torchmonarch-nightly 2025.6.27__cp311-cp311-manylinux2014_x86_64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- monarch/__init__.py +189 -0
- monarch/_monarch/__init__.py +5 -0
- monarch/_monarch/hyperactor/__init__.py +58 -0
- monarch/_monarch/selection/__init__.py +13 -0
- monarch/_monarch/worker/__init__.py +0 -0
- monarch/_monarch/worker/debugger.py +117 -0
- monarch/_monarch/worker/logging.py +107 -0
- monarch/_rust_bindings.so +0 -0
- monarch/_testing.py +230 -0
- monarch/actor_mesh.py +761 -0
- monarch/allocator.py +220 -0
- monarch/bootstrap_main.py +59 -0
- monarch/builtins/__init__.py +14 -0
- monarch/builtins/log.py +22 -0
- monarch/builtins/random.py +68 -0
- monarch/cached_remote_function.py +257 -0
- monarch/code_sync.py +10 -0
- monarch/common/_C.pyi +11 -0
- monarch/common/_C.so +0 -0
- monarch/common/__init__.py +0 -0
- monarch/common/_coalescing.py +308 -0
- monarch/common/_device_utils.py +18 -0
- monarch/common/_tensor_to_table.py +172 -0
- monarch/common/base_tensor.py +28 -0
- monarch/common/borrows.py +143 -0
- monarch/common/client.py +690 -0
- monarch/common/constants.py +10 -0
- monarch/common/context_manager.py +40 -0
- monarch/common/controller_api.py +104 -0
- monarch/common/device_mesh.py +417 -0
- monarch/common/fake.py +55 -0
- monarch/common/function.py +160 -0
- monarch/common/function_caching.py +164 -0
- monarch/common/future.py +168 -0
- monarch/common/invocation.py +125 -0
- monarch/common/mast.py +221 -0
- monarch/common/messages.py +573 -0
- monarch/common/mock_cuda.py +41 -0
- monarch/common/opaque_ref.py +98 -0
- monarch/common/pickle_flatten.py +48 -0
- monarch/common/pipe.py +152 -0
- monarch/common/process_group.py +55 -0
- monarch/common/recording.py +127 -0
- monarch/common/reference.py +33 -0
- monarch/common/remote.py +297 -0
- monarch/common/selection.py +9 -0
- monarch/common/shape.py +229 -0
- monarch/common/stream.py +114 -0
- monarch/common/tensor.py +814 -0
- monarch/common/tensor_factory.py +31 -0
- monarch/common/tree.py +73 -0
- monarch/controller/__init__.py +7 -0
- monarch/controller/backend.py +223 -0
- monarch/controller/controller.py +223 -0
- monarch/controller/debugger.py +47 -0
- monarch/controller/history.py +90 -0
- monarch/controller/rust_backend/__init__.py +7 -0
- monarch/controller/rust_backend/controller.py +245 -0
- monarch/debugger.py +379 -0
- monarch/fetch.py +55 -0
- monarch/future.py +76 -0
- monarch/gradient/__init__.py +11 -0
- monarch/gradient/_gradient_generator.pyi +22 -0
- monarch/gradient/_gradient_generator.so +0 -0
- monarch/gradient_generator.py +185 -0
- monarch/memory.py +43 -0
- monarch/mesh_controller.py +271 -0
- monarch/monarch_controller +0 -0
- monarch/notebook.py +761 -0
- monarch/opaque_module.py +235 -0
- monarch/opaque_object.py +88 -0
- monarch/parallel/__init__.py +9 -0
- monarch/parallel/pipelining/__init__.py +7 -0
- monarch/parallel/pipelining/runtime.py +847 -0
- monarch/parallel/pipelining/schedule_ir.py +692 -0
- monarch/parallel/pipelining/scheduler.py +249 -0
- monarch/pdb_wrapper.py +135 -0
- monarch/proc_mesh.py +299 -0
- monarch/profiler.py +160 -0
- monarch/python_local_mesh.py +107 -0
- monarch/random.py +61 -0
- monarch/rdma.py +162 -0
- monarch/remote_class.py +114 -0
- monarch/rust_backend_mesh.py +280 -0
- monarch/rust_local_mesh.py +1402 -0
- monarch/sim_mesh.py +359 -0
- monarch/simulator/__init__.py +7 -0
- monarch/simulator/command_history.py +424 -0
- monarch/simulator/config.py +21 -0
- monarch/simulator/interface.py +59 -0
- monarch/simulator/ir.py +770 -0
- monarch/simulator/mock_controller.py +214 -0
- monarch/simulator/profiling.py +424 -0
- monarch/simulator/simulator.py +1052 -0
- monarch/simulator/task.py +255 -0
- monarch/simulator/tensor.py +373 -0
- monarch/simulator/trace.py +395 -0
- monarch/simulator/utils.py +41 -0
- monarch/simulator/worker.py +389 -0
- monarch/telemetry.py +19 -0
- monarch/tensor_worker_main.py +260 -0
- monarch/tensorboard.py +84 -0
- monarch/timer/__init__.py +21 -0
- monarch/timer/example_monarch.py +78 -0
- monarch/timer/example_spmd.py +55 -0
- monarch/timer/execution_timer.py +199 -0
- monarch/timer/execution_timer_test.py +131 -0
- monarch/tools/__init__.py +7 -0
- monarch/tools/cli.py +167 -0
- monarch/tools/commands.py +251 -0
- monarch/tools/components/__init__.py +7 -0
- monarch/tools/components/hyperactor.py +58 -0
- monarch/tools/config/__init__.py +20 -0
- monarch/tools/config/defaults.py +54 -0
- monarch/tools/mesh_spec.py +165 -0
- monarch/tools/network.py +69 -0
- monarch/worker/__init__.py +7 -0
- monarch/worker/_testing_function.py +481 -0
- monarch/worker/compiled_block.py +270 -0
- monarch/worker/debugger.py +125 -0
- monarch/worker/lines.py +47 -0
- monarch/worker/monitor.py +53 -0
- monarch/worker/worker.py +1191 -0
- monarch/world_mesh.py +34 -0
- monarch_supervisor/__init__.py +1044 -0
- monarch_supervisor/_testing.py +44 -0
- monarch_supervisor/function_call.py +30 -0
- monarch_supervisor/host.py +386 -0
- monarch_supervisor/launchers.py +145 -0
- monarch_supervisor/log_pstree.py +48 -0
- monarch_supervisor/logging.py +103 -0
- monarch_supervisor/python_executable.py +42 -0
- tests/__init__.py +0 -0
- tests/dispatch_bench.py +124 -0
- tests/dispatch_bench_helper.py +25 -0
- tests/error_test_binary.py +180 -0
- tests/simulator/__init__.py +0 -0
- tests/simulator/test_profiling.py +136 -0
- tests/simulator/test_simulator.py +411 -0
- tests/simulator/test_task.py +64 -0
- tests/simulator/test_worker.py +102 -0
- tests/sleep_binary.py +35 -0
- tests/test_actor_error.py +240 -0
- tests/test_alloc.py +25 -0
- tests/test_allocator.py +365 -0
- tests/test_coalescing.py +492 -0
- tests/test_controller.py +845 -0
- tests/test_device_mesh.py +132 -0
- tests/test_fault_tolerance.py +398 -0
- tests/test_future.py +94 -0
- tests/test_grad_generator.py +121 -0
- tests/test_mock_cuda.py +74 -0
- tests/test_pdb_actor.py +110 -0
- tests/test_python_actors.py +736 -0
- tests/test_remote_functions.py +1271 -0
- tests/test_rust_backend.py +217 -0
- tests/test_signal_safe_block_on.py +103 -0
- tests/test_sim_backend.py +54 -0
- tests/test_tensor_engine.py +52 -0
- torchmonarch_nightly-2025.6.27.dist-info/METADATA +94 -0
- torchmonarch_nightly-2025.6.27.dist-info/RECORD +165 -0
- torchmonarch_nightly-2025.6.27.dist-info/WHEEL +5 -0
- torchmonarch_nightly-2025.6.27.dist-info/entry_points.txt +3 -0
- torchmonarch_nightly-2025.6.27.dist-info/licenses/LICENSE +29 -0
- torchmonarch_nightly-2025.6.27.dist-info/top_level.txt +3 -0
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# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# pyre-strict
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import logging
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import time
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from logging import Logger
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from typing import Any, Callable, Optional, Protocol
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from monarch._rust_bindings.monarch_extension.client import ( # @manual=//monarch/monarch_extension:monarch_extension
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ClientActor,
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SystemSnapshotFilter,
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)
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from monarch._rust_bindings.monarch_hyperactor.proc import ( # @manual=//monarch/monarch_extension:monarch_extension
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ActorId,
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init_proc,
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Proc,
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)
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from monarch.common.client import Client
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from monarch.common.device_mesh import DeviceMesh, DeviceMeshStatus
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from monarch.common.invocation import DeviceException, RemoteException
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from monarch.common.mast import MastJob
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from monarch.common.shape import NDSlice
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from monarch.controller.rust_backend.controller import RustController
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TORCHX_MAST_TASK_GROUP_NAME = "script"
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logger: Logger = logging.getLogger(__name__)
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# A world tuple contains a worker world name and a controller actor id
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# The pair forms a functional world that can be used to create a device mesh
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MeshWorld = tuple[str, ActorId]
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# Taken from //monarch/controller/src/bootstrap.rs
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WORLD_WORKER_LABEL = "world.monarch.meta.com/worker"
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WORLD_CONTROLLER_LABEL = "world.monarch.meta.com/controllerActorId"
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WORLD_CONTROLLER_IP = "world.monarch.meta.com/ip_addr"
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class IBootstrap(Protocol):
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def get_mesh_worlds(self) -> list[MeshWorld]:
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"""Returns the list of mesh worlds."""
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...
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def kill_mesh(self, mesh_world: MeshWorld) -> None:
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"""Kills a mesh in a bootstrap instance."""
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...
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def spawn_mesh(self, mesh_world: MeshWorld) -> None:
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"""Spawns a mesh in a bootstrap instance."""
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...
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class IPoolDeviceMeshProvider(Protocol):
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def new_mesh(self, timeout_in_sec: Optional[int] = None) -> DeviceMesh:
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raise NotImplementedError()
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class PoolDeviceMeshProvider:
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"""
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Given a client actor, the device mesh provider discovers and keeps track of
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the world status and provides a device mesh given a healthy world.
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"""
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def __init__(
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self,
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hosts: int,
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gpus: int,
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proc: Proc,
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) -> None:
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self._hosts = hosts
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self._gpus = gpus
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self._mesh_map: dict[MeshWorld, DeviceMesh | None] = {}
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self._proc = proc
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# Root client is not used to create device meshes.
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# It is only used to pull the world status.
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self._root_client: ClientActor = ClientActor(
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proc=self._proc,
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actor_name="root_client", # The client name really doesn't matter
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)
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def new_mesh(self, timeout_in_sec: Optional[int] = None) -> DeviceMesh:
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"""
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Creates a new device mesh based on the current world status.
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If no healthy world is found, the call will block until a healthy world is found
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or timeout_in_sec is reached.xtimeout_in_sec being None indicates no timeout.
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"""
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logger.info("Trying to allocate a new mesh in its desired world...")
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def _create_exit(
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client: Client,
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) -> Callable[[Optional[RemoteException | DeviceException | Exception]], None]:
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def _exit(
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error: Optional[RemoteException | DeviceException | Exception] = None,
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) -> None:
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client.shutdown(True, error)
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return _exit
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def _is_world_healthy(world_status: dict[str, str], target_world: str) -> bool:
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return (
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target_world in world_status
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and DeviceMeshStatus(world_status[target_world])
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== DeviceMeshStatus.LIVE
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)
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now = time.time()
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while timeout_in_sec is None or time.time() - now < timeout_in_sec:
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# Pull the fresh world status
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self._refresh_worlds()
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world_status = self._root_client.world_status()
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self._remove_evicted_worlds(world_status)
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# Find the next available world
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for mesh_world, mesh in self._mesh_map.items():
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if mesh is not None:
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# Mesh has been allocated to this world, skip
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continue
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worker_world, controller_id = mesh_world
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controller_world = controller_id.world_name
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if (not _is_world_healthy(world_status, worker_world)) or (
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not _is_world_healthy(world_status, controller_world)
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):
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# Either controller world is not ready or worker world is not ready
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continue
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# Create a new device mesh
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backend_ctrl = RustController(
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proc=self._proc,
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client_actor=ClientActor.new_with_parent(
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self._proc, self._root_client.actor_id
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),
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controller_id=controller_id,
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worker_world_name=worker_world,
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)
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client = Client(backend_ctrl, self._hosts * self._gpus, self._gpus)
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# TODO: we need to consider hosts and gpus constraints as well
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dm = DeviceMesh(
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client,
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NDSlice(
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offset=0,
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sizes=[self._hosts, self._gpus],
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strides=[self._gpus, 1],
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),
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("host", "gpu"),
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worker_world,
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)
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dm.exit = _create_exit(client)
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self._mesh_map[mesh_world] = dm
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logger.info("Mesh successfully allocated in world: %s", worker_world)
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return dm
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# TODO(T216841374): Change to healthy world push based checks
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sleep_sec = 0.05
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logger.debug(f"No healthy world found, sleeping for {sleep_sec}s...")
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time.sleep(sleep_sec)
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raise TimeoutError(f"Could not find a healthy world in {timeout_in_sec}s!")
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def _refresh_worlds(self) -> None:
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system_snapshot = self._root_client.world_state(
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filter=SystemSnapshotFilter(world_labels={WORLD_WORKER_LABEL: "1"})
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)
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for world_id, world_snapshot in system_snapshot.items():
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if WORLD_CONTROLLER_LABEL not in world_snapshot.labels:
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continue
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controller_actor_id = ActorId.from_string(
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world_snapshot.labels[WORLD_CONTROLLER_LABEL]
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)
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world_tuple = (world_id, controller_actor_id)
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if world_tuple not in self._mesh_map:
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logger.debug(f"Discovered new worker world {world_id}")
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self._mesh_map[world_tuple] = None
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def _remove_evicted_worlds(self, world_status: dict[str, str]) -> None:
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"""
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Go through the mesh map and remove the world that has already been evicted by the system.
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"""
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mesh_worlds_to_remove = []
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for mesh_world, _ in self._mesh_map.items():
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worker_world, controller_id = mesh_world
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controller_world = controller_id.world_name
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if (
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world_status.get(worker_world) is None
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or world_status.get(controller_world) is None
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):
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logger.debug(f"Removing Evicted world {mesh_world}")
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mesh_worlds_to_remove.append(mesh_world)
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for mesh_world in mesh_worlds_to_remove:
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self._mesh_map.pop(mesh_world)
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def rust_mast_mesh(
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job_name: str, system_port: int = 29500, **kwargs: Any
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) -> DeviceMesh:
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job = MastJob(job_name, TORCHX_MAST_TASK_GROUP_NAME)
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if not job.is_running():
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job.wait_for_running(10 * 60)
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hostnames = job.get_hostnames()
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system_addr = f"metatls!{hostnames[0]}.facebook.com:{system_port}"
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return rust_backend_mesh(
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system_addr,
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**kwargs,
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)
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def rust_backend_mesh(
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system_addr: str,
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hosts: int,
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gpus: int,
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) -> DeviceMesh:
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dms = rust_backend_meshes(
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system_addr,
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hosts,
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gpus,
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requested_meshes=1,
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)
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assert len(dms) == 1
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return dms[0]
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def rust_backend_meshes(
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system_addr: str,
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hosts: int,
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gpus: int,
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requested_meshes: int = 1,
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) -> list[DeviceMesh]:
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"""
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Given system system_addr, discover worlds registered and create a device mesh per
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world with hosts and gpus. The call will block until requested_meshes
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are discovered and created, or 1200s timeout is reached.
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Args:
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system_addr: the system address to connect to.
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hosts: number of hosts to create the device mesh with.
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gpus: number of gpus to create the device mesh with.
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requested_meshes: the minimum number of meshes to create.
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"""
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mesh_provider = rust_backend_mesh_provider(system_addr, hosts, gpus)
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251
|
+
dms: list[DeviceMesh] = []
|
252
|
+
|
253
|
+
# Given a client actor and a list of world names, wait for all the worlds to be ready.
|
254
|
+
max_timeout_in_sec = 1200
|
255
|
+
start_time = time.time()
|
256
|
+
while True:
|
257
|
+
if time.time() - start_time > max_timeout_in_sec:
|
258
|
+
raise TimeoutError(
|
259
|
+
f"Timeout ({max_timeout_in_sec} sec) waiting for all worlds to be ready."
|
260
|
+
)
|
261
|
+
mesh = mesh_provider.new_mesh()
|
262
|
+
dms.append(mesh)
|
263
|
+
if len(dms) == requested_meshes:
|
264
|
+
return dms
|
265
|
+
|
266
|
+
|
267
|
+
def rust_backend_mesh_provider(
|
268
|
+
system_addr: str,
|
269
|
+
hosts: int,
|
270
|
+
gpus: int,
|
271
|
+
client_proc_id: str = "client[0]",
|
272
|
+
# pyre-fixme[11]: Annotation `DeviceMeshProvider` is not defined as a type.
|
273
|
+
) -> PoolDeviceMeshProvider:
|
274
|
+
proc: Proc = init_proc(
|
275
|
+
proc_id=client_proc_id,
|
276
|
+
bootstrap_addr=system_addr,
|
277
|
+
timeout=5,
|
278
|
+
supervision_update_interval=5,
|
279
|
+
)
|
280
|
+
return PoolDeviceMeshProvider(hosts, gpus, proc)
|