win32more-Microsoft.WindowsAppSDK 0.7.1.6.250430001__py2.py3-none-any.whl → 0.8.1.8.251003001__py2.py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. win32more/Microsoft/Foundation/__init__.py +1 -1
  2. win32more/Microsoft/Graphics/DirectX/__init__.py +4 -0
  3. win32more/Microsoft/Graphics/Display/__init__.py +2 -0
  4. win32more/Microsoft/Graphics/Imaging/__init__.py +78 -0
  5. win32more/Microsoft/Security/Authentication/OAuth/__init__.py +593 -0
  6. win32more/Microsoft/UI/Composition/Core/__init__.py +4 -4
  7. win32more/Microsoft/UI/Composition/Diagnostics/__init__.py +5 -4
  8. win32more/Microsoft/UI/Composition/Effects/__init__.py +11 -10
  9. win32more/Microsoft/UI/Composition/Interactions/__init__.py +100 -93
  10. win32more/Microsoft/UI/Composition/Scenes/__init__.py +82 -78
  11. win32more/Microsoft/UI/Composition/SystemBackdrops/__init__.py +46 -42
  12. win32more/Microsoft/UI/Composition/__init__.py +146 -125
  13. win32more/Microsoft/UI/Content/__init__.py +677 -32
  14. win32more/Microsoft/UI/Dispatching/__init__.py +6 -4
  15. win32more/Microsoft/UI/Input/DragDrop/__init__.py +11 -9
  16. win32more/Microsoft/UI/Input/__init__.py +88 -66
  17. win32more/Microsoft/UI/Text/__init__.py +46 -0
  18. win32more/Microsoft/UI/Windowing/__init__.py +112 -21
  19. win32more/Microsoft/UI/Xaml/Automation/Peers/__init__.py +12 -0
  20. win32more/Microsoft/UI/Xaml/Automation/Text/__init__.py +2 -0
  21. win32more/Microsoft/UI/Xaml/Automation/__init__.py +21 -0
  22. win32more/Microsoft/UI/Xaml/Controls/Primitives/__init__.py +19 -0
  23. win32more/Microsoft/UI/Xaml/Controls/__init__.py +369 -0
  24. win32more/Microsoft/UI/Xaml/Data/__init__.py +3 -0
  25. win32more/Microsoft/UI/Xaml/Documents/__init__.py +2 -0
  26. win32more/Microsoft/UI/Xaml/Hosting/__init__.py +1 -0
  27. win32more/Microsoft/UI/Xaml/Input/__init__.py +11 -0
  28. win32more/Microsoft/UI/Xaml/Interop/__init__.py +1 -0
  29. win32more/Microsoft/UI/Xaml/Media/Animation/__init__.py +6 -0
  30. win32more/Microsoft/UI/Xaml/Media/Imaging/__init__.py +3 -0
  31. win32more/Microsoft/UI/Xaml/Media/__init__.py +14 -0
  32. win32more/Microsoft/UI/Xaml/Navigation/__init__.py +2 -0
  33. win32more/Microsoft/UI/Xaml/Printing/__init__.py +1 -0
  34. win32more/Microsoft/UI/Xaml/__init__.py +101 -2
  35. win32more/Microsoft/Windows/AI/ContentSafety/__init__.py +198 -0
  36. win32more/Microsoft/Windows/AI/Foundation/__init__.py +46 -0
  37. win32more/Microsoft/Windows/AI/Imaging/__init__.py +369 -0
  38. win32more/Microsoft/Windows/AI/MachineLearning/__init__.py +125 -0
  39. win32more/Microsoft/Windows/AI/Text/__init__.py +501 -0
  40. win32more/Microsoft/Windows/AI/__init__.py +51 -0
  41. win32more/Microsoft/Windows/AppLifecycle/__init__.py +1 -0
  42. win32more/Microsoft/Windows/AppNotifications/Builder/__init__.py +7 -1
  43. win32more/Microsoft/Windows/AppNotifications/__init__.py +4 -1
  44. win32more/Microsoft/Windows/ApplicationModel/Background/UniversalBGTask/__init__.py +27 -0
  45. win32more/Microsoft/Windows/ApplicationModel/Background/__init__.py +65 -0
  46. win32more/Microsoft/Windows/ApplicationModel/DynamicDependency/__init__.py +2 -0
  47. win32more/Microsoft/Windows/ApplicationModel/Resources/__init__.py +1 -0
  48. win32more/Microsoft/Windows/ApplicationModel/WindowsAppRuntime/__init__.py +120 -0
  49. win32more/Microsoft/Windows/BadgeNotifications/__init__.py +54 -0
  50. win32more/Microsoft/Windows/Foundation/__init__.py +221 -0
  51. win32more/Microsoft/Windows/Management/Deployment/__init__.py +5 -0
  52. win32more/Microsoft/Windows/Media/Capture/__init__.py +201 -0
  53. win32more/Microsoft/Windows/PushNotifications/__init__.py +1 -0
  54. win32more/Microsoft/Windows/Storage/Pickers/__init__.py +260 -0
  55. win32more/Microsoft/Windows/Storage/__init__.py +2 -0
  56. win32more/Microsoft/Windows/System/Power/__init__.py +8 -0
  57. win32more/Microsoft/Windows/Widgets/Feeds/Providers/__init__.py +8 -0
  58. win32more/Microsoft/Windows/Widgets/Notifications/__init__.py +2 -0
  59. win32more/Microsoft/Windows/Widgets/Providers/__init__.py +24 -0
  60. win32more/Microsoft/Windows/Widgets/__init__.py +2 -1
  61. win32more/Microsoft/Windows/Workloads/__init__.py +12 -0
  62. win32more/appsdk/versioninfo.py +2 -2
  63. win32more/dll/arm64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  64. win32more/dll/arm64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  65. win32more/dll/x64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  66. win32more/dll/x64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  67. win32more/dll/x86/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  68. win32more/dll/x86/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  69. win32more_microsoft_windowsappsdk-0.8.1.8.251003001.dist-info/METADATA +6 -0
  70. win32more_microsoft_windowsappsdk-0.8.1.8.251003001.dist-info/RECORD +85 -0
  71. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.8.1.8.251003001.dist-info}/WHEEL +1 -1
  72. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.8.1.8.251003001.dist-info}/licenses/LICENSE (Microsoft.WindowsAppSDK).txt +5 -3
  73. win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info/METADATA +0 -6
  74. win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info/RECORD +0 -67
@@ -315,10 +315,12 @@ class ISceneVisualStatics(ComPtr):
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  @winrt_commethod(6)
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  def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
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  class SceneAlphaMode(Enum, Int32):
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+ _name_ = 'Microsoft.UI.Composition.Scenes.SceneAlphaMode'
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  Opaque = 0
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  AlphaTest = 1
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  Blend = 2
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  class SceneAttributeSemantic(Enum, Int32):
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+ _name_ = 'Microsoft.UI.Composition.Scenes.SceneAttributeSemantic'
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  Index = 0
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  Vertex = 1
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  Normal = 2
@@ -331,15 +333,15 @@ class SceneBoundingBox(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneBoundingBox'
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  @winrt_mixinmethod
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- def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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- @winrt_mixinmethod
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- def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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  def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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- def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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- @winrt_mixinmethod
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  def get_Max(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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+ def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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+ def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  Center = property(get_Center, None)
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  Extents = property(get_Extents, None)
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  Max = property(get_Max, None)
@@ -358,33 +360,34 @@ class SceneComponentCollection(ComPtr):
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  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponentCollection'
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  @winrt_mixinmethod
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- def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
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+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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+ def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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  @winrt_mixinmethod
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- def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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+ def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
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  @winrt_mixinmethod
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- def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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  Size = property(get_Size, None)
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  class SceneComponentType(Enum, Int32):
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+ _name_ = 'Microsoft.UI.Composition.Scenes.SceneComponentType'
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  MeshRendererComponent = 0
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  class SceneMaterial(ComPtr):
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  extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
@@ -416,27 +419,29 @@ class SceneMeshMaterialAttributeMap(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap'
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  @winrt_mixinmethod
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- def HasKey(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Boolean: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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  @winrt_mixinmethod
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- def Insert(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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  @winrt_mixinmethod
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- def Remove(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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  @winrt_mixinmethod
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  def get_Size(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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+ def Remove(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Void: ...
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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+ def HasKey(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Boolean: ...
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  @winrt_mixinmethod
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- def Lookup(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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+ def Insert(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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+ def Lookup(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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  Size = property(get_Size, None)
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  class SceneMeshRendererComponent(ComPtr):
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  extends: win32more.Microsoft.UI.Composition.Scenes.SceneRendererComponent
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent'
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  @winrt_mixinmethod
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+ def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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+ @winrt_mixinmethod
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  def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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  @winrt_mixinmethod
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  def get_UVMappings(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
@@ -444,8 +449,6 @@ class SceneMeshRendererComponent(ComPtr):
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  def get_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
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  @winrt_mixinmethod
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  def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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- @winrt_mixinmethod
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- def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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  @winrt_classmethod
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  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
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  Material = property(get_Material, put_Material)
@@ -456,6 +459,10 @@ class SceneMetallicRoughnessMaterial(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial'
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  @winrt_mixinmethod
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+ def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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+ @winrt_mixinmethod
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+ def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
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+ @winrt_mixinmethod
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  def put_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
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  @winrt_mixinmethod
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  def get_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
@@ -464,17 +471,13 @@ class SceneMetallicRoughnessMaterial(ComPtr):
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  @winrt_mixinmethod
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  def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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  @winrt_mixinmethod
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- def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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+ def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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  @winrt_mixinmethod
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- def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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+ def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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  @winrt_mixinmethod
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  def put_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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  @winrt_mixinmethod
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  def get_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
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- @winrt_mixinmethod
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- def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
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- @winrt_mixinmethod
477
- def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
478
481
  @winrt_classmethod
479
482
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
480
483
  BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
@@ -487,22 +490,12 @@ class SceneModelTransform(ComPtr):
487
490
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform
488
491
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneModelTransform'
489
492
  @winrt_mixinmethod
490
- def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
491
- @winrt_mixinmethod
492
493
  def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
493
494
  @winrt_mixinmethod
494
- def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
495
- @winrt_mixinmethod
496
495
  def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
497
496
  @winrt_mixinmethod
498
- def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
499
- @winrt_mixinmethod
500
- def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
501
- @winrt_mixinmethod
502
497
  def put_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
503
498
  @winrt_mixinmethod
504
- def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
505
- @winrt_mixinmethod
506
499
  def put_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
507
500
  @winrt_mixinmethod
508
501
  def get_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
@@ -510,6 +503,16 @@ class SceneModelTransform(ComPtr):
510
503
  def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
511
504
  @winrt_mixinmethod
512
505
  def get_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
506
+ @winrt_mixinmethod
507
+ def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
508
+ @winrt_mixinmethod
509
+ def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
510
+ @winrt_mixinmethod
511
+ def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
512
+ @winrt_mixinmethod
513
+ def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
514
+ @winrt_mixinmethod
515
+ def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
513
516
  Orientation = property(get_Orientation, put_Orientation)
514
517
  RotationAngle = property(get_RotationAngle, put_RotationAngle)
515
518
  RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
@@ -521,13 +524,13 @@ class SceneNode(ComPtr):
521
524
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneNode
522
525
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNode'
523
526
  @winrt_mixinmethod
524
- def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
525
- @winrt_mixinmethod
526
527
  def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
527
528
  @winrt_mixinmethod
529
+ def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
530
+ @winrt_mixinmethod
528
531
  def get_Components(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
529
532
  @winrt_mixinmethod
530
- def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
533
+ def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
531
534
  @winrt_mixinmethod
532
535
  def get_Children(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
533
536
  @winrt_classmethod
@@ -542,19 +545,19 @@ class SceneNodeCollection(ComPtr):
542
545
  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]
543
546
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNodeCollection'
544
547
  @winrt_mixinmethod
545
- def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
548
+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
546
549
  @winrt_mixinmethod
547
- def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
550
+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
551
+ @winrt_mixinmethod
552
+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
548
553
  @winrt_mixinmethod
549
554
  def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
550
555
  @winrt_mixinmethod
551
556
  def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> Void: ...
552
557
  @winrt_mixinmethod
553
- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
554
- @winrt_mixinmethod
555
558
  def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
556
559
  @winrt_mixinmethod
557
- def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
560
+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
558
561
  @winrt_mixinmethod
559
562
  def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
560
563
  @winrt_mixinmethod
@@ -562,11 +565,11 @@ class SceneNodeCollection(ComPtr):
562
565
  @winrt_mixinmethod
563
566
  def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
564
567
  @winrt_mixinmethod
565
- def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
568
+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
566
569
  @winrt_mixinmethod
567
- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
570
+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
568
571
  @winrt_mixinmethod
569
- def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
572
+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
570
573
  Size = property(get_Size, None)
571
574
  class SceneObject(ComPtr):
572
575
  extends: win32more.Microsoft.UI.Composition.CompositionObject
@@ -577,41 +580,41 @@ class ScenePbrMaterial(ComPtr):
577
580
  default_interface: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial
578
581
  _classid_ = 'Microsoft.UI.Composition.Scenes.ScenePbrMaterial'
579
582
  @winrt_mixinmethod
580
- def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
583
+ def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
581
584
  @winrt_mixinmethod
582
- def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
585
+ def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
583
586
  @winrt_mixinmethod
584
- def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
587
+ def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
585
588
  @winrt_mixinmethod
586
- def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
589
+ def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
587
590
  @winrt_mixinmethod
588
- def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
591
+ def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
592
+ @winrt_mixinmethod
593
+ def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
589
594
  @winrt_mixinmethod
590
595
  def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
591
596
  @winrt_mixinmethod
592
- def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
597
+ def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
593
598
  @winrt_mixinmethod
594
599
  def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
595
600
  @winrt_mixinmethod
596
601
  def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
597
602
  @winrt_mixinmethod
598
- def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
599
- @winrt_mixinmethod
600
- def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
601
- @winrt_mixinmethod
602
- def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
603
+ def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
603
604
  @winrt_mixinmethod
604
605
  def get_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Windows.Foundation.Numerics.Vector3: ...
605
606
  @winrt_mixinmethod
607
+ def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
608
+ @winrt_mixinmethod
606
609
  def get_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Boolean: ...
607
610
  @winrt_mixinmethod
608
- def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
+ def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
609
612
  @winrt_mixinmethod
610
- def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
613
+ def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
614
  @winrt_mixinmethod
612
- def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
615
+ def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
613
616
  @winrt_mixinmethod
614
- def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
617
+ def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
615
618
  AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
616
619
  AlphaMode = property(get_AlphaMode, put_AlphaMode)
617
620
  EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
@@ -632,19 +635,19 @@ class SceneSurfaceMaterialInput(ComPtr):
632
635
  @winrt_mixinmethod
633
636
  def get_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
634
637
  @winrt_mixinmethod
635
- def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
638
+ def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
636
639
  @winrt_mixinmethod
637
- def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
640
+ def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
638
641
  @winrt_mixinmethod
639
- def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
642
+ def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
640
643
  @winrt_mixinmethod
641
- def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
644
+ def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
642
645
  @winrt_mixinmethod
643
- def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
646
+ def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
644
647
  @winrt_mixinmethod
645
- def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
648
+ def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
646
649
  @winrt_mixinmethod
647
- def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
650
+ def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
648
651
  @winrt_classmethod
649
652
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
650
653
  BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
@@ -656,13 +659,14 @@ class SceneVisual(ComPtr):
656
659
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual
657
660
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneVisual'
658
661
  @winrt_mixinmethod
659
- def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
660
- @winrt_mixinmethod
661
662
  def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
663
+ @winrt_mixinmethod
664
+ def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
662
665
  @winrt_classmethod
663
666
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneVisualStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
664
667
  Root = property(get_Root, put_Root)
665
668
  class SceneWrappingMode(Enum, Int32):
669
+ _name_ = 'Microsoft.UI.Composition.Scenes.SceneWrappingMode'
666
670
  ClampToEdge = 0
667
671
  MirroredRepeat = 1
668
672
  Repeat = 2
@@ -22,13 +22,7 @@ class DesktopAcrylicController(ComPtr):
22
22
  @winrt_activatemethod
23
23
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicController: ...
24
24
  @winrt_mixinmethod
25
- def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
26
- @winrt_mixinmethod
27
- def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
28
- @winrt_mixinmethod
29
- def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
30
- @winrt_mixinmethod
31
- def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
25
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
32
26
  @winrt_mixinmethod
33
27
  def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController3) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicKind: ...
34
28
  @winrt_mixinmethod
@@ -44,7 +38,7 @@ class DesktopAcrylicController(ComPtr):
44
38
  @winrt_mixinmethod
45
39
  def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
46
40
  @winrt_mixinmethod
47
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
41
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
48
42
  @winrt_mixinmethod
49
43
  def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
50
44
  @winrt_mixinmethod
@@ -52,6 +46,8 @@ class DesktopAcrylicController(ComPtr):
52
46
  @winrt_mixinmethod
53
47
  def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
54
48
  @winrt_mixinmethod
49
+ def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
50
+ @winrt_mixinmethod
55
51
  def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
56
52
  @winrt_mixinmethod
57
53
  def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
@@ -62,9 +58,7 @@ class DesktopAcrylicController(ComPtr):
62
58
  @winrt_mixinmethod
63
59
  def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
64
60
  @winrt_mixinmethod
65
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
66
- @winrt_mixinmethod
67
- def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
61
+ def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
68
62
  @winrt_mixinmethod
69
63
  def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
70
64
  @winrt_mixinmethod
@@ -73,6 +67,12 @@ class DesktopAcrylicController(ComPtr):
73
67
  def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
74
68
  @winrt_mixinmethod
75
69
  def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
70
+ @winrt_mixinmethod
71
+ def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
72
+ @winrt_mixinmethod
73
+ def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
74
+ @winrt_mixinmethod
75
+ def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
76
76
  @winrt_classmethod
77
77
  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicControllerStatics) -> Boolean: ...
78
78
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -86,6 +86,7 @@ class DesktopAcrylicController(ComPtr):
86
86
  FrameworkClosed = event(add_FrameworkClosed, remove_FrameworkClosed)
87
87
  StateChanged = event(add_StateChanged, remove_StateChanged)
88
88
  class DesktopAcrylicKind(Enum, Int32):
89
+ _name_ = 'Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicKind'
89
90
  Default = 0
90
91
  Base = 1
91
92
  Thin = 2
@@ -244,57 +245,57 @@ class MicaController(ComPtr):
244
245
  @winrt_activatemethod
245
246
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaController: ...
246
247
  @winrt_mixinmethod
247
- def SetTargetWithCoreWindow(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, coreWindow: win32more.Windows.UI.Core.CoreWindow, compositionTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
248
+ def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
248
249
  @winrt_mixinmethod
249
- def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
250
+ def add_Closed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
250
251
  @winrt_mixinmethod
251
- def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
252
+ def remove_Closed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
252
253
  @winrt_mixinmethod
253
- def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind: ...
254
+ def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
254
255
  @winrt_mixinmethod
255
- def put_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2, value: win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind) -> Void: ...
256
+ def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
256
257
  @winrt_mixinmethod
257
258
  def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> Void: ...
258
259
  @winrt_mixinmethod
259
- def SetTargetWithWindowId(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, windowId: win32more.Microsoft.UI.WindowId, desktopWindowTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
260
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
260
261
  @winrt_mixinmethod
261
262
  def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
262
263
  @winrt_mixinmethod
263
- def Close(self: win32more.Windows.Foundation.IClosable) -> Void: ...
264
+ def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
264
265
  @winrt_mixinmethod
265
- def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
266
+ def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
266
267
  @winrt_mixinmethod
267
- def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
268
+ def put_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
268
269
  @winrt_mixinmethod
269
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
270
+ def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
270
271
  @winrt_mixinmethod
271
- def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
272
+ def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
272
273
  @winrt_mixinmethod
273
- def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
274
+ def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
274
275
  @winrt_mixinmethod
275
- def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
276
+ def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
276
277
  @winrt_mixinmethod
277
- def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
278
+ def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind: ...
278
279
  @winrt_mixinmethod
279
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
280
+ def put_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2, value: win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind) -> Void: ...
280
281
  @winrt_mixinmethod
281
- def add_Closed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
282
+ def SetTargetWithWindowId(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, windowId: win32more.Microsoft.UI.WindowId, desktopWindowTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
282
283
  @winrt_mixinmethod
283
- def remove_Closed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
284
+ def SetTargetWithCoreWindow(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, coreWindow: win32more.Windows.UI.Core.CoreWindow, compositionTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
284
285
  @winrt_mixinmethod
285
- def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
286
+ def Close(self: win32more.Windows.Foundation.IClosable) -> Void: ...
286
287
  @winrt_mixinmethod
287
- def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
288
+ def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
288
289
  @winrt_mixinmethod
289
- def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
290
+ def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
290
291
  @winrt_mixinmethod
291
- def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
292
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
292
293
  @winrt_mixinmethod
293
- def put_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
294
+ def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
294
295
  @winrt_mixinmethod
295
- def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
296
+ def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
296
297
  @winrt_mixinmethod
297
- def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
298
+ def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
298
299
  @winrt_classmethod
299
300
  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaControllerStatics) -> Boolean: ...
300
301
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -308,6 +309,7 @@ class MicaController(ComPtr):
308
309
  FrameworkClosed = event(add_FrameworkClosed, remove_FrameworkClosed)
309
310
  StateChanged = event(add_StateChanged, remove_StateChanged)
310
311
  class MicaKind(Enum, Int32):
312
+ _name_ = 'Microsoft.UI.Composition.SystemBackdrops.MicaKind'
311
313
  Base = 0
312
314
  BaseAlt = 1
313
315
  class SystemBackdropConfiguration(ComPtr):
@@ -324,30 +326,32 @@ class SystemBackdropConfiguration(ComPtr):
324
326
  @winrt_activatemethod
325
327
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration: ...
326
328
  @winrt_mixinmethod
327
- def put_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
329
+ def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
328
330
  @winrt_mixinmethod
329
- def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
331
+ def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
330
332
  @winrt_mixinmethod
331
333
  def get_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme: ...
332
334
  @winrt_mixinmethod
333
- def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
335
+ def put_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
334
336
  @winrt_mixinmethod
335
- def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
337
+ def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
336
338
  @winrt_mixinmethod
337
- def put_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]) -> Void: ...
339
+ def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
338
340
  @winrt_mixinmethod
339
- def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
341
+ def put_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]) -> Void: ...
340
342
  @winrt_mixinmethod
341
- def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
343
+ def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
342
344
  HighContrastBackgroundColor = property(get_HighContrastBackgroundColor, put_HighContrastBackgroundColor)
343
345
  IsHighContrast = property(get_IsHighContrast, put_IsHighContrast)
344
346
  IsInputActive = property(get_IsInputActive, put_IsInputActive)
345
347
  Theme = property(get_Theme, put_Theme)
346
348
  class SystemBackdropState(Enum, Int32):
349
+ _name_ = 'Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState'
347
350
  Active = 0
348
351
  Fallback = 1
349
352
  HighContrast = 2
350
353
  class SystemBackdropTheme(Enum, Int32):
354
+ _name_ = 'Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme'
351
355
  Default = 0
352
356
  Light = 1
353
357
  Dark = 2