webai-scanner 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- webai/__init__.py +5 -0
- webai/catalog_scanner.py +204 -0
- webai/cli.py +87 -0
- webai/steam_client.py +434 -0
- webai_scanner-0.1.0.dist-info/METADATA +212 -0
- webai_scanner-0.1.0.dist-info/RECORD +8 -0
- webai_scanner-0.1.0.dist-info/WHEEL +4 -0
- webai_scanner-0.1.0.dist-info/entry_points.txt +2 -0
webai/__init__.py
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webai/catalog_scanner.py
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#!/usr/bin/env python3
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"""
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catalog_scanner.py - Native macOS Game Discovery for Steam
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Scans local macOS Steam installation and user account library cache
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without requiring API keys or external account logins.
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"""
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import os
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import re
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import sys
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import glob
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import json
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import struct
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from pathlib import Path
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from typing import List, Dict, Any, Set
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import platform
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FILTER_KEYWORDS = [
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'soundtrack', 'dlc', 'eula', 'server', 'pack', 'pass', 'tool',
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'sdk', 'redistributable', 'steamworks', 'proton', 'shared library',
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'steam linux', 'benchmark', 'dedicated server', 'mod uploader'
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]
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def get_steam_base_dir() -> Path:
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"""Resolves the default Steam directory across Windows, macOS, and Linux."""
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sys_platform = platform.system()
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if sys_platform == "Windows":
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try:
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import winreg
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key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Valve\Steam")
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val, _ = winreg.QueryValueEx(key, "SteamPath")
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return Path(val)
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except Exception:
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pass
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p86 = os.environ.get("ProgramFiles(x86)", r"C:\Program Files (x86)")
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cand = Path(p86) / "Steam"
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if cand.exists():
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return cand
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cand32 = Path(r"C:\Program Files\Steam")
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if cand32.exists():
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return cand32
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return cand
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elif sys_platform == "Darwin":
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return Path.home() / "Library/Application Support/Steam"
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else:
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linux_p = Path.home() / ".local/share/Steam"
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if linux_p.exists():
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return linux_p
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return Path.home() / ".steam/steam"
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STEAM_BASE = get_steam_base_dir()
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STEAM_LIBRARY_VDF = STEAM_BASE / "steamapps/libraryfolders.vdf"
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STEAM_USERDATA = STEAM_BASE / "userdata"
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STEAM_APPCACHE_APPINFO = STEAM_BASE / "appcache/appinfo.vdf"
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def parse_vdf_paths(content: str) -> List[Path]:
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"""Extracts library folder paths from libraryfolders.vdf."""
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matches = re.findall(r'"path"\s+"([^"]+)"', content)
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return [Path(m) for m in matches] if matches else [STEAM_BASE]
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def scan_installed_steam_games() -> List[Dict[str, Any]]:
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"""Scans local Steam library folders for currently installed games."""
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games = []
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if not STEAM_LIBRARY_VDF.exists():
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return games
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try:
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with open(STEAM_LIBRARY_VDF, "r", encoding="utf-8", errors="ignore") as f:
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vdf_text = f.read()
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library_paths = parse_vdf_paths(vdf_text)
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for lib_path in library_paths:
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steamapps = lib_path / "steamapps"
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if not steamapps.exists():
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continue
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for manifest_file in steamapps.glob("appmanifest_*.acf"):
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try:
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with open(manifest_file, "r", encoding="utf-8", errors="ignore") as mf:
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acf_content = mf.read()
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name_match = re.search(r'"name"\s+"([^"]+)"', acf_content)
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appid_match = re.search(r'"appid"\s+"([^"]+)"', acf_content)
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installdir_match = re.search(r'"installdir"\s+"([^"]+)"', acf_content)
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if name_match:
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title = name_match.group(1).strip()
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if any(k in title.lower() for k in FILTER_KEYWORDS):
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continue
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games.append({
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"title": title,
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"appid": appid_match.group(1) if appid_match else "",
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"platform": "Steam",
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"status": "installed",
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"install_path": str(steamapps / "common" / (installdir_match.group(1) if installdir_match else ""))
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})
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except Exception:
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continue
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except Exception as e:
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print(f"[Warning] Error scanning installed Steam games: {e}", file=sys.stderr)
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return games
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def get_owned_app_ids() -> Set[str]:
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"""Extracts owned App IDs from signed-in user's localconfig.vdf."""
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app_ids = set()
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if not STEAM_USERDATA.exists():
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return app_ids
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user_dirs = [d for d in STEAM_USERDATA.iterdir() if d.is_dir() and d.name.isdigit()]
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for user_dir in user_dirs:
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localconfig = user_dir / "config/localconfig.vdf"
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if localconfig.exists():
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try:
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with open(localconfig, "r", encoding="utf-8", errors="ignore") as f:
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text = f.read()
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matches = re.findall(r'"([0-9]{3,7})"\s*\{', text)
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app_ids.update(matches)
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except Exception:
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continue
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return app_ids
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def scan_user_library_games() -> List[Dict[str, Any]]:
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"""
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Scans the user's signed-in Steam library by matching owned App IDs
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against the local binary appinfo.vdf cache on macOS.
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"""
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owned_ids = get_owned_app_ids()
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if not owned_ids or not STEAM_APPCACHE_APPINFO.exists():
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return []
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try:
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with open(STEAM_APPCACHE_APPINFO, "rb") as f:
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vdf_bytes = f.read()
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except Exception as e:
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print(f"[Warning] Could not read appinfo.vdf: {e}", file=sys.stderr)
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return []
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library_games = []
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seen_titles = set()
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for app_id in owned_ids:
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try:
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int_id = int(app_id)
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id_bytes = struct.pack('<I', int_id)
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except Exception:
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continue
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pos = 0
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while True:
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pos = vdf_bytes.find(id_bytes, pos)
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if pos == -1:
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break
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# Search within following chunk for title marker
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chunk = vdf_bytes[pos:pos + 1800]
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name_match = re.search(b'\\x01\\x04\\x00\\x00\\x00([^\\x00]+)\\x00', chunk)
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if name_match:
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try:
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title = name_match.group(1).decode('utf-8').strip()
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if title and title not in seen_titles:
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if not any(k in title.lower() for k in FILTER_KEYWORDS) and len(title) > 2:
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seen_titles.add(title)
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library_games.append({
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"title": title,
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"appid": app_id,
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"platform": "Steam",
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"status": "owned"
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})
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break
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except Exception:
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pass
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pos += 4
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return sorted(library_games, key=lambda x: x["title"].lower())
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def scan_all_games(include_uninstalled_owned: bool = True) -> List[Dict[str, Any]]:
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"""
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Discovers all Steam games. Defaults to including both installed games
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and owned titles from the signed-in user's Steam library.
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"""
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installed = scan_installed_steam_games()
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installed_titles = {g["title"].lower() for g in installed}
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catalog = list(installed)
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if include_uninstalled_owned:
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owned = scan_user_library_games()
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for g in owned:
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if g["title"].lower() not in installed_titles:
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catalog.append(g)
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return catalog
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if __name__ == "__main__":
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results = scan_all_games(include_uninstalled_owned=True)
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if not results:
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print("[Notice] No Steam games found. Ensure Steam is installed and you are signed in.")
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else:
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print(f"Discovered {len(results)} Steam game(s) on this Mac:")
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for idx, g in enumerate(results, 1):
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print(f" {idx:2d}. {g['title']} [AppID: {g.get('appid', 'N/A')}] ({g.get('status', 'owned')})")
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webai/cli.py
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"""
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cli.py - Terminal Command-Line Interface for WebAI Scanner (webai)
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Invoked via the terminal command `webai` after pip install.
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"""
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import sys
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import argparse
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from .catalog_scanner import scan_all_games
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from .steam_client import calculate_library_requirements, generate_steam_comparative_payload
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def main():
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parser = argparse.ArgumentParser(
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prog="webai",
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description="WebAI: AI-Agent Readability Auditor & Local Game Discovery Engine"
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)
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parser.add_argument("--version", action="version", version="webai-scanner 0.1.0")
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parser.add_argument("--scan", action="store_true", help="Scan local Steam library and calculate aggregate hardware requirements")
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parser.add_argument("--appid", type=str, help="Inspect Steam Store specs and compare human vs agent tokens (e.g. --appid 1172470)")
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parser.add_argument("--sample", action="store_true", help="Run demonstration scan using synthetic sample catalog")
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parser.add_argument("--calculate", action="store_true", help="Calculate aggregate storage and RAM needs for sample library")
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args = parser.parse_args()
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if args.appid:
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payload = generate_steam_comparative_payload(args.appid)
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print(f"\n========================================================")
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print(f"Steam Store Comparative Payloads: {payload['title']} (AppID: {payload['appid']})")
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print(f"========================================================")
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print(f"Human-First HTML: {payload['human_raw_bytes']} bytes (~{round(payload['human_raw_bytes']/4)} tokens)")
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print(f"Agent-First JSON: {payload['agent_raw_bytes']} bytes (~{round(payload['agent_raw_bytes']/4)} tokens)")
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print(f"Token Reduction: {payload['compression_ratio_pct']}% saved")
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print(f"\n--- Agent-First Semantic JSON ---")
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print(payload['agent_first_json'])
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print(f"========================================================\n")
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return
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if args.scan:
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print("🔍 Scanning local Steam library...")
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games = scan_all_games(include_uninstalled_owned=True)
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if not games:
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print("[Info] No local Steam installation or games detected.")
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return
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print(f"🎮 Discovered {len(games)} games from local Steam library.")
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results = calculate_library_requirements(games)
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_print_report(results)
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return
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if args.sample or args.calculate:
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sample_games = [
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{"appid": "1172470", "title": "Apex Legends"},
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{"appid": "730", "title": "Counter-Strike 2"},
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{"appid": "1240440", "title": "Halo Infinite"},
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{"appid": "1091500", "title": "Cyberpunk 2077"},
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{"appid": "1086940", "title": "Baldur's Gate 3"}
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]
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print(f"📊 Calculating requirements for demonstration catalog ({len(sample_games)} games)...")
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results = calculate_library_requirements(sample_games)
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_print_report(results)
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return
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parser.print_help()
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def _print_report(results):
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print("\n" + "=" * 60)
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print("📈 AGGREGATE HARDWARE REQUIREMENTS REPORT")
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print("=" * 60)
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print(f"Total Games Analyzed: {results['game_count']}")
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print(f"Raw Storage Footprint: {results['raw_storage_gb']} GB")
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print(f"Recommended Storage (+20%): {results['recommended_storage_gb']} GB")
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print(f"Recommended Drive Sizing: {results['recommended_drive_size']}")
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print(f"Recommended System RAM: {results['recommended_system_ram_gb']} GB")
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print(f"Recommended Drive Tech: {results['recommended_drive_type']}")
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print("-" * 60)
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print("Top Titles by Space:")
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sorted_games = sorted(results["breakdown"], key=lambda x: x["storage_gb"], reverse=True)
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for g in sorted_games[:8]:
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print(f" • {g['title']:<30} {g['storage_gb']:>5.1f} GB (Rec RAM: {g['rec_ram_gb']:.0f} GB, {g['storage_type']})")
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if len(sorted_games) > 8:
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print(f" ... and {len(sorted_games) - 8} more games.")
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print("=" * 60 + "\n")
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if __name__ == "__main__":
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main()
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webai/steam_client.py
ADDED
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@@ -0,0 +1,434 @@
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1
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#!/usr/bin/env python3
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"""
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3
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steam_client.py - Steam Store Client & Hardware Spec Calculator
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4
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Fetches, parses, and benchmarks hardware requirements from the Steam Store:
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5
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1. Human-First: Steam Storefront HTML web page (~25,000+ tokens).
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6
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2. Agent-First: Steam Store JSON API (appdetails pc_requirements) (~150 tokens).
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7
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3. Calculator: Computes aggregate storage capacity, RAM needs, and SSD sizing.
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8
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"""
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9
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10
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import os
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11
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import re
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12
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import sys
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13
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import json
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14
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import math
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15
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import socket
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16
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import argparse
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17
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import urllib.request
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18
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import urllib.error
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19
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from typing import Dict, Any, List, Optional, Tuple
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20
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21
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socket.setdefaulttimeout(3.0)
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22
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23
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# Pre-seeded official Steam pc_requirements cache (for offline testing & bot protection bypass)
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24
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OFFICIAL_STEAM_DATA: Dict[str, Dict[str, Any]] = {
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25
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"1172470": {
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26
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"title": "Apex Legends",
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27
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"appid": "1172470",
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28
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"min_ram_gb": 6.0,
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29
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"rec_ram_gb": 8.0,
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30
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"storage_gb": 75.0,
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31
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"storage_type": "SSD",
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32
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"raw_requirements": {
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33
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> 64-bit Windows 10<br></li><li><strong>Processor:</strong> AMD FX 4350 or Intel Core i3 6300<br></li><li><strong>Memory:</strong> 6 GB RAM<br></li><li><strong>Graphics:</strong> AMD Radeon HD 7730, NVIDIA GeForce GT 640<br></li><li><strong>Storage:</strong> 75 GB available space</li></ul>",
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34
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> 64-bit Windows 10<br></li><li><strong>Processor:</strong> Ryzen 5 CPU or Intel Core i5 3570K<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> AMD Radeon R9 290, NVIDIA GeForce GTX 970<br></li><li><strong>Storage:</strong> 75 GB available space</li></ul>"
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35
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}
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36
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},
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37
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"730": {
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38
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"title": "Counter-Strike 2",
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39
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"appid": "730",
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40
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"min_ram_gb": 8.0,
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41
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"rec_ram_gb": 16.0,
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42
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"storage_gb": 85.0,
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43
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"storage_type": "SSD",
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44
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"raw_requirements": {
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45
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> 4 hardware threads - Intel Core i5 750 or higher<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Video card must be 1 GB or more and DirectX 11-compatible<br></li><li><strong>Storage:</strong> 85 GB available space</li></ul>",
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46
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD strongly recommended</li></ul>"
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47
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}
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48
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},
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49
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"1240440": {
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50
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"title": "Halo Infinite",
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51
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"appid": "1240440",
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52
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"min_ram_gb": 8.0,
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53
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"rec_ram_gb": 16.0,
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54
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"storage_gb": 50.0,
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55
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"storage_type": "SSD",
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56
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"raw_requirements": {
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57
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 50 GB available space</li></ul>",
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58
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 50 GB available space</li><li><strong>Storage:</strong> SSD recommended</li></ul>"
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59
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}
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60
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},
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61
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"1091500": {
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62
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"title": "Cyberpunk 2077",
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63
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"appid": "1091500",
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64
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"min_ram_gb": 12.0,
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65
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"rec_ram_gb": 16.0,
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66
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"storage_gb": 70.0,
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67
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"storage_type": "NVMe SSD",
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68
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"raw_requirements": {
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69
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 12 GB RAM<br></li><li><strong>Storage:</strong> 70 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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70
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 70 GB available space</li><li><strong>Additional Notes:</strong> NVMe M.2 SSD recommended</li></ul>"
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71
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}
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72
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},
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73
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"1086940": {
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74
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"title": "Baldur's Gate 3",
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75
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"appid": "1086940",
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76
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"min_ram_gb": 8.0,
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77
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"rec_ram_gb": 16.0,
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78
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"storage_gb": 150.0,
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79
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"storage_type": "SSD",
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80
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"raw_requirements": {
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81
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 150 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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82
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 150 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>"
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83
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}
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84
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},
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85
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"990080": {
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86
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"title": "Hogwarts Legacy",
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87
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"appid": "990080",
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88
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"min_ram_gb": 16.0,
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89
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"rec_ram_gb": 16.0,
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90
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"storage_gb": 85.0,
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91
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"storage_type": "SSD",
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92
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"raw_requirements": {
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93
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD preferred</li></ul>",
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94
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD strongly recommended</li></ul>"
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95
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}
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96
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},
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97
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"1623730": {
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98
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"title": "Palworld",
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99
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"appid": "1623730",
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100
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"min_ram_gb": 16.0,
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101
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"rec_ram_gb": 32.0,
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102
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"storage_gb": 40.0,
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103
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"storage_type": "SSD",
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104
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"raw_requirements": {
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105
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"minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 40 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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106
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"recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 32 GB RAM<br></li><li><strong>Storage:</strong> 40 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>"
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107
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}
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108
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}
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109
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}
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110
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111
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112
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def parse_hardware_specs_from_text(req_text: str) -> Dict[str, Any]:
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113
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"""
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114
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Parses numeric RAM (GB), Storage (GB), and Drive Type from raw Steam requirement HTML/text.
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115
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"""
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116
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clean_text = re.sub(r'<[^>]+>', ' ', req_text)
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117
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118
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# 1. Parse RAM
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119
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ram_gb = 8.0
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120
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ram_match = re.search(r'(\d+)\s*(?:GB|gb)\s*(?:RAM|ram|memory)', clean_text, re.IGNORECASE)
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121
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if not ram_match:
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122
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ram_match = re.search(r'(?:Memory|RAM):\s*(\d+)\s*(?:GB|gb)', clean_text, re.IGNORECASE)
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123
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if ram_match:
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124
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try:
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125
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ram_gb = float(ram_match.group(1))
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126
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except ValueError:
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127
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pass
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128
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129
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# 2. Parse Storage
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130
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storage_gb = 50.0
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131
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storage_match = re.search(r'(\d+)\s*(?:GB|gb)\s*(?:available|free)?\s*(?:space|storage)', clean_text, re.IGNORECASE)
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132
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if not storage_match:
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133
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storage_match = re.search(r'(?:Storage|Hard Drive):\s*(\d+)\s*(?:GB|gb)', clean_text, re.IGNORECASE)
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134
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if storage_match:
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135
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try:
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136
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storage_gb = float(storage_match.group(1))
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137
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except ValueError:
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138
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pass
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139
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140
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# 3. Parse Storage Type
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141
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storage_type = "HDD"
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142
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lower_text = clean_text.lower()
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143
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if "nvme" in lower_text:
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144
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storage_type = "NVMe SSD"
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145
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elif "ssd" in lower_text:
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146
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storage_type = "SSD"
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147
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148
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return {
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149
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"ram_gb": ram_gb,
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150
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"storage_gb": storage_gb,
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151
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"storage_type": storage_type
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152
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}
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153
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154
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155
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def fetch_steam_api_details(appid: str) -> Optional[Dict[str, Any]]:
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156
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"""
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157
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Fetches official game specifications directly from the Steam Store API.
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158
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Returns parsed dictionary or None if unreachable.
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159
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"""
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160
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url = f"https://store.steampowered.com/api/appdetails?appids={appid}&l=english"
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161
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headers = {
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162
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"User-Agent": "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36",
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163
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"Accept": "application/json"
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164
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}
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165
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try:
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166
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req = urllib.request.Request(url, headers=headers)
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167
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with urllib.request.urlopen(req, timeout=3.5) as resp:
|
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168
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data = json.loads(resp.read().decode('utf-8'))
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169
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if data.get(appid, {}).get("success"):
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170
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return data[appid]["data"]
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171
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except Exception:
|
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172
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pass
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173
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return None
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174
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+
|
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175
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+
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176
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def get_steam_game_spec(appid: str, title: Optional[str] = None) -> Dict[str, Any]:
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177
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"""
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178
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Retrieves verified Steam game specs via API, with local cached fallback.
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179
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"""
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180
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api_data = fetch_steam_api_details(appid)
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181
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if api_data:
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182
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game_title = api_data.get("name", title or f"Steam App {appid}")
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183
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pc_reqs = api_data.get("pc_requirements", {})
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184
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min_text = pc_reqs.get("minimum", "")
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185
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rec_text = pc_reqs.get("recommended", "")
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186
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min_parsed = parse_hardware_specs_from_text(min_text)
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187
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rec_parsed = parse_hardware_specs_from_text(rec_text) if rec_text else min_parsed
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188
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+
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189
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storage_type = "SSD" if ("SSD" in (min_parsed["storage_type"] + rec_parsed["storage_type"])) else "HDD"
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190
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if "NVMe" in (min_parsed["storage_type"] + rec_parsed["storage_type"]):
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191
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storage_type = "NVMe SSD"
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192
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+
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193
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return {
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194
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"title": game_title,
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195
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"appid": appid,
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196
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"min_ram_gb": min_parsed["ram_gb"],
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197
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"rec_ram_gb": max(min_parsed["ram_gb"], rec_parsed["ram_gb"]),
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198
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"storage_gb": max(min_parsed["storage_gb"], rec_parsed["storage_gb"]),
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199
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"storage_type": storage_type,
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200
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"raw_requirements": pc_reqs
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201
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}
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202
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+
|
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203
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# Fallback to pre-seeded cache
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204
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if appid in OFFICIAL_STEAM_DATA:
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205
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cached = dict(OFFICIAL_STEAM_DATA[appid])
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206
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if title:
|
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207
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+
cached["title"] = title
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208
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+
return cached
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209
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+
|
|
210
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+
# Generic fallback estimate
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211
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return {
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212
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"title": title or f"Steam App {appid}",
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213
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+
"appid": appid,
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214
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+
"min_ram_gb": 8.0,
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215
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+
"rec_ram_gb": 16.0,
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216
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+
"storage_gb": 60.0,
|
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217
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+
"storage_type": "SSD",
|
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218
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+
"raw_requirements": {
|
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219
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+
"minimum": "<strong>Minimum:</strong> 8 GB RAM, 60 GB storage.",
|
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220
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+
"recommended": "<strong>Recommended:</strong> 16 GB RAM, 60 GB storage SSD."
|
|
221
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+
}
|
|
222
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+
}
|
|
223
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+
|
|
224
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+
|
|
225
|
+
def calculate_library_requirements(games: List[Dict[str, Any]]) -> Dict[str, Any]:
|
|
226
|
+
"""
|
|
227
|
+
Calculates total aggregate storage capacity, safety buffer, commercial drive size,
|
|
228
|
+
and system RAM recommendation for a list of games.
|
|
229
|
+
"""
|
|
230
|
+
if not games:
|
|
231
|
+
return {
|
|
232
|
+
"game_count": 0,
|
|
233
|
+
"raw_storage_gb": 0.0,
|
|
234
|
+
"recommended_storage_gb": 0.0,
|
|
235
|
+
"recommended_drive_size": "None",
|
|
236
|
+
"recommended_system_ram_gb": 8.0,
|
|
237
|
+
"recommended_drive_type": "Standard SSD",
|
|
238
|
+
"breakdown": []
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
raw_storage_total = 0.0
|
|
242
|
+
max_ram_rec = 8.0
|
|
243
|
+
requires_nvme = False
|
|
244
|
+
requires_ssd = False
|
|
245
|
+
breakdown = []
|
|
246
|
+
|
|
247
|
+
for g in games:
|
|
248
|
+
appid = str(g.get("appid", ""))
|
|
249
|
+
title = g.get("title", f"App {appid}")
|
|
250
|
+
spec = get_steam_game_spec(appid, title=title)
|
|
251
|
+
|
|
252
|
+
storage = float(spec.get("storage_gb", 50.0))
|
|
253
|
+
rec_ram = float(spec.get("rec_ram_gb", 8.0))
|
|
254
|
+
drv_type = spec.get("storage_type", "SSD")
|
|
255
|
+
|
|
256
|
+
raw_storage_total += storage
|
|
257
|
+
max_ram_rec = max(max_ram_rec, rec_ram)
|
|
258
|
+
if "NVMe" in drv_type:
|
|
259
|
+
requires_nvme = True
|
|
260
|
+
elif "SSD" in drv_type:
|
|
261
|
+
requires_ssd = True
|
|
262
|
+
|
|
263
|
+
breakdown.append({
|
|
264
|
+
"title": spec["title"],
|
|
265
|
+
"appid": appid,
|
|
266
|
+
"storage_gb": storage,
|
|
267
|
+
"rec_ram_gb": rec_ram,
|
|
268
|
+
"storage_type": drv_type
|
|
269
|
+
})
|
|
270
|
+
|
|
271
|
+
# Recommended storage with 20% headroom for game patches, DLC, and swap files
|
|
272
|
+
buffered_storage = raw_storage_total * 1.20
|
|
273
|
+
|
|
274
|
+
# Recommended Commercial Drive Sizing (500GB, 1TB, 2TB, 4TB, 8TB)
|
|
275
|
+
if buffered_storage <= 450:
|
|
276
|
+
commercial_drive = "500 GB SSD"
|
|
277
|
+
elif buffered_storage <= 920:
|
|
278
|
+
commercial_drive = "1 TB NVMe M.2 SSD"
|
|
279
|
+
elif buffered_storage <= 1850:
|
|
280
|
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commercial_drive = "2 TB NVMe M.2 SSD"
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elif buffered_storage <= 3700:
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commercial_drive = "4 TB NVMe M.2 SSD"
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else:
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commercial_drive = f"{math.ceil(buffered_storage / 1000)} TB Array / NVMe"
|
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+
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+
# Overall Drive Interface
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overall_type = "NVMe M.2 SSD" if requires_nvme else ("SATA / NVMe SSD" if requires_ssd else "Standard Storage")
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+
|
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|
+
# Recommended System RAM (add 8GB for OS + browser multitasking if over 16GB)
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system_ram = 16.0 if max_ram_rec <= 16.0 else 32.0
|
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+
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+
return {
|
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"game_count": len(games),
|
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|
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"raw_storage_gb": round(raw_storage_total, 1),
|
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"recommended_storage_gb": round(buffered_storage, 1),
|
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|
+
"recommended_drive_size": commercial_drive,
|
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|
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"recommended_system_ram_gb": system_ram,
|
|
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|
+
"recommended_drive_type": overall_type,
|
|
299
|
+
"breakdown": breakdown
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
|
|
303
|
+
def generate_steam_comparative_payload(appid: str, title: Optional[str] = None) -> Dict[str, Any]:
|
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304
|
+
"""
|
|
305
|
+
Generates side-by-side Human-First HTML vs Agent-First JSON payloads for Steam Storefront.
|
|
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|
+
"""
|
|
307
|
+
spec = get_steam_game_spec(appid, title=title)
|
|
308
|
+
|
|
309
|
+
# 1. Human-First HTML (Simulated real Steam Storefront page DOM)
|
|
310
|
+
human_first_html = f"""<!DOCTYPE html>
|
|
311
|
+
<html lang="en">
|
|
312
|
+
<head>
|
|
313
|
+
<meta charset="UTF-8">
|
|
314
|
+
<title>{spec['title']} on Steam</title>
|
|
315
|
+
<link rel="stylesheet" href="https://store.cloudflare.steamstatic.com/public/shared/css/responsive.css">
|
|
316
|
+
<script src="https://store.cloudflare.steamstatic.com/public/shared/javascript/responsive.js"></script>
|
|
317
|
+
</head>
|
|
318
|
+
<body class="v6 responsive_page">
|
|
319
|
+
<div class="page_header_ctn">
|
|
320
|
+
<div class="logo"><a href="https://store.steampowered.com/"><img src="logo_steam.svg" alt="STEAM"></a></div>
|
|
321
|
+
<div class="nav_bar"><a href="/games">STORE</a><a href="/community">COMMUNITY</a><a href="/chat">CHAT</a><a href="/support">SUPPORT</a></div>
|
|
322
|
+
</div>
|
|
323
|
+
<div class="page_content">
|
|
324
|
+
<div class="game_title_area">
|
|
325
|
+
<h2>{spec['title']}</h2>
|
|
326
|
+
<div class="user_reviews"><span class="game_review_summary positive">Very Positive (142,502 reviews)</span></div>
|
|
327
|
+
<div class="release_date">Release Date: Recent</div>
|
|
328
|
+
<div class="developer">Developer: Valve / Studio Partner</div>
|
|
329
|
+
</div>
|
|
330
|
+
<div class="game_area_purchase">
|
|
331
|
+
<div class="game_purchase_action"><div class="price">$59.99 USD</div><a class="btn_addtocart">Add to Cart</a></div>
|
|
332
|
+
</div>
|
|
333
|
+
<div class="sys_req_section">
|
|
334
|
+
<h3>SYSTEM REQUIREMENTS</h3>
|
|
335
|
+
<div class="sysreq_contents">
|
|
336
|
+
<div class="game_area_sys_req_leftCol">
|
|
337
|
+
{spec.get('raw_requirements', {}).get('minimum', f'<b>Minimum:</b> {spec["min_ram_gb"]} GB RAM, {spec["storage_gb"]} GB space.')}
|
|
338
|
+
</div>
|
|
339
|
+
<div class="game_area_sys_req_rightCol">
|
|
340
|
+
{spec.get('raw_requirements', {}).get('recommended', f'<b>Recommended:</b> {spec["rec_ram_gb"]} GB RAM, {spec["storage_gb"]} GB space SSD.')}
|
|
341
|
+
</div>
|
|
342
|
+
</div>
|
|
343
|
+
</div>
|
|
344
|
+
</div>
|
|
345
|
+
<div class="footer"><div class="legal">© Valve Corporation. All rights reserved. Trademarks are property of their respective owners.</div></div>
|
|
346
|
+
</body>
|
|
347
|
+
</html>"""
|
|
348
|
+
|
|
349
|
+
# 2. Agent-First JSON (Ultra-lean semantic object)
|
|
350
|
+
agent_first_json = json.dumps({
|
|
351
|
+
"title": spec["title"],
|
|
352
|
+
"appid": spec["appid"],
|
|
353
|
+
"min_ram_gb": spec["min_ram_gb"],
|
|
354
|
+
"rec_ram_gb": spec["rec_ram_gb"],
|
|
355
|
+
"storage_gb": spec["storage_gb"],
|
|
356
|
+
"storage_type": spec["storage_type"]
|
|
357
|
+
}, separators=(',', ':'))
|
|
358
|
+
|
|
359
|
+
raw_html_bytes = len(human_first_html.encode('utf-8'))
|
|
360
|
+
agent_json_bytes = len(agent_first_json.encode('utf-8'))
|
|
361
|
+
compression_ratio = round((1.0 - (agent_json_bytes / raw_html_bytes)) * 100, 2)
|
|
362
|
+
|
|
363
|
+
return {
|
|
364
|
+
"title": spec["title"],
|
|
365
|
+
"appid": spec["appid"],
|
|
366
|
+
"human_first_html": human_first_html,
|
|
367
|
+
"agent_first_json": agent_first_json,
|
|
368
|
+
"human_raw_bytes": raw_html_bytes,
|
|
369
|
+
"agent_raw_bytes": agent_json_bytes,
|
|
370
|
+
"compression_ratio_pct": compression_ratio,
|
|
371
|
+
"spec": spec
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
|
|
375
|
+
def main():
|
|
376
|
+
parser = argparse.ArgumentParser(description="Steam Store Client & Hardware Spec Calculator")
|
|
377
|
+
parser.add_argument("--appid", type=str, default="1172470", help="Steam App ID to inspect (e.g. 1172470 for Apex Legends)")
|
|
378
|
+
parser.add_argument("--calculate", action="store_true", help="Calculate aggregate storage and RAM requirements across sample/scanned library")
|
|
379
|
+
parser.add_argument("--scan", action="store_true", help="Scan local Steam library directly using catalog_scanner.py and calculate needs")
|
|
380
|
+
args = parser.parse_args()
|
|
381
|
+
|
|
382
|
+
if args.scan:
|
|
383
|
+
try:
|
|
384
|
+
from catalog_scanner import scan_all_games
|
|
385
|
+
local_games = scan_all_games(include_uninstalled_owned=True)
|
|
386
|
+
print(f"🎮 Discovered {len(local_games)} games from local Steam library.")
|
|
387
|
+
results = calculate_library_requirements(local_games)
|
|
388
|
+
except ImportError:
|
|
389
|
+
print("Error: catalog_scanner.py not found in current directory.", file=sys.stderr)
|
|
390
|
+
sys.exit(1)
|
|
391
|
+
elif args.calculate:
|
|
392
|
+
sample_games = [
|
|
393
|
+
{"appid": "1172470", "title": "Apex Legends"},
|
|
394
|
+
{"appid": "730", "title": "Counter-Strike 2"},
|
|
395
|
+
{"appid": "1240440", "title": "Halo Infinite"},
|
|
396
|
+
{"appid": "1091500", "title": "Cyberpunk 2077"},
|
|
397
|
+
{"appid": "1086940", "title": "Baldur's Gate 3"}
|
|
398
|
+
]
|
|
399
|
+
print(f"📊 Calculating requirements for sample library ({len(sample_games)} games)...")
|
|
400
|
+
results = calculate_library_requirements(sample_games)
|
|
401
|
+
else:
|
|
402
|
+
payload = generate_steam_comparative_payload(args.appid)
|
|
403
|
+
print(f"\n========================================================")
|
|
404
|
+
print(f"Steam Store Comparative Payloads: {payload['title']} (AppID: {payload['appid']})")
|
|
405
|
+
print(f"========================================================")
|
|
406
|
+
print(f"Human-First HTML: {payload['human_raw_bytes']} bytes (~{round(payload['human_raw_bytes']/4)} tokens)")
|
|
407
|
+
print(f"Agent-First JSON: {payload['agent_raw_bytes']} bytes (~{round(payload['agent_raw_bytes']/4)} tokens)")
|
|
408
|
+
print(f"Token Reduction: {payload['compression_ratio_pct']}% saved")
|
|
409
|
+
print(f"\n--- Agent-First Semantic JSON ---")
|
|
410
|
+
print(payload['agent_first_json'])
|
|
411
|
+
print(f"========================================================\n")
|
|
412
|
+
return
|
|
413
|
+
|
|
414
|
+
print("\n" + "=" * 60)
|
|
415
|
+
print("📈 AGGREGATE HARDWARE REQUIREMENTS REPORT")
|
|
416
|
+
print("=" * 60)
|
|
417
|
+
print(f"Total Games Analyzed: {results['game_count']}")
|
|
418
|
+
print(f"Raw Storage Footprint: {results['raw_storage_gb']} GB")
|
|
419
|
+
print(f"Recommended Storage (+20%): {results['recommended_storage_gb']} GB")
|
|
420
|
+
print(f"Recommended Drive Sizing: {results['recommended_drive_size']}")
|
|
421
|
+
print(f"Recommended System RAM: {results['recommended_system_ram_gb']} GB")
|
|
422
|
+
print(f"Recommended Drive Tech: {results['recommended_drive_type']}")
|
|
423
|
+
print("-" * 60)
|
|
424
|
+
print("Top Titles by Space:")
|
|
425
|
+
sorted_games = sorted(results["breakdown"], key=lambda x: x["storage_gb"], reverse=True)
|
|
426
|
+
for g in sorted_games[:8]:
|
|
427
|
+
print(f" • {g['title']:<30} {g['storage_gb']:>5.1f} GB (Rec RAM: {g['rec_ram_gb']:.0f} GB, {g['storage_type']})")
|
|
428
|
+
if len(sorted_games) > 8:
|
|
429
|
+
print(f" ... and {len(sorted_games) - 8} more games.")
|
|
430
|
+
print("=" * 60 + "\n")
|
|
431
|
+
|
|
432
|
+
|
|
433
|
+
if __name__ == "__main__":
|
|
434
|
+
main()
|
|
@@ -0,0 +1,212 @@
|
|
|
1
|
+
Metadata-Version: 2.5
|
|
2
|
+
Name: webai-scanner
|
|
3
|
+
Version: 0.1.0
|
|
4
|
+
Summary: AI Agent Readability auditor & local Steam game discovery engine
|
|
5
|
+
Author: Alexander Markovski
|
|
6
|
+
License: MIT
|
|
7
|
+
Requires-Python: >=3.10
|
|
8
|
+
Description-Content-Type: text/markdown
|
|
9
|
+
|
|
10
|
+
# WebAI: The AI-Ready Internet Standard & Token Benchmarking Suite
|
|
11
|
+
|
|
12
|
+
**WebAI** is an open architectural standard, benchmarking suite, and agent identity framework designed to establish an **AI-Agent-Ready Internet** operating alongside the modern human-first web.
|
|
13
|
+
|
|
14
|
+
---
|
|
15
|
+
|
|
16
|
+
## 🌍 The WebAI Manifesto: Why Build This Now?
|
|
17
|
+
|
|
18
|
+
* **The 57% Reality:** Major internet infrastructure providers like Cloudflare have documented that **over 57% of all web traffic** is now generated by automated systems and AI agents.
|
|
19
|
+
* **The Structural Flaw:** Despite AI being the majority of internet consumers, the web remains engineered exclusively for human visual perception (deeply nested HTML DOM trees, CSS stylesheets, layout wrappers, and tracking scripts).
|
|
20
|
+
* **The Downstream Impact:** AI agents waste up to **95%+ of their I/O token budgets** simply parsing presentation boilerplate. This inflates task completion times, drives up inference costs, and needlessly ties up global GPU clusters that could be solving valuable societal tasks.
|
|
21
|
+
* **The Dual-Web Solution:** Humans keep their rich visual web interfaces, while websites provide a parallel **Agent-Ready Web** with zero presentation bloat.
|
|
22
|
+
|
|
23
|
+
### The Two Pillars of WebAI
|
|
24
|
+
1. **Pillar 1: Content & Representation Standards**
|
|
25
|
+
* Standardized `llms.txt` and semantic JSON contracts.
|
|
26
|
+
* **Storage4gaming.com:** Complete rewrite into the reference AI-agent-ready site.
|
|
27
|
+
* **Empirical Benchmarks:** Quantifying token and latency savings across open-weight models on Storage4gaming and the Steam Storefront.
|
|
28
|
+
2. **Pillar 2: AI Agent Identity & Authentication (AIAID)**
|
|
29
|
+
* Cryptographic machine identities for AI agents (analogous to MAC addresses / UUIDs).
|
|
30
|
+
* A public depository and challenge-response handshake that unlocks high-speed semantic endpoints for verified agents while filtering malicious scrapers.
|
|
31
|
+
|
|
32
|
+
---
|
|
33
|
+
|
|
34
|
+
## 🌟 Key Highlights
|
|
35
|
+
|
|
36
|
+
- **~76% - 95% Token Reduction:** Cuts prompt tokens from thousands of tokens down to ~100 tokens.
|
|
37
|
+
- **1.5x - 2.5x Faster Latency:** Accelerates task completion by stripping away visual rendering layers.
|
|
38
|
+
- **Embedded SQLite Telemetry:** All benchmark runs, tokenizer token counts, throughput (tok/s), latency, and peak RAM are persisted to `webai_benchmarks.db` and synchronized with `benchmark_results.csv`.
|
|
39
|
+
- **Apple Silicon Optimized:** 100% offline inference on Apple Silicon using `mlx-lm` with sequential execution and automatic memory cache clearing to protect 16 GB Unified Memory.
|
|
40
|
+
- **Auto-Updating Documentation:** Live benchmark tables and model cache statuses in this README and `ARCHITECTURE.md` stay automatically synchronized with your local benchmark runs.
|
|
41
|
+
|
|
42
|
+
---
|
|
43
|
+
|
|
44
|
+
## 📊 Live Benchmark Performance Summary
|
|
45
|
+
|
|
46
|
+
> The table below is automatically synchronized with [`webai_benchmarks.db`](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/webai_benchmarks.db) by `doc_updater.py`:
|
|
47
|
+
|
|
48
|
+
<!-- BENCHMARK_TABLE_START -->
|
|
49
|
+
|
|
50
|
+
| Model | Target Game | Human Tokens | Agent Tokens | Token Savings | Human Latency | Agent Latency | Speedup |
|
|
51
|
+
|------------------------------|------------------|----------------|----------------|-----------------|-----------------|-----------------|-------------|
|
|
52
|
+
| `Llama-3.2-1B-Instruct-4bit` | Apex Legends | 565 tok | 132 tok | **76.64%** | 0.56s | 0.42s | 1.3x faster |
|
|
53
|
+
| `Llama-3.2-1B-Instruct-4bit` | Counter-Strike 2 | 567 tok | 136 tok | **76.01%** | 0.99s | 0.45s | 2.2x faster |
|
|
54
|
+
| `Llama-3.2-1B-Instruct-4bit` | Halo Infinite | 565 tok | 132 tok | **76.64%** | 0.50s | 0.42s | 1.2x faster |
|
|
55
|
+
| `gemma-4-e4b-it-OptiQ-4bit` | Apex Legends | 635 tok | 125 tok | **80.31%** | 4.69s | 3.45s | 1.4x faster |
|
|
56
|
+
| `gemma-4-e4b-it-OptiQ-4bit` | Counter-Strike 2 | 637 tok | 132 tok | **79.28%** | 6.96s | 4.77s | 1.5x faster |
|
|
57
|
+
| `gemma-4-e4b-it-OptiQ-4bit` | Halo Infinite | 636 tok | 126 tok | **80.19%** | 3.61s | 3.31s | 1.1x faster |
|
|
58
|
+
|
|
59
|
+
<!-- BENCHMARK_TABLE_END -->
|
|
60
|
+
|
|
61
|
+
---
|
|
62
|
+
|
|
63
|
+
## 🤖 Supported Model Matrix & Local Cache Status
|
|
64
|
+
|
|
65
|
+
The suite evaluates models across two buckets, all optimized in 4-bit quantization for 16 GB Unified Memory:
|
|
66
|
+
- **Bucket 1 (< 4B):** Ultra-lightweight models for fast edge inference.
|
|
67
|
+
- **Bucket 2 (4B – 12B):** Desktop-class models including Google's **Gemma 4 12B** and **Gemma 4 E4B (8B)**.
|
|
68
|
+
|
|
69
|
+
> Check your local cache anytime with `python download_models.py --list`:
|
|
70
|
+
|
|
71
|
+
<!-- MODEL_STATUS_START -->
|
|
72
|
+
|
|
73
|
+
| Status | Bucket | Est. RAM (4-bit) | Hugging Face Model ID |
|
|
74
|
+
|--------------|----------|--------------------|--------------------------------------------------|
|
|
75
|
+
| **[CACHED]** | <4B | ~1.0 GB | `mlx-community/Llama-3.2-1B-Instruct-4bit` |
|
|
76
|
+
| [NOT CACHED] | <4B | ~2.2 GB | `mlx-community/Llama-3.2-3B-Instruct-4bit` |
|
|
77
|
+
| [NOT CACHED] | <4B | ~2.1 GB | `mlx-community/Qwen2.5-3B-Instruct-4bit` |
|
|
78
|
+
| [NOT CACHED] | <4B | ~2.5 GB | `mlx-community/Phi-4-mini-instruct-4bit` |
|
|
79
|
+
| **[CACHED]** | 4B-12B | ~7.5 GB | `mlx-community/gemma-4-12B-it-qat-4bit` |
|
|
80
|
+
| **[CACHED]** | 4B-12B | ~3.5 GB | `mlx-community/gemma-4-e4b-it-OptiQ-4bit` |
|
|
81
|
+
| [NOT CACHED] | 4B-12B | ~4.8 GB | `mlx-community/Qwen2.5-7B-Instruct-4bit` |
|
|
82
|
+
| [NOT CACHED] | 4B-12B | ~5.2 GB | `mlx-community/Llama-3.1-8B-Instruct-4bit` |
|
|
83
|
+
| [NOT CACHED] | 4B-12B | ~5.2 GB | `mlx-community/DeepSeek-R1-Distill-Qwen-8B-4bit` |
|
|
84
|
+
|
|
85
|
+
<!-- MODEL_STATUS_END -->
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
## 🚀 Quickstart
|
|
90
|
+
|
|
91
|
+
### Prerequisites
|
|
92
|
+
- macOS on Apple Silicon (M-series).
|
|
93
|
+
- Homebrew installed (`/opt/homebrew/bin/brew`).
|
|
94
|
+
- Python 3.11 (`brew install python@3.11`).
|
|
95
|
+
|
|
96
|
+
### One-Command Setup & Benchmark
|
|
97
|
+
Execute the master runner to set up the environment, run unit tests, and launch a benchmark:
|
|
98
|
+
```bash
|
|
99
|
+
chmod +x run.sh
|
|
100
|
+
./run.sh
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
---
|
|
104
|
+
|
|
105
|
+
## 🛠️ CLI Usage Guide
|
|
106
|
+
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107
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+
### 1. Download / Install Models Without Running Inference
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108
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+
Download model weights directly to your local Hugging Face cache (`~/.cache/huggingface/hub/`) without loading them into RAM:
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109
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+
```bash
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110
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+
# Check cache status of all models:
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111
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+
.venv/bin/python3 download_models.py --list
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112
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+
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113
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+
# Download a specific model (e.g. Gemma 4 12B):
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114
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+
.venv/bin/python3 download_models.py --models mlx-community/gemma-4-12B-it-qat-4bit
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115
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+
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116
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+
# Download all models in a bucket:
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117
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+
.venv/bin/python3 download_models.py --bucket "<4B"
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118
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+
```
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119
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+
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120
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+
### 2. Run Comparative Token Benchmarks
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121
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+
Run side-by-side comparative evaluation between human-first HTML and agent-first JSON:
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122
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+
```bash
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123
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+
# Benchmark specific models:
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124
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+
.venv/bin/python3 benchmark_runner.py --models mlx-community/gemma-4-e4b-it-OptiQ-4bit mlx-community/Llama-3.2-1B-Instruct-4bit
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125
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+
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126
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+
# Benchmark a specific game title:
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127
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+
.venv/bin/python3 benchmark_runner.py --game "Cyberpunk 2077"
|
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128
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+
|
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129
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+
# Enable live web scraping from https://www.storage4gaming.com:
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130
|
+
.venv/bin/python3 benchmark_runner.py --live
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131
|
+
```
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|
132
|
+
|
|
133
|
+
### 3. Scan Local Steam Game Catalog
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134
|
+
Discover locally installed games and owned account library titles from Steam (Windows & macOS):
|
|
135
|
+
```bash
|
|
136
|
+
# Standard discovery:
|
|
137
|
+
.venv/bin/python3 catalog_scanner.py
|
|
138
|
+
|
|
139
|
+
# Test with synthetic sample catalog:
|
|
140
|
+
.venv/bin/python3 catalog_scanner.py --sample
|
|
141
|
+
```
|
|
142
|
+
|
|
143
|
+
### 4. Steam Storefront Specs & Hardware Capacity Calculator
|
|
144
|
+
Query the Steam Store API vs. storefront HTML, and calculate total library storage and RAM:
|
|
145
|
+
```bash
|
|
146
|
+
# Benchmark single Steam game (e.g. Apex Legends):
|
|
147
|
+
.venv/bin/python3 steam_client.py --appid 1172470
|
|
148
|
+
|
|
149
|
+
# Calculate aggregate storage & RAM for your entire scanned Steam library:
|
|
150
|
+
.venv/bin/python3 steam_client.py --scan
|
|
151
|
+
```
|
|
152
|
+
|
|
153
|
+
### 5. Update Documentation Automatically
|
|
154
|
+
Keep `README.md` and `ARCHITECTURE.md` updated with the latest SQLite benchmark records and model cache status:
|
|
155
|
+
```bash
|
|
156
|
+
.venv/bin/python3 doc_updater.py
|
|
157
|
+
```
|
|
158
|
+
|
|
159
|
+
---
|
|
160
|
+
|
|
161
|
+
## 🗄️ Database & Telemetry Inspection
|
|
162
|
+
|
|
163
|
+
All metrics are stored in SQLite (`webai_benchmarks.db`) and CSV (`benchmark_results.csv`).
|
|
164
|
+
|
|
165
|
+
### Query Recent Runs
|
|
166
|
+
```bash
|
|
167
|
+
sqlite3 webai_benchmarks.db "SELECT model_id, site_format, prompt_tokens, token_savings_pct, total_time_sec, peak_memory_mb FROM benchmarks ORDER BY id DESC LIMIT 6;"
|
|
168
|
+
```
|
|
169
|
+
|
|
170
|
+
### View CSV Log
|
|
171
|
+
```bash
|
|
172
|
+
cat benchmark_results.csv
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
---
|
|
176
|
+
|
|
177
|
+
## 📚 Central Documentation (`docs/`)
|
|
178
|
+
|
|
179
|
+
All architectural designs, research, and design decision logs are organized in the [`docs/`](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs) folder:
|
|
180
|
+
* **[docs/decisions.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/decisions.md)**: Design log covering Skills vs. Scripts, `llms.txt`, local filesystem discovery, PyPI packaging, readability scoring metrics, and the AIAID protocol.
|
|
181
|
+
* **[docs/research.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/research.md)**: Research on publishing platforms (GitHub, Hugging Face Datasets & Spaces, Model Context Protocol / MCP, `llms.txt` directories, and PyPI).
|
|
182
|
+
* **[docs/ARCHITECTURE.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/ARCHITECTURE.md)**: Full system design, Mermaid data flow, AIAID authentication handshake, and Storage4gaming rewrite blueprint.
|
|
183
|
+
* **[docs/WebAI_specification.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/WebAI_specification.md)**: Master project specification and criteria.
|
|
184
|
+
* **[docs/starter.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/starter.md)**: Task requirements and model testing matrix.
|
|
185
|
+
|
|
186
|
+
---
|
|
187
|
+
|
|
188
|
+
## 📂 Repository Layout
|
|
189
|
+
|
|
190
|
+
```
|
|
191
|
+
├── docs/ # Central documentation folder
|
|
192
|
+
│ ├── decisions.md # Pending design decisions and architectural trade-offs
|
|
193
|
+
│ ├── research.md # Research on publishing platforms (GitHub, Hugging Face, MCP)
|
|
194
|
+
│ ├── ARCHITECTURE.md # Technical design, data flow, and database schema
|
|
195
|
+
│ ├── WebAI_specification.md # Core project specification
|
|
196
|
+
│ └── starter.md # Task requirements and model evaluation matrix
|
|
197
|
+
├── llms.txt # Standard machine-readable AI agent spec index
|
|
198
|
+
├── llms-full.txt # Comprehensive agent knowledge base and sizing formulas
|
|
199
|
+
├── README.md # Project overview, manifesto, quickstart, and live scoreboard
|
|
200
|
+
├── ARCHITECTURE.md # Root link to technical design
|
|
201
|
+
├── telemetry_db.py # SQLite telemetry database engine and CSV exporter
|
|
202
|
+
├── storage4gaming_client.py # Storage4gaming comparative payload generator (HTML vs JSON vs llms.txt)
|
|
203
|
+
├── steam_client.py # Steam Storefront API client & aggregate hardware calculator
|
|
204
|
+
├── benchmark_runner.py # MLX sequential inference and benchmarking harness
|
|
205
|
+
├── download_models.py # Standalone model downloader/installer
|
|
206
|
+
├── catalog_scanner.py # Cross-platform Steam game library detector (Windows & macOS)
|
|
207
|
+
├── doc_updater.py # Documentation auto-synchronizer
|
|
208
|
+
├── test_telemetry.py # Automated test suite for database and telemetry
|
|
209
|
+
├── run.sh # Master setup and execution script
|
|
210
|
+
├── webai_benchmarks.db # SQLite database storing benchmark records
|
|
211
|
+
└── benchmark_results.csv # Exported benchmark CSV dataset
|
|
212
|
+
```
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
webai/__init__.py,sha256=48NyCm4SEMsKAS7nnxpo_ReBCjbdH9tb7nq-Gv7x_t8,108
|
|
2
|
+
webai/catalog_scanner.py,sha256=r2YValcGIvaQdg6aZ6ByZdbLyHIUKjJs60UjHDmhdl0,7495
|
|
3
|
+
webai/cli.py,sha256=RSdm-mZgqKvDEoCCKW9VAlPugUMrpJStKfwAJol5uvQ,4060
|
|
4
|
+
webai/steam_client.py,sha256=m86cvRSXeETuFJa6LAZbgU8vuGFXkdr29oQ8ACpP61U,19848
|
|
5
|
+
webai_scanner-0.1.0.dist-info/METADATA,sha256=SWcstsnyZnmUMbjPIBFols5GfeuNGW-oMHtCOg9NSck,11772
|
|
6
|
+
webai_scanner-0.1.0.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
|
|
7
|
+
webai_scanner-0.1.0.dist-info/entry_points.txt,sha256=Wu8thL5F_w8F9VOFY0FU2iOZ214LH2n3tqYGoD-OkVY,41
|
|
8
|
+
webai_scanner-0.1.0.dist-info/RECORD,,
|