winrt-Windows.UI.Composition.Scenes 2.0.0b1__cp39-cp39-win_arm64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/_winrt_windows_ui_composition_scenes.cp39-win_arm64.pyd +0 -0
- winrt/_winrt_windows_ui_composition_scenes.pyi +314 -0
- winrt/windows/ui/composition/scenes/__init__.py +73 -0
- winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/METADATA +28 -0
- winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/RECORD +7 -0
- winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/WHEEL +5 -0
- winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.foundation
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import winrt.windows.foundation.collections
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import winrt.windows.foundation.numerics
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import winrt.windows.graphics.directx
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import winrt.windows.ui.composition
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from winrt.windows.ui.composition.scenes import SceneAlphaMode, SceneAttributeSemantic, SceneComponentType, SceneWrappingMode
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Self = typing.TypeVar('Self')
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class SceneBoundingBox(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneBoundingBox: ...
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@_property
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def center(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@_property
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def extents(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@_property
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def max(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@_property
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def min(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@_property
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def size(self) -> winrt.windows.foundation.numerics.Vector3: ...
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class SceneComponent(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneComponent: ...
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@_property
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def component_type(self) -> SceneComponentType: ...
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class SceneComponentCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneComponent]):
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def __len__(self) -> int: ...
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@typing.overload
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def __getitem__(self, index: int) -> SceneComponent: ...
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@typing.overload
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def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ...
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@typing.overload
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def __delitem__(self, index: int) -> None: ...
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@typing.overload
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def __delitem__(self, index: slice) -> None: ...
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@typing.overload
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def __setitem__(self, index: int, value: SceneComponent) -> None: ...
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@typing.overload
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def __setitem__(self, index: slice, value: typing.Iterable[SceneComponent]) -> None: ...
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneComponentCollection: ...
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def append(self, value: typing.Optional[SceneComponent], /) -> None: ...
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def clear(self) -> None: ...
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def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[SceneComponent]]: ...
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def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneComponent]: ...
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def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneComponent], /) -> winrt.system.UInt32: ...
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def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IVectorView[SceneComponent]]: ...
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def index_of(self, value: typing.Optional[SceneComponent], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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def remove_at_end(self) -> None: ...
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def replace_all(self, items: winrt.system.Array[SceneComponent], /) -> None: ...
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def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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@_property
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def size(self) -> winrt.system.UInt32: ...
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class SceneMaterial(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMaterial: ...
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class SceneMaterialInput(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMaterialInput: ...
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class SceneMesh_Static(type):
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def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMesh]: ...
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class SceneMesh(winrt.system.Object, metaclass=SceneMesh_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMesh: ...
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def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: winrt.windows.graphics.directx.DirectXPixelFormat, memory: typing.Optional[winrt.windows.foundation.MemoryBuffer], /) -> None: ...
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@_property
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def primitive_topology(self) -> winrt.windows.graphics.directx.DirectXPrimitiveTopology: ...
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@primitive_topology.setter
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def primitive_topology(self, value: winrt.windows.graphics.directx.DirectXPrimitiveTopology) -> None: ...
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@_property
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def bounds(self) -> typing.Optional[SceneBoundingBox]: ...
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class SceneMeshMaterialAttributeMap(winrt.system.Object, winrt._winrt.MutableMapping[str, SceneAttributeSemantic]):
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def __len__(self) -> int: ...
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def __iter__(self) -> typing.Iterator[str]: ...
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def __contains__(self, key: object) -> bool:...
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def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
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def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
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def __delitem__(self, key: str) -> None: ...
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMeshMaterialAttributeMap: ...
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def clear(self) -> None: ...
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def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[winrt.windows.foundation.collections.IKeyValuePair[str, SceneAttributeSemantic]]]: ...
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def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IMapView[str, SceneAttributeSemantic]]: ...
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def has_key(self, key: str, /) -> bool: ...
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def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
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def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
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def remove(self, key: str, /) -> None: ...
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@_property
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def size(self) -> winrt.system.UInt32: ...
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class SceneMeshRendererComponent_Static(type):
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def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMeshRendererComponent]: ...
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class SceneMeshRendererComponent(winrt.system.Object, metaclass=SceneMeshRendererComponent_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMeshRendererComponent: ...
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@_property
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def mesh(self) -> typing.Optional[SceneMesh]: ...
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@mesh.setter
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def mesh(self, value: typing.Optional[SceneMesh]) -> None: ...
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@_property
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def material(self) -> typing.Optional[SceneMaterial]: ...
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@material.setter
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def material(self, value: typing.Optional[SceneMaterial]) -> None: ...
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@_property
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def u_v_mappings(self) -> typing.Optional[SceneMeshMaterialAttributeMap]: ...
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class SceneMetallicRoughnessMaterial_Static(type):
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def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMetallicRoughnessMaterial]: ...
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class SceneMetallicRoughnessMaterial(winrt.system.Object, metaclass=SceneMetallicRoughnessMaterial_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneMetallicRoughnessMaterial: ...
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@_property
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def roughness_factor(self) -> winrt.system.Single: ...
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@roughness_factor.setter
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def roughness_factor(self, value: winrt.system.Single) -> None: ...
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@_property
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def metallic_roughness_input(self) -> typing.Optional[SceneMaterialInput]: ...
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@metallic_roughness_input.setter
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def metallic_roughness_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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@_property
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def metallic_factor(self) -> winrt.system.Single: ...
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@metallic_factor.setter
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def metallic_factor(self, value: winrt.system.Single) -> None: ...
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@_property
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def base_color_input(self) -> typing.Optional[SceneMaterialInput]: ...
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@base_color_input.setter
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def base_color_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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@_property
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def base_color_factor(self) -> winrt.windows.foundation.numerics.Vector4: ...
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@base_color_factor.setter
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def base_color_factor(self, value: winrt.windows.foundation.numerics.Vector4) -> None: ...
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class SceneModelTransform(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneModelTransform: ...
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@_property
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def translation(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@translation.setter
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def translation(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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@_property
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def scale(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@scale.setter
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def scale(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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@_property
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def rotation_axis(self) -> winrt.windows.foundation.numerics.Vector3: ...
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@rotation_axis.setter
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def rotation_axis(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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@_property
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def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
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@rotation_angle_in_degrees.setter
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def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
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@_property
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def rotation_angle(self) -> winrt.system.Single: ...
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@rotation_angle.setter
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def rotation_angle(self, value: winrt.system.Single) -> None: ...
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@_property
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def orientation(self) -> winrt.windows.foundation.numerics.Quaternion: ...
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@orientation.setter
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def orientation(self, value: winrt.windows.foundation.numerics.Quaternion) -> None: ...
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class SceneNode_Static(type):
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def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneNode]: ...
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class SceneNode(winrt.system.Object, metaclass=SceneNode_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneNode: ...
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def find_first_component_of_type(self, value: SceneComponentType, /) -> typing.Optional[SceneComponent]: ...
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@_property
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def children(self) -> typing.Optional[SceneNodeCollection]: ...
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@_property
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def components(self) -> typing.Optional[SceneComponentCollection]: ...
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@_property
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def parent(self) -> typing.Optional[SceneNode]: ...
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@_property
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def transform(self) -> typing.Optional[SceneModelTransform]: ...
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class SceneNodeCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneNode]):
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def __len__(self) -> int: ...
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@typing.overload
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def __getitem__(self, index: int) -> SceneNode: ...
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@typing.overload
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def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ...
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@typing.overload
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def __delitem__(self, index: int) -> None: ...
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@typing.overload
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def __delitem__(self, index: slice) -> None: ...
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@typing.overload
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def __setitem__(self, index: int, value: SceneNode) -> None: ...
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@typing.overload
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def __setitem__(self, index: slice, value: typing.Iterable[SceneNode]) -> None: ...
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneNodeCollection: ...
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def append(self, value: typing.Optional[SceneNode], /) -> None: ...
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def clear(self) -> None: ...
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def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[SceneNode]]: ...
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def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneNode]: ...
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def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneNode], /) -> winrt.system.UInt32: ...
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def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IVectorView[SceneNode]]: ...
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def index_of(self, value: typing.Optional[SceneNode], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
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def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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def remove_at_end(self) -> None: ...
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def replace_all(self, items: winrt.system.Array[SceneNode], /) -> None: ...
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def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
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@_property
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def size(self) -> winrt.system.UInt32: ...
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class SceneObject(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> SceneObject: ...
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class ScenePbrMaterial(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> ScenePbrMaterial: ...
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@_property
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def occlusion_strength(self) -> winrt.system.Single: ...
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@occlusion_strength.setter
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def occlusion_strength(self, value: winrt.system.Single) -> None: ...
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@_property
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def occlusion_input(self) -> typing.Optional[SceneMaterialInput]: ...
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@occlusion_input.setter
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def occlusion_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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@_property
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def normal_scale(self) -> winrt.system.Single: ...
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@normal_scale.setter
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def normal_scale(self, value: winrt.system.Single) -> None: ...
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@_property
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def normal_input(self) -> typing.Optional[SceneMaterialInput]: ...
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@normal_input.setter
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def normal_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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@_property
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def is_double_sided(self) -> bool: ...
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@is_double_sided.setter
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259
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def is_double_sided(self, value: bool) -> None: ...
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260
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+
@_property
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261
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+
def emissive_input(self) -> typing.Optional[SceneMaterialInput]: ...
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262
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+
@emissive_input.setter
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263
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+
def emissive_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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264
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@_property
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265
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+
def emissive_factor(self) -> winrt.windows.foundation.numerics.Vector3: ...
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266
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+
@emissive_factor.setter
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267
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+
def emissive_factor(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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268
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+
@_property
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269
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+
def alpha_mode(self) -> SceneAlphaMode: ...
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270
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+
@alpha_mode.setter
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271
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def alpha_mode(self, value: SceneAlphaMode) -> None: ...
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272
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@_property
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273
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+
def alpha_cutoff(self) -> winrt.system.Single: ...
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274
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+
@alpha_cutoff.setter
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275
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+
def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
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276
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+
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277
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+
class SceneRendererComponent(winrt.system.Object):
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278
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+
@staticmethod
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279
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+
def _from(obj: winrt.system.Object, /) -> SceneRendererComponent: ...
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280
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+
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281
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+
class SceneSurfaceMaterialInput_Static(type):
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282
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def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneSurfaceMaterialInput]: ...
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283
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+
|
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284
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+
class SceneSurfaceMaterialInput(winrt.system.Object, metaclass=SceneSurfaceMaterialInput_Static):
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285
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+
@staticmethod
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286
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+
def _from(obj: winrt.system.Object, /) -> SceneSurfaceMaterialInput: ...
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287
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+
@_property
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288
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+
def wrapping_v_mode(self) -> SceneWrappingMode: ...
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289
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+
@wrapping_v_mode.setter
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290
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+
def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
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291
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+
@_property
|
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292
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+
def wrapping_u_mode(self) -> SceneWrappingMode: ...
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293
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+
@wrapping_u_mode.setter
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294
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+
def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
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295
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+
@_property
|
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296
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+
def surface(self) -> typing.Optional[winrt.windows.ui.composition.ICompositionSurface]: ...
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297
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+
@surface.setter
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298
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+
def surface(self, value: typing.Optional[winrt.windows.ui.composition.ICompositionSurface]) -> None: ...
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299
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+
@_property
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300
|
+
def bitmap_interpolation_mode(self) -> winrt.windows.ui.composition.CompositionBitmapInterpolationMode: ...
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301
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+
@bitmap_interpolation_mode.setter
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302
|
+
def bitmap_interpolation_mode(self, value: winrt.windows.ui.composition.CompositionBitmapInterpolationMode) -> None: ...
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303
|
+
|
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304
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+
class SceneVisual_Static(type):
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305
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+
def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneVisual]: ...
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306
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+
|
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307
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+
class SceneVisual(winrt.system.Object, metaclass=SceneVisual_Static):
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308
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+
@staticmethod
|
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309
|
+
def _from(obj: winrt.system.Object, /) -> SceneVisual: ...
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310
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+
@_property
|
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311
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+
def root(self) -> typing.Optional[SceneNode]: ...
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312
|
+
@root.setter
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313
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+
def root(self, value: typing.Optional[SceneNode]) -> None: ...
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314
|
+
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
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2
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+
|
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3
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+
import enum
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4
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+
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5
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+
import winrt.system
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6
|
+
from winrt import _winrt_windows_ui_composition_scenes
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7
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+
|
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8
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+
__all__ = [
|
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9
|
+
"SceneAlphaMode",
|
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10
|
+
"SceneAttributeSemantic",
|
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11
|
+
"SceneComponentType",
|
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12
|
+
"SceneWrappingMode",
|
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13
|
+
"SceneBoundingBox",
|
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14
|
+
"SceneComponent",
|
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15
|
+
"SceneComponentCollection",
|
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16
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+
"SceneMaterial",
|
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17
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+
"SceneMaterialInput",
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18
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+
"SceneMesh",
|
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19
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+
"SceneMeshMaterialAttributeMap",
|
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20
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+
"SceneMeshRendererComponent",
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21
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+
"SceneMetallicRoughnessMaterial",
|
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22
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+
"SceneModelTransform",
|
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23
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+
"SceneNode",
|
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24
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+
"SceneNodeCollection",
|
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25
|
+
"SceneObject",
|
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26
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+
"ScenePbrMaterial",
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27
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+
"SceneRendererComponent",
|
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28
|
+
"SceneSurfaceMaterialInput",
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29
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+
"SceneVisual",
|
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30
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+
]
|
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31
|
+
|
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32
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+
class SceneAlphaMode(enum.IntEnum):
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|
+
OPAQUE = 0
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34
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+
ALPHA_TEST = 1
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35
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+
BLEND = 2
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36
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+
|
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37
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+
class SceneAttributeSemantic(enum.IntEnum):
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38
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+
INDEX = 0
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39
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+
VERTEX = 1
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40
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+
NORMAL = 2
|
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41
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+
TEX_COORD0 = 3
|
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42
|
+
TEX_COORD1 = 4
|
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43
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+
COLOR = 5
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44
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+
TANGENT = 6
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45
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+
|
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46
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+
class SceneComponentType(enum.IntEnum):
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47
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+
MESH_RENDERER_COMPONENT = 0
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48
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+
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49
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+
class SceneWrappingMode(enum.IntEnum):
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50
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+
CLAMP_TO_EDGE = 0
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51
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+
MIRRORED_REPEAT = 1
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+
REPEAT = 2
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53
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+
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54
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+
SceneBoundingBox = _winrt_windows_ui_composition_scenes.SceneBoundingBox
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+
SceneComponent = _winrt_windows_ui_composition_scenes.SceneComponent
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+
SceneComponentCollection = _winrt_windows_ui_composition_scenes.SceneComponentCollection
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+
winrt.system._mixin_mutable_sequence(SceneComponentCollection)
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+
SceneMaterial = _winrt_windows_ui_composition_scenes.SceneMaterial
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+
SceneMaterialInput = _winrt_windows_ui_composition_scenes.SceneMaterialInput
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60
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+
SceneMesh = _winrt_windows_ui_composition_scenes.SceneMesh
|
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61
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+
SceneMeshMaterialAttributeMap = _winrt_windows_ui_composition_scenes.SceneMeshMaterialAttributeMap
|
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62
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+
winrt.system._mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
|
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63
|
+
SceneMeshRendererComponent = _winrt_windows_ui_composition_scenes.SceneMeshRendererComponent
|
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64
|
+
SceneMetallicRoughnessMaterial = _winrt_windows_ui_composition_scenes.SceneMetallicRoughnessMaterial
|
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65
|
+
SceneModelTransform = _winrt_windows_ui_composition_scenes.SceneModelTransform
|
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66
|
+
SceneNode = _winrt_windows_ui_composition_scenes.SceneNode
|
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67
|
+
SceneNodeCollection = _winrt_windows_ui_composition_scenes.SceneNodeCollection
|
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68
|
+
winrt.system._mixin_mutable_sequence(SceneNodeCollection)
|
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69
|
+
SceneObject = _winrt_windows_ui_composition_scenes.SceneObject
|
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70
|
+
ScenePbrMaterial = _winrt_windows_ui_composition_scenes.ScenePbrMaterial
|
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71
|
+
SceneRendererComponent = _winrt_windows_ui_composition_scenes.SceneRendererComponent
|
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72
|
+
SceneSurfaceMaterialInput = _winrt_windows_ui_composition_scenes.SceneSurfaceMaterialInput
|
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73
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+
SceneVisual = _winrt_windows_ui_composition_scenes.SceneVisual
|
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@@ -0,0 +1,28 @@
|
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1
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+
Metadata-Version: 2.1
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2
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+
Name: winrt-Windows.UI.Composition.Scenes
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3
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+
Version: 2.0.0b1
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4
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+
Summary: Python projection of Windows Runtime (WinRT) APIs
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5
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+
License: MIT
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6
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+
Project-URL: Repository, https://github.com/pywrint/pywrinrt
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+
Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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+
Classifier: Operating System :: Microsoft :: Windows
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+
Classifier: Programming Language :: Python :: 3
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+
Classifier: Programming Language :: Python :: Implementation :: CPython
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+
Classifier: Intended Audience :: Developers
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+
Requires-Python: <3.13,>=3.9
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+
Description-Content-Type: text/markdown
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+
Requires-Dist: winrt-runtime ==2.0.0-beta.1
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+
Provides-Extra: all
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+
Requires-Dist: winrt-Windows.Foundation[all] ==2.0.0-beta.1 ; extra == 'all'
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+
Requires-Dist: winrt-Windows.Foundation.Collections[all] ==2.0.0-beta.1 ; extra == 'all'
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+
Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.0.0-beta.1 ; extra == 'all'
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+
Requires-Dist: winrt-Windows.Graphics.DirectX[all] ==2.0.0-beta.1 ; extra == 'all'
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+
Requires-Dist: winrt-Windows.UI.Composition[all] ==2.0.0-beta.1 ; extra == 'all'
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+
|
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+
<!-- warning: Please don't edit this file. It was automatically generated. -->
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+
|
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24
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+
# winrt-Windows.UI.Composition.Scenes
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+
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+
Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Scenes` namespace.
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+
|
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28
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+
This package provides the `winrt.windows.ui.composition.scenes` module.
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@@ -0,0 +1,7 @@
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1
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+
winrt/_winrt_windows_ui_composition_scenes.cp39-win_arm64.pyd,sha256=P3bKNgHXLBgIYazuYV6eO8d1sIaDDJbigbNCd9QtGbc,299008
|
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2
|
+
winrt/_winrt_windows_ui_composition_scenes.pyi,sha256=gNId5t_GK_9a_ZeU8Va5jRbH9WQSVWRCML8Mi-Lb41c,15391
|
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3
|
+
winrt/windows/ui/composition/scenes/__init__.py,sha256=ZDLZfd6DgjVkhGVWvuUFzoNULFVvNm1mcB3GX1AG3us,2665
|
|
4
|
+
winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/METADATA,sha256=dGWs6oY-xXjuE_Bguwmmjb-8xXDxxF69MRZ7kfS1hVs,1367
|
|
5
|
+
winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/WHEEL,sha256=PrHTG687fNsk7jS4Y-tLXN-3gpnf3wReNnzEPkeWHK0,100
|
|
6
|
+
winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
|
|
7
|
+
winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/RECORD,,
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
winrt
|