winrt-Windows.UI.Composition.Interactions 2.2.0__cp313-cp313-win_amd64.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.foundation as windows_foundation
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+ import winrt.windows.foundation.collections as windows_foundation_collections
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+ import winrt.windows.foundation.numerics as windows_foundation_numerics
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+ import winrt.windows.system as windows_system
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+ import winrt.windows.ui.composition as windows_ui_composition
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+ import winrt.windows.ui.core as windows_ui_core
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+ import winrt.windows.ui.input as windows_ui_input
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+
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+ from winrt.windows.ui.composition.interactions import InteractionBindingAxisModes, InteractionChainingMode, InteractionSourceMode, InteractionSourceRedirectionMode, InteractionTrackerClampingOption, InteractionTrackerPositionUpdateOption, VisualInteractionSourceRedirectionMode
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class CompositionConditionalValue_Static(type):
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+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[CompositionConditionalValue]: ...
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+
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+ @typing.final
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+ class CompositionConditionalValue(winrt.system.Object, metaclass=CompositionConditionalValue_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> CompositionConditionalValue: ...
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+ def close(self) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @_property
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+ def value(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
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+ @value.setter
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+ def value(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
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+ @_property
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+ def condition(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
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+ @condition.setter
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+ def condition(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class CompositionInteractionSourceCollection(winrt.system.Object):
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+ def __iter__(self) -> windows_foundation_collections.IIterator[ICompositionInteractionSource]: ...
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> CompositionInteractionSourceCollection: ...
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+ def add(self, value: typing.Optional[ICompositionInteractionSource], /) -> None: ...
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+ def close(self) -> None: ...
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+ def first(self) -> typing.Optional[windows_foundation_collections.IIterator[ICompositionInteractionSource]]: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ def remove(self, value: typing.Optional[ICompositionInteractionSource], /) -> None: ...
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+ def remove_all(self) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @_property
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+ def count(self) -> winrt.system.Int32: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class InteractionSourceConfiguration(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionSourceConfiguration: ...
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+ def close(self) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @_property
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+ def scale_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ @scale_source_mode.setter
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+ def scale_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+ @_property
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+ def position_y_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ @position_y_source_mode.setter
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+ def position_y_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+ @_property
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+ def position_x_source_mode(self) -> InteractionSourceRedirectionMode: ...
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+ @position_x_source_mode.setter
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+ def position_x_source_mode(self, value: InteractionSourceRedirectionMode) -> None: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class InteractionTracker_Static(type):
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+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[InteractionTracker]: ...
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+ def create_with_owner(cls, compositor: typing.Optional[windows_ui_composition.Compositor], owner: typing.Optional[IInteractionTrackerOwner], /) -> typing.Optional[InteractionTracker]: ...
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+ def get_binding_mode(cls, bound_tracker1: typing.Optional[InteractionTracker], bound_tracker2: typing.Optional[InteractionTracker], /) -> InteractionBindingAxisModes: ...
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+ def set_binding_mode(cls, bound_tracker1: typing.Optional[InteractionTracker], bound_tracker2: typing.Optional[InteractionTracker], axis_mode: InteractionBindingAxisModes, /) -> None: ...
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+
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+ @typing.final
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+ class InteractionTracker(winrt.system.Object, metaclass=InteractionTracker_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTracker: ...
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+ def adjust_position_x_if_greater_than_threshold(self, adjustment: winrt.system.Single, position_threshold: winrt.system.Single, /) -> None: ...
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+ def adjust_position_y_if_greater_than_threshold(self, adjustment: winrt.system.Single, position_threshold: winrt.system.Single, /) -> None: ...
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+ def close(self) -> None: ...
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+ def configure_center_point_x_inertia_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
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+ def configure_center_point_y_inertia_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
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+ def configure_position_x_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ def configure_position_y_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ def configure_scale_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerInertiaModifier], /) -> None: ...
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+ def configure_vector2_position_inertia_modifiers(self, modifiers: typing.Iterable[InteractionTrackerVector2InertiaModifier], /) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @typing.overload
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+ def try_update_position(self, value: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ def try_update_position(self, value: windows_foundation_numerics.Vector3, option: InteractionTrackerClampingOption, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ def try_update_position(self, value: windows_foundation_numerics.Vector3, option: InteractionTrackerClampingOption, pos_update_option: InteractionTrackerPositionUpdateOption, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ def try_update_position_by(self, amount: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ @typing.overload
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+ def try_update_position_by(self, amount: windows_foundation_numerics.Vector3, option: InteractionTrackerClampingOption, /) -> winrt.system.Int32: ...
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+ def try_update_position_with_additional_velocity(self, velocity_in_pixels_per_second: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ def try_update_position_with_animation(self, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> winrt.system.Int32: ...
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+ def try_update_scale(self, value: winrt.system.Single, center_point: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ def try_update_scale_with_additional_velocity(self, velocity_in_percent_per_second: winrt.system.Single, center_point: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ def try_update_scale_with_animation(self, animation: typing.Optional[windows_ui_composition.CompositionAnimation], center_point: windows_foundation_numerics.Vector3, /) -> winrt.system.Int32: ...
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+ @_property
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+ def scale_inertia_decay_rate(self) -> typing.Optional[typing.Optional[winrt.system.Single]]: ...
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+ @scale_inertia_decay_rate.setter
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+ def scale_inertia_decay_rate(self, value: typing.Optional[typing.Optional[winrt.system.Single]]) -> None: ...
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+ @_property
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+ def position_inertia_decay_rate(self) -> typing.Optional[typing.Optional[windows_foundation_numerics.Vector3]]: ...
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+ @position_inertia_decay_rate.setter
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+ def position_inertia_decay_rate(self, value: typing.Optional[typing.Optional[windows_foundation_numerics.Vector3]]) -> None: ...
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+ @_property
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+ def min_scale(self) -> winrt.system.Single: ...
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+ @min_scale.setter
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+ def min_scale(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def min_position(self) -> windows_foundation_numerics.Vector3: ...
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+ @min_position.setter
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+ def min_position(self, value: windows_foundation_numerics.Vector3) -> None: ...
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+ @_property
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+ def max_scale(self) -> winrt.system.Single: ...
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+ @max_scale.setter
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+ def max_scale(self, value: winrt.system.Single) -> None: ...
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+ @_property
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+ def max_position(self) -> windows_foundation_numerics.Vector3: ...
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+ @max_position.setter
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+ def max_position(self, value: windows_foundation_numerics.Vector3) -> None: ...
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+ @_property
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+ def interaction_sources(self) -> typing.Optional[CompositionInteractionSourceCollection]: ...
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+ @_property
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+ def is_position_rounding_suggested(self) -> bool: ...
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+ @_property
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+ def natural_resting_position(self) -> windows_foundation_numerics.Vector3: ...
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+ @_property
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+ def natural_resting_scale(self) -> winrt.system.Single: ...
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+ @_property
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+ def owner(self) -> typing.Optional[IInteractionTrackerOwner]: ...
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+ @_property
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+ def position(self) -> windows_foundation_numerics.Vector3: ...
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+ @_property
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+ def position_velocity_in_pixels_per_second(self) -> windows_foundation_numerics.Vector3: ...
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+ @_property
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+ def scale(self) -> winrt.system.Single: ...
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+ @_property
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+ def scale_velocity_in_percent_per_second(self) -> winrt.system.Single: ...
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+ @_property
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+ def is_inertia_from_impulse(self) -> bool: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class InteractionTrackerCustomAnimationStateEnteredArgs(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerCustomAnimationStateEnteredArgs: ...
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+ @_property
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+ def request_id(self) -> winrt.system.Int32: ...
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+ @_property
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+ def is_from_binding(self) -> bool: ...
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+
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+ @typing.final
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+ class InteractionTrackerIdleStateEnteredArgs(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerIdleStateEnteredArgs: ...
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+ @_property
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+ def request_id(self) -> winrt.system.Int32: ...
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+ @_property
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+ def is_from_binding(self) -> bool: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaModifier(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInertiaModifier: ...
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+ def close(self) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaMotion_Static(type):
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+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[InteractionTrackerInertiaMotion]: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaMotion(winrt.system.Object, metaclass=InteractionTrackerInertiaMotion_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInertiaMotion: ...
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+ def close(self) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
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+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def stop_animation(self, property_name: str, /) -> None: ...
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+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
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+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
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+ @_property
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+ def motion(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
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+ @motion.setter
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+ def motion(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
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+ @_property
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+ def condition(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
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+ @condition.setter
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+ def condition(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
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+ @_property
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+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
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+ @_property
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+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
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+ @_property
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+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
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+ @_property
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+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
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+ @implicit_animations.setter
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+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
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+ @_property
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+ def comment(self) -> str: ...
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+ @comment.setter
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+ def comment(self, value: str) -> None: ...
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+ @_property
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+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaNaturalMotion_Static(type):
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+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[InteractionTrackerInertiaNaturalMotion]: ...
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+
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+ @typing.final
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+ class InteractionTrackerInertiaNaturalMotion(winrt.system.Object, metaclass=InteractionTrackerInertiaNaturalMotion_Static):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInertiaNaturalMotion: ...
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+ def close(self) -> None: ...
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+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
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+ @typing.overload
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+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
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+ @typing.overload
358
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
359
+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
360
+ def stop_animation(self, property_name: str, /) -> None: ...
361
+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
362
+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
363
+ @_property
364
+ def natural_motion(self) -> typing.Optional[windows_ui_composition.ScalarNaturalMotionAnimation]: ...
365
+ @natural_motion.setter
366
+ def natural_motion(self, value: typing.Optional[windows_ui_composition.ScalarNaturalMotionAnimation]) -> None: ...
367
+ @_property
368
+ def condition(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
369
+ @condition.setter
370
+ def condition(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
371
+ @_property
372
+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
373
+ @_property
374
+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
375
+ @_property
376
+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
377
+ @_property
378
+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
379
+ @implicit_animations.setter
380
+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
381
+ @_property
382
+ def comment(self) -> str: ...
383
+ @comment.setter
384
+ def comment(self, value: str) -> None: ...
385
+ @_property
386
+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
387
+
388
+ @typing.final
389
+ class InteractionTrackerInertiaRestingValue_Static(type):
390
+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[InteractionTrackerInertiaRestingValue]: ...
391
+
392
+ @typing.final
393
+ class InteractionTrackerInertiaRestingValue(winrt.system.Object, metaclass=InteractionTrackerInertiaRestingValue_Static):
394
+ @staticmethod
395
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInertiaRestingValue: ...
396
+ def close(self) -> None: ...
397
+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
398
+ @typing.overload
399
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
400
+ @typing.overload
401
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
402
+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
403
+ def stop_animation(self, property_name: str, /) -> None: ...
404
+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
405
+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
406
+ @_property
407
+ def resting_value(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
408
+ @resting_value.setter
409
+ def resting_value(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
410
+ @_property
411
+ def condition(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
412
+ @condition.setter
413
+ def condition(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
414
+ @_property
415
+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
416
+ @_property
417
+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
418
+ @_property
419
+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
420
+ @_property
421
+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
422
+ @implicit_animations.setter
423
+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
424
+ @_property
425
+ def comment(self) -> str: ...
426
+ @comment.setter
427
+ def comment(self, value: str) -> None: ...
428
+ @_property
429
+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
430
+
431
+ @typing.final
432
+ class InteractionTrackerInertiaStateEnteredArgs(winrt.system.Object):
433
+ @staticmethod
434
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInertiaStateEnteredArgs: ...
435
+ @_property
436
+ def modified_resting_position(self) -> typing.Optional[typing.Optional[windows_foundation_numerics.Vector3]]: ...
437
+ @_property
438
+ def modified_resting_scale(self) -> typing.Optional[typing.Optional[winrt.system.Single]]: ...
439
+ @_property
440
+ def natural_resting_position(self) -> windows_foundation_numerics.Vector3: ...
441
+ @_property
442
+ def natural_resting_scale(self) -> winrt.system.Single: ...
443
+ @_property
444
+ def position_velocity_in_pixels_per_second(self) -> windows_foundation_numerics.Vector3: ...
445
+ @_property
446
+ def request_id(self) -> winrt.system.Int32: ...
447
+ @_property
448
+ def scale_velocity_in_percent_per_second(self) -> winrt.system.Single: ...
449
+ @_property
450
+ def is_inertia_from_impulse(self) -> bool: ...
451
+ @_property
452
+ def is_from_binding(self) -> bool: ...
453
+
454
+ @typing.final
455
+ class InteractionTrackerInteractingStateEnteredArgs(winrt.system.Object):
456
+ @staticmethod
457
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerInteractingStateEnteredArgs: ...
458
+ @_property
459
+ def request_id(self) -> winrt.system.Int32: ...
460
+ @_property
461
+ def is_from_binding(self) -> bool: ...
462
+
463
+ @typing.final
464
+ class InteractionTrackerRequestIgnoredArgs(winrt.system.Object):
465
+ @staticmethod
466
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerRequestIgnoredArgs: ...
467
+ @_property
468
+ def request_id(self) -> winrt.system.Int32: ...
469
+
470
+ @typing.final
471
+ class InteractionTrackerValuesChangedArgs(winrt.system.Object):
472
+ @staticmethod
473
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerValuesChangedArgs: ...
474
+ @_property
475
+ def position(self) -> windows_foundation_numerics.Vector3: ...
476
+ @_property
477
+ def request_id(self) -> winrt.system.Int32: ...
478
+ @_property
479
+ def scale(self) -> winrt.system.Single: ...
480
+
481
+ @typing.final
482
+ class InteractionTrackerVector2InertiaModifier(winrt.system.Object):
483
+ @staticmethod
484
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerVector2InertiaModifier: ...
485
+ def close(self) -> None: ...
486
+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
487
+ @typing.overload
488
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
489
+ @typing.overload
490
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
491
+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
492
+ def stop_animation(self, property_name: str, /) -> None: ...
493
+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
494
+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
495
+ @_property
496
+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
497
+ @_property
498
+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
499
+ @_property
500
+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
501
+ @_property
502
+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
503
+ @implicit_animations.setter
504
+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
505
+ @_property
506
+ def comment(self) -> str: ...
507
+ @comment.setter
508
+ def comment(self, value: str) -> None: ...
509
+ @_property
510
+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
511
+
512
+ @typing.final
513
+ class InteractionTrackerVector2InertiaNaturalMotion_Static(type):
514
+ def create(cls, compositor: typing.Optional[windows_ui_composition.Compositor], /) -> typing.Optional[InteractionTrackerVector2InertiaNaturalMotion]: ...
515
+
516
+ @typing.final
517
+ class InteractionTrackerVector2InertiaNaturalMotion(winrt.system.Object, metaclass=InteractionTrackerVector2InertiaNaturalMotion_Static):
518
+ @staticmethod
519
+ def _from(obj: winrt.system.Object, /) -> InteractionTrackerVector2InertiaNaturalMotion: ...
520
+ def close(self) -> None: ...
521
+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
522
+ @typing.overload
523
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
524
+ @typing.overload
525
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
526
+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
527
+ def stop_animation(self, property_name: str, /) -> None: ...
528
+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
529
+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
530
+ @_property
531
+ def natural_motion(self) -> typing.Optional[windows_ui_composition.Vector2NaturalMotionAnimation]: ...
532
+ @natural_motion.setter
533
+ def natural_motion(self, value: typing.Optional[windows_ui_composition.Vector2NaturalMotionAnimation]) -> None: ...
534
+ @_property
535
+ def condition(self) -> typing.Optional[windows_ui_composition.ExpressionAnimation]: ...
536
+ @condition.setter
537
+ def condition(self, value: typing.Optional[windows_ui_composition.ExpressionAnimation]) -> None: ...
538
+ @_property
539
+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
540
+ @_property
541
+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
542
+ @_property
543
+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
544
+ @_property
545
+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
546
+ @implicit_animations.setter
547
+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
548
+ @_property
549
+ def comment(self) -> str: ...
550
+ @comment.setter
551
+ def comment(self, value: str) -> None: ...
552
+ @_property
553
+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
554
+
555
+ @typing.final
556
+ class VisualInteractionSource_Static(type):
557
+ def create(cls, source: typing.Optional[windows_ui_composition.Visual], /) -> typing.Optional[VisualInteractionSource]: ...
558
+ def create_from_i_visual_element(cls, source: typing.Optional[windows_ui_composition.IVisualElement], /) -> typing.Optional[VisualInteractionSource]: ...
559
+
560
+ @typing.final
561
+ class VisualInteractionSource(winrt.system.Object, metaclass=VisualInteractionSource_Static):
562
+ @staticmethod
563
+ def _from(obj: winrt.system.Object, /) -> VisualInteractionSource: ...
564
+ def close(self) -> None: ...
565
+ def configure_center_point_x_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
566
+ def configure_center_point_y_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
567
+ def configure_delta_position_x_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
568
+ def configure_delta_position_y_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
569
+ def configure_delta_scale_modifiers(self, conditional_values: typing.Iterable[CompositionConditionalValue], /) -> None: ...
570
+ def populate_property_info(self, property_name: str, property_info: typing.Optional[windows_ui_composition.AnimationPropertyInfo], /) -> None: ...
571
+ @typing.overload
572
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], /) -> None: ...
573
+ @typing.overload
574
+ def start_animation(self, property_name: str, animation: typing.Optional[windows_ui_composition.CompositionAnimation], animation_controller: typing.Optional[windows_ui_composition.AnimationController], /) -> None: ...
575
+ def start_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
576
+ def stop_animation(self, property_name: str, /) -> None: ...
577
+ def stop_animation_group(self, value: typing.Optional[windows_ui_composition.ICompositionAnimationBase], /) -> None: ...
578
+ def try_get_animation_controller(self, property_name: str, /) -> typing.Optional[windows_ui_composition.AnimationController]: ...
579
+ def try_redirect_for_manipulation(self, pointer_point: typing.Optional[windows_ui_input.PointerPoint], /) -> None: ...
580
+ @_property
581
+ def scale_source_mode(self) -> InteractionSourceMode: ...
582
+ @scale_source_mode.setter
583
+ def scale_source_mode(self, value: InteractionSourceMode) -> None: ...
584
+ @_property
585
+ def scale_chaining_mode(self) -> InteractionChainingMode: ...
586
+ @scale_chaining_mode.setter
587
+ def scale_chaining_mode(self, value: InteractionChainingMode) -> None: ...
588
+ @_property
589
+ def position_y_source_mode(self) -> InteractionSourceMode: ...
590
+ @position_y_source_mode.setter
591
+ def position_y_source_mode(self, value: InteractionSourceMode) -> None: ...
592
+ @_property
593
+ def position_y_chaining_mode(self) -> InteractionChainingMode: ...
594
+ @position_y_chaining_mode.setter
595
+ def position_y_chaining_mode(self, value: InteractionChainingMode) -> None: ...
596
+ @_property
597
+ def position_x_source_mode(self) -> InteractionSourceMode: ...
598
+ @position_x_source_mode.setter
599
+ def position_x_source_mode(self, value: InteractionSourceMode) -> None: ...
600
+ @_property
601
+ def position_x_chaining_mode(self) -> InteractionChainingMode: ...
602
+ @position_x_chaining_mode.setter
603
+ def position_x_chaining_mode(self, value: InteractionChainingMode) -> None: ...
604
+ @_property
605
+ def manipulation_redirection_mode(self) -> VisualInteractionSourceRedirectionMode: ...
606
+ @manipulation_redirection_mode.setter
607
+ def manipulation_redirection_mode(self, value: VisualInteractionSourceRedirectionMode) -> None: ...
608
+ @_property
609
+ def is_position_y_rails_enabled(self) -> bool: ...
610
+ @is_position_y_rails_enabled.setter
611
+ def is_position_y_rails_enabled(self, value: bool) -> None: ...
612
+ @_property
613
+ def is_position_x_rails_enabled(self) -> bool: ...
614
+ @is_position_x_rails_enabled.setter
615
+ def is_position_x_rails_enabled(self, value: bool) -> None: ...
616
+ @_property
617
+ def source(self) -> typing.Optional[windows_ui_composition.Visual]: ...
618
+ @_property
619
+ def delta_position(self) -> windows_foundation_numerics.Vector3: ...
620
+ @_property
621
+ def delta_scale(self) -> winrt.system.Single: ...
622
+ @_property
623
+ def position(self) -> windows_foundation_numerics.Vector3: ...
624
+ @_property
625
+ def position_velocity(self) -> windows_foundation_numerics.Vector3: ...
626
+ @_property
627
+ def scale(self) -> winrt.system.Single: ...
628
+ @_property
629
+ def scale_velocity(self) -> winrt.system.Single: ...
630
+ @_property
631
+ def pointer_wheel_config(self) -> typing.Optional[InteractionSourceConfiguration]: ...
632
+ @_property
633
+ def compositor(self) -> typing.Optional[windows_ui_composition.Compositor]: ...
634
+ @_property
635
+ def dispatcher(self) -> typing.Optional[windows_ui_core.CoreDispatcher]: ...
636
+ @_property
637
+ def properties(self) -> typing.Optional[windows_ui_composition.CompositionPropertySet]: ...
638
+ @_property
639
+ def implicit_animations(self) -> typing.Optional[windows_ui_composition.ImplicitAnimationCollection]: ...
640
+ @implicit_animations.setter
641
+ def implicit_animations(self, value: typing.Optional[windows_ui_composition.ImplicitAnimationCollection]) -> None: ...
642
+ @_property
643
+ def comment(self) -> str: ...
644
+ @comment.setter
645
+ def comment(self, value: str) -> None: ...
646
+ @_property
647
+ def dispatcher_queue(self) -> typing.Optional[windows_system.DispatcherQueue]: ...
648
+
649
+ @typing.final
650
+ class ICompositionInteractionSource(winrt.system.Object):
651
+ @staticmethod
652
+ def _from(obj: winrt.system.Object, /) -> ICompositionInteractionSource: ...
653
+
654
+ @typing.final
655
+ class IInteractionTrackerOwner(winrt.system.Object):
656
+ @staticmethod
657
+ def _from(obj: winrt.system.Object, /) -> IInteractionTrackerOwner: ...
658
+ def custom_animation_state_entered(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerCustomAnimationStateEnteredArgs], /) -> None: ...
659
+ def idle_state_entered(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerIdleStateEnteredArgs], /) -> None: ...
660
+ def inertia_state_entered(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerInertiaStateEnteredArgs], /) -> None: ...
661
+ def interacting_state_entered(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerInteractingStateEnteredArgs], /) -> None: ...
662
+ def request_ignored(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerRequestIgnoredArgs], /) -> None: ...
663
+ def values_changed(self, sender: typing.Optional[InteractionTracker], args: typing.Optional[InteractionTrackerValuesChangedArgs], /) -> None: ...
664
+
@@ -0,0 +1,89 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
+
3
+ import enum
4
+
5
+ import winrt.system
6
+ from winrt import _winrt_windows_ui_composition_interactions
7
+
8
+ __all__ = [
9
+ "InteractionBindingAxisModes",
10
+ "InteractionChainingMode",
11
+ "InteractionSourceMode",
12
+ "InteractionSourceRedirectionMode",
13
+ "InteractionTrackerClampingOption",
14
+ "InteractionTrackerPositionUpdateOption",
15
+ "VisualInteractionSourceRedirectionMode",
16
+ "CompositionConditionalValue",
17
+ "CompositionInteractionSourceCollection",
18
+ "InteractionSourceConfiguration",
19
+ "InteractionTracker",
20
+ "InteractionTrackerCustomAnimationStateEnteredArgs",
21
+ "InteractionTrackerIdleStateEnteredArgs",
22
+ "InteractionTrackerInertiaModifier",
23
+ "InteractionTrackerInertiaMotion",
24
+ "InteractionTrackerInertiaNaturalMotion",
25
+ "InteractionTrackerInertiaRestingValue",
26
+ "InteractionTrackerInertiaStateEnteredArgs",
27
+ "InteractionTrackerInteractingStateEnteredArgs",
28
+ "InteractionTrackerRequestIgnoredArgs",
29
+ "InteractionTrackerValuesChangedArgs",
30
+ "InteractionTrackerVector2InertiaModifier",
31
+ "InteractionTrackerVector2InertiaNaturalMotion",
32
+ "VisualInteractionSource",
33
+ "ICompositionInteractionSource",
34
+ "IInteractionTrackerOwner",
35
+ ]
36
+
37
+ class InteractionBindingAxisModes(enum.IntFlag):
38
+ NONE = 0x0
39
+ POSITION_X = 0x1
40
+ POSITION_Y = 0x2
41
+ SCALE = 0x4
42
+
43
+ class InteractionChainingMode(enum.IntEnum):
44
+ AUTO = 0
45
+ ALWAYS = 1
46
+ NEVER = 2
47
+
48
+ class InteractionSourceMode(enum.IntEnum):
49
+ DISABLED = 0
50
+ ENABLED_WITH_INERTIA = 1
51
+ ENABLED_WITHOUT_INERTIA = 2
52
+
53
+ class InteractionSourceRedirectionMode(enum.IntEnum):
54
+ DISABLED = 0
55
+ ENABLED = 1
56
+
57
+ class InteractionTrackerClampingOption(enum.IntEnum):
58
+ AUTO = 0
59
+ DISABLED = 1
60
+
61
+ class InteractionTrackerPositionUpdateOption(enum.IntEnum):
62
+ DEFAULT = 0
63
+ ALLOW_ACTIVE_CUSTOM_SCALE_ANIMATION = 1
64
+
65
+ class VisualInteractionSourceRedirectionMode(enum.IntEnum):
66
+ OFF = 0
67
+ CAPABLE_TOUCHPAD_ONLY = 1
68
+ POINTER_WHEEL_ONLY = 2
69
+ CAPABLE_TOUCHPAD_AND_POINTER_WHEEL = 3
70
+
71
+ CompositionConditionalValue = _winrt_windows_ui_composition_interactions.CompositionConditionalValue
72
+ CompositionInteractionSourceCollection = _winrt_windows_ui_composition_interactions.CompositionInteractionSourceCollection
73
+ InteractionSourceConfiguration = _winrt_windows_ui_composition_interactions.InteractionSourceConfiguration
74
+ InteractionTracker = _winrt_windows_ui_composition_interactions.InteractionTracker
75
+ InteractionTrackerCustomAnimationStateEnteredArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerCustomAnimationStateEnteredArgs
76
+ InteractionTrackerIdleStateEnteredArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerIdleStateEnteredArgs
77
+ InteractionTrackerInertiaModifier = _winrt_windows_ui_composition_interactions.InteractionTrackerInertiaModifier
78
+ InteractionTrackerInertiaMotion = _winrt_windows_ui_composition_interactions.InteractionTrackerInertiaMotion
79
+ InteractionTrackerInertiaNaturalMotion = _winrt_windows_ui_composition_interactions.InteractionTrackerInertiaNaturalMotion
80
+ InteractionTrackerInertiaRestingValue = _winrt_windows_ui_composition_interactions.InteractionTrackerInertiaRestingValue
81
+ InteractionTrackerInertiaStateEnteredArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerInertiaStateEnteredArgs
82
+ InteractionTrackerInteractingStateEnteredArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerInteractingStateEnteredArgs
83
+ InteractionTrackerRequestIgnoredArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerRequestIgnoredArgs
84
+ InteractionTrackerValuesChangedArgs = _winrt_windows_ui_composition_interactions.InteractionTrackerValuesChangedArgs
85
+ InteractionTrackerVector2InertiaModifier = _winrt_windows_ui_composition_interactions.InteractionTrackerVector2InertiaModifier
86
+ InteractionTrackerVector2InertiaNaturalMotion = _winrt_windows_ui_composition_interactions.InteractionTrackerVector2InertiaNaturalMotion
87
+ VisualInteractionSource = _winrt_windows_ui_composition_interactions.VisualInteractionSource
88
+ ICompositionInteractionSource = _winrt_windows_ui_composition_interactions.ICompositionInteractionSource
89
+ IInteractionTrackerOwner = _winrt_windows_ui_composition_interactions.IInteractionTrackerOwner
File without changes
@@ -0,0 +1,31 @@
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+ Metadata-Version: 2.1
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+ Name: winrt-Windows.UI.Composition.Interactions
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+ Version: 2.2.0
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+ Summary: Python projection of Windows Runtime (WinRT) APIs
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+ License: MIT
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+ Project-URL: Documentation, https://pywinrt.readthedocs.io
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+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
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+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Intended Audience :: Developers
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+ Requires-Python: <3.14,>=3.9
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: winrt-runtime ==2.2.0
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+ Provides-Extra: all
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+ Requires-Dist: winrt-Windows.Foundation[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Foundation.Collections[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.System[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.UI.Composition[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.UI.Core[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.UI.Input[all] ==2.2.0 ; extra == 'all'
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+
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.UI.Composition.Interactions
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+
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+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Interactions` namespace.
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+
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+ This package provides the `winrt.windows.ui.composition.interactions` module.
@@ -0,0 +1,8 @@
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+ winrt/_winrt_windows_ui_composition_interactions.cp313-win_amd64.pyd,sha256=-lpyZWI4UdyPhlWoxwaZxqLB1t8qkUvwU5AcrGBGhH0,395776
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+ winrt/_winrt_windows_ui_composition_interactions.pyi,sha256=3X8kNoNfyL86X9yekVtW7xXRiWkhUZ-1RjhNFvTo6HQ,41380
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+ winrt/windows/ui/composition/interactions/__init__.py,sha256=TuQ6_8uRwlISTMe7OTH95oMADL1gme_S3WyKb5bhkeM,4274
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+ winrt/windows/ui/composition/interactions/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ winrt_Windows.UI.Composition.Interactions-2.2.0.dist-info/METADATA,sha256=gvsf01AQjjNTgV32uXpzzAI1Vff_0RXbYQQ2OnDRF10,1533
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+ winrt_Windows.UI.Composition.Interactions-2.2.0.dist-info/WHEEL,sha256=CdxowNJ2RPRCxUxJWAQ4R_o8uA51cjotGywc47Ht6wA,101
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+ winrt_Windows.UI.Composition.Interactions-2.2.0.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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+ winrt_Windows.UI.Composition.Interactions-2.2.0.dist-info/RECORD,,
@@ -0,0 +1,5 @@
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+ Wheel-Version: 1.0
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+ Generator: setuptools (73.0.0)
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+ Root-Is-Purelib: false
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+ Tag: cp313-cp313-win_amd64
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+