q3dviewer 1.2.3__py3-none-any.whl → 1.2.4__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- q3dviewer/__init__.py +1 -10
- q3dviewer/custom_items/__init__.py +2 -0
- q3dviewer/custom_items/mesh_item.py +118 -73
- q3dviewer/custom_items/static_mesh_item.py +330 -0
- q3dviewer/shaders/triangle_mesh_geom.glsl +66 -0
- q3dviewer/shaders/triangle_mesh_vert.glsl +31 -0
- q3dviewer/tools/cloud_viewer.py +3 -2
- q3dviewer/tools/film_maker.py +7 -8
- q3dviewer/utils/helpers.py +12 -0
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/METADATA +24 -11
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/RECORD +15 -12
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/LICENSE +0 -0
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/WHEEL +0 -0
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/entry_points.txt +0 -0
- {q3dviewer-1.2.3.dist-info → q3dviewer-1.2.4.dist-info}/top_level.txt +0 -0
q3dviewer/__init__.py
CHANGED
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@@ -1,14 +1,5 @@
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import time
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t1 = time.time()
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from q3dviewer.custom_items import *
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t2 = time.time()
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from q3dviewer.glwidget import *
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from q3dviewer.viewer import *
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from q3dviewer.base_item import *
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from q3dviewer.base_glwidget import *
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t3 = time.time()
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from q3dviewer.Qt import Q3D_DEBUG
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if Q3D_DEBUG:
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print("Import custom items: ", t2 - t1)
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print("Import base q3dviewer: ", t3 - t2)
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from q3dviewer.base_glwidget import *
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@@ -8,4 +8,6 @@ from q3dviewer.custom_items.text_item import Text2DItem
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from q3dviewer.custom_items.image_item import ImageItem
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from q3dviewer.custom_items.line_item import LineItem
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from q3dviewer.custom_items.text3d_item import Text3DItem
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from q3dviewer.custom_items.static_mesh_item import StaticMeshItem
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from q3dviewer.custom_items.mesh_item import MeshItem
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@@ -17,7 +17,6 @@ from q3dviewer.utils import set_uniform, text_to_rgba
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import time
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class MeshItem(BaseItem):
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"""
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A OpenGL mesh item for rendering 3D triangular meshes.
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@@ -63,6 +62,7 @@ class MeshItem(BaseItem):
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# Settings flag
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self.need_update_setting = True
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self.need_update_buffer = True
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self.path = os.path.dirname(__file__)
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@@ -181,102 +181,144 @@ class MeshItem(BaseItem):
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def set_data(self, data):
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"""
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Set complete mesh data at once.
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Args:
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data:
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data: One of the following formats:
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- Nx3 numpy array (N must be divisible by 3): vertex list -> static
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- Nx9 numpy array: triangle list -> static
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- Structured array with dtype [('key', int64), ('vertices', float32, (12,)), ('good', uint32)] -> incremental
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"""
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if not isinstance(data, np.ndarray):
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raise ValueError("Data must be a numpy array")
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want_dtype = np.dtype([
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('key', np.int64),
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('vertices', np.float32, (12,)),
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('good', np.uint32)
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])
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# Structured array format -> use incremental path (has keys for updates)
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if data.dtype == want_dtype:
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self.set_incremental_data(data)
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return
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#
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# Nx3 or Nx9 format -> use static path (more efficient, no key overhead)
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if data.ndim == 2 and data.shape[1] in [3, 9]:
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self.set_static_data(data)
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return
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raise ValueError("Data must be Nx3, Nx9, or structured array format")
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def set_static_data(self, data):
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"""
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Efficiently set static mesh data without key2index overhead.
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For static meshes that don't need incremental updates.
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Args:
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data: numpy array in one of these formats:
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- Nx3: vertex list (N must be divisible by 3)
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- Nx9: triangle list
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"""
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if not isinstance(data, np.ndarray):
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raise ValueError("
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raise ValueError("Data must be a numpy array")
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if data.ndim != 2:
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raise ValueError(f"Data must be 2D array, got {data.ndim}D")
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self.clear_mesh()
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# Handle Nx3 format
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if data.shape[1] == 3:
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if data.shape[0] % 3 != 0:
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raise ValueError(f"Nx3 format requires N divisible by 3, got N={data.shape[0]}")
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num_faces = data.shape[0] // 3
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faces = np.zeros((num_faces, 13), dtype=np.float32)
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# Reshape to (num_faces, 9) for efficient copying
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tmp = data.reshape(num_faces, 9)
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faces[:, 0:3] = tmp[:, 0:3] # v0
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faces[:, 3:6] = tmp[:, 3:6] # v1
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faces[:, 6:9] = tmp[:, 6:9] # v2
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faces[:, 9:12] = tmp[:, 6:9] # v3 = v2 (degenerate)
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faces[:, 12] = 1.0 # good=1.0
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# Handle Nx9 format
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elif data.shape[1] == 9:
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num_faces = data.shape[0]
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faces = np.zeros((num_faces, 13), dtype=np.float32)
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faces[:, 0:9] = data # Copy all 9 vertices
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faces[:, 9:12] = data[:, 6:9] # v3 = v2 (degenerate)
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faces[:, 12] = 1.0 # good=1.0
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else:
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raise ValueError(f"Data shape must be Nx3 or Nx9, got Nx{data.shape[1]}")
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# Replace faces buffer (static data, no key management)
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self.clear_mesh()
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self.faces = faces
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self.valid_f_top =
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self.valid_f_top = num_faces
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self.need_update_buffer = True
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def set_incremental_data(self, fs):
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"""
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Incrementally update mesh with new face data.
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Args:
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fs:
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Triangle 2: (v0, v3, v2)
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fs: Structured numpy array with dtype:
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[('key', np.int64), ('vertices', np.float32, (12,)), ('good', np.uint32)]
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- key: unique identifier for the face
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- vertices: 12 floats representing 4 vertices (v0, v1, v2, v3)
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- good: 0 or 1, whether to render this face
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Updates:
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- faces: updates existing faces or appends new ones
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- key2index: tracks face_key -> face_index mapping
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"""
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if
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if fs is None or len(fs) == 0:
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return
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if not isinstance(fs, np.ndarray) or fs.dtype.names is None:
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raise ValueError("fs must be a structured numpy array with fields: key, vertices, good")
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# Ensure enough capacity in faces buffer
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# wasted cases are better than frequent expansions
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while self.valid_f_top + len(fs) > len(self.faces):
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self._expand_face_buffer()
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# Prepare face data: convert structured array to Nx13 format
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n_faces = len(fs)
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face_data = np.zeros((n_faces, 13), dtype=np.float32)
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# Copy vertices (12 floats -> positions 0:12)
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face_data[:, :12] = fs['vertices']
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# Copy good flag (position 12)
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face_data[:, 12] = fs['good'].astype(np.float32)
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# Extract keys
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keys = fs['key']
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# Optimization: Separate updates from new insertions
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update_mask = np.array([key in self.key2index for key in keys], dtype=bool)
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new_mask = ~update_mask
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# Batch update existing faces
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self.faces[
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if np.any(update_mask):
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update_keys = keys[update_mask]
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update_indices = np.array([self.key2index[key] for key in update_keys], dtype=np.int32)
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self.faces[update_indices] = face_data[update_mask]
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# Batch insert new faces
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if np.any(new_mask):
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new_keys = keys[new_mask]
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new_face_data = face_data[new_mask]
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n_new = len(new_keys)
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# Insert data
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self.faces[self.valid_f_top: self.valid_f_top + n_new] = new_face_data
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# Update key2index mapping for new faces
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for i, face_key in enumerate(new_keys):
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self.key2index[face_key] = self.valid_f_top + i
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self.valid_f_top += n_new
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self.need_update_buffer = True
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def _expand_face_buffer(self):
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"""Expand the faces buffer when capacity is reached"""
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self._gpu_face_capacity = len(self.faces)
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# Upload faces to VBO
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if self.need_update_buffer:
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glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
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glBufferSubData(GL_ARRAY_BUFFER,
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0,
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self.valid_f_top * 13 * 4, # 13 floats * 4 bytes per face
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self.faces[:self.valid_f_top])
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glBindBuffer(GL_ARRAY_BUFFER, 0)
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self.need_update_buffer = False
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glBindBuffer(GL_ARRAY_BUFFER, 0)
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def update_setting(self):
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"""Set fixed rendering parameters (called once during initialization)"""
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#!/usr/bin/env python3
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"""
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Copyright 2024 Panasonic Advanced Technology Development Co.,Ltd. (Liu Yang)
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Distributed under MIT license. See LICENSE for more information.
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"""
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import numpy as np
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from q3dviewer.base_item import BaseItem
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from OpenGL.GL import *
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from OpenGL.GL import shaders
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from q3dviewer.Qt.QtWidgets import QLabel, QCheckBox, QDoubleSpinBox, QSlider, QHBoxLayout, QLineEdit
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import os
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from q3dviewer.utils import set_uniform, text_to_rgba
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class StaticMeshItem(BaseItem):
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"""
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A OpenGL mesh item for rendering static 3D triangular meshes.
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Optimized for static geometry with triangle-only rendering.
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Data format: Nx9 numpy array (3 vertices per triangle, no good flag needed)
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Attributes:
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color (str or tuple): Accepts any valid matplotlib color (e.g., 'red', '#FF4500', (1.0, 0.5, 0.0)).
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wireframe (bool): If True, renders the mesh in wireframe mode.
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"""
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def __init__(self, color='lightblue', wireframe=False):
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super(StaticMeshItem, self).__init__()
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self.wireframe = wireframe
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self.color = color
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self.flat_rgb = text_to_rgba(color, flat=True)
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# Static mesh buffer: N x 9 numpy array
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# Each row: [v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z]
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self.vertices = None
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self.num_triangles = 0
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# OpenGL objects
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self.vao = None
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self.vbo = None
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self.program = None
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# Fixed rendering parameters
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self.enable_lighting = True
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self.line_width = 1.0
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self.light_color = [1.0, 1.0, 1.0]
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|
48
|
+
self.ambient_strength = 0.1
|
|
49
|
+
self.diffuse_strength = 1.2
|
|
50
|
+
self.specular_strength = 0.1
|
|
51
|
+
self.shininess = 32.0
|
|
52
|
+
self.alpha = 1.0
|
|
53
|
+
|
|
54
|
+
# Settings flag
|
|
55
|
+
self.need_update_setting = True
|
|
56
|
+
self.need_update_buffer = True
|
|
57
|
+
self.path = os.path.dirname(__file__)
|
|
58
|
+
|
|
59
|
+
def add_setting(self, layout):
|
|
60
|
+
"""Add UI controls for mesh visualization"""
|
|
61
|
+
# Wireframe toggle
|
|
62
|
+
self.wireframe_box = QCheckBox("Wireframe Mode")
|
|
63
|
+
self.wireframe_box.setChecked(self.wireframe)
|
|
64
|
+
self.wireframe_box.toggled.connect(self.update_wireframe)
|
|
65
|
+
layout.addWidget(self.wireframe_box)
|
|
66
|
+
|
|
67
|
+
# Enable lighting toggle
|
|
68
|
+
self.lighting_box = QCheckBox("Enable Lighting")
|
|
69
|
+
self.lighting_box.setChecked(self.enable_lighting)
|
|
70
|
+
self.lighting_box.toggled.connect(self.update_enable_lighting)
|
|
71
|
+
layout.addWidget(self.lighting_box)
|
|
72
|
+
|
|
73
|
+
# Color setting
|
|
74
|
+
label_rgb = QLabel("Color:")
|
|
75
|
+
label_rgb.setToolTip("Use hex color, i.e. #FF4500, or named color, i.e. 'red'")
|
|
76
|
+
layout.addWidget(label_rgb)
|
|
77
|
+
self.edit_rgb = QLineEdit()
|
|
78
|
+
self.edit_rgb.setToolTip("Use hex color, i.e. #FF4500, or named color, i.e. 'red'")
|
|
79
|
+
self.edit_rgb.setText(self.color)
|
|
80
|
+
self.edit_rgb.textChanged.connect(self._on_color)
|
|
81
|
+
layout.addWidget(self.edit_rgb)
|
|
82
|
+
|
|
83
|
+
# Material property controls for Phong lighting
|
|
84
|
+
if self.enable_lighting:
|
|
85
|
+
# Ambient strength control
|
|
86
|
+
ambient_layout = QHBoxLayout()
|
|
87
|
+
ambient_label = QLabel("Ambient Strength:")
|
|
88
|
+
ambient_layout.addWidget(ambient_label)
|
|
89
|
+
self.ambient_slider = QSlider()
|
|
90
|
+
self.ambient_slider.setOrientation(1) # Qt.Horizontal
|
|
91
|
+
self.ambient_slider.setRange(0, 100)
|
|
92
|
+
self.ambient_slider.setValue(int(self.ambient_strength * 100))
|
|
93
|
+
self.ambient_slider.valueChanged.connect(lambda v: self.update_ambient_strength(v / 100.0))
|
|
94
|
+
ambient_layout.addWidget(self.ambient_slider)
|
|
95
|
+
layout.addLayout(ambient_layout)
|
|
96
|
+
|
|
97
|
+
# Diffuse strength control
|
|
98
|
+
diffuse_layout = QHBoxLayout()
|
|
99
|
+
diffuse_label = QLabel("Diffuse Strength:")
|
|
100
|
+
diffuse_layout.addWidget(diffuse_label)
|
|
101
|
+
self.diffuse_slider = QSlider()
|
|
102
|
+
self.diffuse_slider.setOrientation(1)
|
|
103
|
+
self.diffuse_slider.setRange(0, 200)
|
|
104
|
+
self.diffuse_slider.setValue(int(self.diffuse_strength * 100))
|
|
105
|
+
self.diffuse_slider.valueChanged.connect(lambda v: self.update_diffuse_strength(v / 100.0))
|
|
106
|
+
diffuse_layout.addWidget(self.diffuse_slider)
|
|
107
|
+
layout.addLayout(diffuse_layout)
|
|
108
|
+
|
|
109
|
+
# Specular strength control
|
|
110
|
+
specular_layout = QHBoxLayout()
|
|
111
|
+
specular_label = QLabel("Specular Strength:")
|
|
112
|
+
specular_layout.addWidget(specular_label)
|
|
113
|
+
self.specular_slider = QSlider()
|
|
114
|
+
self.specular_slider.setOrientation(1)
|
|
115
|
+
self.specular_slider.setRange(0, 100)
|
|
116
|
+
self.specular_slider.setValue(int(self.specular_strength * 100))
|
|
117
|
+
self.specular_slider.valueChanged.connect(lambda v: self.update_specular_strength(v / 100.0))
|
|
118
|
+
specular_layout.addWidget(self.specular_slider)
|
|
119
|
+
layout.addLayout(specular_layout)
|
|
120
|
+
|
|
121
|
+
# Shininess control
|
|
122
|
+
shininess_layout = QHBoxLayout()
|
|
123
|
+
shininess_label = QLabel("Shininess:")
|
|
124
|
+
shininess_layout.addWidget(shininess_label)
|
|
125
|
+
self.shininess_slider = QSlider()
|
|
126
|
+
self.shininess_slider.setOrientation(1)
|
|
127
|
+
self.shininess_slider.setRange(1, 256)
|
|
128
|
+
self.shininess_slider.setValue(int(self.shininess))
|
|
129
|
+
self.shininess_slider.valueChanged.connect(lambda v: self.update_shininess(float(v)))
|
|
130
|
+
shininess_layout.addWidget(self.shininess_slider)
|
|
131
|
+
layout.addLayout(shininess_layout)
|
|
132
|
+
|
|
133
|
+
def _on_color(self, color):
|
|
134
|
+
try:
|
|
135
|
+
self.color = color
|
|
136
|
+
self.flat_rgb = text_to_rgba(color, flat=True)
|
|
137
|
+
self.need_update_setting = True
|
|
138
|
+
except ValueError:
|
|
139
|
+
pass
|
|
140
|
+
|
|
141
|
+
def update_wireframe(self, value):
|
|
142
|
+
self.wireframe = value
|
|
143
|
+
|
|
144
|
+
def update_enable_lighting(self, value):
|
|
145
|
+
self.enable_lighting = value
|
|
146
|
+
self.need_update_setting = True
|
|
147
|
+
|
|
148
|
+
def update_line_width(self, value):
|
|
149
|
+
self.line_width = value
|
|
150
|
+
self.need_update_setting = True
|
|
151
|
+
|
|
152
|
+
def update_ambient_strength(self, value):
|
|
153
|
+
self.ambient_strength = value
|
|
154
|
+
self.need_update_setting = True
|
|
155
|
+
|
|
156
|
+
def update_diffuse_strength(self, value):
|
|
157
|
+
self.diffuse_strength = value
|
|
158
|
+
self.need_update_setting = True
|
|
159
|
+
|
|
160
|
+
def update_specular_strength(self, value):
|
|
161
|
+
self.specular_strength = value
|
|
162
|
+
self.need_update_setting = True
|
|
163
|
+
|
|
164
|
+
def update_shininess(self, value):
|
|
165
|
+
self.shininess = value
|
|
166
|
+
self.need_update_setting = True
|
|
167
|
+
|
|
168
|
+
def update_alpha(self, value):
|
|
169
|
+
"""Update mesh alpha (opacity)"""
|
|
170
|
+
self.alpha = float(value)
|
|
171
|
+
self.need_update_setting = True
|
|
172
|
+
|
|
173
|
+
def set_data(self, data):
|
|
174
|
+
"""
|
|
175
|
+
Set complete mesh data at once.
|
|
176
|
+
|
|
177
|
+
Args:
|
|
178
|
+
data: Nx9 numpy array where N is the number of triangles
|
|
179
|
+
Each row: [v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z]
|
|
180
|
+
"""
|
|
181
|
+
print("Setting static mesh data with {} triangles".format(len(data)))
|
|
182
|
+
if not isinstance(data, np.ndarray):
|
|
183
|
+
raise ValueError("Data must be a numpy array")
|
|
184
|
+
|
|
185
|
+
# Check shape
|
|
186
|
+
if data.ndim != 2 or data.shape[1] != 9:
|
|
187
|
+
# Try to reshape if it's Nx3 (vertex list)
|
|
188
|
+
if data.ndim == 2 and data.shape[1] == 3 and data.shape[0] % 3 == 0:
|
|
189
|
+
data = data.reshape(-1, 9)
|
|
190
|
+
else:
|
|
191
|
+
raise ValueError(f"Invalid data shape {data.shape}. Expected Nx9 or (N*3)x3")
|
|
192
|
+
|
|
193
|
+
self.vertices = data.astype(np.float32)
|
|
194
|
+
self.num_triangles = len(self.vertices)
|
|
195
|
+
self.need_update_buffer = True
|
|
196
|
+
|
|
197
|
+
def clear_mesh(self):
|
|
198
|
+
"""Clear all mesh data"""
|
|
199
|
+
self.vertices = None
|
|
200
|
+
self.num_triangles = 0
|
|
201
|
+
self.need_update_buffer = True
|
|
202
|
+
|
|
203
|
+
def initialize_gl(self):
|
|
204
|
+
"""OpenGL initialization - load triangle shader"""
|
|
205
|
+
frag_shader = open(self.path + '/../shaders/mesh_frag.glsl', 'r').read()
|
|
206
|
+
|
|
207
|
+
try:
|
|
208
|
+
vert_shader = open(self.path + '/../shaders/triangle_mesh_vert.glsl', 'r').read()
|
|
209
|
+
geom_shader = open(self.path + '/../shaders/triangle_mesh_geom.glsl', 'r').read()
|
|
210
|
+
self.program = shaders.compileProgram(
|
|
211
|
+
shaders.compileShader(vert_shader, GL_VERTEX_SHADER),
|
|
212
|
+
shaders.compileShader(geom_shader, GL_GEOMETRY_SHADER),
|
|
213
|
+
shaders.compileShader(frag_shader, GL_FRAGMENT_SHADER),
|
|
214
|
+
)
|
|
215
|
+
except Exception as e:
|
|
216
|
+
print(f"Error compiling static mesh shader: {e}")
|
|
217
|
+
raise
|
|
218
|
+
|
|
219
|
+
def update_render_buffer(self):
|
|
220
|
+
"""
|
|
221
|
+
Update GPU buffer with triangle data.
|
|
222
|
+
Each triangle: 9 floats (3 vertices x 3 coordinates)
|
|
223
|
+
"""
|
|
224
|
+
if self.num_triangles == 0 or self.vertices is None:
|
|
225
|
+
return
|
|
226
|
+
|
|
227
|
+
# Initialize buffers on first call
|
|
228
|
+
if self.vao is None:
|
|
229
|
+
self.vao = glGenVertexArrays(1)
|
|
230
|
+
self.vbo = glGenBuffers(1)
|
|
231
|
+
|
|
232
|
+
if not self.need_update_buffer:
|
|
233
|
+
return
|
|
234
|
+
|
|
235
|
+
glBindVertexArray(self.vao)
|
|
236
|
+
glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
|
|
237
|
+
|
|
238
|
+
# Upload all triangle data
|
|
239
|
+
glBufferData(GL_ARRAY_BUFFER,
|
|
240
|
+
self.vertices.nbytes,
|
|
241
|
+
self.vertices,
|
|
242
|
+
GL_STATIC_DRAW)
|
|
243
|
+
|
|
244
|
+
# Setup vertex attributes
|
|
245
|
+
# Triangle: [v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z]
|
|
246
|
+
# 9 floats = 36 bytes stride
|
|
247
|
+
stride = 36
|
|
248
|
+
|
|
249
|
+
# v0 (location 1) - vec3
|
|
250
|
+
glEnableVertexAttribArray(1)
|
|
251
|
+
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, stride, ctypes.c_void_p(0))
|
|
252
|
+
glVertexAttribDivisor(1, 1)
|
|
253
|
+
|
|
254
|
+
# v1 (location 2) - vec3
|
|
255
|
+
glEnableVertexAttribArray(2)
|
|
256
|
+
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, stride, ctypes.c_void_p(12))
|
|
257
|
+
glVertexAttribDivisor(2, 1)
|
|
258
|
+
|
|
259
|
+
# v2 (location 3) - vec3
|
|
260
|
+
glEnableVertexAttribArray(3)
|
|
261
|
+
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, stride, ctypes.c_void_p(24))
|
|
262
|
+
glVertexAttribDivisor(3, 1)
|
|
263
|
+
|
|
264
|
+
glBindVertexArray(0)
|
|
265
|
+
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
|
266
|
+
self.need_update_buffer = False
|
|
267
|
+
|
|
268
|
+
def update_setting(self):
|
|
269
|
+
"""Set rendering parameters"""
|
|
270
|
+
if not self.need_update_setting:
|
|
271
|
+
return
|
|
272
|
+
|
|
273
|
+
set_uniform(self.program, int(self.enable_lighting), 'if_light')
|
|
274
|
+
set_uniform(self.program, 1, 'two_sided')
|
|
275
|
+
set_uniform(self.program, np.array(self.light_color, dtype=np.float32), 'light_color')
|
|
276
|
+
set_uniform(self.program, float(self.ambient_strength), 'ambient_strength')
|
|
277
|
+
set_uniform(self.program, float(self.diffuse_strength), 'diffuse_strength')
|
|
278
|
+
set_uniform(self.program, float(self.specular_strength), 'specular_strength')
|
|
279
|
+
set_uniform(self.program, float(self.shininess), 'shininess')
|
|
280
|
+
set_uniform(self.program, float(self.alpha), 'alpha')
|
|
281
|
+
set_uniform(self.program, int(self.flat_rgb), 'flat_rgb')
|
|
282
|
+
self.need_update_setting = False
|
|
283
|
+
|
|
284
|
+
def paint(self):
|
|
285
|
+
"""
|
|
286
|
+
Render the static mesh using instanced rendering with geometry shader.
|
|
287
|
+
Each triangle instance is rendered as a point, geometry shader generates 1 triangle.
|
|
288
|
+
"""
|
|
289
|
+
if self.num_triangles == 0 or self.vertices is None:
|
|
290
|
+
return
|
|
291
|
+
|
|
292
|
+
glUseProgram(self.program)
|
|
293
|
+
|
|
294
|
+
self.update_render_buffer()
|
|
295
|
+
self.update_setting()
|
|
296
|
+
|
|
297
|
+
view_matrix = self.glwidget().view_matrix
|
|
298
|
+
set_uniform(self.program, view_matrix, 'view')
|
|
299
|
+
project_matrix = self.glwidget().projection_matrix
|
|
300
|
+
set_uniform(self.program, project_matrix, 'projection')
|
|
301
|
+
view_pos = self.glwidget().center
|
|
302
|
+
set_uniform(self.program, np.array(view_pos), 'view_pos')
|
|
303
|
+
|
|
304
|
+
# Enable blending and depth testing
|
|
305
|
+
glEnable(GL_BLEND)
|
|
306
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
|
307
|
+
glEnable(GL_DEPTH_TEST)
|
|
308
|
+
glDisable(GL_CULL_FACE) # two-sided rendering
|
|
309
|
+
|
|
310
|
+
# Set line width
|
|
311
|
+
glLineWidth(self.line_width)
|
|
312
|
+
|
|
313
|
+
# Bind VAO
|
|
314
|
+
glBindVertexArray(self.vao)
|
|
315
|
+
|
|
316
|
+
if self.wireframe:
|
|
317
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
|
318
|
+
else:
|
|
319
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
|
320
|
+
|
|
321
|
+
# Draw using instanced rendering
|
|
322
|
+
# Input: POINTS (one per triangle instance)
|
|
323
|
+
# Geometry shader generates 1 triangle (3 vertices) per point
|
|
324
|
+
glDrawArraysInstanced(GL_POINTS, 0, 1, self.num_triangles)
|
|
325
|
+
|
|
326
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
|
327
|
+
glBindVertexArray(0)
|
|
328
|
+
glDisable(GL_DEPTH_TEST)
|
|
329
|
+
glDisable(GL_BLEND)
|
|
330
|
+
glUseProgram(0)
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
#version 430 core
|
|
2
|
+
|
|
3
|
+
/*
|
|
4
|
+
Copyright 2024 Panasonic Advanced Technology Development Co.,Ltd. (Liu Yang)
|
|
5
|
+
Distributed under MIT license. See LICENSE for more information.
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
layout(points) in;
|
|
9
|
+
layout(triangle_strip, max_vertices = 3) out;
|
|
10
|
+
|
|
11
|
+
// Input from vertex shader
|
|
12
|
+
in VS_OUT {
|
|
13
|
+
vec3 v0, v1, v2;
|
|
14
|
+
} gs_in[];
|
|
15
|
+
|
|
16
|
+
// Uniforms
|
|
17
|
+
uniform mat4 view;
|
|
18
|
+
uniform mat4 projection;
|
|
19
|
+
|
|
20
|
+
uniform int flat_rgb;
|
|
21
|
+
|
|
22
|
+
// Output to fragment shader
|
|
23
|
+
out vec3 FragPos;
|
|
24
|
+
out vec3 Normal;
|
|
25
|
+
out vec3 objectColor;
|
|
26
|
+
|
|
27
|
+
// Calculate normal from three vertices
|
|
28
|
+
vec3 calculateNormal(vec3 a, vec3 b, vec3 c) {
|
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29
|
+
vec3 edge1 = b - a;
|
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30
|
+
vec3 edge2 = c - a;
|
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31
|
+
return normalize(cross(edge1, edge2));
|
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32
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+
}
|
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33
|
+
|
|
34
|
+
void emitVertex(vec3 pos, vec3 normal, vec3 color) {
|
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35
|
+
FragPos = pos;
|
|
36
|
+
Normal = normal;
|
|
37
|
+
objectColor = color;
|
|
38
|
+
gl_Position = projection * view * vec4(pos, 1.0);
|
|
39
|
+
EmitVertex();
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
void main()
|
|
43
|
+
{
|
|
44
|
+
vec3 v0 = gs_in[0].v0;
|
|
45
|
+
vec3 v1 = gs_in[0].v1;
|
|
46
|
+
vec3 v2 = gs_in[0].v2;
|
|
47
|
+
|
|
48
|
+
float eps = 0.0001;
|
|
49
|
+
|
|
50
|
+
// Use color from uniform
|
|
51
|
+
vec3 color = vec3(
|
|
52
|
+
float((uint(flat_rgb) & uint(0x00FF0000)) >> 16)/255.,
|
|
53
|
+
float((uint(flat_rgb) & uint(0x0000FF00)) >> 8)/255.,
|
|
54
|
+
float( uint(flat_rgb) & uint(0x000000FF))/255.
|
|
55
|
+
);
|
|
56
|
+
|
|
57
|
+
// Triangle: (v0, v1, v2)
|
|
58
|
+
vec3 normal = calculateNormal(v0, v1, v2);
|
|
59
|
+
// Skip degenerate triangles
|
|
60
|
+
if (length(normal) > eps) {
|
|
61
|
+
emitVertex(v0, normal, color);
|
|
62
|
+
emitVertex(v1, normal, color);
|
|
63
|
+
emitVertex(v2, normal, color);
|
|
64
|
+
EndPrimitive();
|
|
65
|
+
}
|
|
66
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
#version 430 core
|
|
2
|
+
|
|
3
|
+
/*
|
|
4
|
+
Copyright 2024 Panasonic Advanced Technology Development Co.,Ltd. (Liu Yang)
|
|
5
|
+
Distributed under MIT license. See LICENSE for more information.
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
// Triangle face attributes (per-instance) - 3 vertex positions
|
|
9
|
+
layout(location = 1) in vec3 v0;
|
|
10
|
+
layout(location = 2) in vec3 v1;
|
|
11
|
+
layout(location = 3) in vec3 v2;
|
|
12
|
+
|
|
13
|
+
// Uniforms
|
|
14
|
+
uniform mat4 view;
|
|
15
|
+
uniform mat4 projection;
|
|
16
|
+
|
|
17
|
+
// Outputs to fragment shader (via geometry shader)
|
|
18
|
+
out VS_OUT {
|
|
19
|
+
vec3 v0, v1, v2;
|
|
20
|
+
} vs_out;
|
|
21
|
+
|
|
22
|
+
void main()
|
|
23
|
+
{
|
|
24
|
+
// Pass vertex positions directly (no SSBO lookup needed)
|
|
25
|
+
vs_out.v0 = v0;
|
|
26
|
+
vs_out.v1 = v1;
|
|
27
|
+
vs_out.v2 = v2;
|
|
28
|
+
|
|
29
|
+
// Output dummy point (geometry shader will generate triangles)
|
|
30
|
+
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
|
31
|
+
}
|
q3dviewer/tools/cloud_viewer.py
CHANGED
|
@@ -10,6 +10,7 @@ import q3dviewer as q3d
|
|
|
10
10
|
from q3dviewer.Qt.QtWidgets import QVBoxLayout, QDialog, QLabel
|
|
11
11
|
from q3dviewer.Qt.QtCore import QThread, Signal, Qt
|
|
12
12
|
from q3dviewer import GLWidget
|
|
13
|
+
from q3dviewer.utils.helpers import get_version
|
|
13
14
|
|
|
14
15
|
class ProgressWindow(QDialog):
|
|
15
16
|
def __init__(self, parent=None):
|
|
@@ -186,7 +187,7 @@ def print_help():
|
|
|
186
187
|
|
|
187
188
|
# Print title and table without border
|
|
188
189
|
console.print()
|
|
189
|
-
console.print("[bold magenta]☁️ Cloud Viewer Help[/bold magenta]\n")
|
|
190
|
+
console.print(f"[bold magenta]☁️ Cloud Viewer ({get_version()}) Help[/bold magenta]\n")
|
|
190
191
|
console.print(table)
|
|
191
192
|
console.print()
|
|
192
193
|
|
|
@@ -205,7 +206,7 @@ def main():
|
|
|
205
206
|
marker_item = q3d.Text3DItem() # Changed from CloudItem to Text3DItem
|
|
206
207
|
text_item = q3d.Text2DItem(pos=(20, 40), text="", color='lime', size=16)
|
|
207
208
|
text_item.disable_setting()
|
|
208
|
-
mesh_item = q3d.
|
|
209
|
+
mesh_item = q3d.StaticMeshItem()
|
|
209
210
|
|
|
210
211
|
viewer.add_items(
|
|
211
212
|
{'marker': marker_item,
|
q3dviewer/tools/film_maker.py
CHANGED
|
@@ -12,7 +12,7 @@ from q3dviewer.Qt.QtCore import QTimer
|
|
|
12
12
|
from q3dviewer.Qt.QtGui import QKeyEvent
|
|
13
13
|
from q3dviewer.Qt import QtCore
|
|
14
14
|
from q3dviewer import GLWidget
|
|
15
|
-
from q3dviewer.tools.cloud_viewer import
|
|
15
|
+
from q3dviewer.tools.cloud_viewer import FileLoaderThread, ProgressWindow
|
|
16
16
|
|
|
17
17
|
import imageio.v2 as imageio
|
|
18
18
|
import os
|
|
@@ -386,20 +386,19 @@ class CMMViewer(q3d.Viewer):
|
|
|
386
386
|
"""
|
|
387
387
|
Overwrite the drop event to open the cloud file.
|
|
388
388
|
"""
|
|
389
|
-
self.
|
|
390
|
-
self.
|
|
389
|
+
self.progress_window = ProgressWindow(self)
|
|
390
|
+
self.progress_window.show()
|
|
391
391
|
files = event.mimeData().urls()
|
|
392
392
|
self.progress_thread = FileLoaderThread(self, files)
|
|
393
|
-
self['cloud'].load(files[0].toLocalFile(), append=False)
|
|
394
393
|
self.progress_thread.progress.connect(self.file_loading_progress)
|
|
395
394
|
self.progress_thread.finished.connect(self.file_loading_finished)
|
|
396
395
|
self.progress_thread.start()
|
|
397
396
|
|
|
398
|
-
def file_loading_progress(self,
|
|
399
|
-
self.
|
|
397
|
+
def file_loading_progress(self, current, total, file_name):
|
|
398
|
+
self.progress_window.update_progress(current, total, file_name)
|
|
400
399
|
|
|
401
400
|
def file_loading_finished(self):
|
|
402
|
-
self.
|
|
401
|
+
self.progress_window.close()
|
|
403
402
|
|
|
404
403
|
def open_cloud_file(self, file, append=False):
|
|
405
404
|
cloud_item = self['cloud']
|
|
@@ -417,7 +416,7 @@ def main():
|
|
|
417
416
|
args = parser.parse_args()
|
|
418
417
|
app = q3d.QApplication(['Film Maker'])
|
|
419
418
|
viewer = CMMViewer(name='Film Maker', update_interval=30)
|
|
420
|
-
cloud_item = q3d.CloudIOItem(size=1, point_type='SPHERE', alpha=0.5
|
|
419
|
+
cloud_item = q3d.CloudIOItem(size=1, point_type='SPHERE', alpha=0.5)
|
|
421
420
|
grid_item = q3d.GridItem(size=1000, spacing=20)
|
|
422
421
|
|
|
423
422
|
viewer.add_items(
|
q3dviewer/utils/helpers.py
CHANGED
|
@@ -7,6 +7,18 @@ import numpy as np
|
|
|
7
7
|
from OpenGL.GL import *
|
|
8
8
|
|
|
9
9
|
|
|
10
|
+
def get_version():
|
|
11
|
+
"""
|
|
12
|
+
Get the version of q3dviewer package.
|
|
13
|
+
"""
|
|
14
|
+
try:
|
|
15
|
+
from importlib.metadata import version
|
|
16
|
+
return version('q3dviewer')
|
|
17
|
+
except Exception:
|
|
18
|
+
# Fallback if package is not installed
|
|
19
|
+
return 'unknown'
|
|
20
|
+
|
|
21
|
+
|
|
10
22
|
def rainbow(scalars, scalar_min=0, scalar_max=255):
|
|
11
23
|
range = scalar_max - scalar_min
|
|
12
24
|
values = 1.0 - (scalars - scalar_min) / range
|
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
Metadata-Version: 2.1
|
|
2
2
|
Name: q3dviewer
|
|
3
|
-
Version: 1.2.
|
|
3
|
+
Version: 1.2.4
|
|
4
4
|
Summary: A library designed for quickly deploying a 3D viewer.
|
|
5
5
|
Home-page: https://github.com/scomup/q3dviewer
|
|
6
6
|
Author: Liu Yang
|
|
7
|
-
|
|
7
|
+
Author-email: liu.yang@jp.panasonic.com
|
|
8
|
+
License: MIT
|
|
8
9
|
Platform: UNKNOWN
|
|
9
10
|
Classifier: Programming Language :: Python :: 3
|
|
10
11
|
Classifier: License :: OSI Approved :: MIT License
|
|
@@ -74,22 +75,34 @@ python3 -m q3dviewer.tools.cloud_viewer
|
|
|
74
75
|
```
|
|
75
76
|
|
|
76
77
|
**Basic Operations**
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
*
|
|
80
|
-
*
|
|
81
|
-
|
|
82
|
-
|
|
78
|
+
|
|
79
|
+
📁 **Load Files** - Drag and drop files into the viewer
|
|
80
|
+
* Point clouds: .pcd, .ply, .las, .e57
|
|
81
|
+
* Mesh files: .stl
|
|
82
|
+
|
|
83
|
+
📏 **Measure Distance** - Interactive point measurement
|
|
84
|
+
* `Ctrl + Left Click`: Add measurement point
|
|
85
|
+
* `Ctrl + Right Click`: Remove last point
|
|
86
|
+
* Total distance displayed automatically
|
|
87
|
+
|
|
88
|
+
🎥 **Camera Controls** - Navigate the 3D scene
|
|
89
|
+
* `Double Click`: Set camera center to point
|
|
90
|
+
* `Right Drag`: Rotate view
|
|
91
|
+
* `Left Drag`: Pan view
|
|
92
|
+
* `Mouse Wheel`: Zoom in/out
|
|
93
|
+
|
|
94
|
+
⚙️ **Settings** - Press `M` to open settings window
|
|
95
|
+
* Adjust visualization properties
|
|
83
96
|
|
|
84
97
|
For example, you can download and view point clouds of Tokyo in LAS format from the following link:
|
|
85
98
|
|
|
86
99
|
[Tokyo Point Clouds](https://www.geospatial.jp/ckan/dataset/tokyopc-23ku-2024/resource/7807d6d1-29f3-4b36-b0c8-f7aa0ea2cff3)
|
|
87
100
|
|
|
88
|
-

|
|
89
102
|
|
|
90
|
-
|
|
103
|
+
**Mesh Support** - Starting from version 1.2.4, mesh files (.stl) are now supported.
|
|
91
104
|
|
|
92
|
-

|
|
93
106
|
|
|
94
107
|
### 2. ROS Viewer
|
|
95
108
|
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
q3dviewer/__init__.py,sha256=
|
|
1
|
+
q3dviewer/__init__.py,sha256=Nz48lhIxsGYMLvhOLQT0AXhn6d64wA4hdIz4d0qsVLc,172
|
|
2
2
|
q3dviewer/base_glwidget.py,sha256=QxAuZzQSBbzTwpHHqYpiM-Jqv41E4YJmFG4KRF-HruY,15274
|
|
3
3
|
q3dviewer/base_item.py,sha256=63MarHyoWszPL40ox-vPoOAQ1N4ypekOjoRARdPik-E,1755
|
|
4
4
|
q3dviewer/glwidget.py,sha256=taewDTQUqmKOrDYz_ygghu00dlCnWzFRpDnEaTG25pA,6390
|
|
5
5
|
q3dviewer/viewer.py,sha256=Vq3ucDlBcBBoiVVGmqG1sRjhLePl50heblx6wJpsc1A,2603
|
|
6
6
|
q3dviewer/Qt/__init__.py,sha256=VJj7Ge6N_81__T9eHFl_YQpa1HyQrlLhMqC_9pUOYtc,2233
|
|
7
|
-
q3dviewer/custom_items/__init__.py,sha256=
|
|
7
|
+
q3dviewer/custom_items/__init__.py,sha256=BXZzyOnwwB81pthx39n6issyroaxUxpCJPeW2U-TaWU,689
|
|
8
8
|
q3dviewer/custom_items/axis_item.py,sha256=-WM2urosqV847zpTpOtxdLjb7y9NJqFCH13qqodcCTg,2572
|
|
9
9
|
q3dviewer/custom_items/cloud_io_item.py,sha256=Haz-SOUUCPDSHgmKyyyFfP7LXBSEiN4r8xmchQwCm-k,4721
|
|
10
10
|
q3dviewer/custom_items/cloud_item.py,sha256=UzpkWiMYcX8kEndmRV1ScysFfOvElaKo60KV-uEO2A4,13484
|
|
@@ -13,7 +13,8 @@ q3dviewer/custom_items/gaussian_item.py,sha256=JMubpahkTPh0E8ShL3FLTahv0e35ODzjg
|
|
|
13
13
|
q3dviewer/custom_items/grid_item.py,sha256=LDB_MYACoxld-xvz01_MfAf12vLcRkH7R_WtGHHdSgk,4945
|
|
14
14
|
q3dviewer/custom_items/image_item.py,sha256=k7HNTqdL2ckTbxMx7A7eKaP4aksZ85-pBjNdbpm6PXM,5355
|
|
15
15
|
q3dviewer/custom_items/line_item.py,sha256=rel-lx8AgjDY7qyIecHxHQZzaswRn2ZTiOIjB_0Mrqo,4444
|
|
16
|
-
q3dviewer/custom_items/mesh_item.py,sha256=
|
|
16
|
+
q3dviewer/custom_items/mesh_item.py,sha256=L8-EoiJMH8lXmSdLOFYQSF9biODzSC616AMY6KgVGMk,19807
|
|
17
|
+
q3dviewer/custom_items/static_mesh_item.py,sha256=MQwlEMuYX0wB5odmeiw1nsBhciWs1jcauUvcWRDVj4Q,12882
|
|
17
18
|
q3dviewer/custom_items/text3d_item.py,sha256=DYBPXnCmMEzWDE1y523YsWSl91taXAdu0kdnhUcwE4A,5524
|
|
18
19
|
q3dviewer/custom_items/text_item.py,sha256=toeGjBu7RtT8CMUuaDWnmXPnA1UKHhnCzUNeonGczSo,2703
|
|
19
20
|
q3dviewer/shaders/cloud_frag.glsl,sha256=psKVt9qI6BW0bCqOk4lcKqUd6XgYGtdFigyN9OdYSNI,609
|
|
@@ -25,10 +26,12 @@ q3dviewer/shaders/mesh_frag.glsl,sha256=i9ljnO2kjLNGaR1TPQIK4-4iJ-JppJ5bCsOHg173
|
|
|
25
26
|
q3dviewer/shaders/mesh_geom.glsl,sha256=HwNEZy7UAQm-PKEP-LnqHTlsSqZ5eqm49CYZSVylzXk,1964
|
|
26
27
|
q3dviewer/shaders/mesh_vert.glsl,sha256=bFg7HXesdVg7UaGDuZ4g7IpRdSKcfc6jzTcxLjNXkt8,968
|
|
27
28
|
q3dviewer/shaders/sort_by_key.glsl,sha256=M5RK6uRDp40vVH6XtBIrdJTcYatqXyZwd6kCzEa2DZg,1097
|
|
29
|
+
q3dviewer/shaders/triangle_mesh_geom.glsl,sha256=Uu9WUVbObAUBrtWamQ3trXbmi-Yn9HKWIJPICdjHv_4,1513
|
|
30
|
+
q3dviewer/shaders/triangle_mesh_vert.glsl,sha256=-VTbZ3zZpDI1krMXp7dY0Dz198XqEu7v6lJttO5jQZo,741
|
|
28
31
|
q3dviewer/tools/__init__.py,sha256=01wG7BGM6VX0QyFBKsqPmyf2e-vrmV_N3-mo-VQ1VBg,20
|
|
29
|
-
q3dviewer/tools/cloud_viewer.py,sha256=
|
|
32
|
+
q3dviewer/tools/cloud_viewer.py,sha256=94RABpCIn8sATw7I0l7f-Za1j8ulw2io2GICZ7yDRos,8221
|
|
30
33
|
q3dviewer/tools/example_viewer.py,sha256=C867mLnCBjawS6LGgRsJ_c6-6wztfL9vOBQt85KbbdU,572
|
|
31
|
-
q3dviewer/tools/film_maker.py,sha256=
|
|
34
|
+
q3dviewer/tools/film_maker.py,sha256=v5En1rm8CS4I7J1mdtvy6AXrkGGOXuDxfvTBuvnLPMs,16640
|
|
32
35
|
q3dviewer/tools/gaussian_viewer.py,sha256=vIwWmiFhjNmknrEkBLzt2yiegeH7LP3OeNjnGM6GzaI,1633
|
|
33
36
|
q3dviewer/tools/lidar_calib.py,sha256=hHnsSaQh_Pkdh8tPntt0MgEW26nQyAdC_HQHq4I3sw8,10562
|
|
34
37
|
q3dviewer/tools/lidar_cam_calib.py,sha256=4CDcZZiFZDeKo2Y2_lXF9tfbiF9dPsz0OjppQdxQsU4,11430
|
|
@@ -37,12 +40,12 @@ q3dviewer/utils/__init__.py,sha256=dwTNAAebTiKY4ygv2G1O-w6-TbJnmnNVO2UfJXvJhaQ,1
|
|
|
37
40
|
q3dviewer/utils/cloud_io.py,sha256=OLmVQWbrnGrlZHPz3zdoVn79r50JhM6V0zV-KwogEU8,13732
|
|
38
41
|
q3dviewer/utils/convert_ros_msg.py,sha256=lNbLIawJfwp3VzygdW3dUXkfSG8atg_CoZbQFmt8H70,3142
|
|
39
42
|
q3dviewer/utils/gl_helper.py,sha256=dRY_kUqyPMr7NTcupUr6_VTvgnj53iE2C0Lk0-oFYsI,1435
|
|
40
|
-
q3dviewer/utils/helpers.py,sha256=
|
|
43
|
+
q3dviewer/utils/helpers.py,sha256=LMKm7R1OvBLoigxqTNN9pS1UlTw0865SFnMY7_IbgX8,3350
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41
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q3dviewer/utils/maths.py,sha256=zHaPtvVZIuo8xepIXCMeSL9tpx8FahUrq0l4K1oXrBk,8834
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42
45
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q3dviewer/utils/range_slider.py,sha256=Cs_xrwt6FCDVxGxan7r-ARd5ySwQ50xnCzcmz0dB_X0,4215
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43
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-
q3dviewer-1.2.
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44
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-
q3dviewer-1.2.
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45
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-
q3dviewer-1.2.
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46
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-
q3dviewer-1.2.
|
|
47
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-
q3dviewer-1.2.
|
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48
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-
q3dviewer-1.2.
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46
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q3dviewer-1.2.4.dist-info/LICENSE,sha256=81cMOyNfw8KLb1JnPYngGHJ5W83gSbZEBU9MEP3tl-E,1124
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47
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q3dviewer-1.2.4.dist-info/METADATA,sha256=C89drDXpYSfUoEd_x005QqHp7Moc-ziC0vuo1XkWSu0,7776
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48
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q3dviewer-1.2.4.dist-info/WHEEL,sha256=tZoeGjtWxWRfdplE7E3d45VPlLNQnvbKiYnx7gwAy8A,92
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49
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q3dviewer-1.2.4.dist-info/entry_points.txt,sha256=EOjker7XYaBk70ffvNB_knPcfA33Bnlg21ZjEeM1EyI,362
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50
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+
q3dviewer-1.2.4.dist-info/top_level.txt,sha256=HFFDCbGu28txcGe2HPc46A7EPaguBa_b5oH7bufmxHM,10
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51
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q3dviewer-1.2.4.dist-info/RECORD,,
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File without changes
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File without changes
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|
File without changes
|
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File without changes
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