raylib 5.5.0.0.dev3__cp310-cp310-win_amd64.whl → 5.5.0.1__cp310-cp310-win_amd64.whl

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raylib/__init__.pyi CHANGED
@@ -1,6 +1,6 @@
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  from typing import Any
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- import _cffi_backend
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+ import _cffi_backend # type: ignore
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  ffi: _cffi_backend.FFI
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  rl: _cffi_backend.Lib
@@ -14,7 +14,7 @@ ARROW_PADDING: int
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  def AttachAudioMixedProcessor(processor: Any,) -> None:
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  """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'"""
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  ...
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- def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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+ def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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  """Attach audio stream processor to stream, receives the samples as 'float'"""
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  ...
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  BACKGROUND_COLOR: int
@@ -42,22 +42,22 @@ def BeginBlendMode(mode: int,) -> None:
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  def BeginDrawing() -> None:
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  """Setup canvas (framebuffer) to start drawing"""
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  ...
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- def BeginMode2D(camera: Camera2D,) -> None:
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+ def BeginMode2D(camera: Camera2D|list|tuple,) -> None:
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  """Begin 2D mode with custom camera (2D)"""
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  ...
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- def BeginMode3D(camera: Camera3D,) -> None:
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+ def BeginMode3D(camera: Camera3D|list|tuple,) -> None:
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  """Begin 3D mode with custom camera (3D)"""
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  ...
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  def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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  """Begin scissor mode (define screen area for following drawing)"""
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  ...
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- def BeginShaderMode(shader: Shader,) -> None:
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+ def BeginShaderMode(shader: Shader|list|tuple,) -> None:
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  """Begin custom shader drawing"""
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  ...
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- def BeginTextureMode(target: RenderTexture,) -> None:
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+ def BeginTextureMode(target: RenderTexture|list|tuple,) -> None:
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  """Begin drawing to render texture"""
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  ...
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- def BeginVrStereoMode(config: VrStereoConfig,) -> None:
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+ def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None:
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  """Begin stereo rendering (requires VR simulator)"""
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  ...
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  CAMERA_CUSTOM: int
@@ -79,53 +79,52 @@ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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  CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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  CUBEMAP_LAYOUT_LINE_VERTICAL: int
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- CUBEMAP_LAYOUT_PANORAMA: int
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- def ChangeDirectory(dir: str,) -> bool:
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+ def ChangeDirectory(dir: bytes,) -> bool:
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  """Change working directory, return true on success"""
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  ...
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- def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
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+ def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool:
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  """Check collision between box and sphere"""
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  ...
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- def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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+ def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool:
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  """Check collision between two bounding boxes"""
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  ...
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- def CheckCollisionCircleLine(center: Vector2,radius: float,p1: Vector2,p2: Vector2,) -> bool:
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+ def CheckCollisionCircleLine(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool:
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  """Check if circle collides with a line created betweeen two points [p1] and [p2]"""
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  ...
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- def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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+ def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool:
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  """Check collision between circle and rectangle"""
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  ...
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- def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
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+ def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool:
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  """Check collision between two circles"""
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  ...
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- def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
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+ def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool:
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  """Check the collision between two lines defined by two points each, returns collision point by reference"""
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  ...
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- def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
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+ def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool:
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  """Check if point is inside circle"""
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  ...
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- def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool:
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+ def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool:
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  """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
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  ...
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- def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool:
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+ def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool:
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  """Check if point is within a polygon described by array of vertices"""
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  ...
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- def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
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+ def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool:
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  """Check if point is inside rectangle"""
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  ...
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- def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
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+ def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool:
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  """Check if point is inside a triangle"""
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  ...
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- def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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+ def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool:
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  """Check collision between two rectangles"""
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  ...
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- def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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+ def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool:
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  """Check collision between two spheres"""
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  ...
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  def Clamp(value: float,min_1: float,max_2: float,) -> float:
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  """"""
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  ...
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- def ClearBackground(color: Color,) -> None:
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+ def ClearBackground(color: Color|list|tuple,) -> None:
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  """Set background color (framebuffer clear color)"""
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  ...
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  def ClearWindowState(flags: int,) -> None:
@@ -140,61 +139,64 @@ def ClosePhysics() -> None:
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  def CloseWindow() -> None:
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  """Close window and unload OpenGL context"""
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  ...
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- def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str:
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+ def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes:
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  """Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
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  ...
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- def ColorAlpha(color: Color,alpha: float,) -> Color:
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+ def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color:
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  """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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  ...
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- def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
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+ def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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  """Get src alpha-blended into dst color with tint"""
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  ...
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- def ColorBrightness(color: Color,factor: float,) -> Color:
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+ def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color:
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  """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
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  ...
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- def ColorContrast(color: Color,contrast: float,) -> Color:
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+ def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color:
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  """Get color with contrast correction, contrast values between -1.0f and 1.0f"""
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  ...
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  def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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  """Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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  ...
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- def ColorFromNormalized(normalized: Vector4,) -> Color:
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+ def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color:
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  """Get Color from normalized values [0..1]"""
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  ...
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- def ColorIsEqual(col1: Color,col2: Color,) -> bool:
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+ def ColorIsEqual(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool:
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  """Check if two colors are equal"""
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  ...
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- def ColorLerp(color1: Color,color2: Color,factor: float,) -> Color:
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+ def ColorLerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color:
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  """Get color lerp interpolation between two colors, factor [0.0f..1.0f]"""
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  ...
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- def ColorNormalize(color: Color,) -> Vector4:
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+ def ColorNormalize(color: Color|list|tuple,) -> Vector4:
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  """Get Color normalized as float [0..1]"""
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  ...
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- def ColorTint(color: Color,tint: Color,) -> Color:
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+ def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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  """Get color multiplied with another color"""
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  ...
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- def ColorToHSV(color: Color,) -> Vector3:
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+ def ColorToHSV(color: Color|list|tuple,) -> Vector3:
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  """Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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  ...
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- def ColorToInt(color: Color,) -> int:
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+ def ColorToInt(color: Color|list|tuple,) -> int:
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  """Get hexadecimal value for a Color (0xRRGGBBAA)"""
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  ...
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- def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
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+ def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes:
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  """Compress data (DEFLATE algorithm), memory must be MemFree()"""
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  ...
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- def ComputeCRC32(data: str,dataSize: int,) -> int:
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+ def ComputeCRC32(data: bytes,dataSize: int,) -> int:
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  """Compute CRC32 hash code"""
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  ...
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- def ComputeMD5(data: str,dataSize: int,) -> Any:
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+ def ComputeMD5(data: bytes,dataSize: int,) -> Any:
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  """Compute MD5 hash code, returns static int[4] (16 bytes)"""
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  ...
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- def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any:
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+ def ComputeSHA1(data: bytes,dataSize: int,) -> Any:
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+ """Compute SHA1 hash code, returns static int[5] (20 bytes)"""
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+ ...
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+ def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any:
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  """Creates a new circle physics body with generic parameters"""
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  ...
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- def CreatePhysicsBodyPolygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any:
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+ def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any:
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  """Creates a new polygon physics body with generic parameters"""
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  ...
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- def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density: float,) -> Any:
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+ def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any:
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  """Creates a new rectangle physics body with generic parameters"""
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  ...
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  DEFAULT: int
@@ -202,22 +204,22 @@ DROPDOWNBOX: int
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  DROPDOWN_ARROW_HIDDEN: int
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  DROPDOWN_ITEMS_SPACING: int
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  DROPDOWN_ROLL_UP: int
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- def DecodeDataBase64(data: str,outputSize: Any,) -> str:
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+ def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes:
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  """Decode Base64 string data, memory must be MemFree()"""
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  ...
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- def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str:
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+ def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes:
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  """Decompress data (DEFLATE algorithm), memory must be MemFree()"""
210
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  ...
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- def DestroyPhysicsBody(body: Any,) -> None:
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+ def DestroyPhysicsBody(body: Any|list|tuple,) -> None:
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  """Destroy a physics body"""
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  ...
214
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  def DetachAudioMixedProcessor(processor: Any,) -> None:
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  """Detach audio stream processor from the entire audio pipeline"""
216
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  ...
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- def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
219
+ def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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  """Detach audio stream processor from stream"""
219
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  ...
220
- def DirectoryExists(dirPath: str,) -> bool:
222
+ def DirectoryExists(dirPath: bytes,) -> bool:
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  """Check if a directory path exists"""
222
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  ...
223
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  def DisableCursor() -> None:
@@ -226,76 +228,76 @@ def DisableCursor() -> None:
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  def DisableEventWaiting() -> None:
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  """Disable waiting for events on EndDrawing(), automatic events polling"""
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  ...
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- def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,scale: float,tint: Color,) -> None:
231
+ def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture"""
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  ...
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- def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
234
+ def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture defined by source and rotation"""
234
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  ...
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- def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None:
237
+ def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture defined by source"""
237
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  ...
238
- def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
240
+ def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None:
239
241
  """Draw bounding box (wires)"""
240
242
  ...
241
- def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
243
+ def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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  """Draw a capsule with the center of its sphere caps at startPos and endPos"""
243
245
  ...
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- def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
246
+ def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
245
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  """Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
246
248
  ...
247
- def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
249
+ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
248
250
  """Draw a color-filled circle"""
249
251
  ...
250
- def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
252
+ def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
251
253
  """Draw a circle in 3D world space"""
252
254
  ...
253
- def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color,outer: Color,) -> None:
255
+ def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None:
254
256
  """Draw a gradient-filled circle"""
255
257
  ...
256
- def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
258
+ def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
257
259
  """Draw circle outline"""
258
260
  ...
259
- def DrawCircleLinesV(center: Vector2,radius: float,color: Color,) -> None:
261
+ def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
260
262
  """Draw circle outline (Vector version)"""
261
263
  ...
262
- def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
264
+ def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
263
265
  """Draw a piece of a circle"""
264
266
  ...
265
- def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
267
+ def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
266
268
  """Draw circle sector outline"""
267
269
  ...
268
- def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
270
+ def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
269
271
  """Draw a color-filled circle (Vector version)"""
270
272
  ...
271
- def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
273
+ def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
272
274
  """Draw cube"""
273
275
  ...
274
- def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
276
+ def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
275
277
  """Draw cube (Vector version)"""
276
278
  ...
277
- def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
279
+ def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
278
280
  """Draw cube wires"""
279
281
  ...
280
- def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
282
+ def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
281
283
  """Draw cube wires (Vector version)"""
282
284
  ...
283
- def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
285
+ def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
284
286
  """Draw a cylinder/cone"""
285
287
  ...
286
- def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
288
+ def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
287
289
  """Draw a cylinder with base at startPos and top at endPos"""
288
290
  ...
289
- def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
291
+ def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
290
292
  """Draw a cylinder/cone wires"""
291
293
  ...
292
- def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
294
+ def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
293
295
  """Draw a cylinder wires with base at startPos and top at endPos"""
294
296
  ...
295
- def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
297
+ def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
296
298
  """Draw ellipse"""
297
299
  ...
298
- def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
300
+ def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
299
301
  """Draw ellipse outline"""
300
302
  ...
301
303
  def DrawFPS(posX: int,posY: int,) -> None:
@@ -304,202 +306,202 @@ def DrawFPS(posX: int,posY: int,) -> None:
304
306
  def DrawGrid(slices: int,spacing: float,) -> None:
305
307
  """Draw a grid (centered at (0, 0, 0))"""
306
308
  ...
307
- def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
309
+ def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
308
310
  """Draw a line"""
309
311
  ...
310
- def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
312
+ def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None:
311
313
  """Draw a line in 3D world space"""
312
314
  ...
313
- def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
315
+ def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
314
316
  """Draw line segment cubic-bezier in-out interpolation"""
315
317
  ...
316
- def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
318
+ def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
317
319
  """Draw a line (using triangles/quads)"""
318
320
  ...
319
- def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None:
321
+ def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
320
322
  """Draw lines sequence (using gl lines)"""
321
323
  ...
322
- def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
324
+ def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None:
323
325
  """Draw a line (using gl lines)"""
324
326
  ...
325
- def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
327
+ def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None:
326
328
  """Draw a 3d mesh with material and transform"""
327
329
  ...
328
- def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
330
+ def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None:
329
331
  """Draw multiple mesh instances with material and different transforms"""
330
332
  ...
331
- def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
333
+ def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
332
334
  """Draw a model (with texture if set)"""
333
335
  ...
334
- def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
336
+ def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
335
337
  """Draw a model with extended parameters"""
336
338
  ...
337
- def DrawModelPoints(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
339
+ def DrawModelPoints(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
338
340
  """Draw a model as points"""
339
341
  ...
340
- def DrawModelPointsEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
342
+ def DrawModelPointsEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
341
343
  """Draw a model as points with extended parameters"""
342
344
  ...
343
- def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
345
+ def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
344
346
  """Draw a model wires (with texture if set)"""
345
347
  ...
346
- def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
348
+ def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
347
349
  """Draw a model wires (with texture if set) with extended parameters"""
348
350
  ...
349
- def DrawPixel(posX: int,posY: int,color: Color,) -> None:
351
+ def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None:
350
352
  """Draw a pixel using geometry [Can be slow, use with care]"""
351
353
  ...
352
- def DrawPixelV(position: Vector2,color: Color,) -> None:
354
+ def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
353
355
  """Draw a pixel using geometry (Vector version) [Can be slow, use with care]"""
354
356
  ...
355
- def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
357
+ def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
356
358
  """Draw a plane XZ"""
357
359
  ...
358
- def DrawPoint3D(position: Vector3,color: Color,) -> None:
360
+ def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None:
359
361
  """Draw a point in 3D space, actually a small line"""
360
362
  ...
361
- def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
363
+ def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
362
364
  """Draw a regular polygon (Vector version)"""
363
365
  ...
364
- def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
366
+ def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
365
367
  """Draw a polygon outline of n sides"""
366
368
  ...
367
- def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None:
369
+ def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None:
368
370
  """Draw a polygon outline of n sides with extended parameters"""
369
371
  ...
370
- def DrawRay(ray: Ray,color: Color,) -> None:
372
+ def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None:
371
373
  """Draw a ray line"""
372
374
  ...
373
- def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
375
+ def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
374
376
  """Draw a color-filled rectangle"""
375
377
  ...
376
- def DrawRectangleGradientEx(rec: Rectangle,topLeft: Color,bottomLeft: Color,topRight: Color,bottomRight: Color,) -> None:
378
+ def DrawRectangleGradientEx(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None:
377
379
  """Draw a gradient-filled rectangle with custom vertex colors"""
378
380
  ...
379
- def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color,right: Color,) -> None:
381
+ def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None:
380
382
  """Draw a horizontal-gradient-filled rectangle"""
381
383
  ...
382
- def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color,bottom: Color,) -> None:
384
+ def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None:
383
385
  """Draw a vertical-gradient-filled rectangle"""
384
386
  ...
385
- def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
387
+ def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
386
388
  """Draw rectangle outline"""
387
389
  ...
388
- def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None:
390
+ def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None:
389
391
  """Draw rectangle outline with extended parameters"""
390
392
  ...
391
- def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
393
+ def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None:
392
394
  """Draw a color-filled rectangle with pro parameters"""
393
395
  ...
394
- def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
396
+ def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
395
397
  """Draw a color-filled rectangle"""
396
398
  ...
397
- def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
399
+ def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
398
400
  """Draw rectangle with rounded edges"""
399
401
  ...
400
- def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
402
+ def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
401
403
  """Draw rectangle lines with rounded edges"""
402
404
  ...
403
- def DrawRectangleRoundedLinesEx(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
405
+ def DrawRectangleRoundedLinesEx(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None:
404
406
  """Draw rectangle with rounded edges outline"""
405
407
  ...
406
- def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
408
+ def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
407
409
  """Draw a color-filled rectangle (Vector version)"""
408
410
  ...
409
- def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
411
+ def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
410
412
  """Draw ring"""
411
413
  ...
412
- def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
414
+ def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
413
415
  """Draw ring outline"""
414
416
  ...
415
- def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
417
+ def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None:
416
418
  """Draw sphere"""
417
419
  ...
418
- def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
420
+ def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
419
421
  """Draw sphere with extended parameters"""
420
422
  ...
421
- def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
423
+ def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
422
424
  """Draw sphere wires"""
423
425
  ...
424
- def DrawSplineBasis(points: Any,pointCount: int,thick: float,color: Color,) -> None:
426
+ def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
425
427
  """Draw spline: B-Spline, minimum 4 points"""
426
428
  ...
427
- def DrawSplineBezierCubic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
429
+ def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
428
430
  """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"""
429
431
  ...
430
- def DrawSplineBezierQuadratic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
432
+ def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
431
433
  """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"""
432
434
  ...
433
- def DrawSplineCatmullRom(points: Any,pointCount: int,thick: float,color: Color,) -> None:
435
+ def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
434
436
  """Draw spline: Catmull-Rom, minimum 4 points"""
435
437
  ...
436
- def DrawSplineLinear(points: Any,pointCount: int,thick: float,color: Color,) -> None:
438
+ def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
437
439
  """Draw spline: Linear, minimum 2 points"""
438
440
  ...
439
- def DrawSplineSegmentBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
441
+ def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
440
442
  """Draw spline segment: B-Spline, 4 points"""
441
443
  ...
442
- def DrawSplineSegmentBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
444
+ def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
443
445
  """Draw spline segment: Cubic Bezier, 2 points, 2 control points"""
444
446
  ...
445
- def DrawSplineSegmentBezierQuadratic(p1: Vector2,c2: Vector2,p3: Vector2,thick: float,color: Color,) -> None:
447
+ def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
446
448
  """Draw spline segment: Quadratic Bezier, 2 points, 1 control point"""
447
449
  ...
448
- def DrawSplineSegmentCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
450
+ def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
449
451
  """Draw spline segment: Catmull-Rom, 4 points"""
450
452
  ...
451
- def DrawSplineSegmentLinear(p1: Vector2,p2: Vector2,thick: float,color: Color,) -> None:
453
+ def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
452
454
  """Draw spline segment: Linear, 2 points"""
453
455
  ...
454
- def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
456
+ def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
455
457
  """Draw text (using default font)"""
456
458
  ...
457
- def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
459
+ def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None:
458
460
  """Draw one character (codepoint)"""
459
461
  ...
460
- def DrawTextCodepoints(font: Font,codepoints: Any,codepointCount: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
462
+ def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
461
463
  """Draw multiple character (codepoint)"""
462
464
  ...
463
- def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
465
+ def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
464
466
  """Draw text using font and additional parameters"""
465
467
  ...
466
- def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None:
468
+ def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
467
469
  """Draw text using Font and pro parameters (rotation)"""
468
470
  ...
469
- def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
471
+ def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None:
470
472
  """Draw a Texture2D"""
471
473
  ...
472
- def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
474
+ def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None:
473
475
  """Draw a Texture2D with extended parameters"""
474
476
  ...
475
- def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
477
+ def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
476
478
  """Draws a texture (or part of it) that stretches or shrinks nicely"""
477
479
  ...
478
- def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
480
+ def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
479
481
  """Draw a part of a texture defined by a rectangle with 'pro' parameters"""
480
482
  ...
481
- def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
483
+ def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
482
484
  """Draw a part of a texture defined by a rectangle"""
483
485
  ...
484
- def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
486
+ def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
485
487
  """Draw a Texture2D with position defined as Vector2"""
486
488
  ...
487
- def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
489
+ def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
488
490
  """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
489
491
  ...
490
- def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
492
+ def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None:
491
493
  """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
492
494
  ...
493
- def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None:
495
+ def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
494
496
  """Draw a triangle fan defined by points (first vertex is the center)"""
495
497
  ...
496
- def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
498
+ def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
497
499
  """Draw triangle outline (vertex in counter-clockwise order!)"""
498
500
  ...
499
- def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None:
501
+ def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
500
502
  """Draw a triangle strip defined by points"""
501
503
  ...
502
- def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None:
504
+ def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
503
505
  """Draw a triangle strip defined by points"""
504
506
  ...
505
507
  def EnableCursor() -> None:
@@ -508,7 +510,7 @@ def EnableCursor() -> None:
508
510
  def EnableEventWaiting() -> None:
509
511
  """Enable waiting for events on EndDrawing(), no automatic event polling"""
510
512
  ...
511
- def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str:
513
+ def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes:
512
514
  """Encode data to Base64 string, memory must be MemFree()"""
513
515
  ...
514
516
  def EndBlendMode() -> None:
@@ -535,34 +537,34 @@ def EndTextureMode() -> None:
535
537
  def EndVrStereoMode() -> None:
536
538
  """End stereo rendering (requires VR simulator)"""
537
539
  ...
538
- def ExportAutomationEventList(list_0: AutomationEventList,fileName: str,) -> bool:
540
+ def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool:
539
541
  """Export automation events list as text file"""
540
542
  ...
541
- def ExportDataAsCode(data: str,dataSize: int,fileName: str,) -> bool:
543
+ def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool:
542
544
  """Export data to code (.h), returns true on success"""
543
545
  ...
544
- def ExportFontAsCode(font: Font,fileName: str,) -> bool:
546
+ def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool:
545
547
  """Export font as code file, returns true on success"""
546
548
  ...
547
- def ExportImage(image: Image,fileName: str,) -> bool:
549
+ def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool:
548
550
  """Export image data to file, returns true on success"""
549
551
  ...
550
- def ExportImageAsCode(image: Image,fileName: str,) -> bool:
552
+ def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool:
551
553
  """Export image as code file defining an array of bytes, returns true on success"""
552
554
  ...
553
- def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str:
555
+ def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes:
554
556
  """Export image to memory buffer"""
555
557
  ...
556
- def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
558
+ def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
557
559
  """Export mesh data to file, returns true on success"""
558
560
  ...
559
- def ExportMeshAsCode(mesh: Mesh,fileName: str,) -> bool:
561
+ def ExportMeshAsCode(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
560
562
  """Export mesh as code file (.h) defining multiple arrays of vertex attributes"""
561
563
  ...
562
- def ExportWave(wave: Wave,fileName: str,) -> bool:
564
+ def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool:
563
565
  """Export wave data to file, returns true on success"""
564
566
  ...
565
- def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
567
+ def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool:
566
568
  """Export wave sample data to code (.h), returns true on success"""
567
569
  ...
568
570
  FLAG_BORDERLESS_WINDOWED_MODE: int
@@ -584,10 +586,10 @@ FLAG_WINDOW_UNFOCUSED: int
584
586
  FONT_BITMAP: int
585
587
  FONT_DEFAULT: int
586
588
  FONT_SDF: int
587
- def Fade(color: Color,alpha: float,) -> Color:
589
+ def Fade(color: Color|list|tuple,alpha: float,) -> Color:
588
590
  """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
589
591
  ...
590
- def FileExists(fileName: str,) -> bool:
592
+ def FileExists(fileName: bytes,) -> bool:
591
593
  """Check if file exists"""
592
594
  ...
593
595
  def FloatEquals(x: float,y: float,) -> int:
@@ -632,28 +634,28 @@ GROUP_PADDING: int
632
634
  def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
633
635
  """Generate image: cellular algorithm, bigger tileSize means bigger cells"""
634
636
  ...
635
- def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
637
+ def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image:
636
638
  """Generate image: checked"""
637
639
  ...
638
- def GenImageColor(width: int,height: int,color: Color,) -> Image:
640
+ def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image:
639
641
  """Generate image: plain color"""
640
642
  ...
641
- def GenImageFontAtlas(glyphs: Any,glyphRecs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
643
+ def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
642
644
  """Generate image font atlas using chars info"""
643
645
  ...
644
- def GenImageGradientLinear(width: int,height: int,direction: int,start: Color,end: Color,) -> Image:
646
+ def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image:
645
647
  """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"""
646
648
  ...
647
- def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
649
+ def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
648
650
  """Generate image: radial gradient"""
649
651
  ...
650
- def GenImageGradientSquare(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
652
+ def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
651
653
  """Generate image: square gradient"""
652
654
  ...
653
655
  def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
654
656
  """Generate image: perlin noise"""
655
657
  ...
656
- def GenImageText(width: int,height: int,text: str,) -> Image:
658
+ def GenImageText(width: int,height: int,text: bytes,) -> Image:
657
659
  """Generate image: grayscale image from text data"""
658
660
  ...
659
661
  def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
@@ -665,13 +667,13 @@ def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
665
667
  def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
666
668
  """Generate cuboid mesh"""
667
669
  ...
668
- def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
670
+ def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh:
669
671
  """Generate cubes-based map mesh from image data"""
670
672
  ...
671
673
  def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
672
674
  """Generate cylinder mesh"""
673
675
  ...
674
- def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
676
+ def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh:
675
677
  """Generate heightmap mesh from image data"""
676
678
  ...
677
679
  def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
@@ -689,70 +691,73 @@ def GenMeshPoly(sides: int,radius: float,) -> Mesh:
689
691
  def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
690
692
  """Generate sphere mesh (standard sphere)"""
691
693
  ...
692
- def GenMeshTangents(mesh: Any,) -> None:
694
+ def GenMeshTangents(mesh: Any|list|tuple,) -> None:
693
695
  """Compute mesh tangents"""
694
696
  ...
695
697
  def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
696
698
  """Generate torus mesh"""
697
699
  ...
698
- def GenTextureMipmaps(texture: Any,) -> None:
700
+ def GenTextureMipmaps(texture: Any|list|tuple,) -> None:
699
701
  """Generate GPU mipmaps for a texture"""
700
702
  ...
701
- def GetApplicationDirectory() -> str:
703
+ def GetApplicationDirectory() -> bytes:
702
704
  """Get the directory of the running application (uses static string)"""
703
705
  ...
704
- def GetCameraMatrix(camera: Camera3D,) -> Matrix:
706
+ def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix:
705
707
  """Get camera transform matrix (view matrix)"""
706
708
  ...
707
- def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
709
+ def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix:
708
710
  """Get camera 2d transform matrix"""
709
711
  ...
710
712
  def GetCharPressed() -> int:
711
713
  """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
712
714
  ...
713
- def GetClipboardText() -> str:
715
+ def GetClipboardImage() -> Image:
716
+ """Get clipboard image content"""
717
+ ...
718
+ def GetClipboardText() -> bytes:
714
719
  """Get clipboard text content"""
715
720
  ...
716
- def GetCodepoint(text: str,codepointSize: Any,) -> int:
721
+ def GetCodepoint(text: bytes,codepointSize: Any,) -> int:
717
722
  """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
718
723
  ...
719
- def GetCodepointCount(text: str,) -> int:
724
+ def GetCodepointCount(text: bytes,) -> int:
720
725
  """Get total number of codepoints in a UTF-8 encoded string"""
721
726
  ...
722
- def GetCodepointNext(text: str,codepointSize: Any,) -> int:
727
+ def GetCodepointNext(text: bytes,codepointSize: Any,) -> int:
723
728
  """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
724
729
  ...
725
- def GetCodepointPrevious(text: str,codepointSize: Any,) -> int:
730
+ def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int:
726
731
  """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
727
732
  ...
728
- def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
733
+ def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle:
729
734
  """Get collision rectangle for two rectangles collision"""
730
735
  ...
731
736
  def GetColor(hexValue: int,) -> Color:
732
737
  """Get Color structure from hexadecimal value"""
733
738
  ...
734
739
  def GetCurrentMonitor() -> int:
735
- """Get current connected monitor"""
740
+ """Get current monitor where window is placed"""
736
741
  ...
737
- def GetDirectoryPath(filePath: str,) -> str:
742
+ def GetDirectoryPath(filePath: bytes,) -> bytes:
738
743
  """Get full path for a given fileName with path (uses static string)"""
739
744
  ...
740
745
  def GetFPS() -> int:
741
746
  """Get current FPS"""
742
747
  ...
743
- def GetFileExtension(fileName: str,) -> str:
748
+ def GetFileExtension(fileName: bytes,) -> bytes:
744
749
  """Get pointer to extension for a filename string (includes dot: '.png')"""
745
750
  ...
746
- def GetFileLength(fileName: str,) -> int:
751
+ def GetFileLength(fileName: bytes,) -> int:
747
752
  """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
748
753
  ...
749
- def GetFileModTime(fileName: str,) -> int:
754
+ def GetFileModTime(fileName: bytes,) -> int:
750
755
  """Get file modification time (last write time)"""
751
756
  ...
752
- def GetFileName(filePath: str,) -> str:
757
+ def GetFileName(filePath: bytes,) -> bytes:
753
758
  """Get pointer to filename for a path string"""
754
759
  ...
755
- def GetFileNameWithoutExt(filePath: str,) -> str:
760
+ def GetFileNameWithoutExt(filePath: bytes,) -> bytes:
756
761
  """Get filename string without extension (uses static string)"""
757
762
  ...
758
763
  def GetFontDefault() -> Font:
@@ -770,7 +775,7 @@ def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
770
775
  def GetGamepadButtonPressed() -> int:
771
776
  """Get the last gamepad button pressed"""
772
777
  ...
773
- def GetGamepadName(gamepad: int,) -> str:
778
+ def GetGamepadName(gamepad: int,) -> bytes:
774
779
  """Get gamepad internal name id"""
775
780
  ...
776
781
  def GetGestureDetected() -> int:
@@ -783,7 +788,7 @@ def GetGestureDragVector() -> Vector2:
783
788
  """Get gesture drag vector"""
784
789
  ...
785
790
  def GetGestureHoldDuration() -> float:
786
- """Get gesture hold time in milliseconds"""
791
+ """Get gesture hold time in seconds"""
787
792
  ...
788
793
  def GetGesturePinchAngle() -> float:
789
794
  """Get gesture pinch angle"""
@@ -791,19 +796,19 @@ def GetGesturePinchAngle() -> float:
791
796
  def GetGesturePinchVector() -> Vector2:
792
797
  """Get gesture pinch delta"""
793
798
  ...
794
- def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle:
799
+ def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle:
795
800
  """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
796
801
  ...
797
- def GetGlyphIndex(font: Font,codepoint: int,) -> int:
802
+ def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int:
798
803
  """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
799
804
  ...
800
- def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo:
805
+ def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo:
801
806
  """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
802
807
  ...
803
- def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
808
+ def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle:
804
809
  """Get image alpha border rectangle"""
805
810
  ...
806
- def GetImageColor(image: Image,x: int,y: int,) -> Color:
811
+ def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color:
807
812
  """Get image pixel color at (x, y) position"""
808
813
  ...
809
814
  def GetKeyPressed() -> int:
@@ -812,10 +817,10 @@ def GetKeyPressed() -> int:
812
817
  def GetMasterVolume() -> float:
813
818
  """Get master volume (listener)"""
814
819
  ...
815
- def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox:
820
+ def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox:
816
821
  """Compute mesh bounding box limits"""
817
822
  ...
818
- def GetModelBoundingBox(model: Model,) -> BoundingBox:
823
+ def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox:
819
824
  """Compute model bounding box limits (considers all meshes)"""
820
825
  ...
821
826
  def GetMonitorCount() -> int:
@@ -824,7 +829,7 @@ def GetMonitorCount() -> int:
824
829
  def GetMonitorHeight(monitor: int,) -> int:
825
830
  """Get specified monitor height (current video mode used by monitor)"""
826
831
  ...
827
- def GetMonitorName(monitor: int,) -> str:
832
+ def GetMonitorName(monitor: int,) -> bytes:
828
833
  """Get the human-readable, UTF-8 encoded name of the specified monitor"""
829
834
  ...
830
835
  def GetMonitorPhysicalHeight(monitor: int,) -> int:
@@ -860,10 +865,10 @@ def GetMouseX() -> int:
860
865
  def GetMouseY() -> int:
861
866
  """Get mouse position Y"""
862
867
  ...
863
- def GetMusicTimeLength(music: Music,) -> float:
868
+ def GetMusicTimeLength(music: Music|list|tuple,) -> float:
864
869
  """Get music time length (in seconds)"""
865
870
  ...
866
- def GetMusicTimePlayed(music: Music,) -> float:
871
+ def GetMusicTimePlayed(music: Music|list|tuple,) -> float:
867
872
  """Get current music time played (in seconds)"""
868
873
  ...
869
874
  def GetPhysicsBodiesCount() -> int:
@@ -875,7 +880,7 @@ def GetPhysicsBody(index: int,) -> Any:
875
880
  def GetPhysicsShapeType(index: int,) -> int:
876
881
  """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
877
882
  ...
878
- def GetPhysicsShapeVertex(body: Any,vertex: int,) -> Vector2:
883
+ def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2:
879
884
  """Returns transformed position of a body shape (body position + vertex transformed position)"""
880
885
  ...
881
886
  def GetPhysicsShapeVerticesCount(index: int,) -> int:
@@ -887,25 +892,25 @@ def GetPixelColor(srcPtr: Any,format: int,) -> Color:
887
892
  def GetPixelDataSize(width: int,height: int,format: int,) -> int:
888
893
  """Get pixel data size in bytes for certain format"""
889
894
  ...
890
- def GetPrevDirectoryPath(dirPath: str,) -> str:
895
+ def GetPrevDirectoryPath(dirPath: bytes,) -> bytes:
891
896
  """Get previous directory path for a given path (uses static string)"""
892
897
  ...
893
898
  def GetRandomValue(min_0: int,max_1: int,) -> int:
894
899
  """Get a random value between min and max (both included)"""
895
900
  ...
896
- def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision:
901
+ def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision:
897
902
  """Get collision info between ray and box"""
898
903
  ...
899
- def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision:
904
+ def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision:
900
905
  """Get collision info between ray and mesh"""
901
906
  ...
902
- def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision:
907
+ def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision:
903
908
  """Get collision info between ray and quad"""
904
909
  ...
905
- def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision:
910
+ def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision:
906
911
  """Get collision info between ray and sphere"""
907
912
  ...
908
- def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision:
913
+ def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision:
909
914
  """Get collision info between ray and triangle"""
910
915
  ...
911
916
  def GetRenderHeight() -> int:
@@ -917,22 +922,22 @@ def GetRenderWidth() -> int:
917
922
  def GetScreenHeight() -> int:
918
923
  """Get current screen height"""
919
924
  ...
920
- def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
925
+ def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
921
926
  """Get the world space position for a 2d camera screen space position"""
922
927
  ...
923
- def GetScreenToWorldRay(position: Vector2,camera: Camera3D,) -> Ray:
928
+ def GetScreenToWorldRay(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
924
929
  """Get a ray trace from screen position (i.e mouse)"""
925
930
  ...
926
- def GetScreenToWorldRayEx(position: Vector2,camera: Camera3D,width: int,height: int,) -> Ray:
931
+ def GetScreenToWorldRayEx(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray:
927
932
  """Get a ray trace from screen position (i.e mouse) in a viewport"""
928
933
  ...
929
934
  def GetScreenWidth() -> int:
930
935
  """Get current screen width"""
931
936
  ...
932
- def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
937
+ def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int:
933
938
  """Get shader uniform location"""
934
939
  ...
935
- def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
940
+ def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int:
936
941
  """Get shader attribute location"""
937
942
  ...
938
943
  def GetShapesTexture() -> Texture:
@@ -941,19 +946,19 @@ def GetShapesTexture() -> Texture:
941
946
  def GetShapesTextureRectangle() -> Rectangle:
942
947
  """Get texture source rectangle that is used for shapes drawing"""
943
948
  ...
944
- def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
949
+ def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
945
950
  """Get (evaluate) spline point: B-Spline"""
946
951
  ...
947
- def GetSplinePointBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,t: float,) -> Vector2:
952
+ def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
948
953
  """Get (evaluate) spline point: Cubic Bezier"""
949
954
  ...
950
- def GetSplinePointBezierQuad(p1: Vector2,c2: Vector2,p3: Vector2,t: float,) -> Vector2:
955
+ def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2:
951
956
  """Get (evaluate) spline point: Quadratic Bezier"""
952
957
  ...
953
- def GetSplinePointCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
958
+ def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
954
959
  """Get (evaluate) spline point: Catmull-Rom"""
955
960
  ...
956
- def GetSplinePointLinear(startPos: Vector2,endPos: Vector2,t: float,) -> Vector2:
961
+ def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2:
957
962
  """Get (evaluate) spline point: Linear"""
958
963
  ...
959
964
  def GetTime() -> float:
@@ -983,43 +988,43 @@ def GetWindowPosition() -> Vector2:
983
988
  def GetWindowScaleDPI() -> Vector2:
984
989
  """Get window scale DPI factor"""
985
990
  ...
986
- def GetWorkingDirectory() -> str:
991
+ def GetWorkingDirectory() -> bytes:
987
992
  """Get current working directory (uses static string)"""
988
993
  ...
989
- def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
994
+ def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2:
990
995
  """Get the screen space position for a 3d world space position"""
991
996
  ...
992
- def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
997
+ def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
993
998
  """Get the screen space position for a 2d camera world space position"""
994
999
  ...
995
- def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
1000
+ def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2:
996
1001
  """Get size position for a 3d world space position"""
997
1002
  ...
998
- def GuiButton(bounds: Rectangle,text: str,) -> int:
1003
+ def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
999
1004
  """Button control, returns true when clicked"""
1000
1005
  ...
1001
- def GuiCheckBox(bounds: Rectangle,text: str,checked: Any,) -> int:
1006
+ def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int:
1002
1007
  """Check Box control, returns true when active"""
1003
1008
  ...
1004
- def GuiColorBarAlpha(bounds: Rectangle,text: str,alpha: Any,) -> int:
1009
+ def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int:
1005
1010
  """Color Bar Alpha control"""
1006
1011
  ...
1007
- def GuiColorBarHue(bounds: Rectangle,text: str,value: Any,) -> int:
1012
+ def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int:
1008
1013
  """Color Bar Hue control"""
1009
1014
  ...
1010
- def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int:
1015
+ def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1011
1016
  """Color Panel control"""
1012
1017
  ...
1013
- def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
1018
+ def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1014
1019
  """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()"""
1015
1020
  ...
1016
- def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int:
1021
+ def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1017
1022
  """Color Picker control (multiple color controls)"""
1018
1023
  ...
1019
- def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
1024
+ def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1020
1025
  """Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
1021
1026
  ...
1022
- def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int:
1027
+ def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1023
1028
  """Combo Box control"""
1024
1029
  ...
1025
1030
  def GuiDisable() -> None:
@@ -1028,13 +1033,13 @@ def GuiDisable() -> None:
1028
1033
  def GuiDisableTooltip() -> None:
1029
1034
  """Disable gui tooltips (global state)"""
1030
1035
  ...
1031
- def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None:
1036
+ def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None:
1032
1037
  """Draw icon using pixel size at specified position"""
1033
1038
  ...
1034
- def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
1039
+ def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int:
1035
1040
  """Dropdown Box control"""
1036
1041
  ...
1037
- def GuiDummyRec(bounds: Rectangle,text: str,) -> int:
1042
+ def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1038
1043
  """Dummy control for placeholders"""
1039
1044
  ...
1040
1045
  def GuiEnable() -> None:
@@ -1055,37 +1060,37 @@ def GuiGetState() -> int:
1055
1060
  def GuiGetStyle(control: int,property: int,) -> int:
1056
1061
  """Get one style property"""
1057
1062
  ...
1058
- def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
1063
+ def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int:
1059
1064
  """Grid control"""
1060
1065
  ...
1061
- def GuiGroupBox(bounds: Rectangle,text: str,) -> int:
1066
+ def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1062
1067
  """Group Box control with text name"""
1063
1068
  ...
1064
- def GuiIconText(iconId: int,text: str,) -> str:
1069
+ def GuiIconText(iconId: int,text: bytes,) -> bytes:
1065
1070
  """Get text with icon id prepended (if supported)"""
1066
1071
  ...
1067
1072
  def GuiIsLocked() -> bool:
1068
1073
  """Check if gui is locked (global state)"""
1069
1074
  ...
1070
- def GuiLabel(bounds: Rectangle,text: str,) -> int:
1075
+ def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1071
1076
  """Label control"""
1072
1077
  ...
1073
- def GuiLabelButton(bounds: Rectangle,text: str,) -> int:
1078
+ def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1074
1079
  """Label button control, returns true when clicked"""
1075
1080
  ...
1076
- def GuiLine(bounds: Rectangle,text: str,) -> int:
1081
+ def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1077
1082
  """Line separator control, could contain text"""
1078
1083
  ...
1079
- def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
1084
+ def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int:
1080
1085
  """List View control"""
1081
1086
  ...
1082
- def GuiListViewEx(bounds: Rectangle,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1087
+ def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1083
1088
  """List View with extended parameters"""
1084
1089
  ...
1085
- def GuiLoadIcons(fileName: str,loadIconsName: bool,) -> list[str]:
1090
+ def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]:
1086
1091
  """Load raygui icons file (.rgi) into internal icons data"""
1087
1092
  ...
1088
- def GuiLoadStyle(fileName: str,) -> None:
1093
+ def GuiLoadStyle(fileName: bytes,) -> None:
1089
1094
  """Load style file over global style variable (.rgs)"""
1090
1095
  ...
1091
1096
  def GuiLoadStyleDefault() -> None:
@@ -1094,22 +1099,22 @@ def GuiLoadStyleDefault() -> None:
1094
1099
  def GuiLock() -> None:
1095
1100
  """Lock gui controls (global state)"""
1096
1101
  ...
1097
- def GuiMessageBox(bounds: Rectangle,title: str,message: str,buttons: str,) -> int:
1102
+ def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int:
1098
1103
  """Message Box control, displays a message"""
1099
1104
  ...
1100
- def GuiPanel(bounds: Rectangle,text: str,) -> int:
1105
+ def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1101
1106
  """Panel control, useful to group controls"""
1102
1107
  ...
1103
- def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1108
+ def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1104
1109
  """Progress Bar control"""
1105
1110
  ...
1106
- def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
1111
+ def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int:
1107
1112
  """Scroll Panel control"""
1108
1113
  ...
1109
1114
  def GuiSetAlpha(alpha: float,) -> None:
1110
1115
  """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
1111
1116
  ...
1112
- def GuiSetFont(font: Font,) -> None:
1117
+ def GuiSetFont(font: Font|list|tuple,) -> None:
1113
1118
  """Set gui custom font (global state)"""
1114
1119
  ...
1115
1120
  def GuiSetIconScale(scale: int,) -> None:
@@ -1121,49 +1126,49 @@ def GuiSetState(state: int,) -> None:
1121
1126
  def GuiSetStyle(control: int,property: int,value: int,) -> None:
1122
1127
  """Set one style property"""
1123
1128
  ...
1124
- def GuiSetTooltip(tooltip: str,) -> None:
1129
+ def GuiSetTooltip(tooltip: bytes,) -> None:
1125
1130
  """Set tooltip string"""
1126
1131
  ...
1127
- def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1132
+ def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1128
1133
  """Slider control"""
1129
1134
  ...
1130
- def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1135
+ def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1131
1136
  """Slider Bar control"""
1132
1137
  ...
1133
- def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1138
+ def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1134
1139
  """Spinner control"""
1135
1140
  ...
1136
- def GuiStatusBar(bounds: Rectangle,text: str,) -> int:
1141
+ def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1137
1142
  """Status Bar control, shows info text"""
1138
1143
  ...
1139
- def GuiTabBar(bounds: Rectangle,text: list[str],count: int,active: Any,) -> int:
1144
+ def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int:
1140
1145
  """Tab Bar control, returns TAB to be closed or -1"""
1141
1146
  ...
1142
- def GuiTextBox(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int:
1147
+ def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int:
1143
1148
  """Text Box control, updates input text"""
1144
1149
  ...
1145
- def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int:
1150
+ def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int:
1146
1151
  """Text Input Box control, ask for text, supports secret"""
1147
1152
  ...
1148
- def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int:
1153
+ def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1149
1154
  """Toggle Button control"""
1150
1155
  ...
1151
- def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int:
1156
+ def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1152
1157
  """Toggle Group control"""
1153
1158
  ...
1154
- def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int:
1159
+ def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1155
1160
  """Toggle Slider control"""
1156
1161
  ...
1157
1162
  def GuiUnlock() -> None:
1158
1163
  """Unlock gui controls (global state)"""
1159
1164
  ...
1160
- def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1165
+ def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1161
1166
  """Value Box control, updates input text with numbers"""
1162
1167
  ...
1163
- def GuiValueBoxFloat(bounds: Rectangle,text: str,textValue: str,value: Any,editMode: bool,) -> int:
1168
+ def GuiValueBoxFloat(bounds: Rectangle|list|tuple,text: bytes,textValue: bytes,value: Any,editMode: bool,) -> int:
1164
1169
  """Value box control for float values"""
1165
1170
  ...
1166
- def GuiWindowBox(bounds: Rectangle,title: str,) -> int:
1171
+ def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int:
1167
1172
  """Window Box control, shows a window that can be closed"""
1168
1173
  ...
1169
1174
  HUEBAR_PADDING: int
@@ -1429,160 +1434,160 @@ ICON_ZOOM_BIG: int
1429
1434
  ICON_ZOOM_CENTER: int
1430
1435
  ICON_ZOOM_MEDIUM: int
1431
1436
  ICON_ZOOM_SMALL: int
1432
- def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
1437
+ def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None:
1433
1438
  """Clear alpha channel to desired color"""
1434
1439
  ...
1435
- def ImageAlphaCrop(image: Any,threshold: float,) -> None:
1440
+ def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None:
1436
1441
  """Crop image depending on alpha value"""
1437
1442
  ...
1438
- def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
1443
+ def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None:
1439
1444
  """Apply alpha mask to image"""
1440
1445
  ...
1441
- def ImageAlphaPremultiply(image: Any,) -> None:
1446
+ def ImageAlphaPremultiply(image: Any|list|tuple,) -> None:
1442
1447
  """Premultiply alpha channel"""
1443
1448
  ...
1444
- def ImageBlurGaussian(image: Any,blurSize: int,) -> None:
1449
+ def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None:
1445
1450
  """Apply Gaussian blur using a box blur approximation"""
1446
1451
  ...
1447
- def ImageClearBackground(dst: Any,color: Color,) -> None:
1452
+ def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None:
1448
1453
  """Clear image background with given color"""
1449
1454
  ...
1450
- def ImageColorBrightness(image: Any,brightness: int,) -> None:
1455
+ def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None:
1451
1456
  """Modify image color: brightness (-255 to 255)"""
1452
1457
  ...
1453
- def ImageColorContrast(image: Any,contrast: float,) -> None:
1458
+ def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None:
1454
1459
  """Modify image color: contrast (-100 to 100)"""
1455
1460
  ...
1456
- def ImageColorGrayscale(image: Any,) -> None:
1461
+ def ImageColorGrayscale(image: Any|list|tuple,) -> None:
1457
1462
  """Modify image color: grayscale"""
1458
1463
  ...
1459
- def ImageColorInvert(image: Any,) -> None:
1464
+ def ImageColorInvert(image: Any|list|tuple,) -> None:
1460
1465
  """Modify image color: invert"""
1461
1466
  ...
1462
- def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
1467
+ def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None:
1463
1468
  """Modify image color: replace color"""
1464
1469
  ...
1465
- def ImageColorTint(image: Any,color: Color,) -> None:
1470
+ def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None:
1466
1471
  """Modify image color: tint"""
1467
1472
  ...
1468
- def ImageCopy(image: Image,) -> Image:
1473
+ def ImageCopy(image: Image|list|tuple,) -> Image:
1469
1474
  """Create an image duplicate (useful for transformations)"""
1470
1475
  ...
1471
- def ImageCrop(image: Any,crop: Rectangle,) -> None:
1476
+ def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None:
1472
1477
  """Crop an image to a defined rectangle"""
1473
1478
  ...
1474
- def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1479
+ def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1475
1480
  """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
1476
1481
  ...
1477
- def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
1482
+ def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None:
1478
1483
  """Draw a source image within a destination image (tint applied to source)"""
1479
1484
  ...
1480
- def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1485
+ def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1481
1486
  """Draw a filled circle within an image"""
1482
1487
  ...
1483
- def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1488
+ def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1484
1489
  """Draw circle outline within an image"""
1485
1490
  ...
1486
- def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1491
+ def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1487
1492
  """Draw circle outline within an image (Vector version)"""
1488
1493
  ...
1489
- def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1494
+ def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1490
1495
  """Draw a filled circle within an image (Vector version)"""
1491
1496
  ...
1492
- def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
1497
+ def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
1493
1498
  """Draw line within an image"""
1494
1499
  ...
1495
- def ImageDrawLineEx(dst: Any,start: Vector2,end: Vector2,thick: int,color: Color,) -> None:
1500
+ def ImageDrawLineEx(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1496
1501
  """Draw a line defining thickness within an image"""
1497
1502
  ...
1498
- def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
1503
+ def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1499
1504
  """Draw line within an image (Vector version)"""
1500
1505
  ...
1501
- def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
1506
+ def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None:
1502
1507
  """Draw pixel within an image"""
1503
1508
  ...
1504
- def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
1509
+ def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1505
1510
  """Draw pixel within an image (Vector version)"""
1506
1511
  ...
1507
- def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
1512
+ def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
1508
1513
  """Draw rectangle within an image"""
1509
1514
  ...
1510
- def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
1515
+ def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1511
1516
  """Draw rectangle lines within an image"""
1512
1517
  ...
1513
- def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
1518
+ def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
1514
1519
  """Draw rectangle within an image"""
1515
1520
  ...
1516
- def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
1521
+ def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1517
1522
  """Draw rectangle within an image (Vector version)"""
1518
1523
  ...
1519
- def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
1524
+ def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
1520
1525
  """Draw text (using default font) within an image (destination)"""
1521
1526
  ...
1522
- def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
1527
+ def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
1523
1528
  """Draw text (custom sprite font) within an image (destination)"""
1524
1529
  ...
1525
- def ImageDrawTriangle(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
1530
+ def ImageDrawTriangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1526
1531
  """Draw triangle within an image"""
1527
1532
  ...
1528
- def ImageDrawTriangleEx(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,c1: Color,c2: Color,c3: Color,) -> None:
1533
+ def ImageDrawTriangleEx(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None:
1529
1534
  """Draw triangle with interpolated colors within an image"""
1530
1535
  ...
1531
- def ImageDrawTriangleFan(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
1536
+ def ImageDrawTriangleFan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1532
1537
  """Draw a triangle fan defined by points within an image (first vertex is the center)"""
1533
1538
  ...
1534
- def ImageDrawTriangleLines(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
1539
+ def ImageDrawTriangleLines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1535
1540
  """Draw triangle outline within an image"""
1536
1541
  ...
1537
- def ImageDrawTriangleStrip(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
1542
+ def ImageDrawTriangleStrip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1538
1543
  """Draw a triangle strip defined by points within an image"""
1539
1544
  ...
1540
- def ImageFlipHorizontal(image: Any,) -> None:
1545
+ def ImageFlipHorizontal(image: Any|list|tuple,) -> None:
1541
1546
  """Flip image horizontally"""
1542
1547
  ...
1543
- def ImageFlipVertical(image: Any,) -> None:
1548
+ def ImageFlipVertical(image: Any|list|tuple,) -> None:
1544
1549
  """Flip image vertically"""
1545
1550
  ...
1546
- def ImageFormat(image: Any,newFormat: int,) -> None:
1551
+ def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None:
1547
1552
  """Convert image data to desired format"""
1548
1553
  ...
1549
- def ImageFromChannel(image: Image,selectedChannel: int,) -> Image:
1554
+ def ImageFromChannel(image: Image|list|tuple,selectedChannel: int,) -> Image:
1550
1555
  """Create an image from a selected channel of another image (GRAYSCALE)"""
1551
1556
  ...
1552
- def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
1557
+ def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image:
1553
1558
  """Create an image from another image piece"""
1554
1559
  ...
1555
- def ImageKernelConvolution(image: Any,kernel: Any,kernelSize: int,) -> None:
1560
+ def ImageKernelConvolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None:
1556
1561
  """Apply custom square convolution kernel to image"""
1557
1562
  ...
1558
- def ImageMipmaps(image: Any,) -> None:
1563
+ def ImageMipmaps(image: Any|list|tuple,) -> None:
1559
1564
  """Compute all mipmap levels for a provided image"""
1560
1565
  ...
1561
- def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
1566
+ def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1562
1567
  """Resize image (Bicubic scaling algorithm)"""
1563
1568
  ...
1564
- def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
1569
+ def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None:
1565
1570
  """Resize canvas and fill with color"""
1566
1571
  ...
1567
- def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
1572
+ def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1568
1573
  """Resize image (Nearest-Neighbor scaling algorithm)"""
1569
1574
  ...
1570
- def ImageRotate(image: Any,degrees: int,) -> None:
1575
+ def ImageRotate(image: Any|list|tuple,degrees: int,) -> None:
1571
1576
  """Rotate image by input angle in degrees (-359 to 359)"""
1572
1577
  ...
1573
- def ImageRotateCCW(image: Any,) -> None:
1578
+ def ImageRotateCCW(image: Any|list|tuple,) -> None:
1574
1579
  """Rotate image counter-clockwise 90deg"""
1575
1580
  ...
1576
- def ImageRotateCW(image: Any,) -> None:
1581
+ def ImageRotateCW(image: Any|list|tuple,) -> None:
1577
1582
  """Rotate image clockwise 90deg"""
1578
1583
  ...
1579
- def ImageText(text: str,fontSize: int,color: Color,) -> Image:
1584
+ def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image:
1580
1585
  """Create an image from text (default font)"""
1581
1586
  ...
1582
- def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
1587
+ def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image:
1583
1588
  """Create an image from text (custom sprite font)"""
1584
1589
  ...
1585
- def ImageToPOT(image: Any,fill: Color,) -> None:
1590
+ def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None:
1586
1591
  """Convert image to POT (power-of-two)"""
1587
1592
  ...
1588
1593
  def InitAudioDevice() -> None:
@@ -1591,19 +1596,19 @@ def InitAudioDevice() -> None:
1591
1596
  def InitPhysics() -> None:
1592
1597
  """Initializes physics system"""
1593
1598
  ...
1594
- def InitWindow(width: int,height: int,title: str,) -> None:
1599
+ def InitWindow(width: int,height: int,title: bytes,) -> None:
1595
1600
  """Initialize window and OpenGL context"""
1596
1601
  ...
1597
1602
  def IsAudioDeviceReady() -> bool:
1598
1603
  """Check if audio device has been initialized successfully"""
1599
1604
  ...
1600
- def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
1605
+ def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool:
1601
1606
  """Check if audio stream is playing"""
1602
1607
  ...
1603
- def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
1608
+ def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool:
1604
1609
  """Check if any audio stream buffers requires refill"""
1605
1610
  ...
1606
- def IsAudioStreamValid(stream: AudioStream,) -> bool:
1611
+ def IsAudioStreamValid(stream: AudioStream|list|tuple,) -> bool:
1607
1612
  """Checks if an audio stream is valid (buffers initialized)"""
1608
1613
  ...
1609
1614
  def IsCursorHidden() -> bool:
@@ -1615,13 +1620,13 @@ def IsCursorOnScreen() -> bool:
1615
1620
  def IsFileDropped() -> bool:
1616
1621
  """Check if a file has been dropped into window"""
1617
1622
  ...
1618
- def IsFileExtension(fileName: str,ext: str,) -> bool:
1623
+ def IsFileExtension(fileName: bytes,ext: bytes,) -> bool:
1619
1624
  """Check file extension (including point: .png, .wav)"""
1620
1625
  ...
1621
- def IsFileNameValid(fileName: str,) -> bool:
1626
+ def IsFileNameValid(fileName: bytes,) -> bool:
1622
1627
  """Check if fileName is valid for the platform/OS"""
1623
1628
  ...
1624
- def IsFontValid(font: Font,) -> bool:
1629
+ def IsFontValid(font: Font|list|tuple,) -> bool:
1625
1630
  """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)"""
1626
1631
  ...
1627
1632
  def IsGamepadAvailable(gamepad: int,) -> bool:
@@ -1642,7 +1647,7 @@ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
1642
1647
  def IsGestureDetected(gesture: int,) -> bool:
1643
1648
  """Check if a gesture have been detected"""
1644
1649
  ...
1645
- def IsImageValid(image: Image,) -> bool:
1650
+ def IsImageValid(image: Image|list|tuple,) -> bool:
1646
1651
  """Check if an image is valid (data and parameters)"""
1647
1652
  ...
1648
1653
  def IsKeyDown(key: int,) -> bool:
@@ -1652,7 +1657,7 @@ def IsKeyPressed(key: int,) -> bool:
1652
1657
  """Check if a key has been pressed once"""
1653
1658
  ...
1654
1659
  def IsKeyPressedRepeat(key: int,) -> bool:
1655
- """Check if a key has been pressed again (Only PLATFORM_DESKTOP)"""
1660
+ """Check if a key has been pressed again"""
1656
1661
  ...
1657
1662
  def IsKeyReleased(key: int,) -> bool:
1658
1663
  """Check if a key has been released once"""
@@ -1660,13 +1665,13 @@ def IsKeyReleased(key: int,) -> bool:
1660
1665
  def IsKeyUp(key: int,) -> bool:
1661
1666
  """Check if a key is NOT being pressed"""
1662
1667
  ...
1663
- def IsMaterialValid(material: Material,) -> bool:
1668
+ def IsMaterialValid(material: Material|list|tuple,) -> bool:
1664
1669
  """Check if a material is valid (shader assigned, map textures loaded in GPU)"""
1665
1670
  ...
1666
- def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
1671
+ def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool:
1667
1672
  """Check model animation skeleton match"""
1668
1673
  ...
1669
- def IsModelValid(model: Model,) -> bool:
1674
+ def IsModelValid(model: Model|list|tuple,) -> bool:
1670
1675
  """Check if a model is valid (loaded in GPU, VAO/VBOs)"""
1671
1676
  ...
1672
1677
  def IsMouseButtonDown(button: int,) -> bool:
@@ -1681,47 +1686,47 @@ def IsMouseButtonReleased(button: int,) -> bool:
1681
1686
  def IsMouseButtonUp(button: int,) -> bool:
1682
1687
  """Check if a mouse button is NOT being pressed"""
1683
1688
  ...
1684
- def IsMusicStreamPlaying(music: Music,) -> bool:
1689
+ def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool:
1685
1690
  """Check if music is playing"""
1686
1691
  ...
1687
- def IsMusicValid(music: Music,) -> bool:
1692
+ def IsMusicValid(music: Music|list|tuple,) -> bool:
1688
1693
  """Checks if a music stream is valid (context and buffers initialized)"""
1689
1694
  ...
1690
- def IsPathFile(path: str,) -> bool:
1695
+ def IsPathFile(path: bytes,) -> bool:
1691
1696
  """Check if a given path is a file or a directory"""
1692
1697
  ...
1693
- def IsRenderTextureValid(target: RenderTexture,) -> bool:
1698
+ def IsRenderTextureValid(target: RenderTexture|list|tuple,) -> bool:
1694
1699
  """Check if a render texture is valid (loaded in GPU)"""
1695
1700
  ...
1696
- def IsShaderValid(shader: Shader,) -> bool:
1701
+ def IsShaderValid(shader: Shader|list|tuple,) -> bool:
1697
1702
  """Check if a shader is valid (loaded on GPU)"""
1698
1703
  ...
1699
- def IsSoundPlaying(sound: Sound,) -> bool:
1704
+ def IsSoundPlaying(sound: Sound|list|tuple,) -> bool:
1700
1705
  """Check if a sound is currently playing"""
1701
1706
  ...
1702
- def IsSoundValid(sound: Sound,) -> bool:
1707
+ def IsSoundValid(sound: Sound|list|tuple,) -> bool:
1703
1708
  """Checks if a sound is valid (data loaded and buffers initialized)"""
1704
1709
  ...
1705
- def IsTextureValid(texture: Texture,) -> bool:
1710
+ def IsTextureValid(texture: Texture|list|tuple,) -> bool:
1706
1711
  """Check if a texture is valid (loaded in GPU)"""
1707
1712
  ...
1708
- def IsWaveValid(wave: Wave,) -> bool:
1713
+ def IsWaveValid(wave: Wave|list|tuple,) -> bool:
1709
1714
  """Checks if wave data is valid (data loaded and parameters)"""
1710
1715
  ...
1711
1716
  def IsWindowFocused() -> bool:
1712
- """Check if window is currently focused (only PLATFORM_DESKTOP)"""
1717
+ """Check if window is currently focused"""
1713
1718
  ...
1714
1719
  def IsWindowFullscreen() -> bool:
1715
1720
  """Check if window is currently fullscreen"""
1716
1721
  ...
1717
1722
  def IsWindowHidden() -> bool:
1718
- """Check if window is currently hidden (only PLATFORM_DESKTOP)"""
1723
+ """Check if window is currently hidden"""
1719
1724
  ...
1720
1725
  def IsWindowMaximized() -> bool:
1721
- """Check if window is currently maximized (only PLATFORM_DESKTOP)"""
1726
+ """Check if window is currently maximized"""
1722
1727
  ...
1723
1728
  def IsWindowMinimized() -> bool:
1724
- """Check if window is currently minimized (only PLATFORM_DESKTOP)"""
1729
+ """Check if window is currently minimized"""
1725
1730
  ...
1726
1731
  def IsWindowReady() -> bool:
1727
1732
  """Check if window has been initialized successfully"""
@@ -1862,88 +1867,88 @@ def Lerp(start: float,end: float,amount: float,) -> float:
1862
1867
  def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1863
1868
  """Load audio stream (to stream raw audio pcm data)"""
1864
1869
  ...
1865
- def LoadAutomationEventList(fileName: str,) -> AutomationEventList:
1870
+ def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList:
1866
1871
  """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"""
1867
1872
  ...
1868
- def LoadCodepoints(text: str,count: Any,) -> Any:
1873
+ def LoadCodepoints(text: bytes,count: Any,) -> Any:
1869
1874
  """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
1870
1875
  ...
1871
- def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
1876
+ def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList:
1872
1877
  """Load directory filepaths"""
1873
1878
  ...
1874
- def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
1879
+ def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList:
1875
1880
  """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"""
1876
1881
  ...
1877
1882
  def LoadDroppedFiles() -> FilePathList:
1878
1883
  """Load dropped filepaths"""
1879
1884
  ...
1880
- def LoadFileData(fileName: str,dataSize: Any,) -> str:
1885
+ def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes:
1881
1886
  """Load file data as byte array (read)"""
1882
1887
  ...
1883
- def LoadFileText(fileName: str,) -> str:
1888
+ def LoadFileText(fileName: bytes,) -> bytes:
1884
1889
  """Load text data from file (read), returns a '\0' terminated string"""
1885
1890
  ...
1886
- def LoadFont(fileName: str,) -> Font:
1891
+ def LoadFont(fileName: bytes,) -> Font:
1887
1892
  """Load font from file into GPU memory (VRAM)"""
1888
1893
  ...
1889
- def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1894
+ def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1890
1895
  """Load font data for further use"""
1891
1896
  ...
1892
- def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1897
+ def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1893
1898
  """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"""
1894
1899
  ...
1895
- def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
1900
+ def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font:
1896
1901
  """Load font from Image (XNA style)"""
1897
1902
  ...
1898
- def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1903
+ def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1899
1904
  """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
1900
1905
  ...
1901
- def LoadImage(fileName: str,) -> Image:
1906
+ def LoadImage(fileName: bytes,) -> Image:
1902
1907
  """Load image from file into CPU memory (RAM)"""
1903
1908
  ...
1904
- def LoadImageAnim(fileName: str,frames: Any,) -> Image:
1909
+ def LoadImageAnim(fileName: bytes,frames: Any,) -> Image:
1905
1910
  """Load image sequence from file (frames appended to image.data)"""
1906
1911
  ...
1907
- def LoadImageAnimFromMemory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image:
1912
+ def LoadImageAnimFromMemory(fileType: bytes,fileData: bytes,dataSize: int,frames: Any,) -> Image:
1908
1913
  """Load image sequence from memory buffer"""
1909
1914
  ...
1910
- def LoadImageColors(image: Image,) -> Any:
1915
+ def LoadImageColors(image: Image|list|tuple,) -> Any:
1911
1916
  """Load color data from image as a Color array (RGBA - 32bit)"""
1912
1917
  ...
1913
- def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
1918
+ def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image:
1914
1919
  """Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
1915
1920
  ...
1916
1921
  def LoadImageFromScreen() -> Image:
1917
1922
  """Load image from screen buffer and (screenshot)"""
1918
1923
  ...
1919
- def LoadImageFromTexture(texture: Texture,) -> Image:
1924
+ def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image:
1920
1925
  """Load image from GPU texture data"""
1921
1926
  ...
1922
- def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
1927
+ def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any:
1923
1928
  """Load colors palette from image as a Color array (RGBA - 32bit)"""
1924
1929
  ...
1925
- def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
1930
+ def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image:
1926
1931
  """Load image from RAW file data"""
1927
1932
  ...
1928
1933
  def LoadMaterialDefault() -> Material:
1929
1934
  """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
1930
1935
  ...
1931
- def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
1936
+ def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any:
1932
1937
  """Load materials from model file"""
1933
1938
  ...
1934
- def LoadModel(fileName: str,) -> Model:
1939
+ def LoadModel(fileName: bytes,) -> Model:
1935
1940
  """Load model from files (meshes and materials)"""
1936
1941
  ...
1937
- def LoadModelAnimations(fileName: str,animCount: Any,) -> Any:
1942
+ def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any:
1938
1943
  """Load model animations from file"""
1939
1944
  ...
1940
- def LoadModelFromMesh(mesh: Mesh,) -> Model:
1945
+ def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model:
1941
1946
  """Load model from generated mesh (default material)"""
1942
1947
  ...
1943
- def LoadMusicStream(fileName: str,) -> Music:
1948
+ def LoadMusicStream(fileName: bytes,) -> Music:
1944
1949
  """Load music stream from file"""
1945
1950
  ...
1946
- def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
1951
+ def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music:
1947
1952
  """Load music stream from data"""
1948
1953
  ...
1949
1954
  def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
@@ -1952,43 +1957,43 @@ def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
1952
1957
  def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
1953
1958
  """Load texture for rendering (framebuffer)"""
1954
1959
  ...
1955
- def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
1960
+ def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader:
1956
1961
  """Load shader from files and bind default locations"""
1957
1962
  ...
1958
- def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
1963
+ def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader:
1959
1964
  """Load shader from code strings and bind default locations"""
1960
1965
  ...
1961
- def LoadSound(fileName: str,) -> Sound:
1966
+ def LoadSound(fileName: bytes,) -> Sound:
1962
1967
  """Load sound from file"""
1963
1968
  ...
1964
- def LoadSoundAlias(source: Sound,) -> Sound:
1969
+ def LoadSoundAlias(source: Sound|list|tuple,) -> Sound:
1965
1970
  """Create a new sound that shares the same sample data as the source sound, does not own the sound data"""
1966
1971
  ...
1967
- def LoadSoundFromWave(wave: Wave,) -> Sound:
1972
+ def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound:
1968
1973
  """Load sound from wave data"""
1969
1974
  ...
1970
- def LoadTexture(fileName: str,) -> Texture:
1975
+ def LoadTexture(fileName: bytes,) -> Texture:
1971
1976
  """Load texture from file into GPU memory (VRAM)"""
1972
1977
  ...
1973
- def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
1978
+ def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture:
1974
1979
  """Load cubemap from image, multiple image cubemap layouts supported"""
1975
1980
  ...
1976
- def LoadTextureFromImage(image: Image,) -> Texture:
1981
+ def LoadTextureFromImage(image: Image|list|tuple,) -> Texture:
1977
1982
  """Load texture from image data"""
1978
1983
  ...
1979
- def LoadUTF8(codepoints: Any,length: int,) -> str:
1984
+ def LoadUTF8(codepoints: Any,length: int,) -> bytes:
1980
1985
  """Load UTF-8 text encoded from codepoints array"""
1981
1986
  ...
1982
- def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
1987
+ def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig:
1983
1988
  """Load VR stereo config for VR simulator device parameters"""
1984
1989
  ...
1985
- def LoadWave(fileName: str,) -> Wave:
1990
+ def LoadWave(fileName: bytes,) -> Wave:
1986
1991
  """Load wave data from file"""
1987
1992
  ...
1988
- def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
1993
+ def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave:
1989
1994
  """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
1990
1995
  ...
1991
- def LoadWaveSamples(wave: Wave,) -> Any:
1996
+ def LoadWaveSamples(wave: Wave|list|tuple,) -> Any:
1992
1997
  """Load samples data from wave as a 32bit float data array"""
1993
1998
  ...
1994
1999
  MATERIAL_MAP_ALBEDO: int
@@ -2020,16 +2025,16 @@ MOUSE_CURSOR_RESIZE_EW: int
2020
2025
  MOUSE_CURSOR_RESIZE_NESW: int
2021
2026
  MOUSE_CURSOR_RESIZE_NS: int
2022
2027
  MOUSE_CURSOR_RESIZE_NWSE: int
2023
- def MakeDirectory(dirPath: str,) -> int:
2028
+ def MakeDirectory(dirPath: bytes,) -> int:
2024
2029
  """Create directories (including full path requested), returns 0 on success"""
2025
2030
  ...
2026
- def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix:
2031
+ def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2027
2032
  """"""
2028
2033
  ...
2029
- def MatrixDecompose(mat: Matrix,translation: Any,rotation: Any,scale: Any,) -> None:
2034
+ def MatrixDecompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None:
2030
2035
  """"""
2031
2036
  ...
2032
- def MatrixDeterminant(mat: Matrix,) -> float:
2037
+ def MatrixDeterminant(mat: Matrix|list|tuple,) -> float:
2033
2038
  """"""
2034
2039
  ...
2035
2040
  def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
@@ -2038,13 +2043,13 @@ def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: f
2038
2043
  def MatrixIdentity() -> Matrix:
2039
2044
  """"""
2040
2045
  ...
2041
- def MatrixInvert(mat: Matrix,) -> Matrix:
2046
+ def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix:
2042
2047
  """"""
2043
2048
  ...
2044
- def MatrixLookAt(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix:
2049
+ def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix:
2045
2050
  """"""
2046
2051
  ...
2047
- def MatrixMultiply(left: Matrix,right: Matrix,) -> Matrix:
2052
+ def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2048
2053
  """"""
2049
2054
  ...
2050
2055
  def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
@@ -2053,13 +2058,13 @@ def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: flo
2053
2058
  def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
2054
2059
  """"""
2055
2060
  ...
2056
- def MatrixRotate(axis: Vector3,angle: float,) -> Matrix:
2061
+ def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix:
2057
2062
  """"""
2058
2063
  ...
2059
2064
  def MatrixRotateX(angle: float,) -> Matrix:
2060
2065
  """"""
2061
2066
  ...
2062
- def MatrixRotateXYZ(angle: Vector3,) -> Matrix:
2067
+ def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix:
2063
2068
  """"""
2064
2069
  ...
2065
2070
  def MatrixRotateY(angle: float,) -> Matrix:
@@ -2068,34 +2073,34 @@ def MatrixRotateY(angle: float,) -> Matrix:
2068
2073
  def MatrixRotateZ(angle: float,) -> Matrix:
2069
2074
  """"""
2070
2075
  ...
2071
- def MatrixRotateZYX(angle: Vector3,) -> Matrix:
2076
+ def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix:
2072
2077
  """"""
2073
2078
  ...
2074
2079
  def MatrixScale(x: float,y: float,z: float,) -> Matrix:
2075
2080
  """"""
2076
2081
  ...
2077
- def MatrixSubtract(left: Matrix,right: Matrix,) -> Matrix:
2082
+ def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2078
2083
  """"""
2079
2084
  ...
2080
- def MatrixToFloatV(mat: Matrix,) -> float16:
2085
+ def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16:
2081
2086
  """"""
2082
2087
  ...
2083
- def MatrixTrace(mat: Matrix,) -> float:
2088
+ def MatrixTrace(mat: Matrix|list|tuple,) -> float:
2084
2089
  """"""
2085
2090
  ...
2086
2091
  def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
2087
2092
  """"""
2088
2093
  ...
2089
- def MatrixTranspose(mat: Matrix,) -> Matrix:
2094
+ def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix:
2090
2095
  """"""
2091
2096
  ...
2092
2097
  def MaximizeWindow() -> None:
2093
- """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
2098
+ """Set window state: maximized, if resizable"""
2094
2099
  ...
2095
- def MeasureText(text: str,fontSize: int,) -> int:
2100
+ def MeasureText(text: bytes,fontSize: int,) -> int:
2096
2101
  """Measure string width for default font"""
2097
2102
  ...
2098
- def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
2103
+ def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2:
2099
2104
  """Measure string size for Font"""
2100
2105
  ...
2101
2106
  def MemAlloc(size: int,) -> Any:
@@ -2108,7 +2113,7 @@ def MemRealloc(ptr: Any,size: int,) -> Any:
2108
2113
  """Internal memory reallocator"""
2109
2114
  ...
2110
2115
  def MinimizeWindow() -> None:
2111
- """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
2116
+ """Set window state: minimized, if resizable"""
2112
2117
  ...
2113
2118
  NPATCH_NINE_PATCH: int
2114
2119
  NPATCH_THREE_PATCH_HORIZONTAL: int
@@ -2116,7 +2121,7 @@ NPATCH_THREE_PATCH_VERTICAL: int
2116
2121
  def Normalize(value: float,start: float,end: float,) -> float:
2117
2122
  """"""
2118
2123
  ...
2119
- def OpenURL(url: str,) -> None:
2124
+ def OpenURL(url: bytes,) -> None:
2120
2125
  """Open URL with default system browser (if available)"""
2121
2126
  ...
2122
2127
  PHYSICS_CIRCLE: int
@@ -2147,109 +2152,109 @@ PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2147
2152
  PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2148
2153
  PROGRESSBAR: int
2149
2154
  PROGRESS_PADDING: int
2150
- def PauseAudioStream(stream: AudioStream,) -> None:
2155
+ def PauseAudioStream(stream: AudioStream|list|tuple,) -> None:
2151
2156
  """Pause audio stream"""
2152
2157
  ...
2153
- def PauseMusicStream(music: Music,) -> None:
2158
+ def PauseMusicStream(music: Music|list|tuple,) -> None:
2154
2159
  """Pause music playing"""
2155
2160
  ...
2156
- def PauseSound(sound: Sound,) -> None:
2161
+ def PauseSound(sound: Sound|list|tuple,) -> None:
2157
2162
  """Pause a sound"""
2158
2163
  ...
2159
- def PhysicsAddForce(body: Any,force: Vector2,) -> None:
2164
+ def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None:
2160
2165
  """Adds a force to a physics body"""
2161
2166
  ...
2162
- def PhysicsAddTorque(body: Any,amount: float,) -> None:
2167
+ def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None:
2163
2168
  """Adds an angular force to a physics body"""
2164
2169
  ...
2165
- def PhysicsShatter(body: Any,position: Vector2,force: float,) -> None:
2170
+ def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None:
2166
2171
  """Shatters a polygon shape physics body to little physics bodies with explosion force"""
2167
2172
  ...
2168
- def PlayAudioStream(stream: AudioStream,) -> None:
2173
+ def PlayAudioStream(stream: AudioStream|list|tuple,) -> None:
2169
2174
  """Play audio stream"""
2170
2175
  ...
2171
- def PlayAutomationEvent(event: AutomationEvent,) -> None:
2176
+ def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None:
2172
2177
  """Play a recorded automation event"""
2173
2178
  ...
2174
- def PlayMusicStream(music: Music,) -> None:
2179
+ def PlayMusicStream(music: Music|list|tuple,) -> None:
2175
2180
  """Start music playing"""
2176
2181
  ...
2177
- def PlaySound(sound: Sound,) -> None:
2182
+ def PlaySound(sound: Sound|list|tuple,) -> None:
2178
2183
  """Play a sound"""
2179
2184
  ...
2180
2185
  def PollInputEvents() -> None:
2181
2186
  """Register all input events"""
2182
2187
  ...
2183
- def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4:
2188
+ def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2184
2189
  """"""
2185
2190
  ...
2186
- def QuaternionAddValue(q: Vector4,add: float,) -> Vector4:
2191
+ def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4:
2187
2192
  """"""
2188
2193
  ...
2189
- def QuaternionCubicHermiteSpline(q1: Vector4,outTangent1: Vector4,q2: Vector4,inTangent2: Vector4,t: float,) -> Vector4:
2194
+ def QuaternionCubicHermiteSpline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4:
2190
2195
  """"""
2191
2196
  ...
2192
- def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4:
2197
+ def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2193
2198
  """"""
2194
2199
  ...
2195
- def QuaternionEquals(p: Vector4,q: Vector4,) -> int:
2200
+ def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
2196
2201
  """"""
2197
2202
  ...
2198
- def QuaternionFromAxisAngle(axis: Vector3,angle: float,) -> Vector4:
2203
+ def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4:
2199
2204
  """"""
2200
2205
  ...
2201
2206
  def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
2202
2207
  """"""
2203
2208
  ...
2204
- def QuaternionFromMatrix(mat: Matrix,) -> Vector4:
2209
+ def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4:
2205
2210
  """"""
2206
2211
  ...
2207
- def QuaternionFromVector3ToVector3(from_0: Vector3,to: Vector3,) -> Vector4:
2212
+ def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4:
2208
2213
  """"""
2209
2214
  ...
2210
2215
  def QuaternionIdentity() -> Vector4:
2211
2216
  """"""
2212
2217
  ...
2213
- def QuaternionInvert(q: Vector4,) -> Vector4:
2218
+ def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4:
2214
2219
  """"""
2215
2220
  ...
2216
- def QuaternionLength(q: Vector4,) -> float:
2221
+ def QuaternionLength(q: Vector4|list|tuple,) -> float:
2217
2222
  """"""
2218
2223
  ...
2219
- def QuaternionLerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2224
+ def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2220
2225
  """"""
2221
2226
  ...
2222
- def QuaternionMultiply(q1: Vector4,q2: Vector4,) -> Vector4:
2227
+ def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2223
2228
  """"""
2224
2229
  ...
2225
- def QuaternionNlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2230
+ def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2226
2231
  """"""
2227
2232
  ...
2228
- def QuaternionNormalize(q: Vector4,) -> Vector4:
2233
+ def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4:
2229
2234
  """"""
2230
2235
  ...
2231
- def QuaternionScale(q: Vector4,mul: float,) -> Vector4:
2236
+ def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4:
2232
2237
  """"""
2233
2238
  ...
2234
- def QuaternionSlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2239
+ def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2235
2240
  """"""
2236
2241
  ...
2237
- def QuaternionSubtract(q1: Vector4,q2: Vector4,) -> Vector4:
2242
+ def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2238
2243
  """"""
2239
2244
  ...
2240
- def QuaternionSubtractValue(q: Vector4,sub: float,) -> Vector4:
2245
+ def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4:
2241
2246
  """"""
2242
2247
  ...
2243
- def QuaternionToAxisAngle(q: Vector4,outAxis: Any,outAngle: Any,) -> None:
2248
+ def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None:
2244
2249
  """"""
2245
2250
  ...
2246
- def QuaternionToEuler(q: Vector4,) -> Vector3:
2251
+ def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3:
2247
2252
  """"""
2248
2253
  ...
2249
- def QuaternionToMatrix(q: Vector4,) -> Matrix:
2254
+ def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix:
2250
2255
  """"""
2251
2256
  ...
2252
- def QuaternionTransform(q: Vector4,mat: Matrix,) -> Vector4:
2257
+ def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4:
2253
2258
  """"""
2254
2259
  ...
2255
2260
  RL_ATTACHMENT_COLOR_CHANNEL0: int
@@ -2374,15 +2379,15 @@ def ResetPhysics() -> None:
2374
2379
  """Reset physics system (global variables)"""
2375
2380
  ...
2376
2381
  def RestoreWindow() -> None:
2377
- """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
2382
+ """Set window state: not minimized/maximized"""
2378
2383
  ...
2379
- def ResumeAudioStream(stream: AudioStream,) -> None:
2384
+ def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None:
2380
2385
  """Resume audio stream"""
2381
2386
  ...
2382
- def ResumeMusicStream(music: Music,) -> None:
2387
+ def ResumeMusicStream(music: Music|list|tuple,) -> None:
2383
2388
  """Resume playing paused music"""
2384
2389
  ...
2385
- def ResumeSound(sound: Sound,) -> None:
2390
+ def ResumeSound(sound: Sound|list|tuple,) -> None:
2386
2391
  """Resume a paused sound"""
2387
2392
  ...
2388
2393
  SCROLLBAR: int
@@ -2445,37 +2450,37 @@ STATE_FOCUSED: int
2445
2450
  STATE_NORMAL: int
2446
2451
  STATE_PRESSED: int
2447
2452
  STATUSBAR: int
2448
- def SaveFileData(fileName: str,data: Any,dataSize: int,) -> bool:
2453
+ def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool:
2449
2454
  """Save data to file from byte array (write), returns true on success"""
2450
2455
  ...
2451
- def SaveFileText(fileName: str,text: str,) -> bool:
2456
+ def SaveFileText(fileName: bytes,text: bytes,) -> bool:
2452
2457
  """Save text data to file (write), string must be '\0' terminated, returns true on success"""
2453
2458
  ...
2454
- def SeekMusicStream(music: Music,position: float,) -> None:
2459
+ def SeekMusicStream(music: Music|list|tuple,position: float,) -> None:
2455
2460
  """Seek music to a position (in seconds)"""
2456
2461
  ...
2457
2462
  def SetAudioStreamBufferSizeDefault(size: int,) -> None:
2458
2463
  """Default size for new audio streams"""
2459
2464
  ...
2460
- def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None:
2465
+ def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None:
2461
2466
  """Audio thread callback to request new data"""
2462
2467
  ...
2463
- def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None:
2468
+ def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None:
2464
2469
  """Set pan for audio stream (0.5 is centered)"""
2465
2470
  ...
2466
- def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
2471
+ def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None:
2467
2472
  """Set pitch for audio stream (1.0 is base level)"""
2468
2473
  ...
2469
- def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
2474
+ def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None:
2470
2475
  """Set volume for audio stream (1.0 is max level)"""
2471
2476
  ...
2472
2477
  def SetAutomationEventBaseFrame(frame: int,) -> None:
2473
2478
  """Set automation event internal base frame to start recording"""
2474
2479
  ...
2475
- def SetAutomationEventList(list_0: Any,) -> None:
2480
+ def SetAutomationEventList(list_0: Any|list|tuple,) -> None:
2476
2481
  """Set automation event list to record to"""
2477
2482
  ...
2478
- def SetClipboardText(text: str,) -> None:
2483
+ def SetClipboardText(text: bytes,) -> None:
2479
2484
  """Set clipboard text content"""
2480
2485
  ...
2481
2486
  def SetConfigFlags(flags: int,) -> None:
@@ -2484,28 +2489,28 @@ def SetConfigFlags(flags: int,) -> None:
2484
2489
  def SetExitKey(key: int,) -> None:
2485
2490
  """Set a custom key to exit program (default is ESC)"""
2486
2491
  ...
2487
- def SetGamepadMappings(mappings: str,) -> int:
2492
+ def SetGamepadMappings(mappings: bytes,) -> int:
2488
2493
  """Set internal gamepad mappings (SDL_GameControllerDB)"""
2489
2494
  ...
2490
- def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,) -> None:
2491
- """Set gamepad vibration for both motors"""
2495
+ def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None:
2496
+ """Set gamepad vibration for both motors (duration in seconds)"""
2492
2497
  ...
2493
2498
  def SetGesturesEnabled(flags: int,) -> None:
2494
2499
  """Enable a set of gestures using flags"""
2495
2500
  ...
2496
- def SetLoadFileDataCallback(callback: str,) -> None:
2501
+ def SetLoadFileDataCallback(callback: bytes,) -> None:
2497
2502
  """Set custom file binary data loader"""
2498
2503
  ...
2499
- def SetLoadFileTextCallback(callback: str,) -> None:
2504
+ def SetLoadFileTextCallback(callback: bytes,) -> None:
2500
2505
  """Set custom file text data loader"""
2501
2506
  ...
2502
2507
  def SetMasterVolume(volume: float,) -> None:
2503
2508
  """Set master volume (listener)"""
2504
2509
  ...
2505
- def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
2510
+ def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None:
2506
2511
  """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
2507
2512
  ...
2508
- def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
2513
+ def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None:
2509
2514
  """Set material for a mesh"""
2510
2515
  ...
2511
2516
  def SetMouseCursor(cursor: int,) -> None:
@@ -2520,16 +2525,16 @@ def SetMousePosition(x: int,y: int,) -> None:
2520
2525
  def SetMouseScale(scaleX: float,scaleY: float,) -> None:
2521
2526
  """Set mouse scaling"""
2522
2527
  ...
2523
- def SetMusicPan(music: Music,pan: float,) -> None:
2528
+ def SetMusicPan(music: Music|list|tuple,pan: float,) -> None:
2524
2529
  """Set pan for a music (0.5 is center)"""
2525
2530
  ...
2526
- def SetMusicPitch(music: Music,pitch: float,) -> None:
2531
+ def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None:
2527
2532
  """Set pitch for a music (1.0 is base level)"""
2528
2533
  ...
2529
- def SetMusicVolume(music: Music,volume: float,) -> None:
2534
+ def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None:
2530
2535
  """Set volume for music (1.0 is max level)"""
2531
2536
  ...
2532
- def SetPhysicsBodyRotation(body: Any,radians: float,) -> None:
2537
+ def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None:
2533
2538
  """Sets physics body shape transform based on radians parameter"""
2534
2539
  ...
2535
2540
  def SetPhysicsGravity(x: float,y: float,) -> None:
@@ -2538,40 +2543,40 @@ def SetPhysicsGravity(x: float,y: float,) -> None:
2538
2543
  def SetPhysicsTimeStep(delta: float,) -> None:
2539
2544
  """Sets physics fixed time step in milliseconds. 1.666666 by default"""
2540
2545
  ...
2541
- def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
2546
+ def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None:
2542
2547
  """Set color formatted into destination pixel pointer"""
2543
2548
  ...
2544
2549
  def SetRandomSeed(seed: int,) -> None:
2545
2550
  """Set the seed for the random number generator"""
2546
2551
  ...
2547
- def SetSaveFileDataCallback(callback: str,) -> None:
2552
+ def SetSaveFileDataCallback(callback: bytes,) -> None:
2548
2553
  """Set custom file binary data saver"""
2549
2554
  ...
2550
- def SetSaveFileTextCallback(callback: str,) -> None:
2555
+ def SetSaveFileTextCallback(callback: bytes,) -> None:
2551
2556
  """Set custom file text data saver"""
2552
2557
  ...
2553
- def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
2558
+ def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None:
2554
2559
  """Set shader uniform value"""
2555
2560
  ...
2556
- def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
2561
+ def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None:
2557
2562
  """Set shader uniform value (matrix 4x4)"""
2558
2563
  ...
2559
- def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
2564
+ def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None:
2560
2565
  """Set shader uniform value for texture (sampler2d)"""
2561
2566
  ...
2562
- def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2567
+ def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2563
2568
  """Set shader uniform value vector"""
2564
2569
  ...
2565
- def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
2570
+ def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None:
2566
2571
  """Set texture and rectangle to be used on shapes drawing"""
2567
2572
  ...
2568
- def SetSoundPan(sound: Sound,pan: float,) -> None:
2573
+ def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None:
2569
2574
  """Set pan for a sound (0.5 is center)"""
2570
2575
  ...
2571
- def SetSoundPitch(sound: Sound,pitch: float,) -> None:
2576
+ def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None:
2572
2577
  """Set pitch for a sound (1.0 is base level)"""
2573
2578
  ...
2574
- def SetSoundVolume(sound: Sound,volume: float,) -> None:
2579
+ def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None:
2575
2580
  """Set volume for a sound (1.0 is max level)"""
2576
2581
  ...
2577
2582
  def SetTargetFPS(fps: int,) -> None:
@@ -2580,26 +2585,26 @@ def SetTargetFPS(fps: int,) -> None:
2580
2585
  def SetTextLineSpacing(spacing: int,) -> None:
2581
2586
  """Set vertical line spacing when drawing with line-breaks"""
2582
2587
  ...
2583
- def SetTextureFilter(texture: Texture,filter: int,) -> None:
2588
+ def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None:
2584
2589
  """Set texture scaling filter mode"""
2585
2590
  ...
2586
- def SetTextureWrap(texture: Texture,wrap: int,) -> None:
2591
+ def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None:
2587
2592
  """Set texture wrapping mode"""
2588
2593
  ...
2589
- def SetTraceLogCallback(callback: str,) -> None:
2594
+ def SetTraceLogCallback(callback: bytes,) -> None:
2590
2595
  """Set custom trace log"""
2591
2596
  ...
2592
2597
  def SetTraceLogLevel(logLevel: int,) -> None:
2593
2598
  """Set the current threshold (minimum) log level"""
2594
2599
  ...
2595
2600
  def SetWindowFocused() -> None:
2596
- """Set window focused (only PLATFORM_DESKTOP)"""
2601
+ """Set window focused"""
2597
2602
  ...
2598
- def SetWindowIcon(image: Image,) -> None:
2599
- """Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
2603
+ def SetWindowIcon(image: Image|list|tuple,) -> None:
2604
+ """Set icon for window (single image, RGBA 32bit)"""
2600
2605
  ...
2601
- def SetWindowIcons(images: Any,count: int,) -> None:
2602
- """Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
2606
+ def SetWindowIcons(images: Any|list|tuple,count: int,) -> None:
2607
+ """Set icon for window (multiple images, RGBA 32bit)"""
2603
2608
  ...
2604
2609
  def SetWindowMaxSize(width: int,height: int,) -> None:
2605
2610
  """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
@@ -2611,19 +2616,19 @@ def SetWindowMonitor(monitor: int,) -> None:
2611
2616
  """Set monitor for the current window"""
2612
2617
  ...
2613
2618
  def SetWindowOpacity(opacity: float,) -> None:
2614
- """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
2619
+ """Set window opacity [0.0f..1.0f]"""
2615
2620
  ...
2616
2621
  def SetWindowPosition(x: int,y: int,) -> None:
2617
- """Set window position on screen (only PLATFORM_DESKTOP)"""
2622
+ """Set window position on screen"""
2618
2623
  ...
2619
2624
  def SetWindowSize(width: int,height: int,) -> None:
2620
2625
  """Set window dimensions"""
2621
2626
  ...
2622
2627
  def SetWindowState(flags: int,) -> None:
2623
- """Set window configuration state using flags (only PLATFORM_DESKTOP)"""
2628
+ """Set window configuration state using flags"""
2624
2629
  ...
2625
- def SetWindowTitle(title: str,) -> None:
2626
- """Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"""
2630
+ def SetWindowTitle(title: bytes,) -> None:
2631
+ """Set title for window"""
2627
2632
  ...
2628
2633
  def ShowCursor() -> None:
2629
2634
  """Shows cursor"""
@@ -2631,16 +2636,16 @@ def ShowCursor() -> None:
2631
2636
  def StartAutomationEventRecording() -> None:
2632
2637
  """Start recording automation events (AutomationEventList must be set)"""
2633
2638
  ...
2634
- def StopAudioStream(stream: AudioStream,) -> None:
2639
+ def StopAudioStream(stream: AudioStream|list|tuple,) -> None:
2635
2640
  """Stop audio stream"""
2636
2641
  ...
2637
2642
  def StopAutomationEventRecording() -> None:
2638
2643
  """Stop recording automation events"""
2639
2644
  ...
2640
- def StopMusicStream(music: Music,) -> None:
2645
+ def StopMusicStream(music: Music|list|tuple,) -> None:
2641
2646
  """Stop music playing"""
2642
2647
  ...
2643
- def StopSound(sound: Sound,) -> None:
2648
+ def StopSound(sound: Sound|list|tuple,) -> None:
2644
2649
  """Stop playing a sound"""
2645
2650
  ...
2646
2651
  def SwapScreenBuffer() -> None:
@@ -2679,461 +2684,461 @@ TEXT_WRAP_MODE: int
2679
2684
  TEXT_WRAP_NONE: int
2680
2685
  TEXT_WRAP_WORD: int
2681
2686
  TOGGLE: int
2682
- def TakeScreenshot(fileName: str,) -> None:
2687
+ def TakeScreenshot(fileName: bytes,) -> None:
2683
2688
  """Takes a screenshot of current screen (filename extension defines format)"""
2684
2689
  ...
2685
- def TextAppend(text: str,append: str,position: Any,) -> None:
2690
+ def TextAppend(text: bytes,append: bytes,position: Any,) -> None:
2686
2691
  """Append text at specific position and move cursor!"""
2687
2692
  ...
2688
- def TextCopy(dst: str,src: str,) -> int:
2693
+ def TextCopy(dst: bytes,src: bytes,) -> int:
2689
2694
  """Copy one string to another, returns bytes copied"""
2690
2695
  ...
2691
- def TextFindIndex(text: str,find: str,) -> int:
2696
+ def TextFindIndex(text: bytes,find: bytes,) -> int:
2692
2697
  """Find first text occurrence within a string"""
2693
2698
  ...
2694
- def TextFormat(*args) -> str:
2699
+ def TextFormat(*args) -> bytes:
2695
2700
  """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2696
2701
  ...
2697
- def TextInsert(text: str,insert: str,position: int,) -> str:
2702
+ def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes:
2698
2703
  """Insert text in a position (WARNING: memory must be freed!)"""
2699
2704
  ...
2700
- def TextIsEqual(text1: str,text2: str,) -> bool:
2705
+ def TextIsEqual(text1: bytes,text2: bytes,) -> bool:
2701
2706
  """Check if two text string are equal"""
2702
2707
  ...
2703
- def TextJoin(textList: list[str],count: int,delimiter: str,) -> str:
2708
+ def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes:
2704
2709
  """Join text strings with delimiter"""
2705
2710
  ...
2706
- def TextLength(text: str,) -> int:
2711
+ def TextLength(text: bytes,) -> int:
2707
2712
  """Get text length, checks for '\0' ending"""
2708
2713
  ...
2709
- def TextReplace(text: str,replace: str,by: str,) -> str:
2714
+ def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes:
2710
2715
  """Replace text string (WARNING: memory must be freed!)"""
2711
2716
  ...
2712
- def TextSplit(text: str,delimiter: str,count: Any,) -> list[str]:
2717
+ def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]:
2713
2718
  """Split text into multiple strings"""
2714
2719
  ...
2715
- def TextSubtext(text: str,position: int,length: int,) -> str:
2720
+ def TextSubtext(text: bytes,position: int,length: int,) -> bytes:
2716
2721
  """Get a piece of a text string"""
2717
2722
  ...
2718
- def TextToCamel(text: str,) -> str:
2723
+ def TextToCamel(text: bytes,) -> bytes:
2719
2724
  """Get Camel case notation version of provided string"""
2720
2725
  ...
2721
- def TextToFloat(text: str,) -> float:
2726
+ def TextToFloat(text: bytes,) -> float:
2722
2727
  """Get float value from text (negative values not supported)"""
2723
2728
  ...
2724
- def TextToInteger(text: str,) -> int:
2729
+ def TextToInteger(text: bytes,) -> int:
2725
2730
  """Get integer value from text (negative values not supported)"""
2726
2731
  ...
2727
- def TextToLower(text: str,) -> str:
2732
+ def TextToLower(text: bytes,) -> bytes:
2728
2733
  """Get lower case version of provided string"""
2729
2734
  ...
2730
- def TextToPascal(text: str,) -> str:
2735
+ def TextToPascal(text: bytes,) -> bytes:
2731
2736
  """Get Pascal case notation version of provided string"""
2732
2737
  ...
2733
- def TextToSnake(text: str,) -> str:
2738
+ def TextToSnake(text: bytes,) -> bytes:
2734
2739
  """Get Snake case notation version of provided string"""
2735
2740
  ...
2736
- def TextToUpper(text: str,) -> str:
2741
+ def TextToUpper(text: bytes,) -> bytes:
2737
2742
  """Get upper case version of provided string"""
2738
2743
  ...
2739
2744
  def ToggleBorderlessWindowed() -> None:
2740
- """Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)"""
2745
+ """Toggle window state: borderless windowed, resizes window to match monitor resolution"""
2741
2746
  ...
2742
2747
  def ToggleFullscreen() -> None:
2743
- """Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)"""
2748
+ """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution"""
2744
2749
  ...
2745
2750
  def TraceLog(*args) -> None:
2746
2751
  """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2747
2752
  ...
2748
- def UnloadAudioStream(stream: AudioStream,) -> None:
2753
+ def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None:
2749
2754
  """Unload audio stream and free memory"""
2750
2755
  ...
2751
- def UnloadAutomationEventList(list_0: AutomationEventList,) -> None:
2756
+ def UnloadAutomationEventList(list_0: AutomationEventList|list|tuple,) -> None:
2752
2757
  """Unload automation events list from file"""
2753
2758
  ...
2754
2759
  def UnloadCodepoints(codepoints: Any,) -> None:
2755
2760
  """Unload codepoints data from memory"""
2756
2761
  ...
2757
- def UnloadDirectoryFiles(files: FilePathList,) -> None:
2762
+ def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None:
2758
2763
  """Unload filepaths"""
2759
2764
  ...
2760
- def UnloadDroppedFiles(files: FilePathList,) -> None:
2765
+ def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None:
2761
2766
  """Unload dropped filepaths"""
2762
2767
  ...
2763
- def UnloadFileData(data: str,) -> None:
2768
+ def UnloadFileData(data: bytes,) -> None:
2764
2769
  """Unload file data allocated by LoadFileData()"""
2765
2770
  ...
2766
- def UnloadFileText(text: str,) -> None:
2771
+ def UnloadFileText(text: bytes,) -> None:
2767
2772
  """Unload file text data allocated by LoadFileText()"""
2768
2773
  ...
2769
- def UnloadFont(font: Font,) -> None:
2774
+ def UnloadFont(font: Font|list|tuple,) -> None:
2770
2775
  """Unload font from GPU memory (VRAM)"""
2771
2776
  ...
2772
- def UnloadFontData(glyphs: Any,glyphCount: int,) -> None:
2777
+ def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None:
2773
2778
  """Unload font chars info data (RAM)"""
2774
2779
  ...
2775
- def UnloadImage(image: Image,) -> None:
2780
+ def UnloadImage(image: Image|list|tuple,) -> None:
2776
2781
  """Unload image from CPU memory (RAM)"""
2777
2782
  ...
2778
- def UnloadImageColors(colors: Any,) -> None:
2783
+ def UnloadImageColors(colors: Any|list|tuple,) -> None:
2779
2784
  """Unload color data loaded with LoadImageColors()"""
2780
2785
  ...
2781
- def UnloadImagePalette(colors: Any,) -> None:
2786
+ def UnloadImagePalette(colors: Any|list|tuple,) -> None:
2782
2787
  """Unload colors palette loaded with LoadImagePalette()"""
2783
2788
  ...
2784
- def UnloadMaterial(material: Material,) -> None:
2789
+ def UnloadMaterial(material: Material|list|tuple,) -> None:
2785
2790
  """Unload material from GPU memory (VRAM)"""
2786
2791
  ...
2787
- def UnloadMesh(mesh: Mesh,) -> None:
2792
+ def UnloadMesh(mesh: Mesh|list|tuple,) -> None:
2788
2793
  """Unload mesh data from CPU and GPU"""
2789
2794
  ...
2790
- def UnloadModel(model: Model,) -> None:
2795
+ def UnloadModel(model: Model|list|tuple,) -> None:
2791
2796
  """Unload model (including meshes) from memory (RAM and/or VRAM)"""
2792
2797
  ...
2793
- def UnloadModelAnimation(anim: ModelAnimation,) -> None:
2798
+ def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None:
2794
2799
  """Unload animation data"""
2795
2800
  ...
2796
- def UnloadModelAnimations(animations: Any,animCount: int,) -> None:
2801
+ def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None:
2797
2802
  """Unload animation array data"""
2798
2803
  ...
2799
- def UnloadMusicStream(music: Music,) -> None:
2804
+ def UnloadMusicStream(music: Music|list|tuple,) -> None:
2800
2805
  """Unload music stream"""
2801
2806
  ...
2802
2807
  def UnloadRandomSequence(sequence: Any,) -> None:
2803
2808
  """Unload random values sequence"""
2804
2809
  ...
2805
- def UnloadRenderTexture(target: RenderTexture,) -> None:
2810
+ def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None:
2806
2811
  """Unload render texture from GPU memory (VRAM)"""
2807
2812
  ...
2808
- def UnloadShader(shader: Shader,) -> None:
2813
+ def UnloadShader(shader: Shader|list|tuple,) -> None:
2809
2814
  """Unload shader from GPU memory (VRAM)"""
2810
2815
  ...
2811
- def UnloadSound(sound: Sound,) -> None:
2816
+ def UnloadSound(sound: Sound|list|tuple,) -> None:
2812
2817
  """Unload sound"""
2813
2818
  ...
2814
- def UnloadSoundAlias(alias: Sound,) -> None:
2819
+ def UnloadSoundAlias(alias: Sound|list|tuple,) -> None:
2815
2820
  """Unload a sound alias (does not deallocate sample data)"""
2816
2821
  ...
2817
- def UnloadTexture(texture: Texture,) -> None:
2822
+ def UnloadTexture(texture: Texture|list|tuple,) -> None:
2818
2823
  """Unload texture from GPU memory (VRAM)"""
2819
2824
  ...
2820
- def UnloadUTF8(text: str,) -> None:
2825
+ def UnloadUTF8(text: bytes,) -> None:
2821
2826
  """Unload UTF-8 text encoded from codepoints array"""
2822
2827
  ...
2823
- def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
2828
+ def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None:
2824
2829
  """Unload VR stereo config"""
2825
2830
  ...
2826
- def UnloadWave(wave: Wave,) -> None:
2831
+ def UnloadWave(wave: Wave|list|tuple,) -> None:
2827
2832
  """Unload wave data"""
2828
2833
  ...
2829
2834
  def UnloadWaveSamples(samples: Any,) -> None:
2830
2835
  """Unload samples data loaded with LoadWaveSamples()"""
2831
2836
  ...
2832
- def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None:
2837
+ def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None:
2833
2838
  """Update audio stream buffers with data"""
2834
2839
  ...
2835
- def UpdateCamera(camera: Any,mode: int,) -> None:
2840
+ def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None:
2836
2841
  """Update camera position for selected mode"""
2837
2842
  ...
2838
- def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None:
2843
+ def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None:
2839
2844
  """Update camera movement/rotation"""
2840
2845
  ...
2841
- def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
2846
+ def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None:
2842
2847
  """Update mesh vertex data in GPU for a specific buffer index"""
2843
2848
  ...
2844
- def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
2845
- """Update model animation pose"""
2849
+ def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2850
+ """Update model animation pose (CPU)"""
2846
2851
  ...
2847
- def UpdateModelAnimationBoneMatrices(model: Model,anim: ModelAnimation,frame: int,) -> None:
2848
- """Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)"""
2852
+ def UpdateModelAnimationBones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2853
+ """Update model animation mesh bone matrices (GPU skinning)"""
2849
2854
  ...
2850
- def UpdateMusicStream(music: Music,) -> None:
2855
+ def UpdateMusicStream(music: Music|list|tuple,) -> None:
2851
2856
  """Updates buffers for music streaming"""
2852
2857
  ...
2853
2858
  def UpdatePhysics() -> None:
2854
2859
  """Update physics system"""
2855
2860
  ...
2856
- def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None:
2861
+ def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None:
2857
2862
  """Update sound buffer with new data"""
2858
2863
  ...
2859
- def UpdateTexture(texture: Texture,pixels: Any,) -> None:
2864
+ def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None:
2860
2865
  """Update GPU texture with new data"""
2861
2866
  ...
2862
- def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
2867
+ def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None:
2863
2868
  """Update GPU texture rectangle with new data"""
2864
2869
  ...
2865
- def UploadMesh(mesh: Any,dynamic: bool,) -> None:
2870
+ def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None:
2866
2871
  """Upload mesh vertex data in GPU and provide VAO/VBO ids"""
2867
2872
  ...
2868
2873
  VALUEBOX: int
2869
- def Vector2Add(v1: Vector2,v2: Vector2,) -> Vector2:
2874
+ def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2870
2875
  """"""
2871
2876
  ...
2872
- def Vector2AddValue(v: Vector2,add: float,) -> Vector2:
2877
+ def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2:
2873
2878
  """"""
2874
2879
  ...
2875
- def Vector2Angle(v1: Vector2,v2: Vector2,) -> float:
2880
+ def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2876
2881
  """"""
2877
2882
  ...
2878
- def Vector2Clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2:
2883
+ def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2:
2879
2884
  """"""
2880
2885
  ...
2881
- def Vector2ClampValue(v: Vector2,min_1: float,max_2: float,) -> Vector2:
2886
+ def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2:
2882
2887
  """"""
2883
2888
  ...
2884
- def Vector2Distance(v1: Vector2,v2: Vector2,) -> float:
2889
+ def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2885
2890
  """"""
2886
2891
  ...
2887
- def Vector2DistanceSqr(v1: Vector2,v2: Vector2,) -> float:
2892
+ def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2888
2893
  """"""
2889
2894
  ...
2890
- def Vector2Divide(v1: Vector2,v2: Vector2,) -> Vector2:
2895
+ def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2891
2896
  """"""
2892
2897
  ...
2893
- def Vector2DotProduct(v1: Vector2,v2: Vector2,) -> float:
2898
+ def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2894
2899
  """"""
2895
2900
  ...
2896
- def Vector2Equals(p: Vector2,q: Vector2,) -> int:
2901
+ def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int:
2897
2902
  """"""
2898
2903
  ...
2899
- def Vector2Invert(v: Vector2,) -> Vector2:
2904
+ def Vector2Invert(v: Vector2|list|tuple,) -> Vector2:
2900
2905
  """"""
2901
2906
  ...
2902
- def Vector2Length(v: Vector2,) -> float:
2907
+ def Vector2Length(v: Vector2|list|tuple,) -> float:
2903
2908
  """"""
2904
2909
  ...
2905
- def Vector2LengthSqr(v: Vector2,) -> float:
2910
+ def Vector2LengthSqr(v: Vector2|list|tuple,) -> float:
2906
2911
  """"""
2907
2912
  ...
2908
- def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
2913
+ def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2:
2909
2914
  """"""
2910
2915
  ...
2911
- def Vector2LineAngle(start: Vector2,end: Vector2,) -> float:
2916
+ def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float:
2912
2917
  """"""
2913
2918
  ...
2914
- def Vector2Max(v1: Vector2,v2: Vector2,) -> Vector2:
2919
+ def Vector2Max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2915
2920
  """"""
2916
2921
  ...
2917
- def Vector2Min(v1: Vector2,v2: Vector2,) -> Vector2:
2922
+ def Vector2Min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2918
2923
  """"""
2919
2924
  ...
2920
- def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
2925
+ def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2:
2921
2926
  """"""
2922
2927
  ...
2923
- def Vector2Multiply(v1: Vector2,v2: Vector2,) -> Vector2:
2928
+ def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2924
2929
  """"""
2925
2930
  ...
2926
- def Vector2Negate(v: Vector2,) -> Vector2:
2931
+ def Vector2Negate(v: Vector2|list|tuple,) -> Vector2:
2927
2932
  """"""
2928
2933
  ...
2929
- def Vector2Normalize(v: Vector2,) -> Vector2:
2934
+ def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2:
2930
2935
  """"""
2931
2936
  ...
2932
2937
  def Vector2One() -> Vector2:
2933
2938
  """"""
2934
2939
  ...
2935
- def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2:
2940
+ def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2:
2936
2941
  """"""
2937
2942
  ...
2938
- def Vector2Refract(v: Vector2,n: Vector2,r: float,) -> Vector2:
2943
+ def Vector2Refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2:
2939
2944
  """"""
2940
2945
  ...
2941
- def Vector2Rotate(v: Vector2,angle: float,) -> Vector2:
2946
+ def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2:
2942
2947
  """"""
2943
2948
  ...
2944
- def Vector2Scale(v: Vector2,scale: float,) -> Vector2:
2949
+ def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2:
2945
2950
  """"""
2946
2951
  ...
2947
- def Vector2Subtract(v1: Vector2,v2: Vector2,) -> Vector2:
2952
+ def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2948
2953
  """"""
2949
2954
  ...
2950
- def Vector2SubtractValue(v: Vector2,sub: float,) -> Vector2:
2955
+ def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2:
2951
2956
  """"""
2952
2957
  ...
2953
- def Vector2Transform(v: Vector2,mat: Matrix,) -> Vector2:
2958
+ def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2:
2954
2959
  """"""
2955
2960
  ...
2956
2961
  def Vector2Zero() -> Vector2:
2957
2962
  """"""
2958
2963
  ...
2959
- def Vector3Add(v1: Vector3,v2: Vector3,) -> Vector3:
2964
+ def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2960
2965
  """"""
2961
2966
  ...
2962
- def Vector3AddValue(v: Vector3,add: float,) -> Vector3:
2967
+ def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3:
2963
2968
  """"""
2964
2969
  ...
2965
- def Vector3Angle(v1: Vector3,v2: Vector3,) -> float:
2970
+ def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2966
2971
  """"""
2967
2972
  ...
2968
- def Vector3Barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3:
2973
+ def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3:
2969
2974
  """"""
2970
2975
  ...
2971
- def Vector3Clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3:
2976
+ def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3:
2972
2977
  """"""
2973
2978
  ...
2974
- def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3:
2979
+ def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3:
2975
2980
  """"""
2976
2981
  ...
2977
- def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3:
2982
+ def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2978
2983
  """"""
2979
2984
  ...
2980
- def Vector3CubicHermite(v1: Vector3,tangent1: Vector3,v2: Vector3,tangent2: Vector3,amount: float,) -> Vector3:
2985
+ def Vector3CubicHermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3:
2981
2986
  """"""
2982
2987
  ...
2983
- def Vector3Distance(v1: Vector3,v2: Vector3,) -> float:
2988
+ def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2984
2989
  """"""
2985
2990
  ...
2986
- def Vector3DistanceSqr(v1: Vector3,v2: Vector3,) -> float:
2991
+ def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2987
2992
  """"""
2988
2993
  ...
2989
- def Vector3Divide(v1: Vector3,v2: Vector3,) -> Vector3:
2994
+ def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2990
2995
  """"""
2991
2996
  ...
2992
- def Vector3DotProduct(v1: Vector3,v2: Vector3,) -> float:
2997
+ def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2993
2998
  """"""
2994
2999
  ...
2995
- def Vector3Equals(p: Vector3,q: Vector3,) -> int:
3000
+ def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int:
2996
3001
  """"""
2997
3002
  ...
2998
- def Vector3Invert(v: Vector3,) -> Vector3:
3003
+ def Vector3Invert(v: Vector3|list|tuple,) -> Vector3:
2999
3004
  """"""
3000
3005
  ...
3001
- def Vector3Length(v: Vector3,) -> float:
3006
+ def Vector3Length(v: Vector3|list|tuple,) -> float:
3002
3007
  """"""
3003
3008
  ...
3004
- def Vector3LengthSqr(v: Vector3,) -> float:
3009
+ def Vector3LengthSqr(v: Vector3|list|tuple,) -> float:
3005
3010
  """"""
3006
3011
  ...
3007
- def Vector3Lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3:
3012
+ def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3:
3008
3013
  """"""
3009
3014
  ...
3010
- def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3:
3015
+ def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3011
3016
  """"""
3012
3017
  ...
3013
- def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3:
3018
+ def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3014
3019
  """"""
3015
3020
  ...
3016
- def Vector3MoveTowards(v: Vector3,target: Vector3,maxDistance: float,) -> Vector3:
3021
+ def Vector3MoveTowards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3:
3017
3022
  """"""
3018
3023
  ...
3019
- def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3:
3024
+ def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3020
3025
  """"""
3021
3026
  ...
3022
- def Vector3Negate(v: Vector3,) -> Vector3:
3027
+ def Vector3Negate(v: Vector3|list|tuple,) -> Vector3:
3023
3028
  """"""
3024
3029
  ...
3025
- def Vector3Normalize(v: Vector3,) -> Vector3:
3030
+ def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3:
3026
3031
  """"""
3027
3032
  ...
3028
3033
  def Vector3One() -> Vector3:
3029
3034
  """"""
3030
3035
  ...
3031
- def Vector3OrthoNormalize(v1: Any,v2: Any,) -> None:
3036
+ def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None:
3032
3037
  """"""
3033
3038
  ...
3034
- def Vector3Perpendicular(v: Vector3,) -> Vector3:
3039
+ def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3:
3035
3040
  """"""
3036
3041
  ...
3037
- def Vector3Project(v1: Vector3,v2: Vector3,) -> Vector3:
3042
+ def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3038
3043
  """"""
3039
3044
  ...
3040
- def Vector3Reflect(v: Vector3,normal: Vector3,) -> Vector3:
3045
+ def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3:
3041
3046
  """"""
3042
3047
  ...
3043
- def Vector3Refract(v: Vector3,n: Vector3,r: float,) -> Vector3:
3048
+ def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3:
3044
3049
  """"""
3045
3050
  ...
3046
- def Vector3Reject(v1: Vector3,v2: Vector3,) -> Vector3:
3051
+ def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3047
3052
  """"""
3048
3053
  ...
3049
- def Vector3RotateByAxisAngle(v: Vector3,axis: Vector3,angle: float,) -> Vector3:
3054
+ def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3:
3050
3055
  """"""
3051
3056
  ...
3052
- def Vector3RotateByQuaternion(v: Vector3,q: Vector4,) -> Vector3:
3057
+ def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3:
3053
3058
  """"""
3054
3059
  ...
3055
- def Vector3Scale(v: Vector3,scalar: float,) -> Vector3:
3060
+ def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3:
3056
3061
  """"""
3057
3062
  ...
3058
- def Vector3Subtract(v1: Vector3,v2: Vector3,) -> Vector3:
3063
+ def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3059
3064
  """"""
3060
3065
  ...
3061
- def Vector3SubtractValue(v: Vector3,sub: float,) -> Vector3:
3066
+ def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3:
3062
3067
  """"""
3063
3068
  ...
3064
- def Vector3ToFloatV(v: Vector3,) -> float3:
3069
+ def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3:
3065
3070
  """"""
3066
3071
  ...
3067
- def Vector3Transform(v: Vector3,mat: Matrix,) -> Vector3:
3072
+ def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3:
3068
3073
  """"""
3069
3074
  ...
3070
- def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3:
3075
+ def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3:
3071
3076
  """"""
3072
3077
  ...
3073
3078
  def Vector3Zero() -> Vector3:
3074
3079
  """"""
3075
3080
  ...
3076
- def Vector4Add(v1: Vector4,v2: Vector4,) -> Vector4:
3081
+ def Vector4Add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3077
3082
  """"""
3078
3083
  ...
3079
- def Vector4AddValue(v: Vector4,add: float,) -> Vector4:
3084
+ def Vector4AddValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3080
3085
  """"""
3081
3086
  ...
3082
- def Vector4Distance(v1: Vector4,v2: Vector4,) -> float:
3087
+ def Vector4Distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3083
3088
  """"""
3084
3089
  ...
3085
- def Vector4DistanceSqr(v1: Vector4,v2: Vector4,) -> float:
3090
+ def Vector4DistanceSqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3086
3091
  """"""
3087
3092
  ...
3088
- def Vector4Divide(v1: Vector4,v2: Vector4,) -> Vector4:
3093
+ def Vector4Divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3089
3094
  """"""
3090
3095
  ...
3091
- def Vector4DotProduct(v1: Vector4,v2: Vector4,) -> float:
3096
+ def Vector4DotProduct(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3092
3097
  """"""
3093
3098
  ...
3094
- def Vector4Equals(p: Vector4,q: Vector4,) -> int:
3099
+ def Vector4Equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
3095
3100
  """"""
3096
3101
  ...
3097
- def Vector4Invert(v: Vector4,) -> Vector4:
3102
+ def Vector4Invert(v: Vector4|list|tuple,) -> Vector4:
3098
3103
  """"""
3099
3104
  ...
3100
- def Vector4Length(v: Vector4,) -> float:
3105
+ def Vector4Length(v: Vector4|list|tuple,) -> float:
3101
3106
  """"""
3102
3107
  ...
3103
- def Vector4LengthSqr(v: Vector4,) -> float:
3108
+ def Vector4LengthSqr(v: Vector4|list|tuple,) -> float:
3104
3109
  """"""
3105
3110
  ...
3106
- def Vector4Lerp(v1: Vector4,v2: Vector4,amount: float,) -> Vector4:
3111
+ def Vector4Lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4:
3107
3112
  """"""
3108
3113
  ...
3109
- def Vector4Max(v1: Vector4,v2: Vector4,) -> Vector4:
3114
+ def Vector4Max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3110
3115
  """"""
3111
3116
  ...
3112
- def Vector4Min(v1: Vector4,v2: Vector4,) -> Vector4:
3117
+ def Vector4Min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3113
3118
  """"""
3114
3119
  ...
3115
- def Vector4MoveTowards(v: Vector4,target: Vector4,maxDistance: float,) -> Vector4:
3120
+ def Vector4MoveTowards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4:
3116
3121
  """"""
3117
3122
  ...
3118
- def Vector4Multiply(v1: Vector4,v2: Vector4,) -> Vector4:
3123
+ def Vector4Multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3119
3124
  """"""
3120
3125
  ...
3121
- def Vector4Negate(v: Vector4,) -> Vector4:
3126
+ def Vector4Negate(v: Vector4|list|tuple,) -> Vector4:
3122
3127
  """"""
3123
3128
  ...
3124
- def Vector4Normalize(v: Vector4,) -> Vector4:
3129
+ def Vector4Normalize(v: Vector4|list|tuple,) -> Vector4:
3125
3130
  """"""
3126
3131
  ...
3127
3132
  def Vector4One() -> Vector4:
3128
3133
  """"""
3129
3134
  ...
3130
- def Vector4Scale(v: Vector4,scale: float,) -> Vector4:
3135
+ def Vector4Scale(v: Vector4|list|tuple,scale: float,) -> Vector4:
3131
3136
  """"""
3132
3137
  ...
3133
- def Vector4Subtract(v1: Vector4,v2: Vector4,) -> Vector4:
3138
+ def Vector4Subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3134
3139
  """"""
3135
3140
  ...
3136
- def Vector4SubtractValue(v: Vector4,add: float,) -> Vector4:
3141
+ def Vector4SubtractValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3137
3142
  """"""
3138
3143
  ...
3139
3144
  def Vector4Zero() -> Vector4:
@@ -3142,13 +3147,13 @@ def Vector4Zero() -> Vector4:
3142
3147
  def WaitTime(seconds: float,) -> None:
3143
3148
  """Wait for some time (halt program execution)"""
3144
3149
  ...
3145
- def WaveCopy(wave: Wave,) -> Wave:
3150
+ def WaveCopy(wave: Wave|list|tuple,) -> Wave:
3146
3151
  """Copy a wave to a new wave"""
3147
3152
  ...
3148
- def WaveCrop(wave: Any,initFrame: int,finalFrame: int,) -> None:
3153
+ def WaveCrop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None:
3149
3154
  """Crop a wave to defined frames range"""
3150
3155
  ...
3151
- def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
3156
+ def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None:
3152
3157
  """Convert wave data to desired format"""
3153
3158
  ...
3154
3159
  def WindowShouldClose() -> bool:
@@ -3157,106 +3162,106 @@ def WindowShouldClose() -> bool:
3157
3162
  def Wrap(value: float,min_1: float,max_2: float,) -> float:
3158
3163
  """"""
3159
3164
  ...
3160
- def glfwCreateCursor(image: Any,xhot: int,yhot: int,) -> Any:
3165
+ def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any:
3161
3166
  """"""
3162
3167
  ...
3163
3168
  def glfwCreateStandardCursor(shape: int,) -> Any:
3164
3169
  """"""
3165
3170
  ...
3166
- def glfwCreateWindow(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any:
3171
+ def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any:
3167
3172
  """"""
3168
3173
  ...
3169
3174
  def glfwDefaultWindowHints() -> None:
3170
3175
  """"""
3171
3176
  ...
3172
- def glfwDestroyCursor(cursor: Any,) -> None:
3177
+ def glfwDestroyCursor(cursor: Any|list|tuple,) -> None:
3173
3178
  """"""
3174
3179
  ...
3175
- def glfwDestroyWindow(window: Any,) -> None:
3180
+ def glfwDestroyWindow(window: Any|list|tuple,) -> None:
3176
3181
  """"""
3177
3182
  ...
3178
- def glfwExtensionSupported(extension: str,) -> int:
3183
+ def glfwExtensionSupported(extension: bytes,) -> int:
3179
3184
  """"""
3180
3185
  ...
3181
- def glfwFocusWindow(window: Any,) -> None:
3186
+ def glfwFocusWindow(window: Any|list|tuple,) -> None:
3182
3187
  """"""
3183
3188
  ...
3184
- def glfwGetClipboardString(window: Any,) -> str:
3189
+ def glfwGetClipboardString(window: Any|list|tuple,) -> bytes:
3185
3190
  """"""
3186
3191
  ...
3187
3192
  def glfwGetCurrentContext() -> Any:
3188
3193
  """"""
3189
3194
  ...
3190
- def glfwGetCursorPos(window: Any,xpos: Any,ypos: Any,) -> None:
3195
+ def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3191
3196
  """"""
3192
3197
  ...
3193
- def glfwGetError(description: list[str],) -> int:
3198
+ def glfwGetError(description: list[bytes],) -> int:
3194
3199
  """"""
3195
3200
  ...
3196
- def glfwGetFramebufferSize(window: Any,width: Any,height: Any,) -> None:
3201
+ def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3197
3202
  """"""
3198
3203
  ...
3199
- def glfwGetGamepadName(jid: int,) -> str:
3204
+ def glfwGetGamepadName(jid: int,) -> bytes:
3200
3205
  """"""
3201
3206
  ...
3202
- def glfwGetGamepadState(jid: int,state: Any,) -> int:
3207
+ def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int:
3203
3208
  """"""
3204
3209
  ...
3205
- def glfwGetGammaRamp(monitor: Any,) -> Any:
3210
+ def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any:
3206
3211
  """"""
3207
3212
  ...
3208
- def glfwGetInputMode(window: Any,mode: int,) -> int:
3213
+ def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int:
3209
3214
  """"""
3210
3215
  ...
3211
3216
  def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
3212
3217
  """"""
3213
3218
  ...
3214
- def glfwGetJoystickButtons(jid: int,count: Any,) -> str:
3219
+ def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes:
3215
3220
  """"""
3216
3221
  ...
3217
- def glfwGetJoystickGUID(jid: int,) -> str:
3222
+ def glfwGetJoystickGUID(jid: int,) -> bytes:
3218
3223
  """"""
3219
3224
  ...
3220
- def glfwGetJoystickHats(jid: int,count: Any,) -> str:
3225
+ def glfwGetJoystickHats(jid: int,count: Any,) -> bytes:
3221
3226
  """"""
3222
3227
  ...
3223
- def glfwGetJoystickName(jid: int,) -> str:
3228
+ def glfwGetJoystickName(jid: int,) -> bytes:
3224
3229
  """"""
3225
3230
  ...
3226
3231
  def glfwGetJoystickUserPointer(jid: int,) -> Any:
3227
3232
  """"""
3228
3233
  ...
3229
- def glfwGetKey(window: Any,key: int,) -> int:
3234
+ def glfwGetKey(window: Any|list|tuple,key: int,) -> int:
3230
3235
  """"""
3231
3236
  ...
3232
- def glfwGetKeyName(key: int,scancode: int,) -> str:
3237
+ def glfwGetKeyName(key: int,scancode: int,) -> bytes:
3233
3238
  """"""
3234
3239
  ...
3235
3240
  def glfwGetKeyScancode(key: int,) -> int:
3236
3241
  """"""
3237
3242
  ...
3238
- def glfwGetMonitorContentScale(monitor: Any,xscale: Any,yscale: Any,) -> None:
3243
+ def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3239
3244
  """"""
3240
3245
  ...
3241
- def glfwGetMonitorName(monitor: Any,) -> str:
3246
+ def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes:
3242
3247
  """"""
3243
3248
  ...
3244
- def glfwGetMonitorPhysicalSize(monitor: Any,widthMM: Any,heightMM: Any,) -> None:
3249
+ def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None:
3245
3250
  """"""
3246
3251
  ...
3247
- def glfwGetMonitorPos(monitor: Any,xpos: Any,ypos: Any,) -> None:
3252
+ def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3248
3253
  """"""
3249
3254
  ...
3250
- def glfwGetMonitorUserPointer(monitor: Any,) -> Any:
3255
+ def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any:
3251
3256
  """"""
3252
3257
  ...
3253
- def glfwGetMonitorWorkarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3258
+ def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3254
3259
  """"""
3255
3260
  ...
3256
3261
  def glfwGetMonitors(count: Any,) -> Any:
3257
3262
  """"""
3258
3263
  ...
3259
- def glfwGetMouseButton(window: Any,button: int,) -> int:
3264
+ def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int:
3260
3265
  """"""
3261
3266
  ...
3262
3267
  def glfwGetPlatform() -> int:
@@ -3265,10 +3270,10 @@ def glfwGetPlatform() -> int:
3265
3270
  def glfwGetPrimaryMonitor() -> Any:
3266
3271
  """"""
3267
3272
  ...
3268
- def glfwGetProcAddress(procname: str,) -> Any:
3273
+ def glfwGetProcAddress(procname: bytes,) -> Any:
3269
3274
  """"""
3270
3275
  ...
3271
- def glfwGetRequiredInstanceExtensions(count: Any,) -> list[str]:
3276
+ def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]:
3272
3277
  """"""
3273
3278
  ...
3274
3279
  def glfwGetTime() -> float:
@@ -3283,52 +3288,52 @@ def glfwGetTimerValue() -> int:
3283
3288
  def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
3284
3289
  """"""
3285
3290
  ...
3286
- def glfwGetVersionString() -> str:
3291
+ def glfwGetVersionString() -> bytes:
3287
3292
  """"""
3288
3293
  ...
3289
- def glfwGetVideoMode(monitor: Any,) -> Any:
3294
+ def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any:
3290
3295
  """"""
3291
3296
  ...
3292
- def glfwGetVideoModes(monitor: Any,count: Any,) -> Any:
3297
+ def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any:
3293
3298
  """"""
3294
3299
  ...
3295
- def glfwGetWindowAttrib(window: Any,attrib: int,) -> int:
3300
+ def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int:
3296
3301
  """"""
3297
3302
  ...
3298
- def glfwGetWindowContentScale(window: Any,xscale: Any,yscale: Any,) -> None:
3303
+ def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3299
3304
  """"""
3300
3305
  ...
3301
- def glfwGetWindowFrameSize(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3306
+ def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3302
3307
  """"""
3303
3308
  ...
3304
- def glfwGetWindowMonitor(window: Any,) -> Any:
3309
+ def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any:
3305
3310
  """"""
3306
3311
  ...
3307
- def glfwGetWindowOpacity(window: Any,) -> float:
3312
+ def glfwGetWindowOpacity(window: Any|list|tuple,) -> float:
3308
3313
  """"""
3309
3314
  ...
3310
- def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None:
3315
+ def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3311
3316
  """"""
3312
3317
  ...
3313
- def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None:
3318
+ def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3314
3319
  """"""
3315
3320
  ...
3316
- def glfwGetWindowTitle(window: Any,) -> str:
3321
+ def glfwGetWindowTitle(window: Any|list|tuple,) -> bytes:
3317
3322
  """"""
3318
3323
  ...
3319
- def glfwGetWindowUserPointer(window: Any,) -> Any:
3324
+ def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any:
3320
3325
  """"""
3321
3326
  ...
3322
- def glfwHideWindow(window: Any,) -> None:
3327
+ def glfwHideWindow(window: Any|list|tuple,) -> None:
3323
3328
  """"""
3324
3329
  ...
3325
- def glfwIconifyWindow(window: Any,) -> None:
3330
+ def glfwIconifyWindow(window: Any|list|tuple,) -> None:
3326
3331
  """"""
3327
3332
  ...
3328
3333
  def glfwInit() -> int:
3329
3334
  """"""
3330
3335
  ...
3331
- def glfwInitAllocator(allocator: Any,) -> None:
3336
+ def glfwInitAllocator(allocator: Any|list|tuple,) -> None:
3332
3337
  """"""
3333
3338
  ...
3334
3339
  def glfwInitHint(hint: int,value: int,) -> None:
@@ -3340,10 +3345,10 @@ def glfwJoystickIsGamepad(jid: int,) -> int:
3340
3345
  def glfwJoystickPresent(jid: int,) -> int:
3341
3346
  """"""
3342
3347
  ...
3343
- def glfwMakeContextCurrent(window: Any,) -> None:
3348
+ def glfwMakeContextCurrent(window: Any|list|tuple,) -> None:
3344
3349
  """"""
3345
3350
  ...
3346
- def glfwMaximizeWindow(window: Any,) -> None:
3351
+ def glfwMaximizeWindow(window: Any|list|tuple,) -> None:
3347
3352
  """"""
3348
3353
  ...
3349
3354
  def glfwPlatformSupported(platform: int,) -> int:
@@ -3358,49 +3363,49 @@ def glfwPostEmptyEvent() -> None:
3358
3363
  def glfwRawMouseMotionSupported() -> int:
3359
3364
  """"""
3360
3365
  ...
3361
- def glfwRequestWindowAttention(window: Any,) -> None:
3366
+ def glfwRequestWindowAttention(window: Any|list|tuple,) -> None:
3362
3367
  """"""
3363
3368
  ...
3364
- def glfwRestoreWindow(window: Any,) -> None:
3369
+ def glfwRestoreWindow(window: Any|list|tuple,) -> None:
3365
3370
  """"""
3366
3371
  ...
3367
- def glfwSetCharCallback(window: Any,callback: Any,) -> Any:
3372
+ def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3368
3373
  """"""
3369
3374
  ...
3370
- def glfwSetCharModsCallback(window: Any,callback: Any,) -> Any:
3375
+ def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3371
3376
  """"""
3372
3377
  ...
3373
- def glfwSetClipboardString(window: Any,string: str,) -> None:
3378
+ def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None:
3374
3379
  """"""
3375
3380
  ...
3376
- def glfwSetCursor(window: Any,cursor: Any,) -> None:
3381
+ def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None:
3377
3382
  """"""
3378
3383
  ...
3379
- def glfwSetCursorEnterCallback(window: Any,callback: Any,) -> Any:
3384
+ def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3380
3385
  """"""
3381
3386
  ...
3382
- def glfwSetCursorPos(window: Any,xpos: float,ypos: float,) -> None:
3387
+ def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None:
3383
3388
  """"""
3384
3389
  ...
3385
- def glfwSetCursorPosCallback(window: Any,callback: Any,) -> Any:
3390
+ def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3386
3391
  """"""
3387
3392
  ...
3388
- def glfwSetDropCallback(window: Any,callback: list[str],) -> list[str]:
3393
+ def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]:
3389
3394
  """"""
3390
3395
  ...
3391
- def glfwSetErrorCallback(callback: str,) -> str:
3396
+ def glfwSetErrorCallback(callback: bytes,) -> bytes:
3392
3397
  """"""
3393
3398
  ...
3394
- def glfwSetFramebufferSizeCallback(window: Any,callback: Any,) -> Any:
3399
+ def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3395
3400
  """"""
3396
3401
  ...
3397
- def glfwSetGamma(monitor: Any,gamma: float,) -> None:
3402
+ def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None:
3398
3403
  """"""
3399
3404
  ...
3400
- def glfwSetGammaRamp(monitor: Any,ramp: Any,) -> None:
3405
+ def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None:
3401
3406
  """"""
3402
3407
  ...
3403
- def glfwSetInputMode(window: Any,mode: int,value: int,) -> None:
3408
+ def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None:
3404
3409
  """"""
3405
3410
  ...
3406
3411
  def glfwSetJoystickCallback(callback: Any,) -> Any:
@@ -3409,85 +3414,85 @@ def glfwSetJoystickCallback(callback: Any,) -> Any:
3409
3414
  def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
3410
3415
  """"""
3411
3416
  ...
3412
- def glfwSetKeyCallback(window: Any,callback: Any,) -> Any:
3417
+ def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3413
3418
  """"""
3414
3419
  ...
3415
- def glfwSetMonitorCallback(callback: Any,) -> Any:
3420
+ def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any:
3416
3421
  """"""
3417
3422
  ...
3418
- def glfwSetMonitorUserPointer(monitor: Any,pointer: Any,) -> None:
3423
+ def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None:
3419
3424
  """"""
3420
3425
  ...
3421
- def glfwSetMouseButtonCallback(window: Any,callback: Any,) -> Any:
3426
+ def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3422
3427
  """"""
3423
3428
  ...
3424
- def glfwSetScrollCallback(window: Any,callback: Any,) -> Any:
3429
+ def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3425
3430
  """"""
3426
3431
  ...
3427
3432
  def glfwSetTime(time: float,) -> None:
3428
3433
  """"""
3429
3434
  ...
3430
- def glfwSetWindowAspectRatio(window: Any,numer: int,denom: int,) -> None:
3435
+ def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None:
3431
3436
  """"""
3432
3437
  ...
3433
- def glfwSetWindowAttrib(window: Any,attrib: int,value: int,) -> None:
3438
+ def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None:
3434
3439
  """"""
3435
3440
  ...
3436
- def glfwSetWindowCloseCallback(window: Any,callback: Any,) -> Any:
3441
+ def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3437
3442
  """"""
3438
3443
  ...
3439
- def glfwSetWindowContentScaleCallback(window: Any,callback: Any,) -> Any:
3444
+ def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3440
3445
  """"""
3441
3446
  ...
3442
- def glfwSetWindowFocusCallback(window: Any,callback: Any,) -> Any:
3447
+ def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3443
3448
  """"""
3444
3449
  ...
3445
- def glfwSetWindowIcon(window: Any,count: int,images: Any,) -> None:
3450
+ def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None:
3446
3451
  """"""
3447
3452
  ...
3448
- def glfwSetWindowIconifyCallback(window: Any,callback: Any,) -> Any:
3453
+ def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3449
3454
  """"""
3450
3455
  ...
3451
- def glfwSetWindowMaximizeCallback(window: Any,callback: Any,) -> Any:
3456
+ def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3452
3457
  """"""
3453
3458
  ...
3454
- def glfwSetWindowMonitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3459
+ def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3455
3460
  """"""
3456
3461
  ...
3457
- def glfwSetWindowOpacity(window: Any,opacity: float,) -> None:
3462
+ def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None:
3458
3463
  """"""
3459
3464
  ...
3460
- def glfwSetWindowPos(window: Any,xpos: int,ypos: int,) -> None:
3465
+ def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None:
3461
3466
  """"""
3462
3467
  ...
3463
- def glfwSetWindowPosCallback(window: Any,callback: Any,) -> Any:
3468
+ def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3464
3469
  """"""
3465
3470
  ...
3466
- def glfwSetWindowRefreshCallback(window: Any,callback: Any,) -> Any:
3471
+ def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3467
3472
  """"""
3468
3473
  ...
3469
- def glfwSetWindowShouldClose(window: Any,value: int,) -> None:
3474
+ def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None:
3470
3475
  """"""
3471
3476
  ...
3472
- def glfwSetWindowSize(window: Any,width: int,height: int,) -> None:
3477
+ def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None:
3473
3478
  """"""
3474
3479
  ...
3475
- def glfwSetWindowSizeCallback(window: Any,callback: Any,) -> Any:
3480
+ def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3476
3481
  """"""
3477
3482
  ...
3478
- def glfwSetWindowSizeLimits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3483
+ def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3479
3484
  """"""
3480
3485
  ...
3481
- def glfwSetWindowTitle(window: Any,title: str,) -> None:
3486
+ def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None:
3482
3487
  """"""
3483
3488
  ...
3484
- def glfwSetWindowUserPointer(window: Any,pointer: Any,) -> None:
3489
+ def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None:
3485
3490
  """"""
3486
3491
  ...
3487
- def glfwShowWindow(window: Any,) -> None:
3492
+ def glfwShowWindow(window: Any|list|tuple,) -> None:
3488
3493
  """"""
3489
3494
  ...
3490
- def glfwSwapBuffers(window: Any,) -> None:
3495
+ def glfwSwapBuffers(window: Any|list|tuple,) -> None:
3491
3496
  """"""
3492
3497
  ...
3493
3498
  def glfwSwapInterval(interval: int,) -> None:
@@ -3496,7 +3501,7 @@ def glfwSwapInterval(interval: int,) -> None:
3496
3501
  def glfwTerminate() -> None:
3497
3502
  """"""
3498
3503
  ...
3499
- def glfwUpdateGamepadMappings(string: str,) -> int:
3504
+ def glfwUpdateGamepadMappings(string: bytes,) -> int:
3500
3505
  """"""
3501
3506
  ...
3502
3507
  def glfwVulkanSupported() -> int:
@@ -3511,10 +3516,10 @@ def glfwWaitEventsTimeout(timeout: float,) -> None:
3511
3516
  def glfwWindowHint(hint: int,value: int,) -> None:
3512
3517
  """"""
3513
3518
  ...
3514
- def glfwWindowHintString(hint: int,value: str,) -> None:
3519
+ def glfwWindowHintString(hint: int,value: bytes,) -> None:
3515
3520
  """"""
3516
3521
  ...
3517
- def glfwWindowShouldClose(window: Any,) -> int:
3522
+ def glfwWindowShouldClose(window: Any|list|tuple,) -> int:
3518
3523
  """"""
3519
3524
  ...
3520
3525
  def rlActiveDrawBuffers(count: int,) -> None:
@@ -3544,7 +3549,7 @@ def rlCheckErrors() -> None:
3544
3549
  def rlCheckRenderBatchLimit(vCount: int,) -> bool:
3545
3550
  """Check internal buffer overflow for a given number of vertex"""
3546
3551
  ...
3547
- def rlClearColor(r: str,g: str,b: str,a: str,) -> None:
3552
+ def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3548
3553
  """Clear color buffer with color"""
3549
3554
  ...
3550
3555
  def rlClearScreenBuffers() -> None:
@@ -3556,13 +3561,13 @@ def rlColor3f(x: float,y: float,z: float,) -> None:
3556
3561
  def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
3557
3562
  """Define one vertex (color) - 4 float"""
3558
3563
  ...
3559
- def rlColor4ub(r: str,g: str,b: str,a: str,) -> None:
3564
+ def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3560
3565
  """Define one vertex (color) - 4 byte"""
3561
3566
  ...
3562
3567
  def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None:
3563
3568
  """Color mask control"""
3564
3569
  ...
3565
- def rlCompileShader(shaderCode: str,type: int,) -> int:
3570
+ def rlCompileShader(shaderCode: bytes,type: int,) -> int:
3566
3571
  """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
3567
3572
  ...
3568
3573
  def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
@@ -3622,7 +3627,7 @@ def rlDisableVertexBufferElement() -> None:
3622
3627
  def rlDisableWireMode() -> None:
3623
3628
  """Disable wire (and point) mode"""
3624
3629
  ...
3625
- def rlDrawRenderBatch(batch: Any,) -> None:
3630
+ def rlDrawRenderBatch(batch: Any|list|tuple,) -> None:
3626
3631
  """Draw render batch data (Update->Draw->Reset)"""
3627
3632
  ...
3628
3633
  def rlDrawRenderBatchActive() -> None:
@@ -3727,10 +3732,10 @@ def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType
3727
3732
  def rlGetLineWidth() -> float:
3728
3733
  """Get the line drawing width"""
3729
3734
  ...
3730
- def rlGetLocationAttrib(shaderId: int,attribName: str,) -> int:
3735
+ def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int:
3731
3736
  """Get shader location attribute"""
3732
3737
  ...
3733
- def rlGetLocationUniform(shaderId: int,uniformName: str,) -> int:
3738
+ def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int:
3734
3739
  """Get shader location uniform"""
3735
3740
  ...
3736
3741
  def rlGetMatrixModelview() -> Matrix:
@@ -3748,7 +3753,7 @@ def rlGetMatrixTransform() -> Matrix:
3748
3753
  def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
3749
3754
  """Get internal view offset matrix for stereo render (selected eye)"""
3750
3755
  ...
3751
- def rlGetPixelFormatName(format: int,) -> str:
3756
+ def rlGetPixelFormatName(format: int,) -> bytes:
3752
3757
  """Get name string for pixel format"""
3753
3758
  ...
3754
3759
  def rlGetShaderBufferSize(id: int,) -> int:
@@ -3793,7 +3798,7 @@ def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
3793
3798
  def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
3794
3799
  """Load shader storage buffer object (SSBO)"""
3795
3800
  ...
3796
- def rlLoadShaderCode(vsCode: str,fsCode: str,) -> int:
3801
+ def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int:
3797
3802
  """Load shader from code strings"""
3798
3803
  ...
3799
3804
  def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
@@ -3802,7 +3807,7 @@ def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
3802
3807
  def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
3803
3808
  """Load texture data"""
3804
3809
  ...
3805
- def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
3810
+ def rlLoadTextureCubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int:
3806
3811
  """Load texture cubemap data"""
3807
3812
  ...
3808
3813
  def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
@@ -3835,7 +3840,7 @@ def rlPopMatrix() -> None:
3835
3840
  def rlPushMatrix() -> None:
3836
3841
  """Push the current matrix to stack"""
3837
3842
  ...
3838
- def rlReadScreenPixels(width: int,height: int,) -> str:
3843
+ def rlReadScreenPixels(width: int,height: int,) -> bytes:
3839
3844
  """Read screen pixel data (color buffer)"""
3840
3845
  ...
3841
3846
  def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
@@ -3877,19 +3882,19 @@ def rlSetFramebufferWidth(width: int,) -> None:
3877
3882
  def rlSetLineWidth(width: float,) -> None:
3878
3883
  """Set the line drawing width"""
3879
3884
  ...
3880
- def rlSetMatrixModelview(view: Matrix,) -> None:
3885
+ def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None:
3881
3886
  """Set a custom modelview matrix (replaces internal modelview matrix)"""
3882
3887
  ...
3883
- def rlSetMatrixProjection(proj: Matrix,) -> None:
3888
+ def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None:
3884
3889
  """Set a custom projection matrix (replaces internal projection matrix)"""
3885
3890
  ...
3886
- def rlSetMatrixProjectionStereo(right: Matrix,left: Matrix,) -> None:
3891
+ def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3887
3892
  """Set eyes projection matrices for stereo rendering"""
3888
3893
  ...
3889
- def rlSetMatrixViewOffsetStereo(right: Matrix,left: Matrix,) -> None:
3894
+ def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3890
3895
  """Set eyes view offsets matrices for stereo rendering"""
3891
3896
  ...
3892
- def rlSetRenderBatchActive(batch: Any,) -> None:
3897
+ def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None:
3893
3898
  """Set the active render batch for rlgl (NULL for default internal)"""
3894
3899
  ...
3895
3900
  def rlSetShader(id: int,locs: Any,) -> None:
@@ -3901,10 +3906,10 @@ def rlSetTexture(id: int,) -> None:
3901
3906
  def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
3902
3907
  """Set shader value uniform"""
3903
3908
  ...
3904
- def rlSetUniformMatrices(locIndex: int,mat: Any,count: int,) -> None:
3909
+ def rlSetUniformMatrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None:
3905
3910
  """Set shader value matrices"""
3906
3911
  ...
3907
- def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None:
3912
+ def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None:
3908
3913
  """Set shader value matrix"""
3909
3914
  ...
3910
3915
  def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
@@ -3931,7 +3936,7 @@ def rlTranslatef(x: float,y: float,z: float,) -> None:
3931
3936
  def rlUnloadFramebuffer(id: int,) -> None:
3932
3937
  """Delete framebuffer from GPU"""
3933
3938
  ...
3934
- def rlUnloadRenderBatch(batch: rlRenderBatch,) -> None:
3939
+ def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None:
3935
3940
  """Unload render batch system"""
3936
3941
  ...
3937
3942
  def rlUnloadShaderBuffer(ssboId: int,) -> None:
@@ -3979,118 +3984,395 @@ def rlglClose() -> None:
3979
3984
  def rlglInit(width: int,height: int,) -> None:
3980
3985
  """Initialize rlgl (buffers, shaders, textures, states)"""
3981
3986
  ...
3982
- AudioStream: struct
3983
- AutomationEvent: struct
3984
- AutomationEventList: struct
3985
- BlendMode: int
3986
- BoneInfo: struct
3987
- BoundingBox: struct
3988
- Camera: struct
3989
- Camera2D: struct
3990
- Camera3D: struct
3991
- CameraMode: int
3992
- CameraProjection: int
3993
- Color: struct
3994
- ConfigFlags: int
3995
- CubemapLayout: int
3996
- FilePathList: struct
3997
- Font: struct
3998
- FontType: int
3999
- GLFWallocator: struct
4000
- GLFWcursor: struct
4001
- GLFWgamepadstate: struct
4002
- GLFWgammaramp: struct
4003
- GLFWimage: struct
4004
- GLFWmonitor: struct
4005
- GLFWvidmode: struct
4006
- GLFWwindow: struct
4007
- GamepadAxis: int
4008
- GamepadButton: int
4009
- Gesture: int
4010
- GlyphInfo: struct
4011
- GuiCheckBoxProperty: int
4012
- GuiColorPickerProperty: int
4013
- GuiComboBoxProperty: int
4014
- GuiControl: int
4015
- GuiControlProperty: int
4016
- GuiDefaultProperty: int
4017
- GuiDropdownBoxProperty: int
4018
- GuiIconName: int
4019
- GuiListViewProperty: int
4020
- GuiProgressBarProperty: int
4021
- GuiScrollBarProperty: int
4022
- GuiSliderProperty: int
4023
- GuiSpinnerProperty: int
4024
- GuiState: int
4025
- GuiStyleProp: struct
4026
- GuiTextAlignment: int
4027
- GuiTextAlignmentVertical: int
4028
- GuiTextBoxProperty: int
4029
- GuiTextWrapMode: int
4030
- GuiToggleProperty: int
4031
- Image: struct
4032
- KeyboardKey: int
4033
- Material: struct
4034
- MaterialMap: struct
4035
- MaterialMapIndex: int
4036
- Matrix: struct
4037
- Matrix2x2: struct
4038
- Mesh: struct
4039
- Model: struct
4040
- ModelAnimation: struct
4041
- MouseButton: int
4042
- MouseCursor: int
4043
- Music: struct
4044
- NPatchInfo: struct
4045
- NPatchLayout: int
4046
- PhysicsBodyData: struct
4047
- PhysicsManifoldData: struct
4048
- PhysicsShape: struct
4049
- PhysicsShapeType: int
4050
- PhysicsVertexData: struct
4051
- PixelFormat: int
4052
- Quaternion: struct
4053
- Ray: struct
4054
- RayCollision: struct
4055
- Rectangle: struct
4056
- RenderTexture: struct
4057
- RenderTexture2D: struct
4058
- Shader: struct
4059
- ShaderAttributeDataType: int
4060
- ShaderLocationIndex: int
4061
- ShaderUniformDataType: int
4062
- Sound: struct
4063
- Texture: struct
4064
- Texture2D: struct
4065
- TextureCubemap: struct
4066
- TextureFilter: int
4067
- TextureWrap: int
4068
- TraceLogLevel: int
4069
- Transform: struct
4070
- Vector2: struct
4071
- Vector3: struct
4072
- Vector4: struct
4073
- VrDeviceInfo: struct
4074
- VrStereoConfig: struct
4075
- Wave: struct
4076
- float16: struct
4077
- float3: struct
4078
- rAudioBuffer: struct
4079
- rAudioProcessor: struct
4080
- rlBlendMode: int
4081
- rlCullMode: int
4082
- rlDrawCall: struct
4083
- rlFramebufferAttachTextureType: int
4084
- rlFramebufferAttachType: int
4085
- rlGlVersion: int
4086
- rlPixelFormat: int
4087
- rlRenderBatch: struct
4088
- rlShaderAttributeDataType: int
4089
- rlShaderLocationIndex: int
4090
- rlShaderUniformDataType: int
4091
- rlTextureFilter: int
4092
- rlTraceLogLevel: int
4093
- rlVertexBuffer: struct
3987
+ class AudioStream:
3988
+ buffer: Any
3989
+ processor: Any
3990
+ sampleRate: int
3991
+ sampleSize: int
3992
+ channels: int
3993
+ class AutomationEvent:
3994
+ frame: int
3995
+ type: int
3996
+ params: list
3997
+ class AutomationEventList:
3998
+ capacity: int
3999
+ count: int
4000
+ events: Any
4001
+ BlendMode = int
4002
+ class BoneInfo:
4003
+ name: bytes
4004
+ parent: int
4005
+ class BoundingBox:
4006
+ min: Vector3
4007
+ max: Vector3
4008
+ class Camera:
4009
+ position: Vector3
4010
+ target: Vector3
4011
+ up: Vector3
4012
+ fovy: float
4013
+ projection: int
4014
+ class Camera2D:
4015
+ offset: Vector2
4016
+ target: Vector2
4017
+ rotation: float
4018
+ zoom: float
4019
+ class Camera3D:
4020
+ position: Vector3
4021
+ target: Vector3
4022
+ up: Vector3
4023
+ fovy: float
4024
+ projection: int
4025
+ CameraMode = int
4026
+ CameraProjection = int
4027
+ class Color:
4028
+ r: bytes
4029
+ g: bytes
4030
+ b: bytes
4031
+ a: bytes
4032
+ ConfigFlags = int
4033
+ CubemapLayout = int
4034
+ class FilePathList:
4035
+ capacity: int
4036
+ count: int
4037
+ paths: list[bytes]
4038
+ class Font:
4039
+ baseSize: int
4040
+ glyphCount: int
4041
+ glyphPadding: int
4042
+ texture: Texture
4043
+ recs: Any
4044
+ glyphs: Any
4045
+ FontType = int
4046
+ class GLFWallocator:
4047
+ allocate: Any
4048
+ reallocate: Any
4049
+ deallocate: Any
4050
+ user: Any
4051
+ class GLFWcursor:
4052
+ ...
4053
+ class GLFWgamepadstate:
4054
+ buttons: bytes
4055
+ axes: list
4056
+ class GLFWgammaramp:
4057
+ red: Any
4058
+ green: Any
4059
+ blue: Any
4060
+ size: int
4061
+ class GLFWimage:
4062
+ width: int
4063
+ height: int
4064
+ pixels: bytes
4065
+ class GLFWmonitor:
4066
+ ...
4067
+ class GLFWvidmode:
4068
+ width: int
4069
+ height: int
4070
+ redBits: int
4071
+ greenBits: int
4072
+ blueBits: int
4073
+ refreshRate: int
4074
+ class GLFWwindow:
4075
+ ...
4076
+ GamepadAxis = int
4077
+ GamepadButton = int
4078
+ Gesture = int
4079
+ class GlyphInfo:
4080
+ value: int
4081
+ offsetX: int
4082
+ offsetY: int
4083
+ advanceX: int
4084
+ image: Image
4085
+ GuiCheckBoxProperty = int
4086
+ GuiColorPickerProperty = int
4087
+ GuiComboBoxProperty = int
4088
+ GuiControl = int
4089
+ GuiControlProperty = int
4090
+ GuiDefaultProperty = int
4091
+ GuiDropdownBoxProperty = int
4092
+ GuiIconName = int
4093
+ GuiListViewProperty = int
4094
+ GuiProgressBarProperty = int
4095
+ GuiScrollBarProperty = int
4096
+ GuiSliderProperty = int
4097
+ GuiSpinnerProperty = int
4098
+ GuiState = int
4099
+ class GuiStyleProp:
4100
+ controlId: int
4101
+ propertyId: int
4102
+ propertyValue: int
4103
+ GuiTextAlignment = int
4104
+ GuiTextAlignmentVertical = int
4105
+ GuiTextBoxProperty = int
4106
+ GuiTextWrapMode = int
4107
+ GuiToggleProperty = int
4108
+ class Image:
4109
+ data: Any
4110
+ width: int
4111
+ height: int
4112
+ mipmaps: int
4113
+ format: int
4114
+ KeyboardKey = int
4115
+ class Material:
4116
+ shader: Shader
4117
+ maps: Any
4118
+ params: list
4119
+ class MaterialMap:
4120
+ texture: Texture
4121
+ color: Color
4122
+ value: float
4123
+ MaterialMapIndex = int
4124
+ class Matrix:
4125
+ m0: float
4126
+ m4: float
4127
+ m8: float
4128
+ m12: float
4129
+ m1: float
4130
+ m5: float
4131
+ m9: float
4132
+ m13: float
4133
+ m2: float
4134
+ m6: float
4135
+ m10: float
4136
+ m14: float
4137
+ m3: float
4138
+ m7: float
4139
+ m11: float
4140
+ m15: float
4141
+ class Matrix2x2:
4142
+ m00: float
4143
+ m01: float
4144
+ m10: float
4145
+ m11: float
4146
+ class Mesh:
4147
+ vertexCount: int
4148
+ triangleCount: int
4149
+ vertices: Any
4150
+ texcoords: Any
4151
+ texcoords2: Any
4152
+ normals: Any
4153
+ tangents: Any
4154
+ colors: bytes
4155
+ indices: Any
4156
+ animVertices: Any
4157
+ animNormals: Any
4158
+ boneIds: bytes
4159
+ boneWeights: Any
4160
+ boneMatrices: Any
4161
+ boneCount: int
4162
+ vaoId: int
4163
+ vboId: Any
4164
+ class Model:
4165
+ transform: Matrix
4166
+ meshCount: int
4167
+ materialCount: int
4168
+ meshes: Any
4169
+ materials: Any
4170
+ meshMaterial: Any
4171
+ boneCount: int
4172
+ bones: Any
4173
+ bindPose: Any
4174
+ class ModelAnimation:
4175
+ boneCount: int
4176
+ frameCount: int
4177
+ bones: Any
4178
+ framePoses: Any
4179
+ name: bytes
4180
+ MouseButton = int
4181
+ MouseCursor = int
4182
+ class Music:
4183
+ stream: AudioStream
4184
+ frameCount: int
4185
+ looping: bool
4186
+ ctxType: int
4187
+ ctxData: Any
4188
+ class NPatchInfo:
4189
+ source: Rectangle
4190
+ left: int
4191
+ top: int
4192
+ right: int
4193
+ bottom: int
4194
+ layout: int
4195
+ NPatchLayout = int
4196
+ class PhysicsBodyData:
4197
+ id: int
4198
+ enabled: bool
4199
+ position: Vector2
4200
+ velocity: Vector2
4201
+ force: Vector2
4202
+ angularVelocity: float
4203
+ torque: float
4204
+ orient: float
4205
+ inertia: float
4206
+ inverseInertia: float
4207
+ mass: float
4208
+ inverseMass: float
4209
+ staticFriction: float
4210
+ dynamicFriction: float
4211
+ restitution: float
4212
+ useGravity: bool
4213
+ isGrounded: bool
4214
+ freezeOrient: bool
4215
+ shape: PhysicsShape
4216
+ class PhysicsManifoldData:
4217
+ id: int
4218
+ bodyA: Any
4219
+ bodyB: Any
4220
+ penetration: float
4221
+ normal: Vector2
4222
+ contacts: list
4223
+ contactsCount: int
4224
+ restitution: float
4225
+ dynamicFriction: float
4226
+ staticFriction: float
4227
+ class PhysicsShape:
4228
+ type: PhysicsShapeType
4229
+ body: Any
4230
+ vertexData: PhysicsVertexData
4231
+ radius: float
4232
+ transform: Matrix2x2
4233
+ PhysicsShapeType = int
4234
+ class PhysicsVertexData:
4235
+ vertexCount: int
4236
+ positions: list
4237
+ normals: list
4238
+ PixelFormat = int
4239
+ class Quaternion:
4240
+ x: float
4241
+ y: float
4242
+ z: float
4243
+ w: float
4244
+ class Ray:
4245
+ position: Vector3
4246
+ direction: Vector3
4247
+ class RayCollision:
4248
+ hit: bool
4249
+ distance: float
4250
+ point: Vector3
4251
+ normal: Vector3
4252
+ class Rectangle:
4253
+ x: float
4254
+ y: float
4255
+ width: float
4256
+ height: float
4257
+ class RenderTexture:
4258
+ id: int
4259
+ texture: Texture
4260
+ depth: Texture
4261
+ class RenderTexture2D:
4262
+ id: int
4263
+ texture: Texture
4264
+ depth: Texture
4265
+ class Shader:
4266
+ id: int
4267
+ locs: Any
4268
+ ShaderAttributeDataType = int
4269
+ ShaderLocationIndex = int
4270
+ ShaderUniformDataType = int
4271
+ class Sound:
4272
+ stream: AudioStream
4273
+ frameCount: int
4274
+ class Texture:
4275
+ id: int
4276
+ width: int
4277
+ height: int
4278
+ mipmaps: int
4279
+ format: int
4280
+ class Texture2D:
4281
+ id: int
4282
+ width: int
4283
+ height: int
4284
+ mipmaps: int
4285
+ format: int
4286
+ class TextureCubemap:
4287
+ id: int
4288
+ width: int
4289
+ height: int
4290
+ mipmaps: int
4291
+ format: int
4292
+ TextureFilter = int
4293
+ TextureWrap = int
4294
+ TraceLogLevel = int
4295
+ class Transform:
4296
+ translation: Vector3
4297
+ rotation: Vector4
4298
+ scale: Vector3
4299
+ class Vector2:
4300
+ x: float
4301
+ y: float
4302
+ class Vector3:
4303
+ x: float
4304
+ y: float
4305
+ z: float
4306
+ class Vector4:
4307
+ x: float
4308
+ y: float
4309
+ z: float
4310
+ w: float
4311
+ class VrDeviceInfo:
4312
+ hResolution: int
4313
+ vResolution: int
4314
+ hScreenSize: float
4315
+ vScreenSize: float
4316
+ eyeToScreenDistance: float
4317
+ lensSeparationDistance: float
4318
+ interpupillaryDistance: float
4319
+ lensDistortionValues: list
4320
+ chromaAbCorrection: list
4321
+ class VrStereoConfig:
4322
+ projection: list
4323
+ viewOffset: list
4324
+ leftLensCenter: list
4325
+ rightLensCenter: list
4326
+ leftScreenCenter: list
4327
+ rightScreenCenter: list
4328
+ scale: list
4329
+ scaleIn: list
4330
+ class Wave:
4331
+ frameCount: int
4332
+ sampleRate: int
4333
+ sampleSize: int
4334
+ channels: int
4335
+ data: Any
4336
+ class float16:
4337
+ v: list
4338
+ class float3:
4339
+ v: list
4340
+ class rAudioBuffer:
4341
+ ...
4342
+ class rAudioProcessor:
4343
+ ...
4344
+ rlBlendMode = int
4345
+ rlCullMode = int
4346
+ class rlDrawCall:
4347
+ mode: int
4348
+ vertexCount: int
4349
+ vertexAlignment: int
4350
+ textureId: int
4351
+ rlFramebufferAttachTextureType = int
4352
+ rlFramebufferAttachType = int
4353
+ rlGlVersion = int
4354
+ rlPixelFormat = int
4355
+ class rlRenderBatch:
4356
+ bufferCount: int
4357
+ currentBuffer: int
4358
+ vertexBuffer: Any
4359
+ draws: Any
4360
+ drawCounter: int
4361
+ currentDepth: float
4362
+ rlShaderAttributeDataType = int
4363
+ rlShaderLocationIndex = int
4364
+ rlShaderUniformDataType = int
4365
+ rlTextureFilter = int
4366
+ rlTraceLogLevel = int
4367
+ class rlVertexBuffer:
4368
+ elementCount: int
4369
+ vertices: Any
4370
+ texcoords: Any
4371
+ normals: Any
4372
+ colors: bytes
4373
+ indices: Any
4374
+ vaoId: int
4375
+ vboId: list
4094
4376
 
4095
4377
  LIGHTGRAY : Color
4096
4378
  GRAY : Color