winrt-Windows.Gaming.Input.ForceFeedback 2.2.0__cp313-cp313-win_amd64.whl

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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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+
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+ import datetime
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+ import sys
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+ import types
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+ import typing
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+ import uuid as _uuid
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+ from builtins import property as _property
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+
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+ import winrt._winrt
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+ import winrt.system
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+ import winrt.windows.foundation as windows_foundation
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+ import winrt.windows.foundation.numerics as windows_foundation_numerics
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+
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+ from winrt.windows.gaming.input.forcefeedback import ConditionForceEffectKind, ForceFeedbackEffectAxes, ForceFeedbackEffectState, ForceFeedbackLoadEffectResult, PeriodicForceEffectKind
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+
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+ Self = typing.TypeVar('Self')
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+
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+ @typing.final
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+ class ConditionForceEffect(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> ConditionForceEffect: ...
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+ def __new__(cls: typing.Type[ConditionForceEffect], effect_kind: ConditionForceEffectKind) -> ConditionForceEffect: ...
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+ def set_parameters(self, direction: windows_foundation_numerics.Vector3, positive_coefficient: winrt.system.Single, negative_coefficient: winrt.system.Single, max_positive_magnitude: winrt.system.Single, max_negative_magnitude: winrt.system.Single, dead_zone: winrt.system.Single, bias: winrt.system.Single, /) -> None: ...
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+ def start(self) -> None: ...
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+ def stop(self) -> None: ...
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+ @_property
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+ def kind(self) -> ConditionForceEffectKind: ...
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+ @_property
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+ def gain(self) -> winrt.system.Double: ...
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+ @gain.setter
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+ def gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def state(self) -> ForceFeedbackEffectState: ...
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+
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+ @typing.final
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+ class ConstantForceEffect(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> ConstantForceEffect: ...
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+ def __new__(cls: typing.Type[ConstantForceEffect]) -> ConstantForceEffect: ...
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+ def set_parameters(self, vector: windows_foundation_numerics.Vector3, duration: datetime.timedelta, /) -> None: ...
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+ def set_parameters_with_envelope(self, vector: windows_foundation_numerics.Vector3, attack_gain: winrt.system.Single, sustain_gain: winrt.system.Single, release_gain: winrt.system.Single, start_delay: datetime.timedelta, attack_duration: datetime.timedelta, sustain_duration: datetime.timedelta, release_duration: datetime.timedelta, repeat_count: winrt.system.UInt32, /) -> None: ...
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+ def start(self) -> None: ...
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+ def stop(self) -> None: ...
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+ @_property
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+ def gain(self) -> winrt.system.Double: ...
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+ @gain.setter
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+ def gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def state(self) -> ForceFeedbackEffectState: ...
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+
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+ @typing.final
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+ class ForceFeedbackMotor(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> ForceFeedbackMotor: ...
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+ def load_effect_async(self, effect: typing.Optional[IForceFeedbackEffect], /) -> windows_foundation.IAsyncOperation[ForceFeedbackLoadEffectResult]: ...
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+ def pause_all_effects(self) -> None: ...
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+ def resume_all_effects(self) -> None: ...
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+ def stop_all_effects(self) -> None: ...
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+ def try_disable_async(self) -> windows_foundation.IAsyncOperation[bool]: ...
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+ def try_enable_async(self) -> windows_foundation.IAsyncOperation[bool]: ...
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+ def try_reset_async(self) -> windows_foundation.IAsyncOperation[bool]: ...
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+ def try_unload_effect_async(self, effect: typing.Optional[IForceFeedbackEffect], /) -> windows_foundation.IAsyncOperation[bool]: ...
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+ @_property
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+ def master_gain(self) -> winrt.system.Double: ...
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+ @master_gain.setter
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+ def master_gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def are_effects_paused(self) -> bool: ...
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+ @_property
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+ def is_enabled(self) -> bool: ...
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+ @_property
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+ def supported_axes(self) -> ForceFeedbackEffectAxes: ...
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+
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+ @typing.final
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+ class PeriodicForceEffect(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> PeriodicForceEffect: ...
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+ def __new__(cls: typing.Type[PeriodicForceEffect], effect_kind: PeriodicForceEffectKind) -> PeriodicForceEffect: ...
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+ def set_parameters(self, vector: windows_foundation_numerics.Vector3, frequency: winrt.system.Single, phase: winrt.system.Single, bias: winrt.system.Single, duration: datetime.timedelta, /) -> None: ...
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+ def set_parameters_with_envelope(self, vector: windows_foundation_numerics.Vector3, frequency: winrt.system.Single, phase: winrt.system.Single, bias: winrt.system.Single, attack_gain: winrt.system.Single, sustain_gain: winrt.system.Single, release_gain: winrt.system.Single, start_delay: datetime.timedelta, attack_duration: datetime.timedelta, sustain_duration: datetime.timedelta, release_duration: datetime.timedelta, repeat_count: winrt.system.UInt32, /) -> None: ...
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+ def start(self) -> None: ...
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+ def stop(self) -> None: ...
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+ @_property
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+ def gain(self) -> winrt.system.Double: ...
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+ @gain.setter
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+ def gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def state(self) -> ForceFeedbackEffectState: ...
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+ @_property
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+ def kind(self) -> PeriodicForceEffectKind: ...
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+
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+ @typing.final
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+ class RampForceEffect(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> RampForceEffect: ...
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+ def __new__(cls: typing.Type[RampForceEffect]) -> RampForceEffect: ...
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+ def set_parameters(self, start_vector: windows_foundation_numerics.Vector3, end_vector: windows_foundation_numerics.Vector3, duration: datetime.timedelta, /) -> None: ...
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+ def set_parameters_with_envelope(self, start_vector: windows_foundation_numerics.Vector3, end_vector: windows_foundation_numerics.Vector3, attack_gain: winrt.system.Single, sustain_gain: winrt.system.Single, release_gain: winrt.system.Single, start_delay: datetime.timedelta, attack_duration: datetime.timedelta, sustain_duration: datetime.timedelta, release_duration: datetime.timedelta, repeat_count: winrt.system.UInt32, /) -> None: ...
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+ def start(self) -> None: ...
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+ def stop(self) -> None: ...
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+ @_property
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+ def gain(self) -> winrt.system.Double: ...
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+ @gain.setter
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+ def gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def state(self) -> ForceFeedbackEffectState: ...
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+
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+ @typing.final
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+ class IForceFeedbackEffect(winrt.system.Object):
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+ @staticmethod
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+ def _from(obj: winrt.system.Object, /) -> IForceFeedbackEffect: ...
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+ def start(self) -> None: ...
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+ def stop(self) -> None: ...
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+ @_property
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+ def gain(self) -> winrt.system.Double: ...
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+ @gain.setter
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+ def gain(self, value: winrt.system.Double) -> None: ...
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+ @_property
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+ def state(self) -> ForceFeedbackEffectState: ...
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+
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+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
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+
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+ import enum
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+
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+ import winrt.system
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+ from winrt import _winrt_windows_gaming_input_forcefeedback
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+
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+ __all__ = [
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+ "ConditionForceEffectKind",
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+ "ForceFeedbackEffectAxes",
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+ "ForceFeedbackEffectState",
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+ "ForceFeedbackLoadEffectResult",
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+ "PeriodicForceEffectKind",
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+ "ConditionForceEffect",
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+ "ConstantForceEffect",
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+ "ForceFeedbackMotor",
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+ "PeriodicForceEffect",
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+ "RampForceEffect",
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+ "IForceFeedbackEffect",
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+ ]
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+
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+ class ConditionForceEffectKind(enum.IntEnum):
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+ SPRING = 0
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+ DAMPER = 1
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+ INERTIA = 2
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+ FRICTION = 3
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+
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+ class ForceFeedbackEffectAxes(enum.IntFlag):
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+ NONE = 0x0
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+ X = 0x1
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+ Y = 0x2
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+ Z = 0x4
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+
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+ class ForceFeedbackEffectState(enum.IntEnum):
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+ STOPPED = 0
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+ RUNNING = 1
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+ PAUSED = 2
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+ FAULTED = 3
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+
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+ class ForceFeedbackLoadEffectResult(enum.IntEnum):
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+ SUCCEEDED = 0
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+ EFFECT_STORAGE_FULL = 1
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+ EFFECT_NOT_SUPPORTED = 2
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+
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+ class PeriodicForceEffectKind(enum.IntEnum):
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+ SQUARE_WAVE = 0
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+ SINE_WAVE = 1
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+ TRIANGLE_WAVE = 2
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+ SAWTOOTH_WAVE_UP = 3
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+ SAWTOOTH_WAVE_DOWN = 4
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+
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+ ConditionForceEffect = _winrt_windows_gaming_input_forcefeedback.ConditionForceEffect
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+ ConstantForceEffect = _winrt_windows_gaming_input_forcefeedback.ConstantForceEffect
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+ ForceFeedbackMotor = _winrt_windows_gaming_input_forcefeedback.ForceFeedbackMotor
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+ PeriodicForceEffect = _winrt_windows_gaming_input_forcefeedback.PeriodicForceEffect
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+ RampForceEffect = _winrt_windows_gaming_input_forcefeedback.RampForceEffect
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+ IForceFeedbackEffect = _winrt_windows_gaming_input_forcefeedback.IForceFeedbackEffect
File without changes
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+ Metadata-Version: 2.1
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+ Name: winrt-Windows.Gaming.Input.ForceFeedback
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+ Version: 2.2.0
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+ Summary: Python projection of Windows Runtime (WinRT) APIs
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+ License: MIT
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+ Project-URL: Documentation, https://pywinrt.readthedocs.io
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+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
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+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Intended Audience :: Developers
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+ Requires-Python: <3.14,>=3.9
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: winrt-runtime ==2.2.0
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+ Provides-Extra: all
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+ Requires-Dist: winrt-Windows.Foundation[all] ==2.2.0 ; extra == 'all'
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+ Requires-Dist: winrt-Windows.Foundation.Numerics[all] ==2.2.0 ; extra == 'all'
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+
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.Gaming.Input.ForceFeedback
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+
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+ Windows Runtime (WinRT) APIs for for the `Windows.Gaming.Input.ForceFeedback` namespace.
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+
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+ This package provides the `winrt.windows.gaming.input.forcefeedback` module.
@@ -0,0 +1,8 @@
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+ winrt/_winrt_windows_gaming_input_forcefeedback.cp313-win_amd64.pyd,sha256=gD_BhhxCJKsHcW6aPhQoXyWm2CvGPe9jSfQVmnbEQ20,108544
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+ winrt/_winrt_windows_gaming_input_forcefeedback.pyi,sha256=iBetOiH7bcdE6z6PRIiJluz7h7_ZXoLFMZU6YVTobhU,6543
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+ winrt/windows/gaming/input/forcefeedback/__init__.py,sha256=c0LEavTeOJ0RRzP3h3u-uAcjB4aac5nJUF4e6UTgOJA,1612
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+ winrt/windows/gaming/input/forcefeedback/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ winrt_Windows.Gaming.Input.ForceFeedback-2.2.0.dist-info/METADATA,sha256=gIUCjBYp1p9JsVVXbtraCLtm2v_KLUF0Xt56iueaM_c,1167
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+ winrt_Windows.Gaming.Input.ForceFeedback-2.2.0.dist-info/WHEEL,sha256=CdxowNJ2RPRCxUxJWAQ4R_o8uA51cjotGywc47Ht6wA,101
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+ winrt_Windows.Gaming.Input.ForceFeedback-2.2.0.dist-info/top_level.txt,sha256=BzwQb4dZRt0NxCXi10ARjWsox7Asmtf_lXrw_KR-D_E,6
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+ winrt_Windows.Gaming.Input.ForceFeedback-2.2.0.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: setuptools (73.0.0)
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+ Root-Is-Purelib: false
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+ Tag: cp313-cp313-win_amd64
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+