tinymetabobjloader 2.0.0rc14.dev2__cp310-cp310-win_amd64.whl

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python/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2012-2019 Syoyo Fujita and many contributors.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
python/Makefile ADDED
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+ all:
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+ cd .. && python -m pip install .
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+
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+ t:
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+ python sample.py
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+
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+ .PHONY: t
python/README.md ADDED
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+ # tinyobjloader, Wavefront .obj loader
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+
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+ `tinyobjloader` is a python wrapper for C++ wavefront .obj loader.
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+ `tinyobjloader` is rather fast and feature rich than other pure python version of .obj loader.
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+
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+ ## Requirements
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+
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+ * python 3.6+
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+
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+ ## Install
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+
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+ You can install `tinyobjloader` with pip.
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+
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+ ```
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+ $ pip install tinyobjloader
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+ ```
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+
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+ ## Quick tutorial
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+
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+ ```py
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+ import sys
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+ import tinyobjloader
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+
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+ # Create reader.
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+ reader = tinyobjloader.ObjReader()
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+
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+ filename = "cornellbox.obj"
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+
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+ # Load .obj(and .mtl) using default configuration
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+ ret = reader.ParseFromFile(filename)
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+
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+ if ret == False:
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+ print("Warn:", reader.Warning())
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+ pint("Err:", reader.Error())
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+ print("Failed to load : ", filename)
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+
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+ sys.exit(-1)
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+
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+ if reader.Warning():
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+ print("Warn:", reader.Warning())
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+
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+ attrib = reader.GetAttrib()
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+ print("attrib.vertices = ", len(attrib.vertices))
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+ print("attrib.normals = ", len(attrib.normals))
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+ print("attrib.texcoords = ", len(attrib.texcoords))
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+
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+ materials = reader.GetMaterials()
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+ print("Num materials: ", len(materials))
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+ for m in materials:
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+ print(m.name)
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+ print(m.diffuse)
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+
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+ shapes = reader.GetShapes()
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+ print("Num shapes: ", len(shapes))
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+ for shape in shapes:
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+ print(shape.name)
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+ print("num_indices = {}".format(len(shape.mesh.indices)))
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+
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+ ```
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+
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+ ## More detailed usage
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+
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+ Please take a look at `python/sample.py` file in tinyobjloader git repo.
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+
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+ https://github.com/syoyo/tinyobjloader/blob/master/python/sample.py
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+
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+ ## How to build
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+
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+ Using `cibuildwheel` is a recommended way to build a python module.
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+ See $tinyobjloader/azure-pipelines.yml for details.
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+
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+ ### Developer build
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+
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+ Assume pip is installed.
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+
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+ ```
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+ $ git clone https://github.com/tinyobjloader/tinyobjloader
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+ $ cd tinyobjloader
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+ $ python -m pip install .
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+ ```
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+
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+ ## License
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+
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+ MIT(tinyobjloader) and ISC(mapbox earcut) license.
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+
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+ ## TODO
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+ * [ ] Writer saver
python/_version.py ADDED
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+ # file generated by setuptools_scm
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+ # don't change, don't track in version control
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+ __version__ = version = '2.0.0rc14.dev2'
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+ __version_tuple__ = version_tuple = (2, 0, 0, 'dev2')
python/bindings.cc ADDED
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+ #include <pybind11/pybind11.h>
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+ #include <pybind11/stl.h>
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+ #include <pybind11/numpy.h>
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+ #include <cstring>
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+
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+ // Use double precision for better python integration.
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+ #define TINYOBJLOADER_USE_DOUBLE
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+
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+ // define some helper functions for pybind11
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+ #define TINY_OBJ_LOADER_PYTHON_BINDING
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+ #include "../tiny_obj_loader.h"
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+
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+ namespace py = pybind11;
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+
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+ using namespace tinyobj;
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+
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+ PYBIND11_MODULE(tinyobjloader, tobj_module)
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+ {
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+ tobj_module.doc() = "Python bindings for TinyObjLoader.";
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+
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+ // register struct
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+ py::class_<ObjReaderConfig>(tobj_module, "ObjReaderConfig")
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+ .def(py::init<>())
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+ .def_readwrite("triangulate", &ObjReaderConfig::triangulate);
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+
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+ // py::init<>() for default constructor
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+ py::class_<ObjReader>(tobj_module, "ObjReader")
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+ .def(py::init<>())
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+ .def("ParseFromFile", &ObjReader::ParseFromFile, py::arg("filename"), py::arg("option") = ObjReaderConfig())
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+ .def("ParseFromString", &ObjReader::ParseFromString, py::arg("obj_text"), py::arg("mtl_text"), py::arg("option") = ObjReaderConfig())
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+ .def("Valid", &ObjReader::Valid)
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+ .def("GetAttrib", &ObjReader::GetAttrib)
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+ .def("GetShapes", &ObjReader::GetShapes)
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+ .def("GetMaterials", &ObjReader::GetMaterials)
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+ .def("Warning", &ObjReader::Warning)
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+ .def("Error", &ObjReader::Error);
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+
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+ py::class_<attrib_t>(tobj_module, "attrib_t")
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+ .def(py::init<>())
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+ .def_readonly("vertices", &attrib_t::vertices)
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+ .def_readonly("vertex_weights", &attrib_t::vertex_weights)
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+ .def_readonly("skin_weights", &attrib_t::skin_weights)
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+ .def_readonly("normals", &attrib_t::normals)
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+ .def_readonly("texcoords", &attrib_t::texcoords)
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+ .def_readonly("colors", &attrib_t::colors)
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+ .def("numpy_vertices", [] (attrib_t &instance) {
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+ auto ret = py::array_t<real_t>(instance.vertices.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.vertices.data(), instance.vertices.size() * sizeof(real_t));
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+ return ret;
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+ })
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+ .def("numpy_vertex_weights", [] (attrib_t &instance) {
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+ auto ret = py::array_t<real_t>(instance.vertex_weights.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.vertex_weights.data(), instance.vertex_weights.size() * sizeof(real_t));
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+ return ret;
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+ })
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+ .def("numpy_normals", [] (attrib_t &instance) {
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+ auto ret = py::array_t<real_t>(instance.normals.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.normals.data(), instance.normals.size() * sizeof(real_t));
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+ return ret;
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+ })
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+ .def("numpy_texcoords", [] (attrib_t &instance) {
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+ auto ret = py::array_t<real_t>(instance.texcoords.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.texcoords.data(), instance.texcoords.size() * sizeof(real_t));
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+ return ret;
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+ })
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+ .def("numpy_colors", [] (attrib_t &instance) {
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+ auto ret = py::array_t<real_t>(instance.colors.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.colors.data(), instance.colors.size() * sizeof(real_t));
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+ return ret;
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+ })
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+ ;
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+
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+ py::class_<shape_t>(tobj_module, "shape_t")
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+ .def(py::init<>())
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+ .def_readwrite("name", &shape_t::name)
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+ .def_readwrite("mesh", &shape_t::mesh)
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+ .def_readwrite("lines", &shape_t::lines)
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+ .def_readwrite("points", &shape_t::points);
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+
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+ py::class_<index_t>(tobj_module, "index_t")
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+ .def(py::init<>())
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+ .def_readwrite("vertex_index", &index_t::vertex_index)
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+ .def_readwrite("normal_index", &index_t::normal_index)
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+ .def_readwrite("texcoord_index", &index_t::texcoord_index)
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+ ;
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+
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+ // NOTE(syoyo): It looks it is rather difficult to expose assignment by array index to
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+ // python world for array variable.
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+ // For example following python scripting does not work well.
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+ //
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+ // print(mat.diffuse)
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+ // >>> [0.1, 0.2, 0.3]
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+ // mat.diffuse[1] = 1.0
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+ // print(mat.diffuse)
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+ // >>> [0.1, 0.2, 0.3] # No modification
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+ //
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+ // https://github.com/pybind/pybind11/issues/1134
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+ //
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+ // so, we need to update array variable like this:
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+ //
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+ // diffuse = mat.diffuse
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+ // diffuse[1] = 1.0
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+ // mat.diffuse = diffuse
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+ //
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+ py::class_<material_t>(tobj_module, "material_t")
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+ .def(py::init<>())
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+ .def_readwrite("name", &material_t::name)
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+ .def_property("ambient", &material_t::GetAmbient, &material_t::SetAmbient)
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+ .def_property("diffuse", &material_t::GetDiffuse, &material_t::SetDiffuse)
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+ .def_property("specular", &material_t::GetSpecular, &material_t::SetSpecular)
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+ .def_property("transmittance", &material_t::GetTransmittance, &material_t::SetTransmittance)
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+ .def_readwrite("shininess", &material_t::shininess)
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+ .def_readwrite("ior", &material_t::ior)
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+ .def_readwrite("dissolve", &material_t::dissolve)
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+ .def_readwrite("illum", &material_t::illum)
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+ .def_readwrite("ambient_texname", &material_t::ambient_texname)
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+ .def_readwrite("diffuse_texname", &material_t::diffuse_texname)
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+ .def_readwrite("specular_texname", &material_t::specular_texname)
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+ .def_readwrite("specular_highlight_texname", &material_t::specular_highlight_texname)
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+ .def_readwrite("bump_texname", &material_t::bump_texname)
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+ .def_readwrite("displacement_texname", &material_t::displacement_texname)
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+ .def_readwrite("alpha_texname", &material_t::alpha_texname)
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+ .def_readwrite("reflection_texname", &material_t::reflection_texname)
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+ // TODO(syoyo): Expose texture parameter
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+ // PBR
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+ .def_readwrite("roughness", &material_t::roughness)
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+ .def_readwrite("metallic", &material_t::metallic)
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+ .def_readwrite("sheen", &material_t::sheen)
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+ .def_readwrite("clearcoat_thickness", &material_t::clearcoat_thickness)
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+ .def_readwrite("clearcoat_roughness", &material_t::clearcoat_roughness)
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+ .def_readwrite("anisotropy", &material_t::anisotropy)
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+ .def_readwrite("anisotropy_rotation", &material_t::anisotropy_rotation)
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+
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+ .def_readwrite("roughness_texname", &material_t::roughness_texname)
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+ .def_readwrite("metallic_texname", &material_t::metallic_texname)
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+ .def_readwrite("sheen_texname", &material_t::sheen_texname)
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+ .def_readwrite("emissive_texname", &material_t::emissive_texname)
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+ .def_readwrite("normal_texname", &material_t::normal_texname)
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+
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+ .def("GetCustomParameter", &material_t::GetCustomParameter)
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+ ;
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+
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+ py::class_<mesh_t>(tobj_module, "mesh_t", py::buffer_protocol())
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+ .def(py::init<>())
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+ .def_readonly("num_face_vertices", &mesh_t::num_face_vertices)
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+ .def("numpy_num_face_vertices", [] (mesh_t &instance) {
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+ auto ret = py::array_t<unsigned int>(instance.num_face_vertices.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.num_face_vertices.data(), instance.num_face_vertices.size() * sizeof(unsigned int));
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+ return ret;
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+ })
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+ .def("vertex_indices", [](mesh_t &self) {
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+ // NOTE: we cannot use py::buffer_info and py:buffer as a return type.
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+ // py::memoriview is not suited for vertex indices usecase, since indices data may be used after
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+ // deleting C++ mesh_t object in Python world.
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+ //
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+ // So create a dedicated Python object(std::vector<int>)
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+
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+ std::vector<int> indices;
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+ indices.resize(self.indices.size());
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+ for (size_t i = 0; i < self.indices.size(); i++) {
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+ indices[i] = self.indices[i].vertex_index;
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+ }
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+
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+ return indices;
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+ })
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+ .def("normal_indices", [](mesh_t &self) {
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+
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+ std::vector<int> indices;
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+ indices.resize(self.indices.size());
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+ for (size_t i = 0; i < self.indices.size(); i++) {
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+ indices[i] = self.indices[i].normal_index;
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+ }
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+
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+ return indices;
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+ })
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+ .def("texcoord_indices", [](mesh_t &self) {
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+
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+ std::vector<int> indices;
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+ indices.resize(self.indices.size());
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+ for (size_t i = 0; i < self.indices.size(); i++) {
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+ indices[i] = self.indices[i].texcoord_index;
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+ }
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+
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+ return indices;
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+ })
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+ .def_readonly("indices", &mesh_t::indices)
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+ .def("numpy_indices", [] (mesh_t &instance) {
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+ // Flatten indexes. index_t is composed of 3 ints(vertex_index, normal_index, texcoord_index).
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+ // numpy_indices = [0, -1, -1, 1, -1, -1, ...]
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+ // C++11 or later should pack POD struct tightly and does not reorder variables,
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+ // so we can memcpy to copy data.
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+ // Still, we check the size of struct and byte offsets of each variable just for sure.
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+ static_assert(sizeof(index_t) == 12, "sizeof(index_t) must be 12");
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+ static_assert(offsetof(index_t, vertex_index) == 0, "offsetof(index_t, vertex_index) must be 0");
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+ static_assert(offsetof(index_t, normal_index) == 4, "offsetof(index_t, normal_index) must be 4");
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+ static_assert(offsetof(index_t, texcoord_index) == 8, "offsetof(index_t, texcoord_index) must be 8");
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+
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+ auto ret = py::array_t<int>(instance.indices.size() * 3);
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.indices.data(), instance.indices.size() * 3 * sizeof(int));
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+ return ret;
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+ })
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+ .def_readonly("material_ids", &mesh_t::material_ids)
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+ .def("numpy_material_ids", [] (mesh_t &instance) {
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+ auto ret = py::array_t<int>(instance.material_ids.size());
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+ py::buffer_info buf = ret.request();
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+ memcpy(buf.ptr, instance.material_ids.data(), instance.material_ids.size() * sizeof(int));
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+ return ret;
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+ });
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+
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+ py::class_<lines_t>(tobj_module, "lines_t")
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+ .def(py::init<>())
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+ .def_readonly("indices", &lines_t::indices)
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+ .def_readonly("num_line_vertices", &lines_t::num_line_vertices)
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+ ;
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+
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+ py::class_<points_t>(tobj_module, "points_t")
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+ .def(py::init<>())
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+ .def_readonly("indices", &points_t::indices)
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+ ;
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+
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+ py::class_<joint_and_weight_t>(tobj_module, "joint_and_weight_t")
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+ .def(py::init<>())
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+ .def_readonly("joint_id", &joint_and_weight_t::joint_id, "Joint index(NOTE: Joint info is provided externally, not from .obj")
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+ .def_readonly("weight", &joint_and_weight_t::weight, "Weight value(NOTE: weight is not normalized)")
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+ ;
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+
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+ py::class_<skin_weight_t>(tobj_module, "skin_weight_t")
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+ .def(py::init<>())
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+ .def_readonly("vertex_id", &skin_weight_t::vertex_id)
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+ .def_readonly("weightValues", &skin_weight_t::weightValues)
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+ ;
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+
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+ py::class_<tag_t>(tobj_module, "tag_t")
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+ .def(py::init<>())
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+ .def_readonly("name", &tag_t::name)
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+ .def_readonly("intValues", &tag_t::intValues)
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+ .def_readonly("floatValues", &tag_t::floatValues)
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+ .def_readonly("stringValues", &tag_t::stringValues)
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+ ;
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+ }
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+
python/sample.py ADDED
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+ import sys
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+ import tinyobjloader
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+
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+ is_numpy_available = False
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+ try:
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+ import numpy
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+
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+ is_numpy_available = True
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+ except:
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+ print(
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+ "NumPy not installed. Do not use numpy_*** API. If you encounter slow performance, see a performance tips for non-numpy API https://github.com/tinyobjloader/tinyobjloader/issues/275"
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+ )
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+
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+ filename = "../models/cornell_box.obj"
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+
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+ if len(sys.argv) > 1:
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+ filename = sys.argv[1]
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+
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+
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+ reader = tinyobjloader.ObjReader()
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+
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+ # Load .obj(and .mtl) using default configuration
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+ ret = reader.ParseFromFile(filename)
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+
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+ # Optionally you can set custom `config`
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+ # config = tinyobj.ObjReaderConfig()
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+ # config.triangulate = False
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+ # ret = reader.ParseFromFile(filename, config)
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+
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+ if ret == False:
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+ print("Failed to load : ", filename)
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+ print("Warn:", reader.Warning())
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+ print("Err:", reader.Error())
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+ sys.exit(-1)
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+
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+ if reader.Warning():
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+ print("Warn:", reader.Warning())
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+
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+ attrib = reader.GetAttrib()
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+ print("len(attrib.vertices) = ", len(attrib.vertices))
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+ print("len(attrib.vertex_weights) = ", len(attrib.vertex_weights))
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+ print("len(attrib.normals) = ", len(attrib.normals))
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+ print("len(attrib.texcoords) = ", len(attrib.texcoords))
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+ print("len(attrib.colors) = ", len(attrib.colors))
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+ print("len(attrib.skin_weights) = ", len(attrib.skin_weights))
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+
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+ # vertex data must be `xyzxyzxyz...`
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+ assert len(attrib.vertices) % 3 == 0
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+
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+ # normal data must be `xyzxyzxyz...`
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+ assert len(attrib.normals) % 3 == 0
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+
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+ # texcoords data must be `uvuvuv...`
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+ assert len(attrib.texcoords) % 2 == 0
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+
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+ # colors data must be `rgbrgbrgb...`
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+ assert len(attrib.texcoords) % 3 == 0
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+
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+ # Performance note
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+ # (direct?) array access through member variable is quite slow.
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+ # https://github.com/tinyobjloader/tinyobjloader/issues/275#issuecomment-753465833
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+ #
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+ # We encourage first copy(?) varible to Python world:
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+ #
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+ # vertices = attrib.vertices
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+ #
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+ # for i in range(...)
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+ # v = vertices[i]
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+ #
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+ # Or please consider using numpy_*** interface(e.g. numpy_vertices())
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+
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+ for i, v in enumerate(attrib.vertices):
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+ print("v[{}] = {}".format(i, v))
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+
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+ # vw is filled with 1.0 if [w] component is not present in `v` line in .obj
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+ for i, w in enumerate(attrib.vertex_weights):
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+ print("vweight[{}] = {}".format(i, w))
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+
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+ for i, v in enumerate(attrib.normals):
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+ print("vn[{}] = {}".format(i, v))
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+
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+ for i, v in enumerate(attrib.texcoords):
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+ print("vt[{}] = {}".format(i, v))
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+
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+ for i, v in enumerate(attrib.colors):
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+ print("vcol[{}] = {}".format(i, v))
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+
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+ if len(attrib.skin_weights):
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+ print("num skin weights", len(attrib.skin_weights))
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+
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+ for i, skin in enumerate(attrib.skin_weights):
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+ print("skin_weight[{}]".format(i))
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+ print(" vertex_id = ", skin.vertex_id)
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+ print(" len(weights) = ", len(skin.weightValues))
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+ for k, w in enumerate(skin.weightValues):
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+ print(" [{}] joint_id: {}, weight: {}".format(k, w.joint_id, w.weight))
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+
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+ if is_numpy_available:
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+ print("numpy_v = {}".format(attrib.numpy_vertices()))
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+ print("numpy_vn = {}".format(attrib.numpy_normals()))
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+ print("numpy_vt = {}".format(attrib.numpy_texcoords()))
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+ print("numpy_vcol = {}".format(attrib.numpy_colors()))
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+
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+ materials = reader.GetMaterials()
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+ print("Num materials: ", len(materials))
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+ for m in materials:
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+ print(m.name)
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+ print(m.diffuse)
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+ print(m.diffuse_texname)
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+ # Partial update(array indexing) does not work
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+ # m.diffuse[1] = 1.0
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+
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+ # Update with full object assignment works
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+ m.diffuse = [1, 2, 3]
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+ print(m.diffuse)
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+
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+ # print(m.shininess)
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+ # print(m.illum)
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+
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+ shapes = reader.GetShapes()
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+ print("Num shapes: ", len(shapes))
122
+ for shape in shapes:
123
+ print(shape.name)
124
+ print("len(num_indices) = {}".format(len(shape.mesh.indices)))
125
+ for i, idx in enumerate(shape.mesh.indices):
126
+ print("[{}] v_idx {}".format(i, idx.vertex_index))
127
+ print("[{}] vn_idx {}".format(i, idx.normal_index))
128
+ print("[{}] vt_idx {}".format(i, idx.texcoord_index))
129
+ print("material_ids = {}".format(shape.mesh.material_ids))
130
+
131
+ # faster access to indices
132
+ a = shape.mesh.vertex_indices()
133
+ print("vertex_indices", shape.mesh.vertex_indices())
134
+
135
+ if is_numpy_available:
136
+ print("numpy_indices = {}".format(shape.mesh.numpy_indices()))
137
+ print("numpy_num_face_vertices = {}".format(shape.mesh.numpy_num_face_vertices()))
138
+ print("numpy_material_ids = {}".format(shape.mesh.numpy_material_ids()))
@@ -0,0 +1,9 @@
1
+ // Use double precision for better python integration.
2
+ // Need also define this in `binding.cc`(and all compilation units)
3
+ #define TINYOBJLOADER_USE_DOUBLE
4
+
5
+ // Use robust triangulation by using Mapbox earcut.
6
+ #define TINYOBJLOADER_USE_MAPBOX_EARCUT
7
+
8
+ #define TINYOBJLOADER_IMPLEMENTATION
9
+ #include "../tiny_obj_loader.h"
@@ -0,0 +1,469 @@
1
+ Metadata-Version: 2.4
2
+ Name: tinymetabobjloader
3
+ Version: 2.0.0rc14.dev2
4
+ Summary: Tiny but powerful Wavefront OBJ loader
5
+ Home-page: https://github.com/curvewise-forks/tinyobjloader
6
+ Author: Syoyo Fujita, Paul Melnikow
7
+ Author-email: syoyo@lighttransport.com, github@paulmelnikow.com
8
+ License: MIT AND ISC
9
+ Classifier: Development Status :: 5 - Production/Stable
10
+ Classifier: Intended Audience :: Developers
11
+ Classifier: Intended Audience :: Science/Research
12
+ Classifier: Intended Audience :: Manufacturing
13
+ Classifier: Topic :: Artistic Software
14
+ Classifier: Topic :: Multimedia :: Graphics :: 3D Modeling
15
+ Classifier: Topic :: Scientific/Engineering :: Visualization
16
+ Classifier: Operating System :: OS Independent
17
+ Classifier: Programming Language :: Python :: 3
18
+ Description-Content-Type: text/markdown
19
+ License-File: LICENSE
20
+ Dynamic: author
21
+ Dynamic: author-email
22
+ Dynamic: classifier
23
+ Dynamic: home-page
24
+ Dynamic: license-file
25
+ Dynamic: summary
26
+
27
+ # tinyobjloader
28
+
29
+ [![PyPI version](https://badge.fury.io/py/tinyobjloader.svg)](https://badge.fury.io/py/tinyobjloader)
30
+
31
+ [![AZ Build Status](https://dev.azure.com/tinyobjloader/tinyobjloader/_apis/build/status/tinyobjloader.tinyobjloader?branchName=master)](https://dev.azure.com/tinyobjloader/tinyobjloader/_build/latest?definitionId=1&branchName=master)
32
+
33
+ [![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/m6wfkvket7gth8wn/branch/master?svg=true)](https://ci.appveyor.com/project/syoyo/tinyobjloader-6e4qf/branch/master)
34
+
35
+ [![Coverage Status](https://coveralls.io/repos/github/syoyo/tinyobjloader/badge.svg?branch=master)](https://coveralls.io/github/syoyo/tinyobjloader?branch=master)
36
+
37
+ [![AUR version](https://img.shields.io/aur/version/tinyobjloader?logo=arch-linux)](https://aur.archlinux.org/packages/tinyobjloader)
38
+
39
+ Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
40
+
41
+ `tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
42
+
43
+ If you are looking for C99 version, please see https://github.com/syoyo/tinyobjloader-c .
44
+
45
+ Version notice
46
+ --------------
47
+
48
+ We recommend to use `master`(`main`) branch. Its v2.0 release candidate. Most features are now nearly robust and stable(Remaining task for release v2.0 is polishing C++ and Python API, and fix built-in triangulation code).
49
+
50
+ We have released new version v1.0.0 on 20 Aug, 2016.
51
+ Old version is available as `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x
52
+
53
+ ## What's new
54
+
55
+ * 29 Jul, 2021 : Added Mapbox's earcut for robust triangulation. Also fixes triangulation bug(still there is some issue in built-in triangulation algorithm: https://github.com/tinyobjloader/tinyobjloader/issues/319).
56
+ * 19 Feb, 2020 : The repository has been moved to https://github.com/tinyobjloader/tinyobjloader !
57
+ * 18 May, 2019 : Python binding!(See `python` folder. Also see https://pypi.org/project/tinyobjloader/)
58
+ * 14 Apr, 2019 : Bump version v2.0.0 rc0. New C++ API and python bindings!(1.x API still exists for backward compatibility)
59
+ * 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
60
+
61
+ ## Requirements
62
+
63
+ * C++03 compiler
64
+
65
+ ### Old version
66
+
67
+ Previous old version is available in `v0.9.x` branch.
68
+
69
+ ## Example
70
+
71
+ ![Rungholt](images/rungholt.jpg)
72
+
73
+ tinyobjloader can successfully load 6M triangles Rungholt scene.
74
+ http://casual-effects.com/data/index.html
75
+
76
+ ![](images/sanmugel.png)
77
+
78
+ * [examples/viewer/](examples/viewer) OpenGL .obj viewer
79
+ * [examples/callback_api/](examples/callback_api/) Callback API example
80
+ * [examples/voxelize/](examples/voxelize/) Voxelizer example
81
+
82
+ ## Use case
83
+
84
+ TinyObjLoader is successfully used in ...
85
+
86
+ ### New version(v1.0.x)
87
+
88
+ * Double precision support through `TINYOBJLOADER_USE_DOUBLE` thanks to noma
89
+ * Loading models in Vulkan Tutorial https://vulkan-tutorial.com/Loading_models
90
+ * .obj viewer with Metal https://github.com/middlefeng/NuoModelViewer/tree/master
91
+ * Vulkan Cookbook https://github.com/PacktPublishing/Vulkan-Cookbook
92
+ * cudabox: CUDA Solid Voxelizer Engine https://github.com/gaspardzoss/cudavox
93
+ * Drake: A planning, control, and analysis toolbox for nonlinear dynamical systems https://github.com/RobotLocomotion/drake
94
+ * VFPR - a Vulkan Forward Plus Renderer : https://github.com/WindyDarian/Vulkan-Forward-Plus-Renderer
95
+ * glslViewer: https://github.com/patriciogonzalezvivo/glslViewer
96
+ * Lighthouse2: https://github.com/jbikker/lighthouse2
97
+ * rayrender(an open source R package for raytracing scenes in created in R): https://github.com/tylermorganwall/rayrender
98
+ * liblava - A modern C++ and easy-to-use framework for the Vulkan API. [MIT]: https://github.com/liblava/liblava
99
+ * rtxON - Simple Vulkan raytracing tutorials https://github.com/iOrange/rtxON
100
+ * metal-ray-tracer - Writing ray-tracer using Metal Performance Shaders https://github.com/sergeyreznik/metal-ray-tracer https://sergeyreznik.github.io/metal-ray-tracer/index.html
101
+ * Supernova Engine - 2D and 3D projects with Lua or C++ in data oriented design: https://github.com/supernovaengine/supernova
102
+ * AGE (Arc Game Engine) - An open-source engine for building 2D & 3D real-time rendering and interactive contents: https://github.com/MohitSethi99/ArcGameEngine
103
+ * [Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
104
+ * [Lumina Game Engine](https://github.com/MrDrElliot/LuminaEngine) - A modern, high-performance game engine built with Vulkan
105
+ * Your project here! (Plese send PR)
106
+
107
+ ### Old version(v0.9.x)
108
+
109
+ * bullet3 https://github.com/erwincoumans/bullet3
110
+ * pbrt-v2 https://github.com/mmp/pbrt-v2
111
+ * OpenGL game engine development http://swarminglogic.com/jotting/2013_10_gamedev01
112
+ * mallie https://lighttransport.github.io/mallie
113
+ * IBLBaker (Image Based Lighting Baker). http://www.derkreature.com/iblbaker/
114
+ * Stanford CS148 http://web.stanford.edu/class/cs148/assignments/assignment3.pdf
115
+ * Awesome Bump http://awesomebump.besaba.com/about/
116
+ * sdlgl3-wavefront OpenGL .obj viewer https://github.com/chrisliebert/sdlgl3-wavefront
117
+ * pbrt-v3 https://github.com/mmp/pbrt-v3
118
+ * cocos2d-x https://github.com/cocos2d/cocos2d-x/
119
+ * Android Vulkan demo https://github.com/SaschaWillems/Vulkan
120
+ * voxelizer https://github.com/karimnaaji/voxelizer
121
+ * Probulator https://github.com/kayru/Probulator
122
+ * OptiX Prime baking https://github.com/nvpro-samples/optix_prime_baking
123
+ * FireRays SDK https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
124
+ * parg, tiny C library of various graphics utilities and GL demos https://github.com/prideout/parg
125
+ * Opengl unit of ChronoEngine https://github.com/projectchrono/chrono-opengl
126
+ * Point Based Global Illumination on modern GPU https://pbgi.wordpress.com/code-source/
127
+ * Fast OBJ file importing and parsing in CUDA http://researchonline.jcu.edu.au/42515/1/2015.CVM.OBJCUDA.pdf
128
+ * Sorted Shading for Uni-Directional Pathtracing by Joshua Bainbridge https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc15/02Josh/joshua_bainbridge_thesis.pdf
129
+ * GeeXLab http://www.geeks3d.com/hacklab/20160531/geexlab-0-12-0-0-released-for-windows/
130
+
131
+
132
+ ## Features
133
+
134
+ * Group(parse multiple group name)
135
+ * Vertex
136
+ * Vertex color(as an extension: https://blender.stackexchange.com/questions/31997/how-can-i-get-vertex-painted-obj-files-to-import-into-blender)
137
+ * Texcoord
138
+ * Normal
139
+ * Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification)
140
+ * Callback API for custom loading.
141
+ * Double precision support(for HPC application).
142
+ * Smoothing group
143
+ * Python binding : See `python` folder.
144
+ * Precompiled binary(manylinux1-x86_64 only) is hosted at pypi https://pypi.org/project/tinyobjloader/)
145
+
146
+ ### Primitives
147
+
148
+ * [x] face(`f`)
149
+ * [x] lines(`l`)
150
+ * [ ] points(`p`)
151
+ * [ ] curve
152
+ * [ ] 2D curve
153
+ * [ ] surface.
154
+ * [ ] Free form curve/surfaces
155
+
156
+ ### Material
157
+
158
+ * PBR material extension for .MTL. Please see [pbr-mtl.md](pbr-mtl.md) for details.
159
+ * Texture options
160
+ * Unknown material attributes are returned as key-value(value is string) map.
161
+
162
+ ## TODO
163
+
164
+ * [ ] Fix obj_sticker example.
165
+ * [ ] More unit test codes.
166
+
167
+ ## License
168
+
169
+ TinyObjLoader is licensed under MIT license.
170
+
171
+ ### Third party licenses.
172
+
173
+ * pybind11 : BSD-style license.
174
+ * mapbox earcut.hpp: ISC License.
175
+
176
+ ## Usage
177
+
178
+ ### Installation
179
+
180
+ One option is to simply copy the header file into your project and to make sure that `TINYOBJLOADER_IMPLEMENTATION` is defined exactly once.
181
+
182
+ ### Building tinyobjloader - Using vcpkg(not recommended though)
183
+
184
+ Although it is not a recommended way, you can download and install tinyobjloader using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
185
+
186
+ git clone https://github.com/Microsoft/vcpkg.git
187
+ cd vcpkg
188
+ ./bootstrap-vcpkg.sh
189
+ ./vcpkg integrate install
190
+ ./vcpkg install tinyobjloader
191
+
192
+ The tinyobjloader port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
193
+
194
+ ### Data format
195
+
196
+ `attrib_t` contains single and linear array of vertex data(position, normal and texcoord).
197
+
198
+ ```
199
+ attrib_t::vertices => 3 floats per vertex
200
+
201
+ v[0] v[1] v[2] v[3] v[n-1]
202
+ +-----------+-----------+-----------+-----------+ +-----------+
203
+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
204
+ +-----------+-----------+-----------+-----------+ +-----------+
205
+
206
+ attrib_t::normals => 3 floats per vertex
207
+
208
+ n[0] n[1] n[2] n[3] n[n-1]
209
+ +-----------+-----------+-----------+-----------+ +-----------+
210
+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
211
+ +-----------+-----------+-----------+-----------+ +-----------+
212
+
213
+ attrib_t::texcoords => 2 floats per vertex
214
+
215
+ t[0] t[1] t[2] t[3] t[n-1]
216
+ +-----------+-----------+-----------+-----------+ +-----------+
217
+ | u | v | u | v | u | v | u | v | .... | u | v |
218
+ +-----------+-----------+-----------+-----------+ +-----------+
219
+
220
+ attrib_t::colors => 3 floats per vertex(vertex color. optional)
221
+
222
+ c[0] c[1] c[2] c[3] c[n-1]
223
+ +-----------+-----------+-----------+-----------+ +-----------+
224
+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z |
225
+ +-----------+-----------+-----------+-----------+ +-----------+
226
+
227
+ ```
228
+
229
+ Each `shape_t::mesh_t` does not contain vertex data but contains array index to `attrib_t`.
230
+ See `loader_example.cc` for more details.
231
+
232
+
233
+ ```
234
+
235
+ mesh_t::indices => array of vertex indices.
236
+
237
+ +----+----+----+----+----+----+----+----+----+----+ +--------+
238
+ | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-1) |
239
+ +----+----+----+----+----+----+----+----+----+----+ +--------+
240
+
241
+ Each index has an array index to attrib_t::vertices, attrib_t::normals and attrib_t::texcoords.
242
+
243
+ mesh_t::num_face_vertices => array of the number of vertices per face(e.g. 3 = triangle, 4 = quad , 5 or more = N-gons).
244
+
245
+
246
+ +---+---+---+ +---+
247
+ | 3 | 4 | 3 | ...... | 3 |
248
+ +---+---+---+ +---+
249
+ | | | |
250
+ | | | +-----------------------------------------+
251
+ | | | |
252
+ | | +------------------------------+ |
253
+ | | | |
254
+ | +------------------+ | |
255
+ | | | |
256
+ |/ |/ |/ |/
257
+
258
+ mesh_t::indices
259
+
260
+ | face[0] | face[1] | face[2] | | face[n-1] |
261
+ +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+
262
+ | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-3) | i(n-2) | i(n-1) |
263
+ +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+
264
+
265
+ ```
266
+
267
+ Note that when `triangulate` flag is true in `tinyobj::LoadObj()` argument, `num_face_vertices` are all filled with 3(triangle).
268
+
269
+ ### float data type
270
+
271
+ TinyObjLoader now use `real_t` for floating point data type.
272
+ Default is `float(32bit)`.
273
+ You can enable `double(64bit)` precision by using `TINYOBJLOADER_USE_DOUBLE` define.
274
+
275
+ ### Robust triangulation
276
+
277
+ When you enable `triangulation`(default is enabled),
278
+ TinyObjLoader triangulate polygons(faces with 4 or more vertices).
279
+
280
+ Built-in triangulation code may not work well in some polygon shape.
281
+
282
+ You can define `TINYOBJLOADER_USE_MAPBOX_EARCUT` for robust triangulation using `mapbox/earcut.hpp`.
283
+ This requires C++11 compiler though. And you need to copy `mapbox/earcut.hpp` to your project.
284
+ If you have your own `mapbox/earcut.hpp` file incuded in your project, you can define `TINYOBJLOADER_DONOT_INCLUDE_MAPBOX_EARCUT` so that `mapbox/earcut.hpp` is not included inside of `tiny_obj_loader.h`.
285
+
286
+ #### Example code (Deprecated API)
287
+
288
+ ```c++
289
+ #define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
290
+ // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust triangulation. Requires C++11
291
+ //#define TINYOBJLOADER_USE_MAPBOX_EARCUT
292
+ #include "tiny_obj_loader.h"
293
+
294
+ std::string inputfile = "cornell_box.obj";
295
+ tinyobj::attrib_t attrib;
296
+ std::vector<tinyobj::shape_t> shapes;
297
+ std::vector<tinyobj::material_t> materials;
298
+
299
+ std::string warn;
300
+ std::string err;
301
+
302
+ bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, inputfile.c_str());
303
+
304
+ if (!warn.empty()) {
305
+ std::cout << warn << std::endl;
306
+ }
307
+
308
+ if (!err.empty()) {
309
+ std::cerr << err << std::endl;
310
+ }
311
+
312
+ if (!ret) {
313
+ exit(1);
314
+ }
315
+
316
+ // Loop over shapes
317
+ for (size_t s = 0; s < shapes.size(); s++) {
318
+ // Loop over faces(polygon)
319
+ size_t index_offset = 0;
320
+ for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
321
+ size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
322
+
323
+ // Loop over vertices in the face.
324
+ for (size_t v = 0; v < fv; v++) {
325
+ // access to vertex
326
+ tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
327
+
328
+ tinyobj::real_t vx = attrib.vertices[3*size_t(idx.vertex_index)+0];
329
+ tinyobj::real_t vy = attrib.vertices[3*size_t(idx.vertex_index)+1];
330
+ tinyobj::real_t vz = attrib.vertices[3*size_t(idx.vertex_index)+2];
331
+
332
+ // Check if `normal_index` is zero or positive. negative = no normal data
333
+ if (idx.normal_index >= 0) {
334
+ tinyobj::real_t nx = attrib.normals[3*size_t(idx.normal_index)+0];
335
+ tinyobj::real_t ny = attrib.normals[3*size_t(idx.normal_index)+1];
336
+ tinyobj::real_t nz = attrib.normals[3*size_t(idx.normal_index)+2];
337
+ }
338
+
339
+ // Check if `texcoord_index` is zero or positive. negative = no texcoord data
340
+ if (idx.texcoord_index >= 0) {
341
+ tinyobj::real_t tx = attrib.texcoords[2*size_t(idx.texcoord_index)+0];
342
+ tinyobj::real_t ty = attrib.texcoords[2*size_t(idx.texcoord_index)+1];
343
+ }
344
+ // Optional: vertex colors
345
+ // tinyobj::real_t red = attrib.colors[3*size_t(idx.vertex_index)+0];
346
+ // tinyobj::real_t green = attrib.colors[3*size_t(idx.vertex_index)+1];
347
+ // tinyobj::real_t blue = attrib.colors[3*size_t(idx.vertex_index)+2];
348
+ }
349
+ index_offset += fv;
350
+
351
+ // per-face material
352
+ shapes[s].mesh.material_ids[f];
353
+ }
354
+ }
355
+
356
+ ```
357
+
358
+ #### Example code (New Object Oriented API)
359
+
360
+ ```c++
361
+ #define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
362
+ // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust triangulation. Requires C++11
363
+ //#define TINYOBJLOADER_USE_MAPBOX_EARCUT
364
+ #include "tiny_obj_loader.h"
365
+
366
+
367
+ std::string inputfile = "cornell_box.obj";
368
+ tinyobj::ObjReaderConfig reader_config;
369
+ reader_config.mtl_search_path = "./"; // Path to material files
370
+
371
+ tinyobj::ObjReader reader;
372
+
373
+ if (!reader.ParseFromFile(inputfile, reader_config)) {
374
+ if (!reader.Error().empty()) {
375
+ std::cerr << "TinyObjReader: " << reader.Error();
376
+ }
377
+ exit(1);
378
+ }
379
+
380
+ if (!reader.Warning().empty()) {
381
+ std::cout << "TinyObjReader: " << reader.Warning();
382
+ }
383
+
384
+ auto& attrib = reader.GetAttrib();
385
+ auto& shapes = reader.GetShapes();
386
+ auto& materials = reader.GetMaterials();
387
+
388
+ // Loop over shapes
389
+ for (size_t s = 0; s < shapes.size(); s++) {
390
+ // Loop over faces(polygon)
391
+ size_t index_offset = 0;
392
+ for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
393
+ size_t fv = size_t(shapes[s].mesh.num_face_vertices[f]);
394
+
395
+ // Loop over vertices in the face.
396
+ for (size_t v = 0; v < fv; v++) {
397
+ // access to vertex
398
+ tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
399
+ tinyobj::real_t vx = attrib.vertices[3*size_t(idx.vertex_index)+0];
400
+ tinyobj::real_t vy = attrib.vertices[3*size_t(idx.vertex_index)+1];
401
+ tinyobj::real_t vz = attrib.vertices[3*size_t(idx.vertex_index)+2];
402
+
403
+ // Check if `normal_index` is zero or positive. negative = no normal data
404
+ if (idx.normal_index >= 0) {
405
+ tinyobj::real_t nx = attrib.normals[3*size_t(idx.normal_index)+0];
406
+ tinyobj::real_t ny = attrib.normals[3*size_t(idx.normal_index)+1];
407
+ tinyobj::real_t nz = attrib.normals[3*size_t(idx.normal_index)+2];
408
+ }
409
+
410
+ // Check if `texcoord_index` is zero or positive. negative = no texcoord data
411
+ if (idx.texcoord_index >= 0) {
412
+ tinyobj::real_t tx = attrib.texcoords[2*size_t(idx.texcoord_index)+0];
413
+ tinyobj::real_t ty = attrib.texcoords[2*size_t(idx.texcoord_index)+1];
414
+ }
415
+
416
+ // Optional: vertex colors
417
+ // tinyobj::real_t red = attrib.colors[3*size_t(idx.vertex_index)+0];
418
+ // tinyobj::real_t green = attrib.colors[3*size_t(idx.vertex_index)+1];
419
+ // tinyobj::real_t blue = attrib.colors[3*size_t(idx.vertex_index)+2];
420
+ }
421
+ index_offset += fv;
422
+
423
+ // per-face material
424
+ shapes[s].mesh.material_ids[f];
425
+ }
426
+ }
427
+
428
+ ```
429
+
430
+
431
+
432
+ ## Optimized loader
433
+
434
+ Optimized multi-threaded .obj loader is available at `experimental/` directory.
435
+ If you want absolute performance to load .obj data, this optimized loader will fit your purpose.
436
+ Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data.
437
+
438
+ Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz).
439
+
440
+ * Rungholt scene(6M triangles)
441
+ * old version(v0.9.x): 15500 msecs.
442
+ * baseline(v1.0.x): 6800 msecs(2.3x faster than old version)
443
+ * optimised: 1500 msecs(10x faster than old version, 4.5x faster than baseline)
444
+
445
+ ## Python binding
446
+
447
+ ```
448
+ $ python -m pip install tinyobjloader
449
+ ```
450
+
451
+ See [python/sample.py](python/sample.py) for example use of Python binding of tinyobjloader.
452
+
453
+ ### CI + PyPI upload
454
+
455
+ cibuildwheels + twine upload for each git tagging event is handled in Github Actions and Cirrus CI(arm builds).
456
+
457
+ #### How to bump version(For developer)
458
+
459
+ * Apply `black` to python files(`python/sample.py`)
460
+ * Bump version in CMakeLists.txt
461
+ * Commit and push `release`. Confirm C.I. build is OK.
462
+ * Create tag starting with `v`(e.g. `v2.1.0`)
463
+ * `git push --tags`
464
+ * version settings is automatically handled in python binding through setuptools_scm.
465
+ * cibuildwheels + pypi upload(through twine) will be automatically triggered in Github Actions + Cirrus CI.
466
+
467
+ ## Tests
468
+
469
+ Unit tests are provided in `tests` directory. See `tests/README.md` for details.
@@ -0,0 +1,13 @@
1
+ tinyobjloader.cp310-win_amd64.pyd,sha256=VTSgsY2djv09mCoqEtccytBf4K_z_h3y4TrGPiF9aOo,393216
2
+ python/LICENSE,sha256=zxZlfK-dwbDoKmVi6SSoKzvbGR7TGeDQxXHf36TOPJs,1128
3
+ python/Makefile,sha256=uDtusDhGSIW8p_fe4S73bQNzdl6Oaqpxv9qutjsGfYA,79
4
+ python/README.md,sha256=EaY4a53EUCIKY954YFcZQJcSxBXpgGK1UXqpI3Ehhjg,1893
5
+ python/_version.py,sha256=XpkgYRA-nGXDvYmS6BQq8GHknkH4ia1gytHze5v6hks,181
6
+ python/bindings.cc,sha256=ujGUjeEBf40yl8aKq0PIGT5rINjXFltORAjObmRs6Tc,10777
7
+ python/sample.py,sha256=r4GCwMYeWz9d5-8fM32w-7kE3RdgTTeNiErIBoYnJE0,4499
8
+ python/tiny_obj_loader.cc,sha256=HuUwlkfSXxD_YYsL27VPzkq0pjCa4_NY0WFmDmH_IOg,328
9
+ tinymetabobjloader-2.0.0rc14.dev2.dist-info/licenses/LICENSE,sha256=ddIXyxs8b0qljS_X4P-c8squ9ukaQetbeJPbio08y_s,1944
10
+ tinymetabobjloader-2.0.0rc14.dev2.dist-info/METADATA,sha256=JW5RFGbkSlOKuRc7OdjYM6ybQ6MDuyQ-DHDfMhiMbdA,19824
11
+ tinymetabobjloader-2.0.0rc14.dev2.dist-info/WHEEL,sha256=OmlgzUCveukBveBvfr5iRzssF3erRUmVofl2cpSC8x4,101
12
+ tinymetabobjloader-2.0.0rc14.dev2.dist-info/top_level.txt,sha256=JcbQXTgJJCPmQ8h_DXoxzE9oLfj8MSkGGZAz9PQdCzY,21
13
+ tinymetabobjloader-2.0.0rc14.dev2.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (82.0.0)
3
+ Root-Is-Purelib: false
4
+ Tag: cp310-cp310-win_amd64
5
+
@@ -0,0 +1,42 @@
1
+ The MIT License (MIT)
2
+
3
+ Copyright (c) 2012-2019 Syoyo Fujita and many contributors.
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in
13
+ all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
22
+
23
+ ----------------------------------
24
+
25
+ mapbox/earcut.hpp
26
+
27
+ ISC License
28
+
29
+ Copyright (c) 2015, Mapbox
30
+
31
+ Permission to use, copy, modify, and/or distribute this software for any purpose
32
+ with or without fee is hereby granted, provided that the above copyright notice
33
+ and this permission notice appear in all copies.
34
+
35
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
36
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
37
+ FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
38
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
39
+ OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
40
+ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
41
+ THIS SOFTWARE.
42
+
@@ -0,0 +1,2 @@
1
+ python
2
+ tinyobjloader
Binary file