unityflow 0.3.4__py3-none-any.whl

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unityflow/__init__.py ADDED
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+ """Unity Prefab Deterministic Serializer.
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+
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+ A tool for canonical serialization of Unity YAML files (prefabs, scenes, assets)
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+ to eliminate non-deterministic changes and reduce VCS noise.
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+ """
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+
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+ from importlib.metadata import version
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+
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+ __version__ = version("unityflow")
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+
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+ from unityflow.asset_tracker import (
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+ BINARY_ASSET_EXTENSIONS,
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+ AssetDependency,
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+ AssetReference,
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+ DependencyReport,
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+ GUIDIndex,
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+ LazyGUIDIndex,
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+ analyze_dependencies,
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+ build_guid_index,
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+ extract_guid_references,
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+ find_references_to_asset,
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+ find_unity_project_root,
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+ get_cached_guid_index,
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+ get_file_dependencies,
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+ get_lazy_guid_index,
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+ )
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+ from unityflow.git_utils import (
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+ UNITY_ANIMATION_EXTENSIONS,
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+ UNITY_AUDIO_EXTENSIONS,
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+ UNITY_CORE_EXTENSIONS,
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+ UNITY_EXTENSIONS,
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+ UNITY_PHYSICS_EXTENSIONS,
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+ UNITY_RENDERING_EXTENSIONS,
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+ UNITY_TERRAIN_EXTENSIONS,
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+ UNITY_UI_EXTENSIONS,
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+ get_changed_files,
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+ get_files_changed_since,
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+ get_repo_root,
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+ is_git_repository,
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+ )
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+ from unityflow.hierarchy import (
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+ ComponentInfo,
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+ Hierarchy,
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+ HierarchyNode,
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+ build_hierarchy,
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+ get_prefab_instance_for_stripped,
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+ get_stripped_objects_for_prefab,
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+ resolve_game_object_for_component,
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+ )
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+ from unityflow.meta_generator import (
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+ EXTENSION_TO_TYPE,
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+ AssetType,
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+ MetaFileOptions,
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+ detect_asset_type,
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+ ensure_meta_file,
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+ generate_guid,
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+ generate_meta_content,
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+ generate_meta_file,
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+ generate_meta_files_recursive,
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+ get_guid_from_meta,
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+ get_meta_info,
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+ # Meta modification functions
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+ modify_meta_file,
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+ set_asset_bundle,
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+ set_script_execution_order,
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+ set_texture_max_size,
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+ set_texture_sprite_mode,
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+ )
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+ from unityflow.normalizer import UnityPrefabNormalizer
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+ from unityflow.parser import UnityYAMLDocument, UnityYAMLObject
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+ from unityflow.query import (
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+ QueryResult,
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+ get_value,
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+ merge_values,
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+ query_path,
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+ set_value,
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+ )
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+ from unityflow.script_parser import (
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+ ScriptFieldCache,
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+ ScriptInfo,
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+ SerializedField,
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+ get_script_field_order,
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+ parse_script,
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+ parse_script_file,
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+ reorder_fields,
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+ )
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+
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+ __all__ = [
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+ # Classes
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+ "UnityPrefabNormalizer",
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+ "UnityYAMLDocument",
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+ "UnityYAMLObject",
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+ "QueryResult",
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+ # Asset tracking classes
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+ "AssetDependency",
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+ "AssetReference",
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+ "DependencyReport",
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+ "GUIDIndex",
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+ "LazyGUIDIndex",
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+ # Script parsing classes
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+ "ScriptInfo",
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+ "SerializedField",
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+ "ScriptFieldCache",
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+ # Functions
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+ "get_changed_files",
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+ "get_files_changed_since",
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+ "get_repo_root",
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+ "is_git_repository",
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+ # Query functions
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+ "query_path",
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+ "set_value",
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+ "get_value",
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+ "merge_values",
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+ # Asset tracking functions
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+ "analyze_dependencies",
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+ "build_guid_index",
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+ "extract_guid_references",
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+ "find_references_to_asset",
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+ "find_unity_project_root",
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+ "get_cached_guid_index",
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+ "get_file_dependencies",
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+ "get_lazy_guid_index",
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+ # Script parsing functions
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+ "parse_script",
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+ "parse_script_file",
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+ "get_script_field_order",
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+ "reorder_fields",
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+ # Extension sets
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+ "UNITY_EXTENSIONS",
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+ "UNITY_CORE_EXTENSIONS",
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+ "UNITY_ANIMATION_EXTENSIONS",
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+ "UNITY_RENDERING_EXTENSIONS",
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+ "UNITY_PHYSICS_EXTENSIONS",
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+ "UNITY_TERRAIN_EXTENSIONS",
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+ "UNITY_AUDIO_EXTENSIONS",
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+ "UNITY_UI_EXTENSIONS",
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+ "BINARY_ASSET_EXTENSIONS",
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+ # Meta generator classes
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+ "AssetType",
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+ "MetaFileOptions",
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+ # Meta generator functions
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+ "generate_guid",
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+ "detect_asset_type",
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+ "generate_meta_content",
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+ "generate_meta_file",
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+ "generate_meta_files_recursive",
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+ "ensure_meta_file",
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+ "get_guid_from_meta",
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+ # Meta modification functions
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+ "modify_meta_file",
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+ "set_texture_sprite_mode",
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+ "set_texture_max_size",
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+ "set_script_execution_order",
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+ "set_asset_bundle",
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+ "get_meta_info",
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+ # Meta generator constants
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+ "EXTENSION_TO_TYPE",
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+ # Hierarchy classes
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+ "ComponentInfo",
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+ "HierarchyNode",
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+ "Hierarchy",
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+ # Hierarchy functions
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+ "build_hierarchy",
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+ "resolve_game_object_for_component",
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+ "get_prefab_instance_for_stripped",
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+ "get_stripped_objects_for_prefab",
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+ ]