winrt-Windows.UI.Input.Spatial 3.2.1__cp314-cp314-win32.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.devices.haptics as windows_devices_haptics
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+ import winrt.windows.devices.power as windows_devices_power
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+ import winrt.windows.foundation as windows_foundation
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+ import winrt.windows.foundation.collections as windows_foundation_collections
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+ import winrt.windows.foundation.numerics as windows_foundation_numerics
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+ import winrt.windows.perception as windows_perception
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+ import winrt.windows.perception.people as windows_perception_people
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+ import winrt.windows.perception.spatial as windows_perception_spatial
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+ import winrt.windows.storage.streams as windows_storage_streams
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+
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+ from winrt.windows.ui.input.spatial import SpatialGestureSettings, SpatialInteractionPressKind, SpatialInteractionSourceHandedness, SpatialInteractionSourceKind, SpatialInteractionSourcePositionAccuracy
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class SpatialGestureRecognizer(winrt.system.Object):
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+ def __new__(cls: typing.Type[Self], settings: SpatialGestureSettings) -> Self: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::CancelPendingGestures()
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+ def cancel_pending_gestures(self) -> None: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::CaptureInteraction(Windows.UI.Input.Spatial.SpatialInteraction)
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+ def capture_interaction(self, interaction: SpatialInteraction, /) -> None: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialGestureRecognizer::TrySetGestureSettings(Windows.UI.Input.Spatial.SpatialGestureSettings)
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+ def try_set_gesture_settings(self, settings: SpatialGestureSettings, /) -> bool: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldCanceledEventArgs>)
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+ def add_hold_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldCanceled(Windows.Foundation.EventRegistrationToken)
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+ def remove_hold_canceled(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldCompletedEventArgs>)
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+ def add_hold_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldCompleted(Windows.Foundation.EventRegistrationToken)
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+ def remove_hold_completed(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_HoldStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs>)
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+ def add_hold_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialHoldStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_HoldStarted(Windows.Foundation.EventRegistrationToken)
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+ def remove_hold_started(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationCanceledEventArgs>)
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+ def add_manipulation_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationCanceled(Windows.Foundation.EventRegistrationToken)
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+ def remove_manipulation_canceled(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs>)
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+ def add_manipulation_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationCompleted(Windows.Foundation.EventRegistrationToken)
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+ def remove_manipulation_completed(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs>)
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+ def add_manipulation_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationStarted(Windows.Foundation.EventRegistrationToken)
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+ def remove_manipulation_started(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_ManipulationUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs>)
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+ def add_manipulation_updated(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialManipulationUpdatedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_ManipulationUpdated(Windows.Foundation.EventRegistrationToken)
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+ def remove_manipulation_updated(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationCanceled(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationCanceledEventArgs>)
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+ def add_navigation_canceled(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationCanceledEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationCanceled(Windows.Foundation.EventRegistrationToken)
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+ def remove_navigation_canceled(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationCompleted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs>)
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+ def add_navigation_completed(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationCompletedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationCompleted(Windows.Foundation.EventRegistrationToken)
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+ def remove_navigation_completed(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs>)
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+ def add_navigation_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationStarted(Windows.Foundation.EventRegistrationToken)
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+ def remove_navigation_started(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_NavigationUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs>)
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+ def add_navigation_updated(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialNavigationUpdatedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_NavigationUpdated(Windows.Foundation.EventRegistrationToken)
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+ def remove_navigation_updated(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_RecognitionEnded(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialRecognitionEndedEventArgs>)
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+ def add_recognition_ended(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialRecognitionEndedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_RecognitionEnded(Windows.Foundation.EventRegistrationToken)
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+ def remove_recognition_ended(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_RecognitionStarted(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs>)
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+ def add_recognition_started(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialRecognitionStartedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_RecognitionStarted(Windows.Foundation.EventRegistrationToken)
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+ def remove_recognition_started(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialGestureRecognizer::add_Tapped(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialGestureRecognizer,Windows.UI.Input.Spatial.SpatialTappedEventArgs>)
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+ def add_tapped(self, handler: windows_foundation.TypedEventHandler[SpatialGestureRecognizer, SpatialTappedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialGestureRecognizer::remove_Tapped(Windows.Foundation.EventRegistrationToken)
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+ def remove_tapped(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.UI.Input.Spatial.SpatialGestureSettings Windows.UI.Input.Spatial.SpatialGestureRecognizer::get_GestureSettings()
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+ @_property
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+ def gesture_settings(self) -> SpatialGestureSettings: ...
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+
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+ @typing.final
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+ class SpatialHoldCanceledEventArgs(winrt.system.Object):
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+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldCanceledEventArgs::get_InteractionSourceKind()
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+ @_property
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+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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+
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+ @typing.final
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+ class SpatialHoldCompletedEventArgs(winrt.system.Object):
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+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldCompletedEventArgs::get_InteractionSourceKind()
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+ @_property
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+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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+
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+ @typing.final
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+ class SpatialHoldStartedEventArgs(winrt.system.Object):
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+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
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+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
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+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialHoldStartedEventArgs::get_InteractionSourceKind()
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+ @_property
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+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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+
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+ @typing.final
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+ class SpatialInteraction(winrt.system.Object):
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+ # Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteraction::get_SourceState()
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+ @_property
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+ def source_state(self) -> SpatialInteractionSourceState: ...
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+
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+ @typing.final
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+ class SpatialInteractionController(winrt.system.Object):
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+ # Windows.Devices.Power.BatteryReport Windows.UI.Input.Spatial.SpatialInteractionController::TryGetBatteryReport()
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+ def try_get_battery_report(self) -> typing.Optional[windows_devices_power.BatteryReport]: ...
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+ # Windows.Foundation.IAsyncOperation`1<Windows.Storage.Streams.IRandomAccessStreamWithContentType> Windows.UI.Input.Spatial.SpatialInteractionController::TryGetRenderableModelAsync()
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+ def try_get_renderable_model_async(self) -> windows_foundation.IAsyncOperation[typing.Optional[windows_storage_streams.IRandomAccessStreamWithContentType]]: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionController::get_HasThumbstick()
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+ @_property
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+ def has_thumbstick(self) -> bool: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionController::get_HasTouchpad()
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+ @_property
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+ def has_touchpad(self) -> bool: ...
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+ # System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_ProductId()
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+ @_property
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+ def product_id(self) -> winrt.system.UInt16: ...
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+ # Windows.Devices.Haptics.SimpleHapticsController Windows.UI.Input.Spatial.SpatialInteractionController::get_SimpleHapticsController()
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+ @_property
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+ def simple_haptics_controller(self) -> windows_devices_haptics.SimpleHapticsController: ...
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+ # System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_VendorId()
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+ @_property
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+ def vendor_id(self) -> winrt.system.UInt16: ...
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+ # System.UInt16 Windows.UI.Input.Spatial.SpatialInteractionController::get_Version()
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+ @_property
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+ def version(self) -> winrt.system.UInt16: ...
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+
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+ @typing.final
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+ class SpatialInteractionControllerProperties(winrt.system.Object):
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsThumbstickPressed()
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+ @_property
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+ def is_thumbstick_pressed(self) -> bool: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsTouchpadPressed()
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+ @_property
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+ def is_touchpad_pressed(self) -> bool: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_IsTouchpadTouched()
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+ @_property
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+ def is_touchpad_touched(self) -> bool: ...
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+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_ThumbstickX()
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+ @_property
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+ def thumbstick_x(self) -> winrt.system.Double: ...
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+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_ThumbstickY()
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+ @_property
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+ def thumbstick_y(self) -> winrt.system.Double: ...
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+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_TouchpadX()
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+ @_property
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+ def touchpad_x(self) -> winrt.system.Double: ...
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+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionControllerProperties::get_TouchpadY()
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+ @_property
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+ def touchpad_y(self) -> winrt.system.Double: ...
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+
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+ @typing.final
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+ class SpatialInteractionDetectedEventArgs(winrt.system.Object):
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+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
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+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
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+ # Windows.UI.Input.Spatial.SpatialInteraction Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_Interaction()
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+ @_property
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+ def interaction(self) -> SpatialInteraction: ...
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+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_InteractionSourceKind()
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+ @_property
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+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
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+ # Windows.UI.Input.Spatial.SpatialInteractionSource Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs::get_InteractionSource()
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+ @_property
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+ def interaction_source(self) -> SpatialInteractionSource: ...
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+
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+ @typing.final
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+ class SpatialInteractionManager_Static(winrt._winrt.IInspectable_Static):
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+ # Windows.UI.Input.Spatial.SpatialInteractionManager Windows.UI.Input.Spatial.SpatialInteractionManager::GetForCurrentView()
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+ def get_for_current_view(cls) -> SpatialInteractionManager: ...
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+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionManager::IsSourceKindSupported(Windows.UI.Input.Spatial.SpatialInteractionSourceKind)
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+ def is_source_kind_supported(cls, kind: SpatialInteractionSourceKind, /) -> bool: ...
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+
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+ @typing.final
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+ class SpatialInteractionManager(winrt.system.Object, metaclass=SpatialInteractionManager_Static):
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+ # Windows.Foundation.Collections.IVectorView`1<Windows.UI.Input.Spatial.SpatialInteractionSourceState> Windows.UI.Input.Spatial.SpatialInteractionManager::GetDetectedSourcesAtTimestamp(Windows.Perception.PerceptionTimestamp)
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+ def get_detected_sources_at_timestamp(self, time_stamp: windows_perception.PerceptionTimestamp, /) -> typing.Sequence[SpatialInteractionSourceState]: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_InteractionDetected(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionDetectedEventArgs>)
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+ def add_interaction_detected(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionDetectedEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_InteractionDetected(Windows.Foundation.EventRegistrationToken)
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+ def remove_interaction_detected(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceDetected(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
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+ def add_source_detected(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceDetected(Windows.Foundation.EventRegistrationToken)
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+ def remove_source_detected(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceLost(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
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+ def add_source_lost(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceLost(Windows.Foundation.EventRegistrationToken)
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+ def remove_source_lost(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourcePressed(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
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+ def add_source_pressed(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourcePressed(Windows.Foundation.EventRegistrationToken)
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+ def remove_source_pressed(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceReleased(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
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+ def add_source_released(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceReleased(Windows.Foundation.EventRegistrationToken)
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+ def remove_source_released(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+ # Windows.Foundation.EventRegistrationToken Windows.UI.Input.Spatial.SpatialInteractionManager::add_SourceUpdated(Windows.Foundation.TypedEventHandler`2<Windows.UI.Input.Spatial.SpatialInteractionManager,Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs>)
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+ def add_source_updated(self, handler: windows_foundation.TypedEventHandler[SpatialInteractionManager, SpatialInteractionSourceEventArgs], /) -> windows_foundation.EventRegistrationToken: ...
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+ # System.Void Windows.UI.Input.Spatial.SpatialInteractionManager::remove_SourceUpdated(Windows.Foundation.EventRegistrationToken)
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+ def remove_source_updated(self, token: typing.Union[windows_foundation.EventRegistrationToken, typing.Tuple[winrt.system.Int64]], /) -> None: ...
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+
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+ @typing.final
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+ class SpatialInteractionSource(winrt.system.Object):
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+ # Windows.Perception.People.HandMeshObserver Windows.UI.Input.Spatial.SpatialInteractionSource::TryCreateHandMeshObserver()
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+ def try_create_hand_mesh_observer(self) -> typing.Optional[windows_perception_people.HandMeshObserver]: ...
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+ # Windows.Foundation.IAsyncOperation`1<Windows.Perception.People.HandMeshObserver> Windows.UI.Input.Spatial.SpatialInteractionSource::TryCreateHandMeshObserverAsync()
225
+ def try_create_hand_mesh_observer_async(self) -> windows_foundation.IAsyncOperation[typing.Optional[windows_perception_people.HandMeshObserver]]: ...
226
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteractionSource::TryGetStateAtTimestamp(Windows.Perception.PerceptionTimestamp)
227
+ def try_get_state_at_timestamp(self, timestamp: windows_perception.PerceptionTimestamp, /) -> typing.Optional[SpatialInteractionSourceState]: ...
228
+ # System.UInt32 Windows.UI.Input.Spatial.SpatialInteractionSource::get_Id()
229
+ @_property
230
+ def id(self) -> winrt.system.UInt32: ...
231
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialInteractionSource::get_Kind()
232
+ @_property
233
+ def kind(self) -> SpatialInteractionSourceKind: ...
234
+ # Windows.UI.Input.Spatial.SpatialInteractionController Windows.UI.Input.Spatial.SpatialInteractionSource::get_Controller()
235
+ @_property
236
+ def controller(self) -> SpatialInteractionController: ...
237
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsGraspSupported()
238
+ @_property
239
+ def is_grasp_supported(self) -> bool: ...
240
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsMenuSupported()
241
+ @_property
242
+ def is_menu_supported(self) -> bool: ...
243
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSource::get_IsPointingSupported()
244
+ @_property
245
+ def is_pointing_supported(self) -> bool: ...
246
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceHandedness Windows.UI.Input.Spatial.SpatialInteractionSource::get_Handedness()
247
+ @_property
248
+ def handedness(self) -> SpatialInteractionSourceHandedness: ...
249
+
250
+ @typing.final
251
+ class SpatialInteractionSourceEventArgs(winrt.system.Object):
252
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceState Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs::get_State()
253
+ @_property
254
+ def state(self) -> SpatialInteractionSourceState: ...
255
+ # Windows.UI.Input.Spatial.SpatialInteractionPressKind Windows.UI.Input.Spatial.SpatialInteractionSourceEventArgs::get_PressKind()
256
+ @_property
257
+ def press_kind(self) -> SpatialInteractionPressKind: ...
258
+
259
+ @typing.final
260
+ class SpatialInteractionSourceLocation(winrt.system.Object):
261
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Position()
262
+ @_property
263
+ def position(self) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
264
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Velocity()
265
+ @_property
266
+ def velocity(self) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
267
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Quaternion> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_Orientation()
268
+ @_property
269
+ def orientation(self) -> typing.Optional[windows_foundation_numerics.Quaternion]: ...
270
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_AngularVelocity()
271
+ @_property
272
+ def angular_velocity(self) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
273
+ # Windows.UI.Input.Spatial.SpatialInteractionSourcePositionAccuracy Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_PositionAccuracy()
274
+ @_property
275
+ def position_accuracy(self) -> SpatialInteractionSourcePositionAccuracy: ...
276
+ # Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose Windows.UI.Input.Spatial.SpatialInteractionSourceLocation::get_SourcePointerPose()
277
+ @_property
278
+ def source_pointer_pose(self) -> SpatialPointerInteractionSourcePose: ...
279
+
280
+ @typing.final
281
+ class SpatialInteractionSourceProperties(winrt.system.Object):
282
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceLocation Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::TryGetLocation(Windows.Perception.Spatial.SpatialCoordinateSystem)
283
+ def try_get_location(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialInteractionSourceLocation]: ...
284
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::TryGetSourceLossMitigationDirection(Windows.Perception.Spatial.SpatialCoordinateSystem)
285
+ def try_get_source_loss_mitigation_direction(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
286
+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionSourceProperties::get_SourceLossRisk()
287
+ @_property
288
+ def source_loss_risk(self) -> winrt.system.Double: ...
289
+
290
+ @typing.final
291
+ class SpatialInteractionSourceState(winrt.system.Object):
292
+ # Windows.Perception.People.HandPose Windows.UI.Input.Spatial.SpatialInteractionSourceState::TryGetHandPose()
293
+ def try_get_hand_pose(self) -> typing.Optional[windows_perception_people.HandPose]: ...
294
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialInteractionSourceState::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
295
+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
296
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsPressed()
297
+ @_property
298
+ def is_pressed(self) -> bool: ...
299
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceProperties Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Properties()
300
+ @_property
301
+ def properties(self) -> SpatialInteractionSourceProperties: ...
302
+ # Windows.UI.Input.Spatial.SpatialInteractionSource Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Source()
303
+ @_property
304
+ def source(self) -> SpatialInteractionSource: ...
305
+ # Windows.Perception.PerceptionTimestamp Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_Timestamp()
306
+ @_property
307
+ def timestamp(self) -> windows_perception.PerceptionTimestamp: ...
308
+ # Windows.UI.Input.Spatial.SpatialInteractionControllerProperties Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_ControllerProperties()
309
+ @_property
310
+ def controller_properties(self) -> SpatialInteractionControllerProperties: ...
311
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsGrasped()
312
+ @_property
313
+ def is_grasped(self) -> bool: ...
314
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsMenuPressed()
315
+ @_property
316
+ def is_menu_pressed(self) -> bool: ...
317
+ # System.Boolean Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_IsSelectPressed()
318
+ @_property
319
+ def is_select_pressed(self) -> bool: ...
320
+ # System.Double Windows.UI.Input.Spatial.SpatialInteractionSourceState::get_SelectPressedValue()
321
+ @_property
322
+ def select_pressed_value(self) -> winrt.system.Double: ...
323
+
324
+ @typing.final
325
+ class SpatialManipulationCanceledEventArgs(winrt.system.Object):
326
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationCanceledEventArgs::get_InteractionSourceKind()
327
+ @_property
328
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
329
+
330
+ @typing.final
331
+ class SpatialManipulationCompletedEventArgs(winrt.system.Object):
332
+ # Windows.UI.Input.Spatial.SpatialManipulationDelta Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs::TryGetCumulativeDelta(Windows.Perception.Spatial.SpatialCoordinateSystem)
333
+ def try_get_cumulative_delta(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialManipulationDelta]: ...
334
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationCompletedEventArgs::get_InteractionSourceKind()
335
+ @_property
336
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
337
+
338
+ @typing.final
339
+ class SpatialManipulationDelta(winrt.system.Object):
340
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialManipulationDelta::get_Translation()
341
+ @_property
342
+ def translation(self) -> windows_foundation_numerics.Vector3: ...
343
+
344
+ @typing.final
345
+ class SpatialManipulationStartedEventArgs(winrt.system.Object):
346
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
347
+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
348
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationStartedEventArgs::get_InteractionSourceKind()
349
+ @_property
350
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
351
+
352
+ @typing.final
353
+ class SpatialManipulationUpdatedEventArgs(winrt.system.Object):
354
+ # Windows.UI.Input.Spatial.SpatialManipulationDelta Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs::TryGetCumulativeDelta(Windows.Perception.Spatial.SpatialCoordinateSystem)
355
+ def try_get_cumulative_delta(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialManipulationDelta]: ...
356
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialManipulationUpdatedEventArgs::get_InteractionSourceKind()
357
+ @_property
358
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
359
+
360
+ @typing.final
361
+ class SpatialNavigationCanceledEventArgs(winrt.system.Object):
362
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationCanceledEventArgs::get_InteractionSourceKind()
363
+ @_property
364
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
365
+
366
+ @typing.final
367
+ class SpatialNavigationCompletedEventArgs(winrt.system.Object):
368
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs::get_InteractionSourceKind()
369
+ @_property
370
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
371
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialNavigationCompletedEventArgs::get_NormalizedOffset()
372
+ @_property
373
+ def normalized_offset(self) -> windows_foundation_numerics.Vector3: ...
374
+
375
+ @typing.final
376
+ class SpatialNavigationStartedEventArgs(winrt.system.Object):
377
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
378
+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
379
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_InteractionSourceKind()
380
+ @_property
381
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
382
+ # System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingX()
383
+ @_property
384
+ def is_navigating_x(self) -> bool: ...
385
+ # System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingY()
386
+ @_property
387
+ def is_navigating_y(self) -> bool: ...
388
+ # System.Boolean Windows.UI.Input.Spatial.SpatialNavigationStartedEventArgs::get_IsNavigatingZ()
389
+ @_property
390
+ def is_navigating_z(self) -> bool: ...
391
+
392
+ @typing.final
393
+ class SpatialNavigationUpdatedEventArgs(winrt.system.Object):
394
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs::get_InteractionSourceKind()
395
+ @_property
396
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
397
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialNavigationUpdatedEventArgs::get_NormalizedOffset()
398
+ @_property
399
+ def normalized_offset(self) -> windows_foundation_numerics.Vector3: ...
400
+
401
+ @typing.final
402
+ class SpatialPointerInteractionSourcePose(winrt.system.Object):
403
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_ForwardDirection()
404
+ @_property
405
+ def forward_direction(self) -> windows_foundation_numerics.Vector3: ...
406
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_Position()
407
+ @_property
408
+ def position(self) -> windows_foundation_numerics.Vector3: ...
409
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_UpDirection()
410
+ @_property
411
+ def up_direction(self) -> windows_foundation_numerics.Vector3: ...
412
+ # Windows.Foundation.Numerics.Quaternion Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_Orientation()
413
+ @_property
414
+ def orientation(self) -> windows_foundation_numerics.Quaternion: ...
415
+ # Windows.UI.Input.Spatial.SpatialInteractionSourcePositionAccuracy Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose::get_PositionAccuracy()
416
+ @_property
417
+ def position_accuracy(self) -> SpatialInteractionSourcePositionAccuracy: ...
418
+
419
+ @typing.final
420
+ class SpatialPointerPose_Static(winrt._winrt.IInspectable_Static):
421
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialPointerPose::TryGetAtTimestamp(Windows.Perception.Spatial.SpatialCoordinateSystem,Windows.Perception.PerceptionTimestamp)
422
+ def try_get_at_timestamp(cls, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, timestamp: windows_perception.PerceptionTimestamp, /) -> typing.Optional[SpatialPointerPose]: ...
423
+
424
+ @typing.final
425
+ class SpatialPointerPose(winrt.system.Object, metaclass=SpatialPointerPose_Static):
426
+ # Windows.UI.Input.Spatial.SpatialPointerInteractionSourcePose Windows.UI.Input.Spatial.SpatialPointerPose::TryGetInteractionSourcePose(Windows.UI.Input.Spatial.SpatialInteractionSource)
427
+ def try_get_interaction_source_pose(self, source: SpatialInteractionSource, /) -> typing.Optional[SpatialPointerInteractionSourcePose]: ...
428
+ # Windows.Perception.People.HeadPose Windows.UI.Input.Spatial.SpatialPointerPose::get_Head()
429
+ @_property
430
+ def head(self) -> windows_perception_people.HeadPose: ...
431
+ # Windows.Perception.PerceptionTimestamp Windows.UI.Input.Spatial.SpatialPointerPose::get_Timestamp()
432
+ @_property
433
+ def timestamp(self) -> windows_perception.PerceptionTimestamp: ...
434
+ # Windows.Perception.People.EyesPose Windows.UI.Input.Spatial.SpatialPointerPose::get_Eyes()
435
+ @_property
436
+ def eyes(self) -> windows_perception_people.EyesPose: ...
437
+ # System.Boolean Windows.UI.Input.Spatial.SpatialPointerPose::get_IsHeadCapturedBySystem()
438
+ @_property
439
+ def is_head_captured_by_system(self) -> bool: ...
440
+
441
+ @typing.final
442
+ class SpatialRecognitionEndedEventArgs(winrt.system.Object):
443
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialRecognitionEndedEventArgs::get_InteractionSourceKind()
444
+ @_property
445
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
446
+
447
+ @typing.final
448
+ class SpatialRecognitionStartedEventArgs(winrt.system.Object):
449
+ # System.Boolean Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::IsGesturePossible(Windows.UI.Input.Spatial.SpatialGestureSettings)
450
+ def is_gesture_possible(self, gesture: SpatialGestureSettings, /) -> bool: ...
451
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
452
+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
453
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialRecognitionStartedEventArgs::get_InteractionSourceKind()
454
+ @_property
455
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
456
+
457
+ @typing.final
458
+ class SpatialTappedEventArgs(winrt.system.Object):
459
+ # Windows.UI.Input.Spatial.SpatialPointerPose Windows.UI.Input.Spatial.SpatialTappedEventArgs::TryGetPointerPose(Windows.Perception.Spatial.SpatialCoordinateSystem)
460
+ def try_get_pointer_pose(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> typing.Optional[SpatialPointerPose]: ...
461
+ # Windows.UI.Input.Spatial.SpatialInteractionSourceKind Windows.UI.Input.Spatial.SpatialTappedEventArgs::get_InteractionSourceKind()
462
+ @_property
463
+ def interaction_source_kind(self) -> SpatialInteractionSourceKind: ...
464
+ # System.UInt32 Windows.UI.Input.Spatial.SpatialTappedEventArgs::get_TapCount()
465
+ @_property
466
+ def tap_count(self) -> winrt.system.UInt32: ...
467
+
@@ -0,0 +1,108 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
2
+
3
+ import enum
4
+
5
+ import winrt.system
6
+ from winrt._winrt_windows_ui_input_spatial import (
7
+ SpatialGestureRecognizer,
8
+ SpatialHoldCanceledEventArgs,
9
+ SpatialHoldCompletedEventArgs,
10
+ SpatialHoldStartedEventArgs,
11
+ SpatialInteraction,
12
+ SpatialInteractionController,
13
+ SpatialInteractionControllerProperties,
14
+ SpatialInteractionDetectedEventArgs,
15
+ SpatialInteractionManager,
16
+ SpatialInteractionSource,
17
+ SpatialInteractionSourceEventArgs,
18
+ SpatialInteractionSourceLocation,
19
+ SpatialInteractionSourceProperties,
20
+ SpatialInteractionSourceState,
21
+ SpatialManipulationCanceledEventArgs,
22
+ SpatialManipulationCompletedEventArgs,
23
+ SpatialManipulationDelta,
24
+ SpatialManipulationStartedEventArgs,
25
+ SpatialManipulationUpdatedEventArgs,
26
+ SpatialNavigationCanceledEventArgs,
27
+ SpatialNavigationCompletedEventArgs,
28
+ SpatialNavigationStartedEventArgs,
29
+ SpatialNavigationUpdatedEventArgs,
30
+ SpatialPointerInteractionSourcePose,
31
+ SpatialPointerPose,
32
+ SpatialRecognitionEndedEventArgs,
33
+ SpatialRecognitionStartedEventArgs,
34
+ SpatialTappedEventArgs,
35
+ )
36
+
37
+ __all__ = [
38
+ "SpatialGestureSettings",
39
+ "SpatialInteractionPressKind",
40
+ "SpatialInteractionSourceHandedness",
41
+ "SpatialInteractionSourceKind",
42
+ "SpatialInteractionSourcePositionAccuracy",
43
+ "SpatialGestureRecognizer",
44
+ "SpatialHoldCanceledEventArgs",
45
+ "SpatialHoldCompletedEventArgs",
46
+ "SpatialHoldStartedEventArgs",
47
+ "SpatialInteraction",
48
+ "SpatialInteractionController",
49
+ "SpatialInteractionControllerProperties",
50
+ "SpatialInteractionDetectedEventArgs",
51
+ "SpatialInteractionManager",
52
+ "SpatialInteractionSource",
53
+ "SpatialInteractionSourceEventArgs",
54
+ "SpatialInteractionSourceLocation",
55
+ "SpatialInteractionSourceProperties",
56
+ "SpatialInteractionSourceState",
57
+ "SpatialManipulationCanceledEventArgs",
58
+ "SpatialManipulationCompletedEventArgs",
59
+ "SpatialManipulationDelta",
60
+ "SpatialManipulationStartedEventArgs",
61
+ "SpatialManipulationUpdatedEventArgs",
62
+ "SpatialNavigationCanceledEventArgs",
63
+ "SpatialNavigationCompletedEventArgs",
64
+ "SpatialNavigationStartedEventArgs",
65
+ "SpatialNavigationUpdatedEventArgs",
66
+ "SpatialPointerInteractionSourcePose",
67
+ "SpatialPointerPose",
68
+ "SpatialRecognitionEndedEventArgs",
69
+ "SpatialRecognitionStartedEventArgs",
70
+ "SpatialTappedEventArgs",
71
+ ]
72
+
73
+ class SpatialGestureSettings(enum.IntFlag):
74
+ NONE = 0x0
75
+ TAP = 0x1
76
+ DOUBLE_TAP = 0x2
77
+ HOLD = 0x4
78
+ MANIPULATION_TRANSLATE = 0x8
79
+ NAVIGATION_X = 0x10
80
+ NAVIGATION_Y = 0x20
81
+ NAVIGATION_Z = 0x40
82
+ NAVIGATION_RAILS_X = 0x80
83
+ NAVIGATION_RAILS_Y = 0x100
84
+ NAVIGATION_RAILS_Z = 0x200
85
+
86
+ class SpatialInteractionPressKind(enum.IntEnum):
87
+ NONE = 0
88
+ SELECT = 1
89
+ MENU = 2
90
+ GRASP = 3
91
+ TOUCHPAD = 4
92
+ THUMBSTICK = 5
93
+
94
+ class SpatialInteractionSourceHandedness(enum.IntEnum):
95
+ UNSPECIFIED = 0
96
+ LEFT = 1
97
+ RIGHT = 2
98
+
99
+ class SpatialInteractionSourceKind(enum.IntEnum):
100
+ OTHER = 0
101
+ HAND = 1
102
+ VOICE = 2
103
+ CONTROLLER = 3
104
+
105
+ class SpatialInteractionSourcePositionAccuracy(enum.IntEnum):
106
+ HIGH = 0
107
+ APPROXIMATE = 1
108
+
File without changes
@@ -0,0 +1,33 @@
1
+ Metadata-Version: 2.4
2
+ Name: winrt-Windows.UI.Input.Spatial
3
+ Version: 3.2.1
4
+ Summary: Python projection of Windows Runtime (WinRT) APIs
5
+ License-Expression: MIT
6
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
7
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
8
+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
9
+ Classifier: Operating System :: Microsoft :: Windows
10
+ Classifier: Programming Language :: Python :: 3
11
+ Classifier: Programming Language :: Python :: Implementation :: CPython
12
+ Classifier: Intended Audience :: Developers
13
+ Requires-Python: >=3.9
14
+ Description-Content-Type: text/markdown
15
+ Requires-Dist: winrt-runtime~=3.2.1.0
16
+ Provides-Extra: all
17
+ Requires-Dist: winrt-Windows.Devices.Haptics[all]~=3.2.1.0; extra == "all"
18
+ Requires-Dist: winrt-Windows.Devices.Power[all]~=3.2.1.0; extra == "all"
19
+ Requires-Dist: winrt-Windows.Foundation[all]~=3.2.1.0; extra == "all"
20
+ Requires-Dist: winrt-Windows.Foundation.Collections[all]~=3.2.1.0; extra == "all"
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+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]~=3.2.1.0; extra == "all"
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+ Requires-Dist: winrt-Windows.Perception[all]~=3.2.1.0; extra == "all"
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+ Requires-Dist: winrt-Windows.Perception.People[all]~=3.2.1.0; extra == "all"
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+ Requires-Dist: winrt-Windows.Perception.Spatial[all]~=3.2.1.0; extra == "all"
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+ Requires-Dist: winrt-Windows.Storage.Streams[all]~=3.2.1.0; extra == "all"
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+
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.UI.Input.Spatial
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+
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+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Input.Spatial` namespace.
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+
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+ This package provides the `winrt.windows.ui.input.spatial` module.
@@ -0,0 +1,8 @@
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+ winrt/_winrt_windows_ui_input_spatial.cp314-win32.pyd,sha256=DbAIcv8Wqo108DPSrMIkSMTu9g8KsgFvKOqYjawBBAc,308224
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+ winrt/_winrt_windows_ui_input_spatial.pyi,sha256=e4ASpifSm8A653yK8-MRCqWhBZkGdNwP_Nm2Qex7B1o,41064
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+ winrt/windows/ui/input/spatial/__init__.py,sha256=t8DvFGZ81w9Uj_Xamjre-DfomL4H2q2LVseKj-0ZGTg,3220
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+ winrt/windows/ui/input/spatial/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ winrt_windows_ui_input_spatial-3.2.1.dist-info/METADATA,sha256=oGw5sKsoWrWYzAqMrEZNQDNV0WEb3tixDscj4Jf0bPw,1670
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+ winrt_windows_ui_input_spatial-3.2.1.dist-info/WHEEL,sha256=avp3B09fSRXVHn4cshTNKc58MtFVN-cVe0NyrqeYT2s,97
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+ winrt_windows_ui_input_spatial-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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+ winrt_windows_ui_input_spatial-3.2.1.dist-info/RECORD,,
@@ -0,0 +1,5 @@
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+ Wheel-Version: 1.0
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+ Generator: setuptools (80.9.0)
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+ Root-Is-Purelib: false
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+ Tag: cp314-cp314-win32
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+