raylib 5.5.0.3rc1__cp311-cp311-macosx_15_0_arm64.whl

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+ Metadata-Version: 2.4
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+ Name: raylib
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+ Version: 5.5.0.3rc1
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+ Summary: Python CFFI bindings for Raylib
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+ Home-page: https://github.com/electronstudio/raylib-python-cffi
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+ Author: Electron Studio
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+ Author-email: github@electronstudio.co.uk
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+ License: EPL-2.0
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: cffi>=1.17.1
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+ Dynamic: author
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+ Dynamic: author-email
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+ Dynamic: classifier
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+ Dynamic: description
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+ Dynamic: description-content-type
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+ Dynamic: home-page
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+ Dynamic: license
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+ Dynamic: license-file
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+ Dynamic: requires-dist
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+ Dynamic: summary
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+
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+ # Python Bindings for Raylib 5.5
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+ ## Libraries: raymath, raygui, rlgl, physac and GLFW
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+ ## Backends: Desktop, SDL, DRM, Web
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+ ## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
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+
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+ ![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
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+
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+ HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
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+
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+ Features:
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+
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+ * CFFI API static bindings.
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+ * Automatically generated to be as close as possible to
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+ original Raylib.
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+ * Faster, fewer bugs and easier to maintain than ctypes.
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+ * Commercial-friendly license.
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+ * Docstrings and auto-completion.
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+ * Type checking with Mypy
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+
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+ # Quickstart
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+
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+ `pip3 install raylib==5.5.0.2 --break-system-packages`
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+ ```python
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+ from pyray import *
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+ init_window(800, 450, "Hello")
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+ while not window_should_close():
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+ begin_drawing()
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+ clear_background(WHITE)
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+ draw_text("Hello world", 190, 200, 20, VIOLET)
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+ end_drawing()
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+ close_window()
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+ ```
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+
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+ # Links
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+
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+ * [Tutorial video](https://www.youtube.com/watch?v=UoAsDlUwjy0&lc=UgxCR-tvnQJITZr2IvN4AaABAg)
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+ * [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
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+ * [Imgui integration](https://github.com/Scr44gr/raylib-imgui)
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+ * [Examples](https://github.com/electronstudio/raylib-python-cffi/tree/master/examples)
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+ * [Blep's examples](https://github.com/blep/pyray_examples)
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+ * [Raylib Python Discord](https://discord.gg/fKDwt85aX6)
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+ * [Raylib General Discord](https://discord.com/invite/raylib)
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+ * [Python video player](https://github.com/anrayliu/pyvidplayer2)
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+ * [A Vector2 class](https://github.com/electronstudio/raylib-python-cffi/blob/master/examples/extra/vector2_extended.py)
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+ * [Raylib C FAQ](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions/)
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+
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+ # Installation
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+
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+ If you are on a modern Linux you will probably want to create a venv:
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+
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+ python3 -m venv venv
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+ source venv/bin/activate
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+
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+ Then make sure you have the latest pip installed:
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+
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+ python3 -m pip install --upgrade pip
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+
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+ Then install
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+
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+ python3 -m pip install setuptools
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+ python3 -m pip install raylib==5.5.0.2
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+
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+ On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
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+ source, in which case you will need to have Raylib development libs installed, e.g.
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+ using homebrew, apt, etc.
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+
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+ ## Windows
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+
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+ Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
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+
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+ Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
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+
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+ ## MacOS
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+
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+ Binaries require:
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+ * arm64 MacOS 14
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+ * x64 MacOS 10.13, or newer.
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+
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+ Older MacOS requires building from source but this is usually simple:
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+
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+ brew install pkg-config
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+ brew install raylib
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+ python3 -m pip install raylib==5.5.0.2
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+
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+ (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
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+ if you want to test them.)
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+
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+ ## Linux
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+
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+ Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
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+ (Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
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+
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+ The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
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+ so may not work on other boards.
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+
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+ ## Raspberry Pi
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+
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+ [Using on Rasperry Pi](RPI.rst)
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+
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+ # Backends
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+
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+ ## Dynamic binding version
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+
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+ There is now a separate dynamic version of this binding:
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+
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+ python3 -m pip uninstall raylib
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+ python3 -m pip install raylib_dynamic
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+
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+ It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
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+
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+ You can't have multiple raylib packages installed at once.
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+
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+ ## SDL backend
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+
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+ This is not well tested but has better support for controllers:
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+
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+ python3 -m pip uninstall raylib
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+ python3 -m pip install raylib_sdl
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+
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+ You can't have multiple raylib packages installed at once.
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+
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+ ## DRM backend
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+
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+ This uses the Linux framebuffer for devices that don't run X11/Wayland:
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+
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+ python3 -m pip uninstall raylib
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+ python3 -m pip install raylib_drm
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+
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+ You can't have multiple raylib packages installed at once.
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+
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+ ## Problems?
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+
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+ If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
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+ to let us know what you did.
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+
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+ If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
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+ for issues that are not Python-specific.
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+
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+ If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
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+
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+
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+ # How to use
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+
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+ There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
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+ pyray. Do *not* `pip install pyray`). You can use either or both:
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+
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+ ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
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+
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+ Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
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+
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+ ### If you prefer a more Pythonistic API
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+
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+ Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
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+
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+ # Running in a web browser
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+
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+ [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
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+ is recommended.
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+
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+ Make a folder `my_project` with a file `main.py`:
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+
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+ ```python
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+ # /// script
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+ # dependencies = [
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+ # "cffi",
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+ # "raylib"
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+ # ]
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+ # ///
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+ import asyncio
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+ import platform
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+ from pyray import *
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+
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+ async def main(): # You MUST have an async main function
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+ init_window(500, 500, "Hello")
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+ platform.window.window_resize() # You MAY want to add this line
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+ while not window_should_close():
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+ begin_drawing()
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+ clear_background(WHITE)
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+ draw_text("Hello world", 190, 200, 20, VIOLET)
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+ end_drawing()
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+ await asyncio.sleep(0) # You MUST call this in your main loop
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+ close_window()
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+
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+ asyncio.run(main())
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+ ```
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+
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+ Then to create the web files and launch a web server:
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+
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+ python3.12 -m pip install --user --upgrade pygbag
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+ python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
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+
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+ Point your browser to http://localhost:8000
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+
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+ Some features may not work, so you can disable them like this:
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+
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+ ```python
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+ if platform.system() != "Emscripten": # audio may not work on current version of emscripten
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+ init_audio_device()
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+ ```
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+
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+ This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
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+ Carefully read all their [documentation](https://pygame-web.github.io/).
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+
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+ It does work for most of [these examples](https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/)
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+
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+ # App showcase
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+
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+ [Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
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+
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+ [KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
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+
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+ [PyTaiko](https://github.com/Yonokid/PyTaiko)
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+
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+ [DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
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+
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+ [Tanki](https://github.com/pkulev/tanki)
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+
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+ [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
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+
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+ [Eidolon](https://github.com/Miou-zora/Eidolon)
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+
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+ Add your app here!
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+
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+ # RLZero
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+
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+ A related library (that is a work in progress!):
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+
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+ [A simplified API for Raylib for use in education and to enable beginners to create 3d games](https://github.com/electronstudio/rlzero)
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+
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+ # Help wanted
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+
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+ * Converting more examples from C to Python
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+ * Testing on more platforms
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+
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+ # License
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+
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+ Eclipse Public License, so you are free to
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+ statically link and use in non-free / proprietary / commercial projects!
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+
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+ # Performance
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+
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+ If you need more performance, do in this order:
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+
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+ 1. Use Pypy rather than standard CPython. It is much, much faster and will make more difference than any other optimisations you might do.
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+
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+ 2. Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
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+ in your update loop
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+ and then only convert them to C data structures when you have to call the C functions for drawing.
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+
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+ 3. The raylib.* functions are potentially *slightly* faster than the pyray.* equivalents, so if you need a tiny bit more performance
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+ you can switch your inner loop functions to these.
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+
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+ 4. There is a version of Python that is faster than Pypy: GraalPy. However it's not fully compatible with all Python
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+ packages. It doesn't work with CFFI and so doesn't work with this binding. But it *is* compatible with the
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+ *Java* binding, Jaylib! There is an example of this here: https://github.com/electronstudio/megabunny/tree/master/raylib-python-jaylib
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+
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+ ## Bunnymark
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+
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+
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+ | Library | Implementation | Bunnies (60 FPS) | Percentage |
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+ |--------------------------------|-------------------|------------------|------------|
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+ | Raylib 5.0 | C | 180000 | 100% |
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+ | Raylib Python CFFI 5.0.0.2 | Python 3.12 | 10500 | 5.8% |
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+ | Raylib Python CFFI 5.0.0.2 | Pypy 3.10 | 95000 | 53% |
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+ | Raylib 3.7 | C | 168100 | 100% |
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+ | Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
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+ | Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
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+ | Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
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+ | Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
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+
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+ See also https://github.com/electronstudio/megabunny/
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+
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+ # Packaging your app
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+
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+ You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark:
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+
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+ pip3 install nuitka
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+ cd examples/textures
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+ python3 -m nuitka --onefile --linux-onefile-icon resources/wabbit_alpha.png textures_bunnymark.py
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+
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+ # Advert
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+
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+ [RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.
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+
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+ [Coding Games With Pygame Zero & Python](https://github.com/electronstudio/pygame-zero-book) is
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+ a book for Python beginners.
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+ raylib/raymath.h.modified,sha256=4DQgPGjaFbbIceBAucTw2luV8AvSUFGQx-i-Y-jsM-U,28298
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+ raylib/rlgl.h.modified,sha256=wuxfJ5rPQ0YI63uP12fAZAwxI1tETOXz-6x1Hb604Mc,37519
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+ raylib-5.5.0.3rc1.dist-info/licenses/LICENSE,sha256=C-zxZWe-t3-iUrdmRjHdF3yPmhiJ5ImVtFN5xxMOUwM,14198
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+ raylib-5.5.0.3rc1.dist-info/METADATA,sha256=1Jdr3P6J_YFNCU7gEkKjpnBvZjB7Pzi6Gq1DRbxY75Q,10808
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+ raylib-5.5.0.3rc1.dist-info/WHEEL,sha256=SPbiHAOPLnBtml4sk5MIwvWF6YnGfOfy9C__W6Bpeg4,109
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+ raylib-5.5.0.3rc1.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
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+ raylib-5.5.0.3rc1.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: setuptools (80.9.0)
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+ Root-Is-Purelib: false
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+ Tag: cp311-cp311-macosx_15_0_arm64
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+
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+ iv) requires any subsequent distribution of the Program by any
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+ b) a copy of this Agreement must be included with each copy of
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+ 3.3 Contributors may not remove or alter any copyright, patent,
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+ 4. COMMERCIAL DISTRIBUTION
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+ Exhibit A - Form of Secondary Licenses Notice
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+ "This Source Code may also be made available under the following
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+ If it is not possible or desirable to put the notice in a particular
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+
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+ You may add additional accurate notices of copyright ownership.
@@ -0,0 +1,2 @@
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+ pyray
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+ raylib