symetrie-hexapod 0.17.3__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- egse/hexapod/__init__.py +33 -0
- egse/hexapod/symetrie/__init__.py +182 -0
- egse/hexapod/symetrie/alpha.py +857 -0
- egse/hexapod/symetrie/dynalpha.py +1438 -0
- egse/hexapod/symetrie/hexapod.py +550 -0
- egse/hexapod/symetrie/hexapod_ui.py +1484 -0
- egse/hexapod/symetrie/joran.py +289 -0
- egse/hexapod/symetrie/joran.yaml +62 -0
- egse/hexapod/symetrie/joran_cs.py +179 -0
- egse/hexapod/symetrie/joran_protocol.py +117 -0
- egse/hexapod/symetrie/joran_ui.py +433 -0
- egse/hexapod/symetrie/pmac.py +1001 -0
- egse/hexapod/symetrie/pmac_regex.py +86 -0
- egse/hexapod/symetrie/puna.py +649 -0
- egse/hexapod/symetrie/puna.yaml +193 -0
- egse/hexapod/symetrie/puna_cs.py +241 -0
- egse/hexapod/symetrie/puna_protocol.py +126 -0
- egse/hexapod/symetrie/puna_ui.py +410 -0
- egse/hexapod/symetrie/punaplus.py +115 -0
- egse/hexapod/symetrie/zonda.py +846 -0
- egse/hexapod/symetrie/zonda.yaml +337 -0
- egse/hexapod/symetrie/zonda_cs.py +239 -0
- egse/hexapod/symetrie/zonda_devif.py +416 -0
- egse/hexapod/symetrie/zonda_protocol.py +118 -0
- egse/hexapod/symetrie/zonda_ui.py +434 -0
- symetrie_hexapod/__init__.py +0 -0
- symetrie_hexapod/cgse_explore.py +19 -0
- symetrie_hexapod/cgse_services.py +162 -0
- symetrie_hexapod/settings.yaml +15 -0
- symetrie_hexapod-0.17.3.dist-info/METADATA +21 -0
- symetrie_hexapod-0.17.3.dist-info/RECORD +33 -0
- symetrie_hexapod-0.17.3.dist-info/WHEEL +4 -0
- symetrie_hexapod-0.17.3.dist-info/entry_points.txt +23 -0
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import math
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import numpy as np
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from egse.bits import set_bit
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from egse.coordinates import ReferenceFrame
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from egse.hexapod.symetrie import logger
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from egse.hexapod.symetrie.pmac import decode_Q36
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class HexapodSimulator:
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"""
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HexapodSimulator simulates the Symétrie Hexapod. The class is heavily based on the
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ReferenceFrames in the `egse.coordinates` package.
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The simulator implements the same methods as the HexapodController class which acts on the
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real hardware controller in either simulation mode or with a real Hexapod PUNA connected.
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Therefore, the HexapodSimulator can be used instead of the Hexapod class in test harnesses
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and when the hardware is not available.
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This class simulates all the movements and status of the Hexapod.
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"""
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def __init__(self):
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identity = np.identity(4)
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# Rotation around static axis, and around x, y and z in that order
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self.rot_config = "sxyz"
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# Configure the Master Reference Frame
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self.cs_master = ReferenceFrame.createMaster()
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# Configure the Machine Coordinate System, i.e. cs_mec [ref:cs_master]
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self.cs_machine = ReferenceFrame(
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transformation=identity,
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ref=self.cs_master,
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name="Machine[Master]",
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rot_config=self.rot_config,
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)
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# Configure the Platform Coordinate System, i.e. cs_platform [ref:cs_machine]
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# default after homing: PLATFORM = MACHINE
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self.cs_platform = ReferenceFrame(
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transformation=identity,
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ref=self.cs_machine,
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name="Platform[Machine]",
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rot_config=self.rot_config,
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)
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# Configure the User Coordinate System, i.e. cs_user [ref:cs_machine]
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self.cs_user = ReferenceFrame(
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transformation=identity,
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ref=self.cs_machine,
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name="User[Machine]",
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rot_config=self.rot_config,
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)
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# Configure the Object Coordinate System, i.e. cs_object [ref:cs_platform]
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self.cs_object = ReferenceFrame(
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transformation=identity,
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ref=self.cs_platform,
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name="Object[Platform]",
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rot_config=self.rot_config,
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)
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# We use a CS called cs_object_in_user, i.e. Object as defined in the User CS,
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# and we define this
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# from the transformation user -> object.
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tf_user_to_object = self.cs_user.getActiveTransformationTo(self.cs_object)
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self.cs_object_in_user = ReferenceFrame(
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tf_user_to_object, rot_config=self.rot_config, ref=self.cs_user, name="Object[User]"
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)
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# Define the invariant links within the system, i.e. some systems are bound with an
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# invariant transformation
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# matrix and those links shall be preserved throughout the movement within the system.
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# We link this cs_object_in_user to cs_object with the identity transformation,
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# which connects them together
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self.cs_object_in_user.addLink(self.cs_object, transformation=identity)
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# The User Coordinate System is linked to the Machine Coordinate System
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self.cs_machine.addLink(self.cs_user, transformation=self.cs_user.transformation)
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# The Object Coordinate System is linked to the Platform Coordinate System
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self.cs_platform.addLink(self.cs_object, transformation=self.cs_object.transformation)
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# Keep a record if the homing() command has been executed.
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self.homing_done = False
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self.control_loop = False
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self._virtual_homing = False
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self._virtual_homing_position = None
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# Just keep the speed settings, no used in movement currently
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self._speed = [1.0, 1.0, 0.01, 0.001, 4.0, 2.0]
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# Print out some debugging information
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logger.debug(f"Linked to cs_object_in_user {[i.name for i in self.cs_object_in_user.linkedTo]}")
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logger.debug(f"Linked to cs_object {[i.name for i in self.cs_object.linkedTo]}")
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logger.debug(f"Linked to cs_platform {[i.name for i in self.cs_platform.linkedTo]}")
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logger.debug(f"Linked to cs_machine {[i.name for i in self.cs_machine.linkedTo or {}]}")
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def is_simulator(self):
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return True
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def connect(self):
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pass
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def reconnect(self):
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pass
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def disconnect(self):
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# TODO:
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# Should I keep state in this class to check if it has been disconnected?
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#
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# TODO:
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# What happens when I re-connect to this Simulator? Shall it be in Homing position or
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# do I have to keep state via a persistency mechanism?
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pass
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def is_connected(self):
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return True
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def reset(self, wait=True, verbose=False):
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# TODO:
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# Find out what exactly a reset() should be doing. Does it bring back the Hexapod
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# in it's original state, loosing all definitions of coordinate systems? Or does it
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# do a clearError() and a homing()?
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pass
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def homing(self):
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self.goto_zero_position()
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self.homing_done = True
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self._virtual_homing = False
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self._virtual_homing_position = None
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return 0
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def is_homing_done(self):
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return self.homing_done
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def set_virtual_homing(self, tx, ty, tz, rx, ry, rz):
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self._virtual_homing_position = [tx, ty, tz, rx, ry, rz]
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self._virtual_homing = True
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return 0
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def stop(self):
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pass
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def clear_error(self):
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return 0
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def activate_control_loop(self):
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self.control_loop = True
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return self.control_loop
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def deactivate_control_loop(self):
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self.control_loop = False
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return self.control_loop
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def configure_coordinates_systems(self, tx_u, ty_u, tz_u, rx_u, ry_u, rz_u, tx_o, ty_o, tz_o, rx_o, ry_o, rz_o):
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identity = np.identity(4)
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# Redefine the User Coordinate System
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translation = np.array([tx_u, ty_u, tz_u])
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rotation = np.array([rx_u, ry_u, rz_u])
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degrees = True
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# Remove the old links between user and machine CS, and between Object in User and Object CS
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self.cs_machine.removeLink(self.cs_user)
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self.cs_object_in_user.removeLink(self.cs_object)
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# Redefine the User Coordinate System
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self.cs_user = ReferenceFrame.fromTranslationRotation(
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translation,
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rotation,
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rot_config=self.rot_config,
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ref=self.cs_machine,
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name="User[Machine]",
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degrees=degrees,
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)
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# Redefine the Object in User Coordinate System
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tf_user_to_object = self.cs_user.getActiveTransformationTo(self.cs_object)
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self.cs_object_in_user = ReferenceFrame(
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tf_user_to_object, rot_config=self.rot_config, ref=self.cs_user, name="Object[User]"
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)
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# Define the invariant links within the system, i.e. some systems are bound with an
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# invariant transformation
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# matrix and those links shall be preserved throughout the movement within the system.
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# User and Machine CS are invariant, reset the transformation. User in Object is
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# identical to Object
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self.cs_machine.addLink(self.cs_user, transformation=self.cs_user.transformation)
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self.cs_object_in_user.addLink(self.cs_object, transformation=identity)
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# Redefine the Object Coordinates System
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translation = np.array([tx_o, ty_o, tz_o])
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rotation = np.array([rx_o, ry_o, rz_o])
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degrees = True
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# Remove the old links between user and machine CS, and between Object in User and Object CS
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self.cs_platform.removeLink(self.cs_object)
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self.cs_object_in_user.removeLink(self.cs_object)
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self.cs_object = ReferenceFrame.fromTranslationRotation(
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translation,
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rotation,
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rot_config=self.rot_config,
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ref=self.cs_platform,
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name="Object[Platform]",
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degrees=degrees,
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)
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# Redefine the Object in User Coordinate System
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tf_user_to_object = self.cs_user.getActiveTransformationTo(self.cs_object)
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self.cs_object_in_user = ReferenceFrame(
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tf_user_to_object, rot_config=self.rot_config, ref=self.cs_user, name="Object[User]"
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)
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# Object CS and Platform CS are invariant, reset the transformation. User in Object is
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# identical to Object
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self.cs_platform.addLink(self.cs_object, transformation=self.cs_object.transformation)
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self.cs_object_in_user.addLink(self.cs_object, transformation=identity)
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return 0
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def get_coordinates_systems(self):
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degrees = True
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t_user, r_user = self.cs_user.getTranslationRotationVectors(degrees=degrees)
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t_object, r_object = self.cs_object.getTranslationRotationVectors(degrees=degrees)
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return list(np.concatenate((t_user, r_user, t_object, r_object)))
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def move_absolute(self, tx, ty, tz, rx, ry, rz):
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# FIXME:
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# to really simulate the behavior of the Hexapod, this method should implement limit
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# checking and other condition or error checking, e.g. argument matching, etc.
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logger.debug(f"moveAbsolute with {tx}, {ty}, {tz}, {rx}, {ry}, {rz}")
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translation = np.array([tx, ty, tz])
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rotation = np.array([rx, ry, rz])
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# We set a new transformation for cs_object_in_user which will update our model,
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# because cs_object and cs_object_in_user are linked.
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self.cs_object_in_user.setTranslationRotation(
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translation,
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rotation,
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rot_config=self.rot_config,
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active=True,
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degrees=True,
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preserveLinks=True,
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)
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return 0
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def move_relative_object(self, tx, ty, tz, rx, ry, rz):
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tr_rel = np.array([tx, ty, tz])
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rot_rel = np.array([rx, ry, rz])
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self.cs_object.applyTranslationRotation(
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tr_rel,
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rot_rel,
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rot_config=self.rot_config,
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active=True,
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degrees=True,
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preserveLinks=True,
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)
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def move_relative_user(self, tx, ty, tz, rx, ry, rz):
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# The Symétrie Hexapod definition of moveRelativeUser
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#
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# - Translation and rotations are expressed in USER reference frame
|
|
295
|
+
#
|
|
296
|
+
# - Actually,
|
|
297
|
+
# - the translations happen parallel to the USER reference frame
|
|
298
|
+
# - the rotations are applied after the translations, on the OBJ ReferenceFrame
|
|
299
|
+
#
|
|
300
|
+
# To achieve this,
|
|
301
|
+
#
|
|
302
|
+
# * OBUSR is "de-rotated", to become parallel to USR
|
|
303
|
+
# * the requested translation is applied
|
|
304
|
+
# * OBUSR is "re-rotated" to its original orientation
|
|
305
|
+
# * the requested rotation is applied
|
|
306
|
+
|
|
307
|
+
# Derotation of cs_object --> cs_user
|
|
308
|
+
|
|
309
|
+
derotation = self.cs_object.getActiveTransformationTo(self.cs_user)
|
|
310
|
+
derotation[:3, 3] = [0, 0, 0]
|
|
311
|
+
|
|
312
|
+
# Reverse rotation
|
|
313
|
+
|
|
314
|
+
rerotation = derotation.T
|
|
315
|
+
|
|
316
|
+
# Requested translation matrix
|
|
317
|
+
|
|
318
|
+
translation = np.identity(4)
|
|
319
|
+
translation[:3, 3] = [tx, ty, tz]
|
|
320
|
+
|
|
321
|
+
# Requested rotation matrix
|
|
322
|
+
|
|
323
|
+
import egse.coordinates.transform3d_addon as t3add
|
|
324
|
+
|
|
325
|
+
rotation = t3add.translationRotationToTransformation([0, 0, 0], [rx, ry, rz], rot_config=self.rot_config)
|
|
326
|
+
|
|
327
|
+
transformation = derotation @ translation @ rerotation @ rotation
|
|
328
|
+
|
|
329
|
+
# Adapt our model
|
|
330
|
+
|
|
331
|
+
self.cs_object.applyTransformation(transformation)
|
|
332
|
+
|
|
333
|
+
def check_absolute_movement(self, tx, ty, tz, rx, ry, rz):
|
|
334
|
+
rc = 0
|
|
335
|
+
rc_dict = {}
|
|
336
|
+
if not -30.0 <= tx <= 30.0:
|
|
337
|
+
rc += 1
|
|
338
|
+
rc_dict.update({1: "Tx should be in range ±30.0 mm"})
|
|
339
|
+
if not -30.0 <= ty <= 30.0:
|
|
340
|
+
rc += 1
|
|
341
|
+
rc_dict.update({2: "Ty should be in range ±30.0 mm"})
|
|
342
|
+
if not -20.0 <= tz <= 20.0:
|
|
343
|
+
rc += 1
|
|
344
|
+
rc_dict.update({3: "Tz should be in range ±20.0 mm"})
|
|
345
|
+
if not -11.0 <= rx <= 11.0:
|
|
346
|
+
rc += 1
|
|
347
|
+
rc_dict.update({4: "Rx should be in range ±11.0 mm"})
|
|
348
|
+
if not -11.0 <= ry <= 11.0:
|
|
349
|
+
rc += 1
|
|
350
|
+
rc_dict.update({5: "Ry should be in range ±11.0 mm"})
|
|
351
|
+
if not -20.0 <= rz <= 20.0:
|
|
352
|
+
rc += 1
|
|
353
|
+
rc_dict.update({6: "Rz should be in range ±20.0 mm"})
|
|
354
|
+
return rc, rc_dict
|
|
355
|
+
|
|
356
|
+
def check_relative_object_movement(self, tx, ty, tz, rx, ry, rz):
|
|
357
|
+
return 0, {}
|
|
358
|
+
|
|
359
|
+
def check_relative_user_movement(self, tx, ty, tz, rx, ry, rz):
|
|
360
|
+
return 0, {}
|
|
361
|
+
|
|
362
|
+
def get_user_positions(self):
|
|
363
|
+
t, r = self.cs_user.getActiveTranslationRotationVectorsTo(self.cs_object_in_user)
|
|
364
|
+
|
|
365
|
+
pos = list(np.concatenate((t, r)))
|
|
366
|
+
|
|
367
|
+
return pos
|
|
368
|
+
|
|
369
|
+
def get_machine_positions(self):
|
|
370
|
+
t, r = self.cs_platform.getTranslationRotationVectors()
|
|
371
|
+
t, r = self.cs_machine.getActiveTranslationRotationVectorsTo(self.cs_platform)
|
|
372
|
+
|
|
373
|
+
pos = list(np.concatenate((t, r)))
|
|
374
|
+
|
|
375
|
+
return pos
|
|
376
|
+
|
|
377
|
+
def get_actuator_length(self):
|
|
378
|
+
alen = [math.nan for _ in range(6)]
|
|
379
|
+
|
|
380
|
+
return alen
|
|
381
|
+
|
|
382
|
+
def get_general_state(self):
|
|
383
|
+
state = 0
|
|
384
|
+
state = set_bit(state, 1) # System Initialized
|
|
385
|
+
state = set_bit(state, 2) # In Position
|
|
386
|
+
if self.homing_done:
|
|
387
|
+
state = set_bit(state, 4)
|
|
388
|
+
if self.control_loop:
|
|
389
|
+
state = set_bit(state, 3)
|
|
390
|
+
if self._virtual_homing:
|
|
391
|
+
state = set_bit(state, 18)
|
|
392
|
+
return state, decode_Q36(state)
|
|
393
|
+
|
|
394
|
+
def goto_specific_position(self, pos):
|
|
395
|
+
return 0
|
|
396
|
+
|
|
397
|
+
def goto_retracted_position(self):
|
|
398
|
+
translation = np.array([0, 0, -20])
|
|
399
|
+
rotation = np.array([0, 0, 0])
|
|
400
|
+
|
|
401
|
+
self.cs_platform.setTranslationRotation(
|
|
402
|
+
translation,
|
|
403
|
+
rotation,
|
|
404
|
+
rot_config=self.rot_config,
|
|
405
|
+
active=True,
|
|
406
|
+
degrees=True,
|
|
407
|
+
preserveLinks=True,
|
|
408
|
+
)
|
|
409
|
+
|
|
410
|
+
return 0
|
|
411
|
+
|
|
412
|
+
def goto_zero_position(self):
|
|
413
|
+
# We set a new transformation for cs_platform which will update our model.
|
|
414
|
+
# See issue #58: updating the cs_platform is currently not a good idea because that will
|
|
415
|
+
# not properly update the chain/path upwards, i.e. the chain/path is followed in the
|
|
416
|
+
# direction of the references that are defined, not in the other direction.
|
|
417
|
+
#
|
|
418
|
+
translation = np.array([0, 0, 0])
|
|
419
|
+
rotation = np.array([0, 0, 0])
|
|
420
|
+
|
|
421
|
+
self.cs_platform.setTranslationRotation(
|
|
422
|
+
translation,
|
|
423
|
+
rotation,
|
|
424
|
+
rot_config=self.rot_config,
|
|
425
|
+
active=True,
|
|
426
|
+
degrees=True,
|
|
427
|
+
preserveLinks=True,
|
|
428
|
+
)
|
|
429
|
+
|
|
430
|
+
# As a work around for the bug in issue #58, we determine the transformation from
|
|
431
|
+
# cs_object as it is
|
|
432
|
+
# invariantly linked with cs_platform. Updating cs_object_in_user with that
|
|
433
|
+
# transformation will
|
|
434
|
+
# properly update all the reference frames.
|
|
435
|
+
|
|
436
|
+
# tr_abs, rot_abs = self.cs_object.getTranslationRotationVectors()
|
|
437
|
+
#
|
|
438
|
+
# self.cs_object_in_user.setTranslationRotation(
|
|
439
|
+
# tr_abs,
|
|
440
|
+
# rot_abs,
|
|
441
|
+
# rot_config=self.rot_config,
|
|
442
|
+
# active=True,
|
|
443
|
+
# degrees=True,
|
|
444
|
+
# preserveLinks=True,
|
|
445
|
+
# )
|
|
446
|
+
|
|
447
|
+
return 0
|
|
448
|
+
|
|
449
|
+
def is_in_position(self):
|
|
450
|
+
return True
|
|
451
|
+
|
|
452
|
+
def jog(self, axis: int, inc: float) -> int:
|
|
453
|
+
pass
|
|
454
|
+
|
|
455
|
+
def get_debug_info(self):
|
|
456
|
+
pass
|
|
457
|
+
|
|
458
|
+
def set_speed(self, vt, vr):
|
|
459
|
+
self._speed[0] = vt
|
|
460
|
+
self._speed[1] = vr
|
|
461
|
+
|
|
462
|
+
def get_speed(self):
|
|
463
|
+
return tuple(self._speed)
|
|
464
|
+
|
|
465
|
+
def get_actuator_state(self):
|
|
466
|
+
return [
|
|
467
|
+
(
|
|
468
|
+
{
|
|
469
|
+
0: "In position",
|
|
470
|
+
1: "Control loop on servo motors active",
|
|
471
|
+
2: "Homing done",
|
|
472
|
+
4: 'Input "Positive limit switch"',
|
|
473
|
+
5: 'Input "Negative limit switch"',
|
|
474
|
+
6: "Brake control output",
|
|
475
|
+
},
|
|
476
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
477
|
+
),
|
|
478
|
+
(
|
|
479
|
+
{
|
|
480
|
+
0: "In position",
|
|
481
|
+
1: "Control loop on servo motors active",
|
|
482
|
+
2: "Homing done",
|
|
483
|
+
4: 'Input "Positive limit switch"',
|
|
484
|
+
5: 'Input "Negative limit switch"',
|
|
485
|
+
6: "Brake control output",
|
|
486
|
+
},
|
|
487
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
488
|
+
),
|
|
489
|
+
(
|
|
490
|
+
{
|
|
491
|
+
0: "In position",
|
|
492
|
+
1: "Control loop on servo motors active",
|
|
493
|
+
2: "Homing done",
|
|
494
|
+
4: 'Input "Positive limit switch"',
|
|
495
|
+
5: 'Input "Negative limit switch"',
|
|
496
|
+
6: "Brake control output",
|
|
497
|
+
},
|
|
498
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
499
|
+
),
|
|
500
|
+
(
|
|
501
|
+
{
|
|
502
|
+
0: "In position",
|
|
503
|
+
1: "Control loop on servo motors active",
|
|
504
|
+
2: "Homing done",
|
|
505
|
+
4: 'Input "Positive limit switch"',
|
|
506
|
+
5: 'Input "Negative limit switch"',
|
|
507
|
+
6: "Brake control output",
|
|
508
|
+
},
|
|
509
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
510
|
+
),
|
|
511
|
+
(
|
|
512
|
+
{
|
|
513
|
+
0: "In position",
|
|
514
|
+
1: "Control loop on servo motors active",
|
|
515
|
+
2: "Homing done",
|
|
516
|
+
4: 'Input "Positive limit switch"',
|
|
517
|
+
5: 'Input "Negative limit switch"',
|
|
518
|
+
6: "Brake control output",
|
|
519
|
+
},
|
|
520
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
521
|
+
),
|
|
522
|
+
(
|
|
523
|
+
{
|
|
524
|
+
0: "In position",
|
|
525
|
+
1: "Control loop on servo motors active",
|
|
526
|
+
2: "Homing done",
|
|
527
|
+
4: 'Input "Positive limit switch"',
|
|
528
|
+
5: 'Input "Negative limit switch"',
|
|
529
|
+
6: "Brake control output",
|
|
530
|
+
},
|
|
531
|
+
[1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
532
|
+
),
|
|
533
|
+
]
|
|
534
|
+
|
|
535
|
+
def perform_maintenance(self, axis):
|
|
536
|
+
pass
|
|
537
|
+
|
|
538
|
+
def info(self):
|
|
539
|
+
msg = "Info about the PunaSimulator:\n"
|
|
540
|
+
msg += "\n"
|
|
541
|
+
msg += "This Hexapod PUNA Simulator works with several reference frames:\n"
|
|
542
|
+
msg += " * The machine reference frame\n"
|
|
543
|
+
msg += " * The platform reference frame\n"
|
|
544
|
+
msg += " * The object reference frame\n"
|
|
545
|
+
msg += " * The user reference frame\n\n"
|
|
546
|
+
msg += "Any movement commands result in a transformation of the appropriate coordinate systems."
|
|
547
|
+
|
|
548
|
+
logger.info(msg)
|
|
549
|
+
|
|
550
|
+
return msg
|