winrt-Windows.UI.Composition.Effects 3.2.1__cp314-cp314-win_arm64.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.graphics.effects as windows_graphics_effects
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+
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+ from winrt.windows.ui.composition.effects import SceneLightingEffectReflectanceModel
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class SceneLightingEffect(winrt.system.Object, windows_graphics_effects.IGraphicsEffect, windows_graphics_effects.IGraphicsEffectSource):
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+ def __new__(cls: typing.Type[Self]) -> Self: ...
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+ # System.String Windows.UI.Composition.Effects.SceneLightingEffect::get_Name()
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+ @_property
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+ def name(self) -> str: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_Name(System.String)
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+ @name.setter
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+ def name(self, value: str) -> None: ...
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+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularShine()
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+ @_property
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+ def specular_shine(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularShine(System.Single)
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+ @specular_shine.setter
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+ def specular_shine(self, value: winrt.system.Single) -> None: ...
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+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularAmount()
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+ @_property
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+ def specular_amount(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularAmount(System.Single)
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+ @specular_amount.setter
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+ def specular_amount(self, value: winrt.system.Single) -> None: ...
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+ # Windows.Graphics.Effects.IGraphicsEffectSource Windows.UI.Composition.Effects.SceneLightingEffect::get_NormalMapSource()
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+ @_property
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+ def normal_map_source(self) -> windows_graphics_effects.IGraphicsEffectSource: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_NormalMapSource(Windows.Graphics.Effects.IGraphicsEffectSource)
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+ @normal_map_source.setter
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+ def normal_map_source(self, value: windows_graphics_effects.IGraphicsEffectSource) -> None: ...
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+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_DiffuseAmount()
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+ @_property
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+ def diffuse_amount(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_DiffuseAmount(System.Single)
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+ @diffuse_amount.setter
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+ def diffuse_amount(self, value: winrt.system.Single) -> None: ...
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+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_AmbientAmount()
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+ @_property
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+ def ambient_amount(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_AmbientAmount(System.Single)
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+ @ambient_amount.setter
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+ def ambient_amount(self, value: winrt.system.Single) -> None: ...
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+ # Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel Windows.UI.Composition.Effects.SceneLightingEffect::get_ReflectanceModel()
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+ @_property
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+ def reflectance_model(self) -> SceneLightingEffectReflectanceModel: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_ReflectanceModel(Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel)
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+ @reflectance_model.setter
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+ def reflectance_model(self, value: SceneLightingEffectReflectanceModel) -> None: ...
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+
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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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+
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+ import enum
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+
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+ import winrt.system
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+ from winrt._winrt_windows_ui_composition_effects import (
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+ SceneLightingEffect,
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+ )
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+
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+ __all__ = [
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+ "SceneLightingEffectReflectanceModel",
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+ "SceneLightingEffect",
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+ ]
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+
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+ class SceneLightingEffectReflectanceModel(enum.IntEnum):
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+ BLINN_PHONG = 0
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+ PHYSICALLY_BASED_BLINN_PHONG = 1
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+
File without changes
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+ Metadata-Version: 2.4
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+ Name: winrt-Windows.UI.Composition.Effects
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+ Version: 3.2.1
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+ Summary: Python projection of Windows Runtime (WinRT) APIs
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+ License-Expression: MIT
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+ Project-URL: Documentation, https://pywinrt.readthedocs.io
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+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
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+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Intended Audience :: Developers
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: winrt-runtime~=3.2.1.0
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+ Provides-Extra: all
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+ Requires-Dist: winrt-Windows.Graphics.Effects[all]~=3.2.1.0; extra == "all"
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+
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.UI.Composition.Effects
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+
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+ Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Effects` namespace.
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+
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+ This package provides the `winrt.windows.ui.composition.effects` module.
@@ -0,0 +1,8 @@
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+ winrt/_winrt_windows_ui_composition_effects.cp314-win_arm64.pyd,sha256=0ZD6tfsgNjE5RJ1aXXhJjezxYrwkmQg0KS4UKSKdzZE,52224
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+ winrt/_winrt_windows_ui_composition_effects.pyi,sha256=gc9pxAcWRx3QkBHDsXXXWBVAPBpO3vQJYUy5s_TQchw,3389
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+ winrt/windows/ui/composition/effects/__init__.py,sha256=8ZvvigjEnE7fEw2s2Df8xAUL3fPurhp5J09BJ0LYpyI,400
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+ winrt/windows/ui/composition/effects/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ winrt_windows_ui_composition_effects-3.2.1.dist-info/METADATA,sha256=51I1bBxGwqbbWKN9H4FYmEyvw2kvXdnVV4h8O6ljoTQ,1083
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+ winrt_windows_ui_composition_effects-3.2.1.dist-info/WHEEL,sha256=bMXkUWfr_3hlaRObp_pv9_U0ksvQo0T0Mwq6lQkXaZc,101
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+ winrt_windows_ui_composition_effects-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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+ winrt_windows_ui_composition_effects-3.2.1.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: setuptools (80.9.0)
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+ Root-Is-Purelib: false
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+ Tag: cp314-cp314-win_arm64
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+