winrt-Windows.Perception.Spatial.Surfaces 4!10.0.28000.2705__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/windows/perception/spatial/surfaces/__init__.py +16 -0
- winrt/windows/perception/spatial/surfaces/__init__.pyi +149 -0
- winrt/windows/perception/spatial/surfaces/_table.pywinrt +0 -0
- winrt/windows/perception/spatial/surfaces/py.typed +0 -0
- winrt_windows_perception_spatial_surfaces-4!10.0.28000.2705.dist-info/METADATA +51 -0
- winrt_windows_perception_spatial_surfaces-4!10.0.28000.2705.dist-info/RECORD +8 -0
- winrt_windows_perception_spatial_surfaces-4!10.0.28000.2705.dist-info/WHEEL +4 -0
- winrt_windows_perception_spatial_surfaces-4!10.0.28000.2705.dist-info/licenses/LICENSE +22 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import winrt.runtime._internals
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import winrt.system
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winrt.runtime._internals.load_projection(__spec__)
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__all__ = [
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"SpatialSurfaceInfo",
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"SpatialSurfaceMesh",
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"SpatialSurfaceMeshBuffer",
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"SpatialSurfaceMeshOptions",
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"SpatialSurfaceObserver",
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]
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winrt.runtime._internals.alias_method(SpatialSurfaceInfo, "try_compute_latest_mesh_with_options_async", "try_compute_latest_mesh_async")
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# WARNING: Please don't edit this file. It was generated by Python/WinRT
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import collections.abc as _cabc
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import datetime
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import typing
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import uuid as _uuid
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from builtins import property as _property
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from typing_extensions import deprecated
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import winrt.system
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.collections as windows_foundation_collections
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.graphics.directx as windows_graphics_directx
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import winrt.windows.perception.spatial as windows_perception_spatial
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import winrt.windows.storage.streams as windows_storage_streams
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__all__ = [
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"SpatialSurfaceInfo",
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"SpatialSurfaceMesh",
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"SpatialSurfaceMeshBuffer",
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"SpatialSurfaceMeshOptions",
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"SpatialSurfaceObserver",
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]
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@typing.final
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class SpatialSurfaceInfo(winrt.system.Object):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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@typing.overload
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# Windows.Foundation.IAsyncOperation`1<Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh> Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::TryComputeLatestMeshAsync(System.Double)
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def try_compute_latest_mesh_async(self, max_triangles_per_cubic_meter: winrt.system.Double, /) -> windows_foundation.IAsyncOperation[SpatialSurfaceMesh | None]: ...
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@typing.overload
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# Windows.Foundation.IAsyncOperation`1<Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh> Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::TryComputeLatestMeshAsync(System.Double,Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions)
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def try_compute_latest_mesh_async(self, max_triangles_per_cubic_meter: winrt.system.Double, options: SpatialSurfaceMeshOptions, /) -> windows_foundation.IAsyncOperation[SpatialSurfaceMesh | None]: ...
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# Deprecated alias of try_compute_latest_mesh_async() for pywinrt v3.x compatibility.
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# Windows.Foundation.IAsyncOperation`1<Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh> Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::TryComputeLatestMeshAsync(System.Double,Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions)
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@deprecated("Use try_compute_latest_mesh_async() instead.")
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def try_compute_latest_mesh_with_options_async(self, max_triangles_per_cubic_meter: winrt.system.Double, options: SpatialSurfaceMeshOptions, /) -> windows_foundation.IAsyncOperation[SpatialSurfaceMesh | None]: ...
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# Windows.Foundation.IReference`1<Windows.Perception.Spatial.SpatialBoundingOrientedBox> Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::TryGetBounds(Windows.Perception.Spatial.SpatialCoordinateSystem)
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def try_get_bounds(self, coordinate_system: windows_perception_spatial.SpatialCoordinateSystem, /) -> windows_perception_spatial.SpatialBoundingOrientedBox | None: ...
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# System.Guid Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::get_Id()
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@_property
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def id(self) -> _uuid.UUID: ...
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# Windows.Foundation.DateTime Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo::get_UpdateTime()
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@_property
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def update_time(self) -> datetime.datetime: ...
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@typing.final
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class SpatialSurfaceMesh(winrt.system.Object):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.Perception.Spatial.SpatialCoordinateSystem Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_CoordinateSystem()
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@_property
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def coordinate_system(self) -> windows_perception_spatial.SpatialCoordinateSystem: ...
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# Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_SurfaceInfo()
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@_property
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def surface_info(self) -> SpatialSurfaceInfo: ...
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# Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_TriangleIndices()
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@_property
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def triangle_indices(self) -> SpatialSurfaceMeshBuffer: ...
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# Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_VertexNormals()
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@_property
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def vertex_normals(self) -> SpatialSurfaceMeshBuffer: ...
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# Windows.Foundation.Numerics.Vector3 Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_VertexPositionScale()
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@_property
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def vertex_position_scale(self) -> windows_foundation_numerics.Vector3: ...
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# Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer Windows.Perception.Spatial.Surfaces.SpatialSurfaceMesh::get_VertexPositions()
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@_property
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def vertex_positions(self) -> SpatialSurfaceMeshBuffer: ...
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@typing.final
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class SpatialSurfaceMeshBuffer(winrt.system.Object):
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def __new__(cls, _: typing.Never, /) -> typing.Self:
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"""WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
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# Windows.Storage.Streams.IBuffer Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer::get_Data()
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@_property
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def data(self) -> windows_storage_streams.IBuffer: ...
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# System.UInt32 Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer::get_ElementCount()
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@_property
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def element_count(self) -> winrt.system.UInt32: ...
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# Windows.Graphics.DirectX.DirectXPixelFormat Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer::get_Format()
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@_property
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def format(self) -> windows_graphics_directx.DirectXPixelFormat: ...
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# System.UInt32 Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshBuffer::get_Stride()
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@_property
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def stride(self) -> winrt.system.UInt32: ...
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@typing.final
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class SpatialSurfaceMeshOptions_Static(winrt.system.Object_Static):
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# Windows.Foundation.Collections.IVectorView`1<Windows.Graphics.DirectX.DirectXPixelFormat> Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_SupportedTriangleIndexFormats()
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@_property
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def supported_triangle_index_formats(cls) -> _cabc.Sequence[windows_graphics_directx.DirectXPixelFormat]: ...
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# Windows.Foundation.Collections.IVectorView`1<Windows.Graphics.DirectX.DirectXPixelFormat> Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_SupportedVertexNormalFormats()
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@_property
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def supported_vertex_normal_formats(cls) -> _cabc.Sequence[windows_graphics_directx.DirectXPixelFormat]: ...
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# Windows.Foundation.Collections.IVectorView`1<Windows.Graphics.DirectX.DirectXPixelFormat> Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_SupportedVertexPositionFormats()
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@_property
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def supported_vertex_position_formats(cls) -> _cabc.Sequence[windows_graphics_directx.DirectXPixelFormat]: ...
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@typing.final
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class SpatialSurfaceMeshOptions(winrt.system.Object, metaclass=SpatialSurfaceMeshOptions_Static):
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def __new__(cls) -> typing.Self: ...
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# Windows.Graphics.DirectX.DirectXPixelFormat Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_VertexPositionFormat()
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@_property
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def vertex_position_format(self) -> windows_graphics_directx.DirectXPixelFormat: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::put_VertexPositionFormat(Windows.Graphics.DirectX.DirectXPixelFormat)
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@vertex_position_format.setter
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def vertex_position_format(self, value: windows_graphics_directx.DirectXPixelFormat) -> None: ...
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# Windows.Graphics.DirectX.DirectXPixelFormat Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_VertexNormalFormat()
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@_property
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def vertex_normal_format(self) -> windows_graphics_directx.DirectXPixelFormat: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::put_VertexNormalFormat(Windows.Graphics.DirectX.DirectXPixelFormat)
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@vertex_normal_format.setter
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def vertex_normal_format(self, value: windows_graphics_directx.DirectXPixelFormat) -> None: ...
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# Windows.Graphics.DirectX.DirectXPixelFormat Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_TriangleIndexFormat()
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@_property
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def triangle_index_format(self) -> windows_graphics_directx.DirectXPixelFormat: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::put_TriangleIndexFormat(Windows.Graphics.DirectX.DirectXPixelFormat)
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@triangle_index_format.setter
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def triangle_index_format(self, value: windows_graphics_directx.DirectXPixelFormat) -> None: ...
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# System.Boolean Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::get_IncludeVertexNormals()
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@_property
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def include_vertex_normals(self) -> bool: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceMeshOptions::put_IncludeVertexNormals(System.Boolean)
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@include_vertex_normals.setter
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def include_vertex_normals(self, value: bool) -> None: ...
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@typing.final
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class SpatialSurfaceObserver_Static(winrt.system.Object_Static):
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# System.Boolean Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::IsSupported()
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def is_supported(cls) -> bool: ...
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# Windows.Foundation.IAsyncOperation`1<Windows.Perception.Spatial.SpatialPerceptionAccessStatus> Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::RequestAccessAsync()
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def request_access_async(cls) -> windows_foundation.IAsyncOperation[windows_perception_spatial.SpatialPerceptionAccessStatus]: ...
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@typing.final
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class SpatialSurfaceObserver(winrt.system.Object, metaclass=SpatialSurfaceObserver_Static):
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def __new__(cls) -> typing.Self: ...
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# Windows.Foundation.Collections.IMapView`2<System.Guid,Windows.Perception.Spatial.Surfaces.SpatialSurfaceInfo> Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::GetObservedSurfaces()
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def get_observed_surfaces(self) -> _cabc.Mapping[_uuid.UUID, SpatialSurfaceInfo]: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::SetBoundingVolume(Windows.Perception.Spatial.SpatialBoundingVolume)
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def set_bounding_volume(self, bounds: windows_perception_spatial.SpatialBoundingVolume, /) -> None: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::SetBoundingVolumes(Windows.Foundation.Collections.IIterable`1<Windows.Perception.Spatial.SpatialBoundingVolume>)
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def set_bounding_volumes(self, bounds: _cabc.Iterable[windows_perception_spatial.SpatialBoundingVolume], /) -> None: ...
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# Windows.Foundation.EventRegistrationToken Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::add_ObservedSurfacesChanged(Windows.Foundation.TypedEventHandler`2<Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver,System.Object>)
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def add_observed_surfaces_changed(self, handler: windows_foundation.TypedEventHandler[SpatialSurfaceObserver, winrt.system.Object], /) -> windows_foundation.EventRegistrationToken: ...
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# System.Void Windows.Perception.Spatial.Surfaces.SpatialSurfaceObserver::remove_ObservedSurfacesChanged(Windows.Foundation.EventRegistrationToken)
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def remove_observed_surfaces_changed(self, token: windows_foundation.EventRegistrationToken, /) -> None: ...
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Metadata-Version: 2.5
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Name: winrt-Windows.Perception.Spatial.Surfaces
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Version: 4!10.0.28000.2705
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Summary: PyWinRT projection of the Windows.Perception.Spatial.Surfaces namespace
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Project-URL: Documentation, https://pywinrt.readthedocs.io
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Project-URL: Repository, https://github.com/pywinrt/pywinrt
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Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
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License-Expression: MIT
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License-File: LICENSE
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Classifier: Intended Audience :: Developers
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Programming Language :: Python :: 3.15
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Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Typing :: Typed
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Requires-Python: >=3.11
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Requires-Dist: winrt-runtime<5,>=4.0.0
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Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
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Requires-Dist: winrt-windows-foundation>=4!10.0.28000.2705
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Requires-Dist: winrt-windows-storage-streams>=4!10.0.28000.2705
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Provides-Extra: all
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Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-foundation-numerics[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-foundation[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-graphics-directx[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-perception-spatial[all]>=4!10.0.28000.2705; extra == 'all'
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Requires-Dist: winrt-windows-storage-streams[all]>=4!10.0.28000.2705; extra == 'all'
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Description-Content-Type: text/markdown
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<!-- warning: Please don't edit this file. It was automatically generated. -->
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# winrt-Windows.Perception.Spatial.Surfaces
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Windows Runtime (WinRT) APIs for the `Windows.Perception.Spatial.Surfaces` namespace.
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This package provides the `winrt.windows.perception.spatial.surfaces` module.
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The WinRT APIs in it are those of version 10.0.28000.2705 of the
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`Microsoft.Windows.SDK.CPP` NuGet package.
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```
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pip install winrt-Windows.Perception.Spatial.Surfaces
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```
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Other WinRT namespaces are packages of their own, so install the package of
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each namespace your code imports from.
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winrt/windows/perception/spatial/surfaces/__init__.py,sha256=pcOFntjPddLYaTdqz3_eluUYsaN8V571gLWXaBbTaYk,478
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MIT License
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE
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