win32more-Microsoft.WindowsAppSDK 0.6.1.8.250916003__py2.py3-none-any.whl → 0.7.1.5.240227000__py2.py3-none-any.whl

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Files changed (89) hide show
  1. win32more/Microsoft/Foundation/__init__.py +2 -2
  2. win32more/Microsoft/Graphics/DirectX/__init__.py +1 -1
  3. win32more/Microsoft/Graphics/Display/__init__.py +9 -9
  4. win32more/Microsoft/UI/Composition/Core/__init__.py +9 -9
  5. win32more/Microsoft/UI/Composition/Diagnostics/__init__.py +3 -3
  6. win32more/Microsoft/UI/Composition/Effects/__init__.py +11 -11
  7. win32more/Microsoft/UI/Composition/Interactions/__init__.py +95 -95
  8. win32more/Microsoft/UI/Composition/Scenes/__init__.py +81 -81
  9. win32more/Microsoft/UI/Composition/SystemBackdrops/__init__.py +41 -41
  10. win32more/Microsoft/UI/Composition/__init__.py +261 -261
  11. win32more/Microsoft/UI/Content/__init__.py +55 -696
  12. win32more/Microsoft/UI/Dispatching/__init__.py +15 -15
  13. win32more/Microsoft/UI/Input/DragDrop/__init__.py +13 -13
  14. win32more/Microsoft/UI/Input/Interop/__init__.py +1 -1
  15. win32more/Microsoft/UI/Input/__init__.py +150 -376
  16. win32more/Microsoft/UI/System/__init__.py +5 -5
  17. win32more/Microsoft/UI/Text/__init__.py +26 -47
  18. win32more/Microsoft/UI/Windowing/__init__.py +42 -125
  19. win32more/Microsoft/UI/Xaml/Automation/Peers/__init__.py +56 -78
  20. win32more/Microsoft/UI/Xaml/Automation/Provider/__init__.py +19 -19
  21. win32more/Microsoft/UI/Xaml/Automation/Text/__init__.py +1 -1
  22. win32more/Microsoft/UI/Xaml/Automation/__init__.py +41 -41
  23. win32more/Microsoft/UI/Xaml/Controls/AnimatedVisuals/__init__.py +17 -17
  24. win32more/Microsoft/UI/Xaml/Controls/Primitives/__init__.py +108 -107
  25. win32more/Microsoft/UI/Xaml/Controls/__init__.py +727 -1217
  26. win32more/Microsoft/UI/Xaml/Core/Direct/__init__.py +7 -0
  27. win32more/Microsoft/UI/Xaml/Data/__init__.py +31 -30
  28. win32more/Microsoft/UI/Xaml/Documents/__init__.py +38 -37
  29. win32more/Microsoft/UI/Xaml/Hosting/__init__.py +7 -7
  30. win32more/Microsoft/UI/Xaml/Input/__init__.py +38 -31
  31. win32more/Microsoft/UI/Xaml/Interop/__init__.py +3 -3
  32. win32more/Microsoft/UI/Xaml/Markup/__init__.py +19 -17
  33. win32more/Microsoft/UI/Xaml/Media/Animation/__init__.py +111 -109
  34. win32more/Microsoft/UI/Xaml/Media/Imaging/__init__.py +11 -11
  35. win32more/Microsoft/UI/Xaml/Media/Media3D/__init__.py +2 -1
  36. win32more/Microsoft/UI/Xaml/Media/__init__.py +34 -28
  37. win32more/Microsoft/UI/Xaml/Navigation/__init__.py +1 -1
  38. win32more/Microsoft/UI/Xaml/Printing/__init__.py +7 -7
  39. win32more/Microsoft/UI/Xaml/Resources/__init__.py +3 -3
  40. win32more/Microsoft/UI/Xaml/Shapes/__init__.py +1 -1
  41. win32more/Microsoft/UI/Xaml/XamlTypeInfo/__init__.py +2 -2
  42. win32more/Microsoft/UI/Xaml/__init__.py +192 -260
  43. win32more/Microsoft/UI/__init__.py +6 -11
  44. win32more/Microsoft/Web/WebView2/Core/__init__.py +4686 -0
  45. win32more/Microsoft/Windows/AppLifecycle/__init__.py +21 -21
  46. win32more/Microsoft/Windows/AppNotifications/Builder/__init__.py +100 -100
  47. win32more/Microsoft/Windows/AppNotifications/__init__.py +46 -46
  48. win32more/Microsoft/Windows/ApplicationModel/DynamicDependency/__init__.py +22 -21
  49. win32more/Microsoft/Windows/ApplicationModel/Resources/__init__.py +60 -60
  50. win32more/Microsoft/Windows/ApplicationModel/WindowsAppRuntime/__init__.py +1 -118
  51. win32more/Microsoft/Windows/Management/Deployment/__init__.py +83 -143
  52. win32more/Microsoft/Windows/PushNotifications/__init__.py +6 -5
  53. win32more/Microsoft/Windows/Security/AccessControl/__init__.py +7 -6
  54. win32more/Microsoft/Windows/System/Power/__init__.py +23 -12
  55. win32more/Microsoft/Windows/System/__init__.py +15 -15
  56. win32more/Microsoft/Windows/Widgets/Feeds/Providers/__init__.py +25 -292
  57. win32more/Microsoft/Windows/Widgets/Providers/__init__.py +49 -260
  58. win32more/Microsoft/Windows/Widgets/__init__.py +2 -2
  59. win32more/appsdk/versioninfo.py +2 -2
  60. win32more/dll/arm64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  61. win32more/dll/x64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  62. win32more/dll/x86/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  63. win32more_microsoft_windowsappsdk-0.7.1.5.240227000.dist-info/METADATA +5 -0
  64. win32more_microsoft_windowsappsdk-0.7.1.5.240227000.dist-info/RECORD +66 -0
  65. {win32more_microsoft_windowsappsdk-0.6.1.8.250916003.dist-info → win32more_microsoft_windowsappsdk-0.7.1.5.240227000.dist-info}/licenses/LICENSE (Microsoft.WindowsAppSDK).txt +3 -5
  66. win32more/Microsoft/Graphics/Imaging/__init__.py +0 -77
  67. win32more/Microsoft/Security/Authentication/OAuth/__init__.py +0 -591
  68. win32more/Microsoft/Windows/AI/ContentSafety/__init__.py +0 -197
  69. win32more/Microsoft/Windows/AI/Foundation/__init__.py +0 -46
  70. win32more/Microsoft/Windows/AI/Imaging/__init__.py +0 -365
  71. win32more/Microsoft/Windows/AI/MachineLearning/__init__.py +0 -122
  72. win32more/Microsoft/Windows/AI/Text/__init__.py +0 -498
  73. win32more/Microsoft/Windows/AI/__init__.py +0 -49
  74. win32more/Microsoft/Windows/ApplicationModel/Background/UniversalBGTask/__init__.py +0 -27
  75. win32more/Microsoft/Windows/ApplicationModel/Background/__init__.py +0 -65
  76. win32more/Microsoft/Windows/BadgeNotifications/__init__.py +0 -53
  77. win32more/Microsoft/Windows/Foundation/__init__.py +0 -220
  78. win32more/Microsoft/Windows/Globalization/__init__.py +0 -38
  79. win32more/Microsoft/Windows/Media/Capture/__init__.py +0 -196
  80. win32more/Microsoft/Windows/Storage/Pickers/__init__.py +0 -258
  81. win32more/Microsoft/Windows/Storage/__init__.py +0 -178
  82. win32more/Microsoft/Windows/Widgets/Notifications/__init__.py +0 -193
  83. win32more/Microsoft/Windows/Workloads/__init__.py +0 -11
  84. win32more/dll/arm64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  85. win32more/dll/x64/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  86. win32more/dll/x86/Microsoft.Windows.ApplicationModel.Background.UniversalBGTask.dll +0 -0
  87. win32more_microsoft_windowsappsdk-0.6.1.8.250916003.dist-info/METADATA +0 -6
  88. win32more_microsoft_windowsappsdk-0.6.1.8.250916003.dist-info/RECORD +0 -85
  89. {win32more_microsoft_windowsappsdk-0.6.1.8.250916003.dist-info → win32more_microsoft_windowsappsdk-0.7.1.5.240227000.dist-info}/WHEEL +0 -0
@@ -1,5 +1,5 @@
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  from __future__ import annotations
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- from win32more.winrt.prelude import *
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+ from win32more._prelude import *
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  import win32more.Microsoft.Graphics.DirectX
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  import win32more.Microsoft.UI.Composition
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  import win32more.Microsoft.UI.Composition.Scenes
@@ -331,15 +331,15 @@ class SceneBoundingBox(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneBoundingBox'
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  @winrt_mixinmethod
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- def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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- @winrt_mixinmethod
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- def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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  def get_Max(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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+ def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_mixinmethod
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  def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  @winrt_mixinmethod
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- def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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  Center = property(get_Center, None)
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  Extents = property(get_Extents, None)
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  Max = property(get_Max, None)
@@ -358,31 +358,31 @@ class SceneComponentCollection(ComPtr):
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  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponentCollection'
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  @winrt_mixinmethod
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- def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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  def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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- @winrt_mixinmethod
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- def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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+ def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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  @winrt_mixinmethod
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- def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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  @winrt_mixinmethod
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- def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
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+ def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
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  @winrt_mixinmethod
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  def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
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  @winrt_mixinmethod
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- def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  @winrt_mixinmethod
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- def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
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+ def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
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+ @winrt_mixinmethod
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+ def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
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  Size = property(get_Size, None)
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  class SceneComponentType(Enum, Int32):
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  MeshRendererComponent = 0
@@ -399,38 +399,38 @@ class SceneMesh(ComPtr):
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMesh'
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  @winrt_mixinmethod
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- def put_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
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+ def get_Bounds(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
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  @winrt_mixinmethod
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- def FillMeshAttribute(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
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+ def put_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
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  @winrt_mixinmethod
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  def get_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology: ...
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  @winrt_mixinmethod
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- def get_Bounds(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
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+ def FillMeshAttribute(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
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  @winrt_classmethod
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  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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  Bounds = property(get_Bounds, None)
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  PrimitiveTopology = property(get_PrimitiveTopology, put_PrimitiveTopology)
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  class SceneMeshMaterialAttributeMap(ComPtr):
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  extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
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- implements: Tuple[MappingProtocol[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]
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+ implements: Tuple[MappingProtocol[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]
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  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap
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  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap'
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  @winrt_mixinmethod
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- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
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  @winrt_mixinmethod
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- def Clear(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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+ def Remove(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Void: ...
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  @winrt_mixinmethod
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- def GetView(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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+ def get_Size(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
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  @winrt_mixinmethod
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- def get_Size(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
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+ def HasKey(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> Boolean: ...
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  @winrt_mixinmethod
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- def Remove(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Void: ...
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+ def GetView(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
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  @winrt_mixinmethod
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- def HasKey(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Boolean: ...
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+ def Insert(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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  @winrt_mixinmethod
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- def Insert(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
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+ def Lookup(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: hstr) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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  @winrt_mixinmethod
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- def Lookup(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
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+ def Clear(self: win32more.Windows.Foundation.Collections.IMap[hstr, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
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  Size = property(get_Size, None)
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  class SceneMeshRendererComponent(ComPtr):
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  extends: win32more.Microsoft.UI.Composition.Scenes.SceneRendererComponent
@@ -439,13 +439,13 @@ class SceneMeshRendererComponent(ComPtr):
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  @winrt_mixinmethod
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  def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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  @winrt_mixinmethod
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- def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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- @winrt_mixinmethod
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  def get_UVMappings(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
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  @winrt_mixinmethod
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+ def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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+ @winrt_mixinmethod
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  def get_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
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  @winrt_mixinmethod
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- def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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+ def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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  @winrt_classmethod
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  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
451
451
  Material = property(get_Material, put_Material)
@@ -456,25 +456,25 @@ class SceneMetallicRoughnessMaterial(ComPtr):
456
456
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial
457
457
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial'
458
458
  @winrt_mixinmethod
459
- def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
460
- @winrt_mixinmethod
461
- def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
462
- @winrt_mixinmethod
463
459
  def put_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
464
460
  @winrt_mixinmethod
461
+ def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
462
+ @winrt_mixinmethod
465
463
  def get_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
466
464
  @winrt_mixinmethod
467
465
  def put_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
468
466
  @winrt_mixinmethod
469
- def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
470
- @winrt_mixinmethod
471
- def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
472
- @winrt_mixinmethod
473
467
  def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
474
468
  @winrt_mixinmethod
469
+ def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
470
+ @winrt_mixinmethod
475
471
  def put_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
476
472
  @winrt_mixinmethod
477
473
  def get_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
474
+ @winrt_mixinmethod
475
+ def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
476
+ @winrt_mixinmethod
477
+ def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
478
478
  @winrt_classmethod
479
479
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
480
480
  BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
@@ -487,29 +487,29 @@ class SceneModelTransform(ComPtr):
487
487
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform
488
488
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneModelTransform'
489
489
  @winrt_mixinmethod
490
- def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
490
+ def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
491
491
  @winrt_mixinmethod
492
- def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
492
+ def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
493
493
  @winrt_mixinmethod
494
494
  def put_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
495
495
  @winrt_mixinmethod
496
+ def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
497
+ @winrt_mixinmethod
498
+ def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
499
+ @winrt_mixinmethod
500
+ def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
501
+ @winrt_mixinmethod
496
502
  def put_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
497
503
  @winrt_mixinmethod
498
504
  def get_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
499
505
  @winrt_mixinmethod
500
- def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
506
+ def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
501
507
  @winrt_mixinmethod
502
508
  def get_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
503
509
  @winrt_mixinmethod
504
510
  def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
505
511
  @winrt_mixinmethod
506
- def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
507
- @winrt_mixinmethod
508
- def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
509
- @winrt_mixinmethod
510
- def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
511
- @winrt_mixinmethod
512
- def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
512
+ def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
513
513
  Orientation = property(get_Orientation, put_Orientation)
514
514
  RotationAngle = property(get_RotationAngle, put_RotationAngle)
515
515
  RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
@@ -521,10 +521,10 @@ class SceneNode(ComPtr):
521
521
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneNode
522
522
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNode'
523
523
  @winrt_mixinmethod
524
- def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
525
- @winrt_mixinmethod
526
524
  def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
527
525
  @winrt_mixinmethod
526
+ def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
527
+ @winrt_mixinmethod
528
528
  def get_Components(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
529
529
  @winrt_mixinmethod
530
530
  def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
@@ -542,16 +542,22 @@ class SceneNodeCollection(ComPtr):
542
542
  default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]
543
543
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNodeCollection'
544
544
  @winrt_mixinmethod
545
- def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
545
+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
546
546
  @winrt_mixinmethod
547
- def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
547
+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
548
548
  @winrt_mixinmethod
549
549
  def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
550
550
  @winrt_mixinmethod
551
+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
552
+ @winrt_mixinmethod
553
+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
554
+ @winrt_mixinmethod
551
555
  def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
552
556
  @winrt_mixinmethod
553
557
  def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> Void: ...
554
558
  @winrt_mixinmethod
559
+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
560
+ @winrt_mixinmethod
555
561
  def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
556
562
  @winrt_mixinmethod
557
563
  def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
@@ -560,12 +566,6 @@ class SceneNodeCollection(ComPtr):
560
566
  @winrt_mixinmethod
561
567
  def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
562
568
  @winrt_mixinmethod
563
- def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
564
- @winrt_mixinmethod
565
- def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
566
- @winrt_mixinmethod
567
- def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
568
- @winrt_mixinmethod
569
569
  def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
570
570
  Size = property(get_Size, None)
571
571
  class SceneObject(ComPtr):
@@ -577,25 +577,17 @@ class ScenePbrMaterial(ComPtr):
577
577
  default_interface: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial
578
578
  _classid_ = 'Microsoft.UI.Composition.Scenes.ScenePbrMaterial'
579
579
  @winrt_mixinmethod
580
- def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
580
+ def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
581
581
  @winrt_mixinmethod
582
- def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
582
+ def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
583
583
  @winrt_mixinmethod
584
584
  def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
585
585
  @winrt_mixinmethod
586
- def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
587
- @winrt_mixinmethod
588
- def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
589
- @winrt_mixinmethod
590
- def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
591
- @winrt_mixinmethod
592
- def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
593
- @winrt_mixinmethod
594
586
  def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
595
587
  @winrt_mixinmethod
596
- def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
588
+ def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
597
589
  @winrt_mixinmethod
598
- def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
590
+ def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
599
591
  @winrt_mixinmethod
600
592
  def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
601
593
  @winrt_mixinmethod
@@ -609,9 +601,17 @@ class ScenePbrMaterial(ComPtr):
609
601
  @winrt_mixinmethod
610
602
  def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
603
  @winrt_mixinmethod
604
+ def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
605
+ @winrt_mixinmethod
612
606
  def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
613
607
  @winrt_mixinmethod
614
608
  def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
609
+ @winrt_mixinmethod
610
+ def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
+ @winrt_mixinmethod
612
+ def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
613
+ @winrt_mixinmethod
614
+ def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
615
615
  AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
616
616
  AlphaMode = property(get_AlphaMode, put_AlphaMode)
617
617
  EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
@@ -632,19 +632,19 @@ class SceneSurfaceMaterialInput(ComPtr):
632
632
  @winrt_mixinmethod
633
633
  def get_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
634
634
  @winrt_mixinmethod
635
- def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
636
- @winrt_mixinmethod
637
- def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
635
+ def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
638
636
  @winrt_mixinmethod
639
- def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
637
+ def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
640
638
  @winrt_mixinmethod
641
639
  def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
642
640
  @winrt_mixinmethod
643
- def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
644
- @winrt_mixinmethod
645
641
  def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
646
642
  @winrt_mixinmethod
647
- def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
643
+ def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
644
+ @winrt_mixinmethod
645
+ def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
646
+ @winrt_mixinmethod
647
+ def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
648
648
  @winrt_classmethod
649
649
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
650
650
  BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
@@ -656,9 +656,9 @@ class SceneVisual(ComPtr):
656
656
  default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual
657
657
  _classid_ = 'Microsoft.UI.Composition.Scenes.SceneVisual'
658
658
  @winrt_mixinmethod
659
- def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
660
- @winrt_mixinmethod
661
659
  def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
660
+ @winrt_mixinmethod
661
+ def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
662
662
  @winrt_classmethod
663
663
  def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneVisualStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
664
664
  Root = property(get_Root, put_Root)
@@ -1,5 +1,5 @@
1
1
  from __future__ import annotations
2
- from win32more.winrt.prelude import *
2
+ from win32more._prelude import *
3
3
  import win32more.Microsoft.UI
4
4
  import win32more.Microsoft.UI.Composition
5
5
  import win32more.Microsoft.UI.Composition.SystemBackdrops
@@ -22,7 +22,13 @@ class DesktopAcrylicController(ComPtr):
22
22
  @winrt_activatemethod
23
23
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicController: ...
24
24
  @winrt_mixinmethod
25
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
25
+ def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
26
+ @winrt_mixinmethod
27
+ def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
28
+ @winrt_mixinmethod
29
+ def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
30
+ @winrt_mixinmethod
31
+ def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
26
32
  @winrt_mixinmethod
27
33
  def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController3) -> win32more.Microsoft.UI.Composition.SystemBackdrops.DesktopAcrylicKind: ...
28
34
  @winrt_mixinmethod
@@ -38,16 +44,14 @@ class DesktopAcrylicController(ComPtr):
38
44
  @winrt_mixinmethod
39
45
  def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
40
46
  @winrt_mixinmethod
41
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
47
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
42
48
  @winrt_mixinmethod
43
- def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
49
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
44
50
  @winrt_mixinmethod
45
51
  def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
46
52
  @winrt_mixinmethod
47
53
  def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
48
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  @winrt_mixinmethod
49
- def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
50
- @winrt_mixinmethod
51
55
  def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
52
56
  @winrt_mixinmethod
53
57
  def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
@@ -60,6 +64,8 @@ class DesktopAcrylicController(ComPtr):
60
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  @winrt_mixinmethod
61
65
  def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
62
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  @winrt_mixinmethod
67
+ def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
68
+ @winrt_mixinmethod
63
69
  def get_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
64
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  @winrt_mixinmethod
65
71
  def put_LuminosityOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
@@ -67,12 +73,6 @@ class DesktopAcrylicController(ComPtr):
67
73
  def get_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> win32more.Windows.UI.Color: ...
68
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  @winrt_mixinmethod
69
75
  def put_TintColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: win32more.Windows.UI.Color) -> Void: ...
70
- @winrt_mixinmethod
71
- def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController) -> Single: ...
72
- @winrt_mixinmethod
73
- def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController, value: Single) -> Void: ...
74
- @winrt_mixinmethod
75
- def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicController2) -> Void: ...
76
76
  @winrt_classmethod
77
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  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IDesktopAcrylicControllerStatics) -> Boolean: ...
78
78
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -82,9 +82,9 @@ class DesktopAcrylicController(ComPtr):
82
82
  State = property(get_State, None)
83
83
  TintColor = property(get_TintColor, put_TintColor)
84
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  TintOpacity = property(get_TintOpacity, put_TintOpacity)
85
- StateChanged = event()
86
- Closed = event()
87
- FrameworkClosed = event()
85
+ Closed = event(add_Closed, remove_Closed)
86
+ FrameworkClosed = event(add_FrameworkClosed, remove_FrameworkClosed)
87
+ StateChanged = event(add_StateChanged, remove_StateChanged)
88
88
  class DesktopAcrylicKind(Enum, Int32):
89
89
  Default = 0
90
90
  Base = 1
@@ -228,7 +228,7 @@ class ISystemBackdropControllerWithTargets(ComPtr):
228
228
  @winrt_commethod(12)
229
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  def remove_StateChanged(self, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
230
230
  State = property(get_State, None)
231
- StateChanged = event()
231
+ StateChanged = event(add_StateChanged, remove_StateChanged)
232
232
  class MicaController(ComPtr):
233
233
  extends: IInspectable
234
234
  implements: Tuple[ContextManagerProtocol]
@@ -244,8 +244,18 @@ class MicaController(ComPtr):
244
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  @winrt_activatemethod
245
245
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaController: ...
246
246
  @winrt_mixinmethod
247
+ def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
248
+ @winrt_mixinmethod
249
+ def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
250
+ @winrt_mixinmethod
251
+ def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
252
+ @winrt_mixinmethod
253
+ def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
254
+ @winrt_mixinmethod
247
255
  def remove_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
248
256
  @winrt_mixinmethod
257
+ def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
258
+ @winrt_mixinmethod
249
259
  def add_Closed(self: win32more.Microsoft.UI.IClosableNotifier, handler: win32more.Microsoft.UI.ClosableNotifierHandler) -> win32more.Windows.Foundation.EventRegistrationToken: ...
250
260
  @winrt_mixinmethod
251
261
  def remove_Closed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
@@ -254,11 +264,9 @@ class MicaController(ComPtr):
254
264
  @winrt_mixinmethod
255
265
  def remove_FrameworkClosed(self: win32more.Microsoft.UI.IClosableNotifier, token: win32more.Windows.Foundation.EventRegistrationToken) -> Void: ...
256
266
  @winrt_mixinmethod
257
- def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> Void: ...
258
- @winrt_mixinmethod
259
- def get_IsClosed(self: win32more.Microsoft.UI.IClosableNotifier) -> Boolean: ...
267
+ def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
260
268
  @winrt_mixinmethod
261
- def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
269
+ def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
262
270
  @winrt_mixinmethod
263
271
  def put_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: win32more.Windows.UI.Color) -> Void: ...
264
272
  @winrt_mixinmethod
@@ -272,29 +280,21 @@ class MicaController(ComPtr):
272
280
  @winrt_mixinmethod
273
281
  def get_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> Single: ...
274
282
  @winrt_mixinmethod
283
+ def get_FallbackColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController) -> win32more.Windows.UI.Color: ...
284
+ @winrt_mixinmethod
275
285
  def put_TintOpacity(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController, value: Single) -> Void: ...
276
286
  @winrt_mixinmethod
277
287
  def get_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind: ...
278
288
  @winrt_mixinmethod
279
289
  def put_Kind(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2, value: win32more.Microsoft.UI.Composition.SystemBackdrops.MicaKind) -> Void: ...
280
290
  @winrt_mixinmethod
291
+ def ResetProperties(self: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaController2) -> Void: ...
292
+ @winrt_mixinmethod
281
293
  def SetTargetWithWindowId(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, windowId: win32more.Microsoft.UI.WindowId, desktopWindowTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
282
294
  @winrt_mixinmethod
283
295
  def SetTargetWithCoreWindow(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropController, coreWindow: win32more.Windows.UI.Core.CoreWindow, compositionTarget: win32more.Windows.UI.Composition.CompositionTarget) -> Boolean: ...
284
296
  @winrt_mixinmethod
285
297
  def Close(self: win32more.Windows.Foundation.IClosable) -> Void: ...
286
- @winrt_mixinmethod
287
- def get_State(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropState: ...
288
- @winrt_mixinmethod
289
- def AddSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
290
- @winrt_mixinmethod
291
- def RemoveAllSystemBackdropTargets(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets) -> Void: ...
292
- @winrt_mixinmethod
293
- def RemoveSystemBackdropTarget(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, systemBackdropTarget: win32more.Microsoft.UI.Composition.ICompositionSupportsSystemBackdrop) -> Boolean: ...
294
- @winrt_mixinmethod
295
- def SetSystemBackdropConfiguration(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, configuration: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration) -> Void: ...
296
- @winrt_mixinmethod
297
- def add_StateChanged(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, handler: win32more.Windows.Foundation.TypedEventHandler[win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropControllerWithTargets, IInspectable]) -> win32more.Windows.Foundation.EventRegistrationToken: ...
298
298
  @winrt_classmethod
299
299
  def IsSupported(cls: win32more.Microsoft.UI.Composition.SystemBackdrops.IMicaControllerStatics) -> Boolean: ...
300
300
  FallbackColor = property(get_FallbackColor, put_FallbackColor)
@@ -304,9 +304,9 @@ class MicaController(ComPtr):
304
304
  State = property(get_State, None)
305
305
  TintColor = property(get_TintColor, put_TintColor)
306
306
  TintOpacity = property(get_TintOpacity, put_TintOpacity)
307
- Closed = event()
308
- FrameworkClosed = event()
309
- StateChanged = event()
307
+ Closed = event(add_Closed, remove_Closed)
308
+ FrameworkClosed = event(add_FrameworkClosed, remove_FrameworkClosed)
309
+ StateChanged = event(add_StateChanged, remove_StateChanged)
310
310
  class MicaKind(Enum, Int32):
311
311
  Base = 0
312
312
  BaseAlt = 1
@@ -324,21 +324,21 @@ class SystemBackdropConfiguration(ComPtr):
324
324
  @winrt_activatemethod
325
325
  def CreateInstance(cls) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropConfiguration: ...
326
326
  @winrt_mixinmethod
327
- def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
327
+ def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
328
328
  @winrt_mixinmethod
329
- def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
329
+ def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
330
330
  @winrt_mixinmethod
331
- def get_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme: ...
331
+ def get_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
332
332
  @winrt_mixinmethod
333
333
  def put_IsInputActive(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
334
334
  @winrt_mixinmethod
335
- def put_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme) -> Void: ...
335
+ def get_Theme(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Microsoft.UI.Composition.SystemBackdrops.SystemBackdropTheme: ...
336
336
  @winrt_mixinmethod
337
- def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
337
+ def get_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]: ...
338
338
  @winrt_mixinmethod
339
339
  def put_HighContrastBackgroundColor(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: win32more.Windows.Foundation.IReference[win32more.Windows.UI.Color]) -> Void: ...
340
340
  @winrt_mixinmethod
341
- def put_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration, value: Boolean) -> Void: ...
341
+ def get_IsHighContrast(self: win32more.Microsoft.UI.Composition.SystemBackdrops.ISystemBackdropConfiguration) -> Boolean: ...
342
342
  HighContrastBackgroundColor = property(get_HighContrastBackgroundColor, put_HighContrastBackgroundColor)
343
343
  IsHighContrast = property(get_IsHighContrast, put_IsHighContrast)
344
344
  IsInputActive = property(get_IsInputActive, put_IsInputActive)