winrt-Windows.UI.Composition.Scenes 2.0.0b1__cp39-cp39-win_arm64.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.foundation
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+ import winrt.windows.foundation.collections
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+ import winrt.windows.foundation.numerics
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+ import winrt.windows.graphics.directx
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+ import winrt.windows.ui.composition
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+
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+ from winrt.windows.ui.composition.scenes import SceneAlphaMode, SceneAttributeSemantic, SceneComponentType, SceneWrappingMode
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+
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+ Self = typing.TypeVar('Self')
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+
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+ class SceneBoundingBox(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneBoundingBox: ...
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+ @_property
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+ def center(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @_property
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+ def extents(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @_property
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+ def max(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @_property
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+ def min(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @_property
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+ def size(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+
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+ class SceneComponent(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneComponent: ...
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+ @_property
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+ def component_type(self) -> SceneComponentType: ...
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+
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+ class SceneComponentCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneComponent]):
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+ def __len__(self) -> int: ...
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+ @typing.overload
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+ def __getitem__(self, index: int) -> SceneComponent: ...
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+ @typing.overload
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+ def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ...
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+ @typing.overload
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+ def __delitem__(self, index: int) -> None: ...
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+ @typing.overload
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+ def __delitem__(self, index: slice) -> None: ...
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+ @typing.overload
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+ def __setitem__(self, index: int, value: SceneComponent) -> None: ...
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+ @typing.overload
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+ def __setitem__(self, index: slice, value: typing.Iterable[SceneComponent]) -> None: ...
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneComponentCollection: ...
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+ def append(self, value: typing.Optional[SceneComponent], /) -> None: ...
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+ def clear(self) -> None: ...
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+ def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[SceneComponent]]: ...
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+ def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneComponent]: ...
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+ def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneComponent], /) -> winrt.system.UInt32: ...
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+ def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IVectorView[SceneComponent]]: ...
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+ def index_of(self, value: typing.Optional[SceneComponent], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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+ def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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+ def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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+ def remove_at_end(self) -> None: ...
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+ def replace_all(self, items: winrt.system.Array[SceneComponent], /) -> None: ...
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+ def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneComponent], /) -> None: ...
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+ @_property
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+ def size(self) -> winrt.system.UInt32: ...
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+
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+ class SceneMaterial(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMaterial: ...
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+
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+ class SceneMaterialInput(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMaterialInput: ...
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+
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+ class SceneMesh_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMesh]: ...
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+
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+ class SceneMesh(winrt.system.Object, metaclass=SceneMesh_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMesh: ...
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+ def fill_mesh_attribute(self, semantic: SceneAttributeSemantic, format: winrt.windows.graphics.directx.DirectXPixelFormat, memory: typing.Optional[winrt.windows.foundation.MemoryBuffer], /) -> None: ...
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+ @_property
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+ def primitive_topology(self) -> winrt.windows.graphics.directx.DirectXPrimitiveTopology: ...
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+ @primitive_topology.setter
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+ def primitive_topology(self, value: winrt.windows.graphics.directx.DirectXPrimitiveTopology) -> None: ...
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+ @_property
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+ def bounds(self) -> typing.Optional[SceneBoundingBox]: ...
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+
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+ class SceneMeshMaterialAttributeMap(winrt.system.Object, winrt._winrt.MutableMapping[str, SceneAttributeSemantic]):
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+ def __len__(self) -> int: ...
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+ def __iter__(self) -> typing.Iterator[str]: ...
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+ def __contains__(self, key: object) -> bool:...
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+ def __setitem__(self, key: str, value: SceneAttributeSemantic) -> None: ...
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+ def __getitem__(self, key: str) -> SceneAttributeSemantic: ...
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+ def __delitem__(self, key: str) -> None: ...
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMeshMaterialAttributeMap: ...
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+ def clear(self) -> None: ...
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+ def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[winrt.windows.foundation.collections.IKeyValuePair[str, SceneAttributeSemantic]]]: ...
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+ def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IMapView[str, SceneAttributeSemantic]]: ...
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+ def has_key(self, key: str, /) -> bool: ...
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+ def insert(self, key: str, value: SceneAttributeSemantic, /) -> bool: ...
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+ def lookup(self, key: str, /) -> SceneAttributeSemantic: ...
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+ def remove(self, key: str, /) -> None: ...
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+ @_property
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+ def size(self) -> winrt.system.UInt32: ...
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+
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+ class SceneMeshRendererComponent_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMeshRendererComponent]: ...
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+
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+ class SceneMeshRendererComponent(winrt.system.Object, metaclass=SceneMeshRendererComponent_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMeshRendererComponent: ...
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+ @_property
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+ def mesh(self) -> typing.Optional[SceneMesh]: ...
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+ @mesh.setter
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+ def mesh(self, value: typing.Optional[SceneMesh]) -> None: ...
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+ @_property
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+ def material(self) -> typing.Optional[SceneMaterial]: ...
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+ @material.setter
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+ def material(self, value: typing.Optional[SceneMaterial]) -> None: ...
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+ @_property
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+ def u_v_mappings(self) -> typing.Optional[SceneMeshMaterialAttributeMap]: ...
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+
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+ class SceneMetallicRoughnessMaterial_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMetallicRoughnessMaterial]: ...
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+
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+ class SceneMetallicRoughnessMaterial(winrt.system.Object, metaclass=SceneMetallicRoughnessMaterial_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneMetallicRoughnessMaterial: ...
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+ @_property
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+ def roughness_factor(self) -> winrt.system.Single: ...
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+ @roughness_factor.setter
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+ def roughness_factor(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def metallic_roughness_input(self) -> typing.Optional[SceneMaterialInput]: ...
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+ @metallic_roughness_input.setter
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+ def metallic_roughness_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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+ @_property
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+ def metallic_factor(self) -> winrt.system.Single: ...
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+ @metallic_factor.setter
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+ def metallic_factor(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def base_color_input(self) -> typing.Optional[SceneMaterialInput]: ...
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+ @base_color_input.setter
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+ def base_color_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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+ @_property
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+ def base_color_factor(self) -> winrt.windows.foundation.numerics.Vector4: ...
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+ @base_color_factor.setter
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+ def base_color_factor(self, value: winrt.windows.foundation.numerics.Vector4) -> None: ...
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+
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+ class SceneModelTransform(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneModelTransform: ...
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+ @_property
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+ def translation(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @translation.setter
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+ def translation(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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+ @_property
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+ def scale(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @scale.setter
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+ def scale(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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+ @_property
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+ def rotation_axis(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @rotation_axis.setter
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+ def rotation_axis(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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+ @_property
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+ def rotation_angle_in_degrees(self) -> winrt.system.Single: ...
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+ @rotation_angle_in_degrees.setter
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+ def rotation_angle_in_degrees(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def rotation_angle(self) -> winrt.system.Single: ...
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+ @rotation_angle.setter
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+ def rotation_angle(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def orientation(self) -> winrt.windows.foundation.numerics.Quaternion: ...
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+ @orientation.setter
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+ def orientation(self, value: winrt.windows.foundation.numerics.Quaternion) -> None: ...
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+
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+ class SceneNode_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneNode]: ...
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+
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+ class SceneNode(winrt.system.Object, metaclass=SceneNode_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneNode: ...
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+ def find_first_component_of_type(self, value: SceneComponentType, /) -> typing.Optional[SceneComponent]: ...
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+ @_property
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+ def children(self) -> typing.Optional[SceneNodeCollection]: ...
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+ @_property
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+ def components(self) -> typing.Optional[SceneComponentCollection]: ...
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+ @_property
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+ def parent(self) -> typing.Optional[SceneNode]: ...
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+ @_property
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+ def transform(self) -> typing.Optional[SceneModelTransform]: ...
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+
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+ class SceneNodeCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneNode]):
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+ def __len__(self) -> int: ...
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+ @typing.overload
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+ def __getitem__(self, index: int) -> SceneNode: ...
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+ @typing.overload
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+ def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ...
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+ @typing.overload
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+ def __delitem__(self, index: int) -> None: ...
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+ @typing.overload
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+ def __delitem__(self, index: slice) -> None: ...
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+ @typing.overload
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+ def __setitem__(self, index: int, value: SceneNode) -> None: ...
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+ @typing.overload
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+ def __setitem__(self, index: slice, value: typing.Iterable[SceneNode]) -> None: ...
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneNodeCollection: ...
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+ def append(self, value: typing.Optional[SceneNode], /) -> None: ...
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+ def clear(self) -> None: ...
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+ def first(self) -> typing.Optional[winrt.windows.foundation.collections.IIterator[SceneNode]]: ...
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+ def get_at(self, index: winrt.system.UInt32, /) -> typing.Optional[SceneNode]: ...
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+ def get_many(self, start_index: winrt.system.UInt32, items: winrt.system.Array[SceneNode], /) -> winrt.system.UInt32: ...
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+ def get_view(self) -> typing.Optional[winrt.windows.foundation.collections.IVectorView[SceneNode]]: ...
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+ def index_of(self, value: typing.Optional[SceneNode], /) -> typing.Tuple[bool, winrt.system.UInt32]: ...
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+ def insert_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
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+ def remove_at(self, index: winrt.system.UInt32, /) -> None: ...
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+ def remove_at_end(self) -> None: ...
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+ def replace_all(self, items: winrt.system.Array[SceneNode], /) -> None: ...
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+ def set_at(self, index: winrt.system.UInt32, value: typing.Optional[SceneNode], /) -> None: ...
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+ @_property
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+ def size(self) -> winrt.system.UInt32: ...
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+
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+ class SceneObject(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneObject: ...
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+
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+ class ScenePbrMaterial(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> ScenePbrMaterial: ...
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+ @_property
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+ def occlusion_strength(self) -> winrt.system.Single: ...
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+ @occlusion_strength.setter
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+ def occlusion_strength(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def occlusion_input(self) -> typing.Optional[SceneMaterialInput]: ...
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+ @occlusion_input.setter
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+ def occlusion_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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+ @_property
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+ def normal_scale(self) -> winrt.system.Single: ...
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+ @normal_scale.setter
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+ def normal_scale(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def normal_input(self) -> typing.Optional[SceneMaterialInput]: ...
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+ @normal_input.setter
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+ def normal_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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+ @_property
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+ def is_double_sided(self) -> bool: ...
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+ @is_double_sided.setter
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+ def is_double_sided(self, value: bool) -> None: ...
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+ @_property
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+ def emissive_input(self) -> typing.Optional[SceneMaterialInput]: ...
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+ @emissive_input.setter
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+ def emissive_input(self, value: typing.Optional[SceneMaterialInput]) -> None: ...
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+ @_property
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+ def emissive_factor(self) -> winrt.windows.foundation.numerics.Vector3: ...
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+ @emissive_factor.setter
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+ def emissive_factor(self, value: winrt.windows.foundation.numerics.Vector3) -> None: ...
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+ @_property
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+ def alpha_mode(self) -> SceneAlphaMode: ...
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+ @alpha_mode.setter
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+ def alpha_mode(self, value: SceneAlphaMode) -> None: ...
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+ @_property
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+ def alpha_cutoff(self) -> winrt.system.Single: ...
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+ @alpha_cutoff.setter
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+ def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
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+
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+ class SceneRendererComponent(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneRendererComponent: ...
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+
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+ class SceneSurfaceMaterialInput_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneSurfaceMaterialInput]: ...
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+
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+ class SceneSurfaceMaterialInput(winrt.system.Object, metaclass=SceneSurfaceMaterialInput_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneSurfaceMaterialInput: ...
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+ @_property
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+ def wrapping_v_mode(self) -> SceneWrappingMode: ...
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+ @wrapping_v_mode.setter
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+ def wrapping_v_mode(self, value: SceneWrappingMode) -> None: ...
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+ @_property
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+ def wrapping_u_mode(self) -> SceneWrappingMode: ...
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+ @wrapping_u_mode.setter
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+ def wrapping_u_mode(self, value: SceneWrappingMode) -> None: ...
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+ @_property
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+ def surface(self) -> typing.Optional[winrt.windows.ui.composition.ICompositionSurface]: ...
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+ @surface.setter
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+ def surface(self, value: typing.Optional[winrt.windows.ui.composition.ICompositionSurface]) -> None: ...
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+ @_property
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+ def bitmap_interpolation_mode(self) -> winrt.windows.ui.composition.CompositionBitmapInterpolationMode: ...
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+ @bitmap_interpolation_mode.setter
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+ def bitmap_interpolation_mode(self, value: winrt.windows.ui.composition.CompositionBitmapInterpolationMode) -> None: ...
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+
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+ class SceneVisual_Static(type):
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+ def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneVisual]: ...
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+
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+ class SceneVisual(winrt.system.Object, metaclass=SceneVisual_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> SceneVisual: ...
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+ @_property
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+ def root(self) -> typing.Optional[SceneNode]: ...
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+ @root.setter
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+ def root(self, value: typing.Optional[SceneNode]) -> None: ...
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+
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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
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+
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+ import enum
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+
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+ import winrt.system
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+ from winrt import _winrt_windows_ui_composition_scenes
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+
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+ __all__ = [
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+ "SceneAlphaMode",
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+ "SceneAttributeSemantic",
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+ "SceneComponentType",
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+ "SceneWrappingMode",
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+ "SceneBoundingBox",
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+ "SceneComponent",
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+ "SceneComponentCollection",
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+ "SceneMaterial",
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+ "SceneMaterialInput",
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+ "SceneMesh",
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+ "SceneMeshMaterialAttributeMap",
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+ "SceneMeshRendererComponent",
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+ "SceneMetallicRoughnessMaterial",
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+ "SceneModelTransform",
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+ "SceneNode",
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+ "SceneNodeCollection",
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+ "SceneObject",
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+ "ScenePbrMaterial",
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+ "SceneRendererComponent",
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+ "SceneSurfaceMaterialInput",
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+ "SceneVisual",
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+ ]
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+
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+ class SceneAlphaMode(enum.IntEnum):
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+ OPAQUE = 0
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+ ALPHA_TEST = 1
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+ BLEND = 2
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+
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+ class SceneAttributeSemantic(enum.IntEnum):
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+ INDEX = 0
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+ VERTEX = 1
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+ NORMAL = 2
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+ TEX_COORD0 = 3
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+ TEX_COORD1 = 4
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+ COLOR = 5
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+ TANGENT = 6
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+
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+ class SceneComponentType(enum.IntEnum):
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+ MESH_RENDERER_COMPONENT = 0
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+
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+ class SceneWrappingMode(enum.IntEnum):
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+ CLAMP_TO_EDGE = 0
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+ MIRRORED_REPEAT = 1
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+ REPEAT = 2
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+
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+ SceneBoundingBox = _winrt_windows_ui_composition_scenes.SceneBoundingBox
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+ SceneComponent = _winrt_windows_ui_composition_scenes.SceneComponent
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+ SceneComponentCollection = _winrt_windows_ui_composition_scenes.SceneComponentCollection
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+ winrt.system._mixin_mutable_sequence(SceneComponentCollection)
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+ SceneMaterial = _winrt_windows_ui_composition_scenes.SceneMaterial
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+ SceneMaterialInput = _winrt_windows_ui_composition_scenes.SceneMaterialInput
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+ SceneMesh = _winrt_windows_ui_composition_scenes.SceneMesh
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+ SceneMeshMaterialAttributeMap = _winrt_windows_ui_composition_scenes.SceneMeshMaterialAttributeMap
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+ winrt.system._mixin_mutable_mapping(SceneMeshMaterialAttributeMap)
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+ SceneMeshRendererComponent = _winrt_windows_ui_composition_scenes.SceneMeshRendererComponent
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+ SceneMetallicRoughnessMaterial = _winrt_windows_ui_composition_scenes.SceneMetallicRoughnessMaterial
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+ SceneModelTransform = _winrt_windows_ui_composition_scenes.SceneModelTransform
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+ SceneNode = _winrt_windows_ui_composition_scenes.SceneNode
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+ SceneNodeCollection = _winrt_windows_ui_composition_scenes.SceneNodeCollection
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+ winrt.system._mixin_mutable_sequence(SceneNodeCollection)
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+ SceneObject = _winrt_windows_ui_composition_scenes.SceneObject
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+ ScenePbrMaterial = _winrt_windows_ui_composition_scenes.ScenePbrMaterial
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+ SceneRendererComponent = _winrt_windows_ui_composition_scenes.SceneRendererComponent
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+ SceneSurfaceMaterialInput = _winrt_windows_ui_composition_scenes.SceneSurfaceMaterialInput
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+ SceneVisual = _winrt_windows_ui_composition_scenes.SceneVisual
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+ Metadata-Version: 2.1
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+ Name: winrt-Windows.UI.Composition.Scenes
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+ Version: 2.0.0b1
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+ Summary: Python projection of Windows Runtime (WinRT) APIs
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+ License: MIT
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+ Project-URL: Repository, https://github.com/pywrint/pywrinrt
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+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Intended Audience :: Developers
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+ Requires-Python: <3.13,>=3.9
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: winrt-runtime ==2.0.0-beta.1
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+ Provides-Extra: all
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+ Requires-Dist: winrt-Windows.Foundation[all] ==2.0.0-beta.1 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Foundation.Collections[all] ==2.0.0-beta.1 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.0.0-beta.1 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Graphics.DirectX[all] ==2.0.0-beta.1 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.UI.Composition[all] ==2.0.0-beta.1 ; extra == 'all'
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+
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.UI.Composition.Scenes
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+
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+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Scenes` namespace.
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+
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+ This package provides the `winrt.windows.ui.composition.scenes` module.
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+ winrt/_winrt_windows_ui_composition_scenes.cp39-win_arm64.pyd,sha256=P3bKNgHXLBgIYazuYV6eO8d1sIaDDJbigbNCd9QtGbc,299008
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+ winrt/_winrt_windows_ui_composition_scenes.pyi,sha256=gNId5t_GK_9a_ZeU8Va5jRbH9WQSVWRCML8Mi-Lb41c,15391
3
+ winrt/windows/ui/composition/scenes/__init__.py,sha256=ZDLZfd6DgjVkhGVWvuUFzoNULFVvNm1mcB3GX1AG3us,2665
4
+ winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/METADATA,sha256=dGWs6oY-xXjuE_Bguwmmjb-8xXDxxF69MRZ7kfS1hVs,1367
5
+ winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/WHEEL,sha256=PrHTG687fNsk7jS4Y-tLXN-3gpnf3wReNnzEPkeWHK0,100
6
+ winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
7
+ winrt_Windows.UI.Composition.Scenes-2.0.0b1.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: bdist_wheel (0.41.1)
3
+ Root-Is-Purelib: false
4
+ Tag: cp39-cp39-win_arm64
5
+