raylib 4.5.0.1__pp310-pypy310_pp73-manylinux2014_x86_64.whl

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raylib/__init__.pyi ADDED
@@ -0,0 +1,4080 @@
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+ from typing import Any
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+
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+ import _cffi_backend
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+
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+ ffi: _cffi_backend.FFI
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+ rl: _cffi_backend.Lib
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+
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+ class struct: ...
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+
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+
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+ ARROWS_SIZE: int
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+ ARROWS_VISIBLE: int
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+ ARROW_PADDING: int
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+ def AttachAudioMixedProcessor(processor: Any,) -> None:
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+ """Attach audio stream processor to the entire audio pipeline"""
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+ ...
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+ def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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+ """Attach audio stream processor to stream"""
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+ ...
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+ BACKGROUND_COLOR: int
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+ BASE_COLOR_DISABLED: int
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+ BASE_COLOR_FOCUSED: int
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+ BASE_COLOR_NORMAL: int
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+ BASE_COLOR_PRESSED: int
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+ BLEND_ADDITIVE: int
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+ BLEND_ADD_COLORS: int
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+ BLEND_ALPHA: int
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+ BLEND_ALPHA_PREMULTIPLY: int
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+ BLEND_CUSTOM: int
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+ BLEND_CUSTOM_SEPARATE: int
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+ BLEND_MULTIPLIED: int
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+ BLEND_SUBTRACT_COLORS: int
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+ BORDER_COLOR_DISABLED: int
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+ BORDER_COLOR_FOCUSED: int
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+ BORDER_COLOR_NORMAL: int
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+ BORDER_COLOR_PRESSED: int
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+ BORDER_WIDTH: int
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+ BUTTON: int
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+ def BeginBlendMode(mode: int,) -> None:
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+ """Begin blending mode (alpha, additive, multiplied, subtract, custom)"""
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+ ...
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+ def BeginDrawing() -> None:
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+ """Setup canvas (framebuffer) to start drawing"""
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+ ...
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+ def BeginMode2D(camera: Camera2D,) -> None:
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+ """Begin 2D mode with custom camera (2D)"""
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+ ...
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+ def BeginMode3D(camera: Camera3D,) -> None:
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+ """Begin 3D mode with custom camera (3D)"""
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+ ...
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+ def BeginScissorMode(x: int,y: int,width: int,height: int,) -> None:
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+ """Begin scissor mode (define screen area for following drawing)"""
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+ ...
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+ def BeginShaderMode(shader: Shader,) -> None:
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+ """Begin custom shader drawing"""
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+ ...
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+ def BeginTextureMode(target: RenderTexture,) -> None:
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+ """Begin drawing to render texture"""
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+ ...
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+ def BeginVrStereoMode(config: VrStereoConfig,) -> None:
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+ """Begin stereo rendering (requires VR simulator)"""
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+ ...
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+ CAMERA_CUSTOM: int
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+ CAMERA_FIRST_PERSON: int
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+ CAMERA_FREE: int
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+ CAMERA_ORBITAL: int
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+ CAMERA_ORTHOGRAPHIC: int
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+ CAMERA_PERSPECTIVE: int
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+ CAMERA_THIRD_PERSON: int
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+ CHECKBOX: int
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+ CHECK_PADDING: int
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+ COLORPICKER: int
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+ COLOR_SELECTOR_SIZE: int
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+ COMBOBOX: int
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+ COMBO_BUTTON_SPACING: int
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+ COMBO_BUTTON_WIDTH: int
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+ CUBEMAP_LAYOUT_AUTO_DETECT: int
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+ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE: int
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+ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR: int
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+ CUBEMAP_LAYOUT_LINE_HORIZONTAL: int
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+ CUBEMAP_LAYOUT_LINE_VERTICAL: int
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+ CUBEMAP_LAYOUT_PANORAMA: int
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+ def ChangeDirectory(dir: str,) -> bool:
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+ """Change working directory, return true on success"""
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+ ...
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+ def CheckCollisionBoxSphere(box: BoundingBox,center: Vector3,radius: float,) -> bool:
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+ """Check collision between box and sphere"""
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+ ...
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+ def CheckCollisionBoxes(box1: BoundingBox,box2: BoundingBox,) -> bool:
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+ """Check collision between two bounding boxes"""
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+ ...
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+ def CheckCollisionCircleRec(center: Vector2,radius: float,rec: Rectangle,) -> bool:
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+ """Check collision between circle and rectangle"""
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+ ...
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+ def CheckCollisionCircles(center1: Vector2,radius1: float,center2: Vector2,radius2: float,) -> bool:
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+ """Check collision between two circles"""
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+ ...
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+ def CheckCollisionLines(startPos1: Vector2,endPos1: Vector2,startPos2: Vector2,endPos2: Vector2,collisionPoint: Any,) -> bool:
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+ """Check the collision between two lines defined by two points each, returns collision point by reference"""
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+ ...
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+ def CheckCollisionPointCircle(point: Vector2,center: Vector2,radius: float,) -> bool:
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+ """Check if point is inside circle"""
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+ ...
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+ def CheckCollisionPointLine(point: Vector2,p1: Vector2,p2: Vector2,threshold: int,) -> bool:
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+ """Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]"""
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+ ...
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+ def CheckCollisionPointPoly(point: Vector2,points: Any,pointCount: int,) -> bool:
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+ """Check if point is within a polygon described by array of vertices"""
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+ ...
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+ def CheckCollisionPointRec(point: Vector2,rec: Rectangle,) -> bool:
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+ """Check if point is inside rectangle"""
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+ ...
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+ def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vector2,) -> bool:
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+ """Check if point is inside a triangle"""
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+ ...
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+ def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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+ """Check collision between two rectangles"""
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+ ...
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+ def CheckCollisionSpheres(center1: Vector3,radius1: float,center2: Vector3,radius2: float,) -> bool:
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+ """Check collision between two spheres"""
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+ ...
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+ def Clamp(float_0: float,float_1: float,float_2: float,) -> float:
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+ """float Clamp(float, float, float);
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ def ClearBackground(color: Color,) -> None:
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+ """Set background color (framebuffer clear color)"""
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+ ...
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+ def ClearWindowState(flags: int,) -> None:
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+ """Clear window configuration state flags"""
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+ ...
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+ def CloseAudioDevice() -> None:
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+ """Close the audio device and context"""
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+ ...
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+ def ClosePhysics() -> None:
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+ """void ClosePhysics();
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ def CloseWindow() -> None:
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+ """Close window and unload OpenGL context"""
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+ ...
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+ def CodepointToUTF8(codepoint: int,utf8Size: Any,) -> str:
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+ """Encode one codepoint into UTF-8 byte array (array length returned as parameter)"""
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+ ...
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+ def ColorAlpha(color: Color,alpha: float,) -> Color:
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+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
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+ ...
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+ def ColorAlphaBlend(dst: Color,src: Color,tint: Color,) -> Color:
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+ """Get src alpha-blended into dst color with tint"""
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+ ...
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+ def ColorBrightness(color: Color,factor: float,) -> Color:
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+ """Get color with brightness correction, brightness factor goes from -1.0f to 1.0f"""
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+ ...
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+ def ColorContrast(color: Color,contrast: float,) -> Color:
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+ """Get color with contrast correction, contrast values between -1.0f and 1.0f"""
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+ ...
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+ def ColorFromHSV(hue: float,saturation: float,value: float,) -> Color:
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+ """Get a Color from HSV values, hue [0..360], saturation/value [0..1]"""
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+ ...
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+ def ColorFromNormalized(normalized: Vector4,) -> Color:
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+ """Get Color from normalized values [0..1]"""
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+ ...
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+ def ColorNormalize(color: Color,) -> Vector4:
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+ """Get Color normalized as float [0..1]"""
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+ ...
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+ def ColorTint(color: Color,tint: Color,) -> Color:
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+ """Get color multiplied with another color"""
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+ ...
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+ def ColorToHSV(color: Color,) -> Vector3:
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+ """Get HSV values for a Color, hue [0..360], saturation/value [0..1]"""
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+ ...
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+ def ColorToInt(color: Color,) -> int:
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+ """Get hexadecimal value for a Color"""
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+ ...
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+ def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str:
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+ """Compress data (DEFLATE algorithm), memory must be MemFree()"""
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+ ...
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+ def CreatePhysicsBodyCircle(Vector2_0: Vector2,float_1: float,float_2: float,) -> Any:
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+ """struct PhysicsBodyData *CreatePhysicsBodyCircle(struct Vector2, float, float);
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ def CreatePhysicsBodyPolygon(Vector2_0: Vector2,float_1: float,int_2: int,float_3: float,) -> Any:
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+ """struct PhysicsBodyData *CreatePhysicsBodyPolygon(struct Vector2, float, int, float);
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ def CreatePhysicsBodyRectangle(Vector2_0: Vector2,float_1: float,float_2: float,float_3: float,) -> Any:
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+ """struct PhysicsBodyData *CreatePhysicsBodyRectangle(struct Vector2, float, float, float);
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ DEFAULT: int
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+ DROPDOWNBOX: int
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+ DROPDOWN_ITEMS_SPACING: int
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+ def DecodeDataBase64(data: str,outputSize: Any,) -> str:
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+ """Decode Base64 string data, memory must be MemFree()"""
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+ ...
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+ def DecompressData(compData: str,compDataSize: int,dataSize: Any,) -> str:
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+ """Decompress data (DEFLATE algorithm), memory must be MemFree()"""
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+ ...
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+ def DestroyPhysicsBody(PhysicsBodyData_pointer_0: Any,) -> None:
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+ """void DestroyPhysicsBody(struct PhysicsBodyData *);
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+
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+ CFFI C function from raylib._raylib_cffi.lib"""
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+ ...
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+ def DetachAudioMixedProcessor(processor: Any,) -> None:
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+ """Detach audio stream processor from the entire audio pipeline"""
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+ ...
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+ def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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+ """Detach audio stream processor from stream"""
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+ ...
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+ def DirectoryExists(dirPath: str,) -> bool:
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+ """Check if a directory path exists"""
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+ ...
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+ def DisableCursor() -> None:
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+ """Disables cursor (lock cursor)"""
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+ ...
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+ def DisableEventWaiting() -> None:
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+ """Disable waiting for events on EndDrawing(), automatic events polling"""
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+ ...
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+ def DrawBillboard(camera: Camera3D,texture: Texture,position: Vector3,size: float,tint: Color,) -> None:
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+ """Draw a billboard texture"""
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+ ...
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+ def DrawBillboardPro(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,up: Vector3,size: Vector2,origin: Vector2,rotation: float,tint: Color,) -> None:
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+ """Draw a billboard texture defined by source and rotation"""
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+ ...
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+ def DrawBillboardRec(camera: Camera3D,texture: Texture,source: Rectangle,position: Vector3,size: Vector2,tint: Color,) -> None:
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+ """Draw a billboard texture defined by source"""
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+ ...
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+ def DrawBoundingBox(box: BoundingBox,color: Color,) -> None:
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+ """Draw bounding box (wires)"""
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+ ...
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+ def DrawCapsule(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
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+ """Draw a capsule with the center of its sphere caps at startPos and endPos"""
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+ ...
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+ def DrawCapsuleWires(startPos: Vector3,endPos: Vector3,radius: float,slices: int,rings: int,color: Color,) -> None:
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+ """Draw capsule wireframe with the center of its sphere caps at startPos and endPos"""
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+ ...
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+ def DrawCircle(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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+ """Draw a color-filled circle"""
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+ ...
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+ def DrawCircle3D(center: Vector3,radius: float,rotationAxis: Vector3,rotationAngle: float,color: Color,) -> None:
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+ """Draw a circle in 3D world space"""
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+ ...
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+ def DrawCircleGradient(centerX: int,centerY: int,radius: float,color1: Color,color2: Color,) -> None:
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+ """Draw a gradient-filled circle"""
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+ ...
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+ def DrawCircleLines(centerX: int,centerY: int,radius: float,color: Color,) -> None:
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+ """Draw circle outline"""
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+ ...
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+ def DrawCircleSector(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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+ """Draw a piece of a circle"""
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+ ...
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+ def DrawCircleSectorLines(center: Vector2,radius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
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+ """Draw circle sector outline"""
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+ ...
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+ def DrawCircleV(center: Vector2,radius: float,color: Color,) -> None:
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+ """Draw a color-filled circle (Vector version)"""
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+ ...
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+ def DrawCube(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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+ """Draw cube"""
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+ ...
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+ def DrawCubeV(position: Vector3,size: Vector3,color: Color,) -> None:
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+ """Draw cube (Vector version)"""
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+ ...
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+ def DrawCubeWires(position: Vector3,width: float,height: float,length: float,color: Color,) -> None:
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+ """Draw cube wires"""
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+ ...
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+ def DrawCubeWiresV(position: Vector3,size: Vector3,color: Color,) -> None:
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+ """Draw cube wires (Vector version)"""
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+ ...
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+ def DrawCylinder(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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+ """Draw a cylinder/cone"""
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+ ...
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+ def DrawCylinderEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
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+ """Draw a cylinder with base at startPos and top at endPos"""
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+ ...
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+ def DrawCylinderWires(position: Vector3,radiusTop: float,radiusBottom: float,height: float,slices: int,color: Color,) -> None:
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+ """Draw a cylinder/cone wires"""
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+ ...
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+ def DrawCylinderWiresEx(startPos: Vector3,endPos: Vector3,startRadius: float,endRadius: float,sides: int,color: Color,) -> None:
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+ """Draw a cylinder wires with base at startPos and top at endPos"""
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+ ...
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+ def DrawEllipse(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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+ """Draw ellipse"""
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+ ...
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+ def DrawEllipseLines(centerX: int,centerY: int,radiusH: float,radiusV: float,color: Color,) -> None:
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+ """Draw ellipse outline"""
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+ ...
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+ def DrawFPS(posX: int,posY: int,) -> None:
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+ """Draw current FPS"""
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+ ...
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+ def DrawGrid(slices: int,spacing: float,) -> None:
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+ """Draw a grid (centered at (0, 0, 0))"""
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+ ...
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+ def DrawLine(startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
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+ """Draw a line"""
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+ ...
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+ def DrawLine3D(startPos: Vector3,endPos: Vector3,color: Color,) -> None:
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+ """Draw a line in 3D world space"""
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+ ...
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+ def DrawLineBezier(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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+ """Draw a line using cubic-bezier curves in-out"""
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+ ...
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+ def DrawLineBezierCubic(startPos: Vector2,endPos: Vector2,startControlPos: Vector2,endControlPos: Vector2,thick: float,color: Color,) -> None:
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+ """Draw line using cubic bezier curves with 2 control points"""
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+ ...
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+ def DrawLineBezierQuad(startPos: Vector2,endPos: Vector2,controlPos: Vector2,thick: float,color: Color,) -> None:
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+ """Draw line using quadratic bezier curves with a control point"""
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+ ...
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+ def DrawLineEx(startPos: Vector2,endPos: Vector2,thick: float,color: Color,) -> None:
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+ """Draw a line defining thickness"""
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+ ...
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+ def DrawLineStrip(points: Any,pointCount: int,color: Color,) -> None:
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+ """Draw lines sequence"""
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+ ...
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+ def DrawLineV(startPos: Vector2,endPos: Vector2,color: Color,) -> None:
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+ """Draw a line (Vector version)"""
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+ ...
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+ def DrawMesh(mesh: Mesh,material: Material,transform: Matrix,) -> None:
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+ """Draw a 3d mesh with material and transform"""
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+ ...
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+ def DrawMeshInstanced(mesh: Mesh,material: Material,transforms: Any,instances: int,) -> None:
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+ """Draw multiple mesh instances with material and different transforms"""
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+ ...
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+ def DrawModel(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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+ """Draw a model (with texture if set)"""
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+ ...
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+ def DrawModelEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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+ """Draw a model with extended parameters"""
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+ ...
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+ def DrawModelWires(model: Model,position: Vector3,scale: float,tint: Color,) -> None:
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+ """Draw a model wires (with texture if set)"""
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+ ...
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+ def DrawModelWiresEx(model: Model,position: Vector3,rotationAxis: Vector3,rotationAngle: float,scale: Vector3,tint: Color,) -> None:
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+ """Draw a model wires (with texture if set) with extended parameters"""
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+ ...
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+ def DrawPixel(posX: int,posY: int,color: Color,) -> None:
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+ """Draw a pixel"""
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+ ...
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+ def DrawPixelV(position: Vector2,color: Color,) -> None:
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+ """Draw a pixel (Vector version)"""
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+ ...
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+ def DrawPlane(centerPos: Vector3,size: Vector2,color: Color,) -> None:
348
+ """Draw a plane XZ"""
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+ ...
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+ def DrawPoint3D(position: Vector3,color: Color,) -> None:
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+ """Draw a point in 3D space, actually a small line"""
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+ ...
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+ def DrawPoly(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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+ """Draw a regular polygon (Vector version)"""
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+ ...
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+ def DrawPolyLines(center: Vector2,sides: int,radius: float,rotation: float,color: Color,) -> None:
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+ """Draw a polygon outline of n sides"""
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+ ...
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+ def DrawPolyLinesEx(center: Vector2,sides: int,radius: float,rotation: float,lineThick: float,color: Color,) -> None:
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+ """Draw a polygon outline of n sides with extended parameters"""
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+ ...
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+ def DrawRay(ray: Ray,color: Color,) -> None:
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+ """Draw a ray line"""
364
+ ...
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+ def DrawRectangle(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
366
+ """Draw a color-filled rectangle"""
367
+ ...
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+ def DrawRectangleGradientEx(rec: Rectangle,col1: Color,col2: Color,col3: Color,col4: Color,) -> None:
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+ """Draw a gradient-filled rectangle with custom vertex colors"""
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+ ...
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+ def DrawRectangleGradientH(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
372
+ """Draw a horizontal-gradient-filled rectangle"""
373
+ ...
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+ def DrawRectangleGradientV(posX: int,posY: int,width: int,height: int,color1: Color,color2: Color,) -> None:
375
+ """Draw a vertical-gradient-filled rectangle"""
376
+ ...
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+ def DrawRectangleLines(posX: int,posY: int,width: int,height: int,color: Color,) -> None:
378
+ """Draw rectangle outline"""
379
+ ...
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+ def DrawRectangleLinesEx(rec: Rectangle,lineThick: float,color: Color,) -> None:
381
+ """Draw rectangle outline with extended parameters"""
382
+ ...
383
+ def DrawRectanglePro(rec: Rectangle,origin: Vector2,rotation: float,color: Color,) -> None:
384
+ """Draw a color-filled rectangle with pro parameters"""
385
+ ...
386
+ def DrawRectangleRec(rec: Rectangle,color: Color,) -> None:
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+ """Draw a color-filled rectangle"""
388
+ ...
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+ def DrawRectangleRounded(rec: Rectangle,roundness: float,segments: int,color: Color,) -> None:
390
+ """Draw rectangle with rounded edges"""
391
+ ...
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+ def DrawRectangleRoundedLines(rec: Rectangle,roundness: float,segments: int,lineThick: float,color: Color,) -> None:
393
+ """Draw rectangle with rounded edges outline"""
394
+ ...
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+ def DrawRectangleV(position: Vector2,size: Vector2,color: Color,) -> None:
396
+ """Draw a color-filled rectangle (Vector version)"""
397
+ ...
398
+ def DrawRing(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
399
+ """Draw ring"""
400
+ ...
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+ def DrawRingLines(center: Vector2,innerRadius: float,outerRadius: float,startAngle: float,endAngle: float,segments: int,color: Color,) -> None:
402
+ """Draw ring outline"""
403
+ ...
404
+ def DrawSphere(centerPos: Vector3,radius: float,color: Color,) -> None:
405
+ """Draw sphere"""
406
+ ...
407
+ def DrawSphereEx(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
408
+ """Draw sphere with extended parameters"""
409
+ ...
410
+ def DrawSphereWires(centerPos: Vector3,radius: float,rings: int,slices: int,color: Color,) -> None:
411
+ """Draw sphere wires"""
412
+ ...
413
+ def DrawText(text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
414
+ """Draw text (using default font)"""
415
+ ...
416
+ def DrawTextCodepoint(font: Font,codepoint: int,position: Vector2,fontSize: float,tint: Color,) -> None:
417
+ """Draw one character (codepoint)"""
418
+ ...
419
+ def DrawTextCodepoints(font: Font,codepoints: Any,count: int,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
420
+ """Draw multiple character (codepoint)"""
421
+ ...
422
+ def DrawTextEx(font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
423
+ """Draw text using font and additional parameters"""
424
+ ...
425
+ def DrawTextPro(font: Font,text: str,position: Vector2,origin: Vector2,rotation: float,fontSize: float,spacing: float,tint: Color,) -> None:
426
+ """Draw text using Font and pro parameters (rotation)"""
427
+ ...
428
+ def DrawTexture(texture: Texture,posX: int,posY: int,tint: Color,) -> None:
429
+ """Draw a Texture2D"""
430
+ ...
431
+ def DrawTextureEx(texture: Texture,position: Vector2,rotation: float,scale: float,tint: Color,) -> None:
432
+ """Draw a Texture2D with extended parameters"""
433
+ ...
434
+ def DrawTextureNPatch(texture: Texture,nPatchInfo: NPatchInfo,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
435
+ """Draws a texture (or part of it) that stretches or shrinks nicely"""
436
+ ...
437
+ def DrawTexturePro(texture: Texture,source: Rectangle,dest: Rectangle,origin: Vector2,rotation: float,tint: Color,) -> None:
438
+ """Draw a part of a texture defined by a rectangle with 'pro' parameters"""
439
+ ...
440
+ def DrawTextureRec(texture: Texture,source: Rectangle,position: Vector2,tint: Color,) -> None:
441
+ """Draw a part of a texture defined by a rectangle"""
442
+ ...
443
+ def DrawTextureV(texture: Texture,position: Vector2,tint: Color,) -> None:
444
+ """Draw a Texture2D with position defined as Vector2"""
445
+ ...
446
+ def DrawTriangle(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
447
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
448
+ ...
449
+ def DrawTriangle3D(v1: Vector3,v2: Vector3,v3: Vector3,color: Color,) -> None:
450
+ """Draw a color-filled triangle (vertex in counter-clockwise order!)"""
451
+ ...
452
+ def DrawTriangleFan(points: Any,pointCount: int,color: Color,) -> None:
453
+ """Draw a triangle fan defined by points (first vertex is the center)"""
454
+ ...
455
+ def DrawTriangleLines(v1: Vector2,v2: Vector2,v3: Vector2,color: Color,) -> None:
456
+ """Draw triangle outline (vertex in counter-clockwise order!)"""
457
+ ...
458
+ def DrawTriangleStrip(points: Any,pointCount: int,color: Color,) -> None:
459
+ """Draw a triangle strip defined by points"""
460
+ ...
461
+ def DrawTriangleStrip3D(points: Any,pointCount: int,color: Color,) -> None:
462
+ """Draw a triangle strip defined by points"""
463
+ ...
464
+ def EnableCursor() -> None:
465
+ """Enables cursor (unlock cursor)"""
466
+ ...
467
+ def EnableEventWaiting() -> None:
468
+ """Enable waiting for events on EndDrawing(), no automatic event polling"""
469
+ ...
470
+ def EncodeDataBase64(data: str,dataSize: int,outputSize: Any,) -> str:
471
+ """Encode data to Base64 string, memory must be MemFree()"""
472
+ ...
473
+ def EndBlendMode() -> None:
474
+ """End blending mode (reset to default: alpha blending)"""
475
+ ...
476
+ def EndDrawing() -> None:
477
+ """End canvas drawing and swap buffers (double buffering)"""
478
+ ...
479
+ def EndMode2D() -> None:
480
+ """Ends 2D mode with custom camera"""
481
+ ...
482
+ def EndMode3D() -> None:
483
+ """Ends 3D mode and returns to default 2D orthographic mode"""
484
+ ...
485
+ def EndScissorMode() -> None:
486
+ """End scissor mode"""
487
+ ...
488
+ def EndShaderMode() -> None:
489
+ """End custom shader drawing (use default shader)"""
490
+ ...
491
+ def EndTextureMode() -> None:
492
+ """Ends drawing to render texture"""
493
+ ...
494
+ def EndVrStereoMode() -> None:
495
+ """End stereo rendering (requires VR simulator)"""
496
+ ...
497
+ def ExportDataAsCode(data: str,size: int,fileName: str,) -> bool:
498
+ """Export data to code (.h), returns true on success"""
499
+ ...
500
+ def ExportFontAsCode(font: Font,fileName: str,) -> bool:
501
+ """Export font as code file, returns true on success"""
502
+ ...
503
+ def ExportImage(image: Image,fileName: str,) -> bool:
504
+ """Export image data to file, returns true on success"""
505
+ ...
506
+ def ExportImageAsCode(image: Image,fileName: str,) -> bool:
507
+ """Export image as code file defining an array of bytes, returns true on success"""
508
+ ...
509
+ def ExportMesh(mesh: Mesh,fileName: str,) -> bool:
510
+ """Export mesh data to file, returns true on success"""
511
+ ...
512
+ def ExportWave(wave: Wave,fileName: str,) -> bool:
513
+ """Export wave data to file, returns true on success"""
514
+ ...
515
+ def ExportWaveAsCode(wave: Wave,fileName: str,) -> bool:
516
+ """Export wave sample data to code (.h), returns true on success"""
517
+ ...
518
+ FLAG_FULLSCREEN_MODE: int
519
+ FLAG_INTERLACED_HINT: int
520
+ FLAG_MSAA_4X_HINT: int
521
+ FLAG_VSYNC_HINT: int
522
+ FLAG_WINDOW_ALWAYS_RUN: int
523
+ FLAG_WINDOW_HIDDEN: int
524
+ FLAG_WINDOW_HIGHDPI: int
525
+ FLAG_WINDOW_MAXIMIZED: int
526
+ FLAG_WINDOW_MINIMIZED: int
527
+ FLAG_WINDOW_MOUSE_PASSTHROUGH: int
528
+ FLAG_WINDOW_RESIZABLE: int
529
+ FLAG_WINDOW_TOPMOST: int
530
+ FLAG_WINDOW_TRANSPARENT: int
531
+ FLAG_WINDOW_UNDECORATED: int
532
+ FLAG_WINDOW_UNFOCUSED: int
533
+ FONT_BITMAP: int
534
+ FONT_DEFAULT: int
535
+ FONT_SDF: int
536
+ def Fade(color: Color,alpha: float,) -> Color:
537
+ """Get color with alpha applied, alpha goes from 0.0f to 1.0f"""
538
+ ...
539
+ def FileExists(fileName: str,) -> bool:
540
+ """Check if file exists"""
541
+ ...
542
+ def FloatEquals(float_0: float,float_1: float,) -> int:
543
+ """int FloatEquals(float, float);
544
+
545
+ CFFI C function from raylib._raylib_cffi.lib"""
546
+ ...
547
+ GAMEPAD_AXIS_LEFT_TRIGGER: int
548
+ GAMEPAD_AXIS_LEFT_X: int
549
+ GAMEPAD_AXIS_LEFT_Y: int
550
+ GAMEPAD_AXIS_RIGHT_TRIGGER: int
551
+ GAMEPAD_AXIS_RIGHT_X: int
552
+ GAMEPAD_AXIS_RIGHT_Y: int
553
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN: int
554
+ GAMEPAD_BUTTON_LEFT_FACE_LEFT: int
555
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT: int
556
+ GAMEPAD_BUTTON_LEFT_FACE_UP: int
557
+ GAMEPAD_BUTTON_LEFT_THUMB: int
558
+ GAMEPAD_BUTTON_LEFT_TRIGGER_1: int
559
+ GAMEPAD_BUTTON_LEFT_TRIGGER_2: int
560
+ GAMEPAD_BUTTON_MIDDLE: int
561
+ GAMEPAD_BUTTON_MIDDLE_LEFT: int
562
+ GAMEPAD_BUTTON_MIDDLE_RIGHT: int
563
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN: int
564
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT: int
565
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT: int
566
+ GAMEPAD_BUTTON_RIGHT_FACE_UP: int
567
+ GAMEPAD_BUTTON_RIGHT_THUMB: int
568
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1: int
569
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2: int
570
+ GAMEPAD_BUTTON_UNKNOWN: int
571
+ GESTURE_DOUBLETAP: int
572
+ GESTURE_DRAG: int
573
+ GESTURE_HOLD: int
574
+ GESTURE_NONE: int
575
+ GESTURE_PINCH_IN: int
576
+ GESTURE_PINCH_OUT: int
577
+ GESTURE_SWIPE_DOWN: int
578
+ GESTURE_SWIPE_LEFT: int
579
+ GESTURE_SWIPE_RIGHT: int
580
+ GESTURE_SWIPE_UP: int
581
+ GESTURE_TAP: int
582
+ GROUP_PADDING: int
583
+ def GenImageCellular(width: int,height: int,tileSize: int,) -> Image:
584
+ """Generate image: cellular algorithm, bigger tileSize means bigger cells"""
585
+ ...
586
+ def GenImageChecked(width: int,height: int,checksX: int,checksY: int,col1: Color,col2: Color,) -> Image:
587
+ """Generate image: checked"""
588
+ ...
589
+ def GenImageColor(width: int,height: int,color: Color,) -> Image:
590
+ """Generate image: plain color"""
591
+ ...
592
+ def GenImageFontAtlas(chars: Any,recs: Any,glyphCount: int,fontSize: int,padding: int,packMethod: int,) -> Image:
593
+ """Generate image font atlas using chars info"""
594
+ ...
595
+ def GenImageGradientH(width: int,height: int,left: Color,right: Color,) -> Image:
596
+ """Generate image: horizontal gradient"""
597
+ ...
598
+ def GenImageGradientRadial(width: int,height: int,density: float,inner: Color,outer: Color,) -> Image:
599
+ """Generate image: radial gradient"""
600
+ ...
601
+ def GenImageGradientV(width: int,height: int,top: Color,bottom: Color,) -> Image:
602
+ """Generate image: vertical gradient"""
603
+ ...
604
+ def GenImagePerlinNoise(width: int,height: int,offsetX: int,offsetY: int,scale: float,) -> Image:
605
+ """Generate image: perlin noise"""
606
+ ...
607
+ def GenImageText(width: int,height: int,text: str,) -> Image:
608
+ """Generate image: grayscale image from text data"""
609
+ ...
610
+ def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
611
+ """Generate image: white noise"""
612
+ ...
613
+ def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
614
+ """Generate cone/pyramid mesh"""
615
+ ...
616
+ def GenMeshCube(width: float,height: float,length: float,) -> Mesh:
617
+ """Generate cuboid mesh"""
618
+ ...
619
+ def GenMeshCubicmap(cubicmap: Image,cubeSize: Vector3,) -> Mesh:
620
+ """Generate cubes-based map mesh from image data"""
621
+ ...
622
+ def GenMeshCylinder(radius: float,height: float,slices: int,) -> Mesh:
623
+ """Generate cylinder mesh"""
624
+ ...
625
+ def GenMeshHeightmap(heightmap: Image,size: Vector3,) -> Mesh:
626
+ """Generate heightmap mesh from image data"""
627
+ ...
628
+ def GenMeshHemiSphere(radius: float,rings: int,slices: int,) -> Mesh:
629
+ """Generate half-sphere mesh (no bottom cap)"""
630
+ ...
631
+ def GenMeshKnot(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
632
+ """Generate trefoil knot mesh"""
633
+ ...
634
+ def GenMeshPlane(width: float,length: float,resX: int,resZ: int,) -> Mesh:
635
+ """Generate plane mesh (with subdivisions)"""
636
+ ...
637
+ def GenMeshPoly(sides: int,radius: float,) -> Mesh:
638
+ """Generate polygonal mesh"""
639
+ ...
640
+ def GenMeshSphere(radius: float,rings: int,slices: int,) -> Mesh:
641
+ """Generate sphere mesh (standard sphere)"""
642
+ ...
643
+ def GenMeshTangents(mesh: Any,) -> None:
644
+ """Compute mesh tangents"""
645
+ ...
646
+ def GenMeshTorus(radius: float,size: float,radSeg: int,sides: int,) -> Mesh:
647
+ """Generate torus mesh"""
648
+ ...
649
+ def GenTextureMipmaps(texture: Any,) -> None:
650
+ """Generate GPU mipmaps for a texture"""
651
+ ...
652
+ def GetApplicationDirectory() -> str:
653
+ """Get the directory if the running application (uses static string)"""
654
+ ...
655
+ def GetCameraMatrix(camera: Camera3D,) -> Matrix:
656
+ """Get camera transform matrix (view matrix)"""
657
+ ...
658
+ def GetCameraMatrix2D(camera: Camera2D,) -> Matrix:
659
+ """Get camera 2d transform matrix"""
660
+ ...
661
+ def GetCharPressed() -> int:
662
+ """Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"""
663
+ ...
664
+ def GetClipboardText() -> str:
665
+ """Get clipboard text content"""
666
+ ...
667
+ def GetCodepoint(text: str,codepointSize: Any,) -> int:
668
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
669
+ ...
670
+ def GetCodepointCount(text: str,) -> int:
671
+ """Get total number of codepoints in a UTF-8 encoded string"""
672
+ ...
673
+ def GetCodepointNext(text: str,codepointSize: Any,) -> int:
674
+ """Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
675
+ ...
676
+ def GetCodepointPrevious(text: str,codepointSize: Any,) -> int:
677
+ """Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure"""
678
+ ...
679
+ def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
680
+ """Get collision rectangle for two rectangles collision"""
681
+ ...
682
+ def GetColor(hexValue: int,) -> Color:
683
+ """Get Color structure from hexadecimal value"""
684
+ ...
685
+ def GetCurrentMonitor() -> int:
686
+ """Get current connected monitor"""
687
+ ...
688
+ def GetDirectoryPath(filePath: str,) -> str:
689
+ """Get full path for a given fileName with path (uses static string)"""
690
+ ...
691
+ def GetFPS() -> int:
692
+ """Get current FPS"""
693
+ ...
694
+ def GetFileExtension(fileName: str,) -> str:
695
+ """Get pointer to extension for a filename string (includes dot: '.png')"""
696
+ ...
697
+ def GetFileLength(fileName: str,) -> int:
698
+ """Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)"""
699
+ ...
700
+ def GetFileModTime(fileName: str,) -> int:
701
+ """Get file modification time (last write time)"""
702
+ ...
703
+ def GetFileName(filePath: str,) -> str:
704
+ """Get pointer to filename for a path string"""
705
+ ...
706
+ def GetFileNameWithoutExt(filePath: str,) -> str:
707
+ """Get filename string without extension (uses static string)"""
708
+ ...
709
+ def GetFontDefault() -> Font:
710
+ """Get the default Font"""
711
+ ...
712
+ def GetFrameTime() -> float:
713
+ """Get time in seconds for last frame drawn (delta time)"""
714
+ ...
715
+ def GetGamepadAxisCount(gamepad: int,) -> int:
716
+ """Get gamepad axis count for a gamepad"""
717
+ ...
718
+ def GetGamepadAxisMovement(gamepad: int,axis: int,) -> float:
719
+ """Get axis movement value for a gamepad axis"""
720
+ ...
721
+ def GetGamepadButtonPressed() -> int:
722
+ """Get the last gamepad button pressed"""
723
+ ...
724
+ def GetGamepadName(gamepad: int,) -> str:
725
+ """Get gamepad internal name id"""
726
+ ...
727
+ def GetGestureDetected() -> int:
728
+ """Get latest detected gesture"""
729
+ ...
730
+ def GetGestureDragAngle() -> float:
731
+ """Get gesture drag angle"""
732
+ ...
733
+ def GetGestureDragVector() -> Vector2:
734
+ """Get gesture drag vector"""
735
+ ...
736
+ def GetGestureHoldDuration() -> float:
737
+ """Get gesture hold time in milliseconds"""
738
+ ...
739
+ def GetGesturePinchAngle() -> float:
740
+ """Get gesture pinch angle"""
741
+ ...
742
+ def GetGesturePinchVector() -> Vector2:
743
+ """Get gesture pinch delta"""
744
+ ...
745
+ def GetGlyphAtlasRec(font: Font,codepoint: int,) -> Rectangle:
746
+ """Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found"""
747
+ ...
748
+ def GetGlyphIndex(font: Font,codepoint: int,) -> int:
749
+ """Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found"""
750
+ ...
751
+ def GetGlyphInfo(font: Font,codepoint: int,) -> GlyphInfo:
752
+ """Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found"""
753
+ ...
754
+ def GetImageAlphaBorder(image: Image,threshold: float,) -> Rectangle:
755
+ """Get image alpha border rectangle"""
756
+ ...
757
+ def GetImageColor(image: Image,x: int,y: int,) -> Color:
758
+ """Get image pixel color at (x, y) position"""
759
+ ...
760
+ def GetKeyPressed() -> int:
761
+ """Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"""
762
+ ...
763
+ def GetMeshBoundingBox(mesh: Mesh,) -> BoundingBox:
764
+ """Compute mesh bounding box limits"""
765
+ ...
766
+ def GetModelBoundingBox(model: Model,) -> BoundingBox:
767
+ """Compute model bounding box limits (considers all meshes)"""
768
+ ...
769
+ def GetMonitorCount() -> int:
770
+ """Get number of connected monitors"""
771
+ ...
772
+ def GetMonitorHeight(monitor: int,) -> int:
773
+ """Get specified monitor height (current video mode used by monitor)"""
774
+ ...
775
+ def GetMonitorName(monitor: int,) -> str:
776
+ """Get the human-readable, UTF-8 encoded name of the primary monitor"""
777
+ ...
778
+ def GetMonitorPhysicalHeight(monitor: int,) -> int:
779
+ """Get specified monitor physical height in millimetres"""
780
+ ...
781
+ def GetMonitorPhysicalWidth(monitor: int,) -> int:
782
+ """Get specified monitor physical width in millimetres"""
783
+ ...
784
+ def GetMonitorPosition(monitor: int,) -> Vector2:
785
+ """Get specified monitor position"""
786
+ ...
787
+ def GetMonitorRefreshRate(monitor: int,) -> int:
788
+ """Get specified monitor refresh rate"""
789
+ ...
790
+ def GetMonitorWidth(monitor: int,) -> int:
791
+ """Get specified monitor width (current video mode used by monitor)"""
792
+ ...
793
+ def GetMouseDelta() -> Vector2:
794
+ """Get mouse delta between frames"""
795
+ ...
796
+ def GetMousePosition() -> Vector2:
797
+ """Get mouse position XY"""
798
+ ...
799
+ def GetMouseRay(mousePosition: Vector2,camera: Camera3D,) -> Ray:
800
+ """Get a ray trace from mouse position"""
801
+ ...
802
+ def GetMouseWheelMove() -> float:
803
+ """Get mouse wheel movement for X or Y, whichever is larger"""
804
+ ...
805
+ def GetMouseWheelMoveV() -> Vector2:
806
+ """Get mouse wheel movement for both X and Y"""
807
+ ...
808
+ def GetMouseX() -> int:
809
+ """Get mouse position X"""
810
+ ...
811
+ def GetMouseY() -> int:
812
+ """Get mouse position Y"""
813
+ ...
814
+ def GetMusicTimeLength(music: Music,) -> float:
815
+ """Get music time length (in seconds)"""
816
+ ...
817
+ def GetMusicTimePlayed(music: Music,) -> float:
818
+ """Get current music time played (in seconds)"""
819
+ ...
820
+ def GetPhysicsBodiesCount() -> int:
821
+ """int GetPhysicsBodiesCount();
822
+
823
+ CFFI C function from raylib._raylib_cffi.lib"""
824
+ ...
825
+ def GetPhysicsBody(int_0: int,) -> Any:
826
+ """struct PhysicsBodyData *GetPhysicsBody(int);
827
+
828
+ CFFI C function from raylib._raylib_cffi.lib"""
829
+ ...
830
+ def GetPhysicsShapeType(int_0: int,) -> int:
831
+ """int GetPhysicsShapeType(int);
832
+
833
+ CFFI C function from raylib._raylib_cffi.lib"""
834
+ ...
835
+ def GetPhysicsShapeVertex(PhysicsBodyData_pointer_0: Any,int_1: int,) -> Vector2:
836
+ """struct Vector2 GetPhysicsShapeVertex(struct PhysicsBodyData *, int);
837
+
838
+ CFFI C function from raylib._raylib_cffi.lib"""
839
+ ...
840
+ def GetPhysicsShapeVerticesCount(int_0: int,) -> int:
841
+ """int GetPhysicsShapeVerticesCount(int);
842
+
843
+ CFFI C function from raylib._raylib_cffi.lib"""
844
+ ...
845
+ def GetPixelColor(srcPtr: Any,format: int,) -> Color:
846
+ """Get Color from a source pixel pointer of certain format"""
847
+ ...
848
+ def GetPixelDataSize(width: int,height: int,format: int,) -> int:
849
+ """Get pixel data size in bytes for certain format"""
850
+ ...
851
+ def GetPrevDirectoryPath(dirPath: str,) -> str:
852
+ """Get previous directory path for a given path (uses static string)"""
853
+ ...
854
+ def GetRandomValue(min: int,max: int,) -> int:
855
+ """Get a random value between min and max (both included)"""
856
+ ...
857
+ def GetRayCollisionBox(ray: Ray,box: BoundingBox,) -> RayCollision:
858
+ """Get collision info between ray and box"""
859
+ ...
860
+ def GetRayCollisionMesh(ray: Ray,mesh: Mesh,transform: Matrix,) -> RayCollision:
861
+ """Get collision info between ray and mesh"""
862
+ ...
863
+ def GetRayCollisionQuad(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,p4: Vector3,) -> RayCollision:
864
+ """Get collision info between ray and quad"""
865
+ ...
866
+ def GetRayCollisionSphere(ray: Ray,center: Vector3,radius: float,) -> RayCollision:
867
+ """Get collision info between ray and sphere"""
868
+ ...
869
+ def GetRayCollisionTriangle(ray: Ray,p1: Vector3,p2: Vector3,p3: Vector3,) -> RayCollision:
870
+ """Get collision info between ray and triangle"""
871
+ ...
872
+ def GetRenderHeight() -> int:
873
+ """Get current render height (it considers HiDPI)"""
874
+ ...
875
+ def GetRenderWidth() -> int:
876
+ """Get current render width (it considers HiDPI)"""
877
+ ...
878
+ def GetScreenHeight() -> int:
879
+ """Get current screen height"""
880
+ ...
881
+ def GetScreenToWorld2D(position: Vector2,camera: Camera2D,) -> Vector2:
882
+ """Get the world space position for a 2d camera screen space position"""
883
+ ...
884
+ def GetScreenWidth() -> int:
885
+ """Get current screen width"""
886
+ ...
887
+ def GetShaderLocation(shader: Shader,uniformName: str,) -> int:
888
+ """Get shader uniform location"""
889
+ ...
890
+ def GetShaderLocationAttrib(shader: Shader,attribName: str,) -> int:
891
+ """Get shader attribute location"""
892
+ ...
893
+ def GetTime() -> float:
894
+ """Get elapsed time in seconds since InitWindow()"""
895
+ ...
896
+ def GetTouchPointCount() -> int:
897
+ """Get number of touch points"""
898
+ ...
899
+ def GetTouchPointId(index: int,) -> int:
900
+ """Get touch point identifier for given index"""
901
+ ...
902
+ def GetTouchPosition(index: int,) -> Vector2:
903
+ """Get touch position XY for a touch point index (relative to screen size)"""
904
+ ...
905
+ def GetTouchX() -> int:
906
+ """Get touch position X for touch point 0 (relative to screen size)"""
907
+ ...
908
+ def GetTouchY() -> int:
909
+ """Get touch position Y for touch point 0 (relative to screen size)"""
910
+ ...
911
+ def GetWindowHandle() -> Any:
912
+ """Get native window handle"""
913
+ ...
914
+ def GetWindowPosition() -> Vector2:
915
+ """Get window position XY on monitor"""
916
+ ...
917
+ def GetWindowScaleDPI() -> Vector2:
918
+ """Get window scale DPI factor"""
919
+ ...
920
+ def GetWorkingDirectory() -> str:
921
+ """Get current working directory (uses static string)"""
922
+ ...
923
+ def GetWorldToScreen(position: Vector3,camera: Camera3D,) -> Vector2:
924
+ """Get the screen space position for a 3d world space position"""
925
+ ...
926
+ def GetWorldToScreen2D(position: Vector2,camera: Camera2D,) -> Vector2:
927
+ """Get the screen space position for a 2d camera world space position"""
928
+ ...
929
+ def GetWorldToScreenEx(position: Vector3,camera: Camera3D,width: int,height: int,) -> Vector2:
930
+ """Get size position for a 3d world space position"""
931
+ ...
932
+ def GuiButton(Rectangle_0: Rectangle,str_1: str,) -> bool:
933
+ """_Bool GuiButton(struct Rectangle, char *);
934
+
935
+ CFFI C function from raylib._raylib_cffi.lib"""
936
+ ...
937
+ def GuiCheckBox(Rectangle_0: Rectangle,str_1: str,_Bool_2: bool,) -> bool:
938
+ """_Bool GuiCheckBox(struct Rectangle, char *, _Bool);
939
+
940
+ CFFI C function from raylib._raylib_cffi.lib"""
941
+ ...
942
+ def GuiColorBarAlpha(Rectangle_0: Rectangle,str_1: str,float_2: float,) -> float:
943
+ """float GuiColorBarAlpha(struct Rectangle, char *, float);
944
+
945
+ CFFI C function from raylib._raylib_cffi.lib"""
946
+ ...
947
+ def GuiColorBarHue(Rectangle_0: Rectangle,str_1: str,float_2: float,) -> float:
948
+ """float GuiColorBarHue(struct Rectangle, char *, float);
949
+
950
+ CFFI C function from raylib._raylib_cffi.lib"""
951
+ ...
952
+ def GuiColorPanel(Rectangle_0: Rectangle,str_1: str,Color_2: Color,) -> Color:
953
+ """struct Color GuiColorPanel(struct Rectangle, char *, struct Color);
954
+
955
+ CFFI C function from raylib._raylib_cffi.lib"""
956
+ ...
957
+ def GuiColorPicker(Rectangle_0: Rectangle,str_1: str,Color_2: Color,) -> Color:
958
+ """struct Color GuiColorPicker(struct Rectangle, char *, struct Color);
959
+
960
+ CFFI C function from raylib._raylib_cffi.lib"""
961
+ ...
962
+ def GuiComboBox(Rectangle_0: Rectangle,str_1: str,int_2: int,) -> int:
963
+ """int GuiComboBox(struct Rectangle, char *, int);
964
+
965
+ CFFI C function from raylib._raylib_cffi.lib"""
966
+ ...
967
+ def GuiDisable() -> None:
968
+ """void GuiDisable();
969
+
970
+ CFFI C function from raylib._raylib_cffi.lib"""
971
+ ...
972
+ def GuiDisableTooltip() -> None:
973
+ """void GuiDisableTooltip();
974
+
975
+ CFFI C function from raylib._raylib_cffi.lib"""
976
+ ...
977
+ def GuiDrawIcon(int_0: int,int_1: int,int_2: int,int_3: int,Color_4: Color,) -> None:
978
+ """void GuiDrawIcon(int, int, int, int, struct Color);
979
+
980
+ CFFI C function from raylib._raylib_cffi.lib"""
981
+ ...
982
+ def GuiDropdownBox(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,_Bool_3: bool,) -> bool:
983
+ """_Bool GuiDropdownBox(struct Rectangle, char *, int *, _Bool);
984
+
985
+ CFFI C function from raylib._raylib_cffi.lib"""
986
+ ...
987
+ def GuiDummyRec(Rectangle_0: Rectangle,str_1: str,) -> None:
988
+ """void GuiDummyRec(struct Rectangle, char *);
989
+
990
+ CFFI C function from raylib._raylib_cffi.lib"""
991
+ ...
992
+ def GuiEnable() -> None:
993
+ """void GuiEnable();
994
+
995
+ CFFI C function from raylib._raylib_cffi.lib"""
996
+ ...
997
+ def GuiEnableTooltip() -> None:
998
+ """void GuiEnableTooltip();
999
+
1000
+ CFFI C function from raylib._raylib_cffi.lib"""
1001
+ ...
1002
+ def GuiFade(float_0: float,) -> None:
1003
+ """void GuiFade(float);
1004
+
1005
+ CFFI C function from raylib._raylib_cffi.lib"""
1006
+ ...
1007
+ def GuiGetFont() -> Font:
1008
+ """struct Font GuiGetFont();
1009
+
1010
+ CFFI C function from raylib._raylib_cffi.lib"""
1011
+ ...
1012
+ def GuiGetIcons() -> Any:
1013
+ """unsigned int *GuiGetIcons();
1014
+
1015
+ CFFI C function from raylib._raylib_cffi.lib"""
1016
+ ...
1017
+ def GuiGetState() -> int:
1018
+ """int GuiGetState();
1019
+
1020
+ CFFI C function from raylib._raylib_cffi.lib"""
1021
+ ...
1022
+ def GuiGetStyle(int_0: int,int_1: int,) -> int:
1023
+ """int GuiGetStyle(int, int);
1024
+
1025
+ CFFI C function from raylib._raylib_cffi.lib"""
1026
+ ...
1027
+ def GuiGrid(Rectangle_0: Rectangle,str_1: str,float_2: float,int_3: int,) -> Vector2:
1028
+ """struct Vector2 GuiGrid(struct Rectangle, char *, float, int);
1029
+
1030
+ CFFI C function from raylib._raylib_cffi.lib"""
1031
+ ...
1032
+ def GuiGroupBox(Rectangle_0: Rectangle,str_1: str,) -> None:
1033
+ """void GuiGroupBox(struct Rectangle, char *);
1034
+
1035
+ CFFI C function from raylib._raylib_cffi.lib"""
1036
+ ...
1037
+ def GuiIconText(int_0: int,str_1: str,) -> str:
1038
+ """char *GuiIconText(int, char *);
1039
+
1040
+ CFFI C function from raylib._raylib_cffi.lib"""
1041
+ ...
1042
+ def GuiIsLocked() -> bool:
1043
+ """_Bool GuiIsLocked();
1044
+
1045
+ CFFI C function from raylib._raylib_cffi.lib"""
1046
+ ...
1047
+ def GuiLabel(Rectangle_0: Rectangle,str_1: str,) -> None:
1048
+ """void GuiLabel(struct Rectangle, char *);
1049
+
1050
+ CFFI C function from raylib._raylib_cffi.lib"""
1051
+ ...
1052
+ def GuiLabelButton(Rectangle_0: Rectangle,str_1: str,) -> bool:
1053
+ """_Bool GuiLabelButton(struct Rectangle, char *);
1054
+
1055
+ CFFI C function from raylib._raylib_cffi.lib"""
1056
+ ...
1057
+ def GuiLine(Rectangle_0: Rectangle,str_1: str,) -> None:
1058
+ """void GuiLine(struct Rectangle, char *);
1059
+
1060
+ CFFI C function from raylib._raylib_cffi.lib"""
1061
+ ...
1062
+ def GuiListView(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,) -> int:
1063
+ """int GuiListView(struct Rectangle, char *, int *, int);
1064
+
1065
+ CFFI C function from raylib._raylib_cffi.lib"""
1066
+ ...
1067
+ def GuiListViewEx(Rectangle_0: Rectangle,str_pointer_1: str,int_2: int,int_pointer_3: Any,int_pointer_4: Any,int_5: int,) -> int:
1068
+ """int GuiListViewEx(struct Rectangle, char * *, int, int *, int *, int);
1069
+
1070
+ CFFI C function from raylib._raylib_cffi.lib"""
1071
+ ...
1072
+ def GuiLoadIcons(str_0: str,_Bool_1: bool,) -> str:
1073
+ """char * *GuiLoadIcons(char *, _Bool);
1074
+
1075
+ CFFI C function from raylib._raylib_cffi.lib"""
1076
+ ...
1077
+ def GuiLoadStyle(str_0: str,) -> None:
1078
+ """void GuiLoadStyle(char *);
1079
+
1080
+ CFFI C function from raylib._raylib_cffi.lib"""
1081
+ ...
1082
+ def GuiLoadStyleDefault() -> None:
1083
+ """void GuiLoadStyleDefault();
1084
+
1085
+ CFFI C function from raylib._raylib_cffi.lib"""
1086
+ ...
1087
+ def GuiLock() -> None:
1088
+ """void GuiLock();
1089
+
1090
+ CFFI C function from raylib._raylib_cffi.lib"""
1091
+ ...
1092
+ def GuiMessageBox(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,) -> int:
1093
+ """int GuiMessageBox(struct Rectangle, char *, char *, char *);
1094
+
1095
+ CFFI C function from raylib._raylib_cffi.lib"""
1096
+ ...
1097
+ def GuiPanel(Rectangle_0: Rectangle,str_1: str,) -> None:
1098
+ """void GuiPanel(struct Rectangle, char *);
1099
+
1100
+ CFFI C function from raylib._raylib_cffi.lib"""
1101
+ ...
1102
+ def GuiProgressBar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float:
1103
+ """float GuiProgressBar(struct Rectangle, char *, char *, float, float, float);
1104
+
1105
+ CFFI C function from raylib._raylib_cffi.lib"""
1106
+ ...
1107
+ def GuiScrollPanel(Rectangle_0: Rectangle,str_1: str,Rectangle_2: Rectangle,Vector2_pointer_3: Any,) -> Rectangle:
1108
+ """struct Rectangle GuiScrollPanel(struct Rectangle, char *, struct Rectangle, struct Vector2 *);
1109
+
1110
+ CFFI C function from raylib._raylib_cffi.lib"""
1111
+ ...
1112
+ def GuiSetFont(Font_0: Font,) -> None:
1113
+ """void GuiSetFont(struct Font);
1114
+
1115
+ CFFI C function from raylib._raylib_cffi.lib"""
1116
+ ...
1117
+ def GuiSetIconScale(int_0: int,) -> None:
1118
+ """void GuiSetIconScale(int);
1119
+
1120
+ CFFI C function from raylib._raylib_cffi.lib"""
1121
+ ...
1122
+ def GuiSetState(int_0: int,) -> None:
1123
+ """void GuiSetState(int);
1124
+
1125
+ CFFI C function from raylib._raylib_cffi.lib"""
1126
+ ...
1127
+ def GuiSetStyle(int_0: int,int_1: int,int_2: int,) -> None:
1128
+ """void GuiSetStyle(int, int, int);
1129
+
1130
+ CFFI C function from raylib._raylib_cffi.lib"""
1131
+ ...
1132
+ def GuiSetTooltip(str_0: str,) -> None:
1133
+ """void GuiSetTooltip(char *);
1134
+
1135
+ CFFI C function from raylib._raylib_cffi.lib"""
1136
+ ...
1137
+ def GuiSlider(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float:
1138
+ """float GuiSlider(struct Rectangle, char *, char *, float, float, float);
1139
+
1140
+ CFFI C function from raylib._raylib_cffi.lib"""
1141
+ ...
1142
+ def GuiSliderBar(Rectangle_0: Rectangle,str_1: str,str_2: str,float_3: float,float_4: float,float_5: float,) -> float:
1143
+ """float GuiSliderBar(struct Rectangle, char *, char *, float, float, float);
1144
+
1145
+ CFFI C function from raylib._raylib_cffi.lib"""
1146
+ ...
1147
+ def GuiSpinner(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> bool:
1148
+ """_Bool GuiSpinner(struct Rectangle, char *, int *, int, int, _Bool);
1149
+
1150
+ CFFI C function from raylib._raylib_cffi.lib"""
1151
+ ...
1152
+ def GuiStatusBar(Rectangle_0: Rectangle,str_1: str,) -> None:
1153
+ """void GuiStatusBar(struct Rectangle, char *);
1154
+
1155
+ CFFI C function from raylib._raylib_cffi.lib"""
1156
+ ...
1157
+ def GuiTabBar(Rectangle_0: Rectangle,str_pointer_1: str,int_2: int,int_pointer_3: Any,) -> int:
1158
+ """int GuiTabBar(struct Rectangle, char * *, int, int *);
1159
+
1160
+ CFFI C function from raylib._raylib_cffi.lib"""
1161
+ ...
1162
+ def GuiTextBox(Rectangle_0: Rectangle,str_1: str,int_2: int,_Bool_3: bool,) -> bool:
1163
+ """_Bool GuiTextBox(struct Rectangle, char *, int, _Bool);
1164
+
1165
+ CFFI C function from raylib._raylib_cffi.lib"""
1166
+ ...
1167
+ def GuiTextInputBox(Rectangle_0: Rectangle,str_1: str,str_2: str,str_3: str,str_4: str,int_5: int,int_pointer_6: Any,) -> int:
1168
+ """int GuiTextInputBox(struct Rectangle, char *, char *, char *, char *, int, int *);
1169
+
1170
+ CFFI C function from raylib._raylib_cffi.lib"""
1171
+ ...
1172
+ def GuiToggle(Rectangle_0: Rectangle,str_1: str,_Bool_2: bool,) -> bool:
1173
+ """_Bool GuiToggle(struct Rectangle, char *, _Bool);
1174
+
1175
+ CFFI C function from raylib._raylib_cffi.lib"""
1176
+ ...
1177
+ def GuiToggleGroup(Rectangle_0: Rectangle,str_1: str,int_2: int,) -> int:
1178
+ """int GuiToggleGroup(struct Rectangle, char *, int);
1179
+
1180
+ CFFI C function from raylib._raylib_cffi.lib"""
1181
+ ...
1182
+ def GuiUnlock() -> None:
1183
+ """void GuiUnlock();
1184
+
1185
+ CFFI C function from raylib._raylib_cffi.lib"""
1186
+ ...
1187
+ def GuiValueBox(Rectangle_0: Rectangle,str_1: str,int_pointer_2: Any,int_3: int,int_4: int,_Bool_5: bool,) -> bool:
1188
+ """_Bool GuiValueBox(struct Rectangle, char *, int *, int, int, _Bool);
1189
+
1190
+ CFFI C function from raylib._raylib_cffi.lib"""
1191
+ ...
1192
+ def GuiWindowBox(Rectangle_0: Rectangle,str_1: str,) -> bool:
1193
+ """_Bool GuiWindowBox(struct Rectangle, char *);
1194
+
1195
+ CFFI C function from raylib._raylib_cffi.lib"""
1196
+ ...
1197
+ HUEBAR_PADDING: int
1198
+ HUEBAR_SELECTOR_HEIGHT: int
1199
+ HUEBAR_SELECTOR_OVERFLOW: int
1200
+ HUEBAR_WIDTH: int
1201
+ def HideCursor() -> None:
1202
+ """Hides cursor"""
1203
+ ...
1204
+ ICON_1UP: int
1205
+ ICON_219: int
1206
+ ICON_220: int
1207
+ ICON_221: int
1208
+ ICON_222: int
1209
+ ICON_223: int
1210
+ ICON_224: int
1211
+ ICON_225: int
1212
+ ICON_226: int
1213
+ ICON_227: int
1214
+ ICON_228: int
1215
+ ICON_229: int
1216
+ ICON_230: int
1217
+ ICON_231: int
1218
+ ICON_232: int
1219
+ ICON_233: int
1220
+ ICON_234: int
1221
+ ICON_235: int
1222
+ ICON_236: int
1223
+ ICON_237: int
1224
+ ICON_238: int
1225
+ ICON_239: int
1226
+ ICON_240: int
1227
+ ICON_241: int
1228
+ ICON_242: int
1229
+ ICON_243: int
1230
+ ICON_244: int
1231
+ ICON_245: int
1232
+ ICON_246: int
1233
+ ICON_247: int
1234
+ ICON_248: int
1235
+ ICON_249: int
1236
+ ICON_250: int
1237
+ ICON_251: int
1238
+ ICON_252: int
1239
+ ICON_253: int
1240
+ ICON_254: int
1241
+ ICON_255: int
1242
+ ICON_ALARM: int
1243
+ ICON_ALPHA_CLEAR: int
1244
+ ICON_ALPHA_MULTIPLY: int
1245
+ ICON_ARROW_DOWN: int
1246
+ ICON_ARROW_DOWN_FILL: int
1247
+ ICON_ARROW_LEFT: int
1248
+ ICON_ARROW_LEFT_FILL: int
1249
+ ICON_ARROW_RIGHT: int
1250
+ ICON_ARROW_RIGHT_FILL: int
1251
+ ICON_ARROW_UP: int
1252
+ ICON_ARROW_UP_FILL: int
1253
+ ICON_AUDIO: int
1254
+ ICON_BIN: int
1255
+ ICON_BOX: int
1256
+ ICON_BOX_BOTTOM: int
1257
+ ICON_BOX_BOTTOM_LEFT: int
1258
+ ICON_BOX_BOTTOM_RIGHT: int
1259
+ ICON_BOX_CENTER: int
1260
+ ICON_BOX_CIRCLE_MASK: int
1261
+ ICON_BOX_CONCENTRIC: int
1262
+ ICON_BOX_CORNERS_BIG: int
1263
+ ICON_BOX_CORNERS_SMALL: int
1264
+ ICON_BOX_DOTS_BIG: int
1265
+ ICON_BOX_DOTS_SMALL: int
1266
+ ICON_BOX_GRID: int
1267
+ ICON_BOX_GRID_BIG: int
1268
+ ICON_BOX_LEFT: int
1269
+ ICON_BOX_MULTISIZE: int
1270
+ ICON_BOX_RIGHT: int
1271
+ ICON_BOX_TOP: int
1272
+ ICON_BOX_TOP_LEFT: int
1273
+ ICON_BOX_TOP_RIGHT: int
1274
+ ICON_BREAKPOINT_OFF: int
1275
+ ICON_BREAKPOINT_ON: int
1276
+ ICON_BRUSH_CLASSIC: int
1277
+ ICON_BRUSH_PAINTER: int
1278
+ ICON_BURGER_MENU: int
1279
+ ICON_CAMERA: int
1280
+ ICON_CASE_SENSITIVE: int
1281
+ ICON_CLOCK: int
1282
+ ICON_COIN: int
1283
+ ICON_COLOR_BUCKET: int
1284
+ ICON_COLOR_PICKER: int
1285
+ ICON_CORNER: int
1286
+ ICON_CPU: int
1287
+ ICON_CRACK: int
1288
+ ICON_CRACK_POINTS: int
1289
+ ICON_CROP: int
1290
+ ICON_CROP_ALPHA: int
1291
+ ICON_CROSS: int
1292
+ ICON_CROSSLINE: int
1293
+ ICON_CROSS_SMALL: int
1294
+ ICON_CUBE: int
1295
+ ICON_CUBE_FACE_BACK: int
1296
+ ICON_CUBE_FACE_BOTTOM: int
1297
+ ICON_CUBE_FACE_FRONT: int
1298
+ ICON_CUBE_FACE_LEFT: int
1299
+ ICON_CUBE_FACE_RIGHT: int
1300
+ ICON_CUBE_FACE_TOP: int
1301
+ ICON_CURSOR_CLASSIC: int
1302
+ ICON_CURSOR_HAND: int
1303
+ ICON_CURSOR_MOVE: int
1304
+ ICON_CURSOR_MOVE_FILL: int
1305
+ ICON_CURSOR_POINTER: int
1306
+ ICON_CURSOR_SCALE: int
1307
+ ICON_CURSOR_SCALE_FILL: int
1308
+ ICON_CURSOR_SCALE_LEFT: int
1309
+ ICON_CURSOR_SCALE_LEFT_FILL: int
1310
+ ICON_CURSOR_SCALE_RIGHT: int
1311
+ ICON_CURSOR_SCALE_RIGHT_FILL: int
1312
+ ICON_DEMON: int
1313
+ ICON_DITHERING: int
1314
+ ICON_DOOR: int
1315
+ ICON_EMPTYBOX: int
1316
+ ICON_EMPTYBOX_SMALL: int
1317
+ ICON_EXIT: int
1318
+ ICON_EXPLOSION: int
1319
+ ICON_EYE_OFF: int
1320
+ ICON_EYE_ON: int
1321
+ ICON_FILE: int
1322
+ ICON_FILETYPE_ALPHA: int
1323
+ ICON_FILETYPE_AUDIO: int
1324
+ ICON_FILETYPE_BINARY: int
1325
+ ICON_FILETYPE_HOME: int
1326
+ ICON_FILETYPE_IMAGE: int
1327
+ ICON_FILETYPE_INFO: int
1328
+ ICON_FILETYPE_PLAY: int
1329
+ ICON_FILETYPE_TEXT: int
1330
+ ICON_FILETYPE_VIDEO: int
1331
+ ICON_FILE_ADD: int
1332
+ ICON_FILE_COPY: int
1333
+ ICON_FILE_CUT: int
1334
+ ICON_FILE_DELETE: int
1335
+ ICON_FILE_EXPORT: int
1336
+ ICON_FILE_NEW: int
1337
+ ICON_FILE_OPEN: int
1338
+ ICON_FILE_PASTE: int
1339
+ ICON_FILE_SAVE: int
1340
+ ICON_FILE_SAVE_CLASSIC: int
1341
+ ICON_FILTER: int
1342
+ ICON_FILTER_BILINEAR: int
1343
+ ICON_FILTER_POINT: int
1344
+ ICON_FILTER_TOP: int
1345
+ ICON_FOLDER: int
1346
+ ICON_FOLDER_ADD: int
1347
+ ICON_FOLDER_FILE_OPEN: int
1348
+ ICON_FOLDER_OPEN: int
1349
+ ICON_FOLDER_SAVE: int
1350
+ ICON_FOUR_BOXES: int
1351
+ ICON_FX: int
1352
+ ICON_GEAR: int
1353
+ ICON_GEAR_BIG: int
1354
+ ICON_GEAR_EX: int
1355
+ ICON_GRID: int
1356
+ ICON_GRID_FILL: int
1357
+ ICON_HAND_POINTER: int
1358
+ ICON_HEART: int
1359
+ ICON_HELP: int
1360
+ ICON_HEX: int
1361
+ ICON_HIDPI: int
1362
+ ICON_HOUSE: int
1363
+ ICON_INFO: int
1364
+ ICON_KEY: int
1365
+ ICON_LASER: int
1366
+ ICON_LAYERS: int
1367
+ ICON_LAYERS_VISIBLE: int
1368
+ ICON_LENS: int
1369
+ ICON_LENS_BIG: int
1370
+ ICON_LIFE_BARS: int
1371
+ ICON_LINK: int
1372
+ ICON_LINK_BOXES: int
1373
+ ICON_LINK_BROKE: int
1374
+ ICON_LINK_MULTI: int
1375
+ ICON_LINK_NET: int
1376
+ ICON_LOCK_CLOSE: int
1377
+ ICON_LOCK_OPEN: int
1378
+ ICON_MAGNET: int
1379
+ ICON_MAILBOX: int
1380
+ ICON_MIPMAPS: int
1381
+ ICON_MODE_2D: int
1382
+ ICON_MODE_3D: int
1383
+ ICON_MONITOR: int
1384
+ ICON_MUTATE: int
1385
+ ICON_MUTATE_FILL: int
1386
+ ICON_NONE: int
1387
+ ICON_NOTEBOOK: int
1388
+ ICON_OK_TICK: int
1389
+ ICON_PENCIL: int
1390
+ ICON_PENCIL_BIG: int
1391
+ ICON_PHOTO_CAMERA: int
1392
+ ICON_PHOTO_CAMERA_FLASH: int
1393
+ ICON_PLAYER: int
1394
+ ICON_PLAYER_JUMP: int
1395
+ ICON_PLAYER_NEXT: int
1396
+ ICON_PLAYER_PAUSE: int
1397
+ ICON_PLAYER_PLAY: int
1398
+ ICON_PLAYER_PLAY_BACK: int
1399
+ ICON_PLAYER_PREVIOUS: int
1400
+ ICON_PLAYER_RECORD: int
1401
+ ICON_PLAYER_STOP: int
1402
+ ICON_POT: int
1403
+ ICON_PRINTER: int
1404
+ ICON_REDO: int
1405
+ ICON_REDO_FILL: int
1406
+ ICON_REG_EXP: int
1407
+ ICON_REPEAT: int
1408
+ ICON_REPEAT_FILL: int
1409
+ ICON_REREDO: int
1410
+ ICON_REREDO_FILL: int
1411
+ ICON_RESIZE: int
1412
+ ICON_RESTART: int
1413
+ ICON_ROM: int
1414
+ ICON_ROTATE: int
1415
+ ICON_ROTATE_FILL: int
1416
+ ICON_RUBBER: int
1417
+ ICON_SCALE: int
1418
+ ICON_SHIELD: int
1419
+ ICON_SHUFFLE: int
1420
+ ICON_SHUFFLE_FILL: int
1421
+ ICON_SPECIAL: int
1422
+ ICON_SQUARE_TOGGLE: int
1423
+ ICON_STAR: int
1424
+ ICON_STEP_INTO: int
1425
+ ICON_STEP_OUT: int
1426
+ ICON_STEP_OVER: int
1427
+ ICON_SUITCASE: int
1428
+ ICON_SUITCASE_ZIP: int
1429
+ ICON_SYMMETRY: int
1430
+ ICON_SYMMETRY_HORIZONTAL: int
1431
+ ICON_SYMMETRY_VERTICAL: int
1432
+ ICON_TARGET: int
1433
+ ICON_TARGET_BIG: int
1434
+ ICON_TARGET_BIG_FILL: int
1435
+ ICON_TARGET_MOVE: int
1436
+ ICON_TARGET_MOVE_FILL: int
1437
+ ICON_TARGET_POINT: int
1438
+ ICON_TARGET_SMALL: int
1439
+ ICON_TARGET_SMALL_FILL: int
1440
+ ICON_TEXT_A: int
1441
+ ICON_TEXT_NOTES: int
1442
+ ICON_TEXT_POPUP: int
1443
+ ICON_TEXT_T: int
1444
+ ICON_TOOLS: int
1445
+ ICON_UNDO: int
1446
+ ICON_UNDO_FILL: int
1447
+ ICON_VERTICAL_BARS: int
1448
+ ICON_VERTICAL_BARS_FILL: int
1449
+ ICON_WATER_DROP: int
1450
+ ICON_WAVE: int
1451
+ ICON_WAVE_SINUS: int
1452
+ ICON_WAVE_SQUARE: int
1453
+ ICON_WAVE_TRIANGULAR: int
1454
+ ICON_WINDOW: int
1455
+ ICON_ZOOM_ALL: int
1456
+ ICON_ZOOM_BIG: int
1457
+ ICON_ZOOM_CENTER: int
1458
+ ICON_ZOOM_MEDIUM: int
1459
+ ICON_ZOOM_SMALL: int
1460
+ def ImageAlphaClear(image: Any,color: Color,threshold: float,) -> None:
1461
+ """Clear alpha channel to desired color"""
1462
+ ...
1463
+ def ImageAlphaCrop(image: Any,threshold: float,) -> None:
1464
+ """Crop image depending on alpha value"""
1465
+ ...
1466
+ def ImageAlphaMask(image: Any,alphaMask: Image,) -> None:
1467
+ """Apply alpha mask to image"""
1468
+ ...
1469
+ def ImageAlphaPremultiply(image: Any,) -> None:
1470
+ """Premultiply alpha channel"""
1471
+ ...
1472
+ def ImageBlurGaussian(image: Any,blurSize: int,) -> None:
1473
+ """Apply Gaussian blur using a box blur approximation"""
1474
+ ...
1475
+ def ImageClearBackground(dst: Any,color: Color,) -> None:
1476
+ """Clear image background with given color"""
1477
+ ...
1478
+ def ImageColorBrightness(image: Any,brightness: int,) -> None:
1479
+ """Modify image color: brightness (-255 to 255)"""
1480
+ ...
1481
+ def ImageColorContrast(image: Any,contrast: float,) -> None:
1482
+ """Modify image color: contrast (-100 to 100)"""
1483
+ ...
1484
+ def ImageColorGrayscale(image: Any,) -> None:
1485
+ """Modify image color: grayscale"""
1486
+ ...
1487
+ def ImageColorInvert(image: Any,) -> None:
1488
+ """Modify image color: invert"""
1489
+ ...
1490
+ def ImageColorReplace(image: Any,color: Color,replace: Color,) -> None:
1491
+ """Modify image color: replace color"""
1492
+ ...
1493
+ def ImageColorTint(image: Any,color: Color,) -> None:
1494
+ """Modify image color: tint"""
1495
+ ...
1496
+ def ImageCopy(image: Image,) -> Image:
1497
+ """Create an image duplicate (useful for transformations)"""
1498
+ ...
1499
+ def ImageCrop(image: Any,crop: Rectangle,) -> None:
1500
+ """Crop an image to a defined rectangle"""
1501
+ ...
1502
+ def ImageDither(image: Any,rBpp: int,gBpp: int,bBpp: int,aBpp: int,) -> None:
1503
+ """Dither image data to 16bpp or lower (Floyd-Steinberg dithering)"""
1504
+ ...
1505
+ def ImageDraw(dst: Any,src: Image,srcRec: Rectangle,dstRec: Rectangle,tint: Color,) -> None:
1506
+ """Draw a source image within a destination image (tint applied to source)"""
1507
+ ...
1508
+ def ImageDrawCircle(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1509
+ """Draw a filled circle within an image"""
1510
+ ...
1511
+ def ImageDrawCircleLines(dst: Any,centerX: int,centerY: int,radius: int,color: Color,) -> None:
1512
+ """Draw circle outline within an image"""
1513
+ ...
1514
+ def ImageDrawCircleLinesV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1515
+ """Draw circle outline within an image (Vector version)"""
1516
+ ...
1517
+ def ImageDrawCircleV(dst: Any,center: Vector2,radius: int,color: Color,) -> None:
1518
+ """Draw a filled circle within an image (Vector version)"""
1519
+ ...
1520
+ def ImageDrawLine(dst: Any,startPosX: int,startPosY: int,endPosX: int,endPosY: int,color: Color,) -> None:
1521
+ """Draw line within an image"""
1522
+ ...
1523
+ def ImageDrawLineV(dst: Any,start: Vector2,end: Vector2,color: Color,) -> None:
1524
+ """Draw line within an image (Vector version)"""
1525
+ ...
1526
+ def ImageDrawPixel(dst: Any,posX: int,posY: int,color: Color,) -> None:
1527
+ """Draw pixel within an image"""
1528
+ ...
1529
+ def ImageDrawPixelV(dst: Any,position: Vector2,color: Color,) -> None:
1530
+ """Draw pixel within an image (Vector version)"""
1531
+ ...
1532
+ def ImageDrawRectangle(dst: Any,posX: int,posY: int,width: int,height: int,color: Color,) -> None:
1533
+ """Draw rectangle within an image"""
1534
+ ...
1535
+ def ImageDrawRectangleLines(dst: Any,rec: Rectangle,thick: int,color: Color,) -> None:
1536
+ """Draw rectangle lines within an image"""
1537
+ ...
1538
+ def ImageDrawRectangleRec(dst: Any,rec: Rectangle,color: Color,) -> None:
1539
+ """Draw rectangle within an image"""
1540
+ ...
1541
+ def ImageDrawRectangleV(dst: Any,position: Vector2,size: Vector2,color: Color,) -> None:
1542
+ """Draw rectangle within an image (Vector version)"""
1543
+ ...
1544
+ def ImageDrawText(dst: Any,text: str,posX: int,posY: int,fontSize: int,color: Color,) -> None:
1545
+ """Draw text (using default font) within an image (destination)"""
1546
+ ...
1547
+ def ImageDrawTextEx(dst: Any,font: Font,text: str,position: Vector2,fontSize: float,spacing: float,tint: Color,) -> None:
1548
+ """Draw text (custom sprite font) within an image (destination)"""
1549
+ ...
1550
+ def ImageFlipHorizontal(image: Any,) -> None:
1551
+ """Flip image horizontally"""
1552
+ ...
1553
+ def ImageFlipVertical(image: Any,) -> None:
1554
+ """Flip image vertically"""
1555
+ ...
1556
+ def ImageFormat(image: Any,newFormat: int,) -> None:
1557
+ """Convert image data to desired format"""
1558
+ ...
1559
+ def ImageFromImage(image: Image,rec: Rectangle,) -> Image:
1560
+ """Create an image from another image piece"""
1561
+ ...
1562
+ def ImageMipmaps(image: Any,) -> None:
1563
+ """Compute all mipmap levels for a provided image"""
1564
+ ...
1565
+ def ImageResize(image: Any,newWidth: int,newHeight: int,) -> None:
1566
+ """Resize image (Bicubic scaling algorithm)"""
1567
+ ...
1568
+ def ImageResizeCanvas(image: Any,newWidth: int,newHeight: int,offsetX: int,offsetY: int,fill: Color,) -> None:
1569
+ """Resize canvas and fill with color"""
1570
+ ...
1571
+ def ImageResizeNN(image: Any,newWidth: int,newHeight: int,) -> None:
1572
+ """Resize image (Nearest-Neighbor scaling algorithm)"""
1573
+ ...
1574
+ def ImageRotateCCW(image: Any,) -> None:
1575
+ """Rotate image counter-clockwise 90deg"""
1576
+ ...
1577
+ def ImageRotateCW(image: Any,) -> None:
1578
+ """Rotate image clockwise 90deg"""
1579
+ ...
1580
+ def ImageText(text: str,fontSize: int,color: Color,) -> Image:
1581
+ """Create an image from text (default font)"""
1582
+ ...
1583
+ def ImageTextEx(font: Font,text: str,fontSize: float,spacing: float,tint: Color,) -> Image:
1584
+ """Create an image from text (custom sprite font)"""
1585
+ ...
1586
+ def ImageToPOT(image: Any,fill: Color,) -> None:
1587
+ """Convert image to POT (power-of-two)"""
1588
+ ...
1589
+ def InitAudioDevice() -> None:
1590
+ """Initialize audio device and context"""
1591
+ ...
1592
+ def InitPhysics() -> None:
1593
+ """void InitPhysics();
1594
+
1595
+ CFFI C function from raylib._raylib_cffi.lib"""
1596
+ ...
1597
+ def InitWindow(width: int,height: int,title: str,) -> None:
1598
+ """Initialize window and OpenGL context"""
1599
+ ...
1600
+ def IsAudioDeviceReady() -> bool:
1601
+ """Check if audio device has been initialized successfully"""
1602
+ ...
1603
+ def IsAudioStreamPlaying(stream: AudioStream,) -> bool:
1604
+ """Check if audio stream is playing"""
1605
+ ...
1606
+ def IsAudioStreamProcessed(stream: AudioStream,) -> bool:
1607
+ """Check if any audio stream buffers requires refill"""
1608
+ ...
1609
+ def IsAudioStreamReady(stream: AudioStream,) -> bool:
1610
+ """Checks if an audio stream is ready"""
1611
+ ...
1612
+ def IsCursorHidden() -> bool:
1613
+ """Check if cursor is not visible"""
1614
+ ...
1615
+ def IsCursorOnScreen() -> bool:
1616
+ """Check if cursor is on the screen"""
1617
+ ...
1618
+ def IsFileDropped() -> bool:
1619
+ """Check if a file has been dropped into window"""
1620
+ ...
1621
+ def IsFileExtension(fileName: str,ext: str,) -> bool:
1622
+ """Check file extension (including point: .png, .wav)"""
1623
+ ...
1624
+ def IsFontReady(font: Font,) -> bool:
1625
+ """Check if a font is ready"""
1626
+ ...
1627
+ def IsGamepadAvailable(gamepad: int,) -> bool:
1628
+ """Check if a gamepad is available"""
1629
+ ...
1630
+ def IsGamepadButtonDown(gamepad: int,button: int,) -> bool:
1631
+ """Check if a gamepad button is being pressed"""
1632
+ ...
1633
+ def IsGamepadButtonPressed(gamepad: int,button: int,) -> bool:
1634
+ """Check if a gamepad button has been pressed once"""
1635
+ ...
1636
+ def IsGamepadButtonReleased(gamepad: int,button: int,) -> bool:
1637
+ """Check if a gamepad button has been released once"""
1638
+ ...
1639
+ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool:
1640
+ """Check if a gamepad button is NOT being pressed"""
1641
+ ...
1642
+ def IsGestureDetected(gesture: int,) -> bool:
1643
+ """Check if a gesture have been detected"""
1644
+ ...
1645
+ def IsImageReady(image: Image,) -> bool:
1646
+ """Check if an image is ready"""
1647
+ ...
1648
+ def IsKeyDown(key: int,) -> bool:
1649
+ """Check if a key is being pressed"""
1650
+ ...
1651
+ def IsKeyPressed(key: int,) -> bool:
1652
+ """Check if a key has been pressed once"""
1653
+ ...
1654
+ def IsKeyReleased(key: int,) -> bool:
1655
+ """Check if a key has been released once"""
1656
+ ...
1657
+ def IsKeyUp(key: int,) -> bool:
1658
+ """Check if a key is NOT being pressed"""
1659
+ ...
1660
+ def IsMaterialReady(material: Material,) -> bool:
1661
+ """Check if a material is ready"""
1662
+ ...
1663
+ def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool:
1664
+ """Check model animation skeleton match"""
1665
+ ...
1666
+ def IsModelReady(model: Model,) -> bool:
1667
+ """Check if a model is ready"""
1668
+ ...
1669
+ def IsMouseButtonDown(button: int,) -> bool:
1670
+ """Check if a mouse button is being pressed"""
1671
+ ...
1672
+ def IsMouseButtonPressed(button: int,) -> bool:
1673
+ """Check if a mouse button has been pressed once"""
1674
+ ...
1675
+ def IsMouseButtonReleased(button: int,) -> bool:
1676
+ """Check if a mouse button has been released once"""
1677
+ ...
1678
+ def IsMouseButtonUp(button: int,) -> bool:
1679
+ """Check if a mouse button is NOT being pressed"""
1680
+ ...
1681
+ def IsMusicReady(music: Music,) -> bool:
1682
+ """Checks if a music stream is ready"""
1683
+ ...
1684
+ def IsMusicStreamPlaying(music: Music,) -> bool:
1685
+ """Check if music is playing"""
1686
+ ...
1687
+ def IsPathFile(path: str,) -> bool:
1688
+ """Check if a given path is a file or a directory"""
1689
+ ...
1690
+ def IsRenderTextureReady(target: RenderTexture,) -> bool:
1691
+ """Check if a render texture is ready"""
1692
+ ...
1693
+ def IsShaderReady(shader: Shader,) -> bool:
1694
+ """Check if a shader is ready"""
1695
+ ...
1696
+ def IsSoundPlaying(sound: Sound,) -> bool:
1697
+ """Check if a sound is currently playing"""
1698
+ ...
1699
+ def IsSoundReady(sound: Sound,) -> bool:
1700
+ """Checks if a sound is ready"""
1701
+ ...
1702
+ def IsTextureReady(texture: Texture,) -> bool:
1703
+ """Check if a texture is ready"""
1704
+ ...
1705
+ def IsWaveReady(wave: Wave,) -> bool:
1706
+ """Checks if wave data is ready"""
1707
+ ...
1708
+ def IsWindowFocused() -> bool:
1709
+ """Check if window is currently focused (only PLATFORM_DESKTOP)"""
1710
+ ...
1711
+ def IsWindowFullscreen() -> bool:
1712
+ """Check if window is currently fullscreen"""
1713
+ ...
1714
+ def IsWindowHidden() -> bool:
1715
+ """Check if window is currently hidden (only PLATFORM_DESKTOP)"""
1716
+ ...
1717
+ def IsWindowMaximized() -> bool:
1718
+ """Check if window is currently maximized (only PLATFORM_DESKTOP)"""
1719
+ ...
1720
+ def IsWindowMinimized() -> bool:
1721
+ """Check if window is currently minimized (only PLATFORM_DESKTOP)"""
1722
+ ...
1723
+ def IsWindowReady() -> bool:
1724
+ """Check if window has been initialized successfully"""
1725
+ ...
1726
+ def IsWindowResized() -> bool:
1727
+ """Check if window has been resized last frame"""
1728
+ ...
1729
+ def IsWindowState(flag: int,) -> bool:
1730
+ """Check if one specific window flag is enabled"""
1731
+ ...
1732
+ KEY_A: int
1733
+ KEY_APOSTROPHE: int
1734
+ KEY_B: int
1735
+ KEY_BACK: int
1736
+ KEY_BACKSLASH: int
1737
+ KEY_BACKSPACE: int
1738
+ KEY_C: int
1739
+ KEY_CAPS_LOCK: int
1740
+ KEY_COMMA: int
1741
+ KEY_D: int
1742
+ KEY_DELETE: int
1743
+ KEY_DOWN: int
1744
+ KEY_E: int
1745
+ KEY_EIGHT: int
1746
+ KEY_END: int
1747
+ KEY_ENTER: int
1748
+ KEY_EQUAL: int
1749
+ KEY_ESCAPE: int
1750
+ KEY_F: int
1751
+ KEY_F1: int
1752
+ KEY_F10: int
1753
+ KEY_F11: int
1754
+ KEY_F12: int
1755
+ KEY_F2: int
1756
+ KEY_F3: int
1757
+ KEY_F4: int
1758
+ KEY_F5: int
1759
+ KEY_F6: int
1760
+ KEY_F7: int
1761
+ KEY_F8: int
1762
+ KEY_F9: int
1763
+ KEY_FIVE: int
1764
+ KEY_FOUR: int
1765
+ KEY_G: int
1766
+ KEY_GRAVE: int
1767
+ KEY_H: int
1768
+ KEY_HOME: int
1769
+ KEY_I: int
1770
+ KEY_INSERT: int
1771
+ KEY_J: int
1772
+ KEY_K: int
1773
+ KEY_KB_MENU: int
1774
+ KEY_KP_0: int
1775
+ KEY_KP_1: int
1776
+ KEY_KP_2: int
1777
+ KEY_KP_3: int
1778
+ KEY_KP_4: int
1779
+ KEY_KP_5: int
1780
+ KEY_KP_6: int
1781
+ KEY_KP_7: int
1782
+ KEY_KP_8: int
1783
+ KEY_KP_9: int
1784
+ KEY_KP_ADD: int
1785
+ KEY_KP_DECIMAL: int
1786
+ KEY_KP_DIVIDE: int
1787
+ KEY_KP_ENTER: int
1788
+ KEY_KP_EQUAL: int
1789
+ KEY_KP_MULTIPLY: int
1790
+ KEY_KP_SUBTRACT: int
1791
+ KEY_L: int
1792
+ KEY_LEFT: int
1793
+ KEY_LEFT_ALT: int
1794
+ KEY_LEFT_BRACKET: int
1795
+ KEY_LEFT_CONTROL: int
1796
+ KEY_LEFT_SHIFT: int
1797
+ KEY_LEFT_SUPER: int
1798
+ KEY_M: int
1799
+ KEY_MENU: int
1800
+ KEY_MINUS: int
1801
+ KEY_N: int
1802
+ KEY_NINE: int
1803
+ KEY_NULL: int
1804
+ KEY_NUM_LOCK: int
1805
+ KEY_O: int
1806
+ KEY_ONE: int
1807
+ KEY_P: int
1808
+ KEY_PAGE_DOWN: int
1809
+ KEY_PAGE_UP: int
1810
+ KEY_PAUSE: int
1811
+ KEY_PERIOD: int
1812
+ KEY_PRINT_SCREEN: int
1813
+ KEY_Q: int
1814
+ KEY_R: int
1815
+ KEY_RIGHT: int
1816
+ KEY_RIGHT_ALT: int
1817
+ KEY_RIGHT_BRACKET: int
1818
+ KEY_RIGHT_CONTROL: int
1819
+ KEY_RIGHT_SHIFT: int
1820
+ KEY_RIGHT_SUPER: int
1821
+ KEY_S: int
1822
+ KEY_SCROLL_LOCK: int
1823
+ KEY_SEMICOLON: int
1824
+ KEY_SEVEN: int
1825
+ KEY_SIX: int
1826
+ KEY_SLASH: int
1827
+ KEY_SPACE: int
1828
+ KEY_T: int
1829
+ KEY_TAB: int
1830
+ KEY_THREE: int
1831
+ KEY_TWO: int
1832
+ KEY_U: int
1833
+ KEY_UP: int
1834
+ KEY_V: int
1835
+ KEY_VOLUME_DOWN: int
1836
+ KEY_VOLUME_UP: int
1837
+ KEY_W: int
1838
+ KEY_X: int
1839
+ KEY_Y: int
1840
+ KEY_Z: int
1841
+ KEY_ZERO: int
1842
+ LABEL: int
1843
+ LINE_COLOR: int
1844
+ LISTVIEW: int
1845
+ LIST_ITEMS_HEIGHT: int
1846
+ LIST_ITEMS_SPACING: int
1847
+ LOG_ALL: int
1848
+ LOG_DEBUG: int
1849
+ LOG_ERROR: int
1850
+ LOG_FATAL: int
1851
+ LOG_INFO: int
1852
+ LOG_NONE: int
1853
+ LOG_TRACE: int
1854
+ LOG_WARNING: int
1855
+ def Lerp(float_0: float,float_1: float,float_2: float,) -> float:
1856
+ """float Lerp(float, float, float);
1857
+
1858
+ CFFI C function from raylib._raylib_cffi.lib"""
1859
+ ...
1860
+ def LoadAudioStream(sampleRate: int,sampleSize: int,channels: int,) -> AudioStream:
1861
+ """Load audio stream (to stream raw audio pcm data)"""
1862
+ ...
1863
+ def LoadCodepoints(text: str,count: Any,) -> Any:
1864
+ """Load all codepoints from a UTF-8 text string, codepoints count returned by parameter"""
1865
+ ...
1866
+ def LoadDirectoryFiles(dirPath: str,) -> FilePathList:
1867
+ """Load directory filepaths"""
1868
+ ...
1869
+ def LoadDirectoryFilesEx(basePath: str,filter: str,scanSubdirs: bool,) -> FilePathList:
1870
+ """Load directory filepaths with extension filtering and recursive directory scan"""
1871
+ ...
1872
+ def LoadDroppedFiles() -> FilePathList:
1873
+ """Load dropped filepaths"""
1874
+ ...
1875
+ def LoadFileData(fileName: str,bytesRead: Any,) -> str:
1876
+ """Load file data as byte array (read)"""
1877
+ ...
1878
+ def LoadFileText(fileName: str,) -> str:
1879
+ """Load text data from file (read), returns a '\0' terminated string"""
1880
+ ...
1881
+ def LoadFont(fileName: str,) -> Font:
1882
+ """Load font from file into GPU memory (VRAM)"""
1883
+ ...
1884
+ def LoadFontData(fileData: str,dataSize: int,fontSize: int,fontChars: Any,glyphCount: int,type: int,) -> Any:
1885
+ """Load font data for further use"""
1886
+ ...
1887
+ def LoadFontEx(fileName: str,fontSize: int,fontChars: Any,glyphCount: int,) -> Font:
1888
+ """Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set"""
1889
+ ...
1890
+ def LoadFontFromImage(image: Image,key: Color,firstChar: int,) -> Font:
1891
+ """Load font from Image (XNA style)"""
1892
+ ...
1893
+ def LoadFontFromMemory(fileType: str,fileData: str,dataSize: int,fontSize: int,fontChars: Any,glyphCount: int,) -> Font:
1894
+ """Load font from memory buffer, fileType refers to extension: i.e. '.ttf'"""
1895
+ ...
1896
+ def LoadImage(fileName: str,) -> Image:
1897
+ """Load image from file into CPU memory (RAM)"""
1898
+ ...
1899
+ def LoadImageAnim(fileName: str,frames: Any,) -> Image:
1900
+ """Load image sequence from file (frames appended to image.data)"""
1901
+ ...
1902
+ def LoadImageColors(image: Image,) -> Any:
1903
+ """Load color data from image as a Color array (RGBA - 32bit)"""
1904
+ ...
1905
+ def LoadImageFromMemory(fileType: str,fileData: str,dataSize: int,) -> Image:
1906
+ """Load image from memory buffer, fileType refers to extension: i.e. '.png'"""
1907
+ ...
1908
+ def LoadImageFromScreen() -> Image:
1909
+ """Load image from screen buffer and (screenshot)"""
1910
+ ...
1911
+ def LoadImageFromTexture(texture: Texture,) -> Image:
1912
+ """Load image from GPU texture data"""
1913
+ ...
1914
+ def LoadImagePalette(image: Image,maxPaletteSize: int,colorCount: Any,) -> Any:
1915
+ """Load colors palette from image as a Color array (RGBA - 32bit)"""
1916
+ ...
1917
+ def LoadImageRaw(fileName: str,width: int,height: int,format: int,headerSize: int,) -> Image:
1918
+ """Load image from RAW file data"""
1919
+ ...
1920
+ def LoadMaterialDefault() -> Material:
1921
+ """Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)"""
1922
+ ...
1923
+ def LoadMaterials(fileName: str,materialCount: Any,) -> Any:
1924
+ """Load materials from model file"""
1925
+ ...
1926
+ def LoadModel(fileName: str,) -> Model:
1927
+ """Load model from files (meshes and materials)"""
1928
+ ...
1929
+ def LoadModelAnimations(fileName: str,animCount: Any,) -> Any:
1930
+ """Load model animations from file"""
1931
+ ...
1932
+ def LoadModelFromMesh(mesh: Mesh,) -> Model:
1933
+ """Load model from generated mesh (default material)"""
1934
+ ...
1935
+ def LoadMusicStream(fileName: str,) -> Music:
1936
+ """Load music stream from file"""
1937
+ ...
1938
+ def LoadMusicStreamFromMemory(fileType: str,data: str,dataSize: int,) -> Music:
1939
+ """Load music stream from data"""
1940
+ ...
1941
+ def LoadRenderTexture(width: int,height: int,) -> RenderTexture:
1942
+ """Load texture for rendering (framebuffer)"""
1943
+ ...
1944
+ def LoadShader(vsFileName: str,fsFileName: str,) -> Shader:
1945
+ """Load shader from files and bind default locations"""
1946
+ ...
1947
+ def LoadShaderFromMemory(vsCode: str,fsCode: str,) -> Shader:
1948
+ """Load shader from code strings and bind default locations"""
1949
+ ...
1950
+ def LoadSound(fileName: str,) -> Sound:
1951
+ """Load sound from file"""
1952
+ ...
1953
+ def LoadSoundFromWave(wave: Wave,) -> Sound:
1954
+ """Load sound from wave data"""
1955
+ ...
1956
+ def LoadTexture(fileName: str,) -> Texture:
1957
+ """Load texture from file into GPU memory (VRAM)"""
1958
+ ...
1959
+ def LoadTextureCubemap(image: Image,layout: int,) -> Texture:
1960
+ """Load cubemap from image, multiple image cubemap layouts supported"""
1961
+ ...
1962
+ def LoadTextureFromImage(image: Image,) -> Texture:
1963
+ """Load texture from image data"""
1964
+ ...
1965
+ def LoadUTF8(codepoints: Any,length: int,) -> str:
1966
+ """Load UTF-8 text encoded from codepoints array"""
1967
+ ...
1968
+ def LoadVrStereoConfig(device: VrDeviceInfo,) -> VrStereoConfig:
1969
+ """Load VR stereo config for VR simulator device parameters"""
1970
+ ...
1971
+ def LoadWave(fileName: str,) -> Wave:
1972
+ """Load wave data from file"""
1973
+ ...
1974
+ def LoadWaveFromMemory(fileType: str,fileData: str,dataSize: int,) -> Wave:
1975
+ """Load wave from memory buffer, fileType refers to extension: i.e. '.wav'"""
1976
+ ...
1977
+ def LoadWaveSamples(wave: Wave,) -> Any:
1978
+ """Load samples data from wave as a 32bit float data array"""
1979
+ ...
1980
+ MATERIAL_MAP_ALBEDO: int
1981
+ MATERIAL_MAP_BRDF: int
1982
+ MATERIAL_MAP_CUBEMAP: int
1983
+ MATERIAL_MAP_EMISSION: int
1984
+ MATERIAL_MAP_HEIGHT: int
1985
+ MATERIAL_MAP_IRRADIANCE: int
1986
+ MATERIAL_MAP_METALNESS: int
1987
+ MATERIAL_MAP_NORMAL: int
1988
+ MATERIAL_MAP_OCCLUSION: int
1989
+ MATERIAL_MAP_PREFILTER: int
1990
+ MATERIAL_MAP_ROUGHNESS: int
1991
+ MOUSE_BUTTON_BACK: int
1992
+ MOUSE_BUTTON_EXTRA: int
1993
+ MOUSE_BUTTON_FORWARD: int
1994
+ MOUSE_BUTTON_LEFT: int
1995
+ MOUSE_BUTTON_MIDDLE: int
1996
+ MOUSE_BUTTON_RIGHT: int
1997
+ MOUSE_BUTTON_SIDE: int
1998
+ MOUSE_CURSOR_ARROW: int
1999
+ MOUSE_CURSOR_CROSSHAIR: int
2000
+ MOUSE_CURSOR_DEFAULT: int
2001
+ MOUSE_CURSOR_IBEAM: int
2002
+ MOUSE_CURSOR_NOT_ALLOWED: int
2003
+ MOUSE_CURSOR_POINTING_HAND: int
2004
+ MOUSE_CURSOR_RESIZE_ALL: int
2005
+ MOUSE_CURSOR_RESIZE_EW: int
2006
+ MOUSE_CURSOR_RESIZE_NESW: int
2007
+ MOUSE_CURSOR_RESIZE_NS: int
2008
+ MOUSE_CURSOR_RESIZE_NWSE: int
2009
+ def MatrixAdd(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
2010
+ """struct Matrix MatrixAdd(struct Matrix, struct Matrix);
2011
+
2012
+ CFFI C function from raylib._raylib_cffi.lib"""
2013
+ ...
2014
+ def MatrixDeterminant(Matrix_0: Matrix,) -> float:
2015
+ """float MatrixDeterminant(struct Matrix);
2016
+
2017
+ CFFI C function from raylib._raylib_cffi.lib"""
2018
+ ...
2019
+ def MatrixFrustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix:
2020
+ """struct Matrix MatrixFrustum(double, double, double, double, double, double);
2021
+
2022
+ CFFI C function from raylib._raylib_cffi.lib"""
2023
+ ...
2024
+ def MatrixIdentity() -> Matrix:
2025
+ """struct Matrix MatrixIdentity();
2026
+
2027
+ CFFI C function from raylib._raylib_cffi.lib"""
2028
+ ...
2029
+ def MatrixInvert(Matrix_0: Matrix,) -> Matrix:
2030
+ """struct Matrix MatrixInvert(struct Matrix);
2031
+
2032
+ CFFI C function from raylib._raylib_cffi.lib"""
2033
+ ...
2034
+ def MatrixLookAt(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Matrix:
2035
+ """struct Matrix MatrixLookAt(struct Vector3, struct Vector3, struct Vector3);
2036
+
2037
+ CFFI C function from raylib._raylib_cffi.lib"""
2038
+ ...
2039
+ def MatrixMultiply(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
2040
+ """struct Matrix MatrixMultiply(struct Matrix, struct Matrix);
2041
+
2042
+ CFFI C function from raylib._raylib_cffi.lib"""
2043
+ ...
2044
+ def MatrixOrtho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> Matrix:
2045
+ """struct Matrix MatrixOrtho(double, double, double, double, double, double);
2046
+
2047
+ CFFI C function from raylib._raylib_cffi.lib"""
2048
+ ...
2049
+ def MatrixPerspective(double_0: float,double_1: float,double_2: float,double_3: float,) -> Matrix:
2050
+ """struct Matrix MatrixPerspective(double, double, double, double);
2051
+
2052
+ CFFI C function from raylib._raylib_cffi.lib"""
2053
+ ...
2054
+ def MatrixRotate(Vector3_0: Vector3,float_1: float,) -> Matrix:
2055
+ """struct Matrix MatrixRotate(struct Vector3, float);
2056
+
2057
+ CFFI C function from raylib._raylib_cffi.lib"""
2058
+ ...
2059
+ def MatrixRotateX(float_0: float,) -> Matrix:
2060
+ """struct Matrix MatrixRotateX(float);
2061
+
2062
+ CFFI C function from raylib._raylib_cffi.lib"""
2063
+ ...
2064
+ def MatrixRotateXYZ(Vector3_0: Vector3,) -> Matrix:
2065
+ """struct Matrix MatrixRotateXYZ(struct Vector3);
2066
+
2067
+ CFFI C function from raylib._raylib_cffi.lib"""
2068
+ ...
2069
+ def MatrixRotateY(float_0: float,) -> Matrix:
2070
+ """struct Matrix MatrixRotateY(float);
2071
+
2072
+ CFFI C function from raylib._raylib_cffi.lib"""
2073
+ ...
2074
+ def MatrixRotateZ(float_0: float,) -> Matrix:
2075
+ """struct Matrix MatrixRotateZ(float);
2076
+
2077
+ CFFI C function from raylib._raylib_cffi.lib"""
2078
+ ...
2079
+ def MatrixRotateZYX(Vector3_0: Vector3,) -> Matrix:
2080
+ """struct Matrix MatrixRotateZYX(struct Vector3);
2081
+
2082
+ CFFI C function from raylib._raylib_cffi.lib"""
2083
+ ...
2084
+ def MatrixScale(float_0: float,float_1: float,float_2: float,) -> Matrix:
2085
+ """struct Matrix MatrixScale(float, float, float);
2086
+
2087
+ CFFI C function from raylib._raylib_cffi.lib"""
2088
+ ...
2089
+ def MatrixSubtract(Matrix_0: Matrix,Matrix_1: Matrix,) -> Matrix:
2090
+ """struct Matrix MatrixSubtract(struct Matrix, struct Matrix);
2091
+
2092
+ CFFI C function from raylib._raylib_cffi.lib"""
2093
+ ...
2094
+ def MatrixToFloatV(Matrix_0: Matrix,) -> float16:
2095
+ """struct float16 MatrixToFloatV(struct Matrix);
2096
+
2097
+ CFFI C function from raylib._raylib_cffi.lib"""
2098
+ ...
2099
+ def MatrixTrace(Matrix_0: Matrix,) -> float:
2100
+ """float MatrixTrace(struct Matrix);
2101
+
2102
+ CFFI C function from raylib._raylib_cffi.lib"""
2103
+ ...
2104
+ def MatrixTranslate(float_0: float,float_1: float,float_2: float,) -> Matrix:
2105
+ """struct Matrix MatrixTranslate(float, float, float);
2106
+
2107
+ CFFI C function from raylib._raylib_cffi.lib"""
2108
+ ...
2109
+ def MatrixTranspose(Matrix_0: Matrix,) -> Matrix:
2110
+ """struct Matrix MatrixTranspose(struct Matrix);
2111
+
2112
+ CFFI C function from raylib._raylib_cffi.lib"""
2113
+ ...
2114
+ def MaximizeWindow() -> None:
2115
+ """Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"""
2116
+ ...
2117
+ def MeasureText(text: str,fontSize: int,) -> int:
2118
+ """Measure string width for default font"""
2119
+ ...
2120
+ def MeasureTextEx(font: Font,text: str,fontSize: float,spacing: float,) -> Vector2:
2121
+ """Measure string size for Font"""
2122
+ ...
2123
+ def MemAlloc(size: int,) -> Any:
2124
+ """Internal memory allocator"""
2125
+ ...
2126
+ def MemFree(ptr: Any,) -> None:
2127
+ """Internal memory free"""
2128
+ ...
2129
+ def MemRealloc(ptr: Any,size: int,) -> Any:
2130
+ """Internal memory reallocator"""
2131
+ ...
2132
+ def MinimizeWindow() -> None:
2133
+ """Set window state: minimized, if resizable (only PLATFORM_DESKTOP)"""
2134
+ ...
2135
+ NPATCH_NINE_PATCH: int
2136
+ NPATCH_THREE_PATCH_HORIZONTAL: int
2137
+ NPATCH_THREE_PATCH_VERTICAL: int
2138
+ def Normalize(float_0: float,float_1: float,float_2: float,) -> float:
2139
+ """float Normalize(float, float, float);
2140
+
2141
+ CFFI C function from raylib._raylib_cffi.lib"""
2142
+ ...
2143
+ def OpenURL(url: str,) -> None:
2144
+ """Open URL with default system browser (if available)"""
2145
+ ...
2146
+ PHYSICS_CIRCLE: int
2147
+ PHYSICS_POLYGON: int
2148
+ PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2149
+ PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2150
+ PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2151
+ PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2152
+ PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2153
+ PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2154
+ PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2155
+ PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2156
+ PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2157
+ PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2158
+ PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2159
+ PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2160
+ PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2161
+ PIXELFORMAT_UNCOMPRESSED_R32: int
2162
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2163
+ PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2164
+ PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2165
+ PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2166
+ PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2167
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2168
+ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2169
+ PROGRESSBAR: int
2170
+ PROGRESS_PADDING: int
2171
+ def PauseAudioStream(stream: AudioStream,) -> None:
2172
+ """Pause audio stream"""
2173
+ ...
2174
+ def PauseMusicStream(music: Music,) -> None:
2175
+ """Pause music playing"""
2176
+ ...
2177
+ def PauseSound(sound: Sound,) -> None:
2178
+ """Pause a sound"""
2179
+ ...
2180
+ def PhysicsAddForce(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,) -> None:
2181
+ """void PhysicsAddForce(struct PhysicsBodyData *, struct Vector2);
2182
+
2183
+ CFFI C function from raylib._raylib_cffi.lib"""
2184
+ ...
2185
+ def PhysicsAddTorque(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None:
2186
+ """void PhysicsAddTorque(struct PhysicsBodyData *, float);
2187
+
2188
+ CFFI C function from raylib._raylib_cffi.lib"""
2189
+ ...
2190
+ def PhysicsShatter(PhysicsBodyData_pointer_0: Any,Vector2_1: Vector2,float_2: float,) -> None:
2191
+ """void PhysicsShatter(struct PhysicsBodyData *, struct Vector2, float);
2192
+
2193
+ CFFI C function from raylib._raylib_cffi.lib"""
2194
+ ...
2195
+ def PlayAudioStream(stream: AudioStream,) -> None:
2196
+ """Play audio stream"""
2197
+ ...
2198
+ def PlayMusicStream(music: Music,) -> None:
2199
+ """Start music playing"""
2200
+ ...
2201
+ def PlaySound(sound: Sound,) -> None:
2202
+ """Play a sound"""
2203
+ ...
2204
+ def PollInputEvents() -> None:
2205
+ """Register all input events"""
2206
+ ...
2207
+ def QuaternionAdd(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
2208
+ """struct Vector4 QuaternionAdd(struct Vector4, struct Vector4);
2209
+
2210
+ CFFI C function from raylib._raylib_cffi.lib"""
2211
+ ...
2212
+ def QuaternionAddValue(Vector4_0: Vector4,float_1: float,) -> Vector4:
2213
+ """struct Vector4 QuaternionAddValue(struct Vector4, float);
2214
+
2215
+ CFFI C function from raylib._raylib_cffi.lib"""
2216
+ ...
2217
+ def QuaternionDivide(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
2218
+ """struct Vector4 QuaternionDivide(struct Vector4, struct Vector4);
2219
+
2220
+ CFFI C function from raylib._raylib_cffi.lib"""
2221
+ ...
2222
+ def QuaternionEquals(Vector4_0: Vector4,Vector4_1: Vector4,) -> int:
2223
+ """int QuaternionEquals(struct Vector4, struct Vector4);
2224
+
2225
+ CFFI C function from raylib._raylib_cffi.lib"""
2226
+ ...
2227
+ def QuaternionFromAxisAngle(Vector3_0: Vector3,float_1: float,) -> Vector4:
2228
+ """struct Vector4 QuaternionFromAxisAngle(struct Vector3, float);
2229
+
2230
+ CFFI C function from raylib._raylib_cffi.lib"""
2231
+ ...
2232
+ def QuaternionFromEuler(float_0: float,float_1: float,float_2: float,) -> Vector4:
2233
+ """struct Vector4 QuaternionFromEuler(float, float, float);
2234
+
2235
+ CFFI C function from raylib._raylib_cffi.lib"""
2236
+ ...
2237
+ def QuaternionFromMatrix(Matrix_0: Matrix,) -> Vector4:
2238
+ """struct Vector4 QuaternionFromMatrix(struct Matrix);
2239
+
2240
+ CFFI C function from raylib._raylib_cffi.lib"""
2241
+ ...
2242
+ def QuaternionFromVector3ToVector3(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector4:
2243
+ """struct Vector4 QuaternionFromVector3ToVector3(struct Vector3, struct Vector3);
2244
+
2245
+ CFFI C function from raylib._raylib_cffi.lib"""
2246
+ ...
2247
+ def QuaternionIdentity() -> Vector4:
2248
+ """struct Vector4 QuaternionIdentity();
2249
+
2250
+ CFFI C function from raylib._raylib_cffi.lib"""
2251
+ ...
2252
+ def QuaternionInvert(Vector4_0: Vector4,) -> Vector4:
2253
+ """struct Vector4 QuaternionInvert(struct Vector4);
2254
+
2255
+ CFFI C function from raylib._raylib_cffi.lib"""
2256
+ ...
2257
+ def QuaternionLength(Vector4_0: Vector4,) -> float:
2258
+ """float QuaternionLength(struct Vector4);
2259
+
2260
+ CFFI C function from raylib._raylib_cffi.lib"""
2261
+ ...
2262
+ def QuaternionLerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
2263
+ """struct Vector4 QuaternionLerp(struct Vector4, struct Vector4, float);
2264
+
2265
+ CFFI C function from raylib._raylib_cffi.lib"""
2266
+ ...
2267
+ def QuaternionMultiply(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
2268
+ """struct Vector4 QuaternionMultiply(struct Vector4, struct Vector4);
2269
+
2270
+ CFFI C function from raylib._raylib_cffi.lib"""
2271
+ ...
2272
+ def QuaternionNlerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
2273
+ """struct Vector4 QuaternionNlerp(struct Vector4, struct Vector4, float);
2274
+
2275
+ CFFI C function from raylib._raylib_cffi.lib"""
2276
+ ...
2277
+ def QuaternionNormalize(Vector4_0: Vector4,) -> Vector4:
2278
+ """struct Vector4 QuaternionNormalize(struct Vector4);
2279
+
2280
+ CFFI C function from raylib._raylib_cffi.lib"""
2281
+ ...
2282
+ def QuaternionScale(Vector4_0: Vector4,float_1: float,) -> Vector4:
2283
+ """struct Vector4 QuaternionScale(struct Vector4, float);
2284
+
2285
+ CFFI C function from raylib._raylib_cffi.lib"""
2286
+ ...
2287
+ def QuaternionSlerp(Vector4_0: Vector4,Vector4_1: Vector4,float_2: float,) -> Vector4:
2288
+ """struct Vector4 QuaternionSlerp(struct Vector4, struct Vector4, float);
2289
+
2290
+ CFFI C function from raylib._raylib_cffi.lib"""
2291
+ ...
2292
+ def QuaternionSubtract(Vector4_0: Vector4,Vector4_1: Vector4,) -> Vector4:
2293
+ """struct Vector4 QuaternionSubtract(struct Vector4, struct Vector4);
2294
+
2295
+ CFFI C function from raylib._raylib_cffi.lib"""
2296
+ ...
2297
+ def QuaternionSubtractValue(Vector4_0: Vector4,float_1: float,) -> Vector4:
2298
+ """struct Vector4 QuaternionSubtractValue(struct Vector4, float);
2299
+
2300
+ CFFI C function from raylib._raylib_cffi.lib"""
2301
+ ...
2302
+ def QuaternionToAxisAngle(Vector4_0: Vector4,Vector3_pointer_1: Any,float_pointer_2: Any,) -> None:
2303
+ """void QuaternionToAxisAngle(struct Vector4, struct Vector3 *, float *);
2304
+
2305
+ CFFI C function from raylib._raylib_cffi.lib"""
2306
+ ...
2307
+ def QuaternionToEuler(Vector4_0: Vector4,) -> Vector3:
2308
+ """struct Vector3 QuaternionToEuler(struct Vector4);
2309
+
2310
+ CFFI C function from raylib._raylib_cffi.lib"""
2311
+ ...
2312
+ def QuaternionToMatrix(Vector4_0: Vector4,) -> Matrix:
2313
+ """struct Matrix QuaternionToMatrix(struct Vector4);
2314
+
2315
+ CFFI C function from raylib._raylib_cffi.lib"""
2316
+ ...
2317
+ def QuaternionTransform(Vector4_0: Vector4,Matrix_1: Matrix,) -> Vector4:
2318
+ """struct Vector4 QuaternionTransform(struct Vector4, struct Matrix);
2319
+
2320
+ CFFI C function from raylib._raylib_cffi.lib"""
2321
+ ...
2322
+ RESERVED: int
2323
+ RL_ATTACHMENT_COLOR_CHANNEL0: int
2324
+ RL_ATTACHMENT_COLOR_CHANNEL1: int
2325
+ RL_ATTACHMENT_COLOR_CHANNEL2: int
2326
+ RL_ATTACHMENT_COLOR_CHANNEL3: int
2327
+ RL_ATTACHMENT_COLOR_CHANNEL4: int
2328
+ RL_ATTACHMENT_COLOR_CHANNEL5: int
2329
+ RL_ATTACHMENT_COLOR_CHANNEL6: int
2330
+ RL_ATTACHMENT_COLOR_CHANNEL7: int
2331
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_X: int
2332
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y: int
2333
+ RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z: int
2334
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_X: int
2335
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Y: int
2336
+ RL_ATTACHMENT_CUBEMAP_POSITIVE_Z: int
2337
+ RL_ATTACHMENT_DEPTH: int
2338
+ RL_ATTACHMENT_RENDERBUFFER: int
2339
+ RL_ATTACHMENT_STENCIL: int
2340
+ RL_ATTACHMENT_TEXTURE2D: int
2341
+ RL_BLEND_ADDITIVE: int
2342
+ RL_BLEND_ADD_COLORS: int
2343
+ RL_BLEND_ALPHA: int
2344
+ RL_BLEND_ALPHA_PREMULTIPLY: int
2345
+ RL_BLEND_CUSTOM: int
2346
+ RL_BLEND_CUSTOM_SEPARATE: int
2347
+ RL_BLEND_MULTIPLIED: int
2348
+ RL_BLEND_SUBTRACT_COLORS: int
2349
+ RL_CULL_FACE_BACK: int
2350
+ RL_CULL_FACE_FRONT: int
2351
+ RL_LOG_ALL: int
2352
+ RL_LOG_DEBUG: int
2353
+ RL_LOG_ERROR: int
2354
+ RL_LOG_FATAL: int
2355
+ RL_LOG_INFO: int
2356
+ RL_LOG_NONE: int
2357
+ RL_LOG_TRACE: int
2358
+ RL_LOG_WARNING: int
2359
+ RL_OPENGL_11: int
2360
+ RL_OPENGL_21: int
2361
+ RL_OPENGL_33: int
2362
+ RL_OPENGL_43: int
2363
+ RL_OPENGL_ES_20: int
2364
+ RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: int
2365
+ RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: int
2366
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: int
2367
+ RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: int
2368
+ RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: int
2369
+ RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: int
2370
+ RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: int
2371
+ RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: int
2372
+ RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: int
2373
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: int
2374
+ RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: int
2375
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: int
2376
+ RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: int
2377
+ RL_PIXELFORMAT_UNCOMPRESSED_R32: int
2378
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: int
2379
+ RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: int
2380
+ RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: int
2381
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: int
2382
+ RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: int
2383
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: int
2384
+ RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: int
2385
+ RL_SHADER_ATTRIB_FLOAT: int
2386
+ RL_SHADER_ATTRIB_VEC2: int
2387
+ RL_SHADER_ATTRIB_VEC3: int
2388
+ RL_SHADER_ATTRIB_VEC4: int
2389
+ RL_SHADER_LOC_COLOR_AMBIENT: int
2390
+ RL_SHADER_LOC_COLOR_DIFFUSE: int
2391
+ RL_SHADER_LOC_COLOR_SPECULAR: int
2392
+ RL_SHADER_LOC_MAP_ALBEDO: int
2393
+ RL_SHADER_LOC_MAP_BRDF: int
2394
+ RL_SHADER_LOC_MAP_CUBEMAP: int
2395
+ RL_SHADER_LOC_MAP_EMISSION: int
2396
+ RL_SHADER_LOC_MAP_HEIGHT: int
2397
+ RL_SHADER_LOC_MAP_IRRADIANCE: int
2398
+ RL_SHADER_LOC_MAP_METALNESS: int
2399
+ RL_SHADER_LOC_MAP_NORMAL: int
2400
+ RL_SHADER_LOC_MAP_OCCLUSION: int
2401
+ RL_SHADER_LOC_MAP_PREFILTER: int
2402
+ RL_SHADER_LOC_MAP_ROUGHNESS: int
2403
+ RL_SHADER_LOC_MATRIX_MODEL: int
2404
+ RL_SHADER_LOC_MATRIX_MVP: int
2405
+ RL_SHADER_LOC_MATRIX_NORMAL: int
2406
+ RL_SHADER_LOC_MATRIX_PROJECTION: int
2407
+ RL_SHADER_LOC_MATRIX_VIEW: int
2408
+ RL_SHADER_LOC_VECTOR_VIEW: int
2409
+ RL_SHADER_LOC_VERTEX_COLOR: int
2410
+ RL_SHADER_LOC_VERTEX_NORMAL: int
2411
+ RL_SHADER_LOC_VERTEX_POSITION: int
2412
+ RL_SHADER_LOC_VERTEX_TANGENT: int
2413
+ RL_SHADER_LOC_VERTEX_TEXCOORD01: int
2414
+ RL_SHADER_LOC_VERTEX_TEXCOORD02: int
2415
+ RL_SHADER_UNIFORM_FLOAT: int
2416
+ RL_SHADER_UNIFORM_INT: int
2417
+ RL_SHADER_UNIFORM_IVEC2: int
2418
+ RL_SHADER_UNIFORM_IVEC3: int
2419
+ RL_SHADER_UNIFORM_IVEC4: int
2420
+ RL_SHADER_UNIFORM_SAMPLER2D: int
2421
+ RL_SHADER_UNIFORM_VEC2: int
2422
+ RL_SHADER_UNIFORM_VEC3: int
2423
+ RL_SHADER_UNIFORM_VEC4: int
2424
+ RL_TEXTURE_FILTER_ANISOTROPIC_16X: int
2425
+ RL_TEXTURE_FILTER_ANISOTROPIC_4X: int
2426
+ RL_TEXTURE_FILTER_ANISOTROPIC_8X: int
2427
+ RL_TEXTURE_FILTER_BILINEAR: int
2428
+ RL_TEXTURE_FILTER_POINT: int
2429
+ RL_TEXTURE_FILTER_TRILINEAR: int
2430
+ def Remap(float_0: float,float_1: float,float_2: float,float_3: float,float_4: float,) -> float:
2431
+ """float Remap(float, float, float, float, float);
2432
+
2433
+ CFFI C function from raylib._raylib_cffi.lib"""
2434
+ ...
2435
+ def ResetPhysics() -> None:
2436
+ """void ResetPhysics();
2437
+
2438
+ CFFI C function from raylib._raylib_cffi.lib"""
2439
+ ...
2440
+ def RestoreWindow() -> None:
2441
+ """Set window state: not minimized/maximized (only PLATFORM_DESKTOP)"""
2442
+ ...
2443
+ def ResumeAudioStream(stream: AudioStream,) -> None:
2444
+ """Resume audio stream"""
2445
+ ...
2446
+ def ResumeMusicStream(music: Music,) -> None:
2447
+ """Resume playing paused music"""
2448
+ ...
2449
+ def ResumeSound(sound: Sound,) -> None:
2450
+ """Resume a paused sound"""
2451
+ ...
2452
+ SCROLLBAR: int
2453
+ SCROLLBAR_SIDE: int
2454
+ SCROLLBAR_WIDTH: int
2455
+ SCROLL_PADDING: int
2456
+ SCROLL_SLIDER_PADDING: int
2457
+ SCROLL_SLIDER_SIZE: int
2458
+ SCROLL_SPEED: int
2459
+ SHADER_ATTRIB_FLOAT: int
2460
+ SHADER_ATTRIB_VEC2: int
2461
+ SHADER_ATTRIB_VEC3: int
2462
+ SHADER_ATTRIB_VEC4: int
2463
+ SHADER_LOC_COLOR_AMBIENT: int
2464
+ SHADER_LOC_COLOR_DIFFUSE: int
2465
+ SHADER_LOC_COLOR_SPECULAR: int
2466
+ SHADER_LOC_MAP_ALBEDO: int
2467
+ SHADER_LOC_MAP_BRDF: int
2468
+ SHADER_LOC_MAP_CUBEMAP: int
2469
+ SHADER_LOC_MAP_EMISSION: int
2470
+ SHADER_LOC_MAP_HEIGHT: int
2471
+ SHADER_LOC_MAP_IRRADIANCE: int
2472
+ SHADER_LOC_MAP_METALNESS: int
2473
+ SHADER_LOC_MAP_NORMAL: int
2474
+ SHADER_LOC_MAP_OCCLUSION: int
2475
+ SHADER_LOC_MAP_PREFILTER: int
2476
+ SHADER_LOC_MAP_ROUGHNESS: int
2477
+ SHADER_LOC_MATRIX_MODEL: int
2478
+ SHADER_LOC_MATRIX_MVP: int
2479
+ SHADER_LOC_MATRIX_NORMAL: int
2480
+ SHADER_LOC_MATRIX_PROJECTION: int
2481
+ SHADER_LOC_MATRIX_VIEW: int
2482
+ SHADER_LOC_VECTOR_VIEW: int
2483
+ SHADER_LOC_VERTEX_COLOR: int
2484
+ SHADER_LOC_VERTEX_NORMAL: int
2485
+ SHADER_LOC_VERTEX_POSITION: int
2486
+ SHADER_LOC_VERTEX_TANGENT: int
2487
+ SHADER_LOC_VERTEX_TEXCOORD01: int
2488
+ SHADER_LOC_VERTEX_TEXCOORD02: int
2489
+ SHADER_UNIFORM_FLOAT: int
2490
+ SHADER_UNIFORM_INT: int
2491
+ SHADER_UNIFORM_IVEC2: int
2492
+ SHADER_UNIFORM_IVEC3: int
2493
+ SHADER_UNIFORM_IVEC4: int
2494
+ SHADER_UNIFORM_SAMPLER2D: int
2495
+ SHADER_UNIFORM_VEC2: int
2496
+ SHADER_UNIFORM_VEC3: int
2497
+ SHADER_UNIFORM_VEC4: int
2498
+ SLIDER: int
2499
+ SLIDER_PADDING: int
2500
+ SLIDER_WIDTH: int
2501
+ SPINNER: int
2502
+ SPIN_BUTTON_SPACING: int
2503
+ SPIN_BUTTON_WIDTH: int
2504
+ STATE_DISABLED: int
2505
+ STATE_FOCUSED: int
2506
+ STATE_NORMAL: int
2507
+ STATE_PRESSED: int
2508
+ STATUSBAR: int
2509
+ def SaveFileData(fileName: str,data: Any,bytesToWrite: int,) -> bool:
2510
+ """Save data to file from byte array (write), returns true on success"""
2511
+ ...
2512
+ def SaveFileText(fileName: str,text: str,) -> bool:
2513
+ """Save text data to file (write), string must be '\0' terminated, returns true on success"""
2514
+ ...
2515
+ def SeekMusicStream(music: Music,position: float,) -> None:
2516
+ """Seek music to a position (in seconds)"""
2517
+ ...
2518
+ def SetAudioStreamBufferSizeDefault(size: int,) -> None:
2519
+ """Default size for new audio streams"""
2520
+ ...
2521
+ def SetAudioStreamCallback(stream: AudioStream,callback: Any,) -> None:
2522
+ """Audio thread callback to request new data"""
2523
+ ...
2524
+ def SetAudioStreamPan(stream: AudioStream,pan: float,) -> None:
2525
+ """Set pan for audio stream (0.5 is centered)"""
2526
+ ...
2527
+ def SetAudioStreamPitch(stream: AudioStream,pitch: float,) -> None:
2528
+ """Set pitch for audio stream (1.0 is base level)"""
2529
+ ...
2530
+ def SetAudioStreamVolume(stream: AudioStream,volume: float,) -> None:
2531
+ """Set volume for audio stream (1.0 is max level)"""
2532
+ ...
2533
+ def SetClipboardText(text: str,) -> None:
2534
+ """Set clipboard text content"""
2535
+ ...
2536
+ def SetConfigFlags(flags: int,) -> None:
2537
+ """Setup init configuration flags (view FLAGS)"""
2538
+ ...
2539
+ def SetExitKey(key: int,) -> None:
2540
+ """Set a custom key to exit program (default is ESC)"""
2541
+ ...
2542
+ def SetGamepadMappings(mappings: str,) -> int:
2543
+ """Set internal gamepad mappings (SDL_GameControllerDB)"""
2544
+ ...
2545
+ def SetGesturesEnabled(flags: int,) -> None:
2546
+ """Enable a set of gestures using flags"""
2547
+ ...
2548
+ def SetLoadFileDataCallback(callback: str,) -> None:
2549
+ """Set custom file binary data loader"""
2550
+ ...
2551
+ def SetLoadFileTextCallback(callback: str,) -> None:
2552
+ """Set custom file text data loader"""
2553
+ ...
2554
+ def SetMasterVolume(volume: float,) -> None:
2555
+ """Set master volume (listener)"""
2556
+ ...
2557
+ def SetMaterialTexture(material: Any,mapType: int,texture: Texture,) -> None:
2558
+ """Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)"""
2559
+ ...
2560
+ def SetModelMeshMaterial(model: Any,meshId: int,materialId: int,) -> None:
2561
+ """Set material for a mesh"""
2562
+ ...
2563
+ def SetMouseCursor(cursor: int,) -> None:
2564
+ """Set mouse cursor"""
2565
+ ...
2566
+ def SetMouseOffset(offsetX: int,offsetY: int,) -> None:
2567
+ """Set mouse offset"""
2568
+ ...
2569
+ def SetMousePosition(x: int,y: int,) -> None:
2570
+ """Set mouse position XY"""
2571
+ ...
2572
+ def SetMouseScale(scaleX: float,scaleY: float,) -> None:
2573
+ """Set mouse scaling"""
2574
+ ...
2575
+ def SetMusicPan(music: Music,pan: float,) -> None:
2576
+ """Set pan for a music (0.5 is center)"""
2577
+ ...
2578
+ def SetMusicPitch(music: Music,pitch: float,) -> None:
2579
+ """Set pitch for a music (1.0 is base level)"""
2580
+ ...
2581
+ def SetMusicVolume(music: Music,volume: float,) -> None:
2582
+ """Set volume for music (1.0 is max level)"""
2583
+ ...
2584
+ def SetPhysicsBodyRotation(PhysicsBodyData_pointer_0: Any,float_1: float,) -> None:
2585
+ """void SetPhysicsBodyRotation(struct PhysicsBodyData *, float);
2586
+
2587
+ CFFI C function from raylib._raylib_cffi.lib"""
2588
+ ...
2589
+ def SetPhysicsGravity(float_0: float,float_1: float,) -> None:
2590
+ """void SetPhysicsGravity(float, float);
2591
+
2592
+ CFFI C function from raylib._raylib_cffi.lib"""
2593
+ ...
2594
+ def SetPhysicsTimeStep(double_0: float,) -> None:
2595
+ """void SetPhysicsTimeStep(double);
2596
+
2597
+ CFFI C function from raylib._raylib_cffi.lib"""
2598
+ ...
2599
+ def SetPixelColor(dstPtr: Any,color: Color,format: int,) -> None:
2600
+ """Set color formatted into destination pixel pointer"""
2601
+ ...
2602
+ def SetRandomSeed(seed: int,) -> None:
2603
+ """Set the seed for the random number generator"""
2604
+ ...
2605
+ def SetSaveFileDataCallback(callback: str,) -> None:
2606
+ """Set custom file binary data saver"""
2607
+ ...
2608
+ def SetSaveFileTextCallback(callback: str,) -> None:
2609
+ """Set custom file text data saver"""
2610
+ ...
2611
+ def SetShaderValue(shader: Shader,locIndex: int,value: Any,uniformType: int,) -> None:
2612
+ """Set shader uniform value"""
2613
+ ...
2614
+ def SetShaderValueMatrix(shader: Shader,locIndex: int,mat: Matrix,) -> None:
2615
+ """Set shader uniform value (matrix 4x4)"""
2616
+ ...
2617
+ def SetShaderValueTexture(shader: Shader,locIndex: int,texture: Texture,) -> None:
2618
+ """Set shader uniform value for texture (sampler2d)"""
2619
+ ...
2620
+ def SetShaderValueV(shader: Shader,locIndex: int,value: Any,uniformType: int,count: int,) -> None:
2621
+ """Set shader uniform value vector"""
2622
+ ...
2623
+ def SetShapesTexture(texture: Texture,source: Rectangle,) -> None:
2624
+ """Set texture and rectangle to be used on shapes drawing"""
2625
+ ...
2626
+ def SetSoundPan(sound: Sound,pan: float,) -> None:
2627
+ """Set pan for a sound (0.5 is center)"""
2628
+ ...
2629
+ def SetSoundPitch(sound: Sound,pitch: float,) -> None:
2630
+ """Set pitch for a sound (1.0 is base level)"""
2631
+ ...
2632
+ def SetSoundVolume(sound: Sound,volume: float,) -> None:
2633
+ """Set volume for a sound (1.0 is max level)"""
2634
+ ...
2635
+ def SetTargetFPS(fps: int,) -> None:
2636
+ """Set target FPS (maximum)"""
2637
+ ...
2638
+ def SetTextureFilter(texture: Texture,filter: int,) -> None:
2639
+ """Set texture scaling filter mode"""
2640
+ ...
2641
+ def SetTextureWrap(texture: Texture,wrap: int,) -> None:
2642
+ """Set texture wrapping mode"""
2643
+ ...
2644
+ def SetTraceLogCallback(callback: str,) -> None:
2645
+ """Set custom trace log"""
2646
+ ...
2647
+ def SetTraceLogLevel(logLevel: int,) -> None:
2648
+ """Set the current threshold (minimum) log level"""
2649
+ ...
2650
+ def SetWindowIcon(image: Image,) -> None:
2651
+ """Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)"""
2652
+ ...
2653
+ def SetWindowIcons(images: Any,count: int,) -> None:
2654
+ """Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)"""
2655
+ ...
2656
+ def SetWindowMinSize(width: int,height: int,) -> None:
2657
+ """Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)"""
2658
+ ...
2659
+ def SetWindowMonitor(monitor: int,) -> None:
2660
+ """Set monitor for the current window (fullscreen mode)"""
2661
+ ...
2662
+ def SetWindowOpacity(opacity: float,) -> None:
2663
+ """Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)"""
2664
+ ...
2665
+ def SetWindowPosition(x: int,y: int,) -> None:
2666
+ """Set window position on screen (only PLATFORM_DESKTOP)"""
2667
+ ...
2668
+ def SetWindowSize(width: int,height: int,) -> None:
2669
+ """Set window dimensions"""
2670
+ ...
2671
+ def SetWindowState(flags: int,) -> None:
2672
+ """Set window configuration state using flags (only PLATFORM_DESKTOP)"""
2673
+ ...
2674
+ def SetWindowTitle(title: str,) -> None:
2675
+ """Set title for window (only PLATFORM_DESKTOP)"""
2676
+ ...
2677
+ def ShowCursor() -> None:
2678
+ """Shows cursor"""
2679
+ ...
2680
+ def StopAudioStream(stream: AudioStream,) -> None:
2681
+ """Stop audio stream"""
2682
+ ...
2683
+ def StopMusicStream(music: Music,) -> None:
2684
+ """Stop music playing"""
2685
+ ...
2686
+ def StopSound(sound: Sound,) -> None:
2687
+ """Stop playing a sound"""
2688
+ ...
2689
+ def SwapScreenBuffer() -> None:
2690
+ """Swap back buffer with front buffer (screen drawing)"""
2691
+ ...
2692
+ TEXTBOX: int
2693
+ TEXTURE_FILTER_ANISOTROPIC_16X: int
2694
+ TEXTURE_FILTER_ANISOTROPIC_4X: int
2695
+ TEXTURE_FILTER_ANISOTROPIC_8X: int
2696
+ TEXTURE_FILTER_BILINEAR: int
2697
+ TEXTURE_FILTER_POINT: int
2698
+ TEXTURE_FILTER_TRILINEAR: int
2699
+ TEXTURE_WRAP_CLAMP: int
2700
+ TEXTURE_WRAP_MIRROR_CLAMP: int
2701
+ TEXTURE_WRAP_MIRROR_REPEAT: int
2702
+ TEXTURE_WRAP_REPEAT: int
2703
+ TEXT_ALIGNMENT: int
2704
+ TEXT_ALIGNMENT_VERTICAL: int
2705
+ TEXT_ALIGN_CENTER: int
2706
+ TEXT_ALIGN_LEFT: int
2707
+ TEXT_ALIGN_RIGHT: int
2708
+ TEXT_COLOR_DISABLED: int
2709
+ TEXT_COLOR_FOCUSED: int
2710
+ TEXT_COLOR_NORMAL: int
2711
+ TEXT_COLOR_PRESSED: int
2712
+ TEXT_INNER_PADDING: int
2713
+ TEXT_LINES_SPACING: int
2714
+ TEXT_MULTILINE: int
2715
+ TEXT_PADDING: int
2716
+ TEXT_SIZE: int
2717
+ TEXT_SPACING: int
2718
+ TEXT_WRAP_MODE: int
2719
+ TOGGLE: int
2720
+ def TakeScreenshot(fileName: str,) -> None:
2721
+ """Takes a screenshot of current screen (filename extension defines format)"""
2722
+ ...
2723
+ def TextAppend(text: str,append: str,position: Any,) -> None:
2724
+ """Append text at specific position and move cursor!"""
2725
+ ...
2726
+ def TextCopy(dst: str,src: str,) -> int:
2727
+ """Copy one string to another, returns bytes copied"""
2728
+ ...
2729
+ def TextFindIndex(text: str,find: str,) -> int:
2730
+ """Find first text occurrence within a string"""
2731
+ ...
2732
+ def TextFormat(*args) -> str:
2733
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2734
+ ...
2735
+ def TextInsert(text: str,insert: str,position: int,) -> str:
2736
+ """Insert text in a position (WARNING: memory must be freed!)"""
2737
+ ...
2738
+ def TextIsEqual(text1: str,text2: str,) -> bool:
2739
+ """Check if two text string are equal"""
2740
+ ...
2741
+ def TextJoin(textList: str,count: int,delimiter: str,) -> str:
2742
+ """Join text strings with delimiter"""
2743
+ ...
2744
+ def TextLength(text: str,) -> int:
2745
+ """Get text length, checks for '\0' ending"""
2746
+ ...
2747
+ def TextReplace(text: str,replace: str,by: str,) -> str:
2748
+ """Replace text string (WARNING: memory must be freed!)"""
2749
+ ...
2750
+ def TextSplit(text: str,delimiter: str,count: Any,) -> str:
2751
+ """Split text into multiple strings"""
2752
+ ...
2753
+ def TextSubtext(text: str,position: int,length: int,) -> str:
2754
+ """Get a piece of a text string"""
2755
+ ...
2756
+ def TextToInteger(text: str,) -> int:
2757
+ """Get integer value from text (negative values not supported)"""
2758
+ ...
2759
+ def TextToLower(text: str,) -> str:
2760
+ """Get lower case version of provided string"""
2761
+ ...
2762
+ def TextToPascal(text: str,) -> str:
2763
+ """Get Pascal case notation version of provided string"""
2764
+ ...
2765
+ def TextToUpper(text: str,) -> str:
2766
+ """Get upper case version of provided string"""
2767
+ ...
2768
+ def ToggleFullscreen() -> None:
2769
+ """Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"""
2770
+ ...
2771
+ def TraceLog(*args) -> None:
2772
+ """VARARG FUNCTION - MAY NOT BE SUPPORTED BY CFFI"""
2773
+ ...
2774
+ def UnloadAudioStream(stream: AudioStream,) -> None:
2775
+ """Unload audio stream and free memory"""
2776
+ ...
2777
+ def UnloadCodepoints(codepoints: Any,) -> None:
2778
+ """Unload codepoints data from memory"""
2779
+ ...
2780
+ def UnloadDirectoryFiles(files: FilePathList,) -> None:
2781
+ """Unload filepaths"""
2782
+ ...
2783
+ def UnloadDroppedFiles(files: FilePathList,) -> None:
2784
+ """Unload dropped filepaths"""
2785
+ ...
2786
+ def UnloadFileData(data: str,) -> None:
2787
+ """Unload file data allocated by LoadFileData()"""
2788
+ ...
2789
+ def UnloadFileText(text: str,) -> None:
2790
+ """Unload file text data allocated by LoadFileText()"""
2791
+ ...
2792
+ def UnloadFont(font: Font,) -> None:
2793
+ """Unload font from GPU memory (VRAM)"""
2794
+ ...
2795
+ def UnloadFontData(chars: Any,glyphCount: int,) -> None:
2796
+ """Unload font chars info data (RAM)"""
2797
+ ...
2798
+ def UnloadImage(image: Image,) -> None:
2799
+ """Unload image from CPU memory (RAM)"""
2800
+ ...
2801
+ def UnloadImageColors(colors: Any,) -> None:
2802
+ """Unload color data loaded with LoadImageColors()"""
2803
+ ...
2804
+ def UnloadImagePalette(colors: Any,) -> None:
2805
+ """Unload colors palette loaded with LoadImagePalette()"""
2806
+ ...
2807
+ def UnloadMaterial(material: Material,) -> None:
2808
+ """Unload material from GPU memory (VRAM)"""
2809
+ ...
2810
+ def UnloadMesh(mesh: Mesh,) -> None:
2811
+ """Unload mesh data from CPU and GPU"""
2812
+ ...
2813
+ def UnloadModel(model: Model,) -> None:
2814
+ """Unload model (including meshes) from memory (RAM and/or VRAM)"""
2815
+ ...
2816
+ def UnloadModelAnimation(anim: ModelAnimation,) -> None:
2817
+ """Unload animation data"""
2818
+ ...
2819
+ def UnloadModelAnimations(animations: Any,count: int,) -> None:
2820
+ """Unload animation array data"""
2821
+ ...
2822
+ def UnloadMusicStream(music: Music,) -> None:
2823
+ """Unload music stream"""
2824
+ ...
2825
+ def UnloadRenderTexture(target: RenderTexture,) -> None:
2826
+ """Unload render texture from GPU memory (VRAM)"""
2827
+ ...
2828
+ def UnloadShader(shader: Shader,) -> None:
2829
+ """Unload shader from GPU memory (VRAM)"""
2830
+ ...
2831
+ def UnloadSound(sound: Sound,) -> None:
2832
+ """Unload sound"""
2833
+ ...
2834
+ def UnloadTexture(texture: Texture,) -> None:
2835
+ """Unload texture from GPU memory (VRAM)"""
2836
+ ...
2837
+ def UnloadUTF8(text: str,) -> None:
2838
+ """Unload UTF-8 text encoded from codepoints array"""
2839
+ ...
2840
+ def UnloadVrStereoConfig(config: VrStereoConfig,) -> None:
2841
+ """Unload VR stereo config"""
2842
+ ...
2843
+ def UnloadWave(wave: Wave,) -> None:
2844
+ """Unload wave data"""
2845
+ ...
2846
+ def UnloadWaveSamples(samples: Any,) -> None:
2847
+ """Unload samples data loaded with LoadWaveSamples()"""
2848
+ ...
2849
+ def UpdateAudioStream(stream: AudioStream,data: Any,frameCount: int,) -> None:
2850
+ """Update audio stream buffers with data"""
2851
+ ...
2852
+ def UpdateCamera(camera: Any,mode: int,) -> None:
2853
+ """Update camera position for selected mode"""
2854
+ ...
2855
+ def UpdateCameraPro(camera: Any,movement: Vector3,rotation: Vector3,zoom: float,) -> None:
2856
+ """Update camera movement/rotation"""
2857
+ ...
2858
+ def UpdateMeshBuffer(mesh: Mesh,index: int,data: Any,dataSize: int,offset: int,) -> None:
2859
+ """Update mesh vertex data in GPU for a specific buffer index"""
2860
+ ...
2861
+ def UpdateModelAnimation(model: Model,anim: ModelAnimation,frame: int,) -> None:
2862
+ """Update model animation pose"""
2863
+ ...
2864
+ def UpdateMusicStream(music: Music,) -> None:
2865
+ """Updates buffers for music streaming"""
2866
+ ...
2867
+ def UpdatePhysics() -> None:
2868
+ """void UpdatePhysics();
2869
+
2870
+ CFFI C function from raylib._raylib_cffi.lib"""
2871
+ ...
2872
+ def UpdateSound(sound: Sound,data: Any,sampleCount: int,) -> None:
2873
+ """Update sound buffer with new data"""
2874
+ ...
2875
+ def UpdateTexture(texture: Texture,pixels: Any,) -> None:
2876
+ """Update GPU texture with new data"""
2877
+ ...
2878
+ def UpdateTextureRec(texture: Texture,rec: Rectangle,pixels: Any,) -> None:
2879
+ """Update GPU texture rectangle with new data"""
2880
+ ...
2881
+ def UploadMesh(mesh: Any,dynamic: bool,) -> None:
2882
+ """Upload mesh vertex data in GPU and provide VAO/VBO ids"""
2883
+ ...
2884
+ VALUEBOX: int
2885
+ def Vector2Add(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2886
+ """struct Vector2 Vector2Add(struct Vector2, struct Vector2);
2887
+
2888
+ CFFI C function from raylib._raylib_cffi.lib"""
2889
+ ...
2890
+ def Vector2AddValue(Vector2_0: Vector2,float_1: float,) -> Vector2:
2891
+ """struct Vector2 Vector2AddValue(struct Vector2, float);
2892
+
2893
+ CFFI C function from raylib._raylib_cffi.lib"""
2894
+ ...
2895
+ def Vector2Angle(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2896
+ """float Vector2Angle(struct Vector2, struct Vector2);
2897
+
2898
+ CFFI C function from raylib._raylib_cffi.lib"""
2899
+ ...
2900
+ def Vector2Clamp(Vector2_0: Vector2,Vector2_1: Vector2,Vector2_2: Vector2,) -> Vector2:
2901
+ """struct Vector2 Vector2Clamp(struct Vector2, struct Vector2, struct Vector2);
2902
+
2903
+ CFFI C function from raylib._raylib_cffi.lib"""
2904
+ ...
2905
+ def Vector2ClampValue(Vector2_0: Vector2,float_1: float,float_2: float,) -> Vector2:
2906
+ """struct Vector2 Vector2ClampValue(struct Vector2, float, float);
2907
+
2908
+ CFFI C function from raylib._raylib_cffi.lib"""
2909
+ ...
2910
+ def Vector2Distance(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2911
+ """float Vector2Distance(struct Vector2, struct Vector2);
2912
+
2913
+ CFFI C function from raylib._raylib_cffi.lib"""
2914
+ ...
2915
+ def Vector2DistanceSqr(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2916
+ """float Vector2DistanceSqr(struct Vector2, struct Vector2);
2917
+
2918
+ CFFI C function from raylib._raylib_cffi.lib"""
2919
+ ...
2920
+ def Vector2Divide(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2921
+ """struct Vector2 Vector2Divide(struct Vector2, struct Vector2);
2922
+
2923
+ CFFI C function from raylib._raylib_cffi.lib"""
2924
+ ...
2925
+ def Vector2DotProduct(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2926
+ """float Vector2DotProduct(struct Vector2, struct Vector2);
2927
+
2928
+ CFFI C function from raylib._raylib_cffi.lib"""
2929
+ ...
2930
+ def Vector2Equals(Vector2_0: Vector2,Vector2_1: Vector2,) -> int:
2931
+ """int Vector2Equals(struct Vector2, struct Vector2);
2932
+
2933
+ CFFI C function from raylib._raylib_cffi.lib"""
2934
+ ...
2935
+ def Vector2Invert(Vector2_0: Vector2,) -> Vector2:
2936
+ """struct Vector2 Vector2Invert(struct Vector2);
2937
+
2938
+ CFFI C function from raylib._raylib_cffi.lib"""
2939
+ ...
2940
+ def Vector2Length(Vector2_0: Vector2,) -> float:
2941
+ """float Vector2Length(struct Vector2);
2942
+
2943
+ CFFI C function from raylib._raylib_cffi.lib"""
2944
+ ...
2945
+ def Vector2LengthSqr(Vector2_0: Vector2,) -> float:
2946
+ """float Vector2LengthSqr(struct Vector2);
2947
+
2948
+ CFFI C function from raylib._raylib_cffi.lib"""
2949
+ ...
2950
+ def Vector2Lerp(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2:
2951
+ """struct Vector2 Vector2Lerp(struct Vector2, struct Vector2, float);
2952
+
2953
+ CFFI C function from raylib._raylib_cffi.lib"""
2954
+ ...
2955
+ def Vector2LineAngle(Vector2_0: Vector2,Vector2_1: Vector2,) -> float:
2956
+ """float Vector2LineAngle(struct Vector2, struct Vector2);
2957
+
2958
+ CFFI C function from raylib._raylib_cffi.lib"""
2959
+ ...
2960
+ def Vector2MoveTowards(Vector2_0: Vector2,Vector2_1: Vector2,float_2: float,) -> Vector2:
2961
+ """struct Vector2 Vector2MoveTowards(struct Vector2, struct Vector2, float);
2962
+
2963
+ CFFI C function from raylib._raylib_cffi.lib"""
2964
+ ...
2965
+ def Vector2Multiply(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2966
+ """struct Vector2 Vector2Multiply(struct Vector2, struct Vector2);
2967
+
2968
+ CFFI C function from raylib._raylib_cffi.lib"""
2969
+ ...
2970
+ def Vector2Negate(Vector2_0: Vector2,) -> Vector2:
2971
+ """struct Vector2 Vector2Negate(struct Vector2);
2972
+
2973
+ CFFI C function from raylib._raylib_cffi.lib"""
2974
+ ...
2975
+ def Vector2Normalize(Vector2_0: Vector2,) -> Vector2:
2976
+ """struct Vector2 Vector2Normalize(struct Vector2);
2977
+
2978
+ CFFI C function from raylib._raylib_cffi.lib"""
2979
+ ...
2980
+ def Vector2One() -> Vector2:
2981
+ """struct Vector2 Vector2One();
2982
+
2983
+ CFFI C function from raylib._raylib_cffi.lib"""
2984
+ ...
2985
+ def Vector2Reflect(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
2986
+ """struct Vector2 Vector2Reflect(struct Vector2, struct Vector2);
2987
+
2988
+ CFFI C function from raylib._raylib_cffi.lib"""
2989
+ ...
2990
+ def Vector2Rotate(Vector2_0: Vector2,float_1: float,) -> Vector2:
2991
+ """struct Vector2 Vector2Rotate(struct Vector2, float);
2992
+
2993
+ CFFI C function from raylib._raylib_cffi.lib"""
2994
+ ...
2995
+ def Vector2Scale(Vector2_0: Vector2,float_1: float,) -> Vector2:
2996
+ """struct Vector2 Vector2Scale(struct Vector2, float);
2997
+
2998
+ CFFI C function from raylib._raylib_cffi.lib"""
2999
+ ...
3000
+ def Vector2Subtract(Vector2_0: Vector2,Vector2_1: Vector2,) -> Vector2:
3001
+ """struct Vector2 Vector2Subtract(struct Vector2, struct Vector2);
3002
+
3003
+ CFFI C function from raylib._raylib_cffi.lib"""
3004
+ ...
3005
+ def Vector2SubtractValue(Vector2_0: Vector2,float_1: float,) -> Vector2:
3006
+ """struct Vector2 Vector2SubtractValue(struct Vector2, float);
3007
+
3008
+ CFFI C function from raylib._raylib_cffi.lib"""
3009
+ ...
3010
+ def Vector2Transform(Vector2_0: Vector2,Matrix_1: Matrix,) -> Vector2:
3011
+ """struct Vector2 Vector2Transform(struct Vector2, struct Matrix);
3012
+
3013
+ CFFI C function from raylib._raylib_cffi.lib"""
3014
+ ...
3015
+ def Vector2Zero() -> Vector2:
3016
+ """struct Vector2 Vector2Zero();
3017
+
3018
+ CFFI C function from raylib._raylib_cffi.lib"""
3019
+ ...
3020
+ def Vector3Add(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3021
+ """struct Vector3 Vector3Add(struct Vector3, struct Vector3);
3022
+
3023
+ CFFI C function from raylib._raylib_cffi.lib"""
3024
+ ...
3025
+ def Vector3AddValue(Vector3_0: Vector3,float_1: float,) -> Vector3:
3026
+ """struct Vector3 Vector3AddValue(struct Vector3, float);
3027
+
3028
+ CFFI C function from raylib._raylib_cffi.lib"""
3029
+ ...
3030
+ def Vector3Angle(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
3031
+ """float Vector3Angle(struct Vector3, struct Vector3);
3032
+
3033
+ CFFI C function from raylib._raylib_cffi.lib"""
3034
+ ...
3035
+ def Vector3Barycenter(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> Vector3:
3036
+ """struct Vector3 Vector3Barycenter(struct Vector3, struct Vector3, struct Vector3, struct Vector3);
3037
+
3038
+ CFFI C function from raylib._raylib_cffi.lib"""
3039
+ ...
3040
+ def Vector3Clamp(Vector3_0: Vector3,Vector3_1: Vector3,Vector3_2: Vector3,) -> Vector3:
3041
+ """struct Vector3 Vector3Clamp(struct Vector3, struct Vector3, struct Vector3);
3042
+
3043
+ CFFI C function from raylib._raylib_cffi.lib"""
3044
+ ...
3045
+ def Vector3ClampValue(Vector3_0: Vector3,float_1: float,float_2: float,) -> Vector3:
3046
+ """struct Vector3 Vector3ClampValue(struct Vector3, float, float);
3047
+
3048
+ CFFI C function from raylib._raylib_cffi.lib"""
3049
+ ...
3050
+ def Vector3CrossProduct(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3051
+ """struct Vector3 Vector3CrossProduct(struct Vector3, struct Vector3);
3052
+
3053
+ CFFI C function from raylib._raylib_cffi.lib"""
3054
+ ...
3055
+ def Vector3Distance(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
3056
+ """float Vector3Distance(struct Vector3, struct Vector3);
3057
+
3058
+ CFFI C function from raylib._raylib_cffi.lib"""
3059
+ ...
3060
+ def Vector3DistanceSqr(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
3061
+ """float Vector3DistanceSqr(struct Vector3, struct Vector3);
3062
+
3063
+ CFFI C function from raylib._raylib_cffi.lib"""
3064
+ ...
3065
+ def Vector3Divide(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3066
+ """struct Vector3 Vector3Divide(struct Vector3, struct Vector3);
3067
+
3068
+ CFFI C function from raylib._raylib_cffi.lib"""
3069
+ ...
3070
+ def Vector3DotProduct(Vector3_0: Vector3,Vector3_1: Vector3,) -> float:
3071
+ """float Vector3DotProduct(struct Vector3, struct Vector3);
3072
+
3073
+ CFFI C function from raylib._raylib_cffi.lib"""
3074
+ ...
3075
+ def Vector3Equals(Vector3_0: Vector3,Vector3_1: Vector3,) -> int:
3076
+ """int Vector3Equals(struct Vector3, struct Vector3);
3077
+
3078
+ CFFI C function from raylib._raylib_cffi.lib"""
3079
+ ...
3080
+ def Vector3Invert(Vector3_0: Vector3,) -> Vector3:
3081
+ """struct Vector3 Vector3Invert(struct Vector3);
3082
+
3083
+ CFFI C function from raylib._raylib_cffi.lib"""
3084
+ ...
3085
+ def Vector3Length(Vector3_0: Vector3,) -> float:
3086
+ """float Vector3Length(struct Vector3);
3087
+
3088
+ CFFI C function from raylib._raylib_cffi.lib"""
3089
+ ...
3090
+ def Vector3LengthSqr(Vector3_0: Vector3,) -> float:
3091
+ """float Vector3LengthSqr(struct Vector3);
3092
+
3093
+ CFFI C function from raylib._raylib_cffi.lib"""
3094
+ ...
3095
+ def Vector3Lerp(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
3096
+ """struct Vector3 Vector3Lerp(struct Vector3, struct Vector3, float);
3097
+
3098
+ CFFI C function from raylib._raylib_cffi.lib"""
3099
+ ...
3100
+ def Vector3Max(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3101
+ """struct Vector3 Vector3Max(struct Vector3, struct Vector3);
3102
+
3103
+ CFFI C function from raylib._raylib_cffi.lib"""
3104
+ ...
3105
+ def Vector3Min(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3106
+ """struct Vector3 Vector3Min(struct Vector3, struct Vector3);
3107
+
3108
+ CFFI C function from raylib._raylib_cffi.lib"""
3109
+ ...
3110
+ def Vector3Multiply(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3111
+ """struct Vector3 Vector3Multiply(struct Vector3, struct Vector3);
3112
+
3113
+ CFFI C function from raylib._raylib_cffi.lib"""
3114
+ ...
3115
+ def Vector3Negate(Vector3_0: Vector3,) -> Vector3:
3116
+ """struct Vector3 Vector3Negate(struct Vector3);
3117
+
3118
+ CFFI C function from raylib._raylib_cffi.lib"""
3119
+ ...
3120
+ def Vector3Normalize(Vector3_0: Vector3,) -> Vector3:
3121
+ """struct Vector3 Vector3Normalize(struct Vector3);
3122
+
3123
+ CFFI C function from raylib._raylib_cffi.lib"""
3124
+ ...
3125
+ def Vector3One() -> Vector3:
3126
+ """struct Vector3 Vector3One();
3127
+
3128
+ CFFI C function from raylib._raylib_cffi.lib"""
3129
+ ...
3130
+ def Vector3OrthoNormalize(Vector3_pointer_0: Any,Vector3_pointer_1: Any,) -> None:
3131
+ """void Vector3OrthoNormalize(struct Vector3 *, struct Vector3 *);
3132
+
3133
+ CFFI C function from raylib._raylib_cffi.lib"""
3134
+ ...
3135
+ def Vector3Perpendicular(Vector3_0: Vector3,) -> Vector3:
3136
+ """struct Vector3 Vector3Perpendicular(struct Vector3);
3137
+
3138
+ CFFI C function from raylib._raylib_cffi.lib"""
3139
+ ...
3140
+ def Vector3Reflect(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3141
+ """struct Vector3 Vector3Reflect(struct Vector3, struct Vector3);
3142
+
3143
+ CFFI C function from raylib._raylib_cffi.lib"""
3144
+ ...
3145
+ def Vector3Refract(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
3146
+ """struct Vector3 Vector3Refract(struct Vector3, struct Vector3, float);
3147
+
3148
+ CFFI C function from raylib._raylib_cffi.lib"""
3149
+ ...
3150
+ def Vector3RotateByAxisAngle(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
3151
+ """struct Vector3 Vector3RotateByAxisAngle(struct Vector3, struct Vector3, float);
3152
+
3153
+ CFFI C function from raylib._raylib_cffi.lib"""
3154
+ ...
3155
+ def Vector3RotateByQuaternion(Vector3_0: Vector3,Vector4_1: Vector4,) -> Vector3:
3156
+ """struct Vector3 Vector3RotateByQuaternion(struct Vector3, struct Vector4);
3157
+
3158
+ CFFI C function from raylib._raylib_cffi.lib"""
3159
+ ...
3160
+ def Vector3Scale(Vector3_0: Vector3,float_1: float,) -> Vector3:
3161
+ """struct Vector3 Vector3Scale(struct Vector3, float);
3162
+
3163
+ CFFI C function from raylib._raylib_cffi.lib"""
3164
+ ...
3165
+ def Vector3Subtract(Vector3_0: Vector3,Vector3_1: Vector3,) -> Vector3:
3166
+ """struct Vector3 Vector3Subtract(struct Vector3, struct Vector3);
3167
+
3168
+ CFFI C function from raylib._raylib_cffi.lib"""
3169
+ ...
3170
+ def Vector3SubtractValue(Vector3_0: Vector3,float_1: float,) -> Vector3:
3171
+ """struct Vector3 Vector3SubtractValue(struct Vector3, float);
3172
+
3173
+ CFFI C function from raylib._raylib_cffi.lib"""
3174
+ ...
3175
+ def Vector3ToFloatV(Vector3_0: Vector3,) -> float3:
3176
+ """struct float3 Vector3ToFloatV(struct Vector3);
3177
+
3178
+ CFFI C function from raylib._raylib_cffi.lib"""
3179
+ ...
3180
+ def Vector3Transform(Vector3_0: Vector3,Matrix_1: Matrix,) -> Vector3:
3181
+ """struct Vector3 Vector3Transform(struct Vector3, struct Matrix);
3182
+
3183
+ CFFI C function from raylib._raylib_cffi.lib"""
3184
+ ...
3185
+ def Vector3Unproject(Vector3_0: Vector3,Matrix_1: Matrix,Matrix_2: Matrix,) -> Vector3:
3186
+ """struct Vector3 Vector3Unproject(struct Vector3, struct Matrix, struct Matrix);
3187
+
3188
+ CFFI C function from raylib._raylib_cffi.lib"""
3189
+ ...
3190
+ def Vector3Zero() -> Vector3:
3191
+ """struct Vector3 Vector3Zero();
3192
+
3193
+ CFFI C function from raylib._raylib_cffi.lib"""
3194
+ ...
3195
+ def WaitTime(seconds: float,) -> None:
3196
+ """Wait for some time (halt program execution)"""
3197
+ ...
3198
+ def WaveCopy(wave: Wave,) -> Wave:
3199
+ """Copy a wave to a new wave"""
3200
+ ...
3201
+ def WaveCrop(wave: Any,initSample: int,finalSample: int,) -> None:
3202
+ """Crop a wave to defined samples range"""
3203
+ ...
3204
+ def WaveFormat(wave: Any,sampleRate: int,sampleSize: int,channels: int,) -> None:
3205
+ """Convert wave data to desired format"""
3206
+ ...
3207
+ def WindowShouldClose() -> bool:
3208
+ """Check if KEY_ESCAPE pressed or Close icon pressed"""
3209
+ ...
3210
+ def Wrap(float_0: float,float_1: float,float_2: float,) -> float:
3211
+ """float Wrap(float, float, float);
3212
+
3213
+ CFFI C function from raylib._raylib_cffi.lib"""
3214
+ ...
3215
+ def rlActiveDrawBuffers(int_0: int,) -> None:
3216
+ """void rlActiveDrawBuffers(int);
3217
+
3218
+ CFFI C function from raylib._raylib_cffi.lib"""
3219
+ ...
3220
+ def rlActiveTextureSlot(int_0: int,) -> None:
3221
+ """void rlActiveTextureSlot(int);
3222
+
3223
+ CFFI C function from raylib._raylib_cffi.lib"""
3224
+ ...
3225
+ def rlBegin(int_0: int,) -> None:
3226
+ """void rlBegin(int);
3227
+
3228
+ CFFI C function from raylib._raylib_cffi.lib"""
3229
+ ...
3230
+ def rlBindImageTexture(unsignedint_0: int,unsignedint_1: int,int_2: int,_Bool_3: bool,) -> None:
3231
+ """void rlBindImageTexture(unsigned int, unsigned int, int, _Bool);
3232
+
3233
+ CFFI C function from raylib._raylib_cffi.lib"""
3234
+ ...
3235
+ def rlBindShaderBuffer(unsignedint_0: int,unsignedint_1: int,) -> None:
3236
+ """void rlBindShaderBuffer(unsigned int, unsigned int);
3237
+
3238
+ CFFI C function from raylib._raylib_cffi.lib"""
3239
+ ...
3240
+ def rlCheckErrors() -> None:
3241
+ """void rlCheckErrors();
3242
+
3243
+ CFFI C function from raylib._raylib_cffi.lib"""
3244
+ ...
3245
+ def rlCheckRenderBatchLimit(int_0: int,) -> bool:
3246
+ """_Bool rlCheckRenderBatchLimit(int);
3247
+
3248
+ CFFI C function from raylib._raylib_cffi.lib"""
3249
+ ...
3250
+ def rlClearColor(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None:
3251
+ """void rlClearColor(unsigned char, unsigned char, unsigned char, unsigned char);
3252
+
3253
+ CFFI C function from raylib._raylib_cffi.lib"""
3254
+ ...
3255
+ def rlClearScreenBuffers() -> None:
3256
+ """void rlClearScreenBuffers();
3257
+
3258
+ CFFI C function from raylib._raylib_cffi.lib"""
3259
+ ...
3260
+ def rlColor3f(float_0: float,float_1: float,float_2: float,) -> None:
3261
+ """void rlColor3f(float, float, float);
3262
+
3263
+ CFFI C function from raylib._raylib_cffi.lib"""
3264
+ ...
3265
+ def rlColor4f(float_0: float,float_1: float,float_2: float,float_3: float,) -> None:
3266
+ """void rlColor4f(float, float, float, float);
3267
+
3268
+ CFFI C function from raylib._raylib_cffi.lib"""
3269
+ ...
3270
+ def rlColor4ub(unsignedchar_0: str,unsignedchar_1: str,unsignedchar_2: str,unsignedchar_3: str,) -> None:
3271
+ """void rlColor4ub(unsigned char, unsigned char, unsigned char, unsigned char);
3272
+
3273
+ CFFI C function from raylib._raylib_cffi.lib"""
3274
+ ...
3275
+ def rlCompileShader(str_0: str,int_1: int,) -> int:
3276
+ """unsigned int rlCompileShader(char *, int);
3277
+
3278
+ CFFI C function from raylib._raylib_cffi.lib"""
3279
+ ...
3280
+ def rlComputeShaderDispatch(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> None:
3281
+ """void rlComputeShaderDispatch(unsigned int, unsigned int, unsigned int);
3282
+
3283
+ CFFI C function from raylib._raylib_cffi.lib"""
3284
+ ...
3285
+ def rlCopyShaderBuffer(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,unsignedint_3: int,unsignedint_4: int,) -> None:
3286
+ """void rlCopyShaderBuffer(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int);
3287
+
3288
+ CFFI C function from raylib._raylib_cffi.lib"""
3289
+ ...
3290
+ def rlCubemapParameters(unsignedint_0: int,int_1: int,int_2: int,) -> None:
3291
+ """void rlCubemapParameters(unsigned int, int, int);
3292
+
3293
+ CFFI C function from raylib._raylib_cffi.lib"""
3294
+ ...
3295
+ def rlDisableBackfaceCulling() -> None:
3296
+ """void rlDisableBackfaceCulling();
3297
+
3298
+ CFFI C function from raylib._raylib_cffi.lib"""
3299
+ ...
3300
+ def rlDisableColorBlend() -> None:
3301
+ """void rlDisableColorBlend();
3302
+
3303
+ CFFI C function from raylib._raylib_cffi.lib"""
3304
+ ...
3305
+ def rlDisableDepthMask() -> None:
3306
+ """void rlDisableDepthMask();
3307
+
3308
+ CFFI C function from raylib._raylib_cffi.lib"""
3309
+ ...
3310
+ def rlDisableDepthTest() -> None:
3311
+ """void rlDisableDepthTest();
3312
+
3313
+ CFFI C function from raylib._raylib_cffi.lib"""
3314
+ ...
3315
+ def rlDisableFramebuffer() -> None:
3316
+ """void rlDisableFramebuffer();
3317
+
3318
+ CFFI C function from raylib._raylib_cffi.lib"""
3319
+ ...
3320
+ def rlDisableScissorTest() -> None:
3321
+ """void rlDisableScissorTest();
3322
+
3323
+ CFFI C function from raylib._raylib_cffi.lib"""
3324
+ ...
3325
+ def rlDisableShader() -> None:
3326
+ """void rlDisableShader();
3327
+
3328
+ CFFI C function from raylib._raylib_cffi.lib"""
3329
+ ...
3330
+ def rlDisableSmoothLines() -> None:
3331
+ """void rlDisableSmoothLines();
3332
+
3333
+ CFFI C function from raylib._raylib_cffi.lib"""
3334
+ ...
3335
+ def rlDisableStereoRender() -> None:
3336
+ """void rlDisableStereoRender();
3337
+
3338
+ CFFI C function from raylib._raylib_cffi.lib"""
3339
+ ...
3340
+ def rlDisableTexture() -> None:
3341
+ """void rlDisableTexture();
3342
+
3343
+ CFFI C function from raylib._raylib_cffi.lib"""
3344
+ ...
3345
+ def rlDisableTextureCubemap() -> None:
3346
+ """void rlDisableTextureCubemap();
3347
+
3348
+ CFFI C function from raylib._raylib_cffi.lib"""
3349
+ ...
3350
+ def rlDisableVertexArray() -> None:
3351
+ """void rlDisableVertexArray();
3352
+
3353
+ CFFI C function from raylib._raylib_cffi.lib"""
3354
+ ...
3355
+ def rlDisableVertexAttribute(unsignedint_0: int,) -> None:
3356
+ """void rlDisableVertexAttribute(unsigned int);
3357
+
3358
+ CFFI C function from raylib._raylib_cffi.lib"""
3359
+ ...
3360
+ def rlDisableVertexBuffer() -> None:
3361
+ """void rlDisableVertexBuffer();
3362
+
3363
+ CFFI C function from raylib._raylib_cffi.lib"""
3364
+ ...
3365
+ def rlDisableVertexBufferElement() -> None:
3366
+ """void rlDisableVertexBufferElement();
3367
+
3368
+ CFFI C function from raylib._raylib_cffi.lib"""
3369
+ ...
3370
+ def rlDisableWireMode() -> None:
3371
+ """void rlDisableWireMode();
3372
+
3373
+ CFFI C function from raylib._raylib_cffi.lib"""
3374
+ ...
3375
+ def rlDrawRenderBatch(rlRenderBatch_pointer_0: Any,) -> None:
3376
+ """void rlDrawRenderBatch(struct rlRenderBatch *);
3377
+
3378
+ CFFI C function from raylib._raylib_cffi.lib"""
3379
+ ...
3380
+ def rlDrawRenderBatchActive() -> None:
3381
+ """void rlDrawRenderBatchActive();
3382
+
3383
+ CFFI C function from raylib._raylib_cffi.lib"""
3384
+ ...
3385
+ def rlDrawVertexArray(int_0: int,int_1: int,) -> None:
3386
+ """void rlDrawVertexArray(int, int);
3387
+
3388
+ CFFI C function from raylib._raylib_cffi.lib"""
3389
+ ...
3390
+ def rlDrawVertexArrayElements(int_0: int,int_1: int,void_pointer_2: Any,) -> None:
3391
+ """void rlDrawVertexArrayElements(int, int, void *);
3392
+
3393
+ CFFI C function from raylib._raylib_cffi.lib"""
3394
+ ...
3395
+ def rlDrawVertexArrayElementsInstanced(int_0: int,int_1: int,void_pointer_2: Any,int_3: int,) -> None:
3396
+ """void rlDrawVertexArrayElementsInstanced(int, int, void *, int);
3397
+
3398
+ CFFI C function from raylib._raylib_cffi.lib"""
3399
+ ...
3400
+ def rlDrawVertexArrayInstanced(int_0: int,int_1: int,int_2: int,) -> None:
3401
+ """void rlDrawVertexArrayInstanced(int, int, int);
3402
+
3403
+ CFFI C function from raylib._raylib_cffi.lib"""
3404
+ ...
3405
+ def rlEnableBackfaceCulling() -> None:
3406
+ """void rlEnableBackfaceCulling();
3407
+
3408
+ CFFI C function from raylib._raylib_cffi.lib"""
3409
+ ...
3410
+ def rlEnableColorBlend() -> None:
3411
+ """void rlEnableColorBlend();
3412
+
3413
+ CFFI C function from raylib._raylib_cffi.lib"""
3414
+ ...
3415
+ def rlEnableDepthMask() -> None:
3416
+ """void rlEnableDepthMask();
3417
+
3418
+ CFFI C function from raylib._raylib_cffi.lib"""
3419
+ ...
3420
+ def rlEnableDepthTest() -> None:
3421
+ """void rlEnableDepthTest();
3422
+
3423
+ CFFI C function from raylib._raylib_cffi.lib"""
3424
+ ...
3425
+ def rlEnableFramebuffer(unsignedint_0: int,) -> None:
3426
+ """void rlEnableFramebuffer(unsigned int);
3427
+
3428
+ CFFI C function from raylib._raylib_cffi.lib"""
3429
+ ...
3430
+ def rlEnableScissorTest() -> None:
3431
+ """void rlEnableScissorTest();
3432
+
3433
+ CFFI C function from raylib._raylib_cffi.lib"""
3434
+ ...
3435
+ def rlEnableShader(unsignedint_0: int,) -> None:
3436
+ """void rlEnableShader(unsigned int);
3437
+
3438
+ CFFI C function from raylib._raylib_cffi.lib"""
3439
+ ...
3440
+ def rlEnableSmoothLines() -> None:
3441
+ """void rlEnableSmoothLines();
3442
+
3443
+ CFFI C function from raylib._raylib_cffi.lib"""
3444
+ ...
3445
+ def rlEnableStereoRender() -> None:
3446
+ """void rlEnableStereoRender();
3447
+
3448
+ CFFI C function from raylib._raylib_cffi.lib"""
3449
+ ...
3450
+ def rlEnableTexture(unsignedint_0: int,) -> None:
3451
+ """void rlEnableTexture(unsigned int);
3452
+
3453
+ CFFI C function from raylib._raylib_cffi.lib"""
3454
+ ...
3455
+ def rlEnableTextureCubemap(unsignedint_0: int,) -> None:
3456
+ """void rlEnableTextureCubemap(unsigned int);
3457
+
3458
+ CFFI C function from raylib._raylib_cffi.lib"""
3459
+ ...
3460
+ def rlEnableVertexArray(unsignedint_0: int,) -> bool:
3461
+ """_Bool rlEnableVertexArray(unsigned int);
3462
+
3463
+ CFFI C function from raylib._raylib_cffi.lib"""
3464
+ ...
3465
+ def rlEnableVertexAttribute(unsignedint_0: int,) -> None:
3466
+ """void rlEnableVertexAttribute(unsigned int);
3467
+
3468
+ CFFI C function from raylib._raylib_cffi.lib"""
3469
+ ...
3470
+ def rlEnableVertexBuffer(unsignedint_0: int,) -> None:
3471
+ """void rlEnableVertexBuffer(unsigned int);
3472
+
3473
+ CFFI C function from raylib._raylib_cffi.lib"""
3474
+ ...
3475
+ def rlEnableVertexBufferElement(unsignedint_0: int,) -> None:
3476
+ """void rlEnableVertexBufferElement(unsigned int);
3477
+
3478
+ CFFI C function from raylib._raylib_cffi.lib"""
3479
+ ...
3480
+ def rlEnableWireMode() -> None:
3481
+ """void rlEnableWireMode();
3482
+
3483
+ CFFI C function from raylib._raylib_cffi.lib"""
3484
+ ...
3485
+ def rlEnd() -> None:
3486
+ """void rlEnd();
3487
+
3488
+ CFFI C function from raylib._raylib_cffi.lib"""
3489
+ ...
3490
+ def rlFramebufferAttach(unsignedint_0: int,unsignedint_1: int,int_2: int,int_3: int,int_4: int,) -> None:
3491
+ """void rlFramebufferAttach(unsigned int, unsigned int, int, int, int);
3492
+
3493
+ CFFI C function from raylib._raylib_cffi.lib"""
3494
+ ...
3495
+ def rlFramebufferComplete(unsignedint_0: int,) -> bool:
3496
+ """_Bool rlFramebufferComplete(unsigned int);
3497
+
3498
+ CFFI C function from raylib._raylib_cffi.lib"""
3499
+ ...
3500
+ def rlFrustum(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None:
3501
+ """void rlFrustum(double, double, double, double, double, double);
3502
+
3503
+ CFFI C function from raylib._raylib_cffi.lib"""
3504
+ ...
3505
+ def rlGenTextureMipmaps(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_pointer_4: Any,) -> None:
3506
+ """void rlGenTextureMipmaps(unsigned int, int, int, int, int *);
3507
+
3508
+ CFFI C function from raylib._raylib_cffi.lib"""
3509
+ ...
3510
+ def rlGetFramebufferHeight() -> int:
3511
+ """int rlGetFramebufferHeight();
3512
+
3513
+ CFFI C function from raylib._raylib_cffi.lib"""
3514
+ ...
3515
+ def rlGetFramebufferWidth() -> int:
3516
+ """int rlGetFramebufferWidth();
3517
+
3518
+ CFFI C function from raylib._raylib_cffi.lib"""
3519
+ ...
3520
+ def rlGetGlTextureFormats(int_0: int,unsignedint_pointer_1: Any,unsignedint_pointer_2: Any,unsignedint_pointer_3: Any,) -> None:
3521
+ """void rlGetGlTextureFormats(int, unsigned int *, unsigned int *, unsigned int *);
3522
+
3523
+ CFFI C function from raylib._raylib_cffi.lib"""
3524
+ ...
3525
+ def rlGetLineWidth() -> float:
3526
+ """float rlGetLineWidth();
3527
+
3528
+ CFFI C function from raylib._raylib_cffi.lib"""
3529
+ ...
3530
+ def rlGetLocationAttrib(unsignedint_0: int,str_1: str,) -> int:
3531
+ """int rlGetLocationAttrib(unsigned int, char *);
3532
+
3533
+ CFFI C function from raylib._raylib_cffi.lib"""
3534
+ ...
3535
+ def rlGetLocationUniform(unsignedint_0: int,str_1: str,) -> int:
3536
+ """int rlGetLocationUniform(unsigned int, char *);
3537
+
3538
+ CFFI C function from raylib._raylib_cffi.lib"""
3539
+ ...
3540
+ def rlGetMatrixModelview() -> Matrix:
3541
+ """struct Matrix rlGetMatrixModelview();
3542
+
3543
+ CFFI C function from raylib._raylib_cffi.lib"""
3544
+ ...
3545
+ def rlGetMatrixProjection() -> Matrix:
3546
+ """struct Matrix rlGetMatrixProjection();
3547
+
3548
+ CFFI C function from raylib._raylib_cffi.lib"""
3549
+ ...
3550
+ def rlGetMatrixProjectionStereo(int_0: int,) -> Matrix:
3551
+ """struct Matrix rlGetMatrixProjectionStereo(int);
3552
+
3553
+ CFFI C function from raylib._raylib_cffi.lib"""
3554
+ ...
3555
+ def rlGetMatrixTransform() -> Matrix:
3556
+ """struct Matrix rlGetMatrixTransform();
3557
+
3558
+ CFFI C function from raylib._raylib_cffi.lib"""
3559
+ ...
3560
+ def rlGetMatrixViewOffsetStereo(int_0: int,) -> Matrix:
3561
+ """struct Matrix rlGetMatrixViewOffsetStereo(int);
3562
+
3563
+ CFFI C function from raylib._raylib_cffi.lib"""
3564
+ ...
3565
+ def rlGetPixelFormatName(unsignedint_0: int,) -> str:
3566
+ """char *rlGetPixelFormatName(unsigned int);
3567
+
3568
+ CFFI C function from raylib._raylib_cffi.lib"""
3569
+ ...
3570
+ def rlGetShaderBufferSize(unsignedint_0: int,) -> int:
3571
+ """unsigned int rlGetShaderBufferSize(unsigned int);
3572
+
3573
+ CFFI C function from raylib._raylib_cffi.lib"""
3574
+ ...
3575
+ def rlGetShaderIdDefault() -> int:
3576
+ """unsigned int rlGetShaderIdDefault();
3577
+
3578
+ CFFI C function from raylib._raylib_cffi.lib"""
3579
+ ...
3580
+ def rlGetShaderLocsDefault() -> Any:
3581
+ """int *rlGetShaderLocsDefault();
3582
+
3583
+ CFFI C function from raylib._raylib_cffi.lib"""
3584
+ ...
3585
+ def rlGetTextureIdDefault() -> int:
3586
+ """unsigned int rlGetTextureIdDefault();
3587
+
3588
+ CFFI C function from raylib._raylib_cffi.lib"""
3589
+ ...
3590
+ def rlGetVersion() -> int:
3591
+ """int rlGetVersion();
3592
+
3593
+ CFFI C function from raylib._raylib_cffi.lib"""
3594
+ ...
3595
+ def rlIsStereoRenderEnabled() -> bool:
3596
+ """_Bool rlIsStereoRenderEnabled();
3597
+
3598
+ CFFI C function from raylib._raylib_cffi.lib"""
3599
+ ...
3600
+ def rlLoadComputeShaderProgram(unsignedint_0: int,) -> int:
3601
+ """unsigned int rlLoadComputeShaderProgram(unsigned int);
3602
+
3603
+ CFFI C function from raylib._raylib_cffi.lib"""
3604
+ ...
3605
+ def rlLoadDrawCube() -> None:
3606
+ """void rlLoadDrawCube();
3607
+
3608
+ CFFI C function from raylib._raylib_cffi.lib"""
3609
+ ...
3610
+ def rlLoadDrawQuad() -> None:
3611
+ """void rlLoadDrawQuad();
3612
+
3613
+ CFFI C function from raylib._raylib_cffi.lib"""
3614
+ ...
3615
+ def rlLoadExtensions(void_pointer_0: Any,) -> None:
3616
+ """void rlLoadExtensions(void *);
3617
+
3618
+ CFFI C function from raylib._raylib_cffi.lib"""
3619
+ ...
3620
+ def rlLoadFramebuffer(int_0: int,int_1: int,) -> int:
3621
+ """unsigned int rlLoadFramebuffer(int, int);
3622
+
3623
+ CFFI C function from raylib._raylib_cffi.lib"""
3624
+ ...
3625
+ def rlLoadIdentity() -> None:
3626
+ """void rlLoadIdentity();
3627
+
3628
+ CFFI C function from raylib._raylib_cffi.lib"""
3629
+ ...
3630
+ def rlLoadRenderBatch(int_0: int,int_1: int,) -> rlRenderBatch:
3631
+ """struct rlRenderBatch rlLoadRenderBatch(int, int);
3632
+
3633
+ CFFI C function from raylib._raylib_cffi.lib"""
3634
+ ...
3635
+ def rlLoadShaderBuffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,) -> int:
3636
+ """unsigned int rlLoadShaderBuffer(unsigned int, void *, int);
3637
+
3638
+ CFFI C function from raylib._raylib_cffi.lib"""
3639
+ ...
3640
+ def rlLoadShaderCode(str_0: str,str_1: str,) -> int:
3641
+ """unsigned int rlLoadShaderCode(char *, char *);
3642
+
3643
+ CFFI C function from raylib._raylib_cffi.lib"""
3644
+ ...
3645
+ def rlLoadShaderProgram(unsignedint_0: int,unsignedint_1: int,) -> int:
3646
+ """unsigned int rlLoadShaderProgram(unsigned int, unsigned int);
3647
+
3648
+ CFFI C function from raylib._raylib_cffi.lib"""
3649
+ ...
3650
+ def rlLoadTexture(void_pointer_0: Any,int_1: int,int_2: int,int_3: int,int_4: int,) -> int:
3651
+ """unsigned int rlLoadTexture(void *, int, int, int, int);
3652
+
3653
+ CFFI C function from raylib._raylib_cffi.lib"""
3654
+ ...
3655
+ def rlLoadTextureCubemap(void_pointer_0: Any,int_1: int,int_2: int,) -> int:
3656
+ """unsigned int rlLoadTextureCubemap(void *, int, int);
3657
+
3658
+ CFFI C function from raylib._raylib_cffi.lib"""
3659
+ ...
3660
+ def rlLoadTextureDepth(int_0: int,int_1: int,_Bool_2: bool,) -> int:
3661
+ """unsigned int rlLoadTextureDepth(int, int, _Bool);
3662
+
3663
+ CFFI C function from raylib._raylib_cffi.lib"""
3664
+ ...
3665
+ def rlLoadVertexArray() -> int:
3666
+ """unsigned int rlLoadVertexArray();
3667
+
3668
+ CFFI C function from raylib._raylib_cffi.lib"""
3669
+ ...
3670
+ def rlLoadVertexBuffer(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int:
3671
+ """unsigned int rlLoadVertexBuffer(void *, int, _Bool);
3672
+
3673
+ CFFI C function from raylib._raylib_cffi.lib"""
3674
+ ...
3675
+ def rlLoadVertexBufferElement(void_pointer_0: Any,int_1: int,_Bool_2: bool,) -> int:
3676
+ """unsigned int rlLoadVertexBufferElement(void *, int, _Bool);
3677
+
3678
+ CFFI C function from raylib._raylib_cffi.lib"""
3679
+ ...
3680
+ def rlMatrixMode(int_0: int,) -> None:
3681
+ """void rlMatrixMode(int);
3682
+
3683
+ CFFI C function from raylib._raylib_cffi.lib"""
3684
+ ...
3685
+ def rlMultMatrixf(float_pointer_0: Any,) -> None:
3686
+ """void rlMultMatrixf(float *);
3687
+
3688
+ CFFI C function from raylib._raylib_cffi.lib"""
3689
+ ...
3690
+ def rlNormal3f(float_0: float,float_1: float,float_2: float,) -> None:
3691
+ """void rlNormal3f(float, float, float);
3692
+
3693
+ CFFI C function from raylib._raylib_cffi.lib"""
3694
+ ...
3695
+ def rlOrtho(double_0: float,double_1: float,double_2: float,double_3: float,double_4: float,double_5: float,) -> None:
3696
+ """void rlOrtho(double, double, double, double, double, double);
3697
+
3698
+ CFFI C function from raylib._raylib_cffi.lib"""
3699
+ ...
3700
+ def rlPopMatrix() -> None:
3701
+ """void rlPopMatrix();
3702
+
3703
+ CFFI C function from raylib._raylib_cffi.lib"""
3704
+ ...
3705
+ def rlPushMatrix() -> None:
3706
+ """void rlPushMatrix();
3707
+
3708
+ CFFI C function from raylib._raylib_cffi.lib"""
3709
+ ...
3710
+ def rlReadScreenPixels(int_0: int,int_1: int,) -> str:
3711
+ """unsigned char *rlReadScreenPixels(int, int);
3712
+
3713
+ CFFI C function from raylib._raylib_cffi.lib"""
3714
+ ...
3715
+ def rlReadShaderBuffer(unsignedint_0: int,void_pointer_1: Any,unsignedint_2: int,unsignedint_3: int,) -> None:
3716
+ """void rlReadShaderBuffer(unsigned int, void *, unsigned int, unsigned int);
3717
+
3718
+ CFFI C function from raylib._raylib_cffi.lib"""
3719
+ ...
3720
+ def rlReadTexturePixels(unsignedint_0: int,int_1: int,int_2: int,int_3: int,) -> Any:
3721
+ """void *rlReadTexturePixels(unsigned int, int, int, int);
3722
+
3723
+ CFFI C function from raylib._raylib_cffi.lib"""
3724
+ ...
3725
+ def rlRotatef(float_0: float,float_1: float,float_2: float,float_3: float,) -> None:
3726
+ """void rlRotatef(float, float, float, float);
3727
+
3728
+ CFFI C function from raylib._raylib_cffi.lib"""
3729
+ ...
3730
+ def rlScalef(float_0: float,float_1: float,float_2: float,) -> None:
3731
+ """void rlScalef(float, float, float);
3732
+
3733
+ CFFI C function from raylib._raylib_cffi.lib"""
3734
+ ...
3735
+ def rlScissor(int_0: int,int_1: int,int_2: int,int_3: int,) -> None:
3736
+ """void rlScissor(int, int, int, int);
3737
+
3738
+ CFFI C function from raylib._raylib_cffi.lib"""
3739
+ ...
3740
+ def rlSetBlendFactors(int_0: int,int_1: int,int_2: int,) -> None:
3741
+ """void rlSetBlendFactors(int, int, int);
3742
+
3743
+ CFFI C function from raylib._raylib_cffi.lib"""
3744
+ ...
3745
+ def rlSetBlendFactorsSeparate(int_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,) -> None:
3746
+ """void rlSetBlendFactorsSeparate(int, int, int, int, int, int);
3747
+
3748
+ CFFI C function from raylib._raylib_cffi.lib"""
3749
+ ...
3750
+ def rlSetBlendMode(int_0: int,) -> None:
3751
+ """void rlSetBlendMode(int);
3752
+
3753
+ CFFI C function from raylib._raylib_cffi.lib"""
3754
+ ...
3755
+ def rlSetCullFace(int_0: int,) -> None:
3756
+ """void rlSetCullFace(int);
3757
+
3758
+ CFFI C function from raylib._raylib_cffi.lib"""
3759
+ ...
3760
+ def rlSetFramebufferHeight(int_0: int,) -> None:
3761
+ """void rlSetFramebufferHeight(int);
3762
+
3763
+ CFFI C function from raylib._raylib_cffi.lib"""
3764
+ ...
3765
+ def rlSetFramebufferWidth(int_0: int,) -> None:
3766
+ """void rlSetFramebufferWidth(int);
3767
+
3768
+ CFFI C function from raylib._raylib_cffi.lib"""
3769
+ ...
3770
+ def rlSetLineWidth(float_0: float,) -> None:
3771
+ """void rlSetLineWidth(float);
3772
+
3773
+ CFFI C function from raylib._raylib_cffi.lib"""
3774
+ ...
3775
+ def rlSetMatrixModelview(Matrix_0: Matrix,) -> None:
3776
+ """void rlSetMatrixModelview(struct Matrix);
3777
+
3778
+ CFFI C function from raylib._raylib_cffi.lib"""
3779
+ ...
3780
+ def rlSetMatrixProjection(Matrix_0: Matrix,) -> None:
3781
+ """void rlSetMatrixProjection(struct Matrix);
3782
+
3783
+ CFFI C function from raylib._raylib_cffi.lib"""
3784
+ ...
3785
+ def rlSetMatrixProjectionStereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None:
3786
+ """void rlSetMatrixProjectionStereo(struct Matrix, struct Matrix);
3787
+
3788
+ CFFI C function from raylib._raylib_cffi.lib"""
3789
+ ...
3790
+ def rlSetMatrixViewOffsetStereo(Matrix_0: Matrix,Matrix_1: Matrix,) -> None:
3791
+ """void rlSetMatrixViewOffsetStereo(struct Matrix, struct Matrix);
3792
+
3793
+ CFFI C function from raylib._raylib_cffi.lib"""
3794
+ ...
3795
+ def rlSetRenderBatchActive(rlRenderBatch_pointer_0: Any,) -> None:
3796
+ """void rlSetRenderBatchActive(struct rlRenderBatch *);
3797
+
3798
+ CFFI C function from raylib._raylib_cffi.lib"""
3799
+ ...
3800
+ def rlSetShader(unsignedint_0: int,int_pointer_1: Any,) -> None:
3801
+ """void rlSetShader(unsigned int, int *);
3802
+
3803
+ CFFI C function from raylib._raylib_cffi.lib"""
3804
+ ...
3805
+ def rlSetTexture(unsignedint_0: int,) -> None:
3806
+ """void rlSetTexture(unsigned int);
3807
+
3808
+ CFFI C function from raylib._raylib_cffi.lib"""
3809
+ ...
3810
+ def rlSetUniform(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3811
+ """void rlSetUniform(int, void *, int, int);
3812
+
3813
+ CFFI C function from raylib._raylib_cffi.lib"""
3814
+ ...
3815
+ def rlSetUniformMatrix(int_0: int,Matrix_1: Matrix,) -> None:
3816
+ """void rlSetUniformMatrix(int, struct Matrix);
3817
+
3818
+ CFFI C function from raylib._raylib_cffi.lib"""
3819
+ ...
3820
+ def rlSetUniformSampler(int_0: int,unsignedint_1: int,) -> None:
3821
+ """void rlSetUniformSampler(int, unsigned int);
3822
+
3823
+ CFFI C function from raylib._raylib_cffi.lib"""
3824
+ ...
3825
+ def rlSetVertexAttribute(unsignedint_0: int,int_1: int,int_2: int,_Bool_3: bool,int_4: int,void_pointer_5: Any,) -> None:
3826
+ """void rlSetVertexAttribute(unsigned int, int, int, _Bool, int, void *);
3827
+
3828
+ CFFI C function from raylib._raylib_cffi.lib"""
3829
+ ...
3830
+ def rlSetVertexAttributeDefault(int_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3831
+ """void rlSetVertexAttributeDefault(int, void *, int, int);
3832
+
3833
+ CFFI C function from raylib._raylib_cffi.lib"""
3834
+ ...
3835
+ def rlSetVertexAttributeDivisor(unsignedint_0: int,int_1: int,) -> None:
3836
+ """void rlSetVertexAttributeDivisor(unsigned int, int);
3837
+
3838
+ CFFI C function from raylib._raylib_cffi.lib"""
3839
+ ...
3840
+ def rlTexCoord2f(float_0: float,float_1: float,) -> None:
3841
+ """void rlTexCoord2f(float, float);
3842
+
3843
+ CFFI C function from raylib._raylib_cffi.lib"""
3844
+ ...
3845
+ def rlTextureParameters(unsignedint_0: int,int_1: int,int_2: int,) -> None:
3846
+ """void rlTextureParameters(unsigned int, int, int);
3847
+
3848
+ CFFI C function from raylib._raylib_cffi.lib"""
3849
+ ...
3850
+ def rlTranslatef(float_0: float,float_1: float,float_2: float,) -> None:
3851
+ """void rlTranslatef(float, float, float);
3852
+
3853
+ CFFI C function from raylib._raylib_cffi.lib"""
3854
+ ...
3855
+ def rlUnloadFramebuffer(unsignedint_0: int,) -> None:
3856
+ """void rlUnloadFramebuffer(unsigned int);
3857
+
3858
+ CFFI C function from raylib._raylib_cffi.lib"""
3859
+ ...
3860
+ def rlUnloadRenderBatch(rlRenderBatch_0: rlRenderBatch,) -> None:
3861
+ """void rlUnloadRenderBatch(struct rlRenderBatch);
3862
+
3863
+ CFFI C function from raylib._raylib_cffi.lib"""
3864
+ ...
3865
+ def rlUnloadShaderBuffer(unsignedint_0: int,) -> None:
3866
+ """void rlUnloadShaderBuffer(unsigned int);
3867
+
3868
+ CFFI C function from raylib._raylib_cffi.lib"""
3869
+ ...
3870
+ def rlUnloadShaderProgram(unsignedint_0: int,) -> None:
3871
+ """void rlUnloadShaderProgram(unsigned int);
3872
+
3873
+ CFFI C function from raylib._raylib_cffi.lib"""
3874
+ ...
3875
+ def rlUnloadTexture(unsignedint_0: int,) -> None:
3876
+ """void rlUnloadTexture(unsigned int);
3877
+
3878
+ CFFI C function from raylib._raylib_cffi.lib"""
3879
+ ...
3880
+ def rlUnloadVertexArray(unsignedint_0: int,) -> None:
3881
+ """void rlUnloadVertexArray(unsigned int);
3882
+
3883
+ CFFI C function from raylib._raylib_cffi.lib"""
3884
+ ...
3885
+ def rlUnloadVertexBuffer(unsignedint_0: int,) -> None:
3886
+ """void rlUnloadVertexBuffer(unsigned int);
3887
+
3888
+ CFFI C function from raylib._raylib_cffi.lib"""
3889
+ ...
3890
+ def rlUpdateShaderBuffer(unsignedint_0: int,void_pointer_1: Any,unsignedint_2: int,unsignedint_3: int,) -> None:
3891
+ """void rlUpdateShaderBuffer(unsigned int, void *, unsigned int, unsigned int);
3892
+
3893
+ CFFI C function from raylib._raylib_cffi.lib"""
3894
+ ...
3895
+ def rlUpdateTexture(unsignedint_0: int,int_1: int,int_2: int,int_3: int,int_4: int,int_5: int,void_pointer_6: Any,) -> None:
3896
+ """void rlUpdateTexture(unsigned int, int, int, int, int, int, void *);
3897
+
3898
+ CFFI C function from raylib._raylib_cffi.lib"""
3899
+ ...
3900
+ def rlUpdateVertexBuffer(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3901
+ """void rlUpdateVertexBuffer(unsigned int, void *, int, int);
3902
+
3903
+ CFFI C function from raylib._raylib_cffi.lib"""
3904
+ ...
3905
+ def rlUpdateVertexBufferElements(unsignedint_0: int,void_pointer_1: Any,int_2: int,int_3: int,) -> None:
3906
+ """void rlUpdateVertexBufferElements(unsigned int, void *, int, int);
3907
+
3908
+ CFFI C function from raylib._raylib_cffi.lib"""
3909
+ ...
3910
+ def rlVertex2f(float_0: float,float_1: float,) -> None:
3911
+ """void rlVertex2f(float, float);
3912
+
3913
+ CFFI C function from raylib._raylib_cffi.lib"""
3914
+ ...
3915
+ def rlVertex2i(int_0: int,int_1: int,) -> None:
3916
+ """void rlVertex2i(int, int);
3917
+
3918
+ CFFI C function from raylib._raylib_cffi.lib"""
3919
+ ...
3920
+ def rlVertex3f(float_0: float,float_1: float,float_2: float,) -> None:
3921
+ """void rlVertex3f(float, float, float);
3922
+
3923
+ CFFI C function from raylib._raylib_cffi.lib"""
3924
+ ...
3925
+ def rlViewport(int_0: int,int_1: int,int_2: int,int_3: int,) -> None:
3926
+ """void rlViewport(int, int, int, int);
3927
+
3928
+ CFFI C function from raylib._raylib_cffi.lib"""
3929
+ ...
3930
+ def rlglClose() -> None:
3931
+ """void rlglClose();
3932
+
3933
+ CFFI C function from raylib._raylib_cffi.lib"""
3934
+ ...
3935
+ def rlglInit(int_0: int,int_1: int,) -> None:
3936
+ """void rlglInit(int, int);
3937
+
3938
+ CFFI C function from raylib._raylib_cffi.lib"""
3939
+ ...
3940
+ AudioStream: struct
3941
+ BlendMode: int
3942
+ BoneInfo: struct
3943
+ BoundingBox: struct
3944
+ Camera: struct
3945
+ Camera2D: struct
3946
+ Camera3D: struct
3947
+ CameraMode: int
3948
+ CameraProjection: int
3949
+ Color: struct
3950
+ ConfigFlags: int
3951
+ CubemapLayout: int
3952
+ FilePathList: struct
3953
+ Font: struct
3954
+ FontType: int
3955
+ GamepadAxis: int
3956
+ GamepadButton: int
3957
+ Gesture: int
3958
+ GlyphInfo: struct
3959
+ GuiCheckBoxProperty: int
3960
+ GuiColorPickerProperty: int
3961
+ GuiComboBoxProperty: int
3962
+ GuiControl: int
3963
+ GuiControlProperty: int
3964
+ GuiDefaultProperty: int
3965
+ GuiDropdownBoxProperty: int
3966
+ GuiIconName: int
3967
+ GuiListViewProperty: int
3968
+ GuiProgressBarProperty: int
3969
+ GuiScrollBarProperty: int
3970
+ GuiSliderProperty: int
3971
+ GuiSpinnerProperty: int
3972
+ GuiState: int
3973
+ GuiStyleProp: struct
3974
+ GuiTextAlignment: int
3975
+ GuiTextBoxProperty: int
3976
+ GuiToggleProperty: int
3977
+ Image: struct
3978
+ KeyboardKey: int
3979
+ Material: struct
3980
+ MaterialMap: struct
3981
+ MaterialMapIndex: int
3982
+ Matrix: struct
3983
+ Matrix2x2: struct
3984
+ Mesh: struct
3985
+ Model: struct
3986
+ ModelAnimation: struct
3987
+ MouseButton: int
3988
+ MouseCursor: int
3989
+ Music: struct
3990
+ NPatchInfo: struct
3991
+ NPatchLayout: int
3992
+ PhysicsBodyData: struct
3993
+ PhysicsManifoldData: struct
3994
+ PhysicsShape: struct
3995
+ PhysicsShapeType: int
3996
+ PhysicsVertexData: struct
3997
+ PixelFormat: int
3998
+ Quaternion: struct
3999
+ Ray: struct
4000
+ RayCollision: struct
4001
+ Rectangle: struct
4002
+ RenderTexture: struct
4003
+ RenderTexture2D: struct
4004
+ Shader: struct
4005
+ ShaderAttributeDataType: int
4006
+ ShaderLocationIndex: int
4007
+ ShaderUniformDataType: int
4008
+ Sound: struct
4009
+ Texture: struct
4010
+ Texture2D: struct
4011
+ TextureCubemap: struct
4012
+ TextureFilter: int
4013
+ TextureWrap: int
4014
+ TraceLogLevel: int
4015
+ Transform: struct
4016
+ Vector2: struct
4017
+ Vector3: struct
4018
+ Vector4: struct
4019
+ VrDeviceInfo: struct
4020
+ VrStereoConfig: struct
4021
+ Wave: struct
4022
+ float16: struct
4023
+ float3: struct
4024
+ rAudioBuffer: struct
4025
+ rAudioProcessor: struct
4026
+ rlBlendMode: int
4027
+ rlCullMode: int
4028
+ rlDrawCall: struct
4029
+ rlFramebufferAttachTextureType: int
4030
+ rlFramebufferAttachType: int
4031
+ rlGlVersion: int
4032
+ rlPixelFormat: int
4033
+ rlRenderBatch: struct
4034
+ rlShaderAttributeDataType: int
4035
+ rlShaderLocationIndex: int
4036
+ rlShaderUniformDataType: int
4037
+ rlTextureFilter: int
4038
+ rlTraceLogLevel: int
4039
+ rlVertexBuffer: struct
4040
+ # Copyright (c) 2021 Richard Smith and others
4041
+ #
4042
+ # This program and the accompanying materials are made available under the
4043
+ # terms of the Eclipse Public License 2.0 which is available at
4044
+ # http://www.eclipse.org/legal/epl-2.0.
4045
+ #
4046
+ # This Source Code may also be made available under the following Secondary
4047
+ # licenses when the conditions for such availability set forth in the Eclipse
4048
+ # Public License, v. 2.0 are satisfied: GNU General Public License, version 2
4049
+ # with the GNU Classpath Exception which is
4050
+ # available at https://www.gnu.org/software/classpath/license.html.
4051
+ #
4052
+ # SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
4053
+
4054
+ LIGHTGRAY =( 200, 200, 200, 255 )
4055
+ GRAY =( 130, 130, 130, 255 )
4056
+ DARKGRAY =( 80, 80, 80, 255 )
4057
+ YELLOW =( 253, 249, 0, 255 )
4058
+ GOLD =( 255, 203, 0, 255 )
4059
+ ORANGE =( 255, 161, 0, 255 )
4060
+ PINK =( 255, 109, 194, 255 )
4061
+ RED =( 230, 41, 55, 255 )
4062
+ MAROON =( 190, 33, 55, 255 )
4063
+ GREEN =( 0, 228, 48, 255 )
4064
+ LIME =( 0, 158, 47, 255 )
4065
+ DARKGREEN =( 0, 117, 44, 255 )
4066
+ SKYBLUE =( 102, 191, 255, 255 )
4067
+ BLUE =( 0, 121, 241, 255 )
4068
+ DARKBLUE =( 0, 82, 172, 255 )
4069
+ PURPLE =( 200, 122, 255, 255 )
4070
+ VIOLET =( 135, 60, 190, 255 )
4071
+ DARKPURPLE =( 112, 31, 126, 255 )
4072
+ BEIGE =( 211, 176, 131, 255 )
4073
+ BROWN =( 127, 106, 79, 255 )
4074
+ DARKBROWN =( 76, 63, 47, 255 )
4075
+ WHITE =( 255, 255, 255, 255 )
4076
+ BLACK =( 0, 0, 0, 255 )
4077
+ BLANK =( 0, 0, 0, 0 )
4078
+ MAGENTA =( 255, 0, 255, 255 )
4079
+ RAYWHITE =( 245, 245, 245, 255 )
4080
+