quantum-framework 0.9.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- quantum/__init__.py +1 -0
- quantum/cli/__init__.py +2 -0
- quantum/cli/commands/__init__.py +15 -0
- quantum/cli/commands/build.py +417 -0
- quantum/cli/commands/dev.py +185 -0
- quantum/cli/commands/docs.py +329 -0
- quantum/cli/commands/lint.py +523 -0
- quantum/cli/commands/migrate.py +527 -0
- quantum/cli/commands/new.py +622 -0
- quantum/cli/commands/serve.py +190 -0
- quantum/cli/commands/test.py +193 -0
- quantum/cli/deploy.py +810 -0
- quantum/cli/hot_reload.py +951 -0
- quantum/cli/jobs.py +356 -0
- quantum/cli/mq.py +582 -0
- quantum/cli/pkg.py +390 -0
- quantum/cli/runner.py +547 -0
- quantum/cli/server_process.py +159 -0
- quantum/cli/utils.py +334 -0
- quantum/compiler/__init__.py +30 -0
- quantum/compiler/base_generator.py +367 -0
- quantum/compiler/cli.py +295 -0
- quantum/compiler/expression_transformer.py +444 -0
- quantum/compiler/javascript/__init__.py +10 -0
- quantum/compiler/javascript/generator.py +659 -0
- quantum/compiler/optimizer.py +270 -0
- quantum/compiler/python/__init__.py +10 -0
- quantum/compiler/python/generator.py +883 -0
- quantum/compiler/python/runtime.py +863 -0
- quantum/compiler/transpiler.py +330 -0
- quantum/core/__init__.py +3 -0
- quantum/core/ast_nodes.py +2611 -0
- quantum/core/expression_diagnostics.py +87 -0
- quantum/core/expression_stdlib.py +148 -0
- quantum/core/expressions.py +591 -0
- quantum/core/features/agents/src/__init__.py +30 -0
- quantum/core/features/agents/src/ast_node.py +540 -0
- quantum/core/features/conditionals/src/__init__.py +8 -0
- quantum/core/features/conditionals/src/ast_node.py +68 -0
- quantum/core/features/data_fetching/src/__init__.py +21 -0
- quantum/core/features/data_fetching/src/ast_node.py +312 -0
- quantum/core/features/data_fetching/src/desktop_adapter.py +351 -0
- quantum/core/features/data_fetching/src/html_adapter.py +474 -0
- quantum/core/features/data_fetching/src/parser.py +225 -0
- quantum/core/features/data_import/src/__init__.py +0 -0
- quantum/core/features/data_import/src/ast_node.py +291 -0
- quantum/core/features/data_import/src/runtime.py +538 -0
- quantum/core/features/dump/src/__init__.py +12 -0
- quantum/core/features/dump/src/ast_node.py +106 -0
- quantum/core/features/dump/src/parser.py +61 -0
- quantum/core/features/dump/src/runtime.py +246 -0
- quantum/core/features/functions/src/__init__.py +8 -0
- quantum/core/features/functions/src/ast_node.py +149 -0
- quantum/core/features/game_engine_2d/src/__init__.py +19 -0
- quantum/core/features/game_engine_2d/src/ast_nodes.py +1719 -0
- quantum/core/features/game_engine_2d/src/parser.py +983 -0
- quantum/core/features/invocation/src/__init__.py +0 -0
- quantum/core/features/invocation/src/ast_node.py +146 -0
- quantum/core/features/invocation/src/runtime.py +327 -0
- quantum/core/features/knowledge_base/src/__init__.py +6 -0
- quantum/core/features/knowledge_base/src/ast_node.py +113 -0
- quantum/core/features/knowledge_base/src/parser.py +82 -0
- quantum/core/features/logging/src/__init__.py +12 -0
- quantum/core/features/logging/src/ast_node.py +111 -0
- quantum/core/features/logging/src/parser.py +50 -0
- quantum/core/features/logging/src/runtime.py +190 -0
- quantum/core/features/loops/src/__init__.py +8 -0
- quantum/core/features/loops/src/ast_node.py +60 -0
- quantum/core/features/query/src/__init__.py +0 -0
- quantum/core/features/query/src/database_service.py +322 -0
- quantum/core/features/query/src/query_validators.py +20 -0
- quantum/core/features/state_management/src/__init__.py +11 -0
- quantum/core/features/state_management/src/ast_node.py +228 -0
- quantum/core/features/terminal_engine/src/__init__.py +21 -0
- quantum/core/features/terminal_engine/src/ast_nodes.py +560 -0
- quantum/core/features/terminal_engine/src/parser.py +361 -0
- quantum/core/features/testing_engine/src/__init__.py +41 -0
- quantum/core/features/testing_engine/src/ast_nodes.py +1212 -0
- quantum/core/features/testing_engine/src/parser.py +604 -0
- quantum/core/features/theming/src/__init__.py +48 -0
- quantum/core/features/theming/src/ast_node.py +137 -0
- quantum/core/features/theming/src/presets.py +405 -0
- quantum/core/features/ui_engine/src/__init__.py +20 -0
- quantum/core/features/ui_engine/src/ast_nodes.py +1854 -0
- quantum/core/features/ui_engine/src/parser.py +1106 -0
- quantum/core/features/websocket/src/__init__.py +24 -0
- quantum/core/features/websocket/src/ast_node.py +247 -0
- quantum/core/html_compat.py +299 -0
- quantum/core/parser.py +1235 -0
- quantum/core/parser_registry.py +213 -0
- quantum/core/parsers/__init__.py +76 -0
- quantum/core/parsers/ai/__init__.py +12 -0
- quantum/core/parsers/ai/agent_parser.py +106 -0
- quantum/core/parsers/ai/knowledge_parser.py +86 -0
- quantum/core/parsers/ai/llm_parser.py +78 -0
- quantum/core/parsers/ai/team_parser.py +88 -0
- quantum/core/parsers/base.py +322 -0
- quantum/core/parsers/composition/__init__.py +10 -0
- quantum/core/parsers/composition/import_parser.py +50 -0
- quantum/core/parsers/composition/slot_parser.py +48 -0
- quantum/core/parsers/control_flow/__init__.py +11 -0
- quantum/core/parsers/control_flow/if_parser.py +68 -0
- quantum/core/parsers/control_flow/loop_parser.py +105 -0
- quantum/core/parsers/control_flow/set_parser.py +89 -0
- quantum/core/parsers/data/__init__.py +12 -0
- quantum/core/parsers/data/data_parser.py +217 -0
- quantum/core/parsers/data/invoke_parser.py +116 -0
- quantum/core/parsers/data/query_parser.py +188 -0
- quantum/core/parsers/data/transaction_parser.py +77 -0
- quantum/core/parsers/events/__init__.py +9 -0
- quantum/core/parsers/events/dispatch_event_parser.py +44 -0
- quantum/core/parsers/forms/__init__.py +11 -0
- quantum/core/parsers/forms/action_parser.py +54 -0
- quantum/core/parsers/forms/flash_parser.py +34 -0
- quantum/core/parsers/forms/redirect_parser.py +33 -0
- quantum/core/parsers/functions/__init__.py +11 -0
- quantum/core/parsers/functions/function_parser.py +137 -0
- quantum/core/parsers/functions/param_parser.py +66 -0
- quantum/core/parsers/functions/return_parser.py +31 -0
- quantum/core/parsers/html/__init__.py +10 -0
- quantum/core/parsers/html/component_call_parser.py +130 -0
- quantum/core/parsers/html/html_parser.py +115 -0
- quantum/core/parsers/jobs/__init__.py +11 -0
- quantum/core/parsers/jobs/job_parser.py +71 -0
- quantum/core/parsers/jobs/schedule_parser.py +62 -0
- quantum/core/parsers/jobs/thread_parser.py +57 -0
- quantum/core/parsers/messaging/__init__.py +17 -0
- quantum/core/parsers/messaging/message_ack_parser.py +30 -0
- quantum/core/parsers/messaging/message_nack_parser.py +30 -0
- quantum/core/parsers/messaging/message_parser.py +114 -0
- quantum/core/parsers/messaging/queue_parser.py +61 -0
- quantum/core/parsers/messaging/websocket_parser.py +121 -0
- quantum/core/parsers/persistence/__init__.py +9 -0
- quantum/core/parsers/persistence/persist_parser.py +64 -0
- quantum/core/parsers/routing/__init__.py +9 -0
- quantum/core/parsers/routing/route_parser.py +41 -0
- quantum/core/parsers/scripting/__init__.py +12 -0
- quantum/core/parsers/scripting/pyclass_parser.py +62 -0
- quantum/core/parsers/scripting/pydecorator_parser.py +68 -0
- quantum/core/parsers/scripting/pyimport_parser.py +52 -0
- quantum/core/parsers/scripting/python_parser.py +49 -0
- quantum/core/parsers/services/__init__.py +12 -0
- quantum/core/parsers/services/dump_parser.py +52 -0
- quantum/core/parsers/services/file_parser.py +48 -0
- quantum/core/parsers/services/log_parser.py +46 -0
- quantum/core/parsers/services/mail_parser.py +65 -0
- quantum/core/tiers.py +82 -0
- quantum/packages/__init__.py +28 -0
- quantum/packages/manager.py +413 -0
- quantum/packages/manifest.py +351 -0
- quantum/packages/registry.py +399 -0
- quantum/packages/resolver.py +336 -0
- quantum/plugins/__init__.py +33 -0
- quantum/plugins/hooks.py +329 -0
- quantum/plugins/loader.py +479 -0
- quantum/plugins/manifest.py +336 -0
- quantum/plugins/registry.py +371 -0
- quantum/runtime/__init__.py +28 -0
- quantum/runtime/action_handler.py +443 -0
- quantum/runtime/adapters/__init__.py +88 -0
- quantum/runtime/adapters/memory_adapter.py +690 -0
- quantum/runtime/adapters/rabbitmq_adapter.py +715 -0
- quantum/runtime/adapters/redis_adapter.py +582 -0
- quantum/runtime/adapters/sqlite_adapter.py +414 -0
- quantum/runtime/agent_service.py +1133 -0
- quantum/runtime/api_server.py +86 -0
- quantum/runtime/ast_cache.py +506 -0
- quantum/runtime/auth_service.py +267 -0
- quantum/runtime/component.py +990 -0
- quantum/runtime/component_composer.py +319 -0
- quantum/runtime/component_resolver.py +174 -0
- quantum/runtime/database_service.py +598 -0
- quantum/runtime/email_service.py +162 -0
- quantum/runtime/error_handler.py +295 -0
- quantum/runtime/execution_context.py +286 -0
- quantum/runtime/executor_registry.py +171 -0
- quantum/runtime/executors/__init__.py +71 -0
- quantum/runtime/executors/ai/__init__.py +12 -0
- quantum/runtime/executors/ai/agent_executor.py +217 -0
- quantum/runtime/executors/ai/knowledge_executor.py +114 -0
- quantum/runtime/executors/ai/llm_executor.py +153 -0
- quantum/runtime/executors/ai/team_executor.py +171 -0
- quantum/runtime/executors/base.py +262 -0
- quantum/runtime/executors/control_flow/__init__.py +11 -0
- quantum/runtime/executors/control_flow/if_executor.py +93 -0
- quantum/runtime/executors/control_flow/loop_executor.py +307 -0
- quantum/runtime/executors/control_flow/set_executor.py +412 -0
- quantum/runtime/executors/data/__init__.py +12 -0
- quantum/runtime/executors/data/data_executor.py +145 -0
- quantum/runtime/executors/data/invoke_executor.py +176 -0
- quantum/runtime/executors/data/query_executor.py +256 -0
- quantum/runtime/executors/data/transaction_executor.py +91 -0
- quantum/runtime/executors/jobs/__init__.py +11 -0
- quantum/runtime/executors/jobs/job_executor.py +190 -0
- quantum/runtime/executors/jobs/schedule_executor.py +132 -0
- quantum/runtime/executors/jobs/thread_executor.py +127 -0
- quantum/runtime/executors/messaging/__init__.py +17 -0
- quantum/runtime/executors/messaging/message_ack_executor.py +51 -0
- quantum/runtime/executors/messaging/message_executor.py +174 -0
- quantum/runtime/executors/messaging/queue_executor.py +103 -0
- quantum/runtime/executors/messaging/websocket_executor.py +197 -0
- quantum/runtime/executors/scripting/__init__.py +11 -0
- quantum/runtime/executors/scripting/pyclass_executor.py +90 -0
- quantum/runtime/executors/scripting/pyimport_executor.py +81 -0
- quantum/runtime/executors/scripting/python_executor.py +249 -0
- quantum/runtime/executors/services/__init__.py +12 -0
- quantum/runtime/executors/services/dump_executor.py +72 -0
- quantum/runtime/executors/services/file_executor.py +89 -0
- quantum/runtime/executors/services/log_executor.py +77 -0
- quantum/runtime/executors/services/mail_executor.py +81 -0
- quantum/runtime/expression_cache.py +498 -0
- quantum/runtime/file_upload_service.py +326 -0
- quantum/runtime/function_registry.py +118 -0
- quantum/runtime/game_builder.py +166 -0
- quantum/runtime/game_code_generator.py +2371 -0
- quantum/runtime/game_templates.py +2006 -0
- quantum/runtime/godot_code_generator.py +4681 -0
- quantum/runtime/godot_templates.py +1449 -0
- quantum/runtime/job_executor.py +1599 -0
- quantum/runtime/knowledge_service.py +500 -0
- quantum/runtime/llm_cache.py +100 -0
- quantum/runtime/llm_providers.py +704 -0
- quantum/runtime/llm_service.py +287 -0
- quantum/runtime/logging_setup.py +140 -0
- quantum/runtime/message_broker.py +364 -0
- quantum/runtime/message_queue_service.py +571 -0
- quantum/runtime/param_validation.py +184 -0
- quantum/runtime/pypy_compat.py +315 -0
- quantum/runtime/python_bridge.py +698 -0
- quantum/runtime/query_validators.py +304 -0
- quantum/runtime/renderer.py +733 -0
- quantum/runtime/service_container.py +444 -0
- quantum/runtime/terminal_builder.py +76 -0
- quantum/runtime/terminal_code_generator.py +607 -0
- quantum/runtime/terminal_templates.py +243 -0
- quantum/runtime/testing_builder.py +77 -0
- quantum/runtime/testing_code_generator.py +833 -0
- quantum/runtime/testing_templates.py +85 -0
- quantum/runtime/ui_builder.py +188 -0
- quantum/runtime/ui_desktop_adapter.py +1730 -0
- quantum/runtime/ui_desktop_templates.py +307 -0
- quantum/runtime/ui_html_adapter.py +2691 -0
- quantum/runtime/ui_html_templates.py +2297 -0
- quantum/runtime/ui_mobile_adapter.py +1832 -0
- quantum/runtime/ui_mobile_templates.py +1003 -0
- quantum/runtime/ui_textual_adapter.py +1866 -0
- quantum/runtime/ui_textual_templates.py +45 -0
- quantum/runtime/ui_tokens.py +465 -0
- quantum/runtime/ui_validator.py +365 -0
- quantum/runtime/validators.py +256 -0
- quantum/runtime/web_server.py +1766 -0
- quantum/runtime/websocket_adapter.py +501 -0
- quantum/runtime/websocket_service.py +585 -0
- quantum/runtime/websocket_transport.py +289 -0
- quantum/runtime/wsgi.py +101 -0
- quantum/utils/__init__.py +1 -0
- quantum_framework-0.9.0.dist-info/METADATA +244 -0
- quantum_framework-0.9.0.dist-info/RECORD +262 -0
- quantum_framework-0.9.0.dist-info/WHEEL +5 -0
- quantum_framework-0.9.0.dist-info/entry_points.txt +2 -0
- quantum_framework-0.9.0.dist-info/licenses/LICENSE +21 -0
- quantum_framework-0.9.0.dist-info/top_level.txt +1 -0
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"""
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Game Engine 2D - HTML/JS Templates and JS Builder
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Provides:
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- JsBuilder: Structured JS code emitter with proper indentation and escaping
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- HTML shell template
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- Runtime JS subsystems (animation, particles, tweens, audio, etc.)
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"""
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import json
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import re
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from html import escape as html_escape
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PIXI_CDN = "https://cdn.jsdelivr.net/npm/pixi.js@8/dist/pixi.min.js"
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MATTER_CDN = "https://cdn.jsdelivr.net/npm/matter-js@0.20/build/matter.min.js"
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# ==========================================================================
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# JsBuilder - Structured JS code emitter
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class JsBuilder:
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"""Builds syntactically valid JavaScript code with proper indentation.
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Every append method returns self for chaining.
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"""
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def __init__(self, indent_size: int = 2):
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self._indent_size: int = indent_size
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# -- core --
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@property
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return ' ' * (self._indent * self._indent_size)
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def line(self, code: str = '') -> 'JsBuilder':
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"""Emit a single line at current indent."""
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return self
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def raw(self, code: str) -> 'JsBuilder':
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"""Emit raw code without indentation changes (for pre-formatted blocks)."""
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return self
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def blank(self) -> 'JsBuilder':
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def comment(self, text: str) -> 'JsBuilder':
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def section(self, title: str) -> 'JsBuilder':
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def const(self, name: str, value: str) -> 'JsBuilder':
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def let(self, name: str, value: str) -> 'JsBuilder':
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def assign(self, target: str, value: str) -> 'JsBuilder':
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self.line(f"{header} {{")
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return self
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def func(self, name: str, params: str = '') -> 'JsBuilder':
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def method(self, name: str, params: str = '') -> 'JsBuilder':
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def if_block(self, condition: str) -> 'JsBuilder':
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def else_if_block(self, condition: str) -> 'JsBuilder':
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self.line(f"}} else if ({condition}) {{")
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return self
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self._indent = max(0, self._indent - 1)
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self.line("} else {")
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return self
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def for_of(self, item: str, iterable: str) -> 'JsBuilder':
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return self.block_open(f"for (const {item} of {iterable})")
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def for_entries(self, key: str, val: str, obj: str) -> 'JsBuilder':
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return self.block_open(f"for (const [{key}, {val}] of Object.entries({obj}))")
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def for_range(self, var: str, start: str, end: str, step: str = '1') -> 'JsBuilder':
|
|
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|
+
return self.block_open(f"for (let {var} = {start}; {var} <= {end}; {var} += {step})")
|
|
122
|
+
|
|
123
|
+
# -- classes --
|
|
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|
+
|
|
125
|
+
def class_open(self, name: str) -> 'JsBuilder':
|
|
126
|
+
return self.block_open(f"class {name}")
|
|
127
|
+
|
|
128
|
+
def class_close(self) -> 'JsBuilder':
|
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|
+
return self.block_close()
|
|
130
|
+
|
|
131
|
+
# -- statements --
|
|
132
|
+
|
|
133
|
+
def call(self, fn: str, *args: str) -> 'JsBuilder':
|
|
134
|
+
return self.line(f"{fn}({', '.join(args)});")
|
|
135
|
+
|
|
136
|
+
def ret(self, value: str = '') -> 'JsBuilder':
|
|
137
|
+
return self.line(f"return {value};") if value else self.line("return;")
|
|
138
|
+
|
|
139
|
+
# -- output --
|
|
140
|
+
|
|
141
|
+
def build(self) -> str:
|
|
142
|
+
return '\n'.join(self._lines)
|
|
143
|
+
|
|
144
|
+
def __str__(self) -> str:
|
|
145
|
+
return self.build()
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
# ==========================================================================
|
|
149
|
+
# Safe value helpers
|
|
150
|
+
# ==========================================================================
|
|
151
|
+
|
|
152
|
+
def js_string(val: str) -> str:
|
|
153
|
+
"""Safely encode a string as a JS string literal using JSON encoding."""
|
|
154
|
+
return json.dumps(val)
|
|
155
|
+
|
|
156
|
+
|
|
157
|
+
def js_id(name: str) -> str:
|
|
158
|
+
"""Sanitize a string to be a valid JS identifier."""
|
|
159
|
+
s = re.sub(r'[^a-zA-Z0-9_$]', '_', name)
|
|
160
|
+
if s and s[0].isdigit():
|
|
161
|
+
s = '_' + s
|
|
162
|
+
return s or '_unnamed'
|
|
163
|
+
|
|
164
|
+
|
|
165
|
+
def js_number(val) -> str:
|
|
166
|
+
"""Safely format a number for JS."""
|
|
167
|
+
if isinstance(val, bool):
|
|
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|
+
return 'true' if val else 'false'
|
|
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|
+
if isinstance(val, (int, float)):
|
|
170
|
+
if isinstance(val, float) and val == int(val):
|
|
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|
+
return str(int(val))
|
|
172
|
+
return str(val)
|
|
173
|
+
try:
|
|
174
|
+
f = float(val)
|
|
175
|
+
if f == int(f):
|
|
176
|
+
return str(int(f))
|
|
177
|
+
return str(f)
|
|
178
|
+
except (ValueError, TypeError):
|
|
179
|
+
return '0'
|
|
180
|
+
|
|
181
|
+
|
|
182
|
+
def js_bool(val) -> str:
|
|
183
|
+
if isinstance(val, bool):
|
|
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|
+
return 'true' if val else 'false'
|
|
185
|
+
if isinstance(val, str):
|
|
186
|
+
return 'true' if val.lower() in ('true', '1', 'yes') else 'false'
|
|
187
|
+
return 'true' if val else 'false'
|
|
188
|
+
|
|
189
|
+
|
|
190
|
+
def is_number(val: str) -> bool:
|
|
191
|
+
try:
|
|
192
|
+
float(val)
|
|
193
|
+
return True
|
|
194
|
+
except (ValueError, TypeError):
|
|
195
|
+
return False
|
|
196
|
+
|
|
197
|
+
|
|
198
|
+
def js_safe_value(val: str, val_type: str = 'string') -> str:
|
|
199
|
+
"""Convert a Quantum value to a safe JS literal based on declared type."""
|
|
200
|
+
if val_type == 'integer':
|
|
201
|
+
return val if val.lstrip('-').isdigit() else '0'
|
|
202
|
+
elif val_type == 'boolean':
|
|
203
|
+
return js_bool(val)
|
|
204
|
+
elif val_type in ('float', 'number', 'decimal'):
|
|
205
|
+
try:
|
|
206
|
+
float(val)
|
|
207
|
+
return val
|
|
208
|
+
except ValueError:
|
|
209
|
+
return '0'
|
|
210
|
+
elif val_type == 'array':
|
|
211
|
+
# Return array literals as-is (e.g., "[]", "[1,2,3]")
|
|
212
|
+
if val.startswith('[') and val.endswith(']'):
|
|
213
|
+
return val
|
|
214
|
+
return '[]'
|
|
215
|
+
elif val_type == 'object':
|
|
216
|
+
# Return object literals as-is (e.g., "{}", "{a:1}")
|
|
217
|
+
if val.startswith('{') and val.endswith('}'):
|
|
218
|
+
return val
|
|
219
|
+
return '{}'
|
|
220
|
+
else:
|
|
221
|
+
if val in ('true', 'false'):
|
|
222
|
+
return val
|
|
223
|
+
if is_number(val):
|
|
224
|
+
return val
|
|
225
|
+
return json.dumps(val)
|
|
226
|
+
|
|
227
|
+
|
|
228
|
+
def sanitize_hud_text(text: str) -> str:
|
|
229
|
+
"""Escape HTML in HUD text content, preserving {binding} expressions."""
|
|
230
|
+
# Split on {bindings}, escape the non-binding parts
|
|
231
|
+
parts = re.split(r'(\{[^}]+\})', text)
|
|
232
|
+
result = []
|
|
233
|
+
for part in parts:
|
|
234
|
+
if part.startswith('{') and part.endswith('}'):
|
|
235
|
+
result.append(part) # keep binding as-is
|
|
236
|
+
else:
|
|
237
|
+
result.append(html_escape(part))
|
|
238
|
+
return ''.join(result)
|
|
239
|
+
|
|
240
|
+
|
|
241
|
+
def compile_binding_to_js(text: str) -> str:
|
|
242
|
+
"""Convert HUD text with {bindings} to a safe JS template expression.
|
|
243
|
+
|
|
244
|
+
Instead of innerHTML with template literals (XSS risk), generates a
|
|
245
|
+
function that builds text content safely using only whitelisted variables.
|
|
246
|
+
|
|
247
|
+
Input: "Score: {score}"
|
|
248
|
+
Output: "'Score: ' + String(score)"
|
|
249
|
+
"""
|
|
250
|
+
parts = re.split(r'(\{[^}]+\})', text)
|
|
251
|
+
js_parts = []
|
|
252
|
+
for part in parts:
|
|
253
|
+
if part.startswith('{') and part.endswith('}'):
|
|
254
|
+
expr = part[1:-1].strip()
|
|
255
|
+
# Whitelist: only allow identifiers, basic math, dots, arrays, ternary
|
|
256
|
+
if re.match(r'^[a-zA-Z_$0-9][a-zA-Z0-9_$.\s+\-*/()%<>=!&|,\[\]?:\'"]*$', expr):
|
|
257
|
+
js_parts.append(f"String({expr})")
|
|
258
|
+
else:
|
|
259
|
+
js_parts.append(json.dumps(part)) # escape the raw binding
|
|
260
|
+
elif part:
|
|
261
|
+
js_parts.append(json.dumps(part))
|
|
262
|
+
return ' + '.join(js_parts) if js_parts else '""'
|
|
263
|
+
|
|
264
|
+
|
|
265
|
+
# ==========================================================================
|
|
266
|
+
# HTML Template
|
|
267
|
+
# ==========================================================================
|
|
268
|
+
|
|
269
|
+
HTML_TEMPLATE = """\
|
|
270
|
+
<!DOCTYPE html>
|
|
271
|
+
<html>
|
|
272
|
+
<head>
|
|
273
|
+
<meta charset="utf-8" />
|
|
274
|
+
<title>{title}</title>
|
|
275
|
+
<style>
|
|
276
|
+
* {{ margin: 0; padding: 0; box-sizing: border-box; }}
|
|
277
|
+
body {{ overflow: hidden; background: #111; display: flex; justify-content: center; align-items: center; width: 100vw; height: 100vh; }}
|
|
278
|
+
canvas {{ display: block; image-rendering: pixelated; image-rendering: crisp-edges; transform: scale(3); transform-origin: center center; }}
|
|
279
|
+
.qg-hud {{ position: absolute; pointer-events: none; padding: 8px; font-family: sans-serif; z-index: 10; }}
|
|
280
|
+
.qg-hud-top-left {{ top: 0; left: 0; }}
|
|
281
|
+
.qg-hud-top-right {{ top: 0; right: 0; }}
|
|
282
|
+
.qg-hud-top-center {{ top: 0; left: 50%; transform: translateX(-50%); }}
|
|
283
|
+
.qg-hud-bottom-left {{ bottom: 0; left: 0; }}
|
|
284
|
+
.qg-hud-bottom-right {{ bottom: 0; right: 0; }}
|
|
285
|
+
.qg-hud-bottom-center {{ bottom: 0; left: 50%; transform: translateX(-50%); }}
|
|
286
|
+
.qg-hud-center {{ top: 50%; left: 50%; transform: translate(-50%, -50%); }}
|
|
287
|
+
|
|
288
|
+
/* Source Code Viewer */
|
|
289
|
+
#qg-source-btn {{
|
|
290
|
+
position: fixed;
|
|
291
|
+
bottom: 16px;
|
|
292
|
+
right: 16px;
|
|
293
|
+
z-index: 1000;
|
|
294
|
+
background: rgba(255, 255, 255, 0.1);
|
|
295
|
+
color: rgba(255, 255, 255, 0.5);
|
|
296
|
+
border: 1px solid rgba(255, 255, 255, 0.15);
|
|
297
|
+
padding: 8px 16px;
|
|
298
|
+
border-radius: 6px;
|
|
299
|
+
cursor: pointer;
|
|
300
|
+
font-family: monospace;
|
|
301
|
+
font-size: 12px;
|
|
302
|
+
transition: all 0.2s;
|
|
303
|
+
}}
|
|
304
|
+
#qg-source-btn:hover {{
|
|
305
|
+
background: rgba(255, 255, 255, 0.2);
|
|
306
|
+
color: rgba(255, 255, 255, 0.9);
|
|
307
|
+
}}
|
|
308
|
+
#qg-source-modal {{
|
|
309
|
+
display: none;
|
|
310
|
+
position: fixed;
|
|
311
|
+
top: 0;
|
|
312
|
+
left: 0;
|
|
313
|
+
width: 100%;
|
|
314
|
+
height: 100%;
|
|
315
|
+
background: rgba(0, 0, 0, 0.92);
|
|
316
|
+
z-index: 999;
|
|
317
|
+
overflow: auto;
|
|
318
|
+
}}
|
|
319
|
+
#qg-source-modal.visible {{
|
|
320
|
+
display: flex;
|
|
321
|
+
flex-direction: column;
|
|
322
|
+
}}
|
|
323
|
+
#qg-source-close {{
|
|
324
|
+
position: fixed;
|
|
325
|
+
top: 16px;
|
|
326
|
+
right: 16px;
|
|
327
|
+
background: rgba(255, 255, 255, 0.1);
|
|
328
|
+
color: #fff;
|
|
329
|
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
|
330
|
+
padding: 8px 16px;
|
|
331
|
+
border-radius: 6px;
|
|
332
|
+
cursor: pointer;
|
|
333
|
+
font-family: monospace;
|
|
334
|
+
font-size: 13px;
|
|
335
|
+
z-index: 1001;
|
|
336
|
+
}}
|
|
337
|
+
#qg-source-close:hover {{
|
|
338
|
+
background: rgba(255, 255, 255, 0.2);
|
|
339
|
+
}}
|
|
340
|
+
#qg-source-content {{
|
|
341
|
+
flex: 1;
|
|
342
|
+
overflow: auto;
|
|
343
|
+
padding: 48px 24px 24px;
|
|
344
|
+
}}
|
|
345
|
+
#qg-source-content pre {{
|
|
346
|
+
background: #1e1e2e;
|
|
347
|
+
color: #cdd6f4;
|
|
348
|
+
padding: 24px;
|
|
349
|
+
border-radius: 12px;
|
|
350
|
+
font-family: 'JetBrains Mono', 'Fira Code', 'Consolas', 'Monaco', monospace;
|
|
351
|
+
font-size: 14px;
|
|
352
|
+
line-height: 1.7;
|
|
353
|
+
overflow-x: auto;
|
|
354
|
+
white-space: pre;
|
|
355
|
+
tab-size: 2;
|
|
356
|
+
border: 1px solid #313244;
|
|
357
|
+
max-width: 900px;
|
|
358
|
+
margin: 0 auto;
|
|
359
|
+
}}
|
|
360
|
+
</style>
|
|
361
|
+
</head>
|
|
362
|
+
<body>
|
|
363
|
+
{hud_html}
|
|
364
|
+
<button id="qg-source-btn" onclick="toggleSource()">source</button>
|
|
365
|
+
<div id="qg-source-modal">
|
|
366
|
+
<button id="qg-source-close" onclick="toggleSource()">ESC</button>
|
|
367
|
+
<div id="qg-source-content">
|
|
368
|
+
<pre id="qg-source-code">{source_code}</pre>
|
|
369
|
+
</div>
|
|
370
|
+
</div>
|
|
371
|
+
<script src="{pixi_cdn}"></script>
|
|
372
|
+
<script src="{matter_cdn}"></script>
|
|
373
|
+
<script>
|
|
374
|
+
function toggleSource() {{
|
|
375
|
+
var modal = document.getElementById('qg-source-modal');
|
|
376
|
+
modal.classList.toggle('visible');
|
|
377
|
+
}}
|
|
378
|
+
document.addEventListener('keydown', function(e) {{
|
|
379
|
+
if (e.key === 'Escape') {{
|
|
380
|
+
document.getElementById('qg-source-modal').classList.remove('visible');
|
|
381
|
+
}}
|
|
382
|
+
}});
|
|
383
|
+
{game_js}
|
|
384
|
+
</script>
|
|
385
|
+
</body>
|
|
386
|
+
</html>
|
|
387
|
+
"""
|
|
388
|
+
|
|
389
|
+
|
|
390
|
+
# ==========================================================================
|
|
391
|
+
# Runtime JS subsystems (emitted as pre-validated blocks)
|
|
392
|
+
# ==========================================================================
|
|
393
|
+
|
|
394
|
+
def emit_physics_sync(js: JsBuilder):
|
|
395
|
+
"""Emit the syncPhysics function to sync sprite positions with physics bodies."""
|
|
396
|
+
js.func('syncPhysics')
|
|
397
|
+
js.for_entries('id', 'info', '_sprites')
|
|
398
|
+
js.if_block('info.body && !info.body.isStatic')
|
|
399
|
+
js.assign('info.sprite.x', 'info.body.position.x')
|
|
400
|
+
js.assign('info.sprite.y', 'info.body.position.y')
|
|
401
|
+
js.assign('info.sprite.rotation', 'info.body.angle')
|
|
402
|
+
js.block_close() # if
|
|
403
|
+
js.block_close() # for
|
|
404
|
+
js.block_close() # function
|
|
405
|
+
|
|
406
|
+
|
|
407
|
+
def emit_tilemap_collision(js: JsBuilder):
|
|
408
|
+
"""Emit AABB-based tilemap collision resolution.
|
|
409
|
+
|
|
410
|
+
This replaces per-tile physics bodies with a direct grid lookup,
|
|
411
|
+
which avoids edge-catching between adjacent tiles and naturally
|
|
412
|
+
supports walking up stair-step terrain.
|
|
413
|
+
"""
|
|
414
|
+
js.comment("Tilemap Collision System")
|
|
415
|
+
js.const('_collisionGrids', '[]')
|
|
416
|
+
js.blank()
|
|
417
|
+
|
|
418
|
+
# The core resolution function
|
|
419
|
+
js.raw("""function _resolveTilemapCollisions() {
|
|
420
|
+
for (const cg of _collisionGrids) {
|
|
421
|
+
const grid = cg.grid, tw = cg.tw, th = cg.th;
|
|
422
|
+
for (const [id, info] of Object.entries(_sprites)) {
|
|
423
|
+
if (!info.body || info.body.isStatic) continue;
|
|
424
|
+
const body = info.body;
|
|
425
|
+
const bw = body.bounds.max.x - body.bounds.min.x;
|
|
426
|
+
const bh = body.bounds.max.y - body.bounds.min.y;
|
|
427
|
+
const hw = bw / 2, hh = bh / 2;
|
|
428
|
+
let bx = body.position.x, by = body.position.y;
|
|
429
|
+
|
|
430
|
+
// Vertical resolution first (landing/ceiling)
|
|
431
|
+
const vy = body.velocity.y;
|
|
432
|
+
const minCol = Math.floor((bx - hw + 2) / tw);
|
|
433
|
+
const maxCol = Math.floor((bx + hw - 2) / tw);
|
|
434
|
+
|
|
435
|
+
if (vy >= 0) {
|
|
436
|
+
// Falling or on ground — check below
|
|
437
|
+
const footRow = Math.floor((by + hh) / th);
|
|
438
|
+
if (footRow >= 0 && footRow < grid.length) {
|
|
439
|
+
for (let c = minCol; c <= maxCol; c++) {
|
|
440
|
+
if (c >= 0 && c < (grid[footRow] || []).length && grid[footRow][c]) {
|
|
441
|
+
const tileTop = footRow * th;
|
|
442
|
+
if (by + hh > tileTop && by + hh < tileTop + th) {
|
|
443
|
+
by = tileTop - hh;
|
|
444
|
+
Matter.Body.setPosition(body, { x: bx, y: by });
|
|
445
|
+
Matter.Body.setVelocity(body, { x: body.velocity.x, y: 0 });
|
|
446
|
+
body._onGround = true;
|
|
447
|
+
break;
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
} else {
|
|
453
|
+
// Rising — check above
|
|
454
|
+
const headRow = Math.floor((by - hh) / th);
|
|
455
|
+
if (headRow >= 0 && headRow < grid.length) {
|
|
456
|
+
for (let c = minCol; c <= maxCol; c++) {
|
|
457
|
+
if (c >= 0 && c < (grid[headRow] || []).length && grid[headRow][c]) {
|
|
458
|
+
const tileBottom = (headRow + 1) * th;
|
|
459
|
+
if (by - hh < tileBottom && by - hh > tileBottom - th) {
|
|
460
|
+
by = tileBottom + hh;
|
|
461
|
+
Matter.Body.setPosition(body, { x: bx, y: by });
|
|
462
|
+
Matter.Body.setVelocity(body, { x: body.velocity.x, y: 0 });
|
|
463
|
+
break;
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
// Horizontal resolution (walls) with step-up support
|
|
471
|
+
const vx = body.velocity.x;
|
|
472
|
+
if (Math.abs(vx) > 0.1) {
|
|
473
|
+
// Check the column the body is moving into
|
|
474
|
+
const frontX = vx > 0 ? bx + hw : bx - hw;
|
|
475
|
+
const frontCol = Math.floor(frontX / tw);
|
|
476
|
+
const topRow = Math.floor((by - hh + 2) / th);
|
|
477
|
+
const botRow = Math.floor((by + hh - 2) / th);
|
|
478
|
+
|
|
479
|
+
let blocked = false;
|
|
480
|
+
for (let r = topRow; r <= botRow; r++) {
|
|
481
|
+
if (r >= 0 && r < grid.length && frontCol >= 0 && frontCol < (grid[r] || []).length && grid[r][frontCol]) {
|
|
482
|
+
blocked = true;
|
|
483
|
+
break;
|
|
484
|
+
}
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
if (blocked) {
|
|
488
|
+
// Check for step-up: is the tile just at foot level?
|
|
489
|
+
// If only the bottom row is blocked and the row above is clear, step up
|
|
490
|
+
const stepRow = botRow;
|
|
491
|
+
const aboveRow = stepRow - 1;
|
|
492
|
+
const onlyFootBlocked = (
|
|
493
|
+
stepRow >= 0 && stepRow < grid.length && frontCol >= 0 &&
|
|
494
|
+
grid[stepRow] && grid[stepRow][frontCol] &&
|
|
495
|
+
(aboveRow < 0 || !grid[aboveRow] || !grid[aboveRow][frontCol])
|
|
496
|
+
);
|
|
497
|
+
|
|
498
|
+
if (onlyFootBlocked) {
|
|
499
|
+
// Step up: move body to top of the blocking tile
|
|
500
|
+
const stepTop = stepRow * th;
|
|
501
|
+
const newY = stepTop - hh;
|
|
502
|
+
if (by - newY <= th) { // Only step up one tile height max
|
|
503
|
+
Matter.Body.setPosition(body, { x: bx, y: newY });
|
|
504
|
+
by = newY;
|
|
505
|
+
}
|
|
506
|
+
} else {
|
|
507
|
+
// Full wall — block horizontal movement
|
|
508
|
+
if (vx > 0) {
|
|
509
|
+
Matter.Body.setPosition(body, { x: frontCol * tw - hw, y: by });
|
|
510
|
+
} else {
|
|
511
|
+
Matter.Body.setPosition(body, { x: (frontCol + 1) * tw + hw, y: by });
|
|
512
|
+
}
|
|
513
|
+
Matter.Body.setVelocity(body, { x: 0, y: body.velocity.y });
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
}
|
|
519
|
+
}""")
|
|
520
|
+
js.blank()
|
|
521
|
+
|
|
522
|
+
|
|
523
|
+
def emit_input_system(js: JsBuilder):
|
|
524
|
+
"""Emit keyboard input tracking."""
|
|
525
|
+
js.const('_keys', '{}')
|
|
526
|
+
js.const('_justPressed', '{}')
|
|
527
|
+
js.line("window.addEventListener('keydown', (e) => {")
|
|
528
|
+
js.indent()
|
|
529
|
+
js.line("if (!_keys[e.key]) _justPressed[e.key] = true;")
|
|
530
|
+
js.assign('_keys[e.key]', 'true')
|
|
531
|
+
js.dedent()
|
|
532
|
+
js.line("});")
|
|
533
|
+
js.line("window.addEventListener('keyup', (e) => {")
|
|
534
|
+
js.indent()
|
|
535
|
+
js.assign('_keys[e.key]', 'false')
|
|
536
|
+
js.dedent()
|
|
537
|
+
js.line("});")
|
|
538
|
+
js.func('_clearJustPressed')
|
|
539
|
+
js.line("for (const k in _justPressed) delete _justPressed[k];")
|
|
540
|
+
js.block_close()
|
|
541
|
+
|
|
542
|
+
|
|
543
|
+
def emit_animation_system(js: JsBuilder):
|
|
544
|
+
"""Emit the spritesheet animation runtime.
|
|
545
|
+
|
|
546
|
+
Manages frame-based animations on sprites with spritesheets.
|
|
547
|
+
Supports named animations, auto-play, speed, loop, and control-based switching.
|
|
548
|
+
"""
|
|
549
|
+
js.comment("Animation System")
|
|
550
|
+
js.const('_animatedSprites', '{}')
|
|
551
|
+
js.blank()
|
|
552
|
+
|
|
553
|
+
# parseFrames: "0-3" => [0,1,2,3], "0,2,4" => [0,2,4]
|
|
554
|
+
js.func('_parseFrames', 'spec')
|
|
555
|
+
js.if_block("spec.includes('-')")
|
|
556
|
+
js.const('parts', "spec.split('-').map(Number)")
|
|
557
|
+
js.const('result', '[]')
|
|
558
|
+
js.for_range('i', 'parts[0]', 'parts[1]')
|
|
559
|
+
js.line('result.push(i);')
|
|
560
|
+
js.block_close() # for
|
|
561
|
+
js.ret('result')
|
|
562
|
+
js.block_close() # if
|
|
563
|
+
js.ret("spec.split(',').map(s => parseInt(s.trim(), 10))")
|
|
564
|
+
js.block_close() # function
|
|
565
|
+
js.blank()
|
|
566
|
+
|
|
567
|
+
# registerAnimation
|
|
568
|
+
js.func('_registerAnimation', 'spriteId, texture, frameW, frameH, anims')
|
|
569
|
+
js.if_block('!texture || !frameW || !frameH')
|
|
570
|
+
js.ret()
|
|
571
|
+
js.block_close()
|
|
572
|
+
js.comment('PIXI v8: get texture source and dimensions')
|
|
573
|
+
js.const('baseTexture', 'texture.source || texture.baseTexture || texture')
|
|
574
|
+
js.const('texW', 'texture.width || baseTexture.width || (texture.frame && texture.frame.width) || 0')
|
|
575
|
+
js.const('texH', 'texture.height || baseTexture.height || (texture.frame && texture.frame.height) || 0')
|
|
576
|
+
js.if_block('!texW || !texH')
|
|
577
|
+
js.line("console.warn('Animation failed for', spriteId, '- texture dimensions not found');")
|
|
578
|
+
js.ret()
|
|
579
|
+
js.block_close()
|
|
580
|
+
js.const('cols', 'Math.floor(texW / frameW)')
|
|
581
|
+
js.const('rows', 'Math.floor(texH / frameH)')
|
|
582
|
+
js.const('totalFrames', 'cols * rows')
|
|
583
|
+
js.blank()
|
|
584
|
+
js.comment('Build frame textures')
|
|
585
|
+
js.const('frameTextures', '[]')
|
|
586
|
+
js.for_range('i', '0', 'totalFrames - 1')
|
|
587
|
+
js.const('fx', 'i % cols')
|
|
588
|
+
js.const('fy', 'Math.floor(i / cols)')
|
|
589
|
+
js.const('rect', 'new PIXI.Rectangle(fx * frameW, fy * frameH, frameW, frameH)')
|
|
590
|
+
js.const('frameTex', 'new PIXI.Texture({ source: baseTexture, frame: rect })')
|
|
591
|
+
js.line('frameTextures.push(frameTex);')
|
|
592
|
+
js.block_close() # for
|
|
593
|
+
js.blank()
|
|
594
|
+
js.comment('Parse named animations')
|
|
595
|
+
js.const('animDefs', '{}')
|
|
596
|
+
js.let('defaultAnim', 'null')
|
|
597
|
+
js.for_of('[name, cfg]', 'Object.entries(anims)')
|
|
598
|
+
js.const('frames', '_parseFrames(cfg.frames)')
|
|
599
|
+
js.const('textures', 'frames.filter(f => f < frameTextures.length).map(f => frameTextures[f])')
|
|
600
|
+
js.if_block('textures.length > 0')
|
|
601
|
+
js.line("animDefs[name] = { textures: textures, speed: cfg.speed || 0.1, loop: cfg.loop !== false };")
|
|
602
|
+
js.if_block('cfg.autoPlay')
|
|
603
|
+
js.assign('defaultAnim', 'name')
|
|
604
|
+
js.block_close()
|
|
605
|
+
js.block_close()
|
|
606
|
+
js.block_close() # for
|
|
607
|
+
js.blank()
|
|
608
|
+
js.if_block('Object.keys(animDefs).length === 0')
|
|
609
|
+
js.ret()
|
|
610
|
+
js.block_close()
|
|
611
|
+
js.blank()
|
|
612
|
+
js.if_block('!defaultAnim')
|
|
613
|
+
js.assign('defaultAnim', 'Object.keys(animDefs)[0]')
|
|
614
|
+
js.block_close()
|
|
615
|
+
js.blank()
|
|
616
|
+
js.comment('Create animated sprite')
|
|
617
|
+
js.const('firstAnim', 'animDefs[defaultAnim]')
|
|
618
|
+
js.const('animSprite', 'new PIXI.AnimatedSprite(firstAnim.textures)')
|
|
619
|
+
js.assign('animSprite.animationSpeed', 'firstAnim.speed')
|
|
620
|
+
js.if_block('firstAnim.loop !== false')
|
|
621
|
+
js.assign('animSprite.loop', 'true')
|
|
622
|
+
js.block_close()
|
|
623
|
+
js.line('animSprite.play();')
|
|
624
|
+
js.blank()
|
|
625
|
+
js.comment('Copy transform from static sprite')
|
|
626
|
+
js.const('info', '_sprites[spriteId]')
|
|
627
|
+
js.if_block('info')
|
|
628
|
+
js.const('oldSprite', 'info.sprite')
|
|
629
|
+
js.assign('animSprite.x', 'oldSprite.x')
|
|
630
|
+
js.assign('animSprite.y', 'oldSprite.y')
|
|
631
|
+
js.assign('animSprite.anchor.x', 'oldSprite.anchor ? oldSprite.anchor.x : 0.5')
|
|
632
|
+
js.assign('animSprite.anchor.y', 'oldSprite.anchor ? oldSprite.anchor.y : 0.5')
|
|
633
|
+
# Don't copy width/height - let AnimatedSprite use frame texture's natural size
|
|
634
|
+
js.assign('animSprite.alpha', 'oldSprite.alpha')
|
|
635
|
+
js.assign('animSprite.visible', 'oldSprite.visible')
|
|
636
|
+
js.blank()
|
|
637
|
+
js.comment('Replace in container')
|
|
638
|
+
js.const('parent', 'oldSprite.parent')
|
|
639
|
+
js.if_block('parent')
|
|
640
|
+
js.const('idx', 'parent.getChildIndex(oldSprite)')
|
|
641
|
+
js.line('parent.removeChild(oldSprite);')
|
|
642
|
+
js.line('parent.addChildAt(animSprite, idx);')
|
|
643
|
+
js.block_close()
|
|
644
|
+
js.assign('info.sprite', 'animSprite')
|
|
645
|
+
js.line("_animatedSprites[spriteId] = { anims: animDefs, current: defaultAnim, sprite: animSprite };")
|
|
646
|
+
js.block_close()
|
|
647
|
+
js.block_close() # function
|
|
648
|
+
js.blank()
|
|
649
|
+
|
|
650
|
+
# switchAnimation
|
|
651
|
+
js.func('_switchAnimation', 'spriteId, animName')
|
|
652
|
+
js.const('entry', '_animatedSprites[spriteId]')
|
|
653
|
+
js.if_block('!entry || entry.current === animName || !entry.anims[animName]')
|
|
654
|
+
js.ret()
|
|
655
|
+
js.block_close()
|
|
656
|
+
js.const('anim', 'entry.anims[animName]')
|
|
657
|
+
js.assign('entry.sprite.textures', 'anim.textures')
|
|
658
|
+
js.assign('entry.sprite.animationSpeed', 'anim.speed')
|
|
659
|
+
js.assign('entry.sprite.loop', 'anim.loop !== false')
|
|
660
|
+
js.line('entry.sprite.gotoAndPlay(0);')
|
|
661
|
+
js.assign('entry.current', 'animName')
|
|
662
|
+
js.block_close() # function
|
|
663
|
+
js.blank()
|
|
664
|
+
|
|
665
|
+
# updateAnimatedSprites - manually tick all animated sprites (PIXI v8 fix)
|
|
666
|
+
js.func('_updateAnimatedSprites', 'ticker')
|
|
667
|
+
js.for_entries('spriteId', 'entry', '_animatedSprites')
|
|
668
|
+
js.if_block('entry.sprite && entry.sprite.playing')
|
|
669
|
+
js.comment('PIXI v8: manually update animation using deltaMS')
|
|
670
|
+
js.line('entry.sprite.update(ticker);')
|
|
671
|
+
js.block_close()
|
|
672
|
+
js.block_close()
|
|
673
|
+
js.block_close() # function
|
|
674
|
+
js.blank()
|
|
675
|
+
|
|
676
|
+
# updateControlAnimations - auto-switch based on input
|
|
677
|
+
js.func('_updateControlAnimations')
|
|
678
|
+
js.for_entries('spriteId', 'ctrl', '_controlledSprites')
|
|
679
|
+
js.const('entry', '_animatedSprites[spriteId]')
|
|
680
|
+
js.if_block('!entry')
|
|
681
|
+
js.line('continue;')
|
|
682
|
+
js.block_close()
|
|
683
|
+
js.const('info', '_sprites[spriteId]')
|
|
684
|
+
js.if_block('!info || !info.body')
|
|
685
|
+
js.line('continue;')
|
|
686
|
+
js.block_close()
|
|
687
|
+
js.const('vx', 'Math.abs(info.body.velocity.x)')
|
|
688
|
+
js.const('vy', 'info.body.velocity.y')
|
|
689
|
+
js.blank()
|
|
690
|
+
js.comment('Priority: jump > walk > idle')
|
|
691
|
+
js.if_block("Math.abs(vy) > 5 && entry.anims['jump']")
|
|
692
|
+
js.line("_switchAnimation(spriteId, 'jump');")
|
|
693
|
+
js.else_if_block("vx > 0.1 && _keys[ctrl.right] && entry.anims['walk-right']")
|
|
694
|
+
js.line("_switchAnimation(spriteId, 'walk-right');")
|
|
695
|
+
js.else_if_block("vx > 0.1 && _keys[ctrl.left] && entry.anims['walk-left']")
|
|
696
|
+
js.line("_switchAnimation(spriteId, 'walk-left');")
|
|
697
|
+
js.else_if_block("vx > 0.1 && (entry.anims['walk'] || entry.anims['walk-right'])")
|
|
698
|
+
js.line("_switchAnimation(spriteId, entry.anims['walk'] ? 'walk' : 'walk-right');")
|
|
699
|
+
js.else_if_block("entry.anims['idle']")
|
|
700
|
+
js.line("_switchAnimation(spriteId, 'idle');")
|
|
701
|
+
js.block_close() # if chain
|
|
702
|
+
js.block_close() # for
|
|
703
|
+
js.block_close() # function
|
|
704
|
+
|
|
705
|
+
|
|
706
|
+
def emit_easing_functions(js: JsBuilder):
|
|
707
|
+
"""Emit a comprehensive set of easing functions."""
|
|
708
|
+
js.comment("Easing Functions")
|
|
709
|
+
js.line('const _easing = {')
|
|
710
|
+
js.indent()
|
|
711
|
+
js.line("linear: t => t,")
|
|
712
|
+
js.line("easeIn: t => t * t,")
|
|
713
|
+
js.line("easeOut: t => t * (2 - t),")
|
|
714
|
+
js.line("easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,")
|
|
715
|
+
js.line("easeInCubic: t => t * t * t,")
|
|
716
|
+
js.line("easeOutCubic: t => (--t) * t * t + 1,")
|
|
717
|
+
js.line("easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,")
|
|
718
|
+
js.line("easeInQuart: t => t * t * t * t,")
|
|
719
|
+
js.line("easeOutQuart: t => 1 - (--t) * t * t * t,")
|
|
720
|
+
js.line("easeInOutQuart: t => t < 0.5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t,")
|
|
721
|
+
js.line("easeOutBounce: t => {")
|
|
722
|
+
js.indent()
|
|
723
|
+
js.line("if (t < 1/2.75) return 7.5625 * t * t;")
|
|
724
|
+
js.line("if (t < 2/2.75) return 7.5625 * (t -= 1.5/2.75) * t + 0.75;")
|
|
725
|
+
js.line("if (t < 2.5/2.75) return 7.5625 * (t -= 2.25/2.75) * t + 0.9375;")
|
|
726
|
+
js.line("return 7.5625 * (t -= 2.625/2.75) * t + 0.984375;")
|
|
727
|
+
js.dedent()
|
|
728
|
+
js.line("},")
|
|
729
|
+
js.line("easeInBounce: t => 1 - _easing.easeOutBounce(1 - t),")
|
|
730
|
+
js.line("easeOutElastic: t => {")
|
|
731
|
+
js.indent()
|
|
732
|
+
js.line("if (t === 0 || t === 1) return t;")
|
|
733
|
+
js.line("return Math.pow(2, -10 * t) * Math.sin((t - 0.075) * (2 * Math.PI) / 0.3) + 1;")
|
|
734
|
+
js.dedent()
|
|
735
|
+
js.line("},")
|
|
736
|
+
js.line("easeInElastic: t => {")
|
|
737
|
+
js.indent()
|
|
738
|
+
js.line("if (t === 0 || t === 1) return t;")
|
|
739
|
+
js.line("return -Math.pow(2, 10 * (t - 1)) * Math.sin((t - 1.075) * (2 * Math.PI) / 0.3);")
|
|
740
|
+
js.dedent()
|
|
741
|
+
js.line("},")
|
|
742
|
+
js.dedent()
|
|
743
|
+
js.line("};")
|
|
744
|
+
|
|
745
|
+
|
|
746
|
+
def emit_tween_system(js: JsBuilder):
|
|
747
|
+
"""Emit the tween runtime with real easing."""
|
|
748
|
+
emit_easing_functions(js)
|
|
749
|
+
js.blank()
|
|
750
|
+
js.const('_tweens', '{}')
|
|
751
|
+
js.let('_tweenIdCounter', '0')
|
|
752
|
+
js.blank()
|
|
753
|
+
|
|
754
|
+
js.func('_createTween', 'config')
|
|
755
|
+
js.const('id', "config.id || ('tween_' + _tweenIdCounter++)")
|
|
756
|
+
js.line("_tweens[id] = {")
|
|
757
|
+
js.indent()
|
|
758
|
+
js.line("target: config.target,")
|
|
759
|
+
js.line("prop: config.prop,")
|
|
760
|
+
js.line("from: null,")
|
|
761
|
+
js.line("to: config.to,")
|
|
762
|
+
js.line("duration: config.duration || 1,")
|
|
763
|
+
js.line("easing: config.easing || 'linear',")
|
|
764
|
+
js.line("loop: !!config.loop,")
|
|
765
|
+
js.line("yoyo: !!config.yoyo,")
|
|
766
|
+
js.line("delay: config.delay || 0,")
|
|
767
|
+
js.line("elapsed: 0,")
|
|
768
|
+
js.line("delayElapsed: 0,")
|
|
769
|
+
js.line("active: config.active !== false,")
|
|
770
|
+
js.line("started: false,")
|
|
771
|
+
js.dedent()
|
|
772
|
+
js.line("};")
|
|
773
|
+
js.ret('id')
|
|
774
|
+
js.block_close()
|
|
775
|
+
js.blank()
|
|
776
|
+
|
|
777
|
+
js.func('_updateTweens', 'dt')
|
|
778
|
+
js.for_entries('tid', 'tw', '_tweens')
|
|
779
|
+
js.if_block('!tw.active')
|
|
780
|
+
js.line('continue;')
|
|
781
|
+
js.block_close()
|
|
782
|
+
js.comment('Handle delay')
|
|
783
|
+
js.if_block('tw.delayElapsed < tw.delay')
|
|
784
|
+
js.line('tw.delayElapsed += dt / 60;')
|
|
785
|
+
js.line('continue;')
|
|
786
|
+
js.block_close()
|
|
787
|
+
js.comment('Init start value on first frame')
|
|
788
|
+
js.if_block('!tw.started')
|
|
789
|
+
js.const('info', '_sprites[tw.target]')
|
|
790
|
+
js.if_block('!info')
|
|
791
|
+
js.line('continue;')
|
|
792
|
+
js.block_close()
|
|
793
|
+
js.assign('tw.from', 'info.sprite[tw.prop]')
|
|
794
|
+
js.assign('tw.started', 'true')
|
|
795
|
+
js.block_close()
|
|
796
|
+
js.line('tw.elapsed += dt / 60;')
|
|
797
|
+
js.const('rawT', 'Math.min(tw.elapsed / tw.duration, 1)')
|
|
798
|
+
js.const('easeFn', "_easing[tw.easing] || _easing.linear")
|
|
799
|
+
js.const('t', 'easeFn(rawT)')
|
|
800
|
+
js.const('info', '_sprites[tw.target]')
|
|
801
|
+
js.if_block('info')
|
|
802
|
+
js.assign('info.sprite[tw.prop]', 'tw.from + (tw.to - tw.from) * t')
|
|
803
|
+
js.block_close()
|
|
804
|
+
js.if_block('rawT >= 1')
|
|
805
|
+
js.if_block('tw.loop')
|
|
806
|
+
js.assign('tw.elapsed', '0')
|
|
807
|
+
js.if_block('tw.yoyo')
|
|
808
|
+
js.const('tmp', 'tw.from')
|
|
809
|
+
js.assign('tw.from', 'tw.to')
|
|
810
|
+
js.assign('tw.to', 'tmp')
|
|
811
|
+
js.block_close()
|
|
812
|
+
js.else_block()
|
|
813
|
+
js.assign('tw.active', 'false')
|
|
814
|
+
js.block_close()
|
|
815
|
+
js.block_close() # rawT >= 1
|
|
816
|
+
js.block_close() # for
|
|
817
|
+
js.block_close() # function
|
|
818
|
+
|
|
819
|
+
|
|
820
|
+
def emit_particle_system(js: JsBuilder):
|
|
821
|
+
"""Emit a real particle system with pooling, velocity, lifetime, alpha fade."""
|
|
822
|
+
js.comment("Particle System")
|
|
823
|
+
js.const('_particleSystems', '{}')
|
|
824
|
+
js.blank()
|
|
825
|
+
|
|
826
|
+
js.func('_createParticleSystem', 'config')
|
|
827
|
+
js.line('const ps = {')
|
|
828
|
+
js.indent()
|
|
829
|
+
js.line("id: config.id,")
|
|
830
|
+
js.line("follow: config.follow || null,")
|
|
831
|
+
js.line("trigger: config.trigger || null,")
|
|
832
|
+
js.line("count: config.count || 20,")
|
|
833
|
+
js.line("emitRate: config.emitRate || 10,")
|
|
834
|
+
js.line("lifetime: config.lifetime || 1,")
|
|
835
|
+
js.line("speedMin: config.speedMin || 1,")
|
|
836
|
+
js.line("speedMax: config.speedMax || 3,")
|
|
837
|
+
js.line("angleMin: (config.angleMin || 0) * Math.PI / 180,")
|
|
838
|
+
js.line("angleMax: (config.angleMax || 360) * Math.PI / 180,")
|
|
839
|
+
js.line("alphaStart: config.alphaStart !== undefined ? config.alphaStart : 1,")
|
|
840
|
+
js.line("alphaEnd: config.alphaEnd !== undefined ? config.alphaEnd : 0,")
|
|
841
|
+
js.line("active: false,")
|
|
842
|
+
js.line("emitTimer: 0,")
|
|
843
|
+
js.line("pool: [],")
|
|
844
|
+
js.line("container: new PIXI.Container(),")
|
|
845
|
+
js.dedent()
|
|
846
|
+
js.line("};")
|
|
847
|
+
js.blank()
|
|
848
|
+
js.comment('Pre-allocate particle pool')
|
|
849
|
+
js.for_range('i', '0', 'ps.count - 1')
|
|
850
|
+
js.const('p', 'new PIXI.Graphics()')
|
|
851
|
+
js.line("p.circle(0, 0, 3);")
|
|
852
|
+
js.line("p.fill({ color: 0xffffff });")
|
|
853
|
+
js.assign('p.visible', 'false')
|
|
854
|
+
js.line("p._life = 0; p._maxLife = 0; p._vx = 0; p._vy = 0;")
|
|
855
|
+
js.line("p._alphaStart = 1; p._alphaEnd = 0;")
|
|
856
|
+
js.line('ps.container.addChild(p);')
|
|
857
|
+
js.line('ps.pool.push(p);')
|
|
858
|
+
js.block_close()
|
|
859
|
+
js.blank()
|
|
860
|
+
js.line('_cameraContainer.addChild(ps.container);')
|
|
861
|
+
js.line('_particleSystems[config.id] = ps;')
|
|
862
|
+
js.ret('ps')
|
|
863
|
+
js.block_close() # function
|
|
864
|
+
js.blank()
|
|
865
|
+
|
|
866
|
+
js.func('_emitParticle', 'ps, x, y')
|
|
867
|
+
js.for_of('p', 'ps.pool')
|
|
868
|
+
js.if_block('!p.visible')
|
|
869
|
+
js.assign('p.x', 'x')
|
|
870
|
+
js.assign('p.y', 'y')
|
|
871
|
+
js.const('angle', 'ps.angleMin + Math.random() * (ps.angleMax - ps.angleMin)')
|
|
872
|
+
js.const('speed', 'ps.speedMin + Math.random() * (ps.speedMax - ps.speedMin)')
|
|
873
|
+
js.assign('p._vx', 'Math.cos(angle) * speed')
|
|
874
|
+
js.assign('p._vy', 'Math.sin(angle) * speed')
|
|
875
|
+
js.assign('p._life', '0')
|
|
876
|
+
js.assign('p._maxLife', 'ps.lifetime')
|
|
877
|
+
js.assign('p._alphaStart', 'ps.alphaStart')
|
|
878
|
+
js.assign('p._alphaEnd', 'ps.alphaEnd')
|
|
879
|
+
js.assign('p.alpha', 'ps.alphaStart')
|
|
880
|
+
js.assign('p.visible', 'true')
|
|
881
|
+
js.ret()
|
|
882
|
+
js.block_close() # if
|
|
883
|
+
js.block_close() # for
|
|
884
|
+
js.block_close() # function
|
|
885
|
+
js.blank()
|
|
886
|
+
|
|
887
|
+
js.func('_activateParticles', 'psId')
|
|
888
|
+
js.const('ps', '_particleSystems[psId]')
|
|
889
|
+
js.if_block('ps')
|
|
890
|
+
js.assign('ps.active', 'true')
|
|
891
|
+
js.block_close()
|
|
892
|
+
js.block_close()
|
|
893
|
+
js.blank()
|
|
894
|
+
|
|
895
|
+
js.func('_deactivateParticles', 'psId')
|
|
896
|
+
js.const('ps', '_particleSystems[psId]')
|
|
897
|
+
js.if_block('ps')
|
|
898
|
+
js.assign('ps.active', 'false')
|
|
899
|
+
js.block_close()
|
|
900
|
+
js.block_close()
|
|
901
|
+
js.blank()
|
|
902
|
+
|
|
903
|
+
js.func('_updateParticles', 'dt')
|
|
904
|
+
js.for_entries('id', 'ps', '_particleSystems')
|
|
905
|
+
js.comment('Emit new particles if active')
|
|
906
|
+
js.if_block('ps.active')
|
|
907
|
+
js.line('ps.emitTimer += dt / 60;')
|
|
908
|
+
js.const('interval', '1 / ps.emitRate')
|
|
909
|
+
js.block_open('while (ps.emitTimer >= interval)')
|
|
910
|
+
js.line('ps.emitTimer -= interval;')
|
|
911
|
+
js.let('ex', '0')
|
|
912
|
+
js.let('ey', '0')
|
|
913
|
+
js.if_block('ps.follow')
|
|
914
|
+
js.const('info', '_sprites[ps.follow]')
|
|
915
|
+
js.if_block('info')
|
|
916
|
+
js.assign('ex', 'info.sprite.x')
|
|
917
|
+
js.assign('ey', 'info.sprite.y')
|
|
918
|
+
js.block_close()
|
|
919
|
+
js.block_close()
|
|
920
|
+
js.line('_emitParticle(ps, ex, ey);')
|
|
921
|
+
js.block_close() # while
|
|
922
|
+
js.block_close() # if active
|
|
923
|
+
js.blank()
|
|
924
|
+
js.comment('Update living particles')
|
|
925
|
+
js.for_of('p', 'ps.pool')
|
|
926
|
+
js.if_block('!p.visible')
|
|
927
|
+
js.line('continue;')
|
|
928
|
+
js.block_close()
|
|
929
|
+
js.line('p._life += dt / 60;')
|
|
930
|
+
js.if_block('p._life >= p._maxLife')
|
|
931
|
+
js.assign('p.visible', 'false')
|
|
932
|
+
js.line('continue;')
|
|
933
|
+
js.block_close()
|
|
934
|
+
js.const('lifeT', 'p._life / p._maxLife')
|
|
935
|
+
js.assign('p.x', 'p.x + p._vx')
|
|
936
|
+
js.assign('p.y', 'p.y + p._vy')
|
|
937
|
+
js.assign('p.alpha', 'p._alphaStart + (p._alphaEnd - p._alphaStart) * lifeT')
|
|
938
|
+
js.block_close() # for particles
|
|
939
|
+
js.block_close() # for systems
|
|
940
|
+
js.block_close() # function
|
|
941
|
+
|
|
942
|
+
|
|
943
|
+
def emit_audio_system(js: JsBuilder):
|
|
944
|
+
"""Emit robust audio system with proper autoplay handling."""
|
|
945
|
+
js.comment("Audio System")
|
|
946
|
+
js.const('_sounds', '{}')
|
|
947
|
+
js.let('_audioCtx', 'null')
|
|
948
|
+
js.let('_audioUnlocked', 'false')
|
|
949
|
+
js.const('_pendingSounds', '[]')
|
|
950
|
+
js.blank()
|
|
951
|
+
|
|
952
|
+
js.func('_initAudio')
|
|
953
|
+
js.if_block('_audioCtx')
|
|
954
|
+
js.ret()
|
|
955
|
+
js.block_close()
|
|
956
|
+
js.line("_audioCtx = new (window.AudioContext || window.webkitAudioContext)();")
|
|
957
|
+
js.blank()
|
|
958
|
+
js.comment('Unlock audio on any user interaction')
|
|
959
|
+
js.const('unlockEvents', "['click', 'keydown', 'touchstart', 'pointerdown']")
|
|
960
|
+
js.func('_unlock')
|
|
961
|
+
js.if_block('_audioUnlocked')
|
|
962
|
+
js.ret()
|
|
963
|
+
js.block_close()
|
|
964
|
+
js.if_block("_audioCtx.state === 'suspended'")
|
|
965
|
+
js.line("_audioCtx.resume().then(() => {")
|
|
966
|
+
js.indent()
|
|
967
|
+
js.assign('_audioUnlocked', 'true')
|
|
968
|
+
js.comment('Play any queued sounds')
|
|
969
|
+
js.block_open('while (_pendingSounds.length > 0)')
|
|
970
|
+
js.const('pending', '_pendingSounds.shift()')
|
|
971
|
+
js.const('_psrc', '_doPlaySound(pending.id, pending.opts)')
|
|
972
|
+
js.if_block('_psrc')
|
|
973
|
+
js.assign('_activeSources[pending.id]', '_psrc')
|
|
974
|
+
js.line("_psrc.onended = function() { if (_activeSources[pending.id] === _psrc) delete _activeSources[pending.id]; };")
|
|
975
|
+
js.block_close()
|
|
976
|
+
js.block_close()
|
|
977
|
+
js.dedent()
|
|
978
|
+
js.line("});")
|
|
979
|
+
js.else_block()
|
|
980
|
+
js.assign('_audioUnlocked', 'true')
|
|
981
|
+
js.block_close()
|
|
982
|
+
js.for_of('evt', 'unlockEvents')
|
|
983
|
+
js.line("document.removeEventListener(evt, _unlock);")
|
|
984
|
+
js.block_close()
|
|
985
|
+
js.block_close() # _unlock
|
|
986
|
+
js.blank()
|
|
987
|
+
js.for_of('evt', 'unlockEvents')
|
|
988
|
+
js.line("document.addEventListener(evt, _unlock, { once: false });")
|
|
989
|
+
js.block_close()
|
|
990
|
+
js.block_close() # _initAudio
|
|
991
|
+
js.blank()
|
|
992
|
+
|
|
993
|
+
js.block_open('async function _loadSound(id, url)')
|
|
994
|
+
js.line('_initAudio();')
|
|
995
|
+
js.block_open('try')
|
|
996
|
+
js.const('resp', 'await fetch(url)')
|
|
997
|
+
js.const('buf', 'await resp.arrayBuffer()')
|
|
998
|
+
js.assign('_sounds[id]', 'await _audioCtx.decodeAudioData(buf)')
|
|
999
|
+
js.block_close()
|
|
1000
|
+
js.block_open('catch(e)')
|
|
1001
|
+
js.line("console.warn('Sound load failed:', id, e);")
|
|
1002
|
+
js.block_close()
|
|
1003
|
+
js.block_close() # function
|
|
1004
|
+
js.blank()
|
|
1005
|
+
|
|
1006
|
+
js.func('_doPlaySound', 'id, opts')
|
|
1007
|
+
js.assign('opts', 'opts || {}')
|
|
1008
|
+
js.const('buf', '_sounds[id]')
|
|
1009
|
+
js.if_block('!buf')
|
|
1010
|
+
js.ret()
|
|
1011
|
+
js.block_close()
|
|
1012
|
+
js.const('src', '_audioCtx.createBufferSource()')
|
|
1013
|
+
js.assign('src.buffer', 'buf')
|
|
1014
|
+
js.const('gain', '_audioCtx.createGain()')
|
|
1015
|
+
js.assign('gain.gain.value', 'opts.volume !== undefined ? opts.volume : 1')
|
|
1016
|
+
js.line('src.connect(gain).connect(_audioCtx.destination);')
|
|
1017
|
+
js.assign('src.loop', '!!opts.loop')
|
|
1018
|
+
js.line('src.start(0);')
|
|
1019
|
+
js.ret('src')
|
|
1020
|
+
js.block_close()
|
|
1021
|
+
js.blank()
|
|
1022
|
+
|
|
1023
|
+
js.const('_activeSources', '{}')
|
|
1024
|
+
js.blank()
|
|
1025
|
+
js.func('_playSound', 'id, opts')
|
|
1026
|
+
js.if_block('!_audioUnlocked')
|
|
1027
|
+
js.line('_pendingSounds.push({ id: id, opts: opts });')
|
|
1028
|
+
js.ret()
|
|
1029
|
+
js.block_close()
|
|
1030
|
+
js.const('src', '_doPlaySound(id, opts)')
|
|
1031
|
+
js.if_block('src')
|
|
1032
|
+
js.assign('_activeSources[id]', 'src')
|
|
1033
|
+
js.line("src.onended = function() { if (_activeSources[id] === src) delete _activeSources[id]; };")
|
|
1034
|
+
js.block_close()
|
|
1035
|
+
js.ret('src')
|
|
1036
|
+
js.block_close()
|
|
1037
|
+
js.blank()
|
|
1038
|
+
js.func('_stopSound', 'id')
|
|
1039
|
+
js.const('src', '_activeSources[id]')
|
|
1040
|
+
js.if_block('src')
|
|
1041
|
+
js.block_open('try')
|
|
1042
|
+
js.line('src.stop();')
|
|
1043
|
+
js.block_close()
|
|
1044
|
+
js.block_open('catch(e)')
|
|
1045
|
+
js.block_close()
|
|
1046
|
+
js.line('delete _activeSources[id];')
|
|
1047
|
+
js.block_close()
|
|
1048
|
+
js.block_close()
|
|
1049
|
+
|
|
1050
|
+
|
|
1051
|
+
def emit_timer_system(js: JsBuilder):
|
|
1052
|
+
"""Emit timer system without eval."""
|
|
1053
|
+
js.comment("Timer System")
|
|
1054
|
+
js.const('_timers', '{}')
|
|
1055
|
+
js.const('_timerActions', '{}')
|
|
1056
|
+
js.blank()
|
|
1057
|
+
|
|
1058
|
+
js.func('_createTimer', 'id, interval, repeat, autoStart, actionFn')
|
|
1059
|
+
js.line("_timers[id] = { elapsed: 0, interval: interval, repeat: repeat, count: 0, active: autoStart };")
|
|
1060
|
+
js.assign('_timerActions[id]', 'actionFn')
|
|
1061
|
+
js.block_close()
|
|
1062
|
+
js.blank()
|
|
1063
|
+
|
|
1064
|
+
js.func('_updateTimers', 'dt')
|
|
1065
|
+
js.for_entries('tid', 't', '_timers')
|
|
1066
|
+
js.if_block('!t.active')
|
|
1067
|
+
js.line('continue;')
|
|
1068
|
+
js.block_close()
|
|
1069
|
+
js.line('t.elapsed += dt / 60;')
|
|
1070
|
+
js.if_block('t.elapsed >= t.interval')
|
|
1071
|
+
js.assign('t.elapsed', '0')
|
|
1072
|
+
js.if_block('_timerActions[tid]')
|
|
1073
|
+
js.line('_timerActions[tid]();')
|
|
1074
|
+
js.block_close()
|
|
1075
|
+
js.line('t.count++;')
|
|
1076
|
+
js.if_block('t.repeat >= 0 && t.count >= t.repeat')
|
|
1077
|
+
js.assign('t.active', 'false')
|
|
1078
|
+
js.block_close()
|
|
1079
|
+
js.block_close() # elapsed >= interval
|
|
1080
|
+
js.block_close() # for
|
|
1081
|
+
js.block_close() # function
|
|
1082
|
+
|
|
1083
|
+
|
|
1084
|
+
def emit_event_bus(js: JsBuilder):
|
|
1085
|
+
"""Emit a lightweight pub/sub event bus for game events."""
|
|
1086
|
+
js.comment("Event Bus")
|
|
1087
|
+
js.const('_gameEvents', '{ _listeners: {} }')
|
|
1088
|
+
js.line("_gameEvents.on = function(event, cb) {")
|
|
1089
|
+
js.indent()
|
|
1090
|
+
js.if_block('!this._listeners[event]')
|
|
1091
|
+
js.assign('this._listeners[event]', '[]')
|
|
1092
|
+
js.block_close()
|
|
1093
|
+
js.line('this._listeners[event].push(cb);')
|
|
1094
|
+
js.dedent()
|
|
1095
|
+
js.line("};")
|
|
1096
|
+
js.line("_gameEvents.off = function(event, cb) {")
|
|
1097
|
+
js.indent()
|
|
1098
|
+
js.if_block('this._listeners[event]')
|
|
1099
|
+
js.assign('this._listeners[event]', 'this._listeners[event].filter(fn => fn !== cb)')
|
|
1100
|
+
js.block_close()
|
|
1101
|
+
js.dedent()
|
|
1102
|
+
js.line("};")
|
|
1103
|
+
js.line("_gameEvents.emit = function(event, data) {")
|
|
1104
|
+
js.indent()
|
|
1105
|
+
js.if_block('this._listeners[event]')
|
|
1106
|
+
js.for_of('cb', 'this._listeners[event]')
|
|
1107
|
+
js.line('cb(data);')
|
|
1108
|
+
js.block_close()
|
|
1109
|
+
js.block_close()
|
|
1110
|
+
js.dedent()
|
|
1111
|
+
js.line("};")
|
|
1112
|
+
|
|
1113
|
+
|
|
1114
|
+
def emit_game_api(js: JsBuilder):
|
|
1115
|
+
"""Emit the game API object with utility methods."""
|
|
1116
|
+
js.comment("Game API")
|
|
1117
|
+
js.const('game', '{ camera: {} }')
|
|
1118
|
+
js.blank()
|
|
1119
|
+
|
|
1120
|
+
# game.destroy(info)
|
|
1121
|
+
js.line("game.destroy = function(info) {")
|
|
1122
|
+
js.indent()
|
|
1123
|
+
js.if_block('!info')
|
|
1124
|
+
js.ret()
|
|
1125
|
+
js.block_close()
|
|
1126
|
+
js.comment('Find sprite id')
|
|
1127
|
+
js.let('spriteId', 'null')
|
|
1128
|
+
js.for_entries('id', 'entry', '_sprites')
|
|
1129
|
+
js.if_block('entry === info || entry.sprite === info')
|
|
1130
|
+
js.assign('spriteId', 'id')
|
|
1131
|
+
js.line('break;')
|
|
1132
|
+
js.block_close()
|
|
1133
|
+
js.block_close()
|
|
1134
|
+
js.if_block('!spriteId')
|
|
1135
|
+
js.ret()
|
|
1136
|
+
js.block_close()
|
|
1137
|
+
js.const('entry', '_sprites[spriteId]')
|
|
1138
|
+
js.if_block('entry.sprite && entry.sprite.parent')
|
|
1139
|
+
js.line('entry.sprite.parent.removeChild(entry.sprite);')
|
|
1140
|
+
js.block_close()
|
|
1141
|
+
js.if_block('entry.body')
|
|
1142
|
+
js.line('Matter.Composite.remove(mWorld, entry.body);')
|
|
1143
|
+
js.block_close()
|
|
1144
|
+
js.line('delete _sprites[spriteId];')
|
|
1145
|
+
js.dedent()
|
|
1146
|
+
js.line("};")
|
|
1147
|
+
js.blank()
|
|
1148
|
+
|
|
1149
|
+
# game.play(soundId, opts)
|
|
1150
|
+
js.line("game.play = function(soundId, opts) {")
|
|
1151
|
+
js.indent()
|
|
1152
|
+
js.if_block("typeof _playSound === 'function'")
|
|
1153
|
+
js.ret('_playSound(soundId, opts)')
|
|
1154
|
+
js.block_close()
|
|
1155
|
+
js.dedent()
|
|
1156
|
+
js.line("};")
|
|
1157
|
+
js.blank()
|
|
1158
|
+
|
|
1159
|
+
# game.stop(soundId)
|
|
1160
|
+
js.line("game.stop = function(soundId) {")
|
|
1161
|
+
js.indent()
|
|
1162
|
+
js.if_block("typeof _stopSound === 'function'")
|
|
1163
|
+
js.line('_stopSound(soundId);')
|
|
1164
|
+
js.block_close()
|
|
1165
|
+
js.dedent()
|
|
1166
|
+
js.line("};")
|
|
1167
|
+
js.blank()
|
|
1168
|
+
|
|
1169
|
+
# game.emit(info, event)
|
|
1170
|
+
js.line("game.emit = function(info, event) {")
|
|
1171
|
+
js.indent()
|
|
1172
|
+
js.line('_gameEvents.emit(event, info);')
|
|
1173
|
+
js.if_block('info && info.tag')
|
|
1174
|
+
js.line("_gameEvents.emit(info.tag + '.' + event, info);")
|
|
1175
|
+
js.block_close()
|
|
1176
|
+
js.dedent()
|
|
1177
|
+
js.line("};")
|
|
1178
|
+
js.blank()
|
|
1179
|
+
|
|
1180
|
+
# game.loadScene(name)
|
|
1181
|
+
js.line("game.loadScene = function(name) {")
|
|
1182
|
+
js.indent()
|
|
1183
|
+
js.if_block("typeof _loadScene === 'function'")
|
|
1184
|
+
js.line('_loadScene(name);')
|
|
1185
|
+
js.block_close()
|
|
1186
|
+
js.dedent()
|
|
1187
|
+
js.line("};")
|
|
1188
|
+
js.blank()
|
|
1189
|
+
|
|
1190
|
+
# game.respawn(id, x, y)
|
|
1191
|
+
js.line("game.respawn = function(id, x, y) {")
|
|
1192
|
+
js.indent()
|
|
1193
|
+
js.const('info', '_sprites[id]')
|
|
1194
|
+
js.if_block('!info')
|
|
1195
|
+
js.ret()
|
|
1196
|
+
js.block_close()
|
|
1197
|
+
js.if_block('info.sprite')
|
|
1198
|
+
js.assign('info.sprite.x', 'x')
|
|
1199
|
+
js.assign('info.sprite.y', 'y')
|
|
1200
|
+
js.assign('info.sprite.visible', 'true')
|
|
1201
|
+
js.block_close()
|
|
1202
|
+
js.if_block('info.body')
|
|
1203
|
+
js.line('Matter.Body.setPosition(info.body, { x: x, y: y });')
|
|
1204
|
+
js.line('Matter.Body.setVelocity(info.body, { x: 0, y: 0 });')
|
|
1205
|
+
js.block_close()
|
|
1206
|
+
js.dedent()
|
|
1207
|
+
js.line("};")
|
|
1208
|
+
js.blank()
|
|
1209
|
+
|
|
1210
|
+
# game.destroyGroup(name)
|
|
1211
|
+
js.line("game.destroyGroup = function(groupName) {")
|
|
1212
|
+
js.indent()
|
|
1213
|
+
js.const('toRemove', '[]')
|
|
1214
|
+
js.for_entries('id', 'info', '_sprites')
|
|
1215
|
+
js.if_block('info.group === groupName')
|
|
1216
|
+
js.line('toRemove.push(info);')
|
|
1217
|
+
js.block_close()
|
|
1218
|
+
js.block_close()
|
|
1219
|
+
js.for_of('info', 'toRemove')
|
|
1220
|
+
js.line('game.destroy(info);')
|
|
1221
|
+
js.block_close()
|
|
1222
|
+
js.dedent()
|
|
1223
|
+
js.line("};")
|
|
1224
|
+
js.blank()
|
|
1225
|
+
|
|
1226
|
+
# game.moveX(info, dx)
|
|
1227
|
+
js.line("game.moveX = function(info, dx) {")
|
|
1228
|
+
js.indent()
|
|
1229
|
+
js.if_block('info && info.body')
|
|
1230
|
+
js.line("Matter.Body.setVelocity(info.body, { x: dx, y: info.body.velocity.y });")
|
|
1231
|
+
js.block_close()
|
|
1232
|
+
js.dedent()
|
|
1233
|
+
js.line("};")
|
|
1234
|
+
js.blank()
|
|
1235
|
+
|
|
1236
|
+
# game.moveToward(info, targetId, speed)
|
|
1237
|
+
js.line("game.moveToward = function(info, targetId, speed) {")
|
|
1238
|
+
js.indent()
|
|
1239
|
+
js.if_block('!info || !info.body')
|
|
1240
|
+
js.ret()
|
|
1241
|
+
js.block_close()
|
|
1242
|
+
js.const('target', '_sprites[targetId]')
|
|
1243
|
+
js.if_block('!target')
|
|
1244
|
+
js.ret()
|
|
1245
|
+
js.block_close()
|
|
1246
|
+
js.const('dx', 'target.sprite.x - info.sprite.x')
|
|
1247
|
+
js.const('dy', 'target.sprite.y - info.sprite.y')
|
|
1248
|
+
js.const('dist', 'Math.sqrt(dx * dx + dy * dy)')
|
|
1249
|
+
js.if_block('dist < 1')
|
|
1250
|
+
js.ret()
|
|
1251
|
+
js.block_close()
|
|
1252
|
+
js.line("Matter.Body.setVelocity(info.body, { x: (dx / dist) * speed, y: (dy / dist) * speed });")
|
|
1253
|
+
js.dedent()
|
|
1254
|
+
js.line("};")
|
|
1255
|
+
js.blank()
|
|
1256
|
+
|
|
1257
|
+
# game.patrol(info, speed)
|
|
1258
|
+
js.line("game.patrol = function(info, speed) {")
|
|
1259
|
+
js.indent()
|
|
1260
|
+
js.line('game.moveX(info, speed);')
|
|
1261
|
+
js.dedent()
|
|
1262
|
+
js.line("};")
|
|
1263
|
+
js.blank()
|
|
1264
|
+
|
|
1265
|
+
# game.camera.shake(intensity, duration)
|
|
1266
|
+
js.line("game.camera.shake = function(intensity, duration) {")
|
|
1267
|
+
js.indent()
|
|
1268
|
+
js.let('_shakeFrames', 'Math.floor((duration || 0.3) * 60)')
|
|
1269
|
+
js.const('_shakeIntensity', 'intensity || 5')
|
|
1270
|
+
js.const('origX', '_cameraContainer.x')
|
|
1271
|
+
js.const('origY', '_cameraContainer.y')
|
|
1272
|
+
js.line("const _shakeTick = () => {")
|
|
1273
|
+
js.indent()
|
|
1274
|
+
js.if_block('_shakeFrames <= 0')
|
|
1275
|
+
js.assign('_cameraContainer.x', 'origX')
|
|
1276
|
+
js.assign('_cameraContainer.y', 'origY')
|
|
1277
|
+
js.ret()
|
|
1278
|
+
js.block_close()
|
|
1279
|
+
js.line('_cameraContainer.x = origX + (Math.random() - 0.5) * _shakeIntensity * 2;')
|
|
1280
|
+
js.line('_cameraContainer.y = origY + (Math.random() - 0.5) * _shakeIntensity * 2;')
|
|
1281
|
+
js.line('_shakeFrames--;')
|
|
1282
|
+
js.line('requestAnimationFrame(_shakeTick);')
|
|
1283
|
+
js.dedent()
|
|
1284
|
+
js.line("};")
|
|
1285
|
+
js.line('_shakeTick();')
|
|
1286
|
+
js.dedent()
|
|
1287
|
+
js.line("};")
|
|
1288
|
+
js.blank()
|
|
1289
|
+
|
|
1290
|
+
# game.spawn(id)
|
|
1291
|
+
js.line("game.spawn = function(id) {")
|
|
1292
|
+
js.indent()
|
|
1293
|
+
js.if_block("typeof _spawn === 'function'")
|
|
1294
|
+
js.line('_spawn(id);')
|
|
1295
|
+
js.block_close()
|
|
1296
|
+
js.dedent()
|
|
1297
|
+
js.line("};")
|
|
1298
|
+
js.blank()
|
|
1299
|
+
|
|
1300
|
+
# game.hitBlock(blockInfo, usedTextureSrc, coinTextureSrc, frameW, frameH)
|
|
1301
|
+
# Changes block to "used" texture and spawns coin effect
|
|
1302
|
+
js.line("game.hitBlock = function(blockInfo, usedTextureSrc, coinTextureSrc, frameW, frameH) {")
|
|
1303
|
+
js.indent()
|
|
1304
|
+
js.if_block('!blockInfo || blockInfo._blockUsed')
|
|
1305
|
+
js.ret()
|
|
1306
|
+
js.block_close()
|
|
1307
|
+
js.assign('blockInfo._blockUsed', 'true')
|
|
1308
|
+
js.blank()
|
|
1309
|
+
|
|
1310
|
+
js.comment('Change block texture to used')
|
|
1311
|
+
js.if_block('blockInfo.sprite && usedTextureSrc')
|
|
1312
|
+
js.const('usedTex', 'PIXI.Assets.get(usedTextureSrc)')
|
|
1313
|
+
js.if_block('usedTex')
|
|
1314
|
+
js.comment('Stop animation if playing')
|
|
1315
|
+
js.if_block('blockInfo.sprite.stop')
|
|
1316
|
+
js.line('blockInfo.sprite.stop();')
|
|
1317
|
+
js.block_close()
|
|
1318
|
+
js.comment('Get first frame of used texture')
|
|
1319
|
+
js.const('fw', 'frameW || 16')
|
|
1320
|
+
js.const('fh', 'frameH || 16')
|
|
1321
|
+
js.const('src', 'usedTex.source || usedTex.baseTexture || usedTex')
|
|
1322
|
+
js.const('rect', 'new PIXI.Rectangle(0, 0, fw, fh)')
|
|
1323
|
+
js.const('frameTex', 'new PIXI.Texture({ source: src, frame: rect })')
|
|
1324
|
+
js.comment('Replace with static sprite')
|
|
1325
|
+
js.const('newSprite', 'new PIXI.Sprite(frameTex)')
|
|
1326
|
+
js.line('newSprite.anchor.set(0.5);')
|
|
1327
|
+
js.assign('newSprite.x', 'blockInfo.sprite.x')
|
|
1328
|
+
js.assign('newSprite.y', 'blockInfo.sprite.y')
|
|
1329
|
+
js.const('parent', 'blockInfo.sprite.parent')
|
|
1330
|
+
js.if_block('parent')
|
|
1331
|
+
js.line('parent.removeChild(blockInfo.sprite);')
|
|
1332
|
+
js.line('parent.addChild(newSprite);')
|
|
1333
|
+
js.block_close()
|
|
1334
|
+
js.assign('blockInfo.sprite', 'newSprite')
|
|
1335
|
+
js.block_close()
|
|
1336
|
+
js.block_close()
|
|
1337
|
+
js.blank()
|
|
1338
|
+
|
|
1339
|
+
js.comment('Spawn coin effect above block')
|
|
1340
|
+
js.if_block('coinTextureSrc')
|
|
1341
|
+
js.const('coinTex', 'PIXI.Assets.get(coinTextureSrc)')
|
|
1342
|
+
js.if_block('coinTex')
|
|
1343
|
+
js.const('cfw', 'frameW || 16')
|
|
1344
|
+
js.const('cfh', 'frameH || 16')
|
|
1345
|
+
js.const('csrc', 'coinTex.source || coinTex.baseTexture || coinTex')
|
|
1346
|
+
js.comment('Create animated coin with 4 frames')
|
|
1347
|
+
js.const('coinFrames', '[]')
|
|
1348
|
+
js.line('for (let i = 0; i < 4; i++) {')
|
|
1349
|
+
js.indent()
|
|
1350
|
+
js.const('crect', 'new PIXI.Rectangle(i * cfw, 0, cfw, cfh)')
|
|
1351
|
+
js.line('coinFrames.push(new PIXI.Texture({ source: csrc, frame: crect }));')
|
|
1352
|
+
js.dedent()
|
|
1353
|
+
js.line('}')
|
|
1354
|
+
js.const('coinSprite', 'new PIXI.AnimatedSprite(coinFrames)')
|
|
1355
|
+
js.line('coinSprite.anchor.set(0.5);')
|
|
1356
|
+
js.assign('coinSprite.x', 'blockInfo.sprite.x')
|
|
1357
|
+
js.assign('coinSprite.y', 'blockInfo.sprite.y - 20')
|
|
1358
|
+
js.assign('coinSprite.animationSpeed', '0.15')
|
|
1359
|
+
js.line('coinSprite.play();')
|
|
1360
|
+
js.line('_cameraContainer.addChild(coinSprite);')
|
|
1361
|
+
js.blank()
|
|
1362
|
+
js.comment('Animate coin going up and fading')
|
|
1363
|
+
js.let('coinY', 'coinSprite.y')
|
|
1364
|
+
js.let('coinFrame', '0')
|
|
1365
|
+
js.const('coinAnim', '() => {')
|
|
1366
|
+
js.indent()
|
|
1367
|
+
js.line('coinFrame++;')
|
|
1368
|
+
js.assign('coinY', 'coinY - 2')
|
|
1369
|
+
js.assign('coinSprite.y', 'coinY')
|
|
1370
|
+
js.assign('coinSprite.alpha', '1 - (coinFrame / 30)')
|
|
1371
|
+
js.if_block('coinFrame < 30')
|
|
1372
|
+
js.line('requestAnimationFrame(coinAnim);')
|
|
1373
|
+
js.else_block()
|
|
1374
|
+
js.line('coinSprite.destroy();')
|
|
1375
|
+
js.block_close()
|
|
1376
|
+
js.dedent()
|
|
1377
|
+
js.line('};')
|
|
1378
|
+
js.line('coinAnim();')
|
|
1379
|
+
js.block_close()
|
|
1380
|
+
js.block_close()
|
|
1381
|
+
js.dedent()
|
|
1382
|
+
js.line("};")
|
|
1383
|
+
js.blank()
|
|
1384
|
+
|
|
1385
|
+
# game.spawnPowerUp(blockInfo, textureSrc, moveSpeed)
|
|
1386
|
+
# Spawns a mushroom that emerges from block and walks
|
|
1387
|
+
js.line("game.spawnPowerUp = function(blockInfo, textureSrc, moveSpeed) {")
|
|
1388
|
+
js.indent()
|
|
1389
|
+
js.if_block('!blockInfo || !blockInfo.sprite')
|
|
1390
|
+
js.ret()
|
|
1391
|
+
js.block_close()
|
|
1392
|
+
|
|
1393
|
+
js.const('tex', 'PIXI.Assets.get(textureSrc)')
|
|
1394
|
+
js.if_block('!tex')
|
|
1395
|
+
js.line("console.warn('PowerUp texture not loaded:', textureSrc);")
|
|
1396
|
+
js.ret()
|
|
1397
|
+
js.block_close()
|
|
1398
|
+
js.blank()
|
|
1399
|
+
|
|
1400
|
+
js.comment('Create mushroom sprite')
|
|
1401
|
+
js.const('mushSprite', 'new PIXI.Sprite(tex)')
|
|
1402
|
+
js.line('mushSprite.anchor.set(0.5);')
|
|
1403
|
+
js.assign('mushSprite.x', 'blockInfo.sprite.x')
|
|
1404
|
+
js.assign('mushSprite.y', 'blockInfo.sprite.y - 16')
|
|
1405
|
+
js.line('_cameraContainer.addChild(mushSprite);')
|
|
1406
|
+
js.blank()
|
|
1407
|
+
|
|
1408
|
+
js.comment('Create physics body for mushroom (no rotation)')
|
|
1409
|
+
js.const('mushBody', "Matter.Bodies.rectangle(mushSprite.x, mushSprite.y, 14, 14, { friction: 0, frictionAir: 0, restitution: 0, inertia: Infinity, label: 'mushroom' })")
|
|
1410
|
+
js.line('Matter.Composite.add(mWorld, mushBody);')
|
|
1411
|
+
js.blank()
|
|
1412
|
+
|
|
1413
|
+
js.comment('Register mushroom in sprites')
|
|
1414
|
+
js.const('mushId', "'powerup_' + Date.now()")
|
|
1415
|
+
js.const('mushInfo', '{ id: mushId, sprite: mushSprite, body: mushBody, tag: "powerup", _isPowerUp: true, behaviors: [], collisionHandlers: [] }')
|
|
1416
|
+
js.line('_sprites[mushId] = mushInfo;')
|
|
1417
|
+
js.line('_bodyToSprite[mushBody.id] = mushId;')
|
|
1418
|
+
js.blank()
|
|
1419
|
+
|
|
1420
|
+
js.comment('Start mushroom rising animation then walking')
|
|
1421
|
+
js.let('riseFrames', '0')
|
|
1422
|
+
js.const('spd', 'moveSpeed || 1.5')
|
|
1423
|
+
js.const('riseAnim', '() => {')
|
|
1424
|
+
js.indent()
|
|
1425
|
+
js.line('riseFrames++;')
|
|
1426
|
+
js.if_block('riseFrames < 16')
|
|
1427
|
+
js.comment('Rising from block')
|
|
1428
|
+
js.assign('mushSprite.y', 'mushSprite.y - 1')
|
|
1429
|
+
js.line('Matter.Body.setPosition(mushBody, { x: mushSprite.x, y: mushSprite.y });')
|
|
1430
|
+
js.line('requestAnimationFrame(riseAnim);')
|
|
1431
|
+
js.else_block()
|
|
1432
|
+
js.comment('Start walking')
|
|
1433
|
+
js.line('Matter.Body.setVelocity(mushBody, { x: spd, y: 0 });')
|
|
1434
|
+
js.block_close()
|
|
1435
|
+
js.dedent()
|
|
1436
|
+
js.line('};')
|
|
1437
|
+
js.line('riseAnim();')
|
|
1438
|
+
js.dedent()
|
|
1439
|
+
js.line("};")
|
|
1440
|
+
js.blank()
|
|
1441
|
+
|
|
1442
|
+
# game.powerUpPlayer(playerId, bigSpriteSrc, frameW, frameH)
|
|
1443
|
+
# Changes player sprite to big version with proper animations
|
|
1444
|
+
js.line("game.powerUpPlayer = function(playerId, bigSpriteSrc, frameW, frameH) {")
|
|
1445
|
+
js.indent()
|
|
1446
|
+
js.const('playerInfo', '_sprites[playerId]')
|
|
1447
|
+
js.if_block('!playerInfo || playerInfo._isBig')
|
|
1448
|
+
js.ret()
|
|
1449
|
+
js.block_close()
|
|
1450
|
+
js.assign('playerInfo._isBig', 'true')
|
|
1451
|
+
js.blank()
|
|
1452
|
+
|
|
1453
|
+
js.const('bigTex', 'PIXI.Assets.get(bigSpriteSrc)')
|
|
1454
|
+
js.if_block('!bigTex')
|
|
1455
|
+
js.line("console.warn('Big sprite not loaded:', bigSpriteSrc);")
|
|
1456
|
+
js.ret()
|
|
1457
|
+
js.block_close()
|
|
1458
|
+
js.blank()
|
|
1459
|
+
|
|
1460
|
+
js.comment('Extract frame textures from spritesheet')
|
|
1461
|
+
js.const('fw', 'frameW || 16')
|
|
1462
|
+
js.const('fh', 'frameH || 32')
|
|
1463
|
+
js.const('src', 'bigTex.source || bigTex.baseTexture || bigTex')
|
|
1464
|
+
js.blank()
|
|
1465
|
+
|
|
1466
|
+
js.comment('Create textures for each frame')
|
|
1467
|
+
js.const('allFrames', '[]')
|
|
1468
|
+
js.line('for (let i = 0; i < 5; i++) {')
|
|
1469
|
+
js.indent()
|
|
1470
|
+
js.const('rect', 'new PIXI.Rectangle(i * fw, 0, fw, fh)')
|
|
1471
|
+
js.line('allFrames.push(new PIXI.Texture({ source: src, frame: rect }));')
|
|
1472
|
+
js.dedent()
|
|
1473
|
+
js.line('}')
|
|
1474
|
+
js.blank()
|
|
1475
|
+
|
|
1476
|
+
js.comment('Create animation sets: idle(0), walk(1-3), jump(4)')
|
|
1477
|
+
js.const('idleFrames', '[allFrames[0]]')
|
|
1478
|
+
js.const('walkFrames', '[allFrames[1], allFrames[2], allFrames[3]]')
|
|
1479
|
+
js.const('jumpFrames', '[allFrames[4]]')
|
|
1480
|
+
js.blank()
|
|
1481
|
+
|
|
1482
|
+
js.comment('Create animated sprite starting with idle')
|
|
1483
|
+
js.const('bigSprite', 'new PIXI.AnimatedSprite(idleFrames)')
|
|
1484
|
+
js.line('bigSprite.anchor.set(0.5);')
|
|
1485
|
+
js.assign('bigSprite.x', 'playerInfo.sprite.x')
|
|
1486
|
+
js.assign('bigSprite.y', 'playerInfo.sprite.y - 4')
|
|
1487
|
+
js.assign('bigSprite.scale.x', 'playerInfo.sprite.scale.x')
|
|
1488
|
+
js.assign('bigSprite.animationSpeed', '0.15')
|
|
1489
|
+
js.assign('bigSprite.loop', 'true')
|
|
1490
|
+
js.line('bigSprite.play();')
|
|
1491
|
+
js.blank()
|
|
1492
|
+
|
|
1493
|
+
js.comment('Replace sprite in scene')
|
|
1494
|
+
js.const('parent', 'playerInfo.sprite.parent')
|
|
1495
|
+
js.if_block('parent')
|
|
1496
|
+
js.line('parent.removeChild(playerInfo.sprite);')
|
|
1497
|
+
js.line('parent.addChild(bigSprite);')
|
|
1498
|
+
js.block_close()
|
|
1499
|
+
js.assign('playerInfo.sprite', 'bigSprite')
|
|
1500
|
+
js.blank()
|
|
1501
|
+
|
|
1502
|
+
js.comment('Update physics body size for big Mario')
|
|
1503
|
+
js.if_block('playerInfo.body')
|
|
1504
|
+
js.const('pos', 'playerInfo.body.position')
|
|
1505
|
+
js.line('Matter.Composite.remove(mWorld, playerInfo.body);')
|
|
1506
|
+
js.const('newBody', "Matter.Bodies.rectangle(pos.x, pos.y - 4, 14, 30, { friction: 0, frictionAir: 0, inertia: Infinity, label: 'player' })")
|
|
1507
|
+
js.line('Matter.Composite.add(mWorld, newBody);')
|
|
1508
|
+
js.line('delete _bodyToSprite[playerInfo.body.id];')
|
|
1509
|
+
js.assign('playerInfo.body', 'newBody')
|
|
1510
|
+
js.line('_bodyToSprite[newBody.id] = playerId;')
|
|
1511
|
+
js.block_close()
|
|
1512
|
+
js.blank()
|
|
1513
|
+
|
|
1514
|
+
js.comment('Register animations in the animation system')
|
|
1515
|
+
js.line('_animatedSprites[playerId] = {')
|
|
1516
|
+
js.indent()
|
|
1517
|
+
js.line('sprite: bigSprite,')
|
|
1518
|
+
js.line("current: 'idle',")
|
|
1519
|
+
js.line('anims: {')
|
|
1520
|
+
js.indent()
|
|
1521
|
+
js.line('idle: { textures: idleFrames, speed: 0.1, loop: true },')
|
|
1522
|
+
js.line('walk: { textures: walkFrames, speed: 0.18, loop: true },')
|
|
1523
|
+
js.line('jump: { textures: jumpFrames, speed: 0.1, loop: false }')
|
|
1524
|
+
js.dedent()
|
|
1525
|
+
js.line('}')
|
|
1526
|
+
js.dedent()
|
|
1527
|
+
js.line('};')
|
|
1528
|
+
js.dedent()
|
|
1529
|
+
js.line("};")
|
|
1530
|
+
js.blank()
|
|
1531
|
+
|
|
1532
|
+
# game.setGoombaAI(goombaId, speed)
|
|
1533
|
+
# Makes the goomba walk with given speed and change direction at walls
|
|
1534
|
+
js.line("game.setGoombaAI = function(goombaId, speed) {")
|
|
1535
|
+
js.indent()
|
|
1536
|
+
js.const('info', '_sprites[goombaId]')
|
|
1537
|
+
js.if_block('!info || !info.body')
|
|
1538
|
+
js.ret()
|
|
1539
|
+
js.block_close()
|
|
1540
|
+
js.blank()
|
|
1541
|
+
|
|
1542
|
+
js.comment('Store the movement speed')
|
|
1543
|
+
js.assign('info._goombaSpeed', 'speed')
|
|
1544
|
+
js.assign('info._goombaDir', 'speed < 0 ? -1 : 1')
|
|
1545
|
+
js.blank()
|
|
1546
|
+
|
|
1547
|
+
js.comment('Add update behavior for goomba AI')
|
|
1548
|
+
js.if_block('!info.behaviors')
|
|
1549
|
+
js.assign('info.behaviors', '[]')
|
|
1550
|
+
js.block_close()
|
|
1551
|
+
js.line('info.behaviors.push({')
|
|
1552
|
+
js.indent()
|
|
1553
|
+
js.line('update: function() {')
|
|
1554
|
+
js.indent()
|
|
1555
|
+
js.comment('Skip if game is paused')
|
|
1556
|
+
js.line('if (game._paused) return;')
|
|
1557
|
+
js.line('const gInfo = _sprites[goombaId];')
|
|
1558
|
+
js.line('if (!gInfo || !gInfo.body) return;')
|
|
1559
|
+
js.blank()
|
|
1560
|
+
js.comment('Apply constant horizontal velocity')
|
|
1561
|
+
js.line('const currentSpeed = Math.abs(gInfo._goombaSpeed) * gInfo._goombaDir;')
|
|
1562
|
+
js.line('Matter.Body.setVelocity(gInfo.body, { x: currentSpeed, y: gInfo.body.velocity.y });')
|
|
1563
|
+
js.blank()
|
|
1564
|
+
js.comment('Flip sprite based on direction')
|
|
1565
|
+
js.line('if (gInfo.sprite) {')
|
|
1566
|
+
js.indent()
|
|
1567
|
+
js.line('gInfo.sprite.scale.x = gInfo._goombaDir > 0 ? -1 : 1;')
|
|
1568
|
+
js.dedent()
|
|
1569
|
+
js.line('}')
|
|
1570
|
+
js.dedent()
|
|
1571
|
+
js.line('}')
|
|
1572
|
+
js.dedent()
|
|
1573
|
+
js.line('});')
|
|
1574
|
+
js.blank()
|
|
1575
|
+
|
|
1576
|
+
js.comment('Listen for collisions to change direction (lateral only)')
|
|
1577
|
+
js.if_block('!info.collisionHandlers')
|
|
1578
|
+
js.assign('info.collisionHandlers', '[]')
|
|
1579
|
+
js.block_close()
|
|
1580
|
+
js.line('info.collisionHandlers.push(function(self, other) {')
|
|
1581
|
+
js.indent()
|
|
1582
|
+
js.line('const gInfo = _sprites[goombaId];')
|
|
1583
|
+
js.line('if (!gInfo || !gInfo.body || !other.body) return;')
|
|
1584
|
+
js.blank()
|
|
1585
|
+
js.comment('Only react to terrain/walls, not players or other enemies')
|
|
1586
|
+
js.line("const isWall = other.tag === 'terrain' || other.tag === 'tilemap-collision' || other.tag === 'wall' || other.tag === 'qblock';")
|
|
1587
|
+
js.line('if (!isWall) return;')
|
|
1588
|
+
js.blank()
|
|
1589
|
+
js.comment('Use body bounds to detect lateral vs vertical contact')
|
|
1590
|
+
js.line('const gb = gInfo.body.bounds;')
|
|
1591
|
+
js.line('const ob = other.body.bounds;')
|
|
1592
|
+
js.line('const overlapX = Math.min(gb.max.x, ob.max.x) - Math.max(gb.min.x, ob.min.x);')
|
|
1593
|
+
js.line('const overlapY = Math.min(gb.max.y, ob.max.y) - Math.max(gb.min.y, ob.min.y);')
|
|
1594
|
+
js.comment('Lateral collision: small horizontal overlap, larger vertical overlap')
|
|
1595
|
+
js.line('if (overlapX > 0 && overlapY > 0 && overlapX < overlapY) {')
|
|
1596
|
+
js.indent()
|
|
1597
|
+
js.comment('Cooldown to prevent rapid flipping')
|
|
1598
|
+
js.line('const now = Date.now();')
|
|
1599
|
+
js.line('if (!gInfo._lastFlipTime || now - gInfo._lastFlipTime > 200) {')
|
|
1600
|
+
js.indent()
|
|
1601
|
+
js.line('gInfo._goombaDir *= -1;')
|
|
1602
|
+
js.line('gInfo._lastFlipTime = now;')
|
|
1603
|
+
js.dedent()
|
|
1604
|
+
js.line('}')
|
|
1605
|
+
js.dedent()
|
|
1606
|
+
js.line('}')
|
|
1607
|
+
js.dedent()
|
|
1608
|
+
js.line('});')
|
|
1609
|
+
|
|
1610
|
+
js.dedent()
|
|
1611
|
+
js.line("};")
|
|
1612
|
+
js.blank()
|
|
1613
|
+
|
|
1614
|
+
# game.setRexAI - alias for goomba AI (same behavior)
|
|
1615
|
+
js.line("game.setRexAI = game.setGoombaAI;")
|
|
1616
|
+
js.blank()
|
|
1617
|
+
|
|
1618
|
+
# game.destroySprite(spriteId)
|
|
1619
|
+
# Removes a sprite and its physics body from the game
|
|
1620
|
+
js.line("game.destroySprite = function(spriteId) {")
|
|
1621
|
+
js.indent()
|
|
1622
|
+
js.const('info', '_sprites[spriteId]')
|
|
1623
|
+
js.if_block('!info')
|
|
1624
|
+
js.ret()
|
|
1625
|
+
js.block_close()
|
|
1626
|
+
js.blank()
|
|
1627
|
+
|
|
1628
|
+
js.comment('Remove physics body')
|
|
1629
|
+
js.if_block('info.body')
|
|
1630
|
+
js.line('Matter.Composite.remove(mWorld, info.body);')
|
|
1631
|
+
js.line('delete _bodyToSprite[info.body.id];')
|
|
1632
|
+
js.block_close()
|
|
1633
|
+
js.blank()
|
|
1634
|
+
|
|
1635
|
+
js.comment('Remove sprite from display')
|
|
1636
|
+
js.if_block('info.sprite && info.sprite.parent')
|
|
1637
|
+
js.line('info.sprite.parent.removeChild(info.sprite);')
|
|
1638
|
+
js.block_close()
|
|
1639
|
+
js.blank()
|
|
1640
|
+
|
|
1641
|
+
js.comment('Remove from animated sprites')
|
|
1642
|
+
js.line('delete _animatedSprites[spriteId];')
|
|
1643
|
+
js.blank()
|
|
1644
|
+
|
|
1645
|
+
js.comment('Remove from sprites registry')
|
|
1646
|
+
js.line('delete _sprites[spriteId];')
|
|
1647
|
+
js.dedent()
|
|
1648
|
+
js.line("};")
|
|
1649
|
+
js.blank()
|
|
1650
|
+
|
|
1651
|
+
# game.pause() - Pause the game (physics, animations, enemy AI)
|
|
1652
|
+
js.line("game.pause = function() {")
|
|
1653
|
+
js.indent()
|
|
1654
|
+
js.line("game._paused = true;")
|
|
1655
|
+
js.comment('Stop physics engine')
|
|
1656
|
+
js.line("mEngine.timing.timeScale = 0;")
|
|
1657
|
+
js.comment('Stop all animated sprites')
|
|
1658
|
+
js.line("for (const id in _animatedSprites) {")
|
|
1659
|
+
js.indent()
|
|
1660
|
+
js.line("const anim = _animatedSprites[id];")
|
|
1661
|
+
js.line("if (anim && anim.sprite && anim.sprite.stop) anim.sprite.stop();")
|
|
1662
|
+
js.dedent()
|
|
1663
|
+
js.line("}")
|
|
1664
|
+
js.comment('Store velocities and stop all bodies')
|
|
1665
|
+
js.line("game._savedVelocities = {};")
|
|
1666
|
+
js.line("for (const id in _sprites) {")
|
|
1667
|
+
js.indent()
|
|
1668
|
+
js.line("const info = _sprites[id];")
|
|
1669
|
+
js.line("if (info.body) {")
|
|
1670
|
+
js.indent()
|
|
1671
|
+
js.line("game._savedVelocities[id] = { x: info.body.velocity.x, y: info.body.velocity.y };")
|
|
1672
|
+
js.line("Matter.Body.setVelocity(info.body, { x: 0, y: 0 });")
|
|
1673
|
+
js.dedent()
|
|
1674
|
+
js.line("}")
|
|
1675
|
+
js.dedent()
|
|
1676
|
+
js.line("}")
|
|
1677
|
+
js.dedent()
|
|
1678
|
+
js.line("};")
|
|
1679
|
+
js.blank()
|
|
1680
|
+
|
|
1681
|
+
# game.resume() - Resume the game
|
|
1682
|
+
js.line("game.resume = function() {")
|
|
1683
|
+
js.indent()
|
|
1684
|
+
js.line("game._paused = false;")
|
|
1685
|
+
js.comment('Resume physics engine')
|
|
1686
|
+
js.line("mEngine.timing.timeScale = 1;")
|
|
1687
|
+
js.comment('Resume all animated sprites')
|
|
1688
|
+
js.line("for (const id in _animatedSprites) {")
|
|
1689
|
+
js.indent()
|
|
1690
|
+
js.line("const anim = _animatedSprites[id];")
|
|
1691
|
+
js.line("if (anim && anim.sprite && anim.sprite.play) anim.sprite.play();")
|
|
1692
|
+
js.dedent()
|
|
1693
|
+
js.line("}")
|
|
1694
|
+
js.comment('Restore velocities')
|
|
1695
|
+
js.line("if (game._savedVelocities) {")
|
|
1696
|
+
js.indent()
|
|
1697
|
+
js.line("for (const id in game._savedVelocities) {")
|
|
1698
|
+
js.indent()
|
|
1699
|
+
js.line("const info = _sprites[id];")
|
|
1700
|
+
js.line("if (info && info.body) {")
|
|
1701
|
+
js.indent()
|
|
1702
|
+
js.line("Matter.Body.setVelocity(info.body, game._savedVelocities[id]);")
|
|
1703
|
+
js.dedent()
|
|
1704
|
+
js.line("}")
|
|
1705
|
+
js.dedent()
|
|
1706
|
+
js.line("}")
|
|
1707
|
+
js.dedent()
|
|
1708
|
+
js.line("}")
|
|
1709
|
+
js.dedent()
|
|
1710
|
+
js.line("};")
|
|
1711
|
+
js.blank()
|
|
1712
|
+
|
|
1713
|
+
# game.playSound(soundId, opts) - Play a sound by ID
|
|
1714
|
+
js.line("game.playSound = function(soundId, opts) {")
|
|
1715
|
+
js.indent()
|
|
1716
|
+
js.line("_playSound(soundId, opts || {});")
|
|
1717
|
+
js.dedent()
|
|
1718
|
+
js.line("};")
|
|
1719
|
+
js.blank()
|
|
1720
|
+
|
|
1721
|
+
# game.stopSound(soundId) - Stop a looping sound
|
|
1722
|
+
js.line("game.stopSound = function(soundId) {")
|
|
1723
|
+
js.indent()
|
|
1724
|
+
js.if_block('_activeSources[soundId]')
|
|
1725
|
+
js.line('_activeSources[soundId].stop();')
|
|
1726
|
+
js.line('delete _activeSources[soundId];')
|
|
1727
|
+
js.block_close()
|
|
1728
|
+
js.dedent()
|
|
1729
|
+
js.line("};")
|
|
1730
|
+
js.blank()
|
|
1731
|
+
|
|
1732
|
+
# game.stopAllSounds() - Stop all sounds
|
|
1733
|
+
js.line("game.stopAllSounds = function() {")
|
|
1734
|
+
js.indent()
|
|
1735
|
+
js.line("for (const id in _activeSources) {")
|
|
1736
|
+
js.indent()
|
|
1737
|
+
js.line("_activeSources[id].stop();")
|
|
1738
|
+
js.line("delete _activeSources[id];")
|
|
1739
|
+
js.dedent()
|
|
1740
|
+
js.line("}")
|
|
1741
|
+
js.dedent()
|
|
1742
|
+
js.line("};")
|
|
1743
|
+
js.blank()
|
|
1744
|
+
|
|
1745
|
+
# game.irisIn(callback, duration) - Circle wipe in (level start)
|
|
1746
|
+
js.line("game.irisIn = function(callback, duration) {")
|
|
1747
|
+
js.indent()
|
|
1748
|
+
js.line("duration = duration || 30;")
|
|
1749
|
+
js.line("const overlay = new PIXI.Graphics();")
|
|
1750
|
+
js.line("overlay.zIndex = 9999;")
|
|
1751
|
+
js.line("app.stage.addChild(overlay);")
|
|
1752
|
+
js.line("app.stage.sortChildren();")
|
|
1753
|
+
js.line("let frame = 0;")
|
|
1754
|
+
js.line("const centerX = app.screen.width / 2;")
|
|
1755
|
+
js.line("const centerY = app.screen.height / 2;")
|
|
1756
|
+
js.line("const maxRadius = Math.sqrt(centerX * centerX + centerY * centerY) + 50;")
|
|
1757
|
+
js.line("const animate = () => {")
|
|
1758
|
+
js.indent()
|
|
1759
|
+
js.line("frame++;")
|
|
1760
|
+
js.line("const t = frame / duration;")
|
|
1761
|
+
js.line("const radius = maxRadius * t;")
|
|
1762
|
+
js.line("overlay.clear();")
|
|
1763
|
+
js.line("overlay.rect(0, 0, app.screen.width, app.screen.height);")
|
|
1764
|
+
js.line("overlay.fill(0x000000);")
|
|
1765
|
+
js.line("overlay.circle(centerX, centerY, radius);")
|
|
1766
|
+
js.line("overlay.cut();")
|
|
1767
|
+
js.line("if (frame < duration) {")
|
|
1768
|
+
js.indent()
|
|
1769
|
+
js.line("requestAnimationFrame(animate);")
|
|
1770
|
+
js.dedent()
|
|
1771
|
+
js.line("} else {")
|
|
1772
|
+
js.indent()
|
|
1773
|
+
js.line("app.stage.removeChild(overlay);")
|
|
1774
|
+
js.line("if (callback) callback();")
|
|
1775
|
+
js.dedent()
|
|
1776
|
+
js.line("}")
|
|
1777
|
+
js.dedent()
|
|
1778
|
+
js.line("};")
|
|
1779
|
+
js.line("animate();")
|
|
1780
|
+
js.dedent()
|
|
1781
|
+
js.line("};")
|
|
1782
|
+
js.blank()
|
|
1783
|
+
|
|
1784
|
+
# game.irisOut(callback, duration) - Circle wipe out (death/level end)
|
|
1785
|
+
js.line("game.irisOut = function(callback, duration) {")
|
|
1786
|
+
js.indent()
|
|
1787
|
+
js.line("duration = duration || 30;")
|
|
1788
|
+
js.line("const overlay = new PIXI.Graphics();")
|
|
1789
|
+
js.line("overlay.zIndex = 9999;")
|
|
1790
|
+
js.line("app.stage.addChild(overlay);")
|
|
1791
|
+
js.line("app.stage.sortChildren();")
|
|
1792
|
+
js.line("let frame = 0;")
|
|
1793
|
+
js.line("const centerX = app.screen.width / 2;")
|
|
1794
|
+
js.line("const centerY = app.screen.height / 2;")
|
|
1795
|
+
js.line("const maxRadius = Math.sqrt(centerX * centerX + centerY * centerY) + 50;")
|
|
1796
|
+
js.line("const animate = () => {")
|
|
1797
|
+
js.indent()
|
|
1798
|
+
js.line("frame++;")
|
|
1799
|
+
js.line("const t = 1 - (frame / duration);")
|
|
1800
|
+
js.line("const radius = maxRadius * t;")
|
|
1801
|
+
js.line("overlay.clear();")
|
|
1802
|
+
js.line("overlay.rect(0, 0, app.screen.width, app.screen.height);")
|
|
1803
|
+
js.line("overlay.fill(0x000000);")
|
|
1804
|
+
js.line("if (radius > 0) {")
|
|
1805
|
+
js.indent()
|
|
1806
|
+
js.line("overlay.circle(centerX, centerY, radius);")
|
|
1807
|
+
js.line("overlay.cut();")
|
|
1808
|
+
js.dedent()
|
|
1809
|
+
js.line("}")
|
|
1810
|
+
js.line("if (frame < duration) {")
|
|
1811
|
+
js.indent()
|
|
1812
|
+
js.line("requestAnimationFrame(animate);")
|
|
1813
|
+
js.dedent()
|
|
1814
|
+
js.line("} else {")
|
|
1815
|
+
js.indent()
|
|
1816
|
+
js.line("if (callback) callback();")
|
|
1817
|
+
js.dedent()
|
|
1818
|
+
js.line("}")
|
|
1819
|
+
js.dedent()
|
|
1820
|
+
js.line("};")
|
|
1821
|
+
js.line("animate();")
|
|
1822
|
+
js.dedent()
|
|
1823
|
+
js.line("};")
|
|
1824
|
+
js.blank()
|
|
1825
|
+
|
|
1826
|
+
# game.killPlayer(playerId, deathSpriteSrc) - Kill player with death animation
|
|
1827
|
+
js.line("game.killPlayer = function(playerId, deathSpriteSrc) {")
|
|
1828
|
+
js.indent()
|
|
1829
|
+
js.const('info', '_sprites[playerId]')
|
|
1830
|
+
js.if_block('!info || info._isDying')
|
|
1831
|
+
js.ret()
|
|
1832
|
+
js.block_close()
|
|
1833
|
+
js.assign('info._isDying', 'true')
|
|
1834
|
+
js.blank()
|
|
1835
|
+
|
|
1836
|
+
js.comment('Pause game and stop background music')
|
|
1837
|
+
js.line('game.pause();')
|
|
1838
|
+
js.line("game.stopSound('bgm-level');")
|
|
1839
|
+
js.blank()
|
|
1840
|
+
|
|
1841
|
+
js.comment('Swap to death sprite if provided')
|
|
1842
|
+
js.const('deathSrc', "deathSpriteSrc || 'assets/smw/sprites/mario_death.png'")
|
|
1843
|
+
js.const('deathTex', 'PIXI.Assets.get(deathSrc)')
|
|
1844
|
+
js.if_block('deathTex')
|
|
1845
|
+
js.comment('Store original sprite and create death sprite')
|
|
1846
|
+
js.assign('info._originalSprite', 'info.sprite')
|
|
1847
|
+
js.const('deathSprite', 'PIXI.Sprite.from(deathTex)')
|
|
1848
|
+
js.line('deathSprite.anchor.set(0.5);')
|
|
1849
|
+
js.assign('deathSprite.x', 'info.sprite.x')
|
|
1850
|
+
js.assign('deathSprite.y', 'info.sprite.y')
|
|
1851
|
+
js.const('parent', 'info.sprite.parent')
|
|
1852
|
+
js.if_block('parent')
|
|
1853
|
+
js.line('parent.removeChild(info.sprite);')
|
|
1854
|
+
js.line('parent.addChild(deathSprite);')
|
|
1855
|
+
js.block_close()
|
|
1856
|
+
js.assign('info.sprite', 'deathSprite')
|
|
1857
|
+
js.block_close()
|
|
1858
|
+
js.blank()
|
|
1859
|
+
|
|
1860
|
+
js.comment('Remove Mario from physics (so he can do death animation)')
|
|
1861
|
+
js.if_block('info.body')
|
|
1862
|
+
js.line('Matter.Composite.remove(mWorld, info.body);')
|
|
1863
|
+
js.line('delete _bodyToSprite[info.body.id];')
|
|
1864
|
+
js.assign('info._deathBody', 'info.body')
|
|
1865
|
+
js.assign('info.body', 'null')
|
|
1866
|
+
js.block_close()
|
|
1867
|
+
js.blank()
|
|
1868
|
+
|
|
1869
|
+
js.comment('Death animation - Mario jumps up then falls (slower, wait for sound)')
|
|
1870
|
+
js.let('deathY', 'info.sprite.y')
|
|
1871
|
+
js.let('deathVelY', '-4')
|
|
1872
|
+
js.let('deathFrame', '0')
|
|
1873
|
+
js.let('waitFrames', '0')
|
|
1874
|
+
js.const('deathAnim', '() => {')
|
|
1875
|
+
js.indent()
|
|
1876
|
+
js.line('deathFrame++;')
|
|
1877
|
+
js.blank()
|
|
1878
|
+
js.comment('First phase: jump up and fall')
|
|
1879
|
+
js.if_block('deathY < 600')
|
|
1880
|
+
js.line('deathVelY += 0.15;') # slower gravity
|
|
1881
|
+
js.line('deathY += deathVelY;')
|
|
1882
|
+
js.assign('info.sprite.y', 'deathY')
|
|
1883
|
+
js.line('requestAnimationFrame(deathAnim);')
|
|
1884
|
+
js.else_block()
|
|
1885
|
+
js.comment('Second phase: wait for death sound to finish (~4 seconds = 240 frames)')
|
|
1886
|
+
js.line('waitFrames++;')
|
|
1887
|
+
js.if_block('waitFrames < 240')
|
|
1888
|
+
js.line('requestAnimationFrame(deathAnim);')
|
|
1889
|
+
js.else_block()
|
|
1890
|
+
js.comment('Death animation complete - emit event')
|
|
1891
|
+
js.line("_gameEvents.emit('death-animation-complete', { playerId: playerId });")
|
|
1892
|
+
js.block_close()
|
|
1893
|
+
js.block_close()
|
|
1894
|
+
js.dedent()
|
|
1895
|
+
js.line('};')
|
|
1896
|
+
js.line('requestAnimationFrame(deathAnim);')
|
|
1897
|
+
js.dedent()
|
|
1898
|
+
js.line("};")
|
|
1899
|
+
|
|
1900
|
+
|
|
1901
|
+
def emit_spawn_system(js: JsBuilder):
|
|
1902
|
+
"""Emit the spawn/pool system."""
|
|
1903
|
+
js.comment("Spawn System")
|
|
1904
|
+
js.const('_spawners', '{}')
|
|
1905
|
+
js.const('_prefabConfigs', '{}')
|
|
1906
|
+
js.blank()
|
|
1907
|
+
|
|
1908
|
+
js.func('_registerPrefab', 'name, config')
|
|
1909
|
+
js.assign('_prefabConfigs[name]', 'config')
|
|
1910
|
+
js.block_close()
|
|
1911
|
+
js.blank()
|
|
1912
|
+
|
|
1913
|
+
js.func('_createSpawner', 'config')
|
|
1914
|
+
js.line("_spawners[config.id] = {")
|
|
1915
|
+
js.indent()
|
|
1916
|
+
js.line("id: config.id,")
|
|
1917
|
+
js.line("prefab: config.prefab,")
|
|
1918
|
+
js.line("poolSize: config.poolSize || 10,")
|
|
1919
|
+
js.line("spawnX: config.x || 0,")
|
|
1920
|
+
js.line("spawnY: config.y || 0,")
|
|
1921
|
+
js.line("interval: config.interval || null,")
|
|
1922
|
+
js.line("pool: [],")
|
|
1923
|
+
js.line("active: 0,")
|
|
1924
|
+
js.dedent()
|
|
1925
|
+
js.line("};")
|
|
1926
|
+
js.block_close()
|
|
1927
|
+
js.blank()
|
|
1928
|
+
|
|
1929
|
+
# Helper to create a sprite from prefab config
|
|
1930
|
+
js.func('_createPrefabSprite', 'prefabName, x, y')
|
|
1931
|
+
js.const('config', '_prefabConfigs[prefabName]')
|
|
1932
|
+
js.if_block('!config')
|
|
1933
|
+
js.line("console.warn('Unknown prefab:', prefabName);")
|
|
1934
|
+
js.ret('null')
|
|
1935
|
+
js.block_close()
|
|
1936
|
+
js.const('w', 'config.width || 20')
|
|
1937
|
+
js.const('h', 'config.height || 20')
|
|
1938
|
+
js.const('spr', 'new PIXI.Graphics()')
|
|
1939
|
+
js.comment('Center the rectangle like main sprites')
|
|
1940
|
+
js.line('spr.rect(-w/2, -h/2, w, h);')
|
|
1941
|
+
js.if_block('config.color')
|
|
1942
|
+
js.line("spr.fill({ color: parseInt(config.color.replace('#',''), 16) });")
|
|
1943
|
+
js.else_block()
|
|
1944
|
+
js.line("spr.fill({ color: 0x22c55e });")
|
|
1945
|
+
js.block_close()
|
|
1946
|
+
js.assign('spr.x', 'x')
|
|
1947
|
+
js.assign('spr.y', 'y')
|
|
1948
|
+
js.line('_cameraContainer.addChild(spr);')
|
|
1949
|
+
js.ret('spr')
|
|
1950
|
+
js.block_close()
|
|
1951
|
+
js.blank()
|
|
1952
|
+
|
|
1953
|
+
js.func('_spawn', 'spawnerId')
|
|
1954
|
+
js.const('sp', '_spawners[spawnerId]')
|
|
1955
|
+
js.if_block('!sp')
|
|
1956
|
+
js.ret('null')
|
|
1957
|
+
js.block_close()
|
|
1958
|
+
js.comment('Find an inactive pool member')
|
|
1959
|
+
js.for_of('item', 'sp.pool')
|
|
1960
|
+
js.if_block('!item.active')
|
|
1961
|
+
js.assign('item.active', 'true')
|
|
1962
|
+
js.if_block('item.sprite')
|
|
1963
|
+
js.assign('item.sprite.visible', 'true')
|
|
1964
|
+
js.assign('item.sprite.x', 'sp.spawnX')
|
|
1965
|
+
js.assign('item.sprite.y', 'sp.spawnY')
|
|
1966
|
+
js.block_close()
|
|
1967
|
+
js.if_block('item.body')
|
|
1968
|
+
js.line('Matter.Body.setPosition(item.body, { x: sp.spawnX, y: sp.spawnY });')
|
|
1969
|
+
js.block_close()
|
|
1970
|
+
js.ret('item.sprite')
|
|
1971
|
+
js.block_close()
|
|
1972
|
+
js.block_close()
|
|
1973
|
+
js.comment('No inactive items, create new if under pool limit')
|
|
1974
|
+
js.if_block('sp.pool.length < sp.poolSize')
|
|
1975
|
+
js.const('newSprite', '_createPrefabSprite(sp.prefab, sp.spawnX, sp.spawnY)')
|
|
1976
|
+
js.if_block('newSprite')
|
|
1977
|
+
js.const('newItem', '{ sprite: newSprite, active: true, body: null }')
|
|
1978
|
+
js.line('sp.pool.push(newItem);')
|
|
1979
|
+
js.ret('newSprite')
|
|
1980
|
+
js.block_close()
|
|
1981
|
+
js.block_close()
|
|
1982
|
+
js.ret('null')
|
|
1983
|
+
js.block_close()
|
|
1984
|
+
|
|
1985
|
+
|
|
1986
|
+
def emit_mouse_system(js: JsBuilder):
|
|
1987
|
+
"""Emit global mouse position tracking and coordinate conversion."""
|
|
1988
|
+
js.comment("Mouse System")
|
|
1989
|
+
js.let('_mouseX', '0')
|
|
1990
|
+
js.let('_mouseY', '0')
|
|
1991
|
+
js.let('_mouseWorldX', '0')
|
|
1992
|
+
js.let('_mouseWorldY', '0')
|
|
1993
|
+
js.line("app.canvas.addEventListener('pointermove', (e) => {")
|
|
1994
|
+
js.indent()
|
|
1995
|
+
js.const('rect', 'app.canvas.getBoundingClientRect()')
|
|
1996
|
+
js.assign('_mouseX', 'e.clientX - rect.left')
|
|
1997
|
+
js.assign('_mouseY', 'e.clientY - rect.top')
|
|
1998
|
+
js.comment('Convert to world coordinates (accounting for camera)')
|
|
1999
|
+
js.assign('_mouseWorldX', '_mouseX - _cameraContainer.x')
|
|
2000
|
+
js.assign('_mouseWorldY', '_mouseY - _cameraContainer.y')
|
|
2001
|
+
js.dedent()
|
|
2002
|
+
js.line("});")
|
|
2003
|
+
|
|
2004
|
+
|
|
2005
|
+
# HUD element template (HTML)
|
|
2006
|
+
HUD_DIV_TEMPLATE = '<div class="qg-hud qg-hud-{position}" id="qg-hud-{index}">{content}</div>'
|