unity-devkit 0.1.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- unity_devkit/__init__.py +0 -0
- unity_devkit/build_unity.py +101 -0
- unity_devkit/cache.py +89 -0
- unity_devkit/ci_step.py +52 -0
- unity_devkit/compile_unity.py +46 -0
- unity_devkit/git_tags.py +24 -0
- unity_devkit/install.py +169 -0
- unity_devkit/license.py +51 -0
- unity_devkit/license_restore.py +38 -0
- unity_devkit/lock_unity.py +28 -0
- unity_devkit/matrix.py +31 -0
- unity_devkit/projects.py +53 -0
- unity_devkit/py.typed +0 -0
- unity_devkit/setup.py +127 -0
- unity_devkit/setup_oras.py +51 -0
- unity_devkit/test_unity.py +31 -0
- unity_devkit/third-party/README.md +9 -0
- unity_devkit/third-party/dotnet-install.sh +1887 -0
- unity_devkit/unity.py +173 -0
- unity_devkit-0.1.0.dist-info/METADATA +11 -0
- unity_devkit-0.1.0.dist-info/RECORD +25 -0
- unity_devkit-0.1.0.dist-info/WHEEL +4 -0
- unity_devkit-0.1.0.dist-info/entry_points.txt +9 -0
- unity_devkit-0.1.0.dist-info/licenses/LICENSE +201 -0
- unity_devkit-0.1.0.dist-info/licenses/NOTICE +1 -0
unity_devkit/unity.py
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import shutil
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import sys
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import tempfile
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from pathlib import Path
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from typing import TypedDict
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from bashrun import CalledProcessError, bash, bash_pipe
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from .projects import UnityProject, load_unity_projects
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class PlatformConfig(TypedDict):
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build_flag: str
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module: str
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PLATFORM_CONFIGS: dict[str, PlatformConfig] = {
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"android-mobile": {"build_flag": "-buildTarget Android", "module": "android"},
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"magicleap": {"build_flag": "-buildTarget Android", "module": "android"},
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"linux64": {"build_flag": "-buildTarget StandaloneLinux64", "module": "linux-il2cpp"},
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"win64": {"build_flag": "-buildTarget Win64", "module": "windows-mono"},
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}
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UNITYCI_IMAGE_REVISION = "3"
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LICENSE_MODULE = "linux-il2cpp"
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# Unity exits 0 while reporting fatal package-manager errors only in the editor log. Every
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# Unity invocation goes through run_unity_batchmode, which scans the captured log for these
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# signatures and fails regardless of the exit code. Extend the tuple as new silent failures
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# are discovered.
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QUIET_FAILURE_SIGNATURES = ("An error occurred while resolving packages:",)
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QUIET_FAILURE_BLOCK_LINE_LIMIT = 20
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def find_unity_editor(project_path: Path) -> str:
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try:
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editor = find_editor_for_version(read_editor_version(project_path))
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except ValueError as error:
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raise SystemExit(str(error)) from error
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return str(editor)
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def find_editor_for_version(version: str) -> Path:
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path_editor = shutil.which("unity-editor")
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if path_editor:
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return Path(path_editor)
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if sys.platform == "win32":
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candidates = [Path(f"C:/Program Files/Unity/Hub/Editor/{version}/Editor/Unity.exe")]
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else:
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candidates = [
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Path(f"/opt/unity/{version}/Editor/Unity"),
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Path.home() / f"Unity/Hub/Editor/{version}/Editor/Unity",
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]
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for candidate in candidates:
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if candidate.is_file():
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return candidate
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searched = ", ".join(str(candidate) for candidate in candidates)
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raise ValueError(f"Cannot find Unity {version} editor. Searched: {searched}")
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def read_editor_version(project_path: Path) -> str:
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version_file = project_path / "ProjectSettings" / "ProjectVersion.txt"
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version = editor_version(project_path)
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if version is not None:
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return version
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if not version_file.exists():
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raise SystemExit(f"Cannot find {version_file} — is this a Unity project?")
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raise SystemExit(f"Cannot parse editor version from {version_file}")
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def editor_version(project_path: Path) -> str | None:
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version_file = project_path / "ProjectSettings" / "ProjectVersion.txt"
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if not version_file.exists():
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return None
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for line in version_file.read_text().splitlines():
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if line.startswith("m_EditorVersion:"):
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return line.split(":", 1)[1].strip()
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return None
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def prepare_unity_project(project_path: Path) -> None:
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stale_lockfile = project_path / "Temp" / "UnityLockfile"
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if stale_lockfile.exists():
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stale_lockfile.unlink()
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bash("dotnet tool restore")
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bash(f"dotnet nugetforunity restore {project_path}")
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def unity_batchmode_command(project_path: Path, nographics: bool = True, *, auto_quit: bool = True) -> str:
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editor = find_unity_editor(project_path)
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# Player builds need a real GfxDevice: Unity 6 compresses Android textures (ASTC/ETC2) on the
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# GPU, and under -nographics the Null device falls back to a path that produces corrupt textures.
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# xvfb-run (added below) supplies the display the dropped -nographics would otherwise stand in for.
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graphics_flag = " -nographics" if nographics else ""
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quit_flag = " -quit" if auto_quit else ""
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command = f"{editor} -batchmode{graphics_flag}{quit_flag} -projectPath {project_path.resolve()}"
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if sys.platform != "win32":
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if shutil.which("xvfb-run"):
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command = f"xvfb-run {command}"
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# Unity runs `adb kill-server` on Android build teardown; strip the
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# env var so the kill lands on a local daemon, not whatever
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# ADB_SERVER_SOCKET points at.
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command = f"env -u ADB_SERVER_SOCKET {command}"
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return command
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def run_unity_batchmode(
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project_path: Path,
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extra_flags: str = "",
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*,
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nographics: bool = True,
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auto_quit: bool = True,
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strict_exit: bool = True,
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) -> None:
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log_path = Path(tempfile.mkdtemp(prefix="unity-devkit-")) / "editor.log"
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command = (
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f"{unity_batchmode_command(project_path, nographics=nographics, auto_quit=auto_quit)} {extra_flags}"
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).strip()
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command = f"{command} -logFile /dev/stdout"
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returncode = 0
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try:
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if shutil.which("tee"):
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bash_pipe(command, f"tee {log_path}")
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else:
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bash(command, log_path=log_path)
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except CalledProcessError as error:
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returncode = error.returncode
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failure_block = quiet_failure_block(log_path)
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if failure_block is not None:
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raise SystemExit(f"Unity reported a package-manager failure (exit code {returncode}):\n{failure_block}")
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if returncode != 0 and strict_exit:
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raise SystemExit(f"Unity exited {returncode}; full editor log at {log_path}")
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if returncode != 0:
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print(f" WARNING: Unity exited {returncode}; no package-manager failure found — full editor log at {log_path}")
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def quiet_failure_block(log_path: Path) -> str | None:
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lines = log_path.read_text(encoding="utf-8", errors="replace").splitlines()
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for index, line in enumerate(lines):
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if not any(signature in line for signature in QUIET_FAILURE_SIGNATURES):
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continue
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block: list[str] = []
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for candidate in lines[index : index + QUIET_FAILURE_BLOCK_LINE_LIMIT]:
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if block and not candidate.strip():
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break
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block.append(candidate)
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return "\n".join(block)
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return None
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def resolve_unity_build(project: str, build: str) -> tuple[UnityProject, str, str]:
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projects = load_unity_projects()
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if project not in projects:
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raise SystemExit(f"Unknown project '{project}'. Valid: {', '.join(projects)}")
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project_config = projects[project]
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valid_builds = project_config.builds or []
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if build not in valid_builds:
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valid = ", ".join(valid_builds) or "(none defined)"
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raise SystemExit(f"Unknown build '{build}' for project '{project}'. Valid: {valid}")
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execute_method = (project_config.execute_methods or {}).get(build)
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if not execute_method:
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raise SystemExit(f"No execute method for project '{project}' build '{build}'")
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if build not in PLATFORM_CONFIGS:
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raise SystemExit(f"No platform config for build '{build}'. Valid: {', '.join(PLATFORM_CONFIGS)}")
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return project_config, PLATFORM_CONFIGS[build]["build_flag"], execute_method
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Metadata-Version: 2.5
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Name: unity-devkit
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Version: 0.1.0
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Summary: Unity project discovery, build, license, and CI tooling
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License-File: LICENSE
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License-File: NOTICE
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Requires-Python: >=3.13
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Requires-Dist: bashrun>=0.1.0
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Requires-Dist: pydantic-settings>=2.9.1
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Requires-Dist: pydantic>=2.11.7
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Requires-Dist: typer>=0.17.4
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unity_devkit/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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unity_devkit/build_unity.py,sha256=sO2NeLEv2MN08WVI-jWgp59j_Jv7GHhBB_8RRh3rH_4,4040
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unity_devkit/cache.py,sha256=VbO_bVnO_-D4yb6XKv5NbO0qrSwmj9kpX5hxw1LRYwQ,3046
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unity_devkit/ci_step.py,sha256=BuiX3vYRddaVf0RR6Q81lA0xdfYjurHXPj4dVaA-Neg,1402
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unity_devkit/compile_unity.py,sha256=ktcZIdjUIODyJbXG4iHbRNmiIkY4bwF4jujnT-oIUBs,1789
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unity_devkit/git_tags.py,sha256=1KW4bu4LJSMEG5CRiiJEMvKt3U5xKFWhVbrvZmh0Sr8,648
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unity_devkit/install.py,sha256=1pgtRo3AMOJf-Zpe--AocXr_QkONrf4iSd6WgWXkE0A,6988
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unity_devkit/license.py,sha256=OTJdah5ark5ynNlriT5dqULfjnYNVtDN4UIIzJSNxSI,1517
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unity_devkit/license_restore.py,sha256=owpuHMg1hU7SqzRolY7Zu-Nbs91tt-lNznoYLBAW5VM,1068
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unity_devkit/lock_unity.py,sha256=9UNMTj5ekFqqyXpRZ4fSru6SeyTda23jqtJ48rb0HOs,1009
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unity_devkit/matrix.py,sha256=wb8hkEx6f8wnoEjSZszM9lpPofh5a5LspCTtsKqKKQ0,1158
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unity_devkit/projects.py,sha256=pWk6klQJ5_cdT8gcwQTkB1dK7y7UuNTk5NHYUCLvBuI,1941
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unity_devkit/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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14
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unity_devkit/setup.py,sha256=TlNKBI6Fz9EM9ko4WP7PjfjORqzXV2kRbmVVqAYn5FM,4439
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15
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+
unity_devkit/setup_oras.py,sha256=kRfEu_WrtSjJa8LhdC8XEU87C_P3rjBmHVUEIWqEkvM,1750
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16
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unity_devkit/test_unity.py,sha256=Zdr-e2Qx_OgC1huAT_ZgL_YgKnu4FjCRJEhTW7pXMyQ,1068
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unity_devkit/unity.py,sha256=ST5c224jhGdLZJNXI1A7kPj3cxbcfY2j_5b96rpzyJs,6775
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unity_devkit/third-party/README.md,sha256=QxGCzUFfsaELehjorvzXvkCdHwXEsnmwpjXoITrx5xw,459
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unity_devkit/third-party/dotnet-install.sh,sha256=ECpoSTA3E_FUYrso6xBZO_h0u-7BcSLgUi8Qo7V85EI,63488
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unity_devkit-0.1.0.dist-info/METADATA,sha256=bumfMyJNOOi3nTChwoqHaatY6Z9qCqVPqTQVs25vys8,319
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unity_devkit-0.1.0.dist-info/WHEEL,sha256=W3fkpkm7-wf9vBI5Z-7s0eWkeM-spu78I8Neb98DeEg,87
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unity_devkit-0.1.0.dist-info/entry_points.txt,sha256=RKjFLiz02NSodLcgVDp8pnYX6zEa7VhrH_1GXnnt9d8,381
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unity_devkit-0.1.0.dist-info/licenses/LICENSE,sha256=RFhQPdSOiMTguUX7JSoIuTxA7HVzCbj_p8WU36HjUQQ,10947
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unity_devkit-0.1.0.dist-info/licenses/NOTICE,sha256=jvglZza3GCdN7v4_TLuXUqX9C_uABlwAKUkcIeKwk_8,26
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unity_devkit-0.1.0.dist-info/RECORD,,
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[console_scripts]
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activate-unity-license = unity_devkit.license:activate_app
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build-unity = unity_devkit.build_unity:app
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compile-unity = unity_devkit.compile_unity:app
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install = unity_devkit.install:app
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lock-unity = unity_devkit.lock_unity:app
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test-unity = unity_devkit.test_unity:app
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unity-license-tag = unity_devkit.license_restore:tag_app
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unity-matrix = unity_devkit.matrix:main
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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other entities that control, are controlled by, or are under common
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control with that entity. For the purposes of this definition,
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"control" means (i) the power, direct or indirect, to cause the
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direction or management of such entity, whether by contract or
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
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outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
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exercising permissions granted by this License.
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"Source" form shall mean the preferred form for making modifications,
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including but not limited to software source code, documentation
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source, and configuration files.
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Copyright 2026 Tyler Hatch
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