win32more-Microsoft.WindowsAppSDK 0.6.1.5.240227000__py2.py3-none-any.whl

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Files changed (66) hide show
  1. win32more/Microsoft/Foundation/__init__.py +7 -0
  2. win32more/Microsoft/Graphics/DirectX/__init__.py +167 -0
  3. win32more/Microsoft/Graphics/Display/__init__.py +174 -0
  4. win32more/Microsoft/UI/Composition/Core/__init__.py +52 -0
  5. win32more/Microsoft/UI/Composition/Diagnostics/__init__.py +63 -0
  6. win32more/Microsoft/UI/Composition/Effects/__init__.py +96 -0
  7. win32more/Microsoft/UI/Composition/Interactions/__init__.py +951 -0
  8. win32more/Microsoft/UI/Composition/Scenes/__init__.py +671 -0
  9. win32more/Microsoft/UI/Composition/SystemBackdrops/__init__.py +356 -0
  10. win32more/Microsoft/UI/Composition/__init__.py +4793 -0
  11. win32more/Microsoft/UI/Content/__init__.py +918 -0
  12. win32more/Microsoft/UI/Dispatching/__init__.py +241 -0
  13. win32more/Microsoft/UI/Input/DragDrop/__init__.py +235 -0
  14. win32more/Microsoft/UI/Input/Interop/__init__.py +19 -0
  15. win32more/Microsoft/UI/Input/__init__.py +1927 -0
  16. win32more/Microsoft/UI/System/__init__.py +46 -0
  17. win32more/Microsoft/UI/Text/__init__.py +1090 -0
  18. win32more/Microsoft/UI/Windowing/__init__.py +877 -0
  19. win32more/Microsoft/UI/Xaml/Automation/Peers/__init__.py +3414 -0
  20. win32more/Microsoft/UI/Xaml/Automation/Provider/__init__.py +489 -0
  21. win32more/Microsoft/UI/Xaml/Automation/Text/__init__.py +17 -0
  22. win32more/Microsoft/UI/Xaml/Automation/__init__.py +1607 -0
  23. win32more/Microsoft/UI/Xaml/Controls/AnimatedVisuals/__init__.py +170 -0
  24. win32more/Microsoft/UI/Xaml/Controls/Primitives/__init__.py +6458 -0
  25. win32more/Microsoft/UI/Xaml/Controls/__init__.py +31159 -0
  26. win32more/Microsoft/UI/Xaml/Core/Direct/__init__.py +7 -0
  27. win32more/Microsoft/UI/Xaml/Data/__init__.py +670 -0
  28. win32more/Microsoft/UI/Xaml/Documents/__init__.py +2030 -0
  29. win32more/Microsoft/UI/Xaml/Hosting/__init__.py +329 -0
  30. win32more/Microsoft/UI/Xaml/Input/__init__.py +1985 -0
  31. win32more/Microsoft/UI/Xaml/Interop/__init__.py +148 -0
  32. win32more/Microsoft/UI/Xaml/Markup/__init__.py +391 -0
  33. win32more/Microsoft/UI/Xaml/Media/Animation/__init__.py +4167 -0
  34. win32more/Microsoft/UI/Xaml/Media/Imaging/__init__.py +632 -0
  35. win32more/Microsoft/UI/Xaml/Media/Media3D/__init__.py +373 -0
  36. win32more/Microsoft/UI/Xaml/Media/__init__.py +3510 -0
  37. win32more/Microsoft/UI/Xaml/Navigation/__init__.py +255 -0
  38. win32more/Microsoft/UI/Xaml/Printing/__init__.py +193 -0
  39. win32more/Microsoft/UI/Xaml/Resources/__init__.py +53 -0
  40. win32more/Microsoft/UI/Xaml/Shapes/__init__.py +538 -0
  41. win32more/Microsoft/UI/Xaml/XamlTypeInfo/__init__.py +39 -0
  42. win32more/Microsoft/UI/Xaml/__init__.py +6010 -0
  43. win32more/Microsoft/UI/__init__.py +912 -0
  44. win32more/Microsoft/Web/WebView2/Core/__init__.py +4685 -0
  45. win32more/Microsoft/Windows/AppLifecycle/__init__.py +180 -0
  46. win32more/Microsoft/Windows/AppNotifications/Builder/__init__.py +572 -0
  47. win32more/Microsoft/Windows/AppNotifications/__init__.py +333 -0
  48. win32more/Microsoft/Windows/ApplicationModel/DynamicDependency/__init__.py +244 -0
  49. win32more/Microsoft/Windows/ApplicationModel/Resources/__init__.py +322 -0
  50. win32more/Microsoft/Windows/ApplicationModel/WindowsAppRuntime/__init__.py +114 -0
  51. win32more/Microsoft/Windows/Management/Deployment/__init__.py +1114 -0
  52. win32more/Microsoft/Windows/PushNotifications/__init__.py +146 -0
  53. win32more/Microsoft/Windows/Security/AccessControl/__init__.py +25 -0
  54. win32more/Microsoft/Windows/System/Power/__init__.py +223 -0
  55. win32more/Microsoft/Windows/System/__init__.py +78 -0
  56. win32more/Microsoft/Windows/Widgets/Feeds/Providers/__init__.py +181 -0
  57. win32more/Microsoft/Windows/Widgets/Providers/__init__.py +325 -0
  58. win32more/Microsoft/Windows/Widgets/__init__.py +11 -0
  59. win32more/appsdk/versioninfo.py +3 -0
  60. win32more/dll/arm64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  61. win32more/dll/x64/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  62. win32more/dll/x86/Microsoft.WindowsAppRuntime.Bootstrap.dll +0 -0
  63. win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/METADATA +5 -0
  64. win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/RECORD +66 -0
  65. win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/WHEEL +5 -0
  66. win32more_microsoft_windowsappsdk-0.6.1.5.240227000.dist-info/licenses/LICENSE (Microsoft.WindowsAppSDK).txt +90 -0
@@ -0,0 +1,671 @@
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+ from __future__ import annotations
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+ from win32more.winrt.prelude import *
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+ import win32more.Microsoft.Graphics.DirectX
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+ import win32more.Microsoft.UI.Composition
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+ import win32more.Microsoft.UI.Composition.Scenes
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+ import win32more.Windows.Foundation
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+ import win32more.Windows.Foundation.Collections
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+ import win32more.Windows.Foundation.Numerics
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+ class ISceneBoundingBox(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneBoundingBox'
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+ _iid_ = Guid('{39fb48e0-216a-5608-9186-6ba9f98b5c67}')
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+ @winrt_commethod(6)
14
+ def get_Center(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(7)
16
+ def get_Extents(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(8)
18
+ def get_Max(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(9)
20
+ def get_Min(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(10)
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+ def get_Size(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ Center = property(get_Center, None)
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+ Extents = property(get_Extents, None)
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+ Max = property(get_Max, None)
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+ Min = property(get_Min, None)
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+ Size = property(get_Size, None)
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+ class ISceneComponent(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponent'
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+ _iid_ = Guid('{f73361cb-8027-50e2-98ee-b2e3ea050a54}')
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+ @winrt_commethod(6)
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+ def get_ComponentType(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentType: ...
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+ ComponentType = property(get_ComponentType, None)
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+ class ISceneComponentCollection(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponentCollection'
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+ _iid_ = Guid('{e4b21c71-87e2-5aeb-85be-884e8302273e}')
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+ class ISceneComponentFactory(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneComponentFactory'
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+ _iid_ = Guid('{254088b0-babf-503d-9a66-0d86af5f7303}')
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+ class ISceneMaterial(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterial'
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+ _iid_ = Guid('{042142a7-bf6b-57ad-badc-f581f38edb48}')
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+ class ISceneMaterialFactory(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialFactory'
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+ _iid_ = Guid('{25747893-8748-5f60-969f-318fa0b735ca}')
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+ class ISceneMaterialInput(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialInput'
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+ _iid_ = Guid('{446bdade-719b-5db4-b699-f226d0062a2e}')
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+ class ISceneMaterialInputFactory(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMaterialInputFactory'
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+ _iid_ = Guid('{b4dabd1d-58c0-5710-928a-bc49b0735694}')
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+ class ISceneMesh(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMesh'
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+ _iid_ = Guid('{5cf846aa-f53f-555e-a3ad-f5bc52ca32fb}')
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+ @winrt_commethod(6)
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+ def get_Bounds(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
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+ @winrt_commethod(7)
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+ def get_PrimitiveTopology(self) -> win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology: ...
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+ @winrt_commethod(8)
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+ def put_PrimitiveTopology(self, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
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+ @winrt_commethod(9)
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+ def FillMeshAttribute(self, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
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+ Bounds = property(get_Bounds, None)
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+ PrimitiveTopology = property(get_PrimitiveTopology, put_PrimitiveTopology)
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+ class ISceneMeshMaterialAttributeMap(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap'
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+ _iid_ = Guid('{2360c457-edae-5660-bedc-89096582ed70}')
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+ class ISceneMeshRendererComponent(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent'
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+ _iid_ = Guid('{d2be85a0-70a8-5c62-84d8-8ba55e4c64a9}')
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+ @winrt_commethod(6)
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+ def get_Material(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
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+ @winrt_commethod(7)
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+ def put_Material(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
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+ @winrt_commethod(8)
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+ def get_Mesh(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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+ @winrt_commethod(9)
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+ def put_Mesh(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
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+ @winrt_commethod(10)
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+ def get_UVMappings(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
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+ Material = property(get_Material, put_Material)
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+ Mesh = property(get_Mesh, put_Mesh)
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+ UVMappings = property(get_UVMappings, None)
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+ class ISceneMeshRendererComponentStatics(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics'
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+ _iid_ = Guid('{c54f8c5a-a104-5cfa-89dc-13edaa6e3d88}')
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+ @winrt_commethod(6)
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+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
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+ class ISceneMeshStatics(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMeshStatics'
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+ _iid_ = Guid('{29c52125-964b-5315-80f9-3893713290f5}')
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+ @winrt_commethod(6)
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+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
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+ class ISceneMetallicRoughnessMaterial(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial'
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+ _iid_ = Guid('{0a4afcf4-7bae-5702-9b85-8bc849f39987}')
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+ @winrt_commethod(6)
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+ def get_BaseColorInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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+ @winrt_commethod(7)
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+ def put_BaseColorInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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+ @winrt_commethod(8)
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+ def get_BaseColorFactor(self) -> win32more.Windows.Foundation.Numerics.Vector4: ...
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+ @winrt_commethod(9)
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+ def put_BaseColorFactor(self, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
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+ @winrt_commethod(10)
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+ def get_MetallicFactor(self) -> Single: ...
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+ @winrt_commethod(11)
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+ def put_MetallicFactor(self, value: Single) -> Void: ...
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+ @winrt_commethod(12)
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+ def get_MetallicRoughnessInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
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+ @winrt_commethod(13)
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+ def put_MetallicRoughnessInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
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+ @winrt_commethod(14)
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+ def get_RoughnessFactor(self) -> Single: ...
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+ @winrt_commethod(15)
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+ def put_RoughnessFactor(self, value: Single) -> Void: ...
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+ BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
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+ BaseColorInput = property(get_BaseColorInput, put_BaseColorInput)
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+ MetallicFactor = property(get_MetallicFactor, put_MetallicFactor)
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+ MetallicRoughnessInput = property(get_MetallicRoughnessInput, put_MetallicRoughnessInput)
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+ RoughnessFactor = property(get_RoughnessFactor, put_RoughnessFactor)
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+ class ISceneMetallicRoughnessMaterialStatics(ComPtr):
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+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics'
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+ _iid_ = Guid('{dffd2043-ab3c-57a0-8e13-6f09725e970f}')
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+ @winrt_commethod(6)
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+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
141
+ class ISceneModelTransform(ComPtr):
142
+ extends: IInspectable
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+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneModelTransform'
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+ _iid_ = Guid('{3f05555f-0f67-576e-9d8a-93c1f250c29f}')
145
+ @winrt_commethod(6)
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+ def get_Orientation(self) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
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+ @winrt_commethod(7)
148
+ def put_Orientation(self, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
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+ @winrt_commethod(8)
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+ def get_RotationAngle(self) -> Single: ...
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+ @winrt_commethod(9)
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+ def put_RotationAngle(self, value: Single) -> Void: ...
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+ @winrt_commethod(10)
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+ def get_RotationAngleInDegrees(self) -> Single: ...
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+ @winrt_commethod(11)
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+ def put_RotationAngleInDegrees(self, value: Single) -> Void: ...
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+ @winrt_commethod(12)
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+ def get_RotationAxis(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(13)
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+ def put_RotationAxis(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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+ @winrt_commethod(14)
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+ def get_Scale(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(15)
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+ def put_Scale(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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+ @winrt_commethod(16)
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+ def get_Translation(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
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+ @winrt_commethod(17)
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+ def put_Translation(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
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+ Orientation = property(get_Orientation, put_Orientation)
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+ RotationAngle = property(get_RotationAngle, put_RotationAngle)
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+ RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
172
+ RotationAxis = property(get_RotationAxis, put_RotationAxis)
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+ Scale = property(get_Scale, put_Scale)
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+ Translation = property(get_Translation, put_Translation)
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+ class ISceneNode(ComPtr):
176
+ extends: IInspectable
177
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNode'
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+ _iid_ = Guid('{a1bce140-79c2-59e6-9b68-63b1bab0e2a6}')
179
+ @winrt_commethod(6)
180
+ def get_Children(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
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+ @winrt_commethod(7)
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+ def get_Components(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
183
+ @winrt_commethod(8)
184
+ def get_Parent(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
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+ @winrt_commethod(9)
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+ def get_Transform(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
187
+ @winrt_commethod(10)
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+ def FindFirstComponentOfType(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
189
+ Children = property(get_Children, None)
190
+ Components = property(get_Components, None)
191
+ Parent = property(get_Parent, None)
192
+ Transform = property(get_Transform, None)
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+ class ISceneNodeCollection(ComPtr):
194
+ extends: IInspectable
195
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNodeCollection'
196
+ _iid_ = Guid('{f219b68e-5666-5c6c-aa4e-08db07fd6bcf}')
197
+ class ISceneNodeStatics(ComPtr):
198
+ extends: IInspectable
199
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneNodeStatics'
200
+ _iid_ = Guid('{801c4394-4198-5da1-ac39-6e8a44b5ce57}')
201
+ @winrt_commethod(6)
202
+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
203
+ class ISceneObject(ComPtr):
204
+ extends: IInspectable
205
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneObject'
206
+ _iid_ = Guid('{4333e514-4fc7-521e-8bca-11c51fbcaf1e}')
207
+ class ISceneObjectFactory(ComPtr):
208
+ extends: IInspectable
209
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneObjectFactory'
210
+ _iid_ = Guid('{ee797f7d-77db-5c4c-b6f5-c1930fad85c5}')
211
+ class IScenePbrMaterial(ComPtr):
212
+ extends: IInspectable
213
+ _classid_ = 'Microsoft.UI.Composition.Scenes.IScenePbrMaterial'
214
+ _iid_ = Guid('{295d0725-56fe-5954-8057-3f4ca7515b36}')
215
+ @winrt_commethod(6)
216
+ def get_AlphaCutoff(self) -> Single: ...
217
+ @winrt_commethod(7)
218
+ def put_AlphaCutoff(self, value: Single) -> Void: ...
219
+ @winrt_commethod(8)
220
+ def get_AlphaMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
221
+ @winrt_commethod(9)
222
+ def put_AlphaMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
223
+ @winrt_commethod(10)
224
+ def get_EmissiveInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
225
+ @winrt_commethod(11)
226
+ def put_EmissiveInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
227
+ @winrt_commethod(12)
228
+ def get_EmissiveFactor(self) -> win32more.Windows.Foundation.Numerics.Vector3: ...
229
+ @winrt_commethod(13)
230
+ def put_EmissiveFactor(self, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
231
+ @winrt_commethod(14)
232
+ def get_IsDoubleSided(self) -> Boolean: ...
233
+ @winrt_commethod(15)
234
+ def put_IsDoubleSided(self, value: Boolean) -> Void: ...
235
+ @winrt_commethod(16)
236
+ def get_NormalInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
237
+ @winrt_commethod(17)
238
+ def put_NormalInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
239
+ @winrt_commethod(18)
240
+ def get_NormalScale(self) -> Single: ...
241
+ @winrt_commethod(19)
242
+ def put_NormalScale(self, value: Single) -> Void: ...
243
+ @winrt_commethod(20)
244
+ def get_OcclusionInput(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
245
+ @winrt_commethod(21)
246
+ def put_OcclusionInput(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
247
+ @winrt_commethod(22)
248
+ def get_OcclusionStrength(self) -> Single: ...
249
+ @winrt_commethod(23)
250
+ def put_OcclusionStrength(self, value: Single) -> Void: ...
251
+ AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
252
+ AlphaMode = property(get_AlphaMode, put_AlphaMode)
253
+ EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
254
+ EmissiveInput = property(get_EmissiveInput, put_EmissiveInput)
255
+ IsDoubleSided = property(get_IsDoubleSided, put_IsDoubleSided)
256
+ NormalInput = property(get_NormalInput, put_NormalInput)
257
+ NormalScale = property(get_NormalScale, put_NormalScale)
258
+ OcclusionInput = property(get_OcclusionInput, put_OcclusionInput)
259
+ OcclusionStrength = property(get_OcclusionStrength, put_OcclusionStrength)
260
+ class IScenePbrMaterialFactory(ComPtr):
261
+ extends: IInspectable
262
+ _classid_ = 'Microsoft.UI.Composition.Scenes.IScenePbrMaterialFactory'
263
+ _iid_ = Guid('{9e34d32a-e30c-51f5-84ac-6467950605ca}')
264
+ class ISceneRendererComponent(ComPtr):
265
+ extends: IInspectable
266
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneRendererComponent'
267
+ _iid_ = Guid('{6bab8030-89c1-5dbc-a48e-1805ddf9cdd1}')
268
+ class ISceneRendererComponentFactory(ComPtr):
269
+ extends: IInspectable
270
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneRendererComponentFactory'
271
+ _iid_ = Guid('{3ccac1d6-6a0f-582e-bb1a-10ebc1e405ca}')
272
+ class ISceneSurfaceMaterialInput(ComPtr):
273
+ extends: IInspectable
274
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput'
275
+ _iid_ = Guid('{b9854b4f-286c-50cd-a734-491a251d5fd3}')
276
+ @winrt_commethod(6)
277
+ def get_BitmapInterpolationMode(self) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
278
+ @winrt_commethod(7)
279
+ def put_BitmapInterpolationMode(self, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
280
+ @winrt_commethod(8)
281
+ def get_Surface(self) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
282
+ @winrt_commethod(9)
283
+ def put_Surface(self, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
284
+ @winrt_commethod(10)
285
+ def get_WrappingUMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
286
+ @winrt_commethod(11)
287
+ def put_WrappingUMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
288
+ @winrt_commethod(12)
289
+ def get_WrappingVMode(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
290
+ @winrt_commethod(13)
291
+ def put_WrappingVMode(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
292
+ BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
293
+ Surface = property(get_Surface, put_Surface)
294
+ WrappingUMode = property(get_WrappingUMode, put_WrappingUMode)
295
+ WrappingVMode = property(get_WrappingVMode, put_WrappingVMode)
296
+ class ISceneSurfaceMaterialInputStatics(ComPtr):
297
+ extends: IInspectable
298
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics'
299
+ _iid_ = Guid('{8e1ba937-ad60-51bc-8256-ca62c4b2ae92}')
300
+ @winrt_commethod(6)
301
+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
302
+ class ISceneVisual(ComPtr):
303
+ extends: IInspectable
304
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneVisual'
305
+ _iid_ = Guid('{0144d7ad-6a7d-59cb-a0f9-74a04e85352c}')
306
+ @winrt_commethod(6)
307
+ def get_Root(self) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
308
+ @winrt_commethod(7)
309
+ def put_Root(self, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
310
+ Root = property(get_Root, put_Root)
311
+ class ISceneVisualStatics(ComPtr):
312
+ extends: IInspectable
313
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ISceneVisualStatics'
314
+ _iid_ = Guid('{7b8da6d1-5bd8-5095-9264-e5572653ea07}')
315
+ @winrt_commethod(6)
316
+ def Create(self, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
317
+ class SceneAlphaMode(Enum, Int32):
318
+ Opaque = 0
319
+ AlphaTest = 1
320
+ Blend = 2
321
+ class SceneAttributeSemantic(Enum, Int32):
322
+ Index = 0
323
+ Vertex = 1
324
+ Normal = 2
325
+ TexCoord0 = 3
326
+ TexCoord1 = 4
327
+ Color = 5
328
+ Tangent = 6
329
+ class SceneBoundingBox(ComPtr):
330
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
331
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox
332
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneBoundingBox'
333
+ @winrt_mixinmethod
334
+ def get_Size(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
335
+ @winrt_mixinmethod
336
+ def get_Max(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
337
+ @winrt_mixinmethod
338
+ def get_Extents(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
339
+ @winrt_mixinmethod
340
+ def get_Min(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
341
+ @winrt_mixinmethod
342
+ def get_Center(self: win32more.Microsoft.UI.Composition.Scenes.ISceneBoundingBox) -> win32more.Windows.Foundation.Numerics.Vector3: ...
343
+ Center = property(get_Center, None)
344
+ Extents = property(get_Extents, None)
345
+ Max = property(get_Max, None)
346
+ Min = property(get_Min, None)
347
+ Size = property(get_Size, None)
348
+ class SceneComponent(ComPtr):
349
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
350
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneComponent
351
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponent'
352
+ @winrt_mixinmethod
353
+ def get_ComponentType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentType: ...
354
+ ComponentType = property(get_ComponentType, None)
355
+ class SceneComponentCollection(ComPtr):
356
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
357
+ implements: Tuple[SequenceProtocol[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]]
358
+ default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]
359
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneComponentCollection'
360
+ @winrt_mixinmethod
361
+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
362
+ @winrt_mixinmethod
363
+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
364
+ @winrt_mixinmethod
365
+ def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent) -> Void: ...
366
+ @winrt_mixinmethod
367
+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
368
+ @winrt_mixinmethod
369
+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
370
+ @winrt_mixinmethod
371
+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]: ...
372
+ @winrt_mixinmethod
373
+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
374
+ @winrt_mixinmethod
375
+ def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], index: UInt32) -> Void: ...
376
+ @winrt_mixinmethod
377
+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], value: win32more.Microsoft.UI.Composition.Scenes.SceneComponent, index: POINTER(UInt32)) -> Boolean: ...
378
+ @winrt_mixinmethod
379
+ def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
380
+ @winrt_mixinmethod
381
+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
382
+ @winrt_mixinmethod
383
+ def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> UInt32: ...
384
+ @winrt_mixinmethod
385
+ def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneComponent], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneComponent]) -> Void: ...
386
+ Size = property(get_Size, None)
387
+ class SceneComponentType(Enum, Int32):
388
+ MeshRendererComponent = 0
389
+ class SceneMaterial(ComPtr):
390
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
391
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMaterial
392
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMaterial'
393
+ class SceneMaterialInput(ComPtr):
394
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
395
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMaterialInput
396
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMaterialInput'
397
+ class SceneMesh(ComPtr):
398
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
399
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh
400
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMesh'
401
+ @winrt_mixinmethod
402
+ def get_Bounds(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.UI.Composition.Scenes.SceneBoundingBox: ...
403
+ @winrt_mixinmethod
404
+ def put_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, value: win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology) -> Void: ...
405
+ @winrt_mixinmethod
406
+ def get_PrimitiveTopology(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh) -> win32more.Microsoft.Graphics.DirectX.DirectXPrimitiveTopology: ...
407
+ @winrt_mixinmethod
408
+ def FillMeshAttribute(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMesh, semantic: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic, format: win32more.Microsoft.Graphics.DirectX.DirectXPixelFormat, memory: win32more.Windows.Foundation.MemoryBuffer) -> Void: ...
409
+ @winrt_classmethod
410
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
411
+ Bounds = property(get_Bounds, None)
412
+ PrimitiveTopology = property(get_PrimitiveTopology, put_PrimitiveTopology)
413
+ class SceneMeshMaterialAttributeMap(ComPtr):
414
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
415
+ implements: Tuple[MappingProtocol[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]
416
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap
417
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap'
418
+ @winrt_mixinmethod
419
+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Windows.Foundation.Collections.IKeyValuePair[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]]: ...
420
+ @winrt_mixinmethod
421
+ def Remove(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Void: ...
422
+ @winrt_mixinmethod
423
+ def get_Size(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> UInt32: ...
424
+ @winrt_mixinmethod
425
+ def HasKey(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> Boolean: ...
426
+ @winrt_mixinmethod
427
+ def GetView(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> win32more.Windows.Foundation.Collections.IMapView[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]: ...
428
+ @winrt_mixinmethod
429
+ def Insert(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String, value: win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic) -> Boolean: ...
430
+ @winrt_mixinmethod
431
+ def Lookup(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic], key: WinRT_String) -> win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic: ...
432
+ @winrt_mixinmethod
433
+ def Clear(self: win32more.Windows.Foundation.Collections.IMap[WinRT_String, win32more.Microsoft.UI.Composition.Scenes.SceneAttributeSemantic]) -> Void: ...
434
+ Size = property(get_Size, None)
435
+ class SceneMeshRendererComponent(ComPtr):
436
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneRendererComponent
437
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent
438
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent'
439
+ @winrt_mixinmethod
440
+ def get_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMesh: ...
441
+ @winrt_mixinmethod
442
+ def get_UVMappings(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshMaterialAttributeMap: ...
443
+ @winrt_mixinmethod
444
+ def put_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial) -> Void: ...
445
+ @winrt_mixinmethod
446
+ def get_Material(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterial: ...
447
+ @winrt_mixinmethod
448
+ def put_Mesh(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponent, value: win32more.Microsoft.UI.Composition.Scenes.SceneMesh) -> Void: ...
449
+ @winrt_classmethod
450
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMeshRendererComponent: ...
451
+ Material = property(get_Material, put_Material)
452
+ Mesh = property(get_Mesh, put_Mesh)
453
+ UVMappings = property(get_UVMappings, None)
454
+ class SceneMetallicRoughnessMaterial(ComPtr):
455
+ extends: win32more.Microsoft.UI.Composition.Scenes.ScenePbrMaterial
456
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial
457
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial'
458
+ @winrt_mixinmethod
459
+ def put_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Windows.Foundation.Numerics.Vector4) -> Void: ...
460
+ @winrt_mixinmethod
461
+ def put_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
462
+ @winrt_mixinmethod
463
+ def get_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
464
+ @winrt_mixinmethod
465
+ def put_MetallicFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
466
+ @winrt_mixinmethod
467
+ def get_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
468
+ @winrt_mixinmethod
469
+ def get_BaseColorFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Windows.Foundation.Numerics.Vector4: ...
470
+ @winrt_mixinmethod
471
+ def put_MetallicRoughnessInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
472
+ @winrt_mixinmethod
473
+ def get_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> Single: ...
474
+ @winrt_mixinmethod
475
+ def put_RoughnessFactor(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial, value: Single) -> Void: ...
476
+ @winrt_mixinmethod
477
+ def get_BaseColorInput(self: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
478
+ @winrt_classmethod
479
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneMetallicRoughnessMaterial: ...
480
+ BaseColorFactor = property(get_BaseColorFactor, put_BaseColorFactor)
481
+ BaseColorInput = property(get_BaseColorInput, put_BaseColorInput)
482
+ MetallicFactor = property(get_MetallicFactor, put_MetallicFactor)
483
+ MetallicRoughnessInput = property(get_MetallicRoughnessInput, put_MetallicRoughnessInput)
484
+ RoughnessFactor = property(get_RoughnessFactor, put_RoughnessFactor)
485
+ class SceneModelTransform(ComPtr):
486
+ extends: win32more.Microsoft.UI.Composition.CompositionTransform
487
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform
488
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneModelTransform'
489
+ @winrt_mixinmethod
490
+ def put_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
491
+ @winrt_mixinmethod
492
+ def put_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
493
+ @winrt_mixinmethod
494
+ def put_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Quaternion) -> Void: ...
495
+ @winrt_mixinmethod
496
+ def get_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
497
+ @winrt_mixinmethod
498
+ def put_RotationAngle(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
499
+ @winrt_mixinmethod
500
+ def get_Orientation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Quaternion: ...
501
+ @winrt_mixinmethod
502
+ def put_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: Single) -> Void: ...
503
+ @winrt_mixinmethod
504
+ def get_RotationAxis(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
505
+ @winrt_mixinmethod
506
+ def get_RotationAngleInDegrees(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> Single: ...
507
+ @winrt_mixinmethod
508
+ def get_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
509
+ @winrt_mixinmethod
510
+ def put_Scale(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
511
+ @winrt_mixinmethod
512
+ def get_Translation(self: win32more.Microsoft.UI.Composition.Scenes.ISceneModelTransform) -> win32more.Windows.Foundation.Numerics.Vector3: ...
513
+ Orientation = property(get_Orientation, put_Orientation)
514
+ RotationAngle = property(get_RotationAngle, put_RotationAngle)
515
+ RotationAngleInDegrees = property(get_RotationAngleInDegrees, put_RotationAngleInDegrees)
516
+ RotationAxis = property(get_RotationAxis, put_RotationAxis)
517
+ Scale = property(get_Scale, put_Scale)
518
+ Translation = property(get_Translation, put_Translation)
519
+ class SceneNode(ComPtr):
520
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
521
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneNode
522
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNode'
523
+ @winrt_mixinmethod
524
+ def FindFirstComponentOfType(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode, value: win32more.Microsoft.UI.Composition.Scenes.SceneComponentType) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponent: ...
525
+ @winrt_mixinmethod
526
+ def get_Transform(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneModelTransform: ...
527
+ @winrt_mixinmethod
528
+ def get_Components(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneComponentCollection: ...
529
+ @winrt_mixinmethod
530
+ def get_Parent(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
531
+ @winrt_mixinmethod
532
+ def get_Children(self: win32more.Microsoft.UI.Composition.Scenes.ISceneNode) -> win32more.Microsoft.UI.Composition.Scenes.SceneNodeCollection: ...
533
+ @winrt_classmethod
534
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneNodeStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
535
+ Children = property(get_Children, None)
536
+ Components = property(get_Components, None)
537
+ Parent = property(get_Parent, None)
538
+ Transform = property(get_Transform, None)
539
+ class SceneNodeCollection(ComPtr):
540
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneObject
541
+ implements: Tuple[SequenceProtocol[win32more.Microsoft.UI.Composition.Scenes.SceneNode]]
542
+ default_interface: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]
543
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneNodeCollection'
544
+ @winrt_mixinmethod
545
+ def SetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
546
+ @winrt_mixinmethod
547
+ def First(self: win32more.Windows.Foundation.Collections.IIterable[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IIterator[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
548
+ @winrt_mixinmethod
549
+ def get_Size(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
550
+ @winrt_mixinmethod
551
+ def GetView(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> win32more.Windows.Foundation.Collections.IVectorView[win32more.Microsoft.UI.Composition.Scenes.SceneNode]: ...
552
+ @winrt_mixinmethod
553
+ def IndexOf(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode, index: POINTER(UInt32)) -> Boolean: ...
554
+ @winrt_mixinmethod
555
+ def InsertAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
556
+ @winrt_mixinmethod
557
+ def RemoveAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> Void: ...
558
+ @winrt_mixinmethod
559
+ def Append(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
560
+ @winrt_mixinmethod
561
+ def RemoveAtEnd(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
562
+ @winrt_mixinmethod
563
+ def Clear(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
564
+ @winrt_mixinmethod
565
+ def GetMany(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], startIndex: UInt32, items: FillArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> UInt32: ...
566
+ @winrt_mixinmethod
567
+ def ReplaceAll(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], items: PassArray[win32more.Microsoft.UI.Composition.Scenes.SceneNode]) -> Void: ...
568
+ @winrt_mixinmethod
569
+ def GetAt(self: win32more.Windows.Foundation.Collections.IVector[win32more.Microsoft.UI.Composition.Scenes.SceneNode], index: UInt32) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
570
+ Size = property(get_Size, None)
571
+ class SceneObject(ComPtr):
572
+ extends: win32more.Microsoft.UI.Composition.CompositionObject
573
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneObject
574
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneObject'
575
+ class ScenePbrMaterial(ComPtr):
576
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneMaterial
577
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial
578
+ _classid_ = 'Microsoft.UI.Composition.Scenes.ScenePbrMaterial'
579
+ @winrt_mixinmethod
580
+ def get_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
581
+ @winrt_mixinmethod
582
+ def get_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
583
+ @winrt_mixinmethod
584
+ def put_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
585
+ @winrt_mixinmethod
586
+ def put_AlphaCutoff(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
587
+ @winrt_mixinmethod
588
+ def get_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode: ...
589
+ @winrt_mixinmethod
590
+ def put_AlphaMode(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneAlphaMode) -> Void: ...
591
+ @winrt_mixinmethod
592
+ def put_EmissiveInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
593
+ @winrt_mixinmethod
594
+ def get_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Windows.Foundation.Numerics.Vector3: ...
595
+ @winrt_mixinmethod
596
+ def put_EmissiveFactor(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Windows.Foundation.Numerics.Vector3) -> Void: ...
597
+ @winrt_mixinmethod
598
+ def get_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Boolean: ...
599
+ @winrt_mixinmethod
600
+ def put_IsDoubleSided(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Boolean) -> Void: ...
601
+ @winrt_mixinmethod
602
+ def get_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
603
+ @winrt_mixinmethod
604
+ def put_NormalInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
605
+ @winrt_mixinmethod
606
+ def get_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
607
+ @winrt_mixinmethod
608
+ def put_NormalScale(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: Single) -> Void: ...
609
+ @winrt_mixinmethod
610
+ def get_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput: ...
611
+ @winrt_mixinmethod
612
+ def put_OcclusionInput(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial, value: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput) -> Void: ...
613
+ @winrt_mixinmethod
614
+ def get_OcclusionStrength(self: win32more.Microsoft.UI.Composition.Scenes.IScenePbrMaterial) -> Single: ...
615
+ AlphaCutoff = property(get_AlphaCutoff, put_AlphaCutoff)
616
+ AlphaMode = property(get_AlphaMode, put_AlphaMode)
617
+ EmissiveFactor = property(get_EmissiveFactor, put_EmissiveFactor)
618
+ EmissiveInput = property(get_EmissiveInput, put_EmissiveInput)
619
+ IsDoubleSided = property(get_IsDoubleSided, put_IsDoubleSided)
620
+ NormalInput = property(get_NormalInput, put_NormalInput)
621
+ NormalScale = property(get_NormalScale, put_NormalScale)
622
+ OcclusionInput = property(get_OcclusionInput, put_OcclusionInput)
623
+ OcclusionStrength = property(get_OcclusionStrength, put_OcclusionStrength)
624
+ class SceneRendererComponent(ComPtr):
625
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneComponent
626
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneRendererComponent
627
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneRendererComponent'
628
+ class SceneSurfaceMaterialInput(ComPtr):
629
+ extends: win32more.Microsoft.UI.Composition.Scenes.SceneMaterialInput
630
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput
631
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput'
632
+ @winrt_mixinmethod
633
+ def get_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.ICompositionSurface: ...
634
+ @winrt_mixinmethod
635
+ def get_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
636
+ @winrt_mixinmethod
637
+ def put_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode) -> Void: ...
638
+ @winrt_mixinmethod
639
+ def put_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
640
+ @winrt_mixinmethod
641
+ def put_WrappingVMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode) -> Void: ...
642
+ @winrt_mixinmethod
643
+ def get_WrappingUMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.Scenes.SceneWrappingMode: ...
644
+ @winrt_mixinmethod
645
+ def put_Surface(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput, value: win32more.Microsoft.UI.Composition.ICompositionSurface) -> Void: ...
646
+ @winrt_mixinmethod
647
+ def get_BitmapInterpolationMode(self: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInput) -> win32more.Microsoft.UI.Composition.CompositionBitmapInterpolationMode: ...
648
+ @winrt_classmethod
649
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneSurfaceMaterialInput: ...
650
+ BitmapInterpolationMode = property(get_BitmapInterpolationMode, put_BitmapInterpolationMode)
651
+ Surface = property(get_Surface, put_Surface)
652
+ WrappingUMode = property(get_WrappingUMode, put_WrappingUMode)
653
+ WrappingVMode = property(get_WrappingVMode, put_WrappingVMode)
654
+ class SceneVisual(ComPtr):
655
+ extends: win32more.Microsoft.UI.Composition.ContainerVisual
656
+ default_interface: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual
657
+ _classid_ = 'Microsoft.UI.Composition.Scenes.SceneVisual'
658
+ @winrt_mixinmethod
659
+ def put_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual, value: win32more.Microsoft.UI.Composition.Scenes.SceneNode) -> Void: ...
660
+ @winrt_mixinmethod
661
+ def get_Root(self: win32more.Microsoft.UI.Composition.Scenes.ISceneVisual) -> win32more.Microsoft.UI.Composition.Scenes.SceneNode: ...
662
+ @winrt_classmethod
663
+ def Create(cls: win32more.Microsoft.UI.Composition.Scenes.ISceneVisualStatics, compositor: win32more.Microsoft.UI.Composition.Compositor) -> win32more.Microsoft.UI.Composition.Scenes.SceneVisual: ...
664
+ Root = property(get_Root, put_Root)
665
+ class SceneWrappingMode(Enum, Int32):
666
+ ClampToEdge = 0
667
+ MirroredRepeat = 1
668
+ Repeat = 2
669
+
670
+
671
+ make_ready(__name__)