warp-lang 1.6.0__py3-none-manylinux2014_x86_64.whl → 1.6.2__py3-none-manylinux2014_x86_64.whl

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Files changed (385) hide show
  1. warp/__init__.py +14 -6
  2. warp/autograd.py +14 -6
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +14 -6
  6. warp/build_dll.py +14 -6
  7. warp/builtins.py +16 -7
  8. warp/codegen.py +24 -9
  9. warp/config.py +79 -27
  10. warp/constants.py +14 -6
  11. warp/context.py +236 -71
  12. warp/dlpack.py +14 -6
  13. warp/examples/__init__.py +14 -6
  14. warp/examples/benchmarks/benchmark_api.py +14 -6
  15. warp/examples/benchmarks/benchmark_cloth.py +14 -6
  16. warp/examples/benchmarks/benchmark_cloth_cupy.py +14 -6
  17. warp/examples/benchmarks/benchmark_cloth_jax.py +14 -6
  18. warp/examples/benchmarks/benchmark_cloth_numba.py +15 -0
  19. warp/examples/benchmarks/benchmark_cloth_numpy.py +14 -6
  20. warp/examples/benchmarks/benchmark_cloth_paddle.py +14 -6
  21. warp/examples/benchmarks/benchmark_cloth_pytorch.py +14 -6
  22. warp/examples/benchmarks/benchmark_cloth_taichi.py +14 -6
  23. warp/examples/benchmarks/benchmark_cloth_warp.py +14 -6
  24. warp/examples/benchmarks/benchmark_gemm.py +82 -48
  25. warp/examples/benchmarks/benchmark_interop_paddle.py +14 -6
  26. warp/examples/benchmarks/benchmark_interop_torch.py +14 -6
  27. warp/examples/benchmarks/benchmark_launches.py +14 -6
  28. warp/examples/browse.py +14 -6
  29. warp/examples/core/example_cupy.py +14 -6
  30. warp/examples/core/example_dem.py +14 -6
  31. warp/examples/core/example_fluid.py +14 -6
  32. warp/examples/core/example_graph_capture.py +14 -6
  33. warp/examples/core/example_marching_cubes.py +15 -7
  34. warp/examples/core/example_mesh.py +15 -7
  35. warp/examples/core/example_mesh_intersect.py +14 -6
  36. warp/examples/core/example_nvdb.py +14 -6
  37. warp/examples/core/example_raycast.py +14 -6
  38. warp/examples/core/example_raymarch.py +14 -6
  39. warp/examples/core/example_render_opengl.py +14 -6
  40. warp/examples/core/example_sph.py +14 -6
  41. warp/examples/core/example_torch.py +14 -6
  42. warp/examples/core/example_wave.py +15 -7
  43. warp/examples/fem/example_adaptive_grid.py +14 -6
  44. warp/examples/fem/example_apic_fluid.py +14 -6
  45. warp/examples/fem/example_burgers.py +14 -6
  46. warp/examples/fem/example_convection_diffusion.py +14 -6
  47. warp/examples/fem/example_convection_diffusion_dg.py +14 -6
  48. warp/examples/fem/example_deformed_geometry.py +14 -6
  49. warp/examples/fem/example_diffusion.py +14 -6
  50. warp/examples/fem/example_diffusion_3d.py +14 -6
  51. warp/examples/fem/example_diffusion_mgpu.py +14 -6
  52. warp/examples/fem/example_distortion_energy.py +14 -6
  53. warp/examples/fem/example_magnetostatics.py +14 -6
  54. warp/examples/fem/example_mixed_elasticity.py +14 -6
  55. warp/examples/fem/example_navier_stokes.py +14 -6
  56. warp/examples/fem/example_nonconforming_contact.py +14 -6
  57. warp/examples/fem/example_stokes.py +14 -6
  58. warp/examples/fem/example_stokes_transfer.py +14 -6
  59. warp/examples/fem/example_streamlines.py +14 -6
  60. warp/examples/fem/utils.py +15 -0
  61. warp/examples/optim/example_bounce.py +14 -6
  62. warp/examples/optim/example_cloth_throw.py +14 -6
  63. warp/examples/optim/example_diffray.py +14 -6
  64. warp/examples/optim/example_drone.py +14 -6
  65. warp/examples/optim/example_inverse_kinematics.py +14 -6
  66. warp/examples/optim/example_inverse_kinematics_torch.py +14 -6
  67. warp/examples/optim/example_softbody_properties.py +14 -6
  68. warp/examples/optim/example_spring_cage.py +14 -6
  69. warp/examples/optim/example_trajectory.py +14 -6
  70. warp/examples/optim/example_walker.py +14 -6
  71. warp/examples/sim/example_cartpole.py +14 -6
  72. warp/examples/sim/example_cloth.py +14 -6
  73. warp/examples/sim/example_cloth_self_contact.py +95 -33
  74. warp/examples/sim/example_granular.py +14 -6
  75. warp/examples/sim/example_granular_collision_sdf.py +14 -6
  76. warp/examples/sim/example_jacobian_ik.py +14 -6
  77. warp/examples/sim/example_particle_chain.py +14 -6
  78. warp/examples/sim/example_quadruped.py +14 -6
  79. warp/examples/sim/example_rigid_chain.py +14 -6
  80. warp/examples/sim/example_rigid_contact.py +14 -6
  81. warp/examples/sim/example_rigid_force.py +14 -6
  82. warp/examples/sim/example_rigid_gyroscopic.py +14 -6
  83. warp/examples/sim/example_rigid_soft_contact.py +14 -6
  84. warp/examples/sim/example_soft_body.py +14 -6
  85. warp/examples/tile/example_tile_cholesky.py +14 -6
  86. warp/examples/tile/example_tile_convolution.py +14 -6
  87. warp/examples/tile/example_tile_fft.py +14 -6
  88. warp/examples/tile/example_tile_filtering.py +14 -6
  89. warp/examples/tile/example_tile_matmul.py +14 -6
  90. warp/examples/tile/example_tile_mlp.py +14 -6
  91. warp/examples/tile/example_tile_nbody.py +40 -21
  92. warp/examples/tile/example_tile_walker.py +14 -6
  93. warp/fabric.py +15 -0
  94. warp/fem/__init__.py +15 -0
  95. warp/fem/adaptivity.py +15 -0
  96. warp/fem/cache.py +15 -0
  97. warp/fem/dirichlet.py +15 -0
  98. warp/fem/domain.py +15 -0
  99. warp/fem/field/__init__.py +15 -0
  100. warp/fem/field/field.py +15 -0
  101. warp/fem/field/nodal_field.py +15 -0
  102. warp/fem/field/restriction.py +15 -0
  103. warp/fem/field/virtual.py +15 -0
  104. warp/fem/geometry/__init__.py +15 -0
  105. warp/fem/geometry/adaptive_nanogrid.py +15 -0
  106. warp/fem/geometry/closest_point.py +15 -0
  107. warp/fem/geometry/deformed_geometry.py +15 -0
  108. warp/fem/geometry/element.py +15 -0
  109. warp/fem/geometry/geometry.py +15 -0
  110. warp/fem/geometry/grid_2d.py +15 -0
  111. warp/fem/geometry/grid_3d.py +15 -0
  112. warp/fem/geometry/hexmesh.py +15 -0
  113. warp/fem/geometry/nanogrid.py +15 -0
  114. warp/fem/geometry/partition.py +15 -0
  115. warp/fem/geometry/quadmesh.py +15 -0
  116. warp/fem/geometry/tetmesh.py +15 -0
  117. warp/fem/geometry/trimesh.py +15 -0
  118. warp/fem/integrate.py +15 -0
  119. warp/fem/linalg.py +15 -0
  120. warp/fem/operator.py +15 -0
  121. warp/fem/polynomial.py +15 -0
  122. warp/fem/quadrature/__init__.py +15 -0
  123. warp/fem/quadrature/pic_quadrature.py +15 -0
  124. warp/fem/quadrature/quadrature.py +15 -0
  125. warp/fem/space/__init__.py +15 -0
  126. warp/fem/space/basis_function_space.py +15 -0
  127. warp/fem/space/basis_space.py +15 -0
  128. warp/fem/space/dof_mapper.py +15 -0
  129. warp/fem/space/function_space.py +15 -0
  130. warp/fem/space/grid_2d_function_space.py +15 -0
  131. warp/fem/space/grid_3d_function_space.py +15 -0
  132. warp/fem/space/hexmesh_function_space.py +15 -0
  133. warp/fem/space/nanogrid_function_space.py +15 -0
  134. warp/fem/space/partition.py +15 -0
  135. warp/fem/space/quadmesh_function_space.py +15 -0
  136. warp/fem/space/restriction.py +15 -0
  137. warp/fem/space/shape/__init__.py +15 -0
  138. warp/fem/space/shape/cube_shape_function.py +15 -0
  139. warp/fem/space/shape/shape_function.py +15 -0
  140. warp/fem/space/shape/square_shape_function.py +15 -0
  141. warp/fem/space/shape/tet_shape_function.py +15 -0
  142. warp/fem/space/shape/triangle_shape_function.py +15 -0
  143. warp/fem/space/tetmesh_function_space.py +15 -0
  144. warp/fem/space/topology.py +15 -0
  145. warp/fem/space/trimesh_function_space.py +15 -0
  146. warp/fem/types.py +15 -0
  147. warp/fem/utils.py +15 -0
  148. warp/jax.py +14 -6
  149. warp/jax_experimental.py +14 -6
  150. warp/math.py +14 -6
  151. warp/native/array.h +15 -6
  152. warp/native/builtin.h +15 -6
  153. warp/native/bvh.cpp +15 -6
  154. warp/native/bvh.cu +15 -6
  155. warp/native/bvh.h +15 -6
  156. warp/native/clang/clang.cpp +16 -7
  157. warp/native/coloring.cpp +15 -6
  158. warp/native/crt.cpp +15 -6
  159. warp/native/crt.h +16 -6
  160. warp/native/cuda_crt.h +15 -6
  161. warp/native/cuda_util.cpp +15 -6
  162. warp/native/cuda_util.h +15 -6
  163. warp/native/cutlass_gemm.cpp +15 -6
  164. warp/native/cutlass_gemm.cu +16 -7
  165. warp/native/error.cpp +15 -6
  166. warp/native/error.h +15 -6
  167. warp/native/exports.h +17 -0
  168. warp/native/fabric.h +15 -6
  169. warp/native/hashgrid.cpp +15 -6
  170. warp/native/hashgrid.cu +15 -6
  171. warp/native/hashgrid.h +15 -6
  172. warp/native/initializer_array.h +15 -6
  173. warp/native/intersect.h +15 -6
  174. warp/native/intersect_adj.h +15 -6
  175. warp/native/intersect_tri.h +17 -0
  176. warp/native/marching.cpp +16 -0
  177. warp/native/marching.cu +15 -6
  178. warp/native/marching.h +17 -0
  179. warp/native/mat.h +31 -9
  180. warp/native/mathdx.cpp +15 -6
  181. warp/native/matnn.h +15 -6
  182. warp/native/mesh.cpp +15 -6
  183. warp/native/mesh.cu +15 -6
  184. warp/native/mesh.h +15 -6
  185. warp/native/noise.h +15 -6
  186. warp/native/quat.h +15 -6
  187. warp/native/rand.h +15 -6
  188. warp/native/range.h +15 -6
  189. warp/native/reduce.cpp +15 -6
  190. warp/native/reduce.cu +15 -6
  191. warp/native/runlength_encode.cpp +15 -6
  192. warp/native/runlength_encode.cu +15 -6
  193. warp/native/scan.cpp +15 -6
  194. warp/native/scan.cu +15 -6
  195. warp/native/scan.h +15 -6
  196. warp/native/solid_angle.h +17 -0
  197. warp/native/sort.cpp +15 -6
  198. warp/native/sort.cu +15 -6
  199. warp/native/sort.h +15 -6
  200. warp/native/sparse.cpp +15 -6
  201. warp/native/sparse.cu +15 -6
  202. warp/native/spatial.h +15 -6
  203. warp/native/svd.h +15 -6
  204. warp/native/temp_buffer.h +15 -6
  205. warp/native/tile.h +27 -14
  206. warp/native/tile_reduce.h +15 -6
  207. warp/native/vec.h +15 -6
  208. warp/native/volume.cpp +15 -6
  209. warp/native/volume.cu +15 -6
  210. warp/native/volume.h +15 -6
  211. warp/native/volume_builder.cu +15 -6
  212. warp/native/volume_builder.h +15 -6
  213. warp/native/volume_impl.h +15 -6
  214. warp/native/warp.cpp +15 -6
  215. warp/native/warp.cu +15 -6
  216. warp/native/warp.h +15 -6
  217. warp/optim/__init__.py +14 -6
  218. warp/optim/adam.py +14 -6
  219. warp/optim/linear.py +15 -0
  220. warp/optim/sgd.py +14 -6
  221. warp/paddle.py +14 -6
  222. warp/render/__init__.py +14 -6
  223. warp/render/render_opengl.py +37 -21
  224. warp/render/render_usd.py +24 -8
  225. warp/render/utils.py +14 -6
  226. warp/sim/__init__.py +14 -7
  227. warp/sim/articulation.py +14 -6
  228. warp/sim/collide.py +43 -22
  229. warp/sim/graph_coloring.py +14 -6
  230. warp/sim/import_mjcf.py +14 -7
  231. warp/sim/import_snu.py +14 -7
  232. warp/sim/import_urdf.py +34 -11
  233. warp/sim/import_usd.py +14 -7
  234. warp/sim/inertia.py +14 -6
  235. warp/sim/integrator.py +14 -6
  236. warp/sim/integrator_euler.py +14 -6
  237. warp/sim/integrator_featherstone.py +18 -17
  238. warp/sim/integrator_vbd.py +15 -6
  239. warp/sim/integrator_xpbd.py +14 -6
  240. warp/sim/model.py +76 -65
  241. warp/sim/particles.py +14 -6
  242. warp/sim/render.py +16 -8
  243. warp/sim/utils.py +15 -0
  244. warp/sparse.py +15 -0
  245. warp/stubs.py +16 -1
  246. warp/tape.py +14 -6
  247. warp/tests/__main__.py +15 -0
  248. warp/tests/aux_test_class_kernel.py +14 -6
  249. warp/tests/aux_test_compile_consts_dummy.py +14 -6
  250. warp/tests/aux_test_conditional_unequal_types_kernels.py +14 -6
  251. warp/tests/aux_test_dependent.py +14 -6
  252. warp/tests/aux_test_grad_customs.py +14 -6
  253. warp/tests/aux_test_instancing_gc.py +14 -6
  254. warp/tests/aux_test_module_unload.py +14 -6
  255. warp/tests/aux_test_name_clash1.py +14 -6
  256. warp/tests/aux_test_name_clash2.py +14 -6
  257. warp/tests/aux_test_unresolved_func.py +14 -6
  258. warp/tests/aux_test_unresolved_symbol.py +14 -6
  259. warp/tests/disabled_kinematics.py +14 -6
  260. warp/tests/flaky_test_sim_grad.py +14 -6
  261. warp/tests/run_coverage_serial.py +14 -6
  262. warp/tests/test_adam.py +14 -6
  263. warp/tests/test_arithmetic.py +14 -6
  264. warp/tests/test_array.py +40 -6
  265. warp/tests/test_array_reduce.py +14 -6
  266. warp/tests/test_assert.py +14 -6
  267. warp/tests/test_async.py +14 -6
  268. warp/tests/test_atomic.py +14 -6
  269. warp/tests/test_bool.py +14 -6
  270. warp/tests/test_builtins_resolution.py +14 -6
  271. warp/tests/test_bvh.py +14 -6
  272. warp/tests/test_closest_point_edge_edge.py +14 -6
  273. warp/tests/test_codegen.py +14 -6
  274. warp/tests/test_codegen_instancing.py +14 -6
  275. warp/tests/test_collision.py +20 -12
  276. warp/tests/test_coloring.py +14 -7
  277. warp/tests/test_compile_consts.py +14 -6
  278. warp/tests/test_conditional.py +14 -6
  279. warp/tests/test_context.py +14 -6
  280. warp/tests/test_copy.py +14 -6
  281. warp/tests/test_ctypes.py +14 -6
  282. warp/tests/test_dense.py +14 -6
  283. warp/tests/test_devices.py +14 -6
  284. warp/tests/test_dlpack.py +14 -6
  285. warp/tests/test_examples.py +21 -7
  286. warp/tests/test_fabricarray.py +14 -6
  287. warp/tests/test_fast_math.py +14 -6
  288. warp/tests/test_fem.py +14 -6
  289. warp/tests/test_fp16.py +14 -6
  290. warp/tests/test_func.py +14 -6
  291. warp/tests/test_future_annotations.py +14 -6
  292. warp/tests/test_generics.py +14 -6
  293. warp/tests/test_grad.py +14 -6
  294. warp/tests/test_grad_customs.py +14 -6
  295. warp/tests/test_grad_debug.py +14 -6
  296. warp/tests/test_hash_grid.py +14 -6
  297. warp/tests/test_implicit_init.py +14 -6
  298. warp/tests/test_import.py +14 -6
  299. warp/tests/test_indexedarray.py +14 -6
  300. warp/tests/test_intersect.py +14 -6
  301. warp/tests/test_ipc.py +14 -6
  302. warp/tests/test_iter.py +14 -6
  303. warp/tests/test_jax.py +14 -6
  304. warp/tests/test_large.py +14 -6
  305. warp/tests/test_launch.py +91 -32
  306. warp/tests/test_lerp.py +14 -6
  307. warp/tests/test_linear_solvers.py +15 -0
  308. warp/tests/test_lvalue.py +14 -6
  309. warp/tests/test_marching_cubes.py +14 -6
  310. warp/tests/test_mat.py +89 -7
  311. warp/tests/test_mat_lite.py +14 -6
  312. warp/tests/test_mat_scalar_ops.py +14 -6
  313. warp/tests/test_math.py +14 -6
  314. warp/tests/test_matmul.py +14 -6
  315. warp/tests/test_matmul_lite.py +14 -6
  316. warp/tests/test_mempool.py +14 -6
  317. warp/tests/test_mesh.py +14 -6
  318. warp/tests/test_mesh_query_aabb.py +14 -6
  319. warp/tests/test_mesh_query_point.py +14 -6
  320. warp/tests/test_mesh_query_ray.py +14 -6
  321. warp/tests/test_mlp.py +14 -6
  322. warp/tests/test_model.py +14 -6
  323. warp/tests/test_module_hashing.py +14 -6
  324. warp/tests/test_modules_lite.py +14 -6
  325. warp/tests/test_multigpu.py +14 -6
  326. warp/tests/test_noise.py +14 -6
  327. warp/tests/test_operators.py +14 -6
  328. warp/tests/test_options.py +14 -6
  329. warp/tests/test_overwrite.py +19 -3
  330. warp/tests/test_paddle.py +14 -6
  331. warp/tests/test_peer.py +14 -6
  332. warp/tests/test_pinned.py +14 -6
  333. warp/tests/test_print.py +14 -6
  334. warp/tests/test_quat.py +14 -6
  335. warp/tests/test_rand.py +14 -6
  336. warp/tests/test_reload.py +14 -6
  337. warp/tests/test_rounding.py +14 -6
  338. warp/tests/test_runlength_encode.py +14 -6
  339. warp/tests/test_scalar_ops.py +14 -6
  340. warp/tests/test_sim_grad_bounce_linear.py +14 -6
  341. warp/tests/test_sim_kinematics.py +14 -6
  342. warp/tests/test_smoothstep.py +14 -6
  343. warp/tests/test_snippet.py +15 -0
  344. warp/tests/test_sparse.py +14 -6
  345. warp/tests/test_spatial.py +14 -6
  346. warp/tests/test_special_values.py +14 -6
  347. warp/tests/test_static.py +14 -6
  348. warp/tests/test_streams.py +14 -6
  349. warp/tests/test_struct.py +14 -6
  350. warp/tests/test_tape.py +14 -6
  351. warp/tests/test_tile.py +14 -6
  352. warp/tests/test_tile_load.py +58 -7
  353. warp/tests/test_tile_mathdx.py +14 -6
  354. warp/tests/test_tile_mlp.py +14 -6
  355. warp/tests/test_tile_reduce.py +14 -6
  356. warp/tests/test_tile_shared_memory.py +14 -6
  357. warp/tests/test_tile_view.py +14 -6
  358. warp/tests/test_torch.py +14 -6
  359. warp/tests/test_transient_module.py +14 -6
  360. warp/tests/test_triangle_closest_point.py +14 -6
  361. warp/tests/test_types.py +14 -6
  362. warp/tests/test_utils.py +14 -6
  363. warp/tests/test_vbd.py +14 -6
  364. warp/tests/test_vec.py +14 -6
  365. warp/tests/test_vec_lite.py +14 -6
  366. warp/tests/test_vec_scalar_ops.py +14 -6
  367. warp/tests/test_verify_fp.py +14 -6
  368. warp/tests/test_volume.py +14 -6
  369. warp/tests/test_volume_write.py +14 -6
  370. warp/tests/unittest_serial.py +14 -6
  371. warp/tests/unittest_suites.py +14 -6
  372. warp/tests/unittest_utils.py +14 -6
  373. warp/tests/unused_test_misc.py +14 -6
  374. warp/tests/walkthrough_debug.py +14 -6
  375. warp/thirdparty/unittest_parallel.py +15 -7
  376. warp/torch.py +14 -6
  377. warp/types.py +80 -74
  378. warp/utils.py +14 -6
  379. warp_lang-1.6.2.dist-info/LICENSE.md +202 -0
  380. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/METADATA +44 -22
  381. warp_lang-1.6.2.dist-info/RECORD +419 -0
  382. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/WHEEL +1 -1
  383. warp_lang-1.6.0.dist-info/LICENSE.md +0 -126
  384. warp_lang-1.6.0.dist-info/RECORD +0 -419
  385. {warp_lang-1.6.0.dist-info → warp_lang-1.6.2.dist-info}/top_level.txt +0 -0
warp/native/mesh.h CHANGED
@@ -1,9 +1,18 @@
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- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
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- * NVIDIA CORPORATION and its licensors retain all intellectual property
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- * and proprietary rights in and to this software, related documentation
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- * and any modifications thereto. Any use, reproduction, disclosure or
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- * distribution of this software and related documentation without an express
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- * license agreement from NVIDIA CORPORATION is strictly prohibited.
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+ /*
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+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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+ * SPDX-License-Identifier: Apache-2.0
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/noise.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/quat.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/rand.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  # pragma once
warp/native/range.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/reduce.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/reduce.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "cuda_util.h"
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/scan.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "scan.h"
warp/native/scan.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/scan.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/solid_angle.h CHANGED
@@ -1,3 +1,20 @@
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
16
+ */
17
+
1
18
  // This code is adapted from https://github.com/alecjacobson/WindingNumber/tree/1e6081e52905575d8e98fb8b7c0921274a18752f
2
19
  // The original license is below:
3
20
  /*
warp/native/sort.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/sort.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/sort.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/sparse.cpp CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "warp.h"
warp/native/sparse.cu CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #include "cuda_util.h"
warp/native/spatial.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/svd.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  // The MIT License (MIT)
warp/native/temp_buffer.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
warp/native/tile.h CHANGED
@@ -1,9 +1,18 @@
1
- /** Copyright (c) 2024 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: Apache-2.0
4
+ *
5
+ * Licensed under the Apache License, Version 2.0 (the "License");
6
+ * you may not use this file except in compliance with the License.
7
+ * You may obtain a copy of the License at
8
+ *
9
+ * http://www.apache.org/licenses/LICENSE-2.0
10
+ *
11
+ * Unless required by applicable law or agreed to in writing, software
12
+ * distributed under the License is distributed on an "AS IS" BASIS,
13
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14
+ * See the License for the specific language governing permissions and
15
+ * limitations under the License.
7
16
  */
8
17
 
9
18
  #pragma once
@@ -1079,9 +1088,12 @@ struct tile_shared_t
1079
1088
  constexpr bool contiguous_src = Layout::Stride::dim(lastdim) == 1;
1080
1089
  const bool contiguous_dest = dest.data.strides[lastdim] == sizeof(T);
1081
1090
  const int elements = (dest.data.shape[lastdim] - dest.offset[lastdim]);
1082
- const bool aligned = (elements*sizeof(T))%sizeof(float4) == 0;
1091
+ const bool aligned_size = (elements*sizeof(T))%sizeof(float4) == 0;
1083
1092
 
1084
- if (contiguous_dest && contiguous_src && aligned)
1093
+ float4* dest128 = (float4*)&dest.data.data[dest.index_from_coord(tile_coord(0,0))];
1094
+ const bool aligned_dst = (uint64_t)(dest128)%sizeof(float4) == 0;
1095
+
1096
+ if (contiguous_dest && contiguous_src && aligned_size && aligned_dst)
1085
1097
  {
1086
1098
  constexpr int M = Layout::Shape::dim(0);
1087
1099
  constexpr int N = (Layout::Shape::dim(1)*sizeof(T))/sizeof(float4);
@@ -1089,10 +1101,9 @@ struct tile_shared_t
1089
1101
  // alias of shared tile with 128bit type
1090
1102
  using SrcLayout = tile_layout_strided_t<tile_shape_t<M, N>>;
1091
1103
  tile_shared_t<float4, SrcLayout> src128((float4*)data.ptr);
1092
- float4* dest128 = (float4*)&dest.data.data[dest.index_from_coord(tile_coord(0,0))];
1093
1104
 
1094
1105
  assert(((uint64_t)(data.ptr))%sizeof(float4) == 0);
1095
- assert(((uint64_t)(ptr))%sizeof(float4) == 0);
1106
+ assert(((uint64_t)(dest128))%sizeof(float4) == 0);
1096
1107
 
1097
1108
  const int stride_i = dest.data.strides[0]/sizeof(float4);
1098
1109
  const int stride_j = 1;
@@ -1164,17 +1175,19 @@ struct tile_shared_t
1164
1175
  constexpr bool contiguous_dest = Layout::Stride::dim(lastdim) == 1;
1165
1176
  const bool contiguous_src = src.data.strides[lastdim] == sizeof(T);
1166
1177
  const int elements = (src.data.shape[lastdim] - src.offset[lastdim]);
1167
- const bool aligned = (elements*sizeof(T))%sizeof(float4) == 0;
1178
+ const bool aligned_size = (elements*sizeof(T))%sizeof(float4) == 0;
1179
+
1180
+ float4* src128 = (float4*)&src.data.data[src.index_from_coord(tile_coord(0,0))];
1181
+ const bool aligned_src = (uint64_t)(src128)%sizeof(float4) == 0;
1168
1182
 
1169
- if (contiguous_dest && contiguous_src && aligned)
1183
+ if (contiguous_dest && contiguous_src && aligned_size && aligned_src)
1170
1184
  {
1171
1185
  constexpr int M = Layout::Shape::dim(0);
1172
1186
  constexpr int N = (Layout::Shape::dim(1)*sizeof(T))/sizeof(float4);
1173
1187
 
1174
1188
  // alias of shared tile with 128bit type
1175
1189
  using DestLayout = tile_layout_strided_t<tile_shape_t<M, N>>;
1176
- tile_shared_t<float4, DestLayout> dest128((float4*)data.ptr);
1177
- float4* src128 = (float4*)&src.data.data[src.index_from_coord(tile_coord(0,0))];
1190
+ tile_shared_t<float4, DestLayout> dest128((float4*)data.ptr);
1178
1191
 
1179
1192
  assert(((uint64_t)(dest128.data.ptr))%sizeof(float4) == 0);
1180
1193
  assert(((uint64_t)(src128))%sizeof(float4) == 0);