raylib 5.5.0.0.dev3__cp39-cp39-win_amd64.whl → 5.5.0.2__cp39-cp39-win_amd64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- pyray/__init__.py +3 -4
- pyray/__init__.pyi +3941 -3799
- pyray/py.typed +0 -0
- raylib/__init__.py +8 -2
- raylib/__init__.pyi +1116 -834
- raylib/_raylib_cffi.cp39-win_amd64.pyd +0 -0
- raylib/build.py +4 -2
- raylib/defines.py +1 -7
- raylib/enums.py +0 -1
- raylib/py.typed +0 -0
- raylib/raylib.h.modified +42 -35
- raylib/raymath.h.modified +4 -2
- raylib/rlgl.h.modified +7 -7
- raylib/version.py +1 -1
- {raylib-5.5.0.0.dev3.dist-info → raylib-5.5.0.2.dist-info}/METADATA +64 -35
- raylib-5.5.0.2.dist-info/RECORD +24 -0
- {raylib-5.5.0.0.dev3.dist-info → raylib-5.5.0.2.dist-info}/WHEEL +1 -1
- raylib-5.5.0.0.dev3.dist-info/RECORD +0 -22
- {raylib-5.5.0.0.dev3.dist-info → raylib-5.5.0.2.dist-info}/LICENSE +0 -0
- {raylib-5.5.0.0.dev3.dist-info → raylib-5.5.0.2.dist-info}/top_level.txt +0 -0
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raylib/build.py
CHANGED
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@@ -175,11 +175,13 @@ def build_unix():
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else: #platform.system() == "Linux":
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print("BUILDING FOR LINUX")
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extra_link_args = get_lib_flags() + [ '-lm', '-lpthread', '-lGL',
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-
'-lrt', '-lm', '-ldl', '-
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'-lrt', '-lm', '-ldl', '-lpthread', '-latomic']
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if RAYLIB_PLATFORM=="SDL":
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-
extra_link_args += ['-lSDL2']
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extra_link_args += ['-lX11','-lSDL2']
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elif RAYLIB_PLATFORM=="DRM":
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extra_link_args += ['-lEGL', '-lgbm']
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else:
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extra_link_args += ['-lX11']
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extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"]
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libraries = [] # Not sure why but we put them in extra_link_args instead so *shouldnt* be needed here
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raylib/defines.py
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@@ -3,7 +3,7 @@ import raylib
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RAYLIB_VERSION_MAJOR: int = 5
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RAYLIB_VERSION_MINOR: int = 5
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RAYLIB_VERSION_PATCH: int = 0
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RAYLIB_VERSION: str = "5.5
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RAYLIB_VERSION: str = "5.5"
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PI: float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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@@ -14,10 +14,7 @@ MATERIAL_MAP_DIFFUSE = raylib.MATERIAL_MAP_ALBEDO
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MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
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SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
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SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
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PI: float = 3.141592653589793
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EPSILON: float = 1e-06
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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RLGL_VERSION: str = "5.0"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
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RL_DEFAULT_BATCH_BUFFERS: int = 1
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@@ -102,9 +99,6 @@ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS: int = 7
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
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RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
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RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
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PI: float = 3.141592653589793
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DEG2RAD = PI / 180.0
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RAD2DEG = 180.0 / PI
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GL_SHADING_LANGUAGE_VERSION: int = 35724
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int = 33776
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int = 33777
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raylib/enums.py
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raylib/py.typed
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File without changes
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raylib/raylib.h.modified
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@@ -1,22 +1,22 @@
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/**********************************************************************************************
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*
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* raylib v5.5
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* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Multiple Fonts formats supported (TTF,
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* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Animated 3D models supported (skeletal bones animation) (IQM)
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* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
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* - VR stereo rendering with configurable HMD device parameters
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* - Bindings to multiple programming languages available!
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*
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@@ -27,29 +27,35 @@
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* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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*
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* DEPENDENCIES (included):
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* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
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* [
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* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
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* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
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* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
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* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
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*
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* OPTIONAL DEPENDENCIES (included):
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* [rcore] msf_gif (Miles Fogle) for GIF recording
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* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
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* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
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* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
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* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
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* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
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* [rtextures]
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* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
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* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
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* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
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* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
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* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [rmodels]
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* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
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* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
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* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
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* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
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*
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*
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* LICENSE: zlib/libpng
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CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
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CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
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CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
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} CubemapLayout;
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// Font type, defines generation method
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typedef enum {
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bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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bool IsWindowReady(void); // Check if window has been initialized successfully
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bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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bool IsWindowHidden(void); // Check if window is currently hidden
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bool IsWindowMinimized(void); // Check if window is currently minimized
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bool IsWindowMaximized(void); // Check if window is currently maximized
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bool IsWindowFocused(void); // Check if window is currently focused
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bool IsWindowHidden(void); // Check if window is currently hidden
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bool IsWindowMinimized(void); // Check if window is currently minimized
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bool IsWindowMaximized(void); // Check if window is currently maximized
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bool IsWindowFocused(void); // Check if window is currently focused
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bool IsWindowResized(void); // Check if window has been resized last frame
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bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
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void SetWindowState(unsigned int flags); // Set window configuration state using flags
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void SetWindowState(unsigned int flags); // Set window configuration state using flags
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void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed
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void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed
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void MaximizeWindow(void); // Set window state: maximized, if resizable
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void MinimizeWindow(void); // Set window state: minimized, if resizable
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void RestoreWindow(void); // Set window state: not minimized/maximized
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void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit
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void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit
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void SetWindowTitle(const char *title); // Set title for window
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void SetWindowPosition(int x, int y); // Set window position on screen
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void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
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void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
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void MaximizeWindow(void); // Set window state: maximized, if resizable
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void MinimizeWindow(void); // Set window state: minimized, if resizable
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void RestoreWindow(void); // Set window state: not minimized/maximized
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void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
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void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
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void SetWindowTitle(const char *title); // Set title for window
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void SetWindowPosition(int x, int y); // Set window position on screen
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void SetWindowMonitor(int monitor); // Set monitor for the current window
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void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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void SetWindowSize(int width, int height); // Set window dimensions
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void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
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void SetWindowFocused(void); // Set window focused
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void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
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void SetWindowFocused(void); // Set window focused
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void *GetWindowHandle(void); // Get native window handle
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int GetScreenWidth(void); // Get current screen width
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int GetScreenHeight(void); // Get current screen height
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int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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int GetMonitorCount(void); // Get number of connected monitors
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int GetCurrentMonitor(void); // Get current
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int GetCurrentMonitor(void); // Get current monitor where window is placed
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Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
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int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
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const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
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void SetClipboardText(const char *text); // Set clipboard text content
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const char *GetClipboardText(void); // Get clipboard text content
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Image GetClipboardImage(void); // Get clipboard image content
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void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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// Cursor-related functions
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unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
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unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
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unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
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unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
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// Automation events functionality
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AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
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//------------------------------------------------------------------------------------
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// Input-related functions: keyboard
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bool IsKeyPressed(int key); // Check if a key has been pressed once
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bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
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bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
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bool IsKeyDown(int key); // Check if a key is being pressed
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bool IsKeyReleased(int key); // Check if a key has been released once
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bool IsKeyUp(int key); // Check if a key is NOT being pressed
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int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
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float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
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int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
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// Input-related functions: mouse
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bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
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bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
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@@ -1000,7 +1007,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|
|
1000
1007
|
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
|
1001
1008
|
bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
|
1002
1009
|
int GetGestureDetected(void); // Get latest detected gesture
|
|
1003
|
-
float GetGestureHoldDuration(void); // Get gesture hold time in
|
|
1010
|
+
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
|
1004
1011
|
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
1005
1012
|
float GetGestureDragAngle(void); // Get gesture drag angle
|
|
1006
1013
|
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
|
@@ -1078,13 +1085,13 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|
|
1078
1085
|
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
|
1079
1086
|
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
|
1080
1087
|
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
|
1088
|
+
bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
|
|
1081
1089
|
bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
|
1082
1090
|
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
|
1083
1091
|
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
|
1092
|
+
bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
|
1084
1093
|
bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
|
1085
1094
|
bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
|
1086
|
-
bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
|
1087
|
-
bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
|
|
1088
1095
|
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
|
1089
1096
|
//------------------------------------------------------------------------------------
|
|
1090
1097
|
// Texture Loading and Drawing Functions (Module: textures)
|
|
@@ -1350,11 +1357,11 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|
|
1350
1357
|
void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
|
1351
1358
|
// Model animations loading/unloading functions
|
|
1352
1359
|
ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
|
1353
|
-
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
|
1360
|
+
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
|
|
1361
|
+
void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
|
1354
1362
|
void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
|
1355
1363
|
void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
|
1356
1364
|
bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
|
1357
|
-
void UpdateModelAnimationBoneMatrices(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
|
|
1358
1365
|
// Collision detection functions
|
|
1359
1366
|
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
|
1360
1367
|
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
|
raylib/raymath.h.modified
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/**********************************************************************************************
|
|
2
2
|
*
|
|
3
|
-
* raymath
|
|
3
|
+
* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
|
|
4
4
|
*
|
|
5
5
|
* CONVENTIONS:
|
|
6
6
|
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
|
|
@@ -12,7 +12,7 @@
|
|
|
12
12
|
* - Functions are always self-contained, no function use another raymath function inside,
|
|
13
13
|
* required code is directly re-implemented inside
|
|
14
14
|
* - Functions input parameters are always received by value (2 unavoidable exceptions)
|
|
15
|
-
* - Functions use always a "result" variable for return
|
|
15
|
+
* - Functions use always a "result" variable for return (except C++ operators)
|
|
16
16
|
* - Functions are always defined inline
|
|
17
17
|
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
|
|
18
18
|
* - No compound literals used to make sure libray is compatible with C++
|
|
@@ -26,6 +26,8 @@
|
|
|
26
26
|
* #define RAYMATH_STATIC_INLINE
|
|
27
27
|
* This may use up lots of memory.
|
|
28
28
|
*
|
|
29
|
+
* #define RAYMATH_DISABLE_CPP_OPERATORS
|
|
30
|
+
* Disables C++ operator overloads for raymath types.
|
|
29
31
|
*
|
|
30
32
|
* LICENSE: zlib/libpng
|
|
31
33
|
*
|
raylib/rlgl.h.modified
CHANGED
|
@@ -3,22 +3,22 @@
|
|
|
3
3
|
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
|
|
4
4
|
*
|
|
5
5
|
* DESCRIPTION:
|
|
6
|
-
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0)
|
|
6
|
+
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
|
|
7
7
|
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
|
|
8
8
|
*
|
|
9
9
|
* ADDITIONAL NOTES:
|
|
10
10
|
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
|
|
11
|
-
* initialized on rlglInit() to accumulate vertex data
|
|
11
|
+
* initialized on rlglInit() to accumulate vertex data
|
|
12
12
|
*
|
|
13
13
|
* When an internal state change is required all the stored vertex data is renderer in batch,
|
|
14
|
-
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
|
|
14
|
+
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
|
|
15
15
|
*
|
|
16
16
|
* Some resources are also loaded for convenience, here the complete list:
|
|
17
17
|
* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
|
|
18
18
|
* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
|
|
19
19
|
* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
|
|
20
20
|
*
|
|
21
|
-
* Internal buffer (and resources) must be manually unloaded calling rlglClose()
|
|
21
|
+
* Internal buffer (and resources) must be manually unloaded calling rlglClose()
|
|
22
22
|
*
|
|
23
23
|
* CONFIGURATION:
|
|
24
24
|
* #define GRAPHICS_API_OPENGL_11
|
|
@@ -32,9 +32,9 @@
|
|
|
32
32
|
* required by any other module, use rlGetVersion() to check it
|
|
33
33
|
*
|
|
34
34
|
* #define RLGL_IMPLEMENTATION
|
|
35
|
-
* Generates the implementation of the library into the included file
|
|
35
|
+
* Generates the implementation of the library into the included file
|
|
36
36
|
* If not defined, the library is in header only mode and can be included in other headers
|
|
37
|
-
* or source files without problems. But only ONE file should hold the implementation
|
|
37
|
+
* or source files without problems. But only ONE file should hold the implementation
|
|
38
38
|
*
|
|
39
39
|
* #define RLGL_RENDER_TEXTURES_HINT
|
|
40
40
|
* Enable framebuffer objects (fbo) support (enabled by default)
|
|
@@ -464,7 +464,7 @@ typedef enum {
|
|
|
464
464
|
// Textures management
|
|
465
465
|
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data
|
|
466
466
|
unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
|
|
467
|
-
unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap data
|
|
467
|
+
unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data
|
|
468
468
|
void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU
|
|
469
469
|
void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
|
|
470
470
|
const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
|
raylib/version.py
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
__version__ = "5.5.0.
|
|
1
|
+
__version__ = "5.5.0.2"
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
Metadata-Version: 2.1
|
|
2
2
|
Name: raylib
|
|
3
|
-
Version: 5.5.0.
|
|
3
|
+
Version: 5.5.0.2
|
|
4
4
|
Summary: Python CFFI bindings for Raylib
|
|
5
5
|
Home-page: https://github.com/electronstudio/raylib-python-cffi
|
|
6
6
|
Author: Electron Studio
|
|
@@ -13,9 +13,6 @@ Classifier: Programming Language :: Python :: 3.13
|
|
|
13
13
|
Classifier: Programming Language :: Python :: 3.12
|
|
14
14
|
Classifier: Programming Language :: Python :: 3.11
|
|
15
15
|
Classifier: Programming Language :: Python :: 3.10
|
|
16
|
-
Classifier: Programming Language :: Python :: 3.9
|
|
17
|
-
Classifier: Programming Language :: Python :: 3.8
|
|
18
|
-
Classifier: Programming Language :: Python :: 3.7
|
|
19
16
|
Description-Content-Type: text/markdown
|
|
20
17
|
License-File: LICENSE
|
|
21
18
|
Requires-Dist: cffi>=1.17.1
|
|
@@ -23,22 +20,30 @@ Requires-Dist: cffi>=1.17.1
|
|
|
23
20
|
# Python Bindings for Raylib 5.5
|
|
24
21
|
## Libraries: raymath, raygui, rlgl, physac and GLFW
|
|
25
22
|
## Backends: Desktop, SDL, DRM, Web
|
|
23
|
+
## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
|
|
24
|
+
|
|
25
|
+

|
|
26
26
|
|
|
27
27
|
Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
|
|
28
28
|
|
|
29
|
-
|
|
29
|
+
HELP WANTED: [writing examples](https://github.com/electronstudio/raylib-python-cffi/issues/155)
|
|
30
|
+
|
|
31
|
+
Features:
|
|
32
|
+
|
|
33
|
+
* CFFI API static bindings.
|
|
30
34
|
* Automatically generated to be as close as possible to
|
|
31
35
|
original Raylib.
|
|
32
36
|
* Faster, fewer bugs and easier to maintain than ctypes.
|
|
33
37
|
* Commercial-friendly license.
|
|
34
38
|
* Docstrings and auto-completion.
|
|
39
|
+
* Type checking with Mypy
|
|
35
40
|
|
|
36
41
|
|
|
37
42
|
[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
|
|
38
43
|
|
|
39
44
|
# Quickstart
|
|
40
45
|
|
|
41
|
-
`pip3 install raylib==5.0.0
|
|
46
|
+
`pip3 install raylib==5.5.0.0`
|
|
42
47
|
```python
|
|
43
48
|
from pyray import *
|
|
44
49
|
init_window(800, 450, "Hello")
|
|
@@ -59,7 +64,7 @@ First make sure you have the latest pip installed:
|
|
|
59
64
|
Then install
|
|
60
65
|
|
|
61
66
|
python3 -m pip install setuptools
|
|
62
|
-
python3 -m pip install raylib==5.0.0
|
|
67
|
+
python3 -m pip install raylib==5.5.0.0
|
|
63
68
|
|
|
64
69
|
On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
|
|
65
70
|
source, in which case you will need to have Raylib development libs installed, e.g.
|
|
@@ -81,7 +86,7 @@ Older MacOS requires building from source but this is usually simple:
|
|
|
81
86
|
|
|
82
87
|
brew install pkg-config
|
|
83
88
|
brew install raylib
|
|
84
|
-
python3 -m pip install raylib==5.0.0
|
|
89
|
+
python3 -m pip install raylib==5.5.0.0
|
|
85
90
|
|
|
86
91
|
(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
|
|
87
92
|
if you want to test them.)
|
|
@@ -98,6 +103,8 @@ so may not work on other boards.
|
|
|
98
103
|
|
|
99
104
|
[Using on Rasperry Pi](RPI.rst)
|
|
100
105
|
|
|
106
|
+
# Backends
|
|
107
|
+
|
|
101
108
|
## Dynamic binding version
|
|
102
109
|
|
|
103
110
|
There is now a separate dynamic version of this binding:
|
|
@@ -107,6 +114,8 @@ There is now a separate dynamic version of this binding:
|
|
|
107
114
|
|
|
108
115
|
It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
|
|
109
116
|
|
|
117
|
+
You can't have multiple raylib packages installed at once.
|
|
118
|
+
|
|
110
119
|
## SDL backend
|
|
111
120
|
|
|
112
121
|
This is not well tested but has better support for controllers:
|
|
@@ -138,53 +147,63 @@ If it still doesn't work, [submit an issue](https://github.com/electronstudio/ra
|
|
|
138
147
|
|
|
139
148
|
# How to use
|
|
140
149
|
|
|
141
|
-
There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
|
|
142
|
-
pyray). You can use either or both:
|
|
150
|
+
There are *two* modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
|
|
151
|
+
pyray. Do *not* `pip install pyray`). You can use either or both:
|
|
143
152
|
|
|
144
153
|
### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
|
|
145
154
|
|
|
146
155
|
Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
|
|
147
156
|
|
|
148
|
-
### If you prefer a
|
|
157
|
+
### If you prefer a more Pythonistic API
|
|
149
158
|
|
|
150
159
|
Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
|
|
151
160
|
|
|
152
161
|
# Running in a web browser
|
|
153
162
|
|
|
154
|
-
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser.
|
|
163
|
+
[Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Usually the latest git version
|
|
164
|
+
is recommended.
|
|
155
165
|
|
|
156
166
|
Make a folder `my_project` with a file `main.py`:
|
|
157
167
|
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
168
|
+
```python
|
|
169
|
+
# /// script
|
|
170
|
+
# dependencies = [
|
|
171
|
+
# "cffi",
|
|
172
|
+
# "raylib"
|
|
173
|
+
# ]
|
|
174
|
+
# ///
|
|
175
|
+
import asyncio
|
|
176
|
+
import platform
|
|
177
|
+
from pyray import *
|
|
178
|
+
|
|
179
|
+
async def main(): # You MUST have an async main function
|
|
180
|
+
init_window(500, 500, "Hello")
|
|
181
|
+
platform.window.window_resize() # You MAY want to add this line
|
|
182
|
+
while not window_should_close():
|
|
183
|
+
begin_drawing()
|
|
184
|
+
clear_background(WHITE)
|
|
185
|
+
draw_text("Hello world", 190, 200, 20, VIOLET)
|
|
186
|
+
end_drawing()
|
|
187
|
+
await asyncio.sleep(0) # You MUST call this in your main loop
|
|
188
|
+
close_window()
|
|
189
|
+
|
|
190
|
+
asyncio.run(main())
|
|
191
|
+
```
|
|
180
192
|
|
|
181
193
|
Then to create the web files and launch a web server:
|
|
182
194
|
|
|
183
195
|
python3.12 -m pip install --user --upgrade pygbag
|
|
184
|
-
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project
|
|
196
|
+
python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl --git my_project
|
|
185
197
|
|
|
186
198
|
Point your browser to http://localhost:8000
|
|
187
199
|
|
|
200
|
+
Some features may not work, so you can disable them like this:
|
|
201
|
+
|
|
202
|
+
```python
|
|
203
|
+
if platform.system() != "Emscripten": # audio does not work on current version of emscripten
|
|
204
|
+
init_audio_device()
|
|
205
|
+
```
|
|
206
|
+
|
|
188
207
|
This is all done by Pygbag rather than by me, so you should probably contact them with any issues.
|
|
189
208
|
Carefully read all their [documentation](https://pygame-web.github.io/).
|
|
190
209
|
|
|
@@ -192,10 +211,20 @@ It does work for most of [these examples](https://electronstudio.github.io/rayli
|
|
|
192
211
|
|
|
193
212
|
# App showcase
|
|
194
213
|
|
|
214
|
+
[Tempest-raylib](https://github.com/Emtyloc/tempest-raylib)
|
|
215
|
+
|
|
216
|
+
[KarabinerKeyboard](https://github.com/bilbofroggins/KarabinerKeyboard)
|
|
217
|
+
|
|
218
|
+
[PyTaiko](https://github.com/Yonokid/PyTaiko)
|
|
219
|
+
|
|
220
|
+
[DOOM-Clone](https://github.com/StanislavPetrovV/DOOM-Clone)
|
|
221
|
+
|
|
195
222
|
[Tanki](https://github.com/pkulev/tanki)
|
|
196
223
|
|
|
197
224
|
[Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor)
|
|
198
225
|
|
|
226
|
+
[Eidolon](https://github.com/Miou-zora/Eidolon)
|
|
227
|
+
|
|
199
228
|
Add your app here!
|
|
200
229
|
|
|
201
230
|
# RLZero
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
pyray/__init__.py,sha256=uHz59JXErQKTRMR53ShB-H-UOjHJL6vbqOMgFfx5sXA,7274
|
|
2
|
+
pyray/__init__.pyi,sha256=XB2h-WonyfVkAwpIVekd9LQzZAveghe2d0gYweOaDqk,187562
|
|
3
|
+
pyray/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
4
|
+
raylib/SDL2.dll,sha256=GYTL99ZRdkJmhZQxEKKcCxl9LgoVx9uUq9xvTSiBids,1606144
|
|
5
|
+
raylib/__init__.py,sha256=gdytgP7vy8mD_v-eQDefTrXFBOwhCFTf03JVjlA3mkg,1223
|
|
6
|
+
raylib/__init__.pyi,sha256=Xxgz9hgBLlI__0iTAAn_bs0T2HgNeGvFk8SO0PKlfP0,166690
|
|
7
|
+
raylib/_raylib_cffi.cp39-win_amd64.pyd,sha256=M2Z0h0NqdQznO7TLObQDBb3CA4s37bgOvg70e_Vpz9Q,2273280
|
|
8
|
+
raylib/build.py,sha256=hmzPU3QDX21iLjVGo7CsEeJWSYya5JArTz3iTAk-txM,10274
|
|
9
|
+
raylib/colors.py,sha256=T9U1gPicGYVYLwpP73jH_J83FH1-6a9XT163M0sbJlU,1564
|
|
10
|
+
raylib/defines.py,sha256=Y_tdYoEG9ZCjfn51MebSmkXzXL3dda5z3d_TOTlzEHg,17345
|
|
11
|
+
raylib/enums.py,sha256=-QR5YyK7xxFoudqTrb8JDG8hOj9K-RWN6Wv1X8tpOSA,18505
|
|
12
|
+
raylib/glfw3.h.modified,sha256=TrGdiqAGcyxw9o1J6WG9u_mXpIGP_6TWSOXlCYuX_8w,218878
|
|
13
|
+
raylib/physac.h.modified,sha256=JPgflHWPnn-JjglakESRbCv8oWMJ91quD8nL-MHBDqE,9888
|
|
14
|
+
raylib/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
15
|
+
raylib/raygui.h.modified,sha256=-2b-sn_MmZArrL1B_RkhdTNSHVG2GD0T51jT131HsYU,46971
|
|
16
|
+
raylib/raylib.h.modified,sha256=YHK95LO30CVG45D3pBMPXz0iONML-03ax5i-I-SYR8g,106430
|
|
17
|
+
raylib/raymath.h.modified,sha256=PjqsLhL_BdRBq7jTRBEAmAxqK1K_6gYdL7be68iuFQU,28546
|
|
18
|
+
raylib/rlgl.h.modified,sha256=v6vluAiwLB_51VdYrHEkJYBBAakjZKNoXBL_VmOdfnA,37270
|
|
19
|
+
raylib/version.py,sha256=-qaV_iVmeZ2ed1zc21TOAfM25ysLZQUtJxazCcR1li4,23
|
|
20
|
+
raylib-5.5.0.2.dist-info/LICENSE,sha256=IrIDo_K_o1_ycu1XcC0VSu2JZuoJeMRM7KZljyxgvFE,14474
|
|
21
|
+
raylib-5.5.0.2.dist-info/METADATA,sha256=qvhq6_a41cLf9aSmeIR0552BFL3-PWuuHKezS8vV8-w,10182
|
|
22
|
+
raylib-5.5.0.2.dist-info/WHEEL,sha256=yA7mxgqX2UV73NtJdMh2AAmdb628loM81912H3s5r00,100
|
|
23
|
+
raylib-5.5.0.2.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
|
|
24
|
+
raylib-5.5.0.2.dist-info/RECORD,,
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
pyray/__init__.py,sha256=BRG7JR8M9ZUX0ozjujxAKwrIcLcVAL6UkNt3jvVKZqE,7279
|
|
2
|
-
pyray/__init__.pyi,sha256=rO5zv6bHdUai5wbHDVjRz79Nw-IwrtevRkx_rZs1PO8,162546
|
|
3
|
-
raylib/SDL2.dll,sha256=GYTL99ZRdkJmhZQxEKKcCxl9LgoVx9uUq9xvTSiBids,1606144
|
|
4
|
-
raylib/__init__.py,sha256=nZu2b7SrtLs-ZJ2VjtDee9CYMVVYw4Ck2wAJK7uSSVA,943
|
|
5
|
-
raylib/__init__.pyi,sha256=_uaVn0hFXgP2zTuiVQGbFbizkQupFhvosYovne9ONRs,150278
|
|
6
|
-
raylib/_raylib_cffi.cp39-win_amd64.pyd,sha256=Pw14PQrsi4DoImbolRdyUHsPA0RVdU-Spd7ZteUaZ7c,2262016
|
|
7
|
-
raylib/build.py,sha256=zYLVPq1E8UYPNwNnOhIqUq0wMEkx9bxaTaPiHFkCg50,10218
|
|
8
|
-
raylib/colors.py,sha256=T9U1gPicGYVYLwpP73jH_J83FH1-6a9XT163M0sbJlU,1564
|
|
9
|
-
raylib/defines.py,sha256=adKClFzK4Xz9vKuEdIVJ9PWIOBUBwQz-6wxQlETMLT4,17499
|
|
10
|
-
raylib/enums.py,sha256=_YRdLfG4ukuHVi_KrNPS4ua8B3hfOIn6J4P3OjGFkRc,18538
|
|
11
|
-
raylib/glfw3.h.modified,sha256=TrGdiqAGcyxw9o1J6WG9u_mXpIGP_6TWSOXlCYuX_8w,218878
|
|
12
|
-
raylib/physac.h.modified,sha256=JPgflHWPnn-JjglakESRbCv8oWMJ91quD8nL-MHBDqE,9888
|
|
13
|
-
raylib/raygui.h.modified,sha256=-2b-sn_MmZArrL1B_RkhdTNSHVG2GD0T51jT131HsYU,46971
|
|
14
|
-
raylib/raylib.h.modified,sha256=OFUK6yHdDvNV8gSGUaVY9gcju_SCcM0VPNQ-tRrdVH8,106219
|
|
15
|
-
raylib/raymath.h.modified,sha256=NLBqwQDaKyr6aynBYWSqgNcDQjPn6N5GuJygYqvzolw,28412
|
|
16
|
-
raylib/rlgl.h.modified,sha256=EziXrJkONpPDaG8CPMdhFtBZ6L6xy4rc3uPkeM7kG3U,37250
|
|
17
|
-
raylib/version.py,sha256=xA5FaUfbrXveqp9pWJaECG35S4zfEyItHUpEpZUlYGE,28
|
|
18
|
-
raylib-5.5.0.0.dev3.dist-info/LICENSE,sha256=IrIDo_K_o1_ycu1XcC0VSu2JZuoJeMRM7KZljyxgvFE,14474
|
|
19
|
-
raylib-5.5.0.0.dev3.dist-info/METADATA,sha256=vtOU483CG08qjh3VWWCB0nA7Sez53UHVy2906c9rhEw,9474
|
|
20
|
-
raylib-5.5.0.0.dev3.dist-info/WHEEL,sha256=YorN2HPccIdfJm1vtDZTOGjQ579sMRaAowQ3R-HpNAE,100
|
|
21
|
-
raylib-5.5.0.0.dev3.dist-info/top_level.txt,sha256=PnMBDWaUP4jsbn_NewagcC9FjHYpzSAIQuhxNzt9hkg,13
|
|
22
|
-
raylib-5.5.0.0.dev3.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|