raylib 5.0.0.5__cp313-cp313-manylinux2014_aarch64.whl

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raylib/__init__.pyi ADDED
@@ -0,0 +1,4191 @@
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+ from typing import Any
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+
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+ import _cffi_backend # type: ignore
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+
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+ ffi: _cffi_backend.FFI
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+ rl: _cffi_backend.Lib
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+
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+ class struct: ...
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+
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+
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+ ARROWS_SIZE: int
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+ ARROWS_VISIBLE: int
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+ ARROW_PADDING: int
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+ def AttachAudioMixedProcessor(processor: Any,) -> None:
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+ """Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s"""
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+ ...
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+ def AttachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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+ """Attach audio stream processor to stream, receives the samples as <float>s"""
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+ ...
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+ BACKGROUND_COLOR: int
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+ BASE_COLOR_DISABLED: int
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+ BASE_COLOR_FOCUSED: int
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+ BASE_COLOR_NORMAL: int
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+ BASE_COLOR_PRESSED: int
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+ BLEND_ADDITIVE: int
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+ BLEND_ADD_COLORS: int
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+ BLEND_ALPHA: int
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+ BLEND_ALPHA_PREMULTIPLY: int
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+ BLEND_CUSTOM: int
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+ BLEND_CUSTOM_SEPARATE: int
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+ BLEND_MULTIPLIED: int
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+ BLEND_SUBTRACT_COLORS: int
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+ BORDER_COLOR_DISABLED: int
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+ BORDER_COLOR_FOCUSED: int
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+ BORDER_COLOR_NORMAL: int
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+ BORDER_COLOR_PRESSED: int
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+ BORDER_WIDTH: int
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+ BUTTON: int
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+ def BeginBlendMode(mode: int,) -> None:
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+ """Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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+ ...
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+ def BeginDrawing() -> None:
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+ """Setup canvas (framebuffer) to start drawing"""
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+ ...
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+ def BeginMode2D(camera: Camera2D|list|tuple,) -> None:
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+ """Begin 2D mode with custom camera (2D)"""
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+ ...
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+ def BeginMode3D(camera: Camera3D|list|tuple,) -> None:
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+ """Begin 3D mode with custom camera (3D)"""
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+ ...
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+ def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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+ """Begin scissor mode (define screen area for following drawing)"""
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+ ...
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+ def BeginShaderMode(shader: Shader|list|tuple,) -> None:
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+ """Begin custom shader drawing"""
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+ ...
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+ def BeginTextureMode(target: RenderTexture|list|tuple,) -> None:
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+ """Begin drawing to render texture"""
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+ ...
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+ def BeginVrStereoMode(config: VrStereoConfig|list|tuple,) -> None:
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+ """Begin stereo rendering (requires VR simulator)"""
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+ ...
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+ CAMERA_CUSTOM: int
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+ CAMERA_FIRST_PERSON: int
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+ CAMERA_FREE: int
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+ CAMERA_ORBITAL: int
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+ CAMERA_ORTHOGRAPHIC: int
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+ CAMERA_PERSPECTIVE: int
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+ CAMERA_THIRD_PERSON: int
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+ CHECKBOX: int
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+ CHECK_PADDING: int
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+ COLORPICKER: int
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+ COLOR_SELECTOR_SIZE: int
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+ COMBOBOX: int
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+ COMBO_BUTTON_SPACING: int
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+ COMBO_BUTTON_WIDTH: int
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+ CUBEMAP_LAYOUT_AUTO_DETECT: int
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+ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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+ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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+ CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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+ CUBEMAP_LAYOUT_LINE_VERTICAL: int
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+ CUBEMAP_LAYOUT_PANORAMA: int
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+ def ChangeDirectory(dir: bytes,) -> bool:
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+ """Change working directory, return true on success"""
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+ ...
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+ def CheckCollisionBoxSphere(box: BoundingBox|list|tuple,center: Vector3|list|tuple,radius: float,) -> bool:
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+ """Check collision between box and sphere"""
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+ ...
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+ def CheckCollisionBoxes(box1: BoundingBox|list|tuple,box2: BoundingBox|list|tuple,) -> bool:
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+ """Check collision between two bounding boxes"""
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+ ...
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+ def CheckCollisionCircleRec(center: Vector2|list|tuple,radius: float,rec: Rectangle|list|tuple,) -> bool:
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+ """Check collision between circle and rectangle"""
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+ ...
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+ def CheckCollisionCircles(center1: Vector2|list|tuple,radius1: float,center2: Vector2|list|tuple,radius2: float,) -> bool:
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+ """Check collision between two circles"""
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+ ...
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+ def CheckCollisionLines(startPos1: Vector2|list|tuple,endPos1: Vector2|list|tuple,startPos2: Vector2|list|tuple,endPos2: Vector2|list|tuple,collisionPoint: Any|list|tuple,) -> bool:
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+ """Check the collision between two lines defined by two points each, returns collision point by reference"""
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+ ...
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+ def CheckCollisionPointCircle(point: Vector2|list|tuple,center: Vector2|list|tuple,radius: float,) -> bool:
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+ """Check if point is inside circle"""
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+ ...
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+ def CheckCollisionPointLine(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,threshold: int,) -> bool:
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+ """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
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+ ...
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+ def CheckCollisionPointPoly(point: Vector2|list|tuple,points: Any|list|tuple,pointCount: int,) -> bool:
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+ """Check if point is within a polygon described by array of vertices"""
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+ ...
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+ def CheckCollisionPointRec(point: Vector2|list|tuple,rec: Rectangle|list|tuple,) -> bool:
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+ """Check if point is inside rectangle"""
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+ ...
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+ def CheckCollisionPointTriangle(point: Vector2|list|tuple,p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,) -> bool:
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+ """Check if point is inside a triangle"""
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+ ...
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+ def CheckCollisionRecs(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> bool:
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+ """Check collision between two rectangles"""
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+ ...
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+ def CheckCollisionSpheres(center1: Vector3|list|tuple,radius1: float,center2: Vector3|list|tuple,radius2: float,) -> bool:
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+ """Check collision between two spheres"""
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+ ...
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+ def Clamp(value: float,min_1: float,max_2: float,) -> float:
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+ """"""
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+ ...
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+ def ClearBackground(color: Color|list|tuple,) -> None:
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+ """Set background color (framebuffer clear color)"""
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+ ...
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+ def ClearWindowState(flags: int,) -> None:
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+ """Clear window configuration state flags"""
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+ ...
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+ def CloseAudioDevice() -> None:
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+ """Close the audio device and context"""
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+ ...
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+ def ClosePhysics() -> None:
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+ """Close physics system and unload used memory"""
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+ ...
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+ def CloseWindow() -> None:
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+ """Close window and unload OpenGL context"""
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+ ...
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+ def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> bytes:
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+ """Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
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+ ...
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+ def ColorAlpha(color: Color|list|tuple,alpha: float,) -> Color:
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+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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+ ...
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+ def ColorAlphaBlend(dst: Color|list|tuple,src: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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+ """Get src alpha-blended into dst color with tint"""
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+ ...
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+ def ColorBrightness(color: Color|list|tuple,factor: float,) -> Color:
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+ """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
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+ ...
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+ def ColorContrast(color: Color|list|tuple,contrast: float,) -> Color:
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+ """Get color with contrast correction, contrast values between -1.0f and 1.0f"""
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+ ...
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+ def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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+ """Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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+ ...
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+ def ColorFromNormalized(normalized: Vector4|list|tuple,) -> Color:
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+ """Get Color from normalized values [0..1]"""
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+ ...
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+ def ColorNormalize(color: Color|list|tuple,) -> Vector4:
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+ """Get Color normalized as float [0..1]"""
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+ ...
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+ def ColorTint(color: Color|list|tuple,tint: Color|list|tuple,) -> Color:
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+ """Get color multiplied with another color"""
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+ ...
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+ def ColorToHSV(color: Color|list|tuple,) -> Vector3:
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+ """Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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+ ...
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+ def ColorToInt(color: Color|list|tuple,) -> int:
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+ """Get hexadecimal value for a Color"""
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+ ...
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+ def CompressData(data: bytes,dataSize: int,compDataSize: Any,) -> bytes:
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+ """Compress data (DEFLATE algorithm), memory must be MemFree()"""
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+ ...
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+ def CreatePhysicsBodyCircle(pos: Vector2|list|tuple,radius: float,density: float,) -> Any:
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+ """Creates a new circle physics body with generic parameters"""
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+ ...
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+ def CreatePhysicsBodyPolygon(pos: Vector2|list|tuple,radius: float,sides: int,density: float,) -> Any:
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+ """Creates a new polygon physics body with generic parameters"""
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+ ...
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+ def CreatePhysicsBodyRectangle(pos: Vector2|list|tuple,width: float,height: float,density: float,) -> Any:
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+ """Creates a new rectangle physics body with generic parameters"""
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+ ...
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+ DEFAULT: int
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+ DROPDOWNBOX: int
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+ DROPDOWN_ITEMS_SPACING: int
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+ def DecodeDataBase64(data: bytes,outputSize: Any,) -> bytes:
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+ """Decode Base64 string data, memory must be MemFree()"""
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+ ...
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+ def DecompressData(compData: bytes,compDataSize: int,dataSize: Any,) -> bytes:
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+ """Decompress data (DEFLATE algorithm), memory must be MemFree()"""
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+ ...
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+ def DestroyPhysicsBody(body: Any|list|tuple,) -> None:
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+ """Destroy a physics body"""
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+ ...
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+ def DetachAudioMixedProcessor(processor: Any,) -> None:
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+ """Detach audio stream processor from the entire audio pipeline"""
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+ ...
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+ def DetachAudioStreamProcessor(stream: AudioStream|list|tuple,processor: Any,) -> None:
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+ """Detach audio stream processor from stream"""
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+ ...
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+ def DirectoryExists(dirPath: bytes,) -> bool:
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+ """Check if a directory path exists"""
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+ ...
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+ def DisableCursor() -> None:
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+ """Disables cursor (lock cursor)"""
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+ ...
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+ def DisableEventWaiting() -> None:
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+ """Disable waiting for events on EndDrawing(), automatic events polling"""
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+ ...
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+ def DrawBillboard(camera: Camera3D|list|tuple,texture: Texture|list|tuple,position: Vector3|list|tuple,size: float,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture"""
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+ ...
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+ def DrawBillboardPro(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,up: Vector3|list|tuple,size: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture defined by source and rotation"""
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+ ...
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+ def DrawBillboardRec(camera: Camera3D|list|tuple,texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector3|list|tuple,size: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a billboard texture defined by source"""
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+ ...
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+ def DrawBoundingBox(box: BoundingBox|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw bounding box (wires)"""
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+ ...
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+ def DrawCapsule(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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+ """Draw a capsule with the center of its sphere caps at startPos and endPos"""
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+ ...
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+ def DrawCapsuleWires(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,radius: float,slices: int,rings: int,color: Color|list|tuple,) -> None:
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+ """Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
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+ ...
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+ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw a color-filled circle"""
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+ ...
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+ def DrawCircle3D(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
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+ """Draw a circle in 3D world space"""
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+ ...
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+ def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color|list|tuple,color2: Color|list|tuple,) -> None:
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+ """Draw a gradient-filled circle"""
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+ ...
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+ def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw circle outline"""
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+ ...
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+ def DrawCircleLinesV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw circle outline (Vector version)"""
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+ ...
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+ def DrawCircleSector(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
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+ """Draw a piece of a circle"""
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+ ...
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+ def DrawCircleSectorLines(center: Vector2|list|tuple,radius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
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+ """Draw circle sector outline"""
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+ ...
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+ def DrawCircleV(center: Vector2|list|tuple,radius: float,color: Color|list|tuple,) -> None:
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+ """Draw a color-filled circle (Vector version)"""
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+ ...
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+ def DrawCube(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
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+ """Draw cube"""
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+ ...
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+ def DrawCubeV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw cube (Vector version)"""
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+ ...
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+ def DrawCubeWires(position: Vector3|list|tuple,width: float,height: float,length: float,color: Color|list|tuple,) -> None:
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+ """Draw cube wires"""
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+ ...
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+ def DrawCubeWiresV(position: Vector3|list|tuple,size: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw cube wires (Vector version)"""
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+ ...
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+ def DrawCylinder(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder/cone"""
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+ ...
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+ def DrawCylinderEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder with base at startPos and top at endPos"""
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+ ...
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+ def DrawCylinderWires(position: Vector3|list|tuple,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder/cone wires"""
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+ ...
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+ def DrawCylinderWiresEx(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,startRadius: float,endRadius: float,sides: int,color: Color|list|tuple,) -> None:
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+ """Draw a cylinder wires with base at startPos and top at endPos"""
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+ ...
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+ def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
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+ """Draw ellipse"""
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+ ...
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+ def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color|list|tuple,) -> None:
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+ """Draw ellipse outline"""
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+ ...
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+ def DrawFPS(posX: int,posY: int,) -> None:
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+ """Draw current FPS"""
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+ ...
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+ def DrawGrid(slices: int,spacing: float,) -> None:
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+ """Draw a grid (centered at (0, 0, 0))"""
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+ ...
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+ def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
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+ """Draw a line"""
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+ ...
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+ def DrawLine3D(startPos: Vector3|list|tuple,endPos: Vector3|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw a line in 3D world space"""
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+ ...
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+ def DrawLineBezier(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
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+ """Draw line segment cubic-bezier in-out interpolation"""
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+ ...
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+ def DrawLineEx(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
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+ """Draw a line (using triangles/quads)"""
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+ ...
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+ def DrawLineStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
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+ """Draw lines sequence (using gl lines)"""
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+ ...
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+ def DrawLineV(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw a line (using gl lines)"""
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+ ...
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+ def DrawMesh(mesh: Mesh|list|tuple,material: Material|list|tuple,transform: Matrix|list|tuple,) -> None:
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+ """Draw a 3d mesh with material and transform"""
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+ ...
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+ def DrawMeshInstanced(mesh: Mesh|list|tuple,material: Material|list|tuple,transforms: Any|list|tuple,instances: int,) -> None:
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+ """Draw multiple mesh instances with material and different transforms"""
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+ ...
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+ def DrawModel(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a model (with texture if set)"""
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+ ...
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+ def DrawModelEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a model with extended parameters"""
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+ ...
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+ def DrawModelWires(model: Model|list|tuple,position: Vector3|list|tuple,scale: float,tint: Color|list|tuple,) -> None:
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+ """Draw a model wires (with texture if set)"""
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+ ...
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+ def DrawModelWiresEx(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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+ """Draw a model wires (with texture if set) with extended parameters"""
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+ ...
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+ def DrawPixel(posX: int,posY: int,color: Color|list|tuple,) -> None:
327
+ """Draw a pixel"""
328
+ ...
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+ def DrawPixelV(position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
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+ """Draw a pixel (Vector version)"""
331
+ ...
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+ def DrawPlane(centerPos: Vector3|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
333
+ """Draw a plane XZ"""
334
+ ...
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+ def DrawPoint3D(position: Vector3|list|tuple,color: Color|list|tuple,) -> None:
336
+ """Draw a point in 3D space, actually a small line"""
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+ ...
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+ def DrawPoly(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
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+ """Draw a regular polygon (Vector version)"""
340
+ ...
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+ def DrawPolyLines(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,color: Color|list|tuple,) -> None:
342
+ """Draw a polygon outline of n sides"""
343
+ ...
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+ def DrawPolyLinesEx(center: Vector2|list|tuple,sides: int,radius: float,rotation: float,lineThick: float,color: Color|list|tuple,) -> None:
345
+ """Draw a polygon outline of n sides with extended parameters"""
346
+ ...
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+ def DrawRay(ray: Ray|list|tuple,color: Color|list|tuple,) -> None:
348
+ """Draw a ray line"""
349
+ ...
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+ def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
351
+ """Draw a color-filled rectangle"""
352
+ ...
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+ def DrawRectangleGradientEx(rec: Rectangle|list|tuple,col1: Color|list|tuple,col2: Color|list|tuple,col3: Color|list|tuple,col4: Color|list|tuple,) -> None:
354
+ """Draw a gradient-filled rectangle with custom vertex colors"""
355
+ ...
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+ def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color|list|tuple,color2: Color|list|tuple,) -> None:
357
+ """Draw a horizontal-gradient-filled rectangle"""
358
+ ...
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+ def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color|list|tuple,color2: Color|list|tuple,) -> None:
360
+ """Draw a vertical-gradient-filled rectangle"""
361
+ ...
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+ def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
363
+ """Draw rectangle outline"""
364
+ ...
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+ def DrawRectangleLinesEx(rec: Rectangle|list|tuple,lineThick: float,color: Color|list|tuple,) -> None:
366
+ """Draw rectangle outline with extended parameters"""
367
+ ...
368
+ def DrawRectanglePro(rec: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,color: Color|list|tuple,) -> None:
369
+ """Draw a color-filled rectangle with pro parameters"""
370
+ ...
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+ def DrawRectangleRec(rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
372
+ """Draw a color-filled rectangle"""
373
+ ...
374
+ def DrawRectangleRounded(rec: Rectangle|list|tuple,roundness: float,segments: int,color: Color|list|tuple,) -> None:
375
+ """Draw rectangle with rounded edges"""
376
+ ...
377
+ def DrawRectangleRoundedLines(rec: Rectangle|list|tuple,roundness: float,segments: int,lineThick: float,color: Color|list|tuple,) -> None:
378
+ """Draw rectangle with rounded edges outline"""
379
+ ...
380
+ def DrawRectangleV(position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
381
+ """Draw a color-filled rectangle (Vector version)"""
382
+ ...
383
+ def DrawRing(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
384
+ """Draw ring"""
385
+ ...
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+ def DrawRingLines(center: Vector2|list|tuple,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color|list|tuple,) -> None:
387
+ """Draw ring outline"""
388
+ ...
389
+ def DrawSphere(centerPos: Vector3|list|tuple,radius: float,color: Color|list|tuple,) -> None:
390
+ """Draw sphere"""
391
+ ...
392
+ def DrawSphereEx(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
393
+ """Draw sphere with extended parameters"""
394
+ ...
395
+ def DrawSphereWires(centerPos: Vector3|list|tuple,radius: float,rings: int,slices: int,color: Color|list|tuple,) -> None:
396
+ """Draw sphere wires"""
397
+ ...
398
+ def DrawSplineBasis(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
399
+ """Draw spline: B-Spline, minimum 4 points"""
400
+ ...
401
+ def DrawSplineBezierCubic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
402
+ """Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]"""
403
+ ...
404
+ def DrawSplineBezierQuadratic(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
405
+ """Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]"""
406
+ ...
407
+ def DrawSplineCatmullRom(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
408
+ """Draw spline: Catmull-Rom, minimum 4 points"""
409
+ ...
410
+ def DrawSplineLinear(points: Any|list|tuple,pointCount: int,thick: float,color: Color|list|tuple,) -> None:
411
+ """Draw spline: Linear, minimum 2 points"""
412
+ ...
413
+ def DrawSplineSegmentBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
414
+ """Draw spline segment: B-Spline, 4 points"""
415
+ ...
416
+ def DrawSplineSegmentBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
417
+ """Draw spline segment: Cubic Bezier, 2 points, 2 control points"""
418
+ ...
419
+ def DrawSplineSegmentBezierQuadratic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
420
+ """Draw spline segment: Quadratic Bezier, 2 points, 1 control point"""
421
+ ...
422
+ def DrawSplineSegmentCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
423
+ """Draw spline segment: Catmull-Rom, 4 points"""
424
+ ...
425
+ def DrawSplineSegmentLinear(p1: Vector2|list|tuple,p2: Vector2|list|tuple,thick: float,color: Color|list|tuple,) -> None:
426
+ """Draw spline segment: Linear, 2 points"""
427
+ ...
428
+ def DrawText(text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
429
+ """Draw text (using default font)"""
430
+ ...
431
+ def DrawTextCodepoint(font: Font|list|tuple,codepoint: int,position: Vector2|list|tuple,fontSize: float,tint: Color|list|tuple,) -> None:
432
+ """Draw one character (codepoint)"""
433
+ ...
434
+ def DrawTextCodepoints(font: Font|list|tuple,codepoints: Any,codepointCount: int,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
435
+ """Draw multiple character (codepoint)"""
436
+ ...
437
+ def DrawTextEx(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
438
+ """Draw text using font and additional parameters"""
439
+ ...
440
+ def DrawTextPro(font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,origin: Vector2|list|tuple,rotation: float,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
441
+ """Draw text using Font and pro parameters (rotation)"""
442
+ ...
443
+ def DrawTexture(texture: Texture|list|tuple,posX: int,posY: int,tint: Color|list|tuple,) -> None:
444
+ """Draw a Texture2D"""
445
+ ...
446
+ def DrawTextureEx(texture: Texture|list|tuple,position: Vector2|list|tuple,rotation: float,scale: float,tint: Color|list|tuple,) -> None:
447
+ """Draw a Texture2D with extended parameters"""
448
+ ...
449
+ def DrawTextureNPatch(texture: Texture|list|tuple,nPatchInfo: NPatchInfo|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
450
+ """Draws a texture (or part of it) that stretches or shrinks nicely"""
451
+ ...
452
+ def DrawTexturePro(texture: Texture|list|tuple,source: Rectangle|list|tuple,dest: Rectangle|list|tuple,origin: Vector2|list|tuple,rotation: float,tint: Color|list|tuple,) -> None:
453
+ """Draw a part of a texture defined by a rectangle with 'pro' parameters"""
454
+ ...
455
+ def DrawTextureRec(texture: Texture|list|tuple,source: Rectangle|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
456
+ """Draw a part of a texture defined by a rectangle"""
457
+ ...
458
+ def DrawTextureV(texture: Texture|list|tuple,position: Vector2|list|tuple,tint: Color|list|tuple,) -> None:
459
+ """Draw a Texture2D with position defined as Vector2"""
460
+ ...
461
+ def DrawTriangle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
462
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
463
+ ...
464
+ def DrawTriangle3D(v1: Vector3|list|tuple,v2: Vector3|list|tuple,v3: Vector3|list|tuple,color: Color|list|tuple,) -> None:
465
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
466
+ ...
467
+ def DrawTriangleFan(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
468
+ """Draw a triangle fan defined by points (first vertex is the center)"""
469
+ ...
470
+ def DrawTriangleLines(v1: Vector2|list|tuple,v2: Vector2|list|tuple,v3: Vector2|list|tuple,color: Color|list|tuple,) -> None:
471
+ """Draw triangle outline (vertex in counter-clockwise order!)"""
472
+ ...
473
+ def DrawTriangleStrip(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
474
+ """Draw a triangle strip defined by points"""
475
+ ...
476
+ def DrawTriangleStrip3D(points: Any|list|tuple,pointCount: int,color: Color|list|tuple,) -> None:
477
+ """Draw a triangle strip defined by points"""
478
+ ...
479
+ def EnableCursor() -> None:
480
+ """Enables cursor (unlock cursor)"""
481
+ ...
482
+ def EnableEventWaiting() -> None:
483
+ """Enable waiting for events on EndDrawing(), no automatic event polling"""
484
+ ...
485
+ def EncodeDataBase64(data: bytes,dataSize: int,outputSize: Any,) -> bytes:
486
+ """Encode data to Base64 string, memory must be MemFree()"""
487
+ ...
488
+ def EndBlendMode() -> None:
489
+ """End blending mode (reset to default: alpha blending)"""
490
+ ...
491
+ def EndDrawing() -> None:
492
+ """End canvas drawing and swap buffers (double buffering)"""
493
+ ...
494
+ def EndMode2D() -> None:
495
+ """Ends 2D mode with custom camera"""
496
+ ...
497
+ def EndMode3D() -> None:
498
+ """Ends 3D mode and returns to default 2D orthographic mode"""
499
+ ...
500
+ def EndScissorMode() -> None:
501
+ """End scissor mode"""
502
+ ...
503
+ def EndShaderMode() -> None:
504
+ """End custom shader drawing (use default shader)"""
505
+ ...
506
+ def EndTextureMode() -> None:
507
+ """Ends drawing to render texture"""
508
+ ...
509
+ def EndVrStereoMode() -> None:
510
+ """End stereo rendering (requires VR simulator)"""
511
+ ...
512
+ def ExportAutomationEventList(list_0: AutomationEventList|list|tuple,fileName: bytes,) -> bool:
513
+ """Export automation events list as text file"""
514
+ ...
515
+ def ExportDataAsCode(data: bytes,dataSize: int,fileName: bytes,) -> bool:
516
+ """Export data to code (.h), returns true on success"""
517
+ ...
518
+ def ExportFontAsCode(font: Font|list|tuple,fileName: bytes,) -> bool:
519
+ """Export font as code file, returns true on success"""
520
+ ...
521
+ def ExportImage(image: Image|list|tuple,fileName: bytes,) -> bool:
522
+ """Export image data to file, returns true on success"""
523
+ ...
524
+ def ExportImageAsCode(image: Image|list|tuple,fileName: bytes,) -> bool:
525
+ """Export image as code file defining an array of bytes, returns true on success"""
526
+ ...
527
+ def ExportImageToMemory(image: Image|list|tuple,fileType: bytes,fileSize: Any,) -> bytes:
528
+ """Export image to memory buffer"""
529
+ ...
530
+ def ExportMesh(mesh: Mesh|list|tuple,fileName: bytes,) -> bool:
531
+ """Export mesh data to file, returns true on success"""
532
+ ...
533
+ def ExportWave(wave: Wave|list|tuple,fileName: bytes,) -> bool:
534
+ """Export wave data to file, returns true on success"""
535
+ ...
536
+ def ExportWaveAsCode(wave: Wave|list|tuple,fileName: bytes,) -> bool:
537
+ """Export wave sample data to code (.h), returns true on success"""
538
+ ...
539
+ FLAG_BORDERLESS_WINDOWED_MODE: int
540
+ FLAG_FULLSCREEN_MODE: int
541
+ FLAG_INTERLACED_HINT: int
542
+ FLAG_MSAA_4X_HINT: int
543
+ FLAG_VSYNC_HINT: int
544
+ FLAG_WINDOW_ALWAYS_RUN: int
545
+ FLAG_WINDOW_HIDDEN: int
546
+ FLAG_WINDOW_HIGHDPI: int
547
+ FLAG_WINDOW_MAXIMIZED: int
548
+ FLAG_WINDOW_MINIMIZED: int
549
+ FLAG_WINDOW_MOUSE_PASSTHROUGH: int
550
+ FLAG_WINDOW_RESIZABLE: int
551
+ FLAG_WINDOW_TOPMOST: int
552
+ FLAG_WINDOW_TRANSPARENT: int
553
+ FLAG_WINDOW_UNDECORATED: int
554
+ FLAG_WINDOW_UNFOCUSED: int
555
+ FONT_BITMAP: int
556
+ FONT_DEFAULT: int
557
+ FONT_SDF: int
558
+ def Fade(color: Color|list|tuple,alpha: float,) -> Color:
559
+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
560
+ ...
561
+ def FileExists(fileName: bytes,) -> bool:
562
+ """Check if file exists"""
563
+ ...
564
+ def FloatEquals(x: float,y: float,) -> int:
565
+ """"""
566
+ ...
567
+ GAMEPAD_AXIS_LEFT_TRIGGER: int
568
+ GAMEPAD_AXIS_LEFT_X: int
569
+ GAMEPAD_AXIS_LEFT_Y: int
570
+ GAMEPAD_AXIS_RIGHT_TRIGGER: int
571
+ GAMEPAD_AXIS_RIGHT_X: int
572
+ GAMEPAD_AXIS_RIGHT_Y: int
573
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
574
+ GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
575
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
576
+ GAMEPAD_BUTTON_LEFT_FACE_UP: int
577
+ GAMEPAD_BUTTON_LEFT_THUMB: int
578
+ GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
579
+ GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
580
+ GAMEPAD_BUTTON_MIDDLE: int
581
+ GAMEPAD_BUTTON_MIDDLE_LEFT: int
582
+ GAMEPAD_BUTTON_MIDDLE_RIGHT: int
583
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
584
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
585
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
586
+ GAMEPAD_BUTTON_RIGHT_FACE_UP: int
587
+ GAMEPAD_BUTTON_RIGHT_THUMB: int
588
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
589
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
590
+ GAMEPAD_BUTTON_UNKNOWN: int
591
+ GESTURE_DOUBLETAP: int
592
+ GESTURE_DRAG: int
593
+ GESTURE_HOLD: int
594
+ GESTURE_NONE: int
595
+ GESTURE_PINCH_IN: int
596
+ GESTURE_PINCH_OUT: int
597
+ GESTURE_SWIPE_DOWN: int
598
+ GESTURE_SWIPE_LEFT: int
599
+ GESTURE_SWIPE_RIGHT: int
600
+ GESTURE_SWIPE_UP: int
601
+ GESTURE_TAP: int
602
+ GROUP_PADDING: int
603
+ def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
604
+ """Generate image: cellular algorithm, bigger tileSize means bigger cells"""
605
+ ...
606
+ def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color|list|tuple,col2: Color|list|tuple,) -> Image:
607
+ """Generate image: checked"""
608
+ ...
609
+ def GenImageColor(width: int,height: int,color: Color|list|tuple,) -> Image:
610
+ """Generate image: plain color"""
611
+ ...
612
+ def GenImageFontAtlas(glyphs: Any|list|tuple,glyphRecs: Any|list|tuple,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
613
+ """Generate image font atlas using chars info"""
614
+ ...
615
+ def GenImageGradientLinear(width: int,height: int,direction: int,start: Color|list|tuple,end: Color|list|tuple,) -> Image:
616
+ """Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient"""
617
+ ...
618
+ def GenImageGradientRadial(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
619
+ """Generate image: radial gradient"""
620
+ ...
621
+ def GenImageGradientSquare(width: int,height: int,density: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> Image:
622
+ """Generate image: square gradient"""
623
+ ...
624
+ def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
625
+ """Generate image: perlin noise"""
626
+ ...
627
+ def GenImageText(width: int,height: int,text: bytes,) -> Image:
628
+ """Generate image: grayscale image from text data"""
629
+ ...
630
+ def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
631
+ """Generate image: white noise"""
632
+ ...
633
+ def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
634
+ """Generate cone/pyramid mesh"""
635
+ ...
636
+ def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
637
+ """Generate cuboid mesh"""
638
+ ...
639
+ def GenMeshCubicmap(cubicmap: Image|list|tuple,cubeSize: Vector3|list|tuple,) -> Mesh:
640
+ """Generate cubes-based map mesh from image data"""
641
+ ...
642
+ def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
643
+ """Generate cylinder mesh"""
644
+ ...
645
+ def GenMeshHeightmap(heightmap: Image|list|tuple,size: Vector3|list|tuple,) -> Mesh:
646
+ """Generate heightmap mesh from image data"""
647
+ ...
648
+ def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
649
+ """Generate half-sphere mesh (no bottom cap)"""
650
+ ...
651
+ def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
652
+ """Generate trefoil knot mesh"""
653
+ ...
654
+ def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
655
+ """Generate plane mesh (with subdivisions)"""
656
+ ...
657
+ def GenMeshPoly(sides: int,radius: float,) -> Mesh:
658
+ """Generate polygonal mesh"""
659
+ ...
660
+ def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
661
+ """Generate sphere mesh (standard sphere)"""
662
+ ...
663
+ def GenMeshTangents(mesh: Any|list|tuple,) -> None:
664
+ """Compute mesh tangents"""
665
+ ...
666
+ def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
667
+ """Generate torus mesh"""
668
+ ...
669
+ def GenTextureMipmaps(texture: Any|list|tuple,) -> None:
670
+ """Generate GPU mipmaps for a texture"""
671
+ ...
672
+ def GetApplicationDirectory() -> bytes:
673
+ """Get the directory of the running application (uses static string)"""
674
+ ...
675
+ def GetCameraMatrix(camera: Camera3D|list|tuple,) -> Matrix:
676
+ """Get camera transform matrix (view matrix)"""
677
+ ...
678
+ def GetCameraMatrix2D(camera: Camera2D|list|tuple,) -> Matrix:
679
+ """Get camera 2d transform matrix"""
680
+ ...
681
+ def GetCharPressed() -> int:
682
+ """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
683
+ ...
684
+ def GetClipboardText() -> bytes:
685
+ """Get clipboard text content"""
686
+ ...
687
+ def GetCodepoint(text: bytes,codepointSize: Any,) -> int:
688
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
689
+ ...
690
+ def GetCodepointCount(text: bytes,) -> int:
691
+ """Get total number of codepoints in a UTF-8 encoded string"""
692
+ ...
693
+ def GetCodepointNext(text: bytes,codepointSize: Any,) -> int:
694
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
695
+ ...
696
+ def GetCodepointPrevious(text: bytes,codepointSize: Any,) -> int:
697
+ """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
698
+ ...
699
+ def GetCollisionRec(rec1: Rectangle|list|tuple,rec2: Rectangle|list|tuple,) -> Rectangle:
700
+ """Get collision rectangle for two rectangles collision"""
701
+ ...
702
+ def GetColor(hexValue: int,) -> Color:
703
+ """Get Color structure from hexadecimal value"""
704
+ ...
705
+ def GetCurrentMonitor() -> int:
706
+ """Get current connected monitor"""
707
+ ...
708
+ def GetDirectoryPath(filePath: bytes,) -> bytes:
709
+ """Get full path for a given fileName with path (uses static string)"""
710
+ ...
711
+ def GetFPS() -> int:
712
+ """Get current FPS"""
713
+ ...
714
+ def GetFileExtension(fileName: bytes,) -> bytes:
715
+ """Get pointer to extension for a filename string (includes dot: '.png')"""
716
+ ...
717
+ def GetFileLength(fileName: bytes,) -> int:
718
+ """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
719
+ ...
720
+ def GetFileModTime(fileName: bytes,) -> int:
721
+ """Get file modification time (last write time)"""
722
+ ...
723
+ def GetFileName(filePath: bytes,) -> bytes:
724
+ """Get pointer to filename for a path string"""
725
+ ...
726
+ def GetFileNameWithoutExt(filePath: bytes,) -> bytes:
727
+ """Get filename string without extension (uses static string)"""
728
+ ...
729
+ def GetFontDefault() -> Font:
730
+ """Get the default Font"""
731
+ ...
732
+ def GetFrameTime() -> float:
733
+ """Get time in seconds for last frame drawn (delta time)"""
734
+ ...
735
+ def GetGamepadAxisCount(gamepad: int,) -> int:
736
+ """Get gamepad axis count for a gamepad"""
737
+ ...
738
+ def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
739
+ """Get axis movement value for a gamepad axis"""
740
+ ...
741
+ def GetGamepadButtonPressed() -> int:
742
+ """Get the last gamepad button pressed"""
743
+ ...
744
+ def GetGamepadName(gamepad: int,) -> bytes:
745
+ """Get gamepad internal name id"""
746
+ ...
747
+ def GetGestureDetected() -> int:
748
+ """Get latest detected gesture"""
749
+ ...
750
+ def GetGestureDragAngle() -> float:
751
+ """Get gesture drag angle"""
752
+ ...
753
+ def GetGestureDragVector() -> Vector2:
754
+ """Get gesture drag vector"""
755
+ ...
756
+ def GetGestureHoldDuration() -> float:
757
+ """Get gesture hold time in milliseconds"""
758
+ ...
759
+ def GetGesturePinchAngle() -> float:
760
+ """Get gesture pinch angle"""
761
+ ...
762
+ def GetGesturePinchVector() -> Vector2:
763
+ """Get gesture pinch delta"""
764
+ ...
765
+ def GetGlyphAtlasRec(font: Font|list|tuple,codepoint: int,) -> Rectangle:
766
+ """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
767
+ ...
768
+ def GetGlyphIndex(font: Font|list|tuple,codepoint: int,) -> int:
769
+ """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
770
+ ...
771
+ def GetGlyphInfo(font: Font|list|tuple,codepoint: int,) -> GlyphInfo:
772
+ """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
773
+ ...
774
+ def GetImageAlphaBorder(image: Image|list|tuple,threshold: float,) -> Rectangle:
775
+ """Get image alpha border rectangle"""
776
+ ...
777
+ def GetImageColor(image: Image|list|tuple,x: int,y: int,) -> Color:
778
+ """Get image pixel color at (x, y) position"""
779
+ ...
780
+ def GetKeyPressed() -> int:
781
+ """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"""
782
+ ...
783
+ def GetMasterVolume() -> float:
784
+ """Get master volume (listener)"""
785
+ ...
786
+ def GetMeshBoundingBox(mesh: Mesh|list|tuple,) -> BoundingBox:
787
+ """Compute mesh bounding box limits"""
788
+ ...
789
+ def GetModelBoundingBox(model: Model|list|tuple,) -> BoundingBox:
790
+ """Compute model bounding box limits (considers all meshes)"""
791
+ ...
792
+ def GetMonitorCount() -> int:
793
+ """Get number of connected monitors"""
794
+ ...
795
+ def GetMonitorHeight(monitor: int,) -> int:
796
+ """Get specified monitor height (current video mode used by monitor)"""
797
+ ...
798
+ def GetMonitorName(monitor: int,) -> bytes:
799
+ """Get the human-readable, UTF-8 encoded name of the specified monitor"""
800
+ ...
801
+ def GetMonitorPhysicalHeight(monitor: int,) -> int:
802
+ """Get specified monitor physical height in millimetres"""
803
+ ...
804
+ def GetMonitorPhysicalWidth(monitor: int,) -> int:
805
+ """Get specified monitor physical width in millimetres"""
806
+ ...
807
+ def GetMonitorPosition(monitor: int,) -> Vector2:
808
+ """Get specified monitor position"""
809
+ ...
810
+ def GetMonitorRefreshRate(monitor: int,) -> int:
811
+ """Get specified monitor refresh rate"""
812
+ ...
813
+ def GetMonitorWidth(monitor: int,) -> int:
814
+ """Get specified monitor width (current video mode used by monitor)"""
815
+ ...
816
+ def GetMouseDelta() -> Vector2:
817
+ """Get mouse delta between frames"""
818
+ ...
819
+ def GetMousePosition() -> Vector2:
820
+ """Get mouse position XY"""
821
+ ...
822
+ def GetMouseRay(mousePosition: Vector2|list|tuple,camera: Camera3D|list|tuple,) -> Ray:
823
+ """Get a ray trace from mouse position"""
824
+ ...
825
+ def GetMouseWheelMove() -> float:
826
+ """Get mouse wheel movement for X or Y, whichever is larger"""
827
+ ...
828
+ def GetMouseWheelMoveV() -> Vector2:
829
+ """Get mouse wheel movement for both X and Y"""
830
+ ...
831
+ def GetMouseX() -> int:
832
+ """Get mouse position X"""
833
+ ...
834
+ def GetMouseY() -> int:
835
+ """Get mouse position Y"""
836
+ ...
837
+ def GetMusicTimeLength(music: Music|list|tuple,) -> float:
838
+ """Get music time length (in seconds)"""
839
+ ...
840
+ def GetMusicTimePlayed(music: Music|list|tuple,) -> float:
841
+ """Get current music time played (in seconds)"""
842
+ ...
843
+ def GetPhysicsBodiesCount() -> int:
844
+ """Returns the current amount of created physics bodies"""
845
+ ...
846
+ def GetPhysicsBody(index: int,) -> Any:
847
+ """Returns a physics body of the bodies pool at a specific index"""
848
+ ...
849
+ def GetPhysicsShapeType(index: int,) -> int:
850
+ """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
851
+ ...
852
+ def GetPhysicsShapeVertex(body: Any|list|tuple,vertex: int,) -> Vector2:
853
+ """Returns transformed position of a body shape (body position + vertex transformed position)"""
854
+ ...
855
+ def GetPhysicsShapeVerticesCount(index: int,) -> int:
856
+ """Returns the amount of vertices of a physics body shape"""
857
+ ...
858
+ def GetPixelColor(srcPtr: Any,format: int,) -> Color:
859
+ """Get Color from a source pixel pointer of certain format"""
860
+ ...
861
+ def GetPixelDataSize(width: int,height: int,format: int,) -> int:
862
+ """Get pixel data size in bytes for certain format"""
863
+ ...
864
+ def GetPrevDirectoryPath(dirPath: bytes,) -> bytes:
865
+ """Get previous directory path for a given path (uses static string)"""
866
+ ...
867
+ def GetRandomValue(min_0: int,max_1: int,) -> int:
868
+ """Get a random value between min and max (both included)"""
869
+ ...
870
+ def GetRayCollisionBox(ray: Ray|list|tuple,box: BoundingBox|list|tuple,) -> RayCollision:
871
+ """Get collision info between ray and box"""
872
+ ...
873
+ def GetRayCollisionMesh(ray: Ray|list|tuple,mesh: Mesh|list|tuple,transform: Matrix|list|tuple,) -> RayCollision:
874
+ """Get collision info between ray and mesh"""
875
+ ...
876
+ def GetRayCollisionQuad(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,p4: Vector3|list|tuple,) -> RayCollision:
877
+ """Get collision info between ray and quad"""
878
+ ...
879
+ def GetRayCollisionSphere(ray: Ray|list|tuple,center: Vector3|list|tuple,radius: float,) -> RayCollision:
880
+ """Get collision info between ray and sphere"""
881
+ ...
882
+ def GetRayCollisionTriangle(ray: Ray|list|tuple,p1: Vector3|list|tuple,p2: Vector3|list|tuple,p3: Vector3|list|tuple,) -> RayCollision:
883
+ """Get collision info between ray and triangle"""
884
+ ...
885
+ def GetRenderHeight() -> int:
886
+ """Get current render height (it considers HiDPI)"""
887
+ ...
888
+ def GetRenderWidth() -> int:
889
+ """Get current render width (it considers HiDPI)"""
890
+ ...
891
+ def GetScreenHeight() -> int:
892
+ """Get current screen height"""
893
+ ...
894
+ def GetScreenToWorld2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
895
+ """Get the world space position for a 2d camera screen space position"""
896
+ ...
897
+ def GetScreenWidth() -> int:
898
+ """Get current screen width"""
899
+ ...
900
+ def GetShaderLocation(shader: Shader|list|tuple,uniformName: bytes,) -> int:
901
+ """Get shader uniform location"""
902
+ ...
903
+ def GetShaderLocationAttrib(shader: Shader|list|tuple,attribName: bytes,) -> int:
904
+ """Get shader attribute location"""
905
+ ...
906
+ def GetSplinePointBasis(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
907
+ """Get (evaluate) spline point: B-Spline"""
908
+ ...
909
+ def GetSplinePointBezierCubic(p1: Vector2|list|tuple,c2: Vector2|list|tuple,c3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
910
+ """Get (evaluate) spline point: Cubic Bezier"""
911
+ ...
912
+ def GetSplinePointBezierQuad(p1: Vector2|list|tuple,c2: Vector2|list|tuple,p3: Vector2|list|tuple,t: float,) -> Vector2:
913
+ """Get (evaluate) spline point: Quadratic Bezier"""
914
+ ...
915
+ def GetSplinePointCatmullRom(p1: Vector2|list|tuple,p2: Vector2|list|tuple,p3: Vector2|list|tuple,p4: Vector2|list|tuple,t: float,) -> Vector2:
916
+ """Get (evaluate) spline point: Catmull-Rom"""
917
+ ...
918
+ def GetSplinePointLinear(startPos: Vector2|list|tuple,endPos: Vector2|list|tuple,t: float,) -> Vector2:
919
+ """Get (evaluate) spline point: Linear"""
920
+ ...
921
+ def GetTime() -> float:
922
+ """Get elapsed time in seconds since InitWindow()"""
923
+ ...
924
+ def GetTouchPointCount() -> int:
925
+ """Get number of touch points"""
926
+ ...
927
+ def GetTouchPointId(index: int,) -> int:
928
+ """Get touch point identifier for given index"""
929
+ ...
930
+ def GetTouchPosition(index: int,) -> Vector2:
931
+ """Get touch position XY for a touch point index (relative to screen size)"""
932
+ ...
933
+ def GetTouchX() -> int:
934
+ """Get touch position X for touch point 0 (relative to screen size)"""
935
+ ...
936
+ def GetTouchY() -> int:
937
+ """Get touch position Y for touch point 0 (relative to screen size)"""
938
+ ...
939
+ def GetWindowHandle() -> Any:
940
+ """Get native window handle"""
941
+ ...
942
+ def GetWindowPosition() -> Vector2:
943
+ """Get window position XY on monitor"""
944
+ ...
945
+ def GetWindowScaleDPI() -> Vector2:
946
+ """Get window scale DPI factor"""
947
+ ...
948
+ def GetWorkingDirectory() -> bytes:
949
+ """Get current working directory (uses static string)"""
950
+ ...
951
+ def GetWorldToScreen(position: Vector3|list|tuple,camera: Camera3D|list|tuple,) -> Vector2:
952
+ """Get the screen space position for a 3d world space position"""
953
+ ...
954
+ def GetWorldToScreen2D(position: Vector2|list|tuple,camera: Camera2D|list|tuple,) -> Vector2:
955
+ """Get the screen space position for a 2d camera world space position"""
956
+ ...
957
+ def GetWorldToScreenEx(position: Vector3|list|tuple,camera: Camera3D|list|tuple,width: int,height: int,) -> Vector2:
958
+ """Get size position for a 3d world space position"""
959
+ ...
960
+ def GuiButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
961
+ """Button control, returns true when clicked"""
962
+ ...
963
+ def GuiCheckBox(bounds: Rectangle|list|tuple,text: bytes,checked: Any,) -> int:
964
+ """Check Box control, returns true when active"""
965
+ ...
966
+ def GuiColorBarAlpha(bounds: Rectangle|list|tuple,text: bytes,alpha: Any,) -> int:
967
+ """Color Bar Alpha control"""
968
+ ...
969
+ def GuiColorBarHue(bounds: Rectangle|list|tuple,text: bytes,value: Any,) -> int:
970
+ """Color Bar Hue control"""
971
+ ...
972
+ def GuiColorPanel(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
973
+ """Color Panel control"""
974
+ ...
975
+ def GuiColorPanelHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
976
+ """Color Panel control that returns HSV color value, used by GuiColorPickerHSV()"""
977
+ ...
978
+ def GuiColorPicker(bounds: Rectangle|list|tuple,text: bytes,color: Any|list|tuple,) -> int:
979
+ """Color Picker control (multiple color controls)"""
980
+ ...
981
+ def GuiColorPickerHSV(bounds: Rectangle|list|tuple,text: bytes,colorHsv: Any|list|tuple,) -> int:
982
+ """Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
983
+ ...
984
+ def GuiComboBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
985
+ """Combo Box control, returns selected item index"""
986
+ ...
987
+ def GuiDisable() -> None:
988
+ """Disable gui controls (global state)"""
989
+ ...
990
+ def GuiDisableTooltip() -> None:
991
+ """Disable gui tooltips (global state)"""
992
+ ...
993
+ def GuiDrawIcon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color|list|tuple,) -> None:
994
+ """Draw icon using pixel size at specified position"""
995
+ ...
996
+ def GuiDropdownBox(bounds: Rectangle|list|tuple,text: bytes,active: Any,editMode: bool,) -> int:
997
+ """Dropdown Box control, returns selected item"""
998
+ ...
999
+ def GuiDummyRec(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1000
+ """Dummy control for placeholders"""
1001
+ ...
1002
+ def GuiEnable() -> None:
1003
+ """Enable gui controls (global state)"""
1004
+ ...
1005
+ def GuiEnableTooltip() -> None:
1006
+ """Enable gui tooltips (global state)"""
1007
+ ...
1008
+ def GuiGetFont() -> Font:
1009
+ """Get gui custom font (global state)"""
1010
+ ...
1011
+ def GuiGetIcons() -> Any:
1012
+ """Get raygui icons data pointer"""
1013
+ ...
1014
+ def GuiGetState() -> int:
1015
+ """Get gui state (global state)"""
1016
+ ...
1017
+ def GuiGetStyle(control: int,property: int,) -> int:
1018
+ """Get one style property"""
1019
+ ...
1020
+ def GuiGrid(bounds: Rectangle|list|tuple,text: bytes,spacing: float,subdivs: int,mouseCell: Any|list|tuple,) -> int:
1021
+ """Grid control, returns mouse cell position"""
1022
+ ...
1023
+ def GuiGroupBox(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1024
+ """Group Box control with text name"""
1025
+ ...
1026
+ def GuiIconText(iconId: int,text: bytes,) -> bytes:
1027
+ """Get text with icon id prepended (if supported)"""
1028
+ ...
1029
+ def GuiIsLocked() -> bool:
1030
+ """Check if gui is locked (global state)"""
1031
+ ...
1032
+ def GuiLabel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1033
+ """Label control, shows text"""
1034
+ ...
1035
+ def GuiLabelButton(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1036
+ """Label button control, show true when clicked"""
1037
+ ...
1038
+ def GuiLine(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1039
+ """Line separator control, could contain text"""
1040
+ ...
1041
+ def GuiListView(bounds: Rectangle|list|tuple,text: bytes,scrollIndex: Any,active: Any,) -> int:
1042
+ """List View control, returns selected list item index"""
1043
+ ...
1044
+ def GuiListViewEx(bounds: Rectangle|list|tuple,text: list[bytes],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
1045
+ """List View with extended parameters"""
1046
+ ...
1047
+ def GuiLoadIcons(fileName: bytes,loadIconsName: bool,) -> list[bytes]:
1048
+ """Load raygui icons file (.rgi) into internal icons data"""
1049
+ ...
1050
+ def GuiLoadStyle(fileName: bytes,) -> None:
1051
+ """Load style file over global style variable (.rgs)"""
1052
+ ...
1053
+ def GuiLoadStyleDefault() -> None:
1054
+ """Load style default over global style"""
1055
+ ...
1056
+ def GuiLock() -> None:
1057
+ """Lock gui controls (global state)"""
1058
+ ...
1059
+ def GuiMessageBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,) -> int:
1060
+ """Message Box control, displays a message"""
1061
+ ...
1062
+ def GuiPanel(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1063
+ """Panel control, useful to group controls"""
1064
+ ...
1065
+ def GuiProgressBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1066
+ """Progress Bar control, shows current progress value"""
1067
+ ...
1068
+ def GuiScrollPanel(bounds: Rectangle|list|tuple,text: bytes,content: Rectangle|list|tuple,scroll: Any|list|tuple,view: Any|list|tuple,) -> int:
1069
+ """Scroll Panel control"""
1070
+ ...
1071
+ def GuiSetAlpha(alpha: float,) -> None:
1072
+ """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
1073
+ ...
1074
+ def GuiSetFont(font: Font|list|tuple,) -> None:
1075
+ """Set gui custom font (global state)"""
1076
+ ...
1077
+ def GuiSetIconScale(scale: int,) -> None:
1078
+ """Set default icon drawing size"""
1079
+ ...
1080
+ def GuiSetState(state: int,) -> None:
1081
+ """Set gui state (global state)"""
1082
+ ...
1083
+ def GuiSetStyle(control: int,property: int,value: int,) -> None:
1084
+ """Set one style property"""
1085
+ ...
1086
+ def GuiSetTooltip(tooltip: bytes,) -> None:
1087
+ """Set tooltip string"""
1088
+ ...
1089
+ def GuiSlider(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1090
+ """Slider control, returns selected value"""
1091
+ ...
1092
+ def GuiSliderBar(bounds: Rectangle|list|tuple,textLeft: bytes,textRight: bytes,value: Any,minValue: float,maxValue: float,) -> int:
1093
+ """Slider Bar control, returns selected value"""
1094
+ ...
1095
+ def GuiSpinner(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1096
+ """Spinner control, returns selected value"""
1097
+ ...
1098
+ def GuiStatusBar(bounds: Rectangle|list|tuple,text: bytes,) -> int:
1099
+ """Status Bar control, shows info text"""
1100
+ ...
1101
+ def GuiTabBar(bounds: Rectangle|list|tuple,text: list[bytes],count: int,active: Any,) -> int:
1102
+ """Tab Bar control, returns TAB to be closed or -1"""
1103
+ ...
1104
+ def GuiTextBox(bounds: Rectangle|list|tuple,text: bytes,textSize: int,editMode: bool,) -> int:
1105
+ """Text Box control, updates input text"""
1106
+ ...
1107
+ def GuiTextInputBox(bounds: Rectangle|list|tuple,title: bytes,message: bytes,buttons: bytes,text: bytes,textMaxSize: int,secretViewActive: Any,) -> int:
1108
+ """Text Input Box control, ask for text, supports secret"""
1109
+ ...
1110
+ def GuiToggle(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1111
+ """Toggle Button control, returns true when active"""
1112
+ ...
1113
+ def GuiToggleGroup(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1114
+ """Toggle Group control, returns active toggle index"""
1115
+ ...
1116
+ def GuiToggleSlider(bounds: Rectangle|list|tuple,text: bytes,active: Any,) -> int:
1117
+ """Toggle Slider control, returns true when clicked"""
1118
+ ...
1119
+ def GuiUnlock() -> None:
1120
+ """Unlock gui controls (global state)"""
1121
+ ...
1122
+ def GuiValueBox(bounds: Rectangle|list|tuple,text: bytes,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1123
+ """Value Box control, updates input text with numbers"""
1124
+ ...
1125
+ def GuiWindowBox(bounds: Rectangle|list|tuple,title: bytes,) -> int:
1126
+ """Window Box control, shows a window that can be closed"""
1127
+ ...
1128
+ HUEBAR_PADDING: int
1129
+ HUEBAR_SELECTOR_HEIGHT: int
1130
+ HUEBAR_SELECTOR_OVERFLOW: int
1131
+ HUEBAR_WIDTH: int
1132
+ def HideCursor() -> None:
1133
+ """Hides cursor"""
1134
+ ...
1135
+ ICON_1UP: int
1136
+ ICON_220: int
1137
+ ICON_221: int
1138
+ ICON_222: int
1139
+ ICON_223: int
1140
+ ICON_224: int
1141
+ ICON_225: int
1142
+ ICON_226: int
1143
+ ICON_227: int
1144
+ ICON_228: int
1145
+ ICON_229: int
1146
+ ICON_230: int
1147
+ ICON_231: int
1148
+ ICON_232: int
1149
+ ICON_233: int
1150
+ ICON_234: int
1151
+ ICON_235: int
1152
+ ICON_236: int
1153
+ ICON_237: int
1154
+ ICON_238: int
1155
+ ICON_239: int
1156
+ ICON_240: int
1157
+ ICON_241: int
1158
+ ICON_242: int
1159
+ ICON_243: int
1160
+ ICON_244: int
1161
+ ICON_245: int
1162
+ ICON_246: int
1163
+ ICON_247: int
1164
+ ICON_248: int
1165
+ ICON_249: int
1166
+ ICON_250: int
1167
+ ICON_251: int
1168
+ ICON_252: int
1169
+ ICON_253: int
1170
+ ICON_254: int
1171
+ ICON_255: int
1172
+ ICON_ALARM: int
1173
+ ICON_ALPHA_CLEAR: int
1174
+ ICON_ALPHA_MULTIPLY: int
1175
+ ICON_ARROW_DOWN: int
1176
+ ICON_ARROW_DOWN_FILL: int
1177
+ ICON_ARROW_LEFT: int
1178
+ ICON_ARROW_LEFT_FILL: int
1179
+ ICON_ARROW_RIGHT: int
1180
+ ICON_ARROW_RIGHT_FILL: int
1181
+ ICON_ARROW_UP: int
1182
+ ICON_ARROW_UP_FILL: int
1183
+ ICON_AUDIO: int
1184
+ ICON_BIN: int
1185
+ ICON_BOX: int
1186
+ ICON_BOX_BOTTOM: int
1187
+ ICON_BOX_BOTTOM_LEFT: int
1188
+ ICON_BOX_BOTTOM_RIGHT: int
1189
+ ICON_BOX_CENTER: int
1190
+ ICON_BOX_CIRCLE_MASK: int
1191
+ ICON_BOX_CONCENTRIC: int
1192
+ ICON_BOX_CORNERS_BIG: int
1193
+ ICON_BOX_CORNERS_SMALL: int
1194
+ ICON_BOX_DOTS_BIG: int
1195
+ ICON_BOX_DOTS_SMALL: int
1196
+ ICON_BOX_GRID: int
1197
+ ICON_BOX_GRID_BIG: int
1198
+ ICON_BOX_LEFT: int
1199
+ ICON_BOX_MULTISIZE: int
1200
+ ICON_BOX_RIGHT: int
1201
+ ICON_BOX_TOP: int
1202
+ ICON_BOX_TOP_LEFT: int
1203
+ ICON_BOX_TOP_RIGHT: int
1204
+ ICON_BREAKPOINT_OFF: int
1205
+ ICON_BREAKPOINT_ON: int
1206
+ ICON_BRUSH_CLASSIC: int
1207
+ ICON_BRUSH_PAINTER: int
1208
+ ICON_BURGER_MENU: int
1209
+ ICON_CAMERA: int
1210
+ ICON_CASE_SENSITIVE: int
1211
+ ICON_CLOCK: int
1212
+ ICON_COIN: int
1213
+ ICON_COLOR_BUCKET: int
1214
+ ICON_COLOR_PICKER: int
1215
+ ICON_CORNER: int
1216
+ ICON_CPU: int
1217
+ ICON_CRACK: int
1218
+ ICON_CRACK_POINTS: int
1219
+ ICON_CROP: int
1220
+ ICON_CROP_ALPHA: int
1221
+ ICON_CROSS: int
1222
+ ICON_CROSSLINE: int
1223
+ ICON_CROSS_SMALL: int
1224
+ ICON_CUBE: int
1225
+ ICON_CUBE_FACE_BACK: int
1226
+ ICON_CUBE_FACE_BOTTOM: int
1227
+ ICON_CUBE_FACE_FRONT: int
1228
+ ICON_CUBE_FACE_LEFT: int
1229
+ ICON_CUBE_FACE_RIGHT: int
1230
+ ICON_CUBE_FACE_TOP: int
1231
+ ICON_CURSOR_CLASSIC: int
1232
+ ICON_CURSOR_HAND: int
1233
+ ICON_CURSOR_MOVE: int
1234
+ ICON_CURSOR_MOVE_FILL: int
1235
+ ICON_CURSOR_POINTER: int
1236
+ ICON_CURSOR_SCALE: int
1237
+ ICON_CURSOR_SCALE_FILL: int
1238
+ ICON_CURSOR_SCALE_LEFT: int
1239
+ ICON_CURSOR_SCALE_LEFT_FILL: int
1240
+ ICON_CURSOR_SCALE_RIGHT: int
1241
+ ICON_CURSOR_SCALE_RIGHT_FILL: int
1242
+ ICON_DEMON: int
1243
+ ICON_DITHERING: int
1244
+ ICON_DOOR: int
1245
+ ICON_EMPTYBOX: int
1246
+ ICON_EMPTYBOX_SMALL: int
1247
+ ICON_EXIT: int
1248
+ ICON_EXPLOSION: int
1249
+ ICON_EYE_OFF: int
1250
+ ICON_EYE_ON: int
1251
+ ICON_FILE: int
1252
+ ICON_FILETYPE_ALPHA: int
1253
+ ICON_FILETYPE_AUDIO: int
1254
+ ICON_FILETYPE_BINARY: int
1255
+ ICON_FILETYPE_HOME: int
1256
+ ICON_FILETYPE_IMAGE: int
1257
+ ICON_FILETYPE_INFO: int
1258
+ ICON_FILETYPE_PLAY: int
1259
+ ICON_FILETYPE_TEXT: int
1260
+ ICON_FILETYPE_VIDEO: int
1261
+ ICON_FILE_ADD: int
1262
+ ICON_FILE_COPY: int
1263
+ ICON_FILE_CUT: int
1264
+ ICON_FILE_DELETE: int
1265
+ ICON_FILE_EXPORT: int
1266
+ ICON_FILE_NEW: int
1267
+ ICON_FILE_OPEN: int
1268
+ ICON_FILE_PASTE: int
1269
+ ICON_FILE_SAVE: int
1270
+ ICON_FILE_SAVE_CLASSIC: int
1271
+ ICON_FILTER: int
1272
+ ICON_FILTER_BILINEAR: int
1273
+ ICON_FILTER_POINT: int
1274
+ ICON_FILTER_TOP: int
1275
+ ICON_FOLDER: int
1276
+ ICON_FOLDER_ADD: int
1277
+ ICON_FOLDER_FILE_OPEN: int
1278
+ ICON_FOLDER_OPEN: int
1279
+ ICON_FOLDER_SAVE: int
1280
+ ICON_FOUR_BOXES: int
1281
+ ICON_FX: int
1282
+ ICON_GEAR: int
1283
+ ICON_GEAR_BIG: int
1284
+ ICON_GEAR_EX: int
1285
+ ICON_GRID: int
1286
+ ICON_GRID_FILL: int
1287
+ ICON_HAND_POINTER: int
1288
+ ICON_HEART: int
1289
+ ICON_HELP: int
1290
+ ICON_HEX: int
1291
+ ICON_HIDPI: int
1292
+ ICON_HOUSE: int
1293
+ ICON_INFO: int
1294
+ ICON_KEY: int
1295
+ ICON_LASER: int
1296
+ ICON_LAYERS: int
1297
+ ICON_LAYERS_VISIBLE: int
1298
+ ICON_LENS: int
1299
+ ICON_LENS_BIG: int
1300
+ ICON_LIFE_BARS: int
1301
+ ICON_LINK: int
1302
+ ICON_LINK_BOXES: int
1303
+ ICON_LINK_BROKE: int
1304
+ ICON_LINK_MULTI: int
1305
+ ICON_LINK_NET: int
1306
+ ICON_LOCK_CLOSE: int
1307
+ ICON_LOCK_OPEN: int
1308
+ ICON_MAGNET: int
1309
+ ICON_MAILBOX: int
1310
+ ICON_MIPMAPS: int
1311
+ ICON_MODE_2D: int
1312
+ ICON_MODE_3D: int
1313
+ ICON_MONITOR: int
1314
+ ICON_MUTATE: int
1315
+ ICON_MUTATE_FILL: int
1316
+ ICON_NONE: int
1317
+ ICON_NOTEBOOK: int
1318
+ ICON_OK_TICK: int
1319
+ ICON_PENCIL: int
1320
+ ICON_PENCIL_BIG: int
1321
+ ICON_PHOTO_CAMERA: int
1322
+ ICON_PHOTO_CAMERA_FLASH: int
1323
+ ICON_PLAYER: int
1324
+ ICON_PLAYER_JUMP: int
1325
+ ICON_PLAYER_NEXT: int
1326
+ ICON_PLAYER_PAUSE: int
1327
+ ICON_PLAYER_PLAY: int
1328
+ ICON_PLAYER_PLAY_BACK: int
1329
+ ICON_PLAYER_PREVIOUS: int
1330
+ ICON_PLAYER_RECORD: int
1331
+ ICON_PLAYER_STOP: int
1332
+ ICON_POT: int
1333
+ ICON_PRINTER: int
1334
+ ICON_REDO: int
1335
+ ICON_REDO_FILL: int
1336
+ ICON_REG_EXP: int
1337
+ ICON_REPEAT: int
1338
+ ICON_REPEAT_FILL: int
1339
+ ICON_REREDO: int
1340
+ ICON_REREDO_FILL: int
1341
+ ICON_RESIZE: int
1342
+ ICON_RESTART: int
1343
+ ICON_ROM: int
1344
+ ICON_ROTATE: int
1345
+ ICON_ROTATE_FILL: int
1346
+ ICON_RUBBER: int
1347
+ ICON_SAND_TIMER: int
1348
+ ICON_SCALE: int
1349
+ ICON_SHIELD: int
1350
+ ICON_SHUFFLE: int
1351
+ ICON_SHUFFLE_FILL: int
1352
+ ICON_SPECIAL: int
1353
+ ICON_SQUARE_TOGGLE: int
1354
+ ICON_STAR: int
1355
+ ICON_STEP_INTO: int
1356
+ ICON_STEP_OUT: int
1357
+ ICON_STEP_OVER: int
1358
+ ICON_SUITCASE: int
1359
+ ICON_SUITCASE_ZIP: int
1360
+ ICON_SYMMETRY: int
1361
+ ICON_SYMMETRY_HORIZONTAL: int
1362
+ ICON_SYMMETRY_VERTICAL: int
1363
+ ICON_TARGET: int
1364
+ ICON_TARGET_BIG: int
1365
+ ICON_TARGET_BIG_FILL: int
1366
+ ICON_TARGET_MOVE: int
1367
+ ICON_TARGET_MOVE_FILL: int
1368
+ ICON_TARGET_POINT: int
1369
+ ICON_TARGET_SMALL: int
1370
+ ICON_TARGET_SMALL_FILL: int
1371
+ ICON_TEXT_A: int
1372
+ ICON_TEXT_NOTES: int
1373
+ ICON_TEXT_POPUP: int
1374
+ ICON_TEXT_T: int
1375
+ ICON_TOOLS: int
1376
+ ICON_UNDO: int
1377
+ ICON_UNDO_FILL: int
1378
+ ICON_VERTICAL_BARS: int
1379
+ ICON_VERTICAL_BARS_FILL: int
1380
+ ICON_WATER_DROP: int
1381
+ ICON_WAVE: int
1382
+ ICON_WAVE_SINUS: int
1383
+ ICON_WAVE_SQUARE: int
1384
+ ICON_WAVE_TRIANGULAR: int
1385
+ ICON_WINDOW: int
1386
+ ICON_ZOOM_ALL: int
1387
+ ICON_ZOOM_BIG: int
1388
+ ICON_ZOOM_CENTER: int
1389
+ ICON_ZOOM_MEDIUM: int
1390
+ ICON_ZOOM_SMALL: int
1391
+ def ImageAlphaClear(image: Any|list|tuple,color: Color|list|tuple,threshold: float,) -> None:
1392
+ """Clear alpha channel to desired color"""
1393
+ ...
1394
+ def ImageAlphaCrop(image: Any|list|tuple,threshold: float,) -> None:
1395
+ """Crop image depending on alpha value"""
1396
+ ...
1397
+ def ImageAlphaMask(image: Any|list|tuple,alphaMask: Image|list|tuple,) -> None:
1398
+ """Apply alpha mask to image"""
1399
+ ...
1400
+ def ImageAlphaPremultiply(image: Any|list|tuple,) -> None:
1401
+ """Premultiply alpha channel"""
1402
+ ...
1403
+ def ImageBlurGaussian(image: Any|list|tuple,blurSize: int,) -> None:
1404
+ """Apply Gaussian blur using a box blur approximation"""
1405
+ ...
1406
+ def ImageClearBackground(dst: Any|list|tuple,color: Color|list|tuple,) -> None:
1407
+ """Clear image background with given color"""
1408
+ ...
1409
+ def ImageColorBrightness(image: Any|list|tuple,brightness: int,) -> None:
1410
+ """Modify image color: brightness (-255 to 255)"""
1411
+ ...
1412
+ def ImageColorContrast(image: Any|list|tuple,contrast: float,) -> None:
1413
+ """Modify image color: contrast (-100 to 100)"""
1414
+ ...
1415
+ def ImageColorGrayscale(image: Any|list|tuple,) -> None:
1416
+ """Modify image color: grayscale"""
1417
+ ...
1418
+ def ImageColorInvert(image: Any|list|tuple,) -> None:
1419
+ """Modify image color: invert"""
1420
+ ...
1421
+ def ImageColorReplace(image: Any|list|tuple,color: Color|list|tuple,replace: Color|list|tuple,) -> None:
1422
+ """Modify image color: replace color"""
1423
+ ...
1424
+ def ImageColorTint(image: Any|list|tuple,color: Color|list|tuple,) -> None:
1425
+ """Modify image color: tint"""
1426
+ ...
1427
+ def ImageCopy(image: Image|list|tuple,) -> Image:
1428
+ """Create an image duplicate (useful for transformations)"""
1429
+ ...
1430
+ def ImageCrop(image: Any|list|tuple,crop: Rectangle|list|tuple,) -> None:
1431
+ """Crop an image to a defined rectangle"""
1432
+ ...
1433
+ def ImageDither(image: Any|list|tuple,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1434
+ """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
1435
+ ...
1436
+ def ImageDraw(dst: Any|list|tuple,src: Image|list|tuple,srcRec: Rectangle|list|tuple,dstRec: Rectangle|list|tuple,tint: Color|list|tuple,) -> None:
1437
+ """Draw a source image within a destination image (tint applied to source)"""
1438
+ ...
1439
+ def ImageDrawCircle(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1440
+ """Draw a filled circle within an image"""
1441
+ ...
1442
+ def ImageDrawCircleLines(dst: Any|list|tuple,centerX: int,centerY: int,radius: int,color: Color|list|tuple,) -> None:
1443
+ """Draw circle outline within an image"""
1444
+ ...
1445
+ def ImageDrawCircleLinesV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1446
+ """Draw circle outline within an image (Vector version)"""
1447
+ ...
1448
+ def ImageDrawCircleV(dst: Any|list|tuple,center: Vector2|list|tuple,radius: int,color: Color|list|tuple,) -> None:
1449
+ """Draw a filled circle within an image (Vector version)"""
1450
+ ...
1451
+ def ImageDrawLine(dst: Any|list|tuple,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color|list|tuple,) -> None:
1452
+ """Draw line within an image"""
1453
+ ...
1454
+ def ImageDrawLineV(dst: Any|list|tuple,start: Vector2|list|tuple,end: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1455
+ """Draw line within an image (Vector version)"""
1456
+ ...
1457
+ def ImageDrawPixel(dst: Any|list|tuple,posX: int,posY: int,color: Color|list|tuple,) -> None:
1458
+ """Draw pixel within an image"""
1459
+ ...
1460
+ def ImageDrawPixelV(dst: Any|list|tuple,position: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1461
+ """Draw pixel within an image (Vector version)"""
1462
+ ...
1463
+ def ImageDrawRectangle(dst: Any|list|tuple,posX: int,posY: int,width: int,height: int,color: Color|list|tuple,) -> None:
1464
+ """Draw rectangle within an image"""
1465
+ ...
1466
+ def ImageDrawRectangleLines(dst: Any|list|tuple,rec: Rectangle|list|tuple,thick: int,color: Color|list|tuple,) -> None:
1467
+ """Draw rectangle lines within an image"""
1468
+ ...
1469
+ def ImageDrawRectangleRec(dst: Any|list|tuple,rec: Rectangle|list|tuple,color: Color|list|tuple,) -> None:
1470
+ """Draw rectangle within an image"""
1471
+ ...
1472
+ def ImageDrawRectangleV(dst: Any|list|tuple,position: Vector2|list|tuple,size: Vector2|list|tuple,color: Color|list|tuple,) -> None:
1473
+ """Draw rectangle within an image (Vector version)"""
1474
+ ...
1475
+ def ImageDrawText(dst: Any|list|tuple,text: bytes,posX: int,posY: int,fontSize: int,color: Color|list|tuple,) -> None:
1476
+ """Draw text (using default font) within an image (destination)"""
1477
+ ...
1478
+ def ImageDrawTextEx(dst: Any|list|tuple,font: Font|list|tuple,text: bytes,position: Vector2|list|tuple,fontSize: float,spacing: float,tint: Color|list|tuple,) -> None:
1479
+ """Draw text (custom sprite font) within an image (destination)"""
1480
+ ...
1481
+ def ImageFlipHorizontal(image: Any|list|tuple,) -> None:
1482
+ """Flip image horizontally"""
1483
+ ...
1484
+ def ImageFlipVertical(image: Any|list|tuple,) -> None:
1485
+ """Flip image vertically"""
1486
+ ...
1487
+ def ImageFormat(image: Any|list|tuple,newFormat: int,) -> None:
1488
+ """Convert image data to desired format"""
1489
+ ...
1490
+ def ImageFromImage(image: Image|list|tuple,rec: Rectangle|list|tuple,) -> Image:
1491
+ """Create an image from another image piece"""
1492
+ ...
1493
+ def ImageMipmaps(image: Any|list|tuple,) -> None:
1494
+ """Compute all mipmap levels for a provided image"""
1495
+ ...
1496
+ def ImageResize(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1497
+ """Resize image (Bicubic scaling algorithm)"""
1498
+ ...
1499
+ def ImageResizeCanvas(image: Any|list|tuple,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color|list|tuple,) -> None:
1500
+ """Resize canvas and fill with color"""
1501
+ ...
1502
+ def ImageResizeNN(image: Any|list|tuple,newWidth: int,newHeight: int,) -> None:
1503
+ """Resize image (Nearest-Neighbor scaling algorithm)"""
1504
+ ...
1505
+ def ImageRotate(image: Any|list|tuple,degrees: int,) -> None:
1506
+ """Rotate image by input angle in degrees (-359 to 359)"""
1507
+ ...
1508
+ def ImageRotateCCW(image: Any|list|tuple,) -> None:
1509
+ """Rotate image counter-clockwise 90deg"""
1510
+ ...
1511
+ def ImageRotateCW(image: Any|list|tuple,) -> None:
1512
+ """Rotate image clockwise 90deg"""
1513
+ ...
1514
+ def ImageText(text: bytes,fontSize: int,color: Color|list|tuple,) -> Image:
1515
+ """Create an image from text (default font)"""
1516
+ ...
1517
+ def ImageTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,tint: Color|list|tuple,) -> Image:
1518
+ """Create an image from text (custom sprite font)"""
1519
+ ...
1520
+ def ImageToPOT(image: Any|list|tuple,fill: Color|list|tuple,) -> None:
1521
+ """Convert image to POT (power-of-two)"""
1522
+ ...
1523
+ def InitAudioDevice() -> None:
1524
+ """Initialize audio device and context"""
1525
+ ...
1526
+ def InitPhysics() -> None:
1527
+ """Initializes physics system"""
1528
+ ...
1529
+ def InitWindow(width: int,height: int,title: bytes,) -> None:
1530
+ """Initialize window and OpenGL context"""
1531
+ ...
1532
+ def IsAudioDeviceReady() -> bool:
1533
+ """Check if audio device has been initialized successfully"""
1534
+ ...
1535
+ def IsAudioStreamPlaying(stream: AudioStream|list|tuple,) -> bool:
1536
+ """Check if audio stream is playing"""
1537
+ ...
1538
+ def IsAudioStreamProcessed(stream: AudioStream|list|tuple,) -> bool:
1539
+ """Check if any audio stream buffers requires refill"""
1540
+ ...
1541
+ def IsAudioStreamReady(stream: AudioStream|list|tuple,) -> bool:
1542
+ """Checks if an audio stream is ready"""
1543
+ ...
1544
+ def IsCursorHidden() -> bool:
1545
+ """Check if cursor is not visible"""
1546
+ ...
1547
+ def IsCursorOnScreen() -> bool:
1548
+ """Check if cursor is on the screen"""
1549
+ ...
1550
+ def IsFileDropped() -> bool:
1551
+ """Check if a file has been dropped into window"""
1552
+ ...
1553
+ def IsFileExtension(fileName: bytes,ext: bytes,) -> bool:
1554
+ """Check file extension (including point: .png, .wav)"""
1555
+ ...
1556
+ def IsFontReady(font: Font|list|tuple,) -> bool:
1557
+ """Check if a font is ready"""
1558
+ ...
1559
+ def IsGamepadAvailable(gamepad: int,) -> bool:
1560
+ """Check if a gamepad is available"""
1561
+ ...
1562
+ def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
1563
+ """Check if a gamepad button is being pressed"""
1564
+ ...
1565
+ def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
1566
+ """Check if a gamepad button has been pressed once"""
1567
+ ...
1568
+ def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
1569
+ """Check if a gamepad button has been released once"""
1570
+ ...
1571
+ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
1572
+ """Check if a gamepad button is NOT being pressed"""
1573
+ ...
1574
+ def IsGestureDetected(gesture: int,) -> bool:
1575
+ """Check if a gesture have been detected"""
1576
+ ...
1577
+ def IsImageReady(image: Image|list|tuple,) -> bool:
1578
+ """Check if an image is ready"""
1579
+ ...
1580
+ def IsKeyDown(key: int,) -> bool:
1581
+ """Check if a key is being pressed"""
1582
+ ...
1583
+ def IsKeyPressed(key: int,) -> bool:
1584
+ """Check if a key has been pressed once"""
1585
+ ...
1586
+ def IsKeyPressedRepeat(key: int,) -> bool:
1587
+ """Check if a key has been pressed again (Only PLATFORM_DESKTOP)"""
1588
+ ...
1589
+ def IsKeyReleased(key: int,) -> bool:
1590
+ """Check if a key has been released once"""
1591
+ ...
1592
+ def IsKeyUp(key: int,) -> bool:
1593
+ """Check if a key is NOT being pressed"""
1594
+ ...
1595
+ def IsMaterialReady(material: Material|list|tuple,) -> bool:
1596
+ """Check if a material is ready"""
1597
+ ...
1598
+ def IsModelAnimationValid(model: Model|list|tuple,anim: ModelAnimation|list|tuple,) -> bool:
1599
+ """Check model animation skeleton match"""
1600
+ ...
1601
+ def IsModelReady(model: Model|list|tuple,) -> bool:
1602
+ """Check if a model is ready"""
1603
+ ...
1604
+ def IsMouseButtonDown(button: int,) -> bool:
1605
+ """Check if a mouse button is being pressed"""
1606
+ ...
1607
+ def IsMouseButtonPressed(button: int,) -> bool:
1608
+ """Check if a mouse button has been pressed once"""
1609
+ ...
1610
+ def IsMouseButtonReleased(button: int,) -> bool:
1611
+ """Check if a mouse button has been released once"""
1612
+ ...
1613
+ def IsMouseButtonUp(button: int,) -> bool:
1614
+ """Check if a mouse button is NOT being pressed"""
1615
+ ...
1616
+ def IsMusicReady(music: Music|list|tuple,) -> bool:
1617
+ """Checks if a music stream is ready"""
1618
+ ...
1619
+ def IsMusicStreamPlaying(music: Music|list|tuple,) -> bool:
1620
+ """Check if music is playing"""
1621
+ ...
1622
+ def IsPathFile(path: bytes,) -> bool:
1623
+ """Check if a given path is a file or a directory"""
1624
+ ...
1625
+ def IsRenderTextureReady(target: RenderTexture|list|tuple,) -> bool:
1626
+ """Check if a render texture is ready"""
1627
+ ...
1628
+ def IsShaderReady(shader: Shader|list|tuple,) -> bool:
1629
+ """Check if a shader is ready"""
1630
+ ...
1631
+ def IsSoundPlaying(sound: Sound|list|tuple,) -> bool:
1632
+ """Check if a sound is currently playing"""
1633
+ ...
1634
+ def IsSoundReady(sound: Sound|list|tuple,) -> bool:
1635
+ """Checks if a sound is ready"""
1636
+ ...
1637
+ def IsTextureReady(texture: Texture|list|tuple,) -> bool:
1638
+ """Check if a texture is ready"""
1639
+ ...
1640
+ def IsWaveReady(wave: Wave|list|tuple,) -> bool:
1641
+ """Checks if wave data is ready"""
1642
+ ...
1643
+ def IsWindowFocused() -> bool:
1644
+ """Check if window is currently focused (only PLATFORM_DESKTOP)"""
1645
+ ...
1646
+ def IsWindowFullscreen() -> bool:
1647
+ """Check if window is currently fullscreen"""
1648
+ ...
1649
+ def IsWindowHidden() -> bool:
1650
+ """Check if window is currently hidden (only PLATFORM_DESKTOP)"""
1651
+ ...
1652
+ def IsWindowMaximized() -> bool:
1653
+ """Check if window is currently maximized (only PLATFORM_DESKTOP)"""
1654
+ ...
1655
+ def IsWindowMinimized() -> bool:
1656
+ """Check if window is currently minimized (only PLATFORM_DESKTOP)"""
1657
+ ...
1658
+ def IsWindowReady() -> bool:
1659
+ """Check if window has been initialized successfully"""
1660
+ ...
1661
+ def IsWindowResized() -> bool:
1662
+ """Check if window has been resized last frame"""
1663
+ ...
1664
+ def IsWindowState(flag: int,) -> bool:
1665
+ """Check if one specific window flag is enabled"""
1666
+ ...
1667
+ KEY_A: int
1668
+ KEY_APOSTROPHE: int
1669
+ KEY_B: int
1670
+ KEY_BACK: int
1671
+ KEY_BACKSLASH: int
1672
+ KEY_BACKSPACE: int
1673
+ KEY_C: int
1674
+ KEY_CAPS_LOCK: int
1675
+ KEY_COMMA: int
1676
+ KEY_D: int
1677
+ KEY_DELETE: int
1678
+ KEY_DOWN: int
1679
+ KEY_E: int
1680
+ KEY_EIGHT: int
1681
+ KEY_END: int
1682
+ KEY_ENTER: int
1683
+ KEY_EQUAL: int
1684
+ KEY_ESCAPE: int
1685
+ KEY_F: int
1686
+ KEY_F1: int
1687
+ KEY_F10: int
1688
+ KEY_F11: int
1689
+ KEY_F12: int
1690
+ KEY_F2: int
1691
+ KEY_F3: int
1692
+ KEY_F4: int
1693
+ KEY_F5: int
1694
+ KEY_F6: int
1695
+ KEY_F7: int
1696
+ KEY_F8: int
1697
+ KEY_F9: int
1698
+ KEY_FIVE: int
1699
+ KEY_FOUR: int
1700
+ KEY_G: int
1701
+ KEY_GRAVE: int
1702
+ KEY_H: int
1703
+ KEY_HOME: int
1704
+ KEY_I: int
1705
+ KEY_INSERT: int
1706
+ KEY_J: int
1707
+ KEY_K: int
1708
+ KEY_KB_MENU: int
1709
+ KEY_KP_0: int
1710
+ KEY_KP_1: int
1711
+ KEY_KP_2: int
1712
+ KEY_KP_3: int
1713
+ KEY_KP_4: int
1714
+ KEY_KP_5: int
1715
+ KEY_KP_6: int
1716
+ KEY_KP_7: int
1717
+ KEY_KP_8: int
1718
+ KEY_KP_9: int
1719
+ KEY_KP_ADD: int
1720
+ KEY_KP_DECIMAL: int
1721
+ KEY_KP_DIVIDE: int
1722
+ KEY_KP_ENTER: int
1723
+ KEY_KP_EQUAL: int
1724
+ KEY_KP_MULTIPLY: int
1725
+ KEY_KP_SUBTRACT: int
1726
+ KEY_L: int
1727
+ KEY_LEFT: int
1728
+ KEY_LEFT_ALT: int
1729
+ KEY_LEFT_BRACKET: int
1730
+ KEY_LEFT_CONTROL: int
1731
+ KEY_LEFT_SHIFT: int
1732
+ KEY_LEFT_SUPER: int
1733
+ KEY_M: int
1734
+ KEY_MENU: int
1735
+ KEY_MINUS: int
1736
+ KEY_N: int
1737
+ KEY_NINE: int
1738
+ KEY_NULL: int
1739
+ KEY_NUM_LOCK: int
1740
+ KEY_O: int
1741
+ KEY_ONE: int
1742
+ KEY_P: int
1743
+ KEY_PAGE_DOWN: int
1744
+ KEY_PAGE_UP: int
1745
+ KEY_PAUSE: int
1746
+ KEY_PERIOD: int
1747
+ KEY_PRINT_SCREEN: int
1748
+ KEY_Q: int
1749
+ KEY_R: int
1750
+ KEY_RIGHT: int
1751
+ KEY_RIGHT_ALT: int
1752
+ KEY_RIGHT_BRACKET: int
1753
+ KEY_RIGHT_CONTROL: int
1754
+ KEY_RIGHT_SHIFT: int
1755
+ KEY_RIGHT_SUPER: int
1756
+ KEY_S: int
1757
+ KEY_SCROLL_LOCK: int
1758
+ KEY_SEMICOLON: int
1759
+ KEY_SEVEN: int
1760
+ KEY_SIX: int
1761
+ KEY_SLASH: int
1762
+ KEY_SPACE: int
1763
+ KEY_T: int
1764
+ KEY_TAB: int
1765
+ KEY_THREE: int
1766
+ KEY_TWO: int
1767
+ KEY_U: int
1768
+ KEY_UP: int
1769
+ KEY_V: int
1770
+ KEY_VOLUME_DOWN: int
1771
+ KEY_VOLUME_UP: int
1772
+ KEY_W: int
1773
+ KEY_X: int
1774
+ KEY_Y: int
1775
+ KEY_Z: int
1776
+ KEY_ZERO: int
1777
+ LABEL: int
1778
+ LINE_COLOR: int
1779
+ LISTVIEW: int
1780
+ LIST_ITEMS_HEIGHT: int
1781
+ LIST_ITEMS_SPACING: int
1782
+ LOG_ALL: int
1783
+ LOG_DEBUG: int
1784
+ LOG_ERROR: int
1785
+ LOG_FATAL: int
1786
+ LOG_INFO: int
1787
+ LOG_NONE: int
1788
+ LOG_TRACE: int
1789
+ LOG_WARNING: int
1790
+ def Lerp(start: float,end: float,amount: float,) -> float:
1791
+ """"""
1792
+ ...
1793
+ def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1794
+ """Load audio stream (to stream raw audio pcm data)"""
1795
+ ...
1796
+ def LoadAutomationEventList(fileName: bytes,) -> AutomationEventList:
1797
+ """Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS"""
1798
+ ...
1799
+ def LoadCodepoints(text: bytes,count: Any,) -> Any:
1800
+ """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
1801
+ ...
1802
+ def LoadDirectoryFiles(dirPath: bytes,) -> FilePathList:
1803
+ """Load directory filepaths"""
1804
+ ...
1805
+ def LoadDirectoryFilesEx(basePath: bytes,filter: bytes,scanSubdirs: bool,) -> FilePathList:
1806
+ """Load directory filepaths with extension filtering and recursive directory scan"""
1807
+ ...
1808
+ def LoadDroppedFiles() -> FilePathList:
1809
+ """Load dropped filepaths"""
1810
+ ...
1811
+ def LoadFileData(fileName: bytes,dataSize: Any,) -> bytes:
1812
+ """Load file data as byte array (read)"""
1813
+ ...
1814
+ def LoadFileText(fileName: bytes,) -> bytes:
1815
+ """Load text data from file (read), returns a '\0' terminated string"""
1816
+ ...
1817
+ def LoadFont(fileName: bytes,) -> Font:
1818
+ """Load font from file into GPU memory (VRAM)"""
1819
+ ...
1820
+ def LoadFontData(fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,type: int,) -> Any:
1821
+ """Load font data for further use"""
1822
+ ...
1823
+ def LoadFontEx(fileName: bytes,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1824
+ """Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont"""
1825
+ ...
1826
+ def LoadFontFromImage(image: Image|list|tuple,key: Color|list|tuple,firstChar: int,) -> Font:
1827
+ """Load font from Image (XNA style)"""
1828
+ ...
1829
+ def LoadFontFromMemory(fileType: bytes,fileData: bytes,dataSize: int,fontSize: int,codepoints: Any,codepointCount: int,) -> Font:
1830
+ """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
1831
+ ...
1832
+ def LoadImage(fileName: bytes,) -> Image:
1833
+ """Load image from file into CPU memory (RAM)"""
1834
+ ...
1835
+ def LoadImageAnim(fileName: bytes,frames: Any,) -> Image:
1836
+ """Load image sequence from file (frames appended to image.data)"""
1837
+ ...
1838
+ def LoadImageColors(image: Image|list|tuple,) -> Any:
1839
+ """Load color data from image as a Color array (RGBA - 32bit)"""
1840
+ ...
1841
+ def LoadImageFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Image:
1842
+ """Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
1843
+ ...
1844
+ def LoadImageFromScreen() -> Image:
1845
+ """Load image from screen buffer and (screenshot)"""
1846
+ ...
1847
+ def LoadImageFromTexture(texture: Texture|list|tuple,) -> Image:
1848
+ """Load image from GPU texture data"""
1849
+ ...
1850
+ def LoadImagePalette(image: Image|list|tuple,maxPaletteSize: int,colorCount: Any,) -> Any:
1851
+ """Load colors palette from image as a Color array (RGBA - 32bit)"""
1852
+ ...
1853
+ def LoadImageRaw(fileName: bytes,width: int,height: int,format: int,headerSize: int,) -> Image:
1854
+ """Load image from RAW file data"""
1855
+ ...
1856
+ def LoadImageSvg(fileNameOrString: bytes,width: int,height: int,) -> Image:
1857
+ """Load image from SVG file data or string with specified size"""
1858
+ ...
1859
+ def LoadMaterialDefault() -> Material:
1860
+ """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
1861
+ ...
1862
+ def LoadMaterials(fileName: bytes,materialCount: Any,) -> Any:
1863
+ """Load materials from model file"""
1864
+ ...
1865
+ def LoadModel(fileName: bytes,) -> Model:
1866
+ """Load model from files (meshes and materials)"""
1867
+ ...
1868
+ def LoadModelAnimations(fileName: bytes,animCount: Any,) -> Any:
1869
+ """Load model animations from file"""
1870
+ ...
1871
+ def LoadModelFromMesh(mesh: Mesh|list|tuple,) -> Model:
1872
+ """Load model from generated mesh (default material)"""
1873
+ ...
1874
+ def LoadMusicStream(fileName: bytes,) -> Music:
1875
+ """Load music stream from file"""
1876
+ ...
1877
+ def LoadMusicStreamFromMemory(fileType: bytes,data: bytes,dataSize: int,) -> Music:
1878
+ """Load music stream from data"""
1879
+ ...
1880
+ def LoadRandomSequence(count: int,min_1: int,max_2: int,) -> Any:
1881
+ """Load random values sequence, no values repeated"""
1882
+ ...
1883
+ def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
1884
+ """Load texture for rendering (framebuffer)"""
1885
+ ...
1886
+ def LoadShader(vsFileName: bytes,fsFileName: bytes,) -> Shader:
1887
+ """Load shader from files and bind default locations"""
1888
+ ...
1889
+ def LoadShaderFromMemory(vsCode: bytes,fsCode: bytes,) -> Shader:
1890
+ """Load shader from code strings and bind default locations"""
1891
+ ...
1892
+ def LoadSound(fileName: bytes,) -> Sound:
1893
+ """Load sound from file"""
1894
+ ...
1895
+ def LoadSoundAlias(source: Sound|list|tuple,) -> Sound:
1896
+ """Create a new sound that shares the same sample data as the source sound, does not own the sound data"""
1897
+ ...
1898
+ def LoadSoundFromWave(wave: Wave|list|tuple,) -> Sound:
1899
+ """Load sound from wave data"""
1900
+ ...
1901
+ def LoadTexture(fileName: bytes,) -> Texture:
1902
+ """Load texture from file into GPU memory (VRAM)"""
1903
+ ...
1904
+ def LoadTextureCubemap(image: Image|list|tuple,layout: int,) -> Texture:
1905
+ """Load cubemap from image, multiple image cubemap layouts supported"""
1906
+ ...
1907
+ def LoadTextureFromImage(image: Image|list|tuple,) -> Texture:
1908
+ """Load texture from image data"""
1909
+ ...
1910
+ def LoadUTF8(codepoints: Any,length: int,) -> bytes:
1911
+ """Load UTF-8 text encoded from codepoints array"""
1912
+ ...
1913
+ def LoadVrStereoConfig(device: VrDeviceInfo|list|tuple,) -> VrStereoConfig:
1914
+ """Load VR stereo config for VR simulator device parameters"""
1915
+ ...
1916
+ def LoadWave(fileName: bytes,) -> Wave:
1917
+ """Load wave data from file"""
1918
+ ...
1919
+ def LoadWaveFromMemory(fileType: bytes,fileData: bytes,dataSize: int,) -> Wave:
1920
+ """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
1921
+ ...
1922
+ def LoadWaveSamples(wave: Wave|list|tuple,) -> Any:
1923
+ """Load samples data from wave as a 32bit float data array"""
1924
+ ...
1925
+ MATERIAL_MAP_ALBEDO: int
1926
+ MATERIAL_MAP_BRDF: int
1927
+ MATERIAL_MAP_CUBEMAP: int
1928
+ MATERIAL_MAP_EMISSION: int
1929
+ MATERIAL_MAP_HEIGHT: int
1930
+ MATERIAL_MAP_IRRADIANCE: int
1931
+ MATERIAL_MAP_METALNESS: int
1932
+ MATERIAL_MAP_NORMAL: int
1933
+ MATERIAL_MAP_OCCLUSION: int
1934
+ MATERIAL_MAP_PREFILTER: int
1935
+ MATERIAL_MAP_ROUGHNESS: int
1936
+ MOUSE_BUTTON_BACK: int
1937
+ MOUSE_BUTTON_EXTRA: int
1938
+ MOUSE_BUTTON_FORWARD: int
1939
+ MOUSE_BUTTON_LEFT: int
1940
+ MOUSE_BUTTON_MIDDLE: int
1941
+ MOUSE_BUTTON_RIGHT: int
1942
+ MOUSE_BUTTON_SIDE: int
1943
+ MOUSE_CURSOR_ARROW: int
1944
+ MOUSE_CURSOR_CROSSHAIR: int
1945
+ MOUSE_CURSOR_DEFAULT: int
1946
+ MOUSE_CURSOR_IBEAM: int
1947
+ MOUSE_CURSOR_NOT_ALLOWED: int
1948
+ MOUSE_CURSOR_POINTING_HAND: int
1949
+ MOUSE_CURSOR_RESIZE_ALL: int
1950
+ MOUSE_CURSOR_RESIZE_EW: int
1951
+ MOUSE_CURSOR_RESIZE_NESW: int
1952
+ MOUSE_CURSOR_RESIZE_NS: int
1953
+ MOUSE_CURSOR_RESIZE_NWSE: int
1954
+ def MatrixAdd(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
1955
+ """"""
1956
+ ...
1957
+ def MatrixDeterminant(mat: Matrix|list|tuple,) -> float:
1958
+ """"""
1959
+ ...
1960
+ def MatrixFrustum(left: float,right: float,bottom: float,top: float,near: float,far: float,) -> Matrix:
1961
+ """"""
1962
+ ...
1963
+ def MatrixIdentity() -> Matrix:
1964
+ """"""
1965
+ ...
1966
+ def MatrixInvert(mat: Matrix|list|tuple,) -> Matrix:
1967
+ """"""
1968
+ ...
1969
+ def MatrixLookAt(eye: Vector3|list|tuple,target: Vector3|list|tuple,up: Vector3|list|tuple,) -> Matrix:
1970
+ """"""
1971
+ ...
1972
+ def MatrixMultiply(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
1973
+ """"""
1974
+ ...
1975
+ def MatrixOrtho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
1976
+ """"""
1977
+ ...
1978
+ def MatrixPerspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
1979
+ """"""
1980
+ ...
1981
+ def MatrixRotate(axis: Vector3|list|tuple,angle: float,) -> Matrix:
1982
+ """"""
1983
+ ...
1984
+ def MatrixRotateX(angle: float,) -> Matrix:
1985
+ """"""
1986
+ ...
1987
+ def MatrixRotateXYZ(angle: Vector3|list|tuple,) -> Matrix:
1988
+ """"""
1989
+ ...
1990
+ def MatrixRotateY(angle: float,) -> Matrix:
1991
+ """"""
1992
+ ...
1993
+ def MatrixRotateZ(angle: float,) -> Matrix:
1994
+ """"""
1995
+ ...
1996
+ def MatrixRotateZYX(angle: Vector3|list|tuple,) -> Matrix:
1997
+ """"""
1998
+ ...
1999
+ def MatrixScale(x: float,y: float,z: float,) -> Matrix:
2000
+ """"""
2001
+ ...
2002
+ def MatrixSubtract(left: Matrix|list|tuple,right: Matrix|list|tuple,) -> Matrix:
2003
+ """"""
2004
+ ...
2005
+ def MatrixToFloatV(mat: Matrix|list|tuple,) -> float16:
2006
+ """"""
2007
+ ...
2008
+ def MatrixTrace(mat: Matrix|list|tuple,) -> float:
2009
+ """"""
2010
+ ...
2011
+ def MatrixTranslate(x: float,y: float,z: float,) -> Matrix:
2012
+ """"""
2013
+ ...
2014
+ def MatrixTranspose(mat: Matrix|list|tuple,) -> Matrix:
2015
+ """"""
2016
+ ...
2017
+ def MaximizeWindow() -> None:
2018
+ """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
2019
+ ...
2020
+ def MeasureText(text: bytes,fontSize: int,) -> int:
2021
+ """Measure string width for default font"""
2022
+ ...
2023
+ def MeasureTextEx(font: Font|list|tuple,text: bytes,fontSize: float,spacing: float,) -> Vector2:
2024
+ """Measure string size for Font"""
2025
+ ...
2026
+ def MemAlloc(size: int,) -> Any:
2027
+ """Internal memory allocator"""
2028
+ ...
2029
+ def MemFree(ptr: Any,) -> None:
2030
+ """Internal memory free"""
2031
+ ...
2032
+ def MemRealloc(ptr: Any,size: int,) -> Any:
2033
+ """Internal memory reallocator"""
2034
+ ...
2035
+ def MinimizeWindow() -> None:
2036
+ """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
2037
+ ...
2038
+ NPATCH_NINE_PATCH: int
2039
+ NPATCH_THREE_PATCH_HORIZONTAL: int
2040
+ NPATCH_THREE_PATCH_VERTICAL: int
2041
+ def Normalize(value: float,start: float,end: float,) -> float:
2042
+ """"""
2043
+ ...
2044
+ def OpenURL(url: bytes,) -> None:
2045
+ """Open URL with default system browser (if available)"""
2046
+ ...
2047
+ PHYSICS_CIRCLE: int
2048
+ PHYSICS_POLYGON: int
2049
+ PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2050
+ PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2051
+ PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2052
+ PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2053
+ PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2054
+ PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2055
+ PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2056
+ PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2057
+ PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2058
+ PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2059
+ PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2060
+ PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2061
+ PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2062
+ PIXELFORMAT_UNCOMPRESSED_R16: int
2063
+ PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
2064
+ PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
2065
+ PIXELFORMAT_UNCOMPRESSED_R32: int
2066
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2067
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2068
+ PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2069
+ PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2070
+ PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2071
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2072
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2073
+ PROGRESSBAR: int
2074
+ PROGRESS_PADDING: int
2075
+ def PauseAudioStream(stream: AudioStream|list|tuple,) -> None:
2076
+ """Pause audio stream"""
2077
+ ...
2078
+ def PauseMusicStream(music: Music|list|tuple,) -> None:
2079
+ """Pause music playing"""
2080
+ ...
2081
+ def PauseSound(sound: Sound|list|tuple,) -> None:
2082
+ """Pause a sound"""
2083
+ ...
2084
+ def PhysicsAddForce(body: Any|list|tuple,force: Vector2|list|tuple,) -> None:
2085
+ """Adds a force to a physics body"""
2086
+ ...
2087
+ def PhysicsAddTorque(body: Any|list|tuple,amount: float,) -> None:
2088
+ """Adds an angular force to a physics body"""
2089
+ ...
2090
+ def PhysicsShatter(body: Any|list|tuple,position: Vector2|list|tuple,force: float,) -> None:
2091
+ """Shatters a polygon shape physics body to little physics bodies with explosion force"""
2092
+ ...
2093
+ def PlayAudioStream(stream: AudioStream|list|tuple,) -> None:
2094
+ """Play audio stream"""
2095
+ ...
2096
+ def PlayAutomationEvent(event: AutomationEvent|list|tuple,) -> None:
2097
+ """Play a recorded automation event"""
2098
+ ...
2099
+ def PlayMusicStream(music: Music|list|tuple,) -> None:
2100
+ """Start music playing"""
2101
+ ...
2102
+ def PlaySound(sound: Sound|list|tuple,) -> None:
2103
+ """Play a sound"""
2104
+ ...
2105
+ def PollInputEvents() -> None:
2106
+ """Register all input events"""
2107
+ ...
2108
+ def QuaternionAdd(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2109
+ """"""
2110
+ ...
2111
+ def QuaternionAddValue(q: Vector4|list|tuple,add: float,) -> Vector4:
2112
+ """"""
2113
+ ...
2114
+ def QuaternionDivide(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2115
+ """"""
2116
+ ...
2117
+ def QuaternionEquals(p: Vector4|list|tuple,q: Vector4|list|tuple,) -> int:
2118
+ """"""
2119
+ ...
2120
+ def QuaternionFromAxisAngle(axis: Vector3|list|tuple,angle: float,) -> Vector4:
2121
+ """"""
2122
+ ...
2123
+ def QuaternionFromEuler(pitch: float,yaw: float,roll: float,) -> Vector4:
2124
+ """"""
2125
+ ...
2126
+ def QuaternionFromMatrix(mat: Matrix|list|tuple,) -> Vector4:
2127
+ """"""
2128
+ ...
2129
+ def QuaternionFromVector3ToVector3(from_0: Vector3|list|tuple,to: Vector3|list|tuple,) -> Vector4:
2130
+ """"""
2131
+ ...
2132
+ def QuaternionIdentity() -> Vector4:
2133
+ """"""
2134
+ ...
2135
+ def QuaternionInvert(q: Vector4|list|tuple,) -> Vector4:
2136
+ """"""
2137
+ ...
2138
+ def QuaternionLength(q: Vector4|list|tuple,) -> float:
2139
+ """"""
2140
+ ...
2141
+ def QuaternionLerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2142
+ """"""
2143
+ ...
2144
+ def QuaternionMultiply(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2145
+ """"""
2146
+ ...
2147
+ def QuaternionNlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2148
+ """"""
2149
+ ...
2150
+ def QuaternionNormalize(q: Vector4|list|tuple,) -> Vector4:
2151
+ """"""
2152
+ ...
2153
+ def QuaternionScale(q: Vector4|list|tuple,mul: float,) -> Vector4:
2154
+ """"""
2155
+ ...
2156
+ def QuaternionSlerp(q1: Vector4|list|tuple,q2: Vector4|list|tuple,amount: float,) -> Vector4:
2157
+ """"""
2158
+ ...
2159
+ def QuaternionSubtract(q1: Vector4|list|tuple,q2: Vector4|list|tuple,) -> Vector4:
2160
+ """"""
2161
+ ...
2162
+ def QuaternionSubtractValue(q: Vector4|list|tuple,sub: float,) -> Vector4:
2163
+ """"""
2164
+ ...
2165
+ def QuaternionToAxisAngle(q: Vector4|list|tuple,outAxis: Any|list|tuple,outAngle: Any,) -> None:
2166
+ """"""
2167
+ ...
2168
+ def QuaternionToEuler(q: Vector4|list|tuple,) -> Vector3:
2169
+ """"""
2170
+ ...
2171
+ def QuaternionToMatrix(q: Vector4|list|tuple,) -> Matrix:
2172
+ """"""
2173
+ ...
2174
+ def QuaternionTransform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vector4:
2175
+ """"""
2176
+ ...
2177
+ RL_ATTACHMENT_COLOR_CHANNEL0: int
2178
+ RL_ATTACHMENT_COLOR_CHANNEL1: int
2179
+ RL_ATTACHMENT_COLOR_CHANNEL2: int
2180
+ RL_ATTACHMENT_COLOR_CHANNEL3: int
2181
+ RL_ATTACHMENT_COLOR_CHANNEL4: int
2182
+ RL_ATTACHMENT_COLOR_CHANNEL5: int
2183
+ RL_ATTACHMENT_COLOR_CHANNEL6: int
2184
+ RL_ATTACHMENT_COLOR_CHANNEL7: int
2185
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int
2186
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int
2187
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int
2188
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int
2189
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int
2190
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int
2191
+ RL_ATTACHMENT_DEPTH: int
2192
+ RL_ATTACHMENT_RENDERBUFFER: int
2193
+ RL_ATTACHMENT_STENCIL: int
2194
+ RL_ATTACHMENT_TEXTURE2D: int
2195
+ RL_BLEND_ADDITIVE: int
2196
+ RL_BLEND_ADD_COLORS: int
2197
+ RL_BLEND_ALPHA: int
2198
+ RL_BLEND_ALPHA_PREMULTIPLY: int
2199
+ RL_BLEND_CUSTOM: int
2200
+ RL_BLEND_CUSTOM_SEPARATE: int
2201
+ RL_BLEND_MULTIPLIED: int
2202
+ RL_BLEND_SUBTRACT_COLORS: int
2203
+ RL_CULL_FACE_BACK: int
2204
+ RL_CULL_FACE_FRONT: int
2205
+ RL_LOG_ALL: int
2206
+ RL_LOG_DEBUG: int
2207
+ RL_LOG_ERROR: int
2208
+ RL_LOG_FATAL: int
2209
+ RL_LOG_INFO: int
2210
+ RL_LOG_NONE: int
2211
+ RL_LOG_TRACE: int
2212
+ RL_LOG_WARNING: int
2213
+ RL_OPENGL_11: int
2214
+ RL_OPENGL_21: int
2215
+ RL_OPENGL_33: int
2216
+ RL_OPENGL_43: int
2217
+ RL_OPENGL_ES_20: int
2218
+ RL_OPENGL_ES_30: int
2219
+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2220
+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2221
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2222
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2223
+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2224
+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2225
+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2226
+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2227
+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2228
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2229
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2230
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2231
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2232
+ RL_PIXELFORMAT_UNCOMPRESSED_R16: int
2233
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: int
2234
+ RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: int
2235
+ RL_PIXELFORMAT_UNCOMPRESSED_R32: int
2236
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2237
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2238
+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2239
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2240
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2241
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2242
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2243
+ RL_SHADER_ATTRIB_FLOAT: int
2244
+ RL_SHADER_ATTRIB_VEC2: int
2245
+ RL_SHADER_ATTRIB_VEC3: int
2246
+ RL_SHADER_ATTRIB_VEC4: int
2247
+ RL_SHADER_LOC_COLOR_AMBIENT: int
2248
+ RL_SHADER_LOC_COLOR_DIFFUSE: int
2249
+ RL_SHADER_LOC_COLOR_SPECULAR: int
2250
+ RL_SHADER_LOC_MAP_ALBEDO: int
2251
+ RL_SHADER_LOC_MAP_BRDF: int
2252
+ RL_SHADER_LOC_MAP_CUBEMAP: int
2253
+ RL_SHADER_LOC_MAP_EMISSION: int
2254
+ RL_SHADER_LOC_MAP_HEIGHT: int
2255
+ RL_SHADER_LOC_MAP_IRRADIANCE: int
2256
+ RL_SHADER_LOC_MAP_METALNESS: int
2257
+ RL_SHADER_LOC_MAP_NORMAL: int
2258
+ RL_SHADER_LOC_MAP_OCCLUSION: int
2259
+ RL_SHADER_LOC_MAP_PREFILTER: int
2260
+ RL_SHADER_LOC_MAP_ROUGHNESS: int
2261
+ RL_SHADER_LOC_MATRIX_MODEL: int
2262
+ RL_SHADER_LOC_MATRIX_MVP: int
2263
+ RL_SHADER_LOC_MATRIX_NORMAL: int
2264
+ RL_SHADER_LOC_MATRIX_PROJECTION: int
2265
+ RL_SHADER_LOC_MATRIX_VIEW: int
2266
+ RL_SHADER_LOC_VECTOR_VIEW: int
2267
+ RL_SHADER_LOC_VERTEX_COLOR: int
2268
+ RL_SHADER_LOC_VERTEX_NORMAL: int
2269
+ RL_SHADER_LOC_VERTEX_POSITION: int
2270
+ RL_SHADER_LOC_VERTEX_TANGENT: int
2271
+ RL_SHADER_LOC_VERTEX_TEXCOORD01: int
2272
+ RL_SHADER_LOC_VERTEX_TEXCOORD02: int
2273
+ RL_SHADER_UNIFORM_FLOAT: int
2274
+ RL_SHADER_UNIFORM_INT: int
2275
+ RL_SHADER_UNIFORM_IVEC2: int
2276
+ RL_SHADER_UNIFORM_IVEC3: int
2277
+ RL_SHADER_UNIFORM_IVEC4: int
2278
+ RL_SHADER_UNIFORM_SAMPLER2D: int
2279
+ RL_SHADER_UNIFORM_VEC2: int
2280
+ RL_SHADER_UNIFORM_VEC3: int
2281
+ RL_SHADER_UNIFORM_VEC4: int
2282
+ RL_TEXTURE_FILTER_ANISOTROPIC_16X: int
2283
+ RL_TEXTURE_FILTER_ANISOTROPIC_4X: int
2284
+ RL_TEXTURE_FILTER_ANISOTROPIC_8X: int
2285
+ RL_TEXTURE_FILTER_BILINEAR: int
2286
+ RL_TEXTURE_FILTER_POINT: int
2287
+ RL_TEXTURE_FILTER_TRILINEAR: int
2288
+ def Remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
2289
+ """"""
2290
+ ...
2291
+ def ResetPhysics() -> None:
2292
+ """Reset physics system (global variables)"""
2293
+ ...
2294
+ def RestoreWindow() -> None:
2295
+ """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
2296
+ ...
2297
+ def ResumeAudioStream(stream: AudioStream|list|tuple,) -> None:
2298
+ """Resume audio stream"""
2299
+ ...
2300
+ def ResumeMusicStream(music: Music|list|tuple,) -> None:
2301
+ """Resume playing paused music"""
2302
+ ...
2303
+ def ResumeSound(sound: Sound|list|tuple,) -> None:
2304
+ """Resume a paused sound"""
2305
+ ...
2306
+ SCROLLBAR: int
2307
+ SCROLLBAR_SIDE: int
2308
+ SCROLLBAR_WIDTH: int
2309
+ SCROLL_PADDING: int
2310
+ SCROLL_SLIDER_PADDING: int
2311
+ SCROLL_SLIDER_SIZE: int
2312
+ SCROLL_SPEED: int
2313
+ SHADER_ATTRIB_FLOAT: int
2314
+ SHADER_ATTRIB_VEC2: int
2315
+ SHADER_ATTRIB_VEC3: int
2316
+ SHADER_ATTRIB_VEC4: int
2317
+ SHADER_LOC_COLOR_AMBIENT: int
2318
+ SHADER_LOC_COLOR_DIFFUSE: int
2319
+ SHADER_LOC_COLOR_SPECULAR: int
2320
+ SHADER_LOC_MAP_ALBEDO: int
2321
+ SHADER_LOC_MAP_BRDF: int
2322
+ SHADER_LOC_MAP_CUBEMAP: int
2323
+ SHADER_LOC_MAP_EMISSION: int
2324
+ SHADER_LOC_MAP_HEIGHT: int
2325
+ SHADER_LOC_MAP_IRRADIANCE: int
2326
+ SHADER_LOC_MAP_METALNESS: int
2327
+ SHADER_LOC_MAP_NORMAL: int
2328
+ SHADER_LOC_MAP_OCCLUSION: int
2329
+ SHADER_LOC_MAP_PREFILTER: int
2330
+ SHADER_LOC_MAP_ROUGHNESS: int
2331
+ SHADER_LOC_MATRIX_MODEL: int
2332
+ SHADER_LOC_MATRIX_MVP: int
2333
+ SHADER_LOC_MATRIX_NORMAL: int
2334
+ SHADER_LOC_MATRIX_PROJECTION: int
2335
+ SHADER_LOC_MATRIX_VIEW: int
2336
+ SHADER_LOC_VECTOR_VIEW: int
2337
+ SHADER_LOC_VERTEX_COLOR: int
2338
+ SHADER_LOC_VERTEX_NORMAL: int
2339
+ SHADER_LOC_VERTEX_POSITION: int
2340
+ SHADER_LOC_VERTEX_TANGENT: int
2341
+ SHADER_LOC_VERTEX_TEXCOORD01: int
2342
+ SHADER_LOC_VERTEX_TEXCOORD02: int
2343
+ SHADER_UNIFORM_FLOAT: int
2344
+ SHADER_UNIFORM_INT: int
2345
+ SHADER_UNIFORM_IVEC2: int
2346
+ SHADER_UNIFORM_IVEC3: int
2347
+ SHADER_UNIFORM_IVEC4: int
2348
+ SHADER_UNIFORM_SAMPLER2D: int
2349
+ SHADER_UNIFORM_VEC2: int
2350
+ SHADER_UNIFORM_VEC3: int
2351
+ SHADER_UNIFORM_VEC4: int
2352
+ SLIDER: int
2353
+ SLIDER_PADDING: int
2354
+ SLIDER_WIDTH: int
2355
+ SPINNER: int
2356
+ SPIN_BUTTON_SPACING: int
2357
+ SPIN_BUTTON_WIDTH: int
2358
+ STATE_DISABLED: int
2359
+ STATE_FOCUSED: int
2360
+ STATE_NORMAL: int
2361
+ STATE_PRESSED: int
2362
+ STATUSBAR: int
2363
+ def SaveFileData(fileName: bytes,data: Any,dataSize: int,) -> bool:
2364
+ """Save data to file from byte array (write), returns true on success"""
2365
+ ...
2366
+ def SaveFileText(fileName: bytes,text: bytes,) -> bool:
2367
+ """Save text data to file (write), string must be '\0' terminated, returns true on success"""
2368
+ ...
2369
+ def SeekMusicStream(music: Music|list|tuple,position: float,) -> None:
2370
+ """Seek music to a position (in seconds)"""
2371
+ ...
2372
+ def SetAudioStreamBufferSizeDefault(size: int,) -> None:
2373
+ """Default size for new audio streams"""
2374
+ ...
2375
+ def SetAudioStreamCallback(stream: AudioStream|list|tuple,callback: Any,) -> None:
2376
+ """Audio thread callback to request new data"""
2377
+ ...
2378
+ def SetAudioStreamPan(stream: AudioStream|list|tuple,pan: float,) -> None:
2379
+ """Set pan for audio stream (0.5 is centered)"""
2380
+ ...
2381
+ def SetAudioStreamPitch(stream: AudioStream|list|tuple,pitch: float,) -> None:
2382
+ """Set pitch for audio stream (1.0 is base level)"""
2383
+ ...
2384
+ def SetAudioStreamVolume(stream: AudioStream|list|tuple,volume: float,) -> None:
2385
+ """Set volume for audio stream (1.0 is max level)"""
2386
+ ...
2387
+ def SetAutomationEventBaseFrame(frame: int,) -> None:
2388
+ """Set automation event internal base frame to start recording"""
2389
+ ...
2390
+ def SetAutomationEventList(list_0: Any|list|tuple,) -> None:
2391
+ """Set automation event list to record to"""
2392
+ ...
2393
+ def SetClipboardText(text: bytes,) -> None:
2394
+ """Set clipboard text content"""
2395
+ ...
2396
+ def SetConfigFlags(flags: int,) -> None:
2397
+ """Setup init configuration flags (view FLAGS)"""
2398
+ ...
2399
+ def SetExitKey(key: int,) -> None:
2400
+ """Set a custom key to exit program (default is ESC)"""
2401
+ ...
2402
+ def SetGamepadMappings(mappings: bytes,) -> int:
2403
+ """Set internal gamepad mappings (SDL_GameControllerDB)"""
2404
+ ...
2405
+ def SetGesturesEnabled(flags: int,) -> None:
2406
+ """Enable a set of gestures using flags"""
2407
+ ...
2408
+ def SetLoadFileDataCallback(callback: bytes,) -> None:
2409
+ """Set custom file binary data loader"""
2410
+ ...
2411
+ def SetLoadFileTextCallback(callback: bytes,) -> None:
2412
+ """Set custom file text data loader"""
2413
+ ...
2414
+ def SetMasterVolume(volume: float,) -> None:
2415
+ """Set master volume (listener)"""
2416
+ ...
2417
+ def SetMaterialTexture(material: Any|list|tuple,mapType: int,texture: Texture|list|tuple,) -> None:
2418
+ """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
2419
+ ...
2420
+ def SetModelMeshMaterial(model: Any|list|tuple,meshId: int,materialId: int,) -> None:
2421
+ """Set material for a mesh"""
2422
+ ...
2423
+ def SetMouseCursor(cursor: int,) -> None:
2424
+ """Set mouse cursor"""
2425
+ ...
2426
+ def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
2427
+ """Set mouse offset"""
2428
+ ...
2429
+ def SetMousePosition(x: int,y: int,) -> None:
2430
+ """Set mouse position XY"""
2431
+ ...
2432
+ def SetMouseScale(scaleX: float,scaleY: float,) -> None:
2433
+ """Set mouse scaling"""
2434
+ ...
2435
+ def SetMusicPan(music: Music|list|tuple,pan: float,) -> None:
2436
+ """Set pan for a music (0.5 is center)"""
2437
+ ...
2438
+ def SetMusicPitch(music: Music|list|tuple,pitch: float,) -> None:
2439
+ """Set pitch for a music (1.0 is base level)"""
2440
+ ...
2441
+ def SetMusicVolume(music: Music|list|tuple,volume: float,) -> None:
2442
+ """Set volume for music (1.0 is max level)"""
2443
+ ...
2444
+ def SetPhysicsBodyRotation(body: Any|list|tuple,radians: float,) -> None:
2445
+ """Sets physics body shape transform based on radians parameter"""
2446
+ ...
2447
+ def SetPhysicsGravity(x: float,y: float,) -> None:
2448
+ """Sets physics global gravity force"""
2449
+ ...
2450
+ def SetPhysicsTimeStep(delta: float,) -> None:
2451
+ """Sets physics fixed time step in milliseconds. 1.666666 by default"""
2452
+ ...
2453
+ def SetPixelColor(dstPtr: Any,color: Color|list|tuple,format: int,) -> None:
2454
+ """Set color formatted into destination pixel pointer"""
2455
+ ...
2456
+ def SetRandomSeed(seed: int,) -> None:
2457
+ """Set the seed for the random number generator"""
2458
+ ...
2459
+ def SetSaveFileDataCallback(callback: bytes,) -> None:
2460
+ """Set custom file binary data saver"""
2461
+ ...
2462
+ def SetSaveFileTextCallback(callback: bytes,) -> None:
2463
+ """Set custom file text data saver"""
2464
+ ...
2465
+ def SetShaderValue(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,) -> None:
2466
+ """Set shader uniform value"""
2467
+ ...
2468
+ def SetShaderValueMatrix(shader: Shader|list|tuple,locIndex: int,mat: Matrix|list|tuple,) -> None:
2469
+ """Set shader uniform value (matrix 4x4)"""
2470
+ ...
2471
+ def SetShaderValueTexture(shader: Shader|list|tuple,locIndex: int,texture: Texture|list|tuple,) -> None:
2472
+ """Set shader uniform value for texture (sampler2d)"""
2473
+ ...
2474
+ def SetShaderValueV(shader: Shader|list|tuple,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2475
+ """Set shader uniform value vector"""
2476
+ ...
2477
+ def SetShapesTexture(texture: Texture|list|tuple,source: Rectangle|list|tuple,) -> None:
2478
+ """Set texture and rectangle to be used on shapes drawing"""
2479
+ ...
2480
+ def SetSoundPan(sound: Sound|list|tuple,pan: float,) -> None:
2481
+ """Set pan for a sound (0.5 is center)"""
2482
+ ...
2483
+ def SetSoundPitch(sound: Sound|list|tuple,pitch: float,) -> None:
2484
+ """Set pitch for a sound (1.0 is base level)"""
2485
+ ...
2486
+ def SetSoundVolume(sound: Sound|list|tuple,volume: float,) -> None:
2487
+ """Set volume for a sound (1.0 is max level)"""
2488
+ ...
2489
+ def SetTargetFPS(fps: int,) -> None:
2490
+ """Set target FPS (maximum)"""
2491
+ ...
2492
+ def SetTextLineSpacing(spacing: int,) -> None:
2493
+ """Set vertical line spacing when drawing with line-breaks"""
2494
+ ...
2495
+ def SetTextureFilter(texture: Texture|list|tuple,filter: int,) -> None:
2496
+ """Set texture scaling filter mode"""
2497
+ ...
2498
+ def SetTextureWrap(texture: Texture|list|tuple,wrap: int,) -> None:
2499
+ """Set texture wrapping mode"""
2500
+ ...
2501
+ def SetTraceLogCallback(callback: bytes,) -> None:
2502
+ """Set custom trace log"""
2503
+ ...
2504
+ def SetTraceLogLevel(logLevel: int,) -> None:
2505
+ """Set the current threshold (minimum) log level"""
2506
+ ...
2507
+ def SetWindowFocused() -> None:
2508
+ """Set window focused (only PLATFORM_DESKTOP)"""
2509
+ ...
2510
+ def SetWindowIcon(image: Image|list|tuple,) -> None:
2511
+ """Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
2512
+ ...
2513
+ def SetWindowIcons(images: Any|list|tuple,count: int,) -> None:
2514
+ """Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
2515
+ ...
2516
+ def SetWindowMaxSize(width: int,height: int,) -> None:
2517
+ """Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)"""
2518
+ ...
2519
+ def SetWindowMinSize(width: int,height: int,) -> None:
2520
+ """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
2521
+ ...
2522
+ def SetWindowMonitor(monitor: int,) -> None:
2523
+ """Set monitor for the current window"""
2524
+ ...
2525
+ def SetWindowOpacity(opacity: float,) -> None:
2526
+ """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
2527
+ ...
2528
+ def SetWindowPosition(x: int,y: int,) -> None:
2529
+ """Set window position on screen (only PLATFORM_DESKTOP)"""
2530
+ ...
2531
+ def SetWindowSize(width: int,height: int,) -> None:
2532
+ """Set window dimensions"""
2533
+ ...
2534
+ def SetWindowState(flags: int,) -> None:
2535
+ """Set window configuration state using flags (only PLATFORM_DESKTOP)"""
2536
+ ...
2537
+ def SetWindowTitle(title: bytes,) -> None:
2538
+ """Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)"""
2539
+ ...
2540
+ def ShowCursor() -> None:
2541
+ """Shows cursor"""
2542
+ ...
2543
+ def StartAutomationEventRecording() -> None:
2544
+ """Start recording automation events (AutomationEventList must be set)"""
2545
+ ...
2546
+ def StopAudioStream(stream: AudioStream|list|tuple,) -> None:
2547
+ """Stop audio stream"""
2548
+ ...
2549
+ def StopAutomationEventRecording() -> None:
2550
+ """Stop recording automation events"""
2551
+ ...
2552
+ def StopMusicStream(music: Music|list|tuple,) -> None:
2553
+ """Stop music playing"""
2554
+ ...
2555
+ def StopSound(sound: Sound|list|tuple,) -> None:
2556
+ """Stop playing a sound"""
2557
+ ...
2558
+ def SwapScreenBuffer() -> None:
2559
+ """Swap back buffer with front buffer (screen drawing)"""
2560
+ ...
2561
+ TEXTBOX: int
2562
+ TEXTURE_FILTER_ANISOTROPIC_16X: int
2563
+ TEXTURE_FILTER_ANISOTROPIC_4X: int
2564
+ TEXTURE_FILTER_ANISOTROPIC_8X: int
2565
+ TEXTURE_FILTER_BILINEAR: int
2566
+ TEXTURE_FILTER_POINT: int
2567
+ TEXTURE_FILTER_TRILINEAR: int
2568
+ TEXTURE_WRAP_CLAMP: int
2569
+ TEXTURE_WRAP_MIRROR_CLAMP: int
2570
+ TEXTURE_WRAP_MIRROR_REPEAT: int
2571
+ TEXTURE_WRAP_REPEAT: int
2572
+ TEXT_ALIGNMENT: int
2573
+ TEXT_ALIGNMENT_VERTICAL: int
2574
+ TEXT_ALIGN_BOTTOM: int
2575
+ TEXT_ALIGN_CENTER: int
2576
+ TEXT_ALIGN_LEFT: int
2577
+ TEXT_ALIGN_MIDDLE: int
2578
+ TEXT_ALIGN_RIGHT: int
2579
+ TEXT_ALIGN_TOP: int
2580
+ TEXT_COLOR_DISABLED: int
2581
+ TEXT_COLOR_FOCUSED: int
2582
+ TEXT_COLOR_NORMAL: int
2583
+ TEXT_COLOR_PRESSED: int
2584
+ TEXT_LINE_SPACING: int
2585
+ TEXT_PADDING: int
2586
+ TEXT_READONLY: int
2587
+ TEXT_SIZE: int
2588
+ TEXT_SPACING: int
2589
+ TEXT_WRAP_CHAR: int
2590
+ TEXT_WRAP_MODE: int
2591
+ TEXT_WRAP_NONE: int
2592
+ TEXT_WRAP_WORD: int
2593
+ TOGGLE: int
2594
+ def TakeScreenshot(fileName: bytes,) -> None:
2595
+ """Takes a screenshot of current screen (filename extension defines format)"""
2596
+ ...
2597
+ def TextAppend(text: bytes,append: bytes,position: Any,) -> None:
2598
+ """Append text at specific position and move cursor!"""
2599
+ ...
2600
+ def TextCopy(dst: bytes,src: bytes,) -> int:
2601
+ """Copy one string to another, returns bytes copied"""
2602
+ ...
2603
+ def TextFindIndex(text: bytes,find: bytes,) -> int:
2604
+ """Find first text occurrence within a string"""
2605
+ ...
2606
+ def TextFormat(*args) -> bytes:
2607
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2608
+ ...
2609
+ def TextInsert(text: bytes,insert: bytes,position: int,) -> bytes:
2610
+ """Insert text in a position (WARNING: memory must be freed!)"""
2611
+ ...
2612
+ def TextIsEqual(text1: bytes,text2: bytes,) -> bool:
2613
+ """Check if two text string are equal"""
2614
+ ...
2615
+ def TextJoin(textList: list[bytes],count: int,delimiter: bytes,) -> bytes:
2616
+ """Join text strings with delimiter"""
2617
+ ...
2618
+ def TextLength(text: bytes,) -> int:
2619
+ """Get text length, checks for '\0' ending"""
2620
+ ...
2621
+ def TextReplace(text: bytes,replace: bytes,by: bytes,) -> bytes:
2622
+ """Replace text string (WARNING: memory must be freed!)"""
2623
+ ...
2624
+ def TextSplit(text: bytes,delimiter: bytes,count: Any,) -> list[bytes]:
2625
+ """Split text into multiple strings"""
2626
+ ...
2627
+ def TextSubtext(text: bytes,position: int,length: int,) -> bytes:
2628
+ """Get a piece of a text string"""
2629
+ ...
2630
+ def TextToInteger(text: bytes,) -> int:
2631
+ """Get integer value from text (negative values not supported)"""
2632
+ ...
2633
+ def TextToLower(text: bytes,) -> bytes:
2634
+ """Get lower case version of provided string"""
2635
+ ...
2636
+ def TextToPascal(text: bytes,) -> bytes:
2637
+ """Get Pascal case notation version of provided string"""
2638
+ ...
2639
+ def TextToUpper(text: bytes,) -> bytes:
2640
+ """Get upper case version of provided string"""
2641
+ ...
2642
+ def ToggleBorderlessWindowed() -> None:
2643
+ """Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"""
2644
+ ...
2645
+ def ToggleFullscreen() -> None:
2646
+ """Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
2647
+ ...
2648
+ def TraceLog(*args) -> None:
2649
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2650
+ ...
2651
+ def UnloadAudioStream(stream: AudioStream|list|tuple,) -> None:
2652
+ """Unload audio stream and free memory"""
2653
+ ...
2654
+ def UnloadAutomationEventList(list_0: Any|list|tuple,) -> None:
2655
+ """Unload automation events list from file"""
2656
+ ...
2657
+ def UnloadCodepoints(codepoints: Any,) -> None:
2658
+ """Unload codepoints data from memory"""
2659
+ ...
2660
+ def UnloadDirectoryFiles(files: FilePathList|list|tuple,) -> None:
2661
+ """Unload filepaths"""
2662
+ ...
2663
+ def UnloadDroppedFiles(files: FilePathList|list|tuple,) -> None:
2664
+ """Unload dropped filepaths"""
2665
+ ...
2666
+ def UnloadFileData(data: bytes,) -> None:
2667
+ """Unload file data allocated by LoadFileData()"""
2668
+ ...
2669
+ def UnloadFileText(text: bytes,) -> None:
2670
+ """Unload file text data allocated by LoadFileText()"""
2671
+ ...
2672
+ def UnloadFont(font: Font|list|tuple,) -> None:
2673
+ """Unload font from GPU memory (VRAM)"""
2674
+ ...
2675
+ def UnloadFontData(glyphs: Any|list|tuple,glyphCount: int,) -> None:
2676
+ """Unload font chars info data (RAM)"""
2677
+ ...
2678
+ def UnloadImage(image: Image|list|tuple,) -> None:
2679
+ """Unload image from CPU memory (RAM)"""
2680
+ ...
2681
+ def UnloadImageColors(colors: Any|list|tuple,) -> None:
2682
+ """Unload color data loaded with LoadImageColors()"""
2683
+ ...
2684
+ def UnloadImagePalette(colors: Any|list|tuple,) -> None:
2685
+ """Unload colors palette loaded with LoadImagePalette()"""
2686
+ ...
2687
+ def UnloadMaterial(material: Material|list|tuple,) -> None:
2688
+ """Unload material from GPU memory (VRAM)"""
2689
+ ...
2690
+ def UnloadMesh(mesh: Mesh|list|tuple,) -> None:
2691
+ """Unload mesh data from CPU and GPU"""
2692
+ ...
2693
+ def UnloadModel(model: Model|list|tuple,) -> None:
2694
+ """Unload model (including meshes) from memory (RAM and/or VRAM)"""
2695
+ ...
2696
+ def UnloadModelAnimation(anim: ModelAnimation|list|tuple,) -> None:
2697
+ """Unload animation data"""
2698
+ ...
2699
+ def UnloadModelAnimations(animations: Any|list|tuple,animCount: int,) -> None:
2700
+ """Unload animation array data"""
2701
+ ...
2702
+ def UnloadMusicStream(music: Music|list|tuple,) -> None:
2703
+ """Unload music stream"""
2704
+ ...
2705
+ def UnloadRandomSequence(sequence: Any,) -> None:
2706
+ """Unload random values sequence"""
2707
+ ...
2708
+ def UnloadRenderTexture(target: RenderTexture|list|tuple,) -> None:
2709
+ """Unload render texture from GPU memory (VRAM)"""
2710
+ ...
2711
+ def UnloadShader(shader: Shader|list|tuple,) -> None:
2712
+ """Unload shader from GPU memory (VRAM)"""
2713
+ ...
2714
+ def UnloadSound(sound: Sound|list|tuple,) -> None:
2715
+ """Unload sound"""
2716
+ ...
2717
+ def UnloadSoundAlias(alias: Sound|list|tuple,) -> None:
2718
+ """Unload a sound alias (does not deallocate sample data)"""
2719
+ ...
2720
+ def UnloadTexture(texture: Texture|list|tuple,) -> None:
2721
+ """Unload texture from GPU memory (VRAM)"""
2722
+ ...
2723
+ def UnloadUTF8(text: bytes,) -> None:
2724
+ """Unload UTF-8 text encoded from codepoints array"""
2725
+ ...
2726
+ def UnloadVrStereoConfig(config: VrStereoConfig|list|tuple,) -> None:
2727
+ """Unload VR stereo config"""
2728
+ ...
2729
+ def UnloadWave(wave: Wave|list|tuple,) -> None:
2730
+ """Unload wave data"""
2731
+ ...
2732
+ def UnloadWaveSamples(samples: Any,) -> None:
2733
+ """Unload samples data loaded with LoadWaveSamples()"""
2734
+ ...
2735
+ def UpdateAudioStream(stream: AudioStream|list|tuple,data: Any,frameCount: int,) -> None:
2736
+ """Update audio stream buffers with data"""
2737
+ ...
2738
+ def UpdateCamera(camera: Any|list|tuple,mode: int,) -> None:
2739
+ """Update camera position for selected mode"""
2740
+ ...
2741
+ def UpdateCameraPro(camera: Any|list|tuple,movement: Vector3|list|tuple,rotation: Vector3|list|tuple,zoom: float,) -> None:
2742
+ """Update camera movement/rotation"""
2743
+ ...
2744
+ def UpdateMeshBuffer(mesh: Mesh|list|tuple,index: int,data: Any,dataSize: int,offset: int,) -> None:
2745
+ """Update mesh vertex data in GPU for a specific buffer index"""
2746
+ ...
2747
+ def UpdateModelAnimation(model: Model|list|tuple,anim: ModelAnimation|list|tuple,frame: int,) -> None:
2748
+ """Update model animation pose"""
2749
+ ...
2750
+ def UpdateMusicStream(music: Music|list|tuple,) -> None:
2751
+ """Updates buffers for music streaming"""
2752
+ ...
2753
+ def UpdatePhysics() -> None:
2754
+ """Update physics system"""
2755
+ ...
2756
+ def UpdateSound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None:
2757
+ """Update sound buffer with new data"""
2758
+ ...
2759
+ def UpdateTexture(texture: Texture|list|tuple,pixels: Any,) -> None:
2760
+ """Update GPU texture with new data"""
2761
+ ...
2762
+ def UpdateTextureRec(texture: Texture|list|tuple,rec: Rectangle|list|tuple,pixels: Any,) -> None:
2763
+ """Update GPU texture rectangle with new data"""
2764
+ ...
2765
+ def UploadMesh(mesh: Any|list|tuple,dynamic: bool,) -> None:
2766
+ """Upload mesh vertex data in GPU and provide VAO/VBO ids"""
2767
+ ...
2768
+ VALUEBOX: int
2769
+ def Vector2Add(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2770
+ """"""
2771
+ ...
2772
+ def Vector2AddValue(v: Vector2|list|tuple,add: float,) -> Vector2:
2773
+ """"""
2774
+ ...
2775
+ def Vector2Angle(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2776
+ """"""
2777
+ ...
2778
+ def Vector2Clamp(v: Vector2|list|tuple,min_1: Vector2|list|tuple,max_2: Vector2|list|tuple,) -> Vector2:
2779
+ """"""
2780
+ ...
2781
+ def Vector2ClampValue(v: Vector2|list|tuple,min_1: float,max_2: float,) -> Vector2:
2782
+ """"""
2783
+ ...
2784
+ def Vector2Distance(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2785
+ """"""
2786
+ ...
2787
+ def Vector2DistanceSqr(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2788
+ """"""
2789
+ ...
2790
+ def Vector2Divide(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2791
+ """"""
2792
+ ...
2793
+ def Vector2DotProduct(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> float:
2794
+ """"""
2795
+ ...
2796
+ def Vector2Equals(p: Vector2|list|tuple,q: Vector2|list|tuple,) -> int:
2797
+ """"""
2798
+ ...
2799
+ def Vector2Invert(v: Vector2|list|tuple,) -> Vector2:
2800
+ """"""
2801
+ ...
2802
+ def Vector2Length(v: Vector2|list|tuple,) -> float:
2803
+ """"""
2804
+ ...
2805
+ def Vector2LengthSqr(v: Vector2|list|tuple,) -> float:
2806
+ """"""
2807
+ ...
2808
+ def Vector2Lerp(v1: Vector2|list|tuple,v2: Vector2|list|tuple,amount: float,) -> Vector2:
2809
+ """"""
2810
+ ...
2811
+ def Vector2LineAngle(start: Vector2|list|tuple,end: Vector2|list|tuple,) -> float:
2812
+ """"""
2813
+ ...
2814
+ def Vector2MoveTowards(v: Vector2|list|tuple,target: Vector2|list|tuple,maxDistance: float,) -> Vector2:
2815
+ """"""
2816
+ ...
2817
+ def Vector2Multiply(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2818
+ """"""
2819
+ ...
2820
+ def Vector2Negate(v: Vector2|list|tuple,) -> Vector2:
2821
+ """"""
2822
+ ...
2823
+ def Vector2Normalize(v: Vector2|list|tuple,) -> Vector2:
2824
+ """"""
2825
+ ...
2826
+ def Vector2One() -> Vector2:
2827
+ """"""
2828
+ ...
2829
+ def Vector2Reflect(v: Vector2|list|tuple,normal: Vector2|list|tuple,) -> Vector2:
2830
+ """"""
2831
+ ...
2832
+ def Vector2Rotate(v: Vector2|list|tuple,angle: float,) -> Vector2:
2833
+ """"""
2834
+ ...
2835
+ def Vector2Scale(v: Vector2|list|tuple,scale: float,) -> Vector2:
2836
+ """"""
2837
+ ...
2838
+ def Vector2Subtract(v1: Vector2|list|tuple,v2: Vector2|list|tuple,) -> Vector2:
2839
+ """"""
2840
+ ...
2841
+ def Vector2SubtractValue(v: Vector2|list|tuple,sub: float,) -> Vector2:
2842
+ """"""
2843
+ ...
2844
+ def Vector2Transform(v: Vector2|list|tuple,mat: Matrix|list|tuple,) -> Vector2:
2845
+ """"""
2846
+ ...
2847
+ def Vector2Zero() -> Vector2:
2848
+ """"""
2849
+ ...
2850
+ def Vector3Add(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2851
+ """"""
2852
+ ...
2853
+ def Vector3AddValue(v: Vector3|list|tuple,add: float,) -> Vector3:
2854
+ """"""
2855
+ ...
2856
+ def Vector3Angle(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2857
+ """"""
2858
+ ...
2859
+ def Vector3Barycenter(p: Vector3|list|tuple,a: Vector3|list|tuple,b: Vector3|list|tuple,c: Vector3|list|tuple,) -> Vector3:
2860
+ """"""
2861
+ ...
2862
+ def Vector3Clamp(v: Vector3|list|tuple,min_1: Vector3|list|tuple,max_2: Vector3|list|tuple,) -> Vector3:
2863
+ """"""
2864
+ ...
2865
+ def Vector3ClampValue(v: Vector3|list|tuple,min_1: float,max_2: float,) -> Vector3:
2866
+ """"""
2867
+ ...
2868
+ def Vector3CrossProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2869
+ """"""
2870
+ ...
2871
+ def Vector3Distance(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2872
+ """"""
2873
+ ...
2874
+ def Vector3DistanceSqr(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2875
+ """"""
2876
+ ...
2877
+ def Vector3Divide(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2878
+ """"""
2879
+ ...
2880
+ def Vector3DotProduct(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> float:
2881
+ """"""
2882
+ ...
2883
+ def Vector3Equals(p: Vector3|list|tuple,q: Vector3|list|tuple,) -> int:
2884
+ """"""
2885
+ ...
2886
+ def Vector3Invert(v: Vector3|list|tuple,) -> Vector3:
2887
+ """"""
2888
+ ...
2889
+ def Vector3Length(v: Vector3|list|tuple,) -> float:
2890
+ """"""
2891
+ ...
2892
+ def Vector3LengthSqr(v: Vector3|list|tuple,) -> float:
2893
+ """"""
2894
+ ...
2895
+ def Vector3Lerp(v1: Vector3|list|tuple,v2: Vector3|list|tuple,amount: float,) -> Vector3:
2896
+ """"""
2897
+ ...
2898
+ def Vector3Max(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2899
+ """"""
2900
+ ...
2901
+ def Vector3Min(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2902
+ """"""
2903
+ ...
2904
+ def Vector3Multiply(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2905
+ """"""
2906
+ ...
2907
+ def Vector3Negate(v: Vector3|list|tuple,) -> Vector3:
2908
+ """"""
2909
+ ...
2910
+ def Vector3Normalize(v: Vector3|list|tuple,) -> Vector3:
2911
+ """"""
2912
+ ...
2913
+ def Vector3One() -> Vector3:
2914
+ """"""
2915
+ ...
2916
+ def Vector3OrthoNormalize(v1: Any|list|tuple,v2: Any|list|tuple,) -> None:
2917
+ """"""
2918
+ ...
2919
+ def Vector3Perpendicular(v: Vector3|list|tuple,) -> Vector3:
2920
+ """"""
2921
+ ...
2922
+ def Vector3Project(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2923
+ """"""
2924
+ ...
2925
+ def Vector3Reflect(v: Vector3|list|tuple,normal: Vector3|list|tuple,) -> Vector3:
2926
+ """"""
2927
+ ...
2928
+ def Vector3Refract(v: Vector3|list|tuple,n: Vector3|list|tuple,r: float,) -> Vector3:
2929
+ """"""
2930
+ ...
2931
+ def Vector3Reject(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2932
+ """"""
2933
+ ...
2934
+ def Vector3RotateByAxisAngle(v: Vector3|list|tuple,axis: Vector3|list|tuple,angle: float,) -> Vector3:
2935
+ """"""
2936
+ ...
2937
+ def Vector3RotateByQuaternion(v: Vector3|list|tuple,q: Vector4|list|tuple,) -> Vector3:
2938
+ """"""
2939
+ ...
2940
+ def Vector3Scale(v: Vector3|list|tuple,scalar: float,) -> Vector3:
2941
+ """"""
2942
+ ...
2943
+ def Vector3Subtract(v1: Vector3|list|tuple,v2: Vector3|list|tuple,) -> Vector3:
2944
+ """"""
2945
+ ...
2946
+ def Vector3SubtractValue(v: Vector3|list|tuple,sub: float,) -> Vector3:
2947
+ """"""
2948
+ ...
2949
+ def Vector3ToFloatV(v: Vector3|list|tuple,) -> float3:
2950
+ """"""
2951
+ ...
2952
+ def Vector3Transform(v: Vector3|list|tuple,mat: Matrix|list|tuple,) -> Vector3:
2953
+ """"""
2954
+ ...
2955
+ def Vector3Unproject(source: Vector3|list|tuple,projection: Matrix|list|tuple,view: Matrix|list|tuple,) -> Vector3:
2956
+ """"""
2957
+ ...
2958
+ def Vector3Zero() -> Vector3:
2959
+ """"""
2960
+ ...
2961
+ def WaitTime(seconds: float,) -> None:
2962
+ """Wait for some time (halt program execution)"""
2963
+ ...
2964
+ def WaveCopy(wave: Wave|list|tuple,) -> Wave:
2965
+ """Copy a wave to a new wave"""
2966
+ ...
2967
+ def WaveCrop(wave: Any|list|tuple,initSample: int,finalSample: int,) -> None:
2968
+ """Crop a wave to defined samples range"""
2969
+ ...
2970
+ def WaveFormat(wave: Any|list|tuple,sampleRate: int,sampleSize: int,channels: int,) -> None:
2971
+ """Convert wave data to desired format"""
2972
+ ...
2973
+ def WindowShouldClose() -> bool:
2974
+ """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"""
2975
+ ...
2976
+ def Wrap(value: float,min_1: float,max_2: float,) -> float:
2977
+ """"""
2978
+ ...
2979
+ def glfwCreateCursor(image: Any|list|tuple,xhot: int,yhot: int,) -> Any:
2980
+ """"""
2981
+ ...
2982
+ def glfwCreateStandardCursor(shape: int,) -> Any:
2983
+ """"""
2984
+ ...
2985
+ def glfwCreateWindow(width: int,height: int,title: bytes,monitor: Any|list|tuple,share: Any|list|tuple,) -> Any:
2986
+ """"""
2987
+ ...
2988
+ def glfwDefaultWindowHints() -> None:
2989
+ """"""
2990
+ ...
2991
+ def glfwDestroyCursor(cursor: Any|list|tuple,) -> None:
2992
+ """"""
2993
+ ...
2994
+ def glfwDestroyWindow(window: Any|list|tuple,) -> None:
2995
+ """"""
2996
+ ...
2997
+ def glfwExtensionSupported(extension: bytes,) -> int:
2998
+ """"""
2999
+ ...
3000
+ def glfwFocusWindow(window: Any|list|tuple,) -> None:
3001
+ """"""
3002
+ ...
3003
+ def glfwGetClipboardString(window: Any|list|tuple,) -> bytes:
3004
+ """"""
3005
+ ...
3006
+ def glfwGetCurrentContext() -> Any:
3007
+ """"""
3008
+ ...
3009
+ def glfwGetCursorPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3010
+ """"""
3011
+ ...
3012
+ def glfwGetError(description: list[bytes],) -> int:
3013
+ """"""
3014
+ ...
3015
+ def glfwGetFramebufferSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3016
+ """"""
3017
+ ...
3018
+ def glfwGetGamepadName(jid: int,) -> bytes:
3019
+ """"""
3020
+ ...
3021
+ def glfwGetGamepadState(jid: int,state: Any|list|tuple,) -> int:
3022
+ """"""
3023
+ ...
3024
+ def glfwGetGammaRamp(monitor: Any|list|tuple,) -> Any:
3025
+ """"""
3026
+ ...
3027
+ def glfwGetInputMode(window: Any|list|tuple,mode: int,) -> int:
3028
+ """"""
3029
+ ...
3030
+ def glfwGetJoystickAxes(jid: int,count: Any,) -> Any:
3031
+ """"""
3032
+ ...
3033
+ def glfwGetJoystickButtons(jid: int,count: Any,) -> bytes:
3034
+ """"""
3035
+ ...
3036
+ def glfwGetJoystickGUID(jid: int,) -> bytes:
3037
+ """"""
3038
+ ...
3039
+ def glfwGetJoystickHats(jid: int,count: Any,) -> bytes:
3040
+ """"""
3041
+ ...
3042
+ def glfwGetJoystickName(jid: int,) -> bytes:
3043
+ """"""
3044
+ ...
3045
+ def glfwGetJoystickUserPointer(jid: int,) -> Any:
3046
+ """"""
3047
+ ...
3048
+ def glfwGetKey(window: Any|list|tuple,key: int,) -> int:
3049
+ """"""
3050
+ ...
3051
+ def glfwGetKeyName(key: int,scancode: int,) -> bytes:
3052
+ """"""
3053
+ ...
3054
+ def glfwGetKeyScancode(key: int,) -> int:
3055
+ """"""
3056
+ ...
3057
+ def glfwGetMonitorContentScale(monitor: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3058
+ """"""
3059
+ ...
3060
+ def glfwGetMonitorName(monitor: Any|list|tuple,) -> bytes:
3061
+ """"""
3062
+ ...
3063
+ def glfwGetMonitorPhysicalSize(monitor: Any|list|tuple,widthMM: Any,heightMM: Any,) -> None:
3064
+ """"""
3065
+ ...
3066
+ def glfwGetMonitorPos(monitor: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3067
+ """"""
3068
+ ...
3069
+ def glfwGetMonitorUserPointer(monitor: Any|list|tuple,) -> Any:
3070
+ """"""
3071
+ ...
3072
+ def glfwGetMonitorWorkarea(monitor: Any|list|tuple,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
3073
+ """"""
3074
+ ...
3075
+ def glfwGetMonitors(count: Any,) -> Any:
3076
+ """"""
3077
+ ...
3078
+ def glfwGetMouseButton(window: Any|list|tuple,button: int,) -> int:
3079
+ """"""
3080
+ ...
3081
+ def glfwGetPlatform() -> int:
3082
+ """"""
3083
+ ...
3084
+ def glfwGetPrimaryMonitor() -> Any:
3085
+ """"""
3086
+ ...
3087
+ def glfwGetProcAddress(procname: bytes,) -> Any:
3088
+ """"""
3089
+ ...
3090
+ def glfwGetRequiredInstanceExtensions(count: Any,) -> list[bytes]:
3091
+ """"""
3092
+ ...
3093
+ def glfwGetTime() -> float:
3094
+ """"""
3095
+ ...
3096
+ def glfwGetTimerFrequency() -> int:
3097
+ """"""
3098
+ ...
3099
+ def glfwGetTimerValue() -> int:
3100
+ """"""
3101
+ ...
3102
+ def glfwGetVersion(major: Any,minor: Any,rev: Any,) -> None:
3103
+ """"""
3104
+ ...
3105
+ def glfwGetVersionString() -> bytes:
3106
+ """"""
3107
+ ...
3108
+ def glfwGetVideoMode(monitor: Any|list|tuple,) -> Any:
3109
+ """"""
3110
+ ...
3111
+ def glfwGetVideoModes(monitor: Any|list|tuple,count: Any,) -> Any:
3112
+ """"""
3113
+ ...
3114
+ def glfwGetWindowAttrib(window: Any|list|tuple,attrib: int,) -> int:
3115
+ """"""
3116
+ ...
3117
+ def glfwGetWindowContentScale(window: Any|list|tuple,xscale: Any,yscale: Any,) -> None:
3118
+ """"""
3119
+ ...
3120
+ def glfwGetWindowFrameSize(window: Any|list|tuple,left: Any,top: Any,right: Any,bottom: Any,) -> None:
3121
+ """"""
3122
+ ...
3123
+ def glfwGetWindowMonitor(window: Any|list|tuple,) -> Any:
3124
+ """"""
3125
+ ...
3126
+ def glfwGetWindowOpacity(window: Any|list|tuple,) -> float:
3127
+ """"""
3128
+ ...
3129
+ def glfwGetWindowPos(window: Any|list|tuple,xpos: Any,ypos: Any,) -> None:
3130
+ """"""
3131
+ ...
3132
+ def glfwGetWindowSize(window: Any|list|tuple,width: Any,height: Any,) -> None:
3133
+ """"""
3134
+ ...
3135
+ def glfwGetWindowUserPointer(window: Any|list|tuple,) -> Any:
3136
+ """"""
3137
+ ...
3138
+ def glfwHideWindow(window: Any|list|tuple,) -> None:
3139
+ """"""
3140
+ ...
3141
+ def glfwIconifyWindow(window: Any|list|tuple,) -> None:
3142
+ """"""
3143
+ ...
3144
+ def glfwInit() -> int:
3145
+ """"""
3146
+ ...
3147
+ def glfwInitAllocator(allocator: Any|list|tuple,) -> None:
3148
+ """"""
3149
+ ...
3150
+ def glfwInitHint(hint: int,value: int,) -> None:
3151
+ """"""
3152
+ ...
3153
+ def glfwJoystickIsGamepad(jid: int,) -> int:
3154
+ """"""
3155
+ ...
3156
+ def glfwJoystickPresent(jid: int,) -> int:
3157
+ """"""
3158
+ ...
3159
+ def glfwMakeContextCurrent(window: Any|list|tuple,) -> None:
3160
+ """"""
3161
+ ...
3162
+ def glfwMaximizeWindow(window: Any|list|tuple,) -> None:
3163
+ """"""
3164
+ ...
3165
+ def glfwPlatformSupported(platform: int,) -> int:
3166
+ """"""
3167
+ ...
3168
+ def glfwPollEvents() -> None:
3169
+ """"""
3170
+ ...
3171
+ def glfwPostEmptyEvent() -> None:
3172
+ """"""
3173
+ ...
3174
+ def glfwRawMouseMotionSupported() -> int:
3175
+ """"""
3176
+ ...
3177
+ def glfwRequestWindowAttention(window: Any|list|tuple,) -> None:
3178
+ """"""
3179
+ ...
3180
+ def glfwRestoreWindow(window: Any|list|tuple,) -> None:
3181
+ """"""
3182
+ ...
3183
+ def glfwSetCharCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3184
+ """"""
3185
+ ...
3186
+ def glfwSetCharModsCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3187
+ """"""
3188
+ ...
3189
+ def glfwSetClipboardString(window: Any|list|tuple,string: bytes,) -> None:
3190
+ """"""
3191
+ ...
3192
+ def glfwSetCursor(window: Any|list|tuple,cursor: Any|list|tuple,) -> None:
3193
+ """"""
3194
+ ...
3195
+ def glfwSetCursorEnterCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3196
+ """"""
3197
+ ...
3198
+ def glfwSetCursorPos(window: Any|list|tuple,xpos: float,ypos: float,) -> None:
3199
+ """"""
3200
+ ...
3201
+ def glfwSetCursorPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3202
+ """"""
3203
+ ...
3204
+ def glfwSetDropCallback(window: Any|list|tuple,callback: list[bytes]|list|tuple,) -> list[bytes]:
3205
+ """"""
3206
+ ...
3207
+ def glfwSetErrorCallback(callback: bytes,) -> bytes:
3208
+ """"""
3209
+ ...
3210
+ def glfwSetFramebufferSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3211
+ """"""
3212
+ ...
3213
+ def glfwSetGamma(monitor: Any|list|tuple,gamma: float,) -> None:
3214
+ """"""
3215
+ ...
3216
+ def glfwSetGammaRamp(monitor: Any|list|tuple,ramp: Any|list|tuple,) -> None:
3217
+ """"""
3218
+ ...
3219
+ def glfwSetInputMode(window: Any|list|tuple,mode: int,value: int,) -> None:
3220
+ """"""
3221
+ ...
3222
+ def glfwSetJoystickCallback(callback: Any,) -> Any:
3223
+ """"""
3224
+ ...
3225
+ def glfwSetJoystickUserPointer(jid: int,pointer: Any,) -> None:
3226
+ """"""
3227
+ ...
3228
+ def glfwSetKeyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3229
+ """"""
3230
+ ...
3231
+ def glfwSetMonitorCallback(callback: Any|list|tuple,) -> Any:
3232
+ """"""
3233
+ ...
3234
+ def glfwSetMonitorUserPointer(monitor: Any|list|tuple,pointer: Any,) -> None:
3235
+ """"""
3236
+ ...
3237
+ def glfwSetMouseButtonCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3238
+ """"""
3239
+ ...
3240
+ def glfwSetScrollCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3241
+ """"""
3242
+ ...
3243
+ def glfwSetTime(time: float,) -> None:
3244
+ """"""
3245
+ ...
3246
+ def glfwSetWindowAspectRatio(window: Any|list|tuple,numer: int,denom: int,) -> None:
3247
+ """"""
3248
+ ...
3249
+ def glfwSetWindowAttrib(window: Any|list|tuple,attrib: int,value: int,) -> None:
3250
+ """"""
3251
+ ...
3252
+ def glfwSetWindowCloseCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3253
+ """"""
3254
+ ...
3255
+ def glfwSetWindowContentScaleCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3256
+ """"""
3257
+ ...
3258
+ def glfwSetWindowFocusCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3259
+ """"""
3260
+ ...
3261
+ def glfwSetWindowIcon(window: Any|list|tuple,count: int,images: Any|list|tuple,) -> None:
3262
+ """"""
3263
+ ...
3264
+ def glfwSetWindowIconifyCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3265
+ """"""
3266
+ ...
3267
+ def glfwSetWindowMaximizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3268
+ """"""
3269
+ ...
3270
+ def glfwSetWindowMonitor(window: Any|list|tuple,monitor: Any|list|tuple,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
3271
+ """"""
3272
+ ...
3273
+ def glfwSetWindowOpacity(window: Any|list|tuple,opacity: float,) -> None:
3274
+ """"""
3275
+ ...
3276
+ def glfwSetWindowPos(window: Any|list|tuple,xpos: int,ypos: int,) -> None:
3277
+ """"""
3278
+ ...
3279
+ def glfwSetWindowPosCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3280
+ """"""
3281
+ ...
3282
+ def glfwSetWindowRefreshCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3283
+ """"""
3284
+ ...
3285
+ def glfwSetWindowShouldClose(window: Any|list|tuple,value: int,) -> None:
3286
+ """"""
3287
+ ...
3288
+ def glfwSetWindowSize(window: Any|list|tuple,width: int,height: int,) -> None:
3289
+ """"""
3290
+ ...
3291
+ def glfwSetWindowSizeCallback(window: Any|list|tuple,callback: Any|list|tuple,) -> Any:
3292
+ """"""
3293
+ ...
3294
+ def glfwSetWindowSizeLimits(window: Any|list|tuple,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
3295
+ """"""
3296
+ ...
3297
+ def glfwSetWindowTitle(window: Any|list|tuple,title: bytes,) -> None:
3298
+ """"""
3299
+ ...
3300
+ def glfwSetWindowUserPointer(window: Any|list|tuple,pointer: Any,) -> None:
3301
+ """"""
3302
+ ...
3303
+ def glfwShowWindow(window: Any|list|tuple,) -> None:
3304
+ """"""
3305
+ ...
3306
+ def glfwSwapBuffers(window: Any|list|tuple,) -> None:
3307
+ """"""
3308
+ ...
3309
+ def glfwSwapInterval(interval: int,) -> None:
3310
+ """"""
3311
+ ...
3312
+ def glfwTerminate() -> None:
3313
+ """"""
3314
+ ...
3315
+ def glfwUpdateGamepadMappings(string: bytes,) -> int:
3316
+ """"""
3317
+ ...
3318
+ def glfwVulkanSupported() -> int:
3319
+ """"""
3320
+ ...
3321
+ def glfwWaitEvents() -> None:
3322
+ """"""
3323
+ ...
3324
+ def glfwWaitEventsTimeout(timeout: float,) -> None:
3325
+ """"""
3326
+ ...
3327
+ def glfwWindowHint(hint: int,value: int,) -> None:
3328
+ """"""
3329
+ ...
3330
+ def glfwWindowHintString(hint: int,value: bytes,) -> None:
3331
+ """"""
3332
+ ...
3333
+ def glfwWindowShouldClose(window: Any|list|tuple,) -> int:
3334
+ """"""
3335
+ ...
3336
+ def rlActiveDrawBuffers(count: int,) -> None:
3337
+ """Activate multiple draw color buffers"""
3338
+ ...
3339
+ def rlActiveTextureSlot(slot: int,) -> None:
3340
+ """Select and active a texture slot"""
3341
+ ...
3342
+ def rlBegin(mode: int,) -> None:
3343
+ """Initialize drawing mode (how to organize vertex)"""
3344
+ ...
3345
+ def rlBindImageTexture(id: int,index: int,format: int,readonly: bool,) -> None:
3346
+ """Bind image texture"""
3347
+ ...
3348
+ def rlBindShaderBuffer(id: int,index: int,) -> None:
3349
+ """Bind SSBO buffer"""
3350
+ ...
3351
+ def rlBlitFramebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None:
3352
+ """Blit active framebuffer to main framebuffer"""
3353
+ ...
3354
+ def rlCheckErrors() -> None:
3355
+ """Check and log OpenGL error codes"""
3356
+ ...
3357
+ def rlCheckRenderBatchLimit(vCount: int,) -> bool:
3358
+ """Check internal buffer overflow for a given number of vertex"""
3359
+ ...
3360
+ def rlClearColor(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3361
+ """Clear color buffer with color"""
3362
+ ...
3363
+ def rlClearScreenBuffers() -> None:
3364
+ """Clear used screen buffers (color and depth)"""
3365
+ ...
3366
+ def rlColor3f(x: float,y: float,z: float,) -> None:
3367
+ """Define one vertex (color) - 3 float"""
3368
+ ...
3369
+ def rlColor4f(x: float,y: float,z: float,w: float,) -> None:
3370
+ """Define one vertex (color) - 4 float"""
3371
+ ...
3372
+ def rlColor4ub(r: bytes,g: bytes,b: bytes,a: bytes,) -> None:
3373
+ """Define one vertex (color) - 4 byte"""
3374
+ ...
3375
+ def rlCompileShader(shaderCode: bytes,type: int,) -> int:
3376
+ """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
3377
+ ...
3378
+ def rlComputeShaderDispatch(groupX: int,groupY: int,groupZ: int,) -> None:
3379
+ """Dispatch compute shader (equivalent to *draw* for graphics pipeline)"""
3380
+ ...
3381
+ def rlCopyShaderBuffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None:
3382
+ """Copy SSBO data between buffers"""
3383
+ ...
3384
+ def rlCubemapParameters(id: int,param: int,value: int,) -> None:
3385
+ """Set cubemap parameters (filter, wrap)"""
3386
+ ...
3387
+ def rlDisableBackfaceCulling() -> None:
3388
+ """Disable backface culling"""
3389
+ ...
3390
+ def rlDisableColorBlend() -> None:
3391
+ """Disable color blending"""
3392
+ ...
3393
+ def rlDisableDepthMask() -> None:
3394
+ """Disable depth write"""
3395
+ ...
3396
+ def rlDisableDepthTest() -> None:
3397
+ """Disable depth test"""
3398
+ ...
3399
+ def rlDisableFramebuffer() -> None:
3400
+ """Disable render texture (fbo), return to default framebuffer"""
3401
+ ...
3402
+ def rlDisableScissorTest() -> None:
3403
+ """Disable scissor test"""
3404
+ ...
3405
+ def rlDisableShader() -> None:
3406
+ """Disable shader program"""
3407
+ ...
3408
+ def rlDisableSmoothLines() -> None:
3409
+ """Disable line aliasing"""
3410
+ ...
3411
+ def rlDisableStereoRender() -> None:
3412
+ """Disable stereo rendering"""
3413
+ ...
3414
+ def rlDisableTexture() -> None:
3415
+ """Disable texture"""
3416
+ ...
3417
+ def rlDisableTextureCubemap() -> None:
3418
+ """Disable texture cubemap"""
3419
+ ...
3420
+ def rlDisableVertexArray() -> None:
3421
+ """Disable vertex array (VAO, if supported)"""
3422
+ ...
3423
+ def rlDisableVertexAttribute(index: int,) -> None:
3424
+ """Disable vertex attribute index"""
3425
+ ...
3426
+ def rlDisableVertexBuffer() -> None:
3427
+ """Disable vertex buffer (VBO)"""
3428
+ ...
3429
+ def rlDisableVertexBufferElement() -> None:
3430
+ """Disable vertex buffer element (VBO element)"""
3431
+ ...
3432
+ def rlDisableWireMode() -> None:
3433
+ """Disable wire mode ( and point ) maybe rename"""
3434
+ ...
3435
+ def rlDrawRenderBatch(batch: Any|list|tuple,) -> None:
3436
+ """Draw render batch data (Update->Draw->Reset)"""
3437
+ ...
3438
+ def rlDrawRenderBatchActive() -> None:
3439
+ """Update and draw internal render batch"""
3440
+ ...
3441
+ def rlDrawVertexArray(offset: int,count: int,) -> None:
3442
+ """"""
3443
+ ...
3444
+ def rlDrawVertexArrayElements(offset: int,count: int,buffer: Any,) -> None:
3445
+ """"""
3446
+ ...
3447
+ def rlDrawVertexArrayElementsInstanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
3448
+ """"""
3449
+ ...
3450
+ def rlDrawVertexArrayInstanced(offset: int,count: int,instances: int,) -> None:
3451
+ """"""
3452
+ ...
3453
+ def rlEnableBackfaceCulling() -> None:
3454
+ """Enable backface culling"""
3455
+ ...
3456
+ def rlEnableColorBlend() -> None:
3457
+ """Enable color blending"""
3458
+ ...
3459
+ def rlEnableDepthMask() -> None:
3460
+ """Enable depth write"""
3461
+ ...
3462
+ def rlEnableDepthTest() -> None:
3463
+ """Enable depth test"""
3464
+ ...
3465
+ def rlEnableFramebuffer(id: int,) -> None:
3466
+ """Enable render texture (fbo)"""
3467
+ ...
3468
+ def rlEnablePointMode() -> None:
3469
+ """Enable point mode"""
3470
+ ...
3471
+ def rlEnableScissorTest() -> None:
3472
+ """Enable scissor test"""
3473
+ ...
3474
+ def rlEnableShader(id: int,) -> None:
3475
+ """Enable shader program"""
3476
+ ...
3477
+ def rlEnableSmoothLines() -> None:
3478
+ """Enable line aliasing"""
3479
+ ...
3480
+ def rlEnableStereoRender() -> None:
3481
+ """Enable stereo rendering"""
3482
+ ...
3483
+ def rlEnableTexture(id: int,) -> None:
3484
+ """Enable texture"""
3485
+ ...
3486
+ def rlEnableTextureCubemap(id: int,) -> None:
3487
+ """Enable texture cubemap"""
3488
+ ...
3489
+ def rlEnableVertexArray(vaoId: int,) -> bool:
3490
+ """Enable vertex array (VAO, if supported)"""
3491
+ ...
3492
+ def rlEnableVertexAttribute(index: int,) -> None:
3493
+ """Enable vertex attribute index"""
3494
+ ...
3495
+ def rlEnableVertexBuffer(id: int,) -> None:
3496
+ """Enable vertex buffer (VBO)"""
3497
+ ...
3498
+ def rlEnableVertexBufferElement(id: int,) -> None:
3499
+ """Enable vertex buffer element (VBO element)"""
3500
+ ...
3501
+ def rlEnableWireMode() -> None:
3502
+ """Enable wire mode"""
3503
+ ...
3504
+ def rlEnd() -> None:
3505
+ """Finish vertex providing"""
3506
+ ...
3507
+ def rlFramebufferAttach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
3508
+ """Attach texture/renderbuffer to a framebuffer"""
3509
+ ...
3510
+ def rlFramebufferComplete(id: int,) -> bool:
3511
+ """Verify framebuffer is complete"""
3512
+ ...
3513
+ def rlFrustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
3514
+ """"""
3515
+ ...
3516
+ def rlGenTextureMipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
3517
+ """Generate mipmap data for selected texture"""
3518
+ ...
3519
+ def rlGetFramebufferHeight() -> int:
3520
+ """Get default framebuffer height"""
3521
+ ...
3522
+ def rlGetFramebufferWidth() -> int:
3523
+ """Get default framebuffer width"""
3524
+ ...
3525
+ def rlGetGlTextureFormats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None:
3526
+ """Get OpenGL internal formats"""
3527
+ ...
3528
+ def rlGetLineWidth() -> float:
3529
+ """Get the line drawing width"""
3530
+ ...
3531
+ def rlGetLocationAttrib(shaderId: int,attribName: bytes,) -> int:
3532
+ """Get shader location attribute"""
3533
+ ...
3534
+ def rlGetLocationUniform(shaderId: int,uniformName: bytes,) -> int:
3535
+ """Get shader location uniform"""
3536
+ ...
3537
+ def rlGetMatrixModelview() -> Matrix:
3538
+ """Get internal modelview matrix"""
3539
+ ...
3540
+ def rlGetMatrixProjection() -> Matrix:
3541
+ """Get internal projection matrix"""
3542
+ ...
3543
+ def rlGetMatrixProjectionStereo(eye: int,) -> Matrix:
3544
+ """Get internal projection matrix for stereo render (selected eye)"""
3545
+ ...
3546
+ def rlGetMatrixTransform() -> Matrix:
3547
+ """Get internal accumulated transform matrix"""
3548
+ ...
3549
+ def rlGetMatrixViewOffsetStereo(eye: int,) -> Matrix:
3550
+ """Get internal view offset matrix for stereo render (selected eye)"""
3551
+ ...
3552
+ def rlGetPixelFormatName(format: int,) -> bytes:
3553
+ """Get name string for pixel format"""
3554
+ ...
3555
+ def rlGetShaderBufferSize(id: int,) -> int:
3556
+ """Get SSBO buffer size"""
3557
+ ...
3558
+ def rlGetShaderIdDefault() -> int:
3559
+ """Get default shader id"""
3560
+ ...
3561
+ def rlGetShaderLocsDefault() -> Any:
3562
+ """Get default shader locations"""
3563
+ ...
3564
+ def rlGetTextureIdDefault() -> int:
3565
+ """Get default texture id"""
3566
+ ...
3567
+ def rlGetVersion() -> int:
3568
+ """Get current OpenGL version"""
3569
+ ...
3570
+ def rlIsStereoRenderEnabled() -> bool:
3571
+ """Check if stereo render is enabled"""
3572
+ ...
3573
+ def rlLoadComputeShaderProgram(shaderId: int,) -> int:
3574
+ """Load compute shader program"""
3575
+ ...
3576
+ def rlLoadDrawCube() -> None:
3577
+ """Load and draw a cube"""
3578
+ ...
3579
+ def rlLoadDrawQuad() -> None:
3580
+ """Load and draw a quad"""
3581
+ ...
3582
+ def rlLoadExtensions(loader: Any,) -> None:
3583
+ """Load OpenGL extensions (loader function required)"""
3584
+ ...
3585
+ def rlLoadFramebuffer(width: int,height: int,) -> int:
3586
+ """Load an empty framebuffer"""
3587
+ ...
3588
+ def rlLoadIdentity() -> None:
3589
+ """Reset current matrix to identity matrix"""
3590
+ ...
3591
+ def rlLoadRenderBatch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
3592
+ """Load a render batch system"""
3593
+ ...
3594
+ def rlLoadShaderBuffer(size: int,data: Any,usageHint: int,) -> int:
3595
+ """Load shader storage buffer object (SSBO)"""
3596
+ ...
3597
+ def rlLoadShaderCode(vsCode: bytes,fsCode: bytes,) -> int:
3598
+ """Load shader from code strings"""
3599
+ ...
3600
+ def rlLoadShaderProgram(vShaderId: int,fShaderId: int,) -> int:
3601
+ """Load custom shader program"""
3602
+ ...
3603
+ def rlLoadTexture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
3604
+ """Load texture in GPU"""
3605
+ ...
3606
+ def rlLoadTextureCubemap(data: Any,size: int,format: int,) -> int:
3607
+ """Load texture cubemap"""
3608
+ ...
3609
+ def rlLoadTextureDepth(width: int,height: int,useRenderBuffer: bool,) -> int:
3610
+ """Load depth texture/renderbuffer (to be attached to fbo)"""
3611
+ ...
3612
+ def rlLoadVertexArray() -> int:
3613
+ """Load vertex array (vao) if supported"""
3614
+ ...
3615
+ def rlLoadVertexBuffer(buffer: Any,size: int,dynamic: bool,) -> int:
3616
+ """Load a vertex buffer attribute"""
3617
+ ...
3618
+ def rlLoadVertexBufferElement(buffer: Any,size: int,dynamic: bool,) -> int:
3619
+ """Load a new attributes element buffer"""
3620
+ ...
3621
+ def rlMatrixMode(mode: int,) -> None:
3622
+ """Choose the current matrix to be transformed"""
3623
+ ...
3624
+ def rlMultMatrixf(matf: Any,) -> None:
3625
+ """Multiply the current matrix by another matrix"""
3626
+ ...
3627
+ def rlNormal3f(x: float,y: float,z: float,) -> None:
3628
+ """Define one vertex (normal) - 3 float"""
3629
+ ...
3630
+ def rlOrtho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
3631
+ """"""
3632
+ ...
3633
+ def rlPopMatrix() -> None:
3634
+ """Pop latest inserted matrix from stack"""
3635
+ ...
3636
+ def rlPushMatrix() -> None:
3637
+ """Push the current matrix to stack"""
3638
+ ...
3639
+ def rlReadScreenPixels(width: int,height: int,) -> bytes:
3640
+ """Read screen pixel data (color buffer)"""
3641
+ ...
3642
+ def rlReadShaderBuffer(id: int,dest: Any,count: int,offset: int,) -> None:
3643
+ """Read SSBO buffer data (GPU->CPU)"""
3644
+ ...
3645
+ def rlReadTexturePixels(id: int,width: int,height: int,format: int,) -> Any:
3646
+ """Read texture pixel data"""
3647
+ ...
3648
+ def rlRotatef(angle: float,x: float,y: float,z: float,) -> None:
3649
+ """Multiply the current matrix by a rotation matrix"""
3650
+ ...
3651
+ def rlScalef(x: float,y: float,z: float,) -> None:
3652
+ """Multiply the current matrix by a scaling matrix"""
3653
+ ...
3654
+ def rlScissor(x: int,y: int,width: int,height: int,) -> None:
3655
+ """Scissor test"""
3656
+ ...
3657
+ def rlSetBlendFactors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None:
3658
+ """Set blending mode factor and equation (using OpenGL factors)"""
3659
+ ...
3660
+ def rlSetBlendFactorsSeparate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None:
3661
+ """Set blending mode factors and equations separately (using OpenGL factors)"""
3662
+ ...
3663
+ def rlSetBlendMode(mode: int,) -> None:
3664
+ """Set blending mode"""
3665
+ ...
3666
+ def rlSetCullFace(mode: int,) -> None:
3667
+ """Set face culling mode"""
3668
+ ...
3669
+ def rlSetFramebufferHeight(height: int,) -> None:
3670
+ """Set current framebuffer height"""
3671
+ ...
3672
+ def rlSetFramebufferWidth(width: int,) -> None:
3673
+ """Set current framebuffer width"""
3674
+ ...
3675
+ def rlSetLineWidth(width: float,) -> None:
3676
+ """Set the line drawing width"""
3677
+ ...
3678
+ def rlSetMatrixModelview(view: Matrix|list|tuple,) -> None:
3679
+ """Set a custom modelview matrix (replaces internal modelview matrix)"""
3680
+ ...
3681
+ def rlSetMatrixProjection(proj: Matrix|list|tuple,) -> None:
3682
+ """Set a custom projection matrix (replaces internal projection matrix)"""
3683
+ ...
3684
+ def rlSetMatrixProjectionStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3685
+ """Set eyes projection matrices for stereo rendering"""
3686
+ ...
3687
+ def rlSetMatrixViewOffsetStereo(right: Matrix|list|tuple,left: Matrix|list|tuple,) -> None:
3688
+ """Set eyes view offsets matrices for stereo rendering"""
3689
+ ...
3690
+ def rlSetRenderBatchActive(batch: Any|list|tuple,) -> None:
3691
+ """Set the active render batch for rlgl (NULL for default internal)"""
3692
+ ...
3693
+ def rlSetShader(id: int,locs: Any,) -> None:
3694
+ """Set shader currently active (id and locations)"""
3695
+ ...
3696
+ def rlSetTexture(id: int,) -> None:
3697
+ """Set current texture for render batch and check buffers limits"""
3698
+ ...
3699
+ def rlSetUniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
3700
+ """Set shader value uniform"""
3701
+ ...
3702
+ def rlSetUniformMatrix(locIndex: int,mat: Matrix|list|tuple,) -> None:
3703
+ """Set shader value matrix"""
3704
+ ...
3705
+ def rlSetUniformSampler(locIndex: int,textureId: int,) -> None:
3706
+ """Set shader value sampler"""
3707
+ ...
3708
+ def rlSetVertexAttribute(index: int,compSize: int,type: int,normalized: bool,stride: int,pointer: Any,) -> None:
3709
+ """"""
3710
+ ...
3711
+ def rlSetVertexAttributeDefault(locIndex: int,value: Any,attribType: int,count: int,) -> None:
3712
+ """Set vertex attribute default value"""
3713
+ ...
3714
+ def rlSetVertexAttributeDivisor(index: int,divisor: int,) -> None:
3715
+ """"""
3716
+ ...
3717
+ def rlTexCoord2f(x: float,y: float,) -> None:
3718
+ """Define one vertex (texture coordinate) - 2 float"""
3719
+ ...
3720
+ def rlTextureParameters(id: int,param: int,value: int,) -> None:
3721
+ """Set texture parameters (filter, wrap)"""
3722
+ ...
3723
+ def rlTranslatef(x: float,y: float,z: float,) -> None:
3724
+ """Multiply the current matrix by a translation matrix"""
3725
+ ...
3726
+ def rlUnloadFramebuffer(id: int,) -> None:
3727
+ """Delete framebuffer from GPU"""
3728
+ ...
3729
+ def rlUnloadRenderBatch(batch: rlRenderBatch|list|tuple,) -> None:
3730
+ """Unload render batch system"""
3731
+ ...
3732
+ def rlUnloadShaderBuffer(ssboId: int,) -> None:
3733
+ """Unload shader storage buffer object (SSBO)"""
3734
+ ...
3735
+ def rlUnloadShaderProgram(id: int,) -> None:
3736
+ """Unload shader program"""
3737
+ ...
3738
+ def rlUnloadTexture(id: int,) -> None:
3739
+ """Unload texture from GPU memory"""
3740
+ ...
3741
+ def rlUnloadVertexArray(vaoId: int,) -> None:
3742
+ """"""
3743
+ ...
3744
+ def rlUnloadVertexBuffer(vboId: int,) -> None:
3745
+ """"""
3746
+ ...
3747
+ def rlUpdateShaderBuffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
3748
+ """Update SSBO buffer data"""
3749
+ ...
3750
+ def rlUpdateTexture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
3751
+ """Update GPU texture with new data"""
3752
+ ...
3753
+ def rlUpdateVertexBuffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
3754
+ """Update GPU buffer with new data"""
3755
+ ...
3756
+ def rlUpdateVertexBufferElements(id: int,data: Any,dataSize: int,offset: int,) -> None:
3757
+ """Update vertex buffer elements with new data"""
3758
+ ...
3759
+ def rlVertex2f(x: float,y: float,) -> None:
3760
+ """Define one vertex (position) - 2 float"""
3761
+ ...
3762
+ def rlVertex2i(x: int,y: int,) -> None:
3763
+ """Define one vertex (position) - 2 int"""
3764
+ ...
3765
+ def rlVertex3f(x: float,y: float,z: float,) -> None:
3766
+ """Define one vertex (position) - 3 float"""
3767
+ ...
3768
+ def rlViewport(x: int,y: int,width: int,height: int,) -> None:
3769
+ """Set the viewport area"""
3770
+ ...
3771
+ def rlglClose() -> None:
3772
+ """De-initialize rlgl (buffers, shaders, textures)"""
3773
+ ...
3774
+ def rlglInit(width: int,height: int,) -> None:
3775
+ """Initialize rlgl (buffers, shaders, textures, states)"""
3776
+ ...
3777
+ class AudioStream:
3778
+ buffer: Any
3779
+ processor: Any
3780
+ sampleRate: int
3781
+ sampleSize: int
3782
+ channels: int
3783
+ class AutomationEvent:
3784
+ frame: int
3785
+ type: int
3786
+ params: list
3787
+ class AutomationEventList:
3788
+ capacity: int
3789
+ count: int
3790
+ events: Any
3791
+ BlendMode = int
3792
+ class BoneInfo:
3793
+ name: bytes
3794
+ parent: int
3795
+ class BoundingBox:
3796
+ min: Vector3
3797
+ max: Vector3
3798
+ class Camera:
3799
+ position: Vector3
3800
+ target: Vector3
3801
+ up: Vector3
3802
+ fovy: float
3803
+ projection: int
3804
+ class Camera2D:
3805
+ offset: Vector2
3806
+ target: Vector2
3807
+ rotation: float
3808
+ zoom: float
3809
+ class Camera3D:
3810
+ position: Vector3
3811
+ target: Vector3
3812
+ up: Vector3
3813
+ fovy: float
3814
+ projection: int
3815
+ CameraMode = int
3816
+ CameraProjection = int
3817
+ class Color:
3818
+ r: bytes
3819
+ g: bytes
3820
+ b: bytes
3821
+ a: bytes
3822
+ ConfigFlags = int
3823
+ CubemapLayout = int
3824
+ class FilePathList:
3825
+ capacity: int
3826
+ count: int
3827
+ paths: list[bytes]
3828
+ class Font:
3829
+ baseSize: int
3830
+ glyphCount: int
3831
+ glyphPadding: int
3832
+ texture: Texture
3833
+ recs: Any
3834
+ glyphs: Any
3835
+ FontType = int
3836
+ class GLFWallocator:
3837
+ allocate: Any
3838
+ reallocate: Any
3839
+ deallocate: Any
3840
+ user: Any
3841
+ class GLFWcursor:
3842
+ ...
3843
+ class GLFWgamepadstate:
3844
+ buttons: bytes
3845
+ axes: list
3846
+ class GLFWgammaramp:
3847
+ red: Any
3848
+ green: Any
3849
+ blue: Any
3850
+ size: int
3851
+ class GLFWimage:
3852
+ width: int
3853
+ height: int
3854
+ pixels: bytes
3855
+ class GLFWmonitor:
3856
+ ...
3857
+ class GLFWvidmode:
3858
+ width: int
3859
+ height: int
3860
+ redBits: int
3861
+ greenBits: int
3862
+ blueBits: int
3863
+ refreshRate: int
3864
+ class GLFWwindow:
3865
+ ...
3866
+ GamepadAxis = int
3867
+ GamepadButton = int
3868
+ Gesture = int
3869
+ class GlyphInfo:
3870
+ value: int
3871
+ offsetX: int
3872
+ offsetY: int
3873
+ advanceX: int
3874
+ image: Image
3875
+ GuiCheckBoxProperty = int
3876
+ GuiColorPickerProperty = int
3877
+ GuiComboBoxProperty = int
3878
+ GuiControl = int
3879
+ GuiControlProperty = int
3880
+ GuiDefaultProperty = int
3881
+ GuiDropdownBoxProperty = int
3882
+ GuiIconName = int
3883
+ GuiListViewProperty = int
3884
+ GuiProgressBarProperty = int
3885
+ GuiScrollBarProperty = int
3886
+ GuiSliderProperty = int
3887
+ GuiSpinnerProperty = int
3888
+ GuiState = int
3889
+ class GuiStyleProp:
3890
+ controlId: int
3891
+ propertyId: int
3892
+ propertyValue: int
3893
+ GuiTextAlignment = int
3894
+ GuiTextAlignmentVertical = int
3895
+ GuiTextBoxProperty = int
3896
+ GuiTextWrapMode = int
3897
+ GuiToggleProperty = int
3898
+ class Image:
3899
+ data: Any
3900
+ width: int
3901
+ height: int
3902
+ mipmaps: int
3903
+ format: int
3904
+ KeyboardKey = int
3905
+ class Material:
3906
+ shader: Shader
3907
+ maps: Any
3908
+ params: list
3909
+ class MaterialMap:
3910
+ texture: Texture
3911
+ color: Color
3912
+ value: float
3913
+ MaterialMapIndex = int
3914
+ class Matrix:
3915
+ m0: float
3916
+ m4: float
3917
+ m8: float
3918
+ m12: float
3919
+ m1: float
3920
+ m5: float
3921
+ m9: float
3922
+ m13: float
3923
+ m2: float
3924
+ m6: float
3925
+ m10: float
3926
+ m14: float
3927
+ m3: float
3928
+ m7: float
3929
+ m11: float
3930
+ m15: float
3931
+ class Matrix2x2:
3932
+ m00: float
3933
+ m01: float
3934
+ m10: float
3935
+ m11: float
3936
+ class Mesh:
3937
+ vertexCount: int
3938
+ triangleCount: int
3939
+ vertices: Any
3940
+ texcoords: Any
3941
+ texcoords2: Any
3942
+ normals: Any
3943
+ tangents: Any
3944
+ colors: bytes
3945
+ indices: Any
3946
+ animVertices: Any
3947
+ animNormals: Any
3948
+ boneIds: bytes
3949
+ boneWeights: Any
3950
+ vaoId: int
3951
+ vboId: Any
3952
+ class Model:
3953
+ transform: Matrix
3954
+ meshCount: int
3955
+ materialCount: int
3956
+ meshes: Any
3957
+ materials: Any
3958
+ meshMaterial: Any
3959
+ boneCount: int
3960
+ bones: Any
3961
+ bindPose: Any
3962
+ class ModelAnimation:
3963
+ boneCount: int
3964
+ frameCount: int
3965
+ bones: Any
3966
+ framePoses: Any
3967
+ name: bytes
3968
+ MouseButton = int
3969
+ MouseCursor = int
3970
+ class Music:
3971
+ stream: AudioStream
3972
+ frameCount: int
3973
+ looping: bool
3974
+ ctxType: int
3975
+ ctxData: Any
3976
+ class NPatchInfo:
3977
+ source: Rectangle
3978
+ left: int
3979
+ top: int
3980
+ right: int
3981
+ bottom: int
3982
+ layout: int
3983
+ NPatchLayout = int
3984
+ class PhysicsBodyData:
3985
+ id: int
3986
+ enabled: bool
3987
+ position: Vector2
3988
+ velocity: Vector2
3989
+ force: Vector2
3990
+ angularVelocity: float
3991
+ torque: float
3992
+ orient: float
3993
+ inertia: float
3994
+ inverseInertia: float
3995
+ mass: float
3996
+ inverseMass: float
3997
+ staticFriction: float
3998
+ dynamicFriction: float
3999
+ restitution: float
4000
+ useGravity: bool
4001
+ isGrounded: bool
4002
+ freezeOrient: bool
4003
+ shape: PhysicsShape
4004
+ class PhysicsManifoldData:
4005
+ id: int
4006
+ bodyA: Any
4007
+ bodyB: Any
4008
+ penetration: float
4009
+ normal: Vector2
4010
+ contacts: list
4011
+ contactsCount: int
4012
+ restitution: float
4013
+ dynamicFriction: float
4014
+ staticFriction: float
4015
+ class PhysicsShape:
4016
+ type: PhysicsShapeType
4017
+ body: Any
4018
+ vertexData: PhysicsVertexData
4019
+ radius: float
4020
+ transform: Matrix2x2
4021
+ PhysicsShapeType = int
4022
+ class PhysicsVertexData:
4023
+ vertexCount: int
4024
+ positions: list
4025
+ normals: list
4026
+ PixelFormat = int
4027
+ class Quaternion:
4028
+ x: float
4029
+ y: float
4030
+ z: float
4031
+ w: float
4032
+ class Ray:
4033
+ position: Vector3
4034
+ direction: Vector3
4035
+ class RayCollision:
4036
+ hit: bool
4037
+ distance: float
4038
+ point: Vector3
4039
+ normal: Vector3
4040
+ class Rectangle:
4041
+ x: float
4042
+ y: float
4043
+ width: float
4044
+ height: float
4045
+ class RenderTexture:
4046
+ id: int
4047
+ texture: Texture
4048
+ depth: Texture
4049
+ class RenderTexture2D:
4050
+ id: int
4051
+ texture: Texture
4052
+ depth: Texture
4053
+ class Shader:
4054
+ id: int
4055
+ locs: Any
4056
+ ShaderAttributeDataType = int
4057
+ ShaderLocationIndex = int
4058
+ ShaderUniformDataType = int
4059
+ class Sound:
4060
+ stream: AudioStream
4061
+ frameCount: int
4062
+ class Texture:
4063
+ id: int
4064
+ width: int
4065
+ height: int
4066
+ mipmaps: int
4067
+ format: int
4068
+ class Texture2D:
4069
+ id: int
4070
+ width: int
4071
+ height: int
4072
+ mipmaps: int
4073
+ format: int
4074
+ class TextureCubemap:
4075
+ id: int
4076
+ width: int
4077
+ height: int
4078
+ mipmaps: int
4079
+ format: int
4080
+ TextureFilter = int
4081
+ TextureWrap = int
4082
+ TraceLogLevel = int
4083
+ class Transform:
4084
+ translation: Vector3
4085
+ rotation: Vector4
4086
+ scale: Vector3
4087
+ class Vector2:
4088
+ x: float
4089
+ y: float
4090
+ class Vector3:
4091
+ x: float
4092
+ y: float
4093
+ z: float
4094
+ class Vector4:
4095
+ x: float
4096
+ y: float
4097
+ z: float
4098
+ w: float
4099
+ class VrDeviceInfo:
4100
+ hResolution: int
4101
+ vResolution: int
4102
+ hScreenSize: float
4103
+ vScreenSize: float
4104
+ vScreenCenter: float
4105
+ eyeToScreenDistance: float
4106
+ lensSeparationDistance: float
4107
+ interpupillaryDistance: float
4108
+ lensDistortionValues: list
4109
+ chromaAbCorrection: list
4110
+ class VrStereoConfig:
4111
+ projection: list
4112
+ viewOffset: list
4113
+ leftLensCenter: list
4114
+ rightLensCenter: list
4115
+ leftScreenCenter: list
4116
+ rightScreenCenter: list
4117
+ scale: list
4118
+ scaleIn: list
4119
+ class Wave:
4120
+ frameCount: int
4121
+ sampleRate: int
4122
+ sampleSize: int
4123
+ channels: int
4124
+ data: Any
4125
+ class float16:
4126
+ v: list
4127
+ class float3:
4128
+ v: list
4129
+ class rAudioBuffer:
4130
+ ...
4131
+ class rAudioProcessor:
4132
+ ...
4133
+ rlBlendMode = int
4134
+ rlCullMode = int
4135
+ class rlDrawCall:
4136
+ mode: int
4137
+ vertexCount: int
4138
+ vertexAlignment: int
4139
+ textureId: int
4140
+ rlFramebufferAttachTextureType = int
4141
+ rlFramebufferAttachType = int
4142
+ rlGlVersion = int
4143
+ rlPixelFormat = int
4144
+ class rlRenderBatch:
4145
+ bufferCount: int
4146
+ currentBuffer: int
4147
+ vertexBuffer: Any
4148
+ draws: Any
4149
+ drawCounter: int
4150
+ currentDepth: float
4151
+ rlShaderAttributeDataType = int
4152
+ rlShaderLocationIndex = int
4153
+ rlShaderUniformDataType = int
4154
+ rlTextureFilter = int
4155
+ rlTraceLogLevel = int
4156
+ class rlVertexBuffer:
4157
+ elementCount: int
4158
+ vertices: Any
4159
+ texcoords: Any
4160
+ colors: bytes
4161
+ indices: Any
4162
+ vaoId: int
4163
+ vboId: list
4164
+
4165
+ LIGHTGRAY : Color
4166
+ GRAY : Color
4167
+ DARKGRAY : Color
4168
+ YELLOW : Color
4169
+ GOLD : Color
4170
+ ORANGE : Color
4171
+ PINK : Color
4172
+ RED : Color
4173
+ MAROON : Color
4174
+ GREEN : Color
4175
+ LIME : Color
4176
+ DARKGREEN : Color
4177
+ SKYBLUE : Color
4178
+ BLUE : Color
4179
+ DARKBLUE : Color
4180
+ PURPLE : Color
4181
+ VIOLET : Color
4182
+ DARKPURPLE : Color
4183
+ BEIGE : Color
4184
+ BROWN : Color
4185
+ DARKBROWN : Color
4186
+ WHITE : Color
4187
+ BLACK : Color
4188
+ BLANK : Color
4189
+ MAGENTA : Color
4190
+ RAYWHITE : Color
4191
+