winrt-Windows.UI.Composition.Scenes 3.2.1__cp314-cp314-win_arm64.whl
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- winrt/_winrt_windows_ui_composition_scenes.cp314-win_arm64.pyd +0 -0
- winrt/_winrt_windows_ui_composition_scenes.pyi +441 -0
- winrt/windows/ui/composition/scenes/__init__.py +85 -0
- winrt/windows/ui/composition/scenes/py.typed +0 -0
- winrt_windows_ui_composition_scenes-3.2.1.dist-info/METADATA +30 -0
- winrt_windows_ui_composition_scenes-3.2.1.dist-info/RECORD +8 -0
- winrt_windows_ui_composition_scenes-3.2.1.dist-info/WHEEL +5 -0
- winrt_windows_ui_composition_scenes-3.2.1.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.graphics.directx as windows_graphics_directx
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import winrt.windows.ui.composition as windows_ui_composition
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from winrt.windows.ui.composition.scenes import SceneAlphaMode, SceneAttributeSemantic, SceneComponentType, SceneWrappingMode
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Self = typing.TypeVar('Self')
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@typing.final
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class SceneBoundingBox(SceneObject):
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Center()
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@_property
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def center(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Extents()
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@_property
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def extents(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Max()
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@_property
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def max(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Min()
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@_property
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def min(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneBoundingBox::get_Size()
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@_property
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def size(self) -> windows_foundation_numerics.Vector3: ...
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class SceneComponent_Static(SceneObject_Static):
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pass
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class SceneComponent(SceneObject, metaclass=SceneComponent_Static):
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# Windows.UI.Composition.Scenes.SceneComponentType Windows.UI.Composition.Scenes.SceneComponent::get_ComponentType()
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@_property
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@typing.final
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def component_type(self) -> SceneComponentType: ...
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@typing.final
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class SceneComponentCollection(SceneObject, winrt._winrt.MutableSequence[SceneComponent]):
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def __len__(self) -> int: ...
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def __iter__(self) -> typing.Iterator[SceneComponent]: ...
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@typing.overload
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def __getitem__(self, index: typing.SupportsIndex) -> SceneComponent: ...
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@typing.overload
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def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ...
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@typing.overload
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def __delitem__(self, index: typing.SupportsIndex) -> None: ...
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@typing.overload
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def __delitem__(self, index: slice) -> None: ...
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@typing.overload
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def __setitem__(self, index: typing.SupportsIndex, value: SceneComponent) -> None: ...
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@typing.overload
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def __setitem__(self, index: slice, value: typing.Iterable[SceneComponent]) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Append(Windows.UI.Composition.Scenes.SceneComponent)
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def append(self, value: SceneComponent, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::Clear()
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def clear(self) -> None: ...
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# Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::First()
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def first(self) -> windows_foundation_collections.IIterator[SceneComponent]: ...
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# Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneComponentCollection::GetAt(System.UInt32)
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def get_at(self, index: winrt.system.UInt32, /) -> SceneComponent: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent[])
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def get_many(self, start_index: winrt.system.UInt32, items: typing.Union[winrt.system.Array[SceneComponent], winrt.system.WriteableBuffer], /) -> winrt.system.UInt32: ...
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# Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneComponent> Windows.UI.Composition.Scenes.SceneComponentCollection::GetView()
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def get_view(self) -> typing.Sequence[SceneComponent]: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneComponentCollection::IndexOf(Windows.UI.Composition.Scenes.SceneComponent,System.UInt32&)
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def index_of(self, value: SceneComponent, /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
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def insert_at(self, index: winrt.system.UInt32, value: SceneComponent, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAt(System.UInt32)
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def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::RemoveAtEnd()
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def remove_at_end(self) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneComponent[])
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def replace_all(self, items: typing.Union[winrt.system.Array[SceneComponent], winrt.system.ReadableBuffer], /) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneComponentCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneComponent)
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def set_at(self, index: winrt.system.UInt32, value: SceneComponent, /) -> None: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneComponentCollection::get_Size()
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@_property
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def size(self) -> winrt.system.UInt32: ...
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class SceneMaterial_Static(SceneObject_Static):
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pass
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class SceneMaterial(SceneObject, metaclass=SceneMaterial_Static):
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pass
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class SceneMaterialInput_Static(SceneObject_Static):
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pass
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class SceneMaterialInput(SceneObject, metaclass=SceneMaterialInput_Static):
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pass
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@typing.final
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class SceneMesh_Static(SceneObject_Static):
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# Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMesh::Create(Windows.UI.Composition.Compositor)
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def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMesh: ...
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@typing.final
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class SceneMesh(SceneObject, metaclass=SceneMesh_Static):
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# System.Void Windows.UI.Composition.Scenes.SceneMesh::FillMeshAttribute(Windows.UI.Composition.Scenes.SceneAttributeSemantic,Windows.Graphics.DirectX.DirectXPixelFormat,Windows.Foundation.MemoryBuffer)
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def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: windows_graphics_directx.DirectXPixelFormat, memory: windows_foundation.MemoryBuffer, /) -> None: ...
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# Windows.Graphics.DirectX.DirectXPrimitiveTopology Windows.UI.Composition.Scenes.SceneMesh::get_PrimitiveTopology()
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@_property
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def primitive_topology(self) -> windows_graphics_directx.DirectXPrimitiveTopology: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMesh::put_PrimitiveTopology(Windows.Graphics.DirectX.DirectXPrimitiveTopology)
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@primitive_topology.setter
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def primitive_topology(self, value: windows_graphics_directx.DirectXPrimitiveTopology) -> None: ...
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# Windows.UI.Composition.Scenes.SceneBoundingBox Windows.UI.Composition.Scenes.SceneMesh::get_Bounds()
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@_property
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def bounds(self) -> SceneBoundingBox: ...
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@typing.final
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class SceneMeshMaterialAttributeMap(SceneObject, winrt._winrt.MutableMapping[str, SceneAttributeSemantic]):
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def __len__(self) -> int: ...
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def __iter__(self) -> typing.Iterator[str]: ...
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def __contains__(self, key: object) -> bool: ...
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def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
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def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
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def __delitem__(self, key: str) -> None: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Clear()
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def clear(self) -> None: ...
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# Windows.Foundation.Collections.IIterator`1<Windows.Foundation.Collections.IKeyValuePair`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic>> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::First()
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def first(self) -> windows_foundation_collections.IIterator[windows_foundation_collections.IKeyValuePair[str, SceneAttributeSemantic]]: ...
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# Windows.Foundation.Collections.IMapView`2<System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic> Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::GetView()
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def get_view(self) -> typing.Mapping[str, SceneAttributeSemantic]: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::HasKey(System.String)
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def has_key(self, key: str, /) -> bool: ...
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# System.Boolean Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Insert(System.String,Windows.UI.Composition.Scenes.SceneAttributeSemantic)
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def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
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# Windows.UI.Composition.Scenes.SceneAttributeSemantic Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Lookup(System.String)
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def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::Remove(System.String)
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def remove(self, key: str, /) -> None: ...
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# System.UInt32 Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap::get_Size()
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@_property
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def size(self) -> winrt.system.UInt32: ...
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@typing.final
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class SceneMeshRendererComponent_Static(SceneRendererComponent_Static):
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# Windows.UI.Composition.Scenes.SceneMeshRendererComponent Windows.UI.Composition.Scenes.SceneMeshRendererComponent::Create(Windows.UI.Composition.Compositor)
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def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMeshRendererComponent: ...
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@typing.final
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class SceneMeshRendererComponent(SceneRendererComponent, metaclass=SceneMeshRendererComponent_Static):
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# Windows.UI.Composition.Scenes.SceneMesh Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Mesh()
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@_property
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def mesh(self) -> SceneMesh: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Mesh(Windows.UI.Composition.Scenes.SceneMesh)
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@mesh.setter
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def mesh(self, value: SceneMesh) -> None: ...
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# Windows.UI.Composition.Scenes.SceneMaterial Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_Material()
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@_property
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def material(self) -> SceneMaterial: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMeshRendererComponent::put_Material(Windows.UI.Composition.Scenes.SceneMaterial)
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@material.setter
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def material(self, value: SceneMaterial) -> None: ...
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# Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap Windows.UI.Composition.Scenes.SceneMeshRendererComponent::get_UVMappings()
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@_property
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def u_v_mappings(self) -> SceneMeshMaterialAttributeMap: ...
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@typing.final
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class SceneMetallicRoughnessMaterial_Static(ScenePbrMaterial_Static):
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# Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::Create(Windows.UI.Composition.Compositor)
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def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneMetallicRoughnessMaterial: ...
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@typing.final
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class SceneMetallicRoughnessMaterial(ScenePbrMaterial, metaclass=SceneMetallicRoughnessMaterial_Static):
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# System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_RoughnessFactor()
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@_property
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def roughness_factor(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_RoughnessFactor(System.Single)
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@roughness_factor.setter
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def roughness_factor(self, value: winrt.system.Single) -> None: ...
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# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicRoughnessInput()
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@_property
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def metallic_roughness_input(self) -> SceneMaterialInput: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicRoughnessInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
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@metallic_roughness_input.setter
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def metallic_roughness_input(self, value: SceneMaterialInput) -> None: ...
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# System.Single Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_MetallicFactor()
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@_property
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def metallic_factor(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_MetallicFactor(System.Single)
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@metallic_factor.setter
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def metallic_factor(self, value: winrt.system.Single) -> None: ...
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# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorInput()
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@_property
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def base_color_input(self) -> SceneMaterialInput: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
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@base_color_input.setter
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def base_color_input(self, value: SceneMaterialInput) -> None: ...
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# Windows.Foundation.Numerics.Vector4 Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::get_BaseColorFactor()
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@_property
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def base_color_factor(self) -> windows_foundation_numerics.Vector4: ...
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# System.Void Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial::put_BaseColorFactor(Windows.Foundation.Numerics.Vector4)
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@base_color_factor.setter
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def base_color_factor(self, value: typing.Union[windows_foundation_numerics.Vector4, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
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@typing.final
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class SceneModelTransform(windows_ui_composition.CompositionTransform):
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Translation()
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@_property
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def translation(self) -> windows_foundation_numerics.Vector3: ...
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# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Translation(Windows.Foundation.Numerics.Vector3)
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@translation.setter
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def translation(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_Scale()
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@_property
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def scale(self) -> windows_foundation_numerics.Vector3: ...
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# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Scale(Windows.Foundation.Numerics.Vector3)
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@scale.setter
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def scale(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
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# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAxis()
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@_property
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def rotation_axis(self) -> windows_foundation_numerics.Vector3: ...
|
|
228
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAxis(Windows.Foundation.Numerics.Vector3)
|
|
229
|
+
@rotation_axis.setter
|
|
230
|
+
def rotation_axis(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
|
|
231
|
+
# System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngleInDegrees()
|
|
232
|
+
@_property
|
|
233
|
+
def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
|
|
234
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngleInDegrees(System.Single)
|
|
235
|
+
@rotation_angle_in_degrees.setter
|
|
236
|
+
def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
|
|
237
|
+
# System.Single Windows.UI.Composition.Scenes.SceneModelTransform::get_RotationAngle()
|
|
238
|
+
@_property
|
|
239
|
+
def rotation_angle(self) -> winrt.system.Single: ...
|
|
240
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_RotationAngle(System.Single)
|
|
241
|
+
@rotation_angle.setter
|
|
242
|
+
def rotation_angle(self, value: winrt.system.Single) -> None: ...
|
|
243
|
+
# Windows.Foundation.Numerics.Quaternion Windows.UI.Composition.Scenes.SceneModelTransform::get_Orientation()
|
|
244
|
+
@_property
|
|
245
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion: ...
|
|
246
|
+
# System.Void Windows.UI.Composition.Scenes.SceneModelTransform::put_Orientation(Windows.Foundation.Numerics.Quaternion)
|
|
247
|
+
@orientation.setter
|
|
248
|
+
def orientation(self, value: typing.Union[windows_foundation_numerics.Quaternion, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
|
|
249
|
+
|
|
250
|
+
@typing.final
|
|
251
|
+
class SceneNode_Static(SceneObject_Static):
|
|
252
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::Create(Windows.UI.Composition.Compositor)
|
|
253
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneNode: ...
|
|
254
|
+
|
|
255
|
+
@typing.final
|
|
256
|
+
class SceneNode(SceneObject, metaclass=SceneNode_Static):
|
|
257
|
+
# Windows.UI.Composition.Scenes.SceneComponent Windows.UI.Composition.Scenes.SceneNode::FindFirstComponentOfType(Windows.UI.Composition.Scenes.SceneComponentType)
|
|
258
|
+
def find_first_component_of_type(self, value: SceneComponentType, /) -> SceneComponent: ...
|
|
259
|
+
# Windows.UI.Composition.Scenes.SceneNodeCollection Windows.UI.Composition.Scenes.SceneNode::get_Children()
|
|
260
|
+
@_property
|
|
261
|
+
def children(self) -> SceneNodeCollection: ...
|
|
262
|
+
# Windows.UI.Composition.Scenes.SceneComponentCollection Windows.UI.Composition.Scenes.SceneNode::get_Components()
|
|
263
|
+
@_property
|
|
264
|
+
def components(self) -> SceneComponentCollection: ...
|
|
265
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNode::get_Parent()
|
|
266
|
+
@_property
|
|
267
|
+
def parent(self) -> SceneNode: ...
|
|
268
|
+
# Windows.UI.Composition.Scenes.SceneModelTransform Windows.UI.Composition.Scenes.SceneNode::get_Transform()
|
|
269
|
+
@_property
|
|
270
|
+
def transform(self) -> SceneModelTransform: ...
|
|
271
|
+
|
|
272
|
+
@typing.final
|
|
273
|
+
class SceneNodeCollection(SceneObject, winrt._winrt.MutableSequence[SceneNode]):
|
|
274
|
+
def __len__(self) -> int: ...
|
|
275
|
+
def __iter__(self) -> typing.Iterator[SceneNode]: ...
|
|
276
|
+
@typing.overload
|
|
277
|
+
def __getitem__(self, index: typing.SupportsIndex) -> SceneNode: ...
|
|
278
|
+
@typing.overload
|
|
279
|
+
def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ...
|
|
280
|
+
@typing.overload
|
|
281
|
+
def __delitem__(self, index: typing.SupportsIndex) -> None: ...
|
|
282
|
+
@typing.overload
|
|
283
|
+
def __delitem__(self, index: slice) -> None: ...
|
|
284
|
+
@typing.overload
|
|
285
|
+
def __setitem__(self, index: typing.SupportsIndex, value: SceneNode) -> None: ...
|
|
286
|
+
@typing.overload
|
|
287
|
+
def __setitem__(self, index: slice, value: typing.Iterable[SceneNode]) -> None: ...
|
|
288
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Append(Windows.UI.Composition.Scenes.SceneNode)
|
|
289
|
+
def append(self, value: SceneNode, /) -> None: ...
|
|
290
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::Clear()
|
|
291
|
+
def clear(self) -> None: ...
|
|
292
|
+
# Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::First()
|
|
293
|
+
def first(self) -> windows_foundation_collections.IIterator[SceneNode]: ...
|
|
294
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneNodeCollection::GetAt(System.UInt32)
|
|
295
|
+
def get_at(self, index: winrt.system.UInt32, /) -> SceneNode: ...
|
|
296
|
+
# System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::GetMany(System.UInt32,Windows.UI.Composition.Scenes.SceneNode[])
|
|
297
|
+
def get_many(self, start_index: winrt.system.UInt32, items: typing.Union[winrt.system.Array[SceneNode], winrt.system.WriteableBuffer], /) -> winrt.system.UInt32: ...
|
|
298
|
+
# Windows.Foundation.Collections.IVectorView`1<Windows.UI.Composition.Scenes.SceneNode> Windows.UI.Composition.Scenes.SceneNodeCollection::GetView()
|
|
299
|
+
def get_view(self) -> typing.Sequence[SceneNode]: ...
|
|
300
|
+
# System.Boolean Windows.UI.Composition.Scenes.SceneNodeCollection::IndexOf(Windows.UI.Composition.Scenes.SceneNode,System.UInt32&)
|
|
301
|
+
def index_of(self, value: SceneNode, /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
|
|
302
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::InsertAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
|
|
303
|
+
def insert_at(self, index: winrt.system.UInt32, value: SceneNode, /) -> None: ...
|
|
304
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAt(System.UInt32)
|
|
305
|
+
def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
|
|
306
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::RemoveAtEnd()
|
|
307
|
+
def remove_at_end(self) -> None: ...
|
|
308
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::ReplaceAll(Windows.UI.Composition.Scenes.SceneNode[])
|
|
309
|
+
def replace_all(self, items: typing.Union[winrt.system.Array[SceneNode], winrt.system.ReadableBuffer], /) -> None: ...
|
|
310
|
+
# System.Void Windows.UI.Composition.Scenes.SceneNodeCollection::SetAt(System.UInt32,Windows.UI.Composition.Scenes.SceneNode)
|
|
311
|
+
def set_at(self, index: winrt.system.UInt32, value: SceneNode, /) -> None: ...
|
|
312
|
+
# System.UInt32 Windows.UI.Composition.Scenes.SceneNodeCollection::get_Size()
|
|
313
|
+
@_property
|
|
314
|
+
def size(self) -> winrt.system.UInt32: ...
|
|
315
|
+
|
|
316
|
+
class SceneObject_Static(windows_ui_composition.CompositionObject_Static):
|
|
317
|
+
pass
|
|
318
|
+
|
|
319
|
+
class SceneObject(windows_ui_composition.CompositionObject, metaclass=SceneObject_Static):
|
|
320
|
+
pass
|
|
321
|
+
|
|
322
|
+
class ScenePbrMaterial_Static(SceneMaterial_Static):
|
|
323
|
+
pass
|
|
324
|
+
|
|
325
|
+
class ScenePbrMaterial(SceneMaterial, metaclass=ScenePbrMaterial_Static):
|
|
326
|
+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionStrength()
|
|
327
|
+
@_property
|
|
328
|
+
def occlusion_strength(self) -> winrt.system.Single: ...
|
|
329
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionStrength(System.Single)
|
|
330
|
+
@occlusion_strength.setter
|
|
331
|
+
@typing.final
|
|
332
|
+
def occlusion_strength(self, value: winrt.system.Single) -> None: ...
|
|
333
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_OcclusionInput()
|
|
334
|
+
@_property
|
|
335
|
+
def occlusion_input(self) -> SceneMaterialInput: ...
|
|
336
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_OcclusionInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
337
|
+
@occlusion_input.setter
|
|
338
|
+
@typing.final
|
|
339
|
+
def occlusion_input(self, value: SceneMaterialInput) -> None: ...
|
|
340
|
+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalScale()
|
|
341
|
+
@_property
|
|
342
|
+
def normal_scale(self) -> winrt.system.Single: ...
|
|
343
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalScale(System.Single)
|
|
344
|
+
@normal_scale.setter
|
|
345
|
+
@typing.final
|
|
346
|
+
def normal_scale(self, value: winrt.system.Single) -> None: ...
|
|
347
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_NormalInput()
|
|
348
|
+
@_property
|
|
349
|
+
def normal_input(self) -> SceneMaterialInput: ...
|
|
350
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_NormalInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
351
|
+
@normal_input.setter
|
|
352
|
+
@typing.final
|
|
353
|
+
def normal_input(self, value: SceneMaterialInput) -> None: ...
|
|
354
|
+
# System.Boolean Windows.UI.Composition.Scenes.ScenePbrMaterial::get_IsDoubleSided()
|
|
355
|
+
@_property
|
|
356
|
+
def is_double_sided(self) -> bool: ...
|
|
357
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_IsDoubleSided(System.Boolean)
|
|
358
|
+
@is_double_sided.setter
|
|
359
|
+
@typing.final
|
|
360
|
+
def is_double_sided(self, value: bool) -> None: ...
|
|
361
|
+
# Windows.UI.Composition.Scenes.SceneMaterialInput Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveInput()
|
|
362
|
+
@_property
|
|
363
|
+
def emissive_input(self) -> SceneMaterialInput: ...
|
|
364
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveInput(Windows.UI.Composition.Scenes.SceneMaterialInput)
|
|
365
|
+
@emissive_input.setter
|
|
366
|
+
@typing.final
|
|
367
|
+
def emissive_input(self, value: SceneMaterialInput) -> None: ...
|
|
368
|
+
# Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Scenes.ScenePbrMaterial::get_EmissiveFactor()
|
|
369
|
+
@_property
|
|
370
|
+
def emissive_factor(self) -> windows_foundation_numerics.Vector3: ...
|
|
371
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_EmissiveFactor(Windows.Foundation.Numerics.Vector3)
|
|
372
|
+
@emissive_factor.setter
|
|
373
|
+
@typing.final
|
|
374
|
+
def emissive_factor(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
|
|
375
|
+
# Windows.UI.Composition.Scenes.SceneAlphaMode Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaMode()
|
|
376
|
+
@_property
|
|
377
|
+
def alpha_mode(self) -> SceneAlphaMode: ...
|
|
378
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaMode(Windows.UI.Composition.Scenes.SceneAlphaMode)
|
|
379
|
+
@alpha_mode.setter
|
|
380
|
+
@typing.final
|
|
381
|
+
def alpha_mode(self, value: SceneAlphaMode) -> None: ...
|
|
382
|
+
# System.Single Windows.UI.Composition.Scenes.ScenePbrMaterial::get_AlphaCutoff()
|
|
383
|
+
@_property
|
|
384
|
+
def alpha_cutoff(self) -> winrt.system.Single: ...
|
|
385
|
+
# System.Void Windows.UI.Composition.Scenes.ScenePbrMaterial::put_AlphaCutoff(System.Single)
|
|
386
|
+
@alpha_cutoff.setter
|
|
387
|
+
@typing.final
|
|
388
|
+
def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
|
|
389
|
+
|
|
390
|
+
class SceneRendererComponent_Static(SceneComponent_Static):
|
|
391
|
+
pass
|
|
392
|
+
|
|
393
|
+
class SceneRendererComponent(SceneComponent, metaclass=SceneRendererComponent_Static):
|
|
394
|
+
pass
|
|
395
|
+
|
|
396
|
+
@typing.final
|
|
397
|
+
class SceneSurfaceMaterialInput_Static(SceneMaterialInput_Static):
|
|
398
|
+
# Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::Create(Windows.UI.Composition.Compositor)
|
|
399
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneSurfaceMaterialInput: ...
|
|
400
|
+
|
|
401
|
+
@typing.final
|
|
402
|
+
class SceneSurfaceMaterialInput(SceneMaterialInput, metaclass=SceneSurfaceMaterialInput_Static):
|
|
403
|
+
# Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingVMode()
|
|
404
|
+
@_property
|
|
405
|
+
def wrapping_v_mode(self) -> SceneWrappingMode: ...
|
|
406
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingVMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
|
|
407
|
+
@wrapping_v_mode.setter
|
|
408
|
+
def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
|
|
409
|
+
# Windows.UI.Composition.Scenes.SceneWrappingMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_WrappingUMode()
|
|
410
|
+
@_property
|
|
411
|
+
def wrapping_u_mode(self) -> SceneWrappingMode: ...
|
|
412
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_WrappingUMode(Windows.UI.Composition.Scenes.SceneWrappingMode)
|
|
413
|
+
@wrapping_u_mode.setter
|
|
414
|
+
def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
|
|
415
|
+
# Windows.UI.Composition.ICompositionSurface Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_Surface()
|
|
416
|
+
@_property
|
|
417
|
+
def surface(self) -> windows_ui_composition.ICompositionSurface: ...
|
|
418
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_Surface(Windows.UI.Composition.ICompositionSurface)
|
|
419
|
+
@surface.setter
|
|
420
|
+
def surface(self, value: windows_ui_composition.ICompositionSurface) -> None: ...
|
|
421
|
+
# Windows.UI.Composition.CompositionBitmapInterpolationMode Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::get_BitmapInterpolationMode()
|
|
422
|
+
@_property
|
|
423
|
+
def bitmap_interpolation_mode(self) -> windows_ui_composition.CompositionBitmapInterpolationMode: ...
|
|
424
|
+
# System.Void Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput::put_BitmapInterpolationMode(Windows.UI.Composition.CompositionBitmapInterpolationMode)
|
|
425
|
+
@bitmap_interpolation_mode.setter
|
|
426
|
+
def bitmap_interpolation_mode(self, value: windows_ui_composition.CompositionBitmapInterpolationMode) -> None: ...
|
|
427
|
+
|
|
428
|
+
@typing.final
|
|
429
|
+
class SceneVisual_Static(windows_ui_composition.ContainerVisual_Static):
|
|
430
|
+
# Windows.UI.Composition.Scenes.SceneVisual Windows.UI.Composition.Scenes.SceneVisual::Create(Windows.UI.Composition.Compositor)
|
|
431
|
+
def create(cls, compositor: windows_ui_composition.Compositor, /) -> SceneVisual: ...
|
|
432
|
+
|
|
433
|
+
@typing.final
|
|
434
|
+
class SceneVisual(windows_ui_composition.ContainerVisual, metaclass=SceneVisual_Static):
|
|
435
|
+
# Windows.UI.Composition.Scenes.SceneNode Windows.UI.Composition.Scenes.SceneVisual::get_Root()
|
|
436
|
+
@_property
|
|
437
|
+
def root(self) -> SceneNode: ...
|
|
438
|
+
# System.Void Windows.UI.Composition.Scenes.SceneVisual::put_Root(Windows.UI.Composition.Scenes.SceneNode)
|
|
439
|
+
@root.setter
|
|
440
|
+
def root(self, value: SceneNode) -> None: ...
|
|
441
|
+
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
|
|
2
|
+
|
|
3
|
+
import enum
|
|
4
|
+
|
|
5
|
+
import winrt.runtime._internals
|
|
6
|
+
import winrt.system
|
|
7
|
+
from winrt._winrt_windows_ui_composition_scenes import (
|
|
8
|
+
SceneBoundingBox,
|
|
9
|
+
SceneComponent,
|
|
10
|
+
SceneComponentCollection,
|
|
11
|
+
SceneMaterial,
|
|
12
|
+
SceneMaterialInput,
|
|
13
|
+
SceneMesh,
|
|
14
|
+
SceneMeshMaterialAttributeMap,
|
|
15
|
+
SceneMeshRendererComponent,
|
|
16
|
+
SceneMetallicRoughnessMaterial,
|
|
17
|
+
SceneModelTransform,
|
|
18
|
+
SceneNode,
|
|
19
|
+
SceneNodeCollection,
|
|
20
|
+
SceneObject,
|
|
21
|
+
ScenePbrMaterial,
|
|
22
|
+
SceneRendererComponent,
|
|
23
|
+
SceneSurfaceMaterialInput,
|
|
24
|
+
SceneVisual,
|
|
25
|
+
)
|
|
26
|
+
from typing import TYPE_CHECKING
|
|
27
|
+
if TYPE_CHECKING:
|
|
28
|
+
from winrt._winrt_windows_ui_composition_scenes import (
|
|
29
|
+
SceneComponent_Static,
|
|
30
|
+
SceneMaterial_Static,
|
|
31
|
+
SceneMaterialInput_Static,
|
|
32
|
+
SceneObject_Static,
|
|
33
|
+
ScenePbrMaterial_Static,
|
|
34
|
+
SceneRendererComponent_Static,
|
|
35
|
+
)
|
|
36
|
+
|
|
37
|
+
__all__ = [
|
|
38
|
+
"SceneAlphaMode",
|
|
39
|
+
"SceneAttributeSemantic",
|
|
40
|
+
"SceneComponentType",
|
|
41
|
+
"SceneWrappingMode",
|
|
42
|
+
"SceneBoundingBox",
|
|
43
|
+
"SceneComponent",
|
|
44
|
+
"SceneComponentCollection",
|
|
45
|
+
"SceneMaterial",
|
|
46
|
+
"SceneMaterialInput",
|
|
47
|
+
"SceneMesh",
|
|
48
|
+
"SceneMeshMaterialAttributeMap",
|
|
49
|
+
"SceneMeshRendererComponent",
|
|
50
|
+
"SceneMetallicRoughnessMaterial",
|
|
51
|
+
"SceneModelTransform",
|
|
52
|
+
"SceneNode",
|
|
53
|
+
"SceneNodeCollection",
|
|
54
|
+
"SceneObject",
|
|
55
|
+
"ScenePbrMaterial",
|
|
56
|
+
"SceneRendererComponent",
|
|
57
|
+
"SceneSurfaceMaterialInput",
|
|
58
|
+
"SceneVisual",
|
|
59
|
+
]
|
|
60
|
+
|
|
61
|
+
class SceneAlphaMode(enum.IntEnum):
|
|
62
|
+
OPAQUE = 0
|
|
63
|
+
ALPHA_TEST = 1
|
|
64
|
+
BLEND = 2
|
|
65
|
+
|
|
66
|
+
class SceneAttributeSemantic(enum.IntEnum):
|
|
67
|
+
INDEX = 0
|
|
68
|
+
VERTEX = 1
|
|
69
|
+
NORMAL = 2
|
|
70
|
+
TEX_COORD0 = 3
|
|
71
|
+
TEX_COORD1 = 4
|
|
72
|
+
COLOR = 5
|
|
73
|
+
TANGENT = 6
|
|
74
|
+
|
|
75
|
+
class SceneComponentType(enum.IntEnum):
|
|
76
|
+
MESH_RENDERER_COMPONENT = 0
|
|
77
|
+
|
|
78
|
+
class SceneWrappingMode(enum.IntEnum):
|
|
79
|
+
CLAMP_TO_EDGE = 0
|
|
80
|
+
MIRRORED_REPEAT = 1
|
|
81
|
+
REPEAT = 2
|
|
82
|
+
|
|
83
|
+
winrt.runtime._internals.mixin_mutable_sequence(SceneComponentCollection)
|
|
84
|
+
winrt.runtime._internals.mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
|
|
85
|
+
winrt.runtime._internals.mixin_mutable_sequence(SceneNodeCollection)
|
|
File without changes
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
Metadata-Version: 2.4
|
|
2
|
+
Name: winrt-Windows.UI.Composition.Scenes
|
|
3
|
+
Version: 3.2.1
|
|
4
|
+
Summary: Python projection of Windows Runtime (WinRT) APIs
|
|
5
|
+
License-Expression: MIT
|
|
6
|
+
Project-URL: Documentation, https://pywinrt.readthedocs.io
|
|
7
|
+
Project-URL: Repository, https://github.com/pywinrt/pywinrt
|
|
8
|
+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
|
|
9
|
+
Classifier: Operating System :: Microsoft :: Windows
|
|
10
|
+
Classifier: Programming Language :: Python :: 3
|
|
11
|
+
Classifier: Programming Language :: Python :: Implementation :: CPython
|
|
12
|
+
Classifier: Intended Audience :: Developers
|
|
13
|
+
Requires-Python: >=3.9
|
|
14
|
+
Description-Content-Type: text/markdown
|
|
15
|
+
Requires-Dist: winrt-runtime~=3.2.1.0
|
|
16
|
+
Requires-Dist: winrt-Windows.UI.Composition~=3.2.1.0
|
|
17
|
+
Provides-Extra: all
|
|
18
|
+
Requires-Dist: winrt-Windows.Foundation[all]~=3.2.1.0; extra == "all"
|
|
19
|
+
Requires-Dist: winrt-Windows.Foundation.Collections[all]~=3.2.1.0; extra == "all"
|
|
20
|
+
Requires-Dist: winrt-Windows.Foundation.Numerics[all]~=3.2.1.0; extra == "all"
|
|
21
|
+
Requires-Dist: winrt-Windows.Graphics.DirectX[all]~=3.2.1.0; extra == "all"
|
|
22
|
+
Requires-Dist: winrt-Windows.UI.Composition[all]~=3.2.1.0; extra == "all"
|
|
23
|
+
|
|
24
|
+
<!-- warning: Please don't edit this file. It was automatically generated. -->
|
|
25
|
+
|
|
26
|
+
# winrt-Windows.UI.Composition.Scenes
|
|
27
|
+
|
|
28
|
+
Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Scenes` namespace.
|
|
29
|
+
|
|
30
|
+
This package provides the `winrt.windows.ui.composition.scenes` module.
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
winrt/_winrt_windows_ui_composition_scenes.cp314-win_arm64.pyd,sha256=VrIghN_GnHuOpXpD145UUqvp4LqAHOfRobsfvNQKLbw,257024
|
|
2
|
+
winrt/_winrt_windows_ui_composition_scenes.pyi,sha256=uu1UbNeXwKO_PH7et_C_lig-NDA1ieurASrFd5oAmfA,28500
|
|
3
|
+
winrt/windows/ui/composition/scenes/__init__.py,sha256=HZoAOxGCL6vcWvwZwaUsjo04EVb917adWJcaNlAErn0,2135
|
|
4
|
+
winrt/windows/ui/composition/scenes/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
5
|
+
winrt_windows_ui_composition_scenes-3.2.1.dist-info/METADATA,sha256=ROuB2A7PZvdI6fNOnpR4qESdDwtAP8vuNmlqU06xI4g,1442
|
|
6
|
+
winrt_windows_ui_composition_scenes-3.2.1.dist-info/WHEEL,sha256=bMXkUWfr_3hlaRObp_pv9_U0ksvQo0T0Mwq6lQkXaZc,101
|
|
7
|
+
winrt_windows_ui_composition_scenes-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
|
|
8
|
+
winrt_windows_ui_composition_scenes-3.2.1.dist-info/RECORD,,
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
winrt
|