raylib 5.5.0.3rc1__cp312-cp312-macosx_15_0_arm64.whl

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raylib/__init__.pyi ADDED
@@ -0,0 +1,4423 @@
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+ from typing import Any
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+ from warnings import deprecated
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+ import _cffi_backend # type: ignore
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+
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+ ffi: _cffi_backend.FFI
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+ rl: _cffi_backend.Lib
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+ PhysicsShapeType = int
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+
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+ class struct: ...
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+
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+
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+ ARROWS_SIZE: int
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+ ARROWS_VISIBLE: int
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+ ARROW_PADDING: int
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+ def AttachAudioMixedProcessor(processor: Any,) -> None:
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+ """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'."""
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+ ...
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+ def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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+ """Attach audio stream processor to stream, receives the samples as 'float'."""
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+ ...
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+ BACKGROUND_COLOR: int
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+ BASE_COLOR_DISABLED: int
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+ BASE_COLOR_FOCUSED: int
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+ BASE_COLOR_NORMAL: int
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+ BASE_COLOR_PRESSED: int
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+ BLEND_ADDITIVE: int
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+ BLEND_ADD_COLORS: int
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+ BLEND_ALPHA: int
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+ BLEND_ALPHA_PREMULTIPLY: int
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+ BLEND_CUSTOM: int
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+ BLEND_CUSTOM_SEPARATE: int
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+ BLEND_MULTIPLIED: int
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+ BLEND_SUBTRACT_COLORS: int
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+ BORDER_COLOR_DISABLED: int
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+ BORDER_COLOR_FOCUSED: int
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+ BORDER_COLOR_NORMAL: int
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+ BORDER_COLOR_PRESSED: int
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+ BORDER_WIDTH: int
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+ BUTTON: int
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+ def BeginBlendMode(mode: int,) -> None:
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+ """Begin blending mode (alpha, additive, multiplied, subtract, custom)."""
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+ ...
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+ def BeginDrawing() -> None:
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+ """Setup canvas (framebuffer) to start drawing."""
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+ ...
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+ def BeginMode2D(camera: Camera2D|list|tuple,) -> None:
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+ """Begin 2D mode with custom camera (2D)."""
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+ ...
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+ def BeginMode3D(camera: Camera3D|list|tuple,) -> None:
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+ """Begin 3D mode with custom camera (3D)."""
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+ ...
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+ def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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+ """Begin scissor mode (define screen area for following drawing)."""
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+ ...
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+ def BeginShaderMode(shader: Shader|list|tuple,) -> None:
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+ """Begin custom shader drawing."""
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+ ...
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+ def BeginTextureMode(target: RenderTexture|list|tuple,) -> None:
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+ """Begin drawing to render texture."""
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+ ...
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+ def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None:
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+ """Begin stereo rendering (requires VR simulator)."""
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+ ...
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+ CAMERA_CUSTOM: int
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+ CAMERA_FIRST_PERSON: int
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+ CAMERA_FREE: int
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+ CAMERA_ORBITAL: int
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+ CAMERA_ORTHOGRAPHIC: int
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+ CAMERA_PERSPECTIVE: int
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+ CAMERA_THIRD_PERSON: int
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+ CHECKBOX: int
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+ CHECK_PADDING: int
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+ COLORPICKER: int
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+ COLOR_SELECTOR_SIZE: int
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+ COMBOBOX: int
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+ COMBO_BUTTON_SPACING: int
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+ COMBO_BUTTON_WIDTH: int
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+ CUBEMAP_LAYOUT_AUTO_DETECT: int
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+ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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+ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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+ CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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+ CUBEMAP_LAYOUT_LINE_VERTICAL: int
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+ def ChangeDirectory(dir: bytes,) -> bool:
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+ """Change working directory, return true on success."""
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+ ...
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+ def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool:
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+ """Check collision between box and sphere."""
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+ ...
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+ def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool:
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+ """Check collision between two bounding boxes."""
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+ ...
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+ def CheckCollisionCircleLine(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool:
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+ """Check if circle collides with a line created betweeen two points [p1] and [p2]."""
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+ ...
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+ def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool:
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+ """Check collision between circle and rectangle."""
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+ ...
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+ def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool:
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+ """Check collision between two circles."""
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+ ...
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+ def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool:
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+ """Check the collision between two lines defined by two points each, returns collision point by reference."""
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+ ...
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+ def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool:
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+ """Check if point is inside circle."""
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+ ...
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+ def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool:
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+ """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]."""
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+ ...
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+ def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool:
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+ """Check if point is within a polygon described by array of vertices."""
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+ ...
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+ def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool:
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+ """Check if point is inside rectangle."""
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+ ...
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+ def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool:
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+ """Check if point is inside a triangle."""
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+ ...
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+ def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool:
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+ """Check collision between two rectangles."""
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+ ...
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+ def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool:
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+ """Check collision between two spheres."""
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+ ...
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+ def Clamp(value: float,min_1: float,max_2: float,) -> float:
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+ """."""
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+ ...
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+ def ClearBackground(color: Color|list|tuple,) -> None:
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+ """Set background color (framebuffer clear color)."""
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+ ...
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+ def ClearWindowState(flags: int,) -> None:
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+ """Clear window configuration state flags."""
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+ ...
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+ def CloseAudioDevice() -> None:
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+ """Close the audio device and context."""
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+ ...
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+ @deprecated("Raylib no longer recommends the use of Physac library")
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+ def ClosePhysics() -> None:
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+ """Unitializes physics pointers and closes physics loop thread."""
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+ ...
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+ def CloseWindow() -> None:
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+ """Close window and unload OpenGL context."""
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+ ...
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+ def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes:
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+ """Encode one codepoint into UTF-8 byte array (array length returned as parameter)."""
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+ ...
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+ def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color:
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+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f."""
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+ ...
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+ def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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+ """Get src alpha-blended into dst color with tint."""
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+ ...
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+ def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color:
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+ """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f."""
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+ ...
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+ def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color:
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+ """Get color with contrast correction, contrast values between -1.0f and 1.0f."""
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+ ...
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+ def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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+ """Get a Color from HSV values, hue [0..360], saturation/value [0..1]."""
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+ ...
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+ def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color:
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+ """Get Color from normalized values [0..1]."""
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+ ...
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+ def ColorIsEqual(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool:
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+ """Check if two colors are equal."""
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+ ...
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+ def ColorLerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color:
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+ """Get color lerp interpolation between two colors, factor [0.0f..1.0f]."""
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+ ...
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+ def ColorNormalize(color: Color|list|tuple,) -> Vector4:
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+ """Get Color normalized as float [0..1]."""
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+ ...
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+ def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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+ """Get color multiplied with another color."""
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+ ...
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+ def ColorToHSV(color: Color|list|tuple,) -> Vector3:
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+ """Get HSV values for a Color, hue [0..360], saturation/value [0..1]."""
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+ ...
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+ def ColorToInt(color: Color|list|tuple,) -> int:
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+ """Get hexadecimal value for a Color (0xRRGGBBAA)."""
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+ ...
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+ def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes:
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+ """Compress data (DEFLATE algorithm), memory must be MemFree()."""
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+ ...
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+ def ComputeCRC32(data: bytes,dataSize: int,) -> int:
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+ """Compute CRC32 hash code."""
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+ ...
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+ def ComputeMD5(data: bytes,dataSize: int,) -> Any:
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+ """Compute MD5 hash code, returns static int[4] (16 bytes)."""
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+ ...
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+ def ComputeSHA1(data: bytes,dataSize: int,) -> Any:
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+ """Compute SHA1 hash code, returns static int[5] (20 bytes)."""
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+ ...
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+ @deprecated("Raylib no longer recommends the use of Physac library")
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+ def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any:
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+ """Creates a new circle physics body with generic parameters."""
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+ ...
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+ @deprecated("Raylib no longer recommends the use of Physac library")
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+ def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any:
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+ """Creates a new polygon physics body with generic parameters."""
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+ ...
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+ @deprecated("Raylib no longer recommends the use of Physac library")
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+ def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any:
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+ """Creates a new rectangle physics body with generic parameters."""
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+ ...
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+ DEFAULT: int
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+ DROPDOWNBOX: int
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+ DROPDOWN_ARROW_HIDDEN: int
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+ DROPDOWN_ITEMS_SPACING: int
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+ DROPDOWN_ROLL_UP: int
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+ def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes:
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+ """Decode Base64 string data, memory must be MemFree()."""
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+ ...
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+ def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes:
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+ """Decompress data (DEFLATE algorithm), memory must be MemFree()."""
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+ ...
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+ @deprecated("Raylib no longer recommends the use of Physac library")
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+ def DestroyPhysicsBody(body: Any|list|tuple,) -> None:
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+ """Unitializes and destroy a physics body."""
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+ ...
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+ def DetachAudioMixedProcessor(processor: Any,) -> None:
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+ """Detach audio stream processor from the entire audio pipeline."""
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+ ...
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+ def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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+ """Detach audio stream processor from stream."""
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+ ...
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+ def DirectoryExists(dirPath: bytes,) -> bool:
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+ """Check if a directory path exists."""
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+ ...
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+ def DisableCursor() -> None:
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+ """Disables cursor (lock cursor)."""
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+ ...
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+ def DisableEventWaiting() -> None:
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+ """Disable waiting for events on EndDrawing(), automatic events polling."""
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+ ...
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+ def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture."""
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+ ...
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+ def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture defined by source and rotation."""
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+ ...
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+ def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture defined by source."""
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+ ...
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+ def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw bounding box (wires)."""
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+ ...
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+ def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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+ """Draw a capsule with the center of its sphere caps at startPos and endPos."""
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+ ...
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+ def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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+ """Draw capsule wireframe with the center of its sphere caps at startPos and endPos."""
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+ ...
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+ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw a color-filled circle."""
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+ ...
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+ def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
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+ """Draw a circle in 3D world space."""
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+ ...
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+ def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None:
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+ """Draw a gradient-filled circle."""
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+ ...
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+ def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw circle outline."""
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+ ...
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+ def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw circle outline (Vector version)."""
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+ ...
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+ def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
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+ """Draw a piece of a circle."""
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+ ...
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+ def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
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+ """Draw circle sector outline."""
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+ ...
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+ def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw a color-filled circle (Vector version)."""
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+ ...
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+ def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
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+ """Draw cube."""
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+ ...
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+ def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw cube (Vector version)."""
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+ ...
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+ def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
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+ """Draw cube wires."""
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+ ...
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+ def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw cube wires (Vector version)."""
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+ ...
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+ def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder/cone."""
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+ ...
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+ def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder with base at startPos and top at endPos."""
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+ ...
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+ def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder/cone wires."""
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+ ...
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+ def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder wires with base at startPos and top at endPos."""
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+ ...
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+ def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
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+ """Draw ellipse."""
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+ ...
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+ def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
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+ """Draw ellipse outline."""
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+ ...
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+ def DrawFPS(posX: int,posY: int,) -> None:
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+ """Draw current FPS."""
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+ ...
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+ def DrawGrid(slices: int,spacing: float,) -> None:
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+ """Draw a grid (centered at (0, 0, 0))."""
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+ ...
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+ def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
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+ """Draw a line."""
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+ ...
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+ def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw a line in 3D world space."""
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+ ...
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+ def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
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+ """Draw line segment cubic-bezier in-out interpolation."""
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+ ...
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+ def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
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+ """Draw a line (using triangles/quads)."""
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+ ...
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+ def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
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+ """Draw lines sequence (using gl lines)."""
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+ ...
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+ def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw a line (using gl lines)."""
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+ ...
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+ def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None:
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+ """Draw a 3d mesh with material and transform."""
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+ ...
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+ def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None:
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+ """Draw multiple mesh instances with material and different transforms."""
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+ ...
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+ def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a model (with texture if set)."""
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+ ...
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+ def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a model with extended parameters."""
344
+ ...
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+ def DrawModelPoints(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a model as points."""
347
+ ...
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+ def DrawModelPointsEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a model as points with extended parameters."""
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+ ...
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+ def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a model wires (with texture if set)."""
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+ ...
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+ def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a model wires (with texture if set) with extended parameters."""
356
+ ...
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+ def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None:
358
+ """Draw a pixel using geometry [Can be slow, use with care]."""
359
+ ...
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+ def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
361
+ """Draw a pixel using geometry (Vector version) [Can be slow, use with care]."""
362
+ ...
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+ def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
364
+ """Draw a plane XZ."""
365
+ ...
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+ def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None:
367
+ """Draw a point in 3D space, actually a small line."""
368
+ ...
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+ def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
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+ """Draw a regular polygon (Vector version)."""
371
+ ...
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+ def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
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+ """Draw a polygon outline of n sides."""
374
+ ...
375
+ def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None:
376
+ """Draw a polygon outline of n sides with extended parameters."""
377
+ ...
378
+ def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None:
379
+ """Draw a ray line."""
380
+ ...
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+ def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
382
+ """Draw a color-filled rectangle."""
383
+ ...
384
+ def DrawRectangleGradientEx(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None:
385
+ """Draw a gradient-filled rectangle with custom vertex colors."""
386
+ ...
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+ def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None:
388
+ """Draw a horizontal-gradient-filled rectangle."""
389
+ ...
390
+ def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None:
391
+ """Draw a vertical-gradient-filled rectangle."""
392
+ ...
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+ def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
394
+ """Draw rectangle outline."""
395
+ ...
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+ def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None:
397
+ """Draw rectangle outline with extended parameters."""
398
+ ...
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+ def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None:
400
+ """Draw a color-filled rectangle with pro parameters."""
401
+ ...
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+ def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
403
+ """Draw a color-filled rectangle."""
404
+ ...
405
+ def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
406
+ """Draw rectangle with rounded edges."""
407
+ ...
408
+ def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
409
+ """Draw rectangle lines with rounded edges."""
410
+ ...
411
+ def DrawRectangleRoundedLinesEx(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None:
412
+ """Draw rectangle with rounded edges outline."""
413
+ ...
414
+ def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
415
+ """Draw a color-filled rectangle (Vector version)."""
416
+ ...
417
+ def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
418
+ """Draw ring."""
419
+ ...
420
+ def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
421
+ """Draw ring outline."""
422
+ ...
423
+ def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None:
424
+ """Draw sphere."""
425
+ ...
426
+ def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
427
+ """Draw sphere with extended parameters."""
428
+ ...
429
+ def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
430
+ """Draw sphere wires."""
431
+ ...
432
+ def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
433
+ """Draw spline: B-Spline, minimum 4 points."""
434
+ ...
435
+ def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
436
+ """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]."""
437
+ ...
438
+ def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
439
+ """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]."""
440
+ ...
441
+ def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
442
+ """Draw spline: Catmull-Rom, minimum 4 points."""
443
+ ...
444
+ def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
445
+ """Draw spline: Linear, minimum 2 points."""
446
+ ...
447
+ def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
448
+ """Draw spline segment: B-Spline, 4 points."""
449
+ ...
450
+ def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
451
+ """Draw spline segment: Cubic Bezier, 2 points, 2 control points."""
452
+ ...
453
+ def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
454
+ """Draw spline segment: Quadratic Bezier, 2 points, 1 control point."""
455
+ ...
456
+ def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
457
+ """Draw spline segment: Catmull-Rom, 4 points."""
458
+ ...
459
+ def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
460
+ """Draw spline segment: Linear, 2 points."""
461
+ ...
462
+ def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
463
+ """Draw text (using default font)."""
464
+ ...
465
+ def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None:
466
+ """Draw one character (codepoint)."""
467
+ ...
468
+ def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
469
+ """Draw multiple character (codepoint)."""
470
+ ...
471
+ def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
472
+ """Draw text using font and additional parameters."""
473
+ ...
474
+ def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
475
+ """Draw text using Font and pro parameters (rotation)."""
476
+ ...
477
+ def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None:
478
+ """Draw a Texture2D."""
479
+ ...
480
+ def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None:
481
+ """Draw a Texture2D with extended parameters."""
482
+ ...
483
+ def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
484
+ """Draws a texture (or part of it) that stretches or shrinks nicely."""
485
+ ...
486
+ def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
487
+ """Draw a part of a texture defined by a rectangle with 'pro' parameters."""
488
+ ...
489
+ def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
490
+ """Draw a part of a texture defined by a rectangle."""
491
+ ...
492
+ def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
493
+ """Draw a Texture2D with position defined as Vector2."""
494
+ ...
495
+ def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
496
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)."""
497
+ ...
498
+ def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None:
499
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)."""
500
+ ...
501
+ def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
502
+ """Draw a triangle fan defined by points (first vertex is the center)."""
503
+ ...
504
+ def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
505
+ """Draw triangle outline (vertex in counter-clockwise order!)."""
506
+ ...
507
+ def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
508
+ """Draw a triangle strip defined by points."""
509
+ ...
510
+ def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
511
+ """Draw a triangle strip defined by points."""
512
+ ...
513
+ def EnableCursor() -> None:
514
+ """Enables cursor (unlock cursor)."""
515
+ ...
516
+ def EnableEventWaiting() -> None:
517
+ """Enable waiting for events on EndDrawing(), no automatic event polling."""
518
+ ...
519
+ def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes:
520
+ """Encode data to Base64 string, memory must be MemFree()."""
521
+ ...
522
+ def EndBlendMode() -> None:
523
+ """End blending mode (reset to default: alpha blending)."""
524
+ ...
525
+ def EndDrawing() -> None:
526
+ """End canvas drawing and swap buffers (double buffering)."""
527
+ ...
528
+ def EndMode2D() -> None:
529
+ """Ends 2D mode with custom camera."""
530
+ ...
531
+ def EndMode3D() -> None:
532
+ """Ends 3D mode and returns to default 2D orthographic mode."""
533
+ ...
534
+ def EndScissorMode() -> None:
535
+ """End scissor mode."""
536
+ ...
537
+ def EndShaderMode() -> None:
538
+ """End custom shader drawing (use default shader)."""
539
+ ...
540
+ def EndTextureMode() -> None:
541
+ """Ends drawing to render texture."""
542
+ ...
543
+ def EndVrStereoMode() -> None:
544
+ """End stereo rendering (requires VR simulator)."""
545
+ ...
546
+ def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool:
547
+ """Export automation events list as text file."""
548
+ ...
549
+ def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool:
550
+ """Export data to code (.h), returns true on success."""
551
+ ...
552
+ def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool:
553
+ """Export font as code file, returns true on success."""
554
+ ...
555
+ def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool:
556
+ """Export image data to file, returns true on success."""
557
+ ...
558
+ def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool:
559
+ """Export image as code file defining an array of bytes, returns true on success."""
560
+ ...
561
+ def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes:
562
+ """Export image to memory buffer."""
563
+ ...
564
+ def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
565
+ """Export mesh data to file, returns true on success."""
566
+ ...
567
+ def ExportMeshAsCode(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
568
+ """Export mesh as code file (.h) defining multiple arrays of vertex attributes."""
569
+ ...
570
+ def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool:
571
+ """Export wave data to file, returns true on success."""
572
+ ...
573
+ def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool:
574
+ """Export wave sample data to code (.h), returns true on success."""
575
+ ...
576
+ FLAG_BORDERLESS_WINDOWED_MODE: int
577
+ FLAG_FULLSCREEN_MODE: int
578
+ FLAG_INTERLACED_HINT: int
579
+ FLAG_MSAA_4X_HINT: int
580
+ FLAG_VSYNC_HINT: int
581
+ FLAG_WINDOW_ALWAYS_RUN: int
582
+ FLAG_WINDOW_HIDDEN: int
583
+ FLAG_WINDOW_HIGHDPI: int
584
+ FLAG_WINDOW_MAXIMIZED: int
585
+ FLAG_WINDOW_MINIMIZED: int
586
+ FLAG_WINDOW_MOUSE_PASSTHROUGH: int
587
+ FLAG_WINDOW_RESIZABLE: int
588
+ FLAG_WINDOW_TOPMOST: int
589
+ FLAG_WINDOW_TRANSPARENT: int
590
+ FLAG_WINDOW_UNDECORATED: int
591
+ FLAG_WINDOW_UNFOCUSED: int
592
+ FONT_BITMAP: int
593
+ FONT_DEFAULT: int
594
+ FONT_SDF: int
595
+ def Fade(color: Color|list|tuple,alpha: float,) -> Color:
596
+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f."""
597
+ ...
598
+ def FileExists(fileName: bytes,) -> bool:
599
+ """Check if file exists."""
600
+ ...
601
+ def FloatEquals(x: float,y: float,) -> int:
602
+ """."""
603
+ ...
604
+ GAMEPAD_AXIS_LEFT_TRIGGER: int
605
+ GAMEPAD_AXIS_LEFT_X: int
606
+ GAMEPAD_AXIS_LEFT_Y: int
607
+ GAMEPAD_AXIS_RIGHT_TRIGGER: int
608
+ GAMEPAD_AXIS_RIGHT_X: int
609
+ GAMEPAD_AXIS_RIGHT_Y: int
610
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
611
+ GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
612
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
613
+ GAMEPAD_BUTTON_LEFT_FACE_UP: int
614
+ GAMEPAD_BUTTON_LEFT_THUMB: int
615
+ GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
616
+ GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
617
+ GAMEPAD_BUTTON_MIDDLE: int
618
+ GAMEPAD_BUTTON_MIDDLE_LEFT: int
619
+ GAMEPAD_BUTTON_MIDDLE_RIGHT: int
620
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
621
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
622
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
623
+ GAMEPAD_BUTTON_RIGHT_FACE_UP: int
624
+ GAMEPAD_BUTTON_RIGHT_THUMB: int
625
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
626
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
627
+ GAMEPAD_BUTTON_UNKNOWN: int
628
+ GESTURE_DOUBLETAP: int
629
+ GESTURE_DRAG: int
630
+ GESTURE_HOLD: int
631
+ GESTURE_NONE: int
632
+ GESTURE_PINCH_IN: int
633
+ GESTURE_PINCH_OUT: int
634
+ GESTURE_SWIPE_DOWN: int
635
+ GESTURE_SWIPE_LEFT: int
636
+ GESTURE_SWIPE_RIGHT: int
637
+ GESTURE_SWIPE_UP: int
638
+ GESTURE_TAP: int
639
+ GROUP_PADDING: int
640
+ def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
641
+ """Generate image: cellular algorithm, bigger tileSize means bigger cells."""
642
+ ...
643
+ def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image:
644
+ """Generate image: checked."""
645
+ ...
646
+ def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image:
647
+ """Generate image: plain color."""
648
+ ...
649
+ def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
650
+ """Generate image font atlas using chars info."""
651
+ ...
652
+ def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image:
653
+ """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient."""
654
+ ...
655
+ def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
656
+ """Generate image: radial gradient."""
657
+ ...
658
+ def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
659
+ """Generate image: square gradient."""
660
+ ...
661
+ def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
662
+ """Generate image: perlin noise."""
663
+ ...
664
+ def GenImageText(width: int,height: int,text: bytes,) -> Image:
665
+ """Generate image: grayscale image from text data."""
666
+ ...
667
+ def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
668
+ """Generate image: white noise."""
669
+ ...
670
+ def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
671
+ """Generate cone/pyramid mesh."""
672
+ ...
673
+ def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
674
+ """Generate cuboid mesh."""
675
+ ...
676
+ def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh:
677
+ """Generate cubes-based map mesh from image data."""
678
+ ...
679
+ def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
680
+ """Generate cylinder mesh."""
681
+ ...
682
+ def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh:
683
+ """Generate heightmap mesh from image data."""
684
+ ...
685
+ def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
686
+ """Generate half-sphere mesh (no bottom cap)."""
687
+ ...
688
+ def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
689
+ """Generate trefoil knot mesh."""
690
+ ...
691
+ def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
692
+ """Generate plane mesh (with subdivisions)."""
693
+ ...
694
+ def GenMeshPoly(sides: int,radius: float,) -> Mesh:
695
+ """Generate polygonal mesh."""
696
+ ...
697
+ def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
698
+ """Generate sphere mesh (standard sphere)."""
699
+ ...
700
+ def GenMeshTangents(mesh: Any|list|tuple,) -> None:
701
+ """Compute mesh tangents."""
702
+ ...
703
+ def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
704
+ """Generate torus mesh."""
705
+ ...
706
+ def GenTextureMipmaps(texture: Any|list|tuple,) -> None:
707
+ """Generate GPU mipmaps for a texture."""
708
+ ...
709
+ def GetApplicationDirectory() -> bytes:
710
+ """Get the directory of the running application (uses static string)."""
711
+ ...
712
+ def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix:
713
+ """Get camera transform matrix (view matrix)."""
714
+ ...
715
+ def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix:
716
+ """Get camera 2d transform matrix."""
717
+ ...
718
+ def GetCharPressed() -> int:
719
+ """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty."""
720
+ ...
721
+ def GetClipboardImage() -> Image:
722
+ """Get clipboard image content."""
723
+ ...
724
+ def GetClipboardText() -> bytes:
725
+ """Get clipboard text content."""
726
+ ...
727
+ def GetCodepoint(text: bytes,codepointSize: Any,) -> int:
728
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure."""
729
+ ...
730
+ def GetCodepointCount(text: bytes,) -> int:
731
+ """Get total number of codepoints in a UTF-8 encoded string."""
732
+ ...
733
+ def GetCodepointNext(text: bytes,codepointSize: Any,) -> int:
734
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure."""
735
+ ...
736
+ def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int:
737
+ """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure."""
738
+ ...
739
+ def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle:
740
+ """Get collision rectangle for two rectangles collision."""
741
+ ...
742
+ def GetColor(hexValue: int,) -> Color:
743
+ """Get Color structure from hexadecimal value."""
744
+ ...
745
+ def GetCurrentMonitor() -> int:
746
+ """Get current monitor where window is placed."""
747
+ ...
748
+ def GetDirectoryPath(filePath: bytes,) -> bytes:
749
+ """Get full path for a given fileName with path (uses static string)."""
750
+ ...
751
+ def GetFPS() -> int:
752
+ """Get current FPS."""
753
+ ...
754
+ def GetFileExtension(fileName: bytes,) -> bytes:
755
+ """Get pointer to extension for a filename string (includes dot: '.png')."""
756
+ ...
757
+ def GetFileLength(fileName: bytes,) -> int:
758
+ """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)."""
759
+ ...
760
+ def GetFileModTime(fileName: bytes,) -> int:
761
+ """Get file modification time (last write time)."""
762
+ ...
763
+ def GetFileName(filePath: bytes,) -> bytes:
764
+ """Get pointer to filename for a path string."""
765
+ ...
766
+ def GetFileNameWithoutExt(filePath: bytes,) -> bytes:
767
+ """Get filename string without extension (uses static string)."""
768
+ ...
769
+ def GetFontDefault() -> Font:
770
+ """Get the default Font."""
771
+ ...
772
+ def GetFrameTime() -> float:
773
+ """Get time in seconds for last frame drawn (delta time)."""
774
+ ...
775
+ def GetGamepadAxisCount(gamepad: int,) -> int:
776
+ """Get gamepad axis count for a gamepad."""
777
+ ...
778
+ def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
779
+ """Get axis movement value for a gamepad axis."""
780
+ ...
781
+ def GetGamepadButtonPressed() -> int:
782
+ """Get the last gamepad button pressed."""
783
+ ...
784
+ def GetGamepadName(gamepad: int,) -> bytes:
785
+ """Get gamepad internal name id."""
786
+ ...
787
+ def GetGestureDetected() -> int:
788
+ """Get latest detected gesture."""
789
+ ...
790
+ def GetGestureDragAngle() -> float:
791
+ """Get gesture drag angle."""
792
+ ...
793
+ def GetGestureDragVector() -> Vector2:
794
+ """Get gesture drag vector."""
795
+ ...
796
+ def GetGestureHoldDuration() -> float:
797
+ """Get gesture hold time in seconds."""
798
+ ...
799
+ def GetGesturePinchAngle() -> float:
800
+ """Get gesture pinch angle."""
801
+ ...
802
+ def GetGesturePinchVector() -> Vector2:
803
+ """Get gesture pinch delta."""
804
+ ...
805
+ def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle:
806
+ """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found."""
807
+ ...
808
+ def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int:
809
+ """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found."""
810
+ ...
811
+ def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo:
812
+ """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found."""
813
+ ...
814
+ def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle:
815
+ """Get image alpha border rectangle."""
816
+ ...
817
+ def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color:
818
+ """Get image pixel color at (x, y) position."""
819
+ ...
820
+ def GetKeyPressed() -> int:
821
+ """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty."""
822
+ ...
823
+ def GetMasterVolume() -> float:
824
+ """Get master volume (listener)."""
825
+ ...
826
+ def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox:
827
+ """Compute mesh bounding box limits."""
828
+ ...
829
+ def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox:
830
+ """Compute model bounding box limits (considers all meshes)."""
831
+ ...
832
+ def GetMonitorCount() -> int:
833
+ """Get number of connected monitors."""
834
+ ...
835
+ def GetMonitorHeight(monitor: int,) -> int:
836
+ """Get specified monitor height (current video mode used by monitor)."""
837
+ ...
838
+ def GetMonitorName(monitor: int,) -> bytes:
839
+ """Get the human-readable, UTF-8 encoded name of the specified monitor."""
840
+ ...
841
+ def GetMonitorPhysicalHeight(monitor: int,) -> int:
842
+ """Get specified monitor physical height in millimetres."""
843
+ ...
844
+ def GetMonitorPhysicalWidth(monitor: int,) -> int:
845
+ """Get specified monitor physical width in millimetres."""
846
+ ...
847
+ def GetMonitorPosition(monitor: int,) -> Vector2:
848
+ """Get specified monitor position."""
849
+ ...
850
+ def GetMonitorRefreshRate(monitor: int,) -> int:
851
+ """Get specified monitor refresh rate."""
852
+ ...
853
+ def GetMonitorWidth(monitor: int,) -> int:
854
+ """Get specified monitor width (current video mode used by monitor)."""
855
+ ...
856
+ def GetMouseDelta() -> Vector2:
857
+ """Get mouse delta between frames."""
858
+ ...
859
+ def GetMousePosition() -> Vector2:
860
+ """Get mouse position XY."""
861
+ ...
862
+ def GetMouseWheelMove() -> float:
863
+ """Get mouse wheel movement for X or Y, whichever is larger."""
864
+ ...
865
+ def GetMouseWheelMoveV() -> Vector2:
866
+ """Get mouse wheel movement for both X and Y."""
867
+ ...
868
+ def GetMouseX() -> int:
869
+ """Get mouse position X."""
870
+ ...
871
+ def GetMouseY() -> int:
872
+ """Get mouse position Y."""
873
+ ...
874
+ def GetMusicTimeLength(music: Music|list|tuple,) -> float:
875
+ """Get music time length (in seconds)."""
876
+ ...
877
+ def GetMusicTimePlayed(music: Music|list|tuple,) -> float:
878
+ """Get current music time played (in seconds)."""
879
+ ...
880
+ @deprecated("Raylib no longer recommends the use of Physac library")
881
+ def GetPhysicsBodiesCount() -> int:
882
+ """Returns the current amount of created physics bodies."""
883
+ ...
884
+ @deprecated("Raylib no longer recommends the use of Physac library")
885
+ def GetPhysicsBody(index: int,) -> Any:
886
+ """Returns a physics body of the bodies pool at a specific index."""
887
+ ...
888
+ @deprecated("Raylib no longer recommends the use of Physac library")
889
+ def GetPhysicsShapeType(index: int,) -> int:
890
+ """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)."""
891
+ ...
892
+ @deprecated("Raylib no longer recommends the use of Physac library")
893
+ def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2:
894
+ """Returns transformed position of a body shape (body position + vertex transformed position)."""
895
+ ...
896
+ @deprecated("Raylib no longer recommends the use of Physac library")
897
+ def GetPhysicsShapeVerticesCount(index: int,) -> int:
898
+ """Returns the amount of vertices of a physics body shape."""
899
+ ...
900
+ def GetPixelColor(srcPtr: Any,format: int,) -> Color:
901
+ """Get Color from a source pixel pointer of certain format."""
902
+ ...
903
+ def GetPixelDataSize(width: int,height: int,format: int,) -> int:
904
+ """Get pixel data size in bytes for certain format."""
905
+ ...
906
+ def GetPrevDirectoryPath(dirPath: bytes,) -> bytes:
907
+ """Get previous directory path for a given path (uses static string)."""
908
+ ...
909
+ def GetRandomValue(min_0: int,max_1: int,) -> int:
910
+ """Get a random value between min and max (both included)."""
911
+ ...
912
+ def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision:
913
+ """Get collision info between ray and box."""
914
+ ...
915
+ def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision:
916
+ """Get collision info between ray and mesh."""
917
+ ...
918
+ def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision:
919
+ """Get collision info between ray and quad."""
920
+ ...
921
+ def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision:
922
+ """Get collision info between ray and sphere."""
923
+ ...
924
+ def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision:
925
+ """Get collision info between ray and triangle."""
926
+ ...
927
+ def GetRenderHeight() -> int:
928
+ """Get current render height (it considers HiDPI)."""
929
+ ...
930
+ def GetRenderWidth() -> int:
931
+ """Get current render width (it considers HiDPI)."""
932
+ ...
933
+ def GetScreenHeight() -> int:
934
+ """Get current screen height."""
935
+ ...
936
+ def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
937
+ """Get the world space position for a 2d camera screen space position."""
938
+ ...
939
+ def GetScreenToWorldRay(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
940
+ """Get a ray trace from screen position (i.e mouse)."""
941
+ ...
942
+ def GetScreenToWorldRayEx(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray:
943
+ """Get a ray trace from screen position (i.e mouse) in a viewport."""
944
+ ...
945
+ def GetScreenWidth() -> int:
946
+ """Get current screen width."""
947
+ ...
948
+ def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int:
949
+ """Get shader uniform location."""
950
+ ...
951
+ def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int:
952
+ """Get shader attribute location."""
953
+ ...
954
+ def GetShapesTexture() -> Texture:
955
+ """Get texture that is used for shapes drawing."""
956
+ ...
957
+ def GetShapesTextureRectangle() -> Rectangle:
958
+ """Get texture source rectangle that is used for shapes drawing."""
959
+ ...
960
+ def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
961
+ """Get (evaluate) spline point: B-Spline."""
962
+ ...
963
+ def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
964
+ """Get (evaluate) spline point: Cubic Bezier."""
965
+ ...
966
+ def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2:
967
+ """Get (evaluate) spline point: Quadratic Bezier."""
968
+ ...
969
+ def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
970
+ """Get (evaluate) spline point: Catmull-Rom."""
971
+ ...
972
+ def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2:
973
+ """Get (evaluate) spline point: Linear."""
974
+ ...
975
+ def GetTime() -> float:
976
+ """Get elapsed time in seconds since InitWindow()."""
977
+ ...
978
+ def GetTouchPointCount() -> int:
979
+ """Get number of touch points."""
980
+ ...
981
+ def GetTouchPointId(index: int,) -> int:
982
+ """Get touch point identifier for given index."""
983
+ ...
984
+ def GetTouchPosition(index: int,) -> Vector2:
985
+ """Get touch position XY for a touch point index (relative to screen size)."""
986
+ ...
987
+ def GetTouchX() -> int:
988
+ """Get touch position X for touch point 0 (relative to screen size)."""
989
+ ...
990
+ def GetTouchY() -> int:
991
+ """Get touch position Y for touch point 0 (relative to screen size)."""
992
+ ...
993
+ def GetWindowHandle() -> Any:
994
+ """Get native window handle."""
995
+ ...
996
+ def GetWindowPosition() -> Vector2:
997
+ """Get window position XY on monitor."""
998
+ ...
999
+ def GetWindowScaleDPI() -> Vector2:
1000
+ """Get window scale DPI factor."""
1001
+ ...
1002
+ def GetWorkingDirectory() -> bytes:
1003
+ """Get current working directory (uses static string)."""
1004
+ ...
1005
+ def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2:
1006
+ """Get the screen space position for a 3d world space position."""
1007
+ ...
1008
+ def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
1009
+ """Get the screen space position for a 2d camera world space position."""
1010
+ ...
1011
+ def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2:
1012
+ """Get size position for a 3d world space position."""
1013
+ ...
1014
+ def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1015
+ """Button control, returns true when clicked."""
1016
+ ...
1017
+ def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int:
1018
+ """Check Box control, returns true when active."""
1019
+ ...
1020
+ def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int:
1021
+ """Color Bar Alpha control."""
1022
+ ...
1023
+ def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int:
1024
+ """Color Bar Hue control."""
1025
+ ...
1026
+ def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1027
+ """Color Panel control."""
1028
+ ...
1029
+ def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1030
+ """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()."""
1031
+ ...
1032
+ def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1033
+ """Color Picker control (multiple color controls)."""
1034
+ ...
1035
+ def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1036
+ """Color Picker control that avoids conversion to RGB on each call (multiple color controls)."""
1037
+ ...
1038
+ def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1039
+ """Combo Box control."""
1040
+ ...
1041
+ def GuiDisable() -> None:
1042
+ """Disable gui controls (global state)."""
1043
+ ...
1044
+ def GuiDisableTooltip() -> None:
1045
+ """Disable gui tooltips (global state)."""
1046
+ ...
1047
+ def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None:
1048
+ """Draw icon using pixel size at specified position."""
1049
+ ...
1050
+ def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int:
1051
+ """Dropdown Box control."""
1052
+ ...
1053
+ def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1054
+ """Dummy control for placeholders."""
1055
+ ...
1056
+ def GuiEnable() -> None:
1057
+ """Enable gui controls (global state)."""
1058
+ ...
1059
+ def GuiEnableTooltip() -> None:
1060
+ """Enable gui tooltips (global state)."""
1061
+ ...
1062
+ def GuiGetFont() -> Font:
1063
+ """Get gui custom font (global state)."""
1064
+ ...
1065
+ def GuiGetIcons() -> Any:
1066
+ """Get raygui icons data pointer."""
1067
+ ...
1068
+ def GuiGetState() -> int:
1069
+ """Get gui state (global state)."""
1070
+ ...
1071
+ def GuiGetStyle(control: int,property: int,) -> int:
1072
+ """Get one style property."""
1073
+ ...
1074
+ def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int:
1075
+ """Grid control."""
1076
+ ...
1077
+ def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1078
+ """Group Box control with text name."""
1079
+ ...
1080
+ def GuiIconText(iconId: int,text: bytes,) -> bytes:
1081
+ """Get text with icon id prepended (if supported)."""
1082
+ ...
1083
+ def GuiIsLocked() -> bool:
1084
+ """Check if gui is locked (global state)."""
1085
+ ...
1086
+ def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1087
+ """Label control."""
1088
+ ...
1089
+ def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1090
+ """Label button control, returns true when clicked."""
1091
+ ...
1092
+ def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1093
+ """Line separator control, could contain text."""
1094
+ ...
1095
+ def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int:
1096
+ """List View control."""
1097
+ ...
1098
+ def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1099
+ """List View with extended parameters."""
1100
+ ...
1101
+ def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]:
1102
+ """Load raygui icons file (.rgi) into internal icons data."""
1103
+ ...
1104
+ def GuiLoadStyle(fileName: bytes,) -> None:
1105
+ """Load style file over global style variable (.rgs)."""
1106
+ ...
1107
+ def GuiLoadStyleDefault() -> None:
1108
+ """Load style default over global style."""
1109
+ ...
1110
+ def GuiLock() -> None:
1111
+ """Lock gui controls (global state)."""
1112
+ ...
1113
+ def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int:
1114
+ """Message Box control, displays a message."""
1115
+ ...
1116
+ def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1117
+ """Panel control, useful to group controls."""
1118
+ ...
1119
+ def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1120
+ """Progress Bar control."""
1121
+ ...
1122
+ def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int:
1123
+ """Scroll Panel control."""
1124
+ ...
1125
+ def GuiSetAlpha(alpha: float,) -> None:
1126
+ """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f."""
1127
+ ...
1128
+ def GuiSetFont(font: Font|list|tuple,) -> None:
1129
+ """Set gui custom font (global state)."""
1130
+ ...
1131
+ def GuiSetIconScale(scale: int,) -> None:
1132
+ """Set default icon drawing size."""
1133
+ ...
1134
+ def GuiSetState(state: int,) -> None:
1135
+ """Set gui state (global state)."""
1136
+ ...
1137
+ def GuiSetStyle(control: int,property: int,value: int,) -> None:
1138
+ """Set one style property."""
1139
+ ...
1140
+ def GuiSetTooltip(tooltip: bytes,) -> None:
1141
+ """Set tooltip string."""
1142
+ ...
1143
+ def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1144
+ """Slider control."""
1145
+ ...
1146
+ def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1147
+ """Slider Bar control."""
1148
+ ...
1149
+ def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1150
+ """Spinner control."""
1151
+ ...
1152
+ def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1153
+ """Status Bar control, shows info text."""
1154
+ ...
1155
+ def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int:
1156
+ """Tab Bar control, returns TAB to be closed or -1."""
1157
+ ...
1158
+ def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int:
1159
+ """Text Box control, updates input text."""
1160
+ ...
1161
+ def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int:
1162
+ """Text Input Box control, ask for text, supports secret."""
1163
+ ...
1164
+ def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1165
+ """Toggle Button control."""
1166
+ ...
1167
+ def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1168
+ """Toggle Group control."""
1169
+ ...
1170
+ def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1171
+ """Toggle Slider control."""
1172
+ ...
1173
+ def GuiUnlock() -> None:
1174
+ """Unlock gui controls (global state)."""
1175
+ ...
1176
+ def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1177
+ """Value Box control, updates input text with numbers."""
1178
+ ...
1179
+ def GuiValueBoxFloat(bounds: Rectangle|list|tuple,text: bytes,textValue: bytes,value: Any,editMode: bool,) -> int:
1180
+ """Value box control for float values."""
1181
+ ...
1182
+ def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int:
1183
+ """Window Box control, shows a window that can be closed."""
1184
+ ...
1185
+ HUEBAR_PADDING: int
1186
+ HUEBAR_SELECTOR_HEIGHT: int
1187
+ HUEBAR_SELECTOR_OVERFLOW: int
1188
+ HUEBAR_WIDTH: int
1189
+ def HideCursor() -> None:
1190
+ """Hides cursor."""
1191
+ ...
1192
+ ICON_1UP: int
1193
+ ICON_229: int
1194
+ ICON_230: int
1195
+ ICON_231: int
1196
+ ICON_232: int
1197
+ ICON_233: int
1198
+ ICON_234: int
1199
+ ICON_235: int
1200
+ ICON_236: int
1201
+ ICON_237: int
1202
+ ICON_238: int
1203
+ ICON_239: int
1204
+ ICON_240: int
1205
+ ICON_241: int
1206
+ ICON_242: int
1207
+ ICON_243: int
1208
+ ICON_244: int
1209
+ ICON_245: int
1210
+ ICON_246: int
1211
+ ICON_247: int
1212
+ ICON_248: int
1213
+ ICON_249: int
1214
+ ICON_250: int
1215
+ ICON_251: int
1216
+ ICON_252: int
1217
+ ICON_253: int
1218
+ ICON_254: int
1219
+ ICON_255: int
1220
+ ICON_ALARM: int
1221
+ ICON_ALPHA_CLEAR: int
1222
+ ICON_ALPHA_MULTIPLY: int
1223
+ ICON_ARROW_DOWN: int
1224
+ ICON_ARROW_DOWN_FILL: int
1225
+ ICON_ARROW_LEFT: int
1226
+ ICON_ARROW_LEFT_FILL: int
1227
+ ICON_ARROW_RIGHT: int
1228
+ ICON_ARROW_RIGHT_FILL: int
1229
+ ICON_ARROW_UP: int
1230
+ ICON_ARROW_UP_FILL: int
1231
+ ICON_AUDIO: int
1232
+ ICON_BIN: int
1233
+ ICON_BOX: int
1234
+ ICON_BOX_BOTTOM: int
1235
+ ICON_BOX_BOTTOM_LEFT: int
1236
+ ICON_BOX_BOTTOM_RIGHT: int
1237
+ ICON_BOX_CENTER: int
1238
+ ICON_BOX_CIRCLE_MASK: int
1239
+ ICON_BOX_CONCENTRIC: int
1240
+ ICON_BOX_CORNERS_BIG: int
1241
+ ICON_BOX_CORNERS_SMALL: int
1242
+ ICON_BOX_DOTS_BIG: int
1243
+ ICON_BOX_DOTS_SMALL: int
1244
+ ICON_BOX_GRID: int
1245
+ ICON_BOX_GRID_BIG: int
1246
+ ICON_BOX_LEFT: int
1247
+ ICON_BOX_MULTISIZE: int
1248
+ ICON_BOX_RIGHT: int
1249
+ ICON_BOX_TOP: int
1250
+ ICON_BOX_TOP_LEFT: int
1251
+ ICON_BOX_TOP_RIGHT: int
1252
+ ICON_BREAKPOINT_OFF: int
1253
+ ICON_BREAKPOINT_ON: int
1254
+ ICON_BRUSH_CLASSIC: int
1255
+ ICON_BRUSH_PAINTER: int
1256
+ ICON_BURGER_MENU: int
1257
+ ICON_CAMERA: int
1258
+ ICON_CASE_SENSITIVE: int
1259
+ ICON_CLOCK: int
1260
+ ICON_COIN: int
1261
+ ICON_COLOR_BUCKET: int
1262
+ ICON_COLOR_PICKER: int
1263
+ ICON_CORNER: int
1264
+ ICON_CPU: int
1265
+ ICON_CRACK: int
1266
+ ICON_CRACK_POINTS: int
1267
+ ICON_CROP: int
1268
+ ICON_CROP_ALPHA: int
1269
+ ICON_CROSS: int
1270
+ ICON_CROSSLINE: int
1271
+ ICON_CROSS_SMALL: int
1272
+ ICON_CUBE: int
1273
+ ICON_CUBE_FACE_BACK: int
1274
+ ICON_CUBE_FACE_BOTTOM: int
1275
+ ICON_CUBE_FACE_FRONT: int
1276
+ ICON_CUBE_FACE_LEFT: int
1277
+ ICON_CUBE_FACE_RIGHT: int
1278
+ ICON_CUBE_FACE_TOP: int
1279
+ ICON_CURSOR_CLASSIC: int
1280
+ ICON_CURSOR_HAND: int
1281
+ ICON_CURSOR_MOVE: int
1282
+ ICON_CURSOR_MOVE_FILL: int
1283
+ ICON_CURSOR_POINTER: int
1284
+ ICON_CURSOR_SCALE: int
1285
+ ICON_CURSOR_SCALE_FILL: int
1286
+ ICON_CURSOR_SCALE_LEFT: int
1287
+ ICON_CURSOR_SCALE_LEFT_FILL: int
1288
+ ICON_CURSOR_SCALE_RIGHT: int
1289
+ ICON_CURSOR_SCALE_RIGHT_FILL: int
1290
+ ICON_DEMON: int
1291
+ ICON_DITHERING: int
1292
+ ICON_DOOR: int
1293
+ ICON_EMPTYBOX: int
1294
+ ICON_EMPTYBOX_SMALL: int
1295
+ ICON_EXIT: int
1296
+ ICON_EXPLOSION: int
1297
+ ICON_EYE_OFF: int
1298
+ ICON_EYE_ON: int
1299
+ ICON_FILE: int
1300
+ ICON_FILETYPE_ALPHA: int
1301
+ ICON_FILETYPE_AUDIO: int
1302
+ ICON_FILETYPE_BINARY: int
1303
+ ICON_FILETYPE_HOME: int
1304
+ ICON_FILETYPE_IMAGE: int
1305
+ ICON_FILETYPE_INFO: int
1306
+ ICON_FILETYPE_PLAY: int
1307
+ ICON_FILETYPE_TEXT: int
1308
+ ICON_FILETYPE_VIDEO: int
1309
+ ICON_FILE_ADD: int
1310
+ ICON_FILE_COPY: int
1311
+ ICON_FILE_CUT: int
1312
+ ICON_FILE_DELETE: int
1313
+ ICON_FILE_EXPORT: int
1314
+ ICON_FILE_NEW: int
1315
+ ICON_FILE_OPEN: int
1316
+ ICON_FILE_PASTE: int
1317
+ ICON_FILE_SAVE: int
1318
+ ICON_FILE_SAVE_CLASSIC: int
1319
+ ICON_FILTER: int
1320
+ ICON_FILTER_BILINEAR: int
1321
+ ICON_FILTER_POINT: int
1322
+ ICON_FILTER_TOP: int
1323
+ ICON_FOLDER: int
1324
+ ICON_FOLDER_ADD: int
1325
+ ICON_FOLDER_FILE_OPEN: int
1326
+ ICON_FOLDER_OPEN: int
1327
+ ICON_FOLDER_SAVE: int
1328
+ ICON_FOUR_BOXES: int
1329
+ ICON_FX: int
1330
+ ICON_GEAR: int
1331
+ ICON_GEAR_BIG: int
1332
+ ICON_GEAR_EX: int
1333
+ ICON_GRID: int
1334
+ ICON_GRID_FILL: int
1335
+ ICON_HAND_POINTER: int
1336
+ ICON_HEART: int
1337
+ ICON_HELP: int
1338
+ ICON_HELP_BOX: int
1339
+ ICON_HEX: int
1340
+ ICON_HIDPI: int
1341
+ ICON_HOT: int
1342
+ ICON_HOUSE: int
1343
+ ICON_INFO: int
1344
+ ICON_INFO_BOX: int
1345
+ ICON_KEY: int
1346
+ ICON_LASER: int
1347
+ ICON_LAYERS: int
1348
+ ICON_LAYERS2: int
1349
+ ICON_LAYERS_ISO: int
1350
+ ICON_LAYERS_VISIBLE: int
1351
+ ICON_LENS: int
1352
+ ICON_LENS_BIG: int
1353
+ ICON_LIFE_BARS: int
1354
+ ICON_LINK: int
1355
+ ICON_LINK_BOXES: int
1356
+ ICON_LINK_BROKE: int
1357
+ ICON_LINK_MULTI: int
1358
+ ICON_LINK_NET: int
1359
+ ICON_LOCK_CLOSE: int
1360
+ ICON_LOCK_OPEN: int
1361
+ ICON_MAGNET: int
1362
+ ICON_MAILBOX: int
1363
+ ICON_MAPS: int
1364
+ ICON_MIPMAPS: int
1365
+ ICON_MLAYERS: int
1366
+ ICON_MODE_2D: int
1367
+ ICON_MODE_3D: int
1368
+ ICON_MONITOR: int
1369
+ ICON_MUTATE: int
1370
+ ICON_MUTATE_FILL: int
1371
+ ICON_NONE: int
1372
+ ICON_NOTEBOOK: int
1373
+ ICON_OK_TICK: int
1374
+ ICON_PENCIL: int
1375
+ ICON_PENCIL_BIG: int
1376
+ ICON_PHOTO_CAMERA: int
1377
+ ICON_PHOTO_CAMERA_FLASH: int
1378
+ ICON_PLAYER: int
1379
+ ICON_PLAYER_JUMP: int
1380
+ ICON_PLAYER_NEXT: int
1381
+ ICON_PLAYER_PAUSE: int
1382
+ ICON_PLAYER_PLAY: int
1383
+ ICON_PLAYER_PLAY_BACK: int
1384
+ ICON_PLAYER_PREVIOUS: int
1385
+ ICON_PLAYER_RECORD: int
1386
+ ICON_PLAYER_STOP: int
1387
+ ICON_POT: int
1388
+ ICON_PRINTER: int
1389
+ ICON_PRIORITY: int
1390
+ ICON_REDO: int
1391
+ ICON_REDO_FILL: int
1392
+ ICON_REG_EXP: int
1393
+ ICON_REPEAT: int
1394
+ ICON_REPEAT_FILL: int
1395
+ ICON_REREDO: int
1396
+ ICON_REREDO_FILL: int
1397
+ ICON_RESIZE: int
1398
+ ICON_RESTART: int
1399
+ ICON_ROM: int
1400
+ ICON_ROTATE: int
1401
+ ICON_ROTATE_FILL: int
1402
+ ICON_RUBBER: int
1403
+ ICON_SAND_TIMER: int
1404
+ ICON_SCALE: int
1405
+ ICON_SHIELD: int
1406
+ ICON_SHUFFLE: int
1407
+ ICON_SHUFFLE_FILL: int
1408
+ ICON_SPECIAL: int
1409
+ ICON_SQUARE_TOGGLE: int
1410
+ ICON_STAR: int
1411
+ ICON_STEP_INTO: int
1412
+ ICON_STEP_OUT: int
1413
+ ICON_STEP_OVER: int
1414
+ ICON_SUITCASE: int
1415
+ ICON_SUITCASE_ZIP: int
1416
+ ICON_SYMMETRY: int
1417
+ ICON_SYMMETRY_HORIZONTAL: int
1418
+ ICON_SYMMETRY_VERTICAL: int
1419
+ ICON_TARGET: int
1420
+ ICON_TARGET_BIG: int
1421
+ ICON_TARGET_BIG_FILL: int
1422
+ ICON_TARGET_MOVE: int
1423
+ ICON_TARGET_MOVE_FILL: int
1424
+ ICON_TARGET_POINT: int
1425
+ ICON_TARGET_SMALL: int
1426
+ ICON_TARGET_SMALL_FILL: int
1427
+ ICON_TEXT_A: int
1428
+ ICON_TEXT_NOTES: int
1429
+ ICON_TEXT_POPUP: int
1430
+ ICON_TEXT_T: int
1431
+ ICON_TOOLS: int
1432
+ ICON_UNDO: int
1433
+ ICON_UNDO_FILL: int
1434
+ ICON_VERTICAL_BARS: int
1435
+ ICON_VERTICAL_BARS_FILL: int
1436
+ ICON_WARNING: int
1437
+ ICON_WATER_DROP: int
1438
+ ICON_WAVE: int
1439
+ ICON_WAVE_SINUS: int
1440
+ ICON_WAVE_SQUARE: int
1441
+ ICON_WAVE_TRIANGULAR: int
1442
+ ICON_WINDOW: int
1443
+ ICON_ZOOM_ALL: int
1444
+ ICON_ZOOM_BIG: int
1445
+ ICON_ZOOM_CENTER: int
1446
+ ICON_ZOOM_MEDIUM: int
1447
+ ICON_ZOOM_SMALL: int
1448
+ def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None:
1449
+ """Clear alpha channel to desired color."""
1450
+ ...
1451
+ def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None:
1452
+ """Crop image depending on alpha value."""
1453
+ ...
1454
+ def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None:
1455
+ """Apply alpha mask to image."""
1456
+ ...
1457
+ def ImageAlphaPremultiply(image: Any|list|tuple,) -> None:
1458
+ """Premultiply alpha channel."""
1459
+ ...
1460
+ def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None:
1461
+ """Apply Gaussian blur using a box blur approximation."""
1462
+ ...
1463
+ def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None:
1464
+ """Clear image background with given color."""
1465
+ ...
1466
+ def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None:
1467
+ """Modify image color: brightness (-255 to 255)."""
1468
+ ...
1469
+ def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None:
1470
+ """Modify image color: contrast (-100 to 100)."""
1471
+ ...
1472
+ def ImageColorGrayscale(image: Any|list|tuple,) -> None:
1473
+ """Modify image color: grayscale."""
1474
+ ...
1475
+ def ImageColorInvert(image: Any|list|tuple,) -> None:
1476
+ """Modify image color: invert."""
1477
+ ...
1478
+ def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None:
1479
+ """Modify image color: replace color."""
1480
+ ...
1481
+ def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None:
1482
+ """Modify image color: tint."""
1483
+ ...
1484
+ def ImageCopy(image: Image|list|tuple,) -> Image:
1485
+ """Create an image duplicate (useful for transformations)."""
1486
+ ...
1487
+ def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None:
1488
+ """Crop an image to a defined rectangle."""
1489
+ ...
1490
+ def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1491
+ """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)."""
1492
+ ...
1493
+ def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None:
1494
+ """Draw a source image within a destination image (tint applied to source)."""
1495
+ ...
1496
+ def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1497
+ """Draw a filled circle within an image."""
1498
+ ...
1499
+ def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1500
+ """Draw circle outline within an image."""
1501
+ ...
1502
+ def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1503
+ """Draw circle outline within an image (Vector version)."""
1504
+ ...
1505
+ def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1506
+ """Draw a filled circle within an image (Vector version)."""
1507
+ ...
1508
+ def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
1509
+ """Draw line within an image."""
1510
+ ...
1511
+ def ImageDrawLineEx(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1512
+ """Draw a line defining thickness within an image."""
1513
+ ...
1514
+ def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1515
+ """Draw line within an image (Vector version)."""
1516
+ ...
1517
+ def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None:
1518
+ """Draw pixel within an image."""
1519
+ ...
1520
+ def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1521
+ """Draw pixel within an image (Vector version)."""
1522
+ ...
1523
+ def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
1524
+ """Draw rectangle within an image."""
1525
+ ...
1526
+ def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1527
+ """Draw rectangle lines within an image."""
1528
+ ...
1529
+ def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
1530
+ """Draw rectangle within an image."""
1531
+ ...
1532
+ def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1533
+ """Draw rectangle within an image (Vector version)."""
1534
+ ...
1535
+ def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
1536
+ """Draw text (using default font) within an image (destination)."""
1537
+ ...
1538
+ def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
1539
+ """Draw text (custom sprite font) within an image (destination)."""
1540
+ ...
1541
+ def ImageDrawTriangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1542
+ """Draw triangle within an image."""
1543
+ ...
1544
+ def ImageDrawTriangleEx(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None:
1545
+ """Draw triangle with interpolated colors within an image."""
1546
+ ...
1547
+ def ImageDrawTriangleFan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1548
+ """Draw a triangle fan defined by points within an image (first vertex is the center)."""
1549
+ ...
1550
+ def ImageDrawTriangleLines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1551
+ """Draw triangle outline within an image."""
1552
+ ...
1553
+ def ImageDrawTriangleStrip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1554
+ """Draw a triangle strip defined by points within an image."""
1555
+ ...
1556
+ def ImageFlipHorizontal(image: Any|list|tuple,) -> None:
1557
+ """Flip image horizontally."""
1558
+ ...
1559
+ def ImageFlipVertical(image: Any|list|tuple,) -> None:
1560
+ """Flip image vertically."""
1561
+ ...
1562
+ def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None:
1563
+ """Convert image data to desired format."""
1564
+ ...
1565
+ def ImageFromChannel(image: Image|list|tuple,selectedChannel: int,) -> Image:
1566
+ """Create an image from a selected channel of another image (GRAYSCALE)."""
1567
+ ...
1568
+ def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image:
1569
+ """Create an image from another image piece."""
1570
+ ...
1571
+ def ImageKernelConvolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None:
1572
+ """Apply custom square convolution kernel to image."""
1573
+ ...
1574
+ def ImageMipmaps(image: Any|list|tuple,) -> None:
1575
+ """Compute all mipmap levels for a provided image."""
1576
+ ...
1577
+ def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1578
+ """Resize image (Bicubic scaling algorithm)."""
1579
+ ...
1580
+ def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None:
1581
+ """Resize canvas and fill with color."""
1582
+ ...
1583
+ def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1584
+ """Resize image (Nearest-Neighbor scaling algorithm)."""
1585
+ ...
1586
+ def ImageRotate(image: Any|list|tuple,degrees: int,) -> None:
1587
+ """Rotate image by input angle in degrees (-359 to 359)."""
1588
+ ...
1589
+ def ImageRotateCCW(image: Any|list|tuple,) -> None:
1590
+ """Rotate image counter-clockwise 90deg."""
1591
+ ...
1592
+ def ImageRotateCW(image: Any|list|tuple,) -> None:
1593
+ """Rotate image clockwise 90deg."""
1594
+ ...
1595
+ def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image:
1596
+ """Create an image from text (default font)."""
1597
+ ...
1598
+ def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image:
1599
+ """Create an image from text (custom sprite font)."""
1600
+ ...
1601
+ def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None:
1602
+ """Convert image to POT (power-of-two)."""
1603
+ ...
1604
+ def InitAudioDevice() -> None:
1605
+ """Initialize audio device and context."""
1606
+ ...
1607
+ @deprecated("Raylib no longer recommends the use of Physac library")
1608
+ def InitPhysics() -> None:
1609
+ """Initializes physics values, pointers and creates physics loop thread."""
1610
+ ...
1611
+ def InitWindow(width: int,height: int,title: bytes,) -> None:
1612
+ """Initialize window and OpenGL context."""
1613
+ ...
1614
+ def IsAudioDeviceReady() -> bool:
1615
+ """Check if audio device has been initialized successfully."""
1616
+ ...
1617
+ def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool:
1618
+ """Check if audio stream is playing."""
1619
+ ...
1620
+ def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool:
1621
+ """Check if any audio stream buffers requires refill."""
1622
+ ...
1623
+ def IsAudioStreamValid(stream: AudioStream|list|tuple,) -> bool:
1624
+ """Checks if an audio stream is valid (buffers initialized)."""
1625
+ ...
1626
+ def IsCursorHidden() -> bool:
1627
+ """Check if cursor is not visible."""
1628
+ ...
1629
+ def IsCursorOnScreen() -> bool:
1630
+ """Check if cursor is on the screen."""
1631
+ ...
1632
+ def IsFileDropped() -> bool:
1633
+ """Check if a file has been dropped into window."""
1634
+ ...
1635
+ def IsFileExtension(fileName: bytes,ext: bytes,) -> bool:
1636
+ """Check file extension (including point: .png, .wav)."""
1637
+ ...
1638
+ def IsFileNameValid(fileName: bytes,) -> bool:
1639
+ """Check if fileName is valid for the platform/OS."""
1640
+ ...
1641
+ def IsFontValid(font: Font|list|tuple,) -> bool:
1642
+ """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)."""
1643
+ ...
1644
+ def IsGamepadAvailable(gamepad: int,) -> bool:
1645
+ """Check if a gamepad is available."""
1646
+ ...
1647
+ def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
1648
+ """Check if a gamepad button is being pressed."""
1649
+ ...
1650
+ def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
1651
+ """Check if a gamepad button has been pressed once."""
1652
+ ...
1653
+ def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
1654
+ """Check if a gamepad button has been released once."""
1655
+ ...
1656
+ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
1657
+ """Check if a gamepad button is NOT being pressed."""
1658
+ ...
1659
+ def IsGestureDetected(gesture: int,) -> bool:
1660
+ """Check if a gesture have been detected."""
1661
+ ...
1662
+ def IsImageValid(image: Image|list|tuple,) -> bool:
1663
+ """Check if an image is valid (data and parameters)."""
1664
+ ...
1665
+ def IsKeyDown(key: int,) -> bool:
1666
+ """Check if a key is being pressed."""
1667
+ ...
1668
+ def IsKeyPressed(key: int,) -> bool:
1669
+ """Check if a key has been pressed once."""
1670
+ ...
1671
+ def IsKeyPressedRepeat(key: int,) -> bool:
1672
+ """Check if a key has been pressed again."""
1673
+ ...
1674
+ def IsKeyReleased(key: int,) -> bool:
1675
+ """Check if a key has been released once."""
1676
+ ...
1677
+ def IsKeyUp(key: int,) -> bool:
1678
+ """Check if a key is NOT being pressed."""
1679
+ ...
1680
+ def IsMaterialValid(material: Material|list|tuple,) -> bool:
1681
+ """Check if a material is valid (shader assigned, map textures loaded in GPU)."""
1682
+ ...
1683
+ def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool:
1684
+ """Check model animation skeleton match."""
1685
+ ...
1686
+ def IsModelValid(model: Model|list|tuple,) -> bool:
1687
+ """Check if a model is valid (loaded in GPU, VAO/VBOs)."""
1688
+ ...
1689
+ def IsMouseButtonDown(button: int,) -> bool:
1690
+ """Check if a mouse button is being pressed."""
1691
+ ...
1692
+ def IsMouseButtonPressed(button: int,) -> bool:
1693
+ """Check if a mouse button has been pressed once."""
1694
+ ...
1695
+ def IsMouseButtonReleased(button: int,) -> bool:
1696
+ """Check if a mouse button has been released once."""
1697
+ ...
1698
+ def IsMouseButtonUp(button: int,) -> bool:
1699
+ """Check if a mouse button is NOT being pressed."""
1700
+ ...
1701
+ def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool:
1702
+ """Check if music is playing."""
1703
+ ...
1704
+ def IsMusicValid(music: Music|list|tuple,) -> bool:
1705
+ """Checks if a music stream is valid (context and buffers initialized)."""
1706
+ ...
1707
+ def IsPathFile(path: bytes,) -> bool:
1708
+ """Check if a given path is a file or a directory."""
1709
+ ...
1710
+ @deprecated("Raylib no longer recommends the use of Physac library")
1711
+ def IsPhysicsEnabled() -> bool:
1712
+ """Returns true if physics thread is currently enabled."""
1713
+ ...
1714
+ def IsRenderTextureValid(target: RenderTexture|list|tuple,) -> bool:
1715
+ """Check if a render texture is valid (loaded in GPU)."""
1716
+ ...
1717
+ def IsShaderValid(shader: Shader|list|tuple,) -> bool:
1718
+ """Check if a shader is valid (loaded on GPU)."""
1719
+ ...
1720
+ def IsSoundPlaying(sound: Sound|list|tuple,) -> bool:
1721
+ """Check if a sound is currently playing."""
1722
+ ...
1723
+ def IsSoundValid(sound: Sound|list|tuple,) -> bool:
1724
+ """Checks if a sound is valid (data loaded and buffers initialized)."""
1725
+ ...
1726
+ def IsTextureValid(texture: Texture|list|tuple,) -> bool:
1727
+ """Check if a texture is valid (loaded in GPU)."""
1728
+ ...
1729
+ def IsWaveValid(wave: Wave|list|tuple,) -> bool:
1730
+ """Checks if wave data is valid (data loaded and parameters)."""
1731
+ ...
1732
+ def IsWindowFocused() -> bool:
1733
+ """Check if window is currently focused."""
1734
+ ...
1735
+ def IsWindowFullscreen() -> bool:
1736
+ """Check if window is currently fullscreen."""
1737
+ ...
1738
+ def IsWindowHidden() -> bool:
1739
+ """Check if window is currently hidden."""
1740
+ ...
1741
+ def IsWindowMaximized() -> bool:
1742
+ """Check if window is currently maximized."""
1743
+ ...
1744
+ def IsWindowMinimized() -> bool:
1745
+ """Check if window is currently minimized."""
1746
+ ...
1747
+ def IsWindowReady() -> bool:
1748
+ """Check if window has been initialized successfully."""
1749
+ ...
1750
+ def IsWindowResized() -> bool:
1751
+ """Check if window has been resized last frame."""
1752
+ ...
1753
+ def IsWindowState(flag: int,) -> bool:
1754
+ """Check if one specific window flag is enabled."""
1755
+ ...
1756
+ KEY_A: int
1757
+ KEY_APOSTROPHE: int
1758
+ KEY_B: int
1759
+ KEY_BACK: int
1760
+ KEY_BACKSLASH: int
1761
+ KEY_BACKSPACE: int
1762
+ KEY_C: int
1763
+ KEY_CAPS_LOCK: int
1764
+ KEY_COMMA: int
1765
+ KEY_D: int
1766
+ KEY_DELETE: int
1767
+ KEY_DOWN: int
1768
+ KEY_E: int
1769
+ KEY_EIGHT: int
1770
+ KEY_END: int
1771
+ KEY_ENTER: int
1772
+ KEY_EQUAL: int
1773
+ KEY_ESCAPE: int
1774
+ KEY_F: int
1775
+ KEY_F1: int
1776
+ KEY_F10: int
1777
+ KEY_F11: int
1778
+ KEY_F12: int
1779
+ KEY_F2: int
1780
+ KEY_F3: int
1781
+ KEY_F4: int
1782
+ KEY_F5: int
1783
+ KEY_F6: int
1784
+ KEY_F7: int
1785
+ KEY_F8: int
1786
+ KEY_F9: int
1787
+ KEY_FIVE: int
1788
+ KEY_FOUR: int
1789
+ KEY_G: int
1790
+ KEY_GRAVE: int
1791
+ KEY_H: int
1792
+ KEY_HOME: int
1793
+ KEY_I: int
1794
+ KEY_INSERT: int
1795
+ KEY_J: int
1796
+ KEY_K: int
1797
+ KEY_KB_MENU: int
1798
+ KEY_KP_0: int
1799
+ KEY_KP_1: int
1800
+ KEY_KP_2: int
1801
+ KEY_KP_3: int
1802
+ KEY_KP_4: int
1803
+ KEY_KP_5: int
1804
+ KEY_KP_6: int
1805
+ KEY_KP_7: int
1806
+ KEY_KP_8: int
1807
+ KEY_KP_9: int
1808
+ KEY_KP_ADD: int
1809
+ KEY_KP_DECIMAL: int
1810
+ KEY_KP_DIVIDE: int
1811
+ KEY_KP_ENTER: int
1812
+ KEY_KP_EQUAL: int
1813
+ KEY_KP_MULTIPLY: int
1814
+ KEY_KP_SUBTRACT: int
1815
+ KEY_L: int
1816
+ KEY_LEFT: int
1817
+ KEY_LEFT_ALT: int
1818
+ KEY_LEFT_BRACKET: int
1819
+ KEY_LEFT_CONTROL: int
1820
+ KEY_LEFT_SHIFT: int
1821
+ KEY_LEFT_SUPER: int
1822
+ KEY_M: int
1823
+ KEY_MENU: int
1824
+ KEY_MINUS: int
1825
+ KEY_N: int
1826
+ KEY_NINE: int
1827
+ KEY_NULL: int
1828
+ KEY_NUM_LOCK: int
1829
+ KEY_O: int
1830
+ KEY_ONE: int
1831
+ KEY_P: int
1832
+ KEY_PAGE_DOWN: int
1833
+ KEY_PAGE_UP: int
1834
+ KEY_PAUSE: int
1835
+ KEY_PERIOD: int
1836
+ KEY_PRINT_SCREEN: int
1837
+ KEY_Q: int
1838
+ KEY_R: int
1839
+ KEY_RIGHT: int
1840
+ KEY_RIGHT_ALT: int
1841
+ KEY_RIGHT_BRACKET: int
1842
+ KEY_RIGHT_CONTROL: int
1843
+ KEY_RIGHT_SHIFT: int
1844
+ KEY_RIGHT_SUPER: int
1845
+ KEY_S: int
1846
+ KEY_SCROLL_LOCK: int
1847
+ KEY_SEMICOLON: int
1848
+ KEY_SEVEN: int
1849
+ KEY_SIX: int
1850
+ KEY_SLASH: int
1851
+ KEY_SPACE: int
1852
+ KEY_T: int
1853
+ KEY_TAB: int
1854
+ KEY_THREE: int
1855
+ KEY_TWO: int
1856
+ KEY_U: int
1857
+ KEY_UP: int
1858
+ KEY_V: int
1859
+ KEY_VOLUME_DOWN: int
1860
+ KEY_VOLUME_UP: int
1861
+ KEY_W: int
1862
+ KEY_X: int
1863
+ KEY_Y: int
1864
+ KEY_Z: int
1865
+ KEY_ZERO: int
1866
+ LABEL: int
1867
+ LINE_COLOR: int
1868
+ LISTVIEW: int
1869
+ LIST_ITEMS_BORDER_WIDTH: int
1870
+ LIST_ITEMS_HEIGHT: int
1871
+ LIST_ITEMS_SPACING: int
1872
+ LOG_ALL: int
1873
+ LOG_DEBUG: int
1874
+ LOG_ERROR: int
1875
+ LOG_FATAL: int
1876
+ LOG_INFO: int
1877
+ LOG_NONE: int
1878
+ LOG_TRACE: int
1879
+ LOG_WARNING: int
1880
+ def Lerp(start: float,end: float,amount: float,) -> float:
1881
+ """."""
1882
+ ...
1883
+ def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1884
+ """Load audio stream (to stream raw audio pcm data)."""
1885
+ ...
1886
+ def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList:
1887
+ """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS."""
1888
+ ...
1889
+ def LoadCodepoints(text: bytes,count: Any,) -> Any:
1890
+ """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter."""
1891
+ ...
1892
+ def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList:
1893
+ """Load directory filepaths."""
1894
+ ...
1895
+ def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList:
1896
+ """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result."""
1897
+ ...
1898
+ def LoadDroppedFiles() -> FilePathList:
1899
+ """Load dropped filepaths."""
1900
+ ...
1901
+ def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes:
1902
+ """Load file data as byte array (read)."""
1903
+ ...
1904
+ def LoadFileText(fileName: bytes,) -> bytes:
1905
+ """Load text data from file (read), returns a '\0' terminated string."""
1906
+ ...
1907
+ def LoadFont(fileName: bytes,) -> Font:
1908
+ """Load font from file into GPU memory (VRAM)."""
1909
+ ...
1910
+ def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1911
+ """Load font data for further use."""
1912
+ ...
1913
+ def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1914
+ """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height."""
1915
+ ...
1916
+ def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font:
1917
+ """Load font from Image (XNA style)."""
1918
+ ...
1919
+ def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1920
+ """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'."""
1921
+ ...
1922
+ def LoadImage(fileName: bytes,) -> Image:
1923
+ """Load image from file into CPU memory (RAM)."""
1924
+ ...
1925
+ def LoadImageAnim(fileName: bytes,frames: Any,) -> Image:
1926
+ """Load image sequence from file (frames appended to image.data)."""
1927
+ ...
1928
+ def LoadImageAnimFromMemory(fileType: bytes,fileData: bytes,dataSize: int,frames: Any,) -> Image:
1929
+ """Load image sequence from memory buffer."""
1930
+ ...
1931
+ def LoadImageColors(image: Image|list|tuple,) -> Any:
1932
+ """Load color data from image as a Color array (RGBA - 32bit)."""
1933
+ ...
1934
+ def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image:
1935
+ """Load image from memory buffer, fileType refers to extension: i.e. '.png'."""
1936
+ ...
1937
+ def LoadImageFromScreen() -> Image:
1938
+ """Load image from screen buffer and (screenshot)."""
1939
+ ...
1940
+ def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image:
1941
+ """Load image from GPU texture data."""
1942
+ ...
1943
+ def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any:
1944
+ """Load colors palette from image as a Color array (RGBA - 32bit)."""
1945
+ ...
1946
+ def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image:
1947
+ """Load image from RAW file data."""
1948
+ ...
1949
+ def LoadMaterialDefault() -> Material:
1950
+ """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)."""
1951
+ ...
1952
+ def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any:
1953
+ """Load materials from model file."""
1954
+ ...
1955
+ def LoadModel(fileName: bytes,) -> Model:
1956
+ """Load model from files (meshes and materials)."""
1957
+ ...
1958
+ def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any:
1959
+ """Load model animations from file."""
1960
+ ...
1961
+ def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model:
1962
+ """Load model from generated mesh (default material)."""
1963
+ ...
1964
+ def LoadMusicStream(fileName: bytes,) -> Music:
1965
+ """Load music stream from file."""
1966
+ ...
1967
+ def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music:
1968
+ """Load music stream from data."""
1969
+ ...
1970
+ def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
1971
+ """Load random values sequence, no values repeated."""
1972
+ ...
1973
+ def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
1974
+ """Load texture for rendering (framebuffer)."""
1975
+ ...
1976
+ def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader:
1977
+ """Load shader from files and bind default locations."""
1978
+ ...
1979
+ def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader:
1980
+ """Load shader from code strings and bind default locations."""
1981
+ ...
1982
+ def LoadSound(fileName: bytes,) -> Sound:
1983
+ """Load sound from file."""
1984
+ ...
1985
+ def LoadSoundAlias(source: Sound|list|tuple,) -> Sound:
1986
+ """Create a new sound that shares the same sample data as the source sound, does not own the sound data."""
1987
+ ...
1988
+ def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound:
1989
+ """Load sound from wave data."""
1990
+ ...
1991
+ def LoadTexture(fileName: bytes,) -> Texture:
1992
+ """Load texture from file into GPU memory (VRAM)."""
1993
+ ...
1994
+ def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture:
1995
+ """Load cubemap from image, multiple image cubemap layouts supported."""
1996
+ ...
1997
+ def LoadTextureFromImage(image: Image|list|tuple,) -> Texture:
1998
+ """Load texture from image data."""
1999
+ ...
2000
+ def LoadUTF8(codepoints: Any,length: int,) -> bytes:
2001
+ """Load UTF-8 text encoded from codepoints array."""
2002
+ ...
2003
+ def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig:
2004
+ """Load VR stereo config for VR simulator device parameters."""
2005
+ ...
2006
+ def LoadWave(fileName: bytes,) -> Wave:
2007
+ """Load wave data from file."""
2008
+ ...
2009
+ def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave:
2010
+ """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'."""
2011
+ ...
2012
+ def LoadWaveSamples(wave: Wave|list|tuple,) -> Any:
2013
+ """Load samples data from wave as a 32bit float data array."""
2014
+ ...
2015
+ MATERIAL_MAP_ALBEDO: int
2016
+ MATERIAL_MAP_BRDF: int
2017
+ MATERIAL_MAP_CUBEMAP: int
2018
+ MATERIAL_MAP_EMISSION: int
2019
+ MATERIAL_MAP_HEIGHT: int
2020
+ MATERIAL_MAP_IRRADIANCE: int
2021
+ MATERIAL_MAP_METALNESS: int
2022
+ MATERIAL_MAP_NORMAL: int
2023
+ MATERIAL_MAP_OCCLUSION: int
2024
+ MATERIAL_MAP_PREFILTER: int
2025
+ MATERIAL_MAP_ROUGHNESS: int
2026
+ MOUSE_BUTTON_BACK: int
2027
+ MOUSE_BUTTON_EXTRA: int
2028
+ MOUSE_BUTTON_FORWARD: int
2029
+ MOUSE_BUTTON_LEFT: int
2030
+ MOUSE_BUTTON_MIDDLE: int
2031
+ MOUSE_BUTTON_RIGHT: int
2032
+ MOUSE_BUTTON_SIDE: int
2033
+ MOUSE_CURSOR_ARROW: int
2034
+ MOUSE_CURSOR_CROSSHAIR: int
2035
+ MOUSE_CURSOR_DEFAULT: int
2036
+ MOUSE_CURSOR_IBEAM: int
2037
+ MOUSE_CURSOR_NOT_ALLOWED: int
2038
+ MOUSE_CURSOR_POINTING_HAND: int
2039
+ MOUSE_CURSOR_RESIZE_ALL: int
2040
+ MOUSE_CURSOR_RESIZE_EW: int
2041
+ MOUSE_CURSOR_RESIZE_NESW: int
2042
+ MOUSE_CURSOR_RESIZE_NS: int
2043
+ MOUSE_CURSOR_RESIZE_NWSE: int
2044
+ def MakeDirectory(dirPath: bytes,) -> int:
2045
+ """Create directories (including full path requested), returns 0 on success."""
2046
+ ...
2047
+ def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2048
+ """."""
2049
+ ...
2050
+ def MatrixDecompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None:
2051
+ """."""
2052
+ ...
2053
+ def MatrixDeterminant(mat: Matrix|list|tuple,) -> float:
2054
+ """."""
2055
+ ...
2056
+ def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
2057
+ """."""
2058
+ ...
2059
+ def MatrixIdentity() -> Matrix:
2060
+ """."""
2061
+ ...
2062
+ def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix:
2063
+ """."""
2064
+ ...
2065
+ def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix:
2066
+ """."""
2067
+ ...
2068
+ def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2069
+ """."""
2070
+ ...
2071
+ def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
2072
+ """."""
2073
+ ...
2074
+ def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
2075
+ """."""
2076
+ ...
2077
+ def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix:
2078
+ """."""
2079
+ ...
2080
+ def MatrixRotateX(angle: float,) -> Matrix:
2081
+ """."""
2082
+ ...
2083
+ def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix:
2084
+ """."""
2085
+ ...
2086
+ def MatrixRotateY(angle: float,) -> Matrix:
2087
+ """."""
2088
+ ...
2089
+ def MatrixRotateZ(angle: float,) -> Matrix:
2090
+ """."""
2091
+ ...
2092
+ def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix:
2093
+ """."""
2094
+ ...
2095
+ def MatrixScale(x: float,y: float,z: float,) -> Matrix:
2096
+ """."""
2097
+ ...
2098
+ def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2099
+ """."""
2100
+ ...
2101
+ def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16:
2102
+ """."""
2103
+ ...
2104
+ def MatrixTrace(mat: Matrix|list|tuple,) -> float:
2105
+ """."""
2106
+ ...
2107
+ def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
2108
+ """."""
2109
+ ...
2110
+ def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix:
2111
+ """."""
2112
+ ...
2113
+ def MaximizeWindow() -> None:
2114
+ """Set window state: maximized, if resizable."""
2115
+ ...
2116
+ def MeasureText(text: bytes,fontSize: int,) -> int:
2117
+ """Measure string width for default font."""
2118
+ ...
2119
+ def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2:
2120
+ """Measure string size for Font."""
2121
+ ...
2122
+ def MemAlloc(size: int,) -> Any:
2123
+ """Internal memory allocator."""
2124
+ ...
2125
+ def MemFree(ptr: Any,) -> None:
2126
+ """Internal memory free."""
2127
+ ...
2128
+ def MemRealloc(ptr: Any,size: int,) -> Any:
2129
+ """Internal memory reallocator."""
2130
+ ...
2131
+ def MinimizeWindow() -> None:
2132
+ """Set window state: minimized, if resizable."""
2133
+ ...
2134
+ NPATCH_NINE_PATCH: int
2135
+ NPATCH_THREE_PATCH_HORIZONTAL: int
2136
+ NPATCH_THREE_PATCH_VERTICAL: int
2137
+ def Normalize(value: float,start: float,end: float,) -> float:
2138
+ """."""
2139
+ ...
2140
+ def OpenURL(url: bytes,) -> None:
2141
+ """Open URL with default system browser (if available)."""
2142
+ ...
2143
+ PHYSICS_CIRCLE: int
2144
+ PHYSICS_POLYGON: int
2145
+ PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2146
+ PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2147
+ PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2148
+ PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2149
+ PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2150
+ PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2151
+ PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2152
+ PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2153
+ PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2154
+ PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2155
+ PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2156
+ PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2157
+ PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2158
+ PIXELFORMAT_UNCOMPRESSED_R16: int
2159
+ PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
2160
+ PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
2161
+ PIXELFORMAT_UNCOMPRESSED_R32: int
2162
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2163
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2164
+ PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2165
+ PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2166
+ PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2167
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2168
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2169
+ PROGRESSBAR: int
2170
+ PROGRESS_PADDING: int
2171
+ def PauseAudioStream(stream: AudioStream|list|tuple,) -> None:
2172
+ """Pause audio stream."""
2173
+ ...
2174
+ def PauseMusicStream(music: Music|list|tuple,) -> None:
2175
+ """Pause music playing."""
2176
+ ...
2177
+ def PauseSound(sound: Sound|list|tuple,) -> None:
2178
+ """Pause a sound."""
2179
+ ...
2180
+ @deprecated("Raylib no longer recommends the use of Physac library")
2181
+ def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None:
2182
+ """Adds a force to a physics body."""
2183
+ ...
2184
+ @deprecated("Raylib no longer recommends the use of Physac library")
2185
+ def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None:
2186
+ """Adds an angular force to a physics body."""
2187
+ ...
2188
+ @deprecated("Raylib no longer recommends the use of Physac library")
2189
+ def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None:
2190
+ """Shatters a polygon shape physics body to little physics bodies with explosion force."""
2191
+ ...
2192
+ def PlayAudioStream(stream: AudioStream|list|tuple,) -> None:
2193
+ """Play audio stream."""
2194
+ ...
2195
+ def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None:
2196
+ """Play a recorded automation event."""
2197
+ ...
2198
+ def PlayMusicStream(music: Music|list|tuple,) -> None:
2199
+ """Start music playing."""
2200
+ ...
2201
+ def PlaySound(sound: Sound|list|tuple,) -> None:
2202
+ """Play a sound."""
2203
+ ...
2204
+ def PollInputEvents() -> None:
2205
+ """Register all input events."""
2206
+ ...
2207
+ def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2208
+ """."""
2209
+ ...
2210
+ def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4:
2211
+ """."""
2212
+ ...
2213
+ def QuaternionCubicHermiteSpline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4:
2214
+ """."""
2215
+ ...
2216
+ def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2217
+ """."""
2218
+ ...
2219
+ def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
2220
+ """."""
2221
+ ...
2222
+ def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4:
2223
+ """."""
2224
+ ...
2225
+ def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
2226
+ """."""
2227
+ ...
2228
+ def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4:
2229
+ """."""
2230
+ ...
2231
+ def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4:
2232
+ """."""
2233
+ ...
2234
+ def QuaternionIdentity() -> Vector4:
2235
+ """."""
2236
+ ...
2237
+ def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4:
2238
+ """."""
2239
+ ...
2240
+ def QuaternionLength(q: Vector4|list|tuple,) -> float:
2241
+ """."""
2242
+ ...
2243
+ def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2244
+ """."""
2245
+ ...
2246
+ def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2247
+ """."""
2248
+ ...
2249
+ def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2250
+ """."""
2251
+ ...
2252
+ def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4:
2253
+ """."""
2254
+ ...
2255
+ def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4:
2256
+ """."""
2257
+ ...
2258
+ def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2259
+ """."""
2260
+ ...
2261
+ def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2262
+ """."""
2263
+ ...
2264
+ def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4:
2265
+ """."""
2266
+ ...
2267
+ def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None:
2268
+ """."""
2269
+ ...
2270
+ def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3:
2271
+ """."""
2272
+ ...
2273
+ def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix:
2274
+ """."""
2275
+ ...
2276
+ def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4:
2277
+ """."""
2278
+ ...
2279
+ RL_ATTACHMENT_COLOR_CHANNEL0: int
2280
+ RL_ATTACHMENT_COLOR_CHANNEL1: int
2281
+ RL_ATTACHMENT_COLOR_CHANNEL2: int
2282
+ RL_ATTACHMENT_COLOR_CHANNEL3: int
2283
+ RL_ATTACHMENT_COLOR_CHANNEL4: int
2284
+ RL_ATTACHMENT_COLOR_CHANNEL5: int
2285
+ RL_ATTACHMENT_COLOR_CHANNEL6: int
2286
+ RL_ATTACHMENT_COLOR_CHANNEL7: int
2287
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int
2288
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int
2289
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int
2290
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int
2291
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int
2292
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int
2293
+ RL_ATTACHMENT_DEPTH: int
2294
+ RL_ATTACHMENT_RENDERBUFFER: int
2295
+ RL_ATTACHMENT_STENCIL: int
2296
+ RL_ATTACHMENT_TEXTURE2D: int
2297
+ RL_BLEND_ADDITIVE: int
2298
+ RL_BLEND_ADD_COLORS: int
2299
+ RL_BLEND_ALPHA: int
2300
+ RL_BLEND_ALPHA_PREMULTIPLY: int
2301
+ RL_BLEND_CUSTOM: int
2302
+ RL_BLEND_CUSTOM_SEPARATE: int
2303
+ RL_BLEND_MULTIPLIED: int
2304
+ RL_BLEND_SUBTRACT_COLORS: int
2305
+ RL_CULL_FACE_BACK: int
2306
+ RL_CULL_FACE_FRONT: int
2307
+ RL_LOG_ALL: int
2308
+ RL_LOG_DEBUG: int
2309
+ RL_LOG_ERROR: int
2310
+ RL_LOG_FATAL: int
2311
+ RL_LOG_INFO: int
2312
+ RL_LOG_NONE: int
2313
+ RL_LOG_TRACE: int
2314
+ RL_LOG_WARNING: int
2315
+ RL_OPENGL_11: int
2316
+ RL_OPENGL_21: int
2317
+ RL_OPENGL_33: int
2318
+ RL_OPENGL_43: int
2319
+ RL_OPENGL_ES_20: int
2320
+ RL_OPENGL_ES_30: int
2321
+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2322
+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2323
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2324
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2325
+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2326
+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2327
+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2328
+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2329
+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2330
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2331
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2332
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2333
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2334
+ RL_PIXELFORMAT_UNCOMPRESSED_R16: int
2335
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
2336
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
2337
+ RL_PIXELFORMAT_UNCOMPRESSED_R32: int
2338
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2339
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2340
+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2341
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2342
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2343
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2344
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2345
+ RL_SHADER_ATTRIB_FLOAT: int
2346
+ RL_SHADER_ATTRIB_VEC2: int
2347
+ RL_SHADER_ATTRIB_VEC3: int
2348
+ RL_SHADER_ATTRIB_VEC4: int
2349
+ RL_SHADER_LOC_COLOR_AMBIENT: int
2350
+ RL_SHADER_LOC_COLOR_DIFFUSE: int
2351
+ RL_SHADER_LOC_COLOR_SPECULAR: int
2352
+ RL_SHADER_LOC_MAP_ALBEDO: int
2353
+ RL_SHADER_LOC_MAP_BRDF: int
2354
+ RL_SHADER_LOC_MAP_CUBEMAP: int
2355
+ RL_SHADER_LOC_MAP_EMISSION: int
2356
+ RL_SHADER_LOC_MAP_HEIGHT: int
2357
+ RL_SHADER_LOC_MAP_IRRADIANCE: int
2358
+ RL_SHADER_LOC_MAP_METALNESS: int
2359
+ RL_SHADER_LOC_MAP_NORMAL: int
2360
+ RL_SHADER_LOC_MAP_OCCLUSION: int
2361
+ RL_SHADER_LOC_MAP_PREFILTER: int
2362
+ RL_SHADER_LOC_MAP_ROUGHNESS: int
2363
+ RL_SHADER_LOC_MATRIX_MODEL: int
2364
+ RL_SHADER_LOC_MATRIX_MVP: int
2365
+ RL_SHADER_LOC_MATRIX_NORMAL: int
2366
+ RL_SHADER_LOC_MATRIX_PROJECTION: int
2367
+ RL_SHADER_LOC_MATRIX_VIEW: int
2368
+ RL_SHADER_LOC_VECTOR_VIEW: int
2369
+ RL_SHADER_LOC_VERTEX_COLOR: int
2370
+ RL_SHADER_LOC_VERTEX_NORMAL: int
2371
+ RL_SHADER_LOC_VERTEX_POSITION: int
2372
+ RL_SHADER_LOC_VERTEX_TANGENT: int
2373
+ RL_SHADER_LOC_VERTEX_TEXCOORD01: int
2374
+ RL_SHADER_LOC_VERTEX_TEXCOORD02: int
2375
+ RL_SHADER_UNIFORM_FLOAT: int
2376
+ RL_SHADER_UNIFORM_INT: int
2377
+ RL_SHADER_UNIFORM_IVEC2: int
2378
+ RL_SHADER_UNIFORM_IVEC3: int
2379
+ RL_SHADER_UNIFORM_IVEC4: int
2380
+ RL_SHADER_UNIFORM_SAMPLER2D: int
2381
+ RL_SHADER_UNIFORM_UINT: int
2382
+ RL_SHADER_UNIFORM_UIVEC2: int
2383
+ RL_SHADER_UNIFORM_UIVEC3: int
2384
+ RL_SHADER_UNIFORM_UIVEC4: int
2385
+ RL_SHADER_UNIFORM_VEC2: int
2386
+ RL_SHADER_UNIFORM_VEC3: int
2387
+ RL_SHADER_UNIFORM_VEC4: int
2388
+ RL_TEXTURE_FILTER_ANISOTROPIC_16X: int
2389
+ RL_TEXTURE_FILTER_ANISOTROPIC_4X: int
2390
+ RL_TEXTURE_FILTER_ANISOTROPIC_8X: int
2391
+ RL_TEXTURE_FILTER_BILINEAR: int
2392
+ RL_TEXTURE_FILTER_POINT: int
2393
+ RL_TEXTURE_FILTER_TRILINEAR: int
2394
+ def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
2395
+ """."""
2396
+ ...
2397
+ def RestoreWindow() -> None:
2398
+ """Set window state: not minimized/maximized."""
2399
+ ...
2400
+ def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None:
2401
+ """Resume audio stream."""
2402
+ ...
2403
+ def ResumeMusicStream(music: Music|list|tuple,) -> None:
2404
+ """Resume playing paused music."""
2405
+ ...
2406
+ def ResumeSound(sound: Sound|list|tuple,) -> None:
2407
+ """Resume a paused sound."""
2408
+ ...
2409
+ @deprecated("Raylib no longer recommends the use of Physac library")
2410
+ def RunPhysicsStep() -> None:
2411
+ """Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop."""
2412
+ ...
2413
+ SCROLLBAR: int
2414
+ SCROLLBAR_SIDE: int
2415
+ SCROLLBAR_WIDTH: int
2416
+ SCROLL_PADDING: int
2417
+ SCROLL_SLIDER_PADDING: int
2418
+ SCROLL_SLIDER_SIZE: int
2419
+ SCROLL_SPEED: int
2420
+ SHADER_ATTRIB_FLOAT: int
2421
+ SHADER_ATTRIB_VEC2: int
2422
+ SHADER_ATTRIB_VEC3: int
2423
+ SHADER_ATTRIB_VEC4: int
2424
+ SHADER_LOC_BONE_MATRICES: int
2425
+ SHADER_LOC_COLOR_AMBIENT: int
2426
+ SHADER_LOC_COLOR_DIFFUSE: int
2427
+ SHADER_LOC_COLOR_SPECULAR: int
2428
+ SHADER_LOC_MAP_ALBEDO: int
2429
+ SHADER_LOC_MAP_BRDF: int
2430
+ SHADER_LOC_MAP_CUBEMAP: int
2431
+ SHADER_LOC_MAP_EMISSION: int
2432
+ SHADER_LOC_MAP_HEIGHT: int
2433
+ SHADER_LOC_MAP_IRRADIANCE: int
2434
+ SHADER_LOC_MAP_METALNESS: int
2435
+ SHADER_LOC_MAP_NORMAL: int
2436
+ SHADER_LOC_MAP_OCCLUSION: int
2437
+ SHADER_LOC_MAP_PREFILTER: int
2438
+ SHADER_LOC_MAP_ROUGHNESS: int
2439
+ SHADER_LOC_MATRIX_MODEL: int
2440
+ SHADER_LOC_MATRIX_MVP: int
2441
+ SHADER_LOC_MATRIX_NORMAL: int
2442
+ SHADER_LOC_MATRIX_PROJECTION: int
2443
+ SHADER_LOC_MATRIX_VIEW: int
2444
+ SHADER_LOC_VECTOR_VIEW: int
2445
+ SHADER_LOC_VERTEX_BONEIDS: int
2446
+ SHADER_LOC_VERTEX_BONEWEIGHTS: int
2447
+ SHADER_LOC_VERTEX_COLOR: int
2448
+ SHADER_LOC_VERTEX_NORMAL: int
2449
+ SHADER_LOC_VERTEX_POSITION: int
2450
+ SHADER_LOC_VERTEX_TANGENT: int
2451
+ SHADER_LOC_VERTEX_TEXCOORD01: int
2452
+ SHADER_LOC_VERTEX_TEXCOORD02: int
2453
+ SHADER_UNIFORM_FLOAT: int
2454
+ SHADER_UNIFORM_INT: int
2455
+ SHADER_UNIFORM_IVEC2: int
2456
+ SHADER_UNIFORM_IVEC3: int
2457
+ SHADER_UNIFORM_IVEC4: int
2458
+ SHADER_UNIFORM_SAMPLER2D: int
2459
+ SHADER_UNIFORM_VEC2: int
2460
+ SHADER_UNIFORM_VEC3: int
2461
+ SHADER_UNIFORM_VEC4: int
2462
+ SLIDER: int
2463
+ SLIDER_PADDING: int
2464
+ SLIDER_WIDTH: int
2465
+ SPINNER: int
2466
+ SPIN_BUTTON_SPACING: int
2467
+ SPIN_BUTTON_WIDTH: int
2468
+ STATE_DISABLED: int
2469
+ STATE_FOCUSED: int
2470
+ STATE_NORMAL: int
2471
+ STATE_PRESSED: int
2472
+ STATUSBAR: int
2473
+ def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool:
2474
+ """Save data to file from byte array (write), returns true on success."""
2475
+ ...
2476
+ def SaveFileText(fileName: bytes,text: bytes,) -> bool:
2477
+ """Save text data to file (write), string must be '\0' terminated, returns true on success."""
2478
+ ...
2479
+ def SeekMusicStream(music: Music|list|tuple,position: float,) -> None:
2480
+ """Seek music to a position (in seconds)."""
2481
+ ...
2482
+ def SetAudioStreamBufferSizeDefault(size: int,) -> None:
2483
+ """Default size for new audio streams."""
2484
+ ...
2485
+ def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None:
2486
+ """Audio thread callback to request new data."""
2487
+ ...
2488
+ def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None:
2489
+ """Set pan for audio stream (0.5 is centered)."""
2490
+ ...
2491
+ def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None:
2492
+ """Set pitch for audio stream (1.0 is base level)."""
2493
+ ...
2494
+ def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None:
2495
+ """Set volume for audio stream (1.0 is max level)."""
2496
+ ...
2497
+ def SetAutomationEventBaseFrame(frame: int,) -> None:
2498
+ """Set automation event internal base frame to start recording."""
2499
+ ...
2500
+ def SetAutomationEventList(list_0: Any|list|tuple,) -> None:
2501
+ """Set automation event list to record to."""
2502
+ ...
2503
+ def SetClipboardText(text: bytes,) -> None:
2504
+ """Set clipboard text content."""
2505
+ ...
2506
+ def SetConfigFlags(flags: int,) -> None:
2507
+ """Setup init configuration flags (view FLAGS)."""
2508
+ ...
2509
+ def SetExitKey(key: int,) -> None:
2510
+ """Set a custom key to exit program (default is ESC)."""
2511
+ ...
2512
+ def SetGamepadMappings(mappings: bytes,) -> int:
2513
+ """Set internal gamepad mappings (SDL_GameControllerDB)."""
2514
+ ...
2515
+ def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None:
2516
+ """Set gamepad vibration for both motors (duration in seconds)."""
2517
+ ...
2518
+ def SetGesturesEnabled(flags: int,) -> None:
2519
+ """Enable a set of gestures using flags."""
2520
+ ...
2521
+ def SetLoadFileDataCallback(callback: bytes,) -> None:
2522
+ """Set custom file binary data loader."""
2523
+ ...
2524
+ def SetLoadFileTextCallback(callback: bytes,) -> None:
2525
+ """Set custom file text data loader."""
2526
+ ...
2527
+ def SetMasterVolume(volume: float,) -> None:
2528
+ """Set master volume (listener)."""
2529
+ ...
2530
+ def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None:
2531
+ """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)."""
2532
+ ...
2533
+ def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None:
2534
+ """Set material for a mesh."""
2535
+ ...
2536
+ def SetMouseCursor(cursor: int,) -> None:
2537
+ """Set mouse cursor."""
2538
+ ...
2539
+ def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
2540
+ """Set mouse offset."""
2541
+ ...
2542
+ def SetMousePosition(x: int,y: int,) -> None:
2543
+ """Set mouse position XY."""
2544
+ ...
2545
+ def SetMouseScale(scaleX: float,scaleY: float,) -> None:
2546
+ """Set mouse scaling."""
2547
+ ...
2548
+ def SetMusicPan(music: Music|list|tuple,pan: float,) -> None:
2549
+ """Set pan for a music (0.5 is center)."""
2550
+ ...
2551
+ def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None:
2552
+ """Set pitch for a music (1.0 is base level)."""
2553
+ ...
2554
+ def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None:
2555
+ """Set volume for music (1.0 is max level)."""
2556
+ ...
2557
+ @deprecated("Raylib no longer recommends the use of Physac library")
2558
+ def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None:
2559
+ """Sets physics body shape transform based on radians parameter."""
2560
+ ...
2561
+ @deprecated("Raylib no longer recommends the use of Physac library")
2562
+ def SetPhysicsGravity(x: float,y: float,) -> None:
2563
+ """Sets physics global gravity force."""
2564
+ ...
2565
+ @deprecated("Raylib no longer recommends the use of Physac library")
2566
+ def SetPhysicsTimeStep(delta: float,) -> None:
2567
+ """Sets physics fixed time step in milliseconds. 1.666666 by default."""
2568
+ ...
2569
+ def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None:
2570
+ """Set color formatted into destination pixel pointer."""
2571
+ ...
2572
+ def SetRandomSeed(seed: int,) -> None:
2573
+ """Set the seed for the random number generator."""
2574
+ ...
2575
+ def SetSaveFileDataCallback(callback: bytes,) -> None:
2576
+ """Set custom file binary data saver."""
2577
+ ...
2578
+ def SetSaveFileTextCallback(callback: bytes,) -> None:
2579
+ """Set custom file text data saver."""
2580
+ ...
2581
+ def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None:
2582
+ """Set shader uniform value."""
2583
+ ...
2584
+ def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None:
2585
+ """Set shader uniform value (matrix 4x4)."""
2586
+ ...
2587
+ def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None:
2588
+ """Set shader uniform value for texture (sampler2d)."""
2589
+ ...
2590
+ def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2591
+ """Set shader uniform value vector."""
2592
+ ...
2593
+ def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None:
2594
+ """Set texture and rectangle to be used on shapes drawing."""
2595
+ ...
2596
+ def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None:
2597
+ """Set pan for a sound (0.5 is center)."""
2598
+ ...
2599
+ def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None:
2600
+ """Set pitch for a sound (1.0 is base level)."""
2601
+ ...
2602
+ def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None:
2603
+ """Set volume for a sound (1.0 is max level)."""
2604
+ ...
2605
+ def SetTargetFPS(fps: int,) -> None:
2606
+ """Set target FPS (maximum)."""
2607
+ ...
2608
+ def SetTextLineSpacing(spacing: int,) -> None:
2609
+ """Set vertical line spacing when drawing with line-breaks."""
2610
+ ...
2611
+ def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None:
2612
+ """Set texture scaling filter mode."""
2613
+ ...
2614
+ def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None:
2615
+ """Set texture wrapping mode."""
2616
+ ...
2617
+ def SetTraceLogCallback(callback: bytes,) -> None:
2618
+ """Set custom trace log."""
2619
+ ...
2620
+ def SetTraceLogLevel(logLevel: int,) -> None:
2621
+ """Set the current threshold (minimum) log level."""
2622
+ ...
2623
+ def SetWindowFocused() -> None:
2624
+ """Set window focused."""
2625
+ ...
2626
+ def SetWindowIcon(image: Image|list|tuple,) -> None:
2627
+ """Set icon for window (single image, RGBA 32bit)."""
2628
+ ...
2629
+ def SetWindowIcons(images: Any|list|tuple,count: int,) -> None:
2630
+ """Set icon for window (multiple images, RGBA 32bit)."""
2631
+ ...
2632
+ def SetWindowMaxSize(width: int,height: int,) -> None:
2633
+ """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)."""
2634
+ ...
2635
+ def SetWindowMinSize(width: int,height: int,) -> None:
2636
+ """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)."""
2637
+ ...
2638
+ def SetWindowMonitor(monitor: int,) -> None:
2639
+ """Set monitor for the current window."""
2640
+ ...
2641
+ def SetWindowOpacity(opacity: float,) -> None:
2642
+ """Set window opacity [0.0f..1.0f]."""
2643
+ ...
2644
+ def SetWindowPosition(x: int,y: int,) -> None:
2645
+ """Set window position on screen."""
2646
+ ...
2647
+ def SetWindowSize(width: int,height: int,) -> None:
2648
+ """Set window dimensions."""
2649
+ ...
2650
+ def SetWindowState(flags: int,) -> None:
2651
+ """Set window configuration state using flags."""
2652
+ ...
2653
+ def SetWindowTitle(title: bytes,) -> None:
2654
+ """Set title for window."""
2655
+ ...
2656
+ def ShowCursor() -> None:
2657
+ """Shows cursor."""
2658
+ ...
2659
+ def StartAutomationEventRecording() -> None:
2660
+ """Start recording automation events (AutomationEventList must be set)."""
2661
+ ...
2662
+ def StopAudioStream(stream: AudioStream|list|tuple,) -> None:
2663
+ """Stop audio stream."""
2664
+ ...
2665
+ def StopAutomationEventRecording() -> None:
2666
+ """Stop recording automation events."""
2667
+ ...
2668
+ def StopMusicStream(music: Music|list|tuple,) -> None:
2669
+ """Stop music playing."""
2670
+ ...
2671
+ def StopSound(sound: Sound|list|tuple,) -> None:
2672
+ """Stop playing a sound."""
2673
+ ...
2674
+ def SwapScreenBuffer() -> None:
2675
+ """Swap back buffer with front buffer (screen drawing)."""
2676
+ ...
2677
+ TEXTBOX: int
2678
+ TEXTURE_FILTER_ANISOTROPIC_16X: int
2679
+ TEXTURE_FILTER_ANISOTROPIC_4X: int
2680
+ TEXTURE_FILTER_ANISOTROPIC_8X: int
2681
+ TEXTURE_FILTER_BILINEAR: int
2682
+ TEXTURE_FILTER_POINT: int
2683
+ TEXTURE_FILTER_TRILINEAR: int
2684
+ TEXTURE_WRAP_CLAMP: int
2685
+ TEXTURE_WRAP_MIRROR_CLAMP: int
2686
+ TEXTURE_WRAP_MIRROR_REPEAT: int
2687
+ TEXTURE_WRAP_REPEAT: int
2688
+ TEXT_ALIGNMENT: int
2689
+ TEXT_ALIGNMENT_VERTICAL: int
2690
+ TEXT_ALIGN_BOTTOM: int
2691
+ TEXT_ALIGN_CENTER: int
2692
+ TEXT_ALIGN_LEFT: int
2693
+ TEXT_ALIGN_MIDDLE: int
2694
+ TEXT_ALIGN_RIGHT: int
2695
+ TEXT_ALIGN_TOP: int
2696
+ TEXT_COLOR_DISABLED: int
2697
+ TEXT_COLOR_FOCUSED: int
2698
+ TEXT_COLOR_NORMAL: int
2699
+ TEXT_COLOR_PRESSED: int
2700
+ TEXT_LINE_SPACING: int
2701
+ TEXT_PADDING: int
2702
+ TEXT_READONLY: int
2703
+ TEXT_SIZE: int
2704
+ TEXT_SPACING: int
2705
+ TEXT_WRAP_CHAR: int
2706
+ TEXT_WRAP_MODE: int
2707
+ TEXT_WRAP_NONE: int
2708
+ TEXT_WRAP_WORD: int
2709
+ TOGGLE: int
2710
+ def TakeScreenshot(fileName: bytes,) -> None:
2711
+ """Takes a screenshot of current screen (filename extension defines format)."""
2712
+ ...
2713
+ def TextAppend(text: bytes,append: bytes,position: Any,) -> None:
2714
+ """Append text at specific position and move cursor!."""
2715
+ ...
2716
+ def TextCopy(dst: bytes,src: bytes,) -> int:
2717
+ """Copy one string to another, returns bytes copied."""
2718
+ ...
2719
+ def TextFindIndex(text: bytes,find: bytes,) -> int:
2720
+ """Find first text occurrence within a string."""
2721
+ ...
2722
+ def TextFormat(*args) -> bytes:
2723
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2724
+ ...
2725
+ def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes:
2726
+ """Insert text in a position (WARNING: memory must be freed!)."""
2727
+ ...
2728
+ def TextIsEqual(text1: bytes,text2: bytes,) -> bool:
2729
+ """Check if two text string are equal."""
2730
+ ...
2731
+ def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes:
2732
+ """Join text strings with delimiter."""
2733
+ ...
2734
+ def TextLength(text: bytes,) -> int:
2735
+ """Get text length, checks for '\0' ending."""
2736
+ ...
2737
+ def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes:
2738
+ """Replace text string (WARNING: memory must be freed!)."""
2739
+ ...
2740
+ def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]:
2741
+ """Split text into multiple strings."""
2742
+ ...
2743
+ def TextSubtext(text: bytes,position: int,length: int,) -> bytes:
2744
+ """Get a piece of a text string."""
2745
+ ...
2746
+ def TextToCamel(text: bytes,) -> bytes:
2747
+ """Get Camel case notation version of provided string."""
2748
+ ...
2749
+ def TextToFloat(text: bytes,) -> float:
2750
+ """Get float value from text (negative values not supported)."""
2751
+ ...
2752
+ def TextToInteger(text: bytes,) -> int:
2753
+ """Get integer value from text (negative values not supported)."""
2754
+ ...
2755
+ def TextToLower(text: bytes,) -> bytes:
2756
+ """Get lower case version of provided string."""
2757
+ ...
2758
+ def TextToPascal(text: bytes,) -> bytes:
2759
+ """Get Pascal case notation version of provided string."""
2760
+ ...
2761
+ def TextToSnake(text: bytes,) -> bytes:
2762
+ """Get Snake case notation version of provided string."""
2763
+ ...
2764
+ def TextToUpper(text: bytes,) -> bytes:
2765
+ """Get upper case version of provided string."""
2766
+ ...
2767
+ def ToggleBorderlessWindowed() -> None:
2768
+ """Toggle window state: borderless windowed, resizes window to match monitor resolution."""
2769
+ ...
2770
+ def ToggleFullscreen() -> None:
2771
+ """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution."""
2772
+ ...
2773
+ def TraceLog(*args) -> None:
2774
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2775
+ ...
2776
+ def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None:
2777
+ """Unload audio stream and free memory."""
2778
+ ...
2779
+ def UnloadAutomationEventList(list_0: AutomationEventList|list|tuple,) -> None:
2780
+ """Unload automation events list from file."""
2781
+ ...
2782
+ def UnloadCodepoints(codepoints: Any,) -> None:
2783
+ """Unload codepoints data from memory."""
2784
+ ...
2785
+ def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None:
2786
+ """Unload filepaths."""
2787
+ ...
2788
+ def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None:
2789
+ """Unload dropped filepaths."""
2790
+ ...
2791
+ def UnloadFileData(data: bytes,) -> None:
2792
+ """Unload file data allocated by LoadFileData()."""
2793
+ ...
2794
+ def UnloadFileText(text: bytes,) -> None:
2795
+ """Unload file text data allocated by LoadFileText()."""
2796
+ ...
2797
+ def UnloadFont(font: Font|list|tuple,) -> None:
2798
+ """Unload font from GPU memory (VRAM)."""
2799
+ ...
2800
+ def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None:
2801
+ """Unload font chars info data (RAM)."""
2802
+ ...
2803
+ def UnloadImage(image: Image|list|tuple,) -> None:
2804
+ """Unload image from CPU memory (RAM)."""
2805
+ ...
2806
+ def UnloadImageColors(colors: Any|list|tuple,) -> None:
2807
+ """Unload color data loaded with LoadImageColors()."""
2808
+ ...
2809
+ def UnloadImagePalette(colors: Any|list|tuple,) -> None:
2810
+ """Unload colors palette loaded with LoadImagePalette()."""
2811
+ ...
2812
+ def UnloadMaterial(material: Material|list|tuple,) -> None:
2813
+ """Unload material from GPU memory (VRAM)."""
2814
+ ...
2815
+ def UnloadMesh(mesh: Mesh|list|tuple,) -> None:
2816
+ """Unload mesh data from CPU and GPU."""
2817
+ ...
2818
+ def UnloadModel(model: Model|list|tuple,) -> None:
2819
+ """Unload model (including meshes) from memory (RAM and/or VRAM)."""
2820
+ ...
2821
+ def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None:
2822
+ """Unload animation data."""
2823
+ ...
2824
+ def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None:
2825
+ """Unload animation array data."""
2826
+ ...
2827
+ def UnloadMusicStream(music: Music|list|tuple,) -> None:
2828
+ """Unload music stream."""
2829
+ ...
2830
+ def UnloadRandomSequence(sequence: Any,) -> None:
2831
+ """Unload random values sequence."""
2832
+ ...
2833
+ def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None:
2834
+ """Unload render texture from GPU memory (VRAM)."""
2835
+ ...
2836
+ def UnloadShader(shader: Shader|list|tuple,) -> None:
2837
+ """Unload shader from GPU memory (VRAM)."""
2838
+ ...
2839
+ def UnloadSound(sound: Sound|list|tuple,) -> None:
2840
+ """Unload sound."""
2841
+ ...
2842
+ def UnloadSoundAlias(alias: Sound|list|tuple,) -> None:
2843
+ """Unload a sound alias (does not deallocate sample data)."""
2844
+ ...
2845
+ def UnloadTexture(texture: Texture|list|tuple,) -> None:
2846
+ """Unload texture from GPU memory (VRAM)."""
2847
+ ...
2848
+ def UnloadUTF8(text: bytes,) -> None:
2849
+ """Unload UTF-8 text encoded from codepoints array."""
2850
+ ...
2851
+ def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None:
2852
+ """Unload VR stereo config."""
2853
+ ...
2854
+ def UnloadWave(wave: Wave|list|tuple,) -> None:
2855
+ """Unload wave data."""
2856
+ ...
2857
+ def UnloadWaveSamples(samples: Any,) -> None:
2858
+ """Unload samples data loaded with LoadWaveSamples()."""
2859
+ ...
2860
+ def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None:
2861
+ """Update audio stream buffers with data."""
2862
+ ...
2863
+ def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None:
2864
+ """Update camera position for selected mode."""
2865
+ ...
2866
+ def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None:
2867
+ """Update camera movement/rotation."""
2868
+ ...
2869
+ def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None:
2870
+ """Update mesh vertex data in GPU for a specific buffer index."""
2871
+ ...
2872
+ def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2873
+ """Update model animation pose (CPU)."""
2874
+ ...
2875
+ def UpdateModelAnimationBones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2876
+ """Update model animation mesh bone matrices (GPU skinning)."""
2877
+ ...
2878
+ def UpdateMusicStream(music: Music|list|tuple,) -> None:
2879
+ """Updates buffers for music streaming."""
2880
+ ...
2881
+ def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None:
2882
+ """Update sound buffer with new data."""
2883
+ ...
2884
+ def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None:
2885
+ """Update GPU texture with new data."""
2886
+ ...
2887
+ def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None:
2888
+ """Update GPU texture rectangle with new data."""
2889
+ ...
2890
+ def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None:
2891
+ """Upload mesh vertex data in GPU and provide VAO/VBO ids."""
2892
+ ...
2893
+ VALUEBOX: int
2894
+ def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2895
+ """."""
2896
+ ...
2897
+ def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2:
2898
+ """."""
2899
+ ...
2900
+ def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2901
+ """."""
2902
+ ...
2903
+ def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2:
2904
+ """."""
2905
+ ...
2906
+ def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2:
2907
+ """."""
2908
+ ...
2909
+ def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2910
+ """."""
2911
+ ...
2912
+ def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2913
+ """."""
2914
+ ...
2915
+ def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2916
+ """."""
2917
+ ...
2918
+ def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2919
+ """."""
2920
+ ...
2921
+ def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int:
2922
+ """."""
2923
+ ...
2924
+ def Vector2Invert(v: Vector2|list|tuple,) -> Vector2:
2925
+ """."""
2926
+ ...
2927
+ def Vector2Length(v: Vector2|list|tuple,) -> float:
2928
+ """."""
2929
+ ...
2930
+ def Vector2LengthSqr(v: Vector2|list|tuple,) -> float:
2931
+ """."""
2932
+ ...
2933
+ def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2:
2934
+ """."""
2935
+ ...
2936
+ def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float:
2937
+ """."""
2938
+ ...
2939
+ def Vector2Max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2940
+ """."""
2941
+ ...
2942
+ def Vector2Min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2943
+ """."""
2944
+ ...
2945
+ def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2:
2946
+ """."""
2947
+ ...
2948
+ def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2949
+ """."""
2950
+ ...
2951
+ def Vector2Negate(v: Vector2|list|tuple,) -> Vector2:
2952
+ """."""
2953
+ ...
2954
+ def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2:
2955
+ """."""
2956
+ ...
2957
+ def Vector2One() -> Vector2:
2958
+ """."""
2959
+ ...
2960
+ def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2:
2961
+ """."""
2962
+ ...
2963
+ def Vector2Refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2:
2964
+ """."""
2965
+ ...
2966
+ def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2:
2967
+ """."""
2968
+ ...
2969
+ def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2:
2970
+ """."""
2971
+ ...
2972
+ def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2973
+ """."""
2974
+ ...
2975
+ def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2:
2976
+ """."""
2977
+ ...
2978
+ def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2:
2979
+ """."""
2980
+ ...
2981
+ def Vector2Zero() -> Vector2:
2982
+ """."""
2983
+ ...
2984
+ def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2985
+ """."""
2986
+ ...
2987
+ def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3:
2988
+ """."""
2989
+ ...
2990
+ def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2991
+ """."""
2992
+ ...
2993
+ def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3:
2994
+ """."""
2995
+ ...
2996
+ def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3:
2997
+ """."""
2998
+ ...
2999
+ def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3:
3000
+ """."""
3001
+ ...
3002
+ def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3003
+ """."""
3004
+ ...
3005
+ def Vector3CubicHermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3:
3006
+ """."""
3007
+ ...
3008
+ def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
3009
+ """."""
3010
+ ...
3011
+ def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
3012
+ """."""
3013
+ ...
3014
+ def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3015
+ """."""
3016
+ ...
3017
+ def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
3018
+ """."""
3019
+ ...
3020
+ def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int:
3021
+ """."""
3022
+ ...
3023
+ def Vector3Invert(v: Vector3|list|tuple,) -> Vector3:
3024
+ """."""
3025
+ ...
3026
+ def Vector3Length(v: Vector3|list|tuple,) -> float:
3027
+ """."""
3028
+ ...
3029
+ def Vector3LengthSqr(v: Vector3|list|tuple,) -> float:
3030
+ """."""
3031
+ ...
3032
+ def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3:
3033
+ """."""
3034
+ ...
3035
+ def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3036
+ """."""
3037
+ ...
3038
+ def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3039
+ """."""
3040
+ ...
3041
+ def Vector3MoveTowards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3:
3042
+ """."""
3043
+ ...
3044
+ def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3045
+ """."""
3046
+ ...
3047
+ def Vector3Negate(v: Vector3|list|tuple,) -> Vector3:
3048
+ """."""
3049
+ ...
3050
+ def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3:
3051
+ """."""
3052
+ ...
3053
+ def Vector3One() -> Vector3:
3054
+ """."""
3055
+ ...
3056
+ def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None:
3057
+ """."""
3058
+ ...
3059
+ def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3:
3060
+ """."""
3061
+ ...
3062
+ def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3063
+ """."""
3064
+ ...
3065
+ def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3:
3066
+ """."""
3067
+ ...
3068
+ def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3:
3069
+ """."""
3070
+ ...
3071
+ def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3072
+ """."""
3073
+ ...
3074
+ def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3:
3075
+ """."""
3076
+ ...
3077
+ def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3:
3078
+ """."""
3079
+ ...
3080
+ def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3:
3081
+ """."""
3082
+ ...
3083
+ def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3084
+ """."""
3085
+ ...
3086
+ def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3:
3087
+ """."""
3088
+ ...
3089
+ def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3:
3090
+ """."""
3091
+ ...
3092
+ def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3:
3093
+ """."""
3094
+ ...
3095
+ def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3:
3096
+ """."""
3097
+ ...
3098
+ def Vector3Zero() -> Vector3:
3099
+ """."""
3100
+ ...
3101
+ def Vector4Add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3102
+ """."""
3103
+ ...
3104
+ def Vector4AddValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3105
+ """."""
3106
+ ...
3107
+ def Vector4Distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3108
+ """."""
3109
+ ...
3110
+ def Vector4DistanceSqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3111
+ """."""
3112
+ ...
3113
+ def Vector4Divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3114
+ """."""
3115
+ ...
3116
+ def Vector4DotProduct(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3117
+ """."""
3118
+ ...
3119
+ def Vector4Equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
3120
+ """."""
3121
+ ...
3122
+ def Vector4Invert(v: Vector4|list|tuple,) -> Vector4:
3123
+ """."""
3124
+ ...
3125
+ def Vector4Length(v: Vector4|list|tuple,) -> float:
3126
+ """."""
3127
+ ...
3128
+ def Vector4LengthSqr(v: Vector4|list|tuple,) -> float:
3129
+ """."""
3130
+ ...
3131
+ def Vector4Lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4:
3132
+ """."""
3133
+ ...
3134
+ def Vector4Max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3135
+ """."""
3136
+ ...
3137
+ def Vector4Min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3138
+ """."""
3139
+ ...
3140
+ def Vector4MoveTowards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4:
3141
+ """."""
3142
+ ...
3143
+ def Vector4Multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3144
+ """."""
3145
+ ...
3146
+ def Vector4Negate(v: Vector4|list|tuple,) -> Vector4:
3147
+ """."""
3148
+ ...
3149
+ def Vector4Normalize(v: Vector4|list|tuple,) -> Vector4:
3150
+ """."""
3151
+ ...
3152
+ def Vector4One() -> Vector4:
3153
+ """."""
3154
+ ...
3155
+ def Vector4Scale(v: Vector4|list|tuple,scale: float,) -> Vector4:
3156
+ """."""
3157
+ ...
3158
+ def Vector4Subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3159
+ """."""
3160
+ ...
3161
+ def Vector4SubtractValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3162
+ """."""
3163
+ ...
3164
+ def Vector4Zero() -> Vector4:
3165
+ """."""
3166
+ ...
3167
+ def WaitTime(seconds: float,) -> None:
3168
+ """Wait for some time (halt program execution)."""
3169
+ ...
3170
+ def WaveCopy(wave: Wave|list|tuple,) -> Wave:
3171
+ """Copy a wave to a new wave."""
3172
+ ...
3173
+ def WaveCrop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None:
3174
+ """Crop a wave to defined frames range."""
3175
+ ...
3176
+ def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None:
3177
+ """Convert wave data to desired format."""
3178
+ ...
3179
+ def WindowShouldClose() -> bool:
3180
+ """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)."""
3181
+ ...
3182
+ def Wrap(value: float,min_1: float,max_2: float,) -> float:
3183
+ """."""
3184
+ ...
3185
+ def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any:
3186
+ """."""
3187
+ ...
3188
+ def glfwCreateStandardCursor(shape: int,) -> Any:
3189
+ """."""
3190
+ ...
3191
+ def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any:
3192
+ """."""
3193
+ ...
3194
+ def glfwDefaultWindowHints() -> None:
3195
+ """."""
3196
+ ...
3197
+ def glfwDestroyCursor(cursor: Any|list|tuple,) -> None:
3198
+ """."""
3199
+ ...
3200
+ def glfwDestroyWindow(window: Any|list|tuple,) -> None:
3201
+ """."""
3202
+ ...
3203
+ def glfwExtensionSupported(extension: bytes,) -> int:
3204
+ """."""
3205
+ ...
3206
+ def glfwFocusWindow(window: Any|list|tuple,) -> None:
3207
+ """."""
3208
+ ...
3209
+ def glfwGetClipboardString(window: Any|list|tuple,) -> bytes:
3210
+ """."""
3211
+ ...
3212
+ def glfwGetCurrentContext() -> Any:
3213
+ """."""
3214
+ ...
3215
+ def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3216
+ """."""
3217
+ ...
3218
+ def glfwGetError(description: list[bytes],) -> int:
3219
+ """."""
3220
+ ...
3221
+ def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3222
+ """."""
3223
+ ...
3224
+ def glfwGetGamepadName(jid: int,) -> bytes:
3225
+ """."""
3226
+ ...
3227
+ def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int:
3228
+ """."""
3229
+ ...
3230
+ def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any:
3231
+ """."""
3232
+ ...
3233
+ def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int:
3234
+ """."""
3235
+ ...
3236
+ def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
3237
+ """."""
3238
+ ...
3239
+ def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes:
3240
+ """."""
3241
+ ...
3242
+ def glfwGetJoystickGUID(jid: int,) -> bytes:
3243
+ """."""
3244
+ ...
3245
+ def glfwGetJoystickHats(jid: int,count: Any,) -> bytes:
3246
+ """."""
3247
+ ...
3248
+ def glfwGetJoystickName(jid: int,) -> bytes:
3249
+ """."""
3250
+ ...
3251
+ def glfwGetJoystickUserPointer(jid: int,) -> Any:
3252
+ """."""
3253
+ ...
3254
+ def glfwGetKey(window: Any|list|tuple,key: int,) -> int:
3255
+ """."""
3256
+ ...
3257
+ def glfwGetKeyName(key: int,scancode: int,) -> bytes:
3258
+ """."""
3259
+ ...
3260
+ def glfwGetKeyScancode(key: int,) -> int:
3261
+ """."""
3262
+ ...
3263
+ def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3264
+ """."""
3265
+ ...
3266
+ def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes:
3267
+ """."""
3268
+ ...
3269
+ def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None:
3270
+ """."""
3271
+ ...
3272
+ def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3273
+ """."""
3274
+ ...
3275
+ def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any:
3276
+ """."""
3277
+ ...
3278
+ def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3279
+ """."""
3280
+ ...
3281
+ def glfwGetMonitors(count: Any,) -> Any:
3282
+ """."""
3283
+ ...
3284
+ def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int:
3285
+ """."""
3286
+ ...
3287
+ def glfwGetPlatform() -> int:
3288
+ """."""
3289
+ ...
3290
+ def glfwGetPrimaryMonitor() -> Any:
3291
+ """."""
3292
+ ...
3293
+ def glfwGetProcAddress(procname: bytes,) -> Any:
3294
+ """."""
3295
+ ...
3296
+ def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]:
3297
+ """."""
3298
+ ...
3299
+ def glfwGetTime() -> float:
3300
+ """."""
3301
+ ...
3302
+ def glfwGetTimerFrequency() -> int:
3303
+ """."""
3304
+ ...
3305
+ def glfwGetTimerValue() -> int:
3306
+ """."""
3307
+ ...
3308
+ def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
3309
+ """."""
3310
+ ...
3311
+ def glfwGetVersionString() -> bytes:
3312
+ """."""
3313
+ ...
3314
+ def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any:
3315
+ """."""
3316
+ ...
3317
+ def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any:
3318
+ """."""
3319
+ ...
3320
+ def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int:
3321
+ """."""
3322
+ ...
3323
+ def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3324
+ """."""
3325
+ ...
3326
+ def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3327
+ """."""
3328
+ ...
3329
+ def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any:
3330
+ """."""
3331
+ ...
3332
+ def glfwGetWindowOpacity(window: Any|list|tuple,) -> float:
3333
+ """."""
3334
+ ...
3335
+ def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3336
+ """."""
3337
+ ...
3338
+ def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3339
+ """."""
3340
+ ...
3341
+ def glfwGetWindowTitle(window: Any|list|tuple,) -> bytes:
3342
+ """."""
3343
+ ...
3344
+ def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any:
3345
+ """."""
3346
+ ...
3347
+ def glfwHideWindow(window: Any|list|tuple,) -> None:
3348
+ """."""
3349
+ ...
3350
+ def glfwIconifyWindow(window: Any|list|tuple,) -> None:
3351
+ """."""
3352
+ ...
3353
+ def glfwInit() -> int:
3354
+ """."""
3355
+ ...
3356
+ def glfwInitAllocator(allocator: Any|list|tuple,) -> None:
3357
+ """."""
3358
+ ...
3359
+ def glfwInitHint(hint: int,value: int,) -> None:
3360
+ """."""
3361
+ ...
3362
+ def glfwJoystickIsGamepad(jid: int,) -> int:
3363
+ """."""
3364
+ ...
3365
+ def glfwJoystickPresent(jid: int,) -> int:
3366
+ """."""
3367
+ ...
3368
+ def glfwMakeContextCurrent(window: Any|list|tuple,) -> None:
3369
+ """."""
3370
+ ...
3371
+ def glfwMaximizeWindow(window: Any|list|tuple,) -> None:
3372
+ """."""
3373
+ ...
3374
+ def glfwPlatformSupported(platform: int,) -> int:
3375
+ """."""
3376
+ ...
3377
+ def glfwPollEvents() -> None:
3378
+ """."""
3379
+ ...
3380
+ def glfwPostEmptyEvent() -> None:
3381
+ """."""
3382
+ ...
3383
+ def glfwRawMouseMotionSupported() -> int:
3384
+ """."""
3385
+ ...
3386
+ def glfwRequestWindowAttention(window: Any|list|tuple,) -> None:
3387
+ """."""
3388
+ ...
3389
+ def glfwRestoreWindow(window: Any|list|tuple,) -> None:
3390
+ """."""
3391
+ ...
3392
+ def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3393
+ """."""
3394
+ ...
3395
+ def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3396
+ """."""
3397
+ ...
3398
+ def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None:
3399
+ """."""
3400
+ ...
3401
+ def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None:
3402
+ """."""
3403
+ ...
3404
+ def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3405
+ """."""
3406
+ ...
3407
+ def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None:
3408
+ """."""
3409
+ ...
3410
+ def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3411
+ """."""
3412
+ ...
3413
+ def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]:
3414
+ """."""
3415
+ ...
3416
+ def glfwSetErrorCallback(callback: bytes,) -> bytes:
3417
+ """."""
3418
+ ...
3419
+ def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3420
+ """."""
3421
+ ...
3422
+ def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None:
3423
+ """."""
3424
+ ...
3425
+ def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None:
3426
+ """."""
3427
+ ...
3428
+ def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None:
3429
+ """."""
3430
+ ...
3431
+ def glfwSetJoystickCallback(callback: Any,) -> Any:
3432
+ """."""
3433
+ ...
3434
+ def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
3435
+ """."""
3436
+ ...
3437
+ def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3438
+ """."""
3439
+ ...
3440
+ def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any:
3441
+ """."""
3442
+ ...
3443
+ def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None:
3444
+ """."""
3445
+ ...
3446
+ def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3447
+ """."""
3448
+ ...
3449
+ def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3450
+ """."""
3451
+ ...
3452
+ def glfwSetTime(time: float,) -> None:
3453
+ """."""
3454
+ ...
3455
+ def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None:
3456
+ """."""
3457
+ ...
3458
+ def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None:
3459
+ """."""
3460
+ ...
3461
+ def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3462
+ """."""
3463
+ ...
3464
+ def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3465
+ """."""
3466
+ ...
3467
+ def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3468
+ """."""
3469
+ ...
3470
+ def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None:
3471
+ """."""
3472
+ ...
3473
+ def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3474
+ """."""
3475
+ ...
3476
+ def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3477
+ """."""
3478
+ ...
3479
+ def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3480
+ """."""
3481
+ ...
3482
+ def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None:
3483
+ """."""
3484
+ ...
3485
+ def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None:
3486
+ """."""
3487
+ ...
3488
+ def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3489
+ """."""
3490
+ ...
3491
+ def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3492
+ """."""
3493
+ ...
3494
+ def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None:
3495
+ """."""
3496
+ ...
3497
+ def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None:
3498
+ """."""
3499
+ ...
3500
+ def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3501
+ """."""
3502
+ ...
3503
+ def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3504
+ """."""
3505
+ ...
3506
+ def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None:
3507
+ """."""
3508
+ ...
3509
+ def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None:
3510
+ """."""
3511
+ ...
3512
+ def glfwShowWindow(window: Any|list|tuple,) -> None:
3513
+ """."""
3514
+ ...
3515
+ def glfwSwapBuffers(window: Any|list|tuple,) -> None:
3516
+ """."""
3517
+ ...
3518
+ def glfwSwapInterval(interval: int,) -> None:
3519
+ """."""
3520
+ ...
3521
+ def glfwTerminate() -> None:
3522
+ """."""
3523
+ ...
3524
+ def glfwUpdateGamepadMappings(string: bytes,) -> int:
3525
+ """."""
3526
+ ...
3527
+ def glfwVulkanSupported() -> int:
3528
+ """."""
3529
+ ...
3530
+ def glfwWaitEvents() -> None:
3531
+ """."""
3532
+ ...
3533
+ def glfwWaitEventsTimeout(timeout: float,) -> None:
3534
+ """."""
3535
+ ...
3536
+ def glfwWindowHint(hint: int,value: int,) -> None:
3537
+ """."""
3538
+ ...
3539
+ def glfwWindowHintString(hint: int,value: bytes,) -> None:
3540
+ """."""
3541
+ ...
3542
+ def glfwWindowShouldClose(window: Any|list|tuple,) -> int:
3543
+ """."""
3544
+ ...
3545
+ def rlActiveDrawBuffers(count: int,) -> None:
3546
+ """Activate multiple draw color buffers."""
3547
+ ...
3548
+ def rlActiveTextureSlot(slot: int,) -> None:
3549
+ """Select and active a texture slot."""
3550
+ ...
3551
+ def rlBegin(mode: int,) -> None:
3552
+ """Initialize drawing mode (how to organize vertex)."""
3553
+ ...
3554
+ def rlBindFramebuffer(target: int,framebuffer: int,) -> None:
3555
+ """Bind framebuffer (FBO)."""
3556
+ ...
3557
+ def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None:
3558
+ """Bind image texture."""
3559
+ ...
3560
+ def rlBindShaderBuffer(id: int,index: int,) -> None:
3561
+ """Bind SSBO buffer."""
3562
+ ...
3563
+ def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None:
3564
+ """Blit active framebuffer to main framebuffer."""
3565
+ ...
3566
+ def rlCheckErrors() -> None:
3567
+ """Check and log OpenGL error codes."""
3568
+ ...
3569
+ def rlCheckRenderBatchLimit(vCount: int,) -> bool:
3570
+ """Check internal buffer overflow for a given number of vertex."""
3571
+ ...
3572
+ def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3573
+ """Clear color buffer with color."""
3574
+ ...
3575
+ def rlClearScreenBuffers() -> None:
3576
+ """Clear used screen buffers (color and depth)."""
3577
+ ...
3578
+ def rlColor3f(x: float,y: float,z: float,) -> None:
3579
+ """Define one vertex (color) - 3 float."""
3580
+ ...
3581
+ def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
3582
+ """Define one vertex (color) - 4 float."""
3583
+ ...
3584
+ def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3585
+ """Define one vertex (color) - 4 byte."""
3586
+ ...
3587
+ def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None:
3588
+ """Color mask control."""
3589
+ ...
3590
+ def rlCompileShader(shaderCode: bytes,type: int,) -> int:
3591
+ """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)."""
3592
+ ...
3593
+ def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
3594
+ """Dispatch compute shader (equivalent to *draw* for graphics pipeline)."""
3595
+ ...
3596
+ def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None:
3597
+ """Copy SSBO data between buffers."""
3598
+ ...
3599
+ def rlCubemapParameters(id: int,param: int,value: int,) -> None:
3600
+ """Set cubemap parameters (filter, wrap)."""
3601
+ ...
3602
+ def rlDisableBackfaceCulling() -> None:
3603
+ """Disable backface culling."""
3604
+ ...
3605
+ def rlDisableColorBlend() -> None:
3606
+ """Disable color blending."""
3607
+ ...
3608
+ def rlDisableDepthMask() -> None:
3609
+ """Disable depth write."""
3610
+ ...
3611
+ def rlDisableDepthTest() -> None:
3612
+ """Disable depth test."""
3613
+ ...
3614
+ def rlDisableFramebuffer() -> None:
3615
+ """Disable render texture (fbo), return to default framebuffer."""
3616
+ ...
3617
+ def rlDisableScissorTest() -> None:
3618
+ """Disable scissor test."""
3619
+ ...
3620
+ def rlDisableShader() -> None:
3621
+ """Disable shader program."""
3622
+ ...
3623
+ def rlDisableSmoothLines() -> None:
3624
+ """Disable line aliasing."""
3625
+ ...
3626
+ def rlDisableStereoRender() -> None:
3627
+ """Disable stereo rendering."""
3628
+ ...
3629
+ def rlDisableTexture() -> None:
3630
+ """Disable texture."""
3631
+ ...
3632
+ def rlDisableTextureCubemap() -> None:
3633
+ """Disable texture cubemap."""
3634
+ ...
3635
+ def rlDisableVertexArray() -> None:
3636
+ """Disable vertex array (VAO, if supported)."""
3637
+ ...
3638
+ def rlDisableVertexAttribute(index: int,) -> None:
3639
+ """Disable vertex attribute index."""
3640
+ ...
3641
+ def rlDisableVertexBuffer() -> None:
3642
+ """Disable vertex buffer (VBO)."""
3643
+ ...
3644
+ def rlDisableVertexBufferElement() -> None:
3645
+ """Disable vertex buffer element (VBO element)."""
3646
+ ...
3647
+ def rlDisableWireMode() -> None:
3648
+ """Disable wire (and point) mode."""
3649
+ ...
3650
+ def rlDrawRenderBatch(batch: Any|list|tuple,) -> None:
3651
+ """Draw render batch data (Update->Draw->Reset)."""
3652
+ ...
3653
+ def rlDrawRenderBatchActive() -> None:
3654
+ """Update and draw internal render batch."""
3655
+ ...
3656
+ def rlDrawVertexArray(offset: int,count: int,) -> None:
3657
+ """Draw vertex array (currently active vao)."""
3658
+ ...
3659
+ def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None:
3660
+ """Draw vertex array elements."""
3661
+ ...
3662
+ def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
3663
+ """Draw vertex array elements with instancing."""
3664
+ ...
3665
+ def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None:
3666
+ """Draw vertex array (currently active vao) with instancing."""
3667
+ ...
3668
+ def rlEnableBackfaceCulling() -> None:
3669
+ """Enable backface culling."""
3670
+ ...
3671
+ def rlEnableColorBlend() -> None:
3672
+ """Enable color blending."""
3673
+ ...
3674
+ def rlEnableDepthMask() -> None:
3675
+ """Enable depth write."""
3676
+ ...
3677
+ def rlEnableDepthTest() -> None:
3678
+ """Enable depth test."""
3679
+ ...
3680
+ def rlEnableFramebuffer(id: int,) -> None:
3681
+ """Enable render texture (fbo)."""
3682
+ ...
3683
+ def rlEnablePointMode() -> None:
3684
+ """Enable point mode."""
3685
+ ...
3686
+ def rlEnableScissorTest() -> None:
3687
+ """Enable scissor test."""
3688
+ ...
3689
+ def rlEnableShader(id: int,) -> None:
3690
+ """Enable shader program."""
3691
+ ...
3692
+ def rlEnableSmoothLines() -> None:
3693
+ """Enable line aliasing."""
3694
+ ...
3695
+ def rlEnableStereoRender() -> None:
3696
+ """Enable stereo rendering."""
3697
+ ...
3698
+ def rlEnableTexture(id: int,) -> None:
3699
+ """Enable texture."""
3700
+ ...
3701
+ def rlEnableTextureCubemap(id: int,) -> None:
3702
+ """Enable texture cubemap."""
3703
+ ...
3704
+ def rlEnableVertexArray(vaoId: int,) -> bool:
3705
+ """Enable vertex array (VAO, if supported)."""
3706
+ ...
3707
+ def rlEnableVertexAttribute(index: int,) -> None:
3708
+ """Enable vertex attribute index."""
3709
+ ...
3710
+ def rlEnableVertexBuffer(id: int,) -> None:
3711
+ """Enable vertex buffer (VBO)."""
3712
+ ...
3713
+ def rlEnableVertexBufferElement(id: int,) -> None:
3714
+ """Enable vertex buffer element (VBO element)."""
3715
+ ...
3716
+ def rlEnableWireMode() -> None:
3717
+ """Enable wire mode."""
3718
+ ...
3719
+ def rlEnd() -> None:
3720
+ """Finish vertex providing."""
3721
+ ...
3722
+ def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
3723
+ """Attach texture/renderbuffer to a framebuffer."""
3724
+ ...
3725
+ def rlFramebufferComplete(id: int,) -> bool:
3726
+ """Verify framebuffer is complete."""
3727
+ ...
3728
+ def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
3729
+ """."""
3730
+ ...
3731
+ def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
3732
+ """Generate mipmap data for selected texture."""
3733
+ ...
3734
+ def rlGetActiveFramebuffer() -> int:
3735
+ """Get the currently active render texture (fbo), 0 for default framebuffer."""
3736
+ ...
3737
+ def rlGetCullDistanceFar() -> float:
3738
+ """Get cull plane distance far."""
3739
+ ...
3740
+ def rlGetCullDistanceNear() -> float:
3741
+ """Get cull plane distance near."""
3742
+ ...
3743
+ def rlGetFramebufferHeight() -> int:
3744
+ """Get default framebuffer height."""
3745
+ ...
3746
+ def rlGetFramebufferWidth() -> int:
3747
+ """Get default framebuffer width."""
3748
+ ...
3749
+ def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None:
3750
+ """Get OpenGL internal formats."""
3751
+ ...
3752
+ def rlGetLineWidth() -> float:
3753
+ """Get the line drawing width."""
3754
+ ...
3755
+ def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int:
3756
+ """Get shader location attribute."""
3757
+ ...
3758
+ def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int:
3759
+ """Get shader location uniform."""
3760
+ ...
3761
+ def rlGetMatrixModelview() -> Matrix:
3762
+ """Get internal modelview matrix."""
3763
+ ...
3764
+ def rlGetMatrixProjection() -> Matrix:
3765
+ """Get internal projection matrix."""
3766
+ ...
3767
+ def rlGetMatrixProjectionStereo(eye: int,) -> Matrix:
3768
+ """Get internal projection matrix for stereo render (selected eye)."""
3769
+ ...
3770
+ def rlGetMatrixTransform() -> Matrix:
3771
+ """Get internal accumulated transform matrix."""
3772
+ ...
3773
+ def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
3774
+ """Get internal view offset matrix for stereo render (selected eye)."""
3775
+ ...
3776
+ def rlGetPixelFormatName(format: int,) -> bytes:
3777
+ """Get name string for pixel format."""
3778
+ ...
3779
+ def rlGetShaderBufferSize(id: int,) -> int:
3780
+ """Get SSBO buffer size."""
3781
+ ...
3782
+ def rlGetShaderIdDefault() -> int:
3783
+ """Get default shader id."""
3784
+ ...
3785
+ def rlGetShaderLocsDefault() -> Any:
3786
+ """Get default shader locations."""
3787
+ ...
3788
+ def rlGetTextureIdDefault() -> int:
3789
+ """Get default texture id."""
3790
+ ...
3791
+ def rlGetVersion() -> int:
3792
+ """Get current OpenGL version."""
3793
+ ...
3794
+ def rlIsStereoRenderEnabled() -> bool:
3795
+ """Check if stereo render is enabled."""
3796
+ ...
3797
+ def rlLoadComputeShaderProgram(shaderId: int,) -> int:
3798
+ """Load compute shader program."""
3799
+ ...
3800
+ def rlLoadDrawCube() -> None:
3801
+ """Load and draw a cube."""
3802
+ ...
3803
+ def rlLoadDrawQuad() -> None:
3804
+ """Load and draw a quad."""
3805
+ ...
3806
+ def rlLoadExtensions(loader: Any,) -> None:
3807
+ """Load OpenGL extensions (loader function required)."""
3808
+ ...
3809
+ def rlLoadFramebuffer() -> int:
3810
+ """Load an empty framebuffer."""
3811
+ ...
3812
+ def rlLoadIdentity() -> None:
3813
+ """Reset current matrix to identity matrix."""
3814
+ ...
3815
+ def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
3816
+ """Load a render batch system."""
3817
+ ...
3818
+ def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
3819
+ """Load shader storage buffer object (SSBO)."""
3820
+ ...
3821
+ def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int:
3822
+ """Load shader from code strings."""
3823
+ ...
3824
+ def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
3825
+ """Load custom shader program."""
3826
+ ...
3827
+ def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
3828
+ """Load texture data."""
3829
+ ...
3830
+ def rlLoadTextureCubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int:
3831
+ """Load texture cubemap data."""
3832
+ ...
3833
+ def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
3834
+ """Load depth texture/renderbuffer (to be attached to fbo)."""
3835
+ ...
3836
+ def rlLoadVertexArray() -> int:
3837
+ """Load vertex array (vao) if supported."""
3838
+ ...
3839
+ def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int:
3840
+ """Load a vertex buffer object."""
3841
+ ...
3842
+ def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int:
3843
+ """Load vertex buffer elements object."""
3844
+ ...
3845
+ def rlMatrixMode(mode: int,) -> None:
3846
+ """Choose the current matrix to be transformed."""
3847
+ ...
3848
+ def rlMultMatrixf(matf: Any,) -> None:
3849
+ """Multiply the current matrix by another matrix."""
3850
+ ...
3851
+ def rlNormal3f(x: float,y: float,z: float,) -> None:
3852
+ """Define one vertex (normal) - 3 float."""
3853
+ ...
3854
+ def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
3855
+ """."""
3856
+ ...
3857
+ def rlPopMatrix() -> None:
3858
+ """Pop latest inserted matrix from stack."""
3859
+ ...
3860
+ def rlPushMatrix() -> None:
3861
+ """Push the current matrix to stack."""
3862
+ ...
3863
+ def rlReadScreenPixels(width: int,height: int,) -> bytes:
3864
+ """Read screen pixel data (color buffer)."""
3865
+ ...
3866
+ def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
3867
+ """Read SSBO buffer data (GPU->CPU)."""
3868
+ ...
3869
+ def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any:
3870
+ """Read texture pixel data."""
3871
+ ...
3872
+ def rlRotatef(angle: float,x: float,y: float,z: float,) -> None:
3873
+ """Multiply the current matrix by a rotation matrix."""
3874
+ ...
3875
+ def rlScalef(x: float,y: float,z: float,) -> None:
3876
+ """Multiply the current matrix by a scaling matrix."""
3877
+ ...
3878
+ def rlScissor(x: int,y: int,width: int,height: int,) -> None:
3879
+ """Scissor test."""
3880
+ ...
3881
+ def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None:
3882
+ """Set blending mode factor and equation (using OpenGL factors)."""
3883
+ ...
3884
+ def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None:
3885
+ """Set blending mode factors and equations separately (using OpenGL factors)."""
3886
+ ...
3887
+ def rlSetBlendMode(mode: int,) -> None:
3888
+ """Set blending mode."""
3889
+ ...
3890
+ def rlSetClipPlanes(nearPlane: float,farPlane: float,) -> None:
3891
+ """Set clip planes distances."""
3892
+ ...
3893
+ def rlSetCullFace(mode: int,) -> None:
3894
+ """Set face culling mode."""
3895
+ ...
3896
+ def rlSetFramebufferHeight(height: int,) -> None:
3897
+ """Set current framebuffer height."""
3898
+ ...
3899
+ def rlSetFramebufferWidth(width: int,) -> None:
3900
+ """Set current framebuffer width."""
3901
+ ...
3902
+ def rlSetLineWidth(width: float,) -> None:
3903
+ """Set the line drawing width."""
3904
+ ...
3905
+ def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None:
3906
+ """Set a custom modelview matrix (replaces internal modelview matrix)."""
3907
+ ...
3908
+ def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None:
3909
+ """Set a custom projection matrix (replaces internal projection matrix)."""
3910
+ ...
3911
+ def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3912
+ """Set eyes projection matrices for stereo rendering."""
3913
+ ...
3914
+ def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3915
+ """Set eyes view offsets matrices for stereo rendering."""
3916
+ ...
3917
+ def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None:
3918
+ """Set the active render batch for rlgl (NULL for default internal)."""
3919
+ ...
3920
+ def rlSetShader(id: int,locs: Any,) -> None:
3921
+ """Set shader currently active (id and locations)."""
3922
+ ...
3923
+ def rlSetTexture(id: int,) -> None:
3924
+ """Set current texture for render batch and check buffers limits."""
3925
+ ...
3926
+ def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
3927
+ """Set shader value uniform."""
3928
+ ...
3929
+ def rlSetUniformMatrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None:
3930
+ """Set shader value matrices."""
3931
+ ...
3932
+ def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None:
3933
+ """Set shader value matrix."""
3934
+ ...
3935
+ def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
3936
+ """Set shader value sampler."""
3937
+ ...
3938
+ def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,offset: int,) -> None:
3939
+ """Set vertex attribute data configuration."""
3940
+ ...
3941
+ def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None:
3942
+ """Set vertex attribute default value, when attribute to provided."""
3943
+ ...
3944
+ def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None:
3945
+ """Set vertex attribute data divisor."""
3946
+ ...
3947
+ def rlTexCoord2f(x: float,y: float,) -> None:
3948
+ """Define one vertex (texture coordinate) - 2 float."""
3949
+ ...
3950
+ def rlTextureParameters(id: int,param: int,value: int,) -> None:
3951
+ """Set texture parameters (filter, wrap)."""
3952
+ ...
3953
+ def rlTranslatef(x: float,y: float,z: float,) -> None:
3954
+ """Multiply the current matrix by a translation matrix."""
3955
+ ...
3956
+ def rlUnloadFramebuffer(id: int,) -> None:
3957
+ """Delete framebuffer from GPU."""
3958
+ ...
3959
+ def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None:
3960
+ """Unload render batch system."""
3961
+ ...
3962
+ def rlUnloadShaderBuffer(ssboId: int,) -> None:
3963
+ """Unload shader storage buffer object (SSBO)."""
3964
+ ...
3965
+ def rlUnloadShaderProgram(id: int,) -> None:
3966
+ """Unload shader program."""
3967
+ ...
3968
+ def rlUnloadTexture(id: int,) -> None:
3969
+ """Unload texture from GPU memory."""
3970
+ ...
3971
+ def rlUnloadVertexArray(vaoId: int,) -> None:
3972
+ """Unload vertex array (vao)."""
3973
+ ...
3974
+ def rlUnloadVertexBuffer(vboId: int,) -> None:
3975
+ """Unload vertex buffer object."""
3976
+ ...
3977
+ def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
3978
+ """Update SSBO buffer data."""
3979
+ ...
3980
+ def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
3981
+ """Update texture with new data on GPU."""
3982
+ ...
3983
+ def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
3984
+ """Update vertex buffer object data on GPU buffer."""
3985
+ ...
3986
+ def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None:
3987
+ """Update vertex buffer elements data on GPU buffer."""
3988
+ ...
3989
+ def rlVertex2f(x: float,y: float,) -> None:
3990
+ """Define one vertex (position) - 2 float."""
3991
+ ...
3992
+ def rlVertex2i(x: int,y: int,) -> None:
3993
+ """Define one vertex (position) - 2 int."""
3994
+ ...
3995
+ def rlVertex3f(x: float,y: float,z: float,) -> None:
3996
+ """Define one vertex (position) - 3 float."""
3997
+ ...
3998
+ def rlViewport(x: int,y: int,width: int,height: int,) -> None:
3999
+ """Set the viewport area."""
4000
+ ...
4001
+ def rlglClose() -> None:
4002
+ """De-initialize rlgl (buffers, shaders, textures)."""
4003
+ ...
4004
+ def rlglInit(width: int,height: int,) -> None:
4005
+ """Initialize rlgl (buffers, shaders, textures, states)."""
4006
+ ...
4007
+ class AudioStream:
4008
+ buffer: Any
4009
+ processor: Any
4010
+ sampleRate: int
4011
+ sampleSize: int
4012
+ channels: int
4013
+ class AutomationEvent:
4014
+ frame: int
4015
+ type: int
4016
+ params: list
4017
+ class AutomationEventList:
4018
+ capacity: int
4019
+ count: int
4020
+ events: Any
4021
+ BlendMode = int
4022
+ class BoneInfo:
4023
+ name: bytes
4024
+ parent: int
4025
+ class BoundingBox:
4026
+ min: Vector3
4027
+ max: Vector3
4028
+ class Camera:
4029
+ position: Vector3
4030
+ target: Vector3
4031
+ up: Vector3
4032
+ fovy: float
4033
+ projection: int
4034
+ class Camera2D:
4035
+ offset: Vector2
4036
+ target: Vector2
4037
+ rotation: float
4038
+ zoom: float
4039
+ class Camera3D:
4040
+ position: Vector3
4041
+ target: Vector3
4042
+ up: Vector3
4043
+ fovy: float
4044
+ projection: int
4045
+ CameraMode = int
4046
+ CameraProjection = int
4047
+ class Color:
4048
+ r: bytes
4049
+ g: bytes
4050
+ b: bytes
4051
+ a: bytes
4052
+ ConfigFlags = int
4053
+ CubemapLayout = int
4054
+ class FilePathList:
4055
+ capacity: int
4056
+ count: int
4057
+ paths: list[bytes]
4058
+ class Font:
4059
+ baseSize: int
4060
+ glyphCount: int
4061
+ glyphPadding: int
4062
+ texture: Texture
4063
+ recs: Any
4064
+ glyphs: Any
4065
+ FontType = int
4066
+ class GLFWallocator:
4067
+ allocate: Any
4068
+ reallocate: Any
4069
+ deallocate: Any
4070
+ user: Any
4071
+ class GLFWcursor:
4072
+ ...
4073
+ class GLFWgamepadstate:
4074
+ buttons: bytes
4075
+ axes: list
4076
+ class GLFWgammaramp:
4077
+ red: Any
4078
+ green: Any
4079
+ blue: Any
4080
+ size: int
4081
+ class GLFWimage:
4082
+ width: int
4083
+ height: int
4084
+ pixels: bytes
4085
+ class GLFWmonitor:
4086
+ ...
4087
+ class GLFWvidmode:
4088
+ width: int
4089
+ height: int
4090
+ redBits: int
4091
+ greenBits: int
4092
+ blueBits: int
4093
+ refreshRate: int
4094
+ class GLFWwindow:
4095
+ ...
4096
+ GamepadAxis = int
4097
+ GamepadButton = int
4098
+ Gesture = int
4099
+ class GlyphInfo:
4100
+ value: int
4101
+ offsetX: int
4102
+ offsetY: int
4103
+ advanceX: int
4104
+ image: Image
4105
+ GuiCheckBoxProperty = int
4106
+ GuiColorPickerProperty = int
4107
+ GuiComboBoxProperty = int
4108
+ GuiControl = int
4109
+ GuiControlProperty = int
4110
+ GuiDefaultProperty = int
4111
+ GuiDropdownBoxProperty = int
4112
+ GuiIconName = int
4113
+ GuiListViewProperty = int
4114
+ GuiProgressBarProperty = int
4115
+ GuiScrollBarProperty = int
4116
+ GuiSliderProperty = int
4117
+ GuiSpinnerProperty = int
4118
+ GuiState = int
4119
+ class GuiStyleProp:
4120
+ controlId: int
4121
+ propertyId: int
4122
+ propertyValue: int
4123
+ GuiTextAlignment = int
4124
+ GuiTextAlignmentVertical = int
4125
+ GuiTextBoxProperty = int
4126
+ GuiTextWrapMode = int
4127
+ GuiToggleProperty = int
4128
+ class Image:
4129
+ data: Any
4130
+ width: int
4131
+ height: int
4132
+ mipmaps: int
4133
+ format: int
4134
+ KeyboardKey = int
4135
+ class Mat2:
4136
+ m00: float
4137
+ m01: float
4138
+ m10: float
4139
+ m11: float
4140
+ class Material:
4141
+ shader: Shader
4142
+ maps: Any
4143
+ params: list
4144
+ class MaterialMap:
4145
+ texture: Texture
4146
+ color: Color
4147
+ value: float
4148
+ MaterialMapIndex = int
4149
+ class Matrix:
4150
+ m0: float
4151
+ m4: float
4152
+ m8: float
4153
+ m12: float
4154
+ m1: float
4155
+ m5: float
4156
+ m9: float
4157
+ m13: float
4158
+ m2: float
4159
+ m6: float
4160
+ m10: float
4161
+ m14: float
4162
+ m3: float
4163
+ m7: float
4164
+ m11: float
4165
+ m15: float
4166
+ class Mesh:
4167
+ vertexCount: int
4168
+ triangleCount: int
4169
+ vertices: Any
4170
+ texcoords: Any
4171
+ texcoords2: Any
4172
+ normals: Any
4173
+ tangents: Any
4174
+ colors: bytes
4175
+ indices: Any
4176
+ animVertices: Any
4177
+ animNormals: Any
4178
+ boneIds: bytes
4179
+ boneWeights: Any
4180
+ boneMatrices: Any
4181
+ boneCount: int
4182
+ vaoId: int
4183
+ vboId: Any
4184
+ class Model:
4185
+ transform: Matrix
4186
+ meshCount: int
4187
+ materialCount: int
4188
+ meshes: Any
4189
+ materials: Any
4190
+ meshMaterial: Any
4191
+ boneCount: int
4192
+ bones: Any
4193
+ bindPose: Any
4194
+ class ModelAnimation:
4195
+ boneCount: int
4196
+ frameCount: int
4197
+ bones: Any
4198
+ framePoses: Any
4199
+ name: bytes
4200
+ MouseButton = int
4201
+ MouseCursor = int
4202
+ class Music:
4203
+ stream: AudioStream
4204
+ frameCount: int
4205
+ looping: bool
4206
+ ctxType: int
4207
+ ctxData: Any
4208
+ class NPatchInfo:
4209
+ source: Rectangle
4210
+ left: int
4211
+ top: int
4212
+ right: int
4213
+ bottom: int
4214
+ layout: int
4215
+ NPatchLayout = int
4216
+ class PhysicsBodyData:
4217
+ id: int
4218
+ enabled: bool
4219
+ position: Vector2
4220
+ velocity: Vector2
4221
+ force: Vector2
4222
+ angularVelocity: float
4223
+ torque: float
4224
+ orient: float
4225
+ inertia: float
4226
+ inverseInertia: float
4227
+ mass: float
4228
+ inverseMass: float
4229
+ staticFriction: float
4230
+ dynamicFriction: float
4231
+ restitution: float
4232
+ useGravity: bool
4233
+ isGrounded: bool
4234
+ freezeOrient: bool
4235
+ shape: PhysicsShape
4236
+ class PhysicsManifoldData:
4237
+ id: int
4238
+ bodyA: Any
4239
+ bodyB: Any
4240
+ penetration: float
4241
+ normal: Vector2
4242
+ contacts: list
4243
+ contactsCount: int
4244
+ restitution: float
4245
+ dynamicFriction: float
4246
+ staticFriction: float
4247
+ class PhysicsShape:
4248
+ type: PhysicsShapeType
4249
+ body: Any
4250
+ radius: float
4251
+ transform: Mat2
4252
+ vertexData: PolygonData
4253
+ PhysicsShapeType = int
4254
+ PixelFormat = int
4255
+ class PolygonData:
4256
+ vertexCount: int
4257
+ positions: list
4258
+ normals: list
4259
+ class Quaternion:
4260
+ x: float
4261
+ y: float
4262
+ z: float
4263
+ w: float
4264
+ class Ray:
4265
+ position: Vector3
4266
+ direction: Vector3
4267
+ class RayCollision:
4268
+ hit: bool
4269
+ distance: float
4270
+ point: Vector3
4271
+ normal: Vector3
4272
+ class Rectangle:
4273
+ x: float
4274
+ y: float
4275
+ width: float
4276
+ height: float
4277
+ class RenderTexture:
4278
+ id: int
4279
+ texture: Texture
4280
+ depth: Texture
4281
+ class RenderTexture2D:
4282
+ id: int
4283
+ texture: Texture
4284
+ depth: Texture
4285
+ class Shader:
4286
+ id: int
4287
+ locs: Any
4288
+ ShaderAttributeDataType = int
4289
+ ShaderLocationIndex = int
4290
+ ShaderUniformDataType = int
4291
+ class Sound:
4292
+ stream: AudioStream
4293
+ frameCount: int
4294
+ class Texture:
4295
+ id: int
4296
+ width: int
4297
+ height: int
4298
+ mipmaps: int
4299
+ format: int
4300
+ class Texture2D:
4301
+ id: int
4302
+ width: int
4303
+ height: int
4304
+ mipmaps: int
4305
+ format: int
4306
+ class TextureCubemap:
4307
+ id: int
4308
+ width: int
4309
+ height: int
4310
+ mipmaps: int
4311
+ format: int
4312
+ TextureFilter = int
4313
+ TextureWrap = int
4314
+ TraceLogLevel = int
4315
+ class Transform:
4316
+ translation: Vector3
4317
+ rotation: Vector4
4318
+ scale: Vector3
4319
+ class Vector2:
4320
+ x: float
4321
+ y: float
4322
+ class Vector3:
4323
+ x: float
4324
+ y: float
4325
+ z: float
4326
+ class Vector4:
4327
+ x: float
4328
+ y: float
4329
+ z: float
4330
+ w: float
4331
+ class VrDeviceInfo:
4332
+ hResolution: int
4333
+ vResolution: int
4334
+ hScreenSize: float
4335
+ vScreenSize: float
4336
+ eyeToScreenDistance: float
4337
+ lensSeparationDistance: float
4338
+ interpupillaryDistance: float
4339
+ lensDistortionValues: list
4340
+ chromaAbCorrection: list
4341
+ class VrStereoConfig:
4342
+ projection: list
4343
+ viewOffset: list
4344
+ leftLensCenter: list
4345
+ rightLensCenter: list
4346
+ leftScreenCenter: list
4347
+ rightScreenCenter: list
4348
+ scale: list
4349
+ scaleIn: list
4350
+ class Wave:
4351
+ frameCount: int
4352
+ sampleRate: int
4353
+ sampleSize: int
4354
+ channels: int
4355
+ data: Any
4356
+ class float16:
4357
+ v: list
4358
+ class float3:
4359
+ v: list
4360
+ class rAudioBuffer:
4361
+ ...
4362
+ class rAudioProcessor:
4363
+ ...
4364
+ rlBlendMode = int
4365
+ rlCullMode = int
4366
+ class rlDrawCall:
4367
+ mode: int
4368
+ vertexCount: int
4369
+ vertexAlignment: int
4370
+ textureId: int
4371
+ rlFramebufferAttachTextureType = int
4372
+ rlFramebufferAttachType = int
4373
+ rlGlVersion = int
4374
+ rlPixelFormat = int
4375
+ class rlRenderBatch:
4376
+ bufferCount: int
4377
+ currentBuffer: int
4378
+ vertexBuffer: Any
4379
+ draws: Any
4380
+ drawCounter: int
4381
+ currentDepth: float
4382
+ rlShaderAttributeDataType = int
4383
+ rlShaderLocationIndex = int
4384
+ rlShaderUniformDataType = int
4385
+ rlTextureFilter = int
4386
+ rlTraceLogLevel = int
4387
+ class rlVertexBuffer:
4388
+ elementCount: int
4389
+ vertices: Any
4390
+ texcoords: Any
4391
+ normals: Any
4392
+ colors: bytes
4393
+ indices: Any
4394
+ vaoId: int
4395
+ vboId: list
4396
+
4397
+ LIGHTGRAY : Color
4398
+ GRAY : Color
4399
+ DARKGRAY : Color
4400
+ YELLOW : Color
4401
+ GOLD : Color
4402
+ ORANGE : Color
4403
+ PINK : Color
4404
+ RED : Color
4405
+ MAROON : Color
4406
+ GREEN : Color
4407
+ LIME : Color
4408
+ DARKGREEN : Color
4409
+ SKYBLUE : Color
4410
+ BLUE : Color
4411
+ DARKBLUE : Color
4412
+ PURPLE : Color
4413
+ VIOLET : Color
4414
+ DARKPURPLE : Color
4415
+ BEIGE : Color
4416
+ BROWN : Color
4417
+ DARKBROWN : Color
4418
+ WHITE : Color
4419
+ BLACK : Color
4420
+ BLANK : Color
4421
+ MAGENTA : Color
4422
+ RAYWHITE : Color
4423
+