raylib 5.5.0.0.dev2__cp311-cp311-manylinux2014_x86_64.whl → 5.5.0.1__cp311-cp311-manylinux2014_x86_64.whl

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raylib/__init__.pyi CHANGED
@@ -1,6 +1,6 @@
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  from typing import Any
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- import _cffi_backend
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+ import _cffi_backend # type: ignore
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  ffi: _cffi_backend.FFI
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  rl: _cffi_backend.Lib
@@ -14,7 +14,7 @@ ARROW_PADDING: int
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  def AttachAudioMixedProcessor(processor: Any,) -> None:
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  """Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'"""
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  ...
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- def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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+ def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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  """Attach audio stream processor to stream, receives the samples as 'float'"""
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  ...
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  BACKGROUND_COLOR: int
@@ -42,22 +42,22 @@ def BeginBlendMode(mode: int,) -> None:
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  def BeginDrawing() -> None:
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  """Setup canvas (framebuffer) to start drawing"""
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  ...
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- def BeginMode2D(camera: Camera2D,) -> None:
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+ def BeginMode2D(camera: Camera2D|list|tuple,) -> None:
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  """Begin 2D mode with custom camera (2D)"""
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  ...
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- def BeginMode3D(camera: Camera3D,) -> None:
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+ def BeginMode3D(camera: Camera3D|list|tuple,) -> None:
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  """Begin 3D mode with custom camera (3D)"""
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  ...
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  def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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  """Begin scissor mode (define screen area for following drawing)"""
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  ...
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- def BeginShaderMode(shader: Shader,) -> None:
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+ def BeginShaderMode(shader: Shader|list|tuple,) -> None:
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  """Begin custom shader drawing"""
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  ...
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- def BeginTextureMode(target: RenderTexture,) -> None:
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+ def BeginTextureMode(target: RenderTexture|list|tuple,) -> None:
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  """Begin drawing to render texture"""
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  ...
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- def BeginVrStereoMode(config: VrStereoConfig,) -> None:
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+ def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None:
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  """Begin stereo rendering (requires VR simulator)"""
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  ...
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  CAMERA_CUSTOM: int
@@ -79,53 +79,52 @@ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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  CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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  CUBEMAP_LAYOUT_LINE_VERTICAL: int
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- CUBEMAP_LAYOUT_PANORAMA: int
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- def ChangeDirectory(dir: str,) -> bool:
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+ def ChangeDirectory(dir: bytes,) -> bool:
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  """Change working directory, return true on success"""
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  ...
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- def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
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+ def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool:
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  """Check collision between box and sphere"""
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  ...
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- def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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+ def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool:
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  """Check collision between two bounding boxes"""
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  ...
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- def CheckCollisionCircleLine(center: Vector2,radius: float,p1: Vector2,p2: Vector2,) -> bool:
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+ def CheckCollisionCircleLine(center: Vector2|list|tuple,radius: float,p1: Vector2|list|tuple,p2: Vector2|list|tuple,) -> bool:
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  """Check if circle collides with a line created betweeen two points [p1] and [p2]"""
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  ...
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- def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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+ def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool:
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  """Check collision between circle and rectangle"""
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  ...
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- def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
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+ def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool:
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  """Check collision between two circles"""
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  ...
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- def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
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+ def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool:
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  """Check the collision between two lines defined by two points each, returns collision point by reference"""
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  ...
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- def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
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+ def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool:
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  """Check if point is inside circle"""
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  ...
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- def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool:
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+ def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool:
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  """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
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  ...
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- def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool:
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+ def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool:
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  """Check if point is within a polygon described by array of vertices"""
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  ...
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- def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
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+ def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool:
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  """Check if point is inside rectangle"""
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  ...
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- def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
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+ def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool:
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  """Check if point is inside a triangle"""
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  ...
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- def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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+ def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool:
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  """Check collision between two rectangles"""
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  ...
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- def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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+ def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool:
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  """Check collision between two spheres"""
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  ...
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  def Clamp(value: float,min_1: float,max_2: float,) -> float:
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  """"""
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  ...
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- def ClearBackground(color: Color,) -> None:
127
+ def ClearBackground(color: Color|list|tuple,) -> None:
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  """Set background color (framebuffer clear color)"""
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  ...
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  def ClearWindowState(flags: int,) -> None:
@@ -140,55 +139,64 @@ def ClosePhysics() -> None:
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  def CloseWindow() -> None:
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  """Close window and unload OpenGL context"""
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  ...
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- def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str:
142
+ def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes:
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  """Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
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  ...
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- def ColorAlpha(color: Color,alpha: float,) -> Color:
145
+ def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color:
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  """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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  ...
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- def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
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+ def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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  """Get src alpha-blended into dst color with tint"""
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  ...
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- def ColorBrightness(color: Color,factor: float,) -> Color:
151
+ def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color:
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  """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
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  ...
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- def ColorContrast(color: Color,contrast: float,) -> Color:
154
+ def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color:
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  """Get color with contrast correction, contrast values between -1.0f and 1.0f"""
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  ...
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  def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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  """Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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  ...
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- def ColorFromNormalized(normalized: Vector4,) -> Color:
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+ def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color:
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  """Get Color from normalized values [0..1]"""
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  ...
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- def ColorIsEqual(col1: Color,col2: Color,) -> bool:
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+ def ColorIsEqual(col1: Color|list|tuple,col2: Color|list|tuple,) -> bool:
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  """Check if two colors are equal"""
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  ...
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- def ColorLerp(color1: Color,color2: Color,factor: float,) -> Color:
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+ def ColorLerp(color1: Color|list|tuple,color2: Color|list|tuple,factor: float,) -> Color:
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  """Get color lerp interpolation between two colors, factor [0.0f..1.0f]"""
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  ...
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- def ColorNormalize(color: Color,) -> Vector4:
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+ def ColorNormalize(color: Color|list|tuple,) -> Vector4:
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  """Get Color normalized as float [0..1]"""
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  ...
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- def ColorTint(color: Color,tint: Color,) -> Color:
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+ def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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  """Get color multiplied with another color"""
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  ...
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- def ColorToHSV(color: Color,) -> Vector3:
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+ def ColorToHSV(color: Color|list|tuple,) -> Vector3:
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  """Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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  ...
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- def ColorToInt(color: Color,) -> int:
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+ def ColorToInt(color: Color|list|tuple,) -> int:
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  """Get hexadecimal value for a Color (0xRRGGBBAA)"""
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  ...
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- def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
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+ def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes:
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  """Compress data (DEFLATE algorithm), memory must be MemFree()"""
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  ...
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- def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any:
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+ def ComputeCRC32(data: bytes,dataSize: int,) -> int:
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+ """Compute CRC32 hash code"""
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+ ...
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+ def ComputeMD5(data: bytes,dataSize: int,) -> Any:
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+ """Compute MD5 hash code, returns static int[4] (16 bytes)"""
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+ ...
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+ def ComputeSHA1(data: bytes,dataSize: int,) -> Any:
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+ """Compute SHA1 hash code, returns static int[5] (20 bytes)"""
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+ ...
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+ def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any:
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  """Creates a new circle physics body with generic parameters"""
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  ...
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- def CreatePhysicsBodyPolygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any:
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+ def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any:
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  """Creates a new polygon physics body with generic parameters"""
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  ...
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- def CreatePhysicsBodyRectangle(pos: Vector2,width: float,height: float,density: float,) -> Any:
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+ def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any:
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  """Creates a new rectangle physics body with generic parameters"""
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  ...
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  DEFAULT: int
@@ -196,22 +204,22 @@ DROPDOWNBOX: int
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  DROPDOWN_ARROW_HIDDEN: int
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  DROPDOWN_ITEMS_SPACING: int
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  DROPDOWN_ROLL_UP: int
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- def DecodeDataBase64(data: str,outputSize: Any,) -> str:
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+ def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes:
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  """Decode Base64 string data, memory must be MemFree()"""
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  ...
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- def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str:
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+ def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes:
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  """Decompress data (DEFLATE algorithm), memory must be MemFree()"""
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  ...
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- def DestroyPhysicsBody(body: Any,) -> None:
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+ def DestroyPhysicsBody(body: Any|list|tuple,) -> None:
206
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  """Destroy a physics body"""
207
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  ...
208
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  def DetachAudioMixedProcessor(processor: Any,) -> None:
209
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  """Detach audio stream processor from the entire audio pipeline"""
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  ...
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- def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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+ def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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  """Detach audio stream processor from stream"""
213
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  ...
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- def DirectoryExists(dirPath: str,) -> bool:
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+ def DirectoryExists(dirPath: bytes,) -> bool:
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  """Check if a directory path exists"""
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  ...
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  def DisableCursor() -> None:
@@ -220,76 +228,76 @@ def DisableCursor() -> None:
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  def DisableEventWaiting() -> None:
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  """Disable waiting for events on EndDrawing(), automatic events polling"""
222
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  ...
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- def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,scale: float,tint: Color,) -> None:
231
+ def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture"""
225
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  ...
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- def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
234
+ def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture defined by source and rotation"""
228
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  ...
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- def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None:
237
+ def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
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  """Draw a billboard texture defined by source"""
231
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  ...
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- def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
240
+ def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None:
233
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  """Draw bounding box (wires)"""
234
242
  ...
235
- def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
243
+ def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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  """Draw a capsule with the center of its sphere caps at startPos and endPos"""
237
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  ...
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- def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
246
+ def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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  """Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
240
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  ...
241
- def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
249
+ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
242
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  """Draw a color-filled circle"""
243
251
  ...
244
- def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
252
+ def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
245
253
  """Draw a circle in 3D world space"""
246
254
  ...
247
- def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color,outer: Color,) -> None:
255
+ def DrawCircleGradient(centerX: int,centerY: int,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None:
248
256
  """Draw a gradient-filled circle"""
249
257
  ...
250
- def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
258
+ def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
251
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  """Draw circle outline"""
252
260
  ...
253
- def DrawCircleLinesV(center: Vector2,radius: float,color: Color,) -> None:
261
+ def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
254
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  """Draw circle outline (Vector version)"""
255
263
  ...
256
- def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
264
+ def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
257
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  """Draw a piece of a circle"""
258
266
  ...
259
- def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
267
+ def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
260
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  """Draw circle sector outline"""
261
269
  ...
262
- def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
270
+ def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
263
271
  """Draw a color-filled circle (Vector version)"""
264
272
  ...
265
- def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
273
+ def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
266
274
  """Draw cube"""
267
275
  ...
268
- def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
276
+ def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
269
277
  """Draw cube (Vector version)"""
270
278
  ...
271
- def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
279
+ def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
272
280
  """Draw cube wires"""
273
281
  ...
274
- def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
282
+ def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
275
283
  """Draw cube wires (Vector version)"""
276
284
  ...
277
- def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
285
+ def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
278
286
  """Draw a cylinder/cone"""
279
287
  ...
280
- def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
288
+ def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
281
289
  """Draw a cylinder with base at startPos and top at endPos"""
282
290
  ...
283
- def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
291
+ def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
284
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  """Draw a cylinder/cone wires"""
285
293
  ...
286
- def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
294
+ def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
287
295
  """Draw a cylinder wires with base at startPos and top at endPos"""
288
296
  ...
289
- def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
297
+ def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
290
298
  """Draw ellipse"""
291
299
  ...
292
- def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
300
+ def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
293
301
  """Draw ellipse outline"""
294
302
  ...
295
303
  def DrawFPS(posX: int,posY: int,) -> None:
@@ -298,202 +306,202 @@ def DrawFPS(posX: int,posY: int,) -> None:
298
306
  def DrawGrid(slices: int,spacing: float,) -> None:
299
307
  """Draw a grid (centered at (0, 0, 0))"""
300
308
  ...
301
- def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
309
+ def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
302
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  """Draw a line"""
303
311
  ...
304
- def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
312
+ def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None:
305
313
  """Draw a line in 3D world space"""
306
314
  ...
307
- def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
315
+ def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
308
316
  """Draw line segment cubic-bezier in-out interpolation"""
309
317
  ...
310
- def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
318
+ def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
311
319
  """Draw a line (using triangles/quads)"""
312
320
  ...
313
- def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None:
321
+ def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
314
322
  """Draw lines sequence (using gl lines)"""
315
323
  ...
316
- def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
324
+ def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None:
317
325
  """Draw a line (using gl lines)"""
318
326
  ...
319
- def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
327
+ def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None:
320
328
  """Draw a 3d mesh with material and transform"""
321
329
  ...
322
- def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
330
+ def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None:
323
331
  """Draw multiple mesh instances with material and different transforms"""
324
332
  ...
325
- def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
333
+ def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
326
334
  """Draw a model (with texture if set)"""
327
335
  ...
328
- def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
336
+ def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
329
337
  """Draw a model with extended parameters"""
330
338
  ...
331
- def DrawModelPoints(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
339
+ def DrawModelPoints(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
332
340
  """Draw a model as points"""
333
341
  ...
334
- def DrawModelPointsEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
342
+ def DrawModelPointsEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
335
343
  """Draw a model as points with extended parameters"""
336
344
  ...
337
- def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
345
+ def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
338
346
  """Draw a model wires (with texture if set)"""
339
347
  ...
340
- def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
348
+ def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
341
349
  """Draw a model wires (with texture if set) with extended parameters"""
342
350
  ...
343
- def DrawPixel(posX: int,posY: int,color: Color,) -> None:
351
+ def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None:
344
352
  """Draw a pixel using geometry [Can be slow, use with care]"""
345
353
  ...
346
- def DrawPixelV(position: Vector2,color: Color,) -> None:
354
+ def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
347
355
  """Draw a pixel using geometry (Vector version) [Can be slow, use with care]"""
348
356
  ...
349
- def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
357
+ def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
350
358
  """Draw a plane XZ"""
351
359
  ...
352
- def DrawPoint3D(position: Vector3,color: Color,) -> None:
360
+ def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None:
353
361
  """Draw a point in 3D space, actually a small line"""
354
362
  ...
355
- def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
363
+ def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
356
364
  """Draw a regular polygon (Vector version)"""
357
365
  ...
358
- def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
366
+ def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
359
367
  """Draw a polygon outline of n sides"""
360
368
  ...
361
- def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None:
369
+ def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None:
362
370
  """Draw a polygon outline of n sides with extended parameters"""
363
371
  ...
364
- def DrawRay(ray: Ray,color: Color,) -> None:
372
+ def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None:
365
373
  """Draw a ray line"""
366
374
  ...
367
- def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
375
+ def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
368
376
  """Draw a color-filled rectangle"""
369
377
  ...
370
- def DrawRectangleGradientEx(rec: Rectangle,topLeft: Color,bottomLeft: Color,topRight: Color,bottomRight: Color,) -> None:
378
+ def DrawRectangleGradientEx(rec: Rectangle|list|tuple,topLeft: Color|list|tuple,bottomLeft: Color|list|tuple,topRight: Color|list|tuple,bottomRight: Color|list|tuple,) -> None:
371
379
  """Draw a gradient-filled rectangle with custom vertex colors"""
372
380
  ...
373
- def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color,right: Color,) -> None:
381
+ def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,left: Color|list|tuple,right: Color|list|tuple,) -> None:
374
382
  """Draw a horizontal-gradient-filled rectangle"""
375
383
  ...
376
- def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color,bottom: Color,) -> None:
384
+ def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,top: Color|list|tuple,bottom: Color|list|tuple,) -> None:
377
385
  """Draw a vertical-gradient-filled rectangle"""
378
386
  ...
379
- def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
387
+ def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
380
388
  """Draw rectangle outline"""
381
389
  ...
382
- def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None:
390
+ def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None:
383
391
  """Draw rectangle outline with extended parameters"""
384
392
  ...
385
- def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
393
+ def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None:
386
394
  """Draw a color-filled rectangle with pro parameters"""
387
395
  ...
388
- def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
396
+ def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
389
397
  """Draw a color-filled rectangle"""
390
398
  ...
391
- def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
399
+ def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
392
400
  """Draw rectangle with rounded edges"""
393
401
  ...
394
- def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
402
+ def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
395
403
  """Draw rectangle lines with rounded edges"""
396
404
  ...
397
- def DrawRectangleRoundedLinesEx(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
405
+ def DrawRectangleRoundedLinesEx(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None:
398
406
  """Draw rectangle with rounded edges outline"""
399
407
  ...
400
- def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
408
+ def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
401
409
  """Draw a color-filled rectangle (Vector version)"""
402
410
  ...
403
- def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
411
+ def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
404
412
  """Draw ring"""
405
413
  ...
406
- def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
414
+ def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
407
415
  """Draw ring outline"""
408
416
  ...
409
- def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
417
+ def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None:
410
418
  """Draw sphere"""
411
419
  ...
412
- def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
420
+ def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
413
421
  """Draw sphere with extended parameters"""
414
422
  ...
415
- def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
423
+ def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
416
424
  """Draw sphere wires"""
417
425
  ...
418
- def DrawSplineBasis(points: Any,pointCount: int,thick: float,color: Color,) -> None:
426
+ def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
419
427
  """Draw spline: B-Spline, minimum 4 points"""
420
428
  ...
421
- def DrawSplineBezierCubic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
429
+ def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
422
430
  """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"""
423
431
  ...
424
- def DrawSplineBezierQuadratic(points: Any,pointCount: int,thick: float,color: Color,) -> None:
432
+ def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
425
433
  """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"""
426
434
  ...
427
- def DrawSplineCatmullRom(points: Any,pointCount: int,thick: float,color: Color,) -> None:
435
+ def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
428
436
  """Draw spline: Catmull-Rom, minimum 4 points"""
429
437
  ...
430
- def DrawSplineLinear(points: Any,pointCount: int,thick: float,color: Color,) -> None:
438
+ def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
431
439
  """Draw spline: Linear, minimum 2 points"""
432
440
  ...
433
- def DrawSplineSegmentBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
441
+ def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
434
442
  """Draw spline segment: B-Spline, 4 points"""
435
443
  ...
436
- def DrawSplineSegmentBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
444
+ def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
437
445
  """Draw spline segment: Cubic Bezier, 2 points, 2 control points"""
438
446
  ...
439
- def DrawSplineSegmentBezierQuadratic(p1: Vector2,c2: Vector2,p3: Vector2,thick: float,color: Color,) -> None:
447
+ def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
440
448
  """Draw spline segment: Quadratic Bezier, 2 points, 1 control point"""
441
449
  ...
442
- def DrawSplineSegmentCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,thick: float,color: Color,) -> None:
450
+ def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
443
451
  """Draw spline segment: Catmull-Rom, 4 points"""
444
452
  ...
445
- def DrawSplineSegmentLinear(p1: Vector2,p2: Vector2,thick: float,color: Color,) -> None:
453
+ def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
446
454
  """Draw spline segment: Linear, 2 points"""
447
455
  ...
448
- def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
456
+ def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
449
457
  """Draw text (using default font)"""
450
458
  ...
451
- def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
459
+ def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None:
452
460
  """Draw one character (codepoint)"""
453
461
  ...
454
- def DrawTextCodepoints(font: Font,codepoints: Any,codepointCount: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
462
+ def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
455
463
  """Draw multiple character (codepoint)"""
456
464
  ...
457
- def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
465
+ def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
458
466
  """Draw text using font and additional parameters"""
459
467
  ...
460
- def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None:
468
+ def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
461
469
  """Draw text using Font and pro parameters (rotation)"""
462
470
  ...
463
- def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
471
+ def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None:
464
472
  """Draw a Texture2D"""
465
473
  ...
466
- def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
474
+ def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None:
467
475
  """Draw a Texture2D with extended parameters"""
468
476
  ...
469
- def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
477
+ def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
470
478
  """Draws a texture (or part of it) that stretches or shrinks nicely"""
471
479
  ...
472
- def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
480
+ def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
473
481
  """Draw a part of a texture defined by a rectangle with 'pro' parameters"""
474
482
  ...
475
- def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
483
+ def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
476
484
  """Draw a part of a texture defined by a rectangle"""
477
485
  ...
478
- def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
486
+ def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
479
487
  """Draw a Texture2D with position defined as Vector2"""
480
488
  ...
481
- def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
489
+ def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
482
490
  """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
483
491
  ...
484
- def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
492
+ def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None:
485
493
  """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
486
494
  ...
487
- def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None:
495
+ def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
488
496
  """Draw a triangle fan defined by points (first vertex is the center)"""
489
497
  ...
490
- def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
498
+ def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
491
499
  """Draw triangle outline (vertex in counter-clockwise order!)"""
492
500
  ...
493
- def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None:
501
+ def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
494
502
  """Draw a triangle strip defined by points"""
495
503
  ...
496
- def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None:
504
+ def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
497
505
  """Draw a triangle strip defined by points"""
498
506
  ...
499
507
  def EnableCursor() -> None:
@@ -502,7 +510,7 @@ def EnableCursor() -> None:
502
510
  def EnableEventWaiting() -> None:
503
511
  """Enable waiting for events on EndDrawing(), no automatic event polling"""
504
512
  ...
505
- def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str:
513
+ def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes:
506
514
  """Encode data to Base64 string, memory must be MemFree()"""
507
515
  ...
508
516
  def EndBlendMode() -> None:
@@ -529,34 +537,34 @@ def EndTextureMode() -> None:
529
537
  def EndVrStereoMode() -> None:
530
538
  """End stereo rendering (requires VR simulator)"""
531
539
  ...
532
- def ExportAutomationEventList(list_0: AutomationEventList,fileName: str,) -> bool:
540
+ def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool:
533
541
  """Export automation events list as text file"""
534
542
  ...
535
- def ExportDataAsCode(data: str,dataSize: int,fileName: str,) -> bool:
543
+ def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool:
536
544
  """Export data to code (.h), returns true on success"""
537
545
  ...
538
- def ExportFontAsCode(font: Font,fileName: str,) -> bool:
546
+ def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool:
539
547
  """Export font as code file, returns true on success"""
540
548
  ...
541
- def ExportImage(image: Image,fileName: str,) -> bool:
549
+ def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool:
542
550
  """Export image data to file, returns true on success"""
543
551
  ...
544
- def ExportImageAsCode(image: Image,fileName: str,) -> bool:
552
+ def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool:
545
553
  """Export image as code file defining an array of bytes, returns true on success"""
546
554
  ...
547
- def ExportImageToMemory(image: Image,fileType: str,fileSize: Any,) -> str:
555
+ def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes:
548
556
  """Export image to memory buffer"""
549
557
  ...
550
- def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
558
+ def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
551
559
  """Export mesh data to file, returns true on success"""
552
560
  ...
553
- def ExportMeshAsCode(mesh: Mesh,fileName: str,) -> bool:
561
+ def ExportMeshAsCode(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
554
562
  """Export mesh as code file (.h) defining multiple arrays of vertex attributes"""
555
563
  ...
556
- def ExportWave(wave: Wave,fileName: str,) -> bool:
564
+ def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool:
557
565
  """Export wave data to file, returns true on success"""
558
566
  ...
559
- def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
567
+ def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool:
560
568
  """Export wave sample data to code (.h), returns true on success"""
561
569
  ...
562
570
  FLAG_BORDERLESS_WINDOWED_MODE: int
@@ -578,10 +586,10 @@ FLAG_WINDOW_UNFOCUSED: int
578
586
  FONT_BITMAP: int
579
587
  FONT_DEFAULT: int
580
588
  FONT_SDF: int
581
- def Fade(color: Color,alpha: float,) -> Color:
589
+ def Fade(color: Color|list|tuple,alpha: float,) -> Color:
582
590
  """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
583
591
  ...
584
- def FileExists(fileName: str,) -> bool:
592
+ def FileExists(fileName: bytes,) -> bool:
585
593
  """Check if file exists"""
586
594
  ...
587
595
  def FloatEquals(x: float,y: float,) -> int:
@@ -626,28 +634,28 @@ GROUP_PADDING: int
626
634
  def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
627
635
  """Generate image: cellular algorithm, bigger tileSize means bigger cells"""
628
636
  ...
629
- def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
637
+ def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image:
630
638
  """Generate image: checked"""
631
639
  ...
632
- def GenImageColor(width: int,height: int,color: Color,) -> Image:
640
+ def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image:
633
641
  """Generate image: plain color"""
634
642
  ...
635
- def GenImageFontAtlas(glyphs: Any,glyphRecs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
643
+ def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
636
644
  """Generate image font atlas using chars info"""
637
645
  ...
638
- def GenImageGradientLinear(width: int,height: int,direction: int,start: Color,end: Color,) -> Image:
646
+ def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image:
639
647
  """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"""
640
648
  ...
641
- def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
649
+ def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
642
650
  """Generate image: radial gradient"""
643
651
  ...
644
- def GenImageGradientSquare(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
652
+ def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
645
653
  """Generate image: square gradient"""
646
654
  ...
647
655
  def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
648
656
  """Generate image: perlin noise"""
649
657
  ...
650
- def GenImageText(width: int,height: int,text: str,) -> Image:
658
+ def GenImageText(width: int,height: int,text: bytes,) -> Image:
651
659
  """Generate image: grayscale image from text data"""
652
660
  ...
653
661
  def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
@@ -659,13 +667,13 @@ def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
659
667
  def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
660
668
  """Generate cuboid mesh"""
661
669
  ...
662
- def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
670
+ def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh:
663
671
  """Generate cubes-based map mesh from image data"""
664
672
  ...
665
673
  def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
666
674
  """Generate cylinder mesh"""
667
675
  ...
668
- def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
676
+ def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh:
669
677
  """Generate heightmap mesh from image data"""
670
678
  ...
671
679
  def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
@@ -683,70 +691,73 @@ def GenMeshPoly(sides: int,radius: float,) -> Mesh:
683
691
  def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
684
692
  """Generate sphere mesh (standard sphere)"""
685
693
  ...
686
- def GenMeshTangents(mesh: Any,) -> None:
694
+ def GenMeshTangents(mesh: Any|list|tuple,) -> None:
687
695
  """Compute mesh tangents"""
688
696
  ...
689
697
  def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
690
698
  """Generate torus mesh"""
691
699
  ...
692
- def GenTextureMipmaps(texture: Any,) -> None:
700
+ def GenTextureMipmaps(texture: Any|list|tuple,) -> None:
693
701
  """Generate GPU mipmaps for a texture"""
694
702
  ...
695
- def GetApplicationDirectory() -> str:
703
+ def GetApplicationDirectory() -> bytes:
696
704
  """Get the directory of the running application (uses static string)"""
697
705
  ...
698
- def GetCameraMatrix(camera: Camera3D,) -> Matrix:
706
+ def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix:
699
707
  """Get camera transform matrix (view matrix)"""
700
708
  ...
701
- def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
709
+ def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix:
702
710
  """Get camera 2d transform matrix"""
703
711
  ...
704
712
  def GetCharPressed() -> int:
705
713
  """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
706
714
  ...
707
- def GetClipboardText() -> str:
715
+ def GetClipboardImage() -> Image:
716
+ """Get clipboard image content"""
717
+ ...
718
+ def GetClipboardText() -> bytes:
708
719
  """Get clipboard text content"""
709
720
  ...
710
- def GetCodepoint(text: str,codepointSize: Any,) -> int:
721
+ def GetCodepoint(text: bytes,codepointSize: Any,) -> int:
711
722
  """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
712
723
  ...
713
- def GetCodepointCount(text: str,) -> int:
724
+ def GetCodepointCount(text: bytes,) -> int:
714
725
  """Get total number of codepoints in a UTF-8 encoded string"""
715
726
  ...
716
- def GetCodepointNext(text: str,codepointSize: Any,) -> int:
727
+ def GetCodepointNext(text: bytes,codepointSize: Any,) -> int:
717
728
  """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
718
729
  ...
719
- def GetCodepointPrevious(text: str,codepointSize: Any,) -> int:
730
+ def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int:
720
731
  """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
721
732
  ...
722
- def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
733
+ def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle:
723
734
  """Get collision rectangle for two rectangles collision"""
724
735
  ...
725
736
  def GetColor(hexValue: int,) -> Color:
726
737
  """Get Color structure from hexadecimal value"""
727
738
  ...
728
739
  def GetCurrentMonitor() -> int:
729
- """Get current connected monitor"""
740
+ """Get current monitor where window is placed"""
730
741
  ...
731
- def GetDirectoryPath(filePath: str,) -> str:
742
+ def GetDirectoryPath(filePath: bytes,) -> bytes:
732
743
  """Get full path for a given fileName with path (uses static string)"""
733
744
  ...
734
745
  def GetFPS() -> int:
735
746
  """Get current FPS"""
736
747
  ...
737
- def GetFileExtension(fileName: str,) -> str:
748
+ def GetFileExtension(fileName: bytes,) -> bytes:
738
749
  """Get pointer to extension for a filename string (includes dot: '.png')"""
739
750
  ...
740
- def GetFileLength(fileName: str,) -> int:
751
+ def GetFileLength(fileName: bytes,) -> int:
741
752
  """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
742
753
  ...
743
- def GetFileModTime(fileName: str,) -> int:
754
+ def GetFileModTime(fileName: bytes,) -> int:
744
755
  """Get file modification time (last write time)"""
745
756
  ...
746
- def GetFileName(filePath: str,) -> str:
757
+ def GetFileName(filePath: bytes,) -> bytes:
747
758
  """Get pointer to filename for a path string"""
748
759
  ...
749
- def GetFileNameWithoutExt(filePath: str,) -> str:
760
+ def GetFileNameWithoutExt(filePath: bytes,) -> bytes:
750
761
  """Get filename string without extension (uses static string)"""
751
762
  ...
752
763
  def GetFontDefault() -> Font:
@@ -764,7 +775,7 @@ def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
764
775
  def GetGamepadButtonPressed() -> int:
765
776
  """Get the last gamepad button pressed"""
766
777
  ...
767
- def GetGamepadName(gamepad: int,) -> str:
778
+ def GetGamepadName(gamepad: int,) -> bytes:
768
779
  """Get gamepad internal name id"""
769
780
  ...
770
781
  def GetGestureDetected() -> int:
@@ -777,7 +788,7 @@ def GetGestureDragVector() -> Vector2:
777
788
  """Get gesture drag vector"""
778
789
  ...
779
790
  def GetGestureHoldDuration() -> float:
780
- """Get gesture hold time in milliseconds"""
791
+ """Get gesture hold time in seconds"""
781
792
  ...
782
793
  def GetGesturePinchAngle() -> float:
783
794
  """Get gesture pinch angle"""
@@ -785,19 +796,19 @@ def GetGesturePinchAngle() -> float:
785
796
  def GetGesturePinchVector() -> Vector2:
786
797
  """Get gesture pinch delta"""
787
798
  ...
788
- def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle:
799
+ def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle:
789
800
  """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
790
801
  ...
791
- def GetGlyphIndex(font: Font,codepoint: int,) -> int:
802
+ def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int:
792
803
  """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
793
804
  ...
794
- def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo:
805
+ def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo:
795
806
  """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
796
807
  ...
797
- def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
808
+ def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle:
798
809
  """Get image alpha border rectangle"""
799
810
  ...
800
- def GetImageColor(image: Image,x: int,y: int,) -> Color:
811
+ def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color:
801
812
  """Get image pixel color at (x, y) position"""
802
813
  ...
803
814
  def GetKeyPressed() -> int:
@@ -806,10 +817,10 @@ def GetKeyPressed() -> int:
806
817
  def GetMasterVolume() -> float:
807
818
  """Get master volume (listener)"""
808
819
  ...
809
- def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox:
820
+ def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox:
810
821
  """Compute mesh bounding box limits"""
811
822
  ...
812
- def GetModelBoundingBox(model: Model,) -> BoundingBox:
823
+ def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox:
813
824
  """Compute model bounding box limits (considers all meshes)"""
814
825
  ...
815
826
  def GetMonitorCount() -> int:
@@ -818,7 +829,7 @@ def GetMonitorCount() -> int:
818
829
  def GetMonitorHeight(monitor: int,) -> int:
819
830
  """Get specified monitor height (current video mode used by monitor)"""
820
831
  ...
821
- def GetMonitorName(monitor: int,) -> str:
832
+ def GetMonitorName(monitor: int,) -> bytes:
822
833
  """Get the human-readable, UTF-8 encoded name of the specified monitor"""
823
834
  ...
824
835
  def GetMonitorPhysicalHeight(monitor: int,) -> int:
@@ -854,10 +865,10 @@ def GetMouseX() -> int:
854
865
  def GetMouseY() -> int:
855
866
  """Get mouse position Y"""
856
867
  ...
857
- def GetMusicTimeLength(music: Music,) -> float:
868
+ def GetMusicTimeLength(music: Music|list|tuple,) -> float:
858
869
  """Get music time length (in seconds)"""
859
870
  ...
860
- def GetMusicTimePlayed(music: Music,) -> float:
871
+ def GetMusicTimePlayed(music: Music|list|tuple,) -> float:
861
872
  """Get current music time played (in seconds)"""
862
873
  ...
863
874
  def GetPhysicsBodiesCount() -> int:
@@ -869,7 +880,7 @@ def GetPhysicsBody(index: int,) -> Any:
869
880
  def GetPhysicsShapeType(index: int,) -> int:
870
881
  """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
871
882
  ...
872
- def GetPhysicsShapeVertex(body: Any,vertex: int,) -> Vector2:
883
+ def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2:
873
884
  """Returns transformed position of a body shape (body position + vertex transformed position)"""
874
885
  ...
875
886
  def GetPhysicsShapeVerticesCount(index: int,) -> int:
@@ -881,25 +892,25 @@ def GetPixelColor(srcPtr: Any,format: int,) -> Color:
881
892
  def GetPixelDataSize(width: int,height: int,format: int,) -> int:
882
893
  """Get pixel data size in bytes for certain format"""
883
894
  ...
884
- def GetPrevDirectoryPath(dirPath: str,) -> str:
895
+ def GetPrevDirectoryPath(dirPath: bytes,) -> bytes:
885
896
  """Get previous directory path for a given path (uses static string)"""
886
897
  ...
887
898
  def GetRandomValue(min_0: int,max_1: int,) -> int:
888
899
  """Get a random value between min and max (both included)"""
889
900
  ...
890
- def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision:
901
+ def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision:
891
902
  """Get collision info between ray and box"""
892
903
  ...
893
- def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision:
904
+ def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision:
894
905
  """Get collision info between ray and mesh"""
895
906
  ...
896
- def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision:
907
+ def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision:
897
908
  """Get collision info between ray and quad"""
898
909
  ...
899
- def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision:
910
+ def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision:
900
911
  """Get collision info between ray and sphere"""
901
912
  ...
902
- def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision:
913
+ def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision:
903
914
  """Get collision info between ray and triangle"""
904
915
  ...
905
916
  def GetRenderHeight() -> int:
@@ -911,22 +922,22 @@ def GetRenderWidth() -> int:
911
922
  def GetScreenHeight() -> int:
912
923
  """Get current screen height"""
913
924
  ...
914
- def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
925
+ def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
915
926
  """Get the world space position for a 2d camera screen space position"""
916
927
  ...
917
- def GetScreenToWorldRay(position: Vector2,camera: Camera3D,) -> Ray:
928
+ def GetScreenToWorldRay(position: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
918
929
  """Get a ray trace from screen position (i.e mouse)"""
919
930
  ...
920
- def GetScreenToWorldRayEx(position: Vector2,camera: Camera3D,width: int,height: int,) -> Ray:
931
+ def GetScreenToWorldRayEx(position: Vector2|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Ray:
921
932
  """Get a ray trace from screen position (i.e mouse) in a viewport"""
922
933
  ...
923
934
  def GetScreenWidth() -> int:
924
935
  """Get current screen width"""
925
936
  ...
926
- def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
937
+ def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int:
927
938
  """Get shader uniform location"""
928
939
  ...
929
- def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
940
+ def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int:
930
941
  """Get shader attribute location"""
931
942
  ...
932
943
  def GetShapesTexture() -> Texture:
@@ -935,19 +946,19 @@ def GetShapesTexture() -> Texture:
935
946
  def GetShapesTextureRectangle() -> Rectangle:
936
947
  """Get texture source rectangle that is used for shapes drawing"""
937
948
  ...
938
- def GetSplinePointBasis(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
949
+ def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
939
950
  """Get (evaluate) spline point: B-Spline"""
940
951
  ...
941
- def GetSplinePointBezierCubic(p1: Vector2,c2: Vector2,c3: Vector2,p4: Vector2,t: float,) -> Vector2:
952
+ def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
942
953
  """Get (evaluate) spline point: Cubic Bezier"""
943
954
  ...
944
- def GetSplinePointBezierQuad(p1: Vector2,c2: Vector2,p3: Vector2,t: float,) -> Vector2:
955
+ def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2:
945
956
  """Get (evaluate) spline point: Quadratic Bezier"""
946
957
  ...
947
- def GetSplinePointCatmullRom(p1: Vector2,p2: Vector2,p3: Vector2,p4: Vector2,t: float,) -> Vector2:
958
+ def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
948
959
  """Get (evaluate) spline point: Catmull-Rom"""
949
960
  ...
950
- def GetSplinePointLinear(startPos: Vector2,endPos: Vector2,t: float,) -> Vector2:
961
+ def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2:
951
962
  """Get (evaluate) spline point: Linear"""
952
963
  ...
953
964
  def GetTime() -> float:
@@ -977,43 +988,43 @@ def GetWindowPosition() -> Vector2:
977
988
  def GetWindowScaleDPI() -> Vector2:
978
989
  """Get window scale DPI factor"""
979
990
  ...
980
- def GetWorkingDirectory() -> str:
991
+ def GetWorkingDirectory() -> bytes:
981
992
  """Get current working directory (uses static string)"""
982
993
  ...
983
- def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
994
+ def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2:
984
995
  """Get the screen space position for a 3d world space position"""
985
996
  ...
986
- def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
997
+ def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
987
998
  """Get the screen space position for a 2d camera world space position"""
988
999
  ...
989
- def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
1000
+ def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2:
990
1001
  """Get size position for a 3d world space position"""
991
1002
  ...
992
- def GuiButton(bounds: Rectangle,text: str,) -> int:
1003
+ def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
993
1004
  """Button control, returns true when clicked"""
994
1005
  ...
995
- def GuiCheckBox(bounds: Rectangle,text: str,checked: Any,) -> int:
1006
+ def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int:
996
1007
  """Check Box control, returns true when active"""
997
1008
  ...
998
- def GuiColorBarAlpha(bounds: Rectangle,text: str,alpha: Any,) -> int:
1009
+ def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int:
999
1010
  """Color Bar Alpha control"""
1000
1011
  ...
1001
- def GuiColorBarHue(bounds: Rectangle,text: str,value: Any,) -> int:
1012
+ def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int:
1002
1013
  """Color Bar Hue control"""
1003
1014
  ...
1004
- def GuiColorPanel(bounds: Rectangle,text: str,color: Any,) -> int:
1015
+ def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1005
1016
  """Color Panel control"""
1006
1017
  ...
1007
- def GuiColorPanelHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
1018
+ def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1008
1019
  """Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()"""
1009
1020
  ...
1010
- def GuiColorPicker(bounds: Rectangle,text: str,color: Any,) -> int:
1021
+ def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
1011
1022
  """Color Picker control (multiple color controls)"""
1012
1023
  ...
1013
- def GuiColorPickerHSV(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
1024
+ def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
1014
1025
  """Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
1015
1026
  ...
1016
- def GuiComboBox(bounds: Rectangle,text: str,active: Any,) -> int:
1027
+ def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1017
1028
  """Combo Box control"""
1018
1029
  ...
1019
1030
  def GuiDisable() -> None:
@@ -1022,13 +1033,13 @@ def GuiDisable() -> None:
1022
1033
  def GuiDisableTooltip() -> None:
1023
1034
  """Disable gui tooltips (global state)"""
1024
1035
  ...
1025
- def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None:
1036
+ def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None:
1026
1037
  """Draw icon using pixel size at specified position"""
1027
1038
  ...
1028
- def GuiDropdownBox(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
1039
+ def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int:
1029
1040
  """Dropdown Box control"""
1030
1041
  ...
1031
- def GuiDummyRec(bounds: Rectangle,text: str,) -> int:
1042
+ def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1032
1043
  """Dummy control for placeholders"""
1033
1044
  ...
1034
1045
  def GuiEnable() -> None:
@@ -1049,37 +1060,37 @@ def GuiGetState() -> int:
1049
1060
  def GuiGetStyle(control: int,property: int,) -> int:
1050
1061
  """Get one style property"""
1051
1062
  ...
1052
- def GuiGrid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
1063
+ def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int:
1053
1064
  """Grid control"""
1054
1065
  ...
1055
- def GuiGroupBox(bounds: Rectangle,text: str,) -> int:
1066
+ def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1056
1067
  """Group Box control with text name"""
1057
1068
  ...
1058
- def GuiIconText(iconId: int,text: str,) -> str:
1069
+ def GuiIconText(iconId: int,text: bytes,) -> bytes:
1059
1070
  """Get text with icon id prepended (if supported)"""
1060
1071
  ...
1061
1072
  def GuiIsLocked() -> bool:
1062
1073
  """Check if gui is locked (global state)"""
1063
1074
  ...
1064
- def GuiLabel(bounds: Rectangle,text: str,) -> int:
1075
+ def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1065
1076
  """Label control"""
1066
1077
  ...
1067
- def GuiLabelButton(bounds: Rectangle,text: str,) -> int:
1078
+ def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1068
1079
  """Label button control, returns true when clicked"""
1069
1080
  ...
1070
- def GuiLine(bounds: Rectangle,text: str,) -> int:
1081
+ def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1071
1082
  """Line separator control, could contain text"""
1072
1083
  ...
1073
- def GuiListView(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
1084
+ def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int:
1074
1085
  """List View control"""
1075
1086
  ...
1076
- def GuiListViewEx(bounds: Rectangle,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1087
+ def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1077
1088
  """List View with extended parameters"""
1078
1089
  ...
1079
- def GuiLoadIcons(fileName: str,loadIconsName: bool,) -> list[str]:
1090
+ def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]:
1080
1091
  """Load raygui icons file (.rgi) into internal icons data"""
1081
1092
  ...
1082
- def GuiLoadStyle(fileName: str,) -> None:
1093
+ def GuiLoadStyle(fileName: bytes,) -> None:
1083
1094
  """Load style file over global style variable (.rgs)"""
1084
1095
  ...
1085
1096
  def GuiLoadStyleDefault() -> None:
@@ -1088,22 +1099,22 @@ def GuiLoadStyleDefault() -> None:
1088
1099
  def GuiLock() -> None:
1089
1100
  """Lock gui controls (global state)"""
1090
1101
  ...
1091
- def GuiMessageBox(bounds: Rectangle,title: str,message: str,buttons: str,) -> int:
1102
+ def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int:
1092
1103
  """Message Box control, displays a message"""
1093
1104
  ...
1094
- def GuiPanel(bounds: Rectangle,text: str,) -> int:
1105
+ def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1095
1106
  """Panel control, useful to group controls"""
1096
1107
  ...
1097
- def GuiProgressBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1108
+ def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1098
1109
  """Progress Bar control"""
1099
1110
  ...
1100
- def GuiScrollPanel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
1111
+ def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int:
1101
1112
  """Scroll Panel control"""
1102
1113
  ...
1103
1114
  def GuiSetAlpha(alpha: float,) -> None:
1104
1115
  """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
1105
1116
  ...
1106
- def GuiSetFont(font: Font,) -> None:
1117
+ def GuiSetFont(font: Font|list|tuple,) -> None:
1107
1118
  """Set gui custom font (global state)"""
1108
1119
  ...
1109
1120
  def GuiSetIconScale(scale: int,) -> None:
@@ -1115,49 +1126,49 @@ def GuiSetState(state: int,) -> None:
1115
1126
  def GuiSetStyle(control: int,property: int,value: int,) -> None:
1116
1127
  """Set one style property"""
1117
1128
  ...
1118
- def GuiSetTooltip(tooltip: str,) -> None:
1129
+ def GuiSetTooltip(tooltip: bytes,) -> None:
1119
1130
  """Set tooltip string"""
1120
1131
  ...
1121
- def GuiSlider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1132
+ def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1122
1133
  """Slider control"""
1123
1134
  ...
1124
- def GuiSliderBar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
1135
+ def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1125
1136
  """Slider Bar control"""
1126
1137
  ...
1127
- def GuiSpinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1138
+ def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1128
1139
  """Spinner control"""
1129
1140
  ...
1130
- def GuiStatusBar(bounds: Rectangle,text: str,) -> int:
1141
+ def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1131
1142
  """Status Bar control, shows info text"""
1132
1143
  ...
1133
- def GuiTabBar(bounds: Rectangle,text: list[str],count: int,active: Any,) -> int:
1144
+ def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int:
1134
1145
  """Tab Bar control, returns TAB to be closed or -1"""
1135
1146
  ...
1136
- def GuiTextBox(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int:
1147
+ def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int:
1137
1148
  """Text Box control, updates input text"""
1138
1149
  ...
1139
- def GuiTextInputBox(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int:
1150
+ def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int:
1140
1151
  """Text Input Box control, ask for text, supports secret"""
1141
1152
  ...
1142
- def GuiToggle(bounds: Rectangle,text: str,active: Any,) -> int:
1153
+ def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1143
1154
  """Toggle Button control"""
1144
1155
  ...
1145
- def GuiToggleGroup(bounds: Rectangle,text: str,active: Any,) -> int:
1156
+ def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1146
1157
  """Toggle Group control"""
1147
1158
  ...
1148
- def GuiToggleSlider(bounds: Rectangle,text: str,active: Any,) -> int:
1159
+ def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1149
1160
  """Toggle Slider control"""
1150
1161
  ...
1151
1162
  def GuiUnlock() -> None:
1152
1163
  """Unlock gui controls (global state)"""
1153
1164
  ...
1154
- def GuiValueBox(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1165
+ def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1155
1166
  """Value Box control, updates input text with numbers"""
1156
1167
  ...
1157
- def GuiValueBoxFloat(bounds: Rectangle,text: str,textValue: str,value: Any,editMode: bool,) -> int:
1168
+ def GuiValueBoxFloat(bounds: Rectangle|list|tuple,text: bytes,textValue: bytes,value: Any,editMode: bool,) -> int:
1158
1169
  """Value box control for float values"""
1159
1170
  ...
1160
- def GuiWindowBox(bounds: Rectangle,title: str,) -> int:
1171
+ def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int:
1161
1172
  """Window Box control, shows a window that can be closed"""
1162
1173
  ...
1163
1174
  HUEBAR_PADDING: int
@@ -1423,160 +1434,160 @@ ICON_ZOOM_BIG: int
1423
1434
  ICON_ZOOM_CENTER: int
1424
1435
  ICON_ZOOM_MEDIUM: int
1425
1436
  ICON_ZOOM_SMALL: int
1426
- def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
1437
+ def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None:
1427
1438
  """Clear alpha channel to desired color"""
1428
1439
  ...
1429
- def ImageAlphaCrop(image: Any,threshold: float,) -> None:
1440
+ def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None:
1430
1441
  """Crop image depending on alpha value"""
1431
1442
  ...
1432
- def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
1443
+ def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None:
1433
1444
  """Apply alpha mask to image"""
1434
1445
  ...
1435
- def ImageAlphaPremultiply(image: Any,) -> None:
1446
+ def ImageAlphaPremultiply(image: Any|list|tuple,) -> None:
1436
1447
  """Premultiply alpha channel"""
1437
1448
  ...
1438
- def ImageBlurGaussian(image: Any,blurSize: int,) -> None:
1449
+ def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None:
1439
1450
  """Apply Gaussian blur using a box blur approximation"""
1440
1451
  ...
1441
- def ImageClearBackground(dst: Any,color: Color,) -> None:
1452
+ def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None:
1442
1453
  """Clear image background with given color"""
1443
1454
  ...
1444
- def ImageColorBrightness(image: Any,brightness: int,) -> None:
1455
+ def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None:
1445
1456
  """Modify image color: brightness (-255 to 255)"""
1446
1457
  ...
1447
- def ImageColorContrast(image: Any,contrast: float,) -> None:
1458
+ def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None:
1448
1459
  """Modify image color: contrast (-100 to 100)"""
1449
1460
  ...
1450
- def ImageColorGrayscale(image: Any,) -> None:
1461
+ def ImageColorGrayscale(image: Any|list|tuple,) -> None:
1451
1462
  """Modify image color: grayscale"""
1452
1463
  ...
1453
- def ImageColorInvert(image: Any,) -> None:
1464
+ def ImageColorInvert(image: Any|list|tuple,) -> None:
1454
1465
  """Modify image color: invert"""
1455
1466
  ...
1456
- def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
1467
+ def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None:
1457
1468
  """Modify image color: replace color"""
1458
1469
  ...
1459
- def ImageColorTint(image: Any,color: Color,) -> None:
1470
+ def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None:
1460
1471
  """Modify image color: tint"""
1461
1472
  ...
1462
- def ImageCopy(image: Image,) -> Image:
1473
+ def ImageCopy(image: Image|list|tuple,) -> Image:
1463
1474
  """Create an image duplicate (useful for transformations)"""
1464
1475
  ...
1465
- def ImageCrop(image: Any,crop: Rectangle,) -> None:
1476
+ def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None:
1466
1477
  """Crop an image to a defined rectangle"""
1467
1478
  ...
1468
- def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1479
+ def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1469
1480
  """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
1470
1481
  ...
1471
- def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
1482
+ def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None:
1472
1483
  """Draw a source image within a destination image (tint applied to source)"""
1473
1484
  ...
1474
- def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1485
+ def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1475
1486
  """Draw a filled circle within an image"""
1476
1487
  ...
1477
- def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1488
+ def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1478
1489
  """Draw circle outline within an image"""
1479
1490
  ...
1480
- def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1491
+ def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1481
1492
  """Draw circle outline within an image (Vector version)"""
1482
1493
  ...
1483
- def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1494
+ def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1484
1495
  """Draw a filled circle within an image (Vector version)"""
1485
1496
  ...
1486
- def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
1497
+ def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
1487
1498
  """Draw line within an image"""
1488
1499
  ...
1489
- def ImageDrawLineEx(dst: Any,start: Vector2,end: Vector2,thick: int,color: Color,) -> None:
1500
+ def ImageDrawLineEx(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1490
1501
  """Draw a line defining thickness within an image"""
1491
1502
  ...
1492
- def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
1503
+ def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1493
1504
  """Draw line within an image (Vector version)"""
1494
1505
  ...
1495
- def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
1506
+ def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None:
1496
1507
  """Draw pixel within an image"""
1497
1508
  ...
1498
- def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
1509
+ def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1499
1510
  """Draw pixel within an image (Vector version)"""
1500
1511
  ...
1501
- def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
1512
+ def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
1502
1513
  """Draw rectangle within an image"""
1503
1514
  ...
1504
- def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
1515
+ def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1505
1516
  """Draw rectangle lines within an image"""
1506
1517
  ...
1507
- def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
1518
+ def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
1508
1519
  """Draw rectangle within an image"""
1509
1520
  ...
1510
- def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
1521
+ def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1511
1522
  """Draw rectangle within an image (Vector version)"""
1512
1523
  ...
1513
- def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
1524
+ def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
1514
1525
  """Draw text (using default font) within an image (destination)"""
1515
1526
  ...
1516
- def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
1527
+ def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
1517
1528
  """Draw text (custom sprite font) within an image (destination)"""
1518
1529
  ...
1519
- def ImageDrawTriangle(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
1530
+ def ImageDrawTriangle(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1520
1531
  """Draw triangle within an image"""
1521
1532
  ...
1522
- def ImageDrawTriangleEx(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,c1: Color,c2: Color,c3: Color,) -> None:
1533
+ def ImageDrawTriangleEx(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,c1: Color|list|tuple,c2: Color|list|tuple,c3: Color|list|tuple,) -> None:
1523
1534
  """Draw triangle with interpolated colors within an image"""
1524
1535
  ...
1525
- def ImageDrawTriangleFan(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
1536
+ def ImageDrawTriangleFan(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1526
1537
  """Draw a triangle fan defined by points within an image (first vertex is the center)"""
1527
1538
  ...
1528
- def ImageDrawTriangleLines(dst: Any,v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
1539
+ def ImageDrawTriangleLines(dst: Any|list|tuple,v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1529
1540
  """Draw triangle outline within an image"""
1530
1541
  ...
1531
- def ImageDrawTriangleStrip(dst: Any,points: Any,pointCount: int,color: Color,) -> None:
1542
+ def ImageDrawTriangleStrip(dst: Any|list|tuple,points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
1532
1543
  """Draw a triangle strip defined by points within an image"""
1533
1544
  ...
1534
- def ImageFlipHorizontal(image: Any,) -> None:
1545
+ def ImageFlipHorizontal(image: Any|list|tuple,) -> None:
1535
1546
  """Flip image horizontally"""
1536
1547
  ...
1537
- def ImageFlipVertical(image: Any,) -> None:
1548
+ def ImageFlipVertical(image: Any|list|tuple,) -> None:
1538
1549
  """Flip image vertically"""
1539
1550
  ...
1540
- def ImageFormat(image: Any,newFormat: int,) -> None:
1551
+ def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None:
1541
1552
  """Convert image data to desired format"""
1542
1553
  ...
1543
- def ImageFromChannel(image: Image,selectedChannel: int,) -> Image:
1554
+ def ImageFromChannel(image: Image|list|tuple,selectedChannel: int,) -> Image:
1544
1555
  """Create an image from a selected channel of another image (GRAYSCALE)"""
1545
1556
  ...
1546
- def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
1557
+ def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image:
1547
1558
  """Create an image from another image piece"""
1548
1559
  ...
1549
- def ImageKernelConvolution(image: Any,kernel: Any,kernelSize: int,) -> None:
1560
+ def ImageKernelConvolution(image: Any|list|tuple,kernel: Any,kernelSize: int,) -> None:
1550
1561
  """Apply custom square convolution kernel to image"""
1551
1562
  ...
1552
- def ImageMipmaps(image: Any,) -> None:
1563
+ def ImageMipmaps(image: Any|list|tuple,) -> None:
1553
1564
  """Compute all mipmap levels for a provided image"""
1554
1565
  ...
1555
- def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
1566
+ def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1556
1567
  """Resize image (Bicubic scaling algorithm)"""
1557
1568
  ...
1558
- def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
1569
+ def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None:
1559
1570
  """Resize canvas and fill with color"""
1560
1571
  ...
1561
- def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
1572
+ def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1562
1573
  """Resize image (Nearest-Neighbor scaling algorithm)"""
1563
1574
  ...
1564
- def ImageRotate(image: Any,degrees: int,) -> None:
1575
+ def ImageRotate(image: Any|list|tuple,degrees: int,) -> None:
1565
1576
  """Rotate image by input angle in degrees (-359 to 359)"""
1566
1577
  ...
1567
- def ImageRotateCCW(image: Any,) -> None:
1578
+ def ImageRotateCCW(image: Any|list|tuple,) -> None:
1568
1579
  """Rotate image counter-clockwise 90deg"""
1569
1580
  ...
1570
- def ImageRotateCW(image: Any,) -> None:
1581
+ def ImageRotateCW(image: Any|list|tuple,) -> None:
1571
1582
  """Rotate image clockwise 90deg"""
1572
1583
  ...
1573
- def ImageText(text: str,fontSize: int,color: Color,) -> Image:
1584
+ def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image:
1574
1585
  """Create an image from text (default font)"""
1575
1586
  ...
1576
- def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
1587
+ def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image:
1577
1588
  """Create an image from text (custom sprite font)"""
1578
1589
  ...
1579
- def ImageToPOT(image: Any,fill: Color,) -> None:
1590
+ def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None:
1580
1591
  """Convert image to POT (power-of-two)"""
1581
1592
  ...
1582
1593
  def InitAudioDevice() -> None:
@@ -1585,20 +1596,20 @@ def InitAudioDevice() -> None:
1585
1596
  def InitPhysics() -> None:
1586
1597
  """Initializes physics system"""
1587
1598
  ...
1588
- def InitWindow(width: int,height: int,title: str,) -> None:
1599
+ def InitWindow(width: int,height: int,title: bytes,) -> None:
1589
1600
  """Initialize window and OpenGL context"""
1590
1601
  ...
1591
1602
  def IsAudioDeviceReady() -> bool:
1592
1603
  """Check if audio device has been initialized successfully"""
1593
1604
  ...
1594
- def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
1605
+ def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool:
1595
1606
  """Check if audio stream is playing"""
1596
1607
  ...
1597
- def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
1608
+ def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool:
1598
1609
  """Check if any audio stream buffers requires refill"""
1599
1610
  ...
1600
- def IsAudioStreamReady(stream: AudioStream,) -> bool:
1601
- """Checks if an audio stream is ready"""
1611
+ def IsAudioStreamValid(stream: AudioStream|list|tuple,) -> bool:
1612
+ """Checks if an audio stream is valid (buffers initialized)"""
1602
1613
  ...
1603
1614
  def IsCursorHidden() -> bool:
1604
1615
  """Check if cursor is not visible"""
@@ -1609,14 +1620,14 @@ def IsCursorOnScreen() -> bool:
1609
1620
  def IsFileDropped() -> bool:
1610
1621
  """Check if a file has been dropped into window"""
1611
1622
  ...
1612
- def IsFileExtension(fileName: str,ext: str,) -> bool:
1623
+ def IsFileExtension(fileName: bytes,ext: bytes,) -> bool:
1613
1624
  """Check file extension (including point: .png, .wav)"""
1614
1625
  ...
1615
- def IsFileNameValid(fileName: str,) -> bool:
1626
+ def IsFileNameValid(fileName: bytes,) -> bool:
1616
1627
  """Check if fileName is valid for the platform/OS"""
1617
1628
  ...
1618
- def IsFontReady(font: Font,) -> bool:
1619
- """Check if a font is ready"""
1629
+ def IsFontValid(font: Font|list|tuple,) -> bool:
1630
+ """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)"""
1620
1631
  ...
1621
1632
  def IsGamepadAvailable(gamepad: int,) -> bool:
1622
1633
  """Check if a gamepad is available"""
@@ -1636,8 +1647,8 @@ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
1636
1647
  def IsGestureDetected(gesture: int,) -> bool:
1637
1648
  """Check if a gesture have been detected"""
1638
1649
  ...
1639
- def IsImageReady(image: Image,) -> bool:
1640
- """Check if an image is ready"""
1650
+ def IsImageValid(image: Image|list|tuple,) -> bool:
1651
+ """Check if an image is valid (data and parameters)"""
1641
1652
  ...
1642
1653
  def IsKeyDown(key: int,) -> bool:
1643
1654
  """Check if a key is being pressed"""
@@ -1646,7 +1657,7 @@ def IsKeyPressed(key: int,) -> bool:
1646
1657
  """Check if a key has been pressed once"""
1647
1658
  ...
1648
1659
  def IsKeyPressedRepeat(key: int,) -> bool:
1649
- """Check if a key has been pressed again (Only PLATFORM_DESKTOP)"""
1660
+ """Check if a key has been pressed again"""
1650
1661
  ...
1651
1662
  def IsKeyReleased(key: int,) -> bool:
1652
1663
  """Check if a key has been released once"""
@@ -1654,14 +1665,14 @@ def IsKeyReleased(key: int,) -> bool:
1654
1665
  def IsKeyUp(key: int,) -> bool:
1655
1666
  """Check if a key is NOT being pressed"""
1656
1667
  ...
1657
- def IsMaterialReady(material: Material,) -> bool:
1658
- """Check if a material is ready"""
1668
+ def IsMaterialValid(material: Material|list|tuple,) -> bool:
1669
+ """Check if a material is valid (shader assigned, map textures loaded in GPU)"""
1659
1670
  ...
1660
- def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
1671
+ def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool:
1661
1672
  """Check model animation skeleton match"""
1662
1673
  ...
1663
- def IsModelReady(model: Model,) -> bool:
1664
- """Check if a model is ready"""
1674
+ def IsModelValid(model: Model|list|tuple,) -> bool:
1675
+ """Check if a model is valid (loaded in GPU, VAO/VBOs)"""
1665
1676
  ...
1666
1677
  def IsMouseButtonDown(button: int,) -> bool:
1667
1678
  """Check if a mouse button is being pressed"""
@@ -1675,47 +1686,47 @@ def IsMouseButtonReleased(button: int,) -> bool:
1675
1686
  def IsMouseButtonUp(button: int,) -> bool:
1676
1687
  """Check if a mouse button is NOT being pressed"""
1677
1688
  ...
1678
- def IsMusicReady(music: Music,) -> bool:
1679
- """Checks if a music stream is ready"""
1680
- ...
1681
- def IsMusicStreamPlaying(music: Music,) -> bool:
1689
+ def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool:
1682
1690
  """Check if music is playing"""
1683
1691
  ...
1684
- def IsPathFile(path: str,) -> bool:
1692
+ def IsMusicValid(music: Music|list|tuple,) -> bool:
1693
+ """Checks if a music stream is valid (context and buffers initialized)"""
1694
+ ...
1695
+ def IsPathFile(path: bytes,) -> bool:
1685
1696
  """Check if a given path is a file or a directory"""
1686
1697
  ...
1687
- def IsRenderTextureReady(target: RenderTexture,) -> bool:
1688
- """Check if a render texture is ready"""
1698
+ def IsRenderTextureValid(target: RenderTexture|list|tuple,) -> bool:
1699
+ """Check if a render texture is valid (loaded in GPU)"""
1689
1700
  ...
1690
- def IsShaderReady(shader: Shader,) -> bool:
1691
- """Check if a shader is ready"""
1701
+ def IsShaderValid(shader: Shader|list|tuple,) -> bool:
1702
+ """Check if a shader is valid (loaded on GPU)"""
1692
1703
  ...
1693
- def IsSoundPlaying(sound: Sound,) -> bool:
1704
+ def IsSoundPlaying(sound: Sound|list|tuple,) -> bool:
1694
1705
  """Check if a sound is currently playing"""
1695
1706
  ...
1696
- def IsSoundReady(sound: Sound,) -> bool:
1697
- """Checks if a sound is ready"""
1707
+ def IsSoundValid(sound: Sound|list|tuple,) -> bool:
1708
+ """Checks if a sound is valid (data loaded and buffers initialized)"""
1698
1709
  ...
1699
- def IsTextureReady(texture: Texture,) -> bool:
1700
- """Check if a texture is ready"""
1710
+ def IsTextureValid(texture: Texture|list|tuple,) -> bool:
1711
+ """Check if a texture is valid (loaded in GPU)"""
1701
1712
  ...
1702
- def IsWaveReady(wave: Wave,) -> bool:
1703
- """Checks if wave data is ready"""
1713
+ def IsWaveValid(wave: Wave|list|tuple,) -> bool:
1714
+ """Checks if wave data is valid (data loaded and parameters)"""
1704
1715
  ...
1705
1716
  def IsWindowFocused() -> bool:
1706
- """Check if window is currently focused (only PLATFORM_DESKTOP)"""
1717
+ """Check if window is currently focused"""
1707
1718
  ...
1708
1719
  def IsWindowFullscreen() -> bool:
1709
1720
  """Check if window is currently fullscreen"""
1710
1721
  ...
1711
1722
  def IsWindowHidden() -> bool:
1712
- """Check if window is currently hidden (only PLATFORM_DESKTOP)"""
1723
+ """Check if window is currently hidden"""
1713
1724
  ...
1714
1725
  def IsWindowMaximized() -> bool:
1715
- """Check if window is currently maximized (only PLATFORM_DESKTOP)"""
1726
+ """Check if window is currently maximized"""
1716
1727
  ...
1717
1728
  def IsWindowMinimized() -> bool:
1718
- """Check if window is currently minimized (only PLATFORM_DESKTOP)"""
1729
+ """Check if window is currently minimized"""
1719
1730
  ...
1720
1731
  def IsWindowReady() -> bool:
1721
1732
  """Check if window has been initialized successfully"""
@@ -1856,88 +1867,88 @@ def Lerp(start: float,end: float,amount: float,) -> float:
1856
1867
  def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1857
1868
  """Load audio stream (to stream raw audio pcm data)"""
1858
1869
  ...
1859
- def LoadAutomationEventList(fileName: str,) -> AutomationEventList:
1870
+ def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList:
1860
1871
  """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"""
1861
1872
  ...
1862
- def LoadCodepoints(text: str,count: Any,) -> Any:
1873
+ def LoadCodepoints(text: bytes,count: Any,) -> Any:
1863
1874
  """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
1864
1875
  ...
1865
- def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
1876
+ def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList:
1866
1877
  """Load directory filepaths"""
1867
1878
  ...
1868
- def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
1879
+ def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList:
1869
1880
  """Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result"""
1870
1881
  ...
1871
1882
  def LoadDroppedFiles() -> FilePathList:
1872
1883
  """Load dropped filepaths"""
1873
1884
  ...
1874
- def LoadFileData(fileName: str,dataSize: Any,) -> str:
1885
+ def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes:
1875
1886
  """Load file data as byte array (read)"""
1876
1887
  ...
1877
- def LoadFileText(fileName: str,) -> str:
1888
+ def LoadFileText(fileName: bytes,) -> bytes:
1878
1889
  """Load text data from file (read), returns a '\0' terminated string"""
1879
1890
  ...
1880
- def LoadFont(fileName: str,) -> Font:
1891
+ def LoadFont(fileName: bytes,) -> Font:
1881
1892
  """Load font from file into GPU memory (VRAM)"""
1882
1893
  ...
1883
- def LoadFontData(fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1894
+ def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1884
1895
  """Load font data for further use"""
1885
1896
  ...
1886
- def LoadFontEx(fileName: str,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1897
+ def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1887
1898
  """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height"""
1888
1899
  ...
1889
- def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
1900
+ def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font:
1890
1901
  """Load font from Image (XNA style)"""
1891
1902
  ...
1892
- def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1903
+ def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1893
1904
  """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
1894
1905
  ...
1895
- def LoadImage(fileName: str,) -> Image:
1906
+ def LoadImage(fileName: bytes,) -> Image:
1896
1907
  """Load image from file into CPU memory (RAM)"""
1897
1908
  ...
1898
- def LoadImageAnim(fileName: str,frames: Any,) -> Image:
1909
+ def LoadImageAnim(fileName: bytes,frames: Any,) -> Image:
1899
1910
  """Load image sequence from file (frames appended to image.data)"""
1900
1911
  ...
1901
- def LoadImageAnimFromMemory(fileType: str,fileData: str,dataSize: int,frames: Any,) -> Image:
1912
+ def LoadImageAnimFromMemory(fileType: bytes,fileData: bytes,dataSize: int,frames: Any,) -> Image:
1902
1913
  """Load image sequence from memory buffer"""
1903
1914
  ...
1904
- def LoadImageColors(image: Image,) -> Any:
1915
+ def LoadImageColors(image: Image|list|tuple,) -> Any:
1905
1916
  """Load color data from image as a Color array (RGBA - 32bit)"""
1906
1917
  ...
1907
- def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
1918
+ def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image:
1908
1919
  """Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
1909
1920
  ...
1910
1921
  def LoadImageFromScreen() -> Image:
1911
1922
  """Load image from screen buffer and (screenshot)"""
1912
1923
  ...
1913
- def LoadImageFromTexture(texture: Texture,) -> Image:
1924
+ def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image:
1914
1925
  """Load image from GPU texture data"""
1915
1926
  ...
1916
- def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
1927
+ def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any:
1917
1928
  """Load colors palette from image as a Color array (RGBA - 32bit)"""
1918
1929
  ...
1919
- def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
1930
+ def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image:
1920
1931
  """Load image from RAW file data"""
1921
1932
  ...
1922
1933
  def LoadMaterialDefault() -> Material:
1923
1934
  """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
1924
1935
  ...
1925
- def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
1936
+ def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any:
1926
1937
  """Load materials from model file"""
1927
1938
  ...
1928
- def LoadModel(fileName: str,) -> Model:
1939
+ def LoadModel(fileName: bytes,) -> Model:
1929
1940
  """Load model from files (meshes and materials)"""
1930
1941
  ...
1931
- def LoadModelAnimations(fileName: str,animCount: Any,) -> Any:
1942
+ def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any:
1932
1943
  """Load model animations from file"""
1933
1944
  ...
1934
- def LoadModelFromMesh(mesh: Mesh,) -> Model:
1945
+ def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model:
1935
1946
  """Load model from generated mesh (default material)"""
1936
1947
  ...
1937
- def LoadMusicStream(fileName: str,) -> Music:
1948
+ def LoadMusicStream(fileName: bytes,) -> Music:
1938
1949
  """Load music stream from file"""
1939
1950
  ...
1940
- def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
1951
+ def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music:
1941
1952
  """Load music stream from data"""
1942
1953
  ...
1943
1954
  def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
@@ -1946,43 +1957,43 @@ def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
1946
1957
  def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
1947
1958
  """Load texture for rendering (framebuffer)"""
1948
1959
  ...
1949
- def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
1960
+ def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader:
1950
1961
  """Load shader from files and bind default locations"""
1951
1962
  ...
1952
- def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
1963
+ def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader:
1953
1964
  """Load shader from code strings and bind default locations"""
1954
1965
  ...
1955
- def LoadSound(fileName: str,) -> Sound:
1966
+ def LoadSound(fileName: bytes,) -> Sound:
1956
1967
  """Load sound from file"""
1957
1968
  ...
1958
- def LoadSoundAlias(source: Sound,) -> Sound:
1969
+ def LoadSoundAlias(source: Sound|list|tuple,) -> Sound:
1959
1970
  """Create a new sound that shares the same sample data as the source sound, does not own the sound data"""
1960
1971
  ...
1961
- def LoadSoundFromWave(wave: Wave,) -> Sound:
1972
+ def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound:
1962
1973
  """Load sound from wave data"""
1963
1974
  ...
1964
- def LoadTexture(fileName: str,) -> Texture:
1975
+ def LoadTexture(fileName: bytes,) -> Texture:
1965
1976
  """Load texture from file into GPU memory (VRAM)"""
1966
1977
  ...
1967
- def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
1978
+ def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture:
1968
1979
  """Load cubemap from image, multiple image cubemap layouts supported"""
1969
1980
  ...
1970
- def LoadTextureFromImage(image: Image,) -> Texture:
1981
+ def LoadTextureFromImage(image: Image|list|tuple,) -> Texture:
1971
1982
  """Load texture from image data"""
1972
1983
  ...
1973
- def LoadUTF8(codepoints: Any,length: int,) -> str:
1984
+ def LoadUTF8(codepoints: Any,length: int,) -> bytes:
1974
1985
  """Load UTF-8 text encoded from codepoints array"""
1975
1986
  ...
1976
- def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
1987
+ def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig:
1977
1988
  """Load VR stereo config for VR simulator device parameters"""
1978
1989
  ...
1979
- def LoadWave(fileName: str,) -> Wave:
1990
+ def LoadWave(fileName: bytes,) -> Wave:
1980
1991
  """Load wave data from file"""
1981
1992
  ...
1982
- def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
1993
+ def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave:
1983
1994
  """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
1984
1995
  ...
1985
- def LoadWaveSamples(wave: Wave,) -> Any:
1996
+ def LoadWaveSamples(wave: Wave|list|tuple,) -> Any:
1986
1997
  """Load samples data from wave as a 32bit float data array"""
1987
1998
  ...
1988
1999
  MATERIAL_MAP_ALBEDO: int
@@ -2014,16 +2025,16 @@ MOUSE_CURSOR_RESIZE_EW: int
2014
2025
  MOUSE_CURSOR_RESIZE_NESW: int
2015
2026
  MOUSE_CURSOR_RESIZE_NS: int
2016
2027
  MOUSE_CURSOR_RESIZE_NWSE: int
2017
- def MakeDirectory(dirPath: str,) -> int:
2028
+ def MakeDirectory(dirPath: bytes,) -> int:
2018
2029
  """Create directories (including full path requested), returns 0 on success"""
2019
2030
  ...
2020
- def MatrixAdd(left: Matrix,right: Matrix,) -> Matrix:
2031
+ def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2021
2032
  """"""
2022
2033
  ...
2023
- def MatrixDecompose(mat: Matrix,translation: Any,rotation: Any,scale: Any,) -> None:
2034
+ def MatrixDecompose(mat: Matrix|list|tuple,translation: Any|list|tuple,rotation: Any|list|tuple,scale: Any|list|tuple,) -> None:
2024
2035
  """"""
2025
2036
  ...
2026
- def MatrixDeterminant(mat: Matrix,) -> float:
2037
+ def MatrixDeterminant(mat: Matrix|list|tuple,) -> float:
2027
2038
  """"""
2028
2039
  ...
2029
2040
  def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
@@ -2032,13 +2043,13 @@ def MatrixFrustum(left: float,right: float,bottom: float,top: float,nearPlane: f
2032
2043
  def MatrixIdentity() -> Matrix:
2033
2044
  """"""
2034
2045
  ...
2035
- def MatrixInvert(mat: Matrix,) -> Matrix:
2046
+ def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix:
2036
2047
  """"""
2037
2048
  ...
2038
- def MatrixLookAt(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix:
2049
+ def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix:
2039
2050
  """"""
2040
2051
  ...
2041
- def MatrixMultiply(left: Matrix,right: Matrix,) -> Matrix:
2052
+ def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2042
2053
  """"""
2043
2054
  ...
2044
2055
  def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
@@ -2047,13 +2058,13 @@ def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: flo
2047
2058
  def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
2048
2059
  """"""
2049
2060
  ...
2050
- def MatrixRotate(axis: Vector3,angle: float,) -> Matrix:
2061
+ def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix:
2051
2062
  """"""
2052
2063
  ...
2053
2064
  def MatrixRotateX(angle: float,) -> Matrix:
2054
2065
  """"""
2055
2066
  ...
2056
- def MatrixRotateXYZ(angle: Vector3,) -> Matrix:
2067
+ def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix:
2057
2068
  """"""
2058
2069
  ...
2059
2070
  def MatrixRotateY(angle: float,) -> Matrix:
@@ -2062,34 +2073,34 @@ def MatrixRotateY(angle: float,) -> Matrix:
2062
2073
  def MatrixRotateZ(angle: float,) -> Matrix:
2063
2074
  """"""
2064
2075
  ...
2065
- def MatrixRotateZYX(angle: Vector3,) -> Matrix:
2076
+ def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix:
2066
2077
  """"""
2067
2078
  ...
2068
2079
  def MatrixScale(x: float,y: float,z: float,) -> Matrix:
2069
2080
  """"""
2070
2081
  ...
2071
- def MatrixSubtract(left: Matrix,right: Matrix,) -> Matrix:
2082
+ def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2072
2083
  """"""
2073
2084
  ...
2074
- def MatrixToFloatV(mat: Matrix,) -> float16:
2085
+ def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16:
2075
2086
  """"""
2076
2087
  ...
2077
- def MatrixTrace(mat: Matrix,) -> float:
2088
+ def MatrixTrace(mat: Matrix|list|tuple,) -> float:
2078
2089
  """"""
2079
2090
  ...
2080
2091
  def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
2081
2092
  """"""
2082
2093
  ...
2083
- def MatrixTranspose(mat: Matrix,) -> Matrix:
2094
+ def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix:
2084
2095
  """"""
2085
2096
  ...
2086
2097
  def MaximizeWindow() -> None:
2087
- """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
2098
+ """Set window state: maximized, if resizable"""
2088
2099
  ...
2089
- def MeasureText(text: str,fontSize: int,) -> int:
2100
+ def MeasureText(text: bytes,fontSize: int,) -> int:
2090
2101
  """Measure string width for default font"""
2091
2102
  ...
2092
- def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
2103
+ def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2:
2093
2104
  """Measure string size for Font"""
2094
2105
  ...
2095
2106
  def MemAlloc(size: int,) -> Any:
@@ -2102,7 +2113,7 @@ def MemRealloc(ptr: Any,size: int,) -> Any:
2102
2113
  """Internal memory reallocator"""
2103
2114
  ...
2104
2115
  def MinimizeWindow() -> None:
2105
- """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
2116
+ """Set window state: minimized, if resizable"""
2106
2117
  ...
2107
2118
  NPATCH_NINE_PATCH: int
2108
2119
  NPATCH_THREE_PATCH_HORIZONTAL: int
@@ -2110,7 +2121,7 @@ NPATCH_THREE_PATCH_VERTICAL: int
2110
2121
  def Normalize(value: float,start: float,end: float,) -> float:
2111
2122
  """"""
2112
2123
  ...
2113
- def OpenURL(url: str,) -> None:
2124
+ def OpenURL(url: bytes,) -> None:
2114
2125
  """Open URL with default system browser (if available)"""
2115
2126
  ...
2116
2127
  PHYSICS_CIRCLE: int
@@ -2141,109 +2152,109 @@ PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2141
2152
  PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2142
2153
  PROGRESSBAR: int
2143
2154
  PROGRESS_PADDING: int
2144
- def PauseAudioStream(stream: AudioStream,) -> None:
2155
+ def PauseAudioStream(stream: AudioStream|list|tuple,) -> None:
2145
2156
  """Pause audio stream"""
2146
2157
  ...
2147
- def PauseMusicStream(music: Music,) -> None:
2158
+ def PauseMusicStream(music: Music|list|tuple,) -> None:
2148
2159
  """Pause music playing"""
2149
2160
  ...
2150
- def PauseSound(sound: Sound,) -> None:
2161
+ def PauseSound(sound: Sound|list|tuple,) -> None:
2151
2162
  """Pause a sound"""
2152
2163
  ...
2153
- def PhysicsAddForce(body: Any,force: Vector2,) -> None:
2164
+ def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None:
2154
2165
  """Adds a force to a physics body"""
2155
2166
  ...
2156
- def PhysicsAddTorque(body: Any,amount: float,) -> None:
2167
+ def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None:
2157
2168
  """Adds an angular force to a physics body"""
2158
2169
  ...
2159
- def PhysicsShatter(body: Any,position: Vector2,force: float,) -> None:
2170
+ def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None:
2160
2171
  """Shatters a polygon shape physics body to little physics bodies with explosion force"""
2161
2172
  ...
2162
- def PlayAudioStream(stream: AudioStream,) -> None:
2173
+ def PlayAudioStream(stream: AudioStream|list|tuple,) -> None:
2163
2174
  """Play audio stream"""
2164
2175
  ...
2165
- def PlayAutomationEvent(event: AutomationEvent,) -> None:
2176
+ def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None:
2166
2177
  """Play a recorded automation event"""
2167
2178
  ...
2168
- def PlayMusicStream(music: Music,) -> None:
2179
+ def PlayMusicStream(music: Music|list|tuple,) -> None:
2169
2180
  """Start music playing"""
2170
2181
  ...
2171
- def PlaySound(sound: Sound,) -> None:
2182
+ def PlaySound(sound: Sound|list|tuple,) -> None:
2172
2183
  """Play a sound"""
2173
2184
  ...
2174
2185
  def PollInputEvents() -> None:
2175
2186
  """Register all input events"""
2176
2187
  ...
2177
- def QuaternionAdd(q1: Vector4,q2: Vector4,) -> Vector4:
2188
+ def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2178
2189
  """"""
2179
2190
  ...
2180
- def QuaternionAddValue(q: Vector4,add: float,) -> Vector4:
2191
+ def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4:
2181
2192
  """"""
2182
2193
  ...
2183
- def QuaternionCubicHermiteSpline(q1: Vector4,outTangent1: Vector4,q2: Vector4,inTangent2: Vector4,t: float,) -> Vector4:
2194
+ def QuaternionCubicHermiteSpline(q1: Vector4|list|tuple,outTangent1: Vector4|list|tuple,q2: Vector4|list|tuple,inTangent2: Vector4|list|tuple,t: float,) -> Vector4:
2184
2195
  """"""
2185
2196
  ...
2186
- def QuaternionDivide(q1: Vector4,q2: Vector4,) -> Vector4:
2197
+ def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2187
2198
  """"""
2188
2199
  ...
2189
- def QuaternionEquals(p: Vector4,q: Vector4,) -> int:
2200
+ def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
2190
2201
  """"""
2191
2202
  ...
2192
- def QuaternionFromAxisAngle(axis: Vector3,angle: float,) -> Vector4:
2203
+ def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4:
2193
2204
  """"""
2194
2205
  ...
2195
2206
  def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
2196
2207
  """"""
2197
2208
  ...
2198
- def QuaternionFromMatrix(mat: Matrix,) -> Vector4:
2209
+ def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4:
2199
2210
  """"""
2200
2211
  ...
2201
- def QuaternionFromVector3ToVector3(from_0: Vector3,to: Vector3,) -> Vector4:
2212
+ def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4:
2202
2213
  """"""
2203
2214
  ...
2204
2215
  def QuaternionIdentity() -> Vector4:
2205
2216
  """"""
2206
2217
  ...
2207
- def QuaternionInvert(q: Vector4,) -> Vector4:
2218
+ def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4:
2208
2219
  """"""
2209
2220
  ...
2210
- def QuaternionLength(q: Vector4,) -> float:
2221
+ def QuaternionLength(q: Vector4|list|tuple,) -> float:
2211
2222
  """"""
2212
2223
  ...
2213
- def QuaternionLerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2224
+ def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2214
2225
  """"""
2215
2226
  ...
2216
- def QuaternionMultiply(q1: Vector4,q2: Vector4,) -> Vector4:
2227
+ def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2217
2228
  """"""
2218
2229
  ...
2219
- def QuaternionNlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2230
+ def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2220
2231
  """"""
2221
2232
  ...
2222
- def QuaternionNormalize(q: Vector4,) -> Vector4:
2233
+ def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4:
2223
2234
  """"""
2224
2235
  ...
2225
- def QuaternionScale(q: Vector4,mul: float,) -> Vector4:
2236
+ def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4:
2226
2237
  """"""
2227
2238
  ...
2228
- def QuaternionSlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
2239
+ def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2229
2240
  """"""
2230
2241
  ...
2231
- def QuaternionSubtract(q1: Vector4,q2: Vector4,) -> Vector4:
2242
+ def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2232
2243
  """"""
2233
2244
  ...
2234
- def QuaternionSubtractValue(q: Vector4,sub: float,) -> Vector4:
2245
+ def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4:
2235
2246
  """"""
2236
2247
  ...
2237
- def QuaternionToAxisAngle(q: Vector4,outAxis: Any,outAngle: Any,) -> None:
2248
+ def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None:
2238
2249
  """"""
2239
2250
  ...
2240
- def QuaternionToEuler(q: Vector4,) -> Vector3:
2251
+ def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3:
2241
2252
  """"""
2242
2253
  ...
2243
- def QuaternionToMatrix(q: Vector4,) -> Matrix:
2254
+ def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix:
2244
2255
  """"""
2245
2256
  ...
2246
- def QuaternionTransform(q: Vector4,mat: Matrix,) -> Vector4:
2257
+ def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4:
2247
2258
  """"""
2248
2259
  ...
2249
2260
  RL_ATTACHMENT_COLOR_CHANNEL0: int
@@ -2368,15 +2379,15 @@ def ResetPhysics() -> None:
2368
2379
  """Reset physics system (global variables)"""
2369
2380
  ...
2370
2381
  def RestoreWindow() -> None:
2371
- """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
2382
+ """Set window state: not minimized/maximized"""
2372
2383
  ...
2373
- def ResumeAudioStream(stream: AudioStream,) -> None:
2384
+ def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None:
2374
2385
  """Resume audio stream"""
2375
2386
  ...
2376
- def ResumeMusicStream(music: Music,) -> None:
2387
+ def ResumeMusicStream(music: Music|list|tuple,) -> None:
2377
2388
  """Resume playing paused music"""
2378
2389
  ...
2379
- def ResumeSound(sound: Sound,) -> None:
2390
+ def ResumeSound(sound: Sound|list|tuple,) -> None:
2380
2391
  """Resume a paused sound"""
2381
2392
  ...
2382
2393
  SCROLLBAR: int
@@ -2439,37 +2450,37 @@ STATE_FOCUSED: int
2439
2450
  STATE_NORMAL: int
2440
2451
  STATE_PRESSED: int
2441
2452
  STATUSBAR: int
2442
- def SaveFileData(fileName: str,data: Any,dataSize: int,) -> bool:
2453
+ def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool:
2443
2454
  """Save data to file from byte array (write), returns true on success"""
2444
2455
  ...
2445
- def SaveFileText(fileName: str,text: str,) -> bool:
2456
+ def SaveFileText(fileName: bytes,text: bytes,) -> bool:
2446
2457
  """Save text data to file (write), string must be '\0' terminated, returns true on success"""
2447
2458
  ...
2448
- def SeekMusicStream(music: Music,position: float,) -> None:
2459
+ def SeekMusicStream(music: Music|list|tuple,position: float,) -> None:
2449
2460
  """Seek music to a position (in seconds)"""
2450
2461
  ...
2451
2462
  def SetAudioStreamBufferSizeDefault(size: int,) -> None:
2452
2463
  """Default size for new audio streams"""
2453
2464
  ...
2454
- def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None:
2465
+ def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None:
2455
2466
  """Audio thread callback to request new data"""
2456
2467
  ...
2457
- def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None:
2468
+ def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None:
2458
2469
  """Set pan for audio stream (0.5 is centered)"""
2459
2470
  ...
2460
- def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
2471
+ def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None:
2461
2472
  """Set pitch for audio stream (1.0 is base level)"""
2462
2473
  ...
2463
- def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
2474
+ def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None:
2464
2475
  """Set volume for audio stream (1.0 is max level)"""
2465
2476
  ...
2466
2477
  def SetAutomationEventBaseFrame(frame: int,) -> None:
2467
2478
  """Set automation event internal base frame to start recording"""
2468
2479
  ...
2469
- def SetAutomationEventList(list_0: Any,) -> None:
2480
+ def SetAutomationEventList(list_0: Any|list|tuple,) -> None:
2470
2481
  """Set automation event list to record to"""
2471
2482
  ...
2472
- def SetClipboardText(text: str,) -> None:
2483
+ def SetClipboardText(text: bytes,) -> None:
2473
2484
  """Set clipboard text content"""
2474
2485
  ...
2475
2486
  def SetConfigFlags(flags: int,) -> None:
@@ -2478,28 +2489,28 @@ def SetConfigFlags(flags: int,) -> None:
2478
2489
  def SetExitKey(key: int,) -> None:
2479
2490
  """Set a custom key to exit program (default is ESC)"""
2480
2491
  ...
2481
- def SetGamepadMappings(mappings: str,) -> int:
2492
+ def SetGamepadMappings(mappings: bytes,) -> int:
2482
2493
  """Set internal gamepad mappings (SDL_GameControllerDB)"""
2483
2494
  ...
2484
- def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,) -> None:
2485
- """Set gamepad vibration for both motors"""
2495
+ def SetGamepadVibration(gamepad: int,leftMotor: float,rightMotor: float,duration: float,) -> None:
2496
+ """Set gamepad vibration for both motors (duration in seconds)"""
2486
2497
  ...
2487
2498
  def SetGesturesEnabled(flags: int,) -> None:
2488
2499
  """Enable a set of gestures using flags"""
2489
2500
  ...
2490
- def SetLoadFileDataCallback(callback: str,) -> None:
2501
+ def SetLoadFileDataCallback(callback: bytes,) -> None:
2491
2502
  """Set custom file binary data loader"""
2492
2503
  ...
2493
- def SetLoadFileTextCallback(callback: str,) -> None:
2504
+ def SetLoadFileTextCallback(callback: bytes,) -> None:
2494
2505
  """Set custom file text data loader"""
2495
2506
  ...
2496
2507
  def SetMasterVolume(volume: float,) -> None:
2497
2508
  """Set master volume (listener)"""
2498
2509
  ...
2499
- def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
2510
+ def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None:
2500
2511
  """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
2501
2512
  ...
2502
- def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
2513
+ def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None:
2503
2514
  """Set material for a mesh"""
2504
2515
  ...
2505
2516
  def SetMouseCursor(cursor: int,) -> None:
@@ -2514,16 +2525,16 @@ def SetMousePosition(x: int,y: int,) -> None:
2514
2525
  def SetMouseScale(scaleX: float,scaleY: float,) -> None:
2515
2526
  """Set mouse scaling"""
2516
2527
  ...
2517
- def SetMusicPan(music: Music,pan: float,) -> None:
2528
+ def SetMusicPan(music: Music|list|tuple,pan: float,) -> None:
2518
2529
  """Set pan for a music (0.5 is center)"""
2519
2530
  ...
2520
- def SetMusicPitch(music: Music,pitch: float,) -> None:
2531
+ def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None:
2521
2532
  """Set pitch for a music (1.0 is base level)"""
2522
2533
  ...
2523
- def SetMusicVolume(music: Music,volume: float,) -> None:
2534
+ def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None:
2524
2535
  """Set volume for music (1.0 is max level)"""
2525
2536
  ...
2526
- def SetPhysicsBodyRotation(body: Any,radians: float,) -> None:
2537
+ def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None:
2527
2538
  """Sets physics body shape transform based on radians parameter"""
2528
2539
  ...
2529
2540
  def SetPhysicsGravity(x: float,y: float,) -> None:
@@ -2532,40 +2543,40 @@ def SetPhysicsGravity(x: float,y: float,) -> None:
2532
2543
  def SetPhysicsTimeStep(delta: float,) -> None:
2533
2544
  """Sets physics fixed time step in milliseconds. 1.666666 by default"""
2534
2545
  ...
2535
- def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
2546
+ def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None:
2536
2547
  """Set color formatted into destination pixel pointer"""
2537
2548
  ...
2538
2549
  def SetRandomSeed(seed: int,) -> None:
2539
2550
  """Set the seed for the random number generator"""
2540
2551
  ...
2541
- def SetSaveFileDataCallback(callback: str,) -> None:
2552
+ def SetSaveFileDataCallback(callback: bytes,) -> None:
2542
2553
  """Set custom file binary data saver"""
2543
2554
  ...
2544
- def SetSaveFileTextCallback(callback: str,) -> None:
2555
+ def SetSaveFileTextCallback(callback: bytes,) -> None:
2545
2556
  """Set custom file text data saver"""
2546
2557
  ...
2547
- def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
2558
+ def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None:
2548
2559
  """Set shader uniform value"""
2549
2560
  ...
2550
- def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
2561
+ def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None:
2551
2562
  """Set shader uniform value (matrix 4x4)"""
2552
2563
  ...
2553
- def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
2564
+ def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None:
2554
2565
  """Set shader uniform value for texture (sampler2d)"""
2555
2566
  ...
2556
- def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2567
+ def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2557
2568
  """Set shader uniform value vector"""
2558
2569
  ...
2559
- def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
2570
+ def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None:
2560
2571
  """Set texture and rectangle to be used on shapes drawing"""
2561
2572
  ...
2562
- def SetSoundPan(sound: Sound,pan: float,) -> None:
2573
+ def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None:
2563
2574
  """Set pan for a sound (0.5 is center)"""
2564
2575
  ...
2565
- def SetSoundPitch(sound: Sound,pitch: float,) -> None:
2576
+ def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None:
2566
2577
  """Set pitch for a sound (1.0 is base level)"""
2567
2578
  ...
2568
- def SetSoundVolume(sound: Sound,volume: float,) -> None:
2579
+ def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None:
2569
2580
  """Set volume for a sound (1.0 is max level)"""
2570
2581
  ...
2571
2582
  def SetTargetFPS(fps: int,) -> None:
@@ -2574,26 +2585,26 @@ def SetTargetFPS(fps: int,) -> None:
2574
2585
  def SetTextLineSpacing(spacing: int,) -> None:
2575
2586
  """Set vertical line spacing when drawing with line-breaks"""
2576
2587
  ...
2577
- def SetTextureFilter(texture: Texture,filter: int,) -> None:
2588
+ def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None:
2578
2589
  """Set texture scaling filter mode"""
2579
2590
  ...
2580
- def SetTextureWrap(texture: Texture,wrap: int,) -> None:
2591
+ def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None:
2581
2592
  """Set texture wrapping mode"""
2582
2593
  ...
2583
- def SetTraceLogCallback(callback: str,) -> None:
2594
+ def SetTraceLogCallback(callback: bytes,) -> None:
2584
2595
  """Set custom trace log"""
2585
2596
  ...
2586
2597
  def SetTraceLogLevel(logLevel: int,) -> None:
2587
2598
  """Set the current threshold (minimum) log level"""
2588
2599
  ...
2589
2600
  def SetWindowFocused() -> None:
2590
- """Set window focused (only PLATFORM_DESKTOP)"""
2601
+ """Set window focused"""
2591
2602
  ...
2592
- def SetWindowIcon(image: Image,) -> None:
2593
- """Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
2603
+ def SetWindowIcon(image: Image|list|tuple,) -> None:
2604
+ """Set icon for window (single image, RGBA 32bit)"""
2594
2605
  ...
2595
- def SetWindowIcons(images: Any,count: int,) -> None:
2596
- """Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
2606
+ def SetWindowIcons(images: Any|list|tuple,count: int,) -> None:
2607
+ """Set icon for window (multiple images, RGBA 32bit)"""
2597
2608
  ...
2598
2609
  def SetWindowMaxSize(width: int,height: int,) -> None:
2599
2610
  """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
@@ -2605,19 +2616,19 @@ def SetWindowMonitor(monitor: int,) -> None:
2605
2616
  """Set monitor for the current window"""
2606
2617
  ...
2607
2618
  def SetWindowOpacity(opacity: float,) -> None:
2608
- """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
2619
+ """Set window opacity [0.0f..1.0f]"""
2609
2620
  ...
2610
2621
  def SetWindowPosition(x: int,y: int,) -> None:
2611
- """Set window position on screen (only PLATFORM_DESKTOP)"""
2622
+ """Set window position on screen"""
2612
2623
  ...
2613
2624
  def SetWindowSize(width: int,height: int,) -> None:
2614
2625
  """Set window dimensions"""
2615
2626
  ...
2616
2627
  def SetWindowState(flags: int,) -> None:
2617
- """Set window configuration state using flags (only PLATFORM_DESKTOP)"""
2628
+ """Set window configuration state using flags"""
2618
2629
  ...
2619
- def SetWindowTitle(title: str,) -> None:
2620
- """Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"""
2630
+ def SetWindowTitle(title: bytes,) -> None:
2631
+ """Set title for window"""
2621
2632
  ...
2622
2633
  def ShowCursor() -> None:
2623
2634
  """Shows cursor"""
@@ -2625,16 +2636,16 @@ def ShowCursor() -> None:
2625
2636
  def StartAutomationEventRecording() -> None:
2626
2637
  """Start recording automation events (AutomationEventList must be set)"""
2627
2638
  ...
2628
- def StopAudioStream(stream: AudioStream,) -> None:
2639
+ def StopAudioStream(stream: AudioStream|list|tuple,) -> None:
2629
2640
  """Stop audio stream"""
2630
2641
  ...
2631
2642
  def StopAutomationEventRecording() -> None:
2632
2643
  """Stop recording automation events"""
2633
2644
  ...
2634
- def StopMusicStream(music: Music,) -> None:
2645
+ def StopMusicStream(music: Music|list|tuple,) -> None:
2635
2646
  """Stop music playing"""
2636
2647
  ...
2637
- def StopSound(sound: Sound,) -> None:
2648
+ def StopSound(sound: Sound|list|tuple,) -> None:
2638
2649
  """Stop playing a sound"""
2639
2650
  ...
2640
2651
  def SwapScreenBuffer() -> None:
@@ -2673,461 +2684,461 @@ TEXT_WRAP_MODE: int
2673
2684
  TEXT_WRAP_NONE: int
2674
2685
  TEXT_WRAP_WORD: int
2675
2686
  TOGGLE: int
2676
- def TakeScreenshot(fileName: str,) -> None:
2687
+ def TakeScreenshot(fileName: bytes,) -> None:
2677
2688
  """Takes a screenshot of current screen (filename extension defines format)"""
2678
2689
  ...
2679
- def TextAppend(text: str,append: str,position: Any,) -> None:
2690
+ def TextAppend(text: bytes,append: bytes,position: Any,) -> None:
2680
2691
  """Append text at specific position and move cursor!"""
2681
2692
  ...
2682
- def TextCopy(dst: str,src: str,) -> int:
2693
+ def TextCopy(dst: bytes,src: bytes,) -> int:
2683
2694
  """Copy one string to another, returns bytes copied"""
2684
2695
  ...
2685
- def TextFindIndex(text: str,find: str,) -> int:
2696
+ def TextFindIndex(text: bytes,find: bytes,) -> int:
2686
2697
  """Find first text occurrence within a string"""
2687
2698
  ...
2688
- def TextFormat(*args) -> str:
2699
+ def TextFormat(*args) -> bytes:
2689
2700
  """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2690
2701
  ...
2691
- def TextInsert(text: str,insert: str,position: int,) -> str:
2702
+ def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes:
2692
2703
  """Insert text in a position (WARNING: memory must be freed!)"""
2693
2704
  ...
2694
- def TextIsEqual(text1: str,text2: str,) -> bool:
2705
+ def TextIsEqual(text1: bytes,text2: bytes,) -> bool:
2695
2706
  """Check if two text string are equal"""
2696
2707
  ...
2697
- def TextJoin(textList: list[str],count: int,delimiter: str,) -> str:
2708
+ def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes:
2698
2709
  """Join text strings with delimiter"""
2699
2710
  ...
2700
- def TextLength(text: str,) -> int:
2711
+ def TextLength(text: bytes,) -> int:
2701
2712
  """Get text length, checks for '\0' ending"""
2702
2713
  ...
2703
- def TextReplace(text: str,replace: str,by: str,) -> str:
2714
+ def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes:
2704
2715
  """Replace text string (WARNING: memory must be freed!)"""
2705
2716
  ...
2706
- def TextSplit(text: str,delimiter: str,count: Any,) -> list[str]:
2717
+ def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]:
2707
2718
  """Split text into multiple strings"""
2708
2719
  ...
2709
- def TextSubtext(text: str,position: int,length: int,) -> str:
2720
+ def TextSubtext(text: bytes,position: int,length: int,) -> bytes:
2710
2721
  """Get a piece of a text string"""
2711
2722
  ...
2712
- def TextToCamel(text: str,) -> str:
2723
+ def TextToCamel(text: bytes,) -> bytes:
2713
2724
  """Get Camel case notation version of provided string"""
2714
2725
  ...
2715
- def TextToFloat(text: str,) -> float:
2726
+ def TextToFloat(text: bytes,) -> float:
2716
2727
  """Get float value from text (negative values not supported)"""
2717
2728
  ...
2718
- def TextToInteger(text: str,) -> int:
2729
+ def TextToInteger(text: bytes,) -> int:
2719
2730
  """Get integer value from text (negative values not supported)"""
2720
2731
  ...
2721
- def TextToLower(text: str,) -> str:
2732
+ def TextToLower(text: bytes,) -> bytes:
2722
2733
  """Get lower case version of provided string"""
2723
2734
  ...
2724
- def TextToPascal(text: str,) -> str:
2735
+ def TextToPascal(text: bytes,) -> bytes:
2725
2736
  """Get Pascal case notation version of provided string"""
2726
2737
  ...
2727
- def TextToSnake(text: str,) -> str:
2738
+ def TextToSnake(text: bytes,) -> bytes:
2728
2739
  """Get Snake case notation version of provided string"""
2729
2740
  ...
2730
- def TextToUpper(text: str,) -> str:
2741
+ def TextToUpper(text: bytes,) -> bytes:
2731
2742
  """Get upper case version of provided string"""
2732
2743
  ...
2733
2744
  def ToggleBorderlessWindowed() -> None:
2734
- """Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)"""
2745
+ """Toggle window state: borderless windowed, resizes window to match monitor resolution"""
2735
2746
  ...
2736
2747
  def ToggleFullscreen() -> None:
2737
- """Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)"""
2748
+ """Toggle window state: fullscreen/windowed, resizes monitor to match window resolution"""
2738
2749
  ...
2739
2750
  def TraceLog(*args) -> None:
2740
2751
  """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2741
2752
  ...
2742
- def UnloadAudioStream(stream: AudioStream,) -> None:
2753
+ def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None:
2743
2754
  """Unload audio stream and free memory"""
2744
2755
  ...
2745
- def UnloadAutomationEventList(list_0: AutomationEventList,) -> None:
2756
+ def UnloadAutomationEventList(list_0: AutomationEventList|list|tuple,) -> None:
2746
2757
  """Unload automation events list from file"""
2747
2758
  ...
2748
2759
  def UnloadCodepoints(codepoints: Any,) -> None:
2749
2760
  """Unload codepoints data from memory"""
2750
2761
  ...
2751
- def UnloadDirectoryFiles(files: FilePathList,) -> None:
2762
+ def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None:
2752
2763
  """Unload filepaths"""
2753
2764
  ...
2754
- def UnloadDroppedFiles(files: FilePathList,) -> None:
2765
+ def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None:
2755
2766
  """Unload dropped filepaths"""
2756
2767
  ...
2757
- def UnloadFileData(data: str,) -> None:
2768
+ def UnloadFileData(data: bytes,) -> None:
2758
2769
  """Unload file data allocated by LoadFileData()"""
2759
2770
  ...
2760
- def UnloadFileText(text: str,) -> None:
2771
+ def UnloadFileText(text: bytes,) -> None:
2761
2772
  """Unload file text data allocated by LoadFileText()"""
2762
2773
  ...
2763
- def UnloadFont(font: Font,) -> None:
2774
+ def UnloadFont(font: Font|list|tuple,) -> None:
2764
2775
  """Unload font from GPU memory (VRAM)"""
2765
2776
  ...
2766
- def UnloadFontData(glyphs: Any,glyphCount: int,) -> None:
2777
+ def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None:
2767
2778
  """Unload font chars info data (RAM)"""
2768
2779
  ...
2769
- def UnloadImage(image: Image,) -> None:
2780
+ def UnloadImage(image: Image|list|tuple,) -> None:
2770
2781
  """Unload image from CPU memory (RAM)"""
2771
2782
  ...
2772
- def UnloadImageColors(colors: Any,) -> None:
2783
+ def UnloadImageColors(colors: Any|list|tuple,) -> None:
2773
2784
  """Unload color data loaded with LoadImageColors()"""
2774
2785
  ...
2775
- def UnloadImagePalette(colors: Any,) -> None:
2786
+ def UnloadImagePalette(colors: Any|list|tuple,) -> None:
2776
2787
  """Unload colors palette loaded with LoadImagePalette()"""
2777
2788
  ...
2778
- def UnloadMaterial(material: Material,) -> None:
2789
+ def UnloadMaterial(material: Material|list|tuple,) -> None:
2779
2790
  """Unload material from GPU memory (VRAM)"""
2780
2791
  ...
2781
- def UnloadMesh(mesh: Mesh,) -> None:
2792
+ def UnloadMesh(mesh: Mesh|list|tuple,) -> None:
2782
2793
  """Unload mesh data from CPU and GPU"""
2783
2794
  ...
2784
- def UnloadModel(model: Model,) -> None:
2795
+ def UnloadModel(model: Model|list|tuple,) -> None:
2785
2796
  """Unload model (including meshes) from memory (RAM and/or VRAM)"""
2786
2797
  ...
2787
- def UnloadModelAnimation(anim: ModelAnimation,) -> None:
2798
+ def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None:
2788
2799
  """Unload animation data"""
2789
2800
  ...
2790
- def UnloadModelAnimations(animations: Any,animCount: int,) -> None:
2801
+ def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None:
2791
2802
  """Unload animation array data"""
2792
2803
  ...
2793
- def UnloadMusicStream(music: Music,) -> None:
2804
+ def UnloadMusicStream(music: Music|list|tuple,) -> None:
2794
2805
  """Unload music stream"""
2795
2806
  ...
2796
2807
  def UnloadRandomSequence(sequence: Any,) -> None:
2797
2808
  """Unload random values sequence"""
2798
2809
  ...
2799
- def UnloadRenderTexture(target: RenderTexture,) -> None:
2810
+ def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None:
2800
2811
  """Unload render texture from GPU memory (VRAM)"""
2801
2812
  ...
2802
- def UnloadShader(shader: Shader,) -> None:
2813
+ def UnloadShader(shader: Shader|list|tuple,) -> None:
2803
2814
  """Unload shader from GPU memory (VRAM)"""
2804
2815
  ...
2805
- def UnloadSound(sound: Sound,) -> None:
2816
+ def UnloadSound(sound: Sound|list|tuple,) -> None:
2806
2817
  """Unload sound"""
2807
2818
  ...
2808
- def UnloadSoundAlias(alias: Sound,) -> None:
2819
+ def UnloadSoundAlias(alias: Sound|list|tuple,) -> None:
2809
2820
  """Unload a sound alias (does not deallocate sample data)"""
2810
2821
  ...
2811
- def UnloadTexture(texture: Texture,) -> None:
2822
+ def UnloadTexture(texture: Texture|list|tuple,) -> None:
2812
2823
  """Unload texture from GPU memory (VRAM)"""
2813
2824
  ...
2814
- def UnloadUTF8(text: str,) -> None:
2825
+ def UnloadUTF8(text: bytes,) -> None:
2815
2826
  """Unload UTF-8 text encoded from codepoints array"""
2816
2827
  ...
2817
- def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
2828
+ def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None:
2818
2829
  """Unload VR stereo config"""
2819
2830
  ...
2820
- def UnloadWave(wave: Wave,) -> None:
2831
+ def UnloadWave(wave: Wave|list|tuple,) -> None:
2821
2832
  """Unload wave data"""
2822
2833
  ...
2823
2834
  def UnloadWaveSamples(samples: Any,) -> None:
2824
2835
  """Unload samples data loaded with LoadWaveSamples()"""
2825
2836
  ...
2826
- def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None:
2837
+ def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None:
2827
2838
  """Update audio stream buffers with data"""
2828
2839
  ...
2829
- def UpdateCamera(camera: Any,mode: int,) -> None:
2840
+ def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None:
2830
2841
  """Update camera position for selected mode"""
2831
2842
  ...
2832
- def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None:
2843
+ def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None:
2833
2844
  """Update camera movement/rotation"""
2834
2845
  ...
2835
- def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
2846
+ def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None:
2836
2847
  """Update mesh vertex data in GPU for a specific buffer index"""
2837
2848
  ...
2838
- def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
2839
- """Update model animation pose"""
2849
+ def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2850
+ """Update model animation pose (CPU)"""
2840
2851
  ...
2841
- def UpdateModelAnimationBoneMatrices(model: Model,anim: ModelAnimation,frame: int,) -> None:
2842
- """Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)"""
2852
+ def UpdateModelAnimationBones(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2853
+ """Update model animation mesh bone matrices (GPU skinning)"""
2843
2854
  ...
2844
- def UpdateMusicStream(music: Music,) -> None:
2855
+ def UpdateMusicStream(music: Music|list|tuple,) -> None:
2845
2856
  """Updates buffers for music streaming"""
2846
2857
  ...
2847
2858
  def UpdatePhysics() -> None:
2848
2859
  """Update physics system"""
2849
2860
  ...
2850
- def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None:
2861
+ def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None:
2851
2862
  """Update sound buffer with new data"""
2852
2863
  ...
2853
- def UpdateTexture(texture: Texture,pixels: Any,) -> None:
2864
+ def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None:
2854
2865
  """Update GPU texture with new data"""
2855
2866
  ...
2856
- def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
2867
+ def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None:
2857
2868
  """Update GPU texture rectangle with new data"""
2858
2869
  ...
2859
- def UploadMesh(mesh: Any,dynamic: bool,) -> None:
2870
+ def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None:
2860
2871
  """Upload mesh vertex data in GPU and provide VAO/VBO ids"""
2861
2872
  ...
2862
2873
  VALUEBOX: int
2863
- def Vector2Add(v1: Vector2,v2: Vector2,) -> Vector2:
2874
+ def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2864
2875
  """"""
2865
2876
  ...
2866
- def Vector2AddValue(v: Vector2,add: float,) -> Vector2:
2877
+ def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2:
2867
2878
  """"""
2868
2879
  ...
2869
- def Vector2Angle(v1: Vector2,v2: Vector2,) -> float:
2880
+ def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2870
2881
  """"""
2871
2882
  ...
2872
- def Vector2Clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2:
2883
+ def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2:
2873
2884
  """"""
2874
2885
  ...
2875
- def Vector2ClampValue(v: Vector2,min_1: float,max_2: float,) -> Vector2:
2886
+ def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2:
2876
2887
  """"""
2877
2888
  ...
2878
- def Vector2Distance(v1: Vector2,v2: Vector2,) -> float:
2889
+ def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2879
2890
  """"""
2880
2891
  ...
2881
- def Vector2DistanceSqr(v1: Vector2,v2: Vector2,) -> float:
2892
+ def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2882
2893
  """"""
2883
2894
  ...
2884
- def Vector2Divide(v1: Vector2,v2: Vector2,) -> Vector2:
2895
+ def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2885
2896
  """"""
2886
2897
  ...
2887
- def Vector2DotProduct(v1: Vector2,v2: Vector2,) -> float:
2898
+ def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2888
2899
  """"""
2889
2900
  ...
2890
- def Vector2Equals(p: Vector2,q: Vector2,) -> int:
2901
+ def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int:
2891
2902
  """"""
2892
2903
  ...
2893
- def Vector2Invert(v: Vector2,) -> Vector2:
2904
+ def Vector2Invert(v: Vector2|list|tuple,) -> Vector2:
2894
2905
  """"""
2895
2906
  ...
2896
- def Vector2Length(v: Vector2,) -> float:
2907
+ def Vector2Length(v: Vector2|list|tuple,) -> float:
2897
2908
  """"""
2898
2909
  ...
2899
- def Vector2LengthSqr(v: Vector2,) -> float:
2910
+ def Vector2LengthSqr(v: Vector2|list|tuple,) -> float:
2900
2911
  """"""
2901
2912
  ...
2902
- def Vector2Lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
2913
+ def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2:
2903
2914
  """"""
2904
2915
  ...
2905
- def Vector2LineAngle(start: Vector2,end: Vector2,) -> float:
2916
+ def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float:
2906
2917
  """"""
2907
2918
  ...
2908
- def Vector2Max(v1: Vector2,v2: Vector2,) -> Vector2:
2919
+ def Vector2Max(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2909
2920
  """"""
2910
2921
  ...
2911
- def Vector2Min(v1: Vector2,v2: Vector2,) -> Vector2:
2922
+ def Vector2Min(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2912
2923
  """"""
2913
2924
  ...
2914
- def Vector2MoveTowards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
2925
+ def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2:
2915
2926
  """"""
2916
2927
  ...
2917
- def Vector2Multiply(v1: Vector2,v2: Vector2,) -> Vector2:
2928
+ def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2918
2929
  """"""
2919
2930
  ...
2920
- def Vector2Negate(v: Vector2,) -> Vector2:
2931
+ def Vector2Negate(v: Vector2|list|tuple,) -> Vector2:
2921
2932
  """"""
2922
2933
  ...
2923
- def Vector2Normalize(v: Vector2,) -> Vector2:
2934
+ def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2:
2924
2935
  """"""
2925
2936
  ...
2926
2937
  def Vector2One() -> Vector2:
2927
2938
  """"""
2928
2939
  ...
2929
- def Vector2Reflect(v: Vector2,normal: Vector2,) -> Vector2:
2940
+ def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2:
2930
2941
  """"""
2931
2942
  ...
2932
- def Vector2Refract(v: Vector2,n: Vector2,r: float,) -> Vector2:
2943
+ def Vector2Refract(v: Vector2|list|tuple,n: Vector2|list|tuple,r: float,) -> Vector2:
2933
2944
  """"""
2934
2945
  ...
2935
- def Vector2Rotate(v: Vector2,angle: float,) -> Vector2:
2946
+ def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2:
2936
2947
  """"""
2937
2948
  ...
2938
- def Vector2Scale(v: Vector2,scale: float,) -> Vector2:
2949
+ def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2:
2939
2950
  """"""
2940
2951
  ...
2941
- def Vector2Subtract(v1: Vector2,v2: Vector2,) -> Vector2:
2952
+ def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2942
2953
  """"""
2943
2954
  ...
2944
- def Vector2SubtractValue(v: Vector2,sub: float,) -> Vector2:
2955
+ def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2:
2945
2956
  """"""
2946
2957
  ...
2947
- def Vector2Transform(v: Vector2,mat: Matrix,) -> Vector2:
2958
+ def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2:
2948
2959
  """"""
2949
2960
  ...
2950
2961
  def Vector2Zero() -> Vector2:
2951
2962
  """"""
2952
2963
  ...
2953
- def Vector3Add(v1: Vector3,v2: Vector3,) -> Vector3:
2964
+ def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2954
2965
  """"""
2955
2966
  ...
2956
- def Vector3AddValue(v: Vector3,add: float,) -> Vector3:
2967
+ def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3:
2957
2968
  """"""
2958
2969
  ...
2959
- def Vector3Angle(v1: Vector3,v2: Vector3,) -> float:
2970
+ def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2960
2971
  """"""
2961
2972
  ...
2962
- def Vector3Barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3:
2973
+ def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3:
2963
2974
  """"""
2964
2975
  ...
2965
- def Vector3Clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3:
2976
+ def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3:
2966
2977
  """"""
2967
2978
  ...
2968
- def Vector3ClampValue(v: Vector3,min_1: float,max_2: float,) -> Vector3:
2979
+ def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3:
2969
2980
  """"""
2970
2981
  ...
2971
- def Vector3CrossProduct(v1: Vector3,v2: Vector3,) -> Vector3:
2982
+ def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2972
2983
  """"""
2973
2984
  ...
2974
- def Vector3CubicHermite(v1: Vector3,tangent1: Vector3,v2: Vector3,tangent2: Vector3,amount: float,) -> Vector3:
2985
+ def Vector3CubicHermite(v1: Vector3|list|tuple,tangent1: Vector3|list|tuple,v2: Vector3|list|tuple,tangent2: Vector3|list|tuple,amount: float,) -> Vector3:
2975
2986
  """"""
2976
2987
  ...
2977
- def Vector3Distance(v1: Vector3,v2: Vector3,) -> float:
2988
+ def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2978
2989
  """"""
2979
2990
  ...
2980
- def Vector3DistanceSqr(v1: Vector3,v2: Vector3,) -> float:
2991
+ def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2981
2992
  """"""
2982
2993
  ...
2983
- def Vector3Divide(v1: Vector3,v2: Vector3,) -> Vector3:
2994
+ def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2984
2995
  """"""
2985
2996
  ...
2986
- def Vector3DotProduct(v1: Vector3,v2: Vector3,) -> float:
2997
+ def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2987
2998
  """"""
2988
2999
  ...
2989
- def Vector3Equals(p: Vector3,q: Vector3,) -> int:
3000
+ def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int:
2990
3001
  """"""
2991
3002
  ...
2992
- def Vector3Invert(v: Vector3,) -> Vector3:
3003
+ def Vector3Invert(v: Vector3|list|tuple,) -> Vector3:
2993
3004
  """"""
2994
3005
  ...
2995
- def Vector3Length(v: Vector3,) -> float:
3006
+ def Vector3Length(v: Vector3|list|tuple,) -> float:
2996
3007
  """"""
2997
3008
  ...
2998
- def Vector3LengthSqr(v: Vector3,) -> float:
3009
+ def Vector3LengthSqr(v: Vector3|list|tuple,) -> float:
2999
3010
  """"""
3000
3011
  ...
3001
- def Vector3Lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3:
3012
+ def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3:
3002
3013
  """"""
3003
3014
  ...
3004
- def Vector3Max(v1: Vector3,v2: Vector3,) -> Vector3:
3015
+ def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3005
3016
  """"""
3006
3017
  ...
3007
- def Vector3Min(v1: Vector3,v2: Vector3,) -> Vector3:
3018
+ def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3008
3019
  """"""
3009
3020
  ...
3010
- def Vector3MoveTowards(v: Vector3,target: Vector3,maxDistance: float,) -> Vector3:
3021
+ def Vector3MoveTowards(v: Vector3|list|tuple,target: Vector3|list|tuple,maxDistance: float,) -> Vector3:
3011
3022
  """"""
3012
3023
  ...
3013
- def Vector3Multiply(v1: Vector3,v2: Vector3,) -> Vector3:
3024
+ def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3014
3025
  """"""
3015
3026
  ...
3016
- def Vector3Negate(v: Vector3,) -> Vector3:
3027
+ def Vector3Negate(v: Vector3|list|tuple,) -> Vector3:
3017
3028
  """"""
3018
3029
  ...
3019
- def Vector3Normalize(v: Vector3,) -> Vector3:
3030
+ def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3:
3020
3031
  """"""
3021
3032
  ...
3022
3033
  def Vector3One() -> Vector3:
3023
3034
  """"""
3024
3035
  ...
3025
- def Vector3OrthoNormalize(v1: Any,v2: Any,) -> None:
3036
+ def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None:
3026
3037
  """"""
3027
3038
  ...
3028
- def Vector3Perpendicular(v: Vector3,) -> Vector3:
3039
+ def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3:
3029
3040
  """"""
3030
3041
  ...
3031
- def Vector3Project(v1: Vector3,v2: Vector3,) -> Vector3:
3042
+ def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3032
3043
  """"""
3033
3044
  ...
3034
- def Vector3Reflect(v: Vector3,normal: Vector3,) -> Vector3:
3045
+ def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3:
3035
3046
  """"""
3036
3047
  ...
3037
- def Vector3Refract(v: Vector3,n: Vector3,r: float,) -> Vector3:
3048
+ def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3:
3038
3049
  """"""
3039
3050
  ...
3040
- def Vector3Reject(v1: Vector3,v2: Vector3,) -> Vector3:
3051
+ def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3041
3052
  """"""
3042
3053
  ...
3043
- def Vector3RotateByAxisAngle(v: Vector3,axis: Vector3,angle: float,) -> Vector3:
3054
+ def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3:
3044
3055
  """"""
3045
3056
  ...
3046
- def Vector3RotateByQuaternion(v: Vector3,q: Vector4,) -> Vector3:
3057
+ def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3:
3047
3058
  """"""
3048
3059
  ...
3049
- def Vector3Scale(v: Vector3,scalar: float,) -> Vector3:
3060
+ def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3:
3050
3061
  """"""
3051
3062
  ...
3052
- def Vector3Subtract(v1: Vector3,v2: Vector3,) -> Vector3:
3063
+ def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
3053
3064
  """"""
3054
3065
  ...
3055
- def Vector3SubtractValue(v: Vector3,sub: float,) -> Vector3:
3066
+ def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3:
3056
3067
  """"""
3057
3068
  ...
3058
- def Vector3ToFloatV(v: Vector3,) -> float3:
3069
+ def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3:
3059
3070
  """"""
3060
3071
  ...
3061
- def Vector3Transform(v: Vector3,mat: Matrix,) -> Vector3:
3072
+ def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3:
3062
3073
  """"""
3063
3074
  ...
3064
- def Vector3Unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3:
3075
+ def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3:
3065
3076
  """"""
3066
3077
  ...
3067
3078
  def Vector3Zero() -> Vector3:
3068
3079
  """"""
3069
3080
  ...
3070
- def Vector4Add(v1: Vector4,v2: Vector4,) -> Vector4:
3081
+ def Vector4Add(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3071
3082
  """"""
3072
3083
  ...
3073
- def Vector4AddValue(v: Vector4,add: float,) -> Vector4:
3084
+ def Vector4AddValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3074
3085
  """"""
3075
3086
  ...
3076
- def Vector4Distance(v1: Vector4,v2: Vector4,) -> float:
3087
+ def Vector4Distance(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3077
3088
  """"""
3078
3089
  ...
3079
- def Vector4DistanceSqr(v1: Vector4,v2: Vector4,) -> float:
3090
+ def Vector4DistanceSqr(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3080
3091
  """"""
3081
3092
  ...
3082
- def Vector4Divide(v1: Vector4,v2: Vector4,) -> Vector4:
3093
+ def Vector4Divide(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3083
3094
  """"""
3084
3095
  ...
3085
- def Vector4DotProduct(v1: Vector4,v2: Vector4,) -> float:
3096
+ def Vector4DotProduct(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> float:
3086
3097
  """"""
3087
3098
  ...
3088
- def Vector4Equals(p: Vector4,q: Vector4,) -> int:
3099
+ def Vector4Equals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
3089
3100
  """"""
3090
3101
  ...
3091
- def Vector4Invert(v: Vector4,) -> Vector4:
3102
+ def Vector4Invert(v: Vector4|list|tuple,) -> Vector4:
3092
3103
  """"""
3093
3104
  ...
3094
- def Vector4Length(v: Vector4,) -> float:
3105
+ def Vector4Length(v: Vector4|list|tuple,) -> float:
3095
3106
  """"""
3096
3107
  ...
3097
- def Vector4LengthSqr(v: Vector4,) -> float:
3108
+ def Vector4LengthSqr(v: Vector4|list|tuple,) -> float:
3098
3109
  """"""
3099
3110
  ...
3100
- def Vector4Lerp(v1: Vector4,v2: Vector4,amount: float,) -> Vector4:
3111
+ def Vector4Lerp(v1: Vector4|list|tuple,v2: Vector4|list|tuple,amount: float,) -> Vector4:
3101
3112
  """"""
3102
3113
  ...
3103
- def Vector4Max(v1: Vector4,v2: Vector4,) -> Vector4:
3114
+ def Vector4Max(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3104
3115
  """"""
3105
3116
  ...
3106
- def Vector4Min(v1: Vector4,v2: Vector4,) -> Vector4:
3117
+ def Vector4Min(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3107
3118
  """"""
3108
3119
  ...
3109
- def Vector4MoveTowards(v: Vector4,target: Vector4,maxDistance: float,) -> Vector4:
3120
+ def Vector4MoveTowards(v: Vector4|list|tuple,target: Vector4|list|tuple,maxDistance: float,) -> Vector4:
3110
3121
  """"""
3111
3122
  ...
3112
- def Vector4Multiply(v1: Vector4,v2: Vector4,) -> Vector4:
3123
+ def Vector4Multiply(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3113
3124
  """"""
3114
3125
  ...
3115
- def Vector4Negate(v: Vector4,) -> Vector4:
3126
+ def Vector4Negate(v: Vector4|list|tuple,) -> Vector4:
3116
3127
  """"""
3117
3128
  ...
3118
- def Vector4Normalize(v: Vector4,) -> Vector4:
3129
+ def Vector4Normalize(v: Vector4|list|tuple,) -> Vector4:
3119
3130
  """"""
3120
3131
  ...
3121
3132
  def Vector4One() -> Vector4:
3122
3133
  """"""
3123
3134
  ...
3124
- def Vector4Scale(v: Vector4,scale: float,) -> Vector4:
3135
+ def Vector4Scale(v: Vector4|list|tuple,scale: float,) -> Vector4:
3125
3136
  """"""
3126
3137
  ...
3127
- def Vector4Subtract(v1: Vector4,v2: Vector4,) -> Vector4:
3138
+ def Vector4Subtract(v1: Vector4|list|tuple,v2: Vector4|list|tuple,) -> Vector4:
3128
3139
  """"""
3129
3140
  ...
3130
- def Vector4SubtractValue(v: Vector4,add: float,) -> Vector4:
3141
+ def Vector4SubtractValue(v: Vector4|list|tuple,add: float,) -> Vector4:
3131
3142
  """"""
3132
3143
  ...
3133
3144
  def Vector4Zero() -> Vector4:
@@ -3136,13 +3147,13 @@ def Vector4Zero() -> Vector4:
3136
3147
  def WaitTime(seconds: float,) -> None:
3137
3148
  """Wait for some time (halt program execution)"""
3138
3149
  ...
3139
- def WaveCopy(wave: Wave,) -> Wave:
3150
+ def WaveCopy(wave: Wave|list|tuple,) -> Wave:
3140
3151
  """Copy a wave to a new wave"""
3141
3152
  ...
3142
- def WaveCrop(wave: Any,initFrame: int,finalFrame: int,) -> None:
3153
+ def WaveCrop(wave: Any|list|tuple,initFrame: int,finalFrame: int,) -> None:
3143
3154
  """Crop a wave to defined frames range"""
3144
3155
  ...
3145
- def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
3156
+ def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None:
3146
3157
  """Convert wave data to desired format"""
3147
3158
  ...
3148
3159
  def WindowShouldClose() -> bool:
@@ -3151,106 +3162,106 @@ def WindowShouldClose() -> bool:
3151
3162
  def Wrap(value: float,min_1: float,max_2: float,) -> float:
3152
3163
  """"""
3153
3164
  ...
3154
- def glfwCreateCursor(image: Any,xhot: int,yhot: int,) -> Any:
3165
+ def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any:
3155
3166
  """"""
3156
3167
  ...
3157
3168
  def glfwCreateStandardCursor(shape: int,) -> Any:
3158
3169
  """"""
3159
3170
  ...
3160
- def glfwCreateWindow(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any:
3171
+ def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any:
3161
3172
  """"""
3162
3173
  ...
3163
3174
  def glfwDefaultWindowHints() -> None:
3164
3175
  """"""
3165
3176
  ...
3166
- def glfwDestroyCursor(cursor: Any,) -> None:
3177
+ def glfwDestroyCursor(cursor: Any|list|tuple,) -> None:
3167
3178
  """"""
3168
3179
  ...
3169
- def glfwDestroyWindow(window: Any,) -> None:
3180
+ def glfwDestroyWindow(window: Any|list|tuple,) -> None:
3170
3181
  """"""
3171
3182
  ...
3172
- def glfwExtensionSupported(extension: str,) -> int:
3183
+ def glfwExtensionSupported(extension: bytes,) -> int:
3173
3184
  """"""
3174
3185
  ...
3175
- def glfwFocusWindow(window: Any,) -> None:
3186
+ def glfwFocusWindow(window: Any|list|tuple,) -> None:
3176
3187
  """"""
3177
3188
  ...
3178
- def glfwGetClipboardString(window: Any,) -> str:
3189
+ def glfwGetClipboardString(window: Any|list|tuple,) -> bytes:
3179
3190
  """"""
3180
3191
  ...
3181
3192
  def glfwGetCurrentContext() -> Any:
3182
3193
  """"""
3183
3194
  ...
3184
- def glfwGetCursorPos(window: Any,xpos: Any,ypos: Any,) -> None:
3195
+ def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3185
3196
  """"""
3186
3197
  ...
3187
- def glfwGetError(description: list[str],) -> int:
3198
+ def glfwGetError(description: list[bytes],) -> int:
3188
3199
  """"""
3189
3200
  ...
3190
- def glfwGetFramebufferSize(window: Any,width: Any,height: Any,) -> None:
3201
+ def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3191
3202
  """"""
3192
3203
  ...
3193
- def glfwGetGamepadName(jid: int,) -> str:
3204
+ def glfwGetGamepadName(jid: int,) -> bytes:
3194
3205
  """"""
3195
3206
  ...
3196
- def glfwGetGamepadState(jid: int,state: Any,) -> int:
3207
+ def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int:
3197
3208
  """"""
3198
3209
  ...
3199
- def glfwGetGammaRamp(monitor: Any,) -> Any:
3210
+ def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any:
3200
3211
  """"""
3201
3212
  ...
3202
- def glfwGetInputMode(window: Any,mode: int,) -> int:
3213
+ def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int:
3203
3214
  """"""
3204
3215
  ...
3205
3216
  def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
3206
3217
  """"""
3207
3218
  ...
3208
- def glfwGetJoystickButtons(jid: int,count: Any,) -> str:
3219
+ def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes:
3209
3220
  """"""
3210
3221
  ...
3211
- def glfwGetJoystickGUID(jid: int,) -> str:
3222
+ def glfwGetJoystickGUID(jid: int,) -> bytes:
3212
3223
  """"""
3213
3224
  ...
3214
- def glfwGetJoystickHats(jid: int,count: Any,) -> str:
3225
+ def glfwGetJoystickHats(jid: int,count: Any,) -> bytes:
3215
3226
  """"""
3216
3227
  ...
3217
- def glfwGetJoystickName(jid: int,) -> str:
3228
+ def glfwGetJoystickName(jid: int,) -> bytes:
3218
3229
  """"""
3219
3230
  ...
3220
3231
  def glfwGetJoystickUserPointer(jid: int,) -> Any:
3221
3232
  """"""
3222
3233
  ...
3223
- def glfwGetKey(window: Any,key: int,) -> int:
3234
+ def glfwGetKey(window: Any|list|tuple,key: int,) -> int:
3224
3235
  """"""
3225
3236
  ...
3226
- def glfwGetKeyName(key: int,scancode: int,) -> str:
3237
+ def glfwGetKeyName(key: int,scancode: int,) -> bytes:
3227
3238
  """"""
3228
3239
  ...
3229
3240
  def glfwGetKeyScancode(key: int,) -> int:
3230
3241
  """"""
3231
3242
  ...
3232
- def glfwGetMonitorContentScale(monitor: Any,xscale: Any,yscale: Any,) -> None:
3243
+ def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3233
3244
  """"""
3234
3245
  ...
3235
- def glfwGetMonitorName(monitor: Any,) -> str:
3246
+ def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes:
3236
3247
  """"""
3237
3248
  ...
3238
- def glfwGetMonitorPhysicalSize(monitor: Any,widthMM: Any,heightMM: Any,) -> None:
3249
+ def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None:
3239
3250
  """"""
3240
3251
  ...
3241
- def glfwGetMonitorPos(monitor: Any,xpos: Any,ypos: Any,) -> None:
3252
+ def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3242
3253
  """"""
3243
3254
  ...
3244
- def glfwGetMonitorUserPointer(monitor: Any,) -> Any:
3255
+ def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any:
3245
3256
  """"""
3246
3257
  ...
3247
- def glfwGetMonitorWorkarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3258
+ def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3248
3259
  """"""
3249
3260
  ...
3250
3261
  def glfwGetMonitors(count: Any,) -> Any:
3251
3262
  """"""
3252
3263
  ...
3253
- def glfwGetMouseButton(window: Any,button: int,) -> int:
3264
+ def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int:
3254
3265
  """"""
3255
3266
  ...
3256
3267
  def glfwGetPlatform() -> int:
@@ -3259,10 +3270,10 @@ def glfwGetPlatform() -> int:
3259
3270
  def glfwGetPrimaryMonitor() -> Any:
3260
3271
  """"""
3261
3272
  ...
3262
- def glfwGetProcAddress(procname: str,) -> Any:
3273
+ def glfwGetProcAddress(procname: bytes,) -> Any:
3263
3274
  """"""
3264
3275
  ...
3265
- def glfwGetRequiredInstanceExtensions(count: Any,) -> list[str]:
3276
+ def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]:
3266
3277
  """"""
3267
3278
  ...
3268
3279
  def glfwGetTime() -> float:
@@ -3277,52 +3288,52 @@ def glfwGetTimerValue() -> int:
3277
3288
  def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
3278
3289
  """"""
3279
3290
  ...
3280
- def glfwGetVersionString() -> str:
3291
+ def glfwGetVersionString() -> bytes:
3281
3292
  """"""
3282
3293
  ...
3283
- def glfwGetVideoMode(monitor: Any,) -> Any:
3294
+ def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any:
3284
3295
  """"""
3285
3296
  ...
3286
- def glfwGetVideoModes(monitor: Any,count: Any,) -> Any:
3297
+ def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any:
3287
3298
  """"""
3288
3299
  ...
3289
- def glfwGetWindowAttrib(window: Any,attrib: int,) -> int:
3300
+ def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int:
3290
3301
  """"""
3291
3302
  ...
3292
- def glfwGetWindowContentScale(window: Any,xscale: Any,yscale: Any,) -> None:
3303
+ def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3293
3304
  """"""
3294
3305
  ...
3295
- def glfwGetWindowFrameSize(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3306
+ def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3296
3307
  """"""
3297
3308
  ...
3298
- def glfwGetWindowMonitor(window: Any,) -> Any:
3309
+ def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any:
3299
3310
  """"""
3300
3311
  ...
3301
- def glfwGetWindowOpacity(window: Any,) -> float:
3312
+ def glfwGetWindowOpacity(window: Any|list|tuple,) -> float:
3302
3313
  """"""
3303
3314
  ...
3304
- def glfwGetWindowPos(window: Any,xpos: Any,ypos: Any,) -> None:
3315
+ def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3305
3316
  """"""
3306
3317
  ...
3307
- def glfwGetWindowSize(window: Any,width: Any,height: Any,) -> None:
3318
+ def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3308
3319
  """"""
3309
3320
  ...
3310
- def glfwGetWindowTitle(window: Any,) -> str:
3321
+ def glfwGetWindowTitle(window: Any|list|tuple,) -> bytes:
3311
3322
  """"""
3312
3323
  ...
3313
- def glfwGetWindowUserPointer(window: Any,) -> Any:
3324
+ def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any:
3314
3325
  """"""
3315
3326
  ...
3316
- def glfwHideWindow(window: Any,) -> None:
3327
+ def glfwHideWindow(window: Any|list|tuple,) -> None:
3317
3328
  """"""
3318
3329
  ...
3319
- def glfwIconifyWindow(window: Any,) -> None:
3330
+ def glfwIconifyWindow(window: Any|list|tuple,) -> None:
3320
3331
  """"""
3321
3332
  ...
3322
3333
  def glfwInit() -> int:
3323
3334
  """"""
3324
3335
  ...
3325
- def glfwInitAllocator(allocator: Any,) -> None:
3336
+ def glfwInitAllocator(allocator: Any|list|tuple,) -> None:
3326
3337
  """"""
3327
3338
  ...
3328
3339
  def glfwInitHint(hint: int,value: int,) -> None:
@@ -3334,10 +3345,10 @@ def glfwJoystickIsGamepad(jid: int,) -> int:
3334
3345
  def glfwJoystickPresent(jid: int,) -> int:
3335
3346
  """"""
3336
3347
  ...
3337
- def glfwMakeContextCurrent(window: Any,) -> None:
3348
+ def glfwMakeContextCurrent(window: Any|list|tuple,) -> None:
3338
3349
  """"""
3339
3350
  ...
3340
- def glfwMaximizeWindow(window: Any,) -> None:
3351
+ def glfwMaximizeWindow(window: Any|list|tuple,) -> None:
3341
3352
  """"""
3342
3353
  ...
3343
3354
  def glfwPlatformSupported(platform: int,) -> int:
@@ -3352,49 +3363,49 @@ def glfwPostEmptyEvent() -> None:
3352
3363
  def glfwRawMouseMotionSupported() -> int:
3353
3364
  """"""
3354
3365
  ...
3355
- def glfwRequestWindowAttention(window: Any,) -> None:
3366
+ def glfwRequestWindowAttention(window: Any|list|tuple,) -> None:
3356
3367
  """"""
3357
3368
  ...
3358
- def glfwRestoreWindow(window: Any,) -> None:
3369
+ def glfwRestoreWindow(window: Any|list|tuple,) -> None:
3359
3370
  """"""
3360
3371
  ...
3361
- def glfwSetCharCallback(window: Any,callback: Any,) -> Any:
3372
+ def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3362
3373
  """"""
3363
3374
  ...
3364
- def glfwSetCharModsCallback(window: Any,callback: Any,) -> Any:
3375
+ def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3365
3376
  """"""
3366
3377
  ...
3367
- def glfwSetClipboardString(window: Any,string: str,) -> None:
3378
+ def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None:
3368
3379
  """"""
3369
3380
  ...
3370
- def glfwSetCursor(window: Any,cursor: Any,) -> None:
3381
+ def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None:
3371
3382
  """"""
3372
3383
  ...
3373
- def glfwSetCursorEnterCallback(window: Any,callback: Any,) -> Any:
3384
+ def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3374
3385
  """"""
3375
3386
  ...
3376
- def glfwSetCursorPos(window: Any,xpos: float,ypos: float,) -> None:
3387
+ def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None:
3377
3388
  """"""
3378
3389
  ...
3379
- def glfwSetCursorPosCallback(window: Any,callback: Any,) -> Any:
3390
+ def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3380
3391
  """"""
3381
3392
  ...
3382
- def glfwSetDropCallback(window: Any,callback: list[str],) -> list[str]:
3393
+ def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]:
3383
3394
  """"""
3384
3395
  ...
3385
- def glfwSetErrorCallback(callback: str,) -> str:
3396
+ def glfwSetErrorCallback(callback: bytes,) -> bytes:
3386
3397
  """"""
3387
3398
  ...
3388
- def glfwSetFramebufferSizeCallback(window: Any,callback: Any,) -> Any:
3399
+ def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3389
3400
  """"""
3390
3401
  ...
3391
- def glfwSetGamma(monitor: Any,gamma: float,) -> None:
3402
+ def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None:
3392
3403
  """"""
3393
3404
  ...
3394
- def glfwSetGammaRamp(monitor: Any,ramp: Any,) -> None:
3405
+ def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None:
3395
3406
  """"""
3396
3407
  ...
3397
- def glfwSetInputMode(window: Any,mode: int,value: int,) -> None:
3408
+ def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None:
3398
3409
  """"""
3399
3410
  ...
3400
3411
  def glfwSetJoystickCallback(callback: Any,) -> Any:
@@ -3403,85 +3414,85 @@ def glfwSetJoystickCallback(callback: Any,) -> Any:
3403
3414
  def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
3404
3415
  """"""
3405
3416
  ...
3406
- def glfwSetKeyCallback(window: Any,callback: Any,) -> Any:
3417
+ def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3407
3418
  """"""
3408
3419
  ...
3409
- def glfwSetMonitorCallback(callback: Any,) -> Any:
3420
+ def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any:
3410
3421
  """"""
3411
3422
  ...
3412
- def glfwSetMonitorUserPointer(monitor: Any,pointer: Any,) -> None:
3423
+ def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None:
3413
3424
  """"""
3414
3425
  ...
3415
- def glfwSetMouseButtonCallback(window: Any,callback: Any,) -> Any:
3426
+ def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3416
3427
  """"""
3417
3428
  ...
3418
- def glfwSetScrollCallback(window: Any,callback: Any,) -> Any:
3429
+ def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3419
3430
  """"""
3420
3431
  ...
3421
3432
  def glfwSetTime(time: float,) -> None:
3422
3433
  """"""
3423
3434
  ...
3424
- def glfwSetWindowAspectRatio(window: Any,numer: int,denom: int,) -> None:
3435
+ def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None:
3425
3436
  """"""
3426
3437
  ...
3427
- def glfwSetWindowAttrib(window: Any,attrib: int,value: int,) -> None:
3438
+ def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None:
3428
3439
  """"""
3429
3440
  ...
3430
- def glfwSetWindowCloseCallback(window: Any,callback: Any,) -> Any:
3441
+ def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3431
3442
  """"""
3432
3443
  ...
3433
- def glfwSetWindowContentScaleCallback(window: Any,callback: Any,) -> Any:
3444
+ def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3434
3445
  """"""
3435
3446
  ...
3436
- def glfwSetWindowFocusCallback(window: Any,callback: Any,) -> Any:
3447
+ def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3437
3448
  """"""
3438
3449
  ...
3439
- def glfwSetWindowIcon(window: Any,count: int,images: Any,) -> None:
3450
+ def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None:
3440
3451
  """"""
3441
3452
  ...
3442
- def glfwSetWindowIconifyCallback(window: Any,callback: Any,) -> Any:
3453
+ def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3443
3454
  """"""
3444
3455
  ...
3445
- def glfwSetWindowMaximizeCallback(window: Any,callback: Any,) -> Any:
3456
+ def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3446
3457
  """"""
3447
3458
  ...
3448
- def glfwSetWindowMonitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3459
+ def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3449
3460
  """"""
3450
3461
  ...
3451
- def glfwSetWindowOpacity(window: Any,opacity: float,) -> None:
3462
+ def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None:
3452
3463
  """"""
3453
3464
  ...
3454
- def glfwSetWindowPos(window: Any,xpos: int,ypos: int,) -> None:
3465
+ def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None:
3455
3466
  """"""
3456
3467
  ...
3457
- def glfwSetWindowPosCallback(window: Any,callback: Any,) -> Any:
3468
+ def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3458
3469
  """"""
3459
3470
  ...
3460
- def glfwSetWindowRefreshCallback(window: Any,callback: Any,) -> Any:
3471
+ def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3461
3472
  """"""
3462
3473
  ...
3463
- def glfwSetWindowShouldClose(window: Any,value: int,) -> None:
3474
+ def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None:
3464
3475
  """"""
3465
3476
  ...
3466
- def glfwSetWindowSize(window: Any,width: int,height: int,) -> None:
3477
+ def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None:
3467
3478
  """"""
3468
3479
  ...
3469
- def glfwSetWindowSizeCallback(window: Any,callback: Any,) -> Any:
3480
+ def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3470
3481
  """"""
3471
3482
  ...
3472
- def glfwSetWindowSizeLimits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3483
+ def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3473
3484
  """"""
3474
3485
  ...
3475
- def glfwSetWindowTitle(window: Any,title: str,) -> None:
3486
+ def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None:
3476
3487
  """"""
3477
3488
  ...
3478
- def glfwSetWindowUserPointer(window: Any,pointer: Any,) -> None:
3489
+ def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None:
3479
3490
  """"""
3480
3491
  ...
3481
- def glfwShowWindow(window: Any,) -> None:
3492
+ def glfwShowWindow(window: Any|list|tuple,) -> None:
3482
3493
  """"""
3483
3494
  ...
3484
- def glfwSwapBuffers(window: Any,) -> None:
3495
+ def glfwSwapBuffers(window: Any|list|tuple,) -> None:
3485
3496
  """"""
3486
3497
  ...
3487
3498
  def glfwSwapInterval(interval: int,) -> None:
@@ -3490,7 +3501,7 @@ def glfwSwapInterval(interval: int,) -> None:
3490
3501
  def glfwTerminate() -> None:
3491
3502
  """"""
3492
3503
  ...
3493
- def glfwUpdateGamepadMappings(string: str,) -> int:
3504
+ def glfwUpdateGamepadMappings(string: bytes,) -> int:
3494
3505
  """"""
3495
3506
  ...
3496
3507
  def glfwVulkanSupported() -> int:
@@ -3505,10 +3516,10 @@ def glfwWaitEventsTimeout(timeout: float,) -> None:
3505
3516
  def glfwWindowHint(hint: int,value: int,) -> None:
3506
3517
  """"""
3507
3518
  ...
3508
- def glfwWindowHintString(hint: int,value: str,) -> None:
3519
+ def glfwWindowHintString(hint: int,value: bytes,) -> None:
3509
3520
  """"""
3510
3521
  ...
3511
- def glfwWindowShouldClose(window: Any,) -> int:
3522
+ def glfwWindowShouldClose(window: Any|list|tuple,) -> int:
3512
3523
  """"""
3513
3524
  ...
3514
3525
  def rlActiveDrawBuffers(count: int,) -> None:
@@ -3538,7 +3549,7 @@ def rlCheckErrors() -> None:
3538
3549
  def rlCheckRenderBatchLimit(vCount: int,) -> bool:
3539
3550
  """Check internal buffer overflow for a given number of vertex"""
3540
3551
  ...
3541
- def rlClearColor(r: str,g: str,b: str,a: str,) -> None:
3552
+ def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3542
3553
  """Clear color buffer with color"""
3543
3554
  ...
3544
3555
  def rlClearScreenBuffers() -> None:
@@ -3550,13 +3561,13 @@ def rlColor3f(x: float,y: float,z: float,) -> None:
3550
3561
  def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
3551
3562
  """Define one vertex (color) - 4 float"""
3552
3563
  ...
3553
- def rlColor4ub(r: str,g: str,b: str,a: str,) -> None:
3564
+ def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3554
3565
  """Define one vertex (color) - 4 byte"""
3555
3566
  ...
3556
3567
  def rlColorMask(r: bool,g: bool,b: bool,a: bool,) -> None:
3557
3568
  """Color mask control"""
3558
3569
  ...
3559
- def rlCompileShader(shaderCode: str,type: int,) -> int:
3570
+ def rlCompileShader(shaderCode: bytes,type: int,) -> int:
3560
3571
  """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
3561
3572
  ...
3562
3573
  def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
@@ -3616,7 +3627,7 @@ def rlDisableVertexBufferElement() -> None:
3616
3627
  def rlDisableWireMode() -> None:
3617
3628
  """Disable wire (and point) mode"""
3618
3629
  ...
3619
- def rlDrawRenderBatch(batch: Any,) -> None:
3630
+ def rlDrawRenderBatch(batch: Any|list|tuple,) -> None:
3620
3631
  """Draw render batch data (Update->Draw->Reset)"""
3621
3632
  ...
3622
3633
  def rlDrawRenderBatchActive() -> None:
@@ -3721,10 +3732,10 @@ def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType
3721
3732
  def rlGetLineWidth() -> float:
3722
3733
  """Get the line drawing width"""
3723
3734
  ...
3724
- def rlGetLocationAttrib(shaderId: int,attribName: str,) -> int:
3735
+ def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int:
3725
3736
  """Get shader location attribute"""
3726
3737
  ...
3727
- def rlGetLocationUniform(shaderId: int,uniformName: str,) -> int:
3738
+ def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int:
3728
3739
  """Get shader location uniform"""
3729
3740
  ...
3730
3741
  def rlGetMatrixModelview() -> Matrix:
@@ -3742,7 +3753,7 @@ def rlGetMatrixTransform() -> Matrix:
3742
3753
  def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
3743
3754
  """Get internal view offset matrix for stereo render (selected eye)"""
3744
3755
  ...
3745
- def rlGetPixelFormatName(format: int,) -> str:
3756
+ def rlGetPixelFormatName(format: int,) -> bytes:
3746
3757
  """Get name string for pixel format"""
3747
3758
  ...
3748
3759
  def rlGetShaderBufferSize(id: int,) -> int:
@@ -3787,7 +3798,7 @@ def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
3787
3798
  def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
3788
3799
  """Load shader storage buffer object (SSBO)"""
3789
3800
  ...
3790
- def rlLoadShaderCode(vsCode: str,fsCode: str,) -> int:
3801
+ def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int:
3791
3802
  """Load shader from code strings"""
3792
3803
  ...
3793
3804
  def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
@@ -3796,7 +3807,7 @@ def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
3796
3807
  def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
3797
3808
  """Load texture data"""
3798
3809
  ...
3799
- def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
3810
+ def rlLoadTextureCubemap(data: Any,size: int,format: int,mipmapCount: int,) -> int:
3800
3811
  """Load texture cubemap data"""
3801
3812
  ...
3802
3813
  def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
@@ -3829,7 +3840,7 @@ def rlPopMatrix() -> None:
3829
3840
  def rlPushMatrix() -> None:
3830
3841
  """Push the current matrix to stack"""
3831
3842
  ...
3832
- def rlReadScreenPixels(width: int,height: int,) -> str:
3843
+ def rlReadScreenPixels(width: int,height: int,) -> bytes:
3833
3844
  """Read screen pixel data (color buffer)"""
3834
3845
  ...
3835
3846
  def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
@@ -3871,19 +3882,19 @@ def rlSetFramebufferWidth(width: int,) -> None:
3871
3882
  def rlSetLineWidth(width: float,) -> None:
3872
3883
  """Set the line drawing width"""
3873
3884
  ...
3874
- def rlSetMatrixModelview(view: Matrix,) -> None:
3885
+ def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None:
3875
3886
  """Set a custom modelview matrix (replaces internal modelview matrix)"""
3876
3887
  ...
3877
- def rlSetMatrixProjection(proj: Matrix,) -> None:
3888
+ def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None:
3878
3889
  """Set a custom projection matrix (replaces internal projection matrix)"""
3879
3890
  ...
3880
- def rlSetMatrixProjectionStereo(right: Matrix,left: Matrix,) -> None:
3891
+ def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3881
3892
  """Set eyes projection matrices for stereo rendering"""
3882
3893
  ...
3883
- def rlSetMatrixViewOffsetStereo(right: Matrix,left: Matrix,) -> None:
3894
+ def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3884
3895
  """Set eyes view offsets matrices for stereo rendering"""
3885
3896
  ...
3886
- def rlSetRenderBatchActive(batch: Any,) -> None:
3897
+ def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None:
3887
3898
  """Set the active render batch for rlgl (NULL for default internal)"""
3888
3899
  ...
3889
3900
  def rlSetShader(id: int,locs: Any,) -> None:
@@ -3895,10 +3906,10 @@ def rlSetTexture(id: int,) -> None:
3895
3906
  def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
3896
3907
  """Set shader value uniform"""
3897
3908
  ...
3898
- def rlSetUniformMatrices(locIndex: int,mat: Any,count: int,) -> None:
3909
+ def rlSetUniformMatrices(locIndex: int,mat: Any|list|tuple,count: int,) -> None:
3899
3910
  """Set shader value matrices"""
3900
3911
  ...
3901
- def rlSetUniformMatrix(locIndex: int,mat: Matrix,) -> None:
3912
+ def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None:
3902
3913
  """Set shader value matrix"""
3903
3914
  ...
3904
3915
  def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
@@ -3925,7 +3936,7 @@ def rlTranslatef(x: float,y: float,z: float,) -> None:
3925
3936
  def rlUnloadFramebuffer(id: int,) -> None:
3926
3937
  """Delete framebuffer from GPU"""
3927
3938
  ...
3928
- def rlUnloadRenderBatch(batch: rlRenderBatch,) -> None:
3939
+ def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None:
3929
3940
  """Unload render batch system"""
3930
3941
  ...
3931
3942
  def rlUnloadShaderBuffer(ssboId: int,) -> None:
@@ -3973,118 +3984,395 @@ def rlglClose() -> None:
3973
3984
  def rlglInit(width: int,height: int,) -> None:
3974
3985
  """Initialize rlgl (buffers, shaders, textures, states)"""
3975
3986
  ...
3976
- AudioStream: struct
3977
- AutomationEvent: struct
3978
- AutomationEventList: struct
3979
- BlendMode: int
3980
- BoneInfo: struct
3981
- BoundingBox: struct
3982
- Camera: struct
3983
- Camera2D: struct
3984
- Camera3D: struct
3985
- CameraMode: int
3986
- CameraProjection: int
3987
- Color: struct
3988
- ConfigFlags: int
3989
- CubemapLayout: int
3990
- FilePathList: struct
3991
- Font: struct
3992
- FontType: int
3993
- GLFWallocator: struct
3994
- GLFWcursor: struct
3995
- GLFWgamepadstate: struct
3996
- GLFWgammaramp: struct
3997
- GLFWimage: struct
3998
- GLFWmonitor: struct
3999
- GLFWvidmode: struct
4000
- GLFWwindow: struct
4001
- GamepadAxis: int
4002
- GamepadButton: int
4003
- Gesture: int
4004
- GlyphInfo: struct
4005
- GuiCheckBoxProperty: int
4006
- GuiColorPickerProperty: int
4007
- GuiComboBoxProperty: int
4008
- GuiControl: int
4009
- GuiControlProperty: int
4010
- GuiDefaultProperty: int
4011
- GuiDropdownBoxProperty: int
4012
- GuiIconName: int
4013
- GuiListViewProperty: int
4014
- GuiProgressBarProperty: int
4015
- GuiScrollBarProperty: int
4016
- GuiSliderProperty: int
4017
- GuiSpinnerProperty: int
4018
- GuiState: int
4019
- GuiStyleProp: struct
4020
- GuiTextAlignment: int
4021
- GuiTextAlignmentVertical: int
4022
- GuiTextBoxProperty: int
4023
- GuiTextWrapMode: int
4024
- GuiToggleProperty: int
4025
- Image: struct
4026
- KeyboardKey: int
4027
- Material: struct
4028
- MaterialMap: struct
4029
- MaterialMapIndex: int
4030
- Matrix: struct
4031
- Matrix2x2: struct
4032
- Mesh: struct
4033
- Model: struct
4034
- ModelAnimation: struct
4035
- MouseButton: int
4036
- MouseCursor: int
4037
- Music: struct
4038
- NPatchInfo: struct
4039
- NPatchLayout: int
4040
- PhysicsBodyData: struct
4041
- PhysicsManifoldData: struct
4042
- PhysicsShape: struct
4043
- PhysicsShapeType: int
4044
- PhysicsVertexData: struct
4045
- PixelFormat: int
4046
- Quaternion: struct
4047
- Ray: struct
4048
- RayCollision: struct
4049
- Rectangle: struct
4050
- RenderTexture: struct
4051
- RenderTexture2D: struct
4052
- Shader: struct
4053
- ShaderAttributeDataType: int
4054
- ShaderLocationIndex: int
4055
- ShaderUniformDataType: int
4056
- Sound: struct
4057
- Texture: struct
4058
- Texture2D: struct
4059
- TextureCubemap: struct
4060
- TextureFilter: int
4061
- TextureWrap: int
4062
- TraceLogLevel: int
4063
- Transform: struct
4064
- Vector2: struct
4065
- Vector3: struct
4066
- Vector4: struct
4067
- VrDeviceInfo: struct
4068
- VrStereoConfig: struct
4069
- Wave: struct
4070
- float16: struct
4071
- float3: struct
4072
- rAudioBuffer: struct
4073
- rAudioProcessor: struct
4074
- rlBlendMode: int
4075
- rlCullMode: int
4076
- rlDrawCall: struct
4077
- rlFramebufferAttachTextureType: int
4078
- rlFramebufferAttachType: int
4079
- rlGlVersion: int
4080
- rlPixelFormat: int
4081
- rlRenderBatch: struct
4082
- rlShaderAttributeDataType: int
4083
- rlShaderLocationIndex: int
4084
- rlShaderUniformDataType: int
4085
- rlTextureFilter: int
4086
- rlTraceLogLevel: int
4087
- rlVertexBuffer: struct
3987
+ class AudioStream:
3988
+ buffer: Any
3989
+ processor: Any
3990
+ sampleRate: int
3991
+ sampleSize: int
3992
+ channels: int
3993
+ class AutomationEvent:
3994
+ frame: int
3995
+ type: int
3996
+ params: list
3997
+ class AutomationEventList:
3998
+ capacity: int
3999
+ count: int
4000
+ events: Any
4001
+ BlendMode = int
4002
+ class BoneInfo:
4003
+ name: bytes
4004
+ parent: int
4005
+ class BoundingBox:
4006
+ min: Vector3
4007
+ max: Vector3
4008
+ class Camera:
4009
+ position: Vector3
4010
+ target: Vector3
4011
+ up: Vector3
4012
+ fovy: float
4013
+ projection: int
4014
+ class Camera2D:
4015
+ offset: Vector2
4016
+ target: Vector2
4017
+ rotation: float
4018
+ zoom: float
4019
+ class Camera3D:
4020
+ position: Vector3
4021
+ target: Vector3
4022
+ up: Vector3
4023
+ fovy: float
4024
+ projection: int
4025
+ CameraMode = int
4026
+ CameraProjection = int
4027
+ class Color:
4028
+ r: bytes
4029
+ g: bytes
4030
+ b: bytes
4031
+ a: bytes
4032
+ ConfigFlags = int
4033
+ CubemapLayout = int
4034
+ class FilePathList:
4035
+ capacity: int
4036
+ count: int
4037
+ paths: list[bytes]
4038
+ class Font:
4039
+ baseSize: int
4040
+ glyphCount: int
4041
+ glyphPadding: int
4042
+ texture: Texture
4043
+ recs: Any
4044
+ glyphs: Any
4045
+ FontType = int
4046
+ class GLFWallocator:
4047
+ allocate: Any
4048
+ reallocate: Any
4049
+ deallocate: Any
4050
+ user: Any
4051
+ class GLFWcursor:
4052
+ ...
4053
+ class GLFWgamepadstate:
4054
+ buttons: bytes
4055
+ axes: list
4056
+ class GLFWgammaramp:
4057
+ red: Any
4058
+ green: Any
4059
+ blue: Any
4060
+ size: int
4061
+ class GLFWimage:
4062
+ width: int
4063
+ height: int
4064
+ pixels: bytes
4065
+ class GLFWmonitor:
4066
+ ...
4067
+ class GLFWvidmode:
4068
+ width: int
4069
+ height: int
4070
+ redBits: int
4071
+ greenBits: int
4072
+ blueBits: int
4073
+ refreshRate: int
4074
+ class GLFWwindow:
4075
+ ...
4076
+ GamepadAxis = int
4077
+ GamepadButton = int
4078
+ Gesture = int
4079
+ class GlyphInfo:
4080
+ value: int
4081
+ offsetX: int
4082
+ offsetY: int
4083
+ advanceX: int
4084
+ image: Image
4085
+ GuiCheckBoxProperty = int
4086
+ GuiColorPickerProperty = int
4087
+ GuiComboBoxProperty = int
4088
+ GuiControl = int
4089
+ GuiControlProperty = int
4090
+ GuiDefaultProperty = int
4091
+ GuiDropdownBoxProperty = int
4092
+ GuiIconName = int
4093
+ GuiListViewProperty = int
4094
+ GuiProgressBarProperty = int
4095
+ GuiScrollBarProperty = int
4096
+ GuiSliderProperty = int
4097
+ GuiSpinnerProperty = int
4098
+ GuiState = int
4099
+ class GuiStyleProp:
4100
+ controlId: int
4101
+ propertyId: int
4102
+ propertyValue: int
4103
+ GuiTextAlignment = int
4104
+ GuiTextAlignmentVertical = int
4105
+ GuiTextBoxProperty = int
4106
+ GuiTextWrapMode = int
4107
+ GuiToggleProperty = int
4108
+ class Image:
4109
+ data: Any
4110
+ width: int
4111
+ height: int
4112
+ mipmaps: int
4113
+ format: int
4114
+ KeyboardKey = int
4115
+ class Material:
4116
+ shader: Shader
4117
+ maps: Any
4118
+ params: list
4119
+ class MaterialMap:
4120
+ texture: Texture
4121
+ color: Color
4122
+ value: float
4123
+ MaterialMapIndex = int
4124
+ class Matrix:
4125
+ m0: float
4126
+ m4: float
4127
+ m8: float
4128
+ m12: float
4129
+ m1: float
4130
+ m5: float
4131
+ m9: float
4132
+ m13: float
4133
+ m2: float
4134
+ m6: float
4135
+ m10: float
4136
+ m14: float
4137
+ m3: float
4138
+ m7: float
4139
+ m11: float
4140
+ m15: float
4141
+ class Matrix2x2:
4142
+ m00: float
4143
+ m01: float
4144
+ m10: float
4145
+ m11: float
4146
+ class Mesh:
4147
+ vertexCount: int
4148
+ triangleCount: int
4149
+ vertices: Any
4150
+ texcoords: Any
4151
+ texcoords2: Any
4152
+ normals: Any
4153
+ tangents: Any
4154
+ colors: bytes
4155
+ indices: Any
4156
+ animVertices: Any
4157
+ animNormals: Any
4158
+ boneIds: bytes
4159
+ boneWeights: Any
4160
+ boneMatrices: Any
4161
+ boneCount: int
4162
+ vaoId: int
4163
+ vboId: Any
4164
+ class Model:
4165
+ transform: Matrix
4166
+ meshCount: int
4167
+ materialCount: int
4168
+ meshes: Any
4169
+ materials: Any
4170
+ meshMaterial: Any
4171
+ boneCount: int
4172
+ bones: Any
4173
+ bindPose: Any
4174
+ class ModelAnimation:
4175
+ boneCount: int
4176
+ frameCount: int
4177
+ bones: Any
4178
+ framePoses: Any
4179
+ name: bytes
4180
+ MouseButton = int
4181
+ MouseCursor = int
4182
+ class Music:
4183
+ stream: AudioStream
4184
+ frameCount: int
4185
+ looping: bool
4186
+ ctxType: int
4187
+ ctxData: Any
4188
+ class NPatchInfo:
4189
+ source: Rectangle
4190
+ left: int
4191
+ top: int
4192
+ right: int
4193
+ bottom: int
4194
+ layout: int
4195
+ NPatchLayout = int
4196
+ class PhysicsBodyData:
4197
+ id: int
4198
+ enabled: bool
4199
+ position: Vector2
4200
+ velocity: Vector2
4201
+ force: Vector2
4202
+ angularVelocity: float
4203
+ torque: float
4204
+ orient: float
4205
+ inertia: float
4206
+ inverseInertia: float
4207
+ mass: float
4208
+ inverseMass: float
4209
+ staticFriction: float
4210
+ dynamicFriction: float
4211
+ restitution: float
4212
+ useGravity: bool
4213
+ isGrounded: bool
4214
+ freezeOrient: bool
4215
+ shape: PhysicsShape
4216
+ class PhysicsManifoldData:
4217
+ id: int
4218
+ bodyA: Any
4219
+ bodyB: Any
4220
+ penetration: float
4221
+ normal: Vector2
4222
+ contacts: list
4223
+ contactsCount: int
4224
+ restitution: float
4225
+ dynamicFriction: float
4226
+ staticFriction: float
4227
+ class PhysicsShape:
4228
+ type: PhysicsShapeType
4229
+ body: Any
4230
+ vertexData: PhysicsVertexData
4231
+ radius: float
4232
+ transform: Matrix2x2
4233
+ PhysicsShapeType = int
4234
+ class PhysicsVertexData:
4235
+ vertexCount: int
4236
+ positions: list
4237
+ normals: list
4238
+ PixelFormat = int
4239
+ class Quaternion:
4240
+ x: float
4241
+ y: float
4242
+ z: float
4243
+ w: float
4244
+ class Ray:
4245
+ position: Vector3
4246
+ direction: Vector3
4247
+ class RayCollision:
4248
+ hit: bool
4249
+ distance: float
4250
+ point: Vector3
4251
+ normal: Vector3
4252
+ class Rectangle:
4253
+ x: float
4254
+ y: float
4255
+ width: float
4256
+ height: float
4257
+ class RenderTexture:
4258
+ id: int
4259
+ texture: Texture
4260
+ depth: Texture
4261
+ class RenderTexture2D:
4262
+ id: int
4263
+ texture: Texture
4264
+ depth: Texture
4265
+ class Shader:
4266
+ id: int
4267
+ locs: Any
4268
+ ShaderAttributeDataType = int
4269
+ ShaderLocationIndex = int
4270
+ ShaderUniformDataType = int
4271
+ class Sound:
4272
+ stream: AudioStream
4273
+ frameCount: int
4274
+ class Texture:
4275
+ id: int
4276
+ width: int
4277
+ height: int
4278
+ mipmaps: int
4279
+ format: int
4280
+ class Texture2D:
4281
+ id: int
4282
+ width: int
4283
+ height: int
4284
+ mipmaps: int
4285
+ format: int
4286
+ class TextureCubemap:
4287
+ id: int
4288
+ width: int
4289
+ height: int
4290
+ mipmaps: int
4291
+ format: int
4292
+ TextureFilter = int
4293
+ TextureWrap = int
4294
+ TraceLogLevel = int
4295
+ class Transform:
4296
+ translation: Vector3
4297
+ rotation: Vector4
4298
+ scale: Vector3
4299
+ class Vector2:
4300
+ x: float
4301
+ y: float
4302
+ class Vector3:
4303
+ x: float
4304
+ y: float
4305
+ z: float
4306
+ class Vector4:
4307
+ x: float
4308
+ y: float
4309
+ z: float
4310
+ w: float
4311
+ class VrDeviceInfo:
4312
+ hResolution: int
4313
+ vResolution: int
4314
+ hScreenSize: float
4315
+ vScreenSize: float
4316
+ eyeToScreenDistance: float
4317
+ lensSeparationDistance: float
4318
+ interpupillaryDistance: float
4319
+ lensDistortionValues: list
4320
+ chromaAbCorrection: list
4321
+ class VrStereoConfig:
4322
+ projection: list
4323
+ viewOffset: list
4324
+ leftLensCenter: list
4325
+ rightLensCenter: list
4326
+ leftScreenCenter: list
4327
+ rightScreenCenter: list
4328
+ scale: list
4329
+ scaleIn: list
4330
+ class Wave:
4331
+ frameCount: int
4332
+ sampleRate: int
4333
+ sampleSize: int
4334
+ channels: int
4335
+ data: Any
4336
+ class float16:
4337
+ v: list
4338
+ class float3:
4339
+ v: list
4340
+ class rAudioBuffer:
4341
+ ...
4342
+ class rAudioProcessor:
4343
+ ...
4344
+ rlBlendMode = int
4345
+ rlCullMode = int
4346
+ class rlDrawCall:
4347
+ mode: int
4348
+ vertexCount: int
4349
+ vertexAlignment: int
4350
+ textureId: int
4351
+ rlFramebufferAttachTextureType = int
4352
+ rlFramebufferAttachType = int
4353
+ rlGlVersion = int
4354
+ rlPixelFormat = int
4355
+ class rlRenderBatch:
4356
+ bufferCount: int
4357
+ currentBuffer: int
4358
+ vertexBuffer: Any
4359
+ draws: Any
4360
+ drawCounter: int
4361
+ currentDepth: float
4362
+ rlShaderAttributeDataType = int
4363
+ rlShaderLocationIndex = int
4364
+ rlShaderUniformDataType = int
4365
+ rlTextureFilter = int
4366
+ rlTraceLogLevel = int
4367
+ class rlVertexBuffer:
4368
+ elementCount: int
4369
+ vertices: Any
4370
+ texcoords: Any
4371
+ normals: Any
4372
+ colors: bytes
4373
+ indices: Any
4374
+ vaoId: int
4375
+ vboId: list
4088
4376
 
4089
4377
  LIGHTGRAY : Color
4090
4378
  GRAY : Color