winrt-Windows.UI.Composition.Effects 3.2.1__cp314-cp314-win_amd64.whl
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- winrt/_winrt_windows_ui_composition_effects.cp314-win_amd64.pyd +0 -0
- winrt/_winrt_windows_ui_composition_effects.pyi +63 -0
- winrt/windows/ui/composition/effects/__init__.py +18 -0
- winrt/windows/ui/composition/effects/py.typed +0 -0
- winrt_windows_ui_composition_effects-3.2.1.dist-info/METADATA +25 -0
- winrt_windows_ui_composition_effects-3.2.1.dist-info/RECORD +8 -0
- winrt_windows_ui_composition_effects-3.2.1.dist-info/WHEEL +5 -0
- winrt_windows_ui_composition_effects-3.2.1.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.graphics.effects as windows_graphics_effects
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from winrt.windows.ui.composition.effects import SceneLightingEffectReflectanceModel
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Self = typing.TypeVar('Self')
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@typing.final
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class SceneLightingEffect(winrt.system.Object, windows_graphics_effects.IGraphicsEffect, windows_graphics_effects.IGraphicsEffectSource):
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def __new__(cls: typing.Type[Self]) -> Self: ...
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# System.String Windows.UI.Composition.Effects.SceneLightingEffect::get_Name()
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@_property
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def name(self) -> str: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_Name(System.String)
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@name.setter
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def name(self, value: str) -> None: ...
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# System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularShine()
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@_property
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def specular_shine(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularShine(System.Single)
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@specular_shine.setter
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def specular_shine(self, value: winrt.system.Single) -> None: ...
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# System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularAmount()
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@_property
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def specular_amount(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularAmount(System.Single)
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@specular_amount.setter
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def specular_amount(self, value: winrt.system.Single) -> None: ...
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# Windows.Graphics.Effects.IGraphicsEffectSource Windows.UI.Composition.Effects.SceneLightingEffect::get_NormalMapSource()
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@_property
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def normal_map_source(self) -> windows_graphics_effects.IGraphicsEffectSource: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_NormalMapSource(Windows.Graphics.Effects.IGraphicsEffectSource)
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@normal_map_source.setter
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def normal_map_source(self, value: windows_graphics_effects.IGraphicsEffectSource) -> None: ...
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# System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_DiffuseAmount()
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@_property
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def diffuse_amount(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_DiffuseAmount(System.Single)
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@diffuse_amount.setter
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def diffuse_amount(self, value: winrt.system.Single) -> None: ...
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# System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_AmbientAmount()
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@_property
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def ambient_amount(self) -> winrt.system.Single: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_AmbientAmount(System.Single)
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@ambient_amount.setter
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def ambient_amount(self, value: winrt.system.Single) -> None: ...
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# Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel Windows.UI.Composition.Effects.SceneLightingEffect::get_ReflectanceModel()
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@_property
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def reflectance_model(self) -> SceneLightingEffectReflectanceModel: ...
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# System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_ReflectanceModel(Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel)
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@reflectance_model.setter
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def reflectance_model(self, value: SceneLightingEffectReflectanceModel) -> None: ...
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.1
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import enum
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import winrt.system
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from winrt._winrt_windows_ui_composition_effects import (
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SceneLightingEffect,
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)
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__all__ = [
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"SceneLightingEffectReflectanceModel",
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"SceneLightingEffect",
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]
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class SceneLightingEffectReflectanceModel(enum.IntEnum):
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BLINN_PHONG = 0
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PHYSICALLY_BASED_BLINN_PHONG = 1
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Metadata-Version: 2.4
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Name: winrt-Windows.UI.Composition.Effects
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Version: 3.2.1
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Summary: Python projection of Windows Runtime (WinRT) APIs
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License-Expression: MIT
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Project-URL: Documentation, https://pywinrt.readthedocs.io
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Project-URL: Repository, https://github.com/pywinrt/pywinrt
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Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Intended Audience :: Developers
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Requires-Python: >=3.9
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Description-Content-Type: text/markdown
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Requires-Dist: winrt-runtime~=3.2.1.0
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Provides-Extra: all
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Requires-Dist: winrt-Windows.Graphics.Effects[all]~=3.2.1.0; extra == "all"
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<!-- warning: Please don't edit this file. It was automatically generated. -->
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# winrt-Windows.UI.Composition.Effects
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Windows Runtime (WinRT) APIs for for the `Windows.UI.Composition.Effects` namespace.
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This package provides the `winrt.windows.ui.composition.effects` module.
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winrt/_winrt_windows_ui_composition_effects.cp314-win_amd64.pyd,sha256=ml88SIl8f7lx6zbwybFd582SZ1ZSePIaMGIHKwhtO8k,57344
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winrt/_winrt_windows_ui_composition_effects.pyi,sha256=gc9pxAcWRx3QkBHDsXXXWBVAPBpO3vQJYUy5s_TQchw,3389
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winrt/windows/ui/composition/effects/__init__.py,sha256=8ZvvigjEnE7fEw2s2Df8xAUL3fPurhp5J09BJ0LYpyI,400
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winrt/windows/ui/composition/effects/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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winrt_windows_ui_composition_effects-3.2.1.dist-info/METADATA,sha256=51I1bBxGwqbbWKN9H4FYmEyvw2kvXdnVV4h8O6ljoTQ,1083
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winrt_windows_ui_composition_effects-3.2.1.dist-info/WHEEL,sha256=7k6Wcy588iJYe5lf5K095NLg-uoBTnE-T8eHJ92G4_4,101
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winrt_windows_ui_composition_effects-3.2.1.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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winrt_windows_ui_composition_effects-3.2.1.dist-info/RECORD,,
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winrt
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