raylib 5.5.0.2__cp313-cp313-win_amd64.whl → 5.5.0.3rc1__cp313-cp313-win_amd64.whl
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- pyray/__init__.py +1 -1
- pyray/__init__.pyi +2274 -2203
- raylib/__init__.py +9 -5
- raylib/__init__.pyi +2176 -2156
- raylib/_raylib_cffi.cp313-win_amd64.pyd +0 -0
- raylib/build.py +107 -41
- raylib/defines.py +2 -4
- raylib/enums.py +40 -0
- raylib/physac.h.modified +74 -68
- raylib/raygui.h.modified +2 -2
- raylib/version.py +1 -1
- {raylib-5.5.0.2.dist-info → raylib-5.5.0.3rc1.dist-info}/METADATA +34 -14
- raylib-5.5.0.3rc1.dist-info/RECORD +24 -0
- {raylib-5.5.0.2.dist-info → raylib-5.5.0.3rc1.dist-info}/WHEEL +1 -1
- raylib-5.5.0.2.dist-info/RECORD +0 -24
- {raylib-5.5.0.2.dist-info → raylib-5.5.0.3rc1.dist-info/licenses}/LICENSE +0 -0
- {raylib-5.5.0.2.dist-info → raylib-5.5.0.3rc1.dist-info}/top_level.txt +0 -0
raylib/physac.h.modified
CHANGED
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*
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* DESCRIPTION:
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* Physac is a small 2D physics
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* to
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* Physac is a small 2D physics library written in pure C. The engine uses a fixed time-step thread loop
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* to simluate physics. A physics step contains the following phases: get collision information,
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* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
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* bodies with a position vector to be used in any 3D rendering API.
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*
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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* #define
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*
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*
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* #define PHYSAC_STATIC (defined by default)
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* The generated implementation will stay private inside implementation file and all
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* internal symbols and functions will only be visible inside that file.
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*
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* #define PHYSAC_NO_THREADS
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* The generated implementation won't include pthread library and user must create a secondary thread to call PhysicsThread().
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* It is so important that the thread where PhysicsThread() is called must not have v-sync or any other CPU limitation.
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* #define
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*
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* #define PHYSAC_STANDALONE
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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* internally in the library and input management and drawing functions must be provided by
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* the user (check library implementation for further details).
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*
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* #define PHYSAC_DEBUG
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* Traces log messages when creating and destroying physics bodies and detects errors in physics
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* calculations and reference exceptions; it is useful for debug purposes
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*
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* #define PHYSAC_MALLOC()
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* #define PHYSAC_CALLOC()
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* #define PHYSAC_FREE()
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* You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
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* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
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* COMPILATION:
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*
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* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
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* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
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*
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* Use the following code to compile:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -lwinmm -std=c99
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* VERY THANKS TO:
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* - raysan5: helped with library design
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* - ficoos: added support for Linux
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* - R8D8: added support for Linux
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* - jubalh: fixed implementation of time calculations
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* - a3f: fixed implementation of time calculations
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* - define-private-public: added support for OSX
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* - pamarcos: fixed implementation of physics steps
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* - noshbar: fixed some memory leaks
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2016-
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* Copyright (c) 2016-2025 Victor Fisac (github: @victorfisac)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//
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// #define PHYSAC_STATIC
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// #define PHYSAC_NO_THREADS
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// #define PHYSAC_STANDALONE
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// #define PHYSAC_DEBUG
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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//
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// Types and Structures Definition
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// NOTE: Below types are required for PHYSAC_STANDALONE usage
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//----------------------------------------------------------------------------------
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typedef enum PhysicsShapeType { PHYSICS_CIRCLE
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typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeType;
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// Previously defined to be used in PhysicsShape struct as circular dependencies
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typedef struct PhysicsBodyData *PhysicsBody;
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//
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typedef struct
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// Mat2 type (used for polygon shape rotation matrix)
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typedef struct Mat2 {
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float m00;
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float m01;
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float m10;
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float m11;
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}
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typedef struct
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unsigned int vertexCount; //
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Vector2 positions[24
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Vector2 normals[24
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}
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} Mat2;
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typedef struct PolygonData {
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unsigned int vertexCount; // Current used vertex and normals count
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Vector2 positions[24]; // Polygon vertex positions vectors
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Vector2 normals[24]; // Polygon vertex normals vectors
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} PolygonData;
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typedef struct PhysicsShape {
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PhysicsShapeType type; //
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PhysicsBody body; // Shape physics body
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PhysicsShapeType type; // Physics shape type (circle or polygon)
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PhysicsBody body; // Shape physics body reference
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float radius; // Circle shape radius (used for circle shapes)
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Mat2 transform; // Vertices transform matrix 2x2
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PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes)
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} PhysicsShape;
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typedef struct PhysicsBodyData {
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unsigned int id; //
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unsigned int id; // Reference unique identifier
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bool enabled; // Enabled dynamics state (collisions are calculated anyway)
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Vector2 position; // Physics body shape pivot
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Vector2 velocity; // Current linear velocity applied to position
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bool useGravity; // Apply gravity force to dynamics
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bool isGrounded; // Physics grounded on other body state
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bool freezeOrient; // Physics rotation constraint
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PhysicsShape shape; // Physics body shape information (type, radius, vertices,
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PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals)
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} PhysicsBodyData;
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typedef struct PhysicsManifoldData {
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unsigned int id; //
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unsigned int id; // Reference unique identifier
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PhysicsBody bodyA; // Manifold first physics body reference
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PhysicsBody bodyB; // Manifold second physics body reference
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float penetration; // Depth of penetration from collision
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void
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void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
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//
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int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
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int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
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Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
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extern /* Functions visible from other files*/ void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread
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extern /* Functions visible from other files*/ void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
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extern /* Functions visible from other files*/ void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
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extern /* Functions visible from other files*/ bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled
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extern /* Functions visible from other files*/ void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
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extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
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extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
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extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
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extern /* Functions visible from other files*/ void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
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extern /* Functions visible from other files*/ void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
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extern /* Functions visible from other files*/ void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
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extern /* Functions visible from other files*/ int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
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extern /* Functions visible from other files*/ PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
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extern /* Functions visible from other files*/ int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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extern /* Functions visible from other files*/ int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
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extern /* Functions visible from other files*/ Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
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extern /* Functions visible from other files*/ void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
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extern /* Functions visible from other files*/ void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body
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extern /* Functions visible from other files*/ void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread
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/***********************************************************************************
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*
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* PHYSAC IMPLEMENTATION
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raylib/raygui.h.modified
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/* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiSetFont(Font font); // Set gui custom font (global state)
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/* Functions defined as 'extern' by default (implicit specifiers)*/ Font GuiGetFont(void); // Get gui custom font (global state)
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// Style set/get functions
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/* Functions defined as 'extern' by default (implicit specifiers)*/ int GuiGetStyle(int control, int property); // Get one style property
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/* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiSetStyle(int control, int property, unsigned int value); // Set one style property
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/* Functions defined as 'extern' by default (implicit specifiers)*/ unsigned int GuiGetStyle(int control, int property); // Get one style property
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/* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
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/* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiLoadStyleDefault(void); // Load style default over global style
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raylib/version.py
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__version__ = "5.5.0.
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__version__ = "5.5.0.3rc1"
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Metadata-Version: 2.4
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Name: raylib
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Version: 5.5.0.
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Version: 5.5.0.3rc1
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Summary: Python CFFI bindings for Raylib
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Home-page: https://github.com/electronstudio/raylib-python-cffi
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Author: Electron Studio
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Author-email: github@electronstudio.co.uk
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License: EPL-2.0
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Classifier: License :: OSI Approved :: Eclipse Public License 2.0 (EPL-2.0)
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.12
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: cffi>=1.17.1
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Dynamic: author
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# Python Bindings for Raylib 5.5
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## Libraries: raymath, raygui, rlgl, physac and GLFW
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Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
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HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
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Features:
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* Docstrings and auto-completion.
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* Type checking with Mypy
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[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
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# Quickstart
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`pip3 install raylib==5.5.0.
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`pip3 install raylib==5.5.0.2 --break-system-packages`
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```python
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from pyray import *
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init_window(800, 450, "Hello")
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close_window()
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```
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# Links
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* [Tutorial video](https://www.youtube.com/watch?v=UoAsDlUwjy0&lc=UgxCR-tvnQJITZr2IvN4AaABAg)
|
|
62
|
+
* [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
|
|
63
|
+
* [Imgui integration](https://github.com/Scr44gr/raylib-imgui)
|
|
64
|
+
* [Examples](https://github.com/electronstudio/raylib-python-cffi/tree/master/examples)
|
|
65
|
+
* [Blep's examples](https://github.com/blep/pyray_examples)
|
|
66
|
+
* [Raylib Python Discord](https://discord.gg/fKDwt85aX6)
|
|
67
|
+
* [Raylib General Discord](https://discord.com/invite/raylib)
|
|
68
|
+
* [Python video player](https://github.com/anrayliu/pyvidplayer2)
|
|
69
|
+
* [A Vector2 class](https://github.com/electronstudio/raylib-python-cffi/blob/master/examples/extra/vector2_extended.py)
|
|
70
|
+
* [Raylib C FAQ](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions/)
|
|
71
|
+
|
|
57
72
|
# Installation
|
|
58
73
|
|
|
59
|
-
|
|
74
|
+
If you are on a modern Linux you will probably want to create a venv:
|
|
75
|
+
|
|
76
|
+
python3 -m venv venv
|
|
77
|
+
source venv/bin/activate
|
|
78
|
+
|
|
79
|
+
Then make sure you have the latest pip installed:
|
|
60
80
|
|
|
61
81
|
python3 -m pip install --upgrade pip
|
|
62
82
|
|
|
63
83
|
Then install
|
|
64
84
|
|
|
65
85
|
python3 -m pip install setuptools
|
|
66
|
-
python3 -m pip install raylib==5.5.0.
|
|
86
|
+
python3 -m pip install raylib==5.5.0.2
|
|
67
87
|
|
|
68
88
|
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
|
|
69
89
|
source, in which case you will need to have Raylib development libs installed, e.g.
|
|
@@ -85,7 +105,7 @@ Older MacOS requires building from source but this is usually simple:
|
|
|
85
105
|
|
|
86
106
|
brew install pkg-config
|
|
87
107
|
brew install raylib
|
|
88
|
-
python3 -m pip install raylib==5.5.0.
|
|
108
|
+
python3 -m pip install raylib==5.5.0.2
|
|
89
109
|
|
|
90
110
|
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
|
|
91
111
|
if you want to test them.)
|
|
@@ -199,7 +219,7 @@ Point your browser to http://localhost:8000
|
|
|
199
219
|
Some features may not work, so you can disable them like this:
|
|
200
220
|
|
|
201
221
|
```python
|
|
202
|
-
if platform.system() != "Emscripten": # audio
|
|
222
|
+
if platform.system() != "Emscripten": # audio may not work on current version of emscripten
|
|
203
223
|
init_audio_device()
|
|
204
224
|
```
|
|
205
225
|
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
pyray/__init__.py,sha256=StzNk52DgopNQJqwEGXwceddrk6N2DsevD6g9OETrUc,7267
|
|
2
|
+
pyray/__init__.pyi,sha256=0G5gQWLwP-PyEpgSOXcQXtkpk_damS-wSmg2AN55GB8,184398
|
|
3
|
+
pyray/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
4
|
+
raylib/SDL2.dll,sha256=GYTL99ZRdkJmhZQxEKKcCxl9LgoVx9uUq9xvTSiBids,1606144
|
|
5
|
+
raylib/__init__.py,sha256=wr4O669vn1T1g_qZEV43BwxxJzkSpqzp-nHuUFOb9Aw,1252
|
|
6
|
+
raylib/__init__.pyi,sha256=CRmrAIZ_h8KNokF6f5CqvkrCHJvU03G0Bkmm5Bgqr_A,160694
|
|
7
|
+
raylib/_raylib_cffi.cp313-win_amd64.pyd,sha256=RvAsMVIbix6AYNNHKaKH5iennMXwAwwMN9gNlP01xV0,2249728
|
|
8
|
+
raylib/build.py,sha256=MEPPxc2x1YGEkA3PN_I2OHhCIMxGhLaeRBG6apyH07Q,14117
|
|
9
|
+
raylib/colors.py,sha256=T9U1gPicGYVYLwpP73jH_J83FH1-6a9XT163M0sbJlU,1564
|
|
10
|
+
raylib/defines.py,sha256=xnzePyv8fQ0MfB97Bfr-eBpK13yiyqf94uuqSpvjsnk,17262
|
|
11
|
+
raylib/enums.py,sha256=ZnEy3PN3DSNUI3ByjHigkcOnOlB-ffnSAFsIODDjFt8,19781
|
|
12
|
+
raylib/glfw3.h.modified,sha256=TrGdiqAGcyxw9o1J6WG9u_mXpIGP_6TWSOXlCYuX_8w,218878
|
|
13
|
+
raylib/physac.h.modified,sha256=r5qyRtrNvNkJoXIpCWWRxnOtEoOf3UGlP_i6n4Q2hNA,11088
|
|
14
|
+
raylib/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
15
|
+
raylib/raygui.h.modified,sha256=bV3QBxOgOPnh4HlhSbo2n9ndTyqjg7jUTAaKSza8jG4,46989
|
|
16
|
+
raylib/raylib.h.modified,sha256=YHK95LO30CVG45D3pBMPXz0iONML-03ax5i-I-SYR8g,106430
|
|
17
|
+
raylib/raymath.h.modified,sha256=PjqsLhL_BdRBq7jTRBEAmAxqK1K_6gYdL7be68iuFQU,28546
|
|
18
|
+
raylib/rlgl.h.modified,sha256=v6vluAiwLB_51VdYrHEkJYBBAakjZKNoXBL_VmOdfnA,37270
|
|
19
|
+
raylib/version.py,sha256=z9TpDhZYABUP4lCPgkfjMmGCOxTxxRzTouCFxdnxoDA,26
|
|
20
|
+
raylib-5.5.0.3rc1.dist-info/licenses/LICENSE,sha256=IrIDo_K_o1_ycu1XcC0VSu2JZuoJeMRM7KZljyxgvFE,14474
|
|
21
|
+
raylib-5.5.0.3rc1.dist-info/METADATA,sha256=ABwGrrjnbvyy9p9QCJhHRyDRRsjkZC_ul9pZlSY_ERg,11085
|
|
22
|
+
raylib-5.5.0.3rc1.dist-info/WHEEL,sha256=qV0EIPljj1XC_vuSatRWjn02nZIz3N1t8jsZz7HBr2U,101
|
|
23
|
+
raylib-5.5.0.3rc1.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
|
|
24
|
+
raylib-5.5.0.3rc1.dist-info/RECORD,,
|
raylib-5.5.0.2.dist-info/RECORD
DELETED
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
pyray/__init__.py,sha256=uHz59JXErQKTRMR53ShB-H-UOjHJL6vbqOMgFfx5sXA,7274
|
|
2
|
-
pyray/__init__.pyi,sha256=XB2h-WonyfVkAwpIVekd9LQzZAveghe2d0gYweOaDqk,187562
|
|
3
|
-
pyray/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
4
|
-
raylib/SDL2.dll,sha256=GYTL99ZRdkJmhZQxEKKcCxl9LgoVx9uUq9xvTSiBids,1606144
|
|
5
|
-
raylib/__init__.py,sha256=gdytgP7vy8mD_v-eQDefTrXFBOwhCFTf03JVjlA3mkg,1223
|
|
6
|
-
raylib/__init__.pyi,sha256=Xxgz9hgBLlI__0iTAAn_bs0T2HgNeGvFk8SO0PKlfP0,166690
|
|
7
|
-
raylib/_raylib_cffi.cp313-win_amd64.pyd,sha256=3i3tR3ujwNf-nBdfQQ-We1uhPxPL4qbIMw92TTn5nac,2221568
|
|
8
|
-
raylib/build.py,sha256=hmzPU3QDX21iLjVGo7CsEeJWSYya5JArTz3iTAk-txM,10274
|
|
9
|
-
raylib/colors.py,sha256=T9U1gPicGYVYLwpP73jH_J83FH1-6a9XT163M0sbJlU,1564
|
|
10
|
-
raylib/defines.py,sha256=Y_tdYoEG9ZCjfn51MebSmkXzXL3dda5z3d_TOTlzEHg,17345
|
|
11
|
-
raylib/enums.py,sha256=-QR5YyK7xxFoudqTrb8JDG8hOj9K-RWN6Wv1X8tpOSA,18505
|
|
12
|
-
raylib/glfw3.h.modified,sha256=TrGdiqAGcyxw9o1J6WG9u_mXpIGP_6TWSOXlCYuX_8w,218878
|
|
13
|
-
raylib/physac.h.modified,sha256=JPgflHWPnn-JjglakESRbCv8oWMJ91quD8nL-MHBDqE,9888
|
|
14
|
-
raylib/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
15
|
-
raylib/raygui.h.modified,sha256=-2b-sn_MmZArrL1B_RkhdTNSHVG2GD0T51jT131HsYU,46971
|
|
16
|
-
raylib/raylib.h.modified,sha256=YHK95LO30CVG45D3pBMPXz0iONML-03ax5i-I-SYR8g,106430
|
|
17
|
-
raylib/raymath.h.modified,sha256=PjqsLhL_BdRBq7jTRBEAmAxqK1K_6gYdL7be68iuFQU,28546
|
|
18
|
-
raylib/rlgl.h.modified,sha256=v6vluAiwLB_51VdYrHEkJYBBAakjZKNoXBL_VmOdfnA,37270
|
|
19
|
-
raylib/version.py,sha256=-qaV_iVmeZ2ed1zc21TOAfM25ysLZQUtJxazCcR1li4,23
|
|
20
|
-
raylib-5.5.0.2.dist-info/LICENSE,sha256=IrIDo_K_o1_ycu1XcC0VSu2JZuoJeMRM7KZljyxgvFE,14474
|
|
21
|
-
raylib-5.5.0.2.dist-info/METADATA,sha256=KbBL9gLdk7VB1D44d4_6TZ3cEvzl4igjOZcVYdLdv-g,10159
|
|
22
|
-
raylib-5.5.0.2.dist-info/WHEEL,sha256=4-iQBlRoDdX1wfPofc7KLWa5Cys4eZSgXs6GVU8fKlQ,101
|
|
23
|
-
raylib-5.5.0.2.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
|
|
24
|
-
raylib-5.5.0.2.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|