wolfhece 2.1.34__py3-none-any.whl → 2.1.36__py3-none-any.whl

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wolfhece/libs/WolfOGL.pyx DELETED
@@ -1,1979 +0,0 @@
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- from libc.math cimport pow
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- from .verify_license import VerifyLicense
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- from cython.view cimport array as cvarray
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- cimport cython
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- import numpy as np
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- cimport numpy as np
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- import sys
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-
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- cdef extern from "GL\gl.h" nogil:
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- enum: __gl_h_
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- enum: GL_TYPEDEFS_2_0
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- enum: GL_LOGIC_OP
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- enum: GL_TEXTURE_COMPONENTS
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- enum: GL_VERSION_1_1
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- enum: GL_VERSION_1_2
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- enum: GL_VERSION_1_3
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- enum: GL_VERSION_1_4
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- enum: GL_VERSION_1_5
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- enum: GL_VERSION_2_0
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- enum: GL_VERSION_2_1
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- enum: GL_ACCUM
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- enum: GL_LOAD
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- enum: GL_RETURN
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- enum: GL_MULT
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- enum: GL_ADD
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- enum: GL_NEVER
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- enum: GL_LESS
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- enum: GL_EQUAL
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- enum: GL_LEQUAL
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- enum: GL_GREATER
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- enum: GL_NOTEQUAL
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- enum: GL_GEQUAL
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- enum: GL_ALWAYS
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- enum: GL_CURRENT_BIT
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- enum: GL_POINT_BIT
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- enum: GL_LINE_BIT
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- enum: GL_POLYGON_BIT
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- enum: GL_POLYGON_STIPPLE_BIT
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- enum: GL_PIXEL_MODE_BIT
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- enum: GL_LIGHTING_BIT
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- enum: GL_FOG_BIT
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- enum: GL_DEPTH_BUFFER_BIT
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- enum: GL_ACCUM_BUFFER_BIT
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- enum: GL_STENCIL_BUFFER_BIT
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- enum: GL_VIEWPORT_BIT
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- enum: GL_TRANSFORM_BIT
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- enum: GL_ENABLE_BIT
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- enum: GL_COLOR_BUFFER_BIT
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- enum: GL_HINT_BIT
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- enum: GL_EVAL_BIT
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- enum: GL_LIST_BIT
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- enum: GL_TEXTURE_BIT
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- enum: GL_SCISSOR_BIT
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- enum: GL_ALL_ATTRIB_BITS
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- enum: GL_POINTS
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- enum: GL_LINES
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- enum: GL_LINE_LOOP
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- enum: GL_LINE_STRIP
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- enum: GL_TRIANGLES
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- enum: GL_TRIANGLE_STRIP
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- enum: GL_TRIANGLE_FAN
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- enum: GL_QUADS
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- enum: GL_QUAD_STRIP
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- enum: GL_POLYGON
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- enum: GL_ZERO
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- enum: GL_ONE
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- enum: GL_SRC_COLOR
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- enum: GL_ONE_MINUS_SRC_COLOR
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- enum: GL_SRC_ALPHA
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- enum: GL_ONE_MINUS_SRC_ALPHA
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- enum: GL_DST_ALPHA
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- enum: GL_ONE_MINUS_DST_ALPHA
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- enum: GL_DST_COLOR
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- enum: GL_ONE_MINUS_DST_COLOR
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- enum: GL_SRC_ALPHA_SATURATE
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- enum: GL_TRUE
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- enum: GL_FALSE
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- enum: GL_CLIP_PLANE0
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- enum: GL_CLIP_PLANE1
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- enum: GL_CLIP_PLANE2
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- enum: GL_CLIP_PLANE3
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- enum: GL_CLIP_PLANE4
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- enum: GL_CLIP_PLANE5
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- enum: GL_BYTE
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- enum: GL_UNSIGNED_BYTE
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- enum: GL_SHORT
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- enum: GL_UNSIGNED_SHORT
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- enum: GL_INT
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- enum: GL_UNSIGNED_INT
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- enum: GL_FLOAT
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- enum: GL_2_BYTES
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- enum: GL_3_BYTES
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- enum: GL_4_BYTES
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- enum: GL_DOUBLE
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- enum: GL_NONE
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- enum: GL_FRONT_LEFT
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- enum: GL_FRONT_RIGHT
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- enum: GL_BACK_LEFT
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- enum: GL_BACK_RIGHT
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- enum: GL_FRONT
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- enum: GL_BACK
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- enum: GL_LEFT
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- enum: GL_RIGHT
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- enum: GL_FRONT_AND_BACK
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- enum: GL_AUX0
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- enum: GL_AUX1
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- enum: GL_AUX2
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- enum: GL_AUX3
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- enum: GL_NO_ERROR
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- enum: GL_INVALID_ENUM
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- enum: GL_INVALID_VALUE
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- enum: GL_INVALID_OPERATION
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- enum: GL_STACK_OVERFLOW
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- enum: GL_STACK_UNDERFLOW
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- enum: GL_OUT_OF_MEMORY
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- enum: GL_2D
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- enum: GL_3D
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- enum: GL_3D_COLOR
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- enum: GL_3D_COLOR_TEXTURE
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- enum: GL_4D_COLOR_TEXTURE
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- enum: GL_PASS_THROUGH_TOKEN
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- enum: GL_POINT_TOKEN
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- enum: GL_LINE_TOKEN
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- enum: GL_POLYGON_TOKEN
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- enum: GL_BITMAP_TOKEN
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- enum: GL_DRAW_PIXEL_TOKEN
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- enum: GL_COPY_PIXEL_TOKEN
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- enum: GL_LINE_RESET_TOKEN
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- enum: GL_EXP
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- enum: GL_EXP2
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- enum: GL_CW
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- enum: GL_CCW
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- enum: GL_COEFF
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- enum: GL_ORDER
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- enum: GL_DOMAIN
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- enum: GL_CURRENT_COLOR
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- enum: GL_CURRENT_INDEX
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- enum: GL_CURRENT_NORMAL
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- enum: GL_CURRENT_TEXTURE_COORDS
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- enum: GL_CURRENT_RASTER_COLOR
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- enum: GL_CURRENT_RASTER_INDEX
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- enum: GL_CURRENT_RASTER_TEXTURE_COORDS
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- enum: GL_CURRENT_RASTER_POSITION
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- enum: GL_CURRENT_RASTER_POSITION_VALID
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- enum: GL_CURRENT_RASTER_DISTANCE
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- enum: GL_POINT_SMOOTH
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- enum: GL_POINT_SIZE
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- enum: GL_POINT_SIZE_RANGE
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- enum: GL_POINT_SIZE_GRANULARITY
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- enum: GL_LINE_SMOOTH
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- enum: GL_LINE_WIDTH
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- enum: GL_LINE_WIDTH_RANGE
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- enum: GL_LINE_WIDTH_GRANULARITY
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- enum: GL_LINE_STIPPLE
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- enum: GL_LINE_STIPPLE_PATTERN
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- enum: GL_LINE_STIPPLE_REPEAT
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- enum: GL_LIST_MODE
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- enum: GL_MAX_LIST_NESTING
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- enum: GL_LIST_BASE
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- enum: GL_LIST_INDEX
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- enum: GL_POLYGON_MODE
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- enum: GL_POLYGON_SMOOTH
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- enum: GL_POLYGON_STIPPLE
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- enum: GL_EDGE_FLAG
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- enum: GL_CULL_FACE
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- enum: GL_CULL_FACE_MODE
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- enum: GL_FRONT_FACE
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- enum: GL_LIGHTING
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- enum: GL_LIGHT_MODEL_LOCAL_VIEWER
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- enum: GL_LIGHT_MODEL_TWO_SIDE
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- enum: GL_LIGHT_MODEL_AMBIENT
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- enum: GL_SHADE_MODEL
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- enum: GL_COLOR_MATERIAL_FACE
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- enum: GL_COLOR_MATERIAL_PARAMETER
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- enum: GL_COLOR_MATERIAL
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- enum: GL_FOG
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- enum: GL_FOG_INDEX
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- enum: GL_FOG_DENSITY
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- enum: GL_FOG_START
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- enum: GL_FOG_END
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- enum: GL_FOG_MODE
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- enum: GL_FOG_COLOR
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- enum: GL_DEPTH_RANGE
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- enum: GL_DEPTH_TEST
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- enum: GL_DEPTH_WRITEMASK
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- enum: GL_DEPTH_CLEAR_VALUE
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- enum: GL_DEPTH_FUNC
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- enum: GL_ACCUM_CLEAR_VALUE
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- enum: GL_STENCIL_TEST
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- enum: GL_STENCIL_CLEAR_VALUE
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- enum: GL_STENCIL_FUNC
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- enum: GL_STENCIL_VALUE_MASK
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- enum: GL_STENCIL_FAIL
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- enum: GL_STENCIL_PASS_DEPTH_FAIL
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- enum: GL_STENCIL_PASS_DEPTH_PASS
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- enum: GL_STENCIL_REF
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- enum: GL_STENCIL_WRITEMASK
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- enum: GL_MATRIX_MODE
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- enum: GL_NORMALIZE
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- enum: GL_VIEWPORT
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- enum: GL_MODELVIEW_STACK_DEPTH
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- enum: GL_PROJECTION_STACK_DEPTH
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- enum: GL_TEXTURE_STACK_DEPTH
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- enum: GL_MODELVIEW_MATRIX
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- enum: GL_PROJECTION_MATRIX
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- enum: GL_TEXTURE_MATRIX
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- enum: GL_ATTRIB_STACK_DEPTH
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- enum: GL_CLIENT_ATTRIB_STACK_DEPTH
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- enum: GL_ALPHA_TEST
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- enum: GL_ALPHA_TEST_FUNC
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- enum: GL_ALPHA_TEST_REF
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- enum: GL_DITHER
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- enum: GL_BLEND_DST
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- enum: GL_BLEND_SRC
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- enum: GL_BLEND
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- enum: GL_LOGIC_OP_MODE
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- enum: GL_INDEX_LOGIC_OP
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- enum: GL_COLOR_LOGIC_OP
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- enum: GL_AUX_BUFFERS
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- enum: GL_DRAW_BUFFER
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- enum: GL_READ_BUFFER
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- enum: GL_SCISSOR_BOX
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- enum: GL_SCISSOR_TEST
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- enum: GL_INDEX_CLEAR_VALUE
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- enum: GL_INDEX_WRITEMASK
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- enum: GL_COLOR_CLEAR_VALUE
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- enum: GL_COLOR_WRITEMASK
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- enum: GL_INDEX_MODE
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- enum: GL_RGBA_MODE
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- enum: GL_DOUBLEBUFFER
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- enum: GL_STEREO
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- enum: GL_RENDER_MODE
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- enum: GL_PERSPECTIVE_CORRECTION_HINT
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- enum: GL_POINT_SMOOTH_HINT
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- enum: GL_LINE_SMOOTH_HINT
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- enum: GL_POLYGON_SMOOTH_HINT
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- enum: GL_FOG_HINT
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- enum: GL_TEXTURE_GEN_S
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- enum: GL_TEXTURE_GEN_T
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- enum: GL_TEXTURE_GEN_R
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- enum: GL_TEXTURE_GEN_Q
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- enum: GL_PIXEL_MAP_I_TO_I
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- enum: GL_PIXEL_MAP_S_TO_S
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- enum: GL_PIXEL_MAP_I_TO_R
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- enum: GL_PIXEL_MAP_I_TO_G
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- enum: GL_PIXEL_MAP_I_TO_B
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- enum: GL_PIXEL_MAP_I_TO_A
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- enum: GL_PIXEL_MAP_R_TO_R
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- enum: GL_PIXEL_MAP_G_TO_G
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- enum: GL_PIXEL_MAP_B_TO_B
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- enum: GL_PIXEL_MAP_A_TO_A
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- enum: GL_PIXEL_MAP_I_TO_I_SIZE
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- enum: GL_PIXEL_MAP_S_TO_S_SIZE
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- enum: GL_PIXEL_MAP_I_TO_R_SIZE
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- enum: GL_PIXEL_MAP_I_TO_G_SIZE
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- enum: GL_PIXEL_MAP_I_TO_B_SIZE
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- enum: GL_PIXEL_MAP_I_TO_A_SIZE
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- enum: GL_PIXEL_MAP_R_TO_R_SIZE
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- enum: GL_PIXEL_MAP_G_TO_G_SIZE
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- enum: GL_PIXEL_MAP_B_TO_B_SIZE
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- enum: GL_PIXEL_MAP_A_TO_A_SIZE
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- enum: GL_UNPACK_SWAP_BYTES
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- enum: GL_UNPACK_LSB_FIRST
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- enum: GL_UNPACK_ROW_LENGTH
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- enum: GL_UNPACK_SKIP_ROWS
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- enum: GL_UNPACK_SKIP_PIXELS
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- enum: GL_UNPACK_ALIGNMENT
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- enum: GL_PACK_SWAP_BYTES
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- enum: GL_PACK_LSB_FIRST
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- enum: GL_PACK_ROW_LENGTH
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- enum: GL_PACK_SKIP_ROWS
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- enum: GL_PACK_SKIP_PIXELS
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- enum: GL_PACK_ALIGNMENT
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- enum: GL_MAP_COLOR
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- enum: GL_MAP_STENCIL
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- enum: GL_INDEX_SHIFT
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- enum: GL_INDEX_OFFSET
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- enum: GL_RED_SCALE
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- enum: GL_RED_BIAS
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- enum: GL_ZOOM_X
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- enum: GL_ZOOM_Y
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- enum: GL_GREEN_SCALE
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- enum: GL_GREEN_BIAS
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- enum: GL_BLUE_SCALE
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- enum: GL_BLUE_BIAS
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- enum: GL_ALPHA_SCALE
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- enum: GL_ALPHA_BIAS
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- enum: GL_DEPTH_SCALE
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- enum: GL_DEPTH_BIAS
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- enum: GL_MAX_EVAL_ORDER
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- enum: GL_MAX_LIGHTS
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- enum: GL_MAX_CLIP_PLANES
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- enum: GL_MAX_TEXTURE_SIZE
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- enum: GL_MAX_PIXEL_MAP_TABLE
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- enum: GL_MAX_ATTRIB_STACK_DEPTH
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- enum: GL_MAX_MODELVIEW_STACK_DEPTH
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- enum: GL_MAX_NAME_STACK_DEPTH
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- enum: GL_MAX_PROJECTION_STACK_DEPTH
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- enum: GL_MAX_TEXTURE_STACK_DEPTH
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- enum: GL_MAX_VIEWPORT_DIMS
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- enum: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
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- enum: GL_SUBPIXEL_BITS
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- enum: GL_INDEX_BITS
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- enum: GL_RED_BITS
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- enum: GL_GREEN_BITS
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- enum: GL_BLUE_BITS
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- enum: GL_ALPHA_BITS
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- enum: GL_DEPTH_BITS
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- enum: GL_STENCIL_BITS
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- enum: GL_ACCUM_RED_BITS
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- enum: GL_ACCUM_GREEN_BITS
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- enum: GL_ACCUM_BLUE_BITS
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- enum: GL_ACCUM_ALPHA_BITS
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- enum: GL_NAME_STACK_DEPTH
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- enum: GL_AUTO_NORMAL
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- enum: GL_MAP1_COLOR_4
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- enum: GL_MAP1_INDEX
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- enum: GL_MAP1_NORMAL
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- enum: GL_MAP1_TEXTURE_COORD_1
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- enum: GL_MAP1_TEXTURE_COORD_2
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- enum: GL_MAP1_TEXTURE_COORD_3
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- enum: GL_MAP1_TEXTURE_COORD_4
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- enum: GL_MAP1_VERTEX_3
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- enum: GL_MAP1_VERTEX_4
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- enum: GL_MAP2_COLOR_4
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- enum: GL_MAP2_INDEX
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- enum: GL_MAP2_NORMAL
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- enum: GL_MAP2_TEXTURE_COORD_1
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- enum: GL_MAP2_TEXTURE_COORD_2
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- enum: GL_MAP2_TEXTURE_COORD_3
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- enum: GL_MAP2_TEXTURE_COORD_4
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- enum: GL_MAP2_VERTEX_3
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- enum: GL_MAP2_VERTEX_4
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- enum: GL_MAP1_GRID_DOMAIN
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- enum: GL_MAP1_GRID_SEGMENTS
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- enum: GL_MAP2_GRID_DOMAIN
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- enum: GL_MAP2_GRID_SEGMENTS
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- enum: GL_TEXTURE_1D
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- enum: GL_TEXTURE_2D
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- enum: GL_FEEDBACK_BUFFER_POINTER
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- enum: GL_FEEDBACK_BUFFER_SIZE
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- enum: GL_FEEDBACK_BUFFER_TYPE
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- enum: GL_SELECTION_BUFFER_POINTER
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- enum: GL_SELECTION_BUFFER_SIZE
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- enum: GL_TEXTURE_WIDTH
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- enum: GL_TEXTURE_HEIGHT
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- enum: GL_TEXTURE_INTERNAL_FORMAT
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- enum: GL_TEXTURE_BORDER_COLOR
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- enum: GL_TEXTURE_BORDER
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- enum: GL_DONT_CARE
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- enum: GL_FASTEST
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- enum: GL_NICEST
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- enum: GL_LIGHT0
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- enum: GL_LIGHT1
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- enum: GL_LIGHT2
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- enum: GL_LIGHT3
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- enum: GL_LIGHT4
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- enum: GL_LIGHT5
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- enum: GL_LIGHT6
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- enum: GL_LIGHT7
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- enum: GL_AMBIENT
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- enum: GL_DIFFUSE
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- enum: GL_SPECULAR
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- enum: GL_POSITION
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- enum: GL_SPOT_DIRECTION
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- enum: GL_SPOT_EXPONENT
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- enum: GL_SPOT_CUTOFF
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- enum: GL_CONSTANT_ATTENUATION
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- enum: GL_LINEAR_ATTENUATION
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- enum: GL_QUADRATIC_ATTENUATION
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- enum: GL_COMPILE
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- enum: GL_COMPILE_AND_EXECUTE
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- enum: GL_CLEAR
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- enum: GL_AND
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- enum: GL_AND_REVERSE
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- enum: GL_COPY
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- enum: GL_AND_INVERTED
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- enum: GL_NOOP
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- enum: GL_XOR
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- enum: GL_OR
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- enum: GL_NOR
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- enum: GL_EQUIV
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- enum: GL_INVERT
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- enum: GL_OR_REVERSE
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- enum: GL_COPY_INVERTED
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- enum: GL_OR_INVERTED
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- enum: GL_NAND
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- enum: GL_SET
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- enum: GL_EMISSION
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- enum: GL_SHININESS
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- enum: GL_AMBIENT_AND_DIFFUSE
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- enum: GL_COLOR_INDEXES
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- enum: GL_MODELVIEW
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- enum: GL_PROJECTION
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- enum: GL_TEXTURE
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- enum: GL_COLOR
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- enum: GL_DEPTH
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- enum: GL_STENCIL
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- enum: GL_COLOR_INDEX
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- enum: GL_STENCIL_INDEX
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- enum: GL_DEPTH_COMPONENT
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- enum: GL_RED
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- enum: GL_GREEN
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- enum: GL_BLUE
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- enum: GL_ALPHA
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- enum: GL_RGB
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- enum: GL_RGBA
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- enum: GL_LUMINANCE
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- enum: GL_LUMINANCE_ALPHA
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- enum: GL_BITMAP
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- enum: GL_POINT
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- enum: GL_LINE
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- enum: GL_FILL
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- enum: GL_RENDER
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- enum: GL_FEEDBACK
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- enum: GL_SELECT
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- enum: GL_FLAT
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- enum: GL_SMOOTH
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- enum: GL_KEEP
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- enum: GL_REPLACE
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- enum: GL_INCR
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- enum: GL_DECR
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- enum: GL_VENDOR
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- enum: GL_RENDERER
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- enum: GL_VERSION
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- enum: GL_EXTENSIONS
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- enum: GL_S
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- enum: GL_T
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- enum: GL_R
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- enum: GL_Q
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- enum: GL_MODULATE
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- enum: GL_DECAL
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- enum: GL_TEXTURE_ENV_MODE
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- enum: GL_TEXTURE_ENV_COLOR
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- enum: GL_TEXTURE_ENV
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- enum: GL_EYE_LINEAR
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- enum: GL_OBJECT_LINEAR
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- enum: GL_SPHERE_MAP
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- enum: GL_TEXTURE_GEN_MODE
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- enum: GL_OBJECT_PLANE
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- enum: GL_EYE_PLANE
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- enum: GL_NEAREST
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- enum: GL_LINEAR
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- enum: GL_NEAREST_MIPMAP_NEAREST
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- enum: GL_LINEAR_MIPMAP_NEAREST
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- enum: GL_NEAREST_MIPMAP_LINEAR
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- enum: GL_LINEAR_MIPMAP_LINEAR
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- enum: GL_TEXTURE_MAG_FILTER
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- enum: GL_TEXTURE_MIN_FILTER
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- enum: GL_TEXTURE_WRAP_S
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- enum: GL_TEXTURE_WRAP_T
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- enum: GL_CLAMP
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- enum: GL_REPEAT
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- enum: GL_CLIENT_PIXEL_STORE_BIT
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- enum: GL_CLIENT_VERTEX_ARRAY_BIT
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- enum: GL_CLIENT_ALL_ATTRIB_BITS
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- enum: GL_POLYGON_OFFSET_FACTOR
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- enum: GL_POLYGON_OFFSET_UNITS
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- enum: GL_POLYGON_OFFSET_POINT
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- enum: GL_POLYGON_OFFSET_LINE
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- enum: GL_POLYGON_OFFSET_FILL
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- enum: GL_ALPHA4
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- enum: GL_ALPHA8
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- enum: GL_ALPHA12
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- enum: GL_ALPHA16
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- enum: GL_LUMINANCE4
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- enum: GL_LUMINANCE8
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- enum: GL_LUMINANCE12
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- enum: GL_LUMINANCE16
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- enum: GL_LUMINANCE4_ALPHA4
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- enum: GL_LUMINANCE6_ALPHA2
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- enum: GL_LUMINANCE8_ALPHA8
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- enum: GL_LUMINANCE12_ALPHA4
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- enum: GL_LUMINANCE12_ALPHA12
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- enum: GL_LUMINANCE16_ALPHA16
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- enum: GL_INTENSITY
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- enum: GL_INTENSITY4
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- enum: GL_INTENSITY8
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- enum: GL_INTENSITY12
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- enum: GL_INTENSITY16
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- enum: GL_R3_G3_B2
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- enum: GL_RGB4
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- enum: GL_RGB5
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- enum: GL_RGB8
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- enum: GL_RGB10
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- enum: GL_RGB12
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- enum: GL_RGB16
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- enum: GL_RGBA2
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- enum: GL_RGBA4
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- enum: GL_RGB5_A1
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- enum: GL_RGBA8
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- enum: GL_RGB10_A2
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- enum: GL_RGBA12
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- enum: GL_RGBA16
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- enum: GL_TEXTURE_RED_SIZE
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- enum: GL_TEXTURE_GREEN_SIZE
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- enum: GL_TEXTURE_BLUE_SIZE
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- enum: GL_TEXTURE_ALPHA_SIZE
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- enum: GL_TEXTURE_LUMINANCE_SIZE
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- enum: GL_TEXTURE_INTENSITY_SIZE
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- enum: GL_PROXY_TEXTURE_1D
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- enum: GL_PROXY_TEXTURE_2D
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- enum: GL_TEXTURE_PRIORITY
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- enum: GL_TEXTURE_RESIDENT
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- enum: GL_TEXTURE_BINDING_1D
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- enum: GL_TEXTURE_BINDING_2D
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- enum: GL_TEXTURE_BINDING_3D
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- enum: GL_VERTEX_ARRAY
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- enum: GL_NORMAL_ARRAY
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- enum: GL_COLOR_ARRAY
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- enum: GL_INDEX_ARRAY
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- enum: GL_TEXTURE_COORD_ARRAY
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- enum: GL_EDGE_FLAG_ARRAY
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- enum: GL_VERTEX_ARRAY_SIZE
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- enum: GL_VERTEX_ARRAY_TYPE
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- enum: GL_VERTEX_ARRAY_STRIDE
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- enum: GL_NORMAL_ARRAY_TYPE
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- enum: GL_NORMAL_ARRAY_STRIDE
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- enum: GL_COLOR_ARRAY_SIZE
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- enum: GL_COLOR_ARRAY_TYPE
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- enum: GL_COLOR_ARRAY_STRIDE
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- enum: GL_INDEX_ARRAY_TYPE
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- enum: GL_INDEX_ARRAY_STRIDE
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- enum: GL_TEXTURE_COORD_ARRAY_SIZE
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- enum: GL_TEXTURE_COORD_ARRAY_TYPE
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- enum: GL_TEXTURE_COORD_ARRAY_STRIDE
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- enum: GL_EDGE_FLAG_ARRAY_STRIDE
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- enum: GL_VERTEX_ARRAY_POINTER
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- enum: GL_NORMAL_ARRAY_POINTER
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- enum: GL_COLOR_ARRAY_POINTER
531
- enum: GL_INDEX_ARRAY_POINTER
532
- enum: GL_TEXTURE_COORD_ARRAY_POINTER
533
- enum: GL_EDGE_FLAG_ARRAY_POINTER
534
- enum: GL_V2F
535
- enum: GL_V3F
536
- enum: GL_C4UB_V2F
537
- enum: GL_C4UB_V3F
538
- enum: GL_C3F_V3F
539
- enum: GL_N3F_V3F
540
- enum: GL_C4F_N3F_V3F
541
- enum: GL_T2F_V3F
542
- enum: GL_T4F_V4F
543
- enum: GL_T2F_C4UB_V3F
544
- enum: GL_T2F_C3F_V3F
545
- enum: GL_T2F_N3F_V3F
546
- enum: GL_T2F_C4F_N3F_V3F
547
- enum: GL_T4F_C4F_N3F_V4F
548
- enum: GL_BGR
549
- enum: GL_BGRA
550
- enum: GL_CONSTANT_COLOR
551
- enum: GL_ONE_MINUS_CONSTANT_COLOR
552
- enum: GL_CONSTANT_ALPHA
553
- enum: GL_ONE_MINUS_CONSTANT_ALPHA
554
- enum: GL_BLEND_COLOR
555
- enum: GL_FUNC_ADD
556
- enum: GL_MIN
557
- enum: GL_MAX
558
- enum: GL_BLEND_EQUATION
559
- enum: GL_BLEND_EQUATION_RGB
560
- enum: GL_BLEND_EQUATION_ALPHA
561
- enum: GL_FUNC_SUBTRACT
562
- enum: GL_FUNC_REVERSE_SUBTRACT
563
- enum: GL_COLOR_MATRIX
564
- enum: GL_COLOR_MATRIX_STACK_DEPTH
565
- enum: GL_MAX_COLOR_MATRIX_STACK_DEPTH
566
- enum: GL_POST_COLOR_MATRIX_RED_SCALE
567
- enum: GL_POST_COLOR_MATRIX_GREEN_SCALE
568
- enum: GL_POST_COLOR_MATRIX_BLUE_SCALE
569
- enum: GL_POST_COLOR_MATRIX_ALPHA_SCALE
570
- enum: GL_POST_COLOR_MATRIX_RED_BIAS
571
- enum: GL_POST_COLOR_MATRIX_GREEN_BIAS
572
- enum: GL_POST_COLOR_MATRIX_BLUE_BIAS
573
- enum: GL_POST_COLOR_MATRIX_ALPHA_BIAS
574
- enum: GL_COLOR_TABLE
575
- enum: GL_POST_CONVOLUTION_COLOR_TABLE
576
- enum: GL_POST_COLOR_MATRIX_COLOR_TABLE
577
- enum: GL_PROXY_COLOR_TABLE
578
- enum: GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
579
- enum: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
580
- enum: GL_COLOR_TABLE_SCALE
581
- enum: GL_COLOR_TABLE_BIAS
582
- enum: GL_COLOR_TABLE_FORMAT
583
- enum: GL_COLOR_TABLE_WIDTH
584
- enum: GL_COLOR_TABLE_RED_SIZE
585
- enum: GL_COLOR_TABLE_GREEN_SIZE
586
- enum: GL_COLOR_TABLE_BLUE_SIZE
587
- enum: GL_COLOR_TABLE_ALPHA_SIZE
588
- enum: GL_COLOR_TABLE_LUMINANCE_SIZE
589
- enum: GL_COLOR_TABLE_INTENSITY_SIZE
590
- enum: GL_CONVOLUTION_1D
591
- enum: GL_CONVOLUTION_2D
592
- enum: GL_SEPARABLE_2D
593
- enum: GL_CONVOLUTION_BORDER_MODE
594
- enum: GL_CONVOLUTION_FILTER_SCALE
595
- enum: GL_CONVOLUTION_FILTER_BIAS
596
- enum: GL_REDUCE
597
- enum: GL_CONVOLUTION_FORMAT
598
- enum: GL_CONVOLUTION_WIDTH
599
- enum: GL_CONVOLUTION_HEIGHT
600
- enum: GL_MAX_CONVOLUTION_WIDTH
601
- enum: GL_MAX_CONVOLUTION_HEIGHT
602
- enum: GL_POST_CONVOLUTION_RED_SCALE
603
- enum: GL_POST_CONVOLUTION_GREEN_SCALE
604
- enum: GL_POST_CONVOLUTION_BLUE_SCALE
605
- enum: GL_POST_CONVOLUTION_ALPHA_SCALE
606
- enum: GL_POST_CONVOLUTION_RED_BIAS
607
- enum: GL_POST_CONVOLUTION_GREEN_BIAS
608
- enum: GL_POST_CONVOLUTION_BLUE_BIAS
609
- enum: GL_POST_CONVOLUTION_ALPHA_BIAS
610
- enum: GL_CONSTANT_BORDER
611
- enum: GL_REPLICATE_BORDER
612
- enum: GL_CONVOLUTION_BORDER_COLOR
613
- enum: GL_MAX_ELEMENTS_VERTICES
614
- enum: GL_MAX_ELEMENTS_INDICES
615
- enum: GL_HISTOGRAM
616
- enum: GL_PROXY_HISTOGRAM
617
- enum: GL_HISTOGRAM_WIDTH
618
- enum: GL_HISTOGRAM_FORMAT
619
- enum: GL_HISTOGRAM_RED_SIZE
620
- enum: GL_HISTOGRAM_GREEN_SIZE
621
- enum: GL_HISTOGRAM_BLUE_SIZE
622
- enum: GL_HISTOGRAM_ALPHA_SIZE
623
- enum: GL_HISTOGRAM_LUMINANCE_SIZE
624
- enum: GL_HISTOGRAM_SINK
625
- enum: GL_MINMAX
626
- enum: GL_MINMAX_FORMAT
627
- enum: GL_MINMAX_SINK
628
- enum: GL_TABLE_TOO_LARGE
629
- enum: GL_UNSIGNED_BYTE_3_3_2
630
- enum: GL_UNSIGNED_SHORT_4_4_4_4
631
- enum: GL_UNSIGNED_SHORT_5_5_5_1
632
- enum: GL_UNSIGNED_INT_8_8_8_8
633
- enum: GL_UNSIGNED_INT_10_10_10_2
634
- enum: GL_UNSIGNED_BYTE_2_3_3_REV
635
- enum: GL_UNSIGNED_SHORT_5_6_5
636
- enum: GL_UNSIGNED_SHORT_5_6_5_REV
637
- enum: GL_UNSIGNED_SHORT_4_4_4_4_REV
638
- enum: GL_UNSIGNED_SHORT_1_5_5_5_REV
639
- enum: GL_UNSIGNED_INT_8_8_8_8_REV
640
- enum: GL_UNSIGNED_INT_2_10_10_10_REV
641
- enum: GL_RESCALE_NORMAL
642
- enum: GL_LIGHT_MODEL_COLOR_CONTROL
643
- enum: GL_SINGLE_COLOR
644
- enum: GL_SEPARATE_SPECULAR_COLOR
645
- enum: GL_PACK_SKIP_IMAGES
646
- enum: GL_PACK_IMAGE_HEIGHT
647
- enum: GL_UNPACK_SKIP_IMAGES
648
- enum: GL_UNPACK_IMAGE_HEIGHT
649
- enum: GL_TEXTURE_3D
650
- enum: GL_PROXY_TEXTURE_3D
651
- enum: GL_TEXTURE_DEPTH
652
- enum: GL_TEXTURE_WRAP_R
653
- enum: GL_MAX_3D_TEXTURE_SIZE
654
- enum: GL_CLAMP_TO_EDGE
655
- enum: GL_CLAMP_TO_BORDER
656
- enum: GL_TEXTURE_MIN_LOD
657
- enum: GL_TEXTURE_MAX_LOD
658
- enum: GL_TEXTURE_BASE_LEVEL
659
- enum: GL_TEXTURE_MAX_LEVEL
660
- enum: GL_SMOOTH_POINT_SIZE_RANGE
661
- enum: GL_SMOOTH_POINT_SIZE_GRANULARITY
662
- enum: GL_SMOOTH_LINE_WIDTH_RANGE
663
- enum: GL_SMOOTH_LINE_WIDTH_GRANULARITY
664
- enum: GL_ALIASED_POINT_SIZE_RANGE
665
- enum: GL_ALIASED_LINE_WIDTH_RANGE
666
- enum: GL_TEXTURE0
667
- enum: GL_TEXTURE1
668
- enum: GL_TEXTURE2
669
- enum: GL_TEXTURE3
670
- enum: GL_TEXTURE4
671
- enum: GL_TEXTURE5
672
- enum: GL_TEXTURE6
673
- enum: GL_TEXTURE7
674
- enum: GL_TEXTURE8
675
- enum: GL_TEXTURE9
676
- enum: GL_TEXTURE10
677
- enum: GL_TEXTURE11
678
- enum: GL_TEXTURE12
679
- enum: GL_TEXTURE13
680
- enum: GL_TEXTURE14
681
- enum: GL_TEXTURE15
682
- enum: GL_TEXTURE16
683
- enum: GL_TEXTURE17
684
- enum: GL_TEXTURE18
685
- enum: GL_TEXTURE19
686
- enum: GL_TEXTURE20
687
- enum: GL_TEXTURE21
688
- enum: GL_TEXTURE22
689
- enum: GL_TEXTURE23
690
- enum: GL_TEXTURE24
691
- enum: GL_TEXTURE25
692
- enum: GL_TEXTURE26
693
- enum: GL_TEXTURE27
694
- enum: GL_TEXTURE28
695
- enum: GL_TEXTURE29
696
- enum: GL_TEXTURE30
697
- enum: GL_TEXTURE31
698
- enum: GL_ACTIVE_TEXTURE
699
- enum: GL_CLIENT_ACTIVE_TEXTURE
700
- enum: GL_MAX_TEXTURE_UNITS
701
- enum: GL_COMBINE
702
- enum: GL_COMBINE_RGB
703
- enum: GL_COMBINE_ALPHA
704
- enum: GL_RGB_SCALE
705
- enum: GL_ADD_SIGNED
706
- enum: GL_INTERPOLATE
707
- enum: GL_CONSTANT
708
- enum: GL_PRIMARY_COLOR
709
- enum: GL_PREVIOUS
710
- enum: GL_SUBTRACT
711
- enum: GL_SRC0_RGB
712
- enum: GL_SRC1_RGB
713
- enum: GL_SRC2_RGB
714
- enum: GL_SRC0_ALPHA
715
- enum: GL_SRC1_ALPHA
716
- enum: GL_SRC2_ALPHA
717
- enum: GL_SOURCE0_RGB
718
- enum: GL_SOURCE1_RGB
719
- enum: GL_SOURCE2_RGB
720
- enum: GL_SOURCE0_ALPHA
721
- enum: GL_SOURCE1_ALPHA
722
- enum: GL_SOURCE2_ALPHA
723
- enum: GL_OPERAND0_RGB
724
- enum: GL_OPERAND1_RGB
725
- enum: GL_OPERAND2_RGB
726
- enum: GL_OPERAND0_ALPHA
727
- enum: GL_OPERAND1_ALPHA
728
- enum: GL_OPERAND2_ALPHA
729
- enum: GL_DOT3_RGB
730
- enum: GL_DOT3_RGBA
731
- enum: GL_TRANSPOSE_MODELVIEW_MATRIX
732
- enum: GL_TRANSPOSE_PROJECTION_MATRIX
733
- enum: GL_TRANSPOSE_TEXTURE_MATRIX
734
- enum: GL_TRANSPOSE_COLOR_MATRIX
735
- enum: GL_NORMAL_MAP
736
- enum: GL_REFLECTION_MAP
737
- enum: GL_TEXTURE_CUBE_MAP
738
- enum: GL_TEXTURE_BINDING_CUBE_MAP
739
- enum: GL_TEXTURE_CUBE_MAP_POSITIVE_X
740
- enum: GL_TEXTURE_CUBE_MAP_NEGATIVE_X
741
- enum: GL_TEXTURE_CUBE_MAP_POSITIVE_Y
742
- enum: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
743
- enum: GL_TEXTURE_CUBE_MAP_POSITIVE_Z
744
- enum: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
745
- enum: GL_PROXY_TEXTURE_CUBE_MAP
746
- enum: GL_MAX_CUBE_MAP_TEXTURE_SIZE
747
- enum: GL_COMPRESSED_ALPHA
748
- enum: GL_COMPRESSED_LUMINANCE
749
- enum: GL_COMPRESSED_LUMINANCE_ALPHA
750
- enum: GL_COMPRESSED_INTENSITY
751
- enum: GL_COMPRESSED_RGB
752
- enum: GL_COMPRESSED_RGBA
753
- enum: GL_TEXTURE_COMPRESSION_HINT
754
- enum: GL_TEXTURE_COMPRESSED_IMAGE_SIZE
755
- enum: GL_TEXTURE_COMPRESSED
756
- enum: GL_NUM_COMPRESSED_TEXTURE_FORMATS
757
- enum: GL_COMPRESSED_TEXTURE_FORMATS
758
- enum: GL_MULTISAMPLE
759
- enum: GL_SAMPLE_ALPHA_TO_COVERAGE
760
- enum: GL_SAMPLE_ALPHA_TO_ONE
761
- enum: GL_SAMPLE_COVERAGE
762
- enum: GL_SAMPLE_BUFFERS
763
- enum: GL_SAMPLES
764
- enum: GL_SAMPLE_COVERAGE_VALUE
765
- enum: GL_SAMPLE_COVERAGE_INVERT
766
- enum: GL_MULTISAMPLE_BIT
767
- enum: GL_DEPTH_COMPONENT16
768
- enum: GL_DEPTH_COMPONENT24
769
- enum: GL_DEPTH_COMPONENT32
770
- enum: GL_TEXTURE_DEPTH_SIZE
771
- enum: GL_DEPTH_TEXTURE_MODE
772
- enum: GL_TEXTURE_COMPARE_MODE
773
- enum: GL_TEXTURE_COMPARE_FUNC
774
- enum: GL_COMPARE_R_TO_TEXTURE
775
- enum: GL_QUERY_COUNTER_BITS
776
- enum: GL_CURRENT_QUERY
777
- enum: GL_QUERY_RESULT
778
- enum: GL_QUERY_RESULT_AVAILABLE
779
- enum: GL_SAMPLES_PASSED
780
- enum: GL_FOG_COORD_SRC
781
- enum: GL_FOG_COORD
782
- enum: GL_FRAGMENT_DEPTH
783
- enum: GL_CURRENT_FOG_COORD
784
- enum: GL_FOG_COORD_ARRAY_TYPE
785
- enum: GL_FOG_COORD_ARRAY_STRIDE
786
- enum: GL_FOG_COORD_ARRAY_POINTER
787
- enum: GL_FOG_COORD_ARRAY
788
- enum: GL_FOG_COORDINATE_SOURCE
789
- enum: GL_FOG_COORDINATE
790
- enum: GL_CURRENT_FOG_COORDINATE
791
- enum: GL_FOG_COORDINATE_ARRAY_TYPE
792
- enum: GL_FOG_COORDINATE_ARRAY_STRIDE
793
- enum: GL_FOG_COORDINATE_ARRAY_POINTER
794
- enum: GL_FOG_COORDINATE_ARRAY
795
- enum: GL_COLOR_SUM
796
- enum: GL_CURRENT_SECONDARY_COLOR
797
- enum: GL_SECONDARY_COLOR_ARRAY_SIZE
798
- enum: GL_SECONDARY_COLOR_ARRAY_TYPE
799
- enum: GL_SECONDARY_COLOR_ARRAY_STRIDE
800
- enum: GL_SECONDARY_COLOR_ARRAY_POINTER
801
- enum: GL_SECONDARY_COLOR_ARRAY
802
- enum: GL_POINT_SIZE_MIN
803
- enum: GL_POINT_SIZE_MAX
804
- enum: GL_POINT_FADE_THRESHOLD_SIZE
805
- enum: GL_POINT_DISTANCE_ATTENUATION
806
- enum: GL_BLEND_DST_RGB
807
- enum: GL_BLEND_SRC_RGB
808
- enum: GL_BLEND_DST_ALPHA
809
- enum: GL_BLEND_SRC_ALPHA
810
- enum: GL_GENERATE_MIPMAP
811
- enum: GL_GENERATE_MIPMAP_HINT
812
- enum: GL_INCR_WRAP
813
- enum: GL_DECR_WRAP
814
- enum: GL_MIRRORED_REPEAT
815
- enum: GL_MAX_TEXTURE_LOD_BIAS
816
- enum: GL_TEXTURE_FILTER_CONTROL
817
- enum: GL_TEXTURE_LOD_BIAS
818
- enum: GL_ARRAY_BUFFER
819
- enum: GL_ELEMENT_ARRAY_BUFFER
820
- enum: GL_ARRAY_BUFFER_BINDING
821
- enum: GL_ELEMENT_ARRAY_BUFFER_BINDING
822
- enum: GL_VERTEX_ARRAY_BUFFER_BINDING
823
- enum: GL_NORMAL_ARRAY_BUFFER_BINDING
824
- enum: GL_COLOR_ARRAY_BUFFER_BINDING
825
- enum: GL_INDEX_ARRAY_BUFFER_BINDING
826
- enum: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
827
- enum: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
828
- enum: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
829
- enum: GL_FOG_COORD_ARRAY_BUFFER_BINDING
830
- enum: GL_WEIGHT_ARRAY_BUFFER_BINDING
831
- enum: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
832
- enum: GL_STREAM_DRAW
833
- enum: GL_STREAM_READ
834
- enum: GL_STREAM_COPY
835
- enum: GL_STATIC_DRAW
836
- enum: GL_STATIC_READ
837
- enum: GL_STATIC_COPY
838
- enum: GL_DYNAMIC_DRAW
839
- enum: GL_DYNAMIC_READ
840
- enum: GL_DYNAMIC_COPY
841
- enum: GL_READ_ONLY
842
- enum: GL_WRITE_ONLY
843
- enum: GL_READ_WRITE
844
- enum: GL_BUFFER_SIZE
845
- enum: GL_BUFFER_USAGE
846
- enum: GL_BUFFER_ACCESS
847
- enum: GL_BUFFER_MAPPED
848
- enum: GL_BUFFER_MAP_POINTER
849
- enum: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
850
- enum: GL_CURRENT_PROGRAM
851
- enum: GL_SHADER_TYPE
852
- enum: GL_DELETE_STATUS
853
- enum: GL_COMPILE_STATUS
854
- enum: GL_LINK_STATUS
855
- enum: GL_VALIDATE_STATUS
856
- enum: GL_INFO_LOG_LENGTH
857
- enum: GL_ATTACHED_SHADERS
858
- enum: GL_ACTIVE_UNIFORMS
859
- enum: GL_ACTIVE_UNIFORM_MAX_LENGTH
860
- enum: GL_SHADER_SOURCE_LENGTH
861
- enum: GL_FLOAT_VEC2
862
- enum: GL_FLOAT_VEC3
863
- enum: GL_FLOAT_VEC4
864
- enum: GL_INT_VEC2
865
- enum: GL_INT_VEC3
866
- enum: GL_INT_VEC4
867
- enum: GL_BOOL
868
- enum: GL_BOOL_VEC2
869
- enum: GL_BOOL_VEC3
870
- enum: GL_BOOL_VEC4
871
- enum: GL_FLOAT_MAT2
872
- enum: GL_FLOAT_MAT3
873
- enum: GL_FLOAT_MAT4
874
- enum: GL_SAMPLER_1D
875
- enum: GL_SAMPLER_2D
876
- enum: GL_SAMPLER_3D
877
- enum: GL_SAMPLER_CUBE
878
- enum: GL_SAMPLER_1D_SHADOW
879
- enum: GL_SAMPLER_2D_SHADOW
880
- enum: GL_SHADING_LANGUAGE_VERSION
881
- enum: GL_VERTEX_SHADER
882
- enum: GL_MAX_VERTEX_UNIFORM_COMPONENTS
883
- enum: GL_MAX_VARYING_FLOATS
884
- enum: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
885
- enum: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
886
- enum: GL_ACTIVE_ATTRIBUTES
887
- enum: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
888
- enum: GL_FRAGMENT_SHADER
889
- enum: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
890
- enum: GL_FRAGMENT_SHADER_DERIVATIVE_HINT
891
- enum: GL_MAX_VERTEX_ATTRIBS
892
- enum: GL_VERTEX_ATTRIB_ARRAY_ENABLED
893
- enum: GL_VERTEX_ATTRIB_ARRAY_SIZE
894
- enum: GL_VERTEX_ATTRIB_ARRAY_STRIDE
895
- enum: GL_VERTEX_ATTRIB_ARRAY_TYPE
896
- enum: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
897
- enum: GL_CURRENT_VERTEX_ATTRIB
898
- enum: GL_VERTEX_ATTRIB_ARRAY_POINTER
899
- enum: GL_VERTEX_PROGRAM_POINT_SIZE
900
- enum: GL_VERTEX_PROGRAM_TWO_SIDE
901
- enum: GL_MAX_TEXTURE_COORDS
902
- enum: GL_MAX_TEXTURE_IMAGE_UNITS
903
- enum: GL_MAX_DRAW_BUFFERS
904
- enum: GL_DRAW_BUFFER0
905
- enum: GL_DRAW_BUFFER1
906
- enum: GL_DRAW_BUFFER2
907
- enum: GL_DRAW_BUFFER3
908
- enum: GL_DRAW_BUFFER4
909
- enum: GL_DRAW_BUFFER5
910
- enum: GL_DRAW_BUFFER6
911
- enum: GL_DRAW_BUFFER7
912
- enum: GL_DRAW_BUFFER8
913
- enum: GL_DRAW_BUFFER9
914
- enum: GL_DRAW_BUFFER10
915
- enum: GL_DRAW_BUFFER11
916
- enum: GL_DRAW_BUFFER12
917
- enum: GL_DRAW_BUFFER13
918
- enum: GL_DRAW_BUFFER14
919
- enum: GL_DRAW_BUFFER15
920
- enum: GL_POINT_SPRITE
921
- enum: GL_COORD_REPLACE
922
- enum: GL_POINT_SPRITE_COORD_ORIGIN
923
- enum: GL_LOWER_LEFT
924
- enum: GL_UPPER_LEFT
925
- enum: GL_STENCIL_BACK_FUNC
926
- enum: GL_STENCIL_BACK_VALUE_MASK
927
- enum: GL_STENCIL_BACK_REF
928
- enum: GL_STENCIL_BACK_FAIL
929
- enum: GL_STENCIL_BACK_PASS_DEPTH_FAIL
930
- enum: GL_STENCIL_BACK_PASS_DEPTH_PASS
931
- enum: GL_STENCIL_BACK_WRITEMASK
932
- enum: GL_CURRENT_RASTER_SECONDARY_COLOR
933
- enum: GL_PIXEL_PACK_BUFFER
934
- enum: GL_PIXEL_UNPACK_BUFFER
935
- enum: GL_PIXEL_PACK_BUFFER_BINDING
936
- enum: GL_PIXEL_UNPACK_BUFFER_BINDING
937
- enum: GL_FLOAT_MAT2x3
938
- enum: GL_FLOAT_MAT2x4
939
- enum: GL_FLOAT_MAT3x2
940
- enum: GL_FLOAT_MAT3x4
941
- enum: GL_FLOAT_MAT4x2
942
- enum: GL_FLOAT_MAT4x3
943
- enum: GL_SRGB
944
- enum: GL_SRGB8
945
- enum: GL_SRGB_ALPHA
946
- enum: GL_SRGB8_ALPHA8
947
- enum: GL_SLUMINANCE_ALPHA
948
- enum: GL_SLUMINANCE8_ALPHA8
949
- enum: GL_SLUMINANCE
950
- enum: GL_SLUMINANCE8
951
- enum: GL_COMPRESSED_SRGB
952
- enum: GL_COMPRESSED_SRGB_ALPHA
953
- enum: GL_COMPRESSED_SLUMINANCE
954
- enum: GL_COMPRESSED_SLUMINANCE_ALPHA
955
- ctypedef unsigned int GLenum
956
- ctypedef unsigned char GLboolean
957
- ctypedef unsigned int GLbitfield
958
- ctypedef signed char GLbyte
959
- ctypedef short GLshort
960
- ctypedef int GLint
961
- ctypedef int GLsizei
962
- ctypedef unsigned char GLubyte
963
- ctypedef unsigned short GLushort
964
- ctypedef unsigned int GLuint
965
- ctypedef float GLfloat
966
- ctypedef float GLclampf
967
- ctypedef double GLdouble
968
- ctypedef double GLclampd
969
- ctypedef void GLvoid
970
- ctypedef long GLintptr
971
- ctypedef long GLsizeiptr
972
- ctypedef char GLchar
973
- void glAccum(GLenum op, GLfloat value)
974
- void glAlphaFunc(GLenum func, GLclampf ref)
975
- GLboolean glAreTexturesResident(GLsizei n, GLuint *textures, GLboolean *residences)
976
- void glArrayElement(GLint i)
977
- void glBegin(GLenum mode)
978
- void glBindTexture(GLenum target, GLuint texture)
979
- void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap)
980
- void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
981
- void glBlendEquation(GLenum mode)
982
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
983
- void glBlendFunc(GLenum sfactor, GLenum dfactor)
984
- void glCallList(GLuint list)
985
- void glCallLists(GLsizei n, GLenum type, GLvoid *lists)
986
- void glClear(GLbitfield mask)
987
- void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
988
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
989
- void glClearDepth(GLclampd depth)
990
- void glClearIndex(GLfloat c)
991
- void glClearStencil(GLint s)
992
- void glClipPlane(GLenum plane, GLdouble *equation)
993
- void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
994
- void glColor3bv(GLbyte *v)
995
- void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
996
- void glColor3dv(GLdouble *v)
997
- void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
998
- void glColor3fv(GLfloat *v)
999
- void glColor3i(GLint red, GLint green, GLint blue)
1000
- void glColor3iv(GLint *v)
1001
- void glColor3s(GLshort red, GLshort green, GLshort blue)
1002
- void glColor3sv(GLshort *v)
1003
- void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1004
- void glColor3ubv(GLubyte *v)
1005
- void glColor3ui(GLuint red, GLuint green, GLuint blue)
1006
- void glColor3uiv(GLuint *v)
1007
- void glColor3us(GLushort red, GLushort green, GLushort blue)
1008
- void glColor3usv(GLushort *v)
1009
- void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1010
- void glColor4bv(GLbyte *v)
1011
- void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1012
- void glColor4dv(GLdouble *v)
1013
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1014
- void glColor4fv(GLfloat *v)
1015
- void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1016
- void glColor4iv(GLint *v)
1017
- void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1018
- void glColor4sv(GLshort *v)
1019
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1020
- void glColor4ubv(GLubyte *v)
1021
- void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1022
- void glColor4uiv(GLuint *v)
1023
- void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1024
- void glColor4usv(GLushort *v)
1025
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1026
- void glColorMaterial(GLenum face, GLenum mode)
1027
- void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
1028
- void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data)
1029
- void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table)
1030
- void glColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
1031
- void glColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
1032
- void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *image)
1033
- void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *image)
1034
- void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
1035
- void glConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
1036
- void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
1037
- void glConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
1038
- void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
1039
- void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
1040
- void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
1041
- void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
1042
- void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1043
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1044
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1045
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1046
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1047
- void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1048
- void glCullFace(GLenum mode)
1049
- void glDeleteLists(GLuint list, GLsizei range)
1050
- void glDeleteTextures(GLsizei n, GLuint *textures)
1051
- void glDepthFunc(GLenum func)
1052
- void glDepthMask(GLboolean flag)
1053
- void glDepthRange(GLclampd zNear, GLclampd zFar)
1054
- void glDisable(GLenum cap)
1055
- void glDisableClientState(GLenum array)
1056
- void glDrawArrays(GLenum mode, GLint first, GLsizei count)
1057
- void glDrawBuffer(GLenum mode)
1058
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
1059
- void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1060
- void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices)
1061
- void glEdgeFlag(GLboolean flag)
1062
- void glEdgeFlagPointer(GLsizei stride, GLvoid *pointer)
1063
- void glEdgeFlagv(GLboolean *flag)
1064
- void glEnable(GLenum cap)
1065
- void glEnableClientState(GLenum array)
1066
- void glEnd()
1067
- void glEndList()
1068
- void glEvalCoord1d(GLdouble u)
1069
- void glEvalCoord1dv(GLdouble *u)
1070
- void glEvalCoord1f(GLfloat u)
1071
- void glEvalCoord1fv(GLfloat *u)
1072
- void glEvalCoord2d(GLdouble u, GLdouble v)
1073
- void glEvalCoord2dv(GLdouble *u)
1074
- void glEvalCoord2f(GLfloat u, GLfloat v)
1075
- void glEvalCoord2fv(GLfloat *u)
1076
- void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1077
- void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1078
- void glEvalPoint1(GLint i)
1079
- void glEvalPoint2(GLint i, GLint j)
1080
- void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1081
- void glFinish()
1082
- void glFlush()
1083
- void glFogf(GLenum pname, GLfloat param)
1084
- void glFogfv(GLenum pname, GLfloat *params)
1085
- void glFogi(GLenum pname, GLint param)
1086
- void glFogiv(GLenum pname, GLint *params)
1087
- void glFrontFace(GLenum mode)
1088
- void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1089
- GLuint glGenLists(GLsizei range)
1090
- void glGenTextures(GLsizei n, GLuint *textures)
1091
- void glGetBooleanv(GLenum pname, GLboolean *params)
1092
- void glGetClipPlane(GLenum plane, GLdouble *equation)
1093
- void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
1094
- void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
1095
- void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
1096
- void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
1097
- void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
1098
- void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
1099
- void glGetDoublev(GLenum pname, GLdouble *params)
1100
- GLenum glGetError()
1101
- void glGetFloatv(GLenum pname, GLfloat *params)
1102
- void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
1103
- void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
1104
- void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
1105
- void glGetIntegerv(GLenum pname, GLint *params)
1106
- void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1107
- void glGetLightiv(GLenum light, GLenum pname, GLint *params)
1108
- void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1109
- void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1110
- void glGetMapiv(GLenum target, GLenum query, GLint *v)
1111
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1112
- void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1113
- void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
1114
- void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
1115
- void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
1116
- void glGetPixelMapfv(GLenum map, GLfloat *values)
1117
- void glGetPixelMapuiv(GLenum map, GLuint *values)
1118
- void glGetPixelMapusv(GLenum map, GLushort *values)
1119
- void glGetPointerv(GLenum pname, GLvoid ** params)
1120
- void glGetPolygonStipple(GLubyte *mask)
1121
- void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
1122
- GLubyte* glGetString(GLenum name)
1123
- void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1124
- void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1125
- void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1126
- void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1127
- void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1128
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1129
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1130
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1131
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1132
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1133
- void glHint(GLenum target, GLenum mode)
1134
- void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
1135
- void glIndexMask(GLuint mask)
1136
- void glIndexPointer(GLenum type, GLsizei stride, GLvoid *pointer)
1137
- void glIndexd(GLdouble c)
1138
- void glIndexdv(GLdouble *c)
1139
- void glIndexf(GLfloat c)
1140
- void glIndexfv(GLfloat *c)
1141
- void glIndexi(GLint c)
1142
- void glIndexiv(GLint *c)
1143
- void glIndexs(GLshort c)
1144
- void glIndexsv(GLshort *c)
1145
- void glIndexub(GLubyte c)
1146
- void glIndexubv(GLubyte *c)
1147
- void glInitNames()
1148
- void glInterleavedArrays(GLenum format, GLsizei stride, GLvoid *pointer)
1149
- GLboolean glIsEnabled(GLenum cap)
1150
- GLboolean glIsList(GLuint list)
1151
- GLboolean glIsTexture(GLuint texture)
1152
- void glLightModelf(GLenum pname, GLfloat param)
1153
- void glLightModelfv(GLenum pname, GLfloat *params)
1154
- void glLightModeli(GLenum pname, GLint param)
1155
- void glLightModeliv(GLenum pname, GLint *params)
1156
- void glLightf(GLenum light, GLenum pname, GLfloat param)
1157
- void glLightfv(GLenum light, GLenum pname, GLfloat *params)
1158
- void glLighti(GLenum light, GLenum pname, GLint param)
1159
- void glLightiv(GLenum light, GLenum pname, GLint *params)
1160
- void glLineStipple(GLint factor, GLushort pattern)
1161
- void glLineWidth(GLfloat width)
1162
- void glListBase(GLuint base)
1163
- void glLoadIdentity()
1164
- void glLoadMatrixd(GLdouble *m)
1165
- void glLoadMatrixf(GLfloat *m)
1166
- void glLoadName(GLuint name)
1167
- void glLogicOp(GLenum opcode)
1168
- void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points)
1169
- void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points)
1170
- void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points)
1171
- void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points)
1172
- void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1173
- void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1174
- void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1175
- void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1176
- void glMaterialf(GLenum face, GLenum pname, GLfloat param)
1177
- void glMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1178
- void glMateriali(GLenum face, GLenum pname, GLint param)
1179
- void glMaterialiv(GLenum face, GLenum pname, GLint *params)
1180
- void glMatrixMode(GLenum mode)
1181
- void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
1182
- void glMultMatrixd(GLdouble *m)
1183
- void glMultMatrixf(GLfloat *m)
1184
- void glNewList(GLuint list, GLenum mode)
1185
- void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1186
- void glNormal3bv(GLbyte *v)
1187
- void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1188
- void glNormal3dv(GLdouble *v)
1189
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1190
- void glNormal3fv(GLfloat *v)
1191
- void glNormal3i(GLint nx, GLint ny, GLint nz)
1192
- void glNormal3iv(GLint *v)
1193
- void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1194
- void glNormal3sv(GLshort *v)
1195
- void glNormalPointer(GLenum type, GLsizei stride, GLvoid *pointer)
1196
- void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1197
- void glPassThrough(GLfloat token)
1198
- void glPixelMapfv(GLenum map, GLint mapsize, GLfloat *values)
1199
- void glPixelMapuiv(GLenum map, GLint mapsize, GLuint *values)
1200
- void glPixelMapusv(GLenum map, GLint mapsize, GLushort *values)
1201
- void glPixelStoref(GLenum pname, GLfloat param)
1202
- void glPixelStorei(GLenum pname, GLint param)
1203
- void glPixelTransferf(GLenum pname, GLfloat param)
1204
- void glPixelTransferi(GLenum pname, GLint param)
1205
- void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1206
- void glPointSize(GLfloat size)
1207
- void glPolygonMode(GLenum face, GLenum mode)
1208
- void glPolygonOffset(GLfloat factor, GLfloat units)
1209
- void glPolygonStipple(GLubyte *mask)
1210
- void glPopAttrib()
1211
- void glPopClientAttrib()
1212
- void glPopMatrix()
1213
- void glPopName()
1214
- void glPrioritizeTextures(GLsizei n, GLuint *textures, GLclampf *priorities)
1215
- void glPushAttrib(GLbitfield mask)
1216
- void glPushClientAttrib(GLbitfield mask)
1217
- void glPushMatrix()
1218
- void glPushName(GLuint name)
1219
- void glRasterPos2d(GLdouble x, GLdouble y)
1220
- void glRasterPos2dv(GLdouble *v)
1221
- void glRasterPos2f(GLfloat x, GLfloat y)
1222
- void glRasterPos2fv(GLfloat *v)
1223
- void glRasterPos2i(GLint x, GLint y)
1224
- void glRasterPos2iv(GLint *v)
1225
- void glRasterPos2s(GLshort x, GLshort y)
1226
- void glRasterPos2sv(GLshort *v)
1227
- void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1228
- void glRasterPos3dv(GLdouble *v)
1229
- void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1230
- void glRasterPos3fv(GLfloat *v)
1231
- void glRasterPos3i(GLint x, GLint y, GLint z)
1232
- void glRasterPos3iv(GLint *v)
1233
- void glRasterPos3s(GLshort x, GLshort y, GLshort z)
1234
- void glRasterPos3sv(GLshort *v)
1235
- void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1236
- void glRasterPos4dv(GLdouble *v)
1237
- void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1238
- void glRasterPos4fv(GLfloat *v)
1239
- void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1240
- void glRasterPos4iv(GLint *v)
1241
- void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1242
- void glRasterPos4sv(GLshort *v)
1243
- void glReadBuffer(GLenum mode)
1244
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1245
- void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1246
- void glRectdv(GLdouble *v1, GLdouble *v2)
1247
- void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1248
- void glRectfv(GLfloat *v1, GLfloat *v2)
1249
- void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1250
- void glRectiv(GLint *v1, GLint *v2)
1251
- void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1252
- void glRectsv(GLshort *v1, GLshort *v2)
1253
- GLint glRenderMode(GLenum mode)
1254
- void glResetHistogram(GLenum target)
1255
- void glResetMinmax(GLenum target)
1256
- void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1257
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1258
- void glScaled(GLdouble x, GLdouble y, GLdouble z)
1259
- void glScalef(GLfloat x, GLfloat y, GLfloat z)
1260
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1261
- void glSelectBuffer(GLsizei size, GLuint *buffer)
1262
- void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *row, GLvoid *column)
1263
- void glShadeModel(GLenum mode)
1264
- void glStencilFunc(GLenum func, GLint ref, GLuint mask)
1265
- void glStencilMask(GLuint mask)
1266
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1267
- void glTexCoord1d(GLdouble s)
1268
- void glTexCoord1dv(GLdouble *v)
1269
- void glTexCoord1f(GLfloat s)
1270
- void glTexCoord1fv(GLfloat *v)
1271
- void glTexCoord1i(GLint s)
1272
- void glTexCoord1iv(GLint *v)
1273
- void glTexCoord1s(GLshort s)
1274
- void glTexCoord1sv(GLshort *v)
1275
- void glTexCoord2d(GLdouble s, GLdouble t)
1276
- void glTexCoord2dv(GLdouble *v)
1277
- void glTexCoord2f(GLfloat s, GLfloat t)
1278
- void glTexCoord2fv(GLfloat *v)
1279
- void glTexCoord2i(GLint s, GLint t)
1280
- void glTexCoord2iv(GLint *v)
1281
- void glTexCoord2s(GLshort s, GLshort t)
1282
- void glTexCoord2sv(GLshort *v)
1283
- void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1284
- void glTexCoord3dv(GLdouble *v)
1285
- void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1286
- void glTexCoord3fv(GLfloat *v)
1287
- void glTexCoord3i(GLint s, GLint t, GLint r)
1288
- void glTexCoord3iv(GLint *v)
1289
- void glTexCoord3s(GLshort s, GLshort t, GLshort r)
1290
- void glTexCoord3sv(GLshort *v)
1291
- void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1292
- void glTexCoord4dv(GLdouble *v)
1293
- void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1294
- void glTexCoord4fv(GLfloat *v)
1295
- void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1296
- void glTexCoord4iv(GLint *v)
1297
- void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1298
- void glTexCoord4sv(GLshort *v)
1299
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
1300
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1301
- void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1302
- void glTexEnvi(GLenum target, GLenum pname, GLint param)
1303
- void glTexEnviv(GLenum target, GLenum pname, GLint *params)
1304
- void glTexGend(GLenum coord, GLenum pname, GLdouble param)
1305
- void glTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1306
- void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1307
- void glTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1308
- void glTexGeni(GLenum coord, GLenum pname, GLint param)
1309
- void glTexGeniv(GLenum coord, GLenum pname, GLint *params)
1310
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels)
1311
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
1312
- void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
1313
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1314
- void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1315
- void glTexParameteri(GLenum target, GLenum pname, GLint param)
1316
- void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
1317
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels)
1318
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1319
- void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
1320
- void glTranslated(GLdouble x, GLdouble y, GLdouble z)
1321
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1322
- void glVertex2d(GLdouble x, GLdouble y)
1323
- void glVertex2dv(GLdouble *v)
1324
- void glVertex2f(GLfloat x, GLfloat y)
1325
- void glVertex2fv(GLfloat *v)
1326
- void glVertex2i(GLint x, GLint y)
1327
- void glVertex2iv(GLint *v)
1328
- void glVertex2s(GLshort x, GLshort y)
1329
- void glVertex2sv(GLshort *v)
1330
- void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1331
- void glVertex3dv(GLdouble *v)
1332
- void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1333
- void glVertex3fv(GLfloat *v)
1334
- void glVertex3i(GLint x, GLint y, GLint z)
1335
- void glVertex3iv(GLint *v)
1336
- void glVertex3s(GLshort x, GLshort y, GLshort z)
1337
- void glVertex3sv(GLshort *v)
1338
- void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1339
- void glVertex4dv(GLdouble *v)
1340
- void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1341
- void glVertex4fv(GLfloat *v)
1342
- void glVertex4i(GLint x, GLint y, GLint z, GLint w)
1343
- void glVertex4iv(GLint *v)
1344
- void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1345
- void glVertex4sv(GLshort *v)
1346
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
1347
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1348
- void glSampleCoverage(GLclampf value, GLboolean invert)
1349
- void glLoadTransposeMatrixf(GLfloat *m)
1350
- void glLoadTransposeMatrixd(GLdouble *m)
1351
- void glMultTransposeMatrixf(GLfloat *m)
1352
- void glMultTransposeMatrixd(GLdouble *m)
1353
- void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
1354
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data)
1355
- void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data)
1356
- void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data)
1357
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data)
1358
- void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data)
1359
- void glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
1360
- void glActiveTexture(GLenum texture)
1361
- void glClientActiveTexture(GLenum texture)
1362
- void glMultiTexCoord1d(GLenum target, GLdouble s)
1363
- void glMultiTexCoord1dv(GLenum target, GLdouble *v)
1364
- void glMultiTexCoord1f(GLenum target, GLfloat s)
1365
- void glMultiTexCoord1fv(GLenum target, GLfloat *v)
1366
- void glMultiTexCoord1i(GLenum target, GLint s)
1367
- void glMultiTexCoord1iv(GLenum target, GLint *v)
1368
- void glMultiTexCoord1s(GLenum target, GLshort s)
1369
- void glMultiTexCoord1sv(GLenum target, GLshort *v)
1370
- void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
1371
- void glMultiTexCoord2dv(GLenum target, GLdouble *v)
1372
- void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
1373
- void glMultiTexCoord2fv(GLenum target, GLfloat *v)
1374
- void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
1375
- void glMultiTexCoord2iv(GLenum target, GLint *v)
1376
- void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
1377
- void glMultiTexCoord2sv(GLenum target, GLshort *v)
1378
- void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
1379
- void glMultiTexCoord3dv(GLenum target, GLdouble *v)
1380
- void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
1381
- void glMultiTexCoord3fv(GLenum target, GLfloat *v)
1382
- void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
1383
- void glMultiTexCoord3iv(GLenum target, GLint *v)
1384
- void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
1385
- void glMultiTexCoord3sv(GLenum target, GLshort *v)
1386
- void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1387
- void glMultiTexCoord4dv(GLenum target, GLdouble *v)
1388
- void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1389
- void glMultiTexCoord4fv(GLenum target, GLfloat *v)
1390
- void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
1391
- void glMultiTexCoord4iv(GLenum target, GLint *v)
1392
- void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
1393
- void glMultiTexCoord4sv(GLenum target, GLshort *v)
1394
- void glFogCoordf(GLfloat coord)
1395
- void glFogCoordfv(GLfloat *coord)
1396
- void glFogCoordd(GLdouble coord)
1397
- void glFogCoorddv(GLdouble *coord)
1398
- void glFogCoordPointer(GLenum type, GLsizei stride, GLvoid *pointer)
1399
- void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
1400
- void glSecondaryColor3bv(GLbyte *v)
1401
- void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
1402
- void glSecondaryColor3dv(GLdouble *v)
1403
- void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
1404
- void glSecondaryColor3fv(GLfloat *v)
1405
- void glSecondaryColor3i(GLint red, GLint green, GLint blue)
1406
- void glSecondaryColor3iv(GLint *v)
1407
- void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
1408
- void glSecondaryColor3sv(GLshort *v)
1409
- void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1410
- void glSecondaryColor3ubv(GLubyte *v)
1411
- void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
1412
- void glSecondaryColor3uiv(GLuint *v)
1413
- void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
1414
- void glSecondaryColor3usv(GLushort *v)
1415
- void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
1416
- void glPointParameterf(GLenum pname, GLfloat param)
1417
- void glPointParameterfv(GLenum pname, GLfloat *params)
1418
- void glPointParameteri(GLenum pname, GLint param)
1419
- void glPointParameteriv(GLenum pname, GLint *params)
1420
- void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
1421
- void glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
1422
- void glMultiDrawElements(GLenum mode, GLsizei *count, GLenum type, GLvoid ** indices, GLsizei primcount)
1423
- void glWindowPos2d(GLdouble x, GLdouble y)
1424
- void glWindowPos2dv(GLdouble *v)
1425
- void glWindowPos2f(GLfloat x, GLfloat y)
1426
- void glWindowPos2fv(GLfloat *v)
1427
- void glWindowPos2i(GLint x, GLint y)
1428
- void glWindowPos2iv(GLint *v)
1429
- void glWindowPos2s(GLshort x, GLshort y)
1430
- void glWindowPos2sv(GLshort *v)
1431
- void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
1432
- void glWindowPos3dv(GLdouble *v)
1433
- void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
1434
- void glWindowPos3fv(GLfloat *v)
1435
- void glWindowPos3i(GLint x, GLint y, GLint z)
1436
- void glWindowPos3iv(GLint *v)
1437
- void glWindowPos3s(GLshort x, GLshort y, GLshort z)
1438
- void glWindowPos3sv(GLshort *v)
1439
- void glGenQueries(GLsizei n, GLuint *ids)
1440
- void glDeleteQueries(GLsizei n, GLuint *ids)
1441
- GLboolean glIsQuery(GLuint id)
1442
- void glBeginQuery(GLenum target, GLuint id)
1443
- void glEndQuery(GLenum target)
1444
- void glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1445
- void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1446
- void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1447
- void glBindBuffer(GLenum target, GLuint buffer)
1448
- void glDeleteBuffers(GLsizei n, GLuint *buffers)
1449
- void glGenBuffers(GLsizei n, GLuint *buffers)
1450
- GLboolean glIsBuffer(GLuint buffer)
1451
- void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage)
1452
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1453
- void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1454
- GLvoid* glMapBuffer(GLenum target, GLenum access)
1455
- GLboolean glUnmapBuffer(GLenum target)
1456
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1457
- void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
1458
- void glDrawBuffers(GLsizei n, GLenum *bufs)
1459
- void glVertexAttrib1d(GLuint index, GLdouble x)
1460
- void glVertexAttrib1dv(GLuint index, GLdouble *v)
1461
- void glVertexAttrib1f(GLuint index, GLfloat x)
1462
- void glVertexAttrib1fv(GLuint index, GLfloat *v)
1463
- void glVertexAttrib1s(GLuint index, GLshort x)
1464
- void glVertexAttrib1sv(GLuint index, GLshort *v)
1465
- void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1466
- void glVertexAttrib2dv(GLuint index, GLdouble *v)
1467
- void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
1468
- void glVertexAttrib2fv(GLuint index, GLfloat *v)
1469
- void glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
1470
- void glVertexAttrib2sv(GLuint index, GLshort *v)
1471
- void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1472
- void glVertexAttrib3dv(GLuint index, GLdouble *v)
1473
- void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
1474
- void glVertexAttrib3fv(GLuint index, GLfloat *v)
1475
- void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1476
- void glVertexAttrib3sv(GLuint index, GLshort *v)
1477
- void glVertexAttrib4Nbv(GLuint index, GLbyte *v)
1478
- void glVertexAttrib4Niv(GLuint index, GLint *v)
1479
- void glVertexAttrib4Nsv(GLuint index, GLshort *v)
1480
- void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1481
- void glVertexAttrib4Nubv(GLuint index, GLubyte *v)
1482
- void glVertexAttrib4Nuiv(GLuint index, GLuint *v)
1483
- void glVertexAttrib4Nusv(GLuint index, GLushort *v)
1484
- void glVertexAttrib4bv(GLuint index, GLbyte *v)
1485
- void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1486
- void glVertexAttrib4dv(GLuint index, GLdouble *v)
1487
- void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1488
- void glVertexAttrib4fv(GLuint index, GLfloat *v)
1489
- void glVertexAttrib4iv(GLuint index, GLint *v)
1490
- void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1491
- void glVertexAttrib4sv(GLuint index, GLshort *v)
1492
- void glVertexAttrib4ubv(GLuint index, GLubyte *v)
1493
- void glVertexAttrib4uiv(GLuint index, GLuint *v)
1494
- void glVertexAttrib4usv(GLuint index, GLushort *v)
1495
- void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer)
1496
- void glEnableVertexAttribArray(GLuint index)
1497
- void glDisableVertexAttribArray(GLuint index)
1498
- void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1499
- void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1500
- void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1501
- void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
1502
- void glDeleteShader(GLuint shader)
1503
- void glDetachShader(GLuint program, GLuint shader)
1504
- GLuint glCreateShader(GLenum type)
1505
- void glShaderSource(GLuint shader, GLsizei count, GLchar ** string, GLint *length)
1506
- void glCompileShader(GLuint shader)
1507
- GLuint glCreateProgram()
1508
- void glAttachShader(GLuint program, GLuint shader)
1509
- void glLinkProgram(GLuint program)
1510
- void glUseProgram(GLuint program)
1511
- void glDeleteProgram(GLuint program)
1512
- void glValidateProgram(GLuint program)
1513
- void glUniform1f(GLint location, GLfloat v0)
1514
- void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1515
- void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1516
- void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1517
- void glUniform1i(GLint location, GLint v0)
1518
- void glUniform2i(GLint location, GLint v0, GLint v1)
1519
- void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1520
- void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1521
- void glUniform1fv(GLint location, GLsizei count, GLfloat *value)
1522
- void glUniform2fv(GLint location, GLsizei count, GLfloat *value)
1523
- void glUniform3fv(GLint location, GLsizei count, GLfloat *value)
1524
- void glUniform4fv(GLint location, GLsizei count, GLfloat *value)
1525
- void glUniform1iv(GLint location, GLsizei count, GLint *value)
1526
- void glUniform2iv(GLint location, GLsizei count, GLint *value)
1527
- void glUniform3iv(GLint location, GLsizei count, GLint *value)
1528
- void glUniform4iv(GLint location, GLsizei count, GLint *value)
1529
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1530
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1531
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1532
- GLboolean glIsShader(GLuint shader)
1533
- GLboolean glIsProgram(GLuint program)
1534
- void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1535
- void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1536
- void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
1537
- void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1538
- void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1539
- GLint glGetUniformLocation(GLuint program, GLchar *name)
1540
- void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1541
- void glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1542
- void glGetUniformiv(GLuint program, GLint location, GLint *params)
1543
- void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1544
- void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
1545
- void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1546
- GLint glGetAttribLocation(GLuint program, GLchar *name)
1547
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1548
- void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
1549
- void glStencilMaskSeparate(GLenum face, GLuint mask)
1550
- void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1551
- void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1552
- void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1553
- void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1554
- void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1555
- void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GLfloat *value)
1556
-
1557
-
1558
- def init():
1559
- try:
1560
- VerifyLicense.increment()
1561
- except Exception as e:
1562
- print(e)
1563
- sys.exit(1)
1564
-
1565
- def powermode(options):
1566
- try:
1567
- VerifyLicense.verify()
1568
- except Exception as e:
1569
- print(e)
1570
- sys.exit(1)
1571
-
1572
- @cython.boundscheck(False) # Deactivate bounds checking
1573
- @cython.wraparound(False) # Deactivate negative indexing.
1574
- cpdef mapColor(float zValue, double[:] colorValues, int paletteSize, double[:,:] colorPalette, int cstcmap):
1575
-
1576
- cdef float zColor
1577
- cdef float lower
1578
- cdef float upper
1579
- cdef float[3] loccolor
1580
-
1581
- # Mapper la valeur sur base d'intervalles
1582
- if zValue <= colorValues[0]:
1583
- return colorPalette[0,:]
1584
- elif (zValue >= colorValues[paletteSize-1]):
1585
- return colorPalette[paletteSize-1,:]
1586
- else:
1587
- for i in range(1,paletteSize):
1588
- if zValue <= colorValues[i]:
1589
- lower = colorValues[i-1]
1590
- upper = colorValues[i]
1591
-
1592
- if cstcmap == 1:
1593
- return colorPalette[i-1,:]
1594
- else:
1595
- zColor = ((zValue - lower) / (upper - lower))
1596
-
1597
- for k in range(3):
1598
- loccolor[k] = colorPalette[i-1,k] * (1.0 - zColor) + colorPalette[i,k] * zColor
1599
-
1600
- return loccolor
1601
-
1602
- return colorPalette[0,:]
1603
-
1604
- @cython.boundscheck(False) # Deactivate bounds checking
1605
- @cython.wraparound(False) # Deactivate negative indexing.
1606
- cpdef double addme(float[:,:] array,double[:,:,:] rgb,double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha):
1607
-
1608
- cdef int i,j
1609
- cdef double x,y
1610
- cdef double dxaff,dyaff
1611
-
1612
- dxaff=dx*float(cursize)
1613
- dyaff=dy*float(cursize)
1614
-
1615
- for j in range(jstart,jend,cursize):
1616
- for i in range(istart,iend,cursize):
1617
- if array[i,j]!=nullvalue :
1618
- x=ox+float(i)*dx
1619
- y=oy+float(j)*dy
1620
-
1621
- glBegin(GL_QUADS)
1622
- glColor4f(rgb[i,j,0],rgb[i,j,1],rgb[i,j,2],alpha)
1623
- glVertex2d(x,y)
1624
- glVertex2d(x+dxaff,y)
1625
- glVertex2d(x+dxaff,y+dyaff)
1626
- glVertex2d(x,y+dyaff)
1627
- glNormal3f(0.e0,0.e0,1.e0)
1628
- glEnd()
1629
-
1630
-
1631
- @cython.boundscheck(False) # Deactivate bounds checking
1632
- @cython.wraparound(False) # Deactivate negative indexing.
1633
- cpdef double addmeall(float[:,:] array,double[:,:,:] rgb,double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha):
1634
-
1635
- cdef int i,j
1636
- cdef double x,y
1637
- cdef double dxaff,dyaff
1638
-
1639
- dxaff=dx*float(cursize)
1640
- dyaff=dy*float(cursize)
1641
-
1642
- for j in range(jstart,jend,cursize):
1643
- for i in range(istart,iend,cursize):
1644
- x=ox+float(i)*dx
1645
- y=oy+float(j)*dy
1646
-
1647
- glBegin(GL_QUADS)
1648
- glColor4f(rgb[i,j,0],rgb[i,j,1],rgb[i,j,2],alpha)
1649
- glVertex2d(x,y)
1650
- glVertex2d(x+dxaff,y)
1651
- glVertex2d(x+dxaff,y+dyaff)
1652
- glVertex2d(x,y+dyaff)
1653
- glNormal3f(0.e0,0.e0,1.e0)
1654
- glEnd()
1655
-
1656
- @cython.boundscheck(False) # Deactivate bounds checking
1657
- @cython.wraparound(False) # Deactivate negative indexing.
1658
- cpdef double addme_uint8(float[:,:] array, np.uint8_t[:,:,:] rgb,double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,np.uint8_t alpha):
1659
-
1660
- cdef int i,j
1661
- cdef double x,y
1662
- cdef double dxaff,dyaff
1663
-
1664
- dxaff=dx*float(cursize)
1665
- dyaff=dy*float(cursize)
1666
-
1667
- for j in range(jstart,jend,cursize):
1668
- for i in range(istart,iend,cursize):
1669
- if array[i,j]!=nullvalue :
1670
- x=ox+float(i)*dx
1671
- y=oy+float(j)*dy
1672
-
1673
- glBegin(GL_QUADS)
1674
- glColor4ub(rgb[i,j,0],rgb[i,j,1],rgb[i,j,2],255)
1675
- glVertex2d(x,y)
1676
- glVertex2d(x+dxaff,y)
1677
- glVertex2d(x+dxaff,y+dyaff)
1678
- glVertex2d(x,y+dyaff)
1679
- glNormal3f(0.e0,0.e0,1.e0)
1680
- glEnd()
1681
-
1682
-
1683
- @cython.boundscheck(False) # Deactivate bounds checking
1684
- @cython.wraparound(False) # Deactivate negative indexing.
1685
- cpdef double addmeall_uint8(float[:,:] array, np.uint8_t[:,:,:] rgb,double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,np.uint8_t alpha):
1686
-
1687
- cdef int i,j
1688
- cdef double x,y
1689
- cdef double dxaff,dyaff
1690
-
1691
- dxaff=dx*float(cursize)
1692
- dyaff=dy*float(cursize)
1693
-
1694
- for j in range(jstart,jend,cursize):
1695
- for i in range(istart,iend,cursize):
1696
- x=ox+float(i)*dx
1697
- y=oy+float(j)*dy
1698
-
1699
- glBegin(GL_QUADS)
1700
- glColor4ub(rgb[i,j,0],rgb[i,j,1],rgb[i,j,2],255)
1701
- glVertex2d(x,y)
1702
- glVertex2d(x+dxaff,y)
1703
- glVertex2d(x+dxaff,y+dyaff)
1704
- glVertex2d(x,y+dyaff)
1705
- glNormal3f(0.e0,0.e0,1.e0)
1706
- glEnd()
1707
-
1708
- @cython.boundscheck(False) # Deactivate bounds checking
1709
- @cython.wraparound(False) # Deactivate negative indexing.
1710
- cpdef double addme_pal(float[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1711
-
1712
- cdef int i,j
1713
- cdef double x,y
1714
- cdef double dxaff,dyaff
1715
-
1716
- dxaff=dx*float(cursize)
1717
- dyaff=dy*float(cursize)
1718
-
1719
- for j in range(jstart,jend,cursize):
1720
- for i in range(istart,iend,cursize):
1721
- if array[i,j]!=nullvalue :
1722
- x=ox+float(i)*dx
1723
- y=oy+float(j)*dy
1724
-
1725
- color = mapColor(array[i,j],values,len(values),rgb, cst_cmap)
1726
- glBegin(GL_QUADS)
1727
- glColor4f(color[0],color[1],color[2],float(alpha))
1728
- glVertex2d(x,y)
1729
- glVertex2d(x+dxaff,y)
1730
- glVertex2d(x+dxaff,y+dyaff)
1731
- glVertex2d(x,y+dyaff)
1732
- glNormal3f(0.e0,0.e0,1.e0)
1733
- glEnd()
1734
-
1735
-
1736
- @cython.boundscheck(False) # Deactivate bounds checking
1737
- @cython.wraparound(False) # Deactivate negative indexing.
1738
- cpdef double addmeall_pal(float[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1739
-
1740
- cdef int i,j
1741
- cdef double x,y
1742
- cdef double dxaff,dyaff
1743
-
1744
- dxaff=dx*float(cursize)
1745
- dyaff=dy*float(cursize)
1746
-
1747
- for j in range(jstart,jend,cursize):
1748
- for i in range(istart,iend,cursize):
1749
- x=ox+float(i)*dx
1750
- y=oy+float(j)*dy
1751
-
1752
- color = mapColor(array[i,j],values,len(values),rgb, cst_cmap)
1753
- glBegin(GL_QUADS)
1754
- glColor4f(color[0],color[1],color[2],float(alpha))
1755
- glVertex2d(x,y)
1756
- glVertex2d(x+dxaff,y)
1757
- glVertex2d(x+dxaff,y+dyaff)
1758
- glVertex2d(x,y+dyaff)
1759
- glNormal3f(0.e0,0.e0,1.e0)
1760
- glEnd()
1761
-
1762
-
1763
- @cython.boundscheck(False) # Deactivate bounds checking
1764
- @cython.wraparound(False) # Deactivate negative indexing.
1765
- cpdef double addme_int8_pal(np.int8_t[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1766
-
1767
- cdef int i,j
1768
- cdef double x,y
1769
- cdef double dxaff,dyaff
1770
-
1771
- dxaff=dx*float(cursize)
1772
- dyaff=dy*float(cursize)
1773
-
1774
- for j in range(jstart,jend,cursize):
1775
- for i in range(istart,iend,cursize):
1776
- if array[i,j]!=nullvalue :
1777
- x=ox+float(i)*dx
1778
- y=oy+float(j)*dy
1779
-
1780
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1781
- glBegin(GL_QUADS)
1782
- glColor4f(color[0],color[1],color[2],float(alpha))
1783
- glVertex2d(x,y)
1784
- glVertex2d(x+dxaff,y)
1785
- glVertex2d(x+dxaff,y+dyaff)
1786
- glVertex2d(x,y+dyaff)
1787
- glNormal3f(0.e0,0.e0,1.e0)
1788
- glEnd()
1789
-
1790
-
1791
- @cython.boundscheck(False) # Deactivate bounds checking
1792
- @cython.wraparound(False) # Deactivate negative indexing.
1793
- cpdef double addmeall_int8_pal(np.int8_t[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1794
-
1795
- cdef int i,j
1796
- cdef double x,y
1797
- cdef double dxaff,dyaff
1798
-
1799
- dxaff=dx*float(cursize)
1800
- dyaff=dy*float(cursize)
1801
-
1802
- for j in range(jstart,jend,cursize):
1803
- for i in range(istart,iend,cursize):
1804
- x=ox+float(i)*dx
1805
- y=oy+float(j)*dy
1806
-
1807
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1808
- glBegin(GL_QUADS)
1809
- glColor4f(color[0],color[1],color[2],float(alpha))
1810
- glVertex2d(x,y)
1811
- glVertex2d(x+dxaff,y)
1812
- glVertex2d(x+dxaff,y+dyaff)
1813
- glVertex2d(x,y+dyaff)
1814
- glNormal3f(0.e0,0.e0,1.e0)
1815
- glEnd()
1816
-
1817
- @cython.boundscheck(False) # Deactivate bounds checking
1818
- @cython.wraparound(False) # Deactivate negative indexing.
1819
- cpdef double addme_int_pal(int[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1820
-
1821
- cdef int i,j
1822
- cdef double x,y
1823
- cdef double dxaff,dyaff
1824
-
1825
- dxaff=dx*float(cursize)
1826
- dyaff=dy*float(cursize)
1827
-
1828
- for j in range(jstart,jend,cursize):
1829
- for i in range(istart,iend,cursize):
1830
- if array[i,j]!=nullvalue :
1831
- x=ox+float(i)*dx
1832
- y=oy+float(j)*dy
1833
-
1834
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1835
- glBegin(GL_QUADS)
1836
- glColor4f(color[0],color[1],color[2],float(alpha))
1837
- glVertex2d(x,y)
1838
- glVertex2d(x+dxaff,y)
1839
- glVertex2d(x+dxaff,y+dyaff)
1840
- glVertex2d(x,y+dyaff)
1841
- glNormal3f(0.e0,0.e0,1.e0)
1842
- glEnd()
1843
-
1844
-
1845
- @cython.boundscheck(False) # Deactivate bounds checking
1846
- @cython.wraparound(False) # Deactivate negative indexing.
1847
- cpdef double addmeall_int_pal(int[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1848
-
1849
- cdef int i,j
1850
- cdef double x,y
1851
- cdef double dxaff,dyaff
1852
-
1853
- dxaff=dx*float(cursize)
1854
- dyaff=dy*float(cursize)
1855
-
1856
- for j in range(jstart,jend,cursize):
1857
- for i in range(istart,iend,cursize):
1858
- x=ox+float(i)*dx
1859
- y=oy+float(j)*dy
1860
-
1861
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1862
- glBegin(GL_QUADS)
1863
- glColor4f(color[0],color[1],color[2],float(alpha))
1864
- glVertex2d(x,y)
1865
- glVertex2d(x+dxaff,y)
1866
- glVertex2d(x+dxaff,y+dyaff)
1867
- glVertex2d(x,y+dyaff)
1868
- glNormal3f(0.e0,0.e0,1.e0)
1869
- glEnd()
1870
-
1871
- @cython.boundscheck(False) # Deactivate bounds checking
1872
- @cython.wraparound(False) # Deactivate negative indexing.
1873
- cpdef double addme_int16_pal(np.int16_t[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1874
-
1875
- cdef int i,j
1876
- cdef double x,y
1877
- cdef double dxaff,dyaff
1878
-
1879
- dxaff=dx*float(cursize)
1880
- dyaff=dy*float(cursize)
1881
-
1882
- for j in range(jstart,jend,cursize):
1883
- for i in range(istart,iend,cursize):
1884
- if array[i,j]!=nullvalue :
1885
- x=ox+float(i)*dx
1886
- y=oy+float(j)*dy
1887
-
1888
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1889
- glBegin(GL_QUADS)
1890
- glColor4f(color[0],color[1],color[2],float(alpha))
1891
- glVertex2d(x,y)
1892
- glVertex2d(x+dxaff,y)
1893
- glVertex2d(x+dxaff,y+dyaff)
1894
- glVertex2d(x,y+dyaff)
1895
- glNormal3f(0.e0,0.e0,1.e0)
1896
- glEnd()
1897
-
1898
-
1899
- @cython.boundscheck(False) # Deactivate bounds checking
1900
- @cython.wraparound(False) # Deactivate negative indexing.
1901
- cpdef double addmeall_int16_pal(np.int16_t[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1902
-
1903
- cdef int i,j
1904
- cdef double x,y
1905
- cdef double dxaff,dyaff
1906
-
1907
- dxaff=dx*float(cursize)
1908
- dyaff=dy*float(cursize)
1909
-
1910
- for j in range(jstart,jend,cursize):
1911
- for i in range(istart,iend,cursize):
1912
- x=ox+float(i)*dx
1913
- y=oy+float(j)*dy
1914
-
1915
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1916
- glBegin(GL_QUADS)
1917
- glColor4f(color[0],color[1],color[2],float(alpha))
1918
- glVertex2d(x,y)
1919
- glVertex2d(x+dxaff,y)
1920
- glVertex2d(x+dxaff,y+dyaff)
1921
- glVertex2d(x,y+dyaff)
1922
- glNormal3f(0.e0,0.e0,1.e0)
1923
- glEnd()
1924
-
1925
-
1926
- @cython.boundscheck(False) # Deactivate bounds checking
1927
- @cython.wraparound(False) # Deactivate negative indexing.
1928
- cpdef double addme_double_pal(double[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1929
-
1930
- cdef int i,j
1931
- cdef double x,y
1932
- cdef double dxaff,dyaff
1933
-
1934
- dxaff=dx*float(cursize)
1935
- dyaff=dy*float(cursize)
1936
-
1937
- for j in range(jstart,jend,cursize):
1938
- for i in range(istart,iend,cursize):
1939
- if array[i,j]!=nullvalue :
1940
- x=ox+float(i)*dx
1941
- y=oy+float(j)*dy
1942
-
1943
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1944
- glBegin(GL_QUADS)
1945
- glColor4f(color[0],color[1],color[2],float(alpha))
1946
- glVertex2d(x,y)
1947
- glVertex2d(x+dxaff,y)
1948
- glVertex2d(x+dxaff,y+dyaff)
1949
- glVertex2d(x,y+dyaff)
1950
- glNormal3f(0.e0,0.e0,1.e0)
1951
- glEnd()
1952
-
1953
-
1954
- @cython.boundscheck(False) # Deactivate bounds checking
1955
- @cython.wraparound(False) # Deactivate negative indexing.
1956
- cpdef double addmeall_double_pal(double[:,:] array, double[:,:] rgb, double[:] values, double ox, double oy, double dx, double dy,int jstart,int jend,int istart,int iend, int cursize, double nullvalue,double alpha, int cst_cmap):
1957
-
1958
- cdef int i,j
1959
- cdef double x,y
1960
- cdef double dxaff,dyaff
1961
-
1962
- dxaff=dx*float(cursize)
1963
- dyaff=dy*float(cursize)
1964
-
1965
- for j in range(jstart,jend,cursize):
1966
- for i in range(istart,iend,cursize):
1967
- x=ox+float(i)*dx
1968
- y=oy+float(j)*dy
1969
-
1970
- color = mapColor(float(array[i,j]),values,len(values),rgb, cst_cmap)
1971
- glBegin(GL_QUADS)
1972
- glColor4f(color[0],color[1],color[2],float(alpha))
1973
- glVertex2d(x,y)
1974
- glVertex2d(x+dxaff,y)
1975
- glVertex2d(x+dxaff,y+dyaff)
1976
- glVertex2d(x,y+dyaff)
1977
- glNormal3f(0.e0,0.e0,1.e0)
1978
- glEnd()
1979
-