unity-devkit 0.1.0__py3-none-any.whl

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unity_devkit/unity.py ADDED
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+ import shutil
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+ import sys
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+ import tempfile
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+ from pathlib import Path
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+ from typing import TypedDict
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+
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+ from bashrun import CalledProcessError, bash, bash_pipe
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+
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+ from .projects import UnityProject, load_unity_projects
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+
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+
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+ class PlatformConfig(TypedDict):
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+ build_flag: str
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+ module: str
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+
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+
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+ PLATFORM_CONFIGS: dict[str, PlatformConfig] = {
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+ "android-mobile": {"build_flag": "-buildTarget Android", "module": "android"},
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+ "magicleap": {"build_flag": "-buildTarget Android", "module": "android"},
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+ "linux64": {"build_flag": "-buildTarget StandaloneLinux64", "module": "linux-il2cpp"},
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+ "win64": {"build_flag": "-buildTarget Win64", "module": "windows-mono"},
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+ }
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+
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+ UNITYCI_IMAGE_REVISION = "3"
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+ LICENSE_MODULE = "linux-il2cpp"
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+
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+ # Unity exits 0 while reporting fatal package-manager errors only in the editor log. Every
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+ # Unity invocation goes through run_unity_batchmode, which scans the captured log for these
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+ # signatures and fails regardless of the exit code. Extend the tuple as new silent failures
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+ # are discovered.
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+ QUIET_FAILURE_SIGNATURES = ("An error occurred while resolving packages:",)
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+ QUIET_FAILURE_BLOCK_LINE_LIMIT = 20
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+
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+
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+ def find_unity_editor(project_path: Path) -> str:
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+ try:
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+ editor = find_editor_for_version(read_editor_version(project_path))
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+ except ValueError as error:
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+ raise SystemExit(str(error)) from error
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+ return str(editor)
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+
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+
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+ def find_editor_for_version(version: str) -> Path:
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+ path_editor = shutil.which("unity-editor")
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+ if path_editor:
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+ return Path(path_editor)
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+
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+ if sys.platform == "win32":
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+ candidates = [Path(f"C:/Program Files/Unity/Hub/Editor/{version}/Editor/Unity.exe")]
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+ else:
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+ candidates = [
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+ Path(f"/opt/unity/{version}/Editor/Unity"),
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+ Path.home() / f"Unity/Hub/Editor/{version}/Editor/Unity",
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+ ]
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+
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+ for candidate in candidates:
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+ if candidate.is_file():
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+ return candidate
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+
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+ searched = ", ".join(str(candidate) for candidate in candidates)
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+ raise ValueError(f"Cannot find Unity {version} editor. Searched: {searched}")
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+
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+
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+ def read_editor_version(project_path: Path) -> str:
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+ version_file = project_path / "ProjectSettings" / "ProjectVersion.txt"
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+ version = editor_version(project_path)
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+ if version is not None:
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+ return version
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+ if not version_file.exists():
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+ raise SystemExit(f"Cannot find {version_file} — is this a Unity project?")
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+ raise SystemExit(f"Cannot parse editor version from {version_file}")
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+
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+
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+ def editor_version(project_path: Path) -> str | None:
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+ version_file = project_path / "ProjectSettings" / "ProjectVersion.txt"
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+ if not version_file.exists():
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+ return None
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+ for line in version_file.read_text().splitlines():
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+ if line.startswith("m_EditorVersion:"):
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+ return line.split(":", 1)[1].strip()
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+ return None
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+
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+
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+ def prepare_unity_project(project_path: Path) -> None:
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+ stale_lockfile = project_path / "Temp" / "UnityLockfile"
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+ if stale_lockfile.exists():
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+ stale_lockfile.unlink()
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+
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+ bash("dotnet tool restore")
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+ bash(f"dotnet nugetforunity restore {project_path}")
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+
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+
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+ def unity_batchmode_command(project_path: Path, nographics: bool = True, *, auto_quit: bool = True) -> str:
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+ editor = find_unity_editor(project_path)
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+ # Player builds need a real GfxDevice: Unity 6 compresses Android textures (ASTC/ETC2) on the
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+ # GPU, and under -nographics the Null device falls back to a path that produces corrupt textures.
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+ # xvfb-run (added below) supplies the display the dropped -nographics would otherwise stand in for.
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+ graphics_flag = " -nographics" if nographics else ""
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+ quit_flag = " -quit" if auto_quit else ""
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+ command = f"{editor} -batchmode{graphics_flag}{quit_flag} -projectPath {project_path.resolve()}"
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+ if sys.platform != "win32":
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+ if shutil.which("xvfb-run"):
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+ command = f"xvfb-run {command}"
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+ # Unity runs `adb kill-server` on Android build teardown; strip the
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+ # env var so the kill lands on a local daemon, not whatever
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+ # ADB_SERVER_SOCKET points at.
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+ command = f"env -u ADB_SERVER_SOCKET {command}"
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+ return command
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+
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+
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+ def run_unity_batchmode(
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+ project_path: Path,
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+ extra_flags: str = "",
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+ *,
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+ nographics: bool = True,
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+ auto_quit: bool = True,
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+ strict_exit: bool = True,
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+ ) -> None:
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+ log_path = Path(tempfile.mkdtemp(prefix="unity-devkit-")) / "editor.log"
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+ command = (
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+ f"{unity_batchmode_command(project_path, nographics=nographics, auto_quit=auto_quit)} {extra_flags}"
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+ ).strip()
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+ command = f"{command} -logFile /dev/stdout"
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+ returncode = 0
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+ try:
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+ if shutil.which("tee"):
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+ bash_pipe(command, f"tee {log_path}")
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+ else:
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+ bash(command, log_path=log_path)
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+ except CalledProcessError as error:
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+ returncode = error.returncode
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+ failure_block = quiet_failure_block(log_path)
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+ if failure_block is not None:
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+ raise SystemExit(f"Unity reported a package-manager failure (exit code {returncode}):\n{failure_block}")
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+ if returncode != 0 and strict_exit:
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+ raise SystemExit(f"Unity exited {returncode}; full editor log at {log_path}")
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+ if returncode != 0:
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+ print(f" WARNING: Unity exited {returncode}; no package-manager failure found — full editor log at {log_path}")
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+
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+
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+ def quiet_failure_block(log_path: Path) -> str | None:
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+ lines = log_path.read_text(encoding="utf-8", errors="replace").splitlines()
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+ for index, line in enumerate(lines):
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+ if not any(signature in line for signature in QUIET_FAILURE_SIGNATURES):
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+ continue
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+ block: list[str] = []
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+ for candidate in lines[index : index + QUIET_FAILURE_BLOCK_LINE_LIMIT]:
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+ if block and not candidate.strip():
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+ break
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+ block.append(candidate)
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+ return "\n".join(block)
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+ return None
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+
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+
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+ def resolve_unity_build(project: str, build: str) -> tuple[UnityProject, str, str]:
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+ projects = load_unity_projects()
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+ if project not in projects:
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+ raise SystemExit(f"Unknown project '{project}'. Valid: {', '.join(projects)}")
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+
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+ project_config = projects[project]
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+ valid_builds = project_config.builds or []
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+ if build not in valid_builds:
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+ valid = ", ".join(valid_builds) or "(none defined)"
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+ raise SystemExit(f"Unknown build '{build}' for project '{project}'. Valid: {valid}")
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+
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+ execute_method = (project_config.execute_methods or {}).get(build)
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+ if not execute_method:
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+ raise SystemExit(f"No execute method for project '{project}' build '{build}'")
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+
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+ if build not in PLATFORM_CONFIGS:
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+ raise SystemExit(f"No platform config for build '{build}'. Valid: {', '.join(PLATFORM_CONFIGS)}")
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+
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+ return project_config, PLATFORM_CONFIGS[build]["build_flag"], execute_method
@@ -0,0 +1,11 @@
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+ Metadata-Version: 2.5
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+ Name: unity-devkit
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+ Version: 0.1.0
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+ Summary: Unity project discovery, build, license, and CI tooling
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+ License-File: LICENSE
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+ License-File: NOTICE
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+ Requires-Python: >=3.13
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+ Requires-Dist: bashrun>=0.1.0
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+ Requires-Dist: pydantic-settings>=2.9.1
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+ Requires-Dist: pydantic>=2.11.7
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+ Requires-Dist: typer>=0.17.4
@@ -0,0 +1,25 @@
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+ unity_devkit/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
2
+ unity_devkit/build_unity.py,sha256=sO2NeLEv2MN08WVI-jWgp59j_Jv7GHhBB_8RRh3rH_4,4040
3
+ unity_devkit/cache.py,sha256=VbO_bVnO_-D4yb6XKv5NbO0qrSwmj9kpX5hxw1LRYwQ,3046
4
+ unity_devkit/ci_step.py,sha256=BuiX3vYRddaVf0RR6Q81lA0xdfYjurHXPj4dVaA-Neg,1402
5
+ unity_devkit/compile_unity.py,sha256=ktcZIdjUIODyJbXG4iHbRNmiIkY4bwF4jujnT-oIUBs,1789
6
+ unity_devkit/git_tags.py,sha256=1KW4bu4LJSMEG5CRiiJEMvKt3U5xKFWhVbrvZmh0Sr8,648
7
+ unity_devkit/install.py,sha256=1pgtRo3AMOJf-Zpe--AocXr_QkONrf4iSd6WgWXkE0A,6988
8
+ unity_devkit/license.py,sha256=OTJdah5ark5ynNlriT5dqULfjnYNVtDN4UIIzJSNxSI,1517
9
+ unity_devkit/license_restore.py,sha256=owpuHMg1hU7SqzRolY7Zu-Nbs91tt-lNznoYLBAW5VM,1068
10
+ unity_devkit/lock_unity.py,sha256=9UNMTj5ekFqqyXpRZ4fSru6SeyTda23jqtJ48rb0HOs,1009
11
+ unity_devkit/matrix.py,sha256=wb8hkEx6f8wnoEjSZszM9lpPofh5a5LspCTtsKqKKQ0,1158
12
+ unity_devkit/projects.py,sha256=pWk6klQJ5_cdT8gcwQTkB1dK7y7UuNTk5NHYUCLvBuI,1941
13
+ unity_devkit/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
14
+ unity_devkit/setup.py,sha256=TlNKBI6Fz9EM9ko4WP7PjfjORqzXV2kRbmVVqAYn5FM,4439
15
+ unity_devkit/setup_oras.py,sha256=kRfEu_WrtSjJa8LhdC8XEU87C_P3rjBmHVUEIWqEkvM,1750
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+ unity_devkit/test_unity.py,sha256=Zdr-e2Qx_OgC1huAT_ZgL_YgKnu4FjCRJEhTW7pXMyQ,1068
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+ unity_devkit/unity.py,sha256=ST5c224jhGdLZJNXI1A7kPj3cxbcfY2j_5b96rpzyJs,6775
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+ unity_devkit/third-party/README.md,sha256=QxGCzUFfsaELehjorvzXvkCdHwXEsnmwpjXoITrx5xw,459
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+ unity_devkit/third-party/dotnet-install.sh,sha256=ECpoSTA3E_FUYrso6xBZO_h0u-7BcSLgUi8Qo7V85EI,63488
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+ unity_devkit-0.1.0.dist-info/METADATA,sha256=bumfMyJNOOi3nTChwoqHaatY6Z9qCqVPqTQVs25vys8,319
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+ unity_devkit-0.1.0.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
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+ unity_devkit-0.1.0.dist-info/entry_points.txt,sha256=RKjFLiz02NSodLcgVDp8pnYX6zEa7VhrH_1GXnnt9d8,381
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+ unity_devkit-0.1.0.dist-info/licenses/LICENSE,sha256=RFhQPdSOiMTguUX7JSoIuTxA7HVzCbj_p8WU36HjUQQ,10947
24
+ unity_devkit-0.1.0.dist-info/licenses/NOTICE,sha256=jvglZza3GCdN7v4_TLuXUqX9C_uABlwAKUkcIeKwk_8,26
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+ unity_devkit-0.1.0.dist-info/RECORD,,
@@ -0,0 +1,4 @@
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+ Wheel-Version: 1.0
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+ Generator: hatchling 1.32.4
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+ Root-Is-Purelib: true
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+ Tag: py3-none-any
@@ -0,0 +1,9 @@
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+ [console_scripts]
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+ activate-unity-license = unity_devkit.license:activate_app
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+ build-unity = unity_devkit.build_unity:app
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+ compile-unity = unity_devkit.compile_unity:app
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+ install = unity_devkit.install:app
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+ lock-unity = unity_devkit.lock_unity:app
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+ test-unity = unity_devkit.test_unity:app
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+ unity-license-tag = unity_devkit.license_restore:tag_app
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+ unity-matrix = unity_devkit.matrix:main
@@ -0,0 +1,201 @@
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@@ -0,0 +1 @@
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+ Copyright 2026 Tyler Hatch