winrt-Windows.UI.Input.Preview.Injection 3.2.1__cp314-cp314-win32.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.foundation.collections as windows_foundation_collections
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+ import winrt.windows.gaming.input as windows_gaming_input
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+
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+ from winrt.windows.ui.input.preview.injection import InjectedInputButtonChangeKind, InjectedInputKeyOptions, InjectedInputMouseOptions, InjectedInputPenButtons, InjectedInputPenParameters, InjectedInputPointerOptions, InjectedInputShortcut, InjectedInputTouchParameters, InjectedInputVisualizationMode
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class InjectedInputPoint:
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+ @_property
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+ def position_x(self) -> winrt.system.Int32: ...
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+ @_property
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+ def position_y(self) -> winrt.system.Int32: ...
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+ def __new__(cls, position_x: winrt.system.Int32 = 0, position_y: winrt.system.Int32 = 0) -> InjectedInputPoint: ...
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+ def __replace__(self, /, **changes: typing.Any) -> InjectedInputPoint: ...
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+ def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32]: ...
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+
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+ @typing.final
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+ class InjectedInputPointerInfo:
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+ @_property
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+ def pointer_id(self) -> winrt.system.UInt32: ...
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+ @_property
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+ def pointer_options(self) -> InjectedInputPointerOptions: ...
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+ @_property
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+ def pixel_location(self) -> InjectedInputPoint: ...
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+ @_property
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+ def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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+ @_property
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+ def performance_count(self) -> winrt.system.UInt64: ...
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+ def __new__(cls, pointer_id: winrt.system.UInt32 = 0, pointer_options: InjectedInputPointerOptions = InjectedInputPointerOptions(0), pixel_location: InjectedInputPoint = InjectedInputPoint(), time_offset_in_milliseconds: winrt.system.UInt32 = 0, performance_count: winrt.system.UInt64 = 0) -> InjectedInputPointerInfo: ...
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+ def __replace__(self, /, **changes: typing.Any) -> InjectedInputPointerInfo: ...
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+ def unpack(self) -> typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Tuple[winrt.system.Int32, winrt.system.Int32], winrt.system.UInt32, winrt.system.UInt64]: ...
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+
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+ @typing.final
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+ class InjectedInputRectangle:
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+ @_property
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+ def left(self) -> winrt.system.Int32: ...
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+ @_property
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+ def top(self) -> winrt.system.Int32: ...
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+ @_property
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+ def bottom(self) -> winrt.system.Int32: ...
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+ @_property
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+ def right(self) -> winrt.system.Int32: ...
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+ def __new__(cls, left: winrt.system.Int32 = 0, top: winrt.system.Int32 = 0, bottom: winrt.system.Int32 = 0, right: winrt.system.Int32 = 0) -> InjectedInputRectangle: ...
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+ def __replace__(self, /, **changes: typing.Any) -> InjectedInputRectangle: ...
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+ def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]: ...
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+
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+ @typing.final
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+ class InjectedInputGamepadInfo(winrt.system.Object):
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+ @typing.overload
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+ def __new__(cls: typing.Type[Self], reading: typing.Union[windows_gaming_input.GamepadReading, typing.Tuple[winrt.system.UInt64, windows_gaming_input.GamepadButtons, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double]]) -> Self: ...
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+ @typing.overload
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightTrigger()
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+ @_property
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+ def right_trigger(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightTrigger(System.Double)
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+ @right_trigger.setter
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+ def right_trigger(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickY()
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+ @_property
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+ def right_thumbstick_y(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickY(System.Double)
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+ @right_thumbstick_y.setter
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+ def right_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickX()
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+ @_property
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+ def right_thumbstick_x(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickX(System.Double)
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+ @right_thumbstick_x.setter
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+ def right_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftTrigger()
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+ @_property
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+ def left_trigger(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftTrigger(System.Double)
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+ @left_trigger.setter
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+ def left_trigger(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickY()
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+ @_property
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+ def left_thumbstick_y(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickY(System.Double)
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+ @left_thumbstick_y.setter
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+ def left_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickX()
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+ @_property
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+ def left_thumbstick_x(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickX(System.Double)
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+ @left_thumbstick_x.setter
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+ def left_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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+ # Windows.Gaming.Input.GamepadButtons Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_Buttons()
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+ @_property
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+ def buttons(self) -> windows_gaming_input.GamepadButtons: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_Buttons(Windows.Gaming.Input.GamepadButtons)
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+ @buttons.setter
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+ def buttons(self, value: windows_gaming_input.GamepadButtons) -> None: ...
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+
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+ @typing.final
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+ class InjectedInputKeyboardInfo(winrt.system.Object):
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_VirtualKey()
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+ @_property
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+ def virtual_key(self) -> winrt.system.UInt16: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_VirtualKey(System.UInt16)
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+ @virtual_key.setter
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+ def virtual_key(self, value: winrt.system.UInt16) -> None: ...
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+ # System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_ScanCode()
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+ @_property
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+ def scan_code(self) -> winrt.system.UInt16: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_ScanCode(System.UInt16)
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+ @scan_code.setter
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+ def scan_code(self, value: winrt.system.UInt16) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_KeyOptions()
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+ @_property
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+ def key_options(self) -> InjectedInputKeyOptions: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_KeyOptions(Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions)
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+ @key_options.setter
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+ def key_options(self, value: InjectedInputKeyOptions) -> None: ...
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+
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+ @typing.final
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+ class InjectedInputMouseInfo(winrt.system.Object):
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_TimeOffsetInMilliseconds()
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+ @_property
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+ def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_TimeOffsetInMilliseconds(System.UInt32)
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+ @time_offset_in_milliseconds.setter
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+ def time_offset_in_milliseconds(self, value: winrt.system.UInt32) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseOptions()
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+ @_property
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+ def mouse_options(self) -> InjectedInputMouseOptions: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseOptions(Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions)
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+ @mouse_options.setter
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+ def mouse_options(self, value: InjectedInputMouseOptions) -> None: ...
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+ # System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseData()
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+ @_property
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+ def mouse_data(self) -> winrt.system.UInt32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseData(System.UInt32)
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+ @mouse_data.setter
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+ def mouse_data(self, value: winrt.system.UInt32) -> None: ...
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+ # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaY()
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+ @_property
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+ def delta_y(self) -> winrt.system.Int32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaY(System.Int32)
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+ @delta_y.setter
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+ def delta_y(self, value: winrt.system.Int32) -> None: ...
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+ # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaX()
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+ @_property
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+ def delta_x(self) -> winrt.system.Int32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaX(System.Int32)
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+ @delta_x.setter
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+ def delta_x(self, value: winrt.system.Int32) -> None: ...
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+
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+ @typing.final
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+ class InjectedInputPenInfo(winrt.system.Object):
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltY()
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+ @_property
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+ def tilt_y(self) -> winrt.system.Int32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltY(System.Int32)
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+ @tilt_y.setter
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+ def tilt_y(self, value: winrt.system.Int32) -> None: ...
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+ # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltX()
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+ @_property
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+ def tilt_x(self) -> winrt.system.Int32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltX(System.Int32)
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+ @tilt_x.setter
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+ def tilt_x(self, value: winrt.system.Int32) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Rotation()
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+ @_property
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+ def rotation(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Rotation(System.Double)
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+ @rotation.setter
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+ def rotation(self, value: winrt.system.Double) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Pressure()
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+ @_property
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+ def pressure(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Pressure(System.Double)
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+ @pressure.setter
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+ def pressure(self, value: winrt.system.Double) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PointerInfo()
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+ @_property
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+ def pointer_info(self) -> InjectedInputPointerInfo: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
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+ @pointer_info.setter
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+ def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputPenParameters Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenParameters()
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+ @_property
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+ def pen_parameters(self) -> InjectedInputPenParameters: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenParameters(Windows.UI.Input.Preview.Injection.InjectedInputPenParameters)
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+ @pen_parameters.setter
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+ def pen_parameters(self, value: InjectedInputPenParameters) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputPenButtons Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenButtons()
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+ @_property
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+ def pen_buttons(self) -> InjectedInputPenButtons: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenButtons(Windows.UI.Input.Preview.Injection.InjectedInputPenButtons)
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+ @pen_buttons.setter
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+ def pen_buttons(self, value: InjectedInputPenButtons) -> None: ...
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+
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+ @typing.final
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+ class InjectedInputTouchInfo(winrt.system.Object):
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_TouchParameters()
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+ @_property
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+ def touch_parameters(self) -> InjectedInputTouchParameters: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_TouchParameters(Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters)
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+ @touch_parameters.setter
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+ def touch_parameters(self, value: InjectedInputTouchParameters) -> None: ...
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+ # System.Double Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Pressure()
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+ @_property
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+ def pressure(self) -> winrt.system.Double: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Pressure(System.Double)
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+ @pressure.setter
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+ def pressure(self, value: winrt.system.Double) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_PointerInfo()
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+ @_property
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+ def pointer_info(self) -> InjectedInputPointerInfo: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
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+ @pointer_info.setter
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+ def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
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+ # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Orientation()
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+ @_property
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+ def orientation(self) -> winrt.system.Int32: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Orientation(System.Int32)
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+ @orientation.setter
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+ def orientation(self, value: winrt.system.Int32) -> None: ...
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+ # Windows.UI.Input.Preview.Injection.InjectedInputRectangle Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Contact()
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+ @_property
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+ def contact(self) -> InjectedInputRectangle: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Contact(Windows.UI.Input.Preview.Injection.InjectedInputRectangle)
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+ @contact.setter
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+ def contact(self, value: typing.Union[InjectedInputRectangle, typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]]) -> None: ...
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+
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+ @typing.final
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+ class InputInjector_Static(winrt._winrt.IInspectable_Static):
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+ # Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreate()
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+ def try_create(cls) -> typing.Optional[InputInjector]: ...
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+ # Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreateForAppBroadcastOnly()
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+ def try_create_for_app_broadcast_only(cls) -> typing.Optional[InputInjector]: ...
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+
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+ @typing.final
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+ class InputInjector(winrt.system.Object, metaclass=InputInjector_Static):
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeGamepadInjection()
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+ def initialize_gamepad_injection(self) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializePenInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
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+ def initialize_pen_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeTouchInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
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+ def initialize_touch_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectGamepadInput(Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo)
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+ def inject_gamepad_input(self, input: InjectedInputGamepadInfo, /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectKeyboardInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo>)
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+ def inject_keyboard_input(self, input: typing.Iterable[InjectedInputKeyboardInfo], /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectMouseInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo>)
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+ def inject_mouse_input(self, input: typing.Iterable[InjectedInputMouseInfo], /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectPenInput(Windows.UI.Input.Preview.Injection.InjectedInputPenInfo)
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+ def inject_pen_input(self, input: InjectedInputPenInfo, /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectShortcut(Windows.UI.Input.Preview.Injection.InjectedInputShortcut)
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+ def inject_shortcut(self, shortcut: InjectedInputShortcut, /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectTouchInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo>)
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+ def inject_touch_input(self, input: typing.Iterable[InjectedInputTouchInfo], /) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeGamepadInjection()
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+ def uninitialize_gamepad_injection(self) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializePenInjection()
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+ def uninitialize_pen_injection(self) -> None: ...
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+ # System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeTouchInjection()
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+ def uninitialize_touch_injection(self) -> None: ...
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+
@@ -0,0 +1,119 @@
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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import enum
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+
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+ import winrt.system
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+ from winrt._winrt_windows_ui_input_preview_injection import (
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+ InjectedInputPoint,
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+ InjectedInputPointerInfo,
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+ InjectedInputRectangle,
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+ InjectedInputGamepadInfo,
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+ InjectedInputKeyboardInfo,
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+ InjectedInputMouseInfo,
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+ InjectedInputPenInfo,
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+ InjectedInputTouchInfo,
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+ InputInjector,
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+ )
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+
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+ __all__ = [
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+ "InjectedInputButtonChangeKind",
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+ "InjectedInputKeyOptions",
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+ "InjectedInputMouseOptions",
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+ "InjectedInputPenButtons",
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+ "InjectedInputPenParameters",
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+ "InjectedInputPointerOptions",
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+ "InjectedInputShortcut",
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+ "InjectedInputTouchParameters",
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+ "InjectedInputVisualizationMode",
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+ "InjectedInputPoint",
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+ "InjectedInputPointerInfo",
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+ "InjectedInputRectangle",
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+ "InjectedInputGamepadInfo",
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+ "InjectedInputKeyboardInfo",
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+ "InjectedInputMouseInfo",
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+ "InjectedInputPenInfo",
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+ "InjectedInputTouchInfo",
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+ "InputInjector",
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+ ]
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+
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+ class InjectedInputButtonChangeKind(enum.IntEnum):
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+ NONE = 0
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+ FIRST_BUTTON_DOWN = 1
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+ FIRST_BUTTON_UP = 2
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+ SECOND_BUTTON_DOWN = 3
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+ SECOND_BUTTON_UP = 4
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+ THIRD_BUTTON_DOWN = 5
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+ THIRD_BUTTON_UP = 6
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+ FOURTH_BUTTON_DOWN = 7
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+ FOURTH_BUTTON_UP = 8
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+ FIFTH_BUTTON_DOWN = 9
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+ FIFTH_BUTTON_UP = 10
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+
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+ class InjectedInputKeyOptions(enum.IntFlag):
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+ NONE = 0x0
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+ EXTENDED_KEY = 0x1
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+ KEY_UP = 0x2
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+ SCAN_CODE = 0x8
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+ UNICODE = 0x4
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+
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+ class InjectedInputMouseOptions(enum.IntFlag):
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+ NONE = 0x0
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+ MOVE = 0x1
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+ LEFT_DOWN = 0x2
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+ LEFT_UP = 0x4
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+ RIGHT_DOWN = 0x8
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+ RIGHT_UP = 0x10
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+ MIDDLE_DOWN = 0x20
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+ MIDDLE_UP = 0x40
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+ X_DOWN = 0x80
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+ X_UP = 0x100
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+ WHEEL = 0x800
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+ H_WHEEL = 0x1000
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+ MOVE_NO_COALESCE = 0x2000
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+ VIRTUAL_DESK = 0x4000
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+ ABSOLUTE = 0x8000
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+
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+ class InjectedInputPenButtons(enum.IntFlag):
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+ NONE = 0x0
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+ BARREL = 0x1
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+ INVERTED = 0x2
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+ ERASER = 0x4
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+
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+ class InjectedInputPenParameters(enum.IntFlag):
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+ NONE = 0x0
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+ PRESSURE = 0x1
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+ ROTATION = 0x2
86
+ TILT_X = 0x4
87
+ TILT_Y = 0x8
88
+
89
+ class InjectedInputPointerOptions(enum.IntFlag):
90
+ NONE = 0x0
91
+ NEW = 0x1
92
+ IN_RANGE = 0x2
93
+ IN_CONTACT = 0x4
94
+ FIRST_BUTTON = 0x10
95
+ SECOND_BUTTON = 0x20
96
+ PRIMARY = 0x2000
97
+ CONFIDENCE = 0x4000
98
+ CANCELED = 0x8000
99
+ POINTER_DOWN = 0x10000
100
+ UPDATE = 0x20000
101
+ POINTER_UP = 0x40000
102
+ CAPTURE_CHANGED = 0x200000
103
+
104
+ class InjectedInputShortcut(enum.IntEnum):
105
+ BACK = 0
106
+ START = 1
107
+ SEARCH = 2
108
+
109
+ class InjectedInputTouchParameters(enum.IntFlag):
110
+ NONE = 0x0
111
+ CONTACT = 0x1
112
+ ORIENTATION = 0x2
113
+ PRESSURE = 0x4
114
+
115
+ class InjectedInputVisualizationMode(enum.IntEnum):
116
+ NONE = 0
117
+ DEFAULT = 1
118
+ INDIRECT = 2
119
+
File without changes
@@ -0,0 +1,26 @@
1
+ Metadata-Version: 2.4
2
+ Name: winrt-Windows.UI.Input.Preview.Injection
3
+ Version: 3.2.1
4
+ Summary: Python projection of Windows Runtime (WinRT) APIs
5
+ License-Expression: MIT
6
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
7
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
8
+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
9
+ Classifier: Operating System :: Microsoft :: Windows
10
+ Classifier: Programming Language :: Python :: 3
11
+ Classifier: Programming Language :: Python :: Implementation :: CPython
12
+ Classifier: Intended Audience :: Developers
13
+ Requires-Python: >=3.9
14
+ Description-Content-Type: text/markdown
15
+ Requires-Dist: winrt-runtime~=3.2.1.0
16
+ Provides-Extra: all
17
+ Requires-Dist: winrt-Windows.Foundation.Collections[all]~=3.2.1.0; extra == "all"
18
+ Requires-Dist: winrt-Windows.Gaming.Input[all]~=3.2.1.0; extra == "all"
19
+
20
+ <!-- warning: Please don't edit this file. It was automatically generated. -->
21
+
22
+ # winrt-Windows.UI.Input.Preview.Injection
23
+
24
+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Input.Preview.Injection` namespace.
25
+
26
+ This package provides the `winrt.windows.ui.input.preview.injection` module.
@@ -0,0 +1,8 @@
1
+ winrt/_winrt_windows_ui_input_preview_injection.cp314-win32.pyd,sha256=e9wJ_Unoh0MYOwfSxGRXS1ugpqLuBJ9_ltyb3-nbwMg,173568
2
+ winrt/_winrt_windows_ui_input_preview_injection.pyi,sha256=H-eyyUNnWYfqi2_bDxGE_Jbq45cRuQnDg6Q9NwG0JU8,18372
3
+ winrt/windows/ui/input/preview/injection/__init__.py,sha256=isYdl1NqzCL9oD7eHT1roACeyhAKv5zOCe1gCueK8W0,2715
4
+ winrt/windows/ui/input/preview/injection/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
5
+ winrt_windows_ui_input_preview_injection-3.2.1.dist-info/METADATA,sha256=sKgtivm3SC1FdGWfdJ0jjHTDvHlY3ma1peDtkplHKdY,1178
6
+ winrt_windows_ui_input_preview_injection-3.2.1.dist-info/WHEEL,sha256=avp3B09fSRXVHn4cshTNKc58MtFVN-cVe0NyrqeYT2s,97
7
+ winrt_windows_ui_input_preview_injection-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
8
+ winrt_windows_ui_input_preview_injection-3.2.1.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (80.9.0)
3
+ Root-Is-Purelib: false
4
+ Tag: cp314-cp314-win32
5
+