winrt-Windows.UI.Composition.Interactions 3.2.1__cp314-cp314-win_arm64.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+ from abc import abstractmethod
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.foundation as windows_foundation
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+ import winrt.windows.foundation.collections as windows_foundation_collections
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+ import winrt.windows.foundation.numerics as windows_foundation_numerics
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+ import winrt.windows.ui.composition as windows_ui_composition
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+ import winrt.windows.ui.input as windows_ui_input
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+
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+ from winrt.windows.ui.composition.interactions import InteractionBindingAxisModes, InteractionChainingMode, InteractionSourceMode, InteractionSourceRedirectionMode, InteractionTrackerClampingOption, InteractionTrackerPositionUpdateOption, VisualInteractionSourceRedirectionMode
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class CompositionConditionalValue_Static(windows_ui_composition.CompositionObject_Static):
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+ # Windows.UI.Composition.Interactions.CompositionConditionalValue Windows.UI.Composition.Interactions.CompositionConditionalValue::Create(Windows.UI.Composition.Compositor)
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+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> CompositionConditionalValue: ...
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+
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+ @typing.final
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+ class CompositionConditionalValue(windows_ui_composition.CompositionObject, metaclass=CompositionConditionalValue_Static):
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.CompositionConditionalValue::get_Value()
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+ @_property
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+ def value(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.CompositionConditionalValue::put_Value(Windows.UI.Composition.ExpressionAnimation)
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+ @value.setter
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+ def value(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.CompositionConditionalValue::get_Condition()
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+ @_property
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+ def condition(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.CompositionConditionalValue::put_Condition(Windows.UI.Composition.ExpressionAnimation)
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+ @condition.setter
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+ def condition(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+
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+ @typing.final
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+ class CompositionInteractionSourceCollection(windows_ui_composition.CompositionObject):
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+ def __iter__(self) -> typing.Iterator[ICompositionInteractionSource]: ...
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+ # System.Void Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection::Add(Windows.UI.Composition.Interactions.ICompositionInteractionSource)
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+ def add(self, value: ICompositionInteractionSource, /) -> None: ...
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+ # Windows.Foundation.Collections.IIterator`1<Windows.UI.Composition.Interactions.ICompositionInteractionSource> Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection::First()
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+ def first(self) -> windows_foundation_collections.IIterator[ICompositionInteractionSource]: ...
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+ # System.Void Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection::Remove(Windows.UI.Composition.Interactions.ICompositionInteractionSource)
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+ def remove(self, value: ICompositionInteractionSource, /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection::RemoveAll()
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+ def remove_all(self) -> None: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection::get_Count()
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+ @_property
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+ def count(self) -> winrt.system.Int32: ...
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+
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+ @typing.final
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+ class InteractionSourceConfiguration(windows_ui_composition.CompositionObject):
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+ # Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode Windows.UI.Composition.Interactions.InteractionSourceConfiguration::get_ScaleSourceMode()
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+ @_property
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+ def scale_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionSourceConfiguration::put_ScaleSourceMode(Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode)
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+ @scale_source_mode.setter
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+ def scale_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+ # Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode Windows.UI.Composition.Interactions.InteractionSourceConfiguration::get_PositionYSourceMode()
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+ @_property
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+ def position_y_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionSourceConfiguration::put_PositionYSourceMode(Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode)
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+ @position_y_source_mode.setter
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+ def position_y_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+ # Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode Windows.UI.Composition.Interactions.InteractionSourceConfiguration::get_PositionXSourceMode()
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+ @_property
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+ def position_x_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionSourceConfiguration::put_PositionXSourceMode(Windows.UI.Composition.Interactions.InteractionSourceRedirectionMode)
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+ @position_x_source_mode.setter
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+ def position_x_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+
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+ @typing.final
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+ class InteractionTracker_Static(windows_ui_composition.CompositionObject_Static):
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+ # Windows.UI.Composition.Interactions.InteractionTracker Windows.UI.Composition.Interactions.InteractionTracker::Create(Windows.UI.Composition.Compositor)
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+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> InteractionTracker: ...
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+ # Windows.UI.Composition.Interactions.InteractionTracker Windows.UI.Composition.Interactions.InteractionTracker::CreateWithOwner(Windows.UI.Composition.Compositor,Windows.UI.Composition.Interactions.IInteractionTrackerOwner)
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+ def create_with_owner(cls, compositor: windows_ui_composition.Compositor, owner: IInteractionTrackerOwner, /) -> InteractionTracker: ...
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+ # Windows.UI.Composition.Interactions.InteractionBindingAxisModes Windows.UI.Composition.Interactions.InteractionTracker::GetBindingMode(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTracker)
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+ def get_binding_mode(cls, bound_tracker1: InteractionTracker, bound_tracker2: InteractionTracker, /) -> InteractionBindingAxisModes: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::SetBindingMode(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionBindingAxisModes)
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+ def set_binding_mode(cls, bound_tracker1: InteractionTracker, bound_tracker2: InteractionTracker, axis_mode: InteractionBindingAxisModes, /) -> None: ...
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+
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+ @typing.final
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+ class InteractionTracker(windows_ui_composition.CompositionObject, metaclass=InteractionTracker_Static):
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::AdjustPositionXIfGreaterThanThreshold(System.Single,System.Single)
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+ def adjust_position_x_if_greater_than_threshold(self, adjustment: winrt.system.Single, position_threshold: winrt.system.Single, /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::AdjustPositionYIfGreaterThanThreshold(System.Single,System.Single)
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+ def adjust_position_y_if_greater_than_threshold(self, adjustment: winrt.system.Single, position_threshold: winrt.system.Single, /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigureCenterPointXInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
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+ def configure_center_point_x_inertia_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigureCenterPointYInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
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+ def configure_center_point_y_inertia_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigurePositionXInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.InteractionTrackerInertiaModifier>)
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+ def configure_position_x_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigurePositionYInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.InteractionTrackerInertiaModifier>)
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+ def configure_position_y_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigureScaleInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.InteractionTrackerInertiaModifier>)
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+ def configure_scale_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::ConfigureVector2PositionInertiaModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaModifier>)
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+ def configure_vector2_position_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerVector2InertiaModifier], /) -> None: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePosition(Windows.Foundation.Numerics.Vector3)
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+ def try_update_position(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePositionBy(Windows.Foundation.Numerics.Vector3)
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+ def try_update_position_by(self, amount: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePositionBy(Windows.Foundation.Numerics.Vector3,Windows.UI.Composition.Interactions.InteractionTrackerClampingOption)
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+ def try_update_position_by_with_option(self, amount: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], option: InteractionTrackerClampingOption, /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePositionWithAdditionalVelocity(Windows.Foundation.Numerics.Vector3)
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+ def try_update_position_with_additional_velocity(self, velocity_in_pixels_per_second: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePositionWithAnimation(Windows.UI.Composition.CompositionAnimation)
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+ def try_update_position_with_animation(self, animation: windows_ui_composition.CompositionAnimation, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePosition(Windows.Foundation.Numerics.Vector3,Windows.UI.Composition.Interactions.InteractionTrackerClampingOption)
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+ def try_update_position_with_option(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], option: InteractionTrackerClampingOption, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdatePosition(Windows.Foundation.Numerics.Vector3,Windows.UI.Composition.Interactions.InteractionTrackerClampingOption,Windows.UI.Composition.Interactions.InteractionTrackerPositionUpdateOption)
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+ def try_update_position_with_option(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], option: InteractionTrackerClampingOption, pos_update_option: InteractionTrackerPositionUpdateOption, /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdateScale(System.Single,Windows.Foundation.Numerics.Vector3)
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+ def try_update_scale(self, value: winrt.system.Single, center_point: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdateScaleWithAdditionalVelocity(System.Single,Windows.Foundation.Numerics.Vector3)
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+ def try_update_scale_with_additional_velocity(self, velocity_in_percent_per_second: winrt.system.Single, center_point: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTracker::TryUpdateScaleWithAnimation(Windows.UI.Composition.CompositionAnimation,Windows.Foundation.Numerics.Vector3)
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+ def try_update_scale_with_animation(self, animation: windows_ui_composition.CompositionAnimation, center_point: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]], /) -> winrt.system.Int32: ...
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+ # Windows.Foundation.IReference`1<System.Single> Windows.UI.Composition.Interactions.InteractionTracker::get_ScaleInertiaDecayRate()
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+ @_property
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+ def scale_inertia_decay_rate(self) -> typing.Optional[winrt.system.Single]: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_ScaleInertiaDecayRate(Windows.Foundation.IReference`1<System.Single>)
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+ @scale_inertia_decay_rate.setter
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+ def scale_inertia_decay_rate(self, value: typing.Optional[winrt.system.Single]) -> None: ...
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+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Composition.Interactions.InteractionTracker::get_PositionInertiaDecayRate()
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+ @_property
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+ def position_inertia_decay_rate(self) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_PositionInertiaDecayRate(Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3>)
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+ @position_inertia_decay_rate.setter
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+ def position_inertia_decay_rate(self, value: typing.Optional[windows_foundation_numerics.Vector3]) -> None: ...
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+ # System.Single Windows.UI.Composition.Interactions.InteractionTracker::get_MinScale()
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+ @_property
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+ def min_scale(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_MinScale(System.Single)
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+ @min_scale.setter
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+ def min_scale(self, value: winrt.system.Single) -> None: ...
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+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTracker::get_MinPosition()
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+ @_property
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+ def min_position(self) -> windows_foundation_numerics.Vector3: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_MinPosition(Windows.Foundation.Numerics.Vector3)
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+ @min_position.setter
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+ def min_position(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
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+ # System.Single Windows.UI.Composition.Interactions.InteractionTracker::get_MaxScale()
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+ @_property
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+ def max_scale(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_MaxScale(System.Single)
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+ @max_scale.setter
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+ def max_scale(self, value: winrt.system.Single) -> None: ...
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+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTracker::get_MaxPosition()
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+ @_property
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+ def max_position(self) -> windows_foundation_numerics.Vector3: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTracker::put_MaxPosition(Windows.Foundation.Numerics.Vector3)
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+ @max_position.setter
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+ def max_position(self, value: typing.Union[windows_foundation_numerics.Vector3, typing.Tuple[winrt.system.Single, winrt.system.Single, winrt.system.Single]]) -> None: ...
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+ # Windows.UI.Composition.Interactions.CompositionInteractionSourceCollection Windows.UI.Composition.Interactions.InteractionTracker::get_InteractionSources()
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+ @_property
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+ def interaction_sources(self) -> CompositionInteractionSourceCollection: ...
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+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTracker::get_IsPositionRoundingSuggested()
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+ @_property
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+ def is_position_rounding_suggested(self) -> bool: ...
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+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTracker::get_NaturalRestingPosition()
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+ @_property
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+ def natural_resting_position(self) -> windows_foundation_numerics.Vector3: ...
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+ # System.Single Windows.UI.Composition.Interactions.InteractionTracker::get_NaturalRestingScale()
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+ @_property
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+ def natural_resting_scale(self) -> winrt.system.Single: ...
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+ # Windows.UI.Composition.Interactions.IInteractionTrackerOwner Windows.UI.Composition.Interactions.InteractionTracker::get_Owner()
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+ @_property
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+ def owner(self) -> IInteractionTrackerOwner: ...
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+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTracker::get_Position()
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+ @_property
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+ def position(self) -> windows_foundation_numerics.Vector3: ...
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+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTracker::get_PositionVelocityInPixelsPerSecond()
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+ @_property
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+ def position_velocity_in_pixels_per_second(self) -> windows_foundation_numerics.Vector3: ...
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+ # System.Single Windows.UI.Composition.Interactions.InteractionTracker::get_Scale()
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+ @_property
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+ def scale(self) -> winrt.system.Single: ...
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+ # System.Single Windows.UI.Composition.Interactions.InteractionTracker::get_ScaleVelocityInPercentPerSecond()
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+ @_property
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+ def scale_velocity_in_percent_per_second(self) -> winrt.system.Single: ...
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+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTracker::get_IsInertiaFromImpulse()
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+ @_property
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+ def is_inertia_from_impulse(self) -> bool: ...
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+
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+ @typing.final
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+ class InteractionTrackerCustomAnimationStateEnteredArgs(winrt.system.Object):
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerCustomAnimationStateEnteredArgs::get_RequestId()
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+ @_property
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+ def request_id(self) -> winrt.system.Int32: ...
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+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTrackerCustomAnimationStateEnteredArgs::get_IsFromBinding()
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+ @_property
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+ def is_from_binding(self) -> bool: ...
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+
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+ @typing.final
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+ class InteractionTrackerIdleStateEnteredArgs(winrt.system.Object):
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+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerIdleStateEnteredArgs::get_RequestId()
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+ @_property
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+ def request_id(self) -> winrt.system.Int32: ...
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+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTrackerIdleStateEnteredArgs::get_IsFromBinding()
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+ @_property
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+ def is_from_binding(self) -> bool: ...
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+
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+ class InteractionTrackerInertiaModifier_Static(windows_ui_composition.CompositionObject_Static):
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+ pass
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+
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+ class InteractionTrackerInertiaModifier(windows_ui_composition.CompositionObject, metaclass=InteractionTrackerInertiaModifier_Static):
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+ pass
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+
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+ @typing.final
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+ class InteractionTrackerInertiaMotion_Static(InteractionTrackerInertiaModifier_Static):
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+ # Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion::Create(Windows.UI.Composition.Compositor)
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+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> InteractionTrackerInertiaMotion: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaMotion(InteractionTrackerInertiaModifier, metaclass=InteractionTrackerInertiaMotion_Static):
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion::get_Motion()
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+ @_property
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+ def motion(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion::put_Motion(Windows.UI.Composition.ExpressionAnimation)
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+ @motion.setter
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+ def motion(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion::get_Condition()
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+ @_property
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+ def condition(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaMotion::put_Condition(Windows.UI.Composition.ExpressionAnimation)
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+ @condition.setter
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+ def condition(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaNaturalMotion_Static(InteractionTrackerInertiaModifier_Static):
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+ # Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion::Create(Windows.UI.Composition.Compositor)
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+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> InteractionTrackerInertiaNaturalMotion: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaNaturalMotion(InteractionTrackerInertiaModifier, metaclass=InteractionTrackerInertiaNaturalMotion_Static):
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+ # Windows.UI.Composition.ScalarNaturalMotionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion::get_NaturalMotion()
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+ @_property
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+ def natural_motion(self) -> windows_ui_composition.ScalarNaturalMotionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion::put_NaturalMotion(Windows.UI.Composition.ScalarNaturalMotionAnimation)
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+ @natural_motion.setter
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+ def natural_motion(self, value: windows_ui_composition.ScalarNaturalMotionAnimation) -> None: ...
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion::get_Condition()
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+ @_property
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+ def condition(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaNaturalMotion::put_Condition(Windows.UI.Composition.ExpressionAnimation)
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+ @condition.setter
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+ def condition(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaRestingValue_Static(InteractionTrackerInertiaModifier_Static):
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+ # Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue::Create(Windows.UI.Composition.Compositor)
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+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> InteractionTrackerInertiaRestingValue: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaRestingValue(InteractionTrackerInertiaModifier, metaclass=InteractionTrackerInertiaRestingValue_Static):
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue::get_RestingValue()
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+ @_property
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+ def resting_value(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue::put_RestingValue(Windows.UI.Composition.ExpressionAnimation)
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+ @resting_value.setter
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+ def resting_value(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
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+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue::get_Condition()
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+ @_property
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+ def condition(self) -> windows_ui_composition.ExpressionAnimation: ...
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+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerInertiaRestingValue::put_Condition(Windows.UI.Composition.ExpressionAnimation)
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+ @condition.setter
279
+ def condition(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
280
+
281
+ @typing.final
282
+ class InteractionTrackerInertiaStateEnteredArgs(winrt.system.Object):
283
+ # Windows.Foundation.IReference`1<Windows.Foundation.Numerics.Vector3> Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_ModifiedRestingPosition()
284
+ @_property
285
+ def modified_resting_position(self) -> typing.Optional[windows_foundation_numerics.Vector3]: ...
286
+ # Windows.Foundation.IReference`1<System.Single> Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_ModifiedRestingScale()
287
+ @_property
288
+ def modified_resting_scale(self) -> typing.Optional[winrt.system.Single]: ...
289
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_NaturalRestingPosition()
290
+ @_property
291
+ def natural_resting_position(self) -> windows_foundation_numerics.Vector3: ...
292
+ # System.Single Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_NaturalRestingScale()
293
+ @_property
294
+ def natural_resting_scale(self) -> winrt.system.Single: ...
295
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_PositionVelocityInPixelsPerSecond()
296
+ @_property
297
+ def position_velocity_in_pixels_per_second(self) -> windows_foundation_numerics.Vector3: ...
298
+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_RequestId()
299
+ @_property
300
+ def request_id(self) -> winrt.system.Int32: ...
301
+ # System.Single Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_ScaleVelocityInPercentPerSecond()
302
+ @_property
303
+ def scale_velocity_in_percent_per_second(self) -> winrt.system.Single: ...
304
+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_IsInertiaFromImpulse()
305
+ @_property
306
+ def is_inertia_from_impulse(self) -> bool: ...
307
+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs::get_IsFromBinding()
308
+ @_property
309
+ def is_from_binding(self) -> bool: ...
310
+
311
+ @typing.final
312
+ class InteractionTrackerInteractingStateEnteredArgs(winrt.system.Object):
313
+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerInteractingStateEnteredArgs::get_RequestId()
314
+ @_property
315
+ def request_id(self) -> winrt.system.Int32: ...
316
+ # System.Boolean Windows.UI.Composition.Interactions.InteractionTrackerInteractingStateEnteredArgs::get_IsFromBinding()
317
+ @_property
318
+ def is_from_binding(self) -> bool: ...
319
+
320
+ @typing.final
321
+ class InteractionTrackerRequestIgnoredArgs(winrt.system.Object):
322
+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerRequestIgnoredArgs::get_RequestId()
323
+ @_property
324
+ def request_id(self) -> winrt.system.Int32: ...
325
+
326
+ @typing.final
327
+ class InteractionTrackerValuesChangedArgs(winrt.system.Object):
328
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.InteractionTrackerValuesChangedArgs::get_Position()
329
+ @_property
330
+ def position(self) -> windows_foundation_numerics.Vector3: ...
331
+ # System.Int32 Windows.UI.Composition.Interactions.InteractionTrackerValuesChangedArgs::get_RequestId()
332
+ @_property
333
+ def request_id(self) -> winrt.system.Int32: ...
334
+ # System.Single Windows.UI.Composition.Interactions.InteractionTrackerValuesChangedArgs::get_Scale()
335
+ @_property
336
+ def scale(self) -> winrt.system.Single: ...
337
+
338
+ class InteractionTrackerVector2InertiaModifier_Static(windows_ui_composition.CompositionObject_Static):
339
+ pass
340
+
341
+ class InteractionTrackerVector2InertiaModifier(windows_ui_composition.CompositionObject, metaclass=InteractionTrackerVector2InertiaModifier_Static):
342
+ pass
343
+
344
+ @typing.final
345
+ class InteractionTrackerVector2InertiaNaturalMotion_Static(InteractionTrackerVector2InertiaModifier_Static):
346
+ # Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion::Create(Windows.UI.Composition.Compositor)
347
+ def create(cls, compositor: windows_ui_composition.Compositor, /) -> InteractionTrackerVector2InertiaNaturalMotion: ...
348
+
349
+ @typing.final
350
+ class InteractionTrackerVector2InertiaNaturalMotion(InteractionTrackerVector2InertiaModifier, metaclass=InteractionTrackerVector2InertiaNaturalMotion_Static):
351
+ # Windows.UI.Composition.Vector2NaturalMotionAnimation Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion::get_NaturalMotion()
352
+ @_property
353
+ def natural_motion(self) -> windows_ui_composition.Vector2NaturalMotionAnimation: ...
354
+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion::put_NaturalMotion(Windows.UI.Composition.Vector2NaturalMotionAnimation)
355
+ @natural_motion.setter
356
+ def natural_motion(self, value: windows_ui_composition.Vector2NaturalMotionAnimation) -> None: ...
357
+ # Windows.UI.Composition.ExpressionAnimation Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion::get_Condition()
358
+ @_property
359
+ def condition(self) -> windows_ui_composition.ExpressionAnimation: ...
360
+ # System.Void Windows.UI.Composition.Interactions.InteractionTrackerVector2InertiaNaturalMotion::put_Condition(Windows.UI.Composition.ExpressionAnimation)
361
+ @condition.setter
362
+ def condition(self, value: windows_ui_composition.ExpressionAnimation) -> None: ...
363
+
364
+ class VisualInteractionSource_Static(windows_ui_composition.CompositionObject_Static):
365
+ # Windows.UI.Composition.Interactions.VisualInteractionSource Windows.UI.Composition.Interactions.VisualInteractionSource::Create(Windows.UI.Composition.Visual)
366
+ def create(cls, source: windows_ui_composition.Visual, /) -> VisualInteractionSource: ...
367
+ # Windows.UI.Composition.Interactions.VisualInteractionSource Windows.UI.Composition.Interactions.VisualInteractionSource::CreateFromIVisualElement(Windows.UI.Composition.IVisualElement)
368
+ def create_from_ivisual_element(cls, source: windows_ui_composition.IVisualElement, /) -> VisualInteractionSource: ...
369
+
370
+ class VisualInteractionSource(windows_ui_composition.CompositionObject, ICompositionInteractionSource, metaclass=VisualInteractionSource_Static):
371
+ @typing.final
372
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::ConfigureCenterPointXModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
373
+ def configure_center_point_x_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
374
+ @typing.final
375
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::ConfigureCenterPointYModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
376
+ def configure_center_point_y_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
377
+ @typing.final
378
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::ConfigureDeltaPositionXModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
379
+ def configure_delta_position_x_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
380
+ @typing.final
381
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::ConfigureDeltaPositionYModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
382
+ def configure_delta_position_y_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
383
+ @typing.final
384
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::ConfigureDeltaScaleModifiers(Windows.Foundation.Collections.IIterable`1<Windows.UI.Composition.Interactions.CompositionConditionalValue>)
385
+ def configure_delta_scale_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
386
+ @typing.final
387
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::TryRedirectForManipulation(Windows.UI.Input.PointerPoint)
388
+ def try_redirect_for_manipulation(self, pointer_point: windows_ui_input.PointerPoint, /) -> None: ...
389
+ # Windows.UI.Composition.Interactions.InteractionSourceMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_ScaleSourceMode()
390
+ @_property
391
+ def scale_source_mode(self) -> InteractionSourceMode: ...
392
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_ScaleSourceMode(Windows.UI.Composition.Interactions.InteractionSourceMode)
393
+ @scale_source_mode.setter
394
+ @typing.final
395
+ def scale_source_mode(self, value: InteractionSourceMode) -> None: ...
396
+ # Windows.UI.Composition.Interactions.InteractionChainingMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_ScaleChainingMode()
397
+ @_property
398
+ def scale_chaining_mode(self) -> InteractionChainingMode: ...
399
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_ScaleChainingMode(Windows.UI.Composition.Interactions.InteractionChainingMode)
400
+ @scale_chaining_mode.setter
401
+ @typing.final
402
+ def scale_chaining_mode(self, value: InteractionChainingMode) -> None: ...
403
+ # Windows.UI.Composition.Interactions.InteractionSourceMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_PositionYSourceMode()
404
+ @_property
405
+ def position_y_source_mode(self) -> InteractionSourceMode: ...
406
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_PositionYSourceMode(Windows.UI.Composition.Interactions.InteractionSourceMode)
407
+ @position_y_source_mode.setter
408
+ @typing.final
409
+ def position_y_source_mode(self, value: InteractionSourceMode) -> None: ...
410
+ # Windows.UI.Composition.Interactions.InteractionChainingMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_PositionYChainingMode()
411
+ @_property
412
+ def position_y_chaining_mode(self) -> InteractionChainingMode: ...
413
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_PositionYChainingMode(Windows.UI.Composition.Interactions.InteractionChainingMode)
414
+ @position_y_chaining_mode.setter
415
+ @typing.final
416
+ def position_y_chaining_mode(self, value: InteractionChainingMode) -> None: ...
417
+ # Windows.UI.Composition.Interactions.InteractionSourceMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_PositionXSourceMode()
418
+ @_property
419
+ def position_x_source_mode(self) -> InteractionSourceMode: ...
420
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_PositionXSourceMode(Windows.UI.Composition.Interactions.InteractionSourceMode)
421
+ @position_x_source_mode.setter
422
+ @typing.final
423
+ def position_x_source_mode(self, value: InteractionSourceMode) -> None: ...
424
+ # Windows.UI.Composition.Interactions.InteractionChainingMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_PositionXChainingMode()
425
+ @_property
426
+ def position_x_chaining_mode(self) -> InteractionChainingMode: ...
427
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_PositionXChainingMode(Windows.UI.Composition.Interactions.InteractionChainingMode)
428
+ @position_x_chaining_mode.setter
429
+ @typing.final
430
+ def position_x_chaining_mode(self, value: InteractionChainingMode) -> None: ...
431
+ # Windows.UI.Composition.Interactions.VisualInteractionSourceRedirectionMode Windows.UI.Composition.Interactions.VisualInteractionSource::get_ManipulationRedirectionMode()
432
+ @_property
433
+ def manipulation_redirection_mode(self) -> VisualInteractionSourceRedirectionMode: ...
434
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_ManipulationRedirectionMode(Windows.UI.Composition.Interactions.VisualInteractionSourceRedirectionMode)
435
+ @manipulation_redirection_mode.setter
436
+ @typing.final
437
+ def manipulation_redirection_mode(self, value: VisualInteractionSourceRedirectionMode) -> None: ...
438
+ # System.Boolean Windows.UI.Composition.Interactions.VisualInteractionSource::get_IsPositionYRailsEnabled()
439
+ @_property
440
+ def is_position_y_rails_enabled(self) -> bool: ...
441
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_IsPositionYRailsEnabled(System.Boolean)
442
+ @is_position_y_rails_enabled.setter
443
+ @typing.final
444
+ def is_position_y_rails_enabled(self, value: bool) -> None: ...
445
+ # System.Boolean Windows.UI.Composition.Interactions.VisualInteractionSource::get_IsPositionXRailsEnabled()
446
+ @_property
447
+ def is_position_x_rails_enabled(self) -> bool: ...
448
+ # System.Void Windows.UI.Composition.Interactions.VisualInteractionSource::put_IsPositionXRailsEnabled(System.Boolean)
449
+ @is_position_x_rails_enabled.setter
450
+ @typing.final
451
+ def is_position_x_rails_enabled(self, value: bool) -> None: ...
452
+ # Windows.UI.Composition.Visual Windows.UI.Composition.Interactions.VisualInteractionSource::get_Source()
453
+ @_property
454
+ @typing.final
455
+ def source(self) -> windows_ui_composition.Visual: ...
456
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.VisualInteractionSource::get_DeltaPosition()
457
+ @_property
458
+ @typing.final
459
+ def delta_position(self) -> windows_foundation_numerics.Vector3: ...
460
+ # System.Single Windows.UI.Composition.Interactions.VisualInteractionSource::get_DeltaScale()
461
+ @_property
462
+ @typing.final
463
+ def delta_scale(self) -> winrt.system.Single: ...
464
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.VisualInteractionSource::get_Position()
465
+ @_property
466
+ @typing.final
467
+ def position(self) -> windows_foundation_numerics.Vector3: ...
468
+ # Windows.Foundation.Numerics.Vector3 Windows.UI.Composition.Interactions.VisualInteractionSource::get_PositionVelocity()
469
+ @_property
470
+ @typing.final
471
+ def position_velocity(self) -> windows_foundation_numerics.Vector3: ...
472
+ # System.Single Windows.UI.Composition.Interactions.VisualInteractionSource::get_Scale()
473
+ @_property
474
+ @typing.final
475
+ def scale(self) -> winrt.system.Single: ...
476
+ # System.Single Windows.UI.Composition.Interactions.VisualInteractionSource::get_ScaleVelocity()
477
+ @_property
478
+ @typing.final
479
+ def scale_velocity(self) -> winrt.system.Single: ...
480
+ # Windows.UI.Composition.Interactions.InteractionSourceConfiguration Windows.UI.Composition.Interactions.VisualInteractionSource::get_PointerWheelConfig()
481
+ @_property
482
+ @typing.final
483
+ def pointer_wheel_config(self) -> InteractionSourceConfiguration: ...
484
+
485
+ @typing.final
486
+ class _ICompositionInteractionSource: ...
487
+
488
+ class ICompositionInteractionSource(winrt._winrt.IInspectable): # type: ignore[misc]
489
+ pass
490
+
491
+ @typing.final
492
+ class _IInteractionTrackerOwner: ...
493
+
494
+ class IInteractionTrackerOwner(winrt._winrt.IInspectable):
495
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::CustomAnimationStateEntered(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerCustomAnimationStateEnteredArgs)
496
+ @abstractmethod
497
+ def custom_animation_state_entered(self, sender: InteractionTracker, args: InteractionTrackerCustomAnimationStateEnteredArgs, /) -> None: ...
498
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::IdleStateEntered(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerIdleStateEnteredArgs)
499
+ @abstractmethod
500
+ def idle_state_entered(self, sender: InteractionTracker, args: InteractionTrackerIdleStateEnteredArgs, /) -> None: ...
501
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::InertiaStateEntered(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerInertiaStateEnteredArgs)
502
+ @abstractmethod
503
+ def inertia_state_entered(self, sender: InteractionTracker, args: InteractionTrackerInertiaStateEnteredArgs, /) -> None: ...
504
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::InteractingStateEntered(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerInteractingStateEnteredArgs)
505
+ @abstractmethod
506
+ def interacting_state_entered(self, sender: InteractionTracker, args: InteractionTrackerInteractingStateEnteredArgs, /) -> None: ...
507
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::RequestIgnored(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerRequestIgnoredArgs)
508
+ @abstractmethod
509
+ def request_ignored(self, sender: InteractionTracker, args: InteractionTrackerRequestIgnoredArgs, /) -> None: ...
510
+ # System.Void Windows.UI.Composition.Interactions.IInteractionTrackerOwner::ValuesChanged(Windows.UI.Composition.Interactions.InteractionTracker,Windows.UI.Composition.Interactions.InteractionTrackerValuesChangedArgs)
511
+ @abstractmethod
512
+ def values_changed(self, sender: InteractionTracker, args: InteractionTrackerValuesChangedArgs, /) -> None: ...
513
+
@@ -0,0 +1,99 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
2
+
3
+ import enum
4
+
5
+ import winrt.system
6
+ from winrt._winrt_windows_ui_composition_interactions import (
7
+ CompositionConditionalValue,
8
+ CompositionInteractionSourceCollection,
9
+ InteractionSourceConfiguration,
10
+ InteractionTracker,
11
+ InteractionTrackerCustomAnimationStateEnteredArgs,
12
+ InteractionTrackerIdleStateEnteredArgs,
13
+ InteractionTrackerInertiaModifier,
14
+ InteractionTrackerInertiaMotion,
15
+ InteractionTrackerInertiaNaturalMotion,
16
+ InteractionTrackerInertiaRestingValue,
17
+ InteractionTrackerInertiaStateEnteredArgs,
18
+ InteractionTrackerInteractingStateEnteredArgs,
19
+ InteractionTrackerRequestIgnoredArgs,
20
+ InteractionTrackerValuesChangedArgs,
21
+ InteractionTrackerVector2InertiaModifier,
22
+ InteractionTrackerVector2InertiaNaturalMotion,
23
+ VisualInteractionSource,
24
+ _ICompositionInteractionSource,
25
+ ICompositionInteractionSource,
26
+ _IInteractionTrackerOwner,
27
+ IInteractionTrackerOwner,
28
+ )
29
+ from typing import TYPE_CHECKING
30
+ if TYPE_CHECKING:
31
+ from winrt._winrt_windows_ui_composition_interactions import (
32
+ InteractionTrackerInertiaModifier_Static,
33
+ InteractionTrackerVector2InertiaModifier_Static,
34
+ VisualInteractionSource_Static,
35
+ )
36
+
37
+ __all__ = [
38
+ "InteractionBindingAxisModes",
39
+ "InteractionChainingMode",
40
+ "InteractionSourceMode",
41
+ "InteractionSourceRedirectionMode",
42
+ "InteractionTrackerClampingOption",
43
+ "InteractionTrackerPositionUpdateOption",
44
+ "VisualInteractionSourceRedirectionMode",
45
+ "CompositionConditionalValue",
46
+ "CompositionInteractionSourceCollection",
47
+ "InteractionSourceConfiguration",
48
+ "InteractionTracker",
49
+ "InteractionTrackerCustomAnimationStateEnteredArgs",
50
+ "InteractionTrackerIdleStateEnteredArgs",
51
+ "InteractionTrackerInertiaModifier",
52
+ "InteractionTrackerInertiaMotion",
53
+ "InteractionTrackerInertiaNaturalMotion",
54
+ "InteractionTrackerInertiaRestingValue",
55
+ "InteractionTrackerInertiaStateEnteredArgs",
56
+ "InteractionTrackerInteractingStateEnteredArgs",
57
+ "InteractionTrackerRequestIgnoredArgs",
58
+ "InteractionTrackerValuesChangedArgs",
59
+ "InteractionTrackerVector2InertiaModifier",
60
+ "InteractionTrackerVector2InertiaNaturalMotion",
61
+ "VisualInteractionSource",
62
+ "ICompositionInteractionSource",
63
+ "IInteractionTrackerOwner",
64
+ ]
65
+
66
+ class InteractionBindingAxisModes(enum.IntFlag):
67
+ NONE = 0x0
68
+ POSITION_X = 0x1
69
+ POSITION_Y = 0x2
70
+ SCALE = 0x4
71
+
72
+ class InteractionChainingMode(enum.IntEnum):
73
+ AUTO = 0
74
+ ALWAYS = 1
75
+ NEVER = 2
76
+
77
+ class InteractionSourceMode(enum.IntEnum):
78
+ DISABLED = 0
79
+ ENABLED_WITH_INERTIA = 1
80
+ ENABLED_WITHOUT_INERTIA = 2
81
+
82
+ class InteractionSourceRedirectionMode(enum.IntEnum):
83
+ DISABLED = 0
84
+ ENABLED = 1
85
+
86
+ class InteractionTrackerClampingOption(enum.IntEnum):
87
+ AUTO = 0
88
+ DISABLED = 1
89
+
90
+ class InteractionTrackerPositionUpdateOption(enum.IntEnum):
91
+ DEFAULT = 0
92
+ ALLOW_ACTIVE_CUSTOM_SCALE_ANIMATION = 1
93
+
94
+ class VisualInteractionSourceRedirectionMode(enum.IntEnum):
95
+ OFF = 0
96
+ CAPABLE_TOUCHPAD_ONLY = 1
97
+ POINTER_WHEEL_ONLY = 2
98
+ CAPABLE_TOUCHPAD_AND_POINTER_WHEEL = 3
99
+
File without changes
@@ -0,0 +1,30 @@
1
+ Metadata-Version: 2.4
2
+ Name: winrt-Windows.UI.Composition.Interactions
3
+ Version: 3.2.1
4
+ Summary: Python projection of Windows Runtime (WinRT) APIs
5
+ License-Expression: MIT
6
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
7
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
8
+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
9
+ Classifier: Operating System :: Microsoft :: Windows
10
+ Classifier: Programming Language :: Python :: 3
11
+ Classifier: Programming Language :: Python :: Implementation :: CPython
12
+ Classifier: Intended Audience :: Developers
13
+ Requires-Python: >=3.9
14
+ Description-Content-Type: text/markdown
15
+ Requires-Dist: winrt-runtime~=3.2.1.0
16
+ Requires-Dist: winrt-Windows.UI.Composition~=3.2.1.0
17
+ Provides-Extra: all
18
+ Requires-Dist: winrt-Windows.Foundation[all]~=3.2.1.0; extra == "all"
19
+ Requires-Dist: winrt-Windows.Foundation.Collections[all]~=3.2.1.0; extra == "all"
20
+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]~=3.2.1.0; extra == "all"
21
+ Requires-Dist: winrt-Windows.UI.Composition[all]~=3.2.1.0; extra == "all"
22
+ Requires-Dist: winrt-Windows.UI.Input[all]~=3.2.1.0; extra == "all"
23
+
24
+ <!-- warning: Please don't edit this file. It was automatically generated. -->
25
+
26
+ # winrt-Windows.UI.Composition.Interactions
27
+
28
+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Interactions` namespace.
29
+
30
+ This package provides the `winrt.windows.ui.composition.interactions` module.
@@ -0,0 +1,8 @@
1
+ winrt/_winrt_windows_ui_composition_interactions.cp314-win_arm64.pyd,sha256=j3LRil9mma9qOlAw78mVXzinFVmFpDq7t9q6900mDlQ,348672
2
+ winrt/_winrt_windows_ui_composition_interactions.pyi,sha256=_5wfnsifRCfSPXiZsAfXVnICcF9BP2W9KXQ5srJAJsk,42009
3
+ winrt/windows/ui/composition/interactions/__init__.py,sha256=xo2HZinQ5YghE5hqvolT7mmyW9Qz0BpuTH0rBsx3DJk,3180
4
+ winrt/windows/ui/composition/interactions/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
5
+ winrt_windows_ui_composition_interactions-3.2.1.dist-info/METADATA,sha256=Rx5D_CVHwXj2J9PlF1yFDIqEdBwiM1RULAEaMSDOeKw,1458
6
+ winrt_windows_ui_composition_interactions-3.2.1.dist-info/WHEEL,sha256=bMXkUWfr_3hlaRObp_pv9_U0ksvQo0T0Mwq6lQkXaZc,101
7
+ winrt_windows_ui_composition_interactions-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
8
+ winrt_windows_ui_composition_interactions-3.2.1.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (80.9.0)
3
+ Root-Is-Purelib: false
4
+ Tag: cp314-cp314-win_arm64
5
+