winrt-Windows.Perception.People 2.2.0__cp313-cp313-win32.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- winrt/_winrt_windows_perception_people.cp313-win32.pyd +0 -0
- winrt/_winrt_windows_perception_people.pyi +101 -0
- winrt/windows/perception/people/__init__.py +58 -0
- winrt/windows/perception/people/py.typed +0 -0
- winrt_Windows.Perception.People-2.2.0.dist-info/METADATA +30 -0
- winrt_Windows.Perception.People-2.2.0.dist-info/RECORD +8 -0
- winrt_Windows.Perception.People-2.2.0.dist-info/WHEEL +5 -0
- winrt_Windows.Perception.People-2.2.0.dist-info/top_level.txt +1 -0
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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import datetime
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import sys
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import types
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import typing
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import uuid as _uuid
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from builtins import property as _property
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import winrt._winrt
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import winrt.system
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import winrt.windows.foundation as windows_foundation
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import winrt.windows.foundation.numerics as windows_foundation_numerics
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import winrt.windows.perception as windows_perception
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import winrt.windows.perception.spatial as windows_perception_spatial
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import winrt.windows.ui.input as windows_ui_input
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import winrt.windows.ui.input.spatial as windows_ui_input_spatial
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from winrt.windows.perception.people import HandJointKind, JointPoseAccuracy
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Self = typing.TypeVar('Self')
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@typing.final
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class HandMeshVertex:
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position: windows_foundation_numerics.Vector3
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normal: windows_foundation_numerics.Vector3
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def __init__(self, position: windows_foundation_numerics.Vector3, normal: windows_foundation_numerics.Vector3) -> None: ...
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@typing.final
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class JointPose:
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orientation: windows_foundation_numerics.Quaternion
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position: windows_foundation_numerics.Vector3
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radius: winrt.system.Single
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accuracy: JointPoseAccuracy
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def __init__(self, orientation: windows_foundation_numerics.Quaternion, position: windows_foundation_numerics.Vector3, radius: winrt.system.Single, accuracy: JointPoseAccuracy) -> None: ...
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@typing.final
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class EyesPose_Static(type):
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def is_supported(cls) -> bool: ...
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def request_access_async(cls) -> windows_foundation.IAsyncOperation[windows_ui_input.GazeInputAccessStatus]: ...
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@typing.final
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class EyesPose(winrt.system.Object, metaclass=EyesPose_Static):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> EyesPose: ...
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@_property
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def gaze(self) -> typing.Optional[typing.Optional[windows_perception_spatial.SpatialRay]]: ...
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@_property
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def is_calibration_valid(self) -> bool: ...
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@_property
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def update_timestamp(self) -> typing.Optional[windows_perception.PerceptionTimestamp]: ...
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@typing.final
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class HandMeshObserver(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> HandMeshObserver: ...
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def get_triangle_indices(self, indices: winrt.system.Array[winrt.system.UInt16], /) -> None: ...
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def get_vertex_state_for_pose(self, hand_pose: typing.Optional[HandPose], /) -> typing.Optional[HandMeshVertexState]: ...
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@_property
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def model_id(self) -> winrt.system.Int32: ...
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@_property
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def neutral_pose(self) -> typing.Optional[HandPose]: ...
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@_property
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def neutral_pose_version(self) -> winrt.system.Int32: ...
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@_property
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def source(self) -> typing.Optional[windows_ui_input_spatial.SpatialInteractionSource]: ...
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@_property
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def triangle_index_count(self) -> winrt.system.UInt32: ...
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@_property
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def vertex_count(self) -> winrt.system.UInt32: ...
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@typing.final
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class HandMeshVertexState(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> HandMeshVertexState: ...
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def get_vertices(self, vertices: winrt.system.Array[HandMeshVertex], /) -> None: ...
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@_property
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def coordinate_system(self) -> typing.Optional[windows_perception_spatial.SpatialCoordinateSystem]: ...
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@_property
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def update_timestamp(self) -> typing.Optional[windows_perception.PerceptionTimestamp]: ...
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@typing.final
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class HandPose(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> HandPose: ...
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def get_relative_joint(self, joint: HandJointKind, reference_joint: HandJointKind, /) -> JointPose: ...
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def get_relative_joints(self, joints: winrt.system.Array[HandJointKind], reference_joints: winrt.system.Array[HandJointKind], joint_poses: winrt.system.Array[JointPose], /) -> None: ...
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def try_get_joint(self, coordinate_system: typing.Optional[windows_perception_spatial.SpatialCoordinateSystem], joint: HandJointKind, /) -> typing.Tuple[bool, JointPose]: ...
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def try_get_joints(self, coordinate_system: typing.Optional[windows_perception_spatial.SpatialCoordinateSystem], joints: winrt.system.Array[HandJointKind], joint_poses: winrt.system.Array[JointPose], /) -> bool: ...
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@typing.final
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class HeadPose(winrt.system.Object):
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@staticmethod
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def _from(obj: winrt.system.Object, /) -> HeadPose: ...
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@_property
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def forward_direction(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def position(self) -> windows_foundation_numerics.Vector3: ...
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@_property
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def up_direction(self) -> windows_foundation_numerics.Vector3: ...
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# WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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import enum
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import winrt.system
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from winrt import _winrt_windows_perception_people
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__all__ = [
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"HandJointKind",
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"JointPoseAccuracy",
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"HandMeshVertex",
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"JointPose",
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"EyesPose",
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"HandMeshObserver",
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"HandMeshVertexState",
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"HandPose",
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"HeadPose",
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]
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class HandJointKind(enum.IntEnum):
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PALM = 0
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WRIST = 1
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THUMB_METACARPAL = 2
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THUMB_PROXIMAL = 3
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THUMB_DISTAL = 4
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THUMB_TIP = 5
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INDEX_METACARPAL = 6
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INDEX_PROXIMAL = 7
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INDEX_INTERMEDIATE = 8
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INDEX_DISTAL = 9
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INDEX_TIP = 10
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MIDDLE_METACARPAL = 11
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MIDDLE_PROXIMAL = 12
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MIDDLE_INTERMEDIATE = 13
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MIDDLE_DISTAL = 14
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MIDDLE_TIP = 15
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RING_METACARPAL = 16
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RING_PROXIMAL = 17
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RING_INTERMEDIATE = 18
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RING_DISTAL = 19
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RING_TIP = 20
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LITTLE_METACARPAL = 21
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LITTLE_PROXIMAL = 22
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LITTLE_INTERMEDIATE = 23
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LITTLE_DISTAL = 24
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LITTLE_TIP = 25
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class JointPoseAccuracy(enum.IntEnum):
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HIGH = 0
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APPROXIMATE = 1
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HandMeshVertex = _winrt_windows_perception_people.HandMeshVertex
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JointPose = _winrt_windows_perception_people.JointPose
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EyesPose = _winrt_windows_perception_people.EyesPose
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HandMeshObserver = _winrt_windows_perception_people.HandMeshObserver
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HandMeshVertexState = _winrt_windows_perception_people.HandMeshVertexState
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HandPose = _winrt_windows_perception_people.HandPose
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HeadPose = _winrt_windows_perception_people.HeadPose
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Metadata-Version: 2.1
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Name: winrt-Windows.Perception.People
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Version: 2.2.0
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Summary: Python projection of Windows Runtime (WinRT) APIs
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License: MIT
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Project-URL: Documentation, https://pywinrt.readthedocs.io
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Project-URL: Repository, https://github.com/pywinrt/pywinrt
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Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: Implementation :: CPython
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Classifier: Intended Audience :: Developers
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Requires-Python: <3.14,>=3.9
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Description-Content-Type: text/markdown
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Requires-Dist: winrt-runtime ==2.2.0
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Provides-Extra: all
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Requires-Dist: winrt-Windows.Foundation[all] ==2.2.0 ; extra == 'all'
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Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.2.0 ; extra == 'all'
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Requires-Dist: winrt-Windows.Perception[all] ==2.2.0 ; extra == 'all'
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Requires-Dist: winrt-Windows.Perception.Spatial[all] ==2.2.0 ; extra == 'all'
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Requires-Dist: winrt-Windows.UI.Input[all] ==2.2.0 ; extra == 'all'
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Requires-Dist: winrt-Windows.UI.Input.Spatial[all] ==2.2.0 ; extra == 'all'
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<!-- warning: Please don't edit this file. It was automatically generated. -->
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# winrt-Windows.Perception.People
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Windows Runtime (WinRT) APIs for for the `Windows.Perception.People` namespace.
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This package provides the `winrt.windows.perception.people` module.
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winrt/_winrt_windows_perception_people.cp313-win32.pyd,sha256=X3MxQIF5Tf4U9hcLJ01SgLdXfIfxlMWiO7U1u-V3elg,87040
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winrt/_winrt_windows_perception_people.pyi,sha256=qmLZX-gQ0Drt0-ZvLE6XOaQD8gf3bNY6An8lMepm4L4,4559
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winrt/windows/perception/people/__init__.py,sha256=5zfRv9q1gNaz-1W9EZuIRXHp40BL9iPAgppmTXhRxUc,1488
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winrt/windows/perception/people/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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winrt_Windows.Perception.People-2.2.0.dist-info/METADATA,sha256=tRG1T40_bMcvWM2-6xcllXqdqaqd0iK8IVSoD-UaGkA,1427
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winrt_Windows.Perception.People-2.2.0.dist-info/WHEEL,sha256=rHSPOKLHVf857fDiba9Pzuf1iCvh9pcRQ5-VWQYz3ms,97
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winrt_Windows.Perception.People-2.2.0.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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winrt_Windows.Perception.People-2.2.0.dist-info/RECORD,,
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winrt
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