renpy-rigging 0.3.2__py3-none-any.whl

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+ """
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+ renpy-rigging: A 2D skeletal rigging, posing, and animation system for Ren'Py.
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+
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+ This package provides:
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+ - Rig data structures for 2D skeletal characters
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+ - Pose application and blending
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+ - Animation playback
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+ - Ren'Py-native displayable rendering
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+
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+ Basic Usage:
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+ from renpy_rigging import Rig, PoseLibrary, AnimationLibrary, RigRenderer
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+
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+ # Load assets
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+ rig = Rig.load("characters/vince/rig.json")
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+ poses = PoseLibrary.load("characters/vince/poses.json")
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+ anims = AnimationLibrary.load("characters/vince/animations.json")
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+
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+ # Create renderer
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+ renderer = RigRenderer(rig, poses, anims)
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+
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+ # In Ren'Py script:
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+ # show expression renderer.show_pose("neutral") at center
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+ # show expression renderer.play_animation("idle", loop=True) at center
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+ """
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+
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+ __version__ = "0.3.2"
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+
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+ # Core data structures
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+ from .math2d import Vec2, Transform2D, lerp, lerp_angle
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+
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+ from .rig import (
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+ BorderConfig,
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+ Joint,
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+ Part,
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+ Rig,
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+ )
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+
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+ from .pose import (
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+ JointDelta,
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+ PartDelta,
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+ Pose,
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+ PoseLibrary,
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+ apply_pose,
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+ flip_posed_rig,
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+ blend_poses,
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+ combine_poses,
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+ )
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+
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+ from .animation import (
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+ AnimationFrame,
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+ AnimationSound,
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+ AnimationTrack,
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+ Animation,
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+ AnimationLibrary,
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+ AnimationPlayer,
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+ PlayMode,
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+ EaseType,
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+ resolve_frame_toggles,
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+ )
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+
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+ from .overlay import (
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+ OverlayPart,
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+ Overlay,
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+ OverlayLibrary,
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+ )
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+
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+ from .attachment import (
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+ AttachmentConfig,
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+ AttachmentPoseState,
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+ AttachmentBinding,
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+ AttachmentLibrary,
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+ AttachmentInstance,
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+ compute_attachment_transform,
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+ get_attachment_part_world_transform,
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+ )
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+
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+ from .scene import (
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+ SceneBackground,
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+ SceneLayer,
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+ SceneItem,
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+ SceneCharacter,
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+ SceneAttachment,
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+ Scene,
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+ )
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+
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+ # Audio utilities
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+ from .audio import (
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+ CHANNEL_POSE,
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+ CHANNEL_SCENE,
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+ CHANNEL_SFX_PREFIX,
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+ SFX_CHANNEL_COUNT,
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+ register_channels,
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+ play_sound,
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+ stop_channel,
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+ get_playing,
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+ )
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+
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+ # I/O utilities
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+ from .io import (
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+ load_json,
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+ save_json,
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+ load_rig,
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+ save_rig,
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+ load_poses,
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+ save_poses,
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+ load_animations,
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+ save_animations,
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+ load_overlays,
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+ save_overlays,
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+ load_attachments,
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+ save_attachments,
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+ list_attachments,
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+ RigAssets,
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+ load_scene,
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+ save_scene,
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+ list_scenes,
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+ )
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+
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+ # Ren'Py rendering (only available inside Ren'Py)
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+ try:
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+ from .render import (
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+ RigDisplayable,
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+ DynamicRig,
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+ RigRenderer,
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+ SceneDisplayable,
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+ SceneRenderer,
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+ SceneManager,
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+ )
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+ except RuntimeError:
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+ # Ren'Py not available - render classes won't work
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+ RigDisplayable = None
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+ DynamicRig = None
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+ RigRenderer = None
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+ SceneDisplayable = None
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+ SceneRenderer = None
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+ SceneManager = None
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+
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+ # Convenience loaders that mirror the API shown in the README
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+ Rig.load = classmethod(lambda cls, path, base_path="": load_rig(path, base_path))
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+ PoseLibrary.load = classmethod(lambda cls, path, base_path="": load_poses(path, base_path))
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+ AnimationLibrary.load = classmethod(lambda cls, path, base_path="": load_animations(path, base_path))
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+ OverlayLibrary.load = classmethod(lambda cls, path, base_path="": load_overlays(path, base_path))
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+ AttachmentLibrary.load = classmethod(lambda cls, path, base_path="": load_attachments(path, base_path))
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+ Scene.load = classmethod(lambda cls, path, base_path="": load_scene(path, base_path))
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+
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+
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+ __all__ = [
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+ # Version
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+ "__version__",
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+
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+ # Math utilities
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+ "Vec2",
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+ "Transform2D",
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+ "lerp",
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+ "lerp_angle",
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+
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+ # Core data structures
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+ "Joint",
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+ "Part",
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+ "Rig",
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+
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+ # Pose system
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+ "JointDelta",
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+ "PartDelta",
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+ "Pose",
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+ "PoseLibrary",
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+ "apply_pose",
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+ "flip_posed_rig",
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+ "blend_poses",
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+ "combine_poses",
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+
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+ # Animation system
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+ "AnimationFrame",
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+ "AnimationSound",
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+ "AnimationTrack",
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+ "Animation",
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+ "AnimationLibrary",
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+ "AnimationPlayer",
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+ "PlayMode",
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+ "EaseType",
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+ "resolve_frame_toggles",
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+
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+ # Overlay system
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+ "OverlayPart",
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+ "Overlay",
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+ "OverlayLibrary",
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+
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+ # Attachment system
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+ "AttachmentConfig",
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+ "AttachmentPoseState",
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+ "AttachmentBinding",
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+ "AttachmentLibrary",
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+ "AttachmentInstance",
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+ "compute_attachment_transform",
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+ "get_attachment_part_world_transform",
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+
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+ # Scene system
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+ "SceneBackground",
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+ "SceneLayer",
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+ "SceneItem",
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+ "SceneCharacter",
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+ "SceneAttachment",
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+ "Scene",
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+
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+ # Audio utilities
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+ "CHANNEL_POSE",
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+ "CHANNEL_SCENE",
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+ "CHANNEL_SFX_PREFIX",
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+ "SFX_CHANNEL_COUNT",
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+ "register_channels",
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+ "play_sound",
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+ "stop_channel",
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+ "get_playing",
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+
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+ # I/O utilities
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+ "load_json",
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+ "save_json",
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+ "load_rig",
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+ "save_rig",
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+ "load_poses",
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+ "save_poses",
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+ "load_animations",
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+ "save_animations",
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+ "load_overlays",
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+ "save_overlays",
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+ "load_attachments",
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+ "save_attachments",
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+ "list_attachments",
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+ "load_scene",
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+ "save_scene",
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+ "list_scenes",
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+ "RigAssets",
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+
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+ # Ren'Py rendering
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+ "RigDisplayable",
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+ "DynamicRig",
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+ "RigRenderer",
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+ "SceneDisplayable",
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+ "SceneRenderer",
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+ "SceneManager",
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+ ]