raylib 5.0.0.0__cp311-cp311-manylinux2014_x86_64.whl → 5.0.0.2__cp311-cp311-manylinux2014_x86_64.whl

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pyray/__init__.pyi CHANGED
@@ -73,10 +73,8 @@ def check_collision_recs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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  def check_collision_spheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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  """Check collision between two spheres"""
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  ...
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- def clamp(float_0: float,float_1: float,float_2: float,) -> float:
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- """float Clamp(float, float, float);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def clamp(value: float,min_1: float,max_2: float,) -> float:
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+ """"""
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  ...
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  def clear_background(color: Color,) -> None:
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  """Set background color (framebuffer clear color)"""
@@ -88,9 +86,7 @@ def close_audio_device() -> None:
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  """Close the audio device and context"""
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  ...
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  def close_physics() -> None:
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- """void ClosePhysics();
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ """Close physics system and unload used memory"""
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  ...
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  def close_window() -> None:
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  """Close window and unload OpenGL context"""
@@ -131,20 +127,14 @@ def color_to_int(color: Color,) -> int:
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  def compress_data(data: str,dataSize: int,compDataSize: Any,) -> str:
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  """Compress data (DEFLATE algorithm), memory must be MemFree()"""
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  ...
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- def create_physics_body_circle(Vector2_0: Vector2,float_1: float,float_2: float,) -> Any:
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- """struct PhysicsBodyData *CreatePhysicsBodyCircle(struct Vector2, float, float);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def create_physics_body_circle(pos: Vector2,radius: float,density: float,) -> Any:
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+ """Creates a new circle physics body with generic parameters"""
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  ...
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- def create_physics_body_polygon(Vector2_0: Vector2,float_1: float,int_2: int,float_3: float,) -> Any:
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- """struct PhysicsBodyData *CreatePhysicsBodyPolygon(struct Vector2, float, int, float);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def create_physics_body_polygon(pos: Vector2,radius: float,sides: int,density: float,) -> Any:
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+ """Creates a new polygon physics body with generic parameters"""
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  ...
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- def create_physics_body_rectangle(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,) -> Any:
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- """struct PhysicsBodyData *CreatePhysicsBodyRectangle(struct Vector2, float, float, float);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def create_physics_body_rectangle(pos: Vector2,width: float,height: float,density: float,) -> Any:
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+ """Creates a new rectangle physics body with generic parameters"""
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  ...
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  def decode_data_base64(data: str,outputSize: Any,) -> str:
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  """Decode Base64 string data, memory must be MemFree()"""
@@ -152,10 +142,8 @@ def decode_data_base64(data: str,outputSize: Any,) -> str:
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  def decompress_data(compData: str,compDataSize: int,dataSize: Any,) -> str:
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  """Decompress data (DEFLATE algorithm), memory must be MemFree()"""
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  ...
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- def destroy_physics_body(PhysicsBodyData_pointer_0: Any,) -> None:
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- """void DestroyPhysicsBody(struct PhysicsBodyData *);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def destroy_physics_body(body: Any,) -> None:
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+ """Destroy a physics body"""
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  ...
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  def detach_audio_mixed_processor(processor: Any,) -> None:
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  """Detach audio stream processor from the entire audio pipeline"""
@@ -472,7 +460,7 @@ def end_texture_mode() -> None:
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  def end_vr_stereo_mode() -> None:
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  """End stereo rendering (requires VR simulator)"""
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  ...
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- def export_automation_event_list(list: AutomationEventList,fileName: str,) -> bool:
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+ def export_automation_event_list(list_0: AutomationEventList,fileName: str,) -> bool:
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  """Export automation events list as text file"""
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  ...
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  def export_data_as_code(data: str,dataSize: int,fileName: str,) -> bool:
@@ -505,10 +493,8 @@ def fade(color: Color,alpha: float,) -> Color:
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  def file_exists(fileName: str,) -> bool:
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  """Check if file exists"""
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  ...
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- def float_equals(float_0: float,float_1: float,) -> int:
509
- """int FloatEquals(float, float);
510
-
511
- CFFI C function from raylib._raylib_cffi.lib"""
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+ def float_equals(x: float,y: float,) -> int:
497
+ """"""
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  ...
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  def gen_image_cellular(width: int,height: int,tileSize: int,) -> Image:
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  """Generate image: cellular algorithm, bigger tileSize means bigger cells"""
@@ -751,29 +737,19 @@ def get_music_time_played(music: Music,) -> float:
751
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  """Get current music time played (in seconds)"""
752
738
  ...
753
739
  def get_physics_bodies_count() -> int:
754
- """int GetPhysicsBodiesCount();
755
-
756
- CFFI C function from raylib._raylib_cffi.lib"""
740
+ """Returns the current amount of created physics bodies"""
757
741
  ...
758
- def get_physics_body(int_0: int,) -> Any:
759
- """struct PhysicsBodyData *GetPhysicsBody(int);
760
-
761
- CFFI C function from raylib._raylib_cffi.lib"""
742
+ def get_physics_body(index: int,) -> Any:
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+ """Returns a physics body of the bodies pool at a specific index"""
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  ...
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- def get_physics_shape_type(int_0: int,) -> int:
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- """int GetPhysicsShapeType(int);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
745
+ def get_physics_shape_type(index: int,) -> int:
746
+ """Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)"""
767
747
  ...
768
- def get_physics_shape_vertex(PhysicsBodyData_pointer_0: Any,int_1: int,) -> Vector2:
769
- """struct Vector2 GetPhysicsShapeVertex(struct PhysicsBodyData *, int);
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-
771
- CFFI C function from raylib._raylib_cffi.lib"""
748
+ def get_physics_shape_vertex(body: Any,vertex: int,) -> Vector2:
749
+ """Returns transformed position of a body shape (body position + vertex transformed position)"""
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  ...
773
- def get_physics_shape_vertices_count(int_0: int,) -> int:
774
- """int GetPhysicsShapeVerticesCount(int);
775
-
776
- CFFI C function from raylib._raylib_cffi.lib"""
751
+ def get_physics_shape_vertices_count(index: int,) -> int:
752
+ """Returns the amount of vertices of a physics body shape"""
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  ...
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  def get_pixel_color(srcPtr: Any,format: int,) -> Color:
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  """Get Color from a source pixel pointer of certain format"""
@@ -784,7 +760,7 @@ def get_pixel_data_size(width: int,height: int,format: int,) -> int:
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  def get_prev_directory_path(dirPath: str,) -> str:
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  """Get previous directory path for a given path (uses static string)"""
786
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  ...
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- def get_random_value(min: int,max: int,) -> int:
763
+ def get_random_value(min_0: int,max_1: int,) -> int:
788
764
  """Get a random value between min and max (both included)"""
789
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  ...
790
766
  def get_ray_collision_box(ray: Ray,box: BoundingBox,) -> RayCollision:
@@ -877,285 +853,173 @@ def get_world_to_screen_2d(position: Vector2,camera: Camera2D,) -> Vector2:
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  def get_world_to_screen_ex(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
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  """Get size position for a 3d world space position"""
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  ...
880
- def gui_button(Rectangle_0: Rectangle,str_1: str,) -> int:
881
- """int GuiButton(struct Rectangle, char *);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_button(bounds: Rectangle,text: str,) -> int:
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+ """Button control, returns true when clicked"""
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  ...
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- def gui_check_box(Rectangle_0: Rectangle,str_1: str,_Bool_pointer_2: Any,) -> int:
886
- """int GuiCheckBox(struct Rectangle, char *, _Bool *);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_check_box(bounds: Rectangle,text: str,checked: Any,) -> int:
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+ """Check Box control, returns true when active"""
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  ...
890
- def gui_color_bar_alpha(Rectangle_0: Rectangle,str_1: str,float_pointer_2: Any,) -> int:
891
- """int GuiColorBarAlpha(struct Rectangle, char *, float *);
892
-
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- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_color_bar_alpha(bounds: Rectangle,text: str,alpha: Any,) -> int:
863
+ """Color Bar Alpha control"""
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  ...
895
- def gui_color_bar_hue(Rectangle_0: Rectangle,str_1: str,float_pointer_2: Any,) -> int:
896
- """int GuiColorBarHue(struct Rectangle, char *, float *);
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-
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- CFFI C function from raylib._raylib_cffi.lib"""
865
+ def gui_color_bar_hue(bounds: Rectangle,text: str,value: Any,) -> int:
866
+ """Color Bar Hue control"""
899
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  ...
900
- def gui_color_panel(Rectangle_0: Rectangle,str_1: str,Color_pointer_2: Any,) -> int:
901
- """int GuiColorPanel(struct Rectangle, char *, struct Color *);
902
-
903
- CFFI C function from raylib._raylib_cffi.lib"""
868
+ def gui_color_panel(bounds: Rectangle,text: str,color: Any,) -> int:
869
+ """Color Panel control"""
904
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  ...
905
- def gui_color_panel_hsv(Rectangle_0: Rectangle,str_1: str,Vector3_pointer_2: Any,) -> int:
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- """int GuiColorPanelHSV(struct Rectangle, char *, struct Vector3 *);
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-
908
- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_color_panel_hsv(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
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+ """Color Panel control that returns HSV color value, used by GuiColorPickerHSV()"""
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  ...
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- def gui_color_picker(Rectangle_0: Rectangle,str_1: str,Color_pointer_2: Any,) -> int:
911
- """int GuiColorPicker(struct Rectangle, char *, struct Color *);
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-
913
- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_color_picker(bounds: Rectangle,text: str,color: Any,) -> int:
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+ """Color Picker control (multiple color controls)"""
914
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  ...
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- def gui_color_picker_hsv(Rectangle_0: Rectangle,str_1: str,Vector3_pointer_2: Any,) -> int:
916
- """int GuiColorPickerHSV(struct Rectangle, char *, struct Vector3 *);
917
-
918
- CFFI C function from raylib._raylib_cffi.lib"""
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+ def gui_color_picker_hsv(bounds: Rectangle,text: str,colorHsv: Any,) -> int:
878
+ """Color Picker control that avoids conversion to RGB on each call (multiple color controls)"""
919
879
  ...
920
- def gui_combo_box(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,) -> int:
921
- """int GuiComboBox(struct Rectangle, char *, int *);
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-
923
- CFFI C function from raylib._raylib_cffi.lib"""
880
+ def gui_combo_box(bounds: Rectangle,text: str,active: Any,) -> int:
881
+ """Combo Box control, returns selected item index"""
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882
  ...
925
883
  def gui_disable() -> None:
926
- """void GuiDisable();
927
-
928
- CFFI C function from raylib._raylib_cffi.lib"""
884
+ """Disable gui controls (global state)"""
929
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  ...
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886
  def gui_disable_tooltip() -> None:
931
- """void GuiDisableTooltip();
932
-
933
- CFFI C function from raylib._raylib_cffi.lib"""
887
+ """Disable gui tooltips (global state)"""
934
888
  ...
935
- def gui_draw_icon(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
936
- """void GuiDrawIcon(int, int, int, int, struct Color);
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-
938
- CFFI C function from raylib._raylib_cffi.lib"""
889
+ def gui_draw_icon(iconId: int,posX: int,posY: int,pixelSize: int,color: Color,) -> None:
890
+ """Draw icon using pixel size at specified position"""
939
891
  ...
940
- def gui_dropdown_box(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,_Bool_3: bool,) -> int:
941
- """int GuiDropdownBox(struct Rectangle, char *, int *, _Bool);
942
-
943
- CFFI C function from raylib._raylib_cffi.lib"""
892
+ def gui_dropdown_box(bounds: Rectangle,text: str,active: Any,editMode: bool,) -> int:
893
+ """Dropdown Box control, returns selected item"""
944
894
  ...
945
- def gui_dummy_rec(Rectangle_0: Rectangle,str_1: str,) -> int:
946
- """int GuiDummyRec(struct Rectangle, char *);
947
-
948
- CFFI C function from raylib._raylib_cffi.lib"""
895
+ def gui_dummy_rec(bounds: Rectangle,text: str,) -> int:
896
+ """Dummy control for placeholders"""
949
897
  ...
950
898
  def gui_enable() -> None:
951
- """void GuiEnable();
952
-
953
- CFFI C function from raylib._raylib_cffi.lib"""
899
+ """Enable gui controls (global state)"""
954
900
  ...
955
901
  def gui_enable_tooltip() -> None:
956
- """void GuiEnableTooltip();
957
-
958
- CFFI C function from raylib._raylib_cffi.lib"""
902
+ """Enable gui tooltips (global state)"""
959
903
  ...
960
904
  def gui_get_font() -> Font:
961
- """struct Font GuiGetFont();
962
-
963
- CFFI C function from raylib._raylib_cffi.lib"""
905
+ """Get gui custom font (global state)"""
964
906
  ...
965
907
  def gui_get_icons() -> Any:
966
- """unsigned int *GuiGetIcons();
967
-
968
- CFFI C function from raylib._raylib_cffi.lib"""
908
+ """Get raygui icons data pointer"""
969
909
  ...
970
910
  def gui_get_state() -> int:
971
- """int GuiGetState();
972
-
973
- CFFI C function from raylib._raylib_cffi.lib"""
911
+ """Get gui state (global state)"""
974
912
  ...
975
- def gui_get_style(int_0: int,int_1: int,) -> int:
976
- """int GuiGetStyle(int, int);
977
-
978
- CFFI C function from raylib._raylib_cffi.lib"""
913
+ def gui_get_style(control: int,property: int,) -> int:
914
+ """Get one style property"""
979
915
  ...
980
- def gui_grid(Rectangle_0: Rectangle,str_1: str,float_2: float,int_3: int,Vector2_pointer_4: Any,) -> int:
981
- """int GuiGrid(struct Rectangle, char *, float, int, struct Vector2 *);
982
-
983
- CFFI C function from raylib._raylib_cffi.lib"""
916
+ def gui_grid(bounds: Rectangle,text: str,spacing: float,subdivs: int,mouseCell: Any,) -> int:
917
+ """Grid control, returns mouse cell position"""
984
918
  ...
985
- def gui_group_box(Rectangle_0: Rectangle,str_1: str,) -> int:
986
- """int GuiGroupBox(struct Rectangle, char *);
987
-
988
- CFFI C function from raylib._raylib_cffi.lib"""
919
+ def gui_group_box(bounds: Rectangle,text: str,) -> int:
920
+ """Group Box control with text name"""
989
921
  ...
990
- def gui_icon_text(int_0: int,str_1: str,) -> str:
991
- """char *GuiIconText(int, char *);
992
-
993
- CFFI C function from raylib._raylib_cffi.lib"""
922
+ def gui_icon_text(iconId: int,text: str,) -> str:
923
+ """Get text with icon id prepended (if supported)"""
994
924
  ...
995
925
  def gui_is_locked() -> bool:
996
- """_Bool GuiIsLocked();
997
-
998
- CFFI C function from raylib._raylib_cffi.lib"""
926
+ """Check if gui is locked (global state)"""
999
927
  ...
1000
- def gui_label(Rectangle_0: Rectangle,str_1: str,) -> int:
1001
- """int GuiLabel(struct Rectangle, char *);
1002
-
1003
- CFFI C function from raylib._raylib_cffi.lib"""
928
+ def gui_label(bounds: Rectangle,text: str,) -> int:
929
+ """Label control, shows text"""
1004
930
  ...
1005
- def gui_label_button(Rectangle_0: Rectangle,str_1: str,) -> int:
1006
- """int GuiLabelButton(struct Rectangle, char *);
1007
-
1008
- CFFI C function from raylib._raylib_cffi.lib"""
931
+ def gui_label_button(bounds: Rectangle,text: str,) -> int:
932
+ """Label button control, show true when clicked"""
1009
933
  ...
1010
- def gui_line(Rectangle_0: Rectangle,str_1: str,) -> int:
1011
- """int GuiLine(struct Rectangle, char *);
1012
-
1013
- CFFI C function from raylib._raylib_cffi.lib"""
934
+ def gui_line(bounds: Rectangle,text: str,) -> int:
935
+ """Line separator control, could contain text"""
1014
936
  ...
1015
- def gui_list_view(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_pointer_3: Any,) -> int:
1016
- """int GuiListView(struct Rectangle, char *, int *, int *);
1017
-
1018
- CFFI C function from raylib._raylib_cffi.lib"""
937
+ def gui_list_view(bounds: Rectangle,text: str,scrollIndex: Any,active: Any,) -> int:
938
+ """List View control, returns selected list item index"""
1019
939
  ...
1020
- def gui_list_view_ex(Rectangle_0: Rectangle,str_pointer_1: str,int_2: int,int_pointer_3: Any,int_pointer_4: Any,int_pointer_5: Any,) -> int:
1021
- """int GuiListViewEx(struct Rectangle, char * *, int, int *, int *, int *);
1022
-
1023
- CFFI C function from raylib._raylib_cffi.lib"""
940
+ def gui_list_view_ex(bounds: Rectangle,text: list[str],count: int,scrollIndex: Any,active: Any,focus: Any,) -> int:
941
+ """List View with extended parameters"""
1024
942
  ...
1025
- def gui_load_icons(str_0: str,_Bool_1: bool,) -> str:
1026
- """char * *GuiLoadIcons(char *, _Bool);
1027
-
1028
- CFFI C function from raylib._raylib_cffi.lib"""
943
+ def gui_load_icons(fileName: str,loadIconsName: bool,) -> list[str]:
944
+ """Load raygui icons file (.rgi) into internal icons data"""
1029
945
  ...
1030
- def gui_load_style(str_0: str,) -> None:
1031
- """void GuiLoadStyle(char *);
1032
-
1033
- CFFI C function from raylib._raylib_cffi.lib"""
946
+ def gui_load_style(fileName: str,) -> None:
947
+ """Load style file over global style variable (.rgs)"""
1034
948
  ...
1035
949
  def gui_load_style_default() -> None:
1036
- """void GuiLoadStyleDefault();
1037
-
1038
- CFFI C function from raylib._raylib_cffi.lib"""
950
+ """Load style default over global style"""
1039
951
  ...
1040
952
  def gui_lock() -> None:
1041
- """void GuiLock();
1042
-
1043
- CFFI C function from raylib._raylib_cffi.lib"""
953
+ """Lock gui controls (global state)"""
1044
954
  ...
1045
- def gui_message_box(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,) -> int:
1046
- """int GuiMessageBox(struct Rectangle, char *, char *, char *);
1047
-
1048
- CFFI C function from raylib._raylib_cffi.lib"""
955
+ def gui_message_box(bounds: Rectangle,title: str,message: str,buttons: str,) -> int:
956
+ """Message Box control, displays a message"""
1049
957
  ...
1050
- def gui_panel(Rectangle_0: Rectangle,str_1: str,) -> int:
1051
- """int GuiPanel(struct Rectangle, char *);
1052
-
1053
- CFFI C function from raylib._raylib_cffi.lib"""
958
+ def gui_panel(bounds: Rectangle,text: str,) -> int:
959
+ """Panel control, useful to group controls"""
1054
960
  ...
1055
- def gui_progress_bar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_pointer_3: Any,float_4: float,float_5: float,) -> int:
1056
- """int GuiProgressBar(struct Rectangle, char *, char *, float *, float, float);
1057
-
1058
- CFFI C function from raylib._raylib_cffi.lib"""
961
+ def gui_progress_bar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
962
+ """Progress Bar control, shows current progress value"""
1059
963
  ...
1060
- def gui_scroll_panel(Rectangle_0: Rectangle,str_1: str,Rectangle_2: Rectangle,Vector2_pointer_3: Any,Rectangle_pointer_4: Any,) -> int:
1061
- """int GuiScrollPanel(struct Rectangle, char *, struct Rectangle, struct Vector2 *, struct Rectangle *);
1062
-
1063
- CFFI C function from raylib._raylib_cffi.lib"""
964
+ def gui_scroll_panel(bounds: Rectangle,text: str,content: Rectangle,scroll: Any,view: Any,) -> int:
965
+ """Scroll Panel control"""
1064
966
  ...
1065
- def gui_set_alpha(float_0: float,) -> None:
1066
- """void GuiSetAlpha(float);
1067
-
1068
- CFFI C function from raylib._raylib_cffi.lib"""
967
+ def gui_set_alpha(alpha: float,) -> None:
968
+ """Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f"""
1069
969
  ...
1070
- def gui_set_font(Font_0: Font,) -> None:
1071
- """void GuiSetFont(struct Font);
1072
-
1073
- CFFI C function from raylib._raylib_cffi.lib"""
970
+ def gui_set_font(font: Font,) -> None:
971
+ """Set gui custom font (global state)"""
1074
972
  ...
1075
- def gui_set_icon_scale(int_0: int,) -> None:
1076
- """void GuiSetIconScale(int);
1077
-
1078
- CFFI C function from raylib._raylib_cffi.lib"""
973
+ def gui_set_icon_scale(scale: int,) -> None:
974
+ """Set default icon drawing size"""
1079
975
  ...
1080
- def gui_set_state(int_0: int,) -> None:
1081
- """void GuiSetState(int);
1082
-
1083
- CFFI C function from raylib._raylib_cffi.lib"""
976
+ def gui_set_state(state: int,) -> None:
977
+ """Set gui state (global state)"""
1084
978
  ...
1085
- def gui_set_style(int_0: int,int_1: int,int_2: int,) -> None:
1086
- """void GuiSetStyle(int, int, int);
1087
-
1088
- CFFI C function from raylib._raylib_cffi.lib"""
979
+ def gui_set_style(control: int,property: int,value: int,) -> None:
980
+ """Set one style property"""
1089
981
  ...
1090
- def gui_set_tooltip(str_0: str,) -> None:
1091
- """void GuiSetTooltip(char *);
1092
-
1093
- CFFI C function from raylib._raylib_cffi.lib"""
982
+ def gui_set_tooltip(tooltip: str,) -> None:
983
+ """Set tooltip string"""
1094
984
  ...
1095
- def gui_slider(Rectangle_0: Rectangle,str_1: str,str_2: str,float_pointer_3: Any,float_4: float,float_5: float,) -> int:
1096
- """int GuiSlider(struct Rectangle, char *, char *, float *, float, float);
1097
-
1098
- CFFI C function from raylib._raylib_cffi.lib"""
985
+ def gui_slider(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
986
+ """Slider control, returns selected value"""
1099
987
  ...
1100
- def gui_slider_bar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_pointer_3: Any,float_4: float,float_5: float,) -> int:
1101
- """int GuiSliderBar(struct Rectangle, char *, char *, float *, float, float);
1102
-
1103
- CFFI C function from raylib._raylib_cffi.lib"""
988
+ def gui_slider_bar(bounds: Rectangle,textLeft: str,textRight: str,value: Any,minValue: float,maxValue: float,) -> int:
989
+ """Slider Bar control, returns selected value"""
1104
990
  ...
1105
- def gui_spinner(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> int:
1106
- """int GuiSpinner(struct Rectangle, char *, int *, int, int, _Bool);
1107
-
1108
- CFFI C function from raylib._raylib_cffi.lib"""
991
+ def gui_spinner(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
992
+ """Spinner control, returns selected value"""
1109
993
  ...
1110
- def gui_status_bar(Rectangle_0: Rectangle,str_1: str,) -> int:
1111
- """int GuiStatusBar(struct Rectangle, char *);
1112
-
1113
- CFFI C function from raylib._raylib_cffi.lib"""
994
+ def gui_status_bar(bounds: Rectangle,text: str,) -> int:
995
+ """Status Bar control, shows info text"""
1114
996
  ...
1115
- def gui_tab_bar(Rectangle_0: Rectangle,str_pointer_1: str,int_2: int,int_pointer_3: Any,) -> int:
1116
- """int GuiTabBar(struct Rectangle, char * *, int, int *);
1117
-
1118
- CFFI C function from raylib._raylib_cffi.lib"""
997
+ def gui_tab_bar(bounds: Rectangle,text: list[str],count: int,active: Any,) -> int:
998
+ """Tab Bar control, returns TAB to be closed or -1"""
1119
999
  ...
1120
- def gui_text_box(Rectangle_0: Rectangle,str_1: str,int_2: int,_Bool_3: bool,) -> int:
1121
- """int GuiTextBox(struct Rectangle, char *, int, _Bool);
1122
-
1123
- CFFI C function from raylib._raylib_cffi.lib"""
1000
+ def gui_text_box(bounds: Rectangle,text: str,textSize: int,editMode: bool,) -> int:
1001
+ """Text Box control, updates input text"""
1124
1002
  ...
1125
- def gui_text_input_box(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,str_4: str,int_5: int,_Bool_pointer_6: Any,) -> int:
1126
- """int GuiTextInputBox(struct Rectangle, char *, char *, char *, char *, int, _Bool *);
1127
-
1128
- CFFI C function from raylib._raylib_cffi.lib"""
1003
+ def gui_text_input_box(bounds: Rectangle,title: str,message: str,buttons: str,text: str,textMaxSize: int,secretViewActive: Any,) -> int:
1004
+ """Text Input Box control, ask for text, supports secret"""
1129
1005
  ...
1130
- def gui_toggle(Rectangle_0: Rectangle,str_1: str,_Bool_pointer_2: Any,) -> int:
1131
- """int GuiToggle(struct Rectangle, char *, _Bool *);
1132
-
1133
- CFFI C function from raylib._raylib_cffi.lib"""
1006
+ def gui_toggle(bounds: Rectangle,text: str,active: Any,) -> int:
1007
+ """Toggle Button control, returns true when active"""
1134
1008
  ...
1135
- def gui_toggle_group(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,) -> int:
1136
- """int GuiToggleGroup(struct Rectangle, char *, int *);
1137
-
1138
- CFFI C function from raylib._raylib_cffi.lib"""
1009
+ def gui_toggle_group(bounds: Rectangle,text: str,active: Any,) -> int:
1010
+ """Toggle Group control, returns active toggle index"""
1139
1011
  ...
1140
- def gui_toggle_slider(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,) -> int:
1141
- """int GuiToggleSlider(struct Rectangle, char *, int *);
1142
-
1143
- CFFI C function from raylib._raylib_cffi.lib"""
1012
+ def gui_toggle_slider(bounds: Rectangle,text: str,active: Any,) -> int:
1013
+ """Toggle Slider control, returns true when clicked"""
1144
1014
  ...
1145
1015
  def gui_unlock() -> None:
1146
- """void GuiUnlock();
1147
-
1148
- CFFI C function from raylib._raylib_cffi.lib"""
1016
+ """Unlock gui controls (global state)"""
1149
1017
  ...
1150
- def gui_value_box(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> int:
1151
- """int GuiValueBox(struct Rectangle, char *, int *, int, int, _Bool);
1152
-
1153
- CFFI C function from raylib._raylib_cffi.lib"""
1018
+ def gui_value_box(bounds: Rectangle,text: str,value: Any,minValue: int,maxValue: int,editMode: bool,) -> int:
1019
+ """Value Box control, updates input text with numbers"""
1154
1020
  ...
1155
- def gui_window_box(Rectangle_0: Rectangle,str_1: str,) -> int:
1156
- """int GuiWindowBox(struct Rectangle, char *);
1157
-
1158
- CFFI C function from raylib._raylib_cffi.lib"""
1021
+ def gui_window_box(bounds: Rectangle,title: str,) -> int:
1022
+ """Window Box control, shows a window that can be closed"""
1159
1023
  ...
1160
1024
  def hide_cursor() -> None:
1161
1025
  """Hides cursor"""
@@ -1296,9 +1160,7 @@ def init_audio_device() -> None:
1296
1160
  """Initialize audio device and context"""
1297
1161
  ...
1298
1162
  def init_physics() -> None:
1299
- """void InitPhysics();
1300
-
1301
- CFFI C function from raylib._raylib_cffi.lib"""
1163
+ """Initializes physics system"""
1302
1164
  ...
1303
1165
  def init_window(width: int,height: int,title: str,) -> None:
1304
1166
  """Initialize window and OpenGL context"""
@@ -1438,10 +1300,8 @@ def is_window_resized() -> bool:
1438
1300
  def is_window_state(flag: int,) -> bool:
1439
1301
  """Check if one specific window flag is enabled"""
1440
1302
  ...
1441
- def lerp(float_0: float,float_1: float,float_2: float,) -> float:
1442
- """float Lerp(float, float, float);
1443
-
1444
- CFFI C function from raylib._raylib_cffi.lib"""
1303
+ def lerp(start: float,end: float,amount: float,) -> float:
1304
+ """"""
1445
1305
  ...
1446
1306
  def load_audio_stream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1447
1307
  """Load audio stream (to stream raw audio pcm data)"""
@@ -1530,7 +1390,7 @@ def load_music_stream(fileName: str,) -> Music:
1530
1390
  def load_music_stream_from_memory(fileType: str,data: str,dataSize: int,) -> Music:
1531
1391
  """Load music stream from data"""
1532
1392
  ...
1533
- def load_random_sequence(count: int,min: int,max: int,) -> Any:
1393
+ def load_random_sequence(count: int,min_1: int,max_2: int,) -> Any:
1534
1394
  """Load random values sequence, no values repeated"""
1535
1395
  ...
1536
1396
  def load_render_texture(width: int,height: int,) -> RenderTexture:
@@ -1575,110 +1435,68 @@ def load_wave_from_memory(fileType: str,fileData: str,dataSize: int,) -> Wave:
1575
1435
  def load_wave_samples(wave: Wave,) -> Any:
1576
1436
  """Load samples data from wave as a 32bit float data array"""
1577
1437
  ...
1578
- def matrix_add(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
1579
- """struct Matrix MatrixAdd(struct Matrix, struct Matrix);
1580
-
1581
- CFFI C function from raylib._raylib_cffi.lib"""
1438
+ def matrix_add(left: Matrix,right: Matrix,) -> Matrix:
1439
+ """"""
1582
1440
  ...
1583
- def matrix_determinant(Matrix_0: Matrix,) -> float:
1584
- """float MatrixDeterminant(struct Matrix);
1585
-
1586
- CFFI C function from raylib._raylib_cffi.lib"""
1441
+ def matrix_determinant(mat: Matrix,) -> float:
1442
+ """"""
1587
1443
  ...
1588
- def matrix_frustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix:
1589
- """struct Matrix MatrixFrustum(double, double, double, double, double, double);
1590
-
1591
- CFFI C function from raylib._raylib_cffi.lib"""
1444
+ def matrix_frustum(left: float,right: float,bottom: float,top: float,near: float,far: float,) -> Matrix:
1445
+ """"""
1592
1446
  ...
1593
1447
  def matrix_identity() -> Matrix:
1594
- """struct Matrix MatrixIdentity();
1595
-
1596
- CFFI C function from raylib._raylib_cffi.lib"""
1448
+ """"""
1597
1449
  ...
1598
- def matrix_invert(Matrix_0: Matrix,) -> Matrix:
1599
- """struct Matrix MatrixInvert(struct Matrix);
1600
-
1601
- CFFI C function from raylib._raylib_cffi.lib"""
1450
+ def matrix_invert(mat: Matrix,) -> Matrix:
1451
+ """"""
1602
1452
  ...
1603
- def matrix_look_at(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Matrix:
1604
- """struct Matrix MatrixLookAt(struct Vector3, struct Vector3, struct Vector3);
1605
-
1606
- CFFI C function from raylib._raylib_cffi.lib"""
1453
+ def matrix_look_at(eye: Vector3,target: Vector3,up: Vector3,) -> Matrix:
1454
+ """"""
1607
1455
  ...
1608
- def matrix_multiply(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
1609
- """struct Matrix MatrixMultiply(struct Matrix, struct Matrix);
1610
-
1611
- CFFI C function from raylib._raylib_cffi.lib"""
1456
+ def matrix_multiply(left: Matrix,right: Matrix,) -> Matrix:
1457
+ """"""
1612
1458
  ...
1613
- def matrix_ortho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix:
1614
- """struct Matrix MatrixOrtho(double, double, double, double, double, double);
1615
-
1616
- CFFI C function from raylib._raylib_cffi.lib"""
1459
+ def matrix_ortho(left: float,right: float,bottom: float,top: float,nearPlane: float,farPlane: float,) -> Matrix:
1460
+ """"""
1617
1461
  ...
1618
- def matrix_perspective(double_0: float,double_1: float,double_2: float,double_3: float,) -> Matrix:
1619
- """struct Matrix MatrixPerspective(double, double, double, double);
1620
-
1621
- CFFI C function from raylib._raylib_cffi.lib"""
1462
+ def matrix_perspective(fovY: float,aspect: float,nearPlane: float,farPlane: float,) -> Matrix:
1463
+ """"""
1622
1464
  ...
1623
- def matrix_rotate(Vector3_0: Vector3,float_1: float,) -> Matrix:
1624
- """struct Matrix MatrixRotate(struct Vector3, float);
1625
-
1626
- CFFI C function from raylib._raylib_cffi.lib"""
1465
+ def matrix_rotate(axis: Vector3,angle: float,) -> Matrix:
1466
+ """"""
1627
1467
  ...
1628
- def matrix_rotate_x(float_0: float,) -> Matrix:
1629
- """struct Matrix MatrixRotateX(float);
1630
-
1631
- CFFI C function from raylib._raylib_cffi.lib"""
1468
+ def matrix_rotate_x(angle: float,) -> Matrix:
1469
+ """"""
1632
1470
  ...
1633
- def matrix_rotate_xyz(Vector3_0: Vector3,) -> Matrix:
1634
- """struct Matrix MatrixRotateXYZ(struct Vector3);
1635
-
1636
- CFFI C function from raylib._raylib_cffi.lib"""
1471
+ def matrix_rotate_xyz(angle: Vector3,) -> Matrix:
1472
+ """"""
1637
1473
  ...
1638
- def matrix_rotate_y(float_0: float,) -> Matrix:
1639
- """struct Matrix MatrixRotateY(float);
1640
-
1641
- CFFI C function from raylib._raylib_cffi.lib"""
1474
+ def matrix_rotate_y(angle: float,) -> Matrix:
1475
+ """"""
1642
1476
  ...
1643
- def matrix_rotate_z(float_0: float,) -> Matrix:
1644
- """struct Matrix MatrixRotateZ(float);
1645
-
1646
- CFFI C function from raylib._raylib_cffi.lib"""
1477
+ def matrix_rotate_z(angle: float,) -> Matrix:
1478
+ """"""
1647
1479
  ...
1648
- def matrix_rotate_zyx(Vector3_0: Vector3,) -> Matrix:
1649
- """struct Matrix MatrixRotateZYX(struct Vector3);
1650
-
1651
- CFFI C function from raylib._raylib_cffi.lib"""
1480
+ def matrix_rotate_zyx(angle: Vector3,) -> Matrix:
1481
+ """"""
1652
1482
  ...
1653
- def matrix_scale(float_0: float,float_1: float,float_2: float,) -> Matrix:
1654
- """struct Matrix MatrixScale(float, float, float);
1655
-
1656
- CFFI C function from raylib._raylib_cffi.lib"""
1483
+ def matrix_scale(x: float,y: float,z: float,) -> Matrix:
1484
+ """"""
1657
1485
  ...
1658
- def matrix_subtract(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
1659
- """struct Matrix MatrixSubtract(struct Matrix, struct Matrix);
1660
-
1661
- CFFI C function from raylib._raylib_cffi.lib"""
1486
+ def matrix_subtract(left: Matrix,right: Matrix,) -> Matrix:
1487
+ """"""
1662
1488
  ...
1663
- def matrix_to_float_v(Matrix_0: Matrix,) -> float16:
1664
- """struct float16 MatrixToFloatV(struct Matrix);
1665
-
1666
- CFFI C function from raylib._raylib_cffi.lib"""
1489
+ def matrix_to_float_v(mat: Matrix,) -> float16:
1490
+ """"""
1667
1491
  ...
1668
- def matrix_trace(Matrix_0: Matrix,) -> float:
1669
- """float MatrixTrace(struct Matrix);
1670
-
1671
- CFFI C function from raylib._raylib_cffi.lib"""
1492
+ def matrix_trace(mat: Matrix,) -> float:
1493
+ """"""
1672
1494
  ...
1673
- def matrix_translate(float_0: float,float_1: float,float_2: float,) -> Matrix:
1674
- """struct Matrix MatrixTranslate(float, float, float);
1675
-
1676
- CFFI C function from raylib._raylib_cffi.lib"""
1495
+ def matrix_translate(x: float,y: float,z: float,) -> Matrix:
1496
+ """"""
1677
1497
  ...
1678
- def matrix_transpose(Matrix_0: Matrix,) -> Matrix:
1679
- """struct Matrix MatrixTranspose(struct Matrix);
1680
-
1681
- CFFI C function from raylib._raylib_cffi.lib"""
1498
+ def matrix_transpose(mat: Matrix,) -> Matrix:
1499
+ """"""
1682
1500
  ...
1683
1501
  def maximize_window() -> None:
1684
1502
  """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
@@ -1701,10 +1519,8 @@ def mem_realloc(ptr: Any,size: int,) -> Any:
1701
1519
  def minimize_window() -> None:
1702
1520
  """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
1703
1521
  ...
1704
- def normalize(float_0: float,float_1: float,float_2: float,) -> float:
1705
- """float Normalize(float, float, float);
1706
-
1707
- CFFI C function from raylib._raylib_cffi.lib"""
1522
+ def normalize(value: float,start: float,end: float,) -> float:
1523
+ """"""
1708
1524
  ...
1709
1525
  def open_url(url: str,) -> None:
1710
1526
  """Open URL with default system browser (if available)"""
@@ -1718,20 +1534,14 @@ def pause_music_stream(music: Music,) -> None:
1718
1534
  def pause_sound(sound: Sound,) -> None:
1719
1535
  """Pause a sound"""
1720
1536
  ...
1721
- def physics_add_force(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,) -> None:
1722
- """void PhysicsAddForce(struct PhysicsBodyData *, struct Vector2);
1723
-
1724
- CFFI C function from raylib._raylib_cffi.lib"""
1537
+ def physics_add_force(body: Any,force: Vector2,) -> None:
1538
+ """Adds a force to a physics body"""
1725
1539
  ...
1726
- def physics_add_torque(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None:
1727
- """void PhysicsAddTorque(struct PhysicsBodyData *, float);
1728
-
1729
- CFFI C function from raylib._raylib_cffi.lib"""
1540
+ def physics_add_torque(body: Any,amount: float,) -> None:
1541
+ """Adds an angular force to a physics body"""
1730
1542
  ...
1731
- def physics_shatter(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,float_2: float,) -> None:
1732
- """void PhysicsShatter(struct PhysicsBodyData *, struct Vector2, float);
1733
-
1734
- CFFI C function from raylib._raylib_cffi.lib"""
1543
+ def physics_shatter(body: Any,position: Vector2,force: float,) -> None:
1544
+ """Shatters a polygon shape physics body to little physics bodies with explosion force"""
1735
1545
  ...
1736
1546
  def play_audio_stream(stream: AudioStream,) -> None:
1737
1547
  """Play audio stream"""
@@ -1748,130 +1558,80 @@ def play_sound(sound: Sound,) -> None:
1748
1558
  def poll_input_events() -> None:
1749
1559
  """Register all input events"""
1750
1560
  ...
1751
- def quaternion_add(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
1752
- """struct Vector4 QuaternionAdd(struct Vector4, struct Vector4);
1753
-
1754
- CFFI C function from raylib._raylib_cffi.lib"""
1561
+ def quaternion_add(q1: Vector4,q2: Vector4,) -> Vector4:
1562
+ """"""
1755
1563
  ...
1756
- def quaternion_add_value(Vector4_0: Vector4,float_1: float,) -> Vector4:
1757
- """struct Vector4 QuaternionAddValue(struct Vector4, float);
1758
-
1759
- CFFI C function from raylib._raylib_cffi.lib"""
1564
+ def quaternion_add_value(q: Vector4,add: float,) -> Vector4:
1565
+ """"""
1760
1566
  ...
1761
- def quaternion_divide(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
1762
- """struct Vector4 QuaternionDivide(struct Vector4, struct Vector4);
1763
-
1764
- CFFI C function from raylib._raylib_cffi.lib"""
1567
+ def quaternion_divide(q1: Vector4,q2: Vector4,) -> Vector4:
1568
+ """"""
1765
1569
  ...
1766
- def quaternion_equals(Vector4_0: Vector4,Vector4_1: Vector4,) -> int:
1767
- """int QuaternionEquals(struct Vector4, struct Vector4);
1768
-
1769
- CFFI C function from raylib._raylib_cffi.lib"""
1570
+ def quaternion_equals(p: Vector4,q: Vector4,) -> int:
1571
+ """"""
1770
1572
  ...
1771
- def quaternion_from_axis_angle(Vector3_0: Vector3,float_1: float,) -> Vector4:
1772
- """struct Vector4 QuaternionFromAxisAngle(struct Vector3, float);
1773
-
1774
- CFFI C function from raylib._raylib_cffi.lib"""
1573
+ def quaternion_from_axis_angle(axis: Vector3,angle: float,) -> Vector4:
1574
+ """"""
1775
1575
  ...
1776
- def quaternion_from_euler(float_0: float,float_1: float,float_2: float,) -> Vector4:
1777
- """struct Vector4 QuaternionFromEuler(float, float, float);
1778
-
1779
- CFFI C function from raylib._raylib_cffi.lib"""
1576
+ def quaternion_from_euler(pitch: float,yaw: float,roll: float,) -> Vector4:
1577
+ """"""
1780
1578
  ...
1781
- def quaternion_from_matrix(Matrix_0: Matrix,) -> Vector4:
1782
- """struct Vector4 QuaternionFromMatrix(struct Matrix);
1783
-
1784
- CFFI C function from raylib._raylib_cffi.lib"""
1579
+ def quaternion_from_matrix(mat: Matrix,) -> Vector4:
1580
+ """"""
1785
1581
  ...
1786
- def quaternion_from_vector3_to_vector3(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector4:
1787
- """struct Vector4 QuaternionFromVector3ToVector3(struct Vector3, struct Vector3);
1788
-
1789
- CFFI C function from raylib._raylib_cffi.lib"""
1582
+ def quaternion_from_vector3_to_vector3(from_0: Vector3,to: Vector3,) -> Vector4:
1583
+ """"""
1790
1584
  ...
1791
1585
  def quaternion_identity() -> Vector4:
1792
- """struct Vector4 QuaternionIdentity();
1793
-
1794
- CFFI C function from raylib._raylib_cffi.lib"""
1586
+ """"""
1795
1587
  ...
1796
- def quaternion_invert(Vector4_0: Vector4,) -> Vector4:
1797
- """struct Vector4 QuaternionInvert(struct Vector4);
1798
-
1799
- CFFI C function from raylib._raylib_cffi.lib"""
1588
+ def quaternion_invert(q: Vector4,) -> Vector4:
1589
+ """"""
1800
1590
  ...
1801
- def quaternion_length(Vector4_0: Vector4,) -> float:
1802
- """float QuaternionLength(struct Vector4);
1803
-
1804
- CFFI C function from raylib._raylib_cffi.lib"""
1591
+ def quaternion_length(q: Vector4,) -> float:
1592
+ """"""
1805
1593
  ...
1806
- def quaternion_lerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
1807
- """struct Vector4 QuaternionLerp(struct Vector4, struct Vector4, float);
1808
-
1809
- CFFI C function from raylib._raylib_cffi.lib"""
1594
+ def quaternion_lerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
1595
+ """"""
1810
1596
  ...
1811
- def quaternion_multiply(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
1812
- """struct Vector4 QuaternionMultiply(struct Vector4, struct Vector4);
1813
-
1814
- CFFI C function from raylib._raylib_cffi.lib"""
1597
+ def quaternion_multiply(q1: Vector4,q2: Vector4,) -> Vector4:
1598
+ """"""
1815
1599
  ...
1816
- def quaternion_nlerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
1817
- """struct Vector4 QuaternionNlerp(struct Vector4, struct Vector4, float);
1818
-
1819
- CFFI C function from raylib._raylib_cffi.lib"""
1600
+ def quaternion_nlerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
1601
+ """"""
1820
1602
  ...
1821
- def quaternion_normalize(Vector4_0: Vector4,) -> Vector4:
1822
- """struct Vector4 QuaternionNormalize(struct Vector4);
1823
-
1824
- CFFI C function from raylib._raylib_cffi.lib"""
1603
+ def quaternion_normalize(q: Vector4,) -> Vector4:
1604
+ """"""
1825
1605
  ...
1826
- def quaternion_scale(Vector4_0: Vector4,float_1: float,) -> Vector4:
1827
- """struct Vector4 QuaternionScale(struct Vector4, float);
1828
-
1829
- CFFI C function from raylib._raylib_cffi.lib"""
1606
+ def quaternion_scale(q: Vector4,mul: float,) -> Vector4:
1607
+ """"""
1830
1608
  ...
1831
- def quaternion_slerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
1832
- """struct Vector4 QuaternionSlerp(struct Vector4, struct Vector4, float);
1833
-
1834
- CFFI C function from raylib._raylib_cffi.lib"""
1609
+ def quaternion_slerp(q1: Vector4,q2: Vector4,amount: float,) -> Vector4:
1610
+ """"""
1835
1611
  ...
1836
- def quaternion_subtract(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
1837
- """struct Vector4 QuaternionSubtract(struct Vector4, struct Vector4);
1838
-
1839
- CFFI C function from raylib._raylib_cffi.lib"""
1612
+ def quaternion_subtract(q1: Vector4,q2: Vector4,) -> Vector4:
1613
+ """"""
1840
1614
  ...
1841
- def quaternion_subtract_value(Vector4_0: Vector4,float_1: float,) -> Vector4:
1842
- """struct Vector4 QuaternionSubtractValue(struct Vector4, float);
1843
-
1844
- CFFI C function from raylib._raylib_cffi.lib"""
1615
+ def quaternion_subtract_value(q: Vector4,sub: float,) -> Vector4:
1616
+ """"""
1845
1617
  ...
1846
- def quaternion_to_axis_angle(Vector4_0: Vector4,Vector3_pointer_1: Any,float_pointer_2: Any,) -> None:
1847
- """void QuaternionToAxisAngle(struct Vector4, struct Vector3 *, float *);
1848
-
1849
- CFFI C function from raylib._raylib_cffi.lib"""
1618
+ def quaternion_to_axis_angle(q: Vector4,outAxis: Any,outAngle: Any,) -> None:
1619
+ """"""
1850
1620
  ...
1851
- def quaternion_to_euler(Vector4_0: Vector4,) -> Vector3:
1852
- """struct Vector3 QuaternionToEuler(struct Vector4);
1853
-
1854
- CFFI C function from raylib._raylib_cffi.lib"""
1621
+ def quaternion_to_euler(q: Vector4,) -> Vector3:
1622
+ """"""
1855
1623
  ...
1856
- def quaternion_to_matrix(Vector4_0: Vector4,) -> Matrix:
1857
- """struct Matrix QuaternionToMatrix(struct Vector4);
1858
-
1859
- CFFI C function from raylib._raylib_cffi.lib"""
1624
+ def quaternion_to_matrix(q: Vector4,) -> Matrix:
1625
+ """"""
1860
1626
  ...
1861
- def quaternion_transform(Vector4_0: Vector4,Matrix_1: Matrix,) -> Vector4:
1862
- """struct Vector4 QuaternionTransform(struct Vector4, struct Matrix);
1863
-
1864
- CFFI C function from raylib._raylib_cffi.lib"""
1627
+ def quaternion_transform(q: Vector4,mat: Matrix,) -> Vector4:
1628
+ """"""
1865
1629
  ...
1866
- def remap(float_0: float,float_1: float,float_2: float,float_3: float,float_4: float,) -> float:
1867
- """float Remap(float, float, float, float, float);
1868
-
1869
- CFFI C function from raylib._raylib_cffi.lib"""
1630
+ def remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
1631
+ """"""
1870
1632
  ...
1871
1633
  def reset_physics() -> None:
1872
- """void ResetPhysics();
1873
-
1874
- CFFI C function from raylib._raylib_cffi.lib"""
1634
+ """Reset physics system (global variables)"""
1875
1635
  ...
1876
1636
  def restore_window() -> None:
1877
1637
  """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
@@ -1912,7 +1672,7 @@ def set_audio_stream_volume(stream: AudioStream,volume: float,) -> None:
1912
1672
  def set_automation_event_base_frame(frame: int,) -> None:
1913
1673
  """Set automation event internal base frame to start recording"""
1914
1674
  ...
1915
- def set_automation_event_list(list: Any,) -> None:
1675
+ def set_automation_event_list(list_0: Any,) -> None:
1916
1676
  """Set automation event list to record to"""
1917
1677
  ...
1918
1678
  def set_clipboard_text(text: str,) -> None:
@@ -1966,20 +1726,14 @@ def set_music_pitch(music: Music,pitch: float,) -> None:
1966
1726
  def set_music_volume(music: Music,volume: float,) -> None:
1967
1727
  """Set volume for music (1.0 is max level)"""
1968
1728
  ...
1969
- def set_physics_body_rotation(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None:
1970
- """void SetPhysicsBodyRotation(struct PhysicsBodyData *, float);
1971
-
1972
- CFFI C function from raylib._raylib_cffi.lib"""
1729
+ def set_physics_body_rotation(body: Any,radians: float,) -> None:
1730
+ """Sets physics body shape transform based on radians parameter"""
1973
1731
  ...
1974
- def set_physics_gravity(float_0: float,float_1: float,) -> None:
1975
- """void SetPhysicsGravity(float, float);
1976
-
1977
- CFFI C function from raylib._raylib_cffi.lib"""
1732
+ def set_physics_gravity(x: float,y: float,) -> None:
1733
+ """Sets physics global gravity force"""
1978
1734
  ...
1979
- def set_physics_time_step(double_0: float,) -> None:
1980
- """void SetPhysicsTimeStep(double);
1981
-
1982
- CFFI C function from raylib._raylib_cffi.lib"""
1735
+ def set_physics_time_step(delta: float,) -> None:
1736
+ """Sets physics fixed time step in milliseconds. 1.666666 by default"""
1983
1737
  ...
1984
1738
  def set_pixel_color(dstPtr: Any,color: Color,format: int,) -> None:
1985
1739
  """Set color formatted into destination pixel pointer"""
@@ -2110,7 +1864,7 @@ def text_insert(text: str,insert: str,position: int,) -> str:
2110
1864
  def text_is_equal(text1: str,text2: str,) -> bool:
2111
1865
  """Check if two text string are equal"""
2112
1866
  ...
2113
- def text_join(textList: str,count: int,delimiter: str,) -> str:
1867
+ def text_join(textList: list[str],count: int,delimiter: str,) -> str:
2114
1868
  """Join text strings with delimiter"""
2115
1869
  ...
2116
1870
  def text_length(text: str,) -> int:
@@ -2119,7 +1873,7 @@ def text_length(text: str,) -> int:
2119
1873
  def text_replace(text: str,replace: str,by: str,) -> str:
2120
1874
  """Replace text string (WARNING: memory must be freed!)"""
2121
1875
  ...
2122
- def text_split(text: str,delimiter: str,count: Any,) -> str:
1876
+ def text_split(text: str,delimiter: str,count: Any,) -> list[str]:
2123
1877
  """Split text into multiple strings"""
2124
1878
  ...
2125
1879
  def text_subtext(text: str,position: int,length: int,) -> str:
@@ -2149,7 +1903,7 @@ def trace_log(*args) -> None:
2149
1903
  def unload_audio_stream(stream: AudioStream,) -> None:
2150
1904
  """Unload audio stream and free memory"""
2151
1905
  ...
2152
- def unload_automation_event_list(list: Any,) -> None:
1906
+ def unload_automation_event_list(list_0: Any,) -> None:
2153
1907
  """Unload automation events list from file"""
2154
1908
  ...
2155
1909
  def unload_codepoints(codepoints: Any,) -> None:
@@ -2249,9 +2003,7 @@ def update_music_stream(music: Music,) -> None:
2249
2003
  """Updates buffers for music streaming"""
2250
2004
  ...
2251
2005
  def update_physics() -> None:
2252
- """void UpdatePhysics();
2253
-
2254
- CFFI C function from raylib._raylib_cffi.lib"""
2006
+ """Update physics system"""
2255
2007
  ...
2256
2008
  def update_sound(sound: Sound,data: Any,sampleCount: int,) -> None:
2257
2009
  """Update sound buffer with new data"""
@@ -2265,325 +2017,197 @@ def update_texture_rec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
2265
2017
  def upload_mesh(mesh: Any,dynamic: bool,) -> None:
2266
2018
  """Upload mesh vertex data in GPU and provide VAO/VBO ids"""
2267
2019
  ...
2268
- def vector2_add(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2269
- """struct Vector2 Vector2Add(struct Vector2, struct Vector2);
2270
-
2271
- CFFI C function from raylib._raylib_cffi.lib"""
2020
+ def vector2_add(v1: Vector2,v2: Vector2,) -> Vector2:
2021
+ """"""
2272
2022
  ...
2273
- def vector2_add_value(Vector2_0: Vector2,float_1: float,) -> Vector2:
2274
- """struct Vector2 Vector2AddValue(struct Vector2, float);
2275
-
2276
- CFFI C function from raylib._raylib_cffi.lib"""
2023
+ def vector2_add_value(v: Vector2,add: float,) -> Vector2:
2024
+ """"""
2277
2025
  ...
2278
- def vector2_angle(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2279
- """float Vector2Angle(struct Vector2, struct Vector2);
2280
-
2281
- CFFI C function from raylib._raylib_cffi.lib"""
2026
+ def vector2_angle(v1: Vector2,v2: Vector2,) -> float:
2027
+ """"""
2282
2028
  ...
2283
- def vector2_clamp(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,) -> Vector2:
2284
- """struct Vector2 Vector2Clamp(struct Vector2, struct Vector2, struct Vector2);
2285
-
2286
- CFFI C function from raylib._raylib_cffi.lib"""
2029
+ def vector2_clamp(v: Vector2,min_1: Vector2,max_2: Vector2,) -> Vector2:
2030
+ """"""
2287
2031
  ...
2288
- def vector2_clamp_value(Vector2_0: Vector2,float_1: float,float_2: float,) -> Vector2:
2289
- """struct Vector2 Vector2ClampValue(struct Vector2, float, float);
2290
-
2291
- CFFI C function from raylib._raylib_cffi.lib"""
2032
+ def vector2_clamp_value(v: Vector2,min_1: float,max_2: float,) -> Vector2:
2033
+ """"""
2292
2034
  ...
2293
- def vector_2distance(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2294
- """float Vector2Distance(struct Vector2, struct Vector2);
2295
-
2296
- CFFI C function from raylib._raylib_cffi.lib"""
2035
+ def vector_2distance(v1: Vector2,v2: Vector2,) -> float:
2036
+ """"""
2297
2037
  ...
2298
- def vector_2distance_sqr(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2299
- """float Vector2DistanceSqr(struct Vector2, struct Vector2);
2300
-
2301
- CFFI C function from raylib._raylib_cffi.lib"""
2038
+ def vector_2distance_sqr(v1: Vector2,v2: Vector2,) -> float:
2039
+ """"""
2302
2040
  ...
2303
- def vector_2divide(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2304
- """struct Vector2 Vector2Divide(struct Vector2, struct Vector2);
2305
-
2306
- CFFI C function from raylib._raylib_cffi.lib"""
2041
+ def vector_2divide(v1: Vector2,v2: Vector2,) -> Vector2:
2042
+ """"""
2307
2043
  ...
2308
- def vector_2dot_product(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2309
- """float Vector2DotProduct(struct Vector2, struct Vector2);
2310
-
2311
- CFFI C function from raylib._raylib_cffi.lib"""
2044
+ def vector_2dot_product(v1: Vector2,v2: Vector2,) -> float:
2045
+ """"""
2312
2046
  ...
2313
- def vector2_equals(Vector2_0: Vector2,Vector2_1: Vector2,) -> int:
2314
- """int Vector2Equals(struct Vector2, struct Vector2);
2315
-
2316
- CFFI C function from raylib._raylib_cffi.lib"""
2047
+ def vector2_equals(p: Vector2,q: Vector2,) -> int:
2048
+ """"""
2317
2049
  ...
2318
- def vector2_invert(Vector2_0: Vector2,) -> Vector2:
2319
- """struct Vector2 Vector2Invert(struct Vector2);
2320
-
2321
- CFFI C function from raylib._raylib_cffi.lib"""
2050
+ def vector2_invert(v: Vector2,) -> Vector2:
2051
+ """"""
2322
2052
  ...
2323
- def vector2_length(Vector2_0: Vector2,) -> float:
2324
- """float Vector2Length(struct Vector2);
2325
-
2326
- CFFI C function from raylib._raylib_cffi.lib"""
2053
+ def vector2_length(v: Vector2,) -> float:
2054
+ """"""
2327
2055
  ...
2328
- def vector2_length_sqr(Vector2_0: Vector2,) -> float:
2329
- """float Vector2LengthSqr(struct Vector2);
2330
-
2331
- CFFI C function from raylib._raylib_cffi.lib"""
2056
+ def vector2_length_sqr(v: Vector2,) -> float:
2057
+ """"""
2332
2058
  ...
2333
- def vector2_lerp(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2:
2334
- """struct Vector2 Vector2Lerp(struct Vector2, struct Vector2, float);
2335
-
2336
- CFFI C function from raylib._raylib_cffi.lib"""
2059
+ def vector2_lerp(v1: Vector2,v2: Vector2,amount: float,) -> Vector2:
2060
+ """"""
2337
2061
  ...
2338
- def vector2_line_angle(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2339
- """float Vector2LineAngle(struct Vector2, struct Vector2);
2340
-
2341
- CFFI C function from raylib._raylib_cffi.lib"""
2062
+ def vector2_line_angle(start: Vector2,end: Vector2,) -> float:
2063
+ """"""
2342
2064
  ...
2343
- def vector2_move_towards(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2:
2344
- """struct Vector2 Vector2MoveTowards(struct Vector2, struct Vector2, float);
2345
-
2346
- CFFI C function from raylib._raylib_cffi.lib"""
2065
+ def vector2_move_towards(v: Vector2,target: Vector2,maxDistance: float,) -> Vector2:
2066
+ """"""
2347
2067
  ...
2348
- def vector2_multiply(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2349
- """struct Vector2 Vector2Multiply(struct Vector2, struct Vector2);
2350
-
2351
- CFFI C function from raylib._raylib_cffi.lib"""
2068
+ def vector2_multiply(v1: Vector2,v2: Vector2,) -> Vector2:
2069
+ """"""
2352
2070
  ...
2353
- def vector2_negate(Vector2_0: Vector2,) -> Vector2:
2354
- """struct Vector2 Vector2Negate(struct Vector2);
2355
-
2356
- CFFI C function from raylib._raylib_cffi.lib"""
2071
+ def vector2_negate(v: Vector2,) -> Vector2:
2072
+ """"""
2357
2073
  ...
2358
- def vector2_normalize(Vector2_0: Vector2,) -> Vector2:
2359
- """struct Vector2 Vector2Normalize(struct Vector2);
2360
-
2361
- CFFI C function from raylib._raylib_cffi.lib"""
2074
+ def vector2_normalize(v: Vector2,) -> Vector2:
2075
+ """"""
2362
2076
  ...
2363
2077
  def vector2_one() -> Vector2:
2364
- """struct Vector2 Vector2One();
2365
-
2366
- CFFI C function from raylib._raylib_cffi.lib"""
2078
+ """"""
2367
2079
  ...
2368
- def vector2_reflect(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2369
- """struct Vector2 Vector2Reflect(struct Vector2, struct Vector2);
2370
-
2371
- CFFI C function from raylib._raylib_cffi.lib"""
2080
+ def vector2_reflect(v: Vector2,normal: Vector2,) -> Vector2:
2081
+ """"""
2372
2082
  ...
2373
- def vector2_rotate(Vector2_0: Vector2,float_1: float,) -> Vector2:
2374
- """struct Vector2 Vector2Rotate(struct Vector2, float);
2375
-
2376
- CFFI C function from raylib._raylib_cffi.lib"""
2083
+ def vector2_rotate(v: Vector2,angle: float,) -> Vector2:
2084
+ """"""
2377
2085
  ...
2378
- def vector2_scale(Vector2_0: Vector2,float_1: float,) -> Vector2:
2379
- """struct Vector2 Vector2Scale(struct Vector2, float);
2380
-
2381
- CFFI C function from raylib._raylib_cffi.lib"""
2086
+ def vector2_scale(v: Vector2,scale: float,) -> Vector2:
2087
+ """"""
2382
2088
  ...
2383
- def vector2_subtract(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2384
- """struct Vector2 Vector2Subtract(struct Vector2, struct Vector2);
2385
-
2386
- CFFI C function from raylib._raylib_cffi.lib"""
2089
+ def vector2_subtract(v1: Vector2,v2: Vector2,) -> Vector2:
2090
+ """"""
2387
2091
  ...
2388
- def vector2_subtract_value(Vector2_0: Vector2,float_1: float,) -> Vector2:
2389
- """struct Vector2 Vector2SubtractValue(struct Vector2, float);
2390
-
2391
- CFFI C function from raylib._raylib_cffi.lib"""
2092
+ def vector2_subtract_value(v: Vector2,sub: float,) -> Vector2:
2093
+ """"""
2392
2094
  ...
2393
- def vector2_transform(Vector2_0: Vector2,Matrix_1: Matrix,) -> Vector2:
2394
- """struct Vector2 Vector2Transform(struct Vector2, struct Matrix);
2395
-
2396
- CFFI C function from raylib._raylib_cffi.lib"""
2095
+ def vector2_transform(v: Vector2,mat: Matrix,) -> Vector2:
2096
+ """"""
2397
2097
  ...
2398
2098
  def vector2_zero() -> Vector2:
2399
- """struct Vector2 Vector2Zero();
2400
-
2401
- CFFI C function from raylib._raylib_cffi.lib"""
2099
+ """"""
2402
2100
  ...
2403
- def vector3_add(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2404
- """struct Vector3 Vector3Add(struct Vector3, struct Vector3);
2405
-
2406
- CFFI C function from raylib._raylib_cffi.lib"""
2101
+ def vector3_add(v1: Vector3,v2: Vector3,) -> Vector3:
2102
+ """"""
2407
2103
  ...
2408
- def vector3_add_value(Vector3_0: Vector3,float_1: float,) -> Vector3:
2409
- """struct Vector3 Vector3AddValue(struct Vector3, float);
2410
-
2411
- CFFI C function from raylib._raylib_cffi.lib"""
2104
+ def vector3_add_value(v: Vector3,add: float,) -> Vector3:
2105
+ """"""
2412
2106
  ...
2413
- def vector3_angle(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
2414
- """float Vector3Angle(struct Vector3, struct Vector3);
2415
-
2416
- CFFI C function from raylib._raylib_cffi.lib"""
2107
+ def vector3_angle(v1: Vector3,v2: Vector3,) -> float:
2108
+ """"""
2417
2109
  ...
2418
- def vector3_barycenter(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> Vector3:
2419
- """struct Vector3 Vector3Barycenter(struct Vector3, struct Vector3, struct Vector3, struct Vector3);
2420
-
2421
- CFFI C function from raylib._raylib_cffi.lib"""
2110
+ def vector3_barycenter(p: Vector3,a: Vector3,b: Vector3,c: Vector3,) -> Vector3:
2111
+ """"""
2422
2112
  ...
2423
- def vector3_clamp(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Vector3:
2424
- """struct Vector3 Vector3Clamp(struct Vector3, struct Vector3, struct Vector3);
2425
-
2426
- CFFI C function from raylib._raylib_cffi.lib"""
2113
+ def vector3_clamp(v: Vector3,min_1: Vector3,max_2: Vector3,) -> Vector3:
2114
+ """"""
2427
2115
  ...
2428
- def vector3_clamp_value(Vector3_0: Vector3,float_1: float,float_2: float,) -> Vector3:
2429
- """struct Vector3 Vector3ClampValue(struct Vector3, float, float);
2430
-
2431
- CFFI C function from raylib._raylib_cffi.lib"""
2116
+ def vector3_clamp_value(v: Vector3,min_1: float,max_2: float,) -> Vector3:
2117
+ """"""
2432
2118
  ...
2433
- def vector3_cross_product(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2434
- """struct Vector3 Vector3CrossProduct(struct Vector3, struct Vector3);
2435
-
2436
- CFFI C function from raylib._raylib_cffi.lib"""
2119
+ def vector3_cross_product(v1: Vector3,v2: Vector3,) -> Vector3:
2120
+ """"""
2437
2121
  ...
2438
- def vector_3distance(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
2439
- """float Vector3Distance(struct Vector3, struct Vector3);
2440
-
2441
- CFFI C function from raylib._raylib_cffi.lib"""
2122
+ def vector_3distance(v1: Vector3,v2: Vector3,) -> float:
2123
+ """"""
2442
2124
  ...
2443
- def vector_3distance_sqr(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
2444
- """float Vector3DistanceSqr(struct Vector3, struct Vector3);
2445
-
2446
- CFFI C function from raylib._raylib_cffi.lib"""
2125
+ def vector_3distance_sqr(v1: Vector3,v2: Vector3,) -> float:
2126
+ """"""
2447
2127
  ...
2448
- def vector_3divide(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2449
- """struct Vector3 Vector3Divide(struct Vector3, struct Vector3);
2450
-
2451
- CFFI C function from raylib._raylib_cffi.lib"""
2128
+ def vector_3divide(v1: Vector3,v2: Vector3,) -> Vector3:
2129
+ """"""
2452
2130
  ...
2453
- def vector_3dot_product(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
2454
- """float Vector3DotProduct(struct Vector3, struct Vector3);
2455
-
2456
- CFFI C function from raylib._raylib_cffi.lib"""
2131
+ def vector_3dot_product(v1: Vector3,v2: Vector3,) -> float:
2132
+ """"""
2457
2133
  ...
2458
- def vector3_equals(Vector3_0: Vector3,Vector3_1: Vector3,) -> int:
2459
- """int Vector3Equals(struct Vector3, struct Vector3);
2460
-
2461
- CFFI C function from raylib._raylib_cffi.lib"""
2134
+ def vector3_equals(p: Vector3,q: Vector3,) -> int:
2135
+ """"""
2462
2136
  ...
2463
- def vector3_invert(Vector3_0: Vector3,) -> Vector3:
2464
- """struct Vector3 Vector3Invert(struct Vector3);
2465
-
2466
- CFFI C function from raylib._raylib_cffi.lib"""
2137
+ def vector3_invert(v: Vector3,) -> Vector3:
2138
+ """"""
2467
2139
  ...
2468
- def vector3_length(Vector3_0: Vector3,) -> float:
2469
- """float Vector3Length(struct Vector3);
2470
-
2471
- CFFI C function from raylib._raylib_cffi.lib"""
2140
+ def vector3_length(v: Vector3,) -> float:
2141
+ """"""
2472
2142
  ...
2473
- def vector3_length_sqr(Vector3_0: Vector3,) -> float:
2474
- """float Vector3LengthSqr(struct Vector3);
2475
-
2476
- CFFI C function from raylib._raylib_cffi.lib"""
2143
+ def vector3_length_sqr(v: Vector3,) -> float:
2144
+ """"""
2477
2145
  ...
2478
- def vector3_lerp(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
2479
- """struct Vector3 Vector3Lerp(struct Vector3, struct Vector3, float);
2480
-
2481
- CFFI C function from raylib._raylib_cffi.lib"""
2146
+ def vector3_lerp(v1: Vector3,v2: Vector3,amount: float,) -> Vector3:
2147
+ """"""
2482
2148
  ...
2483
- def vector3_max(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2484
- """struct Vector3 Vector3Max(struct Vector3, struct Vector3);
2485
-
2486
- CFFI C function from raylib._raylib_cffi.lib"""
2149
+ def vector3_max(v1: Vector3,v2: Vector3,) -> Vector3:
2150
+ """"""
2487
2151
  ...
2488
- def vector3_min(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2489
- """struct Vector3 Vector3Min(struct Vector3, struct Vector3);
2490
-
2491
- CFFI C function from raylib._raylib_cffi.lib"""
2152
+ def vector3_min(v1: Vector3,v2: Vector3,) -> Vector3:
2153
+ """"""
2492
2154
  ...
2493
- def vector3_multiply(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2494
- """struct Vector3 Vector3Multiply(struct Vector3, struct Vector3);
2495
-
2496
- CFFI C function from raylib._raylib_cffi.lib"""
2155
+ def vector3_multiply(v1: Vector3,v2: Vector3,) -> Vector3:
2156
+ """"""
2497
2157
  ...
2498
- def vector3_negate(Vector3_0: Vector3,) -> Vector3:
2499
- """struct Vector3 Vector3Negate(struct Vector3);
2500
-
2501
- CFFI C function from raylib._raylib_cffi.lib"""
2158
+ def vector3_negate(v: Vector3,) -> Vector3:
2159
+ """"""
2502
2160
  ...
2503
- def vector3_normalize(Vector3_0: Vector3,) -> Vector3:
2504
- """struct Vector3 Vector3Normalize(struct Vector3);
2505
-
2506
- CFFI C function from raylib._raylib_cffi.lib"""
2161
+ def vector3_normalize(v: Vector3,) -> Vector3:
2162
+ """"""
2507
2163
  ...
2508
2164
  def vector3_one() -> Vector3:
2509
- """struct Vector3 Vector3One();
2510
-
2511
- CFFI C function from raylib._raylib_cffi.lib"""
2165
+ """"""
2512
2166
  ...
2513
- def vector3_ortho_normalize(Vector3_pointer_0: Any,Vector3_pointer_1: Any,) -> None:
2514
- """void Vector3OrthoNormalize(struct Vector3 *, struct Vector3 *);
2515
-
2516
- CFFI C function from raylib._raylib_cffi.lib"""
2167
+ def vector3_ortho_normalize(v1: Any,v2: Any,) -> None:
2168
+ """"""
2517
2169
  ...
2518
- def vector3_perpendicular(Vector3_0: Vector3,) -> Vector3:
2519
- """struct Vector3 Vector3Perpendicular(struct Vector3);
2520
-
2521
- CFFI C function from raylib._raylib_cffi.lib"""
2170
+ def vector3_perpendicular(v: Vector3,) -> Vector3:
2171
+ """"""
2522
2172
  ...
2523
- def vector3_project(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2524
- """struct Vector3 Vector3Project(struct Vector3, struct Vector3);
2525
-
2526
- CFFI C function from raylib._raylib_cffi.lib"""
2173
+ def vector3_project(v1: Vector3,v2: Vector3,) -> Vector3:
2174
+ """"""
2527
2175
  ...
2528
- def vector3_reflect(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2529
- """struct Vector3 Vector3Reflect(struct Vector3, struct Vector3);
2530
-
2531
- CFFI C function from raylib._raylib_cffi.lib"""
2176
+ def vector3_reflect(v: Vector3,normal: Vector3,) -> Vector3:
2177
+ """"""
2532
2178
  ...
2533
- def vector3_refract(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
2534
- """struct Vector3 Vector3Refract(struct Vector3, struct Vector3, float);
2535
-
2536
- CFFI C function from raylib._raylib_cffi.lib"""
2179
+ def vector3_refract(v: Vector3,n: Vector3,r: float,) -> Vector3:
2180
+ """"""
2537
2181
  ...
2538
- def vector3_reject(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2539
- """struct Vector3 Vector3Reject(struct Vector3, struct Vector3);
2540
-
2541
- CFFI C function from raylib._raylib_cffi.lib"""
2182
+ def vector3_reject(v1: Vector3,v2: Vector3,) -> Vector3:
2183
+ """"""
2542
2184
  ...
2543
- def vector3_rotate_by_axis_angle(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
2544
- """struct Vector3 Vector3RotateByAxisAngle(struct Vector3, struct Vector3, float);
2545
-
2546
- CFFI C function from raylib._raylib_cffi.lib"""
2185
+ def vector3_rotate_by_axis_angle(v: Vector3,axis: Vector3,angle: float,) -> Vector3:
2186
+ """"""
2547
2187
  ...
2548
- def vector3_rotate_by_quaternion(Vector3_0: Vector3,Vector4_1: Vector4,) -> Vector3:
2549
- """struct Vector3 Vector3RotateByQuaternion(struct Vector3, struct Vector4);
2550
-
2551
- CFFI C function from raylib._raylib_cffi.lib"""
2188
+ def vector3_rotate_by_quaternion(v: Vector3,q: Vector4,) -> Vector3:
2189
+ """"""
2552
2190
  ...
2553
- def vector3_scale(Vector3_0: Vector3,float_1: float,) -> Vector3:
2554
- """struct Vector3 Vector3Scale(struct Vector3, float);
2555
-
2556
- CFFI C function from raylib._raylib_cffi.lib"""
2191
+ def vector3_scale(v: Vector3,scalar: float,) -> Vector3:
2192
+ """"""
2557
2193
  ...
2558
- def vector3_subtract(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
2559
- """struct Vector3 Vector3Subtract(struct Vector3, struct Vector3);
2560
-
2561
- CFFI C function from raylib._raylib_cffi.lib"""
2194
+ def vector3_subtract(v1: Vector3,v2: Vector3,) -> Vector3:
2195
+ """"""
2562
2196
  ...
2563
- def vector3_subtract_value(Vector3_0: Vector3,float_1: float,) -> Vector3:
2564
- """struct Vector3 Vector3SubtractValue(struct Vector3, float);
2565
-
2566
- CFFI C function from raylib._raylib_cffi.lib"""
2197
+ def vector3_subtract_value(v: Vector3,sub: float,) -> Vector3:
2198
+ """"""
2567
2199
  ...
2568
- def vector3_to_float_v(Vector3_0: Vector3,) -> float3:
2569
- """struct float3 Vector3ToFloatV(struct Vector3);
2570
-
2571
- CFFI C function from raylib._raylib_cffi.lib"""
2200
+ def vector3_to_float_v(v: Vector3,) -> float3:
2201
+ """"""
2572
2202
  ...
2573
- def vector3_transform(Vector3_0: Vector3,Matrix_1: Matrix,) -> Vector3:
2574
- """struct Vector3 Vector3Transform(struct Vector3, struct Matrix);
2575
-
2576
- CFFI C function from raylib._raylib_cffi.lib"""
2203
+ def vector3_transform(v: Vector3,mat: Matrix,) -> Vector3:
2204
+ """"""
2577
2205
  ...
2578
- def vector3_unproject(Vector3_0: Vector3,Matrix_1: Matrix,Matrix_2: Matrix,) -> Vector3:
2579
- """struct Vector3 Vector3Unproject(struct Vector3, struct Matrix, struct Matrix);
2580
-
2581
- CFFI C function from raylib._raylib_cffi.lib"""
2206
+ def vector3_unproject(source: Vector3,projection: Matrix,view: Matrix,) -> Vector3:
2207
+ """"""
2582
2208
  ...
2583
2209
  def vector3_zero() -> Vector3:
2584
- """struct Vector3 Vector3Zero();
2585
-
2586
- CFFI C function from raylib._raylib_cffi.lib"""
2210
+ """"""
2587
2211
  ...
2588
2212
  def wait_time(seconds: float,) -> None:
2589
2213
  """Wait for some time (halt program execution)"""
@@ -2600,745 +2224,806 @@ def wave_format(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> Non
2600
2224
  def window_should_close() -> bool:
2601
2225
  """Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"""
2602
2226
  ...
2603
- def wrap(float_0: float,float_1: float,float_2: float,) -> float:
2604
- """float Wrap(float, float, float);
2605
-
2606
- CFFI C function from raylib._raylib_cffi.lib"""
2227
+ def wrap(value: float,min_1: float,max_2: float,) -> float:
2228
+ """"""
2607
2229
  ...
2608
- def rl_active_draw_buffers(int_0: int,) -> None:
2609
- """void rlActiveDrawBuffers(int);
2610
-
2611
- CFFI C function from raylib._raylib_cffi.lib"""
2230
+ def glfw_create_cursor(image: Any,xhot: int,yhot: int,) -> Any:
2231
+ """"""
2612
2232
  ...
2613
- def rl_active_texture_slot(int_0: int,) -> None:
2614
- """void rlActiveTextureSlot(int);
2615
-
2616
- CFFI C function from raylib._raylib_cffi.lib"""
2233
+ def glfw_create_standard_cursor(shape: int,) -> Any:
2234
+ """"""
2617
2235
  ...
2618
- def rl_begin(int_0: int,) -> None:
2619
- """void rlBegin(int);
2620
-
2621
- CFFI C function from raylib._raylib_cffi.lib"""
2236
+ def glfw_create_window(width: int,height: int,title: str,monitor: Any,share: Any,) -> Any:
2237
+ """"""
2622
2238
  ...
2623
- def rl_bind_image_texture(unsignedint_0: int,unsignedint_1: int,int_2: int,_Bool_3: bool,) -> None:
2624
- """void rlBindImageTexture(unsigned int, unsigned int, int, _Bool);
2625
-
2626
- CFFI C function from raylib._raylib_cffi.lib"""
2239
+ def glfw_default_window_hints() -> None:
2240
+ """"""
2627
2241
  ...
2628
- def rl_bind_shader_buffer(unsignedint_0: int,unsignedint_1: int,) -> None:
2629
- """void rlBindShaderBuffer(unsigned int, unsigned int);
2630
-
2631
- CFFI C function from raylib._raylib_cffi.lib"""
2242
+ def glfw_destroy_cursor(cursor: Any,) -> None:
2243
+ """"""
2632
2244
  ...
2633
- def rl_blit_framebuffer(int_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,int_6: int,int_7: int,int_8: int,) -> None:
2634
- """void rlBlitFramebuffer(int, int, int, int, int, int, int, int, int);
2635
-
2636
- CFFI C function from raylib._raylib_cffi.lib"""
2245
+ def glfw_destroy_window(window: Any,) -> None:
2246
+ """"""
2247
+ ...
2248
+ def glfw_extension_supported(extension: str,) -> int:
2249
+ """"""
2250
+ ...
2251
+ def glfw_focus_window(window: Any,) -> None:
2252
+ """"""
2253
+ ...
2254
+ def glfw_get_clipboard_string(window: Any,) -> str:
2255
+ """"""
2256
+ ...
2257
+ def glfw_get_current_context() -> Any:
2258
+ """"""
2259
+ ...
2260
+ def glfw_get_cursor_pos(window: Any,xpos: Any,ypos: Any,) -> None:
2261
+ """"""
2262
+ ...
2263
+ def glfw_get_error(description: list[str],) -> int:
2264
+ """"""
2265
+ ...
2266
+ def glfw_get_framebuffer_size(window: Any,width: Any,height: Any,) -> None:
2267
+ """"""
2268
+ ...
2269
+ def glfw_get_gamepad_name(jid: int,) -> str:
2270
+ """"""
2271
+ ...
2272
+ def glfw_get_gamepad_state(jid: int,state: Any,) -> int:
2273
+ """"""
2274
+ ...
2275
+ def glfw_get_gamma_ramp(monitor: Any,) -> Any:
2276
+ """"""
2277
+ ...
2278
+ def glfw_get_input_mode(window: Any,mode: int,) -> int:
2279
+ """"""
2280
+ ...
2281
+ def glfw_get_joystick_axes(jid: int,count: Any,) -> Any:
2282
+ """"""
2283
+ ...
2284
+ def glfw_get_joystick_buttons(jid: int,count: Any,) -> str:
2285
+ """"""
2286
+ ...
2287
+ def glfw_get_joystick_guid(jid: int,) -> str:
2288
+ """"""
2289
+ ...
2290
+ def glfw_get_joystick_hats(jid: int,count: Any,) -> str:
2291
+ """"""
2292
+ ...
2293
+ def glfw_get_joystick_name(jid: int,) -> str:
2294
+ """"""
2295
+ ...
2296
+ def glfw_get_joystick_user_pointer(jid: int,) -> Any:
2297
+ """"""
2298
+ ...
2299
+ def glfw_get_key(window: Any,key: int,) -> int:
2300
+ """"""
2301
+ ...
2302
+ def glfw_get_key_name(key: int,scancode: int,) -> str:
2303
+ """"""
2304
+ ...
2305
+ def glfw_get_key_scancode(key: int,) -> int:
2306
+ """"""
2307
+ ...
2308
+ def glfw_get_monitor_content_scale(monitor: Any,xscale: Any,yscale: Any,) -> None:
2309
+ """"""
2310
+ ...
2311
+ def glfw_get_monitor_name(monitor: Any,) -> str:
2312
+ """"""
2313
+ ...
2314
+ def glfw_get_monitor_physical_size(monitor: Any,widthMM: Any,heightMM: Any,) -> None:
2315
+ """"""
2316
+ ...
2317
+ def glfw_get_monitor_pos(monitor: Any,xpos: Any,ypos: Any,) -> None:
2318
+ """"""
2319
+ ...
2320
+ def glfw_get_monitor_user_pointer(monitor: Any,) -> Any:
2321
+ """"""
2322
+ ...
2323
+ def glfw_get_monitor_workarea(monitor: Any,xpos: Any,ypos: Any,width: Any,height: Any,) -> None:
2324
+ """"""
2325
+ ...
2326
+ def glfw_get_monitors(count: Any,) -> Any:
2327
+ """"""
2328
+ ...
2329
+ def glfw_get_mouse_button(window: Any,button: int,) -> int:
2330
+ """"""
2331
+ ...
2332
+ def glfw_get_platform() -> int:
2333
+ """"""
2334
+ ...
2335
+ def glfw_get_primary_monitor() -> Any:
2336
+ """"""
2337
+ ...
2338
+ def glfw_get_proc_address(procname: str,) -> Any:
2339
+ """"""
2340
+ ...
2341
+ def glfw_get_required_instance_extensions(count: Any,) -> list[str]:
2342
+ """"""
2343
+ ...
2344
+ def glfw_get_time() -> float:
2345
+ """"""
2346
+ ...
2347
+ def glfw_get_timer_frequency() -> uint64_t:
2348
+ """"""
2349
+ ...
2350
+ def glfw_get_timer_value() -> uint64_t:
2351
+ """"""
2352
+ ...
2353
+ def glfw_get_version(major: Any,minor: Any,rev: Any,) -> None:
2354
+ """"""
2355
+ ...
2356
+ def glfw_get_version_string() -> str:
2357
+ """"""
2358
+ ...
2359
+ def glfw_get_video_mode(monitor: Any,) -> Any:
2360
+ """"""
2361
+ ...
2362
+ def glfw_get_video_modes(monitor: Any,count: Any,) -> Any:
2363
+ """"""
2364
+ ...
2365
+ def glfw_get_window_attrib(window: Any,attrib: int,) -> int:
2366
+ """"""
2367
+ ...
2368
+ def glfw_get_window_content_scale(window: Any,xscale: Any,yscale: Any,) -> None:
2369
+ """"""
2370
+ ...
2371
+ def glfw_get_window_frame_size(window: Any,left: Any,top: Any,right: Any,bottom: Any,) -> None:
2372
+ """"""
2373
+ ...
2374
+ def glfw_get_window_monitor(window: Any,) -> Any:
2375
+ """"""
2376
+ ...
2377
+ def glfw_get_window_opacity(window: Any,) -> float:
2378
+ """"""
2379
+ ...
2380
+ def glfw_get_window_pos(window: Any,xpos: Any,ypos: Any,) -> None:
2381
+ """"""
2382
+ ...
2383
+ def glfw_get_window_size(window: Any,width: Any,height: Any,) -> None:
2384
+ """"""
2385
+ ...
2386
+ def glfw_get_window_user_pointer(window: Any,) -> Any:
2387
+ """"""
2388
+ ...
2389
+ def glfw_hide_window(window: Any,) -> None:
2390
+ """"""
2391
+ ...
2392
+ def glfw_iconify_window(window: Any,) -> None:
2393
+ """"""
2394
+ ...
2395
+ def glfw_init() -> int:
2396
+ """"""
2397
+ ...
2398
+ def glfw_init_allocator(allocator: Any,) -> None:
2399
+ """"""
2400
+ ...
2401
+ def glfw_init_hint(hint: int,value: int,) -> None:
2402
+ """"""
2403
+ ...
2404
+ def glfw_joystick_is_gamepad(jid: int,) -> int:
2405
+ """"""
2406
+ ...
2407
+ def glfw_joystick_present(jid: int,) -> int:
2408
+ """"""
2409
+ ...
2410
+ def glfw_make_context_current(window: Any,) -> None:
2411
+ """"""
2412
+ ...
2413
+ def glfw_maximize_window(window: Any,) -> None:
2414
+ """"""
2415
+ ...
2416
+ def glfw_platform_supported(platform: int,) -> int:
2417
+ """"""
2418
+ ...
2419
+ def glfw_poll_events() -> None:
2420
+ """"""
2421
+ ...
2422
+ def glfw_post_empty_event() -> None:
2423
+ """"""
2424
+ ...
2425
+ def glfw_raw_mouse_motion_supported() -> int:
2426
+ """"""
2427
+ ...
2428
+ def glfw_request_window_attention(window: Any,) -> None:
2429
+ """"""
2430
+ ...
2431
+ def glfw_restore_window(window: Any,) -> None:
2432
+ """"""
2433
+ ...
2434
+ def glfw_set_char_callback(window: Any,callback: Any,) -> Any:
2435
+ """"""
2436
+ ...
2437
+ def glfw_set_char_mods_callback(window: Any,callback: Any,) -> Any:
2438
+ """"""
2439
+ ...
2440
+ def glfw_set_clipboard_string(window: Any,string: str,) -> None:
2441
+ """"""
2442
+ ...
2443
+ def glfw_set_cursor(window: Any,cursor: Any,) -> None:
2444
+ """"""
2445
+ ...
2446
+ def glfw_set_cursor_enter_callback(window: Any,callback: Any,) -> Any:
2447
+ """"""
2448
+ ...
2449
+ def glfw_set_cursor_pos(window: Any,xpos: float,ypos: float,) -> None:
2450
+ """"""
2451
+ ...
2452
+ def glfw_set_cursor_pos_callback(window: Any,callback: Any,) -> Any:
2453
+ """"""
2454
+ ...
2455
+ def glfw_set_drop_callback(window: Any,callback: list[str],) -> list[str]:
2456
+ """"""
2457
+ ...
2458
+ def glfw_set_error_callback(callback: str,) -> str:
2459
+ """"""
2460
+ ...
2461
+ def glfw_set_framebuffer_size_callback(window: Any,callback: Any,) -> Any:
2462
+ """"""
2463
+ ...
2464
+ def glfw_set_gamma(monitor: Any,gamma: float,) -> None:
2465
+ """"""
2466
+ ...
2467
+ def glfw_set_gamma_ramp(monitor: Any,ramp: Any,) -> None:
2468
+ """"""
2469
+ ...
2470
+ def glfw_set_input_mode(window: Any,mode: int,value: int,) -> None:
2471
+ """"""
2472
+ ...
2473
+ def glfw_set_joystick_callback(callback: Any,) -> Any:
2474
+ """"""
2475
+ ...
2476
+ def glfw_set_joystick_user_pointer(jid: int,pointer: Any,) -> None:
2477
+ """"""
2478
+ ...
2479
+ def glfw_set_key_callback(window: Any,callback: Any,) -> Any:
2480
+ """"""
2481
+ ...
2482
+ def glfw_set_monitor_callback(callback: Any,) -> Any:
2483
+ """"""
2484
+ ...
2485
+ def glfw_set_monitor_user_pointer(monitor: Any,pointer: Any,) -> None:
2486
+ """"""
2487
+ ...
2488
+ def glfw_set_mouse_button_callback(window: Any,callback: Any,) -> Any:
2489
+ """"""
2490
+ ...
2491
+ def glfw_set_scroll_callback(window: Any,callback: Any,) -> Any:
2492
+ """"""
2493
+ ...
2494
+ def glfw_set_time(time: float,) -> None:
2495
+ """"""
2496
+ ...
2497
+ def glfw_set_window_aspect_ratio(window: Any,numer: int,denom: int,) -> None:
2498
+ """"""
2499
+ ...
2500
+ def glfw_set_window_attrib(window: Any,attrib: int,value: int,) -> None:
2501
+ """"""
2502
+ ...
2503
+ def glfw_set_window_close_callback(window: Any,callback: Any,) -> Any:
2504
+ """"""
2505
+ ...
2506
+ def glfw_set_window_content_scale_callback(window: Any,callback: Any,) -> Any:
2507
+ """"""
2508
+ ...
2509
+ def glfw_set_window_focus_callback(window: Any,callback: Any,) -> Any:
2510
+ """"""
2511
+ ...
2512
+ def glfw_set_window_icon(window: Any,count: int,images: Any,) -> None:
2513
+ """"""
2514
+ ...
2515
+ def glfw_set_window_iconify_callback(window: Any,callback: Any,) -> Any:
2516
+ """"""
2517
+ ...
2518
+ def glfw_set_window_maximize_callback(window: Any,callback: Any,) -> Any:
2519
+ """"""
2520
+ ...
2521
+ def glfw_set_window_monitor(window: Any,monitor: Any,xpos: int,ypos: int,width: int,height: int,refreshRate: int,) -> None:
2522
+ """"""
2523
+ ...
2524
+ def glfw_set_window_opacity(window: Any,opacity: float,) -> None:
2525
+ """"""
2526
+ ...
2527
+ def glfw_set_window_pos(window: Any,xpos: int,ypos: int,) -> None:
2528
+ """"""
2529
+ ...
2530
+ def glfw_set_window_pos_callback(window: Any,callback: Any,) -> Any:
2531
+ """"""
2532
+ ...
2533
+ def glfw_set_window_refresh_callback(window: Any,callback: Any,) -> Any:
2534
+ """"""
2535
+ ...
2536
+ def glfw_set_window_should_close(window: Any,value: int,) -> None:
2537
+ """"""
2538
+ ...
2539
+ def glfw_set_window_size(window: Any,width: int,height: int,) -> None:
2540
+ """"""
2541
+ ...
2542
+ def glfw_set_window_size_callback(window: Any,callback: Any,) -> Any:
2543
+ """"""
2544
+ ...
2545
+ def glfw_set_window_size_limits(window: Any,minwidth: int,minheight: int,maxwidth: int,maxheight: int,) -> None:
2546
+ """"""
2547
+ ...
2548
+ def glfw_set_window_title(window: Any,title: str,) -> None:
2549
+ """"""
2550
+ ...
2551
+ def glfw_set_window_user_pointer(window: Any,pointer: Any,) -> None:
2552
+ """"""
2553
+ ...
2554
+ def glfw_show_window(window: Any,) -> None:
2555
+ """"""
2556
+ ...
2557
+ def glfw_swap_buffers(window: Any,) -> None:
2558
+ """"""
2559
+ ...
2560
+ def glfw_swap_interval(interval: int,) -> None:
2561
+ """"""
2562
+ ...
2563
+ def glfw_terminate() -> None:
2564
+ """"""
2565
+ ...
2566
+ def glfw_update_gamepad_mappings(string: str,) -> int:
2567
+ """"""
2568
+ ...
2569
+ def glfw_vulkan_supported() -> int:
2570
+ """"""
2571
+ ...
2572
+ def glfw_wait_events() -> None:
2573
+ """"""
2574
+ ...
2575
+ def glfw_wait_events_timeout(timeout: float,) -> None:
2576
+ """"""
2577
+ ...
2578
+ def glfw_window_hint(hint: int,value: int,) -> None:
2579
+ """"""
2580
+ ...
2581
+ def glfw_window_hint_string(hint: int,value: str,) -> None:
2582
+ """"""
2583
+ ...
2584
+ def glfw_window_should_close(window: Any,) -> int:
2585
+ """"""
2586
+ ...
2587
+ def rl_active_draw_buffers(count: int,) -> None:
2588
+ """Activate multiple draw color buffers"""
2589
+ ...
2590
+ def rl_active_texture_slot(slot: int,) -> None:
2591
+ """Select and active a texture slot"""
2592
+ ...
2593
+ def rl_begin(mode: int,) -> None:
2594
+ """Initialize drawing mode (how to organize vertex)"""
2595
+ ...
2596
+ def rl_bind_image_texture(id: int,index: int,format: int,readonly: bool,) -> None:
2597
+ """Bind image texture"""
2598
+ ...
2599
+ def rl_bind_shader_buffer(id: int,index: int,) -> None:
2600
+ """Bind SSBO buffer"""
2601
+ ...
2602
+ def rl_blit_framebuffer(srcX: int,srcY: int,srcWidth: int,srcHeight: int,dstX: int,dstY: int,dstWidth: int,dstHeight: int,bufferMask: int,) -> None:
2603
+ """Blit active framebuffer to main framebuffer"""
2637
2604
  ...
2638
2605
  def rl_check_errors() -> None:
2639
- """void rlCheckErrors();
2640
-
2641
- CFFI C function from raylib._raylib_cffi.lib"""
2606
+ """Check and log OpenGL error codes"""
2642
2607
  ...
2643
- def rl_check_render_batch_limit(int_0: int,) -> bool:
2644
- """_Bool rlCheckRenderBatchLimit(int);
2645
-
2646
- CFFI C function from raylib._raylib_cffi.lib"""
2608
+ def rl_check_render_batch_limit(vCount: int,) -> bool:
2609
+ """Check internal buffer overflow for a given number of vertex"""
2647
2610
  ...
2648
- def rl_clear_color(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None:
2649
- """void rlClearColor(unsigned char, unsigned char, unsigned char, unsigned char);
2650
-
2651
- CFFI C function from raylib._raylib_cffi.lib"""
2611
+ def rl_clear_color(r: str,g: str,b: str,a: str,) -> None:
2612
+ """Clear color buffer with color"""
2652
2613
  ...
2653
2614
  def rl_clear_screen_buffers() -> None:
2654
- """void rlClearScreenBuffers();
2655
-
2656
- CFFI C function from raylib._raylib_cffi.lib"""
2615
+ """Clear used screen buffers (color and depth)"""
2657
2616
  ...
2658
- def rl_color3f(float_0: float,float_1: float,float_2: float,) -> None:
2659
- """void rlColor3f(float, float, float);
2660
-
2661
- CFFI C function from raylib._raylib_cffi.lib"""
2617
+ def rl_color3f(x: float,y: float,z: float,) -> None:
2618
+ """Define one vertex (color) - 3 float"""
2662
2619
  ...
2663
- def rl_color4f(float_0: float,float_1: float,float_2: float,float_3: float,) -> None:
2664
- """void rlColor4f(float, float, float, float);
2665
-
2666
- CFFI C function from raylib._raylib_cffi.lib"""
2620
+ def rl_color4f(x: float,y: float,z: float,w: float,) -> None:
2621
+ """Define one vertex (color) - 4 float"""
2667
2622
  ...
2668
- def rl_color4ub(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None:
2669
- """void rlColor4ub(unsigned char, unsigned char, unsigned char, unsigned char);
2670
-
2671
- CFFI C function from raylib._raylib_cffi.lib"""
2623
+ def rl_color4ub(r: str,g: str,b: str,a: str,) -> None:
2624
+ """Define one vertex (color) - 4 byte"""
2672
2625
  ...
2673
- def rl_compile_shader(str_0: str,int_1: int,) -> int:
2674
- """unsigned int rlCompileShader(char *, int);
2675
-
2676
- CFFI C function from raylib._raylib_cffi.lib"""
2626
+ def rl_compile_shader(shaderCode: str,type: int,) -> int:
2627
+ """Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)"""
2677
2628
  ...
2678
- def rl_compute_shader_dispatch(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> None:
2679
- """void rlComputeShaderDispatch(unsigned int, unsigned int, unsigned int);
2680
-
2681
- CFFI C function from raylib._raylib_cffi.lib"""
2629
+ def rl_compute_shader_dispatch(groupX: int,groupY: int,groupZ: int,) -> None:
2630
+ """Dispatch compute shader (equivalent to *draw* for graphics pipeline)"""
2682
2631
  ...
2683
- def rl_copy_shader_buffer(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,unsignedint_3: int,unsignedint_4: int,) -> None:
2684
- """void rlCopyShaderBuffer(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int);
2685
-
2686
- CFFI C function from raylib._raylib_cffi.lib"""
2632
+ def rl_copy_shader_buffer(destId: int,srcId: int,destOffset: int,srcOffset: int,count: int,) -> None:
2633
+ """Copy SSBO data between buffers"""
2687
2634
  ...
2688
- def rl_cubemap_parameters(unsignedint_0: int,int_1: int,int_2: int,) -> None:
2689
- """void rlCubemapParameters(unsigned int, int, int);
2690
-
2691
- CFFI C function from raylib._raylib_cffi.lib"""
2635
+ def rl_cubemap_parameters(id: int,param: int,value: int,) -> None:
2636
+ """Set cubemap parameters (filter, wrap)"""
2692
2637
  ...
2693
2638
  def rl_disable_backface_culling() -> None:
2694
- """void rlDisableBackfaceCulling();
2695
-
2696
- CFFI C function from raylib._raylib_cffi.lib"""
2639
+ """Disable backface culling"""
2697
2640
  ...
2698
2641
  def rl_disable_color_blend() -> None:
2699
- """void rlDisableColorBlend();
2700
-
2701
- CFFI C function from raylib._raylib_cffi.lib"""
2642
+ """Disable color blending"""
2702
2643
  ...
2703
2644
  def rl_disable_depth_mask() -> None:
2704
- """void rlDisableDepthMask();
2705
-
2706
- CFFI C function from raylib._raylib_cffi.lib"""
2645
+ """Disable depth write"""
2707
2646
  ...
2708
2647
  def rl_disable_depth_test() -> None:
2709
- """void rlDisableDepthTest();
2710
-
2711
- CFFI C function from raylib._raylib_cffi.lib"""
2648
+ """Disable depth test"""
2712
2649
  ...
2713
2650
  def rl_disable_framebuffer() -> None:
2714
- """void rlDisableFramebuffer();
2715
-
2716
- CFFI C function from raylib._raylib_cffi.lib"""
2651
+ """Disable render texture (fbo), return to default framebuffer"""
2717
2652
  ...
2718
2653
  def rl_disable_scissor_test() -> None:
2719
- """void rlDisableScissorTest();
2720
-
2721
- CFFI C function from raylib._raylib_cffi.lib"""
2654
+ """Disable scissor test"""
2722
2655
  ...
2723
2656
  def rl_disable_shader() -> None:
2724
- """void rlDisableShader();
2725
-
2726
- CFFI C function from raylib._raylib_cffi.lib"""
2657
+ """Disable shader program"""
2727
2658
  ...
2728
2659
  def rl_disable_smooth_lines() -> None:
2729
- """void rlDisableSmoothLines();
2730
-
2731
- CFFI C function from raylib._raylib_cffi.lib"""
2660
+ """Disable line aliasing"""
2732
2661
  ...
2733
2662
  def rl_disable_stereo_render() -> None:
2734
- """void rlDisableStereoRender();
2735
-
2736
- CFFI C function from raylib._raylib_cffi.lib"""
2663
+ """Disable stereo rendering"""
2737
2664
  ...
2738
2665
  def rl_disable_texture() -> None:
2739
- """void rlDisableTexture();
2740
-
2741
- CFFI C function from raylib._raylib_cffi.lib"""
2666
+ """Disable texture"""
2742
2667
  ...
2743
2668
  def rl_disable_texture_cubemap() -> None:
2744
- """void rlDisableTextureCubemap();
2745
-
2746
- CFFI C function from raylib._raylib_cffi.lib"""
2669
+ """Disable texture cubemap"""
2747
2670
  ...
2748
2671
  def rl_disable_vertex_array() -> None:
2749
- """void rlDisableVertexArray();
2750
-
2751
- CFFI C function from raylib._raylib_cffi.lib"""
2672
+ """Disable vertex array (VAO, if supported)"""
2752
2673
  ...
2753
- def rl_disable_vertex_attribute(unsignedint_0: int,) -> None:
2754
- """void rlDisableVertexAttribute(unsigned int);
2755
-
2756
- CFFI C function from raylib._raylib_cffi.lib"""
2674
+ def rl_disable_vertex_attribute(index: int,) -> None:
2675
+ """Disable vertex attribute index"""
2757
2676
  ...
2758
2677
  def rl_disable_vertex_buffer() -> None:
2759
- """void rlDisableVertexBuffer();
2760
-
2761
- CFFI C function from raylib._raylib_cffi.lib"""
2678
+ """Disable vertex buffer (VBO)"""
2762
2679
  ...
2763
2680
  def rl_disable_vertex_buffer_element() -> None:
2764
- """void rlDisableVertexBufferElement();
2765
-
2766
- CFFI C function from raylib._raylib_cffi.lib"""
2681
+ """Disable vertex buffer element (VBO element)"""
2767
2682
  ...
2768
2683
  def rl_disable_wire_mode() -> None:
2769
- """void rlDisableWireMode();
2770
-
2771
- CFFI C function from raylib._raylib_cffi.lib"""
2684
+ """Disable wire mode ( and point ) maybe rename"""
2772
2685
  ...
2773
- def rl_draw_render_batch(rlRenderBatch_pointer_0: Any,) -> None:
2774
- """void rlDrawRenderBatch(struct rlRenderBatch *);
2775
-
2776
- CFFI C function from raylib._raylib_cffi.lib"""
2686
+ def rl_draw_render_batch(batch: Any,) -> None:
2687
+ """Draw render batch data (Update->Draw->Reset)"""
2777
2688
  ...
2778
2689
  def rl_draw_render_batch_active() -> None:
2779
- """void rlDrawRenderBatchActive();
2780
-
2781
- CFFI C function from raylib._raylib_cffi.lib"""
2690
+ """Update and draw internal render batch"""
2782
2691
  ...
2783
- def rl_draw_vertex_array(int_0: int,int_1: int,) -> None:
2784
- """void rlDrawVertexArray(int, int);
2785
-
2786
- CFFI C function from raylib._raylib_cffi.lib"""
2692
+ def rl_draw_vertex_array(offset: int,count: int,) -> None:
2693
+ """"""
2787
2694
  ...
2788
- def rl_draw_vertex_array_elements(int_0: int,int_1: int,void_pointer_2: Any,) -> None:
2789
- """void rlDrawVertexArrayElements(int, int, void *);
2790
-
2791
- CFFI C function from raylib._raylib_cffi.lib"""
2695
+ def rl_draw_vertex_array_elements(offset: int,count: int,buffer: Any,) -> None:
2696
+ """"""
2792
2697
  ...
2793
- def rl_draw_vertex_array_elements_instanced(int_0: int,int_1: int,void_pointer_2: Any,int_3: int,) -> None:
2794
- """void rlDrawVertexArrayElementsInstanced(int, int, void *, int);
2795
-
2796
- CFFI C function from raylib._raylib_cffi.lib"""
2698
+ def rl_draw_vertex_array_elements_instanced(offset: int,count: int,buffer: Any,instances: int,) -> None:
2699
+ """"""
2797
2700
  ...
2798
- def rl_draw_vertex_array_instanced(int_0: int,int_1: int,int_2: int,) -> None:
2799
- """void rlDrawVertexArrayInstanced(int, int, int);
2800
-
2801
- CFFI C function from raylib._raylib_cffi.lib"""
2701
+ def rl_draw_vertex_array_instanced(offset: int,count: int,instances: int,) -> None:
2702
+ """"""
2802
2703
  ...
2803
2704
  def rl_enable_backface_culling() -> None:
2804
- """void rlEnableBackfaceCulling();
2805
-
2806
- CFFI C function from raylib._raylib_cffi.lib"""
2705
+ """Enable backface culling"""
2807
2706
  ...
2808
2707
  def rl_enable_color_blend() -> None:
2809
- """void rlEnableColorBlend();
2810
-
2811
- CFFI C function from raylib._raylib_cffi.lib"""
2708
+ """Enable color blending"""
2812
2709
  ...
2813
2710
  def rl_enable_depth_mask() -> None:
2814
- """void rlEnableDepthMask();
2815
-
2816
- CFFI C function from raylib._raylib_cffi.lib"""
2711
+ """Enable depth write"""
2817
2712
  ...
2818
2713
  def rl_enable_depth_test() -> None:
2819
- """void rlEnableDepthTest();
2820
-
2821
- CFFI C function from raylib._raylib_cffi.lib"""
2714
+ """Enable depth test"""
2822
2715
  ...
2823
- def rl_enable_framebuffer(unsignedint_0: int,) -> None:
2824
- """void rlEnableFramebuffer(unsigned int);
2825
-
2826
- CFFI C function from raylib._raylib_cffi.lib"""
2716
+ def rl_enable_framebuffer(id: int,) -> None:
2717
+ """Enable render texture (fbo)"""
2827
2718
  ...
2828
2719
  def rl_enable_point_mode() -> None:
2829
- """void rlEnablePointMode();
2830
-
2831
- CFFI C function from raylib._raylib_cffi.lib"""
2720
+ """Enable point mode"""
2832
2721
  ...
2833
2722
  def rl_enable_scissor_test() -> None:
2834
- """void rlEnableScissorTest();
2835
-
2836
- CFFI C function from raylib._raylib_cffi.lib"""
2723
+ """Enable scissor test"""
2837
2724
  ...
2838
- def rl_enable_shader(unsignedint_0: int,) -> None:
2839
- """void rlEnableShader(unsigned int);
2840
-
2841
- CFFI C function from raylib._raylib_cffi.lib"""
2725
+ def rl_enable_shader(id: int,) -> None:
2726
+ """Enable shader program"""
2842
2727
  ...
2843
2728
  def rl_enable_smooth_lines() -> None:
2844
- """void rlEnableSmoothLines();
2845
-
2846
- CFFI C function from raylib._raylib_cffi.lib"""
2729
+ """Enable line aliasing"""
2847
2730
  ...
2848
2731
  def rl_enable_stereo_render() -> None:
2849
- """void rlEnableStereoRender();
2850
-
2851
- CFFI C function from raylib._raylib_cffi.lib"""
2732
+ """Enable stereo rendering"""
2852
2733
  ...
2853
- def rl_enable_texture(unsignedint_0: int,) -> None:
2854
- """void rlEnableTexture(unsigned int);
2855
-
2856
- CFFI C function from raylib._raylib_cffi.lib"""
2734
+ def rl_enable_texture(id: int,) -> None:
2735
+ """Enable texture"""
2857
2736
  ...
2858
- def rl_enable_texture_cubemap(unsignedint_0: int,) -> None:
2859
- """void rlEnableTextureCubemap(unsigned int);
2860
-
2861
- CFFI C function from raylib._raylib_cffi.lib"""
2737
+ def rl_enable_texture_cubemap(id: int,) -> None:
2738
+ """Enable texture cubemap"""
2862
2739
  ...
2863
- def rl_enable_vertex_array(unsignedint_0: int,) -> bool:
2864
- """_Bool rlEnableVertexArray(unsigned int);
2865
-
2866
- CFFI C function from raylib._raylib_cffi.lib"""
2740
+ def rl_enable_vertex_array(vaoId: int,) -> bool:
2741
+ """Enable vertex array (VAO, if supported)"""
2867
2742
  ...
2868
- def rl_enable_vertex_attribute(unsignedint_0: int,) -> None:
2869
- """void rlEnableVertexAttribute(unsigned int);
2870
-
2871
- CFFI C function from raylib._raylib_cffi.lib"""
2743
+ def rl_enable_vertex_attribute(index: int,) -> None:
2744
+ """Enable vertex attribute index"""
2872
2745
  ...
2873
- def rl_enable_vertex_buffer(unsignedint_0: int,) -> None:
2874
- """void rlEnableVertexBuffer(unsigned int);
2875
-
2876
- CFFI C function from raylib._raylib_cffi.lib"""
2746
+ def rl_enable_vertex_buffer(id: int,) -> None:
2747
+ """Enable vertex buffer (VBO)"""
2877
2748
  ...
2878
- def rl_enable_vertex_buffer_element(unsignedint_0: int,) -> None:
2879
- """void rlEnableVertexBufferElement(unsigned int);
2880
-
2881
- CFFI C function from raylib._raylib_cffi.lib"""
2749
+ def rl_enable_vertex_buffer_element(id: int,) -> None:
2750
+ """Enable vertex buffer element (VBO element)"""
2882
2751
  ...
2883
2752
  def rl_enable_wire_mode() -> None:
2884
- """void rlEnableWireMode();
2885
-
2886
- CFFI C function from raylib._raylib_cffi.lib"""
2753
+ """Enable wire mode"""
2887
2754
  ...
2888
2755
  def rl_end() -> None:
2889
- """void rlEnd();
2890
-
2891
- CFFI C function from raylib._raylib_cffi.lib"""
2756
+ """Finish vertex providing"""
2892
2757
  ...
2893
- def rl_framebuffer_attach(unsignedint_0: int,unsignedint_1: int,int_2: int,int_3: int,int_4: int,) -> None:
2894
- """void rlFramebufferAttach(unsigned int, unsigned int, int, int, int);
2895
-
2896
- CFFI C function from raylib._raylib_cffi.lib"""
2758
+ def rl_framebuffer_attach(fboId: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
2759
+ """Attach texture/renderbuffer to a framebuffer"""
2897
2760
  ...
2898
- def rl_framebuffer_complete(unsignedint_0: int,) -> bool:
2899
- """_Bool rlFramebufferComplete(unsigned int);
2900
-
2901
- CFFI C function from raylib._raylib_cffi.lib"""
2761
+ def rl_framebuffer_complete(id: int,) -> bool:
2762
+ """Verify framebuffer is complete"""
2902
2763
  ...
2903
- def rl_frustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None:
2904
- """void rlFrustum(double, double, double, double, double, double);
2905
-
2906
- CFFI C function from raylib._raylib_cffi.lib"""
2764
+ def rl_frustum(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
2765
+ """"""
2907
2766
  ...
2908
- def rl_gen_texture_mipmaps(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_pointer_4: Any,) -> None:
2909
- """void rlGenTextureMipmaps(unsigned int, int, int, int, int *);
2910
-
2911
- CFFI C function from raylib._raylib_cffi.lib"""
2767
+ def rl_gen_texture_mipmaps(id: int,width: int,height: int,format: int,mipmaps: Any,) -> None:
2768
+ """Generate mipmap data for selected texture"""
2912
2769
  ...
2913
2770
  def rl_get_framebuffer_height() -> int:
2914
- """int rlGetFramebufferHeight();
2915
-
2916
- CFFI C function from raylib._raylib_cffi.lib"""
2771
+ """Get default framebuffer height"""
2917
2772
  ...
2918
2773
  def rl_get_framebuffer_width() -> int:
2919
- """int rlGetFramebufferWidth();
2920
-
2921
- CFFI C function from raylib._raylib_cffi.lib"""
2774
+ """Get default framebuffer width"""
2922
2775
  ...
2923
- def rl_get_gl_texture_formats(int_0: int,unsignedint_pointer_1: Any,unsignedint_pointer_2: Any,unsignedint_pointer_3: Any,) -> None:
2924
- """void rlGetGlTextureFormats(int, unsigned int *, unsigned int *, unsigned int *);
2925
-
2926
- CFFI C function from raylib._raylib_cffi.lib"""
2776
+ def rl_get_gl_texture_formats(format: int,glInternalFormat: Any,glFormat: Any,glType: Any,) -> None:
2777
+ """Get OpenGL internal formats"""
2927
2778
  ...
2928
2779
  def rl_get_line_width() -> float:
2929
- """float rlGetLineWidth();
2930
-
2931
- CFFI C function from raylib._raylib_cffi.lib"""
2780
+ """Get the line drawing width"""
2932
2781
  ...
2933
- def rl_get_location_attrib(unsignedint_0: int,str_1: str,) -> int:
2934
- """int rlGetLocationAttrib(unsigned int, char *);
2935
-
2936
- CFFI C function from raylib._raylib_cffi.lib"""
2782
+ def rl_get_location_attrib(shaderId: int,attribName: str,) -> int:
2783
+ """Get shader location attribute"""
2937
2784
  ...
2938
- def rl_get_location_uniform(unsignedint_0: int,str_1: str,) -> int:
2939
- """int rlGetLocationUniform(unsigned int, char *);
2940
-
2941
- CFFI C function from raylib._raylib_cffi.lib"""
2785
+ def rl_get_location_uniform(shaderId: int,uniformName: str,) -> int:
2786
+ """Get shader location uniform"""
2942
2787
  ...
2943
2788
  def rl_get_matrix_modelview() -> Matrix:
2944
- """struct Matrix rlGetMatrixModelview();
2945
-
2946
- CFFI C function from raylib._raylib_cffi.lib"""
2789
+ """Get internal modelview matrix"""
2947
2790
  ...
2948
2791
  def rl_get_matrix_projection() -> Matrix:
2949
- """struct Matrix rlGetMatrixProjection();
2950
-
2951
- CFFI C function from raylib._raylib_cffi.lib"""
2792
+ """Get internal projection matrix"""
2952
2793
  ...
2953
- def rl_get_matrix_projection_stereo(int_0: int,) -> Matrix:
2954
- """struct Matrix rlGetMatrixProjectionStereo(int);
2955
-
2956
- CFFI C function from raylib._raylib_cffi.lib"""
2794
+ def rl_get_matrix_projection_stereo(eye: int,) -> Matrix:
2795
+ """Get internal projection matrix for stereo render (selected eye)"""
2957
2796
  ...
2958
2797
  def rl_get_matrix_transform() -> Matrix:
2959
- """struct Matrix rlGetMatrixTransform();
2960
-
2961
- CFFI C function from raylib._raylib_cffi.lib"""
2798
+ """Get internal accumulated transform matrix"""
2962
2799
  ...
2963
- def rl_get_matrix_view_offset_stereo(int_0: int,) -> Matrix:
2964
- """struct Matrix rlGetMatrixViewOffsetStereo(int);
2965
-
2966
- CFFI C function from raylib._raylib_cffi.lib"""
2800
+ def rl_get_matrix_view_offset_stereo(eye: int,) -> Matrix:
2801
+ """Get internal view offset matrix for stereo render (selected eye)"""
2967
2802
  ...
2968
- def rl_get_pixel_format_name(unsignedint_0: int,) -> str:
2969
- """char *rlGetPixelFormatName(unsigned int);
2970
-
2971
- CFFI C function from raylib._raylib_cffi.lib"""
2803
+ def rl_get_pixel_format_name(format: int,) -> str:
2804
+ """Get name string for pixel format"""
2972
2805
  ...
2973
- def rl_get_shader_buffer_size(unsignedint_0: int,) -> int:
2974
- """unsigned int rlGetShaderBufferSize(unsigned int);
2975
-
2976
- CFFI C function from raylib._raylib_cffi.lib"""
2806
+ def rl_get_shader_buffer_size(id: int,) -> int:
2807
+ """Get SSBO buffer size"""
2977
2808
  ...
2978
2809
  def rl_get_shader_id_default() -> int:
2979
- """unsigned int rlGetShaderIdDefault();
2980
-
2981
- CFFI C function from raylib._raylib_cffi.lib"""
2810
+ """Get default shader id"""
2982
2811
  ...
2983
2812
  def rl_get_shader_locs_default() -> Any:
2984
- """int *rlGetShaderLocsDefault();
2985
-
2986
- CFFI C function from raylib._raylib_cffi.lib"""
2813
+ """Get default shader locations"""
2987
2814
  ...
2988
2815
  def rl_get_texture_id_default() -> int:
2989
- """unsigned int rlGetTextureIdDefault();
2990
-
2991
- CFFI C function from raylib._raylib_cffi.lib"""
2816
+ """Get default texture id"""
2992
2817
  ...
2993
2818
  def rl_get_version() -> int:
2994
- """int rlGetVersion();
2995
-
2996
- CFFI C function from raylib._raylib_cffi.lib"""
2819
+ """Get current OpenGL version"""
2997
2820
  ...
2998
2821
  def rl_is_stereo_render_enabled() -> bool:
2999
- """_Bool rlIsStereoRenderEnabled();
3000
-
3001
- CFFI C function from raylib._raylib_cffi.lib"""
2822
+ """Check if stereo render is enabled"""
3002
2823
  ...
3003
- def rl_load_compute_shader_program(unsignedint_0: int,) -> int:
3004
- """unsigned int rlLoadComputeShaderProgram(unsigned int);
3005
-
3006
- CFFI C function from raylib._raylib_cffi.lib"""
2824
+ def rl_load_compute_shader_program(shaderId: int,) -> int:
2825
+ """Load compute shader program"""
3007
2826
  ...
3008
2827
  def rl_load_draw_cube() -> None:
3009
- """void rlLoadDrawCube();
3010
-
3011
- CFFI C function from raylib._raylib_cffi.lib"""
2828
+ """Load and draw a cube"""
3012
2829
  ...
3013
2830
  def rl_load_draw_quad() -> None:
3014
- """void rlLoadDrawQuad();
3015
-
3016
- CFFI C function from raylib._raylib_cffi.lib"""
2831
+ """Load and draw a quad"""
3017
2832
  ...
3018
- def rl_load_extensions(void_pointer_0: Any,) -> None:
3019
- """void rlLoadExtensions(void *);
3020
-
3021
- CFFI C function from raylib._raylib_cffi.lib"""
2833
+ def rl_load_extensions(loader: Any,) -> None:
2834
+ """Load OpenGL extensions (loader function required)"""
3022
2835
  ...
3023
- def rl_load_framebuffer(int_0: int,int_1: int,) -> int:
3024
- """unsigned int rlLoadFramebuffer(int, int);
3025
-
3026
- CFFI C function from raylib._raylib_cffi.lib"""
2836
+ def rl_load_framebuffer(width: int,height: int,) -> int:
2837
+ """Load an empty framebuffer"""
3027
2838
  ...
3028
2839
  def rl_load_identity() -> None:
3029
- """void rlLoadIdentity();
3030
-
3031
- CFFI C function from raylib._raylib_cffi.lib"""
2840
+ """Reset current matrix to identity matrix"""
3032
2841
  ...
3033
- def rl_load_render_batch(int_0: int,int_1: int,) -> rlRenderBatch:
3034
- """struct rlRenderBatch rlLoadRenderBatch(int, int);
3035
-
3036
- CFFI C function from raylib._raylib_cffi.lib"""
2842
+ def rl_load_render_batch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
2843
+ """Load a render batch system"""
3037
2844
  ...
3038
- def rl_load_shader_buffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,) -> int:
3039
- """unsigned int rlLoadShaderBuffer(unsigned int, void *, int);
3040
-
3041
- CFFI C function from raylib._raylib_cffi.lib"""
2845
+ def rl_load_shader_buffer(size: int,data: Any,usageHint: int,) -> int:
2846
+ """Load shader storage buffer object (SSBO)"""
3042
2847
  ...
3043
- def rl_load_shader_code(str_0: str,str_1: str,) -> int:
3044
- """unsigned int rlLoadShaderCode(char *, char *);
3045
-
3046
- CFFI C function from raylib._raylib_cffi.lib"""
2848
+ def rl_load_shader_code(vsCode: str,fsCode: str,) -> int:
2849
+ """Load shader from code strings"""
3047
2850
  ...
3048
- def rl_load_shader_program(unsignedint_0: int,unsignedint_1: int,) -> int:
3049
- """unsigned int rlLoadShaderProgram(unsigned int, unsigned int);
3050
-
3051
- CFFI C function from raylib._raylib_cffi.lib"""
2851
+ def rl_load_shader_program(vShaderId: int,fShaderId: int,) -> int:
2852
+ """Load custom shader program"""
3052
2853
  ...
3053
- def rl_load_texture(void_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,) -> int:
3054
- """unsigned int rlLoadTexture(void *, int, int, int, int);
3055
-
3056
- CFFI C function from raylib._raylib_cffi.lib"""
2854
+ def rl_load_texture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
2855
+ """Load texture in GPU"""
3057
2856
  ...
3058
- def rl_load_texture_cubemap(void_pointer_0: Any,int_1: int,int_2: int,) -> int:
3059
- """unsigned int rlLoadTextureCubemap(void *, int, int);
3060
-
3061
- CFFI C function from raylib._raylib_cffi.lib"""
2857
+ def rl_load_texture_cubemap(data: Any,size: int,format: int,) -> int:
2858
+ """Load texture cubemap"""
3062
2859
  ...
3063
- def rl_load_texture_depth(int_0: int,int_1: int,_Bool_2: bool,) -> int:
3064
- """unsigned int rlLoadTextureDepth(int, int, _Bool);
3065
-
3066
- CFFI C function from raylib._raylib_cffi.lib"""
2860
+ def rl_load_texture_depth(width: int,height: int,useRenderBuffer: bool,) -> int:
2861
+ """Load depth texture/renderbuffer (to be attached to fbo)"""
3067
2862
  ...
3068
2863
  def rl_load_vertex_array() -> int:
3069
- """unsigned int rlLoadVertexArray();
3070
-
3071
- CFFI C function from raylib._raylib_cffi.lib"""
2864
+ """Load vertex array (vao) if supported"""
3072
2865
  ...
3073
- def rl_load_vertex_buffer(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int:
3074
- """unsigned int rlLoadVertexBuffer(void *, int, _Bool);
3075
-
3076
- CFFI C function from raylib._raylib_cffi.lib"""
2866
+ def rl_load_vertex_buffer(buffer: Any,size: int,dynamic: bool,) -> int:
2867
+ """Load a vertex buffer attribute"""
3077
2868
  ...
3078
- def rl_load_vertex_buffer_element(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int:
3079
- """unsigned int rlLoadVertexBufferElement(void *, int, _Bool);
3080
-
3081
- CFFI C function from raylib._raylib_cffi.lib"""
2869
+ def rl_load_vertex_buffer_element(buffer: Any,size: int,dynamic: bool,) -> int:
2870
+ """Load a new attributes element buffer"""
3082
2871
  ...
3083
- def rl_matrix_mode(int_0: int,) -> None:
3084
- """void rlMatrixMode(int);
3085
-
3086
- CFFI C function from raylib._raylib_cffi.lib"""
2872
+ def rl_matrix_mode(mode: int,) -> None:
2873
+ """Choose the current matrix to be transformed"""
3087
2874
  ...
3088
- def rl_mult_matrixf(float_pointer_0: Any,) -> None:
3089
- """void rlMultMatrixf(float *);
3090
-
3091
- CFFI C function from raylib._raylib_cffi.lib"""
2875
+ def rl_mult_matrixf(matf: Any,) -> None:
2876
+ """Multiply the current matrix by another matrix"""
3092
2877
  ...
3093
- def rl_normal3f(float_0: float,float_1: float,float_2: float,) -> None:
3094
- """void rlNormal3f(float, float, float);
3095
-
3096
- CFFI C function from raylib._raylib_cffi.lib"""
2878
+ def rl_normal3f(x: float,y: float,z: float,) -> None:
2879
+ """Define one vertex (normal) - 3 float"""
3097
2880
  ...
3098
- def rl_ortho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None:
3099
- """void rlOrtho(double, double, double, double, double, double);
3100
-
3101
- CFFI C function from raylib._raylib_cffi.lib"""
2881
+ def rl_ortho(left: float,right: float,bottom: float,top: float,znear: float,zfar: float,) -> None:
2882
+ """"""
3102
2883
  ...
3103
2884
  def rl_pop_matrix() -> None:
3104
- """void rlPopMatrix();
3105
-
3106
- CFFI C function from raylib._raylib_cffi.lib"""
2885
+ """Pop latest inserted matrix from stack"""
3107
2886
  ...
3108
2887
  def rl_push_matrix() -> None:
3109
- """void rlPushMatrix();
3110
-
3111
- CFFI C function from raylib._raylib_cffi.lib"""
2888
+ """Push the current matrix to stack"""
3112
2889
  ...
3113
- def rl_read_screen_pixels(int_0: int,int_1: int,) -> str:
3114
- """unsigned char *rlReadScreenPixels(int, int);
3115
-
3116
- CFFI C function from raylib._raylib_cffi.lib"""
2890
+ def rl_read_screen_pixels(width: int,height: int,) -> str:
2891
+ """Read screen pixel data (color buffer)"""
3117
2892
  ...
3118
- def rl_read_shader_buffer(unsignedint_0: int,void_pointer_1: Any,unsignedint_2: int,unsignedint_3: int,) -> None:
3119
- """void rlReadShaderBuffer(unsigned int, void *, unsigned int, unsigned int);
3120
-
3121
- CFFI C function from raylib._raylib_cffi.lib"""
2893
+ def rl_read_shader_buffer(id: int,dest: Any,count: int,offset: int,) -> None:
2894
+ """Read SSBO buffer data (GPU->CPU)"""
3122
2895
  ...
3123
- def rl_read_texture_pixels(unsignedint_0: int,int_1: int,int_2: int,int_3: int,) -> Any:
3124
- """void *rlReadTexturePixels(unsigned int, int, int, int);
3125
-
3126
- CFFI C function from raylib._raylib_cffi.lib"""
2896
+ def rl_read_texture_pixels(id: int,width: int,height: int,format: int,) -> Any:
2897
+ """Read texture pixel data"""
3127
2898
  ...
3128
- def rl_rotatef(float_0: float,float_1: float,float_2: float,float_3: float,) -> None:
3129
- """void rlRotatef(float, float, float, float);
3130
-
3131
- CFFI C function from raylib._raylib_cffi.lib"""
2899
+ def rl_rotatef(angle: float,x: float,y: float,z: float,) -> None:
2900
+ """Multiply the current matrix by a rotation matrix"""
3132
2901
  ...
3133
- def rl_scalef(float_0: float,float_1: float,float_2: float,) -> None:
3134
- """void rlScalef(float, float, float);
3135
-
3136
- CFFI C function from raylib._raylib_cffi.lib"""
2902
+ def rl_scalef(x: float,y: float,z: float,) -> None:
2903
+ """Multiply the current matrix by a scaling matrix"""
3137
2904
  ...
3138
- def rl_scissor(int_0: int,int_1: int,int_2: int,int_3: int,) -> None:
3139
- """void rlScissor(int, int, int, int);
3140
-
3141
- CFFI C function from raylib._raylib_cffi.lib"""
2905
+ def rl_scissor(x: int,y: int,width: int,height: int,) -> None:
2906
+ """Scissor test"""
3142
2907
  ...
3143
- def rl_set_blend_factors(int_0: int,int_1: int,int_2: int,) -> None:
3144
- """void rlSetBlendFactors(int, int, int);
3145
-
3146
- CFFI C function from raylib._raylib_cffi.lib"""
2908
+ def rl_set_blend_factors(glSrcFactor: int,glDstFactor: int,glEquation: int,) -> None:
2909
+ """Set blending mode factor and equation (using OpenGL factors)"""
3147
2910
  ...
3148
- def rl_set_blend_factors_separate(int_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,) -> None:
3149
- """void rlSetBlendFactorsSeparate(int, int, int, int, int, int);
3150
-
3151
- CFFI C function from raylib._raylib_cffi.lib"""
2911
+ def rl_set_blend_factors_separate(glSrcRGB: int,glDstRGB: int,glSrcAlpha: int,glDstAlpha: int,glEqRGB: int,glEqAlpha: int,) -> None:
2912
+ """Set blending mode factors and equations separately (using OpenGL factors)"""
3152
2913
  ...
3153
- def rl_set_blend_mode(int_0: int,) -> None:
3154
- """void rlSetBlendMode(int);
3155
-
3156
- CFFI C function from raylib._raylib_cffi.lib"""
2914
+ def rl_set_blend_mode(mode: int,) -> None:
2915
+ """Set blending mode"""
3157
2916
  ...
3158
- def rl_set_cull_face(int_0: int,) -> None:
3159
- """void rlSetCullFace(int);
3160
-
3161
- CFFI C function from raylib._raylib_cffi.lib"""
2917
+ def rl_set_cull_face(mode: int,) -> None:
2918
+ """Set face culling mode"""
3162
2919
  ...
3163
- def rl_set_framebuffer_height(int_0: int,) -> None:
3164
- """void rlSetFramebufferHeight(int);
3165
-
3166
- CFFI C function from raylib._raylib_cffi.lib"""
2920
+ def rl_set_framebuffer_height(height: int,) -> None:
2921
+ """Set current framebuffer height"""
3167
2922
  ...
3168
- def rl_set_framebuffer_width(int_0: int,) -> None:
3169
- """void rlSetFramebufferWidth(int);
3170
-
3171
- CFFI C function from raylib._raylib_cffi.lib"""
2923
+ def rl_set_framebuffer_width(width: int,) -> None:
2924
+ """Set current framebuffer width"""
3172
2925
  ...
3173
- def rl_set_line_width(float_0: float,) -> None:
3174
- """void rlSetLineWidth(float);
3175
-
3176
- CFFI C function from raylib._raylib_cffi.lib"""
2926
+ def rl_set_line_width(width: float,) -> None:
2927
+ """Set the line drawing width"""
3177
2928
  ...
3178
- def rl_set_matrix_modelview(Matrix_0: Matrix,) -> None:
3179
- """void rlSetMatrixModelview(struct Matrix);
3180
-
3181
- CFFI C function from raylib._raylib_cffi.lib"""
2929
+ def rl_set_matrix_modelview(view: Matrix,) -> None:
2930
+ """Set a custom modelview matrix (replaces internal modelview matrix)"""
3182
2931
  ...
3183
- def rl_set_matrix_projection(Matrix_0: Matrix,) -> None:
3184
- """void rlSetMatrixProjection(struct Matrix);
3185
-
3186
- CFFI C function from raylib._raylib_cffi.lib"""
2932
+ def rl_set_matrix_projection(proj: Matrix,) -> None:
2933
+ """Set a custom projection matrix (replaces internal projection matrix)"""
3187
2934
  ...
3188
- def rl_set_matrix_projection_stereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None:
3189
- """void rlSetMatrixProjectionStereo(struct Matrix, struct Matrix);
3190
-
3191
- CFFI C function from raylib._raylib_cffi.lib"""
2935
+ def rl_set_matrix_projection_stereo(right: Matrix,left: Matrix,) -> None:
2936
+ """Set eyes projection matrices for stereo rendering"""
3192
2937
  ...
3193
- def rl_set_matrix_view_offset_stereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None:
3194
- """void rlSetMatrixViewOffsetStereo(struct Matrix, struct Matrix);
3195
-
3196
- CFFI C function from raylib._raylib_cffi.lib"""
2938
+ def rl_set_matrix_view_offset_stereo(right: Matrix,left: Matrix,) -> None:
2939
+ """Set eyes view offsets matrices for stereo rendering"""
3197
2940
  ...
3198
- def rl_set_render_batch_active(rlRenderBatch_pointer_0: Any,) -> None:
3199
- """void rlSetRenderBatchActive(struct rlRenderBatch *);
3200
-
3201
- CFFI C function from raylib._raylib_cffi.lib"""
2941
+ def rl_set_render_batch_active(batch: Any,) -> None:
2942
+ """Set the active render batch for rlgl (NULL for default internal)"""
3202
2943
  ...
3203
- def rl_set_shader(unsignedint_0: int,int_pointer_1: Any,) -> None:
3204
- """void rlSetShader(unsigned int, int *);
3205
-
3206
- CFFI C function from raylib._raylib_cffi.lib"""
2944
+ def rl_set_shader(id: int,locs: Any,) -> None:
2945
+ """Set shader currently active (id and locations)"""
3207
2946
  ...
3208
- def rl_set_texture(unsignedint_0: int,) -> None:
3209
- """void rlSetTexture(unsigned int);
3210
-
3211
- CFFI C function from raylib._raylib_cffi.lib"""
2947
+ def rl_set_texture(id: int,) -> None:
2948
+ """Set current texture for render batch and check buffers limits"""
3212
2949
  ...
3213
- def rl_set_uniform(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3214
- """void rlSetUniform(int, void *, int, int);
3215
-
3216
- CFFI C function from raylib._raylib_cffi.lib"""
2950
+ def rl_set_uniform(locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2951
+ """Set shader value uniform"""
3217
2952
  ...
3218
- def rl_set_uniform_matrix(int_0: int,Matrix_1: Matrix,) -> None:
3219
- """void rlSetUniformMatrix(int, struct Matrix);
3220
-
3221
- CFFI C function from raylib._raylib_cffi.lib"""
2953
+ def rl_set_uniform_matrix(locIndex: int,mat: Matrix,) -> None:
2954
+ """Set shader value matrix"""
3222
2955
  ...
3223
- def rl_set_uniform_sampler(int_0: int,unsignedint_1: int,) -> None:
3224
- """void rlSetUniformSampler(int, unsigned int);
3225
-
3226
- CFFI C function from raylib._raylib_cffi.lib"""
2956
+ def rl_set_uniform_sampler(locIndex: int,textureId: int,) -> None:
2957
+ """Set shader value sampler"""
3227
2958
  ...
3228
- def rl_set_vertex_attribute(unsignedint_0: int,int_1: int,int_2: int,_Bool_3: bool,int_4: int,void_pointer_5: Any,) -> None:
3229
- """void rlSetVertexAttribute(unsigned int, int, int, _Bool, int, void *);
3230
-
3231
- CFFI C function from raylib._raylib_cffi.lib"""
2959
+ def rl_set_vertex_attribute(index: int,compSize: int,type: int,normalized: bool,stride: int,pointer: Any,) -> None:
2960
+ """"""
3232
2961
  ...
3233
- def rl_set_vertex_attribute_default(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3234
- """void rlSetVertexAttributeDefault(int, void *, int, int);
3235
-
3236
- CFFI C function from raylib._raylib_cffi.lib"""
2962
+ def rl_set_vertex_attribute_default(locIndex: int,value: Any,attribType: int,count: int,) -> None:
2963
+ """Set vertex attribute default value"""
3237
2964
  ...
3238
- def rl_set_vertex_attribute_divisor(unsignedint_0: int,int_1: int,) -> None:
3239
- """void rlSetVertexAttributeDivisor(unsigned int, int);
3240
-
3241
- CFFI C function from raylib._raylib_cffi.lib"""
2965
+ def rl_set_vertex_attribute_divisor(index: int,divisor: int,) -> None:
2966
+ """"""
3242
2967
  ...
3243
- def rl_tex_coord2f(float_0: float,float_1: float,) -> None:
3244
- """void rlTexCoord2f(float, float);
3245
-
3246
- CFFI C function from raylib._raylib_cffi.lib"""
2968
+ def rl_tex_coord2f(x: float,y: float,) -> None:
2969
+ """Define one vertex (texture coordinate) - 2 float"""
3247
2970
  ...
3248
- def rl_texture_parameters(unsignedint_0: int,int_1: int,int_2: int,) -> None:
3249
- """void rlTextureParameters(unsigned int, int, int);
3250
-
3251
- CFFI C function from raylib._raylib_cffi.lib"""
2971
+ def rl_texture_parameters(id: int,param: int,value: int,) -> None:
2972
+ """Set texture parameters (filter, wrap)"""
3252
2973
  ...
3253
- def rl_translatef(float_0: float,float_1: float,float_2: float,) -> None:
3254
- """void rlTranslatef(float, float, float);
3255
-
3256
- CFFI C function from raylib._raylib_cffi.lib"""
2974
+ def rl_translatef(x: float,y: float,z: float,) -> None:
2975
+ """Multiply the current matrix by a translation matrix"""
3257
2976
  ...
3258
- def rl_unload_framebuffer(unsignedint_0: int,) -> None:
3259
- """void rlUnloadFramebuffer(unsigned int);
3260
-
3261
- CFFI C function from raylib._raylib_cffi.lib"""
2977
+ def rl_unload_framebuffer(id: int,) -> None:
2978
+ """Delete framebuffer from GPU"""
3262
2979
  ...
3263
- def rl_unload_render_batch(rlRenderBatch_0: rlRenderBatch,) -> None:
3264
- """void rlUnloadRenderBatch(struct rlRenderBatch);
3265
-
3266
- CFFI C function from raylib._raylib_cffi.lib"""
2980
+ def rl_unload_render_batch(batch: rlRenderBatch,) -> None:
2981
+ """Unload render batch system"""
3267
2982
  ...
3268
- def rl_unload_shader_buffer(unsignedint_0: int,) -> None:
3269
- """void rlUnloadShaderBuffer(unsigned int);
3270
-
3271
- CFFI C function from raylib._raylib_cffi.lib"""
2983
+ def rl_unload_shader_buffer(ssboId: int,) -> None:
2984
+ """Unload shader storage buffer object (SSBO)"""
3272
2985
  ...
3273
- def rl_unload_shader_program(unsignedint_0: int,) -> None:
3274
- """void rlUnloadShaderProgram(unsigned int);
3275
-
3276
- CFFI C function from raylib._raylib_cffi.lib"""
2986
+ def rl_unload_shader_program(id: int,) -> None:
2987
+ """Unload shader program"""
3277
2988
  ...
3278
- def rl_unload_texture(unsignedint_0: int,) -> None:
3279
- """void rlUnloadTexture(unsigned int);
3280
-
3281
- CFFI C function from raylib._raylib_cffi.lib"""
2989
+ def rl_unload_texture(id: int,) -> None:
2990
+ """Unload texture from GPU memory"""
3282
2991
  ...
3283
- def rl_unload_vertex_array(unsignedint_0: int,) -> None:
3284
- """void rlUnloadVertexArray(unsigned int);
3285
-
3286
- CFFI C function from raylib._raylib_cffi.lib"""
2992
+ def rl_unload_vertex_array(vaoId: int,) -> None:
2993
+ """"""
3287
2994
  ...
3288
- def rl_unload_vertex_buffer(unsignedint_0: int,) -> None:
3289
- """void rlUnloadVertexBuffer(unsigned int);
3290
-
3291
- CFFI C function from raylib._raylib_cffi.lib"""
2995
+ def rl_unload_vertex_buffer(vboId: int,) -> None:
2996
+ """"""
3292
2997
  ...
3293
- def rl_update_shader_buffer(unsignedint_0: int,void_pointer_1: Any,unsignedint_2: int,unsignedint_3: int,) -> None:
3294
- """void rlUpdateShaderBuffer(unsigned int, void *, unsigned int, unsigned int);
3295
-
3296
- CFFI C function from raylib._raylib_cffi.lib"""
2998
+ def rl_update_shader_buffer(id: int,data: Any,dataSize: int,offset: int,) -> None:
2999
+ """Update SSBO buffer data"""
3297
3000
  ...
3298
- def rl_update_texture(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,void_pointer_6: Any,) -> None:
3299
- """void rlUpdateTexture(unsigned int, int, int, int, int, int, void *);
3300
-
3301
- CFFI C function from raylib._raylib_cffi.lib"""
3001
+ def rl_update_texture(id: int,offsetX: int,offsetY: int,width: int,height: int,format: int,data: Any,) -> None:
3002
+ """Update GPU texture with new data"""
3302
3003
  ...
3303
- def rl_update_vertex_buffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3304
- """void rlUpdateVertexBuffer(unsigned int, void *, int, int);
3305
-
3306
- CFFI C function from raylib._raylib_cffi.lib"""
3004
+ def rl_update_vertex_buffer(bufferId: int,data: Any,dataSize: int,offset: int,) -> None:
3005
+ """Update GPU buffer with new data"""
3307
3006
  ...
3308
- def rl_update_vertex_buffer_elements(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3309
- """void rlUpdateVertexBufferElements(unsigned int, void *, int, int);
3310
-
3311
- CFFI C function from raylib._raylib_cffi.lib"""
3007
+ def rl_update_vertex_buffer_elements(id: int,data: Any,dataSize: int,offset: int,) -> None:
3008
+ """Update vertex buffer elements with new data"""
3312
3009
  ...
3313
- def rl_vertex2f(float_0: float,float_1: float,) -> None:
3314
- """void rlVertex2f(float, float);
3315
-
3316
- CFFI C function from raylib._raylib_cffi.lib"""
3010
+ def rl_vertex2f(x: float,y: float,) -> None:
3011
+ """Define one vertex (position) - 2 float"""
3317
3012
  ...
3318
- def rl_vertex2i(int_0: int,int_1: int,) -> None:
3319
- """void rlVertex2i(int, int);
3320
-
3321
- CFFI C function from raylib._raylib_cffi.lib"""
3013
+ def rl_vertex2i(x: int,y: int,) -> None:
3014
+ """Define one vertex (position) - 2 int"""
3322
3015
  ...
3323
- def rl_vertex3f(float_0: float,float_1: float,float_2: float,) -> None:
3324
- """void rlVertex3f(float, float, float);
3325
-
3326
- CFFI C function from raylib._raylib_cffi.lib"""
3016
+ def rl_vertex3f(x: float,y: float,z: float,) -> None:
3017
+ """Define one vertex (position) - 3 float"""
3327
3018
  ...
3328
- def rl_viewport(int_0: int,int_1: int,int_2: int,int_3: int,) -> None:
3329
- """void rlViewport(int, int, int, int);
3330
-
3331
- CFFI C function from raylib._raylib_cffi.lib"""
3019
+ def rl_viewport(x: int,y: int,width: int,height: int,) -> None:
3020
+ """Set the viewport area"""
3332
3021
  ...
3333
3022
  def rlgl_close() -> None:
3334
- """void rlglClose();
3335
-
3336
- CFFI C function from raylib._raylib_cffi.lib"""
3023
+ """De-initialize rlgl (buffers, shaders, textures)"""
3337
3024
  ...
3338
- def rlgl_init(int_0: int,int_1: int,) -> None:
3339
- """void rlglInit(int, int);
3340
-
3341
- CFFI C function from raylib._raylib_cffi.lib"""
3025
+ def rlgl_init(width: int,height: int,) -> None:
3026
+ """Initialize rlgl (buffers, shaders, textures, states)"""
3342
3027
  ...
3343
3028
  class AudioStream:
3344
3029
  """ struct """
@@ -3370,14 +3055,6 @@ class BoundingBox:
3370
3055
  def __init__(self, min, max):
3371
3056
  self.min=min
3372
3057
  self.max=max
3373
- class Camera:
3374
- """ struct """
3375
- def __init__(self, position, target, up, fovy, projection):
3376
- self.position=position
3377
- self.target=target
3378
- self.up=up
3379
- self.fovy=fovy
3380
- self.projection=projection
3381
3058
  class Camera2D:
3382
3059
  """ struct """
3383
3060
  def __init__(self, offset, target, rotation, zoom):
@@ -3579,13 +3256,6 @@ class PhysicsVertexData:
3579
3256
  self.vertexCount=vertexCount
3580
3257
  self.positions=positions
3581
3258
  self.normals=normals
3582
- class Quaternion:
3583
- """ struct """
3584
- def __init__(self, x, y, z, w):
3585
- self.x=x
3586
- self.y=y
3587
- self.z=z
3588
- self.w=w
3589
3259
  class Ray:
3590
3260
  """ struct """
3591
3261
  def __init__(self, position, direction):
@@ -3611,12 +3281,6 @@ class RenderTexture:
3611
3281
  self.id=id
3612
3282
  self.texture=texture
3613
3283
  self.depth=depth
3614
- class RenderTexture2D:
3615
- """ struct """
3616
- def __init__(self, id, texture, depth):
3617
- self.id=id
3618
- self.texture=texture
3619
- self.depth=depth
3620
3284
  class Shader:
3621
3285
  """ struct """
3622
3286
  def __init__(self, id, locs):
@@ -3643,14 +3307,6 @@ class Texture2D:
3643
3307
  self.height=height
3644
3308
  self.mipmaps=mipmaps
3645
3309
  self.format=format
3646
- class TextureCubemap:
3647
- """ struct """
3648
- def __init__(self, id, width, height, mipmaps, format):
3649
- self.id=id
3650
- self.width=width
3651
- self.height=height
3652
- self.mipmaps=mipmaps
3653
- self.format=format
3654
3310
  class Transform:
3655
3311
  """ struct """
3656
3312
  def __init__(self, translation, rotation, scale):