winrt-Windows.UI.Input.Spatial 4!10.0.28000.2705__py3-none-any.whl
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- winrt/windows/ui/input/spatial/__init__.py +43 -0
- winrt/windows/ui/input/spatial/__init__.pyi +586 -0
- winrt/windows/ui/input/spatial/_table.pywinrt +0 -0
- winrt/windows/ui/input/spatial/py.typed +0 -0
- winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/METADATA +54 -0
- winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/RECORD +8 -0
- winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/WHEEL +4 -0
- winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/licenses/LICENSE +22 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import winrt.runtime._internals
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import winrt.system
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winrt.runtime._internals.load_projection(__spec__)
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__all__ = [
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"SpatialGestureSettings",
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"SpatialInteractionPressKind",
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"SpatialInteractionSourceHandedness",
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"SpatialInteractionSourceKind",
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"SpatialInteractionSourcePositionAccuracy",
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"SpatialGestureRecognizer",
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"SpatialHoldCanceledEventArgs",
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"SpatialHoldCompletedEventArgs",
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"SpatialHoldStartedEventArgs",
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"SpatialInteraction",
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"SpatialInteractionController",
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"SpatialInteractionControllerProperties",
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"SpatialInteractionDetectedEventArgs",
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"SpatialInteractionManager",
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"SpatialInteractionSource",
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"SpatialInteractionSourceEventArgs",
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"SpatialInteractionSourceLocation",
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"SpatialInteractionSourceProperties",
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"SpatialInteractionSourceState",
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"SpatialManipulationCanceledEventArgs",
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"SpatialManipulationCompletedEventArgs",
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"SpatialManipulationDelta",
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"SpatialManipulationStartedEventArgs",
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"SpatialManipulationUpdatedEventArgs",
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"SpatialNavigationCanceledEventArgs",
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"SpatialNavigationCompletedEventArgs",
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"SpatialNavigationStartedEventArgs",
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"SpatialNavigationUpdatedEventArgs",
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"SpatialPointerInteractionSourcePose",
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"SpatialPointerPose",
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"SpatialRecognitionEndedEventArgs",
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"SpatialRecognitionStartedEventArgs",
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"SpatialTappedEventArgs",
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]
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import collections.abc as _cabc
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import enum
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import typing
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from builtins import property as _property
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import winrt.system
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import winrt.windows.devices.haptics as windows_devices_haptics
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import winrt.windows.devices.power as windows_devices_power
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.perception as windows_perception
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import winrt.windows.perception.people as windows_perception_people
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import winrt.windows.perception.spatial as windows_perception_spatial
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import winrt.windows.storage.streams as windows_storage_streams
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__all__ = [
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"SpatialGestureSettings",
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"SpatialInteractionPressKind",
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"SpatialInteractionSourceHandedness",
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"SpatialInteractionSourceKind",
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"SpatialInteractionSourcePositionAccuracy",
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"SpatialGestureRecognizer",
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"SpatialHoldCanceledEventArgs",
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"SpatialHoldCompletedEventArgs",
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"SpatialHoldStartedEventArgs",
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"SpatialInteraction",
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"SpatialInteractionController",
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"SpatialInteractionControllerProperties",
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"SpatialInteractionDetectedEventArgs",
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"SpatialInteractionManager",
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"SpatialInteractionSource",
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"SpatialInteractionSourceEventArgs",
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"SpatialInteractionSourceLocation",
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"SpatialInteractionSourceProperties",
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"SpatialInteractionSourceState",
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"SpatialManipulationCanceledEventArgs",
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"SpatialManipulationCompletedEventArgs",
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"SpatialManipulationDelta",
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"SpatialManipulationStartedEventArgs",
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"SpatialManipulationUpdatedEventArgs",
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"SpatialNavigationCanceledEventArgs",
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"SpatialNavigationCompletedEventArgs",
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"SpatialNavigationStartedEventArgs",
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"SpatialNavigationUpdatedEventArgs",
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"SpatialPointerInteractionSourcePose",
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"SpatialPointerPose",
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"SpatialRecognitionEndedEventArgs",
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"SpatialRecognitionStartedEventArgs",
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"SpatialTappedEventArgs",
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]
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class SpatialGestureSettings(enum.IntFlag):
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NONE = 0x0
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TAP = 0x1
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DOUBLE_TAP = 0x2
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HOLD = 0x4
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MANIPULATION_TRANSLATE = 0x8
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NAVIGATION_X = 0x10
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NAVIGATION_Y = 0x20
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NAVIGATION_Z = 0x40
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NAVIGATION_RAILS_X = 0x80
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NAVIGATION_RAILS_Y = 0x100
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NAVIGATION_RAILS_Z = 0x200
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class SpatialInteractionPressKind(enum.IntEnum):
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NONE = 0
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SELECT = 1
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MENU = 2
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GRASP = 3
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TOUCHPAD = 4
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THUMBSTICK = 5
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class SpatialInteractionSourceHandedness(enum.IntEnum):
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UNSPECIFIED = 0
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LEFT = 1
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RIGHT = 2
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class SpatialInteractionSourceKind(enum.IntEnum):
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OTHER = 0
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HAND = 1
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VOICE = 2
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CONTROLLER = 3
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class SpatialInteractionSourcePositionAccuracy(enum.IntEnum):
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HIGH = 0
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APPROXIMATE = 1
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@typing.final
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class SpatialGestureRecognizer(winrt.system.Object):
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def __new__(cls, settings: SpatialGestureSettings, /) -> typing.Self: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::CancelPendingGestures()
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def cancel_pending_gestures(self) -> None: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::CaptureInteraction(Windows.UI.Input.Spatial.SpatialInteraction)
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def capture_interaction(self, interaction: SpatialInteraction, /) -> None: ...
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# System.Boolean Windows.UI.Input.Spatial.SpatialGestureRecognizer::TrySetGestureSettings(Windows.UI.Input.Spatial.SpatialGestureSettings)
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def try_set_gesture_settings(self, settings: SpatialGestureSettings, /) -> bool: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldCanceledEventArgs>)
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def add_hold_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldCanceled(Windows.Foundation.EventRegistrationToken)
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def remove_hold_canceled(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldCompletedEventArgs>)
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def add_hold_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldCompleted(Windows.Foundation.EventRegistrationToken)
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def remove_hold_completed(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs>)
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def add_hold_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldStarted(Windows.Foundation.EventRegistrationToken)
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def remove_hold_started(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationCanceledEventArgs>)
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def add_manipulation_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationCanceled(Windows.Foundation.EventRegistrationToken)
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def remove_manipulation_canceled(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs>)
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def add_manipulation_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationCompleted(Windows.Foundation.EventRegistrationToken)
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def remove_manipulation_completed(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs>)
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def add_manipulation_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationStarted(Windows.Foundation.EventRegistrationToken)
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def remove_manipulation_started(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs>)
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def add_manipulation_updated(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationUpdatedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationUpdated(Windows.Foundation.EventRegistrationToken)
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def remove_manipulation_updated(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationCanceledEventArgs>)
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def add_navigation_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationCanceled(Windows.Foundation.EventRegistrationToken)
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def remove_navigation_canceled(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs>)
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def add_navigation_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationCompleted(Windows.Foundation.EventRegistrationToken)
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def remove_navigation_completed(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs>)
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def add_navigation_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationStarted(Windows.Foundation.EventRegistrationToken)
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def remove_navigation_started(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs>)
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def add_navigation_updated(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationUpdatedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationUpdated(Windows.Foundation.EventRegistrationToken)
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def remove_navigation_updated(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_RecognitionEnded(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialRecognitionEndedEventArgs>)
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def add_recognition_ended(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialRecognitionEndedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_RecognitionEnded(Windows.Foundation.EventRegistrationToken)
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def remove_recognition_ended(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_RecognitionStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs>)
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def add_recognition_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialRecognitionStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_RecognitionStarted(Windows.Foundation.EventRegistrationToken)
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def remove_recognition_started(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_Tapped(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialTappedEventArgs>)
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def add_tapped(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialTappedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_Tapped(Windows.Foundation.EventRegistrationToken)
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def remove_tapped(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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# Windows.UI.Input.Spatial.SpatialGestureSettings Windows.UI.Input.Spatial.SpatialGestureRecognizer::get_GestureSettings()
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@_property
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def gesture_settings(self) -> SpatialGestureSettings: ...
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@typing.final
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class SpatialHoldCanceledEventArgs(winrt.system.Object):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldCanceledEventArgs::get_InteractionSourceKind()
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@_property
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def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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@typing.final
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+
class SpatialHoldCompletedEventArgs(winrt.system.Object):
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170
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+
def __new__(cls, _: typing.Never, /) -> typing.Self:
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171
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+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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172
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldCompletedEventArgs::get_InteractionSourceKind()
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173
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+
@_property
|
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174
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+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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175
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+
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176
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+
@typing.final
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177
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+
class SpatialHoldStartedEventArgs(winrt.system.Object):
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178
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+
def __new__(cls, _: typing.Never, /) -> typing.Self:
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179
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+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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180
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+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
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181
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+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
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182
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs::get_InteractionSourceKind()
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183
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+
@_property
|
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184
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+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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185
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+
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186
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+
@typing.final
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187
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+
class SpatialInteraction(winrt.system.Object):
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188
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+
def __new__(cls, _: typing.Never, /) -> typing.Self:
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189
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+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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190
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+
# Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteraction::get_SourceState()
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191
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+
@_property
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192
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+
def source_state(self) -> SpatialInteractionSourceState: ...
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193
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+
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194
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+
@typing.final
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195
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+
class SpatialInteractionController(winrt.system.Object):
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196
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+
def __new__(cls, _: typing.Never, /) -> typing.Self:
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197
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+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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198
|
+
# Windows.Devices.Power.BatteryReport Windows.UI.Input.Spatial.SpatialInteractionController::TryGetBatteryReport()
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199
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+
def try_get_battery_report(self) -> windows_devices_power.BatteryReport | None: ...
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200
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+
# Windows.Foundation.IAsyncOperation`1<Windows.Storage.Streams.IRandomAccessStreamWithContentType> Windows.UI.Input.Spatial.SpatialInteractionController::TryGetRenderableModelAsync()
|
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201
|
+
def try_get_renderable_model_async(self) -> windows_foundation.IAsyncOperation[windows_storage_streams.IRandomAccessStreamWithContentType | None]: ...
|
|
202
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionController::get_HasThumbstick()
|
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203
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+
@_property
|
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204
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+
def has_thumbstick(self) -> bool: ...
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205
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+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionController::get_HasTouchpad()
|
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206
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+
@_property
|
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207
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+
def has_touchpad(self) -> bool: ...
|
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208
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+
# System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_ProductId()
|
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209
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+
@_property
|
|
210
|
+
def product_id(self) -> winrt.system.UInt16: ...
|
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211
|
+
# Windows.Devices.Haptics.SimpleHapticsController Windows.UI.Input.Spatial.SpatialInteractionController::get_SimpleHapticsController()
|
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212
|
+
@_property
|
|
213
|
+
def simple_haptics_controller(self) -> windows_devices_haptics.SimpleHapticsController: ...
|
|
214
|
+
# System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_VendorId()
|
|
215
|
+
@_property
|
|
216
|
+
def vendor_id(self) -> winrt.system.UInt16: ...
|
|
217
|
+
# System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_Version()
|
|
218
|
+
@_property
|
|
219
|
+
def version(self) -> winrt.system.UInt16: ...
|
|
220
|
+
|
|
221
|
+
@typing.final
|
|
222
|
+
class SpatialInteractionControllerProperties(winrt.system.Object):
|
|
223
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
224
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
225
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsThumbstickPressed()
|
|
226
|
+
@_property
|
|
227
|
+
def is_thumbstick_pressed(self) -> bool: ...
|
|
228
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsTouchpadPressed()
|
|
229
|
+
@_property
|
|
230
|
+
def is_touchpad_pressed(self) -> bool: ...
|
|
231
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsTouchpadTouched()
|
|
232
|
+
@_property
|
|
233
|
+
def is_touchpad_touched(self) -> bool: ...
|
|
234
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_ThumbstickX()
|
|
235
|
+
@_property
|
|
236
|
+
def thumbstick_x(self) -> winrt.system.Double: ...
|
|
237
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_ThumbstickY()
|
|
238
|
+
@_property
|
|
239
|
+
def thumbstick_y(self) -> winrt.system.Double: ...
|
|
240
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_TouchpadX()
|
|
241
|
+
@_property
|
|
242
|
+
def touchpad_x(self) -> winrt.system.Double: ...
|
|
243
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_TouchpadY()
|
|
244
|
+
@_property
|
|
245
|
+
def touchpad_y(self) -> winrt.system.Double: ...
|
|
246
|
+
|
|
247
|
+
@typing.final
|
|
248
|
+
class SpatialInteractionDetectedEventArgs(winrt.system.Object):
|
|
249
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
250
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
251
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
252
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
253
|
+
# Windows.UI.Input.Spatial.SpatialInteraction Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_Interaction()
|
|
254
|
+
@_property
|
|
255
|
+
def interaction(self) -> SpatialInteraction: ...
|
|
256
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_InteractionSourceKind()
|
|
257
|
+
@_property
|
|
258
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
259
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSource Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_InteractionSource()
|
|
260
|
+
@_property
|
|
261
|
+
def interaction_source(self) -> SpatialInteractionSource: ...
|
|
262
|
+
|
|
263
|
+
@typing.final
|
|
264
|
+
class SpatialInteractionManager_Static(winrt.system.Object_Static):
|
|
265
|
+
# Windows.UI.Input.Spatial.SpatialInteractionManager Windows.UI.Input.Spatial.SpatialInteractionManager::GetForCurrentView()
|
|
266
|
+
def get_for_current_view(cls) -> SpatialInteractionManager: ...
|
|
267
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionManager::IsSourceKindSupported(Windows.UI.Input.Spatial.SpatialInteractionSourceKind)
|
|
268
|
+
def is_source_kind_supported(cls, kind: SpatialInteractionSourceKind, /) -> bool: ...
|
|
269
|
+
|
|
270
|
+
@typing.final
|
|
271
|
+
class SpatialInteractionManager(winrt.system.Object, metaclass=SpatialInteractionManager_Static):
|
|
272
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
273
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
274
|
+
# Windows.Foundation.Collections.IVectorView`1<Windows.UI.Input.Spatial.SpatialInteractionSourceState> Windows.UI.Input.Spatial.SpatialInteractionManager::GetDetectedSourcesAtTimestamp(Windows.Perception.PerceptionTimestamp)
|
|
275
|
+
def get_detected_sources_at_timestamp(self, time_stamp: windows_perception.PerceptionTimestamp, /) -> _cabc.Sequence[SpatialInteractionSourceState]: ...
|
|
276
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_InteractionDetected(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs>)
|
|
277
|
+
def add_interaction_detected(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionDetectedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
278
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_InteractionDetected(Windows.Foundation.EventRegistrationToken)
|
|
279
|
+
def remove_interaction_detected(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
280
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceDetected(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
|
|
281
|
+
def add_source_detected(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
282
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceDetected(Windows.Foundation.EventRegistrationToken)
|
|
283
|
+
def remove_source_detected(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
284
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceLost(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
|
|
285
|
+
def add_source_lost(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
286
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceLost(Windows.Foundation.EventRegistrationToken)
|
|
287
|
+
def remove_source_lost(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
288
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourcePressed(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
|
|
289
|
+
def add_source_pressed(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
290
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourcePressed(Windows.Foundation.EventRegistrationToken)
|
|
291
|
+
def remove_source_pressed(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
292
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceReleased(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
|
|
293
|
+
def add_source_released(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
294
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceReleased(Windows.Foundation.EventRegistrationToken)
|
|
295
|
+
def remove_source_released(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
296
|
+
# Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
|
|
297
|
+
def add_source_updated(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
|
|
298
|
+
# System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceUpdated(Windows.Foundation.EventRegistrationToken)
|
|
299
|
+
def remove_source_updated(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
|
|
300
|
+
|
|
301
|
+
@typing.final
|
|
302
|
+
class SpatialInteractionSource(winrt.system.Object):
|
|
303
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
304
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
305
|
+
# Windows.Perception.People.HandMeshObserver Windows.UI.Input.Spatial.SpatialInteractionSource::TryCreateHandMeshObserver()
|
|
306
|
+
def try_create_hand_mesh_observer(self) -> windows_perception_people.HandMeshObserver | None: ...
|
|
307
|
+
# Windows.Foundation.IAsyncOperation`1<Windows.Perception.People.HandMeshObserver> Windows.UI.Input.Spatial.SpatialInteractionSource::TryCreateHandMeshObserverAsync()
|
|
308
|
+
def try_create_hand_mesh_observer_async(self) -> windows_foundation.IAsyncOperation[windows_perception_people.HandMeshObserver | None]: ...
|
|
309
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteractionSource::TryGetStateAtTimestamp(Windows.Perception.PerceptionTimestamp)
|
|
310
|
+
def try_get_state_at_timestamp(self, timestamp: windows_perception.PerceptionTimestamp, /) -> SpatialInteractionSourceState | None: ...
|
|
311
|
+
# System.UInt32 Windows.UI.Input.Spatial.SpatialInteractionSource::get_Id()
|
|
312
|
+
@_property
|
|
313
|
+
def id(self) -> winrt.system.UInt32: ...
|
|
314
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialInteractionSource::get_Kind()
|
|
315
|
+
@_property
|
|
316
|
+
def kind(self) -> SpatialInteractionSourceKind: ...
|
|
317
|
+
# Windows.UI.Input.Spatial.SpatialInteractionController Windows.UI.Input.Spatial.SpatialInteractionSource::get_Controller()
|
|
318
|
+
@_property
|
|
319
|
+
def controller(self) -> SpatialInteractionController: ...
|
|
320
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsGraspSupported()
|
|
321
|
+
@_property
|
|
322
|
+
def is_grasp_supported(self) -> bool: ...
|
|
323
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsMenuSupported()
|
|
324
|
+
@_property
|
|
325
|
+
def is_menu_supported(self) -> bool: ...
|
|
326
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsPointingSupported()
|
|
327
|
+
@_property
|
|
328
|
+
def is_pointing_supported(self) -> bool: ...
|
|
329
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceHandedness Windows.UI.Input.Spatial.SpatialInteractionSource::get_Handedness()
|
|
330
|
+
@_property
|
|
331
|
+
def handedness(self) -> SpatialInteractionSourceHandedness: ...
|
|
332
|
+
|
|
333
|
+
@typing.final
|
|
334
|
+
class SpatialInteractionSourceEventArgs(winrt.system.Object):
|
|
335
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
336
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
337
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs::get_State()
|
|
338
|
+
@_property
|
|
339
|
+
def state(self) -> SpatialInteractionSourceState: ...
|
|
340
|
+
# Windows.UI.Input.Spatial.SpatialInteractionPressKind Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs::get_PressKind()
|
|
341
|
+
@_property
|
|
342
|
+
def press_kind(self) -> SpatialInteractionPressKind: ...
|
|
343
|
+
|
|
344
|
+
@typing.final
|
|
345
|
+
class SpatialInteractionSourceLocation(winrt.system.Object):
|
|
346
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
347
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
348
|
+
# Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Position()
|
|
349
|
+
@_property
|
|
350
|
+
def position(self) -> windows_foundation_numerics.Vector3 | None: ...
|
|
351
|
+
# Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Velocity()
|
|
352
|
+
@_property
|
|
353
|
+
def velocity(self) -> windows_foundation_numerics.Vector3 | None: ...
|
|
354
|
+
# Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Quaternion> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Orientation()
|
|
355
|
+
@_property
|
|
356
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion | None: ...
|
|
357
|
+
# Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_AngularVelocity()
|
|
358
|
+
@_property
|
|
359
|
+
def angular_velocity(self) -> windows_foundation_numerics.Vector3 | None: ...
|
|
360
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourcePositionAccuracy Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_PositionAccuracy()
|
|
361
|
+
@_property
|
|
362
|
+
def position_accuracy(self) -> SpatialInteractionSourcePositionAccuracy: ...
|
|
363
|
+
# Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_SourcePointerPose()
|
|
364
|
+
@_property
|
|
365
|
+
def source_pointer_pose(self) -> SpatialPointerInteractionSourcePose: ...
|
|
366
|
+
|
|
367
|
+
@typing.final
|
|
368
|
+
class SpatialInteractionSourceProperties(winrt.system.Object):
|
|
369
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
370
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
371
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceLocation Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::TryGetLocation(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
372
|
+
def try_get_location(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialInteractionSourceLocation | None: ...
|
|
373
|
+
# Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::TryGetSourceLossMitigationDirection(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
374
|
+
def try_get_source_loss_mitigation_direction(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> windows_foundation_numerics.Vector3 | None: ...
|
|
375
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::get_SourceLossRisk()
|
|
376
|
+
@_property
|
|
377
|
+
def source_loss_risk(self) -> winrt.system.Double: ...
|
|
378
|
+
|
|
379
|
+
@typing.final
|
|
380
|
+
class SpatialInteractionSourceState(winrt.system.Object):
|
|
381
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
382
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
383
|
+
# Windows.Perception.People.HandPose Windows.UI.Input.Spatial.SpatialInteractionSourceState::TryGetHandPose()
|
|
384
|
+
def try_get_hand_pose(self) -> windows_perception_people.HandPose | None: ...
|
|
385
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialInteractionSourceState::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
386
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
387
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsPressed()
|
|
388
|
+
@_property
|
|
389
|
+
def is_pressed(self) -> bool: ...
|
|
390
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceProperties Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Properties()
|
|
391
|
+
@_property
|
|
392
|
+
def properties(self) -> SpatialInteractionSourceProperties: ...
|
|
393
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSource Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Source()
|
|
394
|
+
@_property
|
|
395
|
+
def source(self) -> SpatialInteractionSource: ...
|
|
396
|
+
# Windows.Perception.PerceptionTimestamp Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Timestamp()
|
|
397
|
+
@_property
|
|
398
|
+
def timestamp(self) -> windows_perception.PerceptionTimestamp: ...
|
|
399
|
+
# Windows.UI.Input.Spatial.SpatialInteractionControllerProperties Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_ControllerProperties()
|
|
400
|
+
@_property
|
|
401
|
+
def controller_properties(self) -> SpatialInteractionControllerProperties: ...
|
|
402
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsGrasped()
|
|
403
|
+
@_property
|
|
404
|
+
def is_grasped(self) -> bool: ...
|
|
405
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsMenuPressed()
|
|
406
|
+
@_property
|
|
407
|
+
def is_menu_pressed(self) -> bool: ...
|
|
408
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsSelectPressed()
|
|
409
|
+
@_property
|
|
410
|
+
def is_select_pressed(self) -> bool: ...
|
|
411
|
+
# System.Double Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_SelectPressedValue()
|
|
412
|
+
@_property
|
|
413
|
+
def select_pressed_value(self) -> winrt.system.Double: ...
|
|
414
|
+
|
|
415
|
+
@typing.final
|
|
416
|
+
class SpatialManipulationCanceledEventArgs(winrt.system.Object):
|
|
417
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
418
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
419
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationCanceledEventArgs::get_InteractionSourceKind()
|
|
420
|
+
@_property
|
|
421
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
422
|
+
|
|
423
|
+
@typing.final
|
|
424
|
+
class SpatialManipulationCompletedEventArgs(winrt.system.Object):
|
|
425
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
426
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
427
|
+
# Windows.UI.Input.Spatial.SpatialManipulationDelta Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs::TryGetCumulativeDelta(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
428
|
+
def try_get_cumulative_delta(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialManipulationDelta | None: ...
|
|
429
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs::get_InteractionSourceKind()
|
|
430
|
+
@_property
|
|
431
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
432
|
+
|
|
433
|
+
@typing.final
|
|
434
|
+
class SpatialManipulationDelta(winrt.system.Object):
|
|
435
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
436
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
437
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialManipulationDelta::get_Translation()
|
|
438
|
+
@_property
|
|
439
|
+
def translation(self) -> windows_foundation_numerics.Vector3: ...
|
|
440
|
+
|
|
441
|
+
@typing.final
|
|
442
|
+
class SpatialManipulationStartedEventArgs(winrt.system.Object):
|
|
443
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
444
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
445
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
446
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
447
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs::get_InteractionSourceKind()
|
|
448
|
+
@_property
|
|
449
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
450
|
+
|
|
451
|
+
@typing.final
|
|
452
|
+
class SpatialManipulationUpdatedEventArgs(winrt.system.Object):
|
|
453
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
454
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
455
|
+
# Windows.UI.Input.Spatial.SpatialManipulationDelta Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs::TryGetCumulativeDelta(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
456
|
+
def try_get_cumulative_delta(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialManipulationDelta | None: ...
|
|
457
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs::get_InteractionSourceKind()
|
|
458
|
+
@_property
|
|
459
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
460
|
+
|
|
461
|
+
@typing.final
|
|
462
|
+
class SpatialNavigationCanceledEventArgs(winrt.system.Object):
|
|
463
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
464
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
465
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationCanceledEventArgs::get_InteractionSourceKind()
|
|
466
|
+
@_property
|
|
467
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
468
|
+
|
|
469
|
+
@typing.final
|
|
470
|
+
class SpatialNavigationCompletedEventArgs(winrt.system.Object):
|
|
471
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
472
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
473
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs::get_InteractionSourceKind()
|
|
474
|
+
@_property
|
|
475
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
476
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs::get_NormalizedOffset()
|
|
477
|
+
@_property
|
|
478
|
+
def normalized_offset(self) -> windows_foundation_numerics.Vector3: ...
|
|
479
|
+
|
|
480
|
+
@typing.final
|
|
481
|
+
class SpatialNavigationStartedEventArgs(winrt.system.Object):
|
|
482
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
483
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
484
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
485
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
486
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_InteractionSourceKind()
|
|
487
|
+
@_property
|
|
488
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
489
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingX()
|
|
490
|
+
@_property
|
|
491
|
+
def is_navigating_x(self) -> bool: ...
|
|
492
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingY()
|
|
493
|
+
@_property
|
|
494
|
+
def is_navigating_y(self) -> bool: ...
|
|
495
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingZ()
|
|
496
|
+
@_property
|
|
497
|
+
def is_navigating_z(self) -> bool: ...
|
|
498
|
+
|
|
499
|
+
@typing.final
|
|
500
|
+
class SpatialNavigationUpdatedEventArgs(winrt.system.Object):
|
|
501
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
502
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
503
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs::get_InteractionSourceKind()
|
|
504
|
+
@_property
|
|
505
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
506
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs::get_NormalizedOffset()
|
|
507
|
+
@_property
|
|
508
|
+
def normalized_offset(self) -> windows_foundation_numerics.Vector3: ...
|
|
509
|
+
|
|
510
|
+
@typing.final
|
|
511
|
+
class SpatialPointerInteractionSourcePose(winrt.system.Object):
|
|
512
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
513
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
514
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_ForwardDirection()
|
|
515
|
+
@_property
|
|
516
|
+
def forward_direction(self) -> windows_foundation_numerics.Vector3: ...
|
|
517
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_Position()
|
|
518
|
+
@_property
|
|
519
|
+
def position(self) -> windows_foundation_numerics.Vector3: ...
|
|
520
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_UpDirection()
|
|
521
|
+
@_property
|
|
522
|
+
def up_direction(self) -> windows_foundation_numerics.Vector3: ...
|
|
523
|
+
# Windows.Foundation.Numerics.Quaternion Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_Orientation()
|
|
524
|
+
@_property
|
|
525
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion: ...
|
|
526
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourcePositionAccuracy Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_PositionAccuracy()
|
|
527
|
+
@_property
|
|
528
|
+
def position_accuracy(self) -> SpatialInteractionSourcePositionAccuracy: ...
|
|
529
|
+
|
|
530
|
+
@typing.final
|
|
531
|
+
class SpatialPointerPose_Static(winrt.system.Object_Static):
|
|
532
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialPointerPose::TryGetAtTimestamp(Windows.Perception.Spatial.SpatialCoordinateSystem,Windows.Perception.PerceptionTimestamp)
|
|
533
|
+
def try_get_at_timestamp(cls, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, timestamp: windows_perception.PerceptionTimestamp, /) -> SpatialPointerPose | None: ...
|
|
534
|
+
|
|
535
|
+
@typing.final
|
|
536
|
+
class SpatialPointerPose(winrt.system.Object, metaclass=SpatialPointerPose_Static):
|
|
537
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
538
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
539
|
+
# Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose Windows.UI.Input.Spatial.SpatialPointerPose::TryGetInteractionSourcePose(Windows.UI.Input.Spatial.SpatialInteractionSource)
|
|
540
|
+
def try_get_interaction_source_pose(self, source: SpatialInteractionSource, /) -> SpatialPointerInteractionSourcePose | None: ...
|
|
541
|
+
# Windows.Perception.People.HeadPose Windows.UI.Input.Spatial.SpatialPointerPose::get_Head()
|
|
542
|
+
@_property
|
|
543
|
+
def head(self) -> windows_perception_people.HeadPose: ...
|
|
544
|
+
# Windows.Perception.PerceptionTimestamp Windows.UI.Input.Spatial.SpatialPointerPose::get_Timestamp()
|
|
545
|
+
@_property
|
|
546
|
+
def timestamp(self) -> windows_perception.PerceptionTimestamp: ...
|
|
547
|
+
# Windows.Perception.People.EyesPose Windows.UI.Input.Spatial.SpatialPointerPose::get_Eyes()
|
|
548
|
+
@_property
|
|
549
|
+
def eyes(self) -> windows_perception_people.EyesPose: ...
|
|
550
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialPointerPose::get_IsHeadCapturedBySystem()
|
|
551
|
+
@_property
|
|
552
|
+
def is_head_captured_by_system(self) -> bool: ...
|
|
553
|
+
|
|
554
|
+
@typing.final
|
|
555
|
+
class SpatialRecognitionEndedEventArgs(winrt.system.Object):
|
|
556
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
557
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
558
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialRecognitionEndedEventArgs::get_InteractionSourceKind()
|
|
559
|
+
@_property
|
|
560
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
561
|
+
|
|
562
|
+
@typing.final
|
|
563
|
+
class SpatialRecognitionStartedEventArgs(winrt.system.Object):
|
|
564
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
565
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
566
|
+
# System.Boolean Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::IsGesturePossible(Windows.UI.Input.Spatial.SpatialGestureSettings)
|
|
567
|
+
def is_gesture_possible(self, gesture: SpatialGestureSettings, /) -> bool: ...
|
|
568
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
569
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
570
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::get_InteractionSourceKind()
|
|
571
|
+
@_property
|
|
572
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
573
|
+
|
|
574
|
+
@typing.final
|
|
575
|
+
class SpatialTappedEventArgs(winrt.system.Object):
|
|
576
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
577
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
578
|
+
# Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialTappedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
|
|
579
|
+
def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> SpatialPointerPose | None: ...
|
|
580
|
+
# Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialTappedEventArgs::get_InteractionSourceKind()
|
|
581
|
+
@_property
|
|
582
|
+
def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
|
|
583
|
+
# System.UInt32 Windows.UI.Input.Spatial.SpatialTappedEventArgs::get_TapCount()
|
|
584
|
+
@_property
|
|
585
|
+
def tap_count(self) -> winrt.system.UInt32: ...
|
|
586
|
+
|
|
Binary file
|
|
File without changes
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
Metadata-Version: 2.5
|
|
2
|
+
Name: winrt-Windows.UI.Input.Spatial
|
|
3
|
+
Version: 4!10.0.28000.2705
|
|
4
|
+
Summary: PyWinRT projection of the Windows.UI.Input.Spatial namespace
|
|
5
|
+
Project-URL: Documentation, https://pywinrt.readthedocs.io
|
|
6
|
+
Project-URL: Repository, https://github.com/pywinrt/pywinrt
|
|
7
|
+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
|
|
8
|
+
License-Expression: MIT
|
|
9
|
+
License-File: LICENSE
|
|
10
|
+
Classifier: Intended Audience :: Developers
|
|
11
|
+
Classifier: Operating System :: Microsoft :: Windows
|
|
12
|
+
Classifier: Programming Language :: Python :: 3
|
|
13
|
+
Classifier: Programming Language :: Python :: 3.11
|
|
14
|
+
Classifier: Programming Language :: Python :: 3.12
|
|
15
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+
Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Programming Language :: Python :: 3.15
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Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Typing :: Typed
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Requires-Python: >=3.11
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Requires-Dist: winrt-runtime<5,>=4.0.0
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Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
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Requires-Dist: winrt-windows-foundation>=4!10.0.28000.2705
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Requires-Dist: winrt-windows-storage-streams>=4!10.0.28000.2705
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Provides-Extra: all
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Requires-Dist: winrt-windows-devices-haptics[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-devices-power[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-foundation-numerics[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-foundation[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-perception-people[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-perception-spatial[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-perception[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-storage-streams[all]>=4!10.0.28000.2705; extra == 'all'
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Description-Content-Type: text/markdown
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<!-- warning: Please don't edit this file. It was automatically generated. -->
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# winrt-Windows.UI.Input.Spatial
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Windows Runtime (WinRT) APIs for the `Windows.UI.Input.Spatial` namespace.
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This package provides the `winrt.windows.ui.input.spatial` module.
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The WinRT APIs in it are those of version 10.0.28000.2705 of the
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`Microsoft.Windows.SDK.CPP` NuGet package.
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```
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pip install winrt-Windows.UI.Input.Spatial
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```
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Other WinRT namespaces are packages of their own, so install the package of
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each namespace your code imports from.
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@@ -0,0 +1,8 @@
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winrt/windows/ui/input/spatial/__init__.py,sha256=NfhsrVoNCUA25DcW2fRmX-v3dklU5Rr5Zk8GkSKt52M,1456
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winrt/windows/ui/input/spatial/__init__.pyi,sha256=4pPk2f4qBytrY32pR_iVVtl-8iu7zpG6YCaFvM_pfP4,46253
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3
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winrt/windows/ui/input/spatial/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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4
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winrt/windows/ui/input/spatial/_table.pywinrt,sha256=_VNQMVWm6kwBT6nQfU9EVQyw3XXVA-oU2a7_KZ3t9no,54528
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winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/METADATA,sha256=XLhgQS3RC_wRDY7u3YS7Wp5fga4bYrki0JpPJkcBPL0,2614
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winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
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winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/licenses/LICENSE,sha256=dyVKOMqPV0fimbzMhqN3zpg6K6Y2OlekwrdfiZTBm8M,1225
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winrt_windows_ui_input_spatial-4!10.0.28000.2705.dist-info/RECORD,,
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@@ -0,0 +1,22 @@
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MIT License
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE
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