winrt-Windows.UI.Composition.Scenes 4!10.0.28000.2705__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,34 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT
2
+
3
+ import winrt.runtime._internals
4
+ import winrt.system
5
+
6
+ winrt.runtime._internals.load_projection(__spec__)
7
+
8
+ __all__ = [
9
+ "SceneAlphaMode",
10
+ "SceneAttributeSemantic",
11
+ "SceneComponentType",
12
+ "SceneWrappingMode",
13
+ "SceneBoundingBox",
14
+ "SceneComponent",
15
+ "SceneComponentCollection",
16
+ "SceneMaterial",
17
+ "SceneMaterialInput",
18
+ "SceneMesh",
19
+ "SceneMeshMaterialAttributeMap",
20
+ "SceneMeshRendererComponent",
21
+ "SceneMetallicRoughnessMaterial",
22
+ "SceneModelTransform",
23
+ "SceneNode",
24
+ "SceneNodeCollection",
25
+ "SceneObject",
26
+ "ScenePbrMaterial",
27
+ "SceneRendererComponent",
28
+ "SceneSurfaceMaterialInput",
29
+ "SceneVisual",
30
+ ]
31
+
32
+ winrt.runtime._internals.mixin_mutable_sequence(SceneComponentCollection)
33
+ winrt.runtime._internals.mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
34
+ winrt.runtime._internals.mixin_mutable_sequence(SceneNodeCollection)
@@ -0,0 +1,513 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT
2
+
3
+ import collections.abc as _cabc
4
+ import enum
5
+ import typing
6
+ from builtins import property as _property
7
+
8
+ import winrt.system
9
+ import winrt.windows.foundation as windows_foundation
10
+ import winrt.windows.foundation.collections as windows_foundation_collections
11
+ import winrt.windows.foundation.numerics as windows_foundation_numerics
12
+ import winrt.windows.graphics.directx as windows_graphics_directx
13
+ import winrt.windows.ui.composition as windows_ui_composition
14
+
15
+ __all__ = [
16
+ "SceneAlphaMode",
17
+ "SceneAttributeSemantic",
18
+ "SceneComponentType",
19
+ "SceneWrappingMode",
20
+ "SceneBoundingBox",
21
+ "SceneComponent",
22
+ "SceneComponentCollection",
23
+ "SceneMaterial",
24
+ "SceneMaterialInput",
25
+ "SceneMesh",
26
+ "SceneMeshMaterialAttributeMap",
27
+ "SceneMeshRendererComponent",
28
+ "SceneMetallicRoughnessMaterial",
29
+ "SceneModelTransform",
30
+ "SceneNode",
31
+ "SceneNodeCollection",
32
+ "SceneObject",
33
+ "ScenePbrMaterial",
34
+ "SceneRendererComponent",
35
+ "SceneSurfaceMaterialInput",
36
+ "SceneVisual",
37
+ ]
38
+
39
+ class SceneAlphaMode(enum.IntEnum):
40
+ OPAQUE = 0
41
+ ALPHA_TEST = 1
42
+ BLEND = 2
43
+
44
+ class SceneAttributeSemantic(enum.IntEnum):
45
+ INDEX = 0
46
+ VERTEX = 1
47
+ NORMAL = 2
48
+ TEX_COORD0 = 3
49
+ TEX_COORD1 = 4
50
+ COLOR = 5
51
+ TANGENT = 6
52
+
53
+ class SceneComponentType(enum.IntEnum):
54
+ MESH_RENDERER_COMPONENT = 0
55
+
56
+ class SceneWrappingMode(enum.IntEnum):
57
+ CLAMP_TO_EDGE = 0
58
+ MIRRORED_REPEAT = 1
59
+ REPEAT = 2
60
+
61
+ @typing.final
62
+ class SceneBoundingBox(SceneObject):
63
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
64
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
65
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Center()
66
+ @_property
67
+ def center(self) -> windows_foundation_numerics.Vector3: ...
68
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Extents()
69
+ @_property
70
+ def extents(self) -> windows_foundation_numerics.Vector3: ...
71
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Max()
72
+ @_property
73
+ def max(self) -> windows_foundation_numerics.Vector3: ...
74
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Min()
75
+ @_property
76
+ def min(self) -> windows_foundation_numerics.Vector3: ...
77
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Size()
78
+ @_property
79
+ def size(self) -> windows_foundation_numerics.Vector3: ...
80
+
81
+ class SceneComponent_Static(SceneObject_Static):
82
+ ...
83
+
84
+ class SceneComponent(SceneObject, metaclass=SceneComponent_Static):
85
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
86
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
87
+ # Windows.UI.Composition.Scenes.SceneComponentType Windows.UI.Composition.Scenes.SceneComponent::get_ComponentType()
88
+ @_property
89
+ @typing.final
90
+ def component_type(self) -> SceneComponentType: ...
91
+
92
+ @typing.final
93
+ class SceneComponentCollection(SceneObject, _cabc.MutableSequence[SceneComponent]):
94
+ def __len__(self) -> int: ...
95
+ def __iter__(self) -> _cabc.Iterator[SceneComponent]: ...
96
+ @typing.overload # type: ignore[override]
97
+ def __getitem__(self, index: typing.SupportsIndex) -> SceneComponent: ...
98
+ @typing.overload
99
+ def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ... # pyright: ignore[reportIncompatibleMethodOverride]
100
+ @typing.overload
101
+ def __delitem__(self, index: typing.SupportsIndex) -> None: ...
102
+ @typing.overload
103
+ def __delitem__(self, index: slice) -> None: ...
104
+ @typing.overload
105
+ def __setitem__(self, index: typing.SupportsIndex, value: SceneComponent) -> None: ...
106
+ @typing.overload
107
+ def __setitem__(self, index: slice, value: _cabc.Iterable[SceneComponent]) -> None: ...
108
+ def insert(self, index: typing.SupportsIndex, value: SceneComponent, /) -> None: ...
109
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
110
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
111
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Append(Windows.UI.Composition.Scenes.SceneComponent)
112
+ def append(self, value: SceneComponent, /) -> None: ...
113
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Clear()
114
+ def clear(self) -> None: ...
115
+ # Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::First()
116
+ def first(self) -> windows_foundation_collections.IIterator[SceneComponent]: ...
117
+ # Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneComponentCollection::GetAt(System.UInt32)
118
+ def get_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> SceneComponent: ...
119
+ # System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent[])
120
+ def get_many(self, start_index: winrt.system.UInt32 | typing.SupportsIndex, items: winrt.system.Array[SceneComponent] | winrt.system.WriteableBuffer, /) -> winrt.system.UInt32: ...
121
+ # Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::GetView()
122
+ def get_view(self) -> _cabc.Sequence[SceneComponent]: ...
123
+ # System.Boolean Windows.UI.Composition.Scenes.SceneComponentCollection::IndexOf(Windows.UI.Composition.Scenes.SceneComponent,System.UInt32&)
124
+ def index_of(self, value: SceneComponent, /) -> tuple[bool, winrt.system.UInt32]: ...
125
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
126
+ def insert_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneComponent, /) -> None: ...
127
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAt(System.UInt32)
128
+ def remove_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> None: ...
129
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAtEnd()
130
+ def remove_at_end(self) -> None: ...
131
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneComponent[])
132
+ def replace_all(self, items: winrt.system.Array[SceneComponent] | winrt.system.ReadableBuffer, /) -> None: ...
133
+ # System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
134
+ def set_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneComponent, /) -> None: ...
135
+ # System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::get_Size()
136
+ @_property
137
+ def size(self) -> winrt.system.UInt32: ...
138
+
139
+ class SceneMaterial_Static(SceneObject_Static):
140
+ ...
141
+
142
+ class SceneMaterial(SceneObject, metaclass=SceneMaterial_Static):
143
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
144
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
145
+
146
+ class SceneMaterialInput_Static(SceneObject_Static):
147
+ ...
148
+
149
+ class SceneMaterialInput(SceneObject, metaclass=SceneMaterialInput_Static):
150
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
151
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
152
+
153
+ @typing.final
154
+ class SceneMesh_Static(SceneObject_Static):
155
+ # Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMesh::Create(Windows.UI.Composition.Compositor)
156
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMesh: ...
157
+
158
+ @typing.final
159
+ class SceneMesh(SceneObject, metaclass=SceneMesh_Static):
160
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
161
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
162
+ # System.Void Windows.UI.Composition.Scenes.SceneMesh::FillMeshAttribute(Windows.UI.Composition.Scenes.SceneAttributeSemantic,Windows.Graphics.DirectX.DirectXPixelFormat,Windows.Foundation.MemoryBuffer)
163
+ def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: windows_graphics_directx.DirectXPixelFormat, memory: windows_foundation.MemoryBuffer, /) -> None: ...
164
+ # Windows.Graphics.DirectX.DirectXPrimitiveTopology Windows.UI.Composition.Scenes.SceneMesh::get_PrimitiveTopology()
165
+ @_property
166
+ def primitive_topology(self) -> windows_graphics_directx.DirectXPrimitiveTopology: ...
167
+ # System.Void Windows.UI.Composition.Scenes.SceneMesh::put_PrimitiveTopology(Windows.Graphics.DirectX.DirectXPrimitiveTopology)
168
+ @primitive_topology.setter
169
+ def primitive_topology(self, value: windows_graphics_directx.DirectXPrimitiveTopology) -> None: ...
170
+ # Windows.UI.Composition.Scenes.SceneBoundingBox Windows.UI.Composition.Scenes.SceneMesh::get_Bounds()
171
+ @_property
172
+ def bounds(self) -> SceneBoundingBox: ...
173
+
174
+ @typing.final
175
+ class SceneMeshMaterialAttributeMap(SceneObject, _cabc.MutableMapping[str, SceneAttributeSemantic]):
176
+ __hash__: typing.ClassVar[None] # type: ignore[assignment]
177
+ def __len__(self) -> int: ...
178
+ def __iter__(self) -> _cabc.Iterator[str]: ...
179
+ def __contains__(self, key: object) -> bool: ...
180
+ def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
181
+ def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
182
+ def __delitem__(self, key: str) -> None: ...
183
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
184
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
185
+ # System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Clear()
186
+ def clear(self) -> None: ...
187
+ # Windows.Foundation.Collections.IIterator`1<Windows.Foundation.Collections.IKeyValuePair`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic>> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::First()
188
+ def first(self) -> windows_foundation_collections.IIterator[windows_foundation_collections.IKeyValuePair[str, SceneAttributeSemantic]]: ...
189
+ # Windows.Foundation.Collections.IMapView`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::GetView()
190
+ def get_view(self) -> _cabc.Mapping[str, SceneAttributeSemantic]: ...
191
+ # System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::HasKey(System.String)
192
+ def has_key(self, key: str, /) -> bool: ...
193
+ # System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Insert(System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic)
194
+ def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
195
+ # Windows.UI.Composition.Scenes.SceneAttributeSemantic Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Lookup(System.String)
196
+ def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
197
+ # System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Remove(System.String)
198
+ def remove(self, key: str, /) -> None: ...
199
+ # System.UInt32 Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::get_Size()
200
+ @_property
201
+ def size(self) -> winrt.system.UInt32: ...
202
+
203
+ @typing.final
204
+ class SceneMeshRendererComponent_Static(SceneRendererComponent_Static):
205
+ # Windows.UI.Composition.Scenes.SceneMeshRendererComponent Windows.UI.Composition.Scenes.SceneMeshRendererComponent::Create(Windows.UI.Composition.Compositor)
206
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMeshRendererComponent: ...
207
+
208
+ @typing.final
209
+ class SceneMeshRendererComponent(SceneRendererComponent, metaclass=SceneMeshRendererComponent_Static):
210
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
211
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
212
+ # Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Mesh()
213
+ @_property
214
+ def mesh(self) -> SceneMesh: ...
215
+ # System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Mesh(Windows.UI.Composition.Scenes.SceneMesh)
216
+ @mesh.setter
217
+ def mesh(self, value: SceneMesh) -> None: ...
218
+ # Windows.UI.Composition.Scenes.SceneMaterial Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Material()
219
+ @_property
220
+ def material(self) -> SceneMaterial: ...
221
+ # System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Material(Windows.UI.Composition.Scenes.SceneMaterial)
222
+ @material.setter
223
+ def material(self, value: SceneMaterial) -> None: ...
224
+ # Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_UVMappings()
225
+ @_property
226
+ def u_v_mappings(self) -> SceneMeshMaterialAttributeMap: ...
227
+
228
+ @typing.final
229
+ class SceneMetallicRoughnessMaterial_Static(ScenePbrMaterial_Static):
230
+ # Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::Create(Windows.UI.Composition.Compositor)
231
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMetallicRoughnessMaterial: ...
232
+
233
+ @typing.final
234
+ class SceneMetallicRoughnessMaterial(ScenePbrMaterial, metaclass=SceneMetallicRoughnessMaterial_Static):
235
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
236
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
237
+ # System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_RoughnessFactor()
238
+ @_property
239
+ def roughness_factor(self) -> winrt.system.Single: ...
240
+ # System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_RoughnessFactor(System.Single)
241
+ @roughness_factor.setter
242
+ def roughness_factor(self, value: winrt.system.Single) -> None: ...
243
+ # Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicRoughnessInput()
244
+ @_property
245
+ def metallic_roughness_input(self) -> SceneMaterialInput: ...
246
+ # System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicRoughnessInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
247
+ @metallic_roughness_input.setter
248
+ def metallic_roughness_input(self, value: SceneMaterialInput) -> None: ...
249
+ # System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicFactor()
250
+ @_property
251
+ def metallic_factor(self) -> winrt.system.Single: ...
252
+ # System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicFactor(System.Single)
253
+ @metallic_factor.setter
254
+ def metallic_factor(self, value: winrt.system.Single) -> None: ...
255
+ # Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorInput()
256
+ @_property
257
+ def base_color_input(self) -> SceneMaterialInput: ...
258
+ # System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
259
+ @base_color_input.setter
260
+ def base_color_input(self, value: SceneMaterialInput) -> None: ...
261
+ # Windows.Foundation.Numerics.Vector4 Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorFactor()
262
+ @_property
263
+ def base_color_factor(self) -> windows_foundation_numerics.Vector4: ...
264
+ # System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorFactor(Windows.Foundation.Numerics.Vector4)
265
+ @base_color_factor.setter
266
+ def base_color_factor(self, value: windows_foundation_numerics.Vector4 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
267
+
268
+ @typing.final
269
+ class SceneModelTransform(windows_ui_composition.CompositionTransform):
270
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
271
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
272
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Translation()
273
+ @_property
274
+ def translation(self) -> windows_foundation_numerics.Vector3: ...
275
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Translation(Windows.Foundation.Numerics.Vector3)
276
+ @translation.setter
277
+ def translation(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
278
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Scale()
279
+ @_property
280
+ def scale(self) -> windows_foundation_numerics.Vector3: ...
281
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Scale(Windows.Foundation.Numerics.Vector3)
282
+ @scale.setter
283
+ def scale(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
284
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAxis()
285
+ @_property
286
+ def rotation_axis(self) -> windows_foundation_numerics.Vector3: ...
287
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAxis(Windows.Foundation.Numerics.Vector3)
288
+ @rotation_axis.setter
289
+ def rotation_axis(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
290
+ # System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngleInDegrees()
291
+ @_property
292
+ def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
293
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngleInDegrees(System.Single)
294
+ @rotation_angle_in_degrees.setter
295
+ def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
296
+ # System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngle()
297
+ @_property
298
+ def rotation_angle(self) -> winrt.system.Single: ...
299
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngle(System.Single)
300
+ @rotation_angle.setter
301
+ def rotation_angle(self, value: winrt.system.Single) -> None: ...
302
+ # Windows.Foundation.Numerics.Quaternion Windows.UI.Composition.Scenes.SceneModelTransform::get_Orientation()
303
+ @_property
304
+ def orientation(self) -> windows_foundation_numerics.Quaternion: ...
305
+ # System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Orientation(Windows.Foundation.Numerics.Quaternion)
306
+ @orientation.setter
307
+ def orientation(self, value: windows_foundation_numerics.Quaternion | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
308
+
309
+ @typing.final
310
+ class SceneNode_Static(SceneObject_Static):
311
+ # Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::Create(Windows.UI.Composition.Compositor)
312
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneNode: ...
313
+
314
+ @typing.final
315
+ class SceneNode(SceneObject, metaclass=SceneNode_Static):
316
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
317
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
318
+ # Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneNode::FindFirstComponentOfType(Windows.UI.Composition.Scenes.SceneComponentType)
319
+ def find_first_component_of_type(self, value: SceneComponentType, /) -> SceneComponent: ...
320
+ # Windows.UI.Composition.Scenes.SceneNodeCollection Windows.UI.Composition.Scenes.SceneNode::get_Children()
321
+ @_property
322
+ def children(self) -> SceneNodeCollection: ...
323
+ # Windows.UI.Composition.Scenes.SceneComponentCollection Windows.UI.Composition.Scenes.SceneNode::get_Components()
324
+ @_property
325
+ def components(self) -> SceneComponentCollection: ...
326
+ # Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::get_Parent()
327
+ @_property
328
+ def parent(self) -> SceneNode: ...
329
+ # Windows.UI.Composition.Scenes.SceneModelTransform Windows.UI.Composition.Scenes.SceneNode::get_Transform()
330
+ @_property
331
+ def transform(self) -> SceneModelTransform: ...
332
+
333
+ @typing.final
334
+ class SceneNodeCollection(SceneObject, _cabc.MutableSequence[SceneNode]):
335
+ def __len__(self) -> int: ...
336
+ def __iter__(self) -> _cabc.Iterator[SceneNode]: ...
337
+ @typing.overload # type: ignore[override]
338
+ def __getitem__(self, index: typing.SupportsIndex) -> SceneNode: ...
339
+ @typing.overload
340
+ def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ... # pyright: ignore[reportIncompatibleMethodOverride]
341
+ @typing.overload
342
+ def __delitem__(self, index: typing.SupportsIndex) -> None: ...
343
+ @typing.overload
344
+ def __delitem__(self, index: slice) -> None: ...
345
+ @typing.overload
346
+ def __setitem__(self, index: typing.SupportsIndex, value: SceneNode) -> None: ...
347
+ @typing.overload
348
+ def __setitem__(self, index: slice, value: _cabc.Iterable[SceneNode]) -> None: ...
349
+ def insert(self, index: typing.SupportsIndex, value: SceneNode, /) -> None: ...
350
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
351
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
352
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Append(Windows.UI.Composition.Scenes.SceneNode)
353
+ def append(self, value: SceneNode, /) -> None: ...
354
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Clear()
355
+ def clear(self) -> None: ...
356
+ # Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::First()
357
+ def first(self) -> windows_foundation_collections.IIterator[SceneNode]: ...
358
+ # Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNodeCollection::GetAt(System.UInt32)
359
+ def get_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> SceneNode: ...
360
+ # System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneNode[])
361
+ def get_many(self, start_index: winrt.system.UInt32 | typing.SupportsIndex, items: winrt.system.Array[SceneNode] | winrt.system.WriteableBuffer, /) -> winrt.system.UInt32: ...
362
+ # Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::GetView()
363
+ def get_view(self) -> _cabc.Sequence[SceneNode]: ...
364
+ # System.Boolean Windows.UI.Composition.Scenes.SceneNodeCollection::IndexOf(Windows.UI.Composition.Scenes.SceneNode,System.UInt32&)
365
+ def index_of(self, value: SceneNode, /) -> tuple[bool, winrt.system.UInt32]: ...
366
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
367
+ def insert_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneNode, /) -> None: ...
368
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAt(System.UInt32)
369
+ def remove_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, /) -> None: ...
370
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAtEnd()
371
+ def remove_at_end(self) -> None: ...
372
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneNode[])
373
+ def replace_all(self, items: winrt.system.Array[SceneNode] | winrt.system.ReadableBuffer, /) -> None: ...
374
+ # System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
375
+ def set_at(self, index: winrt.system.UInt32 | typing.SupportsIndex, value: SceneNode, /) -> None: ...
376
+ # System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::get_Size()
377
+ @_property
378
+ def size(self) -> winrt.system.UInt32: ...
379
+
380
+ class SceneObject_Static(windows_ui_composition.CompositionObject_Static):
381
+ ...
382
+
383
+ class SceneObject(windows_ui_composition.CompositionObject, metaclass=SceneObject_Static):
384
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
385
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
386
+
387
+ class ScenePbrMaterial_Static(SceneMaterial_Static):
388
+ ...
389
+
390
+ class ScenePbrMaterial(SceneMaterial, metaclass=ScenePbrMaterial_Static):
391
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
392
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
393
+ # System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionStrength()
394
+ @_property
395
+ def occlusion_strength(self) -> winrt.system.Single: ...
396
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionStrength(System.Single)
397
+ @occlusion_strength.setter
398
+ @typing.final
399
+ def occlusion_strength(self, value: winrt.system.Single) -> None: ...
400
+ # Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionInput()
401
+ @_property
402
+ def occlusion_input(self) -> SceneMaterialInput: ...
403
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
404
+ @occlusion_input.setter
405
+ @typing.final
406
+ def occlusion_input(self, value: SceneMaterialInput) -> None: ...
407
+ # System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalScale()
408
+ @_property
409
+ def normal_scale(self) -> winrt.system.Single: ...
410
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalScale(System.Single)
411
+ @normal_scale.setter
412
+ @typing.final
413
+ def normal_scale(self, value: winrt.system.Single) -> None: ...
414
+ # Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalInput()
415
+ @_property
416
+ def normal_input(self) -> SceneMaterialInput: ...
417
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
418
+ @normal_input.setter
419
+ @typing.final
420
+ def normal_input(self, value: SceneMaterialInput) -> None: ...
421
+ # System.Boolean Windows.UI.Composition.Scenes.ScenePbrMaterial::get_IsDoubleSided()
422
+ @_property
423
+ def is_double_sided(self) -> bool: ...
424
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_IsDoubleSided(System.Boolean)
425
+ @is_double_sided.setter
426
+ @typing.final
427
+ def is_double_sided(self, value: bool) -> None: ...
428
+ # Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveInput()
429
+ @_property
430
+ def emissive_input(self) -> SceneMaterialInput: ...
431
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
432
+ @emissive_input.setter
433
+ @typing.final
434
+ def emissive_input(self, value: SceneMaterialInput) -> None: ...
435
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveFactor()
436
+ @_property
437
+ def emissive_factor(self) -> windows_foundation_numerics.Vector3: ...
438
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveFactor(Windows.Foundation.Numerics.Vector3)
439
+ @emissive_factor.setter
440
+ @typing.final
441
+ def emissive_factor(self, value: windows_foundation_numerics.Vector3 | tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]) -> None: ...
442
+ # Windows.UI.Composition.Scenes.SceneAlphaMode Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaMode()
443
+ @_property
444
+ def alpha_mode(self) -> SceneAlphaMode: ...
445
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaMode(Windows.UI.Composition.Scenes.SceneAlphaMode)
446
+ @alpha_mode.setter
447
+ @typing.final
448
+ def alpha_mode(self, value: SceneAlphaMode) -> None: ...
449
+ # System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaCutoff()
450
+ @_property
451
+ def alpha_cutoff(self) -> winrt.system.Single: ...
452
+ # System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaCutoff(System.Single)
453
+ @alpha_cutoff.setter
454
+ @typing.final
455
+ def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
456
+
457
+ class SceneRendererComponent_Static(SceneComponent_Static):
458
+ ...
459
+
460
+ class SceneRendererComponent(SceneComponent, metaclass=SceneRendererComponent_Static):
461
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
462
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
463
+
464
+ @typing.final
465
+ class SceneSurfaceMaterialInput_Static(SceneMaterialInput_Static):
466
+ # Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::Create(Windows.UI.Composition.Compositor)
467
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneSurfaceMaterialInput: ...
468
+
469
+ @typing.final
470
+ class SceneSurfaceMaterialInput(SceneMaterialInput, metaclass=SceneSurfaceMaterialInput_Static):
471
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
472
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
473
+ # Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingVMode()
474
+ @_property
475
+ def wrapping_v_mode(self) -> SceneWrappingMode: ...
476
+ # System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingVMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
477
+ @wrapping_v_mode.setter
478
+ def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
479
+ # Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingUMode()
480
+ @_property
481
+ def wrapping_u_mode(self) -> SceneWrappingMode: ...
482
+ # System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingUMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
483
+ @wrapping_u_mode.setter
484
+ def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
485
+ # Windows.UI.Composition.ICompositionSurface Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_Surface()
486
+ @_property
487
+ def surface(self) -> windows_ui_composition.ICompositionSurface: ...
488
+ # System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_Surface(Windows.UI.Composition.ICompositionSurface)
489
+ @surface.setter
490
+ def surface(self, value: windows_ui_composition.ICompositionSurface) -> None: ...
491
+ # Windows.UI.Composition.CompositionBitmapInterpolationMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_BitmapInterpolationMode()
492
+ @_property
493
+ def bitmap_interpolation_mode(self) -> windows_ui_composition.CompositionBitmapInterpolationMode: ...
494
+ # System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_BitmapInterpolationMode(Windows.UI.Composition.CompositionBitmapInterpolationMode)
495
+ @bitmap_interpolation_mode.setter
496
+ def bitmap_interpolation_mode(self, value: windows_ui_composition.CompositionBitmapInterpolationMode) -> None: ...
497
+
498
+ @typing.final
499
+ class SceneVisual_Static(windows_ui_composition.ContainerVisual_Static):
500
+ # Windows.UI.Composition.Scenes.SceneVisual Windows.UI.Composition.Scenes.SceneVisual::Create(Windows.UI.Composition.Compositor)
501
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneVisual: ...
502
+
503
+ @typing.final
504
+ class SceneVisual(windows_ui_composition.ContainerVisual, metaclass=SceneVisual_Static):
505
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
506
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
507
+ # Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneVisual::get_Root()
508
+ @_property
509
+ def root(self) -> SceneNode: ...
510
+ # System.Void Windows.UI.Composition.Scenes.SceneVisual::put_Root(Windows.UI.Composition.Scenes.SceneNode)
511
+ @root.setter
512
+ def root(self, value: SceneNode) -> None: ...
513
+
File without changes
@@ -0,0 +1,50 @@
1
+ Metadata-Version: 2.5
2
+ Name: winrt-Windows.UI.Composition.Scenes
3
+ Version: 4!10.0.28000.2705
4
+ Summary: PyWinRT projection of the Windows.UI.Composition.Scenes namespace
5
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
6
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
7
+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
8
+ License-Expression: MIT
9
+ License-File: LICENSE
10
+ Classifier: Intended Audience :: Developers
11
+ Classifier: Operating System :: Microsoft :: Windows
12
+ Classifier: Programming Language :: Python :: 3
13
+ Classifier: Programming Language :: Python :: 3.11
14
+ Classifier: Programming Language :: Python :: 3.12
15
+ Classifier: Programming Language :: Python :: 3.13
16
+ Classifier: Programming Language :: Python :: 3.14
17
+ Classifier: Programming Language :: Python :: 3.15
18
+ Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
19
+ Classifier: Programming Language :: Python :: Implementation :: CPython
20
+ Classifier: Typing :: Typed
21
+ Requires-Python: >=3.11
22
+ Requires-Dist: winrt-runtime<5,>=4.0.0
23
+ Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
24
+ Requires-Dist: winrt-windows-foundation>=4!10.0.28000.2705
25
+ Requires-Dist: winrt-windows-ui-composition>=4!10.0.28000.2705
26
+ Provides-Extra: all
27
+ Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
28
+ Requires-Dist: winrt-windows-foundation-numerics[all]>=4!10.0.28000.2705; extra == 'all'
29
+ Requires-Dist: winrt-windows-foundation[all]>=4!10.0.28000.2705; extra == 'all'
30
+ Requires-Dist: winrt-windows-graphics-directx[all]>=4!10.0.28000.2705; extra == 'all'
31
+ Requires-Dist: winrt-windows-ui-composition[all]>=4!10.0.28000.2705; extra == 'all'
32
+ Description-Content-Type: text/markdown
33
+
34
+ <!-- warning: Please don't edit this file. It was automatically generated. -->
35
+
36
+ # winrt-Windows.UI.Composition.Scenes
37
+
38
+ Windows Runtime (WinRT) APIs for the `Windows.UI.Composition.Scenes` namespace.
39
+
40
+ This package provides the `winrt.windows.ui.composition.scenes` module.
41
+
42
+ The WinRT APIs in it are those of version 10.0.28000.2705 of the
43
+ `Microsoft.Windows.SDK.CPP` NuGet package.
44
+
45
+ ```
46
+ pip install winrt-Windows.UI.Composition.Scenes
47
+ ```
48
+
49
+ Other WinRT namespaces are packages of their own, so install the package of
50
+ each namespace your code imports from.
@@ -0,0 +1,8 @@
1
+ winrt/windows/ui/composition/scenes/__init__.py,sha256=uWii0ADsNGkuXUecvHDdVUXrnteVfmpxPB7IFjKa11I,965
2
+ winrt/windows/ui/composition/scenes/__init__.pyi,sha256=ZIQOvJ5Xj2akWLwALhv_b2GUS_E--ba22rSEHZ0xK5U,32571
3
+ winrt/windows/ui/composition/scenes/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
4
+ winrt/windows/ui/composition/scenes/_table.pywinrt,sha256=I3Yfeez0l6DD3jG3tdtTZSW8T1VcpvtmtYEDRygEPOs,31824
5
+ winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/METADATA,sha256=4DBs1F7ypXcbdJHGCAquU3eYP56oAlnYnr4_E0_M4SE,2305
6
+ winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
7
+ winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/licenses/LICENSE,sha256=dyVKOMqPV0fimbzMhqN3zpg6K6Y2OlekwrdfiZTBm8M,1225
8
+ winrt_windows_ui_composition_scenes-4!10.0.28000.2705.dist-info/RECORD,,
@@ -0,0 +1,4 @@
1
+ Wheel-Version: 1.0
2
+ Generator: hatchling 1.32.4
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
@@ -0,0 +1,22 @@
1
+ MIT License
2
+
3
+ Copyright (c) Microsoft Corporation. All rights reserved.
4
+ Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
5
+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
12
+
13
+ The above copyright notice and this permission notice shall be included in all
14
+ copies or substantial portions of the Software.
15
+
16
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
+ SOFTWARE