warp-lang 1.5.1__py3-none-manylinux2014_x86_64.whl → 1.6.0__py3-none-manylinux2014_x86_64.whl

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Files changed (123) hide show
  1. warp/__init__.py +5 -0
  2. warp/autograd.py +414 -191
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +40 -12
  6. warp/build_dll.py +13 -6
  7. warp/builtins.py +1076 -480
  8. warp/codegen.py +240 -119
  9. warp/config.py +1 -1
  10. warp/context.py +298 -84
  11. warp/examples/assets/square_cloth.usd +0 -0
  12. warp/examples/benchmarks/benchmark_gemm.py +27 -18
  13. warp/examples/benchmarks/benchmark_interop_paddle.py +3 -3
  14. warp/examples/benchmarks/benchmark_interop_torch.py +3 -3
  15. warp/examples/core/example_torch.py +18 -34
  16. warp/examples/fem/example_apic_fluid.py +1 -0
  17. warp/examples/fem/example_mixed_elasticity.py +1 -1
  18. warp/examples/optim/example_bounce.py +1 -1
  19. warp/examples/optim/example_cloth_throw.py +1 -1
  20. warp/examples/optim/example_diffray.py +4 -15
  21. warp/examples/optim/example_drone.py +1 -1
  22. warp/examples/optim/example_softbody_properties.py +392 -0
  23. warp/examples/optim/example_trajectory.py +1 -3
  24. warp/examples/optim/example_walker.py +5 -0
  25. warp/examples/sim/example_cartpole.py +0 -2
  26. warp/examples/sim/example_cloth_self_contact.py +260 -0
  27. warp/examples/sim/example_granular_collision_sdf.py +4 -5
  28. warp/examples/sim/example_jacobian_ik.py +0 -2
  29. warp/examples/sim/example_quadruped.py +5 -2
  30. warp/examples/tile/example_tile_cholesky.py +79 -0
  31. warp/examples/tile/example_tile_convolution.py +2 -2
  32. warp/examples/tile/example_tile_fft.py +2 -2
  33. warp/examples/tile/example_tile_filtering.py +3 -3
  34. warp/examples/tile/example_tile_matmul.py +4 -4
  35. warp/examples/tile/example_tile_mlp.py +12 -12
  36. warp/examples/tile/example_tile_nbody.py +180 -0
  37. warp/examples/tile/example_tile_walker.py +319 -0
  38. warp/math.py +147 -0
  39. warp/native/array.h +12 -0
  40. warp/native/builtin.h +0 -1
  41. warp/native/bvh.cpp +149 -70
  42. warp/native/bvh.cu +287 -68
  43. warp/native/bvh.h +195 -85
  44. warp/native/clang/clang.cpp +5 -1
  45. warp/native/cuda_util.cpp +35 -0
  46. warp/native/cuda_util.h +5 -0
  47. warp/native/exports.h +40 -40
  48. warp/native/intersect.h +17 -0
  49. warp/native/mat.h +41 -0
  50. warp/native/mathdx.cpp +19 -0
  51. warp/native/mesh.cpp +25 -8
  52. warp/native/mesh.cu +153 -101
  53. warp/native/mesh.h +482 -403
  54. warp/native/quat.h +40 -0
  55. warp/native/solid_angle.h +7 -0
  56. warp/native/sort.cpp +85 -0
  57. warp/native/sort.cu +34 -0
  58. warp/native/sort.h +3 -1
  59. warp/native/spatial.h +11 -0
  60. warp/native/tile.h +1185 -664
  61. warp/native/tile_reduce.h +8 -6
  62. warp/native/vec.h +41 -0
  63. warp/native/warp.cpp +8 -1
  64. warp/native/warp.cu +263 -40
  65. warp/native/warp.h +19 -5
  66. warp/optim/linear.py +22 -4
  67. warp/render/render_opengl.py +124 -59
  68. warp/sim/__init__.py +6 -1
  69. warp/sim/collide.py +270 -26
  70. warp/sim/integrator_euler.py +25 -7
  71. warp/sim/integrator_featherstone.py +154 -35
  72. warp/sim/integrator_vbd.py +842 -40
  73. warp/sim/model.py +111 -53
  74. warp/stubs.py +248 -115
  75. warp/tape.py +28 -30
  76. warp/tests/aux_test_module_unload.py +15 -0
  77. warp/tests/{test_sim_grad.py → flaky_test_sim_grad.py} +104 -63
  78. warp/tests/test_array.py +74 -0
  79. warp/tests/test_assert.py +242 -0
  80. warp/tests/test_codegen.py +14 -61
  81. warp/tests/test_collision.py +2 -2
  82. warp/tests/test_examples.py +9 -0
  83. warp/tests/test_grad_debug.py +87 -2
  84. warp/tests/test_hash_grid.py +1 -1
  85. warp/tests/test_ipc.py +116 -0
  86. warp/tests/test_mat.py +138 -167
  87. warp/tests/test_math.py +47 -1
  88. warp/tests/test_matmul.py +11 -7
  89. warp/tests/test_matmul_lite.py +4 -4
  90. warp/tests/test_mesh.py +84 -60
  91. warp/tests/test_mesh_query_aabb.py +165 -0
  92. warp/tests/test_mesh_query_point.py +328 -286
  93. warp/tests/test_mesh_query_ray.py +134 -121
  94. warp/tests/test_mlp.py +2 -2
  95. warp/tests/test_operators.py +43 -0
  96. warp/tests/test_overwrite.py +2 -2
  97. warp/tests/test_quat.py +77 -0
  98. warp/tests/test_reload.py +29 -0
  99. warp/tests/test_sim_grad_bounce_linear.py +204 -0
  100. warp/tests/test_static.py +16 -0
  101. warp/tests/test_tape.py +25 -0
  102. warp/tests/test_tile.py +134 -191
  103. warp/tests/test_tile_load.py +356 -0
  104. warp/tests/test_tile_mathdx.py +61 -8
  105. warp/tests/test_tile_mlp.py +17 -17
  106. warp/tests/test_tile_reduce.py +24 -18
  107. warp/tests/test_tile_shared_memory.py +66 -17
  108. warp/tests/test_tile_view.py +165 -0
  109. warp/tests/test_torch.py +35 -0
  110. warp/tests/test_utils.py +36 -24
  111. warp/tests/test_vec.py +110 -0
  112. warp/tests/unittest_suites.py +29 -4
  113. warp/tests/unittest_utils.py +30 -11
  114. warp/thirdparty/unittest_parallel.py +2 -2
  115. warp/types.py +409 -99
  116. warp/utils.py +9 -5
  117. {warp_lang-1.5.1.dist-info → warp_lang-1.6.0.dist-info}/METADATA +68 -44
  118. {warp_lang-1.5.1.dist-info → warp_lang-1.6.0.dist-info}/RECORD +121 -110
  119. {warp_lang-1.5.1.dist-info → warp_lang-1.6.0.dist-info}/WHEEL +1 -1
  120. warp/examples/benchmarks/benchmark_tile.py +0 -179
  121. warp/native/tile_gemm.h +0 -341
  122. {warp_lang-1.5.1.dist-info → warp_lang-1.6.0.dist-info}/LICENSE.md +0 -0
  123. {warp_lang-1.5.1.dist-info → warp_lang-1.6.0.dist-info}/top_level.txt +0 -0
@@ -15,7 +15,6 @@
15
15
  # Note: requires a CUDA-capable device
16
16
  ###########################################################################
17
17
 
18
- import math
19
18
  import os
20
19
 
21
20
  import numpy as np
@@ -66,8 +65,8 @@ class Example:
66
65
  sdf=rock_sdf,
67
66
  body=-1,
68
67
  pos=wp.vec3(0.0, 0.0, 0.0),
69
- rot=wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), -0.5 * math.pi),
70
- scale=wp.vec3(0.01, 0.01, 0.01),
68
+ rot=wp.quat(0.0, 0.0, 0.0, 1.0),
69
+ scale=wp.vec3(1.0, 1.0, 1.0),
71
70
  )
72
71
 
73
72
  mins = np.array([-3.0, -3.0, -3.0])
@@ -149,13 +148,13 @@ class Example:
149
148
  with wp.ScopedTimer("render"):
150
149
  self.renderer.begin_frame(self.sim_time)
151
150
 
152
- # Note the extra wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), math.pi) is because .usd is oriented differently from .nvdb
153
151
  self.renderer.render_ref(
154
152
  name="collision",
155
153
  path=os.path.join(warp.examples.get_asset_directory(), "rocks.usd"),
156
154
  pos=wp.vec3(0.0, 0.0, 0.0),
157
155
  rot=wp.quat(0.0, 0.0, 0.0, 1.0),
158
- scale=wp.vec3(0.01, 0.01, 0.01),
156
+ scale=wp.vec3(1.0, 1.0, 1.0),
157
+ color=(0.35, 0.55, 0.9),
159
158
  )
160
159
 
161
160
  self.renderer.render_sphere(
@@ -43,8 +43,6 @@ class Example:
43
43
  def __init__(self, stage_path="example_jacobian_ik.usd", num_envs=10):
44
44
  rng = np.random.default_rng(42)
45
45
 
46
- builder = wp.sim.ModelBuilder()
47
-
48
46
  self.num_envs = num_envs
49
47
 
50
48
  fps = 60
@@ -93,7 +93,7 @@ class Example:
93
93
  fps = 100
94
94
  self.frame_dt = 1.0 / fps
95
95
 
96
- self.sim_substeps = 5
96
+ self.sim_substeps = 10
97
97
  self.sim_dt = self.frame_dt / self.sim_substeps
98
98
 
99
99
  self.num_envs = num_envs
@@ -116,10 +116,13 @@ class Example:
116
116
  self.model.joint_attach_ke = 16000.0
117
117
  self.model.joint_attach_kd = 200.0
118
118
  self.use_tile_gemm = False
119
+ self.fuse_cholesky = False
119
120
 
120
121
  # self.integrator = wp.sim.XPBDIntegrator()
121
122
  # self.integrator = wp.sim.SemiImplicitIntegrator()
122
- self.integrator = wp.sim.FeatherstoneIntegrator(self.model, use_tile_gemm=self.use_tile_gemm)
123
+ self.integrator = wp.sim.FeatherstoneIntegrator(
124
+ self.model, use_tile_gemm=self.use_tile_gemm, fuse_cholesky=self.fuse_cholesky
125
+ )
123
126
 
124
127
  if stage_path:
125
128
  self.renderer = wp.sim.render.SimRenderer(self.model, stage_path)
@@ -0,0 +1,79 @@
1
+ # Copyright (c) 2025 NVIDIA CORPORATION. All rights reserved.
2
+ # NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ # and proprietary rights in and to this software, related documentation
4
+ # and any modifications thereto. Any use, reproduction, disclosure or
5
+ # distribution of this software and related documentation without an express
6
+ # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+
8
+ ###########################################################################
9
+ # Example Tile Cholesky
10
+ #
11
+ # Shows how to write a simple kernel computing a Cholesky factorize and
12
+ # triangular solve using Warp Cholesky Tile APIs.
13
+ #
14
+ ###########################################################################
15
+
16
+ import numpy as np
17
+
18
+ import warp as wp
19
+
20
+ wp.init()
21
+ wp.set_module_options({"enable_backward": False})
22
+
23
+ BLOCK_DIM = 128
24
+ TILE = 32
25
+
26
+ # Both should work
27
+ np_type, wp_type = np.float64, wp.float64
28
+ # np_type, wp_type = np.float32, wp.float32
29
+
30
+
31
+ @wp.kernel
32
+ def cholesky(
33
+ A: wp.array2d(dtype=wp_type),
34
+ L: wp.array2d(dtype=wp_type),
35
+ X: wp.array1d(dtype=wp_type),
36
+ Y: wp.array1d(dtype=wp_type),
37
+ ):
38
+ i, j, _ = wp.tid()
39
+
40
+ a = wp.tile_load(A, shape=(TILE, TILE))
41
+ l = wp.tile_cholesky(a)
42
+ wp.tile_store(L, l)
43
+
44
+ x = wp.tile_load(X, shape=TILE)
45
+ y = wp.tile_cholesky_solve(l, x)
46
+ wp.tile_store(Y, y)
47
+
48
+
49
+ if __name__ == "__main__":
50
+ wp.set_device("cuda:0")
51
+
52
+ A_h = np.ones((TILE, TILE), dtype=np_type) + 5 * np.diag(np.ones(TILE), 0)
53
+ L_h = np.zeros_like(A_h)
54
+
55
+ A_wp = wp.array2d(A_h, dtype=wp_type)
56
+ L_wp = wp.array2d(L_h, dtype=wp_type)
57
+
58
+ X_h = np.arange(TILE, dtype=np_type)
59
+ Y_h = np.zeros_like(X_h)
60
+
61
+ X_wp = wp.array1d(X_h, dtype=wp_type)
62
+ Y_wp = wp.array1d(Y_h, dtype=wp_type)
63
+
64
+ wp.launch_tiled(cholesky, dim=[1, 1], inputs=[A_wp, L_wp, X_wp, Y_wp], block_dim=BLOCK_DIM)
65
+
66
+ L_np = np.linalg.cholesky(A_h)
67
+ Y_np = np.linalg.solve(A_h, X_h)
68
+
69
+ print("A:\n", A_h)
70
+ print("L (Warp):\n", L_wp)
71
+ print("L (Numpy):\n", L_np)
72
+
73
+ print("x:\n", X_h)
74
+ print("A\\n (Warp):\n", Y_wp.numpy())
75
+ print("A\\x (Numpy):\n", Y_np)
76
+
77
+ assert np.allclose(Y_wp.numpy(), Y_np) and np.allclose(L_wp.numpy(), L_np)
78
+
79
+ print("Example Tile Cholesky passed")
@@ -34,11 +34,11 @@ def filter(x: wp.vec2d):
34
34
  @wp.kernel
35
35
  def conv_tiled(x: wp.array2d(dtype=wp.vec2d), y: wp.array2d(dtype=wp.vec2d)):
36
36
  i, j, _ = wp.tid()
37
- a = wp.tile_load(x, i, j, m=TILE_M, n=TILE_N)
37
+ a = wp.tile_load(x, shape=(TILE_M, TILE_N))
38
38
  wp.tile_fft(a)
39
39
  b = wp.tile_map(filter, a)
40
40
  wp.tile_ifft(b)
41
- wp.tile_store(y, i, j, b)
41
+ wp.tile_store(y, b)
42
42
 
43
43
 
44
44
  if __name__ == "__main__":
@@ -26,10 +26,10 @@ TILE_N = 32
26
26
  @wp.kernel
27
27
  def fft_tiled(x: wp.array2d(dtype=wp.vec2d), y: wp.array2d(dtype=wp.vec2d)):
28
28
  i, j, _ = wp.tid()
29
- a = wp.tile_load(x, i, j, m=TILE_M, n=TILE_N)
29
+ a = wp.tile_load(x, shape=(TILE_M, TILE_N))
30
30
  wp.tile_fft(a)
31
31
  wp.tile_ifft(a)
32
- wp.tile_store(y, i, j, a)
32
+ wp.tile_store(y, a)
33
33
 
34
34
 
35
35
  if __name__ == "__main__":
@@ -38,12 +38,12 @@ def cplx_prod(x: wp.vec2d, y: wp.vec2d):
38
38
  @wp.kernel
39
39
  def conv_tiled(x: wp.array2d(dtype=wp.vec2d), y: wp.array2d(dtype=wp.vec2d), z: wp.array2d(dtype=wp.vec2d)):
40
40
  i, j, _ = wp.tid()
41
- a = wp.tile_load(x, i, j, m=TILE_M, n=TILE_N)
42
- b = wp.tile_load(y, i, j, m=TILE_M, n=TILE_N)
41
+ a = wp.tile_load(x, shape=(TILE_M, TILE_N))
42
+ b = wp.tile_load(y, shape=(TILE_M, TILE_N))
43
43
  wp.tile_fft(a)
44
44
  c = wp.tile_map(cplx_prod, a, b)
45
45
  wp.tile_ifft(c)
46
- wp.tile_store(z, i, j, c)
46
+ wp.tile_store(z, c)
47
47
 
48
48
 
49
49
  if __name__ == "__main__":
@@ -30,7 +30,7 @@ def tile_gemm(A: wp.array2d(dtype=wp.float32), B: wp.array2d(dtype=wp.float16),
30
30
  # output tile index
31
31
  i, j = wp.tid()
32
32
 
33
- sum = wp.tile_zeros(m=TILE_M, n=TILE_N, dtype=wp.float64)
33
+ sum = wp.tile_zeros(shape=(TILE_M, TILE_N), dtype=wp.float64)
34
34
 
35
35
  _M = A.shape[0]
36
36
  _N = B.shape[1]
@@ -39,13 +39,13 @@ def tile_gemm(A: wp.array2d(dtype=wp.float32), B: wp.array2d(dtype=wp.float16),
39
39
  count = int(K / TILE_K)
40
40
 
41
41
  for k in range(0, count):
42
- a = wp.tile_load(A, i, k, m=TILE_M, n=TILE_K)
43
- b = wp.tile_load(B, k, j, m=TILE_K, n=TILE_N)
42
+ a = wp.tile_load(A, shape=(TILE_M, TILE_K), offset=(i * TILE_M, k * TILE_K))
43
+ b = wp.tile_load(B, shape=(TILE_K, TILE_N), offset=(k * TILE_K, j * TILE_N))
44
44
 
45
45
  # sum += a*b
46
46
  wp.tile_matmul(a, b, sum)
47
47
 
48
- wp.tile_store(C, i, j, sum)
48
+ wp.tile_store(C, sum, offset=(i * TILE_M, j * TILE_N))
49
49
 
50
50
 
51
51
  if __name__ == "__main__":
@@ -117,23 +117,23 @@ def compute(
117
117
  f = wp.tile(local)
118
118
 
119
119
  # input layer
120
- w0 = wp.tile_load(weights_0, 0, 0, m=DIM_HID, n=DIM_IN)
121
- b0 = wp.tile_load(bias_0, 0, 0, m=DIM_HID, n=1)
122
- z = wp.tile_map(relu, wp.tile_matmul(w0, f) + wp.tile_broadcast(b0, m=DIM_HID, n=NUM_THREADS))
120
+ w0 = wp.tile_load(weights_0, shape=(DIM_HID, DIM_IN))
121
+ b0 = wp.tile_load(bias_0, shape=(DIM_HID, 1))
122
+ z = wp.tile_map(relu, wp.tile_matmul(w0, f) + wp.tile_broadcast(b0, shape=(DIM_HID, NUM_THREADS)))
123
123
 
124
124
  # hidden layer
125
- w1 = wp.tile_load(weights_1, 0, 0, m=DIM_HID, n=DIM_HID)
126
- b1 = wp.tile_load(bias_1, 0, 0, m=DIM_HID, n=1)
127
- z = wp.tile_map(relu, wp.tile_matmul(w1, z) + wp.tile_broadcast(b1, m=DIM_HID, n=NUM_THREADS))
125
+ w1 = wp.tile_load(weights_1, shape=(DIM_HID, DIM_HID))
126
+ b1 = wp.tile_load(bias_1, shape=(DIM_HID, 1))
127
+ z = wp.tile_map(relu, wp.tile_matmul(w1, z) + wp.tile_broadcast(b1, shape=(DIM_HID, NUM_THREADS)))
128
128
 
129
- w2 = wp.tile_load(weights_2, 0, 0, m=DIM_HID, n=DIM_HID)
130
- b2 = wp.tile_load(bias_2, 0, 0, m=DIM_HID, n=1)
131
- z = wp.tile_map(relu, wp.tile_matmul(w2, z) + wp.tile_broadcast(b2, m=DIM_HID, n=NUM_THREADS))
129
+ w2 = wp.tile_load(weights_2, shape=(DIM_HID, DIM_HID))
130
+ b2 = wp.tile_load(bias_2, shape=(DIM_HID, 1))
131
+ z = wp.tile_map(relu, wp.tile_matmul(w2, z) + wp.tile_broadcast(b2, shape=(DIM_HID, NUM_THREADS)))
132
132
 
133
133
  # output layer
134
- w3 = wp.tile_load(weights_3, 0, 0, m=DIM_OUT, n=DIM_HID)
135
- b3 = wp.tile_load(bias_3, 0, 0, m=DIM_OUT, n=1)
136
- o = wp.tile_map(relu, wp.tile_matmul(w3, z) + wp.tile_broadcast(b3, m=DIM_OUT, n=NUM_THREADS))
134
+ w3 = wp.tile_load(weights_3, shape=(DIM_OUT, DIM_HID))
135
+ b3 = wp.tile_load(bias_3, shape=(DIM_OUT, 1))
136
+ o = wp.tile_map(relu, wp.tile_matmul(w3, z) + wp.tile_broadcast(b3, shape=(DIM_OUT, NUM_THREADS)))
137
137
 
138
138
  # untile back to SIMT
139
139
  output = wp.untile(o)
@@ -0,0 +1,180 @@
1
+ # Copyright (c) 2025 NVIDIA CORPORATION. All rights reserved.
2
+ # NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ # and proprietary rights in and to this software, related documentation
4
+ # and any modifications thereto. Any use, reproduction, disclosure or
5
+ # distribution of this software and related documentation without an express
6
+ # license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+
8
+ ###########################################################################
9
+ # Example N-Body
10
+ #
11
+ # Shows how to simulate an N-Body gravitational problem using an all-pairs
12
+ # approach with Warp tile primitives.
13
+ #
14
+ # References:
15
+ # L. Nyland, M. Harris, and J. Prins. "Fast N-Body Simulation with
16
+ # CUDA" in GPU Gems 3. H. Nguyen, Addison-Wesley Professional, 2007.
17
+ # https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation/chapter-31-fast-n-body-simulation-cuda
18
+ #
19
+ ###########################################################################
20
+
21
+ import argparse
22
+
23
+ import numpy as np
24
+
25
+ import warp as wp
26
+
27
+ wp.init()
28
+
29
+ DT = wp.constant(0.01)
30
+ SOFTENING_SQ = wp.constant(0.1**2) # Softening factor for numerical stability
31
+ TILE_SIZE = wp.constant(64)
32
+ PARTICLE_MASS = wp.constant(1.0)
33
+
34
+
35
+ @wp.func
36
+ def body_body_interaction(p0: wp.vec3, pi: wp.vec3):
37
+ """Return the acceleration of the particle at position `p0` due to the
38
+ particle at position `pi`."""
39
+ r = pi - p0
40
+
41
+ dist_sq = wp.length_sq(r) + SOFTENING_SQ
42
+
43
+ inv_dist = 1.0 / wp.sqrt(dist_sq)
44
+ inv_dist_cubed = inv_dist * inv_dist * inv_dist
45
+
46
+ acc = PARTICLE_MASS * inv_dist_cubed * r
47
+
48
+ return acc
49
+
50
+
51
+ @wp.kernel
52
+ def integrate_bodies_tiled(
53
+ old_position: wp.array(dtype=wp.vec3),
54
+ velocity: wp.array(dtype=wp.vec3),
55
+ new_position: wp.array(dtype=wp.vec3),
56
+ num_bodies: int,
57
+ ):
58
+ i = wp.tid()
59
+
60
+ p0 = old_position[i]
61
+
62
+ accel = wp.vec3(0.0, 0.0, 0.0)
63
+
64
+ for k in range(num_bodies / TILE_SIZE):
65
+ k_tile = wp.tile_load(old_position, shape=TILE_SIZE, offset=k * TILE_SIZE)
66
+ for idx in range(TILE_SIZE):
67
+ pi = k_tile[idx]
68
+ accel += body_body_interaction(p0, pi)
69
+
70
+ # Advance the velocity one timestep (in-place)
71
+ velocity[i] = velocity[i] + accel * DT
72
+
73
+ # Advance the positions (using a second array)
74
+ new_position[i] = old_position[i] + DT * velocity[i]
75
+
76
+
77
+ class Example:
78
+ def __init__(self, headless=False, num_bodies=1024):
79
+ self.num_bodies = num_bodies
80
+
81
+ rng = np.random.default_rng(42)
82
+
83
+ # Sample the surface of a sphere
84
+ r = 10.0 * (num_bodies / 1024) ** (1 / 2) # Scale factor to maintain a constant density
85
+ phi = np.arccos(1.0 - 2.0 * rng.uniform(size=self.num_bodies))
86
+ theta = rng.uniform(low=0.0, high=2.0 * np.pi, size=self.num_bodies)
87
+ x = r * np.cos(theta) * np.sin(phi)
88
+ y = r * np.sin(theta) * np.sin(phi)
89
+ z = r * np.cos(phi)
90
+
91
+ self.scale = r
92
+ init_pos_np = np.stack((x, y, z), axis=1)
93
+
94
+ self.pos_array_0 = wp.array(init_pos_np, dtype=wp.vec3)
95
+ self.pos_array_1 = wp.empty_like(self.pos_array_0)
96
+ self.vel_array = wp.zeros(self.num_bodies, dtype=wp.vec3)
97
+
98
+ if headless:
99
+ self.scatter_plot = None
100
+ else:
101
+ self.scatter_plot = self.create_plot()
102
+
103
+ def create_plot(self):
104
+ import matplotlib.pyplot as plt
105
+
106
+ # Create a figure and a 3D axis for the plot
107
+ self.fig = plt.figure()
108
+ ax = self.fig.add_subplot(111, projection="3d")
109
+
110
+ # Scatter plot of initial positions
111
+ init_pos_np = self.pos_array_0.numpy()
112
+ scatter_plot = ax.scatter(init_pos_np[:, 0], init_pos_np[:, 1], init_pos_np[:, 2], c="#76b900", alpha=0.5)
113
+
114
+ # Set axis limits
115
+ ax.set_xlim(-self.scale, self.scale)
116
+ ax.set_ylim(-self.scale, self.scale)
117
+ ax.set_zlim(-self.scale, self.scale)
118
+
119
+ return scatter_plot
120
+
121
+ def step(self):
122
+ wp.launch(
123
+ integrate_bodies_tiled,
124
+ dim=self.num_bodies,
125
+ inputs=[self.pos_array_0, self.vel_array, self.pos_array_1, self.num_bodies],
126
+ block_dim=TILE_SIZE,
127
+ )
128
+
129
+ # Swap arrays
130
+ (self.pos_array_0, self.pos_array_1) = (self.pos_array_1, self.pos_array_0)
131
+
132
+ def render(self):
133
+ positions_cpu = self.pos_array_0.numpy()
134
+
135
+ # Update scatter plot positions
136
+ self.scatter_plot._offsets3d = (
137
+ positions_cpu[:, 0],
138
+ positions_cpu[:, 1],
139
+ positions_cpu[:, 2],
140
+ )
141
+
142
+ # Function to update the scatter plot
143
+ def step_and_render(self, frame):
144
+ self.step()
145
+ self.render()
146
+
147
+
148
+ if __name__ == "__main__":
149
+ parser = argparse.ArgumentParser(formatter_class=argparse.ArgumentDefaultsHelpFormatter)
150
+ parser.add_argument("--device", type=str, default=None, help="Override the default Warp device.")
151
+ parser.add_argument("--num_frames", type=int, default=1000, help="Total number of frames.")
152
+ parser.add_argument("-N", help="Number of bodies. Should be a multiple of 64.", type=int, default=1024)
153
+ parser.add_argument(
154
+ "--headless",
155
+ action="store_true",
156
+ help="Run in headless mode, suppressing the opening of any graphical windows.",
157
+ )
158
+
159
+ args = parser.parse_known_args()[0]
160
+
161
+ if args.device == "cpu":
162
+ print("This example only runs on CUDA devices.")
163
+ exit()
164
+
165
+ with wp.ScopedDevice(args.device):
166
+ example = Example(headless=args.headless, num_bodies=args.N)
167
+
168
+ if not args.headless:
169
+ import matplotlib.pyplot as plt
170
+ from matplotlib.animation import FuncAnimation
171
+
172
+ # Create the animation
173
+ ani = FuncAnimation(example.fig, example.step_and_render, frames=args.num_frames, interval=50, repeat=False)
174
+
175
+ # Display the animation
176
+ plt.show()
177
+
178
+ else:
179
+ for _ in range(args.num_frames):
180
+ example.step()