win32more-Microsoft.WindowsAppSDK 0.7.1.6.250430001__py2.py3-none-any.whl → 0.7.1.7.250310001__py2.py3-none-any.whl

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Files changed (35) hide show
  1. win32more/Microsoft/Foundation/__init__.py +1 -1
  2. win32more/Microsoft/Security/Authentication/OAuth/__init__.py +591 -0
  3. win32more/Microsoft/UI/Composition/Core/__init__.py +4 -4
  4. win32more/Microsoft/UI/Composition/Diagnostics/__init__.py +4 -4
  5. win32more/Microsoft/UI/Composition/Effects/__init__.py +10 -10
  6. win32more/Microsoft/UI/Composition/Interactions/__init__.py +93 -93
  7. win32more/Microsoft/UI/Composition/Scenes/__init__.py +78 -78
  8. win32more/Microsoft/UI/Composition/SystemBackdrops/__init__.py +42 -42
  9. win32more/Microsoft/UI/Composition/__init__.py +125 -125
  10. win32more/Microsoft/UI/Content/__init__.py +676 -35
  11. win32more/Microsoft/UI/Dispatching/__init__.py +4 -4
  12. win32more/Microsoft/UI/Input/DragDrop/__init__.py +9 -9
  13. win32more/Microsoft/UI/Input/__init__.py +53 -45
  14. win32more/Microsoft/UI/Text/__init__.py +21 -0
  15. win32more/Microsoft/UI/Windowing/__init__.py +104 -21
  16. win32more/Microsoft/UI/Xaml/Controls/__init__.py +274 -0
  17. win32more/Microsoft/UI/Xaml/__init__.py +64 -2
  18. win32more/Microsoft/Windows/AppNotifications/Builder/__init__.py +1 -1
  19. win32more/Microsoft/Windows/AppNotifications/__init__.py +1 -1
  20. win32more/Microsoft/Windows/ApplicationModel/Background/UniversalBGTask/__init__.py +29 -0
  21. win32more/Microsoft/Windows/ApplicationModel/Background/__init__.py +65 -0
  22. win32more/Microsoft/Windows/ApplicationModel/WindowsAppRuntime/__init__.py +118 -0
  23. win32more/Microsoft/Windows/BadgeNotifications/__init__.py +53 -0
  24. win32more/Microsoft/Windows/Media/Capture/__init__.py +196 -0
  25. win32more/appsdk/versioninfo.py +2 -2
  26. win32more/dll/arm64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  27. win32more/dll/arm64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  28. win32more/dll/x64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  29. win32more/dll/x64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  30. win32more/dll/x86/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  31. win32more/dll/x86/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  32. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.7.1.7.250310001.dist-info}/METADATA +2 -2
  33. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.7.1.7.250310001.dist-info}/RECORD +35 -27
  34. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.7.1.7.250310001.dist-info}/WHEEL +0 -0
  35. {win32more_microsoft_windowsappsdk-0.7.1.6.250430001.dist-info → win32more_microsoft_windowsappsdk-0.7.1.7.250310001.dist-info}/licenses/LICENSE (Microsoft.WindowsAppSDK).txt +0 -0
@@ -331,15 +331,15 @@ class SceneBoundingBox(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneBoundingBox'
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  @winrt_mixinmethod
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- def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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- @winrt_mixinmethod
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- def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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  def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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- def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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- @winrt_mixinmethod
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  def get_Max(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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+ def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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+ def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  Center = property(get_Center, None)
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  Extents = property(get_Extents, None)
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  Max = property(get_Max, None)
@@ -358,31 +358,31 @@ class SceneComponentCollection(ComPtr):
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  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponentCollection'
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  @winrt_mixinmethod
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- def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
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+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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+ def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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  @winrt_mixinmethod
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- def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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+ def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
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  @winrt_mixinmethod
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- def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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  Size = property(get_Size, None)
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  class SceneComponentType(Enum, Int32):
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  MeshRendererComponent = 0
@@ -416,27 +416,29 @@ class SceneMeshMaterialAttributeMap(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap'
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  @winrt_mixinmethod
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- def HasKey(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Boolean: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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  @winrt_mixinmethod
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- def Insert(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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  @winrt_mixinmethod
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- def Remove(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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  @winrt_mixinmethod
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  def get_Size(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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+ def Remove(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Void: ...
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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+ def HasKey(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Boolean: ...
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  @winrt_mixinmethod
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- def Lookup(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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+ def Insert(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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+ def Lookup(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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  Size = property(get_Size, None)
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  class SceneMeshRendererComponent(ComPtr):
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  extends: win32more.Microsoft.UI.Composition.Scenes.SceneRendererComponent
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent'
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  @winrt_mixinmethod
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+ def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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+ @winrt_mixinmethod
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  def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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  @winrt_mixinmethod
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  def get_UVMappings(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
@@ -444,8 +446,6 @@ class SceneMeshRendererComponent(ComPtr):
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  def get_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
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  @winrt_mixinmethod
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  def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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- @winrt_mixinmethod
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- def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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  @winrt_classmethod
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  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
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  Material = property(get_Material, put_Material)
@@ -456,6 +456,10 @@ class SceneMetallicRoughnessMaterial(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial'
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  @winrt_mixinmethod
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+ def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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+ @winrt_mixinmethod
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+ def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
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+ @winrt_mixinmethod
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  def put_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
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  @winrt_mixinmethod
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  def get_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
@@ -464,17 +468,13 @@ class SceneMetallicRoughnessMaterial(ComPtr):
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  @winrt_mixinmethod
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  def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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  @winrt_mixinmethod
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- def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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+ def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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  @winrt_mixinmethod
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- def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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+ def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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  @winrt_mixinmethod
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  def put_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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  @winrt_mixinmethod
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  def get_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
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- @winrt_mixinmethod
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- def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
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- @winrt_mixinmethod
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- def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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  @winrt_classmethod
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  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
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  BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
@@ -487,22 +487,12 @@ class SceneModelTransform(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneModelTransform'
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  @winrt_mixinmethod
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- def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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- @winrt_mixinmethod
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  def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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- def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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- @winrt_mixinmethod
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  def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
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  @winrt_mixinmethod
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- def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
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- @winrt_mixinmethod
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- def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
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- @winrt_mixinmethod
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  def put_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
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  @winrt_mixinmethod
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- def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
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- @winrt_mixinmethod
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  def put_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
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  @winrt_mixinmethod
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  def get_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
@@ -510,6 +500,16 @@ class SceneModelTransform(ComPtr):
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  def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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  @winrt_mixinmethod
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  def get_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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+ def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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+ @winrt_mixinmethod
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+ def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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+ @winrt_mixinmethod
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+ def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
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+ @winrt_mixinmethod
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+ def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
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+ @winrt_mixinmethod
512
+ def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
513
513
  Orientation = property(get_Orientation, put_Orientation)
514
514
  RotationAngle = property(get_RotationAngle, put_RotationAngle)
515
515
  RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
@@ -521,13 +521,13 @@ class SceneNode(ComPtr):
521
521
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneNode
522
522
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNode'
523
523
  @winrt_mixinmethod
524
- def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
525
- @winrt_mixinmethod
526
524
  def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
527
525
  @winrt_mixinmethod
526
+ def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
527
+ @winrt_mixinmethod
528
528
  def get_Components(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
529
529
  @winrt_mixinmethod
530
- def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
530
+ def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
531
531
  @winrt_mixinmethod
532
532
  def get_Children(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
533
533
  @winrt_classmethod
@@ -542,19 +542,19 @@ class SceneNodeCollection(ComPtr):
542
542
  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]
543
543
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNodeCollection'
544
544
  @winrt_mixinmethod
545
- def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
545
+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
546
546
  @winrt_mixinmethod
547
- def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
547
+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
548
+ @winrt_mixinmethod
549
+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
548
550
  @winrt_mixinmethod
549
551
  def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
550
552
  @winrt_mixinmethod
551
553
  def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> Void: ...
552
554
  @winrt_mixinmethod
553
- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
554
- @winrt_mixinmethod
555
555
  def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
556
556
  @winrt_mixinmethod
557
- def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
557
+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
558
558
  @winrt_mixinmethod
559
559
  def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
560
560
  @winrt_mixinmethod
@@ -562,11 +562,11 @@ class SceneNodeCollection(ComPtr):
562
562
  @winrt_mixinmethod
563
563
  def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
564
564
  @winrt_mixinmethod
565
- def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
565
+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
566
566
  @winrt_mixinmethod
567
- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
567
+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
568
568
  @winrt_mixinmethod
569
- def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
569
+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
570
570
  Size = property(get_Size, None)
571
571
  class SceneObject(ComPtr):
572
572
  extends: win32more.Microsoft.UI.Composition.CompositionObject
@@ -577,41 +577,41 @@ class ScenePbrMaterial(ComPtr):
577
577
  default_interface: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial
578
578
  _classid_ = 'Microsoft.UI.Composition.Scenes.ScenePbrMaterial'
579
579
  @winrt_mixinmethod
580
- def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
580
+ def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
581
581
  @winrt_mixinmethod
582
- def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
582
+ def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
583
583
  @winrt_mixinmethod
584
- def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
584
+ def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
585
585
  @winrt_mixinmethod
586
- def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
586
+ def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
587
587
  @winrt_mixinmethod
588
- def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
588
+ def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
589
+ @winrt_mixinmethod
590
+ def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
589
591
  @winrt_mixinmethod
590
592
  def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
591
593
  @winrt_mixinmethod
592
- def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
594
+ def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
593
595
  @winrt_mixinmethod
594
596
  def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
595
597
  @winrt_mixinmethod
596
598
  def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
597
599
  @winrt_mixinmethod
598
- def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
599
- @winrt_mixinmethod
600
- def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
601
- @winrt_mixinmethod
602
- def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
600
+ def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
603
601
  @winrt_mixinmethod
604
602
  def get_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Windows.Foundation.Numerics.Vector3: ...
605
603
  @winrt_mixinmethod
604
+ def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
605
+ @winrt_mixinmethod
606
606
  def get_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Boolean: ...
607
607
  @winrt_mixinmethod
608
- def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
608
+ def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
609
609
  @winrt_mixinmethod
610
- def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
610
+ def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
611
  @winrt_mixinmethod
612
- def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
612
+ def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
613
613
  @winrt_mixinmethod
614
- def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
614
+ def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
615
615
  AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
616
616
  AlphaMode = property(get_AlphaMode, put_AlphaMode)
617
617
  EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
@@ -632,19 +632,19 @@ class SceneSurfaceMaterialInput(ComPtr):
632
632
  @winrt_mixinmethod
633
633
  def get_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
634
634
  @winrt_mixinmethod
635
- def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
635
+ def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
636
636
  @winrt_mixinmethod
637
- def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
637
+ def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
638
638
  @winrt_mixinmethod
639
- def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
639
+ def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
640
640
  @winrt_mixinmethod
641
- def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
641
+ def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
642
642
  @winrt_mixinmethod
643
- def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
643
+ def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
644
644
  @winrt_mixinmethod
645
- def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
645
+ def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
646
646
  @winrt_mixinmethod
647
- def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
647
+ def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
648
648
  @winrt_classmethod
649
649
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
650
650
  BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
@@ -656,9 +656,9 @@ class SceneVisual(ComPtr):
656
656
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual
657
657
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneVisual'
658
658
  @winrt_mixinmethod
659
- def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
660
- @winrt_mixinmethod
661
659
  def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
660
+ @winrt_mixinmethod
661
+ def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
662
662
  @winrt_classmethod
663
663
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneVisualStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
664
664
  Root = property(get_Root, put_Root)
@@ -22,13 +22,7 @@ class DesktopAcrylicController(ComPtr):
22
22
  @winrt_activatemethod
23
23
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicController: ...
24
24
  @winrt_mixinmethod
25
- def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
26
- @winrt_mixinmethod
27
- def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
28
- @winrt_mixinmethod
29
- def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
30
- @winrt_mixinmethod
31
- def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
25
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
32
26
  @winrt_mixinmethod
33
27
  def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController3) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicKind: ...
34
28
  @winrt_mixinmethod
@@ -44,7 +38,7 @@ class DesktopAcrylicController(ComPtr):
44
38
  @winrt_mixinmethod
45
39
  def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
46
40
  @winrt_mixinmethod
47
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
41
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
48
42
  @winrt_mixinmethod
49
43
  def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
50
44
  @winrt_mixinmethod
@@ -52,6 +46,8 @@ class DesktopAcrylicController(ComPtr):
52
46
  @winrt_mixinmethod
53
47
  def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
54
48
  @winrt_mixinmethod
49
+ def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
50
+ @winrt_mixinmethod
55
51
  def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
56
52
  @winrt_mixinmethod
57
53
  def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
@@ -62,9 +58,7 @@ class DesktopAcrylicController(ComPtr):
62
58
  @winrt_mixinmethod
63
59
  def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
64
60
  @winrt_mixinmethod
65
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
66
- @winrt_mixinmethod
67
- def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
61
+ def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
68
62
  @winrt_mixinmethod
69
63
  def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
70
64
  @winrt_mixinmethod
@@ -73,6 +67,12 @@ class DesktopAcrylicController(ComPtr):
73
67
  def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
74
68
  @winrt_mixinmethod
75
69
  def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
70
+ @winrt_mixinmethod
71
+ def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
72
+ @winrt_mixinmethod
73
+ def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
74
+ @winrt_mixinmethod
75
+ def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
76
76
  @winrt_classmethod
77
77
  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicControllerStatics) -> Boolean: ...
78
78
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -244,57 +244,57 @@ class MicaController(ComPtr):
244
244
  @winrt_activatemethod
245
245
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaController: ...
246
246
  @winrt_mixinmethod
247
- def SetTargetWithCoreWindow(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, coreWindow: win32more.Windows.UI.Core.CoreWindow, compositionTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
247
+ def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
248
248
  @winrt_mixinmethod
249
- def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
249
+ def add_Closed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
250
250
  @winrt_mixinmethod
251
- def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
251
+ def remove_Closed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
252
252
  @winrt_mixinmethod
253
- def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind: ...
253
+ def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
254
254
  @winrt_mixinmethod
255
- def put_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2, value: win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind) -> Void: ...
255
+ def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
256
256
  @winrt_mixinmethod
257
257
  def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> Void: ...
258
258
  @winrt_mixinmethod
259
- def SetTargetWithWindowId(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, windowId: win32more.Microsoft.UI.WindowId, desktopWindowTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
259
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
260
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  @winrt_mixinmethod
261
261
  def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
262
262
  @winrt_mixinmethod
263
- def Close(self: win32more.Windows.Foundation.IClosable) -> Void: ...
263
+ def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
264
264
  @winrt_mixinmethod
265
- def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
265
+ def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
266
266
  @winrt_mixinmethod
267
- def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
267
+ def put_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
268
268
  @winrt_mixinmethod
269
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
269
+ def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
270
270
  @winrt_mixinmethod
271
- def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
271
+ def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
272
272
  @winrt_mixinmethod
273
- def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
273
+ def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
274
274
  @winrt_mixinmethod
275
- def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
275
+ def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
276
276
  @winrt_mixinmethod
277
- def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
277
+ def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind: ...
278
278
  @winrt_mixinmethod
279
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
279
+ def put_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2, value: win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind) -> Void: ...
280
280
  @winrt_mixinmethod
281
- def add_Closed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
281
+ def SetTargetWithWindowId(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, windowId: win32more.Microsoft.UI.WindowId, desktopWindowTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
282
282
  @winrt_mixinmethod
283
- def remove_Closed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
283
+ def SetTargetWithCoreWindow(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, coreWindow: win32more.Windows.UI.Core.CoreWindow, compositionTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
284
284
  @winrt_mixinmethod
285
- def add_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
285
+ def Close(self: win32more.Windows.Foundation.IClosable) -> Void: ...
286
286
  @winrt_mixinmethod
287
- def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
287
+ def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
288
288
  @winrt_mixinmethod
289
- def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
289
+ def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
290
290
  @winrt_mixinmethod
291
- def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
291
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
292
292
  @winrt_mixinmethod
293
- def put_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
293
+ def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
294
294
  @winrt_mixinmethod
295
- def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
295
+ def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
296
296
  @winrt_mixinmethod
297
- def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
297
+ def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
298
298
  @winrt_classmethod
299
299
  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaControllerStatics) -> Boolean: ...
300
300
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -324,21 +324,21 @@ class SystemBackdropConfiguration(ComPtr):
324
324
  @winrt_activatemethod
325
325
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration: ...
326
326
  @winrt_mixinmethod
327
- def put_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
327
+ def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
328
328
  @winrt_mixinmethod
329
- def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
329
+ def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
330
330
  @winrt_mixinmethod
331
331
  def get_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme: ...
332
332
  @winrt_mixinmethod
333
- def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
333
+ def put_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
334
334
  @winrt_mixinmethod
335
- def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
335
+ def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
336
336
  @winrt_mixinmethod
337
- def put_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]) -> Void: ...
337
+ def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
338
338
  @winrt_mixinmethod
339
- def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
339
+ def put_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]) -> Void: ...
340
340
  @winrt_mixinmethod
341
- def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
341
+ def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
342
342
  HighContrastBackgroundColor = property(get_HighContrastBackgroundColor, put_HighContrastBackgroundColor)
343
343
  IsHighContrast = property(get_IsHighContrast, put_IsHighContrast)
344
344
  IsInputActive = property(get_IsInputActive, put_IsInputActive)