winrt-Windows.UI.Composition.Scenes 4!10.0.28000.2705__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/windows/ui/composition/scenes/__init__.py +34 -0
- winrt/windows/ui/composition/scenes/__init__.pyi +513 -0
- winrt/windows/ui/composition/scenes/_table.pywinrt +0 -0
- winrt/windows/ui/composition/scenes/py.typed +0 -0
- winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/METADATA +50 -0
- winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/RECORD +8 -0
- winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/WHEEL +4 -0
- winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/licenses/LICENSE +22 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import winrt.runtime._internals
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import winrt.system
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winrt.runtime._internals.load_projection(__spec__)
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__all__ = [
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"SceneAlphaMode",
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"SceneAttributeSemantic",
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"SceneComponentType",
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"SceneWrappingMode",
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"SceneBoundingBox",
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"SceneComponent",
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"SceneComponentCollection",
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"SceneMaterial",
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"SceneMaterialInput",
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"SceneMesh",
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"SceneMeshMaterialAttributeMap",
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"SceneMeshRendererComponent",
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"SceneMetallicRoughnessMaterial",
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"SceneModelTransform",
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"SceneNode",
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"SceneNodeCollection",
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"SceneObject",
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"ScenePbrMaterial",
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"SceneRendererComponent",
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"SceneSurfaceMaterialInput",
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"SceneVisual",
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]
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winrt.runtime._internals.mixin_mutable_sequence(SceneComponentCollection)
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winrt.runtime._internals.mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
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winrt.runtime._internals.mixin_mutable_sequence(SceneNodeCollection)
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import collections.abc as _cabc
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import enum
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import typing
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from builtins import property as _property
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import winrt.system
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.graphics.directx as windows_graphics_directx
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import winrt.windows.ui.composition as windows_ui_composition
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__all__ = [
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"SceneAlphaMode",
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"SceneAttributeSemantic",
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"SceneComponentType",
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"SceneWrappingMode",
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"SceneBoundingBox",
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"SceneComponent",
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"SceneComponentCollection",
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"SceneMaterial",
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"SceneMaterialInput",
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"SceneMesh",
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"SceneMeshMaterialAttributeMap",
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"SceneMeshRendererComponent",
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"SceneMetallicRoughnessMaterial",
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"SceneModelTransform",
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"SceneNode",
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"SceneNodeCollection",
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"SceneObject",
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"ScenePbrMaterial",
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"SceneRendererComponent",
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"SceneSurfaceMaterialInput",
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"SceneVisual",
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]
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class SceneAlphaMode(enum.IntEnum):
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OPAQUE = 0
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ALPHA_TEST = 1
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BLEND = 2
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class SceneAttributeSemantic(enum.IntEnum):
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INDEX = 0
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VERTEX = 1
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NORMAL = 2
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TEX_COORD0 = 3
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TEX_COORD1 = 4
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COLOR = 5
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TANGENT = 6
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class SceneComponentType(enum.IntEnum):
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MESH_RENDERER_COMPONENT = 0
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class SceneWrappingMode(enum.IntEnum):
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CLAMP_TO_EDGE = 0
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MIRRORED_REPEAT = 1
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REPEAT = 2
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@typing.final
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class SceneBoundingBox(SceneObject):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Center()
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@_property
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def center(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Extents()
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@_property
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def extents(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Max()
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@_property
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def max(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Min()
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@_property
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def min(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Size()
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@_property
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def size(self) -> windows_foundation_numerics.Vector3: ...
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class SceneComponent_Static(SceneObject_Static):
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...
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class SceneComponent(SceneObject, metaclass=SceneComponent_Static):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.UI.Composition.Scenes.SceneComponentType Windows.UI.Composition.Scenes.SceneComponent::get_ComponentType()
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@_property
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@typing.final
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def component_type(self) -> SceneComponentType: ...
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@typing.final
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class SceneComponentCollection(SceneObject, _cabc.MutableSequence[SceneComponent]):
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def __len__(self) -> int: ...
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def __iter__(self) -> _cabc.Iterator[SceneComponent]: ...
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@typing.overload # type: ignore[override]
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def __getitem__(self, index: typing.SupportsIndex) -> SceneComponent: ...
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@typing.overload
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def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ... # pyright: ignore[reportIncompatibleMethodOverride]
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@typing.overload
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def __delitem__(self, index: typing.SupportsIndex) -> None: ...
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@typing.overload
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def __delitem__(self, index: slice) -> None: ...
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@typing.overload
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def __setitem__(self, index: typing.SupportsIndex, value: SceneComponent) -> None: ...
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@typing.overload
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def __setitem__(self, index: slice, value: _cabc.Iterable[SceneComponent]) -> None: ...
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def insert(self, index: typing.SupportsIndex, value: SceneComponent, /) -> None: ...
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Append(Windows.UI.Composition.Scenes.SceneComponent)
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def append(self, value: SceneComponent, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Clear()
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def clear(self) -> None: ...
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# Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::First()
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def first(self) -> windows_foundation_collections.IIterator[SceneComponent]: ...
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# Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneComponentCollection::GetAt(System.UInt32)
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def get_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> SceneComponent: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent[])
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def get_many(self, start_index: winrt.system.UInt32 | typing.SupportsIndex, items: winrt.system.Array[SceneComponent] | winrt.system.WriteableBuffer, /) -> winrt.system.UInt32: ...
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# Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::GetView()
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def get_view(self) -> _cabc.Sequence[SceneComponent]: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneComponentCollection::IndexOf(Windows.UI.Composition.Scenes.SceneComponent,System.UInt32&)
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def index_of(self, value: SceneComponent, /) -> tuple[bool, winrt.system.UInt32]: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
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def insert_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneComponent, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAt(System.UInt32)
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def remove_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAtEnd()
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def remove_at_end(self) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneComponent[])
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def replace_all(self, items: winrt.system.Array[SceneComponent] | winrt.system.ReadableBuffer, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
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def set_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneComponent, /) -> None: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::get_Size()
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@_property
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def size(self) -> winrt.system.UInt32: ...
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class SceneMaterial_Static(SceneObject_Static):
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...
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class SceneMaterial(SceneObject, metaclass=SceneMaterial_Static):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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class SceneMaterialInput_Static(SceneObject_Static):
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...
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class SceneMaterialInput(SceneObject, metaclass=SceneMaterialInput_Static):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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@typing.final
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class SceneMesh_Static(SceneObject_Static):
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# Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMesh::Create(Windows.UI.Composition.Compositor)
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def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMesh: ...
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@typing.final
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class SceneMesh(SceneObject, metaclass=SceneMesh_Static):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# System.Void Windows.UI.Composition.Scenes.SceneMesh::FillMeshAttribute(Windows.UI.Composition.Scenes.SceneAttributeSemantic,Windows.Graphics.DirectX.DirectXPixelFormat,Windows.Foundation.MemoryBuffer)
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def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: windows_graphics_directx.DirectXPixelFormat, memory: windows_foundation.MemoryBuffer, /) -> None: ...
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# Windows.Graphics.DirectX.DirectXPrimitiveTopology Windows.UI.Composition.Scenes.SceneMesh::get_PrimitiveTopology()
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@_property
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def primitive_topology(self) -> windows_graphics_directx.DirectXPrimitiveTopology: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMesh::put_PrimitiveTopology(Windows.Graphics.DirectX.DirectXPrimitiveTopology)
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@primitive_topology.setter
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def primitive_topology(self, value: windows_graphics_directx.DirectXPrimitiveTopology) -> None: ...
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# Windows.UI.Composition.Scenes.SceneBoundingBox Windows.UI.Composition.Scenes.SceneMesh::get_Bounds()
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@_property
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def bounds(self) -> SceneBoundingBox: ...
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@typing.final
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class SceneMeshMaterialAttributeMap(SceneObject, _cabc.MutableMapping[str, SceneAttributeSemantic]):
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__hash__: typing.ClassVar[None] # type: ignore[assignment]
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def __len__(self) -> int: ...
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def __iter__(self) -> _cabc.Iterator[str]: ...
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def __contains__(self, key: object) -> bool: ...
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def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
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def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
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def __delitem__(self, key: str) -> None: ...
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Clear()
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def clear(self) -> None: ...
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# Windows.Foundation.Collections.IIterator`1<Windows.Foundation.Collections.IKeyValuePair`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic>> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::First()
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def first(self) -> windows_foundation_collections.IIterator[windows_foundation_collections.IKeyValuePair[str, SceneAttributeSemantic]]: ...
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# Windows.Foundation.Collections.IMapView`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::GetView()
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def get_view(self) -> _cabc.Mapping[str, SceneAttributeSemantic]: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::HasKey(System.String)
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def has_key(self, key: str, /) -> bool: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Insert(System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic)
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def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
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# Windows.UI.Composition.Scenes.SceneAttributeSemantic Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Lookup(System.String)
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def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Remove(System.String)
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def remove(self, key: str, /) -> None: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::get_Size()
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@_property
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def size(self) -> winrt.system.UInt32: ...
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@typing.final
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class SceneMeshRendererComponent_Static(SceneRendererComponent_Static):
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# Windows.UI.Composition.Scenes.SceneMeshRendererComponent Windows.UI.Composition.Scenes.SceneMeshRendererComponent::Create(Windows.UI.Composition.Compositor)
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def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMeshRendererComponent: ...
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@typing.final
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class SceneMeshRendererComponent(SceneRendererComponent, metaclass=SceneMeshRendererComponent_Static):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Mesh()
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@_property
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def mesh(self) -> SceneMesh: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Mesh(Windows.UI.Composition.Scenes.SceneMesh)
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@mesh.setter
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def mesh(self, value: SceneMesh) -> None: ...
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# Windows.UI.Composition.Scenes.SceneMaterial Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Material()
|
|
219
|
+
@_property
|
|
220
|
+
def material(self) -> SceneMaterial: ...
|
|
221
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Material(Windows.UI.Composition.Scenes.SceneMaterial)
|
|
222
|
+
@material.setter
|
|
223
|
+
def material(self, value: SceneMaterial) -> None: ...
|
|
224
|
+
# Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_UVMappings()
|
|
225
|
+
@_property
|
|
226
|
+
def u_v_mappings(self) -> SceneMeshMaterialAttributeMap: ...
|
|
227
|
+
|
|
228
|
+
@typing.final
|
|
229
|
+
class SceneMetallicRoughnessMaterial_Static(ScenePbrMaterial_Static):
|
|
230
|
+
# Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::Create(Windows.UI.Composition.Compositor)
|
|
231
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMetallicRoughnessMaterial: ...
|
|
232
|
+
|
|
233
|
+
@typing.final
|
|
234
|
+
class SceneMetallicRoughnessMaterial(ScenePbrMaterial, metaclass=SceneMetallicRoughnessMaterial_Static):
|
|
235
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
236
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
237
|
+
# System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_RoughnessFactor()
|
|
238
|
+
@_property
|
|
239
|
+
def roughness_factor(self) -> winrt.system.Single: ...
|
|
240
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_RoughnessFactor(System.Single)
|
|
241
|
+
@roughness_factor.setter
|
|
242
|
+
def roughness_factor(self, value: winrt.system.Single) -> None: ...
|
|
243
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicRoughnessInput()
|
|
244
|
+
@_property
|
|
245
|
+
def metallic_roughness_input(self) -> SceneMaterialInput: ...
|
|
246
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicRoughnessInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
247
|
+
@metallic_roughness_input.setter
|
|
248
|
+
def metallic_roughness_input(self, value: SceneMaterialInput) -> None: ...
|
|
249
|
+
# System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicFactor()
|
|
250
|
+
@_property
|
|
251
|
+
def metallic_factor(self) -> winrt.system.Single: ...
|
|
252
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicFactor(System.Single)
|
|
253
|
+
@metallic_factor.setter
|
|
254
|
+
def metallic_factor(self, value: winrt.system.Single) -> None: ...
|
|
255
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorInput()
|
|
256
|
+
@_property
|
|
257
|
+
def base_color_input(self) -> SceneMaterialInput: ...
|
|
258
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
259
|
+
@base_color_input.setter
|
|
260
|
+
def base_color_input(self, value: SceneMaterialInput) -> None: ...
|
|
261
|
+
# Windows.Foundation.Numerics.Vector4 Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorFactor()
|
|
262
|
+
@_property
|
|
263
|
+
def base_color_factor(self) -> windows_foundation_numerics.Vector4: ...
|
|
264
|
+
# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorFactor(Windows.Foundation.Numerics.Vector4)
|
|
265
|
+
@base_color_factor.setter
|
|
266
|
+
def base_color_factor(self, value: windows_foundation_numerics.Vector4 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
267
|
+
|
|
268
|
+
@typing.final
|
|
269
|
+
class SceneModelTransform(windows_ui_composition.CompositionTransform):
|
|
270
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
271
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
272
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Translation()
|
|
273
|
+
@_property
|
|
274
|
+
def translation(self) -> windows_foundation_numerics.Vector3: ...
|
|
275
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Translation(Windows.Foundation.Numerics.Vector3)
|
|
276
|
+
@translation.setter
|
|
277
|
+
def translation(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
278
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Scale()
|
|
279
|
+
@_property
|
|
280
|
+
def scale(self) -> windows_foundation_numerics.Vector3: ...
|
|
281
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Scale(Windows.Foundation.Numerics.Vector3)
|
|
282
|
+
@scale.setter
|
|
283
|
+
def scale(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
284
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAxis()
|
|
285
|
+
@_property
|
|
286
|
+
def rotation_axis(self) -> windows_foundation_numerics.Vector3: ...
|
|
287
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAxis(Windows.Foundation.Numerics.Vector3)
|
|
288
|
+
@rotation_axis.setter
|
|
289
|
+
def rotation_axis(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
290
|
+
# System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngleInDegrees()
|
|
291
|
+
@_property
|
|
292
|
+
def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
|
|
293
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngleInDegrees(System.Single)
|
|
294
|
+
@rotation_angle_in_degrees.setter
|
|
295
|
+
def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
|
|
296
|
+
# System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngle()
|
|
297
|
+
@_property
|
|
298
|
+
def rotation_angle(self) -> winrt.system.Single: ...
|
|
299
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngle(System.Single)
|
|
300
|
+
@rotation_angle.setter
|
|
301
|
+
def rotation_angle(self, value: winrt.system.Single) -> None: ...
|
|
302
|
+
# Windows.Foundation.Numerics.Quaternion Windows.UI.Composition.Scenes.SceneModelTransform::get_Orientation()
|
|
303
|
+
@_property
|
|
304
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion: ...
|
|
305
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Orientation(Windows.Foundation.Numerics.Quaternion)
|
|
306
|
+
@orientation.setter
|
|
307
|
+
def orientation(self, value: windows_foundation_numerics.Quaternion | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
308
|
+
|
|
309
|
+
@typing.final
|
|
310
|
+
class SceneNode_Static(SceneObject_Static):
|
|
311
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::Create(Windows.UI.Composition.Compositor)
|
|
312
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneNode: ...
|
|
313
|
+
|
|
314
|
+
@typing.final
|
|
315
|
+
class SceneNode(SceneObject, metaclass=SceneNode_Static):
|
|
316
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
317
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
318
|
+
# Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneNode::FindFirstComponentOfType(Windows.UI.Composition.Scenes.SceneComponentType)
|
|
319
|
+
def find_first_component_of_type(self, value: SceneComponentType, /) -> SceneComponent: ...
|
|
320
|
+
# Windows.UI.Composition.Scenes.SceneNodeCollection Windows.UI.Composition.Scenes.SceneNode::get_Children()
|
|
321
|
+
@_property
|
|
322
|
+
def children(self) -> SceneNodeCollection: ...
|
|
323
|
+
# Windows.UI.Composition.Scenes.SceneComponentCollection Windows.UI.Composition.Scenes.SceneNode::get_Components()
|
|
324
|
+
@_property
|
|
325
|
+
def components(self) -> SceneComponentCollection: ...
|
|
326
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::get_Parent()
|
|
327
|
+
@_property
|
|
328
|
+
def parent(self) -> SceneNode: ...
|
|
329
|
+
# Windows.UI.Composition.Scenes.SceneModelTransform Windows.UI.Composition.Scenes.SceneNode::get_Transform()
|
|
330
|
+
@_property
|
|
331
|
+
def transform(self) -> SceneModelTransform: ...
|
|
332
|
+
|
|
333
|
+
@typing.final
|
|
334
|
+
class SceneNodeCollection(SceneObject, _cabc.MutableSequence[SceneNode]):
|
|
335
|
+
def __len__(self) -> int: ...
|
|
336
|
+
def __iter__(self) -> _cabc.Iterator[SceneNode]: ...
|
|
337
|
+
@typing.overload # type: ignore[override]
|
|
338
|
+
def __getitem__(self, index: typing.SupportsIndex) -> SceneNode: ...
|
|
339
|
+
@typing.overload
|
|
340
|
+
def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ... # pyright: ignore[reportIncompatibleMethodOverride]
|
|
341
|
+
@typing.overload
|
|
342
|
+
def __delitem__(self, index: typing.SupportsIndex) -> None: ...
|
|
343
|
+
@typing.overload
|
|
344
|
+
def __delitem__(self, index: slice) -> None: ...
|
|
345
|
+
@typing.overload
|
|
346
|
+
def __setitem__(self, index: typing.SupportsIndex, value: SceneNode) -> None: ...
|
|
347
|
+
@typing.overload
|
|
348
|
+
def __setitem__(self, index: slice, value: _cabc.Iterable[SceneNode]) -> None: ...
|
|
349
|
+
def insert(self, index: typing.SupportsIndex, value: SceneNode, /) -> None: ...
|
|
350
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
351
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
352
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Append(Windows.UI.Composition.Scenes.SceneNode)
|
|
353
|
+
def append(self, value: SceneNode, /) -> None: ...
|
|
354
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Clear()
|
|
355
|
+
def clear(self) -> None: ...
|
|
356
|
+
# Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::First()
|
|
357
|
+
def first(self) -> windows_foundation_collections.IIterator[SceneNode]: ...
|
|
358
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNodeCollection::GetAt(System.UInt32)
|
|
359
|
+
def get_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> SceneNode: ...
|
|
360
|
+
# System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneNode[])
|
|
361
|
+
def get_many(self, start_index: winrt.system.UInt32 | typing.SupportsIndex, items: winrt.system.Array[SceneNode] | winrt.system.WriteableBuffer, /) -> winrt.system.UInt32: ...
|
|
362
|
+
# Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::GetView()
|
|
363
|
+
def get_view(self) -> _cabc.Sequence[SceneNode]: ...
|
|
364
|
+
# System.Boolean Windows.UI.Composition.Scenes.SceneNodeCollection::IndexOf(Windows.UI.Composition.Scenes.SceneNode,System.UInt32&)
|
|
365
|
+
def index_of(self, value: SceneNode, /) -> tuple[bool, winrt.system.UInt32]: ...
|
|
366
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
|
|
367
|
+
def insert_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneNode, /) -> None: ...
|
|
368
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAt(System.UInt32)
|
|
369
|
+
def remove_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> None: ...
|
|
370
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAtEnd()
|
|
371
|
+
def remove_at_end(self) -> None: ...
|
|
372
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneNode[])
|
|
373
|
+
def replace_all(self, items: winrt.system.Array[SceneNode] | winrt.system.ReadableBuffer, /) -> None: ...
|
|
374
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
|
|
375
|
+
def set_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneNode, /) -> None: ...
|
|
376
|
+
# System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::get_Size()
|
|
377
|
+
@_property
|
|
378
|
+
def size(self) -> winrt.system.UInt32: ...
|
|
379
|
+
|
|
380
|
+
class SceneObject_Static(windows_ui_composition.CompositionObject_Static):
|
|
381
|
+
...
|
|
382
|
+
|
|
383
|
+
class SceneObject(windows_ui_composition.CompositionObject, metaclass=SceneObject_Static):
|
|
384
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
385
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
386
|
+
|
|
387
|
+
class ScenePbrMaterial_Static(SceneMaterial_Static):
|
|
388
|
+
...
|
|
389
|
+
|
|
390
|
+
class ScenePbrMaterial(SceneMaterial, metaclass=ScenePbrMaterial_Static):
|
|
391
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
392
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
393
|
+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionStrength()
|
|
394
|
+
@_property
|
|
395
|
+
def occlusion_strength(self) -> winrt.system.Single: ...
|
|
396
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionStrength(System.Single)
|
|
397
|
+
@occlusion_strength.setter
|
|
398
|
+
@typing.final
|
|
399
|
+
def occlusion_strength(self, value: winrt.system.Single) -> None: ...
|
|
400
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionInput()
|
|
401
|
+
@_property
|
|
402
|
+
def occlusion_input(self) -> SceneMaterialInput: ...
|
|
403
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
404
|
+
@occlusion_input.setter
|
|
405
|
+
@typing.final
|
|
406
|
+
def occlusion_input(self, value: SceneMaterialInput) -> None: ...
|
|
407
|
+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalScale()
|
|
408
|
+
@_property
|
|
409
|
+
def normal_scale(self) -> winrt.system.Single: ...
|
|
410
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalScale(System.Single)
|
|
411
|
+
@normal_scale.setter
|
|
412
|
+
@typing.final
|
|
413
|
+
def normal_scale(self, value: winrt.system.Single) -> None: ...
|
|
414
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalInput()
|
|
415
|
+
@_property
|
|
416
|
+
def normal_input(self) -> SceneMaterialInput: ...
|
|
417
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
418
|
+
@normal_input.setter
|
|
419
|
+
@typing.final
|
|
420
|
+
def normal_input(self, value: SceneMaterialInput) -> None: ...
|
|
421
|
+
# System.Boolean Windows.UI.Composition.Scenes.ScenePbrMaterial::get_IsDoubleSided()
|
|
422
|
+
@_property
|
|
423
|
+
def is_double_sided(self) -> bool: ...
|
|
424
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_IsDoubleSided(System.Boolean)
|
|
425
|
+
@is_double_sided.setter
|
|
426
|
+
@typing.final
|
|
427
|
+
def is_double_sided(self, value: bool) -> None: ...
|
|
428
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveInput()
|
|
429
|
+
@_property
|
|
430
|
+
def emissive_input(self) -> SceneMaterialInput: ...
|
|
431
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
432
|
+
@emissive_input.setter
|
|
433
|
+
@typing.final
|
|
434
|
+
def emissive_input(self, value: SceneMaterialInput) -> None: ...
|
|
435
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveFactor()
|
|
436
|
+
@_property
|
|
437
|
+
def emissive_factor(self) -> windows_foundation_numerics.Vector3: ...
|
|
438
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveFactor(Windows.Foundation.Numerics.Vector3)
|
|
439
|
+
@emissive_factor.setter
|
|
440
|
+
@typing.final
|
|
441
|
+
def emissive_factor(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
|
|
442
|
+
# Windows.UI.Composition.Scenes.SceneAlphaMode Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaMode()
|
|
443
|
+
@_property
|
|
444
|
+
def alpha_mode(self) -> SceneAlphaMode: ...
|
|
445
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaMode(Windows.UI.Composition.Scenes.SceneAlphaMode)
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446
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+
@alpha_mode.setter
|
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447
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+
@typing.final
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448
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+
def alpha_mode(self, value: SceneAlphaMode) -> None: ...
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449
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+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaCutoff()
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450
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+
@_property
|
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451
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+
def alpha_cutoff(self) -> winrt.system.Single: ...
|
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452
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+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaCutoff(System.Single)
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453
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+
@alpha_cutoff.setter
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454
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+
@typing.final
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455
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+
def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
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456
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+
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457
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+
class SceneRendererComponent_Static(SceneComponent_Static):
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458
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+
...
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459
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+
|
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460
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+
class SceneRendererComponent(SceneComponent, metaclass=SceneRendererComponent_Static):
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461
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+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
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462
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+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
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463
|
+
|
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464
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+
@typing.final
|
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465
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+
class SceneSurfaceMaterialInput_Static(SceneMaterialInput_Static):
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466
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+
# Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::Create(Windows.UI.Composition.Compositor)
|
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467
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneSurfaceMaterialInput: ...
|
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468
|
+
|
|
469
|
+
@typing.final
|
|
470
|
+
class SceneSurfaceMaterialInput(SceneMaterialInput, metaclass=SceneSurfaceMaterialInput_Static):
|
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471
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
472
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
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473
|
+
# Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingVMode()
|
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474
|
+
@_property
|
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475
|
+
def wrapping_v_mode(self) -> SceneWrappingMode: ...
|
|
476
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingVMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
|
|
477
|
+
@wrapping_v_mode.setter
|
|
478
|
+
def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
|
|
479
|
+
# Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingUMode()
|
|
480
|
+
@_property
|
|
481
|
+
def wrapping_u_mode(self) -> SceneWrappingMode: ...
|
|
482
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingUMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
|
|
483
|
+
@wrapping_u_mode.setter
|
|
484
|
+
def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
|
|
485
|
+
# Windows.UI.Composition.ICompositionSurface Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_Surface()
|
|
486
|
+
@_property
|
|
487
|
+
def surface(self) -> windows_ui_composition.ICompositionSurface: ...
|
|
488
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_Surface(Windows.UI.Composition.ICompositionSurface)
|
|
489
|
+
@surface.setter
|
|
490
|
+
def surface(self, value: windows_ui_composition.ICompositionSurface) -> None: ...
|
|
491
|
+
# Windows.UI.Composition.CompositionBitmapInterpolationMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_BitmapInterpolationMode()
|
|
492
|
+
@_property
|
|
493
|
+
def bitmap_interpolation_mode(self) -> windows_ui_composition.CompositionBitmapInterpolationMode: ...
|
|
494
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_BitmapInterpolationMode(Windows.UI.Composition.CompositionBitmapInterpolationMode)
|
|
495
|
+
@bitmap_interpolation_mode.setter
|
|
496
|
+
def bitmap_interpolation_mode(self, value: windows_ui_composition.CompositionBitmapInterpolationMode) -> None: ...
|
|
497
|
+
|
|
498
|
+
@typing.final
|
|
499
|
+
class SceneVisual_Static(windows_ui_composition.ContainerVisual_Static):
|
|
500
|
+
# Windows.UI.Composition.Scenes.SceneVisual Windows.UI.Composition.Scenes.SceneVisual::Create(Windows.UI.Composition.Compositor)
|
|
501
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneVisual: ...
|
|
502
|
+
|
|
503
|
+
@typing.final
|
|
504
|
+
class SceneVisual(windows_ui_composition.ContainerVisual, metaclass=SceneVisual_Static):
|
|
505
|
+
def __new__(cls, _: typing.Never, /) -> typing.Self:
|
|
506
|
+
"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
|
|
507
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneVisual::get_Root()
|
|
508
|
+
@_property
|
|
509
|
+
def root(self) -> SceneNode: ...
|
|
510
|
+
# System.Void Windows.UI.Composition.Scenes.SceneVisual::put_Root(Windows.UI.Composition.Scenes.SceneNode)
|
|
511
|
+
@root.setter
|
|
512
|
+
def root(self, value: SceneNode) -> None: ...
|
|
513
|
+
|
|
Binary file
|
|
File without changes
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
Metadata-Version: 2.5
|
|
2
|
+
Name: winrt-Windows.UI.Composition.Scenes
|
|
3
|
+
Version: 4!10.0.28000.2705
|
|
4
|
+
Summary: PyWinRT projection of the Windows.UI.Composition.Scenes namespace
|
|
5
|
+
Project-URL: Documentation, https://pywinrt.readthedocs.io
|
|
6
|
+
Project-URL: Repository, https://github.com/pywinrt/pywinrt
|
|
7
|
+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
|
|
8
|
+
License-Expression: MIT
|
|
9
|
+
License-File: LICENSE
|
|
10
|
+
Classifier: Intended Audience :: Developers
|
|
11
|
+
Classifier: Operating System :: Microsoft :: Windows
|
|
12
|
+
Classifier: Programming Language :: Python :: 3
|
|
13
|
+
Classifier: Programming Language :: Python :: 3.11
|
|
14
|
+
Classifier: Programming Language :: Python :: 3.12
|
|
15
|
+
Classifier: Programming Language :: Python :: 3.13
|
|
16
|
+
Classifier: Programming Language :: Python :: 3.14
|
|
17
|
+
Classifier: Programming Language :: Python :: 3.15
|
|
18
|
+
Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
|
|
19
|
+
Classifier: Programming Language :: Python :: Implementation :: CPython
|
|
20
|
+
Classifier: Typing :: Typed
|
|
21
|
+
Requires-Python: >=3.11
|
|
22
|
+
Requires-Dist: winrt-runtime<5,>=4.0.0
|
|
23
|
+
Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
|
|
24
|
+
Requires-Dist: winrt-windows-foundation>=4!10.0.28000.2705
|
|
25
|
+
Requires-Dist: winrt-windows-ui-composition>=4!10.0.28000.2705
|
|
26
|
+
Provides-Extra: all
|
|
27
|
+
Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
|
|
28
|
+
Requires-Dist: winrt-windows-foundation-numerics[all]>=4!10.0.28000.2705; extra == 'all'
|
|
29
|
+
Requires-Dist: winrt-windows-foundation[all]>=4!10.0.28000.2705; extra == 'all'
|
|
30
|
+
Requires-Dist: winrt-windows-graphics-directx[all]>=4!10.0.28000.2705; extra == 'all'
|
|
31
|
+
Requires-Dist: winrt-windows-ui-composition[all]>=4!10.0.28000.2705; extra == 'all'
|
|
32
|
+
Description-Content-Type: text/markdown
|
|
33
|
+
|
|
34
|
+
<!-- warning: Please don't edit this file. It was automatically generated. -->
|
|
35
|
+
|
|
36
|
+
# winrt-Windows.UI.Composition.Scenes
|
|
37
|
+
|
|
38
|
+
Windows Runtime (WinRT) APIs for the `Windows.UI.Composition.Scenes` namespace.
|
|
39
|
+
|
|
40
|
+
This package provides the `winrt.windows.ui.composition.scenes` module.
|
|
41
|
+
|
|
42
|
+
The WinRT APIs in it are those of version 10.0.28000.2705 of the
|
|
43
|
+
`Microsoft.Windows.SDK.CPP` NuGet package.
|
|
44
|
+
|
|
45
|
+
```
|
|
46
|
+
pip install winrt-Windows.UI.Composition.Scenes
|
|
47
|
+
```
|
|
48
|
+
|
|
49
|
+
Other WinRT namespaces are packages of their own, so install the package of
|
|
50
|
+
each namespace your code imports from.
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
winrt/windows/ui/composition/scenes/__init__.py,sha256=uWii0ADsNGkuXUecvHDdVUXrnteVfmpxPB7IFjKa11I,965
|
|
2
|
+
winrt/windows/ui/composition/scenes/__init__.pyi,sha256=ZIQOvJ5Xj2akWLwALhv_b2GUS_E--ba22rSEHZ0xK5U,32571
|
|
3
|
+
winrt/windows/ui/composition/scenes/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
4
|
+
winrt/windows/ui/composition/scenes/_table.pywinrt,sha256=I3Yfeez0l6DD3jG3tdtTZSW8T1VcpvtmtYEDRygEPOs,31824
|
|
5
|
+
winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/METADATA,sha256=4DBs1F7ypXcbdJHGCAquU3eYP56oAlnYnr4_E0_M4SE,2305
|
|
6
|
+
winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
|
|
7
|
+
winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/licenses/LICENSE,sha256=dyVKOMqPV0fimbzMhqN3zpg6K6Y2OlekwrdfiZTBm8M,1225
|
|
8
|
+
winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/RECORD,,
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
MIT License
|
|
2
|
+
|
|
3
|
+
Copyright (c) Microsoft Corporation. All rights reserved.
|
|
4
|
+
Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
|
|
5
|
+
|
|
6
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
7
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
8
|
+
in the Software without restriction, including without limitation the rights
|
|
9
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
10
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
11
|
+
furnished to do so, subject to the following conditions:
|
|
12
|
+
|
|
13
|
+
The above copyright notice and this permission notice shall be included in all
|
|
14
|
+
copies or substantial portions of the Software.
|
|
15
|
+
|
|
16
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
17
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
18
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
19
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
20
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
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|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
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|
+
SOFTWARE
|