spritegen-cli 0.1.0__py3-none-any.whl

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spritegen/__init__.py ADDED
@@ -0,0 +1,3 @@
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+ """Turn a handful of images into a game-ready character sheet, one stage at a time."""
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+
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+ __version__ = "0.1.0"
spritegen/atlas.py ADDED
@@ -0,0 +1,99 @@
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+ """Join several images into one, and cut the result back apart.
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+
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+ Why it exists: a segmentation endpoint charges per call and decides per image. Sending
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+ six frames separately is six charges *and* six independent decisions about where the
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+ edge is, so the contour alpha varies between frames and the silhouette flickers — the
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+ same failure `sheet` avoids by recovering one grid and one palette across a whole board.
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+ Joining first makes the endpoint answer once, for all of them.
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+
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+ What it costs: the endpoint operates at a fixed resolution. Four 1024 images join into
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+ a 2048 atlas, which is exactly the default operating resolution and loses nothing; four
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+ 1400 boards join into 2800 and lose about a quarter of their detail on the way in.
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+ `fits` is how a caller finds that out before spending.
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+
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+ Cells are uniform — the largest source, in both directions — so a mixed set still cuts
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+ back apart exactly. Each image keeps its own size in the record, and `unpack` crops to
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+ it rather than to the cell.
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+ """
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+
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+ from __future__ import annotations
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+
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+ import math
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+ from pathlib import Path
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+
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+
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+ def grid_for(count: int) -> tuple[int, int]:
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+ """The squarest grid holding `count` cells.
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+
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+ Squarest rather than one row: a long strip wastes the endpoint's resolution on empty
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+ width, and some segmenters treat an extreme aspect ratio as a reason to letterbox.
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+ """
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+ if count < 1:
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+ raise ValueError("an atlas needs at least one image")
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+ cols = math.ceil(math.sqrt(count))
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+ rows = math.ceil(count / cols)
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+ return cols, rows
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+
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+
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+ def pack(paths: list[Path], out: Path) -> dict:
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+ """Write one atlas holding every image, and return where each of them went."""
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+ from PIL import Image
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+
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+ if not paths:
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+ raise ValueError("nothing to pack")
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+
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+ images = [Image.open(path).convert("RGBA") for path in paths]
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+ cell_w = max(image.width for image in images)
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+ cell_h = max(image.height for image in images)
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+ cols, rows = grid_for(len(images))
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+
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+ atlas = Image.new("RGBA", (cell_w * cols, cell_h * rows), (0, 0, 0, 0))
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+ placed = []
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+ for index, (path, image) in enumerate(zip(paths, images, strict=True)):
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+ left, top = (index % cols) * cell_w, (index // cols) * cell_h
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+ atlas.paste(image, (left, top))
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+ placed.append(
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+ {"name": path.name, "box": [left, top, left + image.width, top + image.height]}
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+ )
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+
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+ out.parent.mkdir(parents=True, exist_ok=True)
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+ atlas.save(out)
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+ return {
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+ "atlas": out.name,
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+ "size": f"{atlas.width}x{atlas.height}",
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+ "cell": f"{cell_w}x{cell_h}",
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+ "grid": f"{cols}x{rows}",
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+ "placed": placed,
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+ }
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+
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+
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+ def unpack(atlas: Path, layout: dict, out_dir: Path) -> list[Path]:
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+ """Cut the matted atlas back into the images it was packed from.
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+
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+ Each one is cropped to the box it occupied, not to the cell, so an image smaller
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+ than the cell does not come back with a transparent margin it never had.
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+ """
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+ from PIL import Image
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+
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+ image = Image.open(atlas).convert("RGBA")
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+ out_dir.mkdir(parents=True, exist_ok=True)
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+
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+ written = []
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+ for entry in layout["placed"]:
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+ left, top, right, bottom = entry["box"]
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+ if right > image.width or bottom > image.height:
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+ raise ValueError(
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+ f"{entry['name']} sat at {entry['box']} but the matted atlas is "
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+ f"{image.width}x{image.height}; the endpoint resized it"
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+ )
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+ path = out_dir / entry["name"]
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+ image.crop((left, top, right, bottom)).save(path)
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+ written.append(path)
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+ return written
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+
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+
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+ def fits(layout: dict, resolution: str) -> bool:
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+ """Whether the atlas is within the endpoint's operating resolution — R2.6."""
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+ atlas_w, atlas_h = (int(part) for part in layout["size"].split("x"))
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+ limit_w, limit_h = (int(part) for part in resolution.split("x"))
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+ return atlas_w <= limit_w and atlas_h <= limit_h
spritegen/cli.py ADDED
@@ -0,0 +1,178 @@
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+ """The sub-command table, and nothing else.
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+
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+ Two kinds of sub-command, and the difference matters: `new`, `status` and `cost` talk
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+ about the workspace and are free; the names in `stages.STAGES` run a stage and most of
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+ them spend money. The table is built from the registry, so a new stage shows up in the
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+ help without touching this file.
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+
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+ No stage is imported at start-up. `stages.implementation` resolves the module only once
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+ the command has been chosen — a stage that does not exist yet takes down that command,
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+ not the whole CLI.
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+
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+ Nothing here reads configuration. `settings.load()` does, wherever it is needed, and it
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+ finds a `.env` at or above the working directory on its own — so `FAL_KEY` can live in a
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+ file beside the assets instead of in every shell that runs a stage, without the CLI
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+ having to push it into the process first.
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+ """
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+
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+ from __future__ import annotations
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+
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+ import argparse
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+ import sys
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+ from collections.abc import Sequence
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+
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+ from . import __version__, stages
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+
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+
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+ def build_parser() -> argparse.ArgumentParser:
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+ """The full parser, with one sub-command per registered stage."""
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+ parser = argparse.ArgumentParser(
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+ prog="spritegen",
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+ description="Turn a handful of images into a character sheet, one stage at a time.",
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+ )
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+ parser.add_argument("--version", action="version", version=f"spritegen {__version__}")
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+ sub = parser.add_subparsers(dest="command", metavar="<command>")
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+
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+ new = sub.add_parser("new", help="open a new asset")
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+ new.add_argument("name", help="the character's name, and the asset directory's")
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+
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+ status = sub.add_parser("status", help="where each asset stopped, and what comes next")
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+ status.add_argument("--json", action="store_true", help="for another program to read")
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+
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+ show = sub.add_parser("show", help="what one asset holds, and what comes next")
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+ show.add_argument("name", help="the asset")
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+ show.add_argument("--json", action="store_true", help="for another program to read")
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+
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+ cost = sub.add_parser("cost", help="the paid calls per asset, read from the ledger")
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+ cost.add_argument("name", nargs="?", help="one asset; without it, all of them")
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+
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+ upscale = sub.add_parser("upscale", help="enlarge an artifact locally, for nothing")
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+ upscale.add_argument("name", help="the asset")
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+ upscale.add_argument(
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+ "--artifact", help="which one; without it, whatever the asset produced last"
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+ )
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+ upscale.add_argument("--scale", type=int, default=2, help="the factor, 2 or more")
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+ upscale.add_argument(
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+ "--model", choices=("anime", "general"), help="which weights; default from settings"
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+ )
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+ upscale.add_argument(
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+ "--device", choices=("auto", "cuda", "cpu"), default="auto", help="where it runs"
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+ )
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+ upscale.add_argument("--dry-run", action="store_true", help="print the files and touch none")
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+
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+ migrate = sub.add_parser("migrate", help="move an asset to the current on-disk layout")
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+ migrate.add_argument("name", nargs="?", help="one asset; without it, every outdated one")
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+ migrate.add_argument(
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+ "--dry-run", action="store_true", help="print the moves and touch nothing"
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+ )
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+
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+ init = sub.add_parser("init", help="write the Claude skill describing this pipeline")
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+ init.add_argument(
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+ "--dir",
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+ dest="directory",
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+ help="where the skill goes; without it, the first .claude at or above the "
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+ "working directory",
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+ )
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+ init.add_argument("--force", action="store_true", help="rewrite a skill already there")
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+ init.add_argument(
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+ "--yes",
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+ action="store_true",
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+ help="answer yes to what init would otherwise ask, for a run with nobody at it",
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+ )
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+
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+ for stage in stages.STAGES:
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+ run = sub.add_parser(stage.name, help=stage.summary)
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+ run.add_argument("name", help="the asset")
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+ run.add_argument(
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+ "--force",
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+ action="store_true",
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+ help=f"rewrite {stage.produces!r} even though it already exists",
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+ )
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+ if stage.paid:
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+ run.add_argument(
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+ "--dry-run",
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+ action="store_true",
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+ help="print the payload and spend nothing",
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+ )
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+ for option in stage.options:
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+ run.add_argument(*option.flags, **_option_kwargs(option))
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+
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+ return parser
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+
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+
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+ _KINDS = {"str": str, "int": int, "float": float}
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+
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+
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+ def _option_kwargs(option: stages.Option) -> dict:
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+ """One declared option, as argparse takes it."""
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+ kwargs: dict = {"help": option.help, "default": option.default}
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+ if option.action:
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+ kwargs["action"] = option.action
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+ if option.action == "store_true":
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+ kwargs["default"] = bool(option.default)
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+ return kwargs
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+ else:
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+ kwargs["type"] = _KINDS[option.kind]
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+ if option.choices:
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+ kwargs["choices"] = list(option.choices)
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+ return kwargs
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+
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+
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+ def dispatch(args: argparse.Namespace) -> int:
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+ """Run the parsed command.
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+
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+ Returns the exit code rather than exiting: `main` is what talks to the process, and
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+ a test calls this directly.
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+ """
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+ if args.command in stages.BY_NAME:
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+ module = stages.implementation(args.command)
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+ return int(module.run(args))
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+
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+ handlers = _free_commands()
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+ if args.command not in handlers:
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+ raise NotImplementedError(f"command {args.command!r} has no implementation yet")
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+ return int(handlers[args.command](args))
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+
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+
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+ def _free_commands() -> dict:
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+ """The commands that are not stages, imported late for the same reason the stages are.
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+
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+ `new`, `status` and `cost` are about one asset; `migrate` is about the shape of the
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+ directory it lives in; `init` is about the tool itself and lives with the skill it
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+ writes. All three modules are cheap to import, which is what makes a free command
143
+ answer without loading Pillow, numpy or fal_client.
144
+ """
145
+ from . import migrate, skill, upscale, workspace
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+
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+ handlers = {}
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+ for module, commands in (
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+ (workspace, ("new", "status", "show", "cost")),
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+ (skill, ("init",)),
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+ (migrate, ("migrate",)),
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+ (upscale, ("upscale",)),
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+ ):
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+ for command in commands:
155
+ handler = getattr(module, f"cmd_{command}", None)
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+ if handler is not None:
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+ handlers[command] = handler
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+ return handlers
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+
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+
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+ def main(argv: Sequence[str] | None = None) -> int:
162
+ parser = build_parser()
163
+ args = parser.parse_args(argv)
164
+ if args.command is None:
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+ parser.print_help()
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+ return 2
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+ try:
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+ return dispatch(args)
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+ except NotImplementedError as exc:
170
+ print(f"spritegen: {exc}", file=sys.stderr)
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+ return 3
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+ except (KeyError, FileNotFoundError, FileExistsError, ValueError) as exc:
173
+ print(f"spritegen: {exc}", file=sys.stderr)
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+ return 1
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+
176
+
177
+ if __name__ == "__main__":
178
+ raise SystemExit(main())
spritegen/clip.py ADDED
@@ -0,0 +1,81 @@
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+ """Turn a generated clip into a board of animation frames.
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+
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+ Absorbed from the `gen_video.py` this grew out of, minus the paid call. What a video
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+ model gives that a grid of images does not is real movement, with contrast between contact and
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+ passing. What it takes away is that the output is not pixel art: the codec interpolates,
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+ the scale drifts across the clip, and the model invents background and moves the camera.
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+ That is why the prompt pins the camera, and why the board exists at all — `sheet`
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+ recovers one grid over every frame at once, which per-frame extraction could not do.
9
+ """
10
+
11
+ from __future__ import annotations
12
+
13
+ from pathlib import Path
14
+
15
+
16
+ def decode_frames(video: Path) -> list:
17
+ """Every frame of the clip, in order."""
18
+ import av
19
+
20
+ with av.open(str(video)) as container:
21
+ stream = container.streams.video[0]
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+ stream.thread_type = "AUTO"
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+ images = [frame.to_image() for frame in container.decode(stream)]
24
+ if not images:
25
+ raise ValueError(f"{video} has no frames in it")
26
+ return images
27
+
28
+
29
+ def parse_pick(text: str | None) -> list[int] | None:
30
+ """`12,17,22` to `[12, 17, 22]`."""
31
+ if not text:
32
+ return None
33
+ try:
34
+ return [int(part) for part in text.split(",")]
35
+ except ValueError:
36
+ raise ValueError(f"frame indices are comma-separated whole numbers; got {text!r}") from None
37
+
38
+
39
+ def choose_frames(
40
+ images: list, count: int, start: float, end: float, pick: list[int] | None
41
+ ) -> tuple[list, list[int]]:
42
+ """Pick the frames of the cycle. Returns the images and the indices chosen.
43
+
44
+ The start of the clip is not the start of the cycle. In an image-to-video model the
45
+ first frame *is* the input image, standing still, and the movement only engages
46
+ after it — so extracting from zero spends one of six frames on a pose that does not
47
+ belong to the cycle. `start` cuts that entry off.
48
+ """
49
+ total = len(images)
50
+ if pick:
51
+ bad = [index for index in pick if not 0 <= index < total]
52
+ if bad:
53
+ raise ValueError(f"frame indices outside the clip (0..{total - 1}): {bad}")
54
+ return [images[index] for index in pick], list(pick)
55
+
56
+ low, high = round(start * (total - 1)), round(end * (total - 1))
57
+ if high - low < 1:
58
+ raise ValueError(f"start and end left fewer than 2 frames of {total}")
59
+ window = list(range(low, high + 1))
60
+ if count >= len(window):
61
+ return [images[index] for index in window], window
62
+ # The window's last frame repeats its first when the cycle closes, so it is left
63
+ # out: taking both would put a standing step at the seam.
64
+ span = len(window) - 1
65
+ indices = [window[round(index * span / count)] for index in range(count)]
66
+ return [images[index] for index in indices], indices
67
+
68
+
69
+ def pack_board(frames: list, cols: int, out: Path) -> tuple[int, int]:
70
+ """Lay the chosen frames out in a grid, so `sheet` can read one grid over them all."""
71
+ from PIL import Image
72
+
73
+ rows = (len(frames) + cols - 1) // cols
74
+ width = max(frame.size[0] for frame in frames)
75
+ height = max(frame.size[1] for frame in frames)
76
+ board = Image.new("RGBA", (width * cols, height * rows), (0, 0, 0, 0))
77
+ for index, frame in enumerate(frames):
78
+ board.paste(frame.convert("RGBA"), ((index % cols) * width, (index // cols) * height))
79
+ out.parent.mkdir(parents=True, exist_ok=True)
80
+ board.save(out)
81
+ return cols, rows
spritegen/drive.py ADDED
@@ -0,0 +1,163 @@
1
+ """Build the clip that drives a motion-transfer endpoint, out of a reference sheet.
2
+
3
+ A pose-driven model takes two things: one image of the character, and a clip whose
4
+ movement it copies. This builds the second from a reference sheet the project already
5
+ has, so the
6
+ movement a new character inherits is movement that was measured rather than movement the
7
+ model invented. That is the whole difference from the `video` stage, which asks a model
8
+ to make up a walk and then hopes the result is a cycle.
9
+
10
+ Three things this has to get right, and each is a way the endpoint fails otherwise:
11
+
12
+ 1. **Nearest neighbour, at an integer factor.** The endpoint works at its own resolution,
13
+ far above a 166 px cell. On a sheet that really is pixel art, smooth resampling turns
14
+ flat blocks into gradients and a pose extractor reading a blurred silhouette finds a
15
+ different skeleton every frame. Note that not every reference sheet is pixel art:
16
+ measured on the one this was built against, a single 166 px cell held 1290 distinct
17
+ colours and changed colour 128 times across a scanline, which is an antialiased render
18
+ rather than flat blocks. Nearest neighbour costs nothing there and is what a pixel-art
19
+ sheet needs, so it stays either way.
20
+ 2. **A flat opaque backdrop.** Video has no alpha, so a transparent cell encodes as
21
+ black — or as whatever the codec decides — and the figure's own dark outline stops
22
+ being separable from it.
23
+ 3. **Long enough to be a clip.** Six frames at 7 fps is under a second; the endpoints
24
+ want seconds. The cycle repeats to fill the duration, which is safe precisely because
25
+ it *is* a cycle: the sheet's last frame already meets its first.
26
+ """
27
+
28
+ from __future__ import annotations
29
+
30
+ from pathlib import Path
31
+
32
+ #: The reference sheet's cell, matching `sheet.CELL`.
33
+ CELL = 166
34
+
35
+ #: Mid grey. Far from skin, from the outline black these sheets use, and from the chroma
36
+ #: green the anchor stage asks for, so nothing in the figure disappears into it.
37
+ BACKDROP = (110, 110, 110)
38
+
39
+
40
+ def cells_from_sheet(path: Path, cell: int = CELL) -> list:
41
+ """Every cell of the sheet, left to right then top to bottom."""
42
+ from PIL import Image
43
+
44
+ sheet = Image.open(path).convert("RGBA")
45
+ cols, rows = sheet.width // cell, sheet.height // cell
46
+ if cols < 1 or rows < 1:
47
+ raise ValueError(f"{path} is {sheet.width}x{sheet.height}, smaller than one {cell} cell")
48
+ return [
49
+ sheet.crop((col * cell, row * cell, (col + 1) * cell, (row + 1) * cell))
50
+ for row in range(rows)
51
+ for col in range(cols)
52
+ ]
53
+
54
+
55
+ def sheet_grid(path: Path, cell: int = CELL) -> tuple[int, int]:
56
+ """The sheet's grid in cells."""
57
+ from PIL import Image
58
+
59
+ sheet = Image.open(path)
60
+ return sheet.width // cell, sheet.height // cell
61
+
62
+
63
+ def pick_row(cells: list, cols: int, row: int, frames: int | None = None) -> list:
64
+ """One row of the sheet — one animation, in order.
65
+
66
+ A sheet row is an animation; which row is which is the sheet's business, not this
67
+ module's, so the row comes in as a number.
68
+ """
69
+ total_rows = len(cells) // cols
70
+ if not 0 <= row < total_rows:
71
+ raise ValueError(f"row {row} is outside a sheet of {total_rows} rows")
72
+ taken = cells[row * cols : (row + 1) * cols]
73
+ return taken[:frames] if frames else taken
74
+
75
+
76
+ def scale_cells(cells: list, target: int, backdrop: tuple[int, int, int] = BACKDROP) -> list:
77
+ """Blow each cell up to `target`, nearest neighbour, on a flat opaque field.
78
+
79
+ The factor is a whole number so every source pixel becomes an exact square. Scaling
80
+ to fill `target` precisely would need a fractional factor, which is the thing being
81
+ avoided, so the enlarged cell is centred on a `target` canvas instead.
82
+ """
83
+ from PIL import Image
84
+
85
+ if not cells:
86
+ raise ValueError("no cells to scale")
87
+
88
+ cell = cells[0].width
89
+ factor = max(1, target // cell)
90
+ size = cell * factor
91
+
92
+ scaled = []
93
+ for source in cells:
94
+ big = source.resize((size, size), Image.NEAREST)
95
+ canvas = Image.new("RGB", (target, target), backdrop)
96
+ offset = (target - size) // 2
97
+ canvas.paste(big, (offset, offset), big)
98
+ scaled.append(canvas)
99
+ return scaled
100
+
101
+
102
+ def repeat_to(frames: list, fps: int, seconds: float) -> list:
103
+ """The cycle, repeated until it is `seconds` long.
104
+
105
+ Safe because it is a cycle: the sheet's last frame already meets its first, so the
106
+ seam is the same seam the animation has in the game.
107
+ """
108
+ if not frames:
109
+ raise ValueError("no frames to repeat")
110
+ wanted = max(len(frames), round(fps * seconds))
111
+ return [frames[index % len(frames)] for index in range(wanted)]
112
+
113
+
114
+ def write_clip(frames: list, out: Path, fps: int = 12) -> Path:
115
+ """Encode the frames as an mp4 the endpoint will take."""
116
+ import av
117
+
118
+ if not frames:
119
+ raise ValueError("no frames to encode")
120
+
121
+ out.parent.mkdir(parents=True, exist_ok=True)
122
+ width, height = frames[0].size
123
+ with av.open(str(out), mode="w") as container:
124
+ stream = container.add_stream("libx264", rate=fps)
125
+ stream.width, stream.height = width, height
126
+ stream.pix_fmt = "yuv420p"
127
+ # A high bitrate keeps the block edges the pose extractor reads. Measured against
128
+ # the frames going in, this loses a mean of 0.75 of 255 per channel, so what
129
+ # reaches the endpoint is the scaled cell and not the codec's idea of it.
130
+ stream.options = {"crf": "16", "preset": "veryslow", "tune": "stillimage"}
131
+ for frame in frames:
132
+ container.mux(stream.encode(av.VideoFrame.from_image(frame.convert("RGB"))))
133
+ container.mux(stream.encode())
134
+ return out
135
+
136
+
137
+ def build(
138
+ sheet: Path,
139
+ out: Path,
140
+ *,
141
+ row: int = 0,
142
+ frames: int | None = None,
143
+ cell: int = CELL,
144
+ target: int = 720,
145
+ fps: int = 12,
146
+ seconds: float = 4.0,
147
+ ) -> dict:
148
+ """A reference sheet through to a driving clip. Returns what it measured."""
149
+ cols, rows = sheet_grid(sheet, cell)
150
+ cells = pick_row(cells_from_sheet(sheet, cell), cols, row, frames)
151
+ scaled = scale_cells(cells, target)
152
+ filled = repeat_to(scaled, fps, seconds)
153
+ write_clip(filled, out, fps)
154
+ return {
155
+ "sheet": f"{cols}x{rows}",
156
+ "row": row,
157
+ "cycle": len(cells),
158
+ "frames": len(filled),
159
+ "size": f"{target}x{target}",
160
+ "factor": max(1, target // cell),
161
+ "fps": fps,
162
+ "seconds": round(len(filled) / fps, 2),
163
+ }
spritegen/endpoints.py ADDED
@@ -0,0 +1,113 @@
1
+ """The motion-transfer endpoints, and what each one takes.
2
+
3
+ Three of them do the same job — a character image plus a driving clip, out comes the
4
+ character doing that movement — and each names its knobs differently. The table is here
5
+ rather than inside the stage so the CLI can check an option against the chosen endpoint
6
+ *before* spending, and so adding a fourth is one entry rather than a branch.
7
+
8
+ Every one takes `image_url` and `video_url`; `options` is only what is particular to it.
9
+ """
10
+
11
+ from __future__ import annotations
12
+
13
+ from dataclasses import dataclass, field
14
+
15
+
16
+ @dataclass(frozen=True)
17
+ class Endpoint:
18
+ """One motion-transfer endpoint.
19
+
20
+ `options` maps an option name to the values it accepts: `None` means anything of the
21
+ right type, a tuple means exactly those. `defaults` is what goes in the payload when
22
+ the caller said nothing, so a dry run shows the real request rather than a sketch.
23
+ """
24
+
25
+ id: str
26
+ summary: str
27
+ options: dict[str, tuple | None] = field(default_factory=dict)
28
+ defaults: dict = field(default_factory=dict)
29
+
30
+ def accepts(self, name: str) -> bool:
31
+ return name in self.options
32
+
33
+ def check(self, name: str, value) -> None:
34
+ """Raise if this endpoint would not take `name=value` — R4.4.
35
+
36
+ Every option goes through here, including the ones the stage declares as flags
37
+ of its own. An option is an option whether it arrived as `--set name=value` or
38
+ as `--prompt`, and sending one the endpoint never declared is a paid call that
39
+ should not have been made.
40
+ """
41
+ if not self.accepts(name):
42
+ known = ", ".join(sorted(self.options)) or "no options of its own"
43
+ raise ValueError(f"{self.id} has no option {name!r}; it takes: {known}")
44
+ allowed = self.options[name]
45
+ if allowed is not None and value not in allowed:
46
+ raise ValueError(
47
+ f"{self.id} takes {name}={' or '.join(map(str, allowed))}, not {value!r}"
48
+ )
49
+
50
+
51
+ MOTION: dict[str, Endpoint] = {
52
+ "wan-motion": Endpoint(
53
+ id="fal-ai/wan-motion",
54
+ summary="720p, retargets the driving skeleton to the character's proportions",
55
+ options={
56
+ "adapt_motion": (True, False),
57
+ "enhance_identity": (True, False),
58
+ "acceleration": ("none", "regular"),
59
+ "seed": None,
60
+ "enable_safety_checker": (True, False),
61
+ },
62
+ defaults={"adapt_motion": True, "acceleration": "regular"},
63
+ ),
64
+ "wan-animate": Endpoint(
65
+ id="fal-ai/wan/v2.2-14b/animate/move",
66
+ summary="Wan 2.2 Animate, the full model wan-motion is a streamlined form of",
67
+ options={
68
+ "seed": None,
69
+ "resolution": ("480p", "580p", "720p"),
70
+ "num_inference_steps": None,
71
+ "enable_safety_checker": (True, False),
72
+ },
73
+ defaults={"resolution": "720p"},
74
+ ),
75
+ "one-to-all": Endpoint(
76
+ id="fal-ai/one-to-all-animation/14b",
77
+ summary="pose-driven, with identity and pose weighted against each other",
78
+ options={
79
+ "prompt": None,
80
+ "negative_prompt": None,
81
+ "resolution": ("480p", "580p", "720p"),
82
+ "num_inference_steps": None,
83
+ "image_guidance_scale": None,
84
+ "pose_guidance_scale": None,
85
+ },
86
+ # prompt and negative_prompt are required by this one's schema, so they are
87
+ # here as empty strings rather than left out: absent, the call comes back 422
88
+ # and the driving clip was uploaded for nothing.
89
+ defaults={
90
+ "prompt": "",
91
+ "negative_prompt": "",
92
+ "resolution": "720p",
93
+ "num_inference_steps": 30,
94
+ "image_guidance_scale": 2,
95
+ "pose_guidance_scale": 1.5,
96
+ },
97
+ ),
98
+ }
99
+
100
+ #: The default. Fewest knobs, and the one whose pose retargeting is the point: the
101
+ #: driving sheet and the generated character rarely have the same proportions. The other
102
+ #: two are here because they fail differently — `one-to-all` is the one to reach for when
103
+ #: identity and pose need weighing against each other, which is a dial the other two do
104
+ #: not expose.
105
+ DEFAULT = "wan-motion"
106
+
107
+
108
+ def get(name: str) -> Endpoint:
109
+ try:
110
+ return MOTION[name]
111
+ except KeyError:
112
+ known = ", ".join(sorted(MOTION))
113
+ raise KeyError(f"unknown motion endpoint {name!r}; there are: {known}") from None