warp-lang 1.0.2__py3-none-manylinux2014_aarch64.whl → 1.2.0__py3-none-manylinux2014_aarch64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of warp-lang might be problematic. Click here for more details.

Files changed (356) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +88 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3693 -3354
  8. warp/codegen.py +2925 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +49 -45
  11. warp/context.py +5409 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +381 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +145 -146
  34. warp/examples/benchmarks/benchmark_launches.py +293 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +232 -219
  37. warp/examples/core/example_fluid.py +291 -267
  38. warp/examples/core/example_graph_capture.py +142 -126
  39. warp/examples/core/example_marching_cubes.py +186 -174
  40. warp/examples/core/example_mesh.py +172 -155
  41. warp/examples/core/example_mesh_intersect.py +203 -193
  42. warp/examples/core/example_nvdb.py +174 -170
  43. warp/examples/core/example_raycast.py +103 -90
  44. warp/examples/core/example_raymarch.py +197 -178
  45. warp/examples/core/example_render_opengl.py +183 -141
  46. warp/examples/core/example_sph.py +403 -387
  47. warp/examples/core/example_torch.py +219 -181
  48. warp/examples/core/example_wave.py +261 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +432 -389
  51. warp/examples/fem/example_burgers.py +262 -0
  52. warp/examples/fem/example_convection_diffusion.py +180 -168
  53. warp/examples/fem/example_convection_diffusion_dg.py +217 -209
  54. warp/examples/fem/example_deformed_geometry.py +175 -159
  55. warp/examples/fem/example_diffusion.py +199 -173
  56. warp/examples/fem/example_diffusion_3d.py +178 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +219 -214
  58. warp/examples/fem/example_mixed_elasticity.py +242 -222
  59. warp/examples/fem/example_navier_stokes.py +257 -243
  60. warp/examples/fem/example_stokes.py +218 -192
  61. warp/examples/fem/example_stokes_transfer.py +263 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +258 -246
  65. warp/examples/optim/example_cloth_throw.py +220 -209
  66. warp/examples/optim/example_diffray.py +564 -536
  67. warp/examples/optim/example_drone.py +862 -835
  68. warp/examples/optim/example_inverse_kinematics.py +174 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +183 -169
  70. warp/examples/optim/example_spring_cage.py +237 -231
  71. warp/examples/optim/example_trajectory.py +221 -199
  72. warp/examples/optim/example_walker.py +304 -293
  73. warp/examples/sim/example_cartpole.py +137 -129
  74. warp/examples/sim/example_cloth.py +194 -186
  75. warp/examples/sim/example_granular.py +122 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +195 -186
  77. warp/examples/sim/example_jacobian_ik.py +234 -214
  78. warp/examples/sim/example_particle_chain.py +116 -105
  79. warp/examples/sim/example_quadruped.py +191 -180
  80. warp/examples/sim/example_rigid_chain.py +195 -187
  81. warp/examples/sim/example_rigid_contact.py +187 -177
  82. warp/examples/sim/example_rigid_force.py +125 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +107 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +132 -122
  85. warp/examples/sim/example_soft_body.py +188 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +61 -27
  88. warp/fem/cache.py +403 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +16 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +748 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +437 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/nanogrid.py +455 -0
  106. warp/fem/geometry/partition.py +374 -376
  107. warp/fem/geometry/quadmesh_2d.py +532 -532
  108. warp/fem/geometry/tetmesh.py +840 -840
  109. warp/fem/geometry/trimesh_2d.py +577 -577
  110. warp/fem/integrate.py +1684 -1615
  111. warp/fem/operator.py +190 -191
  112. warp/fem/polynomial.py +214 -213
  113. warp/fem/quadrature/__init__.py +2 -2
  114. warp/fem/quadrature/pic_quadrature.py +243 -245
  115. warp/fem/quadrature/quadrature.py +295 -294
  116. warp/fem/space/__init__.py +179 -292
  117. warp/fem/space/basis_space.py +522 -489
  118. warp/fem/space/collocated_function_space.py +100 -105
  119. warp/fem/space/dof_mapper.py +236 -236
  120. warp/fem/space/function_space.py +148 -145
  121. warp/fem/space/grid_2d_function_space.py +148 -267
  122. warp/fem/space/grid_3d_function_space.py +167 -306
  123. warp/fem/space/hexmesh_function_space.py +253 -352
  124. warp/fem/space/nanogrid_function_space.py +202 -0
  125. warp/fem/space/partition.py +350 -350
  126. warp/fem/space/quadmesh_2d_function_space.py +261 -369
  127. warp/fem/space/restriction.py +161 -160
  128. warp/fem/space/shape/__init__.py +90 -15
  129. warp/fem/space/shape/cube_shape_function.py +728 -738
  130. warp/fem/space/shape/shape_function.py +102 -103
  131. warp/fem/space/shape/square_shape_function.py +611 -611
  132. warp/fem/space/shape/tet_shape_function.py +565 -567
  133. warp/fem/space/shape/triangle_shape_function.py +429 -429
  134. warp/fem/space/tetmesh_function_space.py +224 -292
  135. warp/fem/space/topology.py +297 -295
  136. warp/fem/space/trimesh_2d_function_space.py +153 -221
  137. warp/fem/types.py +77 -77
  138. warp/fem/utils.py +495 -495
  139. warp/jax.py +166 -141
  140. warp/jax_experimental.py +341 -339
  141. warp/native/array.h +1081 -1025
  142. warp/native/builtin.h +1603 -1560
  143. warp/native/bvh.cpp +402 -398
  144. warp/native/bvh.cu +533 -525
  145. warp/native/bvh.h +430 -429
  146. warp/native/clang/clang.cpp +496 -464
  147. warp/native/crt.cpp +42 -32
  148. warp/native/crt.h +352 -335
  149. warp/native/cuda_crt.h +1049 -1049
  150. warp/native/cuda_util.cpp +549 -540
  151. warp/native/cuda_util.h +288 -203
  152. warp/native/cutlass_gemm.cpp +34 -34
  153. warp/native/cutlass_gemm.cu +372 -372
  154. warp/native/error.cpp +66 -66
  155. warp/native/error.h +27 -27
  156. warp/native/exports.h +187 -0
  157. warp/native/fabric.h +228 -228
  158. warp/native/hashgrid.cpp +301 -278
  159. warp/native/hashgrid.cu +78 -77
  160. warp/native/hashgrid.h +227 -227
  161. warp/native/initializer_array.h +32 -32
  162. warp/native/intersect.h +1204 -1204
  163. warp/native/intersect_adj.h +365 -365
  164. warp/native/intersect_tri.h +322 -322
  165. warp/native/marching.cpp +2 -2
  166. warp/native/marching.cu +497 -497
  167. warp/native/marching.h +2 -2
  168. warp/native/mat.h +1545 -1498
  169. warp/native/matnn.h +333 -333
  170. warp/native/mesh.cpp +203 -203
  171. warp/native/mesh.cu +292 -293
  172. warp/native/mesh.h +1887 -1887
  173. warp/native/nanovdb/GridHandle.h +366 -0
  174. warp/native/nanovdb/HostBuffer.h +590 -0
  175. warp/native/nanovdb/NanoVDB.h +6624 -4782
  176. warp/native/nanovdb/PNanoVDB.h +3390 -2553
  177. warp/native/noise.h +850 -850
  178. warp/native/quat.h +1112 -1085
  179. warp/native/rand.h +303 -299
  180. warp/native/range.h +108 -108
  181. warp/native/reduce.cpp +156 -156
  182. warp/native/reduce.cu +348 -348
  183. warp/native/runlength_encode.cpp +61 -61
  184. warp/native/runlength_encode.cu +46 -46
  185. warp/native/scan.cpp +30 -30
  186. warp/native/scan.cu +36 -36
  187. warp/native/scan.h +7 -7
  188. warp/native/solid_angle.h +442 -442
  189. warp/native/sort.cpp +94 -94
  190. warp/native/sort.cu +97 -97
  191. warp/native/sort.h +14 -14
  192. warp/native/sparse.cpp +337 -337
  193. warp/native/sparse.cu +544 -544
  194. warp/native/spatial.h +630 -630
  195. warp/native/svd.h +562 -562
  196. warp/native/temp_buffer.h +30 -30
  197. warp/native/vec.h +1177 -1133
  198. warp/native/volume.cpp +529 -297
  199. warp/native/volume.cu +58 -32
  200. warp/native/volume.h +960 -538
  201. warp/native/volume_builder.cu +446 -425
  202. warp/native/volume_builder.h +34 -19
  203. warp/native/volume_impl.h +61 -0
  204. warp/native/warp.cpp +1057 -1052
  205. warp/native/warp.cu +2949 -2828
  206. warp/native/warp.h +321 -305
  207. warp/optim/__init__.py +9 -9
  208. warp/optim/adam.py +120 -120
  209. warp/optim/linear.py +1104 -939
  210. warp/optim/sgd.py +104 -92
  211. warp/render/__init__.py +10 -10
  212. warp/render/render_opengl.py +3356 -3204
  213. warp/render/render_usd.py +768 -749
  214. warp/render/utils.py +152 -150
  215. warp/sim/__init__.py +52 -59
  216. warp/sim/articulation.py +685 -685
  217. warp/sim/collide.py +1594 -1590
  218. warp/sim/import_mjcf.py +489 -481
  219. warp/sim/import_snu.py +220 -221
  220. warp/sim/import_urdf.py +536 -516
  221. warp/sim/import_usd.py +887 -881
  222. warp/sim/inertia.py +316 -317
  223. warp/sim/integrator.py +234 -233
  224. warp/sim/integrator_euler.py +1956 -1956
  225. warp/sim/integrator_featherstone.py +1917 -1991
  226. warp/sim/integrator_xpbd.py +3288 -3312
  227. warp/sim/model.py +4473 -4314
  228. warp/sim/particles.py +113 -112
  229. warp/sim/render.py +417 -403
  230. warp/sim/utils.py +413 -410
  231. warp/sparse.py +1289 -1227
  232. warp/stubs.py +2192 -2469
  233. warp/tape.py +1162 -225
  234. warp/tests/__init__.py +1 -1
  235. warp/tests/__main__.py +4 -4
  236. warp/tests/assets/test_index_grid.nvdb +0 -0
  237. warp/tests/assets/torus.usda +105 -105
  238. warp/tests/aux_test_class_kernel.py +26 -26
  239. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  240. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  241. warp/tests/aux_test_dependent.py +20 -22
  242. warp/tests/aux_test_grad_customs.py +21 -23
  243. warp/tests/aux_test_reference.py +9 -11
  244. warp/tests/aux_test_reference_reference.py +8 -10
  245. warp/tests/aux_test_square.py +15 -17
  246. warp/tests/aux_test_unresolved_func.py +14 -14
  247. warp/tests/aux_test_unresolved_symbol.py +14 -14
  248. warp/tests/disabled_kinematics.py +237 -239
  249. warp/tests/run_coverage_serial.py +31 -31
  250. warp/tests/test_adam.py +155 -157
  251. warp/tests/test_arithmetic.py +1088 -1124
  252. warp/tests/test_array.py +2415 -2326
  253. warp/tests/test_array_reduce.py +148 -150
  254. warp/tests/test_async.py +666 -656
  255. warp/tests/test_atomic.py +139 -141
  256. warp/tests/test_bool.py +212 -149
  257. warp/tests/test_builtins_resolution.py +1290 -1292
  258. warp/tests/test_bvh.py +162 -171
  259. warp/tests/test_closest_point_edge_edge.py +227 -228
  260. warp/tests/test_codegen.py +562 -553
  261. warp/tests/test_compile_consts.py +217 -101
  262. warp/tests/test_conditional.py +244 -246
  263. warp/tests/test_copy.py +230 -215
  264. warp/tests/test_ctypes.py +630 -632
  265. warp/tests/test_dense.py +65 -67
  266. warp/tests/test_devices.py +89 -98
  267. warp/tests/test_dlpack.py +528 -529
  268. warp/tests/test_examples.py +403 -378
  269. warp/tests/test_fabricarray.py +952 -955
  270. warp/tests/test_fast_math.py +60 -54
  271. warp/tests/test_fem.py +1298 -1278
  272. warp/tests/test_fp16.py +128 -130
  273. warp/tests/test_func.py +336 -337
  274. warp/tests/test_generics.py +596 -571
  275. warp/tests/test_grad.py +885 -640
  276. warp/tests/test_grad_customs.py +331 -336
  277. warp/tests/test_hash_grid.py +208 -164
  278. warp/tests/test_import.py +37 -39
  279. warp/tests/test_indexedarray.py +1132 -1134
  280. warp/tests/test_intersect.py +65 -67
  281. warp/tests/test_jax.py +305 -307
  282. warp/tests/test_large.py +169 -164
  283. warp/tests/test_launch.py +352 -354
  284. warp/tests/test_lerp.py +217 -261
  285. warp/tests/test_linear_solvers.py +189 -171
  286. warp/tests/test_lvalue.py +419 -493
  287. warp/tests/test_marching_cubes.py +63 -65
  288. warp/tests/test_mat.py +1799 -1827
  289. warp/tests/test_mat_lite.py +113 -115
  290. warp/tests/test_mat_scalar_ops.py +2905 -2889
  291. warp/tests/test_math.py +124 -193
  292. warp/tests/test_matmul.py +498 -499
  293. warp/tests/test_matmul_lite.py +408 -410
  294. warp/tests/test_mempool.py +186 -190
  295. warp/tests/test_mesh.py +281 -324
  296. warp/tests/test_mesh_query_aabb.py +226 -241
  297. warp/tests/test_mesh_query_point.py +690 -702
  298. warp/tests/test_mesh_query_ray.py +290 -303
  299. warp/tests/test_mlp.py +274 -276
  300. warp/tests/test_model.py +108 -110
  301. warp/tests/test_module_hashing.py +111 -0
  302. warp/tests/test_modules_lite.py +36 -39
  303. warp/tests/test_multigpu.py +161 -163
  304. warp/tests/test_noise.py +244 -248
  305. warp/tests/test_operators.py +248 -250
  306. warp/tests/test_options.py +121 -125
  307. warp/tests/test_peer.py +131 -137
  308. warp/tests/test_pinned.py +76 -78
  309. warp/tests/test_print.py +52 -54
  310. warp/tests/test_quat.py +2084 -2086
  311. warp/tests/test_rand.py +324 -288
  312. warp/tests/test_reload.py +207 -217
  313. warp/tests/test_rounding.py +177 -179
  314. warp/tests/test_runlength_encode.py +188 -190
  315. warp/tests/test_sim_grad.py +241 -0
  316. warp/tests/test_sim_kinematics.py +89 -97
  317. warp/tests/test_smoothstep.py +166 -168
  318. warp/tests/test_snippet.py +303 -266
  319. warp/tests/test_sparse.py +466 -460
  320. warp/tests/test_spatial.py +2146 -2148
  321. warp/tests/test_special_values.py +362 -0
  322. warp/tests/test_streams.py +484 -473
  323. warp/tests/test_struct.py +708 -675
  324. warp/tests/test_tape.py +171 -148
  325. warp/tests/test_torch.py +741 -743
  326. warp/tests/test_transient_module.py +85 -87
  327. warp/tests/test_types.py +554 -659
  328. warp/tests/test_utils.py +488 -499
  329. warp/tests/test_vec.py +1262 -1268
  330. warp/tests/test_vec_lite.py +71 -73
  331. warp/tests/test_vec_scalar_ops.py +2097 -2099
  332. warp/tests/test_verify_fp.py +92 -94
  333. warp/tests/test_volume.py +961 -736
  334. warp/tests/test_volume_write.py +338 -265
  335. warp/tests/unittest_serial.py +38 -37
  336. warp/tests/unittest_suites.py +367 -359
  337. warp/tests/unittest_utils.py +434 -578
  338. warp/tests/unused_test_misc.py +69 -71
  339. warp/tests/walkthrough_debug.py +85 -85
  340. warp/thirdparty/appdirs.py +598 -598
  341. warp/thirdparty/dlpack.py +143 -143
  342. warp/thirdparty/unittest_parallel.py +563 -561
  343. warp/torch.py +321 -295
  344. warp/types.py +4941 -4450
  345. warp/utils.py +1008 -821
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/LICENSE.md +126 -126
  347. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/METADATA +365 -400
  348. warp_lang-1.2.0.dist-info/RECORD +359 -0
  349. warp/examples/assets/cube.usda +0 -42
  350. warp/examples/assets/sphere.usda +0 -56
  351. warp/examples/assets/torus.usda +0 -105
  352. warp/examples/fem/example_convection_diffusion_dg0.py +0 -194
  353. warp/native/nanovdb/PNanoVDBWrite.h +0 -295
  354. warp_lang-1.0.2.dist-info/RECORD +0 -352
  355. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/WHEEL +0 -0
  356. {warp_lang-1.0.2.dist-info → warp_lang-1.2.0.dist-info}/top_level.txt +0 -0
warp/sim/utils.py CHANGED
@@ -1,410 +1,413 @@
1
- import warp as wp
2
- import numpy as np
3
-
4
- from typing import Tuple, List
5
-
6
-
7
- @wp.func
8
- def velocity_at_point(qd: wp.spatial_vector, r: wp.vec3):
9
- """
10
- Returns the velocity of a point relative to the frame with the given spatial velocity.
11
-
12
- Args:
13
- qd (spatial_vector): The spatial velocity of the frame.
14
- r (vec3): The position of the point relative to the frame.
15
-
16
- Returns:
17
- vec3: The velocity of the point.
18
- """
19
- return wp.cross(wp.spatial_top(qd), r) + wp.spatial_bottom(qd)
20
-
21
-
22
- @wp.func
23
- def quat_twist(axis: wp.vec3, q: wp.quat):
24
- """
25
- Returns the twist around an axis.
26
- """
27
-
28
- # project imaginary part onto axis
29
- a = wp.vec3(q[0], q[1], q[2])
30
- proj = wp.dot(a, axis)
31
- a = proj * axis
32
- # if proj < 0.0:
33
- # # ensure twist points in same direction as axis
34
- # a = -a
35
- return wp.normalize(wp.quat(a[0], a[1], a[2], q[3]))
36
-
37
-
38
- @wp.func
39
- def quat_twist_angle(axis: wp.vec3, q: wp.quat):
40
- """
41
- Returns the angle of the twist around an axis.
42
- """
43
- return 2.0 * wp.acos(quat_twist(axis, q)[3])
44
-
45
-
46
- @wp.func
47
- def quat_decompose(q: wp.quat):
48
- """
49
- Decompose a quaternion into a sequence of 3 rotations around x,y',z' respectively, i.e.: q = q_z''q_y'q_x.
50
- """
51
-
52
- R = wp.mat33(
53
- wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0)),
54
- wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0)),
55
- wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0)),
56
- )
57
-
58
- # https://www.sedris.org/wg8home/Documents/WG80485.pdf
59
- phi = wp.atan2(R[1, 2], R[2, 2])
60
- sinp = -R[0, 2]
61
- if wp.abs(sinp) >= 1.0:
62
- theta = wp.HALF_PI * wp.sign(sinp)
63
- else:
64
- theta = wp.asin(-R[0, 2])
65
- psi = wp.atan2(R[0, 1], R[0, 0])
66
-
67
- return -wp.vec3(phi, theta, psi)
68
-
69
-
70
- @wp.func
71
- def quat_to_rpy(q: wp.quat):
72
- """
73
- Convert a quaternion into Euler angles (roll, pitch, yaw)
74
- roll is rotation around x in radians (counterclockwise)
75
- pitch is rotation around y in radians (counterclockwise)
76
- yaw is rotation around z in radians (counterclockwise)
77
- """
78
- x = q[0]
79
- y = q[1]
80
- z = q[2]
81
- w = q[3]
82
- t0 = 2.0 * (w * x + y * z)
83
- t1 = 1.0 - 2.0 * (x * x + y * y)
84
- roll_x = wp.atan2(t0, t1)
85
-
86
- t2 = 2.0 * (w * y - z * x)
87
- t2 = wp.clamp(t2, -1.0, 1.0)
88
- pitch_y = wp.asin(t2)
89
-
90
- t3 = 2.0 * (w * z + x * y)
91
- t4 = 1.0 - 2.0 * (y * y + z * z)
92
- yaw_z = wp.atan2(t3, t4)
93
-
94
- return wp.vec3(roll_x, pitch_y, yaw_z)
95
-
96
-
97
- @wp.func
98
- def quat_to_euler(q: wp.quat, i: int, j: int, k: int) -> wp.vec3:
99
- """
100
- Convert a quaternion into Euler angles.
101
-
102
- :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes to use
103
- (:math:`i \\neq j, j \\neq k`).
104
-
105
- Reference: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0276302
106
-
107
- Args:
108
- q (quat): The quaternion to convert
109
- i (int): The index of the first axis
110
- j (int): The index of the second axis
111
- k (int): The index of the third axis
112
-
113
- Returns:
114
- vec3: The Euler angles (in radians)
115
- """
116
- # i, j, k are actually assumed to follow 1-based indexing but
117
- # we want to be compatible with quat_from_euler
118
- i += 1
119
- j += 1
120
- k += 1
121
- not_proper = True
122
- if i == k:
123
- not_proper = False
124
- k = 6 - i - j # because i + j + k = 1 + 2 + 3 = 6
125
- e = float((i - j) * (j - k) * (k - i)) / 2.0 # Levi-Civita symbol
126
- a = q[0]
127
- b = q[i]
128
- c = q[j]
129
- d = q[k] * e
130
- if not_proper:
131
- a -= q[j]
132
- b += q[k] * e
133
- c += q[0]
134
- d -= q[i]
135
- t2 = wp.acos(2.0 * (a * a + b * b) / (a * a + b * b + c * c + d * d) - 1.0)
136
- tp = wp.atan2(b, a)
137
- tm = wp.atan2(d, c)
138
- t1 = 0.0
139
- t3 = 0.0
140
- if wp.abs(t2) < 1e-6:
141
- t3 = 2.0 * tp - t1
142
- elif wp.abs(t2 - wp.HALF_PI) < 1e-6:
143
- t3 = 2.0 * tm + t1
144
- else:
145
- t1 = tp - tm
146
- t3 = tp + tm
147
- if not_proper:
148
- t2 -= wp.HALF_PI
149
- t3 *= e
150
- return wp.vec3(t1, t2, t3)
151
-
152
-
153
- @wp.func
154
- def quat_from_euler(e: wp.vec3, i: int, j: int, k: int) -> wp.quat:
155
- """
156
- Convert Euler angles to a quaternion.
157
-
158
- :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes in which the Euler angles are provided
159
- (:math:`i \\neq j, j \\neq k`), e.g. (0, 1, 2) for Euler sequence XYZ.
160
-
161
- Args:
162
- e (vec3): The Euler angles (in radians)
163
- i (int): The index of the first axis
164
- j (int): The index of the second axis
165
- k (int): The index of the third axis
166
-
167
- Returns:
168
- quat: The quaternion
169
- """
170
- # Half angles
171
- half_e = e / 2.0
172
-
173
- # Precompute sines and cosines of half angles
174
- cr = wp.cos(half_e[i])
175
- sr = wp.sin(half_e[i])
176
- cp = wp.cos(half_e[j])
177
- sp = wp.sin(half_e[j])
178
- cy = wp.cos(half_e[k])
179
- sy = wp.sin(half_e[k])
180
-
181
- # Components of the quaternion based on the rotation sequence
182
- return wp.quat(
183
- (cy * sr * cp - sy * cr * sp),
184
- (cy * cr * sp + sy * sr * cp),
185
- (sy * cr * cp - cy * sr * sp),
186
- (cy * cr * cp + sy * sr * sp),
187
- )
188
-
189
-
190
- @wp.func
191
- def transform_twist(t: wp.transform, x: wp.spatial_vector):
192
- # Frank & Park definition 3.20, pg 100
193
-
194
- q = wp.transform_get_rotation(t)
195
- p = wp.transform_get_translation(t)
196
-
197
- w = wp.spatial_top(x)
198
- v = wp.spatial_bottom(x)
199
-
200
- w = wp.quat_rotate(q, w)
201
- v = wp.quat_rotate(q, v) + wp.cross(p, w)
202
-
203
- return wp.spatial_vector(w, v)
204
-
205
-
206
- @wp.func
207
- def transform_wrench(t: wp.transform, x: wp.spatial_vector):
208
- q = wp.transform_get_rotation(t)
209
- p = wp.transform_get_translation(t)
210
-
211
- w = wp.spatial_top(x)
212
- v = wp.spatial_bottom(x)
213
-
214
- v = wp.quat_rotate(q, v)
215
- w = wp.quat_rotate(q, w) + wp.cross(p, v)
216
-
217
- return wp.spatial_vector(w, v)
218
-
219
-
220
- @wp.func
221
- def transform_inertia(t: wp.transform, I: wp.spatial_matrix):
222
- """
223
- Computes adj_t^-T*I*adj_t^-1 (tensor change of coordinates).
224
- (Frank & Park, section 8.2.3, pg 290)
225
- """
226
-
227
- t_inv = wp.transform_inverse(t)
228
-
229
- q = wp.transform_get_rotation(t_inv)
230
- p = wp.transform_get_translation(t_inv)
231
-
232
- r1 = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
233
- r2 = wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0))
234
- r3 = wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0))
235
-
236
- R = wp.mat33(r1, r2, r3)
237
- S = wp.mul(wp.skew(p), R)
238
-
239
- T = wp.spatial_adjoint(R, S)
240
-
241
- return wp.mul(wp.mul(wp.transpose(T), I), T)
242
-
243
-
244
- @wp.func
245
- def boltzmann(a: float, b: float, alpha: float):
246
- e1 = wp.exp(alpha * a)
247
- e2 = wp.exp(alpha * b)
248
- return (a * e1 + b * e2) / (e1 + e2)
249
-
250
-
251
- @wp.func
252
- def smooth_max(a: float, b: float, eps: float):
253
- d = a - b
254
- return 0.5 * (a + b + wp.sqrt(d * d + eps))
255
-
256
-
257
- @wp.func
258
- def smooth_min(a: float, b: float, eps: float):
259
- d = a - b
260
- return 0.5 * (a + b - wp.sqrt(d * d + eps))
261
-
262
-
263
- @wp.func
264
- def leaky_max(a: float, b: float):
265
- return smooth_max(a, b, 1e-5)
266
-
267
-
268
- @wp.func
269
- def leaky_min(a: float, b: float):
270
- return smooth_min(a, b, 1e-5)
271
-
272
-
273
- @wp.func
274
- def vec_min(a: wp.vec3, b: wp.vec3):
275
- return wp.vec3(wp.min(a[0], b[0]), wp.min(a[1], b[1]), wp.min(a[2], b[2]))
276
-
277
-
278
- @wp.func
279
- def vec_max(a: wp.vec3, b: wp.vec3):
280
- return wp.vec3(wp.max(a[0], b[0]), wp.max(a[1], b[1]), wp.max(a[2], b[2]))
281
-
282
-
283
- @wp.func
284
- def vec_leaky_min(a: wp.vec3, b: wp.vec3):
285
- return wp.vec3(leaky_min(a[0], b[0]), leaky_min(a[1], b[1]), leaky_min(a[2], b[2]))
286
-
287
-
288
- @wp.func
289
- def vec_leaky_max(a: wp.vec3, b: wp.vec3):
290
- return wp.vec3(leaky_max(a[0], b[0]), leaky_max(a[1], b[1]), leaky_max(a[2], b[2]))
291
-
292
-
293
- @wp.func
294
- def vec_abs(a: wp.vec3):
295
- return wp.vec3(wp.abs(a[0]), wp.abs(a[1]), wp.abs(a[2]))
296
-
297
-
298
- def load_mesh(filename: str, method: str = None):
299
- """
300
- Loads a 3D triangular surface mesh from a file.
301
-
302
- Args:
303
- filename (str): The path to the 3D model file (obj, and other formats supported by the different methods) to load.
304
- method (str): The method to use for loading the mesh (default None). Can be either `"trimesh"`, `"meshio"`, `"pcu"`, or `"openmesh"`. If None, every method is tried and the first successful mesh import where the number of vertices is greater than 0 is returned.
305
-
306
- Returns:
307
- Tuple of (mesh_points, mesh_indices), where mesh_points is a Nx3 numpy array of vertex positions (float32),
308
- and mesh_indices is a Mx3 numpy array of vertex indices (int32) for the triangular faces.
309
- """
310
- import os
311
-
312
- if not os.path.exists(filename):
313
- raise ValueError(f"File not found: {filename}")
314
-
315
- def load_mesh_with_method(method):
316
- if method == "meshio":
317
- import meshio
318
-
319
- m = meshio.read(filename)
320
- mesh_points = np.array(m.points)
321
- mesh_indices = np.array(m.cells[0].data, dtype=np.int32)
322
- elif method == "openmesh":
323
- import openmesh
324
-
325
- m = openmesh.read_trimesh(filename)
326
- mesh_points = np.array(m.points())
327
- mesh_indices = np.array(m.face_vertex_indices(), dtype=np.int32)
328
- elif method == "pcu":
329
- import point_cloud_utils as pcu
330
-
331
- mesh_points, mesh_indices = pcu.load_mesh_vf(filename)
332
- mesh_indices = mesh_indices.flatten()
333
- else:
334
- import trimesh
335
-
336
- m = trimesh.load(filename)
337
- if hasattr(m, "geometry"):
338
- # multiple meshes are contained in a scene; combine to one mesh
339
- mesh_points = []
340
- mesh_indices = []
341
- index_offset = 0
342
- for geom in m.geometry.values():
343
- vertices = np.array(geom.vertices, dtype=np.float32)
344
- faces = np.array(geom.faces.flatten(), dtype=np.int32)
345
- mesh_points.append(vertices)
346
- mesh_indices.append(faces + index_offset)
347
- index_offset += len(vertices)
348
- mesh_points = np.concatenate(mesh_points, axis=0)
349
- mesh_indices = np.concatenate(mesh_indices)
350
- else:
351
- # a single mesh
352
- mesh_points = np.array(m.vertices, dtype=np.float32)
353
- mesh_indices = np.array(m.faces.flatten(), dtype=np.int32)
354
- return mesh_points, mesh_indices
355
-
356
- if method is None:
357
- methods = ["trimesh", "meshio", "pcu", "openmesh"]
358
- for method in methods:
359
- try:
360
- mesh = load_mesh_with_method(method)
361
- if mesh is not None and len(mesh[0]) > 0:
362
- return mesh
363
- except Exception:
364
- pass
365
- raise ValueError(f"Failed to load mesh using any of the methods: {methods}")
366
- else:
367
- mesh = load_mesh_with_method(method)
368
- if mesh is None or len(mesh[0]) == 0:
369
- raise ValueError(f"Failed to load mesh using method {method}")
370
- return mesh
371
-
372
-
373
- def visualize_meshes(
374
- meshes: List[Tuple[list, list]], num_cols=0, num_rows=0, titles=[], scale_axes=True, show_plot=True
375
- ):
376
- # render meshes in a grid with matplotlib
377
- import matplotlib.pyplot as plt
378
- from mpl_toolkits.mplot3d import Axes3D
379
-
380
- num_cols = min(num_cols, len(meshes))
381
- num_rows = min(num_rows, len(meshes))
382
- if num_cols and not num_rows:
383
- num_rows = int(np.ceil(len(meshes) / num_cols))
384
- elif num_rows and not num_cols:
385
- num_cols = int(np.ceil(len(meshes) / num_rows))
386
- else:
387
- num_cols = len(meshes)
388
- num_rows = 1
389
-
390
- vertices = [np.array(v).reshape((-1, 3)) for v, _ in meshes]
391
- faces = [np.array(f, dtype=np.int32).reshape((-1, 3)) for _, f in meshes]
392
- if scale_axes:
393
- ranges = np.array([v.max(axis=0) - v.min(axis=0) for v in vertices])
394
- max_range = ranges.max()
395
- mid_points = np.array([v.max(axis=0) + v.min(axis=0) for v in vertices]) * 0.5
396
-
397
- fig = plt.figure(figsize=(12, 6))
398
- for i, (vertices, faces) in enumerate(meshes):
399
- ax = fig.add_subplot(num_rows, num_cols, i + 1, projection="3d")
400
- if i < len(titles):
401
- ax.set_title(titles[i])
402
- ax.plot_trisurf(vertices[:, 0], vertices[:, 1], vertices[:, 2], triangles=faces, edgecolor="k")
403
- if scale_axes:
404
- mid = mid_points[i]
405
- ax.set_xlim(mid[0] - max_range, mid[0] + max_range)
406
- ax.set_ylim(mid[1] - max_range, mid[1] + max_range)
407
- ax.set_zlim(mid[2] - max_range, mid[2] + max_range)
408
- if show_plot:
409
- plt.show()
410
- return fig
1
+ from typing import List, Tuple
2
+
3
+ import numpy as np
4
+
5
+ import warp as wp
6
+
7
+
8
+ @wp.func
9
+ def velocity_at_point(qd: wp.spatial_vector, r: wp.vec3):
10
+ """
11
+ Returns the velocity of a point relative to the frame with the given spatial velocity.
12
+
13
+ Args:
14
+ qd (spatial_vector): The spatial velocity of the frame.
15
+ r (vec3): The position of the point relative to the frame.
16
+
17
+ Returns:
18
+ vec3: The velocity of the point.
19
+ """
20
+ return wp.cross(wp.spatial_top(qd), r) + wp.spatial_bottom(qd)
21
+
22
+
23
+ @wp.func
24
+ def quat_twist(axis: wp.vec3, q: wp.quat):
25
+ """
26
+ Returns the twist around an axis.
27
+ """
28
+
29
+ # project imaginary part onto axis
30
+ a = wp.vec3(q[0], q[1], q[2])
31
+ proj = wp.dot(a, axis)
32
+ a = proj * axis
33
+ # if proj < 0.0:
34
+ # # ensure twist points in same direction as axis
35
+ # a = -a
36
+ return wp.normalize(wp.quat(a[0], a[1], a[2], q[3]))
37
+
38
+
39
+ @wp.func
40
+ def quat_twist_angle(axis: wp.vec3, q: wp.quat):
41
+ """
42
+ Returns the angle of the twist around an axis.
43
+ """
44
+ return 2.0 * wp.acos(quat_twist(axis, q)[3])
45
+
46
+
47
+ @wp.func
48
+ def quat_decompose(q: wp.quat):
49
+ """
50
+ Decompose a quaternion into a sequence of 3 rotations around x,y',z' respectively, i.e.: q = q_z''q_y'q_x.
51
+ """
52
+
53
+ R = wp.mat33(
54
+ wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0)),
55
+ wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0)),
56
+ wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0)),
57
+ )
58
+
59
+ # https://www.sedris.org/wg8home/Documents/WG80485.pdf
60
+ phi = wp.atan2(R[1, 2], R[2, 2])
61
+ sinp = -R[0, 2]
62
+ if wp.abs(sinp) >= 1.0:
63
+ theta = wp.HALF_PI * wp.sign(sinp)
64
+ else:
65
+ theta = wp.asin(-R[0, 2])
66
+ psi = wp.atan2(R[0, 1], R[0, 0])
67
+
68
+ return -wp.vec3(phi, theta, psi)
69
+
70
+
71
+ @wp.func
72
+ def quat_to_rpy(q: wp.quat):
73
+ """
74
+ Convert a quaternion into Euler angles (roll, pitch, yaw)
75
+ roll is rotation around x in radians (counterclockwise)
76
+ pitch is rotation around y in radians (counterclockwise)
77
+ yaw is rotation around z in radians (counterclockwise)
78
+ """
79
+ x = q[0]
80
+ y = q[1]
81
+ z = q[2]
82
+ w = q[3]
83
+ t0 = 2.0 * (w * x + y * z)
84
+ t1 = 1.0 - 2.0 * (x * x + y * y)
85
+ roll_x = wp.atan2(t0, t1)
86
+
87
+ t2 = 2.0 * (w * y - z * x)
88
+ t2 = wp.clamp(t2, -1.0, 1.0)
89
+ pitch_y = wp.asin(t2)
90
+
91
+ t3 = 2.0 * (w * z + x * y)
92
+ t4 = 1.0 - 2.0 * (y * y + z * z)
93
+ yaw_z = wp.atan2(t3, t4)
94
+
95
+ return wp.vec3(roll_x, pitch_y, yaw_z)
96
+
97
+
98
+ @wp.func
99
+ def quat_to_euler(q: wp.quat, i: int, j: int, k: int) -> wp.vec3:
100
+ """
101
+ Convert a quaternion into Euler angles.
102
+
103
+ :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes to use
104
+ (:math:`i \\neq j, j \\neq k`).
105
+
106
+ Reference: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0276302
107
+
108
+ Args:
109
+ q (quat): The quaternion to convert
110
+ i (int): The index of the first axis
111
+ j (int): The index of the second axis
112
+ k (int): The index of the third axis
113
+
114
+ Returns:
115
+ vec3: The Euler angles (in radians)
116
+ """
117
+ # i, j, k are actually assumed to follow 1-based indexing but
118
+ # we want to be compatible with quat_from_euler
119
+ i += 1
120
+ j += 1
121
+ k += 1
122
+ not_proper = True
123
+ if i == k:
124
+ not_proper = False
125
+ k = 6 - i - j # because i + j + k = 1 + 2 + 3 = 6
126
+ e = float((i - j) * (j - k) * (k - i)) / 2.0 # Levi-Civita symbol
127
+ a = q[0]
128
+ b = q[i]
129
+ c = q[j]
130
+ d = q[k] * e
131
+ if not_proper:
132
+ a -= q[j]
133
+ b += q[k] * e
134
+ c += q[0]
135
+ d -= q[i]
136
+ t2 = wp.acos(2.0 * (a * a + b * b) / (a * a + b * b + c * c + d * d) - 1.0)
137
+ tp = wp.atan2(b, a)
138
+ tm = wp.atan2(d, c)
139
+ t1 = 0.0
140
+ t3 = 0.0
141
+ if wp.abs(t2) < 1e-6:
142
+ t3 = 2.0 * tp - t1
143
+ elif wp.abs(t2 - wp.HALF_PI) < 1e-6:
144
+ t3 = 2.0 * tm + t1
145
+ else:
146
+ t1 = tp - tm
147
+ t3 = tp + tm
148
+ if not_proper:
149
+ t2 -= wp.HALF_PI
150
+ t3 *= e
151
+ return wp.vec3(t1, t2, t3)
152
+
153
+
154
+ @wp.func
155
+ def quat_from_euler(e: wp.vec3, i: int, j: int, k: int) -> wp.quat:
156
+ """
157
+ Convert Euler angles to a quaternion.
158
+
159
+ :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes in which the Euler angles are provided
160
+ (:math:`i \\neq j, j \\neq k`), e.g. (0, 1, 2) for Euler sequence XYZ.
161
+
162
+ Args:
163
+ e (vec3): The Euler angles (in radians)
164
+ i (int): The index of the first axis
165
+ j (int): The index of the second axis
166
+ k (int): The index of the third axis
167
+
168
+ Returns:
169
+ quat: The quaternion
170
+ """
171
+ # Half angles
172
+ half_e = e / 2.0
173
+
174
+ # Precompute sines and cosines of half angles
175
+ cr = wp.cos(half_e[i])
176
+ sr = wp.sin(half_e[i])
177
+ cp = wp.cos(half_e[j])
178
+ sp = wp.sin(half_e[j])
179
+ cy = wp.cos(half_e[k])
180
+ sy = wp.sin(half_e[k])
181
+
182
+ # Components of the quaternion based on the rotation sequence
183
+ return wp.quat(
184
+ (cy * sr * cp - sy * cr * sp),
185
+ (cy * cr * sp + sy * sr * cp),
186
+ (sy * cr * cp - cy * sr * sp),
187
+ (cy * cr * cp + sy * sr * sp),
188
+ )
189
+
190
+
191
+ @wp.func
192
+ def transform_twist(t: wp.transform, x: wp.spatial_vector):
193
+ # Frank & Park definition 3.20, pg 100
194
+
195
+ q = wp.transform_get_rotation(t)
196
+ p = wp.transform_get_translation(t)
197
+
198
+ w = wp.spatial_top(x)
199
+ v = wp.spatial_bottom(x)
200
+
201
+ w = wp.quat_rotate(q, w)
202
+ v = wp.quat_rotate(q, v) + wp.cross(p, w)
203
+
204
+ return wp.spatial_vector(w, v)
205
+
206
+
207
+ @wp.func
208
+ def transform_wrench(t: wp.transform, x: wp.spatial_vector):
209
+ q = wp.transform_get_rotation(t)
210
+ p = wp.transform_get_translation(t)
211
+
212
+ w = wp.spatial_top(x)
213
+ v = wp.spatial_bottom(x)
214
+
215
+ v = wp.quat_rotate(q, v)
216
+ w = wp.quat_rotate(q, w) + wp.cross(p, v)
217
+
218
+ return wp.spatial_vector(w, v)
219
+
220
+
221
+ @wp.func
222
+ def transform_inertia(t: wp.transform, I: wp.spatial_matrix):
223
+ """
224
+ Computes adj_t^-T*I*adj_t^-1 (tensor change of coordinates).
225
+ (Frank & Park, section 8.2.3, pg 290)
226
+ """
227
+
228
+ t_inv = wp.transform_inverse(t)
229
+
230
+ q = wp.transform_get_rotation(t_inv)
231
+ p = wp.transform_get_translation(t_inv)
232
+
233
+ r1 = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
234
+ r2 = wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0))
235
+ r3 = wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0))
236
+
237
+ R = wp.mat33(r1, r2, r3)
238
+ S = wp.mul(wp.skew(p), R)
239
+
240
+ T = wp.spatial_adjoint(R, S)
241
+
242
+ return wp.mul(wp.mul(wp.transpose(T), I), T)
243
+
244
+
245
+ @wp.func
246
+ def boltzmann(a: float, b: float, alpha: float):
247
+ e1 = wp.exp(alpha * a)
248
+ e2 = wp.exp(alpha * b)
249
+ return (a * e1 + b * e2) / (e1 + e2)
250
+
251
+
252
+ @wp.func
253
+ def smooth_max(a: float, b: float, eps: float):
254
+ d = a - b
255
+ return 0.5 * (a + b + wp.sqrt(d * d + eps))
256
+
257
+
258
+ @wp.func
259
+ def smooth_min(a: float, b: float, eps: float):
260
+ d = a - b
261
+ return 0.5 * (a + b - wp.sqrt(d * d + eps))
262
+
263
+
264
+ @wp.func
265
+ def leaky_max(a: float, b: float):
266
+ return smooth_max(a, b, 1e-5)
267
+
268
+
269
+ @wp.func
270
+ def leaky_min(a: float, b: float):
271
+ return smooth_min(a, b, 1e-5)
272
+
273
+
274
+ @wp.func
275
+ def vec_min(a: wp.vec3, b: wp.vec3):
276
+ return wp.vec3(wp.min(a[0], b[0]), wp.min(a[1], b[1]), wp.min(a[2], b[2]))
277
+
278
+
279
+ @wp.func
280
+ def vec_max(a: wp.vec3, b: wp.vec3):
281
+ return wp.vec3(wp.max(a[0], b[0]), wp.max(a[1], b[1]), wp.max(a[2], b[2]))
282
+
283
+
284
+ @wp.func
285
+ def vec_leaky_min(a: wp.vec3, b: wp.vec3):
286
+ return wp.vec3(leaky_min(a[0], b[0]), leaky_min(a[1], b[1]), leaky_min(a[2], b[2]))
287
+
288
+
289
+ @wp.func
290
+ def vec_leaky_max(a: wp.vec3, b: wp.vec3):
291
+ return wp.vec3(leaky_max(a[0], b[0]), leaky_max(a[1], b[1]), leaky_max(a[2], b[2]))
292
+
293
+
294
+ @wp.func
295
+ def vec_abs(a: wp.vec3):
296
+ return wp.vec3(wp.abs(a[0]), wp.abs(a[1]), wp.abs(a[2]))
297
+
298
+
299
+ def load_mesh(filename: str, method: str = None):
300
+ """
301
+ Loads a 3D triangular surface mesh from a file.
302
+
303
+ Args:
304
+ filename (str): The path to the 3D model file (obj, and other formats supported by the different methods) to load.
305
+ method (str): The method to use for loading the mesh (default None). Can be either `"trimesh"`, `"meshio"`, `"pcu"`, or `"openmesh"`. If None, every method is tried and the first successful mesh import where the number of vertices is greater than 0 is returned.
306
+
307
+ Returns:
308
+ Tuple of (mesh_points, mesh_indices), where mesh_points is a Nx3 numpy array of vertex positions (float32),
309
+ and mesh_indices is a Mx3 numpy array of vertex indices (int32) for the triangular faces.
310
+ """
311
+ import os
312
+
313
+ if not os.path.exists(filename):
314
+ raise ValueError(f"File not found: {filename}")
315
+
316
+ def load_mesh_with_method(method):
317
+ if method == "meshio":
318
+ import meshio
319
+
320
+ m = meshio.read(filename)
321
+ mesh_points = np.array(m.points)
322
+ mesh_indices = np.array(m.cells[0].data, dtype=np.int32)
323
+ elif method == "openmesh":
324
+ import openmesh
325
+
326
+ m = openmesh.read_trimesh(filename)
327
+ mesh_points = np.array(m.points())
328
+ mesh_indices = np.array(m.face_vertex_indices(), dtype=np.int32)
329
+ elif method == "pcu":
330
+ import point_cloud_utils as pcu
331
+
332
+ mesh_points, mesh_indices = pcu.load_mesh_vf(filename)
333
+ mesh_indices = mesh_indices.flatten()
334
+ else:
335
+ import trimesh
336
+
337
+ m = trimesh.load(filename)
338
+ if hasattr(m, "geometry"):
339
+ # multiple meshes are contained in a scene; combine to one mesh
340
+ mesh_points = []
341
+ mesh_indices = []
342
+ index_offset = 0
343
+ for geom in m.geometry.values():
344
+ vertices = np.array(geom.vertices, dtype=np.float32)
345
+ faces = np.array(geom.faces.flatten(), dtype=np.int32)
346
+ mesh_points.append(vertices)
347
+ mesh_indices.append(faces + index_offset)
348
+ index_offset += len(vertices)
349
+ mesh_points = np.concatenate(mesh_points, axis=0)
350
+ mesh_indices = np.concatenate(mesh_indices)
351
+ else:
352
+ # a single mesh
353
+ mesh_points = np.array(m.vertices, dtype=np.float32)
354
+ mesh_indices = np.array(m.faces.flatten(), dtype=np.int32)
355
+ return mesh_points, mesh_indices
356
+
357
+ if method is None:
358
+ methods = ["trimesh", "meshio", "pcu", "openmesh"]
359
+ for method in methods:
360
+ try:
361
+ mesh = load_mesh_with_method(method)
362
+ if mesh is not None and len(mesh[0]) > 0:
363
+ return mesh
364
+ except Exception:
365
+ pass
366
+ raise ValueError(f"Failed to load mesh using any of the methods: {methods}")
367
+ else:
368
+ mesh = load_mesh_with_method(method)
369
+ if mesh is None or len(mesh[0]) == 0:
370
+ raise ValueError(f"Failed to load mesh using method {method}")
371
+ return mesh
372
+
373
+
374
+ def visualize_meshes(
375
+ meshes: List[Tuple[list, list]], num_cols=0, num_rows=0, titles=None, scale_axes=True, show_plot=True
376
+ ):
377
+ # render meshes in a grid with matplotlib
378
+ import matplotlib.pyplot as plt
379
+
380
+ if titles is None:
381
+ titles = []
382
+
383
+ num_cols = min(num_cols, len(meshes))
384
+ num_rows = min(num_rows, len(meshes))
385
+ if num_cols and not num_rows:
386
+ num_rows = int(np.ceil(len(meshes) / num_cols))
387
+ elif num_rows and not num_cols:
388
+ num_cols = int(np.ceil(len(meshes) / num_rows))
389
+ else:
390
+ num_cols = len(meshes)
391
+ num_rows = 1
392
+
393
+ vertices = [np.array(v).reshape((-1, 3)) for v, _ in meshes]
394
+ faces = [np.array(f, dtype=np.int32).reshape((-1, 3)) for _, f in meshes]
395
+ if scale_axes:
396
+ ranges = np.array([v.max(axis=0) - v.min(axis=0) for v in vertices])
397
+ max_range = ranges.max()
398
+ mid_points = np.array([v.max(axis=0) + v.min(axis=0) for v in vertices]) * 0.5
399
+
400
+ fig = plt.figure(figsize=(12, 6))
401
+ for i, (vertices, faces) in enumerate(meshes):
402
+ ax = fig.add_subplot(num_rows, num_cols, i + 1, projection="3d")
403
+ if i < len(titles):
404
+ ax.set_title(titles[i])
405
+ ax.plot_trisurf(vertices[:, 0], vertices[:, 1], vertices[:, 2], triangles=faces, edgecolor="k")
406
+ if scale_axes:
407
+ mid = mid_points[i]
408
+ ax.set_xlim(mid[0] - max_range, mid[0] + max_range)
409
+ ax.set_ylim(mid[1] - max_range, mid[1] + max_range)
410
+ ax.set_zlim(mid[2] - max_range, mid[2] + max_range)
411
+ if show_plot:
412
+ plt.show()
413
+ return fig