pywargame 0.3.1__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. pywargame/__init__.py +2 -0
  2. pywargame/common/__init__.py +3 -0
  3. pywargame/common/collector.py +87 -0
  4. pywargame/common/dicedraw.py +363 -0
  5. pywargame/common/drawdice.py +40 -0
  6. pywargame/common/singleton.py +22 -0
  7. pywargame/common/test.py +25 -0
  8. pywargame/common/verbose.py +59 -0
  9. pywargame/common/verboseguard.py +53 -0
  10. pywargame/cyberboard/__init__.py +18 -0
  11. pywargame/cyberboard/archive.py +283 -0
  12. pywargame/cyberboard/base.py +63 -0
  13. pywargame/cyberboard/board.py +462 -0
  14. pywargame/cyberboard/cell.py +200 -0
  15. pywargame/cyberboard/collect.py +49 -0
  16. pywargame/cyberboard/collectgbx0pwd.py +30 -0
  17. pywargame/cyberboard/collectgbxext.py +30 -0
  18. pywargame/cyberboard/collectgsnexp.py +32 -0
  19. pywargame/cyberboard/collectgsnext.py +30 -0
  20. pywargame/cyberboard/draw.py +396 -0
  21. pywargame/cyberboard/exporter.py +1132 -0
  22. pywargame/cyberboard/extractor.py +240 -0
  23. pywargame/cyberboard/features.py +17 -0
  24. pywargame/cyberboard/gamebox.py +81 -0
  25. pywargame/cyberboard/gbxexp.py +76 -0
  26. pywargame/cyberboard/gbxext.py +64 -0
  27. pywargame/cyberboard/gsnexp.py +147 -0
  28. pywargame/cyberboard/gsnext.py +59 -0
  29. pywargame/cyberboard/head.py +111 -0
  30. pywargame/cyberboard/image.py +76 -0
  31. pywargame/cyberboard/main.py +47 -0
  32. pywargame/cyberboard/mark.py +102 -0
  33. pywargame/cyberboard/palette.py +36 -0
  34. pywargame/cyberboard/piece.py +169 -0
  35. pywargame/cyberboard/player.py +36 -0
  36. pywargame/cyberboard/scenario.py +115 -0
  37. pywargame/cyberboard/testgrid.py +156 -0
  38. pywargame/cyberboard/tile.py +121 -0
  39. pywargame/cyberboard/tray.py +68 -0
  40. pywargame/cyberboard/windows.py +41 -0
  41. pywargame/cyberboard/zeropwd.py +45 -0
  42. pywargame/cyberboard.py +2728 -0
  43. pywargame/gbx0pwd.py +2776 -0
  44. pywargame/gbxextract.py +2795 -0
  45. pywargame/gsnexport.py +16499 -0
  46. pywargame/gsnextract.py +2790 -0
  47. pywargame/latex/__init__.py +2 -0
  48. pywargame/latex/collect.py +34 -0
  49. pywargame/latex/latexexporter.py +4010 -0
  50. pywargame/latex/main.py +184 -0
  51. pywargame/vassal/__init__.py +66 -0
  52. pywargame/vassal/base.py +139 -0
  53. pywargame/vassal/board.py +243 -0
  54. pywargame/vassal/buildfile.py +60 -0
  55. pywargame/vassal/chart.py +79 -0
  56. pywargame/vassal/chessclock.py +197 -0
  57. pywargame/vassal/collect.py +98 -0
  58. pywargame/vassal/collectpatch.py +28 -0
  59. pywargame/vassal/command.py +21 -0
  60. pywargame/vassal/documentation.py +322 -0
  61. pywargame/vassal/dumpcollect.py +28 -0
  62. pywargame/vassal/dumpvsav.py +28 -0
  63. pywargame/vassal/element.py +439 -0
  64. pywargame/vassal/exporter.py +89 -0
  65. pywargame/vassal/extension.py +101 -0
  66. pywargame/vassal/folder.py +103 -0
  67. pywargame/vassal/game.py +940 -0
  68. pywargame/vassal/gameelements.py +1091 -0
  69. pywargame/vassal/globalkey.py +127 -0
  70. pywargame/vassal/globalproperty.py +433 -0
  71. pywargame/vassal/grid.py +573 -0
  72. pywargame/vassal/map.py +1061 -0
  73. pywargame/vassal/mapelements.py +1020 -0
  74. pywargame/vassal/merge.py +57 -0
  75. pywargame/vassal/merger.py +460 -0
  76. pywargame/vassal/moduledata.py +275 -0
  77. pywargame/vassal/mrgcollect.py +31 -0
  78. pywargame/vassal/patch.py +44 -0
  79. pywargame/vassal/patchcollect.py +28 -0
  80. pywargame/vassal/player.py +83 -0
  81. pywargame/vassal/save.py +495 -0
  82. pywargame/vassal/skel.py +380 -0
  83. pywargame/vassal/trait.py +224 -0
  84. pywargame/vassal/traits/__init__.py +36 -0
  85. pywargame/vassal/traits/area.py +50 -0
  86. pywargame/vassal/traits/basic.py +35 -0
  87. pywargame/vassal/traits/calculatedproperty.py +22 -0
  88. pywargame/vassal/traits/cargo.py +29 -0
  89. pywargame/vassal/traits/click.py +41 -0
  90. pywargame/vassal/traits/clone.py +28 -0
  91. pywargame/vassal/traits/delete.py +24 -0
  92. pywargame/vassal/traits/deselect.py +32 -0
  93. pywargame/vassal/traits/dynamicproperty.py +112 -0
  94. pywargame/vassal/traits/globalcommand.py +55 -0
  95. pywargame/vassal/traits/globalhotkey.py +26 -0
  96. pywargame/vassal/traits/globalproperty.py +54 -0
  97. pywargame/vassal/traits/hide.py +67 -0
  98. pywargame/vassal/traits/label.py +76 -0
  99. pywargame/vassal/traits/layer.py +105 -0
  100. pywargame/vassal/traits/mark.py +20 -0
  101. pywargame/vassal/traits/mask.py +85 -0
  102. pywargame/vassal/traits/mat.py +26 -0
  103. pywargame/vassal/traits/moved.py +35 -0
  104. pywargame/vassal/traits/movefixed.py +51 -0
  105. pywargame/vassal/traits/nonrect.py +95 -0
  106. pywargame/vassal/traits/nostack.py +55 -0
  107. pywargame/vassal/traits/place.py +104 -0
  108. pywargame/vassal/traits/prototype.py +20 -0
  109. pywargame/vassal/traits/report.py +34 -0
  110. pywargame/vassal/traits/restrictaccess.py +28 -0
  111. pywargame/vassal/traits/restrictcommand.py +32 -0
  112. pywargame/vassal/traits/return.py +40 -0
  113. pywargame/vassal/traits/rotate.py +62 -0
  114. pywargame/vassal/traits/sendto.py +59 -0
  115. pywargame/vassal/traits/sheet.py +129 -0
  116. pywargame/vassal/traits/skel.py +9 -0
  117. pywargame/vassal/traits/stack.py +28 -0
  118. pywargame/vassal/traits/submenu.py +27 -0
  119. pywargame/vassal/traits/trail.py +61 -0
  120. pywargame/vassal/traits/trigger.py +72 -0
  121. pywargame/vassal/turn.py +272 -0
  122. pywargame/vassal/upgrade.py +191 -0
  123. pywargame/vassal/vmod.py +323 -0
  124. pywargame/vassal/vsav.py +100 -0
  125. pywargame/vassal/widget.py +358 -0
  126. pywargame/vassal/withtraits.py +634 -0
  127. pywargame/vassal/xml.py +4 -0
  128. pywargame/vassal/zone.py +399 -0
  129. pywargame/vassal.py +12500 -0
  130. pywargame/vmodpatch.py +12548 -0
  131. pywargame/vsavdump.py +12533 -0
  132. pywargame/vslmerge.py +13015 -0
  133. pywargame/wgexport.py +16689 -0
  134. pywargame/ztexport.py +14351 -0
  135. pywargame/zuntzu/__init__.py +5 -0
  136. pywargame/zuntzu/base.py +82 -0
  137. pywargame/zuntzu/collect.py +38 -0
  138. pywargame/zuntzu/countersheet.py +250 -0
  139. pywargame/zuntzu/dicehand.py +48 -0
  140. pywargame/zuntzu/exporter.py +936 -0
  141. pywargame/zuntzu/gamebox.py +154 -0
  142. pywargame/zuntzu/map.py +36 -0
  143. pywargame/zuntzu/piece.py +37 -0
  144. pywargame/zuntzu/scenario.py +208 -0
  145. pywargame/zuntzu/ztexp.py +115 -0
  146. pywargame-0.3.1.dist-info/METADATA +353 -0
  147. pywargame-0.3.1.dist-info/RECORD +150 -0
  148. pywargame-0.3.1.dist-info/WHEEL +5 -0
  149. pywargame-0.3.1.dist-info/licenses/LICENSE +5 -0
  150. pywargame-0.3.1.dist-info/top_level.txt +1 -0
@@ -0,0 +1,127 @@
1
+ ## BEGIN_IMPORT
2
+ from . base import *
3
+ from . element import ToolbarElement
4
+ ## END_IMPORT
5
+
6
+ # --------------------------------------------------------------------
7
+ class GlobalKey(ToolbarElement):
8
+ ## Fast filters
9
+ ##
10
+ ## Format:
11
+ ##
12
+ ## GKCTYPE|LOCATION|<location>|PROPERTY|<property>
13
+ ##
14
+ ## where
15
+ ##
16
+ ## GKCTYPE: MAP (from Global),
17
+ ## MODULE (from GameGlobal)
18
+ ## DECK
19
+ ## COUNTER (from CounterGlobal)
20
+ ##
21
+ ## LOCATION: true - filter on location
22
+ ## false - do not filter on location
23
+ ##
24
+ ## PROPERTY: true - filter on property
25
+ ## false - do not filter on property
26
+ ##
27
+ ## <location> is
28
+ ##
29
+ ## TARGETTYPE|TARGETMAP|TARGETBOARD|TARGETZONE|TARGETLOCATION|TARGETX|TARGETY|TARGETDECK
30
+ ##
31
+ ## <property> is
32
+ ##
33
+ ## PROPERTYNAME|PROPERTYVALUE|COMPARE
34
+ ##
35
+ ## TARGETTYPE: CURSTACK current stack or deck
36
+ ## CURMAP current map
37
+ ## CURZONE current zone
38
+ ## CURLOC current location
39
+ ## MAP specified map (TARGETMAP)
40
+ ## ZONE specified zone (TARGETZONE)
41
+ ## LOCATION specified location (TARGETLOCATION)
42
+ ## XY specified X,Y (TARGETBOARD,TARGETX,TARGETY)
43
+ ## DECK specified deck (TARGETDECK)
44
+ ## CURMAT current mat
45
+ ##
46
+ ## PROPERTYNAME
47
+ ##
48
+ ## PROPERTYVALUE: A constant
49
+ ##
50
+ ## COMPARE: EQUALS: ==
51
+ ## NOT_EQUALS: !=
52
+ ## GREATER: >
53
+ ## GREATER_EQUALS: >=
54
+ ## LESS: <
55
+ ## LESS_EQUALS: <=
56
+ ## MATCH: =~
57
+ ## NOT_MATCH !~
58
+ ##
59
+ ##
60
+ SELECTED = 'MAP|false|MAP|||||0|0||true|Selected|true|EQUALS'
61
+ UNIQUE = ['name']
62
+ def __init__(self,
63
+ parent,
64
+ tag,
65
+ node = None,
66
+ name = '',
67
+ icon = '',
68
+ tooltip = '',
69
+ buttonHotkey = '',
70
+ buttonText = '',
71
+ canDisable = False,
72
+ propertyGate = '',
73
+ disabledIcon = '',
74
+ # Local
75
+ hotkey = '',
76
+ deckCount = '-1',
77
+ filter = '',
78
+ reportFormat = '',
79
+ reportSingle = False,
80
+ singleMap = True,
81
+ target = SELECTED):
82
+ '''
83
+ Parameters
84
+ ----------
85
+ - tag The XML tag to use
86
+ - parent Parent node
87
+ - node Optionally existing node
88
+ - name Name of key
89
+ - buttonHotkey Key in "global" scope
90
+ - hotkey Key to send to targeted pieces
91
+ - buttonText Text on button
92
+ - canDisable If true, disabled when propertyGate is true
93
+ - deckCount Number of decks (-1 is all)
94
+ - filter Which units to target
95
+ - propertyGate When true, disable
96
+ - reportFormat Chat message
97
+ - reportSingle Also show single piece reports
98
+ - singleMap Only originating map if True
99
+ - target Preselection filter (default selected pieces)
100
+ - tooltip Hover-over message
101
+ - icon Image to use as icon
102
+
103
+ Default targets are selected units
104
+ '''
105
+
106
+ super(GlobalKey,self).\
107
+ __init__(parent,
108
+ tag,
109
+ node = node,
110
+ name = name,
111
+ icon = icon,
112
+ tooltip = tooltip,
113
+ buttonHotkey = buttonHotkey, # This hot key
114
+ buttonText = buttonText,
115
+ canDisable = canDisable,
116
+ propertyGate = propertyGate,
117
+ disabledIcon = disabledIcon,
118
+ hotkey = hotkey, # Target hot key
119
+ deckCount = deckCount,
120
+ filter = filter,
121
+ reportFormat = reportFormat,
122
+ reportSingle = reportSingle,
123
+ singleMap = singleMap,
124
+ target = target)
125
+ #
126
+ # EOF
127
+ #
@@ -0,0 +1,433 @@
1
+ ## BEGIN_IMPORT
2
+ from common import VerboseGuard
3
+ from . base import *
4
+ from . element import Element
5
+ ## END_IMPORT
6
+
7
+ # --------------------------------------------------------------------
8
+ class GlobalProperties(Element):
9
+ TAG = Element.MODULE+'properties.GlobalProperties'
10
+ def __init__(self,elem,node=None,**named):
11
+ super(GlobalProperties,self).__init__(elem,self.TAG,node=node)
12
+
13
+ for n, p in named:
14
+ self.addProperty(n, **p)
15
+
16
+ def getGame(self):
17
+ return self.getParent(Game)
18
+ def addProperty(self,**kwargs):
19
+ '''Add a `Property` element to this
20
+
21
+ Parameters
22
+ ----------
23
+ kwargs : dict
24
+ Dictionary of attribute key-value pairs
25
+
26
+ Returns
27
+ -------
28
+ element : Property
29
+ The added element
30
+ '''
31
+ return GlobalProperty(self,node=None,**kwargs)
32
+ def addFolder(self,**kwargs):
33
+ '''Add a `ModuleFolder` element to this
34
+
35
+ Parameters
36
+ ----------
37
+ kwargs : dict
38
+ Dictionary of attribute key-value pairs
39
+
40
+ Returns
41
+ -------
42
+ element : ModuleFolder
43
+ The added element
44
+ '''
45
+ return self.add(GlobalPropertyFolder,**kwargs)
46
+
47
+ def getProperties(self):
48
+ return getElementsByKey(GlobalProperty,'name')
49
+
50
+ def addScenarioTab(self,**kwargs):
51
+ '''Add a scenario property tab
52
+
53
+ Parameters
54
+ -----------
55
+ kwargs : dict
56
+ Key-value pairs to send to ScenarioOptionsTab
57
+
58
+ Returns
59
+ -------
60
+ element : ScenarioOptionsTab
61
+ Added element
62
+ '''
63
+ return ScenarioOptionsTab(self,node=None,**kwargs)
64
+
65
+ def getScenarioTabs(self):
66
+ return getElementsByKey(ScenarioOptionsTab,'name')
67
+ def getFolders(self,asdict=True):
68
+ '''Get all Menu element(s) from this
69
+
70
+ Parameters
71
+ ----------
72
+ asdict : bool
73
+ If `True`, return a dictonary that maps key to `Folder`
74
+ elements. If `False`, return a list of all `Folder`
75
+ children.
76
+
77
+ Returns
78
+ -------
79
+ children : dict or list
80
+ Dictionary or list of `Folder` children
81
+
82
+ '''
83
+ return self.getElementsByKey(GlobalPropertyFolder,'name',asdict)
84
+
85
+ registerElement(GlobalProperties)
86
+
87
+ # --------------------------------------------------------------------
88
+ class GlobalProperty(Element):
89
+ TAG = Element.MODULE+'properties.GlobalProperty'
90
+ UNIQUE = ['name']
91
+ def __init__(self,
92
+ elem,
93
+ node = None,
94
+ name = '',
95
+ initialValue = '',
96
+ isNumeric = False,
97
+ min = "null",
98
+ max = "null",
99
+ wrap = False,
100
+ description = ""):
101
+ super(GlobalProperty,self).__init__(elem,self.TAG,
102
+ node = node,
103
+ name = name,
104
+ initialValue = initialValue,
105
+ isNumeric = isNumeric,
106
+ min = min,
107
+ max = max,
108
+ wrap = wrap,
109
+ description = description)
110
+
111
+ def getGlobalProperties(self):
112
+ return self.getParent(GlobalProperties)
113
+
114
+ registerElement(GlobalProperty)
115
+
116
+ # ====================================================================
117
+ class ScenarioOptionsTab(Element):
118
+ TAG = Element.MODULE+'properties.ScenarioPropertiesOptionTab'
119
+ LEFT = 'left'
120
+ RIGHT = 'right'
121
+ UNIQUE = ['name']
122
+
123
+ def __init__(self,elem,node=None,
124
+ name = 'Options',
125
+ description = 'Scenario options',
126
+ heading = '',
127
+ leftAlign = 'left',
128
+ reportFormat = ('!$PlayerId$ changed Scenario Option '
129
+ '[$tabName$] $propertyPrompt$ from '
130
+ '$oldValue$ to $newValue$')):
131
+ super(ScenarioOptionsTab,self).__init__(elem,
132
+ self.TAG,
133
+ node = node,
134
+ name = name,
135
+ description = description,
136
+ heading = heading,
137
+ leftAlign = leftAlign,
138
+ reportFormat = reportFormat)
139
+
140
+ def addList(self,**kwargs):
141
+ '''Add a list property option
142
+
143
+ Parameters
144
+ ----------
145
+ kwargs : dict
146
+ Key, value pairs to initalise ScenarioOptionList
147
+
148
+ Returns
149
+ -------
150
+ element : ScenarioOption
151
+ The added element
152
+ '''
153
+ return ScenarioOptionList(self,node=None,**kwargs)
154
+
155
+ def addBoolean(self,**kwargs):
156
+ '''Add a list property option
157
+
158
+ Parameters
159
+ ----------
160
+ kwargs : dict
161
+ Key, value pairs to initalise ScenarioOptionBool
162
+
163
+ Returns
164
+ -------
165
+ element : ScenarioOption
166
+ The added element
167
+ '''
168
+ return ScenarioOptionBool(self,node=None,**kwargs)
169
+
170
+ def addString(self,**kwargs):
171
+ '''Add a list property option
172
+
173
+ Parameters
174
+ ----------
175
+ kwargs : dict
176
+ Key, value pairs to initalise ScenarioOptionString
177
+
178
+ Returns
179
+ -------
180
+ element : ScenarioOption
181
+ The added element
182
+ '''
183
+ return ScenarioOptionString(self,node=None,**kwargs)
184
+
185
+ def addNumber(self,**kwargs):
186
+ '''Add a list property option
187
+
188
+ Parameters
189
+ ----------
190
+ kwargs : dict
191
+ Key, value pairs to initalise ScenarioOptionNumber
192
+
193
+ Returns
194
+ -------
195
+ element : ScenarioOption
196
+ The added element
197
+ '''
198
+ return ScenarioOptionString(self,node=None,**kwargs)
199
+
200
+ def getOptions(self):
201
+ return self.getElementsByKey(ScenarioOption,'name')
202
+
203
+ def getListOptions(self):
204
+ return self.getElementsByKey(ScenarioOptionList,'name')
205
+
206
+ def getBoolOptions(self):
207
+ return self.getElementsByKey(ScenarioOptionBool,'name')
208
+
209
+ def getStringOptions(self):
210
+ return self.getElementsByKey(ScenarioOptionString,'name')
211
+
212
+ def getNumberOptions(self):
213
+ return self.getElementsByKey(ScenarioOptionNumber,'name')
214
+
215
+ def getGlobalProperties(self):
216
+ return self.getParent(GlobalProperties)
217
+
218
+ registerElement(ScenarioOptionsTab)
219
+
220
+ # --------------------------------------------------------------------
221
+ class ScenarioOption(Element):
222
+ UNIQUE = ['name']
223
+
224
+ def __init__(self,
225
+ tab,
226
+ tag,
227
+ node = None,
228
+ name = '',
229
+ hotkey = '',
230
+ description = 'Set option value',
231
+ switch = False,
232
+ initialValue = '',
233
+ **kwargs):
234
+ '''
235
+ Parameters
236
+ ----------
237
+ tab : ScenarioOptionsTab
238
+ Tab to add to
239
+ tag : str
240
+ Tag value (full)
241
+ name : str
242
+ Name of global property
243
+ hotkey : named-key
244
+ Key stroke to send (global key)
245
+ description : str
246
+ Text to show user
247
+ switch : bool
248
+ If true, then prompt is put to the right
249
+ initialValue : str
250
+ Initial value
251
+ kwargs : dict
252
+ Other arguments
253
+ '''
254
+ super(ScenarioOption,self).__init__(tab,
255
+ tag,
256
+ node = node,
257
+ name = name,
258
+ hotkey = hotkey,
259
+ description = description,
260
+ switch = switch,
261
+ initialValue = initialValue,
262
+ **kwargs)
263
+
264
+ def getTab(self):
265
+ return self.getParent(ScenarioOptionsTab)
266
+
267
+ # --------------------------------------------------------------------
268
+ class ScenarioOptionList(ScenarioOption):
269
+ TAG = Element.MODULE+'properties.ListScenarioProperty'
270
+
271
+ def __init__(self,
272
+ tab,
273
+ node = None,
274
+ name = '',
275
+ hotkey = '',
276
+ description = 'Set option value',
277
+ switch = False,
278
+ initialValue = None,
279
+ options = []):
280
+ '''
281
+ Parameters
282
+ ----------
283
+ tag : str
284
+ Tag value (full)
285
+ name : str
286
+ Name of global property
287
+ hotkey : named-key
288
+ Key stroke to send (global key)
289
+ description : str
290
+ Text to show user
291
+ switch : bool
292
+ If true, then prompt is put to the right
293
+ initialValue : str
294
+ Initial value. If None, set to first option
295
+ options : list
296
+ Possible values
297
+ '''
298
+ opts = ','.join([str(s) for s in options])
299
+ if initialValue is None:
300
+ initialValue = opts[0]
301
+
302
+ super(ScenarioOptionList,self).__init__(tab,
303
+ self.TAG,
304
+ node = node,
305
+ name = name,
306
+ hotkey = hotkey,
307
+ description = description,
308
+ switch = switch,
309
+ initialValue = initialValue,
310
+ options = opts)
311
+
312
+ registerElement(ScenarioOptionList)
313
+
314
+ # --------------------------------------------------------------------
315
+ class ScenarioOptionBool(ScenarioOption):
316
+ TAG = Element.MODULE+'properties.BooleanScenarioProperty'
317
+
318
+ def __init__(self,
319
+ tab,
320
+ node = None,
321
+ name = '',
322
+ hotkey = '',
323
+ description = 'Set option value',
324
+ switch = False,
325
+ initialValue = False):
326
+ '''
327
+ Parameters
328
+ ----------
329
+ tag : str
330
+ Tag value (full)
331
+ name : str
332
+ Name of global property
333
+ hotkey : named-key
334
+ Key stroke to send (global key)
335
+ description : str
336
+ Text to show user
337
+ switch : bool
338
+ If true, then prompt is put to the right
339
+ initialValue : bool
340
+ Initial value
341
+ '''
342
+ super(ScenarioOptionBool,self).__init__(tab,
343
+ self.TAG,
344
+ node = node,
345
+ name = name,
346
+ hotkey = hotkey,
347
+ description = description,
348
+ switch = switch,
349
+ initialValue = initialValue)
350
+
351
+ registerElement(ScenarioOptionBool)
352
+
353
+ # --------------------------------------------------------------------
354
+ class ScenarioOptionString(ScenarioOption):
355
+ TAG = Element.MODULE+'properties.StringScenarioProperty'
356
+
357
+ def __init__(self,
358
+ tab,
359
+ node = None,
360
+ name = '',
361
+ hotkey = '',
362
+ description = 'Set option value',
363
+ switch = False,
364
+ initialValue = False):
365
+ '''
366
+ Parameters
367
+ ----------
368
+ tag : str
369
+ Tag value (full)
370
+ name : str
371
+ Name of global property
372
+ hotkey : named-key
373
+ Key stroke to send (global key)
374
+ description : str
375
+ Text to show user
376
+ switch : bool
377
+ If true, then prompt is put to the right
378
+ initialValue : str
379
+ Initial value
380
+ '''
381
+ super(ScenarioOptionString,self).__init__(tab,
382
+ self.TAG,
383
+ node = node,
384
+ name = name,
385
+ hotkey = hotkey,
386
+ description = description,
387
+ switch = switch,
388
+ initialValue = initialValue)
389
+
390
+ registerElement(ScenarioOptionString)
391
+
392
+ # --------------------------------------------------------------------
393
+ class ScenarioOptionNumber(ScenarioOption):
394
+ TAG = Element.MODULE+'properties.NumberScenarioProperty'
395
+
396
+ def __init__(self,
397
+ tab,
398
+ node = None,
399
+ name = '',
400
+ hotkey = '',
401
+ description = 'Set option value',
402
+ switch = False,
403
+ initialValue = False):
404
+ '''
405
+ Parameters
406
+ ----------
407
+ tag : str
408
+ Tag value (full)
409
+ name : str
410
+ Name of global property
411
+ hotkey : named-key
412
+ Key stroke to send (global key)
413
+ description : str
414
+ Text to show user
415
+ switch : bool
416
+ If true, then prompt is put to the right
417
+ initialValue : str
418
+ Initial value
419
+ '''
420
+ super(ScenarioOptionNumber,self).__init__(tab,
421
+ self.TAG,
422
+ node = node,
423
+ name = name,
424
+ hotkey = hotkey,
425
+ description = description,
426
+ switch = switch,
427
+ initialValue = initialValue)
428
+
429
+ registerElement(ScenarioOptionNumber)
430
+
431
+ #
432
+ # EOF
433
+ #