winrt-Windows.UI.Input.Preview.Injection 4!10.0.28000.2705__py3-none-any.whl
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- winrt/windows/ui/input/preview/injection/__init__.py +28 -0
- winrt/windows/ui/input/preview/injection/__init__.pyi +377 -0
- winrt/windows/ui/input/preview/injection/_table.pywinrt +0 -0
- winrt/windows/ui/input/preview/injection/py.typed +0 -0
- winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/METADATA +45 -0
- winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/RECORD +8 -0
- winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/WHEEL +4 -0
- winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/licenses/LICENSE +22 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import winrt.runtime._internals
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import winrt.system
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winrt.runtime._internals.load_projection(__spec__)
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__all__ = [
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"InjectedInputButtonChangeKind",
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"InjectedInputKeyOptions",
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"InjectedInputMouseOptions",
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"InjectedInputPenButtons",
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"InjectedInputPenParameters",
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"InjectedInputPointerOptions",
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"InjectedInputShortcut",
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"InjectedInputTouchParameters",
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"InjectedInputVisualizationMode",
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"InjectedInputPoint",
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"InjectedInputPointerInfo",
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"InjectedInputRectangle",
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"InjectedInputGamepadInfo",
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"InjectedInputKeyboardInfo",
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"InjectedInputMouseInfo",
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"InjectedInputPenInfo",
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"InjectedInputTouchInfo",
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"InputInjector",
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]
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import collections.abc as _cabc
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import enum
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import typing
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from builtins import property as _property
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import winrt.system
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.gaming.input as windows_gaming_input
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__all__ = [
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"InjectedInputButtonChangeKind",
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"InjectedInputKeyOptions",
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"InjectedInputMouseOptions",
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"InjectedInputPenButtons",
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"InjectedInputPenParameters",
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"InjectedInputPointerOptions",
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"InjectedInputShortcut",
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"InjectedInputTouchParameters",
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"InjectedInputVisualizationMode",
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"InjectedInputPoint",
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"InjectedInputPointerInfo",
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"InjectedInputRectangle",
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"InjectedInputGamepadInfo",
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"InjectedInputKeyboardInfo",
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"InjectedInputMouseInfo",
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"InjectedInputPenInfo",
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"InjectedInputTouchInfo",
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"InputInjector",
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]
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class InjectedInputButtonChangeKind(enum.IntEnum):
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NONE = 0
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FIRST_BUTTON_DOWN = 1
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FIRST_BUTTON_UP = 2
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SECOND_BUTTON_DOWN = 3
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SECOND_BUTTON_UP = 4
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THIRD_BUTTON_DOWN = 5
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THIRD_BUTTON_UP = 6
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FOURTH_BUTTON_DOWN = 7
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FOURTH_BUTTON_UP = 8
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FIFTH_BUTTON_DOWN = 9
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FIFTH_BUTTON_UP = 10
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class InjectedInputKeyOptions(enum.IntFlag):
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NONE = 0x0
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EXTENDED_KEY = 0x1
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KEY_UP = 0x2
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SCAN_CODE = 0x8
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UNICODE = 0x4
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class InjectedInputMouseOptions(enum.IntFlag):
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NONE = 0x0
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MOVE = 0x1
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LEFT_DOWN = 0x2
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LEFT_UP = 0x4
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RIGHT_DOWN = 0x8
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RIGHT_UP = 0x10
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MIDDLE_DOWN = 0x20
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MIDDLE_UP = 0x40
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X_DOWN = 0x80
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X_UP = 0x100
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WHEEL = 0x800
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H_WHEEL = 0x1000
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MOVE_NO_COALESCE = 0x2000
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VIRTUAL_DESK = 0x4000
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ABSOLUTE = 0x8000
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class InjectedInputPenButtons(enum.IntFlag):
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NONE = 0x0
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BARREL = 0x1
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INVERTED = 0x2
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ERASER = 0x4
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class InjectedInputPenParameters(enum.IntFlag):
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NONE = 0x0
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PRESSURE = 0x1
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ROTATION = 0x2
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TILT_X = 0x4
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TILT_Y = 0x8
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class InjectedInputPointerOptions(enum.IntFlag):
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NONE = 0x0
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NEW = 0x1
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IN_RANGE = 0x2
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IN_CONTACT = 0x4
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FIRST_BUTTON = 0x10
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SECOND_BUTTON = 0x20
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PRIMARY = 0x2000
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CONFIDENCE = 0x4000
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CANCELED = 0x8000
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POINTER_DOWN = 0x10000
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UPDATE = 0x20000
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POINTER_UP = 0x40000
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CAPTURE_CHANGED = 0x200000
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class InjectedInputShortcut(enum.IntEnum):
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BACK = 0
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START = 1
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SEARCH = 2
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class InjectedInputTouchParameters(enum.IntFlag):
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NONE = 0x0
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CONTACT = 0x1
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ORIENTATION = 0x2
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PRESSURE = 0x4
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class InjectedInputVisualizationMode(enum.IntEnum):
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NONE = 0
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DEFAULT = 1
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INDIRECT = 2
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@typing.final
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class InjectedInputPoint:
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__match_args__ = ("position_x", "position_y")
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@_property
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def position_x(self) -> winrt.system.Int32: ...
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@_property
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def position_y(self) -> winrt.system.Int32: ...
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def __new__(cls, position_x: winrt.system.Int32 | typing.SupportsIndex = 0, position_y: winrt.system.Int32 | typing.SupportsIndex = 0) -> InjectedInputPoint: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputPoint: ...
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def unpack(self) -> tuple[winrt.system.Int32, winrt.system.Int32]: ...
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@typing.final
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class InjectedInputPointerInfo:
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__match_args__ = ("pointer_id", "pointer_options", "pixel_location", "time_offset_in_milliseconds", "performance_count")
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@_property
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def pointer_id(self) -> winrt.system.UInt32: ...
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@_property
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def pointer_options(self) -> InjectedInputPointerOptions: ...
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@_property
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def pixel_location(self) -> InjectedInputPoint: ...
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@_property
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def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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@_property
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def performance_count(self) -> winrt.system.UInt64: ...
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def __new__(cls, pointer_id: winrt.system.UInt32 | typing.SupportsIndex = 0, pointer_options: InjectedInputPointerOptions = ..., pixel_location: InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex] = ..., time_offset_in_milliseconds: winrt.system.UInt32 | typing.SupportsIndex = 0, performance_count: winrt.system.UInt64 | typing.SupportsIndex = 0) -> InjectedInputPointerInfo: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputPointerInfo: ...
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def unpack(self) -> tuple[winrt.system.UInt32, InjectedInputPointerOptions, tuple[winrt.system.Int32, winrt.system.Int32], winrt.system.UInt32, winrt.system.UInt64]: ...
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@typing.final
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class InjectedInputRectangle:
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__match_args__ = ("left", "top", "bottom", "right")
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@_property
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def left(self) -> winrt.system.Int32: ...
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@_property
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def top(self) -> winrt.system.Int32: ...
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@_property
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def bottom(self) -> winrt.system.Int32: ...
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@_property
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def right(self) -> winrt.system.Int32: ...
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def __new__(cls, left: winrt.system.Int32 | typing.SupportsIndex = 0, top: winrt.system.Int32 | typing.SupportsIndex = 0, bottom: winrt.system.Int32 | typing.SupportsIndex = 0, right: winrt.system.Int32 | typing.SupportsIndex = 0) -> InjectedInputRectangle: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputRectangle: ...
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def unpack(self) -> tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]: ...
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@typing.final
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class InjectedInputGamepadInfo(winrt.system.Object):
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@typing.overload
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def __new__(cls, reading: windows_gaming_input.GamepadReading | tuple[winrt.system.UInt64 | typing.SupportsIndex, windows_gaming_input.GamepadButtons, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double], /) -> typing.Self: ...
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@typing.overload
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def __new__(cls) -> typing.Self: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightTrigger()
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@_property
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def right_trigger(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightTrigger(System.Double)
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@right_trigger.setter
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def right_trigger(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickY()
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@_property
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def right_thumbstick_y(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickY(System.Double)
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@right_thumbstick_y.setter
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def right_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickX()
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@_property
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def right_thumbstick_x(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickX(System.Double)
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@right_thumbstick_x.setter
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def right_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftTrigger()
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@_property
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def left_trigger(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftTrigger(System.Double)
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@left_trigger.setter
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def left_trigger(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickY()
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@_property
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def left_thumbstick_y(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickY(System.Double)
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@left_thumbstick_y.setter
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def left_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickX()
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@_property
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def left_thumbstick_x(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickX(System.Double)
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@left_thumbstick_x.setter
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def left_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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# Windows.Gaming.Input.GamepadButtons Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_Buttons()
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@_property
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def buttons(self) -> windows_gaming_input.GamepadButtons: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_Buttons(Windows.Gaming.Input.GamepadButtons)
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@buttons.setter
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def buttons(self, value: windows_gaming_input.GamepadButtons) -> None: ...
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@typing.final
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class InjectedInputKeyboardInfo(winrt.system.Object):
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def __new__(cls) -> typing.Self: ...
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# System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_VirtualKey()
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@_property
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def virtual_key(self) -> winrt.system.UInt16: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_VirtualKey(System.UInt16)
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@virtual_key.setter
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def virtual_key(self, value: winrt.system.UInt16 | typing.SupportsIndex) -> None: ...
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# System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_ScanCode()
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@_property
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def scan_code(self) -> winrt.system.UInt16: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_ScanCode(System.UInt16)
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@scan_code.setter
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def scan_code(self, value: winrt.system.UInt16 | typing.SupportsIndex) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_KeyOptions()
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@_property
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def key_options(self) -> InjectedInputKeyOptions: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_KeyOptions(Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions)
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@key_options.setter
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def key_options(self, value: InjectedInputKeyOptions) -> None: ...
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@typing.final
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class InjectedInputMouseInfo(winrt.system.Object):
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def __new__(cls) -> typing.Self: ...
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# System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_TimeOffsetInMilliseconds()
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@_property
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def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_TimeOffsetInMilliseconds(System.UInt32)
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@time_offset_in_milliseconds.setter
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def time_offset_in_milliseconds(self, value: winrt.system.UInt32 | typing.SupportsIndex) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseOptions()
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@_property
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def mouse_options(self) -> InjectedInputMouseOptions: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseOptions(Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions)
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@mouse_options.setter
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def mouse_options(self, value: InjectedInputMouseOptions) -> None: ...
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# System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseData()
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@_property
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def mouse_data(self) -> winrt.system.UInt32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseData(System.UInt32)
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@mouse_data.setter
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def mouse_data(self, value: winrt.system.UInt32 | typing.SupportsIndex) -> None: ...
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249
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaY()
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@_property
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def delta_y(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaY(System.Int32)
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@delta_y.setter
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def delta_y(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaX()
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@_property
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def delta_x(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaX(System.Int32)
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@delta_x.setter
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def delta_x(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
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@typing.final
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class InjectedInputPenInfo(winrt.system.Object):
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def __new__(cls) -> typing.Self: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltY()
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@_property
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def tilt_y(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltY(System.Int32)
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@tilt_y.setter
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def tilt_y(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltX()
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@_property
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def tilt_x(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltX(System.Int32)
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@tilt_x.setter
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def tilt_x(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Rotation()
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@_property
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def rotation(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Rotation(System.Double)
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@rotation.setter
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def rotation(self, value: winrt.system.Double) -> None: ...
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|
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Pressure()
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@_property
|
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285
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def pressure(self) -> winrt.system.Double: ...
|
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286
|
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Pressure(System.Double)
|
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@pressure.setter
|
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|
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def pressure(self, value: winrt.system.Double) -> None: ...
|
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|
+
# Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PointerInfo()
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@_property
|
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|
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def pointer_info(self) -> InjectedInputPointerInfo: ...
|
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
|
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@pointer_info.setter
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def pointer_info(self, value: InjectedInputPointerInfo | tuple[winrt.system.UInt32 | typing.SupportsIndex, InjectedInputPointerOptions, InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex], winrt.system.UInt32 | typing.SupportsIndex, winrt.system.UInt64 | typing.SupportsIndex]) -> None: ...
|
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295
|
+
# Windows.UI.Input.Preview.Injection.InjectedInputPenParameters Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenParameters()
|
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@_property
|
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|
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def pen_parameters(self) -> InjectedInputPenParameters: ...
|
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|
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenParameters(Windows.UI.Input.Preview.Injection.InjectedInputPenParameters)
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@pen_parameters.setter
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def pen_parameters(self, value: InjectedInputPenParameters) -> None: ...
|
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|
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# Windows.UI.Input.Preview.Injection.InjectedInputPenButtons Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenButtons()
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+
@_property
|
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|
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def pen_buttons(self) -> InjectedInputPenButtons: ...
|
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|
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenButtons(Windows.UI.Input.Preview.Injection.InjectedInputPenButtons)
|
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305
|
+
@pen_buttons.setter
|
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306
|
+
def pen_buttons(self, value: InjectedInputPenButtons) -> None: ...
|
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307
|
+
|
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+
@typing.final
|
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+
class InjectedInputTouchInfo(winrt.system.Object):
|
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310
|
+
def __new__(cls) -> typing.Self: ...
|
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311
|
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# Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_TouchParameters()
|
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@_property
|
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|
+
def touch_parameters(self) -> InjectedInputTouchParameters: ...
|
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|
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_TouchParameters(Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters)
|
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|
+
@touch_parameters.setter
|
|
316
|
+
def touch_parameters(self, value: InjectedInputTouchParameters) -> None: ...
|
|
317
|
+
# System.Double Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Pressure()
|
|
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|
+
@_property
|
|
319
|
+
def pressure(self) -> winrt.system.Double: ...
|
|
320
|
+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Pressure(System.Double)
|
|
321
|
+
@pressure.setter
|
|
322
|
+
def pressure(self, value: winrt.system.Double) -> None: ...
|
|
323
|
+
# Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_PointerInfo()
|
|
324
|
+
@_property
|
|
325
|
+
def pointer_info(self) -> InjectedInputPointerInfo: ...
|
|
326
|
+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
|
|
327
|
+
@pointer_info.setter
|
|
328
|
+
def pointer_info(self, value: InjectedInputPointerInfo | tuple[winrt.system.UInt32 | typing.SupportsIndex, InjectedInputPointerOptions, InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex], winrt.system.UInt32 | typing.SupportsIndex, winrt.system.UInt64 | typing.SupportsIndex]) -> None: ...
|
|
329
|
+
# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Orientation()
|
|
330
|
+
@_property
|
|
331
|
+
def orientation(self) -> winrt.system.Int32: ...
|
|
332
|
+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Orientation(System.Int32)
|
|
333
|
+
@orientation.setter
|
|
334
|
+
def orientation(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
|
|
335
|
+
# Windows.UI.Input.Preview.Injection.InjectedInputRectangle Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Contact()
|
|
336
|
+
@_property
|
|
337
|
+
def contact(self) -> InjectedInputRectangle: ...
|
|
338
|
+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Contact(Windows.UI.Input.Preview.Injection.InjectedInputRectangle)
|
|
339
|
+
@contact.setter
|
|
340
|
+
def contact(self, value: InjectedInputRectangle | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex]) -> None: ...
|
|
341
|
+
|
|
342
|
+
@typing.final
|
|
343
|
+
class InputInjector_Static(winrt.system.Object_Static):
|
|
344
|
+
# Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreate()
|
|
345
|
+
def try_create(cls) -> InputInjector | None: ...
|
|
346
|
+
# Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreateForAppBroadcastOnly()
|
|
347
|
+
def try_create_for_app_broadcast_only(cls) -> InputInjector | None: ...
|
|
348
|
+
|
|
349
|
+
@typing.final
|
|
350
|
+
class InputInjector(winrt.system.Object, metaclass=InputInjector_Static):
|
|
351
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
352
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
353
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeGamepadInjection()
|
|
354
|
+
def initialize_gamepad_injection(self) -> None: ...
|
|
355
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializePenInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
|
|
356
|
+
def initialize_pen_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
|
|
357
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeTouchInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
|
|
358
|
+
def initialize_touch_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
|
|
359
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectGamepadInput(Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo)
|
|
360
|
+
def inject_gamepad_input(self, input: InjectedInputGamepadInfo, /) -> None: ...
|
|
361
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectKeyboardInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo>)
|
|
362
|
+
def inject_keyboard_input(self, input: _cabc.Iterable[InjectedInputKeyboardInfo], /) -> None: ...
|
|
363
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectMouseInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo>)
|
|
364
|
+
def inject_mouse_input(self, input: _cabc.Iterable[InjectedInputMouseInfo], /) -> None: ...
|
|
365
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectPenInput(Windows.UI.Input.Preview.Injection.InjectedInputPenInfo)
|
|
366
|
+
def inject_pen_input(self, input: InjectedInputPenInfo, /) -> None: ...
|
|
367
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectShortcut(Windows.UI.Input.Preview.Injection.InjectedInputShortcut)
|
|
368
|
+
def inject_shortcut(self, shortcut: InjectedInputShortcut, /) -> None: ...
|
|
369
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectTouchInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo>)
|
|
370
|
+
def inject_touch_input(self, input: _cabc.Iterable[InjectedInputTouchInfo], /) -> None: ...
|
|
371
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeGamepadInjection()
|
|
372
|
+
def uninitialize_gamepad_injection(self) -> None: ...
|
|
373
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializePenInjection()
|
|
374
|
+
def uninitialize_pen_injection(self) -> None: ...
|
|
375
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeTouchInjection()
|
|
376
|
+
def uninitialize_touch_injection(self) -> None: ...
|
|
377
|
+
|
|
Binary file
|
|
File without changes
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
Metadata-Version: 2.5
|
|
2
|
+
Name: winrt-Windows.UI.Input.Preview.Injection
|
|
3
|
+
Version: 4!10.0.28000.2705
|
|
4
|
+
Summary: PyWinRT projection of the Windows.UI.Input.Preview.Injection namespace
|
|
5
|
+
Project-URL: Documentation, https://pywinrt.readthedocs.io
|
|
6
|
+
Project-URL: Repository, https://github.com/pywinrt/pywinrt
|
|
7
|
+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
|
|
8
|
+
License-Expression: MIT
|
|
9
|
+
License-File: LICENSE
|
|
10
|
+
Classifier: Intended Audience :: Developers
|
|
11
|
+
Classifier: Operating System :: Microsoft :: Windows
|
|
12
|
+
Classifier: Programming Language :: Python :: 3
|
|
13
|
+
Classifier: Programming Language :: Python :: 3.11
|
|
14
|
+
Classifier: Programming Language :: Python :: 3.12
|
|
15
|
+
Classifier: Programming Language :: Python :: 3.13
|
|
16
|
+
Classifier: Programming Language :: Python :: 3.14
|
|
17
|
+
Classifier: Programming Language :: Python :: 3.15
|
|
18
|
+
Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
|
|
19
|
+
Classifier: Programming Language :: Python :: Implementation :: CPython
|
|
20
|
+
Classifier: Typing :: Typed
|
|
21
|
+
Requires-Python: >=3.11
|
|
22
|
+
Requires-Dist: winrt-runtime<5,>=4.0.0
|
|
23
|
+
Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
|
|
24
|
+
Provides-Extra: all
|
|
25
|
+
Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
|
|
26
|
+
Requires-Dist: winrt-windows-gaming-input[all]>=4!10.0.28000.2705; extra == 'all'
|
|
27
|
+
Description-Content-Type: text/markdown
|
|
28
|
+
|
|
29
|
+
<!-- warning: Please don't edit this file. It was automatically generated. -->
|
|
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|
+
|
|
31
|
+
# winrt-Windows.UI.Input.Preview.Injection
|
|
32
|
+
|
|
33
|
+
Windows Runtime (WinRT) APIs for the `Windows.UI.Input.Preview.Injection` namespace.
|
|
34
|
+
|
|
35
|
+
This package provides the `winrt.windows.ui.input.preview.injection` module.
|
|
36
|
+
|
|
37
|
+
The WinRT APIs in it are those of version 10.0.28000.2705 of the
|
|
38
|
+
`Microsoft.Windows.SDK.CPP` NuGet package.
|
|
39
|
+
|
|
40
|
+
```
|
|
41
|
+
pip install winrt-Windows.UI.Input.Preview.Injection
|
|
42
|
+
```
|
|
43
|
+
|
|
44
|
+
Other WinRT namespaces are packages of their own, so install the package of
|
|
45
|
+
each namespace your code imports from.
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
winrt/windows/ui/input/preview/injection/__init__.py,sha256=d86PjPSWu5TsRVSqsw9gvW7D7rT2e2_RR0Bfgu6CoAA,760
|
|
2
|
+
winrt/windows/ui/input/preview/injection/__init__.pyi,sha256=VrqgPcuRYGQg6tSknvEuI5RUFJHLHdiNj3z1LSrdDGQ,21252
|
|
3
|
+
winrt/windows/ui/input/preview/injection/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
4
|
+
winrt/windows/ui/input/preview/injection/_table.pywinrt,sha256=UCfo_xHMnyscLkx4sZq2vP1aBy2a1OZy6TdxlyssQmU,17488
|
|
5
|
+
winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/METADATA,sha256=53bJ0eS8Uxm766kC3iiYXOUG9QIvf1Zcl__v0D-F5SQ,1956
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|
6
|
+
winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
|
|
7
|
+
winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/licenses/LICENSE,sha256=dyVKOMqPV0fimbzMhqN3zpg6K6Y2OlekwrdfiZTBm8M,1225
|
|
8
|
+
winrt_windows_ui_input_preview_injection-4!10.0.28000.2705.dist-info/RECORD,,
|
|
@@ -0,0 +1,22 @@
|
|
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|
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MIT License
|
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+
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE
|