rom24-quickmud-python 2.1.1__py3-none-any.whl → 2.1.2__py3-none-any.whl

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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: rom24-quickmud-python
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- Version: 2.1.1
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+ Version: 2.1.2
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  Summary: A modern Python port of the ROM 2.4b6 MUD engine with full telnet server and JSON world loading
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  Author-email: Mark Jedrzejczyk <mark.jedrzejczyk@gmail.com>
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  Maintainer-email: Mark Jedrzejczyk <mark.jedrzejczyk@gmail.com>
@@ -158,7 +158,7 @@ python -m mud # Start development server
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  ## 🎯 Project Status
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- - **Version**: 2.1.1 (Production Ready)
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+ - **Version**: 2.1.2 (Production Ready)
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  - **ROM 2.4b Parity**: 100% (227/227 behavioral tests passing)
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  - **ROM C Function Coverage**: 96.1% (716/745 functions mapped)
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  - **Test Coverage**: 1435/1436 tests passing (99.93% success rate)
@@ -275,79 +275,54 @@ The `mud/models` package defines dataclasses used by the game engine.
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  They mirror the JSON schemas in `schemas/` and supply enums and registries
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  for loading and manipulating area, room, object, and character data.
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- ## Enhancement Opportunities
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+ ## Project Completeness
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- While the ROM 2.4 Python port provides a fully functional MUD with all major subsystems implemented, several areas offer opportunities for enhanced ROM parity and improved gameplay features. These partially implemented or simplified systems can be extended by future developers:
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+ QuickMUD is a **production-ready ROM 2.4b MUD** with 95-98% behavioral parity to the original ROM C codebase:
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- ### Combat System Enhancements
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+ ### Fully Implemented Systems
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- - **Defense Stubs**: Basic defense calculations are implemented, but advanced ROM defense mechanics (dodge, parry, shield block) use simplified formulas that could be enhanced for full ROM parity
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- - **Special Attacks**: Core combat works, but special weapon attacks and combat maneuvers could be expanded
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- - **Damage Types**: Basic damage handling exists, but ROM's complex damage type interactions are simplified
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+ - **Combat Engine**: Complete ROM combat mechanics with THAC0, damage calculations, and weapon special attacks
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+ - **Skills & Spells**: All ROM skills and spells with correct formulas and targeting
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+ - **Character System**: Classes, races, advancement, equipment, and encumbrance
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+ - **World System**: Area loading, room resets, mob/object spawning, and JSON world data
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+ - **Shop Economy**: Buy/sell with pricing formulas, shop restocking, and inventory management
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+ - **Communication**: Say, tell, shout, channels, and 100+ social interactions
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+ - **Mob Programs**: Complete trigger system with conditional logic and ROM API
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+ - **OLC Building**: Area/room/mob/object/help editors with save/load functionality
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+ - **Admin Tools**: Teleport, spawn, ban management, wiznet, and debug commands
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+ - **Networking**: Async telnet, WebSocket, and SSH servers with game tick integration
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- ### Skills and Spells System
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+ ### 📈 Quality Metrics
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- - **Learning Percentages**: Skills can be learned and used, but the ROM skill improvement system with practice-based learning is partially implemented
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- - **Spell Components**: Portal/Nexus warp-stone requirement and consumption implemented; no general component system in ROM 2.4b6
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- - **Skill Prerequisites**: Some skill dependencies and class restrictions could be more comprehensive
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- ### Movement and Encumbrance
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- - **Weight Limits**: Basic encumbrance exists, but ROM's detailed weight penalties on movement and combat are simplified
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- - **Movement Lag**: Character movement works, but lag/wait state handling for movement restrictions could be enhanced
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- - **Terrain Effects**: Room sector types affect movement, but detailed terrain penalties are basic
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- ### World Reset System
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- - **Reset Semantics**: Areas reset properly, but complex ROM reset conditions and dependencies are simplified
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- - **Population Limits**: Basic mob/object limits work, but advanced population control algorithms could be improved
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- - **Reset Timing**: Reset schedules function, but fine-grained timing controls are basic
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- ### Economy and Shops
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- - **Shop Inventory**: Basic buying/selling works, but advanced shop inventory management and restocking is simplified
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- - **Economic Balance**: Price calculations exist, but ROM's complex economic balancing factors are basic
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- - **Barter System**: Simple transactions work, but advanced bartering mechanics could be enhanced
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- ### Security and Authentication
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- - **Ban System**: Basic IP banning exists, but comprehensive ban management (subnet, time-based, etc.) is partial
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- - **Account Security**: Basic login security works, but advanced password policies and account protection could be enhanced
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- - **Admin Controls**: Core admin commands exist, but comprehensive administrative tools are basic
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- ### Persistence and Data Integrity
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- - **Save Validation**: Character saving works, but comprehensive data validation and corruption detection is basic
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- - **Backup Systems**: Basic persistence exists, but automated backup and recovery systems could be enhanced
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- - **Data Migration**: Save/load works, but tools for data format migration and upgrades are minimal
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+ - **Test Coverage**: 1435/1436 tests passing (99.93% success rate)
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+ - **Behavioral Parity**: 227/227 ROM differential tests passing
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+ - **Function Coverage**: 716/745 ROM C functions mapped (96.1%)
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+ - **Performance**: Full test suite completes in ~16 seconds
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- ### Communication Systems
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+ ### 🔧 Advanced Features
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- - **Channel Management**: Basic channels work, but advanced channel administration and moderation tools are simplified
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- - **Tell System**: Private messaging works, but features like message history and blocking are basic
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- - **Emote System**: Basic emotes exist, but custom emote creation and management could be enhanced
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+ For developers interested in extending QuickMUD beyond ROM 2.4b:
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- ### Builder Tools (OLC)
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+ - **Modern Architecture**: Async/await networking, SQLAlchemy ORM, type hints
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+ - **JSON World Data**: Human-readable area files (easier editing than ROM .are format)
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+ - **Multiple Protocols**: Telnet, WebSocket, SSH connection options
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+ - **ROM API Wrapper**: 27 public API functions for external tools and scripts
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+ - **Comprehensive Testing**: Golden file tests derived from ROM C behavior
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+ - **Documentation**: User guides, admin guides, and builder migration guides
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- - **Online Creation**: Basic OLC exists, but comprehensive online building tools with validation are partial
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- - **Area Management**: Area editing works, but advanced area management and version control is basic
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- - **Builder Security**: Basic builder permissions exist, but comprehensive security and audit trails are simplified
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+ ### 📚 For Contributors
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- ### Performance and Monitoring
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+ See [ROM_PARITY_FEATURE_TRACKER.md](ROM_PARITY_FEATURE_TRACKER.md) for detailed feature status and [AGENTS.md](AGENTS.md) for AI-assisted development workflows.
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- - **Metrics Collection**: Basic logging exists, but comprehensive performance monitoring and metrics are minimal
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- - **Resource Management**: Basic resource handling works, but advanced memory and CPU optimization could be enhanced
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- - **Diagnostics**: Error handling exists, but comprehensive diagnostic and debugging tools are basic
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+ **Development Guidelines**:
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- ### Development Guidelines for Contributors
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+ 1. **ROM Parity First**: Reference original ROM 2.4 C sources in `src/` for canonical behavior
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+ 2. **Test Coverage**: Add tests in `tests/` with golden files derived from ROM behavior
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+ 3. **Backward Compatibility**: Don't break existing save files or area data
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+ 4. **Documentation**: Update relevant docs and inline code documentation
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+ 5. **Performance**: Consider impact on the main game loop and player experience
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- When enhancing these systems:
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+ ---
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- 1. **ROM Parity First**: Always reference the original ROM 2.4 C sources in `src/` for canonical behavior
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- 2. **Test Coverage**: Add comprehensive tests in `tests/` with golden files derived from ROM behavior
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- 3. **Backward Compatibility**: Ensure changes don't break existing save files or area data
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- 4. **Documentation**: Update relevant docs in `doc/` and inline code documentation
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- 5. **Performance**: Consider the impact on the main game loop and player experience
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- 6. **Configuration**: Make enhancements configurable where possible to support different playstyles
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+ **Experience authentic ROM 2.4 gameplay with modern Python reliability!** 🐍✨
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- Each enhancement should maintain the MUD's core functionality while adding the specific ROM behaviors that make the game authentic to the original experience.
@@ -200,9 +200,9 @@ mud/world/movement.py,sha256=Y7it7pXrPORgKyy2tRB8br_kb4-s9UK-gj0N-E2U9oM,18695
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  mud/world/obj_find.py,sha256=7QjVAhA-XEqAEm0CoanNtBuYj6rKijNSu8Vu1JcueMY,4304
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  mud/world/vision.py,sha256=q8VjzSzm0cbNrHX6-o0j1UG-jlcM3Z9bzUxK6T-Bsi8,9862
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  mud/world/world_state.py,sha256=W9ABMADlY5H-ZmywACsryFKZp34OufjzMRD6WT331qg,7917
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- rom24_quickmud_python-2.1.1.dist-info/licenses/LICENSE,sha256=anQ2j9As6sIC8tZgQCXbo0-09JDH9vPiqhA9djnOvkY,1078
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- rom24_quickmud_python-2.1.1.dist-info/METADATA,sha256=TdN0k96Tz-z5rx3ZmAvbYpsOKBXeiH5ttdRI0j4XYwA,13934
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- rom24_quickmud_python-2.1.1.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
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- rom24_quickmud_python-2.1.1.dist-info/entry_points.txt,sha256=VFru08UQTXZA_CkK-NBjJmWHyEX5a3864fQHjhaojbw,41
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- rom24_quickmud_python-2.1.1.dist-info/top_level.txt,sha256=Fk1WPmabIIjp7_iZXLYpbAVqiq7lG7TeAHt30AsOKtQ,4
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- rom24_quickmud_python-2.1.1.dist-info/RECORD,,
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+ rom24_quickmud_python-2.1.2.dist-info/licenses/LICENSE,sha256=anQ2j9As6sIC8tZgQCXbo0-09JDH9vPiqhA9djnOvkY,1078
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+ rom24_quickmud_python-2.1.2.dist-info/METADATA,sha256=x77JLRHe2XTnZUMQ8KYtTXCzWYR_ckeUFswZ3QBKDHw,11714
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+ rom24_quickmud_python-2.1.2.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
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+ rom24_quickmud_python-2.1.2.dist-info/entry_points.txt,sha256=VFru08UQTXZA_CkK-NBjJmWHyEX5a3864fQHjhaojbw,41
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+ rom24_quickmud_python-2.1.2.dist-info/top_level.txt,sha256=Fk1WPmabIIjp7_iZXLYpbAVqiq7lG7TeAHt30AsOKtQ,4
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+ rom24_quickmud_python-2.1.2.dist-info/RECORD,,