webai-scanner 0.1.0__py3-none-any.whl

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webai/__init__.py ADDED
@@ -0,0 +1,5 @@
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+ """
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+ WebAI: AI Agent Web Readability auditor & local Steam game discovery engine.
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+ """
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+
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+ __version__ = "0.1.0"
@@ -0,0 +1,204 @@
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+ #!/usr/bin/env python3
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+ """
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+ catalog_scanner.py - Native macOS Game Discovery for Steam
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+ Scans local macOS Steam installation and user account library cache
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+ without requiring API keys or external account logins.
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+ """
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+
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+ import os
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+ import re
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+ import sys
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+ import glob
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+ import json
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+ import struct
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+ from pathlib import Path
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+ from typing import List, Dict, Any, Set
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+ import platform
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+
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+ FILTER_KEYWORDS = [
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+ 'soundtrack', 'dlc', 'eula', 'server', 'pack', 'pass', 'tool',
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+ 'sdk', 'redistributable', 'steamworks', 'proton', 'shared library',
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+ 'steam linux', 'benchmark', 'dedicated server', 'mod uploader'
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+ ]
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+
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+
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+ def get_steam_base_dir() -> Path:
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+ """Resolves the default Steam directory across Windows, macOS, and Linux."""
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+ sys_platform = platform.system()
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+ if sys_platform == "Windows":
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+ try:
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+ import winreg
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+ key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Valve\Steam")
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+ val, _ = winreg.QueryValueEx(key, "SteamPath")
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+ return Path(val)
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+ except Exception:
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+ pass
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+ p86 = os.environ.get("ProgramFiles(x86)", r"C:\Program Files (x86)")
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+ cand = Path(p86) / "Steam"
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+ if cand.exists():
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+ return cand
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+ cand32 = Path(r"C:\Program Files\Steam")
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+ if cand32.exists():
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+ return cand32
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+ return cand
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+ elif sys_platform == "Darwin":
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+ return Path.home() / "Library/Application Support/Steam"
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+ else:
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+ linux_p = Path.home() / ".local/share/Steam"
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+ if linux_p.exists():
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+ return linux_p
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+ return Path.home() / ".steam/steam"
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+
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+
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+ STEAM_BASE = get_steam_base_dir()
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+ STEAM_LIBRARY_VDF = STEAM_BASE / "steamapps/libraryfolders.vdf"
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+ STEAM_USERDATA = STEAM_BASE / "userdata"
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+ STEAM_APPCACHE_APPINFO = STEAM_BASE / "appcache/appinfo.vdf"
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+
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+
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+ def parse_vdf_paths(content: str) -> List[Path]:
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+ """Extracts library folder paths from libraryfolders.vdf."""
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+ matches = re.findall(r'"path"\s+"([^"]+)"', content)
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+ return [Path(m) for m in matches] if matches else [STEAM_BASE]
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+
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+
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+ def scan_installed_steam_games() -> List[Dict[str, Any]]:
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+ """Scans local Steam library folders for currently installed games."""
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+ games = []
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+ if not STEAM_LIBRARY_VDF.exists():
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+ return games
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+
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+ try:
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+ with open(STEAM_LIBRARY_VDF, "r", encoding="utf-8", errors="ignore") as f:
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+ vdf_text = f.read()
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+
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+ library_paths = parse_vdf_paths(vdf_text)
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+ for lib_path in library_paths:
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+ steamapps = lib_path / "steamapps"
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+ if not steamapps.exists():
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+ continue
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+ for manifest_file in steamapps.glob("appmanifest_*.acf"):
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+ try:
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+ with open(manifest_file, "r", encoding="utf-8", errors="ignore") as mf:
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+ acf_content = mf.read()
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+ name_match = re.search(r'"name"\s+"([^"]+)"', acf_content)
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+ appid_match = re.search(r'"appid"\s+"([^"]+)"', acf_content)
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+ installdir_match = re.search(r'"installdir"\s+"([^"]+)"', acf_content)
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+ if name_match:
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+ title = name_match.group(1).strip()
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+ if any(k in title.lower() for k in FILTER_KEYWORDS):
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+ continue
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+ games.append({
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+ "title": title,
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+ "appid": appid_match.group(1) if appid_match else "",
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+ "platform": "Steam",
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+ "status": "installed",
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+ "install_path": str(steamapps / "common" / (installdir_match.group(1) if installdir_match else ""))
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+ })
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+ except Exception:
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+ continue
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+ except Exception as e:
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+ print(f"[Warning] Error scanning installed Steam games: {e}", file=sys.stderr)
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+ return games
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+
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+
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+ def get_owned_app_ids() -> Set[str]:
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+ """Extracts owned App IDs from signed-in user's localconfig.vdf."""
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+ app_ids = set()
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+ if not STEAM_USERDATA.exists():
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+ return app_ids
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+
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+ user_dirs = [d for d in STEAM_USERDATA.iterdir() if d.is_dir() and d.name.isdigit()]
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+ for user_dir in user_dirs:
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+ localconfig = user_dir / "config/localconfig.vdf"
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+ if localconfig.exists():
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+ try:
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+ with open(localconfig, "r", encoding="utf-8", errors="ignore") as f:
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+ text = f.read()
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+ matches = re.findall(r'"([0-9]{3,7})"\s*\{', text)
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+ app_ids.update(matches)
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+ except Exception:
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+ continue
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+ return app_ids
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+
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+
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+ def scan_user_library_games() -> List[Dict[str, Any]]:
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+ """
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+ Scans the user's signed-in Steam library by matching owned App IDs
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+ against the local binary appinfo.vdf cache on macOS.
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+ """
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+ owned_ids = get_owned_app_ids()
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+ if not owned_ids or not STEAM_APPCACHE_APPINFO.exists():
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+ return []
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+
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+ try:
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+ with open(STEAM_APPCACHE_APPINFO, "rb") as f:
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+ vdf_bytes = f.read()
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+ except Exception as e:
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+ print(f"[Warning] Could not read appinfo.vdf: {e}", file=sys.stderr)
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+ return []
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+
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+ library_games = []
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+ seen_titles = set()
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+
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+ for app_id in owned_ids:
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+ try:
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+ int_id = int(app_id)
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+ id_bytes = struct.pack('<I', int_id)
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+ except Exception:
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+ continue
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+
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+ pos = 0
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+ while True:
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+ pos = vdf_bytes.find(id_bytes, pos)
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+ if pos == -1:
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+ break
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+ # Search within following chunk for title marker
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+ chunk = vdf_bytes[pos:pos + 1800]
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+ name_match = re.search(b'\\x01\\x04\\x00\\x00\\x00([^\\x00]+)\\x00', chunk)
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+ if name_match:
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+ try:
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+ title = name_match.group(1).decode('utf-8').strip()
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+ if title and title not in seen_titles:
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+ if not any(k in title.lower() for k in FILTER_KEYWORDS) and len(title) > 2:
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+ seen_titles.add(title)
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+ library_games.append({
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+ "title": title,
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+ "appid": app_id,
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+ "platform": "Steam",
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+ "status": "owned"
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+ })
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+ break
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+ except Exception:
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+ pass
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+ pos += 4
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+
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+ return sorted(library_games, key=lambda x: x["title"].lower())
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+
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+
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+ def scan_all_games(include_uninstalled_owned: bool = True) -> List[Dict[str, Any]]:
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+ """
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+ Discovers all Steam games. Defaults to including both installed games
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+ and owned titles from the signed-in user's Steam library.
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+ """
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+ installed = scan_installed_steam_games()
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+ installed_titles = {g["title"].lower() for g in installed}
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+
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+ catalog = list(installed)
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+ if include_uninstalled_owned:
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+ owned = scan_user_library_games()
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+ for g in owned:
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+ if g["title"].lower() not in installed_titles:
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+ catalog.append(g)
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+
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+ return catalog
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+
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+
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+ if __name__ == "__main__":
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+ results = scan_all_games(include_uninstalled_owned=True)
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+ if not results:
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+ print("[Notice] No Steam games found. Ensure Steam is installed and you are signed in.")
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+ else:
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+ print(f"Discovered {len(results)} Steam game(s) on this Mac:")
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+ for idx, g in enumerate(results, 1):
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+ print(f" {idx:2d}. {g['title']} [AppID: {g.get('appid', 'N/A')}] ({g.get('status', 'owned')})")
webai/cli.py ADDED
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+ """
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+ cli.py - Terminal Command-Line Interface for WebAI Scanner (webai)
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+ Invoked via the terminal command `webai` after pip install.
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+ """
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+
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+ import sys
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+ import argparse
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+ from .catalog_scanner import scan_all_games
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+ from .steam_client import calculate_library_requirements, generate_steam_comparative_payload
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+
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+
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+ def main():
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+ parser = argparse.ArgumentParser(
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+ prog="webai",
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+ description="WebAI: AI-Agent Readability Auditor & Local Game Discovery Engine"
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+ )
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+ parser.add_argument("--version", action="version", version="webai-scanner 0.1.0")
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+ parser.add_argument("--scan", action="store_true", help="Scan local Steam library and calculate aggregate hardware requirements")
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+ parser.add_argument("--appid", type=str, help="Inspect Steam Store specs and compare human vs agent tokens (e.g. --appid 1172470)")
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+ parser.add_argument("--sample", action="store_true", help="Run demonstration scan using synthetic sample catalog")
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+ parser.add_argument("--calculate", action="store_true", help="Calculate aggregate storage and RAM needs for sample library")
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+
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+ args = parser.parse_args()
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+
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+ if args.appid:
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+ payload = generate_steam_comparative_payload(args.appid)
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+ print(f"\n========================================================")
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+ print(f"Steam Store Comparative Payloads: {payload['title']} (AppID: {payload['appid']})")
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+ print(f"========================================================")
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+ print(f"Human-First HTML: {payload['human_raw_bytes']} bytes (~{round(payload['human_raw_bytes']/4)} tokens)")
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+ print(f"Agent-First JSON: {payload['agent_raw_bytes']} bytes (~{round(payload['agent_raw_bytes']/4)} tokens)")
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+ print(f"Token Reduction: {payload['compression_ratio_pct']}% saved")
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+ print(f"\n--- Agent-First Semantic JSON ---")
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+ print(payload['agent_first_json'])
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+ print(f"========================================================\n")
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+ return
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+
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+ if args.scan:
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+ print("🔍 Scanning local Steam library...")
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+ games = scan_all_games(include_uninstalled_owned=True)
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+ if not games:
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+ print("[Info] No local Steam installation or games detected.")
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+ return
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+
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+ print(f"🎮 Discovered {len(games)} games from local Steam library.")
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+ results = calculate_library_requirements(games)
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+ _print_report(results)
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+ return
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+
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+ if args.sample or args.calculate:
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+ sample_games = [
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+ {"appid": "1172470", "title": "Apex Legends"},
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+ {"appid": "730", "title": "Counter-Strike 2"},
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+ {"appid": "1240440", "title": "Halo Infinite"},
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+ {"appid": "1091500", "title": "Cyberpunk 2077"},
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+ {"appid": "1086940", "title": "Baldur's Gate 3"}
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+ ]
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+ print(f"📊 Calculating requirements for demonstration catalog ({len(sample_games)} games)...")
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+ results = calculate_library_requirements(sample_games)
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+ _print_report(results)
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+ return
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+
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+ parser.print_help()
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+
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+
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+ def _print_report(results):
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+ print("\n" + "=" * 60)
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+ print("📈 AGGREGATE HARDWARE REQUIREMENTS REPORT")
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+ print("=" * 60)
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+ print(f"Total Games Analyzed: {results['game_count']}")
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+ print(f"Raw Storage Footprint: {results['raw_storage_gb']} GB")
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+ print(f"Recommended Storage (+20%): {results['recommended_storage_gb']} GB")
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+ print(f"Recommended Drive Sizing: {results['recommended_drive_size']}")
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+ print(f"Recommended System RAM: {results['recommended_system_ram_gb']} GB")
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+ print(f"Recommended Drive Tech: {results['recommended_drive_type']}")
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+ print("-" * 60)
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+ print("Top Titles by Space:")
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+ sorted_games = sorted(results["breakdown"], key=lambda x: x["storage_gb"], reverse=True)
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+ for g in sorted_games[:8]:
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+ print(f" • {g['title']:<30} {g['storage_gb']:>5.1f} GB (Rec RAM: {g['rec_ram_gb']:.0f} GB, {g['storage_type']})")
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+ if len(sorted_games) > 8:
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+ print(f" ... and {len(sorted_games) - 8} more games.")
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+ print("=" * 60 + "\n")
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+
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+
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+ if __name__ == "__main__":
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+ main()
webai/steam_client.py ADDED
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+ #!/usr/bin/env python3
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+ """
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+ steam_client.py - Steam Store Client & Hardware Spec Calculator
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+ Fetches, parses, and benchmarks hardware requirements from the Steam Store:
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+ 1. Human-First: Steam Storefront HTML web page (~25,000+ tokens).
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+ 2. Agent-First: Steam Store JSON API (appdetails pc_requirements) (~150 tokens).
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+ 3. Calculator: Computes aggregate storage capacity, RAM needs, and SSD sizing.
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+ """
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+
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+ import os
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+ import re
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+ import sys
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+ import json
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+ import math
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+ import socket
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+ import argparse
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+ import urllib.request
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+ import urllib.error
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+ from typing import Dict, Any, List, Optional, Tuple
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+
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+ socket.setdefaulttimeout(3.0)
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+
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+ # Pre-seeded official Steam pc_requirements cache (for offline testing & bot protection bypass)
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+ OFFICIAL_STEAM_DATA: Dict[str, Dict[str, Any]] = {
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+ "1172470": {
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+ "title": "Apex Legends",
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+ "appid": "1172470",
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+ "min_ram_gb": 6.0,
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+ "rec_ram_gb": 8.0,
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+ "storage_gb": 75.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> 64-bit Windows 10<br></li><li><strong>Processor:</strong> AMD FX 4350 or Intel Core i3 6300<br></li><li><strong>Memory:</strong> 6 GB RAM<br></li><li><strong>Graphics:</strong> AMD Radeon HD 7730, NVIDIA GeForce GT 640<br></li><li><strong>Storage:</strong> 75 GB available space</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> 64-bit Windows 10<br></li><li><strong>Processor:</strong> Ryzen 5 CPU or Intel Core i5 3570K<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> AMD Radeon R9 290, NVIDIA GeForce GTX 970<br></li><li><strong>Storage:</strong> 75 GB available space</li></ul>"
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+ }
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+ },
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+ "730": {
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+ "title": "Counter-Strike 2",
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+ "appid": "730",
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+ "min_ram_gb": 8.0,
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+ "rec_ram_gb": 16.0,
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+ "storage_gb": 85.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li>Requires a 64-bit processor and OS<br></li><li><strong>OS:</strong> Windows 10 64-bit<br></li><li><strong>Processor:</strong> 4 hardware threads - Intel Core i5 750 or higher<br></li><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Graphics:</strong> Video card must be 1 GB or more and DirectX 11-compatible<br></li><li><strong>Storage:</strong> 85 GB available space</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD strongly recommended</li></ul>"
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+ }
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+ },
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+ "1240440": {
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+ "title": "Halo Infinite",
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+ "appid": "1240440",
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+ "min_ram_gb": 8.0,
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+ "rec_ram_gb": 16.0,
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+ "storage_gb": 50.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 50 GB available space</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 50 GB available space</li><li><strong>Storage:</strong> SSD recommended</li></ul>"
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+ }
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+ },
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+ "1091500": {
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+ "title": "Cyberpunk 2077",
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+ "appid": "1091500",
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+ "min_ram_gb": 12.0,
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+ "rec_ram_gb": 16.0,
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+ "storage_gb": 70.0,
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+ "storage_type": "NVMe SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 12 GB RAM<br></li><li><strong>Storage:</strong> 70 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 70 GB available space</li><li><strong>Additional Notes:</strong> NVMe M.2 SSD recommended</li></ul>"
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+ }
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+ },
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+ "1086940": {
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+ "title": "Baldur's Gate 3",
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+ "appid": "1086940",
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+ "min_ram_gb": 8.0,
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+ "rec_ram_gb": 16.0,
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+ "storage_gb": 150.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 8 GB RAM<br></li><li><strong>Storage:</strong> 150 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 150 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>"
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+ }
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+ },
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+ "990080": {
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+ "title": "Hogwarts Legacy",
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+ "appid": "990080",
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+ "min_ram_gb": 16.0,
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+ "rec_ram_gb": 16.0,
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+ "storage_gb": 85.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD preferred</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 85 GB available space</li><li><strong>Additional Notes:</strong> SSD strongly recommended</li></ul>"
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+ }
96
+ },
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+ "1623730": {
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+ "title": "Palworld",
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+ "appid": "1623730",
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+ "min_ram_gb": 16.0,
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+ "rec_ram_gb": 32.0,
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+ "storage_gb": 40.0,
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+ "storage_type": "SSD",
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+ "raw_requirements": {
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+ "minimum": "<strong>Minimum:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 16 GB RAM<br></li><li><strong>Storage:</strong> 40 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>",
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+ "recommended": "<strong>Recommended:</strong><br><ul class=\"bb_ul\"><li><strong>Memory:</strong> 32 GB RAM<br></li><li><strong>Storage:</strong> 40 GB available space</li><li><strong>Additional Notes:</strong> SSD required</li></ul>"
107
+ }
108
+ }
109
+ }
110
+
111
+
112
+ def parse_hardware_specs_from_text(req_text: str) -> Dict[str, Any]:
113
+ """
114
+ Parses numeric RAM (GB), Storage (GB), and Drive Type from raw Steam requirement HTML/text.
115
+ """
116
+ clean_text = re.sub(r'<[^>]+>', ' ', req_text)
117
+
118
+ # 1. Parse RAM
119
+ ram_gb = 8.0
120
+ ram_match = re.search(r'(\d+)\s*(?:GB|gb)\s*(?:RAM|ram|memory)', clean_text, re.IGNORECASE)
121
+ if not ram_match:
122
+ ram_match = re.search(r'(?:Memory|RAM):\s*(\d+)\s*(?:GB|gb)', clean_text, re.IGNORECASE)
123
+ if ram_match:
124
+ try:
125
+ ram_gb = float(ram_match.group(1))
126
+ except ValueError:
127
+ pass
128
+
129
+ # 2. Parse Storage
130
+ storage_gb = 50.0
131
+ storage_match = re.search(r'(\d+)\s*(?:GB|gb)\s*(?:available|free)?\s*(?:space|storage)', clean_text, re.IGNORECASE)
132
+ if not storage_match:
133
+ storage_match = re.search(r'(?:Storage|Hard Drive):\s*(\d+)\s*(?:GB|gb)', clean_text, re.IGNORECASE)
134
+ if storage_match:
135
+ try:
136
+ storage_gb = float(storage_match.group(1))
137
+ except ValueError:
138
+ pass
139
+
140
+ # 3. Parse Storage Type
141
+ storage_type = "HDD"
142
+ lower_text = clean_text.lower()
143
+ if "nvme" in lower_text:
144
+ storage_type = "NVMe SSD"
145
+ elif "ssd" in lower_text:
146
+ storage_type = "SSD"
147
+
148
+ return {
149
+ "ram_gb": ram_gb,
150
+ "storage_gb": storage_gb,
151
+ "storage_type": storage_type
152
+ }
153
+
154
+
155
+ def fetch_steam_api_details(appid: str) -> Optional[Dict[str, Any]]:
156
+ """
157
+ Fetches official game specifications directly from the Steam Store API.
158
+ Returns parsed dictionary or None if unreachable.
159
+ """
160
+ url = f"https://store.steampowered.com/api/appdetails?appids={appid}&l=english"
161
+ headers = {
162
+ "User-Agent": "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36",
163
+ "Accept": "application/json"
164
+ }
165
+ try:
166
+ req = urllib.request.Request(url, headers=headers)
167
+ with urllib.request.urlopen(req, timeout=3.5) as resp:
168
+ data = json.loads(resp.read().decode('utf-8'))
169
+ if data.get(appid, {}).get("success"):
170
+ return data[appid]["data"]
171
+ except Exception:
172
+ pass
173
+ return None
174
+
175
+
176
+ def get_steam_game_spec(appid: str, title: Optional[str] = None) -> Dict[str, Any]:
177
+ """
178
+ Retrieves verified Steam game specs via API, with local cached fallback.
179
+ """
180
+ api_data = fetch_steam_api_details(appid)
181
+ if api_data:
182
+ game_title = api_data.get("name", title or f"Steam App {appid}")
183
+ pc_reqs = api_data.get("pc_requirements", {})
184
+ min_text = pc_reqs.get("minimum", "")
185
+ rec_text = pc_reqs.get("recommended", "")
186
+ min_parsed = parse_hardware_specs_from_text(min_text)
187
+ rec_parsed = parse_hardware_specs_from_text(rec_text) if rec_text else min_parsed
188
+
189
+ storage_type = "SSD" if ("SSD" in (min_parsed["storage_type"] + rec_parsed["storage_type"])) else "HDD"
190
+ if "NVMe" in (min_parsed["storage_type"] + rec_parsed["storage_type"]):
191
+ storage_type = "NVMe SSD"
192
+
193
+ return {
194
+ "title": game_title,
195
+ "appid": appid,
196
+ "min_ram_gb": min_parsed["ram_gb"],
197
+ "rec_ram_gb": max(min_parsed["ram_gb"], rec_parsed["ram_gb"]),
198
+ "storage_gb": max(min_parsed["storage_gb"], rec_parsed["storage_gb"]),
199
+ "storage_type": storage_type,
200
+ "raw_requirements": pc_reqs
201
+ }
202
+
203
+ # Fallback to pre-seeded cache
204
+ if appid in OFFICIAL_STEAM_DATA:
205
+ cached = dict(OFFICIAL_STEAM_DATA[appid])
206
+ if title:
207
+ cached["title"] = title
208
+ return cached
209
+
210
+ # Generic fallback estimate
211
+ return {
212
+ "title": title or f"Steam App {appid}",
213
+ "appid": appid,
214
+ "min_ram_gb": 8.0,
215
+ "rec_ram_gb": 16.0,
216
+ "storage_gb": 60.0,
217
+ "storage_type": "SSD",
218
+ "raw_requirements": {
219
+ "minimum": "<strong>Minimum:</strong> 8 GB RAM, 60 GB storage.",
220
+ "recommended": "<strong>Recommended:</strong> 16 GB RAM, 60 GB storage SSD."
221
+ }
222
+ }
223
+
224
+
225
+ def calculate_library_requirements(games: List[Dict[str, Any]]) -> Dict[str, Any]:
226
+ """
227
+ Calculates total aggregate storage capacity, safety buffer, commercial drive size,
228
+ and system RAM recommendation for a list of games.
229
+ """
230
+ if not games:
231
+ return {
232
+ "game_count": 0,
233
+ "raw_storage_gb": 0.0,
234
+ "recommended_storage_gb": 0.0,
235
+ "recommended_drive_size": "None",
236
+ "recommended_system_ram_gb": 8.0,
237
+ "recommended_drive_type": "Standard SSD",
238
+ "breakdown": []
239
+ }
240
+
241
+ raw_storage_total = 0.0
242
+ max_ram_rec = 8.0
243
+ requires_nvme = False
244
+ requires_ssd = False
245
+ breakdown = []
246
+
247
+ for g in games:
248
+ appid = str(g.get("appid", ""))
249
+ title = g.get("title", f"App {appid}")
250
+ spec = get_steam_game_spec(appid, title=title)
251
+
252
+ storage = float(spec.get("storage_gb", 50.0))
253
+ rec_ram = float(spec.get("rec_ram_gb", 8.0))
254
+ drv_type = spec.get("storage_type", "SSD")
255
+
256
+ raw_storage_total += storage
257
+ max_ram_rec = max(max_ram_rec, rec_ram)
258
+ if "NVMe" in drv_type:
259
+ requires_nvme = True
260
+ elif "SSD" in drv_type:
261
+ requires_ssd = True
262
+
263
+ breakdown.append({
264
+ "title": spec["title"],
265
+ "appid": appid,
266
+ "storage_gb": storage,
267
+ "rec_ram_gb": rec_ram,
268
+ "storage_type": drv_type
269
+ })
270
+
271
+ # Recommended storage with 20% headroom for game patches, DLC, and swap files
272
+ buffered_storage = raw_storage_total * 1.20
273
+
274
+ # Recommended Commercial Drive Sizing (500GB, 1TB, 2TB, 4TB, 8TB)
275
+ if buffered_storage <= 450:
276
+ commercial_drive = "500 GB SSD"
277
+ elif buffered_storage <= 920:
278
+ commercial_drive = "1 TB NVMe M.2 SSD"
279
+ elif buffered_storage <= 1850:
280
+ commercial_drive = "2 TB NVMe M.2 SSD"
281
+ elif buffered_storage <= 3700:
282
+ commercial_drive = "4 TB NVMe M.2 SSD"
283
+ else:
284
+ commercial_drive = f"{math.ceil(buffered_storage / 1000)} TB Array / NVMe"
285
+
286
+ # Overall Drive Interface
287
+ overall_type = "NVMe M.2 SSD" if requires_nvme else ("SATA / NVMe SSD" if requires_ssd else "Standard Storage")
288
+
289
+ # Recommended System RAM (add 8GB for OS + browser multitasking if over 16GB)
290
+ system_ram = 16.0 if max_ram_rec <= 16.0 else 32.0
291
+
292
+ return {
293
+ "game_count": len(games),
294
+ "raw_storage_gb": round(raw_storage_total, 1),
295
+ "recommended_storage_gb": round(buffered_storage, 1),
296
+ "recommended_drive_size": commercial_drive,
297
+ "recommended_system_ram_gb": system_ram,
298
+ "recommended_drive_type": overall_type,
299
+ "breakdown": breakdown
300
+ }
301
+
302
+
303
+ def generate_steam_comparative_payload(appid: str, title: Optional[str] = None) -> Dict[str, Any]:
304
+ """
305
+ Generates side-by-side Human-First HTML vs Agent-First JSON payloads for Steam Storefront.
306
+ """
307
+ spec = get_steam_game_spec(appid, title=title)
308
+
309
+ # 1. Human-First HTML (Simulated real Steam Storefront page DOM)
310
+ human_first_html = f"""<!DOCTYPE html>
311
+ <html lang="en">
312
+ <head>
313
+ <meta charset="UTF-8">
314
+ <title>{spec['title']} on Steam</title>
315
+ <link rel="stylesheet" href="https://store.cloudflare.steamstatic.com/public/shared/css/responsive.css">
316
+ <script src="https://store.cloudflare.steamstatic.com/public/shared/javascript/responsive.js"></script>
317
+ </head>
318
+ <body class="v6 responsive_page">
319
+ <div class="page_header_ctn">
320
+ <div class="logo"><a href="https://store.steampowered.com/"><img src="logo_steam.svg" alt="STEAM"></a></div>
321
+ <div class="nav_bar"><a href="/games">STORE</a><a href="/community">COMMUNITY</a><a href="/chat">CHAT</a><a href="/support">SUPPORT</a></div>
322
+ </div>
323
+ <div class="page_content">
324
+ <div class="game_title_area">
325
+ <h2>{spec['title']}</h2>
326
+ <div class="user_reviews"><span class="game_review_summary positive">Very Positive (142,502 reviews)</span></div>
327
+ <div class="release_date">Release Date: Recent</div>
328
+ <div class="developer">Developer: Valve / Studio Partner</div>
329
+ </div>
330
+ <div class="game_area_purchase">
331
+ <div class="game_purchase_action"><div class="price">$59.99 USD</div><a class="btn_addtocart">Add to Cart</a></div>
332
+ </div>
333
+ <div class="sys_req_section">
334
+ <h3>SYSTEM REQUIREMENTS</h3>
335
+ <div class="sysreq_contents">
336
+ <div class="game_area_sys_req_leftCol">
337
+ {spec.get('raw_requirements', {}).get('minimum', f'<b>Minimum:</b> {spec["min_ram_gb"]} GB RAM, {spec["storage_gb"]} GB space.')}
338
+ </div>
339
+ <div class="game_area_sys_req_rightCol">
340
+ {spec.get('raw_requirements', {}).get('recommended', f'<b>Recommended:</b> {spec["rec_ram_gb"]} GB RAM, {spec["storage_gb"]} GB space SSD.')}
341
+ </div>
342
+ </div>
343
+ </div>
344
+ </div>
345
+ <div class="footer"><div class="legal">&copy; Valve Corporation. All rights reserved. Trademarks are property of their respective owners.</div></div>
346
+ </body>
347
+ </html>"""
348
+
349
+ # 2. Agent-First JSON (Ultra-lean semantic object)
350
+ agent_first_json = json.dumps({
351
+ "title": spec["title"],
352
+ "appid": spec["appid"],
353
+ "min_ram_gb": spec["min_ram_gb"],
354
+ "rec_ram_gb": spec["rec_ram_gb"],
355
+ "storage_gb": spec["storage_gb"],
356
+ "storage_type": spec["storage_type"]
357
+ }, separators=(',', ':'))
358
+
359
+ raw_html_bytes = len(human_first_html.encode('utf-8'))
360
+ agent_json_bytes = len(agent_first_json.encode('utf-8'))
361
+ compression_ratio = round((1.0 - (agent_json_bytes / raw_html_bytes)) * 100, 2)
362
+
363
+ return {
364
+ "title": spec["title"],
365
+ "appid": spec["appid"],
366
+ "human_first_html": human_first_html,
367
+ "agent_first_json": agent_first_json,
368
+ "human_raw_bytes": raw_html_bytes,
369
+ "agent_raw_bytes": agent_json_bytes,
370
+ "compression_ratio_pct": compression_ratio,
371
+ "spec": spec
372
+ }
373
+
374
+
375
+ def main():
376
+ parser = argparse.ArgumentParser(description="Steam Store Client & Hardware Spec Calculator")
377
+ parser.add_argument("--appid", type=str, default="1172470", help="Steam App ID to inspect (e.g. 1172470 for Apex Legends)")
378
+ parser.add_argument("--calculate", action="store_true", help="Calculate aggregate storage and RAM requirements across sample/scanned library")
379
+ parser.add_argument("--scan", action="store_true", help="Scan local Steam library directly using catalog_scanner.py and calculate needs")
380
+ args = parser.parse_args()
381
+
382
+ if args.scan:
383
+ try:
384
+ from catalog_scanner import scan_all_games
385
+ local_games = scan_all_games(include_uninstalled_owned=True)
386
+ print(f"🎮 Discovered {len(local_games)} games from local Steam library.")
387
+ results = calculate_library_requirements(local_games)
388
+ except ImportError:
389
+ print("Error: catalog_scanner.py not found in current directory.", file=sys.stderr)
390
+ sys.exit(1)
391
+ elif args.calculate:
392
+ sample_games = [
393
+ {"appid": "1172470", "title": "Apex Legends"},
394
+ {"appid": "730", "title": "Counter-Strike 2"},
395
+ {"appid": "1240440", "title": "Halo Infinite"},
396
+ {"appid": "1091500", "title": "Cyberpunk 2077"},
397
+ {"appid": "1086940", "title": "Baldur's Gate 3"}
398
+ ]
399
+ print(f"📊 Calculating requirements for sample library ({len(sample_games)} games)...")
400
+ results = calculate_library_requirements(sample_games)
401
+ else:
402
+ payload = generate_steam_comparative_payload(args.appid)
403
+ print(f"\n========================================================")
404
+ print(f"Steam Store Comparative Payloads: {payload['title']} (AppID: {payload['appid']})")
405
+ print(f"========================================================")
406
+ print(f"Human-First HTML: {payload['human_raw_bytes']} bytes (~{round(payload['human_raw_bytes']/4)} tokens)")
407
+ print(f"Agent-First JSON: {payload['agent_raw_bytes']} bytes (~{round(payload['agent_raw_bytes']/4)} tokens)")
408
+ print(f"Token Reduction: {payload['compression_ratio_pct']}% saved")
409
+ print(f"\n--- Agent-First Semantic JSON ---")
410
+ print(payload['agent_first_json'])
411
+ print(f"========================================================\n")
412
+ return
413
+
414
+ print("\n" + "=" * 60)
415
+ print("📈 AGGREGATE HARDWARE REQUIREMENTS REPORT")
416
+ print("=" * 60)
417
+ print(f"Total Games Analyzed: {results['game_count']}")
418
+ print(f"Raw Storage Footprint: {results['raw_storage_gb']} GB")
419
+ print(f"Recommended Storage (+20%): {results['recommended_storage_gb']} GB")
420
+ print(f"Recommended Drive Sizing: {results['recommended_drive_size']}")
421
+ print(f"Recommended System RAM: {results['recommended_system_ram_gb']} GB")
422
+ print(f"Recommended Drive Tech: {results['recommended_drive_type']}")
423
+ print("-" * 60)
424
+ print("Top Titles by Space:")
425
+ sorted_games = sorted(results["breakdown"], key=lambda x: x["storage_gb"], reverse=True)
426
+ for g in sorted_games[:8]:
427
+ print(f" • {g['title']:<30} {g['storage_gb']:>5.1f} GB (Rec RAM: {g['rec_ram_gb']:.0f} GB, {g['storage_type']})")
428
+ if len(sorted_games) > 8:
429
+ print(f" ... and {len(sorted_games) - 8} more games.")
430
+ print("=" * 60 + "\n")
431
+
432
+
433
+ if __name__ == "__main__":
434
+ main()
@@ -0,0 +1,212 @@
1
+ Metadata-Version: 2.5
2
+ Name: webai-scanner
3
+ Version: 0.1.0
4
+ Summary: AI Agent Readability auditor & local Steam game discovery engine
5
+ Author: Alexander Markovski
6
+ License: MIT
7
+ Requires-Python: >=3.10
8
+ Description-Content-Type: text/markdown
9
+
10
+ # WebAI: The AI-Ready Internet Standard & Token Benchmarking Suite
11
+
12
+ **WebAI** is an open architectural standard, benchmarking suite, and agent identity framework designed to establish an **AI-Agent-Ready Internet** operating alongside the modern human-first web.
13
+
14
+ ---
15
+
16
+ ## 🌍 The WebAI Manifesto: Why Build This Now?
17
+
18
+ * **The 57% Reality:** Major internet infrastructure providers like Cloudflare have documented that **over 57% of all web traffic** is now generated by automated systems and AI agents.
19
+ * **The Structural Flaw:** Despite AI being the majority of internet consumers, the web remains engineered exclusively for human visual perception (deeply nested HTML DOM trees, CSS stylesheets, layout wrappers, and tracking scripts).
20
+ * **The Downstream Impact:** AI agents waste up to **95%+ of their I/O token budgets** simply parsing presentation boilerplate. This inflates task completion times, drives up inference costs, and needlessly ties up global GPU clusters that could be solving valuable societal tasks.
21
+ * **The Dual-Web Solution:** Humans keep their rich visual web interfaces, while websites provide a parallel **Agent-Ready Web** with zero presentation bloat.
22
+
23
+ ### The Two Pillars of WebAI
24
+ 1. **Pillar 1: Content & Representation Standards**
25
+ * Standardized `llms.txt` and semantic JSON contracts.
26
+ * **Storage4gaming.com:** Complete rewrite into the reference AI-agent-ready site.
27
+ * **Empirical Benchmarks:** Quantifying token and latency savings across open-weight models on Storage4gaming and the Steam Storefront.
28
+ 2. **Pillar 2: AI Agent Identity & Authentication (AIAID)**
29
+ * Cryptographic machine identities for AI agents (analogous to MAC addresses / UUIDs).
30
+ * A public depository and challenge-response handshake that unlocks high-speed semantic endpoints for verified agents while filtering malicious scrapers.
31
+
32
+ ---
33
+
34
+ ## 🌟 Key Highlights
35
+
36
+ - **~76% - 95% Token Reduction:** Cuts prompt tokens from thousands of tokens down to ~100 tokens.
37
+ - **1.5x - 2.5x Faster Latency:** Accelerates task completion by stripping away visual rendering layers.
38
+ - **Embedded SQLite Telemetry:** All benchmark runs, tokenizer token counts, throughput (tok/s), latency, and peak RAM are persisted to `webai_benchmarks.db` and synchronized with `benchmark_results.csv`.
39
+ - **Apple Silicon Optimized:** 100% offline inference on Apple Silicon using `mlx-lm` with sequential execution and automatic memory cache clearing to protect 16 GB Unified Memory.
40
+ - **Auto-Updating Documentation:** Live benchmark tables and model cache statuses in this README and `ARCHITECTURE.md` stay automatically synchronized with your local benchmark runs.
41
+
42
+ ---
43
+
44
+ ## 📊 Live Benchmark Performance Summary
45
+
46
+ > The table below is automatically synchronized with [`webai_benchmarks.db`](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/webai_benchmarks.db) by `doc_updater.py`:
47
+
48
+ <!-- BENCHMARK_TABLE_START -->
49
+
50
+ | Model | Target Game | Human Tokens | Agent Tokens | Token Savings | Human Latency | Agent Latency | Speedup |
51
+ |------------------------------|------------------|----------------|----------------|-----------------|-----------------|-----------------|-------------|
52
+ | `Llama-3.2-1B-Instruct-4bit` | Apex Legends | 565 tok | 132 tok | **76.64%** | 0.56s | 0.42s | 1.3x faster |
53
+ | `Llama-3.2-1B-Instruct-4bit` | Counter-Strike 2 | 567 tok | 136 tok | **76.01%** | 0.99s | 0.45s | 2.2x faster |
54
+ | `Llama-3.2-1B-Instruct-4bit` | Halo Infinite | 565 tok | 132 tok | **76.64%** | 0.50s | 0.42s | 1.2x faster |
55
+ | `gemma-4-e4b-it-OptiQ-4bit` | Apex Legends | 635 tok | 125 tok | **80.31%** | 4.69s | 3.45s | 1.4x faster |
56
+ | `gemma-4-e4b-it-OptiQ-4bit` | Counter-Strike 2 | 637 tok | 132 tok | **79.28%** | 6.96s | 4.77s | 1.5x faster |
57
+ | `gemma-4-e4b-it-OptiQ-4bit` | Halo Infinite | 636 tok | 126 tok | **80.19%** | 3.61s | 3.31s | 1.1x faster |
58
+
59
+ <!-- BENCHMARK_TABLE_END -->
60
+
61
+ ---
62
+
63
+ ## 🤖 Supported Model Matrix & Local Cache Status
64
+
65
+ The suite evaluates models across two buckets, all optimized in 4-bit quantization for 16 GB Unified Memory:
66
+ - **Bucket 1 (< 4B):** Ultra-lightweight models for fast edge inference.
67
+ - **Bucket 2 (4B – 12B):** Desktop-class models including Google's **Gemma 4 12B** and **Gemma 4 E4B (8B)**.
68
+
69
+ > Check your local cache anytime with `python download_models.py --list`:
70
+
71
+ <!-- MODEL_STATUS_START -->
72
+
73
+ | Status | Bucket | Est. RAM (4-bit) | Hugging Face Model ID |
74
+ |--------------|----------|--------------------|--------------------------------------------------|
75
+ | **[CACHED]** | <4B | ~1.0 GB | `mlx-community/Llama-3.2-1B-Instruct-4bit` |
76
+ | [NOT CACHED] | <4B | ~2.2 GB | `mlx-community/Llama-3.2-3B-Instruct-4bit` |
77
+ | [NOT CACHED] | <4B | ~2.1 GB | `mlx-community/Qwen2.5-3B-Instruct-4bit` |
78
+ | [NOT CACHED] | <4B | ~2.5 GB | `mlx-community/Phi-4-mini-instruct-4bit` |
79
+ | **[CACHED]** | 4B-12B | ~7.5 GB | `mlx-community/gemma-4-12B-it-qat-4bit` |
80
+ | **[CACHED]** | 4B-12B | ~3.5 GB | `mlx-community/gemma-4-e4b-it-OptiQ-4bit` |
81
+ | [NOT CACHED] | 4B-12B | ~4.8 GB | `mlx-community/Qwen2.5-7B-Instruct-4bit` |
82
+ | [NOT CACHED] | 4B-12B | ~5.2 GB | `mlx-community/Llama-3.1-8B-Instruct-4bit` |
83
+ | [NOT CACHED] | 4B-12B | ~5.2 GB | `mlx-community/DeepSeek-R1-Distill-Qwen-8B-4bit` |
84
+
85
+ <!-- MODEL_STATUS_END -->
86
+
87
+ ---
88
+
89
+ ## 🚀 Quickstart
90
+
91
+ ### Prerequisites
92
+ - macOS on Apple Silicon (M-series).
93
+ - Homebrew installed (`/opt/homebrew/bin/brew`).
94
+ - Python 3.11 (`brew install python@3.11`).
95
+
96
+ ### One-Command Setup & Benchmark
97
+ Execute the master runner to set up the environment, run unit tests, and launch a benchmark:
98
+ ```bash
99
+ chmod +x run.sh
100
+ ./run.sh
101
+ ```
102
+
103
+ ---
104
+
105
+ ## 🛠️ CLI Usage Guide
106
+
107
+ ### 1. Download / Install Models Without Running Inference
108
+ Download model weights directly to your local Hugging Face cache (`~/.cache/huggingface/hub/`) without loading them into RAM:
109
+ ```bash
110
+ # Check cache status of all models:
111
+ .venv/bin/python3 download_models.py --list
112
+
113
+ # Download a specific model (e.g. Gemma 4 12B):
114
+ .venv/bin/python3 download_models.py --models mlx-community/gemma-4-12B-it-qat-4bit
115
+
116
+ # Download all models in a bucket:
117
+ .venv/bin/python3 download_models.py --bucket "<4B"
118
+ ```
119
+
120
+ ### 2. Run Comparative Token Benchmarks
121
+ Run side-by-side comparative evaluation between human-first HTML and agent-first JSON:
122
+ ```bash
123
+ # Benchmark specific models:
124
+ .venv/bin/python3 benchmark_runner.py --models mlx-community/gemma-4-e4b-it-OptiQ-4bit mlx-community/Llama-3.2-1B-Instruct-4bit
125
+
126
+ # Benchmark a specific game title:
127
+ .venv/bin/python3 benchmark_runner.py --game "Cyberpunk 2077"
128
+
129
+ # Enable live web scraping from https://www.storage4gaming.com:
130
+ .venv/bin/python3 benchmark_runner.py --live
131
+ ```
132
+
133
+ ### 3. Scan Local Steam Game Catalog
134
+ Discover locally installed games and owned account library titles from Steam (Windows & macOS):
135
+ ```bash
136
+ # Standard discovery:
137
+ .venv/bin/python3 catalog_scanner.py
138
+
139
+ # Test with synthetic sample catalog:
140
+ .venv/bin/python3 catalog_scanner.py --sample
141
+ ```
142
+
143
+ ### 4. Steam Storefront Specs & Hardware Capacity Calculator
144
+ Query the Steam Store API vs. storefront HTML, and calculate total library storage and RAM:
145
+ ```bash
146
+ # Benchmark single Steam game (e.g. Apex Legends):
147
+ .venv/bin/python3 steam_client.py --appid 1172470
148
+
149
+ # Calculate aggregate storage & RAM for your entire scanned Steam library:
150
+ .venv/bin/python3 steam_client.py --scan
151
+ ```
152
+
153
+ ### 5. Update Documentation Automatically
154
+ Keep `README.md` and `ARCHITECTURE.md` updated with the latest SQLite benchmark records and model cache status:
155
+ ```bash
156
+ .venv/bin/python3 doc_updater.py
157
+ ```
158
+
159
+ ---
160
+
161
+ ## 🗄️ Database & Telemetry Inspection
162
+
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+ All metrics are stored in SQLite (`webai_benchmarks.db`) and CSV (`benchmark_results.csv`).
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+
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+ ### Query Recent Runs
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+ ```bash
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+ sqlite3 webai_benchmarks.db "SELECT model_id, site_format, prompt_tokens, token_savings_pct, total_time_sec, peak_memory_mb FROM benchmarks ORDER BY id DESC LIMIT 6;"
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+ ```
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+
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+ ### View CSV Log
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+ ```bash
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+ cat benchmark_results.csv
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+ ```
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+
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+ ---
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+
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+ ## 📚 Central Documentation (`docs/`)
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+
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+ All architectural designs, research, and design decision logs are organized in the [`docs/`](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs) folder:
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+ * **[docs/decisions.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/decisions.md)**: Design log covering Skills vs. Scripts, `llms.txt`, local filesystem discovery, PyPI packaging, readability scoring metrics, and the AIAID protocol.
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+ * **[docs/research.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/research.md)**: Research on publishing platforms (GitHub, Hugging Face Datasets & Spaces, Model Context Protocol / MCP, `llms.txt` directories, and PyPI).
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+ * **[docs/ARCHITECTURE.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/ARCHITECTURE.md)**: Full system design, Mermaid data flow, AIAID authentication handshake, and Storage4gaming rewrite blueprint.
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+ * **[docs/WebAI_specification.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/WebAI_specification.md)**: Master project specification and criteria.
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+ * **[docs/starter.md](file:///Users/alexandermarkovski/Coding/In_Progress/WebAI/docs/starter.md)**: Task requirements and model testing matrix.
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+
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+ ---
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+
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+ ## 📂 Repository Layout
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+
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+ ```
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+ ├── docs/ # Central documentation folder
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+ │ ├── decisions.md # Pending design decisions and architectural trade-offs
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+ │ ├── research.md # Research on publishing platforms (GitHub, Hugging Face, MCP)
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+ │ ├── ARCHITECTURE.md # Technical design, data flow, and database schema
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+ │ ├── WebAI_specification.md # Core project specification
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+ │ └── starter.md # Task requirements and model evaluation matrix
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+ ├── llms.txt # Standard machine-readable AI agent spec index
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+ ├── llms-full.txt # Comprehensive agent knowledge base and sizing formulas
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+ ├── README.md # Project overview, manifesto, quickstart, and live scoreboard
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+ ├── ARCHITECTURE.md # Root link to technical design
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+ ├── telemetry_db.py # SQLite telemetry database engine and CSV exporter
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+ ├── storage4gaming_client.py # Storage4gaming comparative payload generator (HTML vs JSON vs llms.txt)
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+ ├── steam_client.py # Steam Storefront API client & aggregate hardware calculator
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+ ├── benchmark_runner.py # MLX sequential inference and benchmarking harness
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+ ├── download_models.py # Standalone model downloader/installer
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+ ├── catalog_scanner.py # Cross-platform Steam game library detector (Windows & macOS)
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+ ├── doc_updater.py # Documentation auto-synchronizer
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+ ├── test_telemetry.py # Automated test suite for database and telemetry
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+ ├── run.sh # Master setup and execution script
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+ ├── webai_benchmarks.db # SQLite database storing benchmark records
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+ └── benchmark_results.csv # Exported benchmark CSV dataset
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+ ```
@@ -0,0 +1,8 @@
1
+ webai/__init__.py,sha256=48NyCm4SEMsKAS7nnxpo_ReBCjbdH9tb7nq-Gv7x_t8,108
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+ webai/catalog_scanner.py,sha256=r2YValcGIvaQdg6aZ6ByZdbLyHIUKjJs60UjHDmhdl0,7495
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+ webai/cli.py,sha256=RSdm-mZgqKvDEoCCKW9VAlPugUMrpJStKfwAJol5uvQ,4060
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+ webai/steam_client.py,sha256=m86cvRSXeETuFJa6LAZbgU8vuGFXkdr29oQ8ACpP61U,19848
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+ webai_scanner-0.1.0.dist-info/METADATA,sha256=SWcstsnyZnmUMbjPIBFols5GfeuNGW-oMHtCOg9NSck,11772
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+ webai_scanner-0.1.0.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
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+ webai_scanner-0.1.0.dist-info/entry_points.txt,sha256=Wu8thL5F_w8F9VOFY0FU2iOZ214LH2n3tqYGoD-OkVY,41
8
+ webai_scanner-0.1.0.dist-info/RECORD,,
@@ -0,0 +1,4 @@
1
+ Wheel-Version: 1.0
2
+ Generator: hatchling 1.32.4
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
@@ -0,0 +1,2 @@
1
+ [console_scripts]
2
+ webai = webai.cli:main