win32more-Microsoft.WindowsAppSDK 0.6.1.5.240227000__py2.py3-none-any.whl
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- win32more/Microsoft/Foundation/__init__.py +7 -0
- win32more/Microsoft/Graphics/DirectX/__init__.py +167 -0
- win32more/Microsoft/Graphics/Display/__init__.py +174 -0
- win32more/Microsoft/UI/Composition/Core/__init__.py +52 -0
- win32more/Microsoft/UI/Composition/Diagnostics/__init__.py +63 -0
- win32more/Microsoft/UI/Composition/Effects/__init__.py +96 -0
- win32more/Microsoft/UI/Composition/Interactions/__init__.py +951 -0
- win32more/Microsoft/UI/Composition/Scenes/__init__.py +671 -0
- win32more/Microsoft/UI/Composition/SystemBackdrops/__init__.py +356 -0
- win32more/Microsoft/UI/Composition/__init__.py +4793 -0
- win32more/Microsoft/UI/Content/__init__.py +918 -0
- win32more/Microsoft/UI/Dispatching/__init__.py +241 -0
- win32more/Microsoft/UI/Input/DragDrop/__init__.py +235 -0
- win32more/Microsoft/UI/Input/Interop/__init__.py +19 -0
- win32more/Microsoft/UI/Input/__init__.py +1927 -0
- win32more/Microsoft/UI/System/__init__.py +46 -0
- win32more/Microsoft/UI/Text/__init__.py +1090 -0
- win32more/Microsoft/UI/Windowing/__init__.py +877 -0
- win32more/Microsoft/UI/Xaml/Automation/Peers/__init__.py +3414 -0
- win32more/Microsoft/UI/Xaml/Automation/Provider/__init__.py +489 -0
- win32more/Microsoft/UI/Xaml/Automation/Text/__init__.py +17 -0
- win32more/Microsoft/UI/Xaml/Automation/__init__.py +1607 -0
- win32more/Microsoft/UI/Xaml/Controls/AnimatedVisuals/__init__.py +170 -0
- win32more/Microsoft/UI/Xaml/Controls/Primitives/__init__.py +6458 -0
- win32more/Microsoft/UI/Xaml/Controls/__init__.py +31159 -0
- win32more/Microsoft/UI/Xaml/Core/Direct/__init__.py +7 -0
- win32more/Microsoft/UI/Xaml/Data/__init__.py +670 -0
- win32more/Microsoft/UI/Xaml/Documents/__init__.py +2030 -0
- win32more/Microsoft/UI/Xaml/Hosting/__init__.py +329 -0
- win32more/Microsoft/UI/Xaml/Input/__init__.py +1985 -0
- win32more/Microsoft/UI/Xaml/Interop/__init__.py +148 -0
- win32more/Microsoft/UI/Xaml/Markup/__init__.py +391 -0
- win32more/Microsoft/UI/Xaml/Media/Animation/__init__.py +4167 -0
- win32more/Microsoft/UI/Xaml/Media/Imaging/__init__.py +632 -0
- win32more/Microsoft/UI/Xaml/Media/Media3D/__init__.py +373 -0
- win32more/Microsoft/UI/Xaml/Media/__init__.py +3510 -0
- win32more/Microsoft/UI/Xaml/Navigation/__init__.py +255 -0
- win32more/Microsoft/UI/Xaml/Printing/__init__.py +193 -0
- win32more/Microsoft/UI/Xaml/Resources/__init__.py +53 -0
- win32more/Microsoft/UI/Xaml/Shapes/__init__.py +538 -0
- win32more/Microsoft/UI/Xaml/XamlTypeInfo/__init__.py +39 -0
- win32more/Microsoft/UI/Xaml/__init__.py +6010 -0
- win32more/Microsoft/UI/__init__.py +912 -0
- win32more/Microsoft/Web/WebView2/Core/__init__.py +4685 -0
- win32more/Microsoft/Windows/AppLifecycle/__init__.py +180 -0
- win32more/Microsoft/Windows/AppNotifications/Builder/__init__.py +572 -0
- win32more/Microsoft/Windows/AppNotifications/__init__.py +333 -0
- win32more/Microsoft/Windows/ApplicationModel/DynamicDependency/__init__.py +244 -0
- win32more/Microsoft/Windows/ApplicationModel/Resources/__init__.py +322 -0
- win32more/Microsoft/Windows/ApplicationModel/WindowsAppRuntime/__init__.py +114 -0
- win32more/Microsoft/Windows/Management/Deployment/__init__.py +1114 -0
- win32more/Microsoft/Windows/PushNotifications/__init__.py +146 -0
- win32more/Microsoft/Windows/Security/AccessControl/__init__.py +25 -0
- win32more/Microsoft/Windows/System/Power/__init__.py +223 -0
- win32more/Microsoft/Windows/System/__init__.py +78 -0
- win32more/Microsoft/Windows/Widgets/Feeds/Providers/__init__.py +181 -0
- win32more/Microsoft/Windows/Widgets/Providers/__init__.py +325 -0
- win32more/Microsoft/Windows/Widgets/__init__.py +11 -0
- win32more/appsdk/versioninfo.py +3 -0
- win32more/dll/arm64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
- win32more/dll/x64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
- win32more/dll/x86/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
- win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/METADATA +5 -0
- win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/RECORD +66 -0
- win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/WHEEL +5 -0
- win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/licenses/LICENSE (Microsoft.WindowsAppSDK).txt +90 -0
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from __future__ import annotations
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from win32more.winrt.prelude import *
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import win32more.Microsoft.Graphics.DirectX
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import win32more.Microsoft.UI.Composition
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import win32more.Microsoft.UI.Composition.Scenes
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import win32more.Windows.Foundation
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import win32more.Windows.Foundation.Collections
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import win32more.Windows.Foundation.Numerics
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class ISceneBoundingBox(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneBoundingBox'
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_iid_ = Guid('{39fb48e0-216a-5608-9186-6ba9f98b5c67}')
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@winrt_commethod(6)
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def get_Center(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(7)
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def get_Extents(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(8)
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def get_Max(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(9)
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def get_Min(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(10)
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def get_Size(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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Center = property(get_Center, None)
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Extents = property(get_Extents, None)
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Max = property(get_Max, None)
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Min = property(get_Min, None)
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Size = property(get_Size, None)
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class ISceneComponent(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponent'
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_iid_ = Guid('{f73361cb-8027-50e2-98ee-b2e3ea050a54}')
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@winrt_commethod(6)
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def get_ComponentType(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentType: ...
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ComponentType = property(get_ComponentType, None)
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class ISceneComponentCollection(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponentCollection'
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_iid_ = Guid('{e4b21c71-87e2-5aeb-85be-884e8302273e}')
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class ISceneComponentFactory(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponentFactory'
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_iid_ = Guid('{254088b0-babf-503d-9a66-0d86af5f7303}')
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class ISceneMaterial(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterial'
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_iid_ = Guid('{042142a7-bf6b-57ad-badc-f581f38edb48}')
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class ISceneMaterialFactory(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialFactory'
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_iid_ = Guid('{25747893-8748-5f60-969f-318fa0b735ca}')
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class ISceneMaterialInput(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialInput'
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_iid_ = Guid('{446bdade-719b-5db4-b699-f226d0062a2e}')
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class ISceneMaterialInputFactory(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialInputFactory'
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_iid_ = Guid('{b4dabd1d-58c0-5710-928a-bc49b0735694}')
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class ISceneMesh(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMesh'
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_iid_ = Guid('{5cf846aa-f53f-555e-a3ad-f5bc52ca32fb}')
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@winrt_commethod(6)
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def get_Bounds(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
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@winrt_commethod(7)
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def get_PrimitiveTopology(self) -> win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology: ...
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@winrt_commethod(8)
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def put_PrimitiveTopology(self, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
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@winrt_commethod(9)
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def FillMeshAttribute(self, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
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Bounds = property(get_Bounds, None)
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PrimitiveTopology = property(get_PrimitiveTopology, put_PrimitiveTopology)
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class ISceneMeshMaterialAttributeMap(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap'
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_iid_ = Guid('{2360c457-edae-5660-bedc-89096582ed70}')
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class ISceneMeshRendererComponent(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent'
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_iid_ = Guid('{d2be85a0-70a8-5c62-84d8-8ba55e4c64a9}')
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@winrt_commethod(6)
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def get_Material(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
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@winrt_commethod(7)
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def put_Material(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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@winrt_commethod(8)
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def get_Mesh(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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@winrt_commethod(9)
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def put_Mesh(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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@winrt_commethod(10)
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def get_UVMappings(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
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Material = property(get_Material, put_Material)
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Mesh = property(get_Mesh, put_Mesh)
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UVMappings = property(get_UVMappings, None)
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class ISceneMeshRendererComponentStatics(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics'
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_iid_ = Guid('{c54f8c5a-a104-5cfa-89dc-13edaa6e3d88}')
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@winrt_commethod(6)
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def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
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class ISceneMeshStatics(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshStatics'
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_iid_ = Guid('{29c52125-964b-5315-80f9-3893713290f5}')
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@winrt_commethod(6)
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def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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class ISceneMetallicRoughnessMaterial(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial'
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_iid_ = Guid('{0a4afcf4-7bae-5702-9b85-8bc849f39987}')
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@winrt_commethod(6)
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def get_BaseColorInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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@winrt_commethod(7)
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def put_BaseColorInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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@winrt_commethod(8)
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def get_BaseColorFactor(self) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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@winrt_commethod(9)
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def put_BaseColorFactor(self, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
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@winrt_commethod(10)
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def get_MetallicFactor(self) -> Single: ...
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@winrt_commethod(11)
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def put_MetallicFactor(self, value: Single) -> Void: ...
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@winrt_commethod(12)
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def get_MetallicRoughnessInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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@winrt_commethod(13)
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def put_MetallicRoughnessInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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@winrt_commethod(14)
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def get_RoughnessFactor(self) -> Single: ...
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@winrt_commethod(15)
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def put_RoughnessFactor(self, value: Single) -> Void: ...
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BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
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BaseColorInput = property(get_BaseColorInput, put_BaseColorInput)
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MetallicFactor = property(get_MetallicFactor, put_MetallicFactor)
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MetallicRoughnessInput = property(get_MetallicRoughnessInput, put_MetallicRoughnessInput)
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RoughnessFactor = property(get_RoughnessFactor, put_RoughnessFactor)
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class ISceneMetallicRoughnessMaterialStatics(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics'
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_iid_ = Guid('{dffd2043-ab3c-57a0-8e13-6f09725e970f}')
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@winrt_commethod(6)
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def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
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class ISceneModelTransform(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneModelTransform'
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_iid_ = Guid('{3f05555f-0f67-576e-9d8a-93c1f250c29f}')
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@winrt_commethod(6)
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def get_Orientation(self) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
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@winrt_commethod(7)
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def put_Orientation(self, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
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@winrt_commethod(8)
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def get_RotationAngle(self) -> Single: ...
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@winrt_commethod(9)
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def put_RotationAngle(self, value: Single) -> Void: ...
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@winrt_commethod(10)
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def get_RotationAngleInDegrees(self) -> Single: ...
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@winrt_commethod(11)
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def put_RotationAngleInDegrees(self, value: Single) -> Void: ...
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@winrt_commethod(12)
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def get_RotationAxis(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(13)
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def put_RotationAxis(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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@winrt_commethod(14)
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def get_Scale(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(15)
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def put_Scale(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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@winrt_commethod(16)
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def get_Translation(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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@winrt_commethod(17)
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def put_Translation(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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Orientation = property(get_Orientation, put_Orientation)
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RotationAngle = property(get_RotationAngle, put_RotationAngle)
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RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
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RotationAxis = property(get_RotationAxis, put_RotationAxis)
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Scale = property(get_Scale, put_Scale)
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Translation = property(get_Translation, put_Translation)
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class ISceneNode(ComPtr):
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extends: IInspectable
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_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNode'
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_iid_ = Guid('{a1bce140-79c2-59e6-9b68-63b1bab0e2a6}')
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@winrt_commethod(6)
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def get_Children(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
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@winrt_commethod(7)
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def get_Components(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
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@winrt_commethod(8)
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def get_Parent(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
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@winrt_commethod(9)
|
|
186
|
+
def get_Transform(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
|
|
187
|
+
@winrt_commethod(10)
|
|
188
|
+
def FindFirstComponentOfType(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
|
|
189
|
+
Children = property(get_Children, None)
|
|
190
|
+
Components = property(get_Components, None)
|
|
191
|
+
Parent = property(get_Parent, None)
|
|
192
|
+
Transform = property(get_Transform, None)
|
|
193
|
+
class ISceneNodeCollection(ComPtr):
|
|
194
|
+
extends: IInspectable
|
|
195
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNodeCollection'
|
|
196
|
+
_iid_ = Guid('{f219b68e-5666-5c6c-aa4e-08db07fd6bcf}')
|
|
197
|
+
class ISceneNodeStatics(ComPtr):
|
|
198
|
+
extends: IInspectable
|
|
199
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNodeStatics'
|
|
200
|
+
_iid_ = Guid('{801c4394-4198-5da1-ac39-6e8a44b5ce57}')
|
|
201
|
+
@winrt_commethod(6)
|
|
202
|
+
def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
203
|
+
class ISceneObject(ComPtr):
|
|
204
|
+
extends: IInspectable
|
|
205
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneObject'
|
|
206
|
+
_iid_ = Guid('{4333e514-4fc7-521e-8bca-11c51fbcaf1e}')
|
|
207
|
+
class ISceneObjectFactory(ComPtr):
|
|
208
|
+
extends: IInspectable
|
|
209
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneObjectFactory'
|
|
210
|
+
_iid_ = Guid('{ee797f7d-77db-5c4c-b6f5-c1930fad85c5}')
|
|
211
|
+
class IScenePbrMaterial(ComPtr):
|
|
212
|
+
extends: IInspectable
|
|
213
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.IScenePbrMaterial'
|
|
214
|
+
_iid_ = Guid('{295d0725-56fe-5954-8057-3f4ca7515b36}')
|
|
215
|
+
@winrt_commethod(6)
|
|
216
|
+
def get_AlphaCutoff(self) -> Single: ...
|
|
217
|
+
@winrt_commethod(7)
|
|
218
|
+
def put_AlphaCutoff(self, value: Single) -> Void: ...
|
|
219
|
+
@winrt_commethod(8)
|
|
220
|
+
def get_AlphaMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
|
|
221
|
+
@winrt_commethod(9)
|
|
222
|
+
def put_AlphaMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
|
|
223
|
+
@winrt_commethod(10)
|
|
224
|
+
def get_EmissiveInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
225
|
+
@winrt_commethod(11)
|
|
226
|
+
def put_EmissiveInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
227
|
+
@winrt_commethod(12)
|
|
228
|
+
def get_EmissiveFactor(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
229
|
+
@winrt_commethod(13)
|
|
230
|
+
def put_EmissiveFactor(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
|
|
231
|
+
@winrt_commethod(14)
|
|
232
|
+
def get_IsDoubleSided(self) -> Boolean: ...
|
|
233
|
+
@winrt_commethod(15)
|
|
234
|
+
def put_IsDoubleSided(self, value: Boolean) -> Void: ...
|
|
235
|
+
@winrt_commethod(16)
|
|
236
|
+
def get_NormalInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
237
|
+
@winrt_commethod(17)
|
|
238
|
+
def put_NormalInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
239
|
+
@winrt_commethod(18)
|
|
240
|
+
def get_NormalScale(self) -> Single: ...
|
|
241
|
+
@winrt_commethod(19)
|
|
242
|
+
def put_NormalScale(self, value: Single) -> Void: ...
|
|
243
|
+
@winrt_commethod(20)
|
|
244
|
+
def get_OcclusionInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
245
|
+
@winrt_commethod(21)
|
|
246
|
+
def put_OcclusionInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
247
|
+
@winrt_commethod(22)
|
|
248
|
+
def get_OcclusionStrength(self) -> Single: ...
|
|
249
|
+
@winrt_commethod(23)
|
|
250
|
+
def put_OcclusionStrength(self, value: Single) -> Void: ...
|
|
251
|
+
AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
|
|
252
|
+
AlphaMode = property(get_AlphaMode, put_AlphaMode)
|
|
253
|
+
EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
|
|
254
|
+
EmissiveInput = property(get_EmissiveInput, put_EmissiveInput)
|
|
255
|
+
IsDoubleSided = property(get_IsDoubleSided, put_IsDoubleSided)
|
|
256
|
+
NormalInput = property(get_NormalInput, put_NormalInput)
|
|
257
|
+
NormalScale = property(get_NormalScale, put_NormalScale)
|
|
258
|
+
OcclusionInput = property(get_OcclusionInput, put_OcclusionInput)
|
|
259
|
+
OcclusionStrength = property(get_OcclusionStrength, put_OcclusionStrength)
|
|
260
|
+
class IScenePbrMaterialFactory(ComPtr):
|
|
261
|
+
extends: IInspectable
|
|
262
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.IScenePbrMaterialFactory'
|
|
263
|
+
_iid_ = Guid('{9e34d32a-e30c-51f5-84ac-6467950605ca}')
|
|
264
|
+
class ISceneRendererComponent(ComPtr):
|
|
265
|
+
extends: IInspectable
|
|
266
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneRendererComponent'
|
|
267
|
+
_iid_ = Guid('{6bab8030-89c1-5dbc-a48e-1805ddf9cdd1}')
|
|
268
|
+
class ISceneRendererComponentFactory(ComPtr):
|
|
269
|
+
extends: IInspectable
|
|
270
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneRendererComponentFactory'
|
|
271
|
+
_iid_ = Guid('{3ccac1d6-6a0f-582e-bb1a-10ebc1e405ca}')
|
|
272
|
+
class ISceneSurfaceMaterialInput(ComPtr):
|
|
273
|
+
extends: IInspectable
|
|
274
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput'
|
|
275
|
+
_iid_ = Guid('{b9854b4f-286c-50cd-a734-491a251d5fd3}')
|
|
276
|
+
@winrt_commethod(6)
|
|
277
|
+
def get_BitmapInterpolationMode(self) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
|
|
278
|
+
@winrt_commethod(7)
|
|
279
|
+
def put_BitmapInterpolationMode(self, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
|
|
280
|
+
@winrt_commethod(8)
|
|
281
|
+
def get_Surface(self) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
|
|
282
|
+
@winrt_commethod(9)
|
|
283
|
+
def put_Surface(self, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
|
|
284
|
+
@winrt_commethod(10)
|
|
285
|
+
def get_WrappingUMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
|
|
286
|
+
@winrt_commethod(11)
|
|
287
|
+
def put_WrappingUMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
|
|
288
|
+
@winrt_commethod(12)
|
|
289
|
+
def get_WrappingVMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
|
|
290
|
+
@winrt_commethod(13)
|
|
291
|
+
def put_WrappingVMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
|
|
292
|
+
BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
|
|
293
|
+
Surface = property(get_Surface, put_Surface)
|
|
294
|
+
WrappingUMode = property(get_WrappingUMode, put_WrappingUMode)
|
|
295
|
+
WrappingVMode = property(get_WrappingVMode, put_WrappingVMode)
|
|
296
|
+
class ISceneSurfaceMaterialInputStatics(ComPtr):
|
|
297
|
+
extends: IInspectable
|
|
298
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics'
|
|
299
|
+
_iid_ = Guid('{8e1ba937-ad60-51bc-8256-ca62c4b2ae92}')
|
|
300
|
+
@winrt_commethod(6)
|
|
301
|
+
def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
|
|
302
|
+
class ISceneVisual(ComPtr):
|
|
303
|
+
extends: IInspectable
|
|
304
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneVisual'
|
|
305
|
+
_iid_ = Guid('{0144d7ad-6a7d-59cb-a0f9-74a04e85352c}')
|
|
306
|
+
@winrt_commethod(6)
|
|
307
|
+
def get_Root(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
308
|
+
@winrt_commethod(7)
|
|
309
|
+
def put_Root(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
|
|
310
|
+
Root = property(get_Root, put_Root)
|
|
311
|
+
class ISceneVisualStatics(ComPtr):
|
|
312
|
+
extends: IInspectable
|
|
313
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ISceneVisualStatics'
|
|
314
|
+
_iid_ = Guid('{7b8da6d1-5bd8-5095-9264-e5572653ea07}')
|
|
315
|
+
@winrt_commethod(6)
|
|
316
|
+
def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
|
|
317
|
+
class SceneAlphaMode(Enum, Int32):
|
|
318
|
+
Opaque = 0
|
|
319
|
+
AlphaTest = 1
|
|
320
|
+
Blend = 2
|
|
321
|
+
class SceneAttributeSemantic(Enum, Int32):
|
|
322
|
+
Index = 0
|
|
323
|
+
Vertex = 1
|
|
324
|
+
Normal = 2
|
|
325
|
+
TexCoord0 = 3
|
|
326
|
+
TexCoord1 = 4
|
|
327
|
+
Color = 5
|
|
328
|
+
Tangent = 6
|
|
329
|
+
class SceneBoundingBox(ComPtr):
|
|
330
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
331
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox
|
|
332
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneBoundingBox'
|
|
333
|
+
@winrt_mixinmethod
|
|
334
|
+
def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
335
|
+
@winrt_mixinmethod
|
|
336
|
+
def get_Max(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
337
|
+
@winrt_mixinmethod
|
|
338
|
+
def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
339
|
+
@winrt_mixinmethod
|
|
340
|
+
def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
341
|
+
@winrt_mixinmethod
|
|
342
|
+
def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
343
|
+
Center = property(get_Center, None)
|
|
344
|
+
Extents = property(get_Extents, None)
|
|
345
|
+
Max = property(get_Max, None)
|
|
346
|
+
Min = property(get_Min, None)
|
|
347
|
+
Size = property(get_Size, None)
|
|
348
|
+
class SceneComponent(ComPtr):
|
|
349
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
350
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneComponent
|
|
351
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponent'
|
|
352
|
+
@winrt_mixinmethod
|
|
353
|
+
def get_ComponentType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentType: ...
|
|
354
|
+
ComponentType = property(get_ComponentType, None)
|
|
355
|
+
class SceneComponentCollection(ComPtr):
|
|
356
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
357
|
+
implements: Tuple[SequenceProtocol[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]]
|
|
358
|
+
default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]
|
|
359
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponentCollection'
|
|
360
|
+
@winrt_mixinmethod
|
|
361
|
+
def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
|
|
362
|
+
@winrt_mixinmethod
|
|
363
|
+
def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
|
|
364
|
+
@winrt_mixinmethod
|
|
365
|
+
def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
|
|
366
|
+
@winrt_mixinmethod
|
|
367
|
+
def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
|
|
368
|
+
@winrt_mixinmethod
|
|
369
|
+
def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
|
|
370
|
+
@winrt_mixinmethod
|
|
371
|
+
def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
|
|
372
|
+
@winrt_mixinmethod
|
|
373
|
+
def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
|
|
374
|
+
@winrt_mixinmethod
|
|
375
|
+
def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
|
|
376
|
+
@winrt_mixinmethod
|
|
377
|
+
def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
|
|
378
|
+
@winrt_mixinmethod
|
|
379
|
+
def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
|
|
380
|
+
@winrt_mixinmethod
|
|
381
|
+
def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
|
|
382
|
+
@winrt_mixinmethod
|
|
383
|
+
def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
|
|
384
|
+
@winrt_mixinmethod
|
|
385
|
+
def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
|
|
386
|
+
Size = property(get_Size, None)
|
|
387
|
+
class SceneComponentType(Enum, Int32):
|
|
388
|
+
MeshRendererComponent = 0
|
|
389
|
+
class SceneMaterial(ComPtr):
|
|
390
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
391
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMaterial
|
|
392
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMaterial'
|
|
393
|
+
class SceneMaterialInput(ComPtr):
|
|
394
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
395
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMaterialInput
|
|
396
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMaterialInput'
|
|
397
|
+
class SceneMesh(ComPtr):
|
|
398
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
399
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh
|
|
400
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMesh'
|
|
401
|
+
@winrt_mixinmethod
|
|
402
|
+
def get_Bounds(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
|
|
403
|
+
@winrt_mixinmethod
|
|
404
|
+
def put_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
|
|
405
|
+
@winrt_mixinmethod
|
|
406
|
+
def get_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology: ...
|
|
407
|
+
@winrt_mixinmethod
|
|
408
|
+
def FillMeshAttribute(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
|
|
409
|
+
@winrt_classmethod
|
|
410
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
|
|
411
|
+
Bounds = property(get_Bounds, None)
|
|
412
|
+
PrimitiveTopology = property(get_PrimitiveTopology, put_PrimitiveTopology)
|
|
413
|
+
class SceneMeshMaterialAttributeMap(ComPtr):
|
|
414
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
415
|
+
implements: Tuple[MappingProtocol[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]
|
|
416
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap
|
|
417
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap'
|
|
418
|
+
@winrt_mixinmethod
|
|
419
|
+
def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
|
|
420
|
+
@winrt_mixinmethod
|
|
421
|
+
def Remove(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Void: ...
|
|
422
|
+
@winrt_mixinmethod
|
|
423
|
+
def get_Size(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
|
|
424
|
+
@winrt_mixinmethod
|
|
425
|
+
def HasKey(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Boolean: ...
|
|
426
|
+
@winrt_mixinmethod
|
|
427
|
+
def GetView(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
|
|
428
|
+
@winrt_mixinmethod
|
|
429
|
+
def Insert(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
|
|
430
|
+
@winrt_mixinmethod
|
|
431
|
+
def Lookup(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
|
|
432
|
+
@winrt_mixinmethod
|
|
433
|
+
def Clear(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
|
|
434
|
+
Size = property(get_Size, None)
|
|
435
|
+
class SceneMeshRendererComponent(ComPtr):
|
|
436
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneRendererComponent
|
|
437
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent
|
|
438
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent'
|
|
439
|
+
@winrt_mixinmethod
|
|
440
|
+
def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
|
|
441
|
+
@winrt_mixinmethod
|
|
442
|
+
def get_UVMappings(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
|
|
443
|
+
@winrt_mixinmethod
|
|
444
|
+
def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
|
|
445
|
+
@winrt_mixinmethod
|
|
446
|
+
def get_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
|
|
447
|
+
@winrt_mixinmethod
|
|
448
|
+
def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
|
|
449
|
+
@winrt_classmethod
|
|
450
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
|
|
451
|
+
Material = property(get_Material, put_Material)
|
|
452
|
+
Mesh = property(get_Mesh, put_Mesh)
|
|
453
|
+
UVMappings = property(get_UVMappings, None)
|
|
454
|
+
class SceneMetallicRoughnessMaterial(ComPtr):
|
|
455
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.ScenePbrMaterial
|
|
456
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial
|
|
457
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial'
|
|
458
|
+
@winrt_mixinmethod
|
|
459
|
+
def put_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
|
|
460
|
+
@winrt_mixinmethod
|
|
461
|
+
def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
462
|
+
@winrt_mixinmethod
|
|
463
|
+
def get_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
|
|
464
|
+
@winrt_mixinmethod
|
|
465
|
+
def put_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
|
|
466
|
+
@winrt_mixinmethod
|
|
467
|
+
def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
468
|
+
@winrt_mixinmethod
|
|
469
|
+
def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
|
|
470
|
+
@winrt_mixinmethod
|
|
471
|
+
def put_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
472
|
+
@winrt_mixinmethod
|
|
473
|
+
def get_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
|
|
474
|
+
@winrt_mixinmethod
|
|
475
|
+
def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
|
|
476
|
+
@winrt_mixinmethod
|
|
477
|
+
def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
478
|
+
@winrt_classmethod
|
|
479
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
|
|
480
|
+
BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
|
|
481
|
+
BaseColorInput = property(get_BaseColorInput, put_BaseColorInput)
|
|
482
|
+
MetallicFactor = property(get_MetallicFactor, put_MetallicFactor)
|
|
483
|
+
MetallicRoughnessInput = property(get_MetallicRoughnessInput, put_MetallicRoughnessInput)
|
|
484
|
+
RoughnessFactor = property(get_RoughnessFactor, put_RoughnessFactor)
|
|
485
|
+
class SceneModelTransform(ComPtr):
|
|
486
|
+
extends: win32more.Microsoft.UI.Composition.CompositionTransform
|
|
487
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform
|
|
488
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneModelTransform'
|
|
489
|
+
@winrt_mixinmethod
|
|
490
|
+
def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
|
|
491
|
+
@winrt_mixinmethod
|
|
492
|
+
def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
|
|
493
|
+
@winrt_mixinmethod
|
|
494
|
+
def put_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
|
|
495
|
+
@winrt_mixinmethod
|
|
496
|
+
def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
|
|
497
|
+
@winrt_mixinmethod
|
|
498
|
+
def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
|
|
499
|
+
@winrt_mixinmethod
|
|
500
|
+
def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
|
|
501
|
+
@winrt_mixinmethod
|
|
502
|
+
def put_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
|
|
503
|
+
@winrt_mixinmethod
|
|
504
|
+
def get_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
505
|
+
@winrt_mixinmethod
|
|
506
|
+
def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
|
|
507
|
+
@winrt_mixinmethod
|
|
508
|
+
def get_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
509
|
+
@winrt_mixinmethod
|
|
510
|
+
def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
|
|
511
|
+
@winrt_mixinmethod
|
|
512
|
+
def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
513
|
+
Orientation = property(get_Orientation, put_Orientation)
|
|
514
|
+
RotationAngle = property(get_RotationAngle, put_RotationAngle)
|
|
515
|
+
RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
|
|
516
|
+
RotationAxis = property(get_RotationAxis, put_RotationAxis)
|
|
517
|
+
Scale = property(get_Scale, put_Scale)
|
|
518
|
+
Translation = property(get_Translation, put_Translation)
|
|
519
|
+
class SceneNode(ComPtr):
|
|
520
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
521
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneNode
|
|
522
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneNode'
|
|
523
|
+
@winrt_mixinmethod
|
|
524
|
+
def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
|
|
525
|
+
@winrt_mixinmethod
|
|
526
|
+
def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
|
|
527
|
+
@winrt_mixinmethod
|
|
528
|
+
def get_Components(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
|
|
529
|
+
@winrt_mixinmethod
|
|
530
|
+
def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
531
|
+
@winrt_mixinmethod
|
|
532
|
+
def get_Children(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
|
|
533
|
+
@winrt_classmethod
|
|
534
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneNodeStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
535
|
+
Children = property(get_Children, None)
|
|
536
|
+
Components = property(get_Components, None)
|
|
537
|
+
Parent = property(get_Parent, None)
|
|
538
|
+
Transform = property(get_Transform, None)
|
|
539
|
+
class SceneNodeCollection(ComPtr):
|
|
540
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
|
|
541
|
+
implements: Tuple[SequenceProtocol[win32more.Microsoft.UI.Composition.Scenes.SceneNode]]
|
|
542
|
+
default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]
|
|
543
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneNodeCollection'
|
|
544
|
+
@winrt_mixinmethod
|
|
545
|
+
def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
|
|
546
|
+
@winrt_mixinmethod
|
|
547
|
+
def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
|
|
548
|
+
@winrt_mixinmethod
|
|
549
|
+
def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
|
|
550
|
+
@winrt_mixinmethod
|
|
551
|
+
def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
|
|
552
|
+
@winrt_mixinmethod
|
|
553
|
+
def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
|
|
554
|
+
@winrt_mixinmethod
|
|
555
|
+
def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
|
|
556
|
+
@winrt_mixinmethod
|
|
557
|
+
def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> Void: ...
|
|
558
|
+
@winrt_mixinmethod
|
|
559
|
+
def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
|
|
560
|
+
@winrt_mixinmethod
|
|
561
|
+
def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
|
|
562
|
+
@winrt_mixinmethod
|
|
563
|
+
def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
|
|
564
|
+
@winrt_mixinmethod
|
|
565
|
+
def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
|
|
566
|
+
@winrt_mixinmethod
|
|
567
|
+
def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
|
|
568
|
+
@winrt_mixinmethod
|
|
569
|
+
def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
570
|
+
Size = property(get_Size, None)
|
|
571
|
+
class SceneObject(ComPtr):
|
|
572
|
+
extends: win32more.Microsoft.UI.Composition.CompositionObject
|
|
573
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneObject
|
|
574
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneObject'
|
|
575
|
+
class ScenePbrMaterial(ComPtr):
|
|
576
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial
|
|
577
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial
|
|
578
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.ScenePbrMaterial'
|
|
579
|
+
@winrt_mixinmethod
|
|
580
|
+
def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
581
|
+
@winrt_mixinmethod
|
|
582
|
+
def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
|
|
583
|
+
@winrt_mixinmethod
|
|
584
|
+
def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
|
|
585
|
+
@winrt_mixinmethod
|
|
586
|
+
def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
|
|
587
|
+
@winrt_mixinmethod
|
|
588
|
+
def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
|
|
589
|
+
@winrt_mixinmethod
|
|
590
|
+
def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
|
|
591
|
+
@winrt_mixinmethod
|
|
592
|
+
def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
593
|
+
@winrt_mixinmethod
|
|
594
|
+
def get_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Windows.Foundation.Numerics.Vector3: ...
|
|
595
|
+
@winrt_mixinmethod
|
|
596
|
+
def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
|
|
597
|
+
@winrt_mixinmethod
|
|
598
|
+
def get_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Boolean: ...
|
|
599
|
+
@winrt_mixinmethod
|
|
600
|
+
def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
|
|
601
|
+
@winrt_mixinmethod
|
|
602
|
+
def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
603
|
+
@winrt_mixinmethod
|
|
604
|
+
def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
605
|
+
@winrt_mixinmethod
|
|
606
|
+
def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
|
|
607
|
+
@winrt_mixinmethod
|
|
608
|
+
def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
|
|
609
|
+
@winrt_mixinmethod
|
|
610
|
+
def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
|
|
611
|
+
@winrt_mixinmethod
|
|
612
|
+
def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
|
|
613
|
+
@winrt_mixinmethod
|
|
614
|
+
def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
|
|
615
|
+
AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
|
|
616
|
+
AlphaMode = property(get_AlphaMode, put_AlphaMode)
|
|
617
|
+
EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
|
|
618
|
+
EmissiveInput = property(get_EmissiveInput, put_EmissiveInput)
|
|
619
|
+
IsDoubleSided = property(get_IsDoubleSided, put_IsDoubleSided)
|
|
620
|
+
NormalInput = property(get_NormalInput, put_NormalInput)
|
|
621
|
+
NormalScale = property(get_NormalScale, put_NormalScale)
|
|
622
|
+
OcclusionInput = property(get_OcclusionInput, put_OcclusionInput)
|
|
623
|
+
OcclusionStrength = property(get_OcclusionStrength, put_OcclusionStrength)
|
|
624
|
+
class SceneRendererComponent(ComPtr):
|
|
625
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneComponent
|
|
626
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneRendererComponent
|
|
627
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneRendererComponent'
|
|
628
|
+
class SceneSurfaceMaterialInput(ComPtr):
|
|
629
|
+
extends: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput
|
|
630
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput
|
|
631
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput'
|
|
632
|
+
@winrt_mixinmethod
|
|
633
|
+
def get_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
|
|
634
|
+
@winrt_mixinmethod
|
|
635
|
+
def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
|
|
636
|
+
@winrt_mixinmethod
|
|
637
|
+
def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
|
|
638
|
+
@winrt_mixinmethod
|
|
639
|
+
def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
|
|
640
|
+
@winrt_mixinmethod
|
|
641
|
+
def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
|
|
642
|
+
@winrt_mixinmethod
|
|
643
|
+
def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
|
|
644
|
+
@winrt_mixinmethod
|
|
645
|
+
def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
|
|
646
|
+
@winrt_mixinmethod
|
|
647
|
+
def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
|
|
648
|
+
@winrt_classmethod
|
|
649
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
|
|
650
|
+
BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
|
|
651
|
+
Surface = property(get_Surface, put_Surface)
|
|
652
|
+
WrappingUMode = property(get_WrappingUMode, put_WrappingUMode)
|
|
653
|
+
WrappingVMode = property(get_WrappingVMode, put_WrappingVMode)
|
|
654
|
+
class SceneVisual(ComPtr):
|
|
655
|
+
extends: win32more.Microsoft.UI.Composition.ContainerVisual
|
|
656
|
+
default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual
|
|
657
|
+
_classid_ = 'Microsoft.UI.Composition.Scenes.SceneVisual'
|
|
658
|
+
@winrt_mixinmethod
|
|
659
|
+
def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
|
|
660
|
+
@winrt_mixinmethod
|
|
661
|
+
def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
|
|
662
|
+
@winrt_classmethod
|
|
663
|
+
def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneVisualStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
|
|
664
|
+
Root = property(get_Root, put_Root)
|
|
665
|
+
class SceneWrappingMode(Enum, Int32):
|
|
666
|
+
ClampToEdge = 0
|
|
667
|
+
MirroredRepeat = 1
|
|
668
|
+
Repeat = 2
|
|
669
|
+
|
|
670
|
+
|
|
671
|
+
make_ready(__name__)
|