warp-lang 1.3.3__py3-none-manylinux2014_aarch64.whl → 1.4.0__py3-none-manylinux2014_aarch64.whl
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- warp/__init__.py +6 -0
- warp/autograd.py +59 -6
- warp/bin/warp.so +0 -0
- warp/build_dll.py +8 -10
- warp/builtins.py +126 -4
- warp/codegen.py +435 -53
- warp/config.py +1 -1
- warp/context.py +678 -403
- warp/dlpack.py +2 -0
- warp/examples/benchmarks/benchmark_cloth.py +10 -0
- warp/examples/core/example_render_opengl.py +12 -10
- warp/examples/fem/example_adaptive_grid.py +251 -0
- warp/examples/fem/example_apic_fluid.py +1 -1
- warp/examples/fem/example_diffusion_3d.py +2 -2
- warp/examples/fem/example_magnetostatics.py +1 -1
- warp/examples/fem/example_streamlines.py +1 -0
- warp/examples/fem/utils.py +23 -4
- warp/examples/sim/example_cloth.py +50 -6
- warp/fem/__init__.py +2 -0
- warp/fem/adaptivity.py +493 -0
- warp/fem/field/field.py +2 -1
- warp/fem/field/nodal_field.py +18 -26
- warp/fem/field/test.py +4 -4
- warp/fem/field/trial.py +4 -4
- warp/fem/geometry/__init__.py +1 -0
- warp/fem/geometry/adaptive_nanogrid.py +843 -0
- warp/fem/geometry/nanogrid.py +55 -28
- warp/fem/space/__init__.py +1 -1
- warp/fem/space/nanogrid_function_space.py +69 -35
- warp/fem/utils.py +113 -107
- warp/jax_experimental.py +28 -15
- warp/native/array.h +0 -1
- warp/native/builtin.h +103 -6
- warp/native/bvh.cu +2 -0
- warp/native/cuda_util.cpp +14 -0
- warp/native/cuda_util.h +2 -0
- warp/native/error.cpp +4 -2
- warp/native/exports.h +99 -17
- warp/native/mat.h +97 -0
- warp/native/mesh.cpp +36 -0
- warp/native/mesh.cu +51 -0
- warp/native/mesh.h +1 -0
- warp/native/quat.h +43 -0
- warp/native/spatial.h +6 -0
- warp/native/vec.h +74 -0
- warp/native/warp.cpp +2 -1
- warp/native/warp.cu +10 -3
- warp/native/warp.h +8 -1
- warp/paddle.py +382 -0
- warp/sim/__init__.py +1 -0
- warp/sim/collide.py +519 -0
- warp/sim/integrator_euler.py +18 -5
- warp/sim/integrator_featherstone.py +5 -5
- warp/sim/integrator_vbd.py +1026 -0
- warp/sim/model.py +49 -23
- warp/stubs.py +459 -0
- warp/tape.py +2 -0
- warp/tests/aux_test_dependent.py +1 -0
- warp/tests/aux_test_name_clash1.py +32 -0
- warp/tests/aux_test_name_clash2.py +32 -0
- warp/tests/aux_test_square.py +1 -0
- warp/tests/test_array.py +188 -0
- warp/tests/test_async.py +3 -3
- warp/tests/test_atomic.py +6 -0
- warp/tests/test_closest_point_edge_edge.py +93 -1
- warp/tests/test_codegen.py +62 -15
- warp/tests/test_codegen_instancing.py +1457 -0
- warp/tests/test_collision.py +486 -0
- warp/tests/test_compile_consts.py +3 -28
- warp/tests/test_dlpack.py +170 -0
- warp/tests/test_examples.py +22 -8
- warp/tests/test_fast_math.py +10 -4
- warp/tests/test_fem.py +64 -0
- warp/tests/test_func.py +46 -0
- warp/tests/test_implicit_init.py +49 -0
- warp/tests/test_jax.py +58 -0
- warp/tests/test_mat.py +84 -0
- warp/tests/test_mesh_query_point.py +188 -0
- warp/tests/test_module_hashing.py +40 -0
- warp/tests/test_multigpu.py +3 -3
- warp/tests/test_overwrite.py +8 -0
- warp/tests/test_paddle.py +852 -0
- warp/tests/test_print.py +89 -0
- warp/tests/test_quat.py +111 -0
- warp/tests/test_reload.py +31 -1
- warp/tests/test_scalar_ops.py +2 -0
- warp/tests/test_static.py +412 -0
- warp/tests/test_streams.py +64 -3
- warp/tests/test_struct.py +4 -4
- warp/tests/test_torch.py +24 -0
- warp/tests/test_triangle_closest_point.py +137 -0
- warp/tests/test_types.py +1 -1
- warp/tests/test_vbd.py +386 -0
- warp/tests/test_vec.py +143 -0
- warp/tests/test_vec_scalar_ops.py +139 -0
- warp/tests/unittest_suites.py +12 -0
- warp/tests/unittest_utils.py +9 -5
- warp/thirdparty/dlpack.py +3 -1
- warp/types.py +150 -28
- warp/utils.py +37 -14
- {warp_lang-1.3.3.dist-info → warp_lang-1.4.0.dist-info}/METADATA +10 -8
- {warp_lang-1.3.3.dist-info → warp_lang-1.4.0.dist-info}/RECORD +105 -93
- warp/tests/test_point_triangle_closest_point.py +0 -143
- {warp_lang-1.3.3.dist-info → warp_lang-1.4.0.dist-info}/LICENSE.md +0 -0
- {warp_lang-1.3.3.dist-info → warp_lang-1.4.0.dist-info}/WHEEL +0 -0
- {warp_lang-1.3.3.dist-info → warp_lang-1.4.0.dist-info}/top_level.txt +0 -0
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# Copyright (c) 2024 NVIDIA CORPORATION. All rights reserved.
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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import numpy as np
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import warp as wp
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from ..types import float32, matrix
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from .integrator import Integrator
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from .model import PARTICLE_FLAG_ACTIVE, Control, Model, ModelShapeMaterials, State
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class mat66(matrix(shape=(6, 6), dtype=float32)):
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pass
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class mat32(matrix(shape=(3, 2), dtype=float32)):
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pass
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@wp.struct
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class ForceElementAdjacencyInfo:
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r"""
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- vertex_adjacent_[element]: the flatten adjacency information. Its size is \sum_{i\inV} 2*N_i, where N_i is the
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number of vertex i’s adjacent [element]. For each adjacent element it stores 2 information:
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- the id of the adjacent element
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- the order of the vertex in the element, which is essential to compute the force and hessian for the vertex
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- vertex_adjacent_[element]_offsets: stores where each vertex’ information starts in the flatten adjacency array.
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Its size is |V|+1 such that the number of vertex i’s adjacent [element] can be computed as
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vertex_adjacent_[element]_offsets[i+1]-vertex_adjacent_[element]_offsets[i].
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"""
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v_adj_faces: wp.array(dtype=int)
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v_adj_faces_offsets: wp.array(dtype=int)
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v_adj_edges: wp.array(dtype=int)
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v_adj_edges_offsets: wp.array(dtype=int)
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def to(self, device):
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if device.is_cpu:
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return self
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else:
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adjacency_gpu = ForceElementAdjacencyInfo()
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adjacency_gpu.v_adj_faces = self.v_adj_faces.to(device)
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adjacency_gpu.v_adj_faces_offsets = self.v_adj_faces_offsets.to(device)
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adjacency_gpu.v_adj_edges = self.v_adj_edges.to(device)
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adjacency_gpu.v_adj_edges_offsets = self.v_adj_edges_offsets.to(device)
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return adjacency_gpu
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@wp.func
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def get_vertex_num_adjacent_edges(vertex: wp.int32, adjacency: ForceElementAdjacencyInfo):
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return (adjacency.v_adj_edges_offsets[vertex + 1] - adjacency.v_adj_edges_offsets[vertex]) >> 1
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@wp.func
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def get_vertex_adjacent_edge_id_order(vertex: wp.int32, edge: wp.int32, adjacency: ForceElementAdjacencyInfo):
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offset = adjacency.v_adj_edges_offsets[vertex]
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return adjacency.v_adj_edges[offset + edge * 2], adjacency.v_adj_edges[offset + edge * 2 + 1]
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@wp.func
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def get_vertex_num_adjacent_faces(vertex: wp.int32, adjacency: ForceElementAdjacencyInfo):
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return (adjacency.v_adj_faces_offsets[vertex + 1] - adjacency.v_adj_faces_offsets[vertex]) >> 1
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@wp.func
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def get_vertex_adjacent_face_id_order(vertex: wp.int32, face: wp.int32, adjacency: ForceElementAdjacencyInfo):
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offset = adjacency.v_adj_faces_offsets[vertex]
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return adjacency.v_adj_faces[offset + face * 2], adjacency.v_adj_faces[offset + face * 2 + 1]
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@wp.kernel
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def _test_compute_force_element_adjacency(
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adjacency: ForceElementAdjacencyInfo,
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edge_indices: wp.array(dtype=wp.int32, ndim=2),
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face_indices: wp.array(dtype=wp.int32, ndim=2),
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):
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wp.printf("num vertices: %d\n", adjacency.v_adj_edges_offsets.shape[0] - 1)
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for vertex in range(adjacency.v_adj_edges_offsets.shape[0] - 1):
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num_adj_edges = get_vertex_num_adjacent_edges(vertex, adjacency)
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for i_bd in range(num_adj_edges):
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bd_id, v_order = get_vertex_adjacent_edge_id_order(vertex, i_bd, adjacency)
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if edge_indices[bd_id, v_order] != vertex:
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print("Error!!!")
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wp.printf("vertex: %d | num_adj_edges: %d\n", vertex, num_adj_edges)
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wp.printf("--iBd: %d | ", i_bd)
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wp.printf("edge id: %d | v_order: %d\n", bd_id, v_order)
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num_adj_faces = get_vertex_num_adjacent_faces(vertex, adjacency)
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for i_face in range(num_adj_faces):
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face, v_order = get_vertex_adjacent_face_id_order(vertex, i_face, adjacency)
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if face_indices[face, v_order] != vertex:
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print("Error!!!")
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wp.printf("vertex: %d | num_adj_faces: %d\n", vertex, num_adj_faces)
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wp.printf("--i_face: %d | face id: %d | v_order: %d\n", i_face, face, v_order)
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wp.printf(
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"--face: %d %d %d\n",
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face_indices[face, 0],
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face_indices[face, 1],
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face_indices[face, 2],
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)
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@wp.func
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def build_orthonormal_basis(n: wp.vec3):
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"""
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Builds an orthonormal basis given a normal vector `n`. Return the two axes that is perpendicular to `n`.
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:param n: A 3D vector (list or array-like) representing the normal vector
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"""
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b1 = wp.vec3()
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b2 = wp.vec3()
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if n[2] < 0.0:
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a = 1.0 / (1.0 - n[2])
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b = n[0] * n[1] * a
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b1[0] = 1.0 - n[0] * n[0] * a
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b1[1] = -b
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b1[2] = n[0]
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b2[0] = b
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b2[1] = n[1] * n[1] * a - 1.0
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b2[2] = -n[1]
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else:
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a = 1.0 / (1.0 + n[2])
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b = -n[0] * n[1] * a
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b1[0] = 1.0 - n[0] * n[0] * a
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b1[1] = b
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b1[2] = -n[0]
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b2[0] = b
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b2[1] = 1.0 - n[1] * n[1] * a
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b2[2] = -n[1]
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return b1, b2
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@wp.func
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def calculate_triangle_deformation_gradient(
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face: int, tri_indices: wp.array(dtype=wp.int32, ndim=2), pos: wp.array(dtype=wp.vec3), tri_pose: wp.mat22
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):
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F = mat32()
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v1 = pos[tri_indices[face, 1]] - pos[tri_indices[face, 0]]
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v2 = pos[tri_indices[face, 2]] - pos[tri_indices[face, 0]]
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F[0, 0] = v1[0]
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F[1, 0] = v1[1]
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F[2, 0] = v1[2]
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F[0, 1] = v2[0]
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F[1, 1] = v2[1]
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F[2, 1] = v2[2]
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F = F * tri_pose
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return F
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@wp.func
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def green_strain(F: mat32):
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return 0.5 * (wp.transpose(F) * F - wp.identity(n=2, dtype=float))
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@wp.func
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def assemble_membrane_hessian(h: mat66, m1: float, m2: float):
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h_vert = wp.mat33(
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m1 * (h[0, 0] * m1 + h[3, 0] * m2) + m2 * (h[0, 3] * m1 + h[3, 3] * m2),
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m1 * (h[0, 1] * m1 + h[3, 1] * m2) + m2 * (h[0, 4] * m1 + h[3, 4] * m2),
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m1 * (h[0, 2] * m1 + h[3, 2] * m2) + m2 * (h[0, 5] * m1 + h[3, 5] * m2),
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m1 * (h[1, 0] * m1 + h[4, 0] * m2) + m2 * (h[1, 3] * m1 + h[4, 3] * m2),
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m1 * (h[1, 1] * m1 + h[4, 1] * m2) + m2 * (h[1, 4] * m1 + h[4, 4] * m2),
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m1 * (h[1, 2] * m1 + h[4, 2] * m2) + m2 * (h[1, 5] * m1 + h[4, 5] * m2),
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m1 * (h[2, 0] * m1 + h[5, 0] * m2) + m2 * (h[2, 3] * m1 + h[5, 3] * m2),
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m1 * (h[2, 1] * m1 + h[5, 1] * m2) + m2 * (h[2, 4] * m1 + h[5, 4] * m2),
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m1 * (h[2, 2] * m1 + h[5, 2] * m2) + m2 * (h[2, 5] * m1 + h[5, 5] * m2),
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)
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return h_vert
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@wp.func
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def evaluate_stvk_force_hessian(
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face: int,
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v_order: int,
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pos: wp.array(dtype=wp.vec3),
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tri_indices: wp.array(dtype=wp.int32, ndim=2),
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tri_pose: wp.mat22,
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area: float,
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mu: float,
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lmbd: float,
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damping: float,
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D2W_DFDF = mat66()
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F = calculate_triangle_deformation_gradient(face, tri_indices, pos, tri_pose)
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G = green_strain(F)
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# wp.printf("face: %d, \nF12:\n, %f %f\n, %f %f\n, %f %f\nG:\n%f %f\n, %f %f\n",
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# face,
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# F[0, 0], F[0, 1],
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# F[1, 0], F[1, 1],
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# F[2, 0], F[2, 1],
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#
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# G[0, 0], G[0, 1],
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# G[1, 0], G[1, 1],
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# )
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|
213
|
+
S = 2.0 * mu * G + lmbd * (G[0, 0] + G[1, 1]) * wp.identity(n=2, dtype=float)
|
|
214
|
+
|
|
215
|
+
F12 = -area * F * S * wp.transpose(tri_pose)
|
|
216
|
+
|
|
217
|
+
Dm_inv1_1 = tri_pose[0, 0]
|
|
218
|
+
Dm_inv2_1 = tri_pose[1, 0]
|
|
219
|
+
Dm_inv1_2 = tri_pose[0, 1]
|
|
220
|
+
Dm_inv2_2 = tri_pose[1, 1]
|
|
221
|
+
|
|
222
|
+
F1_1 = F[0, 0]
|
|
223
|
+
F2_1 = F[1, 0]
|
|
224
|
+
F3_1 = F[2, 0]
|
|
225
|
+
F1_2 = F[0, 1]
|
|
226
|
+
F2_2 = F[1, 1]
|
|
227
|
+
F3_2 = F[2, 1]
|
|
228
|
+
|
|
229
|
+
F1_1_sqr = F1_1 * F1_1
|
|
230
|
+
F2_1_sqr = F2_1 * F2_1
|
|
231
|
+
F3_1_sqr = F3_1 * F3_1
|
|
232
|
+
F1_2_sqr = F1_2 * F1_2
|
|
233
|
+
F2_2_sqr = F2_2 * F2_2
|
|
234
|
+
F3_2_sqr = F3_2 * F3_2
|
|
235
|
+
|
|
236
|
+
e_uu = G[0, 0]
|
|
237
|
+
e_vv = G[1, 1]
|
|
238
|
+
e_uv = G[0, 1]
|
|
239
|
+
e_uuvvSum = e_uu + e_vv
|
|
240
|
+
|
|
241
|
+
D2W_DFDF[0, 0] = F1_1 * (F1_1 * lmbd + 2.0 * F1_1 * mu) + 2.0 * mu * e_uu + lmbd * (e_uuvvSum) + F1_2_sqr * mu
|
|
242
|
+
|
|
243
|
+
D2W_DFDF[1, 0] = F1_1 * (F2_1 * lmbd + 2.0 * F2_1 * mu) + F1_2 * F2_2 * mu
|
|
244
|
+
D2W_DFDF[0, 1] = D2W_DFDF[1, 0]
|
|
245
|
+
|
|
246
|
+
D2W_DFDF[2, 0] = F1_1 * (F3_1 * lmbd + 2.0 * F3_1 * mu) + F1_2 * F3_2 * mu
|
|
247
|
+
D2W_DFDF[0, 2] = D2W_DFDF[2, 0]
|
|
248
|
+
|
|
249
|
+
D2W_DFDF[3, 0] = 2.0 * mu * e_uv + F1_1 * F1_2 * lmbd + F1_1 * F1_2 * mu
|
|
250
|
+
D2W_DFDF[0, 3] = D2W_DFDF[3, 0]
|
|
251
|
+
|
|
252
|
+
D2W_DFDF[4, 0] = F1_1 * F2_2 * lmbd + F1_2 * F2_1 * mu
|
|
253
|
+
D2W_DFDF[0, 4] = D2W_DFDF[4, 0]
|
|
254
|
+
|
|
255
|
+
D2W_DFDF[5, 0] = F1_1 * F3_2 * lmbd + F1_2 * F3_1 * mu
|
|
256
|
+
D2W_DFDF[0, 5] = D2W_DFDF[5, 0]
|
|
257
|
+
|
|
258
|
+
D2W_DFDF[1, 1] = F2_1 * (F2_1 * lmbd + 2.0 * F2_1 * mu) + 2.0 * mu * e_uu + lmbd * (e_uuvvSum) + F2_2_sqr * mu
|
|
259
|
+
|
|
260
|
+
D2W_DFDF[2, 1] = F2_1 * (F3_1 * lmbd + 2.0 * F3_1 * mu) + F2_2 * F3_2 * mu
|
|
261
|
+
D2W_DFDF[1, 2] = D2W_DFDF[2, 1]
|
|
262
|
+
|
|
263
|
+
D2W_DFDF[3, 1] = F1_2 * F2_1 * lmbd + F1_1 * F2_2 * mu
|
|
264
|
+
D2W_DFDF[1, 3] = D2W_DFDF[3, 1]
|
|
265
|
+
|
|
266
|
+
D2W_DFDF[4, 1] = 2.0 * mu * e_uv + F2_1 * F2_2 * lmbd + F2_1 * F2_2 * mu
|
|
267
|
+
D2W_DFDF[1, 4] = D2W_DFDF[4, 1]
|
|
268
|
+
|
|
269
|
+
D2W_DFDF[5, 1] = F2_1 * F3_2 * lmbd + F2_2 * F3_1 * mu
|
|
270
|
+
D2W_DFDF[1, 5] = D2W_DFDF[5, 1]
|
|
271
|
+
|
|
272
|
+
D2W_DFDF[2, 2] = F3_1 * (F3_1 * lmbd + 2.0 * F3_1 * mu) + 2.0 * mu * e_uu + lmbd * (e_uuvvSum) + F3_2_sqr * mu
|
|
273
|
+
|
|
274
|
+
D2W_DFDF[3, 2] = F1_2 * F3_1 * lmbd + F1_1 * F3_2 * mu
|
|
275
|
+
D2W_DFDF[2, 3] = D2W_DFDF[3, 2]
|
|
276
|
+
|
|
277
|
+
D2W_DFDF[4, 2] = F2_2 * F3_1 * lmbd + F2_1 * F3_2 * mu
|
|
278
|
+
D2W_DFDF[2, 4] = D2W_DFDF[4, 2]
|
|
279
|
+
|
|
280
|
+
D2W_DFDF[5, 2] = 2.0 * mu * e_uv + F3_1 * F3_2 * lmbd + F3_1 * F3_2 * mu
|
|
281
|
+
D2W_DFDF[2, 5] = D2W_DFDF[5, 2]
|
|
282
|
+
|
|
283
|
+
D2W_DFDF[3, 3] = F1_2 * (F1_2 * lmbd + 2.0 * F1_2 * mu) + 2.0 * mu * e_vv + lmbd * (e_uuvvSum) + F1_1_sqr * mu
|
|
284
|
+
|
|
285
|
+
D2W_DFDF[4, 3] = F1_2 * (F2_2 * lmbd + 2.0 * F2_2 * mu) + F1_1 * F2_1 * mu
|
|
286
|
+
D2W_DFDF[3, 4] = D2W_DFDF[4, 3]
|
|
287
|
+
|
|
288
|
+
D2W_DFDF[5, 3] = F1_2 * (F3_2 * lmbd + 2.0 * F3_2 * mu) + F1_1 * F3_1 * mu
|
|
289
|
+
D2W_DFDF[3, 5] = D2W_DFDF[5, 3]
|
|
290
|
+
|
|
291
|
+
D2W_DFDF[4, 4] = F2_2 * (F2_2 * lmbd + 2.0 * F2_2 * mu) + 2.0 * mu * e_vv + lmbd * (e_uuvvSum) + F2_1_sqr * mu
|
|
292
|
+
|
|
293
|
+
D2W_DFDF[5, 4] = F2_2 * (F3_2 * lmbd + 2.0 * F3_2 * mu) + F2_1 * F3_1 * mu
|
|
294
|
+
D2W_DFDF[4, 5] = D2W_DFDF[5, 4]
|
|
295
|
+
|
|
296
|
+
D2W_DFDF[5, 5] = F3_2 * (F3_2 * lmbd + 2.0 * F3_2 * mu) + 2.0 * mu * e_vv + lmbd * (e_uuvvSum) + F3_1_sqr * mu
|
|
297
|
+
|
|
298
|
+
D2W_DFDF = D2W_DFDF * area
|
|
299
|
+
|
|
300
|
+
# m1s = wp.vec3(-Dm_inv1_1 - Dm_inv2_1, Dm_inv1_1, Dm_inv2_1)
|
|
301
|
+
# m2s = wp.vec3(-Dm_inv1_2 - Dm_inv2_2, Dm_inv1_2, Dm_inv2_2)
|
|
302
|
+
#
|
|
303
|
+
# m1 = m1s[v_order]
|
|
304
|
+
# m2 = m2s[v_order]
|
|
305
|
+
|
|
306
|
+
if v_order == 0:
|
|
307
|
+
m1 = -Dm_inv1_1 - Dm_inv2_1
|
|
308
|
+
m2 = -Dm_inv1_2 - Dm_inv2_2
|
|
309
|
+
f = wp.vec3(-F12[0, 0] - F12[0, 1], -F12[1, 0] - F12[1, 1], -F12[2, 0] - F12[2, 1])
|
|
310
|
+
elif v_order == 1:
|
|
311
|
+
m1 = Dm_inv1_1
|
|
312
|
+
m2 = Dm_inv1_2
|
|
313
|
+
f = wp.vec3(F12[0, 0], F12[1, 0], F12[2, 0])
|
|
314
|
+
else:
|
|
315
|
+
m1 = Dm_inv2_1
|
|
316
|
+
m2 = Dm_inv2_2
|
|
317
|
+
f = wp.vec3(F12[0, 1], F12[1, 1], F12[2, 1])
|
|
318
|
+
|
|
319
|
+
h = assemble_membrane_hessian(D2W_DFDF, m1, m2)
|
|
320
|
+
|
|
321
|
+
return f, h
|
|
322
|
+
|
|
323
|
+
|
|
324
|
+
@wp.func
|
|
325
|
+
def evaluate_ground_contact_force_hessian(
|
|
326
|
+
vertex_pos: wp.vec3,
|
|
327
|
+
vertex_prev_pos: wp.vec3,
|
|
328
|
+
particle_radius: float,
|
|
329
|
+
ground_normal: wp.vec3,
|
|
330
|
+
ground_level: float,
|
|
331
|
+
soft_contact_ke: float,
|
|
332
|
+
friction_mu: float,
|
|
333
|
+
friction_epsilon: float,
|
|
334
|
+
dt: float,
|
|
335
|
+
):
|
|
336
|
+
penetration_depth = -(wp.dot(ground_normal, vertex_pos) + ground_level - particle_radius)
|
|
337
|
+
|
|
338
|
+
if penetration_depth > 0:
|
|
339
|
+
ground_contact_force_norm = penetration_depth * soft_contact_ke
|
|
340
|
+
ground_contact_force = ground_normal * ground_contact_force_norm
|
|
341
|
+
ground_contact_hessian = soft_contact_ke * wp.outer(ground_normal, ground_normal)
|
|
342
|
+
|
|
343
|
+
dx = vertex_pos - vertex_prev_pos
|
|
344
|
+
|
|
345
|
+
# friction
|
|
346
|
+
e0, e1 = build_orthonormal_basis(ground_normal)
|
|
347
|
+
|
|
348
|
+
T = mat32(e0[0], e1[0], e0[1], e1[1], e0[2], e1[2])
|
|
349
|
+
|
|
350
|
+
relative_translation = dx
|
|
351
|
+
u = wp.transpose(T) * relative_translation
|
|
352
|
+
eps_u = friction_epsilon * dt
|
|
353
|
+
|
|
354
|
+
friction_force, friction_hessian = compute_friction(friction_mu, ground_contact_force_norm, T, u, eps_u)
|
|
355
|
+
ground_contact_force = ground_contact_force + friction_force
|
|
356
|
+
ground_contact_hessian = ground_contact_hessian + friction_hessian
|
|
357
|
+
else:
|
|
358
|
+
ground_contact_force = wp.vec3(0.0, 0.0, 0.0)
|
|
359
|
+
ground_contact_hessian = wp.mat33(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
|
360
|
+
|
|
361
|
+
return ground_contact_force, ground_contact_hessian
|
|
362
|
+
|
|
363
|
+
|
|
364
|
+
@wp.func
|
|
365
|
+
def evaluate_body_particle_contact(
|
|
366
|
+
particle_index: int,
|
|
367
|
+
particle_pos: wp.vec3,
|
|
368
|
+
particle_prev_pos: wp.vec3,
|
|
369
|
+
contact_index: int,
|
|
370
|
+
soft_contact_ke: float,
|
|
371
|
+
friction_mu: float,
|
|
372
|
+
friction_epsilon: float,
|
|
373
|
+
particle_radius: wp.array(dtype=float),
|
|
374
|
+
shape_materials: ModelShapeMaterials,
|
|
375
|
+
shape_body: wp.array(dtype=int),
|
|
376
|
+
body_q: wp.array(dtype=wp.transform),
|
|
377
|
+
body_qd: wp.array(dtype=wp.spatial_vector),
|
|
378
|
+
body_com: wp.array(dtype=wp.vec3),
|
|
379
|
+
contact_shape: wp.array(dtype=int),
|
|
380
|
+
contact_body_pos: wp.array(dtype=wp.vec3),
|
|
381
|
+
contact_body_vel: wp.array(dtype=wp.vec3),
|
|
382
|
+
contact_normal: wp.array(dtype=wp.vec3),
|
|
383
|
+
dt: float,
|
|
384
|
+
):
|
|
385
|
+
shape_index = contact_shape[contact_index]
|
|
386
|
+
body_index = shape_body[shape_index]
|
|
387
|
+
|
|
388
|
+
X_wb = wp.transform_identity()
|
|
389
|
+
X_com = wp.vec3()
|
|
390
|
+
if body_index >= 0:
|
|
391
|
+
X_wb = body_q[body_index]
|
|
392
|
+
X_com = body_com[body_index]
|
|
393
|
+
|
|
394
|
+
# body position in world space
|
|
395
|
+
bx = wp.transform_point(X_wb, contact_body_pos[contact_index])
|
|
396
|
+
r = bx - wp.transform_point(X_wb, X_com)
|
|
397
|
+
|
|
398
|
+
n = contact_normal[contact_index]
|
|
399
|
+
|
|
400
|
+
penetration_depth = -(wp.dot(n, particle_pos - bx) - particle_radius[particle_index])
|
|
401
|
+
if penetration_depth > 0:
|
|
402
|
+
body_contact_force_norm = penetration_depth * soft_contact_ke
|
|
403
|
+
body_contact_force = n * body_contact_force_norm
|
|
404
|
+
body_contact_hessian = soft_contact_ke * wp.outer(n, n)
|
|
405
|
+
|
|
406
|
+
mu = 0.5 * (friction_mu + shape_materials.mu[shape_index])
|
|
407
|
+
|
|
408
|
+
dx = particle_pos - particle_prev_pos
|
|
409
|
+
|
|
410
|
+
# body velocity
|
|
411
|
+
body_v_s = wp.spatial_vector()
|
|
412
|
+
if body_index >= 0:
|
|
413
|
+
body_v_s = body_qd[body_index]
|
|
414
|
+
|
|
415
|
+
body_w = wp.spatial_top(body_v_s)
|
|
416
|
+
body_v = wp.spatial_bottom(body_v_s)
|
|
417
|
+
|
|
418
|
+
# compute the body velocity at the particle position
|
|
419
|
+
bv = body_v + wp.cross(body_w, r) + wp.transform_vector(X_wb, contact_body_vel[contact_index])
|
|
420
|
+
|
|
421
|
+
relative_translation = dx - bv * dt
|
|
422
|
+
|
|
423
|
+
# friction
|
|
424
|
+
e0, e1 = build_orthonormal_basis(n)
|
|
425
|
+
|
|
426
|
+
T = mat32(e0[0], e1[0], e0[1], e1[1], e0[2], e1[2])
|
|
427
|
+
|
|
428
|
+
u = wp.transpose(T) * relative_translation
|
|
429
|
+
eps_u = friction_epsilon * dt
|
|
430
|
+
|
|
431
|
+
friction_force, friction_hessian = compute_friction(mu, body_contact_force_norm, T, u, eps_u)
|
|
432
|
+
body_contact_force = body_contact_force + friction_force
|
|
433
|
+
body_contact_hessian = body_contact_hessian + friction_hessian
|
|
434
|
+
else:
|
|
435
|
+
body_contact_force = wp.vec3(0.0, 0.0, 0.0)
|
|
436
|
+
body_contact_hessian = wp.mat33(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
|
437
|
+
|
|
438
|
+
return body_contact_force, body_contact_hessian
|
|
439
|
+
|
|
440
|
+
|
|
441
|
+
@wp.func
|
|
442
|
+
def compute_friction(mu: float, normal_contact_force: float, T: mat32, u: wp.vec2, eps_u: float):
|
|
443
|
+
"""
|
|
444
|
+
Returns the friction force and hessian.
|
|
445
|
+
Args:
|
|
446
|
+
mu: Friction coefficient.
|
|
447
|
+
normal_contact_force: normal contact force.
|
|
448
|
+
T: Transformation matrix (3x2 matrix).
|
|
449
|
+
u: 2D displacement vector.
|
|
450
|
+
"""
|
|
451
|
+
# Friction
|
|
452
|
+
u_norm = wp.length(u)
|
|
453
|
+
|
|
454
|
+
if u_norm > 0.0:
|
|
455
|
+
# IPC friction
|
|
456
|
+
if u_norm > eps_u:
|
|
457
|
+
# constant stage
|
|
458
|
+
f1_SF_over_x = 1.0 / u_norm
|
|
459
|
+
else:
|
|
460
|
+
# smooth transition
|
|
461
|
+
f1_SF_over_x = (-u_norm / eps_u + 2.0) / eps_u
|
|
462
|
+
|
|
463
|
+
force = -mu * normal_contact_force * T * (f1_SF_over_x * u)
|
|
464
|
+
|
|
465
|
+
# Different from IPC, we treat the contact normal as constant
|
|
466
|
+
# this significantly improves the stability
|
|
467
|
+
hessian = mu * normal_contact_force * T * (f1_SF_over_x * wp.identity(2, float)) * wp.transpose(T)
|
|
468
|
+
else:
|
|
469
|
+
force = wp.vec3(0.0, 0.0, 0.0)
|
|
470
|
+
hessian = wp.mat33(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
|
471
|
+
|
|
472
|
+
return force, hessian
|
|
473
|
+
|
|
474
|
+
|
|
475
|
+
@wp.kernel
|
|
476
|
+
def forward_step(
|
|
477
|
+
dt: float,
|
|
478
|
+
gravity: wp.vec3,
|
|
479
|
+
prev_pos: wp.array(dtype=wp.vec3),
|
|
480
|
+
pos: wp.array(dtype=wp.vec3),
|
|
481
|
+
vel: wp.array(dtype=wp.vec3),
|
|
482
|
+
inv_mass: wp.array(dtype=float),
|
|
483
|
+
external_force: wp.array(dtype=wp.vec3),
|
|
484
|
+
particle_flags: wp.array(dtype=wp.uint32),
|
|
485
|
+
inertia: wp.array(dtype=wp.vec3),
|
|
486
|
+
):
|
|
487
|
+
particle = wp.tid()
|
|
488
|
+
|
|
489
|
+
prev_pos[particle] = pos[particle]
|
|
490
|
+
if not particle_flags[particle] & PARTICLE_FLAG_ACTIVE:
|
|
491
|
+
inertia[particle] = prev_pos[particle]
|
|
492
|
+
return
|
|
493
|
+
vel_new = vel[particle] + (gravity + external_force[particle] * inv_mass[particle]) * dt
|
|
494
|
+
pos[particle] = pos[particle] + vel_new * dt
|
|
495
|
+
inertia[particle] = pos[particle]
|
|
496
|
+
|
|
497
|
+
|
|
498
|
+
@wp.kernel
|
|
499
|
+
def VBD_solve_trimesh(
|
|
500
|
+
dt: float,
|
|
501
|
+
particle_ids_in_color: wp.array(dtype=wp.int32),
|
|
502
|
+
prev_pos: wp.array(dtype=wp.vec3),
|
|
503
|
+
pos: wp.array(dtype=wp.vec3),
|
|
504
|
+
pos_new: wp.array(dtype=wp.vec3),
|
|
505
|
+
vel: wp.array(dtype=wp.vec3),
|
|
506
|
+
mass: wp.array(dtype=float),
|
|
507
|
+
inertia: wp.array(dtype=wp.vec3),
|
|
508
|
+
particle_flags: wp.array(dtype=wp.uint32),
|
|
509
|
+
tri_indices: wp.array(dtype=wp.int32, ndim=2),
|
|
510
|
+
tri_poses: wp.array(dtype=wp.mat22),
|
|
511
|
+
tri_materials: wp.array(dtype=float, ndim=2),
|
|
512
|
+
tri_areas: wp.array(dtype=float),
|
|
513
|
+
edge_indices: wp.array(dtype=wp.int32, ndim=2),
|
|
514
|
+
adjacency: ForceElementAdjacencyInfo,
|
|
515
|
+
# contact info
|
|
516
|
+
# self contact
|
|
517
|
+
soft_contact_ke: float,
|
|
518
|
+
friction_mu: float,
|
|
519
|
+
friction_epsilon: float,
|
|
520
|
+
# body-particle contact
|
|
521
|
+
particle_radius: wp.array(dtype=float),
|
|
522
|
+
body_particle_contact_buffer_pre_alloc: int,
|
|
523
|
+
body_particle_contact_buffer: wp.array(dtype=int),
|
|
524
|
+
body_particle_contact_count: wp.array(dtype=int),
|
|
525
|
+
shape_materials: ModelShapeMaterials,
|
|
526
|
+
shape_body: wp.array(dtype=int),
|
|
527
|
+
body_q: wp.array(dtype=wp.transform),
|
|
528
|
+
body_qd: wp.array(dtype=wp.spatial_vector),
|
|
529
|
+
body_com: wp.array(dtype=wp.vec3),
|
|
530
|
+
contact_shape: wp.array(dtype=int),
|
|
531
|
+
contact_body_pos: wp.array(dtype=wp.vec3),
|
|
532
|
+
contact_body_vel: wp.array(dtype=wp.vec3),
|
|
533
|
+
contact_normal: wp.array(dtype=wp.vec3),
|
|
534
|
+
# ground-particle contact
|
|
535
|
+
has_ground: bool,
|
|
536
|
+
ground: wp.array(dtype=float),
|
|
537
|
+
):
|
|
538
|
+
tid = wp.tid()
|
|
539
|
+
|
|
540
|
+
particle_index = particle_ids_in_color[tid]
|
|
541
|
+
# wp.printf("vId: %d\n", particle)
|
|
542
|
+
|
|
543
|
+
if not particle_flags[particle_index] & PARTICLE_FLAG_ACTIVE:
|
|
544
|
+
return
|
|
545
|
+
|
|
546
|
+
particle_pos = pos[particle_index]
|
|
547
|
+
particle_prev_pos = pos[particle_index]
|
|
548
|
+
|
|
549
|
+
dt_sqr_reciprocal = 1.0 / (dt * dt)
|
|
550
|
+
|
|
551
|
+
# inertia force and hessian
|
|
552
|
+
f = mass[particle_index] * (inertia[particle_index] - pos[particle_index]) * (dt_sqr_reciprocal)
|
|
553
|
+
h = mass[particle_index] * dt_sqr_reciprocal * wp.identity(n=3, dtype=float)
|
|
554
|
+
|
|
555
|
+
# elastic force and hessian
|
|
556
|
+
for i_adj_tri in range(get_vertex_num_adjacent_faces(particle_index, adjacency)):
|
|
557
|
+
# wp.printf("particle: %d | num_adj_faces: %d | ", particle, get_particle_num_adjacent_faces(particle, adjacency))
|
|
558
|
+
tri_id, particle_order = get_vertex_adjacent_face_id_order(particle_index, i_adj_tri, adjacency)
|
|
559
|
+
|
|
560
|
+
# wp.printf("i_face: %d | face id: %d | v_order: %d | ", i_adj_tri, tri_id, particle_order)
|
|
561
|
+
# wp.printf("face: %d %d %d\n", tri_indices[tri_id, 0], tri_indices[tri_id, 1], tri_indices[tri_id, 2], )
|
|
562
|
+
|
|
563
|
+
f_tri, h_tri = evaluate_stvk_force_hessian(
|
|
564
|
+
tri_id,
|
|
565
|
+
particle_order,
|
|
566
|
+
pos,
|
|
567
|
+
tri_indices,
|
|
568
|
+
tri_poses[tri_id],
|
|
569
|
+
tri_areas[tri_id],
|
|
570
|
+
tri_materials[tri_id, 0],
|
|
571
|
+
tri_materials[tri_id, 1],
|
|
572
|
+
tri_materials[tri_id, 2],
|
|
573
|
+
)
|
|
574
|
+
# compute damping
|
|
575
|
+
k_d = tri_materials[tri_id, 2]
|
|
576
|
+
h_d = h_tri * (k_d / dt)
|
|
577
|
+
|
|
578
|
+
f_d = h_d * (prev_pos[particle_index] - pos[particle_index])
|
|
579
|
+
|
|
580
|
+
f = f + f_tri + f_d
|
|
581
|
+
h = h + h_tri + h_d
|
|
582
|
+
|
|
583
|
+
# wp.printf("particle: %d, i_adj_tri: %d, particle_order: %d, \nforce:\n %f %f %f, \nhessian:, \n%f %f %f, \n%f %f %f, \n%f %f %f\n",
|
|
584
|
+
# particle, i_adj_tri, particle_order,
|
|
585
|
+
# f[0], f[1], f[2],
|
|
586
|
+
# h[0, 0], h[0, 1], h[0, 2],
|
|
587
|
+
# h[1, 0], h[1, 1], h[1, 2],
|
|
588
|
+
# h[2, 0], h[2, 1], h[2, 2],
|
|
589
|
+
# )
|
|
590
|
+
|
|
591
|
+
# body-particle contact
|
|
592
|
+
particle_contact_count = min(body_particle_contact_count[particle_index], body_particle_contact_buffer_pre_alloc)
|
|
593
|
+
|
|
594
|
+
offset = body_particle_contact_buffer_pre_alloc * particle_index
|
|
595
|
+
for contact_counter in range(particle_contact_count):
|
|
596
|
+
# the index to access body-particle data, which is size-variable and only contains active contact
|
|
597
|
+
contact_index = body_particle_contact_buffer[offset + contact_counter]
|
|
598
|
+
|
|
599
|
+
body_contact_force, body_contact_hessian = evaluate_body_particle_contact(
|
|
600
|
+
particle_index,
|
|
601
|
+
particle_pos,
|
|
602
|
+
particle_prev_pos,
|
|
603
|
+
contact_index,
|
|
604
|
+
soft_contact_ke,
|
|
605
|
+
friction_mu,
|
|
606
|
+
friction_epsilon,
|
|
607
|
+
particle_radius,
|
|
608
|
+
shape_materials,
|
|
609
|
+
shape_body,
|
|
610
|
+
body_q,
|
|
611
|
+
body_qd,
|
|
612
|
+
body_com,
|
|
613
|
+
contact_shape,
|
|
614
|
+
contact_body_pos,
|
|
615
|
+
contact_body_vel,
|
|
616
|
+
contact_normal,
|
|
617
|
+
dt,
|
|
618
|
+
)
|
|
619
|
+
|
|
620
|
+
f = f + body_contact_force
|
|
621
|
+
h = h + body_contact_hessian
|
|
622
|
+
|
|
623
|
+
if has_ground:
|
|
624
|
+
ground_normal = wp.vec3(ground[0], ground[1], ground[2])
|
|
625
|
+
ground_level = ground[3]
|
|
626
|
+
ground_contact_force, ground_contact_hessian = evaluate_ground_contact_force_hessian(
|
|
627
|
+
particle_pos,
|
|
628
|
+
particle_prev_pos,
|
|
629
|
+
particle_radius[particle_index],
|
|
630
|
+
ground_normal,
|
|
631
|
+
ground_level,
|
|
632
|
+
soft_contact_ke,
|
|
633
|
+
friction_mu,
|
|
634
|
+
friction_epsilon,
|
|
635
|
+
dt,
|
|
636
|
+
)
|
|
637
|
+
|
|
638
|
+
f = f + ground_contact_force
|
|
639
|
+
h = h + ground_contact_hessian
|
|
640
|
+
|
|
641
|
+
if abs(wp.determinant(h)) > 1e-5:
|
|
642
|
+
hInv = wp.inverse(h)
|
|
643
|
+
pos_new[particle_index] = particle_pos + hInv * f
|
|
644
|
+
|
|
645
|
+
|
|
646
|
+
@wp.kernel
|
|
647
|
+
def VBD_copy_particle_positions_back(
|
|
648
|
+
particle_ids_in_color: wp.array(dtype=wp.int32),
|
|
649
|
+
pos: wp.array(dtype=wp.vec3),
|
|
650
|
+
pos_new: wp.array(dtype=wp.vec3),
|
|
651
|
+
):
|
|
652
|
+
tid = wp.tid()
|
|
653
|
+
particle = particle_ids_in_color[tid]
|
|
654
|
+
|
|
655
|
+
pos[particle] = pos_new[particle]
|
|
656
|
+
|
|
657
|
+
|
|
658
|
+
@wp.kernel
|
|
659
|
+
def update_velocity(
|
|
660
|
+
dt: float, prev_pos: wp.array(dtype=wp.vec3), pos: wp.array(dtype=wp.vec3), vel: wp.array(dtype=wp.vec3)
|
|
661
|
+
):
|
|
662
|
+
particle = wp.tid()
|
|
663
|
+
vel[particle] = (pos[particle] - prev_pos[particle]) / dt
|
|
664
|
+
|
|
665
|
+
|
|
666
|
+
@wp.kernel
|
|
667
|
+
def convert_body_particle_contact_data_kernel(
|
|
668
|
+
# inputs
|
|
669
|
+
body_particle_contact_buffer_pre_alloc: int,
|
|
670
|
+
soft_contact_particle: wp.array(dtype=int),
|
|
671
|
+
contact_count: wp.array(dtype=int),
|
|
672
|
+
contact_max: int,
|
|
673
|
+
# outputs
|
|
674
|
+
body_particle_contact_buffer: wp.array(dtype=int),
|
|
675
|
+
body_particle_contact_count: wp.array(dtype=int),
|
|
676
|
+
):
|
|
677
|
+
contact_index = wp.tid()
|
|
678
|
+
count = min(contact_max, contact_count[0])
|
|
679
|
+
if contact_index >= count:
|
|
680
|
+
return
|
|
681
|
+
|
|
682
|
+
particle_index = soft_contact_particle[contact_index]
|
|
683
|
+
offset = particle_index * body_particle_contact_buffer_pre_alloc
|
|
684
|
+
|
|
685
|
+
contact_counter = wp.atomic_add(body_particle_contact_count, particle_index, 1)
|
|
686
|
+
if contact_counter < body_particle_contact_buffer_pre_alloc:
|
|
687
|
+
body_particle_contact_buffer[offset + contact_counter] = contact_index
|
|
688
|
+
|
|
689
|
+
|
|
690
|
+
class VBDIntegrator(Integrator):
|
|
691
|
+
"""An implicit integrator using Vertex Block Descent (VBD) for cloth simulation.
|
|
692
|
+
|
|
693
|
+
References:
|
|
694
|
+
- Anka He Chen, Ziheng Liu, Yin Yang, and Cem Yuksel. 2024. Vertex Block Descent. ACM Trans. Graph. 43, 4, Article 116 (July 2024), 16 pages. https://doi.org/10.1145/3658179
|
|
695
|
+
|
|
696
|
+
Note that VBDIntegrator's constructor requires a :class:`Model` object as input, so that it can do some precomputation and preallocate the space.
|
|
697
|
+
After construction, you must provide the same :class:`Model` object that you used that was used during construction.
|
|
698
|
+
Currently, you must manually provide particle coloring and assign it to `model.particle_coloring` to make VBD work.
|
|
699
|
+
|
|
700
|
+
VBDIntegrator.simulate accepts three arguments: class:`Model`, :class:`State`, and :class:`Control` (optional) objects, this time-integrator
|
|
701
|
+
may be used to advance the simulation state forward in time.
|
|
702
|
+
|
|
703
|
+
Example
|
|
704
|
+
-------
|
|
705
|
+
|
|
706
|
+
.. code-block:: python
|
|
707
|
+
|
|
708
|
+
model.particle_coloring = # load or generate particle coloring
|
|
709
|
+
integrator = wp.VBDIntegrator(model)
|
|
710
|
+
|
|
711
|
+
# simulation loop
|
|
712
|
+
for i in range(100):
|
|
713
|
+
state = integrator.simulate(model, state_in, state_out, dt, control)
|
|
714
|
+
|
|
715
|
+
"""
|
|
716
|
+
|
|
717
|
+
def __init__(
|
|
718
|
+
self,
|
|
719
|
+
model: Model,
|
|
720
|
+
iterations=10,
|
|
721
|
+
body_particle_contact_buffer_pre_alloc=4,
|
|
722
|
+
friction_epsilon=1e-2,
|
|
723
|
+
):
|
|
724
|
+
self.device = model.device
|
|
725
|
+
self.model = model
|
|
726
|
+
self.iterations = iterations
|
|
727
|
+
|
|
728
|
+
# add new attributes for VBD solve
|
|
729
|
+
self.particle_q_prev = wp.zeros_like(model.particle_q, device=self.device)
|
|
730
|
+
self.inertia = wp.zeros_like(model.particle_q, device=self.device)
|
|
731
|
+
|
|
732
|
+
self.adjacency = self.compute_force_element_adjacency(model).to(self.device)
|
|
733
|
+
|
|
734
|
+
self.body_particle_contact_buffer_pre_alloc = body_particle_contact_buffer_pre_alloc
|
|
735
|
+
self.body_particle_contact_buffer = wp.zeros(
|
|
736
|
+
(self.body_particle_contact_buffer_pre_alloc * model.particle_count,),
|
|
737
|
+
dtype=wp.int32,
|
|
738
|
+
device=self.device,
|
|
739
|
+
)
|
|
740
|
+
self.body_particle_contact_count = wp.zeros((model.particle_count,), dtype=wp.int32, device=self.device)
|
|
741
|
+
self.friction_epsilon = friction_epsilon
|
|
742
|
+
|
|
743
|
+
# tests
|
|
744
|
+
# wp.launch(kernel=_test_compute_force_element_adjacency,
|
|
745
|
+
# inputs=[self.adjacency, model.edge_indices, model.tri_indices],
|
|
746
|
+
# dim=1, device=self.device)
|
|
747
|
+
|
|
748
|
+
def compute_force_element_adjacency(self, model):
|
|
749
|
+
adjacency = ForceElementAdjacencyInfo()
|
|
750
|
+
edges_array = model.edge_indices.to("cpu")
|
|
751
|
+
|
|
752
|
+
if edges_array.size:
|
|
753
|
+
# build vertex-edge adjacency data
|
|
754
|
+
num_vertex_adjacent_edges = wp.zeros(shape=(self.model.particle_count,), dtype=wp.int32, device="cpu")
|
|
755
|
+
|
|
756
|
+
wp.launch(
|
|
757
|
+
kernel=self.count_num_adjacent_edges,
|
|
758
|
+
inputs=[edges_array, num_vertex_adjacent_edges],
|
|
759
|
+
dim=1,
|
|
760
|
+
device="cpu",
|
|
761
|
+
)
|
|
762
|
+
|
|
763
|
+
num_vertex_adjacent_edges = num_vertex_adjacent_edges.numpy()
|
|
764
|
+
vertex_adjacent_edges_offsets = np.empty(shape=(self.model.particle_count + 1,), dtype=wp.int32)
|
|
765
|
+
vertex_adjacent_edges_offsets[1:] = np.cumsum(2 * num_vertex_adjacent_edges)[:]
|
|
766
|
+
vertex_adjacent_edges_offsets[0] = 0
|
|
767
|
+
adjacency.v_adj_edges_offsets = wp.array(vertex_adjacent_edges_offsets, dtype=wp.int32, device="cpu")
|
|
768
|
+
|
|
769
|
+
# temporal variables to record how much adjacent edges has been filled to each vertex
|
|
770
|
+
vertex_adjacent_edges_fill_count = wp.zeros(
|
|
771
|
+
shape=(self.model.particle_count,), dtype=wp.int32, device="cpu"
|
|
772
|
+
)
|
|
773
|
+
|
|
774
|
+
edge_adjacency_array_size = 2 * num_vertex_adjacent_edges.sum()
|
|
775
|
+
# vertex order: o0: 0, o1: 1, v0: 2, v1: 3,
|
|
776
|
+
adjacency.v_adj_edges = wp.empty(shape=(edge_adjacency_array_size,), dtype=wp.int32, device="cpu")
|
|
777
|
+
|
|
778
|
+
wp.launch(
|
|
779
|
+
kernel=self.fill_adjacent_edges,
|
|
780
|
+
inputs=[
|
|
781
|
+
edges_array,
|
|
782
|
+
adjacency.v_adj_edges_offsets,
|
|
783
|
+
vertex_adjacent_edges_fill_count,
|
|
784
|
+
adjacency.v_adj_edges,
|
|
785
|
+
],
|
|
786
|
+
dim=1,
|
|
787
|
+
device="cpu",
|
|
788
|
+
)
|
|
789
|
+
else:
|
|
790
|
+
adjacency.v_adj_edges_offsets = wp.empty(shape=(0,), dtype=wp.int32, device="cpu")
|
|
791
|
+
adjacency.v_adj_edges = wp.empty(shape=(0,), dtype=wp.int32, device="cpu")
|
|
792
|
+
|
|
793
|
+
# compute adjacent triangles
|
|
794
|
+
|
|
795
|
+
# count number of adjacent faces for each vertex
|
|
796
|
+
face_indices = model.tri_indices.to("cpu")
|
|
797
|
+
num_vertex_adjacent_faces = wp.zeros(shape=(self.model.particle_count,), dtype=wp.int32, device="cpu")
|
|
798
|
+
wp.launch(
|
|
799
|
+
kernel=self.count_num_adjacent_faces, inputs=[face_indices, num_vertex_adjacent_faces], dim=1, device="cpu"
|
|
800
|
+
)
|
|
801
|
+
|
|
802
|
+
# preallocate memory based on counting results
|
|
803
|
+
num_vertex_adjacent_faces = num_vertex_adjacent_faces.numpy()
|
|
804
|
+
vertex_adjacent_faces_offsets = np.empty(shape=(self.model.particle_count + 1,), dtype=wp.int32)
|
|
805
|
+
vertex_adjacent_faces_offsets[1:] = np.cumsum(2 * num_vertex_adjacent_faces)[:]
|
|
806
|
+
vertex_adjacent_faces_offsets[0] = 0
|
|
807
|
+
adjacency.v_adj_faces_offsets = wp.array(vertex_adjacent_faces_offsets, dtype=wp.int32, device="cpu")
|
|
808
|
+
|
|
809
|
+
vertex_adjacent_faces_fill_count = wp.zeros(shape=(self.model.particle_count,), dtype=wp.int32, device="cpu")
|
|
810
|
+
|
|
811
|
+
face_adjacency_array_size = 2 * num_vertex_adjacent_faces.sum()
|
|
812
|
+
# (face, vertex_order) * num_adj_faces * num_particles
|
|
813
|
+
# vertex order: v0: 0, v1: 1, o0: 2, v2: 3
|
|
814
|
+
adjacency.v_adj_faces = wp.empty(shape=(face_adjacency_array_size,), dtype=wp.int32, device="cpu")
|
|
815
|
+
|
|
816
|
+
wp.launch(
|
|
817
|
+
kernel=self.fill_adjacent_faces,
|
|
818
|
+
inputs=[
|
|
819
|
+
face_indices,
|
|
820
|
+
adjacency.v_adj_faces_offsets,
|
|
821
|
+
vertex_adjacent_faces_fill_count,
|
|
822
|
+
adjacency.v_adj_faces,
|
|
823
|
+
],
|
|
824
|
+
dim=1,
|
|
825
|
+
device="cpu",
|
|
826
|
+
)
|
|
827
|
+
|
|
828
|
+
return adjacency
|
|
829
|
+
|
|
830
|
+
def simulate(self, model: Model, state_in: State, state_out: State, dt: float, control: Control = None):
|
|
831
|
+
if model is not self.model:
|
|
832
|
+
raise ValueError("model must be the one used to initialize VBDIntegrator")
|
|
833
|
+
|
|
834
|
+
self.convert_body_particle_contact_data()
|
|
835
|
+
|
|
836
|
+
wp.launch(
|
|
837
|
+
kernel=forward_step,
|
|
838
|
+
inputs=[
|
|
839
|
+
dt,
|
|
840
|
+
model.gravity,
|
|
841
|
+
self.particle_q_prev,
|
|
842
|
+
state_in.particle_q,
|
|
843
|
+
state_in.particle_qd,
|
|
844
|
+
self.model.particle_inv_mass,
|
|
845
|
+
state_in.particle_f,
|
|
846
|
+
self.model.particle_flags,
|
|
847
|
+
self.inertia,
|
|
848
|
+
],
|
|
849
|
+
dim=self.model.particle_count,
|
|
850
|
+
device=self.device,
|
|
851
|
+
)
|
|
852
|
+
|
|
853
|
+
for _iter in range(self.iterations):
|
|
854
|
+
for color_counter in range(len(self.model.particle_coloring)):
|
|
855
|
+
wp.launch(
|
|
856
|
+
kernel=VBD_solve_trimesh,
|
|
857
|
+
inputs=[
|
|
858
|
+
dt,
|
|
859
|
+
self.model.particle_coloring[color_counter],
|
|
860
|
+
self.particle_q_prev,
|
|
861
|
+
state_in.particle_q,
|
|
862
|
+
state_out.particle_q,
|
|
863
|
+
state_in.particle_qd,
|
|
864
|
+
self.model.particle_mass,
|
|
865
|
+
self.inertia,
|
|
866
|
+
self.model.particle_flags,
|
|
867
|
+
self.model.tri_indices,
|
|
868
|
+
self.model.tri_poses,
|
|
869
|
+
self.model.tri_materials,
|
|
870
|
+
self.model.tri_areas,
|
|
871
|
+
self.model.edge_indices,
|
|
872
|
+
self.adjacency,
|
|
873
|
+
self.model.soft_contact_ke,
|
|
874
|
+
self.model.soft_contact_mu,
|
|
875
|
+
self.friction_epsilon,
|
|
876
|
+
# body-particle contact
|
|
877
|
+
self.model.particle_radius,
|
|
878
|
+
self.body_particle_contact_buffer_pre_alloc,
|
|
879
|
+
self.body_particle_contact_buffer,
|
|
880
|
+
self.body_particle_contact_count,
|
|
881
|
+
self.model.shape_materials,
|
|
882
|
+
self.model.shape_body,
|
|
883
|
+
self.model.body_q,
|
|
884
|
+
self.model.body_qd,
|
|
885
|
+
self.model.body_com,
|
|
886
|
+
self.model.soft_contact_shape,
|
|
887
|
+
self.model.soft_contact_body_pos,
|
|
888
|
+
self.model.soft_contact_body_vel,
|
|
889
|
+
self.model.soft_contact_normal,
|
|
890
|
+
self.model.ground,
|
|
891
|
+
self.model.ground_plane,
|
|
892
|
+
],
|
|
893
|
+
dim=self.model.particle_coloring[color_counter].size,
|
|
894
|
+
device=self.device,
|
|
895
|
+
)
|
|
896
|
+
|
|
897
|
+
wp.launch(
|
|
898
|
+
kernel=VBD_copy_particle_positions_back,
|
|
899
|
+
inputs=[self.model.particle_coloring[color_counter], state_in.particle_q, state_out.particle_q],
|
|
900
|
+
dim=self.model.particle_coloring[color_counter].size,
|
|
901
|
+
device=self.device,
|
|
902
|
+
)
|
|
903
|
+
|
|
904
|
+
wp.launch(
|
|
905
|
+
kernel=update_velocity,
|
|
906
|
+
inputs=[dt, self.particle_q_prev, state_out.particle_q, state_out.particle_qd],
|
|
907
|
+
dim=self.model.particle_count,
|
|
908
|
+
device=self.device,
|
|
909
|
+
)
|
|
910
|
+
|
|
911
|
+
def convert_body_particle_contact_data(self):
|
|
912
|
+
self.body_particle_contact_count.zero_()
|
|
913
|
+
|
|
914
|
+
wp.launch(
|
|
915
|
+
kernel=convert_body_particle_contact_data_kernel,
|
|
916
|
+
inputs=[
|
|
917
|
+
self.body_particle_contact_buffer_pre_alloc,
|
|
918
|
+
self.model.soft_contact_particle,
|
|
919
|
+
self.model.soft_contact_count,
|
|
920
|
+
self.model.soft_contact_max,
|
|
921
|
+
],
|
|
922
|
+
outputs=[self.body_particle_contact_buffer, self.body_particle_contact_count],
|
|
923
|
+
dim=self.model.soft_contact_max,
|
|
924
|
+
device=self.device,
|
|
925
|
+
)
|
|
926
|
+
|
|
927
|
+
@wp.kernel
|
|
928
|
+
def count_num_adjacent_edges(
|
|
929
|
+
edges_array: wp.array(dtype=wp.int32, ndim=2), num_vertex_adjacent_edges: wp.array(dtype=wp.int32)
|
|
930
|
+
):
|
|
931
|
+
for edge_id in range(edges_array.shape[0]):
|
|
932
|
+
o0 = edges_array[edge_id, 0]
|
|
933
|
+
o1 = edges_array[edge_id, 1]
|
|
934
|
+
|
|
935
|
+
v0 = edges_array[edge_id, 2]
|
|
936
|
+
v1 = edges_array[edge_id, 3]
|
|
937
|
+
|
|
938
|
+
num_vertex_adjacent_edges[v0] = num_vertex_adjacent_edges[v0] + 1
|
|
939
|
+
num_vertex_adjacent_edges[v1] = num_vertex_adjacent_edges[v1] + 1
|
|
940
|
+
|
|
941
|
+
if o0 != -1:
|
|
942
|
+
num_vertex_adjacent_edges[o0] = num_vertex_adjacent_edges[o0] + 1
|
|
943
|
+
if o1 != -1:
|
|
944
|
+
num_vertex_adjacent_edges[o1] = num_vertex_adjacent_edges[o1] + 1
|
|
945
|
+
|
|
946
|
+
@wp.kernel
|
|
947
|
+
def fill_adjacent_edges(
|
|
948
|
+
edges_array: wp.array(dtype=wp.int32, ndim=2),
|
|
949
|
+
vertex_adjacent_edges_offsets: wp.array(dtype=wp.int32),
|
|
950
|
+
vertex_adjacent_edges_fill_count: wp.array(dtype=wp.int32),
|
|
951
|
+
vertex_adjacent_edges: wp.array(dtype=wp.int32),
|
|
952
|
+
):
|
|
953
|
+
for edge_id in range(edges_array.shape[0]):
|
|
954
|
+
v0 = edges_array[edge_id, 2]
|
|
955
|
+
v1 = edges_array[edge_id, 3]
|
|
956
|
+
|
|
957
|
+
fill_count_v0 = vertex_adjacent_edges_fill_count[v0]
|
|
958
|
+
buffer_offset_v0 = vertex_adjacent_edges_offsets[v0]
|
|
959
|
+
vertex_adjacent_edges[buffer_offset_v0 + fill_count_v0 * 2] = edge_id
|
|
960
|
+
vertex_adjacent_edges[buffer_offset_v0 + fill_count_v0 * 2 + 1] = 2
|
|
961
|
+
vertex_adjacent_edges_fill_count[v0] = fill_count_v0 + 1
|
|
962
|
+
|
|
963
|
+
fill_count_v1 = vertex_adjacent_edges_fill_count[v1]
|
|
964
|
+
buffer_offset_v1 = vertex_adjacent_edges_offsets[v1]
|
|
965
|
+
vertex_adjacent_edges[buffer_offset_v1 + fill_count_v1 * 2] = edge_id
|
|
966
|
+
vertex_adjacent_edges[buffer_offset_v1 + fill_count_v1 * 2 + 1] = 3
|
|
967
|
+
vertex_adjacent_edges_fill_count[v1] = fill_count_v1 + 1
|
|
968
|
+
|
|
969
|
+
o0 = edges_array[edge_id, 2]
|
|
970
|
+
if o0 != -1:
|
|
971
|
+
fill_count_o0 = vertex_adjacent_edges_fill_count[o0]
|
|
972
|
+
buffer_offset_o0 = vertex_adjacent_edges_offsets[o0]
|
|
973
|
+
vertex_adjacent_edges[buffer_offset_o0 + fill_count_o0 * 2] = edge_id
|
|
974
|
+
vertex_adjacent_edges[buffer_offset_o0 + fill_count_o0 * 2 + 1] = 0
|
|
975
|
+
vertex_adjacent_edges_fill_count[o0] = fill_count_o0 + 1
|
|
976
|
+
|
|
977
|
+
o1 = edges_array[edge_id, 3]
|
|
978
|
+
if o1 != -1:
|
|
979
|
+
fill_count_o1 = vertex_adjacent_edges_fill_count[o1]
|
|
980
|
+
buffer_offset_o1 = vertex_adjacent_edges_offsets[o1]
|
|
981
|
+
vertex_adjacent_edges[buffer_offset_o1 + fill_count_o1 * 2] = edge_id
|
|
982
|
+
vertex_adjacent_edges[buffer_offset_o1 + fill_count_o1 * 2 + 1] = 1
|
|
983
|
+
vertex_adjacent_edges_fill_count[o1] = fill_count_o1 + 1
|
|
984
|
+
|
|
985
|
+
@wp.kernel
|
|
986
|
+
def count_num_adjacent_faces(
|
|
987
|
+
face_indices: wp.array(dtype=wp.int32, ndim=2), num_vertex_adjacent_faces: wp.array(dtype=wp.int32)
|
|
988
|
+
):
|
|
989
|
+
for face in range(face_indices.shape[0]):
|
|
990
|
+
v0 = face_indices[face, 0]
|
|
991
|
+
v1 = face_indices[face, 1]
|
|
992
|
+
v2 = face_indices[face, 2]
|
|
993
|
+
|
|
994
|
+
num_vertex_adjacent_faces[v0] = num_vertex_adjacent_faces[v0] + 1
|
|
995
|
+
num_vertex_adjacent_faces[v1] = num_vertex_adjacent_faces[v1] + 1
|
|
996
|
+
num_vertex_adjacent_faces[v2] = num_vertex_adjacent_faces[v2] + 1
|
|
997
|
+
|
|
998
|
+
@wp.kernel
|
|
999
|
+
def fill_adjacent_faces(
|
|
1000
|
+
face_indices: wp.array(dtype=wp.int32, ndim=2),
|
|
1001
|
+
vertex_adjacent_faces_offsets: wp.array(dtype=wp.int32),
|
|
1002
|
+
vertex_adjacent_faces_fill_count: wp.array(dtype=wp.int32),
|
|
1003
|
+
vertex_adjacent_faces: wp.array(dtype=wp.int32),
|
|
1004
|
+
):
|
|
1005
|
+
for face in range(face_indices.shape[0]):
|
|
1006
|
+
v0 = face_indices[face, 0]
|
|
1007
|
+
v1 = face_indices[face, 1]
|
|
1008
|
+
v2 = face_indices[face, 2]
|
|
1009
|
+
|
|
1010
|
+
fill_count_v0 = vertex_adjacent_faces_fill_count[v0]
|
|
1011
|
+
buffer_offset_v0 = vertex_adjacent_faces_offsets[v0]
|
|
1012
|
+
vertex_adjacent_faces[buffer_offset_v0 + fill_count_v0 * 2] = face
|
|
1013
|
+
vertex_adjacent_faces[buffer_offset_v0 + fill_count_v0 * 2 + 1] = 0
|
|
1014
|
+
vertex_adjacent_faces_fill_count[v0] = fill_count_v0 + 1
|
|
1015
|
+
|
|
1016
|
+
fill_count_v1 = vertex_adjacent_faces_fill_count[v1]
|
|
1017
|
+
buffer_offset_v1 = vertex_adjacent_faces_offsets[v1]
|
|
1018
|
+
vertex_adjacent_faces[buffer_offset_v1 + fill_count_v1 * 2] = face
|
|
1019
|
+
vertex_adjacent_faces[buffer_offset_v1 + fill_count_v1 * 2 + 1] = 1
|
|
1020
|
+
vertex_adjacent_faces_fill_count[v1] = fill_count_v1 + 1
|
|
1021
|
+
|
|
1022
|
+
fill_count_v2 = vertex_adjacent_faces_fill_count[v2]
|
|
1023
|
+
buffer_offset_v2 = vertex_adjacent_faces_offsets[v2]
|
|
1024
|
+
vertex_adjacent_faces[buffer_offset_v2 + fill_count_v2 * 2] = face
|
|
1025
|
+
vertex_adjacent_faces[buffer_offset_v2 + fill_count_v2 * 2 + 1] = 2
|
|
1026
|
+
vertex_adjacent_faces_fill_count[v2] = fill_count_v2 + 1
|