winrt-Windows.UI.Composition.Scenes 2.2.0__cp313-cp313-win32.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/_winrt_windows_ui_composition_scenes.cp313-win32.pyd +0 -0
- winrt/_winrt_windows_ui_composition_scenes.pyi +911 -0
- winrt/windows/ui/composition/scenes/__init__.py +73 -0
- winrt/windows/ui/composition/scenes/py.typed +0 -0
- winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/METADATA +31 -0
- winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/RECORD +8 -0
- winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/WHEEL +5 -0
- winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.graphics.directx as windows_graphics_directx
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import winrt.windows.system as windows_system
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import winrt.windows.ui.composition as windows_ui_composition
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import winrt.windows.ui.core as windows_ui_core
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from winrt.windows.ui.composition.scenes import SceneAlphaMode, SceneAttributeSemantic, SceneComponentType, SceneWrappingMode
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Self = typing.TypeVar('Self')
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@typing.final
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class SceneBoundingBox(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneBoundingBox: ...
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def close(self) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def center(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def extents(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def max(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def min(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def size(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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@_property
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def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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@_property
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def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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@_property
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def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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@implicit_animations.setter
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def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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@_property
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def comment(self) -> str: ...
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@comment.setter
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def comment(self, value: str) -> None: ...
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@_property
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def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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@typing.final
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class SceneComponent(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneComponent: ...
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def close(self) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def component_type(self) -> SceneComponentType: ...
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@_property
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def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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@_property
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def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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@_property
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def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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@_property
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def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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@implicit_animations.setter
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def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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@_property
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def comment(self) -> str: ...
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@comment.setter
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def comment(self, value: str) -> None: ...
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@_property
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def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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@typing.final
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class SceneComponentCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneComponent]):
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def __len__(self) -> int: ...
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def __iter__(self) -> windows_foundation_collections.IIterator[SceneComponent]: ...
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@typing.overload
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def __getitem__(self, index: typing.SupportsIndex) -> SceneComponent: ...
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@typing.overload
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def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ...
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@typing.overload
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def __delitem__(self, index: typing.SupportsIndex) -> None: ...
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@typing.overload
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def __delitem__(self, index: slice) -> None: ...
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@typing.overload
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def __setitem__(self, index: typing.SupportsIndex, value: SceneComponent) -> None: ...
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@typing.overload
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def __setitem__(self, index: slice, value: typing.Iterable[SceneComponent]) -> None: ...
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneComponentCollection: ...
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def append(self, value: typing.Optional[SceneComponent], /) -> None: ...
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def clear(self) -> None: ...
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def close(self) -> None: ...
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def first(self) -> typing.Optional[windows_foundation_collections.IIterator[SceneComponent]]: ...
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def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneComponent]: ...
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def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneComponent], /) -> winrt.system.UInt32: ...
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def get_view(self) -> typing.Optional[windows_foundation_collections.IVectorView[SceneComponent]]: ...
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def index_of(self, value: typing.Optional[SceneComponent], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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def remove_at_end(self) -> None: ...
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def replace_all(self, items: winrt.system.Array[SceneComponent], /) -> None: ...
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def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def size(self) -> winrt.system.UInt32: ...
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@_property
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def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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@_property
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def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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@_property
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def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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@_property
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def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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@implicit_animations.setter
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def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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@_property
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def comment(self) -> str: ...
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@comment.setter
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def comment(self, value: str) -> None: ...
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@_property
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def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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@typing.final
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class SceneMaterial(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMaterial: ...
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def close(self) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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@_property
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def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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@_property
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def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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@_property
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def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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@implicit_animations.setter
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def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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@_property
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def comment(self) -> str: ...
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@comment.setter
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def comment(self, value: str) -> None: ...
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@_property
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def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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@typing.final
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class SceneMaterialInput(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMaterialInput: ...
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def close(self) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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@_property
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def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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@_property
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def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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@_property
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def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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@implicit_animations.setter
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def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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@_property
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def comment(self) -> str: ...
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@comment.setter
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def comment(self, value: str) -> None: ...
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@_property
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def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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@typing.final
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class SceneMesh_Static(type):
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def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneMesh]: ...
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@typing.final
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class SceneMesh(winrt.system.Object, metaclass=SceneMesh_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMesh: ...
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def close(self) -> None: ...
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def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: windows_graphics_directx.DirectXPixelFormat, memory: typing.Optional[windows_foundation.MemoryBuffer], /) -> None: ...
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def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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@typing.overload
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def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def stop_animation(self, property_name: str, /) -> None: ...
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def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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@_property
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def primitive_topology(self) -> windows_graphics_directx.DirectXPrimitiveTopology: ...
|
|
240
|
+
@primitive_topology.setter
|
|
241
|
+
def primitive_topology(self, value: windows_graphics_directx.DirectXPrimitiveTopology) -> None: ...
|
|
242
|
+
@_property
|
|
243
|
+
def bounds(self) -> typing.Optional[SceneBoundingBox]: ...
|
|
244
|
+
@_property
|
|
245
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
246
|
+
@_property
|
|
247
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
248
|
+
@_property
|
|
249
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
250
|
+
@_property
|
|
251
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
252
|
+
@implicit_animations.setter
|
|
253
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
254
|
+
@_property
|
|
255
|
+
def comment(self) -> str: ...
|
|
256
|
+
@comment.setter
|
|
257
|
+
def comment(self, value: str) -> None: ...
|
|
258
|
+
@_property
|
|
259
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
260
|
+
|
|
261
|
+
@typing.final
|
|
262
|
+
class SceneMeshMaterialAttributeMap(winrt.system.Object, winrt._winrt.MutableMapping[str, SceneAttributeSemantic]):
|
|
263
|
+
def __len__(self) -> int: ...
|
|
264
|
+
def __iter__(self) -> typing.Iterator[str]: ...
|
|
265
|
+
def __contains__(self, key: object) -> bool: ...
|
|
266
|
+
def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
|
|
267
|
+
def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
|
|
268
|
+
def __delitem__(self, key: str) -> None: ...
|
|
269
|
+
@staticmethod
|
|
270
|
+
def _from(obj: winrt.system.Object, /) -> SceneMeshMaterialAttributeMap: ...
|
|
271
|
+
def clear(self) -> None: ...
|
|
272
|
+
def close(self) -> None: ...
|
|
273
|
+
def first(self) -> typing.Optional[windows_foundation_collections.IIterator[windows_foundation_collections.IKeyValuePair[str, SceneAttributeSemantic]]]: ...
|
|
274
|
+
def get_view(self) -> typing.Optional[windows_foundation_collections.IMapView[str, SceneAttributeSemantic]]: ...
|
|
275
|
+
def has_key(self, key: str, /) -> bool: ...
|
|
276
|
+
def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
|
|
277
|
+
def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
|
|
278
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
279
|
+
def remove(self, key: str, /) -> None: ...
|
|
280
|
+
@typing.overload
|
|
281
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
282
|
+
@typing.overload
|
|
283
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
284
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
285
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
286
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
287
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
288
|
+
@_property
|
|
289
|
+
def size(self) -> winrt.system.UInt32: ...
|
|
290
|
+
@_property
|
|
291
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
292
|
+
@_property
|
|
293
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
294
|
+
@_property
|
|
295
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
296
|
+
@_property
|
|
297
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
298
|
+
@implicit_animations.setter
|
|
299
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
300
|
+
@_property
|
|
301
|
+
def comment(self) -> str: ...
|
|
302
|
+
@comment.setter
|
|
303
|
+
def comment(self, value: str) -> None: ...
|
|
304
|
+
@_property
|
|
305
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
306
|
+
|
|
307
|
+
@typing.final
|
|
308
|
+
class SceneMeshRendererComponent_Static(type):
|
|
309
|
+
def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneMeshRendererComponent]: ...
|
|
310
|
+
|
|
311
|
+
@typing.final
|
|
312
|
+
class SceneMeshRendererComponent(winrt.system.Object, metaclass=SceneMeshRendererComponent_Static):
|
|
313
|
+
@staticmethod
|
|
314
|
+
def _from(obj: winrt.system.Object, /) -> SceneMeshRendererComponent: ...
|
|
315
|
+
def close(self) -> None: ...
|
|
316
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
317
|
+
@typing.overload
|
|
318
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
319
|
+
@typing.overload
|
|
320
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
321
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
322
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
323
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
324
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
325
|
+
@_property
|
|
326
|
+
def mesh(self) -> typing.Optional[SceneMesh]: ...
|
|
327
|
+
@mesh.setter
|
|
328
|
+
def mesh(self, value: typing.Optional[SceneMesh]) -> None: ...
|
|
329
|
+
@_property
|
|
330
|
+
def material(self) -> typing.Optional[SceneMaterial]: ...
|
|
331
|
+
@material.setter
|
|
332
|
+
def material(self, value: typing.Optional[SceneMaterial]) -> None: ...
|
|
333
|
+
@_property
|
|
334
|
+
def u_v_mappings(self) -> typing.Optional[SceneMeshMaterialAttributeMap]: ...
|
|
335
|
+
@_property
|
|
336
|
+
def component_type(self) -> SceneComponentType: ...
|
|
337
|
+
@_property
|
|
338
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
339
|
+
@_property
|
|
340
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
341
|
+
@_property
|
|
342
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
343
|
+
@_property
|
|
344
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
345
|
+
@implicit_animations.setter
|
|
346
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
347
|
+
@_property
|
|
348
|
+
def comment(self) -> str: ...
|
|
349
|
+
@comment.setter
|
|
350
|
+
def comment(self, value: str) -> None: ...
|
|
351
|
+
@_property
|
|
352
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
353
|
+
|
|
354
|
+
@typing.final
|
|
355
|
+
class SceneMetallicRoughnessMaterial_Static(type):
|
|
356
|
+
def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneMetallicRoughnessMaterial]: ...
|
|
357
|
+
|
|
358
|
+
@typing.final
|
|
359
|
+
class SceneMetallicRoughnessMaterial(winrt.system.Object, metaclass=SceneMetallicRoughnessMaterial_Static):
|
|
360
|
+
@staticmethod
|
|
361
|
+
def _from(obj: winrt.system.Object, /) -> SceneMetallicRoughnessMaterial: ...
|
|
362
|
+
def close(self) -> None: ...
|
|
363
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
364
|
+
@typing.overload
|
|
365
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
366
|
+
@typing.overload
|
|
367
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
368
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
369
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
370
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
371
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
372
|
+
@_property
|
|
373
|
+
def roughness_factor(self) -> winrt.system.Single: ...
|
|
374
|
+
@roughness_factor.setter
|
|
375
|
+
def roughness_factor(self, value: winrt.system.Single) -> None: ...
|
|
376
|
+
@_property
|
|
377
|
+
def metallic_roughness_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
378
|
+
@metallic_roughness_input.setter
|
|
379
|
+
def metallic_roughness_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
380
|
+
@_property
|
|
381
|
+
def metallic_factor(self) -> winrt.system.Single: ...
|
|
382
|
+
@metallic_factor.setter
|
|
383
|
+
def metallic_factor(self, value: winrt.system.Single) -> None: ...
|
|
384
|
+
@_property
|
|
385
|
+
def base_color_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
386
|
+
@base_color_input.setter
|
|
387
|
+
def base_color_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
388
|
+
@_property
|
|
389
|
+
def base_color_factor(self) -> windows_foundation_numerics.Vector4: ...
|
|
390
|
+
@base_color_factor.setter
|
|
391
|
+
def base_color_factor(self, value: windows_foundation_numerics.Vector4) -> None: ...
|
|
392
|
+
@_property
|
|
393
|
+
def occlusion_strength(self) -> winrt.system.Single: ...
|
|
394
|
+
@occlusion_strength.setter
|
|
395
|
+
def occlusion_strength(self, value: winrt.system.Single) -> None: ...
|
|
396
|
+
@_property
|
|
397
|
+
def occlusion_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
398
|
+
@occlusion_input.setter
|
|
399
|
+
def occlusion_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
400
|
+
@_property
|
|
401
|
+
def normal_scale(self) -> winrt.system.Single: ...
|
|
402
|
+
@normal_scale.setter
|
|
403
|
+
def normal_scale(self, value: winrt.system.Single) -> None: ...
|
|
404
|
+
@_property
|
|
405
|
+
def normal_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
406
|
+
@normal_input.setter
|
|
407
|
+
def normal_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
408
|
+
@_property
|
|
409
|
+
def is_double_sided(self) -> bool: ...
|
|
410
|
+
@is_double_sided.setter
|
|
411
|
+
def is_double_sided(self, value: bool) -> None: ...
|
|
412
|
+
@_property
|
|
413
|
+
def emissive_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
414
|
+
@emissive_input.setter
|
|
415
|
+
def emissive_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
416
|
+
@_property
|
|
417
|
+
def emissive_factor(self) -> windows_foundation_numerics.Vector3: ...
|
|
418
|
+
@emissive_factor.setter
|
|
419
|
+
def emissive_factor(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
420
|
+
@_property
|
|
421
|
+
def alpha_mode(self) -> SceneAlphaMode: ...
|
|
422
|
+
@alpha_mode.setter
|
|
423
|
+
def alpha_mode(self, value: SceneAlphaMode) -> None: ...
|
|
424
|
+
@_property
|
|
425
|
+
def alpha_cutoff(self) -> winrt.system.Single: ...
|
|
426
|
+
@alpha_cutoff.setter
|
|
427
|
+
def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
|
|
428
|
+
@_property
|
|
429
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
430
|
+
@_property
|
|
431
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
432
|
+
@_property
|
|
433
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
434
|
+
@_property
|
|
435
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
436
|
+
@implicit_animations.setter
|
|
437
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
438
|
+
@_property
|
|
439
|
+
def comment(self) -> str: ...
|
|
440
|
+
@comment.setter
|
|
441
|
+
def comment(self, value: str) -> None: ...
|
|
442
|
+
@_property
|
|
443
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
444
|
+
|
|
445
|
+
@typing.final
|
|
446
|
+
class SceneModelTransform(winrt.system.Object):
|
|
447
|
+
@staticmethod
|
|
448
|
+
def _from(obj: winrt.system.Object, /) -> SceneModelTransform: ...
|
|
449
|
+
def close(self) -> None: ...
|
|
450
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
451
|
+
@typing.overload
|
|
452
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
453
|
+
@typing.overload
|
|
454
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
455
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
456
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
457
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
458
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
459
|
+
@_property
|
|
460
|
+
def translation(self) -> windows_foundation_numerics.Vector3: ...
|
|
461
|
+
@translation.setter
|
|
462
|
+
def translation(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
463
|
+
@_property
|
|
464
|
+
def scale(self) -> windows_foundation_numerics.Vector3: ...
|
|
465
|
+
@scale.setter
|
|
466
|
+
def scale(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
467
|
+
@_property
|
|
468
|
+
def rotation_axis(self) -> windows_foundation_numerics.Vector3: ...
|
|
469
|
+
@rotation_axis.setter
|
|
470
|
+
def rotation_axis(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
471
|
+
@_property
|
|
472
|
+
def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
|
|
473
|
+
@rotation_angle_in_degrees.setter
|
|
474
|
+
def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
|
|
475
|
+
@_property
|
|
476
|
+
def rotation_angle(self) -> winrt.system.Single: ...
|
|
477
|
+
@rotation_angle.setter
|
|
478
|
+
def rotation_angle(self, value: winrt.system.Single) -> None: ...
|
|
479
|
+
@_property
|
|
480
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion: ...
|
|
481
|
+
@orientation.setter
|
|
482
|
+
def orientation(self, value: windows_foundation_numerics.Quaternion) -> None: ...
|
|
483
|
+
@_property
|
|
484
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
485
|
+
@_property
|
|
486
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
487
|
+
@_property
|
|
488
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
489
|
+
@_property
|
|
490
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
491
|
+
@implicit_animations.setter
|
|
492
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
493
|
+
@_property
|
|
494
|
+
def comment(self) -> str: ...
|
|
495
|
+
@comment.setter
|
|
496
|
+
def comment(self, value: str) -> None: ...
|
|
497
|
+
@_property
|
|
498
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
499
|
+
|
|
500
|
+
@typing.final
|
|
501
|
+
class SceneNode_Static(type):
|
|
502
|
+
def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneNode]: ...
|
|
503
|
+
|
|
504
|
+
@typing.final
|
|
505
|
+
class SceneNode(winrt.system.Object, metaclass=SceneNode_Static):
|
|
506
|
+
@staticmethod
|
|
507
|
+
def _from(obj: winrt.system.Object, /) -> SceneNode: ...
|
|
508
|
+
def close(self) -> None: ...
|
|
509
|
+
def find_first_component_of_type(self, value: SceneComponentType, /) -> typing.Optional[SceneComponent]: ...
|
|
510
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
511
|
+
@typing.overload
|
|
512
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
513
|
+
@typing.overload
|
|
514
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
515
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
516
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
517
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
518
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
519
|
+
@_property
|
|
520
|
+
def children(self) -> typing.Optional[SceneNodeCollection]: ...
|
|
521
|
+
@_property
|
|
522
|
+
def components(self) -> typing.Optional[SceneComponentCollection]: ...
|
|
523
|
+
@_property
|
|
524
|
+
def parent(self) -> typing.Optional[SceneNode]: ...
|
|
525
|
+
@_property
|
|
526
|
+
def transform(self) -> typing.Optional[SceneModelTransform]: ...
|
|
527
|
+
@_property
|
|
528
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
529
|
+
@_property
|
|
530
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
531
|
+
@_property
|
|
532
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
533
|
+
@_property
|
|
534
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
535
|
+
@implicit_animations.setter
|
|
536
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
537
|
+
@_property
|
|
538
|
+
def comment(self) -> str: ...
|
|
539
|
+
@comment.setter
|
|
540
|
+
def comment(self, value: str) -> None: ...
|
|
541
|
+
@_property
|
|
542
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
543
|
+
|
|
544
|
+
@typing.final
|
|
545
|
+
class SceneNodeCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneNode]):
|
|
546
|
+
def __len__(self) -> int: ...
|
|
547
|
+
def __iter__(self) -> windows_foundation_collections.IIterator[SceneNode]: ...
|
|
548
|
+
@typing.overload
|
|
549
|
+
def __getitem__(self, index: typing.SupportsIndex) -> SceneNode: ...
|
|
550
|
+
@typing.overload
|
|
551
|
+
def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ...
|
|
552
|
+
@typing.overload
|
|
553
|
+
def __delitem__(self, index: typing.SupportsIndex) -> None: ...
|
|
554
|
+
@typing.overload
|
|
555
|
+
def __delitem__(self, index: slice) -> None: ...
|
|
556
|
+
@typing.overload
|
|
557
|
+
def __setitem__(self, index: typing.SupportsIndex, value: SceneNode) -> None: ...
|
|
558
|
+
@typing.overload
|
|
559
|
+
def __setitem__(self, index: slice, value: typing.Iterable[SceneNode]) -> None: ...
|
|
560
|
+
@staticmethod
|
|
561
|
+
def _from(obj: winrt.system.Object, /) -> SceneNodeCollection: ...
|
|
562
|
+
def append(self, value: typing.Optional[SceneNode], /) -> None: ...
|
|
563
|
+
def clear(self) -> None: ...
|
|
564
|
+
def close(self) -> None: ...
|
|
565
|
+
def first(self) -> typing.Optional[windows_foundation_collections.IIterator[SceneNode]]: ...
|
|
566
|
+
def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneNode]: ...
|
|
567
|
+
def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneNode], /) -> winrt.system.UInt32: ...
|
|
568
|
+
def get_view(self) -> typing.Optional[windows_foundation_collections.IVectorView[SceneNode]]: ...
|
|
569
|
+
def index_of(self, value: typing.Optional[SceneNode], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
|
|
570
|
+
def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
|
|
571
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
572
|
+
def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
|
|
573
|
+
def remove_at_end(self) -> None: ...
|
|
574
|
+
def replace_all(self, items: winrt.system.Array[SceneNode], /) -> None: ...
|
|
575
|
+
def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
|
|
576
|
+
@typing.overload
|
|
577
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
578
|
+
@typing.overload
|
|
579
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
580
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
581
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
582
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
583
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
584
|
+
@_property
|
|
585
|
+
def size(self) -> winrt.system.UInt32: ...
|
|
586
|
+
@_property
|
|
587
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
588
|
+
@_property
|
|
589
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
590
|
+
@_property
|
|
591
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
592
|
+
@_property
|
|
593
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
594
|
+
@implicit_animations.setter
|
|
595
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
596
|
+
@_property
|
|
597
|
+
def comment(self) -> str: ...
|
|
598
|
+
@comment.setter
|
|
599
|
+
def comment(self, value: str) -> None: ...
|
|
600
|
+
@_property
|
|
601
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
602
|
+
|
|
603
|
+
@typing.final
|
|
604
|
+
class SceneObject(winrt.system.Object):
|
|
605
|
+
@staticmethod
|
|
606
|
+
def _from(obj: winrt.system.Object, /) -> SceneObject: ...
|
|
607
|
+
def close(self) -> None: ...
|
|
608
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
609
|
+
@typing.overload
|
|
610
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
611
|
+
@typing.overload
|
|
612
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
613
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
614
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
615
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
616
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
617
|
+
@_property
|
|
618
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
619
|
+
@_property
|
|
620
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
621
|
+
@_property
|
|
622
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
623
|
+
@_property
|
|
624
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
625
|
+
@implicit_animations.setter
|
|
626
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
627
|
+
@_property
|
|
628
|
+
def comment(self) -> str: ...
|
|
629
|
+
@comment.setter
|
|
630
|
+
def comment(self, value: str) -> None: ...
|
|
631
|
+
@_property
|
|
632
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
633
|
+
|
|
634
|
+
@typing.final
|
|
635
|
+
class ScenePbrMaterial(winrt.system.Object):
|
|
636
|
+
@staticmethod
|
|
637
|
+
def _from(obj: winrt.system.Object, /) -> ScenePbrMaterial: ...
|
|
638
|
+
def close(self) -> None: ...
|
|
639
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
640
|
+
@typing.overload
|
|
641
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
642
|
+
@typing.overload
|
|
643
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
644
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
645
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
646
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
647
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
648
|
+
@_property
|
|
649
|
+
def occlusion_strength(self) -> winrt.system.Single: ...
|
|
650
|
+
@occlusion_strength.setter
|
|
651
|
+
def occlusion_strength(self, value: winrt.system.Single) -> None: ...
|
|
652
|
+
@_property
|
|
653
|
+
def occlusion_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
654
|
+
@occlusion_input.setter
|
|
655
|
+
def occlusion_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
656
|
+
@_property
|
|
657
|
+
def normal_scale(self) -> winrt.system.Single: ...
|
|
658
|
+
@normal_scale.setter
|
|
659
|
+
def normal_scale(self, value: winrt.system.Single) -> None: ...
|
|
660
|
+
@_property
|
|
661
|
+
def normal_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
662
|
+
@normal_input.setter
|
|
663
|
+
def normal_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
664
|
+
@_property
|
|
665
|
+
def is_double_sided(self) -> bool: ...
|
|
666
|
+
@is_double_sided.setter
|
|
667
|
+
def is_double_sided(self, value: bool) -> None: ...
|
|
668
|
+
@_property
|
|
669
|
+
def emissive_input(self) -> typing.Optional[SceneMaterialInput]: ...
|
|
670
|
+
@emissive_input.setter
|
|
671
|
+
def emissive_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
|
|
672
|
+
@_property
|
|
673
|
+
def emissive_factor(self) -> windows_foundation_numerics.Vector3: ...
|
|
674
|
+
@emissive_factor.setter
|
|
675
|
+
def emissive_factor(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
676
|
+
@_property
|
|
677
|
+
def alpha_mode(self) -> SceneAlphaMode: ...
|
|
678
|
+
@alpha_mode.setter
|
|
679
|
+
def alpha_mode(self, value: SceneAlphaMode) -> None: ...
|
|
680
|
+
@_property
|
|
681
|
+
def alpha_cutoff(self) -> winrt.system.Single: ...
|
|
682
|
+
@alpha_cutoff.setter
|
|
683
|
+
def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
|
|
684
|
+
@_property
|
|
685
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
686
|
+
@_property
|
|
687
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
688
|
+
@_property
|
|
689
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
690
|
+
@_property
|
|
691
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
692
|
+
@implicit_animations.setter
|
|
693
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
694
|
+
@_property
|
|
695
|
+
def comment(self) -> str: ...
|
|
696
|
+
@comment.setter
|
|
697
|
+
def comment(self, value: str) -> None: ...
|
|
698
|
+
@_property
|
|
699
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
700
|
+
|
|
701
|
+
@typing.final
|
|
702
|
+
class SceneRendererComponent(winrt.system.Object):
|
|
703
|
+
@staticmethod
|
|
704
|
+
def _from(obj: winrt.system.Object, /) -> SceneRendererComponent: ...
|
|
705
|
+
def close(self) -> None: ...
|
|
706
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
707
|
+
@typing.overload
|
|
708
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
709
|
+
@typing.overload
|
|
710
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
711
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
712
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
713
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
714
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
715
|
+
@_property
|
|
716
|
+
def component_type(self) -> SceneComponentType: ...
|
|
717
|
+
@_property
|
|
718
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
719
|
+
@_property
|
|
720
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
721
|
+
@_property
|
|
722
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
723
|
+
@_property
|
|
724
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
725
|
+
@implicit_animations.setter
|
|
726
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
727
|
+
@_property
|
|
728
|
+
def comment(self) -> str: ...
|
|
729
|
+
@comment.setter
|
|
730
|
+
def comment(self, value: str) -> None: ...
|
|
731
|
+
@_property
|
|
732
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
733
|
+
|
|
734
|
+
@typing.final
|
|
735
|
+
class SceneSurfaceMaterialInput_Static(type):
|
|
736
|
+
def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneSurfaceMaterialInput]: ...
|
|
737
|
+
|
|
738
|
+
@typing.final
|
|
739
|
+
class SceneSurfaceMaterialInput(winrt.system.Object, metaclass=SceneSurfaceMaterialInput_Static):
|
|
740
|
+
@staticmethod
|
|
741
|
+
def _from(obj: winrt.system.Object, /) -> SceneSurfaceMaterialInput: ...
|
|
742
|
+
def close(self) -> None: ...
|
|
743
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
744
|
+
@typing.overload
|
|
745
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
746
|
+
@typing.overload
|
|
747
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
748
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
749
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
750
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
751
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
752
|
+
@_property
|
|
753
|
+
def wrapping_v_mode(self) -> SceneWrappingMode: ...
|
|
754
|
+
@wrapping_v_mode.setter
|
|
755
|
+
def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
|
|
756
|
+
@_property
|
|
757
|
+
def wrapping_u_mode(self) -> SceneWrappingMode: ...
|
|
758
|
+
@wrapping_u_mode.setter
|
|
759
|
+
def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
|
|
760
|
+
@_property
|
|
761
|
+
def surface(self) -> typing.Optional[windows_ui_composition.ICompositionSurface]: ...
|
|
762
|
+
@surface.setter
|
|
763
|
+
def surface(self, value: typing.Optional[windows_ui_composition.ICompositionSurface]) -> None: ...
|
|
764
|
+
@_property
|
|
765
|
+
def bitmap_interpolation_mode(self) -> windows_ui_composition.CompositionBitmapInterpolationMode: ...
|
|
766
|
+
@bitmap_interpolation_mode.setter
|
|
767
|
+
def bitmap_interpolation_mode(self, value: windows_ui_composition.CompositionBitmapInterpolationMode) -> None: ...
|
|
768
|
+
@_property
|
|
769
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
770
|
+
@_property
|
|
771
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
772
|
+
@_property
|
|
773
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
774
|
+
@_property
|
|
775
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
776
|
+
@implicit_animations.setter
|
|
777
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
778
|
+
@_property
|
|
779
|
+
def comment(self) -> str: ...
|
|
780
|
+
@comment.setter
|
|
781
|
+
def comment(self, value: str) -> None: ...
|
|
782
|
+
@_property
|
|
783
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
784
|
+
|
|
785
|
+
@typing.final
|
|
786
|
+
class SceneVisual_Static(type):
|
|
787
|
+
def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[SceneVisual]: ...
|
|
788
|
+
|
|
789
|
+
@typing.final
|
|
790
|
+
class SceneVisual(winrt.system.Object, metaclass=SceneVisual_Static):
|
|
791
|
+
@staticmethod
|
|
792
|
+
def _from(obj: winrt.system.Object, /) -> SceneVisual: ...
|
|
793
|
+
def close(self) -> None: ...
|
|
794
|
+
def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
|
|
795
|
+
@typing.overload
|
|
796
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
|
|
797
|
+
@typing.overload
|
|
798
|
+
def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
|
|
799
|
+
def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
800
|
+
def stop_animation(self, property_name: str, /) -> None: ...
|
|
801
|
+
def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
|
|
802
|
+
def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
|
|
803
|
+
@_property
|
|
804
|
+
def root(self) -> typing.Optional[SceneNode]: ...
|
|
805
|
+
@root.setter
|
|
806
|
+
def root(self, value: typing.Optional[SceneNode]) -> None: ...
|
|
807
|
+
@_property
|
|
808
|
+
def children(self) -> typing.Optional[windows_ui_composition.VisualCollection]: ...
|
|
809
|
+
@_property
|
|
810
|
+
def transform_matrix(self) -> windows_foundation_numerics.Matrix4x4: ...
|
|
811
|
+
@transform_matrix.setter
|
|
812
|
+
def transform_matrix(self, value: windows_foundation_numerics.Matrix4x4) -> None: ...
|
|
813
|
+
@_property
|
|
814
|
+
def size(self) -> windows_foundation_numerics.Vector2: ...
|
|
815
|
+
@size.setter
|
|
816
|
+
def size(self, value: windows_foundation_numerics.Vector2) -> None: ...
|
|
817
|
+
@_property
|
|
818
|
+
def scale(self) -> windows_foundation_numerics.Vector3: ...
|
|
819
|
+
@scale.setter
|
|
820
|
+
def scale(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
821
|
+
@_property
|
|
822
|
+
def rotation_axis(self) -> windows_foundation_numerics.Vector3: ...
|
|
823
|
+
@rotation_axis.setter
|
|
824
|
+
def rotation_axis(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
825
|
+
@_property
|
|
826
|
+
def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
|
|
827
|
+
@rotation_angle_in_degrees.setter
|
|
828
|
+
def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
|
|
829
|
+
@_property
|
|
830
|
+
def rotation_angle(self) -> winrt.system.Single: ...
|
|
831
|
+
@rotation_angle.setter
|
|
832
|
+
def rotation_angle(self, value: winrt.system.Single) -> None: ...
|
|
833
|
+
@_property
|
|
834
|
+
def orientation(self) -> windows_foundation_numerics.Quaternion: ...
|
|
835
|
+
@orientation.setter
|
|
836
|
+
def orientation(self, value: windows_foundation_numerics.Quaternion) -> None: ...
|
|
837
|
+
@_property
|
|
838
|
+
def opacity(self) -> winrt.system.Single: ...
|
|
839
|
+
@opacity.setter
|
|
840
|
+
def opacity(self, value: winrt.system.Single) -> None: ...
|
|
841
|
+
@_property
|
|
842
|
+
def offset(self) -> windows_foundation_numerics.Vector3: ...
|
|
843
|
+
@offset.setter
|
|
844
|
+
def offset(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
845
|
+
@_property
|
|
846
|
+
def is_visible(self) -> bool: ...
|
|
847
|
+
@is_visible.setter
|
|
848
|
+
def is_visible(self, value: bool) -> None: ...
|
|
849
|
+
@_property
|
|
850
|
+
def composite_mode(self) -> windows_ui_composition.CompositionCompositeMode: ...
|
|
851
|
+
@composite_mode.setter
|
|
852
|
+
def composite_mode(self, value: windows_ui_composition.CompositionCompositeMode) -> None: ...
|
|
853
|
+
@_property
|
|
854
|
+
def clip(self) -> typing.Optional[windows_ui_composition.CompositionClip]: ...
|
|
855
|
+
@clip.setter
|
|
856
|
+
def clip(self, value: typing.Optional[windows_ui_composition.CompositionClip]) -> None: ...
|
|
857
|
+
@_property
|
|
858
|
+
def center_point(self) -> windows_foundation_numerics.Vector3: ...
|
|
859
|
+
@center_point.setter
|
|
860
|
+
def center_point(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
861
|
+
@_property
|
|
862
|
+
def border_mode(self) -> windows_ui_composition.CompositionBorderMode: ...
|
|
863
|
+
@border_mode.setter
|
|
864
|
+
def border_mode(self, value: windows_ui_composition.CompositionBorderMode) -> None: ...
|
|
865
|
+
@_property
|
|
866
|
+
def backface_visibility(self) -> windows_ui_composition.CompositionBackfaceVisibility: ...
|
|
867
|
+
@backface_visibility.setter
|
|
868
|
+
def backface_visibility(self, value: windows_ui_composition.CompositionBackfaceVisibility) -> None: ...
|
|
869
|
+
@_property
|
|
870
|
+
def anchor_point(self) -> windows_foundation_numerics.Vector2: ...
|
|
871
|
+
@anchor_point.setter
|
|
872
|
+
def anchor_point(self, value: windows_foundation_numerics.Vector2) -> None: ...
|
|
873
|
+
@_property
|
|
874
|
+
def parent(self) -> typing.Optional[windows_ui_composition.ContainerVisual]: ...
|
|
875
|
+
@_property
|
|
876
|
+
def relative_size_adjustment(self) -> windows_foundation_numerics.Vector2: ...
|
|
877
|
+
@relative_size_adjustment.setter
|
|
878
|
+
def relative_size_adjustment(self, value: windows_foundation_numerics.Vector2) -> None: ...
|
|
879
|
+
@_property
|
|
880
|
+
def relative_offset_adjustment(self) -> windows_foundation_numerics.Vector3: ...
|
|
881
|
+
@relative_offset_adjustment.setter
|
|
882
|
+
def relative_offset_adjustment(self, value: windows_foundation_numerics.Vector3) -> None: ...
|
|
883
|
+
@_property
|
|
884
|
+
def parent_for_transform(self) -> typing.Optional[windows_ui_composition.Visual]: ...
|
|
885
|
+
@parent_for_transform.setter
|
|
886
|
+
def parent_for_transform(self, value: typing.Optional[windows_ui_composition.Visual]) -> None: ...
|
|
887
|
+
@_property
|
|
888
|
+
def is_hit_test_visible(self) -> bool: ...
|
|
889
|
+
@is_hit_test_visible.setter
|
|
890
|
+
def is_hit_test_visible(self, value: bool) -> None: ...
|
|
891
|
+
@_property
|
|
892
|
+
def is_pixel_snapping_enabled(self) -> bool: ...
|
|
893
|
+
@is_pixel_snapping_enabled.setter
|
|
894
|
+
def is_pixel_snapping_enabled(self, value: bool) -> None: ...
|
|
895
|
+
@_property
|
|
896
|
+
def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
|
|
897
|
+
@_property
|
|
898
|
+
def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
|
|
899
|
+
@_property
|
|
900
|
+
def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
|
|
901
|
+
@_property
|
|
902
|
+
def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
|
|
903
|
+
@implicit_animations.setter
|
|
904
|
+
def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
|
|
905
|
+
@_property
|
|
906
|
+
def comment(self) -> str: ...
|
|
907
|
+
@comment.setter
|
|
908
|
+
def comment(self, value: str) -> None: ...
|
|
909
|
+
@_property
|
|
910
|
+
def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
|
|
911
|
+
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
|
|
2
|
+
|
|
3
|
+
import enum
|
|
4
|
+
|
|
5
|
+
import winrt.system
|
|
6
|
+
from winrt import _winrt_windows_ui_composition_scenes
|
|
7
|
+
|
|
8
|
+
__all__ = [
|
|
9
|
+
"SceneAlphaMode",
|
|
10
|
+
"SceneAttributeSemantic",
|
|
11
|
+
"SceneComponentType",
|
|
12
|
+
"SceneWrappingMode",
|
|
13
|
+
"SceneBoundingBox",
|
|
14
|
+
"SceneComponent",
|
|
15
|
+
"SceneComponentCollection",
|
|
16
|
+
"SceneMaterial",
|
|
17
|
+
"SceneMaterialInput",
|
|
18
|
+
"SceneMesh",
|
|
19
|
+
"SceneMeshMaterialAttributeMap",
|
|
20
|
+
"SceneMeshRendererComponent",
|
|
21
|
+
"SceneMetallicRoughnessMaterial",
|
|
22
|
+
"SceneModelTransform",
|
|
23
|
+
"SceneNode",
|
|
24
|
+
"SceneNodeCollection",
|
|
25
|
+
"SceneObject",
|
|
26
|
+
"ScenePbrMaterial",
|
|
27
|
+
"SceneRendererComponent",
|
|
28
|
+
"SceneSurfaceMaterialInput",
|
|
29
|
+
"SceneVisual",
|
|
30
|
+
]
|
|
31
|
+
|
|
32
|
+
class SceneAlphaMode(enum.IntEnum):
|
|
33
|
+
OPAQUE = 0
|
|
34
|
+
ALPHA_TEST = 1
|
|
35
|
+
BLEND = 2
|
|
36
|
+
|
|
37
|
+
class SceneAttributeSemantic(enum.IntEnum):
|
|
38
|
+
INDEX = 0
|
|
39
|
+
VERTEX = 1
|
|
40
|
+
NORMAL = 2
|
|
41
|
+
TEX_COORD0 = 3
|
|
42
|
+
TEX_COORD1 = 4
|
|
43
|
+
COLOR = 5
|
|
44
|
+
TANGENT = 6
|
|
45
|
+
|
|
46
|
+
class SceneComponentType(enum.IntEnum):
|
|
47
|
+
MESH_RENDERER_COMPONENT = 0
|
|
48
|
+
|
|
49
|
+
class SceneWrappingMode(enum.IntEnum):
|
|
50
|
+
CLAMP_TO_EDGE = 0
|
|
51
|
+
MIRRORED_REPEAT = 1
|
|
52
|
+
REPEAT = 2
|
|
53
|
+
|
|
54
|
+
SceneBoundingBox = _winrt_windows_ui_composition_scenes.SceneBoundingBox
|
|
55
|
+
SceneComponent = _winrt_windows_ui_composition_scenes.SceneComponent
|
|
56
|
+
SceneComponentCollection = _winrt_windows_ui_composition_scenes.SceneComponentCollection
|
|
57
|
+
winrt.system._mixin_mutable_sequence(SceneComponentCollection)
|
|
58
|
+
SceneMaterial = _winrt_windows_ui_composition_scenes.SceneMaterial
|
|
59
|
+
SceneMaterialInput = _winrt_windows_ui_composition_scenes.SceneMaterialInput
|
|
60
|
+
SceneMesh = _winrt_windows_ui_composition_scenes.SceneMesh
|
|
61
|
+
SceneMeshMaterialAttributeMap = _winrt_windows_ui_composition_scenes.SceneMeshMaterialAttributeMap
|
|
62
|
+
winrt.system._mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
|
|
63
|
+
SceneMeshRendererComponent = _winrt_windows_ui_composition_scenes.SceneMeshRendererComponent
|
|
64
|
+
SceneMetallicRoughnessMaterial = _winrt_windows_ui_composition_scenes.SceneMetallicRoughnessMaterial
|
|
65
|
+
SceneModelTransform = _winrt_windows_ui_composition_scenes.SceneModelTransform
|
|
66
|
+
SceneNode = _winrt_windows_ui_composition_scenes.SceneNode
|
|
67
|
+
SceneNodeCollection = _winrt_windows_ui_composition_scenes.SceneNodeCollection
|
|
68
|
+
winrt.system._mixin_mutable_sequence(SceneNodeCollection)
|
|
69
|
+
SceneObject = _winrt_windows_ui_composition_scenes.SceneObject
|
|
70
|
+
ScenePbrMaterial = _winrt_windows_ui_composition_scenes.ScenePbrMaterial
|
|
71
|
+
SceneRendererComponent = _winrt_windows_ui_composition_scenes.SceneRendererComponent
|
|
72
|
+
SceneSurfaceMaterialInput = _winrt_windows_ui_composition_scenes.SceneSurfaceMaterialInput
|
|
73
|
+
SceneVisual = _winrt_windows_ui_composition_scenes.SceneVisual
|
|
File without changes
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
Metadata-Version: 2.1
|
|
2
|
+
Name: winrt-Windows.UI.Composition.Scenes
|
|
3
|
+
Version: 2.2.0
|
|
4
|
+
Summary: Python projection of Windows Runtime (WinRT) APIs
|
|
5
|
+
License: MIT
|
|
6
|
+
Project-URL: Documentation, https://pywinrt.readthedocs.io
|
|
7
|
+
Project-URL: Repository, https://github.com/pywinrt/pywinrt
|
|
8
|
+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
|
|
9
|
+
Classifier: Operating System :: Microsoft :: Windows
|
|
10
|
+
Classifier: Programming Language :: Python :: 3
|
|
11
|
+
Classifier: Programming Language :: Python :: Implementation :: CPython
|
|
12
|
+
Classifier: Intended Audience :: Developers
|
|
13
|
+
Requires-Python: <3.14,>=3.9
|
|
14
|
+
Description-Content-Type: text/markdown
|
|
15
|
+
Requires-Dist: winrt-runtime ==2.2.0
|
|
16
|
+
Provides-Extra: all
|
|
17
|
+
Requires-Dist: winrt-Windows.Foundation[all] ==2.2.0 ; extra == 'all'
|
|
18
|
+
Requires-Dist: winrt-Windows.Foundation.Collections[all] ==2.2.0 ; extra == 'all'
|
|
19
|
+
Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.2.0 ; extra == 'all'
|
|
20
|
+
Requires-Dist: winrt-Windows.Graphics.DirectX[all] ==2.2.0 ; extra == 'all'
|
|
21
|
+
Requires-Dist: winrt-Windows.System[all] ==2.2.0 ; extra == 'all'
|
|
22
|
+
Requires-Dist: winrt-Windows.UI.Composition[all] ==2.2.0 ; extra == 'all'
|
|
23
|
+
Requires-Dist: winrt-Windows.UI.Core[all] ==2.2.0 ; extra == 'all'
|
|
24
|
+
|
|
25
|
+
<!-- warning: Please don't edit this file. It was automatically generated. -->
|
|
26
|
+
|
|
27
|
+
# winrt-Windows.UI.Composition.Scenes
|
|
28
|
+
|
|
29
|
+
Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Scenes` namespace.
|
|
30
|
+
|
|
31
|
+
This package provides the `winrt.windows.ui.composition.scenes` module.
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
winrt/_winrt_windows_ui_composition_scenes.cp313-win32.pyd,sha256=8GFkYD_dMSKamS3yi85tCs-_nDtPgi_An2z0eUtbDlY,397312
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winrt/windows/ui/composition/scenes/__init__.py,sha256=Wk2FEzyoWjZCK55UTmPh98dt3rX31mdovMSb0wJj4mY,2658
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winrt/windows/ui/composition/scenes/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/METADATA,sha256=fNDiuulEfZjQ1WiIcqT4ytS_7Mz2lF9JlJfZ4-Qi83s,1517
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winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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8
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winrt_Windows.UI.Composition.Scenes-2.2.0.dist-info/RECORD,,
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@@ -0,0 +1 @@
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winrt
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