raylib 5.0.0.5__cp313-cp313-manylinux2014_aarch64.whl → 5.5.0.3__cp313-cp313-manylinux2014_aarch64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of raylib might be problematic. Click here for more details.

raylib/build.py CHANGED
@@ -15,35 +15,70 @@
15
15
  # Assumes raylib, GL, etc are all already installed as system libraries. We dont distribute them.
16
16
  # Raylib must be installed and compiled with: cmake -DWITH_PIC=ON -DSHARED=ON -DSTATIC=ON ..
17
17
 
18
- # We use /usr/local/lib/libraylib.a to ensure we link to static version
19
- import re
20
18
 
19
+ import re
21
20
  from cffi import FFI
22
21
  import os
23
22
  import platform
24
- import sys
25
23
  import subprocess
26
24
  import time
25
+ from pathlib import Path
27
26
 
27
+ THIS_DIR = Path(__file__).resolve().parent
28
+ REPO_ROOT = THIS_DIR.parent
28
29
 
30
+ # TODO: I think the customisation is making this file overly complex and probably isn't used
31
+ # by many/any users, see discussion at https://github.com/electronstudio/raylib-python-cffi/pull/172
32
+ #
33
+ # Environment variables you can set before build
34
+ #
35
+ # RAYLIB_PLATFORM: Any one of: Desktop, SDL, DRM, PLATFORM_COMMA
36
+ # RAYLIB_LINK_ARGS: Arguments to pass to the linker rather than getting them from pkg-config.
37
+ # e.g.: -L/usr/local/lib -lraylib
38
+ # RAYLIB_INCLUDE_PATH: Directory to find raylib.h rather than getting from pkg-config.
39
+ # e.g.: /usr/local/include
40
+ # RAYGUI_INCLUDE_PATH: Directory to find raygui.h
41
+ # e.g.: /usr/local/include
42
+ # GLFW_INCLUDE_PATH: Directory to find glfw3.h
43
+ # e.g.: /usr/local/include/GLFW
44
+ # PHYSAC_INCLUDE_PATH: Directory to find physac.h
45
+ # e.g.: /usr/local/include
46
+ # LIBFFI_INCLUDE_PATH:
47
+ # e.g.: /usr/local/include
48
+ #
49
+ # PKG_CONFIG_LIB_raylib: the package to request from pkg-config for raylib include files, default 'raylib'
50
+ # PKG_CONFIG_LIB_raygui: the package to request from pkg-config for raygui include files
51
+ # set to 'raygui' if you have a separate raygui package, else unset for default 'raylib'
52
+ # PKG_CONFIG_LIB_physac: the package to request from pkg-config for physac indlude files
53
+ # set to 'physac' if you have a separate raygui physac, else unset for default 'raylib'
54
+ # PKG_CONFIG_LIB_glfw3: the package to request from pkg-config for glfw3 include files
55
+ # set to 'glfw3' if you have a separate glfw3 package, else unset for default 'raylib'
56
+ # PKG_CONFIG_LIB_libffi: the package to request from pkg-config for libffi include files
29
57
 
58
+ RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop")
30
59
 
31
- def check_raylib_installed():
32
- return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0
60
+ def check_raylib_pkgconfig_installed():
61
+ # this should be 'pkg-config --exists raylib' but result is non-deterministic on old versions of pkg-config!
62
+ return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0
33
63
 
64
+ def check_sdl_pkgconfig_installed():
65
+ # this should be 'pkg-config --exists sdl2' but result is non-deterministic on old versions of pkg-config!
66
+ return subprocess.run(['pkg-config', '--libs', 'sdl2'], text=True, stdout=subprocess.PIPE).returncode == 0
34
67
 
35
- def get_the_include_path():
36
- return subprocess.run(['pkg-config', '--variable=includedir', 'raylib'], text=True,
37
- stdout=subprocess.PIPE).stdout.strip()
38
68
 
69
+ def get_the_include_path_from_pkgconfig(libname):
70
+ return subprocess.run(
71
+ ['pkg-config', '--variable=includedir', os.environ.get("PKG_CONFIG_LIB_" + libname, 'raylib')], text=True,
72
+ stdout=subprocess.PIPE).stdout.strip()
39
73
 
40
- def get_the_lib_path():
74
+
75
+ def get_the_lib_path_from_pkgconfig():
41
76
  return subprocess.run(['pkg-config', '--variable=libdir', 'raylib'], text=True,
42
77
  stdout=subprocess.PIPE).stdout.strip()
43
78
 
44
- def get_lib_flags():
79
+ def get_lib_flags_from_pkgconfig():
45
80
  return subprocess.run(['pkg-config', '--libs', 'raylib'], text=True,
46
- stdout=subprocess.PIPE).stdout.strip().split()
81
+ stdout=subprocess.PIPE).stdout.strip()
47
82
 
48
83
  def pre_process_header(filename, remove_function_bodies=False):
49
84
  print("Pre-processing " + filename)
@@ -103,21 +138,31 @@ def check_header_exists(file):
103
138
 
104
139
 
105
140
  def build_unix():
106
- if not check_raylib_installed():
107
- raise Exception("ERROR: raylib not found by pkg-config. Please install pkg-config and Raylib.")
108
-
109
- raylib_h = get_the_include_path() + "/raylib.h"
110
- rlgl_h = get_the_include_path() + "/rlgl.h"
111
- raymath_h = get_the_include_path() + "/raymath.h"
141
+ if os.getenv("RAYLIB_LINK_ARGS") is None and not check_raylib_pkgconfig_installed():
142
+ print("PKG_CONFIG_PATH is set to: "+os.getenv("PKG_CONFIG_PATH"))
143
+ raise Exception("ERROR: raylib not found by pkg-config. Please install pkg-config and Raylib"
144
+ "or else set RAYLIB_LINK_ARGS env variable.")
145
+
146
+ if RAYLIB_PLATFORM=="SDL" and os.getenv("RAYLIB_LINK_ARGS") is None and not check_sdl_pkgconfig_installed():
147
+ print("PKG_CONFIG_PATH is set to: "+os.getenv("PKG_CONFIG_PATH"))
148
+ raise Exception("ERROR: SDL2 not found by pkg-config. Please install pkg-config and SDL2."
149
+ "or else set RAYLIB_LINK_ARGS env variable.")
150
+
151
+ raylib_include_path = os.getenv("RAYLIB_INCLUDE_PATH")
152
+ if raylib_include_path is None:
153
+ raylib_include_path = get_the_include_path_from_pkgconfig("raylib")
154
+ raylib_h = raylib_include_path + "/raylib.h"
155
+ rlgl_h = raylib_include_path + "/rlgl.h"
156
+ raymath_h = raylib_include_path + "/raymath.h"
112
157
 
113
158
  if not os.path.isfile(raylib_h):
114
- raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib.")
159
+ raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib or set RAYLIB_INCLUDE_PATH.")
115
160
 
116
161
  if not os.path.isfile(rlgl_h):
117
- raise Exception("ERROR: " + rlgl_h + " not found. Please install Raylib.")
162
+ raise Exception("ERROR: " + rlgl_h + " not found. Please install Raylib or set RAYLIB_INCLUDE_PATH.")
118
163
 
119
164
  if not os.path.isfile(raymath_h):
120
- raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib.")
165
+ raise Exception("ERROR: " + raylib_h + " not found. Please install Raylib or set RAYLIB_INCLUDE_PATH.")
121
166
 
122
167
  ffi_includes = """
123
168
  #include "raylib.h"
@@ -125,13 +170,19 @@ def build_unix():
125
170
  #include "raymath.h"
126
171
  """
127
172
 
128
- glfw3_h = get_the_include_path() + "/GLFW/glfw3.h"
129
- if check_header_exists(glfw3_h):
173
+ glfw_include_path = os.getenv("GLFW_INCLUDE_PATH")
174
+ if glfw_include_path is None:
175
+ glfw_include_path = get_the_include_path_from_pkgconfig("glfw3")
176
+ glfw3_h = glfw_include_path + "/GLFW/glfw3.h"
177
+ if RAYLIB_PLATFORM=="Desktop" and check_header_exists(glfw3_h):
130
178
  ffi_includes += """
131
179
  #include "GLFW/glfw3.h"
132
180
  """
133
181
 
134
- raygui_h = get_the_include_path() + "/raygui.h"
182
+ raygui_include_path = os.getenv("RAYGUI_INCLUDE_PATH")
183
+ if raygui_include_path is None:
184
+ raygui_include_path = get_the_include_path_from_pkgconfig("raygui")
185
+ raygui_h = raygui_include_path + "/raygui.h"
135
186
  if check_header_exists(raygui_h):
136
187
  ffi_includes += """
137
188
  #define RAYGUI_IMPLEMENTATION
@@ -139,13 +190,20 @@ def build_unix():
139
190
  #include "raygui.h"
140
191
  """
141
192
 
142
- physac_h = get_the_include_path() + "/physac.h"
193
+ physac_include_path = os.getenv("PHYSAC_INCLUDE_PATH")
194
+ if physac_include_path is None:
195
+ physac_include_path = get_the_include_path_from_pkgconfig("physac")
196
+ physac_h = physac_include_path + "/physac.h"
143
197
  if check_header_exists(physac_h):
144
198
  ffi_includes += """
145
199
  #define PHYSAC_IMPLEMENTATION
146
200
  #include "physac.h"
147
201
  """
148
202
 
203
+ libffi_include_path = os.getenv("LIBFFI_INCLUDE_PATH")
204
+ if libffi_include_path is None:
205
+ libffi_include_path = get_the_include_path_from_pkgconfig("libffi")
206
+
149
207
  ffibuilder.cdef(pre_process_header(raylib_h))
150
208
  ffibuilder.cdef(pre_process_header(rlgl_h))
151
209
  ffibuilder.cdef(pre_process_header(raymath_h, True))
@@ -154,28 +212,52 @@ def build_unix():
154
212
  ffibuilder.cdef(pre_process_header(raygui_h))
155
213
  if os.path.isfile(physac_h):
156
214
  ffibuilder.cdef(pre_process_header(physac_h))
157
- if os.path.isfile(glfw3_h):
215
+ if RAYLIB_PLATFORM=="Desktop" and os.path.isfile(glfw3_h):
158
216
  ffibuilder.cdef(pre_process_header(glfw3_h))
159
217
 
160
218
 
161
219
  if platform.system() == "Darwin":
162
220
  print("BUILDING FOR MAC")
163
- extra_link_args = [get_the_lib_path() + '/libraylib.a', '-framework', 'OpenGL', '-framework', 'Cocoa',
221
+ flags = os.getenv("RAYLIB_LINK_ARGS")
222
+ if flags is None:
223
+ flags = get_the_lib_path_from_pkgconfig() + '/libraylib.a'
224
+ # We use /usr/local/lib/libraylib.a to ensure we link to static version
225
+ extra_link_args = flags.split() + ['-framework', 'OpenGL', '-framework', 'Cocoa',
164
226
  '-framework', 'IOKit', '-framework', 'CoreFoundation', '-framework',
165
227
  'CoreVideo']
228
+ if RAYLIB_PLATFORM=="SDL":
229
+ extra_link_args += ['/usr/local/lib/libSDL2.a', '-framework', 'CoreHaptics', '-framework', 'ForceFeedback',
230
+ '-framework', 'GameController']
166
231
  libraries = []
167
232
  extra_compile_args = ["-Wno-error=incompatible-function-pointer-types", "-D_CFFI_NO_LIMITED_API"]
168
233
  else: #platform.system() == "Linux":
169
234
  print("BUILDING FOR LINUX")
170
- extra_link_args = get_lib_flags() + [ '-lm', '-lpthread', '-lGL',
171
- '-lrt', '-lm', '-ldl', '-lX11', '-lpthread', '-latomic']
235
+ flags = os.getenv("RAYLIB_LINK_ARGS")
236
+ if flags is None:
237
+ flags = get_lib_flags_from_pkgconfig()
238
+ extra_link_args = flags.split() + [ '-lm', '-lpthread', '-lGL',
239
+ '-lrt', '-lm', '-ldl', '-lpthread', '-latomic']
240
+ if RAYLIB_PLATFORM=="SDL":
241
+ extra_link_args += ['-lX11','-lSDL2']
242
+ elif RAYLIB_PLATFORM=="DRM":
243
+ extra_link_args += ['-lEGL', '-lgbm']
244
+ elif RAYLIB_PLATFORM=="PLATFORM_COMMA":
245
+ extra_link_args.remove('-lGL')
246
+ extra_link_args += ['-lGLESv2', '-lEGL', '-lwayland-client', '-lwayland-egl']
247
+ else:
248
+ extra_link_args += ['-lX11']
172
249
  extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"]
173
- libraries = ['GL', 'm', 'pthread', 'dl', 'rt', 'X11', 'atomic']
250
+ libraries = [] # Not sure why but we put them in extra_link_args instead so *shouldnt* be needed here
251
+
174
252
 
253
+ print("extra_link_args: "+str(extra_link_args))
254
+ print("extra_compile_args: "+str(extra_compile_args))
255
+ print("libraries: "+str(libraries))
175
256
  ffibuilder.set_source("raylib._raylib_cffi",
176
257
  ffi_includes,
177
258
  py_limited_api=False,
178
- include_dirs=[get_the_include_path()],
259
+ include_dirs=[raylib_include_path, raygui_include_path, physac_include_path, glfw_include_path,
260
+ libffi_include_path],
179
261
  extra_link_args=extra_link_args,
180
262
  extra_compile_args=extra_compile_args,
181
263
  libraries=libraries)
@@ -183,31 +265,47 @@ def build_unix():
183
265
 
184
266
  def build_windows():
185
267
  print("BUILDING FOR WINDOWS")
186
- ffibuilder.cdef(open("raylib/raylib.h.modified").read())
187
- ffibuilder.cdef(open("raylib/glfw3.h.modified").read())
188
- ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
189
- ffibuilder.cdef(open("raylib/raygui.h.modified").read())
190
- ffibuilder.cdef(open("raylib/physac.h.modified").read())
191
- ffibuilder.cdef(open("raylib/raymath.h.modified").read())
192
- ffibuilder.set_source("raylib._raylib_cffi", """
268
+ ffibuilder.cdef((THIS_DIR / "raylib.h.modified").read_text())
269
+ if RAYLIB_PLATFORM=="Desktop":
270
+ ffibuilder.cdef((THIS_DIR / "glfw3.h.modified").read_text())
271
+ ffibuilder.cdef((THIS_DIR / "rlgl.h.modified").read_text())
272
+ ffibuilder.cdef((THIS_DIR / "raygui.h.modified").read_text())
273
+ ffibuilder.cdef((THIS_DIR / "physac.h.modified").read_text())
274
+ ffibuilder.cdef((THIS_DIR / "raymath.h.modified").read_text())
275
+
276
+ ffi_includes = """
193
277
  #include "raylib.h"
194
- #include "rlgl.h"
278
+ #include "rlgl.h"
195
279
  #include "raymath.h"
196
- #include "GLFW/glfw3.h"
280
+ """
281
+
282
+ if RAYLIB_PLATFORM=="Desktop":
283
+ ffi_includes += """
284
+ #include "GLFW/glfw3.h"
285
+ """
286
+
287
+ ffi_includes += """
197
288
  #define RAYGUI_IMPLEMENTATION
198
289
  #define RAYGUI_SUPPORT_RICONS
199
290
  #include "raygui.h"
200
291
  #define PHYSAC_IMPLEMENTATION
201
- #include "physac.h"
202
- """,
292
+ #define PHYSAC_NO_THREADS
293
+ #include "physac.h"
294
+ """
295
+ libraries = ['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm']
296
+ if RAYLIB_PLATFORM=="SDL":
297
+ libraries += ['SDL2']
298
+
299
+ print("libraries: "+str(libraries))
300
+ ffibuilder.set_source("raylib._raylib_cffi", ffi_includes,
203
301
  extra_link_args=['/NODEFAULTLIB:MSVCRTD'],
204
- extra_compile_args="/D_CFFI_NO_LIMITED_API",
302
+ extra_compile_args=["/D_CFFI_NO_LIMITED_API"],
205
303
  py_limited_api=False,
206
- libraries=['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'],
207
- include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src',
208
- 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src\\external\\glfw\\include',
209
- 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raygui\\src',
210
- 'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\physac\\src'],
304
+ libraries=libraries,
305
+ include_dirs=[str(REPO_ROOT / 'raylib-c/src'),
306
+ str(REPO_ROOT / 'raylib-c/src/external/glfw/include'),
307
+ str(REPO_ROOT / 'raygui/src'),
308
+ str(REPO_ROOT / 'physac/src')],
211
309
  )
212
310
 
213
311
 
raylib/defines.py CHANGED
@@ -1,9 +1,9 @@
1
1
  import raylib
2
2
 
3
3
  RAYLIB_VERSION_MAJOR: int = 5
4
- RAYLIB_VERSION_MINOR: int = 0
4
+ RAYLIB_VERSION_MINOR: int = 5
5
5
  RAYLIB_VERSION_PATCH: int = 0
6
- RAYLIB_VERSION: str = "5.0"
6
+ RAYLIB_VERSION: str = "5.5"
7
7
  PI: float = 3.141592653589793
8
8
  DEG2RAD = PI / 180.0
9
9
  RAD2DEG = 180.0 / PI
@@ -15,7 +15,7 @@ MATERIAL_MAP_SPECULAR = raylib.MATERIAL_MAP_METALNESS
15
15
  SHADER_LOC_MAP_DIFFUSE = raylib.SHADER_LOC_MAP_ALBEDO
16
16
  SHADER_LOC_MAP_SPECULAR = raylib.SHADER_LOC_MAP_METALNESS
17
17
  EPSILON: float = 1e-06
18
- RLGL_VERSION: str = "4.5"
18
+ RLGL_VERSION: str = "5.0"
19
19
  RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int = 8192
20
20
  RL_DEFAULT_BATCH_BUFFERS: int = 1
21
21
  RL_DEFAULT_BATCH_DRAWCALLS: int = 256
@@ -86,6 +86,17 @@ RL_BLEND_SRC_RGB: int = 32969
86
86
  RL_BLEND_DST_ALPHA: int = 32970
87
87
  RL_BLEND_SRC_ALPHA: int = 32971
88
88
  RL_BLEND_COLOR: int = 32773
89
+ RL_READ_FRAMEBUFFER: int = 36008
90
+ RL_DRAW_FRAMEBUFFER: int = 36009
91
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION: int = 0
92
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD: int = 1
93
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL: int = 2
94
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR: int = 3
95
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT: int = 4
96
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2: int = 5
97
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES: int = 6
98
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS: int = 7
99
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS: int = 8
89
100
  RL_SHADER_LOC_MAP_DIFFUSE = raylib.RL_SHADER_LOC_MAP_ALBEDO
90
101
  RL_SHADER_LOC_MAP_SPECULAR = raylib.RL_SHADER_LOC_MAP_METALNESS
91
102
  GL_SHADING_LANGUAGE_VERSION: int = 35724
@@ -102,6 +113,8 @@ GL_COMPRESSED_RGBA_ASTC_4x4_KHR: int = 37808
102
113
  GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int = 37815
103
114
  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int = 34047
104
115
  GL_TEXTURE_MAX_ANISOTROPY_EXT: int = 34046
116
+ GL_PROGRAM_POINT_SIZE: int = 34370
117
+ GL_LINE_WIDTH: int = 2849
105
118
  GL_UNSIGNED_SHORT_5_6_5: int = 33635
106
119
  GL_UNSIGNED_SHORT_5_5_5_1: int = 32820
107
120
  GL_UNSIGNED_SHORT_4_4_4_4: int = 32819
@@ -113,19 +126,22 @@ RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL: str = "vertexNormal"
113
126
  RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str = "vertexColor"
114
127
  RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str = "vertexTangent"
115
128
  RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str = "vertexTexCoord2"
129
+ RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS: str = "vertexBoneIds"
130
+ RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS: str = "vertexBoneWeights"
116
131
  RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str = "mvp"
117
132
  RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str = "matView"
118
133
  RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str = "matProjection"
119
134
  RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str = "matModel"
120
135
  RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str = "matNormal"
121
136
  RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str = "colDiffuse"
137
+ RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES: str = "boneMatrices"
122
138
  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str = "texture0"
123
139
  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str = "texture1"
124
140
  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str = "texture2"
125
141
  RAYGUI_VERSION_MAJOR: int = 4
126
- RAYGUI_VERSION_MINOR: int = 0
142
+ RAYGUI_VERSION_MINOR: int = 5
127
143
  RAYGUI_VERSION_PATCH: int = 0
128
- RAYGUI_VERSION: str = "4.0"
144
+ RAYGUI_VERSION: str = "4.5-dev"
129
145
  SCROLLBAR_LEFT_SIDE: int = 0
130
146
  SCROLLBAR_RIGHT_SIDE: int = 1
131
147
  RAYGUI_ICON_SIZE: int = 16
@@ -149,6 +165,7 @@ RAYGUI_PANEL_BORDER_WIDTH: int = 1
149
165
  RAYGUI_TABBAR_ITEM_WIDTH: int = 160
150
166
  RAYGUI_MIN_SCROLLBAR_WIDTH: int = 40
151
167
  RAYGUI_MIN_SCROLLBAR_HEIGHT: int = 40
168
+ RAYGUI_MIN_MOUSE_WHEEL_SPEED: int = 20
152
169
  RAYGUI_TOGGLEGROUP_MAX_ITEMS: int = 32
153
170
  RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN: int = 40
154
171
  RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY: int = 1
@@ -169,12 +186,10 @@ RAYGUI_TEXTFORMAT_MAX_SIZE: int = 256
169
186
  PHYSAC_MAX_BODIES: int = 64
170
187
  PHYSAC_MAX_MANIFOLDS: int = 4096
171
188
  PHYSAC_MAX_VERTICES: int = 24
172
- PHYSAC_DEFAULT_CIRCLE_VERTICES: int = 24
173
- PHYSAC_COLLISION_ITERATIONS: int = 100
189
+ PHYSAC_CIRCLE_VERTICES: int = 24
190
+ PHYSAC_COLLISION_ITERATIONS: int = 20
174
191
  PHYSAC_PENETRATION_ALLOWANCE: float = 0.05
175
192
  PHYSAC_PENETRATION_CORRECTION: float = 0.4
176
- PHYSAC_PI: float = 3.141592653589793
177
- PHYSAC_DEG2RAD = PHYSAC_PI / 180.0
178
193
  PHYSAC_FLT_MAX: float = 3.402823466e+38
179
194
  PHYSAC_EPSILON: float = 1e-06
180
195
  GLFW_VERSION_MAJOR: int = 3
@@ -423,12 +438,14 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR: int = 139273
423
438
  GLFW_CONTEXT_NO_ERROR: int = 139274
424
439
  GLFW_CONTEXT_CREATION_API: int = 139275
425
440
  GLFW_SCALE_TO_MONITOR: int = 139276
441
+ GLFW_SCALE_FRAMEBUFFER: int = 139277
426
442
  GLFW_COCOA_RETINA_FRAMEBUFFER: int = 143361
427
443
  GLFW_COCOA_FRAME_NAME: int = 143362
428
444
  GLFW_COCOA_GRAPHICS_SWITCHING: int = 143363
429
445
  GLFW_X11_CLASS_NAME: int = 147457
430
446
  GLFW_X11_INSTANCE_NAME: int = 147458
431
447
  GLFW_WIN32_KEYBOARD_MENU: int = 151553
448
+ GLFW_WIN32_SHOWDEFAULT: int = 151554
432
449
  GLFW_WAYLAND_APP_ID: int = 155649
433
450
  GLFW_NO_API: int = 0
434
451
  GLFW_OPENGL_API: int = 196609
@@ -461,6 +478,8 @@ GLFW_ANGLE_PLATFORM_TYPE_D3D9: int = 225284
461
478
  GLFW_ANGLE_PLATFORM_TYPE_D3D11: int = 225285
462
479
  GLFW_ANGLE_PLATFORM_TYPE_VULKAN: int = 225287
463
480
  GLFW_ANGLE_PLATFORM_TYPE_METAL: int = 225288
481
+ GLFW_WAYLAND_PREFER_LIBDECOR: int = 229377
482
+ GLFW_WAYLAND_DISABLE_LIBDECOR: int = 229378
464
483
  GLFW_ANY_POSITION: int = 2147483648
465
484
  GLFW_ARROW_CURSOR: int = 221185
466
485
  GLFW_IBEAM_CURSOR: int = 221186
@@ -480,6 +499,7 @@ GLFW_PLATFORM: int = 327683
480
499
  GLFW_COCOA_CHDIR_RESOURCES: int = 331777
481
500
  GLFW_COCOA_MENUBAR: int = 331778
482
501
  GLFW_X11_XCB_VULKAN_SURFACE: int = 335873
502
+ GLFW_WAYLAND_LIBDECOR: int = 339969
483
503
  GLFW_ANY_PLATFORM: int = 393216
484
504
  GLFW_PLATFORM_WIN32: int = 393217
485
505
  GLFW_PLATFORM_COCOA: int = 393218