raylib 5.5.0.3rc1__cp310-cp310-macosx_15_0_arm64.whl
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- pyray/__init__.py +159 -0
- pyray/__init__.pyi +4555 -0
- pyray/py.typed +0 -0
- raylib/__init__.py +34 -0
- raylib/__init__.pyi +4423 -0
- raylib/_raylib_cffi.cpython-310-darwin.so +0 -0
- raylib/build.py +322 -0
- raylib/colors.py +41 -0
- raylib/defines.py +508 -0
- raylib/enums.py +759 -0
- raylib/glfw3.h.modified +5618 -0
- raylib/physac.h.modified +171 -0
- raylib/py.typed +0 -0
- raylib/raygui.h.modified +865 -0
- raylib/raylib.h.modified +1448 -0
- raylib/raymath.h.modified +249 -0
- raylib/rlgl.h.modified +522 -0
- raylib/version.py +1 -0
- raylib-5.5.0.3rc1.dist-info/METADATA +313 -0
- raylib-5.5.0.3rc1.dist-info/RECORD +23 -0
- raylib-5.5.0.3rc1.dist-info/WHEEL +5 -0
- raylib-5.5.0.3rc1.dist-info/licenses/LICENSE +277 -0
- raylib-5.5.0.3rc1.dist-info/top_level.txt +2 -0
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Metadata-Version: 2.4
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Name: raylib
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Version: 5.5.0.3rc1
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Summary: Python CFFI bindings for Raylib
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Home-page: https://github.com/electronstudio/raylib-python-cffi
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Author: Electron Studio
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Author-email: github@electronstudio.co.uk
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License: EPL-2.0
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: cffi>=1.17.1
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Dynamic: author
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Dynamic: author-email
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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Dynamic: home-page
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Dynamic: license
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Dynamic: license-file
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Dynamic: requires-dist
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Dynamic: summary
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# Python Bindings for Raylib 5.5
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## Libraries: raymath, raygui, rlgl, physac and GLFW
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## Backends: Desktop, SDL, DRM, Web
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## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
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HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
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Features:
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* CFFI API static bindings.
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* Automatically generated to be as close as possible to
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original Raylib.
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* Faster, fewer bugs and easier to maintain than ctypes.
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* Commercial-friendly license.
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* Docstrings and auto-completion.
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* Type checking with Mypy
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# Quickstart
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`pip3 install raylib==5.5.0.2 --break-system-packages`
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```python
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from pyray import *
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init_window(800, 450, "Hello")
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while not window_should_close():
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begin_drawing()
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clear_background(WHITE)
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draw_text("Hello world", 190, 200, 20, VIOLET)
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end_drawing()
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close_window()
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```
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# Links
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* [Tutorial video](https://www.youtube.com/watch?v=UoAsDlUwjy0&lc=UgxCR-tvnQJITZr2IvN4AaABAg)
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* [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
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* [Imgui integration](https://github.com/Scr44gr/raylib-imgui)
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* [Examples](https://github.com/electronstudio/raylib-python-cffi/tree/master/examples)
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* [Blep's examples](https://github.com/blep/pyray_examples)
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* [Raylib Python Discord](https://discord.gg/fKDwt85aX6)
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* [Raylib General Discord](https://discord.com/invite/raylib)
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* [Python video player](https://github.com/anrayliu/pyvidplayer2)
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* [A Vector2 class](https://github.com/electronstudio/raylib-python-cffi/blob/master/examples/extra/vector2_extended.py)
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* [Raylib C FAQ](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions/)
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# Installation
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If you are on a modern Linux you will probably want to create a venv:
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python3 -m venv venv
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source venv/bin/activate
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Then make sure you have the latest pip installed:
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python3 -m pip install --upgrade pip
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Then install
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python3 -m pip install setuptools
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python3 -m pip install raylib==5.5.0.2
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On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
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source, in which case you will need to have Raylib development libs installed, e.g.
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using homebrew, apt, etc.
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## Windows
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Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
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Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
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## MacOS
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Binaries require:
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* arm64 MacOS 14
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* x64 MacOS 10.13, or newer.
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Older MacOS requires building from source but this is usually simple:
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brew install pkg-config
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brew install raylib
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python3 -m pip install raylib==5.5.0.2
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(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
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if you want to test them.)
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## Linux
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Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
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(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
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The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
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so may not work on other boards.
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## Raspberry Pi
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[Using on Rasperry Pi](RPI.rst)
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# Backends
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## Dynamic binding version
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There is now a separate dynamic version of this binding:
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_dynamic
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It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
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You can't have multiple raylib packages installed at once.
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## SDL backend
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This is not well tested but has better support for controllers:
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_sdl
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You can't have multiple raylib packages installed at once.
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## DRM backend
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This uses the Linux framebuffer for devices that don't run X11/Wayland:
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_drm
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You can't have multiple raylib packages installed at once.
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## Problems?
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If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
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to let us know what you did.
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If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
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for issues that are not Python-specific.
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If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
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# How to use
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There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
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pyray. Do *not* `pip install pyray`). You can use either or both:
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### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
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Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
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### If you prefer a more Pythonistic API
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Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
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# Running in a web browser
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[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
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is recommended.
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Make a folder `my_project` with a file `main.py`:
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```python
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# /// script
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# dependencies = [
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# "cffi",
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# "raylib"
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# ]
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# ///
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import asyncio
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import platform
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from pyray import *
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async def main(): # You MUST have an async main function
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init_window(500, 500, "Hello")
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platform.window.window_resize() # You MAY want to add this line
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while not window_should_close():
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begin_drawing()
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clear_background(WHITE)
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draw_text("Hello world", 190, 200, 20, VIOLET)
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end_drawing()
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await asyncio.sleep(0) # You MUST call this in your main loop
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close_window()
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asyncio.run(main())
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```
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Then to create the web files and launch a web server:
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python3.12 -m pip install --user --upgrade pygbag
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python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
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Point your browser to http://localhost:8000
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Some features may not work, so you can disable them like this:
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```python
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if platform.system() != "Emscripten": # audio may not work on current version of emscripten
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init_audio_device()
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```
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This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
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Carefully read all their [documentation](https://pygame-web.github.io/).
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It does work for most of [these examples](https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/)
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# App showcase
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[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
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[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
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[PyTaiko](https://github.com/Yonokid/PyTaiko)
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[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
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[Tanki](https://github.com/pkulev/tanki)
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[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
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[Eidolon](https://github.com/Miou-zora/Eidolon)
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Add your app here!
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# RLZero
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A related library (that is a work in progress!):
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[A simplified API for Raylib for use in education and to enable beginners to create 3d games](https://github.com/electronstudio/rlzero)
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# Help wanted
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* Converting more examples from C to Python
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* Testing on more platforms
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# License
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Eclipse Public License, so you are free to
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statically link and use in non-free / proprietary / commercial projects!
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# Performance
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If you need more performance, do in this order:
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1. Use Pypy rather than standard CPython. It is much, much faster and will make more difference than any other optimisations you might do.
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2. Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
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in your update loop
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and then only convert them to C data structures when you have to call the C functions for drawing.
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3. The raylib.* functions are potentially *slightly* faster than the pyray.* equivalents, so if you need a tiny bit more performance
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you can switch your inner loop functions to these.
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4. There is a version of Python that is faster than Pypy: GraalPy. However it's not fully compatible with all Python
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packages. It doesn't work with CFFI and so doesn't work with this binding. But it *is* compatible with the
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*Java* binding, Jaylib! There is an example of this here: https://github.com/electronstudio/megabunny/tree/master/raylib-python-jaylib
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## Bunnymark
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| Library | Implementation | Bunnies (60 FPS) | Percentage |
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|--------------------------------|-------------------|------------------|------------|
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| Raylib 5.0 | C | 180000 | 100% |
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| Raylib Python CFFI 5.0.0.2 | Python 3.12 | 10500 | 5.8% |
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| Raylib Python CFFI 5.0.0.2 | Pypy 3.10 | 95000 | 53% |
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| Raylib 3.7 | C | 168100 | 100% |
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| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
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| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
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| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
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| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
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See also https://github.com/electronstudio/megabunny/
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# Packaging your app
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You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark:
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[RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.
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raylib/glfw3.h.modified,sha256=Ih-BKuxr3r4iwOMrObhLA-RgR62hsd40feqUqcri0Ks,214101
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raylib/physac.h.modified,sha256=xj2jfzzpghAN5tdmN2_eZhummsxytSn5OgNyPJqlU_g,10918
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raylib/raymath.h.modified,sha256=4DQgPGjaFbbIceBAucTw2luV8AvSUFGQx-i-Y-jsM-U,28298
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raylib/version.py,sha256=z9TpDhZYABUP4lCPgkfjMmGCOxTxxRzTouCFxdnxoDA,26
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raylib-5.5.0.3rc1.dist-info/licenses/LICENSE,sha256=C-zxZWe-t3-iUrdmRjHdF3yPmhiJ5ImVtFN5xxMOUwM,14198
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raylib-5.5.0.3rc1.dist-info/METADATA,sha256=1Jdr3P6J_YFNCU7gEkKjpnBvZjB7Pzi6Gq1DRbxY75Q,10808
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raylib-5.5.0.3rc1.dist-info/WHEEL,sha256=QbwVjH-TlueSdsOKSic424jsJD30r52gknYt4wXVwF0,109
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THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE
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rights under this Agreement terminate, Recipient agrees to cease use
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and distribution of the Program as soon as reasonably practicable.
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However, Recipient's obligations under this Agreement and any licenses
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granted by Recipient relating to the Program shall continue and survive.
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+
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+
Everyone is permitted to copy and distribute copies of this Agreement,
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but in order to avoid inconsistency the Agreement is copyrighted and
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may only be modified in the following manner. The Agreement Steward
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+
reserves the right to publish new versions (including revisions) of
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+
this Agreement from time to time. No one other than the Agreement
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Steward has the right to modify this Agreement. The Eclipse Foundation
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is the initial Agreement Steward. The Eclipse Foundation may assign the
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+
responsibility to serve as the Agreement Steward to a suitable separate
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+
entity. Each new version of the Agreement will be given a distinguishing
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+
version number. The Program (including Contributions) may always be
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Distributed subject to the version of the Agreement under which it was
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+
received. In addition, after a new version of the Agreement is published,
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+
Contributor may elect to Distribute the Program (including its
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252
|
+
Contributions) under the new version.
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253
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+
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254
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+
Except as expressly stated in Sections 2(a) and 2(b) above, Recipient
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255
|
+
receives no rights or licenses to the intellectual property of any
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|
+
Contributor under this Agreement, whether expressly, by implication,
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|
+
estoppel or otherwise. All rights in the Program not expressly granted
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|
+
under this Agreement are reserved. Nothing in this Agreement is intended
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to be enforceable by any entity that is not a Contributor or Recipient.
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+
No third-party beneficiary rights are created under this Agreement.
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+
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Exhibit A - Form of Secondary Licenses Notice
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+
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+
"This Source Code may also be made available under the following
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+
Secondary Licenses when the conditions for such availability set forth
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|
+
in the Eclipse Public License, v. 2.0 are satisfied: {name license(s),
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267
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+
version(s), and exceptions or additional permissions here}."
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+
|
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269
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+
Simply including a copy of this Agreement, including this Exhibit A
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+
is not sufficient to license the Source Code under Secondary Licenses.
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+
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If it is not possible or desirable to put the notice in a particular
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file, then You may include the notice in a location (such as a LICENSE
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|
+
file in a relevant directory) where a recipient would be likely to
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look for such a notice.
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You may add additional accurate notices of copyright ownership.
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