raylib 5.5.0.1__cp311-cp311-manylinux2014_aarch64.whl → 5.5.0.3__cp311-cp311-manylinux2014_aarch64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of raylib might be problematic. Click here for more details.

raylib/physac.h.modified CHANGED
@@ -4,8 +4,8 @@
4
4
  *
5
5
  * DESCRIPTION:
6
6
  *
7
- * Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
8
- * to simulate physics. A physics step contains the following phases: get collision information,
7
+ * Physac is a small 2D physics library written in pure C. The engine uses a fixed time-step thread loop
8
+ * to simluate physics. A physics step contains the following phases: get collision information,
9
9
  * apply dynamics, collision solving and position correction. It uses a very simple struct for physic
10
10
  * bodies with a position vector to be used in any 3D rendering API.
11
11
  *
@@ -16,41 +16,49 @@
16
16
  * If not defined, the library is in header only mode and can be included in other headers
17
17
  * or source files without problems. But only ONE file should hold the implementation.
18
18
  *
19
- * #define PHYSAC_DEBUG
20
- * Show debug traces log messages about physic bodies creation/destruction, physic system errors,
21
- * some calculations results and NULL reference exceptions.
19
+ * #define PHYSAC_STATIC (defined by default)
20
+ * The generated implementation will stay private inside implementation file and all
21
+ * internal symbols and functions will only be visible inside that file.
22
+ *
23
+ * #define PHYSAC_NO_THREADS
24
+ * The generated implementation won't include pthread library and user must create a secondary thread to call PhysicsThread().
25
+ * It is so important that the thread where PhysicsThread() is called must not have v-sync or any other CPU limitation.
22
26
  *
23
- * #define PHYSAC_AVOID_TIMMING_SYSTEM
24
- * Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps,
25
- * it allows just running UpdatePhysics() automatically on a separate thread at a desired time step.
26
- * In case physics steps update needs to be controlled by user with a custom timming mechanism,
27
- * just define this flag and the internal timming mechanism will be avoided, in that case,
28
- * timming libraries are neither required by the module.
27
+ * #define PHYSAC_STANDALONE
28
+ * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
29
+ * internally in the library and input management and drawing functions must be provided by
30
+ * the user (check library implementation for further details).
31
+ *
32
+ * #define PHYSAC_DEBUG
33
+ * Traces log messages when creating and destroying physics bodies and detects errors in physics
34
+ * calculations and reference exceptions; it is useful for debug purposes
29
35
  *
30
36
  * #define PHYSAC_MALLOC()
31
- * #define PHYSAC_CALLOC()
32
37
  * #define PHYSAC_FREE()
33
38
  * You can define your own malloc/free implementation replacing stdlib.h malloc()/free() functions.
34
39
  * Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
35
40
  *
36
- * COMPILATION:
37
41
  *
38
- * Use the following code to compile with GCC:
39
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99
42
+ * NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
43
+ * NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
44
+ *
45
+ * Use the following code to compile:
46
+ * gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static -lraylib -lpthread -lopengl32 -lgdi32 -lwinmm -std=c99
40
47
  *
41
- * VERSIONS HISTORY:
42
- * 1.1 (20-Jan-2021) @raysan5: Library general revision
43
- * Removed threading system (up to the user)
44
- * Support MSVC C++ compilation using CLITERAL()
45
- * Review DEBUG mechanism for TRACELOG() and all TRACELOG() messages
46
- * Review internal variables/functions naming for consistency
47
- * Allow option to avoid internal timming system, to allow app manage the steps
48
- * 1.0 (12-Jun-2017) First release of the library
48
+ * VERY THANKS TO:
49
+ * - raysan5: helped with library design
50
+ * - ficoos: added support for Linux
51
+ * - R8D8: added support for Linux
52
+ * - jubalh: fixed implementation of time calculations
53
+ * - a3f: fixed implementation of time calculations
54
+ * - define-private-public: added support for OSX
55
+ * - pamarcos: fixed implementation of physics steps
56
+ * - noshbar: fixed some memory leaks
49
57
  *
50
58
  *
51
59
  * LICENSE: zlib/libpng
52
60
  *
53
- * Copyright (c) 2016-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
61
+ * Copyright (c) 2016-2025 Victor Fisac (github: @victorfisac)
54
62
  *
55
63
  * This software is provided "as-is", without any express or implied warranty. In no event
56
64
  * will the authors be held liable for any damages arising from the use of this software.
@@ -68,39 +76,41 @@
68
76
  * 3. This notice may not be removed or altered from any source distribution.
69
77
  *
70
78
  **********************************************************************************************/
71
- // Function specifiers in case library is build/used as a shared library (Windows)
72
- // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
73
- // Allow custom memory allocators
79
+ // #define PHYSAC_STATIC
80
+ // #define PHYSAC_NO_THREADS
81
+ // #define PHYSAC_STANDALONE
82
+ // #define PHYSAC_DEBUG
74
83
  //----------------------------------------------------------------------------------
75
84
  // Defines and Macros
76
85
  //----------------------------------------------------------------------------------
77
86
  //----------------------------------------------------------------------------------
78
- // Data Types Structure Definition
87
+ // Types and Structures Definition
88
+ // NOTE: Below types are required for PHYSAC_STANDALONE usage
79
89
  //----------------------------------------------------------------------------------
80
- typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsShapeType;
90
+ typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeType;
81
91
  // Previously defined to be used in PhysicsShape struct as circular dependencies
82
92
  typedef struct PhysicsBodyData *PhysicsBody;
83
- // Matrix2x2 type (used for polygon shape rotation matrix)
84
- typedef struct Matrix2x2 {
93
+ // Mat2 type (used for polygon shape rotation matrix)
94
+ typedef struct Mat2 {
85
95
  float m00;
86
96
  float m01;
87
97
  float m10;
88
98
  float m11;
89
- } Matrix2x2;
90
- typedef struct PhysicsVertexData {
91
- unsigned int vertexCount; // Vertex count (positions and normals)
92
- Vector2 positions[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex positions vectors
93
- Vector2 normals[24 /* Maximum number of vertex for polygons shapes*/]; // Vertex normals vectors
94
- } PhysicsVertexData;
99
+ } Mat2;
100
+ typedef struct PolygonData {
101
+ unsigned int vertexCount; // Current used vertex and normals count
102
+ Vector2 positions[24]; // Polygon vertex positions vectors
103
+ Vector2 normals[24]; // Polygon vertex normals vectors
104
+ } PolygonData;
95
105
  typedef struct PhysicsShape {
96
- PhysicsShapeType type; // Shape type (circle or polygon)
97
- PhysicsBody body; // Shape physics body data pointer
98
- PhysicsVertexData vertexData; // Shape vertices data (used for polygon shapes)
99
- float radius; // Shape radius (used for circle shapes)
100
- Matrix2x2 transform; // Vertices transform matrix 2x2
106
+ PhysicsShapeType type; // Physics shape type (circle or polygon)
107
+ PhysicsBody body; // Shape physics body reference
108
+ float radius; // Circle shape radius (used for circle shapes)
109
+ Mat2 transform; // Vertices transform matrix 2x2
110
+ PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes)
101
111
  } PhysicsShape;
102
112
  typedef struct PhysicsBodyData {
103
- unsigned int id; // Unique identifier
113
+ unsigned int id; // Reference unique identifier
104
114
  bool enabled; // Enabled dynamics state (collisions are calculated anyway)
105
115
  Vector2 position; // Physics body shape pivot
106
116
  Vector2 velocity; // Current linear velocity applied to position
@@ -118,10 +128,10 @@ typedef struct PhysicsBodyData {
118
128
  bool useGravity; // Apply gravity force to dynamics
119
129
  bool isGrounded; // Physics grounded on other body state
120
130
  bool freezeOrient; // Physics rotation constraint
121
- PhysicsShape shape; // Physics body shape information (type, radius, vertices, transform)
131
+ PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals)
122
132
  } PhysicsBodyData;
123
133
  typedef struct PhysicsManifoldData {
124
- unsigned int id; // Unique identifier
134
+ unsigned int id; // Reference unique identifier
125
135
  PhysicsBody bodyA; // Manifold first physics body reference
126
136
  PhysicsBody bodyB; // Manifold second physics body reference
127
137
  float penetration; // Depth of penetration from collision
@@ -135,29 +145,25 @@ typedef struct PhysicsManifoldData {
135
145
  //----------------------------------------------------------------------------------
136
146
  // Module Functions Declaration
137
147
  //----------------------------------------------------------------------------------
138
- // Physics system management
139
- void InitPhysics(void); // Initializes physics system
140
- void UpdatePhysics(void); // Update physics system
141
- void ResetPhysics(void); // Reset physics system (global variables)
142
- void ClosePhysics(void); // Close physics system and unload used memory
143
- void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
144
- void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
145
- // Physic body creation/destroy
146
- PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
147
- PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
148
- PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
149
- void DestroyPhysicsBody(PhysicsBody body); // Destroy a physics body
150
- // Physic body forces
151
- void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
152
- void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
153
- void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
154
- void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
155
- // Query physics info
156
- PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
157
- int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
158
- int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
159
- int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
160
- Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
148
+ extern /* Functions visible from other files*/ void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread
149
+ extern /* Functions visible from other files*/ void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
150
+ extern /* Functions visible from other files*/ void SetPhysicsTimeStep(double delta); // Sets physics fixed time step in milliseconds. 1.666666 by default
151
+ extern /* Functions visible from other files*/ bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled
152
+ extern /* Functions visible from other files*/ void SetPhysicsGravity(float x, float y); // Sets physics global gravity force
153
+ extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters
154
+ extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density); // Creates a new rectangle physics body with generic parameters
155
+ extern /* Functions visible from other files*/ PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density); // Creates a new polygon physics body with generic parameters
156
+ extern /* Functions visible from other files*/ void PhysicsAddForce(PhysicsBody body, Vector2 force); // Adds a force to a physics body
157
+ extern /* Functions visible from other files*/ void PhysicsAddTorque(PhysicsBody body, float amount); // Adds an angular force to a physics body
158
+ extern /* Functions visible from other files*/ void PhysicsShatter(PhysicsBody body, Vector2 position, float force); // Shatters a polygon shape physics body to little physics bodies with explosion force
159
+ extern /* Functions visible from other files*/ int GetPhysicsBodiesCount(void); // Returns the current amount of created physics bodies
160
+ extern /* Functions visible from other files*/ PhysicsBody GetPhysicsBody(int index); // Returns a physics body of the bodies pool at a specific index
161
+ extern /* Functions visible from other files*/ int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
162
+ extern /* Functions visible from other files*/ int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
163
+ extern /* Functions visible from other files*/ Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
164
+ extern /* Functions visible from other files*/ void SetPhysicsBodyRotation(PhysicsBody body, float radians); // Sets physics body shape transform based on radians parameter
165
+ extern /* Functions visible from other files*/ void DestroyPhysicsBody(PhysicsBody body); // Unitializes and destroy a physics body
166
+ extern /* Functions visible from other files*/ void ClosePhysics(void); // Unitializes physics pointers and closes physics loop thread
161
167
  /***********************************************************************************
162
168
  *
163
169
  * PHYSAC IMPLEMENTATION
raylib/raygui.h.modified CHANGED
@@ -541,8 +541,8 @@ typedef enum {
541
541
  /* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiSetFont(Font font); // Set gui custom font (global state)
542
542
  /* Functions defined as 'extern' by default (implicit specifiers)*/ Font GuiGetFont(void); // Get gui custom font (global state)
543
543
  // Style set/get functions
544
- /* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiSetStyle(int control, int property, int value); // Set one style property
545
- /* Functions defined as 'extern' by default (implicit specifiers)*/ int GuiGetStyle(int control, int property); // Get one style property
544
+ /* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiSetStyle(int control, int property, unsigned int value); // Set one style property
545
+ /* Functions defined as 'extern' by default (implicit specifiers)*/ unsigned int GuiGetStyle(int control, int property); // Get one style property
546
546
  // Styles loading functions
547
547
  /* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
548
548
  /* Functions defined as 'extern' by default (implicit specifiers)*/ void GuiLoadStyleDefault(void); // Load style default over global style
raylib/version.py CHANGED
@@ -1 +1 @@
1
- __version__ = "5.5.0.1"
1
+ __version__ = "5.5.0.3"
@@ -1,20 +1,15 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: raylib
3
- Version: 5.5.0.1
3
+ Version: 5.5.0.3
4
4
  Summary: Python CFFI bindings for Raylib
5
5
  Home-page: https://github.com/electronstudio/raylib-python-cffi
6
6
  Author: Electron Studio
7
7
  Author-email: github@electronstudio.co.uk
8
- License: EPL-2.0
9
- Classifier: License :: OSI Approved :: Eclipse Public License 2.0 (EPL-2.0)
10
8
  Classifier: Programming Language :: Python :: 3
11
9
  Classifier: Programming Language :: Python :: 3.13
12
10
  Classifier: Programming Language :: Python :: 3.12
13
11
  Classifier: Programming Language :: Python :: 3.11
14
12
  Classifier: Programming Language :: Python :: 3.10
15
- Classifier: Programming Language :: Python :: 3.9
16
- Classifier: Programming Language :: Python :: 3.8
17
- Classifier: Programming Language :: Python :: 3.7
18
13
  Description-Content-Type: text/markdown
19
14
  License-File: LICENSE
20
15
  Requires-Dist: cffi>=1.17.1
@@ -26,7 +21,7 @@ Requires-Dist: cffi>=1.17.1
26
21
 
27
22
  ![PyPI - Downloads](https://img.shields.io/pypi/dm/raylib)
28
23
 
29
- Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
24
+ [![PyPI Downloads](https://static.pepy.tech/personalized-badge/raylib?period=total&units=NONE&left_color=BLACK&right_color=GREEN&left_text=downloads)](https://pepy.tech/projects/raylib)
30
25
 
31
26
  HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
32
27
 
@@ -40,12 +35,9 @@ original Raylib.
40
35
  * Docstrings and auto-completion.
41
36
  * Type checking with Mypy
42
37
 
43
-
44
- [Full documentation](http://electronstudio.github.io/raylib-python-cffi)
45
-
46
38
  # Quickstart
47
39
 
48
- `pip3 install raylib==5.5.0.0`
40
+ `pip3 install raylib==5.5.0.3 --break-system-packages`
49
41
  ```python
50
42
  from pyray import *
51
43
  init_window(800, 450, "Hello")
@@ -57,16 +49,34 @@ while not window_should_close():
57
49
  close_window()
58
50
  ```
59
51
 
52
+ # Links
53
+
54
+ * [Tutorial video](https://www.youtube.com/watch?v=UoAsDlUwjy0&lc=UgxCR-tvnQJITZr2IvN4AaABAg)
55
+ * [Full documentation](https://electronstudio.github.io/raylib-python-cffi)
56
+ * [Imgui integration](https://github.com/Scr44gr/raylib-imgui)
57
+ * [Examples](https://github.com/electronstudio/raylib-python-cffi/tree/master/examples)
58
+ * [Blep's examples](https://github.com/blep/pyray_examples)
59
+ * [Raylib Python Discord](https://discord.gg/fKDwt85aX6)
60
+ * [Raylib General Discord](https://discord.com/invite/raylib)
61
+ * [Python video player](https://github.com/anrayliu/pyvidplayer2)
62
+ * [A Vector2 class](https://github.com/electronstudio/raylib-python-cffi/blob/master/examples/extra/vector2_extended.py)
63
+ * [Raylib C FAQ](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions/)
64
+
60
65
  # Installation
61
66
 
62
- First make sure you have the latest pip installed:
67
+ If you are on a modern Linux you will probably want to create a venv:
68
+
69
+ python3 -m venv venv
70
+ source venv/bin/activate
71
+
72
+ Then make sure you have the latest pip installed:
63
73
 
64
74
  python3 -m pip install --upgrade pip
65
75
 
66
76
  Then install
67
77
 
68
78
  python3 -m pip install setuptools
69
- python3 -m pip install raylib==5.5.0.0
79
+ python3 -m pip install raylib==5.5.0.3
70
80
 
71
81
  On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
72
82
  source, in which case you will need to have Raylib development libs installed, e.g.
@@ -88,7 +98,7 @@ Older MacOS requires building from source but this is usually simple:
88
98
 
89
99
  brew install pkg-config
90
100
  brew install raylib
91
- python3 -m pip install raylib==5.5.0.0
101
+ python3 -m pip install raylib==5.5.0.3
92
102
 
93
103
  (I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
94
104
  if you want to test them.)
@@ -202,7 +212,7 @@ Point your browser to http://localhost:8000
202
212
  Some features may not work, so you can disable them like this:
203
213
 
204
214
  ```python
205
- if platform.system() != "Emscripten": # audio does not work on current version of emscripten
215
+ if platform.system() != "Emscripten": # audio may not work on current version of emscripten
206
216
  init_audio_device()
207
217
  ```
208
218
 
@@ -0,0 +1,23 @@
1
+ pyray/__init__.py,sha256=Kk0YDkt7zBOBNEJpI-nb0-5t4V0hv9zFukM852Il09g,7108
2
+ pyray/__init__.pyi,sha256=lqsdMMdMkM-3iQKQLqkKxVM6SpGwo1Jrvlf0uRN5Pf0,179843
3
+ pyray/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
4
+ raylib/__init__.py,sha256=-sKIJh1TALirb3dG2YoRcJgCebTR2VWpBK696CPMt2I,1218
5
+ raylib/__init__.pyi,sha256=svCHpx2ZAqPqXZatRKIlBhgVpgsBHUOozLBDtP9ZduM,156271
6
+ raylib/_raylib_cffi.cpython-311-aarch64-linux-gnu.so,sha256=EjM9IW-8zNniP-D90nZiWQvxSJIvPlspp_yvQBQbMHs,5946864
7
+ raylib/build.py,sha256=-akmjG67tqSUIrN7YX5JIOTxA4bj-Sjaot3F5AyJyPE,13795
8
+ raylib/colors.py,sha256=_u-mYrpdx7_v_4wnJrnSu_m36ixKJWbort780_V6rTw,1523
9
+ raylib/defines.py,sha256=1Tz8v_yPG4TX9ZfwacRmVR3yelK1os3YgUyEzgxOOAs,16754
10
+ raylib/enums.py,sha256=OpbBhS9Qtec8Yb-40vWGgPXZxFUV2v1rIFX0gWIw8fA,19022
11
+ raylib/glfw3.h.modified,sha256=jC6-1XuWxG2FMnRhuXTKuI7KIEhPTwwO2OtNGEDOcvs,213261
12
+ raylib/physac.h.modified,sha256=xj2jfzzpghAN5tdmN2_eZhummsxytSn5OgNyPJqlU_g,10918
13
+ raylib/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
14
+ raylib/raygui.h.modified,sha256=i_MgDAq0IFS5Gojd9pR-WNfvjQ6KvKY8Pq4mMN-AtB8,46125
15
+ raylib/raylib.h.modified,sha256=BrzeOaQnb4QwdeG0SXQBUw3N3mJm6O64HJMROLwymNc,104983
16
+ raylib/raymath.h.modified,sha256=4DQgPGjaFbbIceBAucTw2luV8AvSUFGQx-i-Y-jsM-U,28298
17
+ raylib/rlgl.h.modified,sha256=8qR2LYC9YlwynO2DB6dtaeTkMCSGegU9S7JbV5Xn0_8,36749
18
+ raylib/version.py,sha256=UT_RndOhlJNF6GSxtKc9s8aN8wLF-591ZWiFO5aIe28,23
19
+ raylib-5.5.0.3.dist-info/LICENSE,sha256=C-zxZWe-t3-iUrdmRjHdF3yPmhiJ5ImVtFN5xxMOUwM,14198
20
+ raylib-5.5.0.3.dist-info/METADATA,sha256=L1eO3KdGd2EKJXstzWaX555xpYLyaf4pSgqnEaYjuoA,10765
21
+ raylib-5.5.0.3.dist-info/WHEEL,sha256=gs7NEf8_NlmyKZ_MrVvFORkTHkZNRvEl1267eA4zpw8,114
22
+ raylib-5.5.0.3.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
23
+ raylib-5.5.0.3.dist-info/RECORD,,
@@ -1,5 +1,5 @@
1
1
  Wheel-Version: 1.0
2
- Generator: bdist_wheel (0.45.0)
2
+ Generator: bdist_wheel (0.45.1)
3
3
  Root-Is-Purelib: false
4
4
  Tag: cp311-cp311-manylinux2014_aarch64
5
5
 
@@ -1,23 +0,0 @@
1
- pyray/__init__.py,sha256=vIG3y6niJNvKobp0h6z24OmlxRbKnSwNho_3pjG7KdU,7115
2
- pyray/__init__.pyi,sha256=T47R66T43lCZeJXJKi-pfXnSt3SxyDDDCQdEVZCv3TQ,183078
3
- pyray/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
4
- raylib/__init__.py,sha256=zTSGLz_KdS8jJZKAXOGeaaWHZZPsrmFKAwxRt4iDFvU,1193
5
- raylib/__init__.pyi,sha256=lQk7oP0o-bWBnFpFlUn4cCFYBLec8bUCuF8gQNsTmIM,162287
6
- raylib/_raylib_cffi.cpython-311-aarch64-linux-gnu.so,sha256=YnLcV7IFajC11EVhqMkeHBCRDAh0H7UR4bjRmnm2kyU,5945816
7
- raylib/build.py,sha256=Ihu2a28O9gs0XlGtjfBZ2geD32vUkVlatUAUMP8AdY4,10018
8
- raylib/colors.py,sha256=_u-mYrpdx7_v_4wnJrnSu_m36ixKJWbort780_V6rTw,1523
9
- raylib/defines.py,sha256=CvpTK0ogvLKPHTWSulj-vBuTrV57HVAb0mNHvfNvgPc,16835
10
- raylib/enums.py,sha256=A-9DdfE-AsGXjPWM-VNhMHxgas2lzHH8gTrhK4VufrI,17786
11
- raylib/glfw3.h.modified,sha256=jC6-1XuWxG2FMnRhuXTKuI7KIEhPTwwO2OtNGEDOcvs,213261
12
- raylib/physac.h.modified,sha256=UG9-bqfL71k4MxaW3DcaP9a5Mcga66CrufVHaUhgYjM,9724
13
- raylib/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
14
- raylib/raygui.h.modified,sha256=75djppnwPjTjTfNVcUaXKxGau2PqUisL9oy_yVXQgV8,46107
15
- raylib/raylib.h.modified,sha256=BrzeOaQnb4QwdeG0SXQBUw3N3mJm6O64HJMROLwymNc,104983
16
- raylib/raymath.h.modified,sha256=4DQgPGjaFbbIceBAucTw2luV8AvSUFGQx-i-Y-jsM-U,28298
17
- raylib/rlgl.h.modified,sha256=8qR2LYC9YlwynO2DB6dtaeTkMCSGegU9S7JbV5Xn0_8,36749
18
- raylib/version.py,sha256=dp5qC-eFGbtuPAAJg9iAyjsDscIEL1OrZJMGbAypfHc,23
19
- raylib-5.5.0.1.dist-info/LICENSE,sha256=C-zxZWe-t3-iUrdmRjHdF3yPmhiJ5ImVtFN5xxMOUwM,14198
20
- raylib-5.5.0.1.dist-info/METADATA,sha256=VrTjSmsToYHdLJZNW657_0ZgcUaDTzjvG0n3mlNdHOE,10018
21
- raylib-5.5.0.1.dist-info/WHEEL,sha256=qwe5jwM0LQthEtwjA_bHGwiIFAFr_e11p2WbmRPVYUA,114
22
- raylib-5.5.0.1.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
23
- raylib-5.5.0.1.dist-info/RECORD,,