winrt-Windows.UI.Input.Preview.Injection 3.2.1__cp314-cp314-win32.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/_winrt_windows_ui_input_preview_injection.cp314-win32.pyd +0 -0
- winrt/_winrt_windows_ui_input_preview_injection.pyi +277 -0
- winrt/windows/ui/input/preview/injection/__init__.py +119 -0
- winrt/windows/ui/input/preview/injection/py.typed +0 -0
- winrt_windows_ui_input_preview_injection-3.2.1.dist-info/METADATA +26 -0
- winrt_windows_ui_input_preview_injection-3.2.1.dist-info/RECORD +8 -0
- winrt_windows_ui_input_preview_injection-3.2.1.dist-info/WHEEL +5 -0
- winrt_windows_ui_input_preview_injection-3.2.1.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.gaming.input as windows_gaming_input
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from winrt.windows.ui.input.preview.injection import InjectedInputButtonChangeKind, InjectedInputKeyOptions, InjectedInputMouseOptions, InjectedInputPenButtons, InjectedInputPenParameters, InjectedInputPointerOptions, InjectedInputShortcut, InjectedInputTouchParameters, InjectedInputVisualizationMode
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Self = typing.TypeVar('Self')
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@typing.final
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class InjectedInputPoint:
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@_property
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def position_x(self) -> winrt.system.Int32: ...
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@_property
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def position_y(self) -> winrt.system.Int32: ...
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def __new__(cls, position_x: winrt.system.Int32 = 0, position_y: winrt.system.Int32 = 0) -> InjectedInputPoint: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputPoint: ...
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def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32]: ...
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@typing.final
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class InjectedInputPointerInfo:
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@_property
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def pointer_id(self) -> winrt.system.UInt32: ...
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@_property
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def pointer_options(self) -> InjectedInputPointerOptions: ...
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@_property
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def pixel_location(self) -> InjectedInputPoint: ...
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@_property
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def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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@_property
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def performance_count(self) -> winrt.system.UInt64: ...
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def __new__(cls, pointer_id: winrt.system.UInt32 = 0, pointer_options: InjectedInputPointerOptions = InjectedInputPointerOptions(0), pixel_location: InjectedInputPoint = InjectedInputPoint(), time_offset_in_milliseconds: winrt.system.UInt32 = 0, performance_count: winrt.system.UInt64 = 0) -> InjectedInputPointerInfo: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputPointerInfo: ...
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def unpack(self) -> typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Tuple[winrt.system.Int32, winrt.system.Int32], winrt.system.UInt32, winrt.system.UInt64]: ...
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@typing.final
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class InjectedInputRectangle:
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@_property
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def left(self) -> winrt.system.Int32: ...
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@_property
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def top(self) -> winrt.system.Int32: ...
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@_property
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def bottom(self) -> winrt.system.Int32: ...
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@_property
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def right(self) -> winrt.system.Int32: ...
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def __new__(cls, left: winrt.system.Int32 = 0, top: winrt.system.Int32 = 0, bottom: winrt.system.Int32 = 0, right: winrt.system.Int32 = 0) -> InjectedInputRectangle: ...
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def __replace__(self, /, **changes: typing.Any) -> InjectedInputRectangle: ...
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def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]: ...
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@typing.final
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class InjectedInputGamepadInfo(winrt.system.Object):
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@typing.overload
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def __new__(cls: typing.Type[Self], reading: typing.Union[windows_gaming_input.GamepadReading, typing.Tuple[winrt.system.UInt64, windows_gaming_input.GamepadButtons, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double]]) -> Self: ...
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@typing.overload
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightTrigger()
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@_property
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def right_trigger(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightTrigger(System.Double)
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@right_trigger.setter
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def right_trigger(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickY()
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@_property
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def right_thumbstick_y(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickY(System.Double)
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@right_thumbstick_y.setter
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def right_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightThumbstickX()
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@_property
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def right_thumbstick_x(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_RightThumbstickX(System.Double)
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@right_thumbstick_x.setter
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def right_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftTrigger()
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@_property
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def left_trigger(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftTrigger(System.Double)
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@left_trigger.setter
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def left_trigger(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickY()
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@_property
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def left_thumbstick_y(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickY(System.Double)
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@left_thumbstick_y.setter
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def left_thumbstick_y(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_LeftThumbstickX()
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@_property
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def left_thumbstick_x(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_LeftThumbstickX(System.Double)
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@left_thumbstick_x.setter
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def left_thumbstick_x(self, value: winrt.system.Double) -> None: ...
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# Windows.Gaming.Input.GamepadButtons Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_Buttons()
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@_property
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def buttons(self) -> windows_gaming_input.GamepadButtons: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::put_Buttons(Windows.Gaming.Input.GamepadButtons)
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@buttons.setter
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def buttons(self, value: windows_gaming_input.GamepadButtons) -> None: ...
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@typing.final
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class InjectedInputKeyboardInfo(winrt.system.Object):
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_VirtualKey()
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@_property
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def virtual_key(self) -> winrt.system.UInt16: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_VirtualKey(System.UInt16)
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@virtual_key.setter
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def virtual_key(self, value: winrt.system.UInt16) -> None: ...
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# System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_ScanCode()
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@_property
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def scan_code(self) -> winrt.system.UInt16: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_ScanCode(System.UInt16)
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@scan_code.setter
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def scan_code(self, value: winrt.system.UInt16) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_KeyOptions()
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@_property
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def key_options(self) -> InjectedInputKeyOptions: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_KeyOptions(Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions)
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@key_options.setter
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def key_options(self, value: InjectedInputKeyOptions) -> None: ...
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@typing.final
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class InjectedInputMouseInfo(winrt.system.Object):
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_TimeOffsetInMilliseconds()
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@_property
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def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_TimeOffsetInMilliseconds(System.UInt32)
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@time_offset_in_milliseconds.setter
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def time_offset_in_milliseconds(self, value: winrt.system.UInt32) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseOptions()
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@_property
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def mouse_options(self) -> InjectedInputMouseOptions: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseOptions(Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions)
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@mouse_options.setter
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def mouse_options(self, value: InjectedInputMouseOptions) -> None: ...
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# System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseData()
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@_property
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def mouse_data(self) -> winrt.system.UInt32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseData(System.UInt32)
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@mouse_data.setter
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def mouse_data(self, value: winrt.system.UInt32) -> None: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaY()
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@_property
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def delta_y(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaY(System.Int32)
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@delta_y.setter
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def delta_y(self, value: winrt.system.Int32) -> None: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaX()
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@_property
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def delta_x(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaX(System.Int32)
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@delta_x.setter
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def delta_x(self, value: winrt.system.Int32) -> None: ...
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@typing.final
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class InjectedInputPenInfo(winrt.system.Object):
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltY()
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@_property
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def tilt_y(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltY(System.Int32)
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@tilt_y.setter
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def tilt_y(self, value: winrt.system.Int32) -> None: ...
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# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltX()
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@_property
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def tilt_x(self) -> winrt.system.Int32: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltX(System.Int32)
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@tilt_x.setter
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def tilt_x(self, value: winrt.system.Int32) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Rotation()
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@_property
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def rotation(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Rotation(System.Double)
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@rotation.setter
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def rotation(self, value: winrt.system.Double) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Pressure()
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@_property
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def pressure(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_Pressure(System.Double)
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@pressure.setter
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def pressure(self, value: winrt.system.Double) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PointerInfo()
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@_property
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def pointer_info(self) -> InjectedInputPointerInfo: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
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@pointer_info.setter
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def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputPenParameters Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenParameters()
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@_property
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def pen_parameters(self) -> InjectedInputPenParameters: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenParameters(Windows.UI.Input.Preview.Injection.InjectedInputPenParameters)
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@pen_parameters.setter
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def pen_parameters(self, value: InjectedInputPenParameters) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputPenButtons Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenButtons()
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@_property
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def pen_buttons(self) -> InjectedInputPenButtons: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PenButtons(Windows.UI.Input.Preview.Injection.InjectedInputPenButtons)
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@pen_buttons.setter
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def pen_buttons(self, value: InjectedInputPenButtons) -> None: ...
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@typing.final
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class InjectedInputTouchInfo(winrt.system.Object):
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_TouchParameters()
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@_property
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def touch_parameters(self) -> InjectedInputTouchParameters: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_TouchParameters(Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters)
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@touch_parameters.setter
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def touch_parameters(self, value: InjectedInputTouchParameters) -> None: ...
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# System.Double Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Pressure()
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@_property
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def pressure(self) -> winrt.system.Double: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Pressure(System.Double)
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@pressure.setter
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def pressure(self, value: winrt.system.Double) -> None: ...
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# Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_PointerInfo()
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@_property
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def pointer_info(self) -> InjectedInputPointerInfo: ...
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# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
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229
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+
@pointer_info.setter
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230
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+
def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
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231
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+
# System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Orientation()
|
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232
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+
@_property
|
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233
|
+
def orientation(self) -> winrt.system.Int32: ...
|
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234
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+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Orientation(System.Int32)
|
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235
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+
@orientation.setter
|
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236
|
+
def orientation(self, value: winrt.system.Int32) -> None: ...
|
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237
|
+
# Windows.UI.Input.Preview.Injection.InjectedInputRectangle Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Contact()
|
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238
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+
@_property
|
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239
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+
def contact(self) -> InjectedInputRectangle: ...
|
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240
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+
# System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Contact(Windows.UI.Input.Preview.Injection.InjectedInputRectangle)
|
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241
|
+
@contact.setter
|
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242
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+
def contact(self, value: typing.Union[InjectedInputRectangle, typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]]) -> None: ...
|
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243
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+
|
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244
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+
@typing.final
|
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245
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+
class InputInjector_Static(winrt._winrt.IInspectable_Static):
|
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246
|
+
# Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreate()
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247
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+
def try_create(cls) -> typing.Optional[InputInjector]: ...
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248
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+
# Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreateForAppBroadcastOnly()
|
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249
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+
def try_create_for_app_broadcast_only(cls) -> typing.Optional[InputInjector]: ...
|
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250
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+
|
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251
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+
@typing.final
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252
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+
class InputInjector(winrt.system.Object, metaclass=InputInjector_Static):
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253
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+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeGamepadInjection()
|
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254
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+
def initialize_gamepad_injection(self) -> None: ...
|
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255
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+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializePenInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
|
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256
|
+
def initialize_pen_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
|
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257
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+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeTouchInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
|
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258
|
+
def initialize_touch_injection(self, visual_mode: InjectedInputVisualizationMode, /) -> None: ...
|
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259
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+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectGamepadInput(Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo)
|
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260
|
+
def inject_gamepad_input(self, input: InjectedInputGamepadInfo, /) -> None: ...
|
|
261
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectKeyboardInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo>)
|
|
262
|
+
def inject_keyboard_input(self, input: typing.Iterable[InjectedInputKeyboardInfo], /) -> None: ...
|
|
263
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectMouseInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo>)
|
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264
|
+
def inject_mouse_input(self, input: typing.Iterable[InjectedInputMouseInfo], /) -> None: ...
|
|
265
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectPenInput(Windows.UI.Input.Preview.Injection.InjectedInputPenInfo)
|
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266
|
+
def inject_pen_input(self, input: InjectedInputPenInfo, /) -> None: ...
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267
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+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectShortcut(Windows.UI.Input.Preview.Injection.InjectedInputShortcut)
|
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268
|
+
def inject_shortcut(self, shortcut: InjectedInputShortcut, /) -> None: ...
|
|
269
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectTouchInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo>)
|
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270
|
+
def inject_touch_input(self, input: typing.Iterable[InjectedInputTouchInfo], /) -> None: ...
|
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271
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeGamepadInjection()
|
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272
|
+
def uninitialize_gamepad_injection(self) -> None: ...
|
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273
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializePenInjection()
|
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274
|
+
def uninitialize_pen_injection(self) -> None: ...
|
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275
|
+
# System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeTouchInjection()
|
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276
|
+
def uninitialize_touch_injection(self) -> None: ...
|
|
277
|
+
|
|
@@ -0,0 +1,119 @@
|
|
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1
|
+
# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
|
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2
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+
|
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3
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+
import enum
|
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4
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+
|
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5
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+
import winrt.system
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6
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+
from winrt._winrt_windows_ui_input_preview_injection import (
|
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7
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+
InjectedInputPoint,
|
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8
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+
InjectedInputPointerInfo,
|
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9
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+
InjectedInputRectangle,
|
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10
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+
InjectedInputGamepadInfo,
|
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11
|
+
InjectedInputKeyboardInfo,
|
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12
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+
InjectedInputMouseInfo,
|
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13
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+
InjectedInputPenInfo,
|
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14
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+
InjectedInputTouchInfo,
|
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15
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+
InputInjector,
|
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16
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+
)
|
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17
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+
|
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18
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+
__all__ = [
|
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19
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+
"InjectedInputButtonChangeKind",
|
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20
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+
"InjectedInputKeyOptions",
|
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21
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+
"InjectedInputMouseOptions",
|
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22
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+
"InjectedInputPenButtons",
|
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23
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+
"InjectedInputPenParameters",
|
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24
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+
"InjectedInputPointerOptions",
|
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25
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+
"InjectedInputShortcut",
|
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26
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"InjectedInputTouchParameters",
|
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27
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+
"InjectedInputVisualizationMode",
|
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28
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+
"InjectedInputPoint",
|
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29
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+
"InjectedInputPointerInfo",
|
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30
|
+
"InjectedInputRectangle",
|
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31
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"InjectedInputGamepadInfo",
|
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32
|
+
"InjectedInputKeyboardInfo",
|
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33
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"InjectedInputMouseInfo",
|
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34
|
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"InjectedInputPenInfo",
|
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35
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"InjectedInputTouchInfo",
|
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36
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"InputInjector",
|
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37
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+
]
|
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38
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+
|
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39
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+
class InjectedInputButtonChangeKind(enum.IntEnum):
|
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40
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+
NONE = 0
|
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41
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+
FIRST_BUTTON_DOWN = 1
|
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42
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+
FIRST_BUTTON_UP = 2
|
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43
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+
SECOND_BUTTON_DOWN = 3
|
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44
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+
SECOND_BUTTON_UP = 4
|
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45
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THIRD_BUTTON_DOWN = 5
|
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46
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THIRD_BUTTON_UP = 6
|
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47
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FOURTH_BUTTON_DOWN = 7
|
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48
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FOURTH_BUTTON_UP = 8
|
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49
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FIFTH_BUTTON_DOWN = 9
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50
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FIFTH_BUTTON_UP = 10
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51
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+
|
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52
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class InjectedInputKeyOptions(enum.IntFlag):
|
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53
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NONE = 0x0
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54
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+
EXTENDED_KEY = 0x1
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KEY_UP = 0x2
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SCAN_CODE = 0x8
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UNICODE = 0x4
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58
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+
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59
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class InjectedInputMouseOptions(enum.IntFlag):
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60
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NONE = 0x0
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61
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+
MOVE = 0x1
|
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62
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+
LEFT_DOWN = 0x2
|
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63
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+
LEFT_UP = 0x4
|
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64
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+
RIGHT_DOWN = 0x8
|
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65
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+
RIGHT_UP = 0x10
|
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66
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+
MIDDLE_DOWN = 0x20
|
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67
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MIDDLE_UP = 0x40
|
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68
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+
X_DOWN = 0x80
|
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69
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+
X_UP = 0x100
|
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70
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+
WHEEL = 0x800
|
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71
|
+
H_WHEEL = 0x1000
|
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+
MOVE_NO_COALESCE = 0x2000
|
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73
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+
VIRTUAL_DESK = 0x4000
|
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+
ABSOLUTE = 0x8000
|
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75
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+
|
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76
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+
class InjectedInputPenButtons(enum.IntFlag):
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77
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NONE = 0x0
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78
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+
BARREL = 0x1
|
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79
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+
INVERTED = 0x2
|
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80
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+
ERASER = 0x4
|
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81
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+
|
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82
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+
class InjectedInputPenParameters(enum.IntFlag):
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83
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+
NONE = 0x0
|
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84
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+
PRESSURE = 0x1
|
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85
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+
ROTATION = 0x2
|
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+
TILT_X = 0x4
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TILT_Y = 0x8
|
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+
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89
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+
class InjectedInputPointerOptions(enum.IntFlag):
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90
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NONE = 0x0
|
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91
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+
NEW = 0x1
|
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IN_RANGE = 0x2
|
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93
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+
IN_CONTACT = 0x4
|
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94
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+
FIRST_BUTTON = 0x10
|
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95
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+
SECOND_BUTTON = 0x20
|
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96
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+
PRIMARY = 0x2000
|
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97
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+
CONFIDENCE = 0x4000
|
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98
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+
CANCELED = 0x8000
|
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99
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+
POINTER_DOWN = 0x10000
|
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+
UPDATE = 0x20000
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+
POINTER_UP = 0x40000
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+
CAPTURE_CHANGED = 0x200000
|
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103
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+
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class InjectedInputShortcut(enum.IntEnum):
|
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105
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+
BACK = 0
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106
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+
START = 1
|
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107
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SEARCH = 2
|
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108
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+
|
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109
|
+
class InjectedInputTouchParameters(enum.IntFlag):
|
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110
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+
NONE = 0x0
|
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111
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+
CONTACT = 0x1
|
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112
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+
ORIENTATION = 0x2
|
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113
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+
PRESSURE = 0x4
|
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114
|
+
|
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115
|
+
class InjectedInputVisualizationMode(enum.IntEnum):
|
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116
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+
NONE = 0
|
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117
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+
DEFAULT = 1
|
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118
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+
INDIRECT = 2
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119
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+
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File without changes
|
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@@ -0,0 +1,26 @@
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1
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+
Metadata-Version: 2.4
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2
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Name: winrt-Windows.UI.Input.Preview.Injection
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Version: 3.2.1
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Summary: Python projection of Windows Runtime (WinRT) APIs
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License-Expression: MIT
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Project-URL: Documentation, https://pywinrt.readthedocs.io
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Project-URL: Repository, https://github.com/pywinrt/pywinrt
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Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Intended Audience :: Developers
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Requires-Python: >=3.9
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Description-Content-Type: text/markdown
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Requires-Dist: winrt-runtime~=3.2.1.0
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Provides-Extra: all
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Requires-Dist: winrt-Windows.Foundation.Collections[all]~=3.2.1.0; extra == "all"
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Requires-Dist: winrt-Windows.Gaming.Input[all]~=3.2.1.0; extra == "all"
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<!-- warning: Please don't edit this file. It was automatically generated. -->
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# winrt-Windows.UI.Input.Preview.Injection
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Windows Runtime (WinRT) APIs for for the `Windows.UI.Input.Preview.Injection` namespace.
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+
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This package provides the `winrt.windows.ui.input.preview.injection` module.
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@@ -0,0 +1,8 @@
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1
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+
winrt/_winrt_windows_ui_input_preview_injection.cp314-win32.pyd,sha256=e9wJ_Unoh0MYOwfSxGRXS1ugpqLuBJ9_ltyb3-nbwMg,173568
|
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2
|
+
winrt/_winrt_windows_ui_input_preview_injection.pyi,sha256=H-eyyUNnWYfqi2_bDxGE_Jbq45cRuQnDg6Q9NwG0JU8,18372
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3
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+
winrt/windows/ui/input/preview/injection/__init__.py,sha256=isYdl1NqzCL9oD7eHT1roACeyhAKv5zOCe1gCueK8W0,2715
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4
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+
winrt/windows/ui/input/preview/injection/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
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5
|
+
winrt_windows_ui_input_preview_injection-3.2.1.dist-info/METADATA,sha256=sKgtivm3SC1FdGWfdJ0jjHTDvHlY3ma1peDtkplHKdY,1178
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|
6
|
+
winrt_windows_ui_input_preview_injection-3.2.1.dist-info/WHEEL,sha256=avp3B09fSRXVHn4cshTNKc58MtFVN-cVe0NyrqeYT2s,97
|
|
7
|
+
winrt_windows_ui_input_preview_injection-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
|
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8
|
+
winrt_windows_ui_input_preview_injection-3.2.1.dist-info/RECORD,,
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@@ -0,0 +1 @@
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1
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+
winrt
|