tkunity 2026.10.31__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- tkunity/__init__.py +27 -0
- tkunity/__main__.py +8 -0
- tkunity/api.py +112 -0
- tkunity/cli.py +106 -0
- tkunity/components.py +125 -0
- tkunity/editor.py +702 -0
- tkunity/export.py +740 -0
- tkunity/py.typed +0 -0
- tkunity/pyu.py +125 -0
- tkunity/runtime.py +232 -0
- tkunity-2026.10.31.dist-info/LICENSE +216 -0
- tkunity-2026.10.31.dist-info/METADATA +194 -0
- tkunity-2026.10.31.dist-info/RECORD +16 -0
- tkunity-2026.10.31.dist-info/WHEEL +5 -0
- tkunity-2026.10.31.dist-info/entry_points.txt +2 -0
- tkunity-2026.10.31.dist-info/top_level.txt +1 -0
tkunity/py.typed
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tkunity/pyu.py
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# -*- coding: utf-8 -*-
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""".pyu 项目文件的读写。
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格式:8 字节魔数 ``TKU-PYU\\x00\\x01\\n`` + 一个 JSON 对象。
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图片等二进制资源以 base64 内嵌在 ``assets`` 段,单文件自包含。
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"""
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from __future__ import annotations
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import base64
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import json
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import os
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from .components import new_component, new_transform
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__all__ = [
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"MAGIC", "PYU_VERSION", "new_project", "add_entity", "save",
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"load", "asset_to_photo", "photo_to_asset", "read_image_file",
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]
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MAGIC = b"TKU-PYU\x00\x01\n"
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PYU_VERSION = "2026.10.31"
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# tkinter PhotoImage 只吃 base64 的 PNG/GIF 数据
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SUPPORTED_IMAGE_EXTS = (".png", ".gif")
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def new_project(name="未命名项目", scene_width=960, scene_height=640, background="#1e1e2e"):
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"""创建一个空项目字典。"""
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return {
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"meta": {
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"tkunity_version": PYU_VERSION,
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"name": name,
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"scene_width": int(scene_width),
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"scene_height": int(scene_height),
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"background": background,
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},
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"entities": [],
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"assets": {}, # relpath -> base64
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}
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def add_entity(project, name, components=None, transform=None, entity_id=None):
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"""向项目追加一个实体,返回实体字典。components: {组件名: {字段值}}"""
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comps = {}
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tf = dict(new_transform())
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if transform:
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tf.update(transform)
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comps["Transform"] = tf
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for cname, values in (components or {}).items():
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comp = new_component(cname)
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if values:
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comp.update(values)
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comps[cname] = comp
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eid = entity_id if entity_id is not None else \
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max([e["id"] for e in project["entities"]], default=0) + 1
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entity = {"id": int(eid), "name": name, "components": comps}
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project["entities"].append(entity)
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return entity
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def read_image_file(path):
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"""读取图片文件 -> (base64 字符串, 相对路径名)。非 PNG/GIF 返回 None。"""
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ext = os.path.splitext(path)[1].lower()
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if ext not in SUPPORTED_IMAGE_EXTS:
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return None
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with open(path, "rb") as fh:
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data = base64.b64encode(fh.read()).decode("ascii")
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name = "images/" + os.path.basename(path)
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return data, name
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def embed_image(project, path):
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"""把本地图片内嵌进项目 assets,返回资源名(供 Sprite.image 引用)。"""
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item = read_image_file(path)
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if item is None:
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raise ValueError("仅支持 PNG/GIF 图片: %s" % path)
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data, name = item
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project["assets"][name] = data
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return name
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def photo_to_asset(photo):
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"""把 tkinter PhotoImage 序列化成 base64(用于复制/另存为)。"""
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try:
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return photo.zoom(1).write("", format="png") # 仅在需要时使用
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except Exception:
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return None
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def asset_to_photo(asset_b64):
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"""base64 资源 -> tkinter.PhotoImage(需在有 tk 的进程中调用)。"""
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import tkinter as tk # 延迟导入,保证无 GUI 环境下模块可导入
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return tk.PhotoImage(data=asset_b64)
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def save(project, path):
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"""保存项目到 .pyu 文件。"""
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blob = json.dumps(project, ensure_ascii=False, indent=1,
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sort_keys=False, separators=(",", ": ")).encode("utf-8")
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with open(path, "wb") as fh:
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fh.write(MAGIC)
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fh.write(blob)
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def load(path):
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"""加载 .pyu 文件。兼容无魔数的纯 JSON 文件。"""
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with open(path, "rb") as fh:
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raw = fh.read()
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if raw.startswith(MAGIC):
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raw = raw[len(MAGIC):]
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project = json.loads(raw.decode("utf-8"))
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# 补全缺失的旧字段
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meta = project.setdefault("meta", {})
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meta.setdefault("tkunity_version", PYU_VERSION)
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meta.setdefault("name", os.path.splitext(os.path.basename(path))[0])
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meta.setdefault("scene_width", 960)
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meta.setdefault("scene_height", 640)
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meta.setdefault("background", "#1e1e2e")
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project.setdefault("entities", [])
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project.setdefault("assets", {})
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return project
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def project_name(project):
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return project["meta"].get("name", "未命名项目")
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tkunity/runtime.py
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# -*- coding: utf-8 -*-
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"""tkinter 游戏运行时:读取 .pyu 项目字典,在 Canvas 上渲染并执行行为。
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行为(TapHandler / Timer 的 action)在桌面预览中通过受限 eval 执行;
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APK 导出时只支持 components.BUILTIN_ACTIONS 里的内置动作。
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"""
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from __future__ import annotations
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import math
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import tkinter as tk
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from .components import BUILTIN_ACTIONS
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__all__ = ["Scene", "run_preview", "TICK_MS"]
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TICK_MS = 16
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class Scene(object):
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"""把一个项目字典渲染到 Tk Canvas 上,并驱动游戏循环。"""
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def __init__(self, master, project, tick_ms=TICK_MS):
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self.master = master
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self.project = project
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self.meta = project.get("meta", {})
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self.width = int(self.meta.get("scene_width", 960))
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self.height = int(self.meta.get("scene_height", 640))
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self.tick_ms = tick_ms
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self.canvas = tk.Canvas(master, width=self.width, height=self.height,
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highlightthickness=0, background=self.meta.get("background", "#1e1e2e"))
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self._photos = {} # 资源名 -> PhotoImage(防被 GC)
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self._items = {} # eid -> [canvas item ids]
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self._behaviors = {} # eid -> {"timer_elapsed": ms}
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self._running = False
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self._elapsed = 0
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self._tick_after = None
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self._build_entities()
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self.canvas.bind("<Button-1>", self._on_click)
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# ---------- 构建 ----------
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def _build_entities(self):
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for entity in self.project.get("entities", []):
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self._draw_entity(entity)
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def _draw_entity(self, entity):
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eid = entity["id"]
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comps = entity.get("components", {})
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t = comps.get("Transform", {})
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x, y = float(t.get("x", 0)), float(t.get("y", 0))
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w, h = float(t.get("width", 80)), float(t.get("height", 60))
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items = []
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sprite = comps.get("Sprite", {})
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shape = sprite.get("shape", "rect")
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fill = sprite.get("fill", "")
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outline = sprite.get("outline", "")
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img = sprite.get("image", "")
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if shape == "image" and img:
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photo = self._get_photo(img)
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if photo:
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iid = self.canvas.create_image(x + w / 2, y + h / 2,
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image=photo, tags=("ent%d" % eid,))
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items.append(iid)
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elif shape == "oval":
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iid = self.canvas.create_oval(x, y, x + w, y + h, fill=fill,
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outline=outline, width=2,
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tags=("ent%d" % eid,))
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items.append(iid)
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else:
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iid = self.canvas.create_rectangle(x, y, x + w, y + h, fill=fill,
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outline=outline, width=2,
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tags=("ent%d" % eid,))
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items.append(iid)
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label = comps.get("Label")
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if label and label.get("text"):
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font = ("Helvetica", int(label.get("font_size", 18)),
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"bold" if label.get("bold") else "normal")
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ti = self.canvas.create_text(x + w / 2, y + h / 2, text=label.get("text", ""),
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font=font, fill=label.get("color", "#000000"),
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tags=("ent%d" % eid,))
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items.append(ti)
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self._items[eid] = items
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self._behaviors[eid] = {"timer_elapsed": 0}
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def _get_photo(self, asset_name):
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if asset_name in self._photos:
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return self._photos[asset_name]
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b64 = self.project.get("assets", {}).get(asset_name)
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if not b64:
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return None
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try:
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photo = tk.PhotoImage(data=b64)
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except Exception:
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return None
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self._photos[asset_name] = photo
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return photo
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# ---------- 游戏循环 ----------
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def start(self):
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if self._running:
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return
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self._running = True
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self._elapsed = 0
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for eid in self._behaviors:
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self._behaviors[eid]["timer_elapsed"] = 0
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self._tick()
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def stop(self):
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self._running = False
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if self._tick_after is not None:
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self.canvas.after_cancel(self._tick_after)
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self._tick_after = None
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def _tick(self):
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if not self._running:
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return
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self._elapsed += self.tick_ms
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for entity in self.project.get("entities", []):
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self._run_timer(entity)
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self._tick_after = self.canvas.after(self.tick_ms, self._tick)
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def _run_timer(self, entity):
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comps = entity.get("components", {})
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timer = comps.get("Timer")
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if not timer:
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return
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interval = int(timer.get("interval_ms", 1000))
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st = self._behaviors.get(entity["id"], {})
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st["timer_elapsed"] = st.get("timer_elapsed", 0) + self.tick_ms
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if st["timer_elapsed"] >= interval:
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st["timer_elapsed"] = 0
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self._run_action(entity, timer.get("action", "none"))
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def _on_click(self, event):
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eid = self._hit_test(event.x, event.y)
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if eid is None:
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return
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entity = self._find_entity(eid)
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if entity is None:
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return
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tap = entity.get("components", {}).get("TapHandler")
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if tap:
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self._run_action(entity, tap.get("action", "none"))
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def _hit_test(self, x, y):
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entities = sorted(self.project.get("entities", []),
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key=lambda e: e.get("components", {}).get("Transform", {}).get("layer", 0),
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reverse=True)
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for entity in entities:
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t = entity.get("components", {}).get("Transform", {})
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if t.get("x", 0) <= x <= t.get("x", 0) + t.get("width", 0) and \
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t.get("y", 0) <= y <= t.get("y", 0) + t.get("height", 0):
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return entity["id"]
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return None
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def _find_entity(self, eid):
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for entity in self.project.get("entities", []):
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if entity["id"] == eid:
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return entity
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return None
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# ---------- 行为执行 ----------
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def _run_action(self, entity, action):
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action = (action or "none").strip()
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t = entity.get("components", {}).get("Transform", {})
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if action == "move-left":
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t["x"] = t.get("x", 0) - 4
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elif action == "move-right":
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t["x"] = t.get("x", 0) + 4
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elif action == "move-up":
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t["y"] = t.get("y", 0) - 4
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elif action == "move-down":
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t["y"] = t.get("y", 0) + 4
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elif action == "bounce":
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# 弹跳:每次触发翻转方向,碰边反弹
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self._bounce(entity)
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elif action == "stop":
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pass
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elif action.startswith("print("):
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try:
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text = eval(action, {"__builtins__": {}}, {"print": print})
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except Exception as exc:
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print("[tkunity] action 执行出错: %s" % exc)
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else:
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print(text)
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else:
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# 受限 Python 表达式(仅桌面预览)
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try:
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eval(action, {"__builtins__": {}},
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{"self": entity, "scene": self, "print": print})
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except Exception as exc:
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print("[tkunity] 表达式执行出错 %r: %s" % (action, exc))
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self._redraw_entity(entity)
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def _bounce(self, entity):
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t = entity.get("components", {}).get("Transform", {})
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# 用一个简单状态:每次 tick 移动,触边反向。这里先存 vx/vy 状态
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st = self._behaviors.setdefault(entity["id"], {})
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vx = st.get("vx", 4)
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vy = st.get("vy", 4)
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t["x"] = t.get("x", 0) + vx
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t["y"] = t.get("y", 0) + vy
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if t["x"] <= 0 or t["x"] + t.get("width", 0) >= self.width:
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vx = -vx
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if t["y"] <= 0 or t["y"] + t.get("height", 0) >= self.height:
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vy = -vy
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st["vx"], st["vy"] = vx, vy
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def _redraw_entity(self, entity):
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eid = entity["id"]
|
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|
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for iid in self._items.get(eid, []):
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try:
|
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self.canvas.delete(iid)
|
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except Exception:
|
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pass
|
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self._items[eid] = []
|
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self._draw_entity(entity)
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def run_preview(master, project):
|
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"""在给定 master(Toplevel/Tk)上启动一局游戏,返回 Scene。"""
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|
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scene = Scene(master, project)
|
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|
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scene.canvas.pack(fill="both", expand=True)
|
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|
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scene.start()
|
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return scene
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tkunity
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Copyright 2026 oiiaio-web <3926580760@qq.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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