wolfhece 2.2.20__py3-none-any.whl → 2.2.23__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. wolfhece/PyDraw.py +127 -0
  2. wolfhece/__init__.py +1 -0
  3. wolfhece/_add_path.py +9 -0
  4. wolfhece/apps/check_install.py +6 -6
  5. wolfhece/apps/splashscreen.py +1 -1
  6. wolfhece/apps/version.py +1 -1
  7. wolfhece/cli.py +96 -1
  8. wolfhece/hydrology/Optimisation.py +30 -25
  9. wolfhece/report/pdf.py +55 -0
  10. wolfhece/report/simplesimgpu.py +1409 -0
  11. wolfhece/tools2d_dll.py +7 -2
  12. wolfhece/wolf_array.py +23 -5
  13. wolfhece/wolf_hist.py +21 -16
  14. wolfhece/wolfresults_2D.py +0 -24
  15. {wolfhece-2.2.20.dist-info → wolfhece-2.2.23.dist-info}/METADATA +3 -1
  16. {wolfhece-2.2.20.dist-info → wolfhece-2.2.23.dist-info}/RECORD +19 -56
  17. {wolfhece-2.2.20.dist-info → wolfhece-2.2.23.dist-info}/entry_points.txt +3 -0
  18. wolfhece/libs/GL/gl.h +0 -1044
  19. wolfhece/libs/GL/glaux.h +0 -272
  20. wolfhece/libs/GL/glcorearb.h +0 -3597
  21. wolfhece/libs/GL/glext.h +0 -11771
  22. wolfhece/libs/GL/glu.h +0 -255
  23. wolfhece/libs/GL/glxext.h +0 -926
  24. wolfhece/libs/GL/wglext.h +0 -840
  25. wolfhece/libs/MSVCP140.dll +0 -0
  26. wolfhece/libs/WolfDll.dll +0 -0
  27. wolfhece/libs/Wolf_tools.dll +0 -0
  28. wolfhece/libs/api-ms-win-crt-heap-l1-1-0.dll +0 -0
  29. wolfhece/libs/api-ms-win-crt-math-l1-1-0.dll +0 -0
  30. wolfhece/libs/api-ms-win-crt-runtime-l1-1-0.dll +0 -0
  31. wolfhece/libs/fribidi-0.dll +0 -0
  32. wolfhece/libs/get_infos.cp310-win_amd64.pyd +0 -0
  33. wolfhece/libs/get_infos.cp311-win_amd64.pyd +0 -0
  34. wolfhece/libs/get_infos.cp312-win_amd64.pyd +0 -0
  35. wolfhece/libs/get_infos.cp313-win_amd64.pyd +0 -0
  36. wolfhece/libs/glu32.dll +0 -0
  37. wolfhece/libs/hdf5.dll +0 -0
  38. wolfhece/libs/hdf5_hl.dll +0 -0
  39. wolfhece/libs/libcurl.dll +0 -0
  40. wolfhece/libs/libpardiso600-WIN-X86-64.dll +0 -0
  41. wolfhece/libs/libraqm.dll +0 -0
  42. wolfhece/libs/msvcr100.dll +0 -0
  43. wolfhece/libs/netcdf.dll +0 -0
  44. wolfhece/libs/paho-mqtt3cs.dll +0 -0
  45. wolfhece/libs/vcomp100.dll +0 -0
  46. wolfhece/libs/vcruntime140.dll +0 -0
  47. wolfhece/libs/vcruntime140_1.dll +0 -0
  48. wolfhece/libs/verify_wolf.cp310-win_amd64.pyd +0 -0
  49. wolfhece/libs/verify_wolf.cp311-win_amd64.pyd +0 -0
  50. wolfhece/libs/verify_wolf.cp312-win_amd64.pyd +0 -0
  51. wolfhece/libs/verify_wolf.cp313-win_amd64.pyd +0 -0
  52. wolfhece/libs/wolfogl.cp310-win_amd64.pyd +0 -0
  53. wolfhece/libs/wolfogl.cp311-win_amd64.pyd +0 -0
  54. wolfhece/libs/wolfogl.cp312-win_amd64.pyd +0 -0
  55. wolfhece/libs/wolfogl.cp313-win_amd64.pyd +0 -0
  56. wolfhece/libs/zlib1.dll +0 -0
  57. {wolfhece-2.2.20.dist-info → wolfhece-2.2.23.dist-info}/WHEEL +0 -0
  58. {wolfhece-2.2.20.dist-info → wolfhece-2.2.23.dist-info}/top_level.txt +0 -0
wolfhece/libs/GL/gl.h DELETED
@@ -1,1044 +0,0 @@
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- /**
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- * This file has no copyright assigned and is placed in the Public Domain.
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- * This file is part of the mingw-w64 runtime package.
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- * No warranty is given; refer to the file DISCLAIMER.PD within this package.
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- */
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- #ifndef __gl_h_
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- #ifndef __GL_H__
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-
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- #define __gl_h_
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- #define __GL_H__
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-
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- #if !(defined(WINGDIAPI) && defined(APIENTRY))
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- #include <windows.h>
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- #else
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- #include <stddef.h>
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- #endif
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-
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef unsigned int GLenum;
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- typedef unsigned char GLboolean;
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- typedef unsigned int GLbitfield;
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- typedef signed char GLbyte;
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- typedef short GLshort;
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- typedef int GLint;
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- typedef int GLsizei;
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- typedef unsigned char GLubyte;
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- typedef unsigned short GLushort;
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- typedef unsigned int GLuint;
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- typedef float GLfloat;
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- typedef float GLclampf;
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- typedef double GLdouble;
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- typedef double GLclampd;
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- typedef void GLvoid;
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-
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- #define GL_VERSION_1_1 1
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-
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- #define GL_ACCUM 0x0100
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- #define GL_LOAD 0x0101
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- #define GL_RETURN 0x0102
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- #define GL_MULT 0x0103
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- #define GL_ADD 0x0104
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-
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- #define GL_NEVER 0x0200
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- #define GL_LESS 0x0201
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- #define GL_EQUAL 0x0202
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- #define GL_LEQUAL 0x0203
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- #define GL_GREATER 0x0204
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- #define GL_NOTEQUAL 0x0205
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- #define GL_GEQUAL 0x0206
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- #define GL_ALWAYS 0x0207
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-
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- #define GL_CURRENT_BIT 0x00000001
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- #define GL_POINT_BIT 0x00000002
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- #define GL_LINE_BIT 0x00000004
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- #define GL_POLYGON_BIT 0x00000008
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- #define GL_POLYGON_STIPPLE_BIT 0x00000010
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- #define GL_PIXEL_MODE_BIT 0x00000020
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- #define GL_LIGHTING_BIT 0x00000040
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- #define GL_FOG_BIT 0x00000080
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- #define GL_DEPTH_BUFFER_BIT 0x00000100
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- #define GL_ACCUM_BUFFER_BIT 0x00000200
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- #define GL_STENCIL_BUFFER_BIT 0x00000400
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- #define GL_VIEWPORT_BIT 0x00000800
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- #define GL_TRANSFORM_BIT 0x00001000
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- #define GL_ENABLE_BIT 0x00002000
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- #define GL_COLOR_BUFFER_BIT 0x00004000
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- #define GL_HINT_BIT 0x00008000
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- #define GL_EVAL_BIT 0x00010000
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- #define GL_LIST_BIT 0x00020000
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- #define GL_TEXTURE_BIT 0x00040000
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- #define GL_SCISSOR_BIT 0x00080000
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- #define GL_ALL_ATTRIB_BITS 0x000fffff
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-
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- #define GL_POINTS 0x0000
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- #define GL_LINES 0x0001
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- #define GL_LINE_LOOP 0x0002
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- #define GL_LINE_STRIP 0x0003
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- #define GL_TRIANGLES 0x0004
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- #define GL_TRIANGLE_STRIP 0x0005
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- #define GL_TRIANGLE_FAN 0x0006
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- #define GL_QUADS 0x0007
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- #define GL_QUAD_STRIP 0x0008
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- #define GL_POLYGON 0x0009
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-
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- #define GL_ZERO 0
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- #define GL_ONE 1
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- #define GL_SRC_COLOR 0x0300
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- #define GL_ONE_MINUS_SRC_COLOR 0x0301
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- #define GL_SRC_ALPHA 0x0302
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- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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- #define GL_DST_ALPHA 0x0304
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- #define GL_ONE_MINUS_DST_ALPHA 0x0305
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-
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- #define GL_DST_COLOR 0x0306
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- #define GL_ONE_MINUS_DST_COLOR 0x0307
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- #define GL_SRC_ALPHA_SATURATE 0x0308
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-
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- #define GL_TRUE 1
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- #define GL_FALSE 0
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-
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- #define GL_CLIP_PLANE0 0x3000
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- #define GL_CLIP_PLANE1 0x3001
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- #define GL_CLIP_PLANE2 0x3002
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- #define GL_CLIP_PLANE3 0x3003
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- #define GL_CLIP_PLANE4 0x3004
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- #define GL_CLIP_PLANE5 0x3005
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-
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- #define GL_BYTE 0x1400
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- #define GL_UNSIGNED_BYTE 0x1401
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- #define GL_SHORT 0x1402
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- #define GL_UNSIGNED_SHORT 0x1403
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- #define GL_INT 0x1404
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- #define GL_UNSIGNED_INT 0x1405
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- #define GL_FLOAT 0x1406
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- #define GL_2_BYTES 0x1407
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- #define GL_3_BYTES 0x1408
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- #define GL_4_BYTES 0x1409
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- #define GL_DOUBLE 0x140A
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-
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- #define GL_NONE 0
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- #define GL_FRONT_LEFT 0x0400
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- #define GL_FRONT_RIGHT 0x0401
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- #define GL_BACK_LEFT 0x0402
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- #define GL_BACK_RIGHT 0x0403
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- #define GL_FRONT 0x0404
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- #define GL_BACK 0x0405
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- #define GL_LEFT 0x0406
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- #define GL_RIGHT 0x0407
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- #define GL_FRONT_AND_BACK 0x0408
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- #define GL_AUX0 0x0409
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- #define GL_AUX1 0x040A
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- #define GL_AUX2 0x040B
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- #define GL_AUX3 0x040C
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-
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- #define GL_NO_ERROR 0
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- #define GL_INVALID_ENUM 0x0500
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- #define GL_INVALID_VALUE 0x0501
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- #define GL_INVALID_OPERATION 0x0502
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- #define GL_STACK_OVERFLOW 0x0503
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- #define GL_STACK_UNDERFLOW 0x0504
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- #define GL_OUT_OF_MEMORY 0x0505
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-
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- #define GL_2D 0x0600
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- #define GL_3D 0x0601
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- #define GL_3D_COLOR 0x0602
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- #define GL_3D_COLOR_TEXTURE 0x0603
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- #define GL_4D_COLOR_TEXTURE 0x0604
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-
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- #define GL_PASS_THROUGH_TOKEN 0x0700
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- #define GL_POINT_TOKEN 0x0701
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- #define GL_LINE_TOKEN 0x0702
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- #define GL_POLYGON_TOKEN 0x0703
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- #define GL_BITMAP_TOKEN 0x0704
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- #define GL_DRAW_PIXEL_TOKEN 0x0705
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- #define GL_COPY_PIXEL_TOKEN 0x0706
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- #define GL_LINE_RESET_TOKEN 0x0707
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-
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- #define GL_EXP 0x0800
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- #define GL_EXP2 0x0801
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-
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- #define GL_CW 0x0900
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- #define GL_CCW 0x0901
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-
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- #define GL_COEFF 0x0A00
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- #define GL_ORDER 0x0A01
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- #define GL_DOMAIN 0x0A02
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-
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- #define GL_CURRENT_COLOR 0x0B00
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- #define GL_CURRENT_INDEX 0x0B01
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- #define GL_CURRENT_NORMAL 0x0B02
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- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
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- #define GL_CURRENT_RASTER_COLOR 0x0B04
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- #define GL_CURRENT_RASTER_INDEX 0x0B05
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- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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- #define GL_CURRENT_RASTER_POSITION 0x0B07
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- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
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- #define GL_POINT_SMOOTH 0x0B10
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- #define GL_POINT_SIZE 0x0B11
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- #define GL_POINT_SIZE_RANGE 0x0B12
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- #define GL_POINT_SIZE_GRANULARITY 0x0B13
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- #define GL_LINE_SMOOTH 0x0B20
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- #define GL_LINE_WIDTH 0x0B21
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- #define GL_LINE_WIDTH_RANGE 0x0B22
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- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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- #define GL_LINE_STIPPLE 0x0B24
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- #define GL_LINE_STIPPLE_PATTERN 0x0B25
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- #define GL_LINE_STIPPLE_REPEAT 0x0B26
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- #define GL_LIST_MODE 0x0B30
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- #define GL_MAX_LIST_NESTING 0x0B31
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- #define GL_LIST_BASE 0x0B32
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- #define GL_LIST_INDEX 0x0B33
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- #define GL_POLYGON_MODE 0x0B40
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- #define GL_POLYGON_SMOOTH 0x0B41
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- #define GL_POLYGON_STIPPLE 0x0B42
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- #define GL_EDGE_FLAG 0x0B43
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- #define GL_CULL_FACE 0x0B44
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- #define GL_CULL_FACE_MODE 0x0B45
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- #define GL_FRONT_FACE 0x0B46
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- #define GL_LIGHTING 0x0B50
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- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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- #define GL_SHADE_MODEL 0x0B54
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- #define GL_COLOR_MATERIAL_FACE 0x0B55
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- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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- #define GL_COLOR_MATERIAL 0x0B57
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- #define GL_FOG 0x0B60
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- #define GL_FOG_INDEX 0x0B61
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- #define GL_FOG_DENSITY 0x0B62
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- #define GL_FOG_START 0x0B63
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- #define GL_FOG_END 0x0B64
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- #define GL_FOG_MODE 0x0B65
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- #define GL_FOG_COLOR 0x0B66
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- #define GL_DEPTH_RANGE 0x0B70
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- #define GL_DEPTH_TEST 0x0B71
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- #define GL_DEPTH_WRITEMASK 0x0B72
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- #define GL_DEPTH_CLEAR_VALUE 0x0B73
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- #define GL_DEPTH_FUNC 0x0B74
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- #define GL_ACCUM_CLEAR_VALUE 0x0B80
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- #define GL_STENCIL_TEST 0x0B90
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- #define GL_STENCIL_CLEAR_VALUE 0x0B91
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- #define GL_STENCIL_FUNC 0x0B92
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- #define GL_STENCIL_VALUE_MASK 0x0B93
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- #define GL_STENCIL_FAIL 0x0B94
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- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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- #define GL_STENCIL_REF 0x0B97
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- #define GL_STENCIL_WRITEMASK 0x0B98
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- #define GL_MATRIX_MODE 0x0BA0
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- #define GL_NORMALIZE 0x0BA1
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- #define GL_VIEWPORT 0x0BA2
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- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
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- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
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- #define GL_MODELVIEW_MATRIX 0x0BA6
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- #define GL_PROJECTION_MATRIX 0x0BA7
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- #define GL_TEXTURE_MATRIX 0x0BA8
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- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
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- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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- #define GL_ALPHA_TEST 0x0BC0
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- #define GL_ALPHA_TEST_FUNC 0x0BC1
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- #define GL_ALPHA_TEST_REF 0x0BC2
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- #define GL_DITHER 0x0BD0
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- #define GL_BLEND_DST 0x0BE0
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- #define GL_BLEND_SRC 0x0BE1
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- #define GL_BLEND 0x0BE2
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- #define GL_LOGIC_OP_MODE 0x0BF0
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- #define GL_INDEX_LOGIC_OP 0x0BF1
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- #define GL_COLOR_LOGIC_OP 0x0BF2
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- #define GL_AUX_BUFFERS 0x0C00
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- #define GL_DRAW_BUFFER 0x0C01
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- #define GL_READ_BUFFER 0x0C02
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- #define GL_SCISSOR_BOX 0x0C10
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- #define GL_SCISSOR_TEST 0x0C11
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- #define GL_INDEX_CLEAR_VALUE 0x0C20
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- #define GL_INDEX_WRITEMASK 0x0C21
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- #define GL_COLOR_CLEAR_VALUE 0x0C22
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- #define GL_COLOR_WRITEMASK 0x0C23
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- #define GL_INDEX_MODE 0x0C30
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- #define GL_RGBA_MODE 0x0C31
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- #define GL_DOUBLEBUFFER 0x0C32
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- #define GL_STEREO 0x0C33
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- #define GL_RENDER_MODE 0x0C40
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- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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- #define GL_POINT_SMOOTH_HINT 0x0C51
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- #define GL_LINE_SMOOTH_HINT 0x0C52
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- #define GL_POLYGON_SMOOTH_HINT 0x0C53
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- #define GL_FOG_HINT 0x0C54
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- #define GL_TEXTURE_GEN_S 0x0C60
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- #define GL_TEXTURE_GEN_T 0x0C61
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- #define GL_TEXTURE_GEN_R 0x0C62
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- #define GL_TEXTURE_GEN_Q 0x0C63
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- #define GL_PIXEL_MAP_I_TO_I 0x0C70
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- #define GL_PIXEL_MAP_S_TO_S 0x0C71
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- #define GL_PIXEL_MAP_I_TO_R 0x0C72
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- #define GL_PIXEL_MAP_I_TO_G 0x0C73
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- #define GL_PIXEL_MAP_I_TO_B 0x0C74
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- #define GL_PIXEL_MAP_I_TO_A 0x0C75
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- #define GL_PIXEL_MAP_R_TO_R 0x0C76
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- #define GL_PIXEL_MAP_G_TO_G 0x0C77
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- #define GL_PIXEL_MAP_B_TO_B 0x0C78
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- #define GL_PIXEL_MAP_A_TO_A 0x0C79
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- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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- #define GL_UNPACK_SWAP_BYTES 0x0CF0
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- #define GL_UNPACK_LSB_FIRST 0x0CF1
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- #define GL_UNPACK_ROW_LENGTH 0x0CF2
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- #define GL_UNPACK_SKIP_ROWS 0x0CF3
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- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
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- #define GL_UNPACK_ALIGNMENT 0x0CF5
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- #define GL_PACK_SWAP_BYTES 0x0D00
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- #define GL_PACK_LSB_FIRST 0x0D01
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- #define GL_PACK_ROW_LENGTH 0x0D02
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- #define GL_PACK_SKIP_ROWS 0x0D03
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- #define GL_PACK_SKIP_PIXELS 0x0D04
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- #define GL_PACK_ALIGNMENT 0x0D05
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- #define GL_MAP_COLOR 0x0D10
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- #define GL_MAP_STENCIL 0x0D11
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- #define GL_INDEX_SHIFT 0x0D12
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- #define GL_INDEX_OFFSET 0x0D13
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- #define GL_RED_SCALE 0x0D14
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- #define GL_RED_BIAS 0x0D15
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- #define GL_ZOOM_X 0x0D16
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- #define GL_ZOOM_Y 0x0D17
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- #define GL_GREEN_SCALE 0x0D18
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- #define GL_GREEN_BIAS 0x0D19
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- #define GL_BLUE_SCALE 0x0D1A
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- #define GL_BLUE_BIAS 0x0D1B
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- #define GL_ALPHA_SCALE 0x0D1C
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- #define GL_ALPHA_BIAS 0x0D1D
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- #define GL_DEPTH_SCALE 0x0D1E
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- #define GL_DEPTH_BIAS 0x0D1F
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- #define GL_MAX_EVAL_ORDER 0x0D30
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- #define GL_MAX_LIGHTS 0x0D31
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- #define GL_MAX_CLIP_PLANES 0x0D32
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- #define GL_MAX_TEXTURE_SIZE 0x0D33
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- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
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- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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- #define GL_SUBPIXEL_BITS 0x0D50
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- #define GL_INDEX_BITS 0x0D51
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- #define GL_RED_BITS 0x0D52
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- #define GL_GREEN_BITS 0x0D53
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- #define GL_BLUE_BITS 0x0D54
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- #define GL_ALPHA_BITS 0x0D55
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- #define GL_DEPTH_BITS 0x0D56
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- #define GL_STENCIL_BITS 0x0D57
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- #define GL_ACCUM_RED_BITS 0x0D58
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- #define GL_ACCUM_GREEN_BITS 0x0D59
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- #define GL_ACCUM_BLUE_BITS 0x0D5A
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- #define GL_ACCUM_ALPHA_BITS 0x0D5B
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- #define GL_NAME_STACK_DEPTH 0x0D70
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- #define GL_AUTO_NORMAL 0x0D80
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- #define GL_MAP1_COLOR_4 0x0D90
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- #define GL_MAP1_INDEX 0x0D91
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- #define GL_MAP1_NORMAL 0x0D92
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- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
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- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
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- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
357
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
358
- #define GL_MAP1_VERTEX_3 0x0D97
359
- #define GL_MAP1_VERTEX_4 0x0D98
360
- #define GL_MAP2_COLOR_4 0x0DB0
361
- #define GL_MAP2_INDEX 0x0DB1
362
- #define GL_MAP2_NORMAL 0x0DB2
363
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
364
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
365
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
366
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
367
- #define GL_MAP2_VERTEX_3 0x0DB7
368
- #define GL_MAP2_VERTEX_4 0x0DB8
369
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
370
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
371
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
372
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
373
- #define GL_TEXTURE_1D 0x0DE0
374
- #define GL_TEXTURE_2D 0x0DE1
375
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
376
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
377
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
378
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
379
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
380
-
381
- #define GL_TEXTURE_WIDTH 0x1000
382
- #define GL_TEXTURE_HEIGHT 0x1001
383
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
384
- #define GL_TEXTURE_BORDER_COLOR 0x1004
385
- #define GL_TEXTURE_BORDER 0x1005
386
-
387
- #define GL_DONT_CARE 0x1100
388
- #define GL_FASTEST 0x1101
389
- #define GL_NICEST 0x1102
390
-
391
- #define GL_LIGHT0 0x4000
392
- #define GL_LIGHT1 0x4001
393
- #define GL_LIGHT2 0x4002
394
- #define GL_LIGHT3 0x4003
395
- #define GL_LIGHT4 0x4004
396
- #define GL_LIGHT5 0x4005
397
- #define GL_LIGHT6 0x4006
398
- #define GL_LIGHT7 0x4007
399
-
400
- #define GL_AMBIENT 0x1200
401
- #define GL_DIFFUSE 0x1201
402
- #define GL_SPECULAR 0x1202
403
- #define GL_POSITION 0x1203
404
- #define GL_SPOT_DIRECTION 0x1204
405
- #define GL_SPOT_EXPONENT 0x1205
406
- #define GL_SPOT_CUTOFF 0x1206
407
- #define GL_CONSTANT_ATTENUATION 0x1207
408
- #define GL_LINEAR_ATTENUATION 0x1208
409
- #define GL_QUADRATIC_ATTENUATION 0x1209
410
-
411
- #define GL_COMPILE 0x1300
412
- #define GL_COMPILE_AND_EXECUTE 0x1301
413
-
414
- #define GL_CLEAR 0x1500
415
- #define GL_AND 0x1501
416
- #define GL_AND_REVERSE 0x1502
417
- #define GL_COPY 0x1503
418
- #define GL_AND_INVERTED 0x1504
419
- #define GL_NOOP 0x1505
420
- #define GL_XOR 0x1506
421
- #define GL_OR 0x1507
422
- #define GL_NOR 0x1508
423
- #define GL_EQUIV 0x1509
424
- #define GL_INVERT 0x150A
425
- #define GL_OR_REVERSE 0x150B
426
- #define GL_COPY_INVERTED 0x150C
427
- #define GL_OR_INVERTED 0x150D
428
- #define GL_NAND 0x150E
429
- #define GL_SET 0x150F
430
-
431
- #define GL_EMISSION 0x1600
432
- #define GL_SHININESS 0x1601
433
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
434
- #define GL_COLOR_INDEXES 0x1603
435
-
436
- #define GL_MODELVIEW 0x1700
437
- #define GL_PROJECTION 0x1701
438
- #define GL_TEXTURE 0x1702
439
-
440
- #define GL_COLOR 0x1800
441
- #define GL_DEPTH 0x1801
442
- #define GL_STENCIL 0x1802
443
-
444
- #define GL_COLOR_INDEX 0x1900
445
- #define GL_STENCIL_INDEX 0x1901
446
- #define GL_DEPTH_COMPONENT 0x1902
447
- #define GL_RED 0x1903
448
- #define GL_GREEN 0x1904
449
- #define GL_BLUE 0x1905
450
- #define GL_ALPHA 0x1906
451
- #define GL_RGB 0x1907
452
- #define GL_RGBA 0x1908
453
- #define GL_LUMINANCE 0x1909
454
- #define GL_LUMINANCE_ALPHA 0x190A
455
-
456
- #define GL_BITMAP 0x1A00
457
-
458
- #define GL_POINT 0x1B00
459
- #define GL_LINE 0x1B01
460
- #define GL_FILL 0x1B02
461
-
462
- #define GL_RENDER 0x1C00
463
- #define GL_FEEDBACK 0x1C01
464
- #define GL_SELECT 0x1C02
465
-
466
- #define GL_FLAT 0x1D00
467
- #define GL_SMOOTH 0x1D01
468
-
469
- #define GL_KEEP 0x1E00
470
- #define GL_REPLACE 0x1E01
471
- #define GL_INCR 0x1E02
472
- #define GL_DECR 0x1E03
473
-
474
- #define GL_VENDOR 0x1F00
475
- #define GL_RENDERER 0x1F01
476
- #define GL_VERSION 0x1F02
477
- #define GL_EXTENSIONS 0x1F03
478
-
479
- #define GL_S 0x2000
480
- #define GL_T 0x2001
481
- #define GL_R 0x2002
482
- #define GL_Q 0x2003
483
-
484
- #define GL_MODULATE 0x2100
485
- #define GL_DECAL 0x2101
486
-
487
- #define GL_TEXTURE_ENV_MODE 0x2200
488
- #define GL_TEXTURE_ENV_COLOR 0x2201
489
-
490
- #define GL_TEXTURE_ENV 0x2300
491
-
492
- #define GL_EYE_LINEAR 0x2400
493
- #define GL_OBJECT_LINEAR 0x2401
494
- #define GL_SPHERE_MAP 0x2402
495
-
496
- #define GL_TEXTURE_GEN_MODE 0x2500
497
- #define GL_OBJECT_PLANE 0x2501
498
- #define GL_EYE_PLANE 0x2502
499
-
500
- #define GL_NEAREST 0x2600
501
- #define GL_LINEAR 0x2601
502
-
503
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
504
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
505
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
506
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
507
-
508
- #define GL_TEXTURE_MAG_FILTER 0x2800
509
- #define GL_TEXTURE_MIN_FILTER 0x2801
510
- #define GL_TEXTURE_WRAP_S 0x2802
511
- #define GL_TEXTURE_WRAP_T 0x2803
512
-
513
- #define GL_CLAMP 0x2900
514
- #define GL_REPEAT 0x2901
515
-
516
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
517
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
518
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
519
-
520
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
521
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
522
- #define GL_POLYGON_OFFSET_POINT 0x2A01
523
- #define GL_POLYGON_OFFSET_LINE 0x2A02
524
- #define GL_POLYGON_OFFSET_FILL 0x8037
525
-
526
- #define GL_ALPHA4 0x803B
527
- #define GL_ALPHA8 0x803C
528
- #define GL_ALPHA12 0x803D
529
- #define GL_ALPHA16 0x803E
530
- #define GL_LUMINANCE4 0x803F
531
- #define GL_LUMINANCE8 0x8040
532
- #define GL_LUMINANCE12 0x8041
533
- #define GL_LUMINANCE16 0x8042
534
- #define GL_LUMINANCE4_ALPHA4 0x8043
535
- #define GL_LUMINANCE6_ALPHA2 0x8044
536
- #define GL_LUMINANCE8_ALPHA8 0x8045
537
- #define GL_LUMINANCE12_ALPHA4 0x8046
538
- #define GL_LUMINANCE12_ALPHA12 0x8047
539
- #define GL_LUMINANCE16_ALPHA16 0x8048
540
- #define GL_INTENSITY 0x8049
541
- #define GL_INTENSITY4 0x804A
542
- #define GL_INTENSITY8 0x804B
543
- #define GL_INTENSITY12 0x804C
544
- #define GL_INTENSITY16 0x804D
545
- #define GL_R3_G3_B2 0x2A10
546
- #define GL_RGB4 0x804F
547
- #define GL_RGB5 0x8050
548
- #define GL_RGB8 0x8051
549
- #define GL_RGB10 0x8052
550
- #define GL_RGB12 0x8053
551
- #define GL_RGB16 0x8054
552
- #define GL_RGBA2 0x8055
553
- #define GL_RGBA4 0x8056
554
- #define GL_RGB5_A1 0x8057
555
- #define GL_RGBA8 0x8058
556
- #define GL_RGB10_A2 0x8059
557
- #define GL_RGBA12 0x805A
558
- #define GL_RGBA16 0x805B
559
- #define GL_TEXTURE_RED_SIZE 0x805C
560
- #define GL_TEXTURE_GREEN_SIZE 0x805D
561
- #define GL_TEXTURE_BLUE_SIZE 0x805E
562
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
563
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
564
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
565
- #define GL_PROXY_TEXTURE_1D 0x8063
566
- #define GL_PROXY_TEXTURE_2D 0x8064
567
-
568
- #define GL_TEXTURE_PRIORITY 0x8066
569
- #define GL_TEXTURE_RESIDENT 0x8067
570
- #define GL_TEXTURE_BINDING_1D 0x8068
571
- #define GL_TEXTURE_BINDING_2D 0x8069
572
-
573
- #define GL_VERTEX_ARRAY 0x8074
574
- #define GL_NORMAL_ARRAY 0x8075
575
- #define GL_COLOR_ARRAY 0x8076
576
- #define GL_INDEX_ARRAY 0x8077
577
- #define GL_TEXTURE_COORD_ARRAY 0x8078
578
- #define GL_EDGE_FLAG_ARRAY 0x8079
579
- #define GL_VERTEX_ARRAY_SIZE 0x807A
580
- #define GL_VERTEX_ARRAY_TYPE 0x807B
581
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
582
- #define GL_NORMAL_ARRAY_TYPE 0x807E
583
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
584
- #define GL_COLOR_ARRAY_SIZE 0x8081
585
- #define GL_COLOR_ARRAY_TYPE 0x8082
586
- #define GL_COLOR_ARRAY_STRIDE 0x8083
587
- #define GL_INDEX_ARRAY_TYPE 0x8085
588
- #define GL_INDEX_ARRAY_STRIDE 0x8086
589
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
590
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
591
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
592
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
593
- #define GL_VERTEX_ARRAY_POINTER 0x808E
594
- #define GL_NORMAL_ARRAY_POINTER 0x808F
595
- #define GL_COLOR_ARRAY_POINTER 0x8090
596
- #define GL_INDEX_ARRAY_POINTER 0x8091
597
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
598
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
599
- #define GL_V2F 0x2A20
600
- #define GL_V3F 0x2A21
601
- #define GL_C4UB_V2F 0x2A22
602
- #define GL_C4UB_V3F 0x2A23
603
- #define GL_C3F_V3F 0x2A24
604
- #define GL_N3F_V3F 0x2A25
605
- #define GL_C4F_N3F_V3F 0x2A26
606
- #define GL_T2F_V3F 0x2A27
607
- #define GL_T4F_V4F 0x2A28
608
- #define GL_T2F_C4UB_V3F 0x2A29
609
- #define GL_T2F_C3F_V3F 0x2A2A
610
- #define GL_T2F_N3F_V3F 0x2A2B
611
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
612
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
613
-
614
- #define GL_EXT_vertex_array 1
615
- #define GL_EXT_bgra 1
616
- #define GL_EXT_paletted_texture 1
617
- #define GL_WIN_swap_hint 1
618
- #define GL_WIN_draw_range_elements 1
619
-
620
- #define GL_VERTEX_ARRAY_EXT 0x8074
621
- #define GL_NORMAL_ARRAY_EXT 0x8075
622
- #define GL_COLOR_ARRAY_EXT 0x8076
623
- #define GL_INDEX_ARRAY_EXT 0x8077
624
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
625
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
626
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
627
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
628
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
629
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
630
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
631
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
632
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
633
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
634
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
635
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
636
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
637
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
638
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
639
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
640
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
641
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
642
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
643
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
644
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
645
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
646
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
647
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
648
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
649
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
650
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
651
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
652
- #define GL_DOUBLE_EXT GL_DOUBLE
653
-
654
- #define GL_BGR_EXT 0x80E0
655
- #define GL_BGRA_EXT 0x80E1
656
-
657
- #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
658
- #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
659
- #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
660
- #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
661
- #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
662
- #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
663
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
664
- #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
665
-
666
- #define GL_COLOR_INDEX1_EXT 0x80E2
667
- #define GL_COLOR_INDEX2_EXT 0x80E3
668
- #define GL_COLOR_INDEX4_EXT 0x80E4
669
- #define GL_COLOR_INDEX8_EXT 0x80E5
670
- #define GL_COLOR_INDEX12_EXT 0x80E6
671
- #define GL_COLOR_INDEX16_EXT 0x80E7
672
-
673
- #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
674
- #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
675
-
676
- #define GL_PHONG_WIN 0x80EA
677
- #define GL_PHONG_HINT_WIN 0x80EB
678
-
679
- #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
680
-
681
- #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
682
- #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
683
-
684
- WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
685
- WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
686
- WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
687
- WINGDIAPI void APIENTRY glArrayElement(GLint i);
688
- WINGDIAPI void APIENTRY glBegin(GLenum mode);
689
- WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
690
- WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
691
- WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
692
- WINGDIAPI void APIENTRY glCallList(GLuint list);
693
- WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
694
- WINGDIAPI void APIENTRY glClear(GLbitfield mask);
695
- WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
696
- WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
697
- WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
698
- WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
699
- WINGDIAPI void APIENTRY glClearStencil(GLint s);
700
- WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
701
- WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
702
- WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
703
- WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
704
- WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
705
- WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
706
- WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
707
- WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
708
- WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
709
- WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
710
- WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
711
- WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
712
- WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
713
- WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
714
- WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
715
- WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
716
- WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
717
- WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
718
- WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
719
- WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
720
- WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
721
- WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
722
- WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
723
- WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
724
- WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
725
- WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
726
- WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
727
- WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
728
- WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
729
- WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
730
- WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
731
- WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
732
- WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
733
- WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
734
- WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
735
- WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
736
- WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
737
- WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
738
- WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
739
- WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
740
- WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
741
- WINGDIAPI void APIENTRY glCullFace(GLenum mode);
742
- WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
743
- WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
744
- WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
745
- WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
746
- WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
747
- WINGDIAPI void APIENTRY glDisable(GLenum cap);
748
- WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
749
- WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
750
- WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
751
- WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
752
- WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
753
- WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
754
- WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
755
- WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
756
- WINGDIAPI void APIENTRY glEnable(GLenum cap);
757
- WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
758
- WINGDIAPI void APIENTRY glEnd(void);
759
- WINGDIAPI void APIENTRY glEndList(void);
760
- WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
761
- WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
762
- WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
763
- WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
764
- WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
765
- WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
766
- WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
767
- WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
768
- WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
769
- WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
770
- WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
771
- WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
772
- WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
773
- WINGDIAPI void APIENTRY glFinish(void);
774
- WINGDIAPI void APIENTRY glFlush(void);
775
- WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
776
- WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
777
- WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
778
- WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
779
- WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
780
- WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
781
- WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
782
- WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
783
- WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
784
- WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
785
- WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
786
- WINGDIAPI GLenum APIENTRY glGetError(void);
787
- WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
788
- WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
789
- WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
790
- WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
791
- WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
792
- WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
793
- WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
794
- WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
795
- WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
796
- WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
797
- WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
798
- WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
799
- WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
800
- WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
801
- WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
802
- WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
803
- WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
804
- WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
805
- WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
806
- WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
807
- WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
808
- WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
809
- WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
810
- WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
811
- WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
812
- WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
813
- WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
814
- WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
815
- WINGDIAPI void APIENTRY glIndexd(GLdouble c);
816
- WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
817
- WINGDIAPI void APIENTRY glIndexf(GLfloat c);
818
- WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
819
- WINGDIAPI void APIENTRY glIndexi(GLint c);
820
- WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
821
- WINGDIAPI void APIENTRY glIndexs(GLshort c);
822
- WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
823
- WINGDIAPI void APIENTRY glIndexub(GLubyte c);
824
- WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
825
- WINGDIAPI void APIENTRY glInitNames(void);
826
- WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
827
- WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
828
- WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
829
- WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
830
- WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
831
- WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
832
- WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
833
- WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
834
- WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
835
- WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
836
- WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
837
- WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
838
- WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
839
- WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
840
- WINGDIAPI void APIENTRY glListBase(GLuint base);
841
- WINGDIAPI void APIENTRY glLoadIdentity(void);
842
- WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
843
- WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
844
- WINGDIAPI void APIENTRY glLoadName(GLuint name);
845
- WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
846
- WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
847
- WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
848
- WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
849
- WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
850
- WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
851
- WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
852
- WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
853
- WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
854
- WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
855
- WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
856
- WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
857
- WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
858
- WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
859
- WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
860
- WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
861
- WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
862
- WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
863
- WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
864
- WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
865
- WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
866
- WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
867
- WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
868
- WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
869
- WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
870
- WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
871
- WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
872
- WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
873
- WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
874
- WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
875
- WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
876
- WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
877
- WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
878
- WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
879
- WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
880
- WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
881
- WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
882
- WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
883
- WINGDIAPI void APIENTRY glPointSize(GLfloat size);
884
- WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
885
- WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
886
- WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
887
- WINGDIAPI void APIENTRY glPopAttrib(void);
888
- WINGDIAPI void APIENTRY glPopClientAttrib(void);
889
- WINGDIAPI void APIENTRY glPopMatrix(void);
890
- WINGDIAPI void APIENTRY glPopName(void);
891
- WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
892
- WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
893
- WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
894
- WINGDIAPI void APIENTRY glPushMatrix(void);
895
- WINGDIAPI void APIENTRY glPushName(GLuint name);
896
- WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
897
- WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
898
- WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
899
- WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
900
- WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
901
- WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
902
- WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
903
- WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
904
- WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
905
- WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
906
- WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
907
- WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
908
- WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
909
- WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
910
- WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
911
- WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
912
- WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
913
- WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
914
- WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
915
- WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
916
- WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
917
- WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
918
- WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
919
- WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
920
- WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
921
- WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
922
- WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
923
- WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
924
- WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
925
- WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
926
- WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
927
- WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
928
- WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
929
- WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
930
- WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
931
- WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
932
- WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
933
- WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
934
- WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
935
- WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
936
- WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
937
- WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
938
- WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
939
- WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
940
- WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
941
- WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
942
- WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
943
- WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
944
- WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
945
- WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
946
- WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
947
- WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
948
- WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
949
- WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
950
- WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
951
- WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
952
- WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
953
- WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
954
- WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
955
- WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
956
- WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
957
- WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
958
- WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
959
- WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
960
- WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
961
- WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
962
- WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
963
- WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
964
- WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
965
- WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
966
- WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
967
- WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
968
- WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
969
- WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
970
- WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
971
- WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
972
- WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
973
- WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
974
- WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
975
- WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
976
- WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
977
- WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
978
- WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
979
- WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
980
- WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
981
- WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
982
- WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
983
- WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
984
- WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
985
- WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
986
- WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
987
- WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
988
- WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
989
- WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
990
- WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
991
- WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
992
- WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
993
- WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
994
- WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
995
- WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
996
- WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
997
- WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
998
- WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
999
- WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
1000
- WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
1001
- WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
1002
- WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
1003
- WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
1004
- WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
1005
- WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
1006
- WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
1007
- WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
1008
- WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
1009
- WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
1010
- WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
1011
- WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
1012
- WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
1013
- WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
1014
- WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
1015
- WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
1016
- WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
1017
- WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
1018
- WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
1019
- WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
1020
-
1021
- typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
1022
- typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
1023
- typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1024
- typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1025
- typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1026
- typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1027
- typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1028
- typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
1029
- typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
1030
- typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
1031
- typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
1032
- typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
1033
- typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
1034
- typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
1035
- typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
1036
- typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
1037
- typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
1038
-
1039
- #ifdef __cplusplus
1040
- }
1041
- #endif
1042
-
1043
- #endif /* __GL_H__ */
1044
- #endif /* __gl_h_ */